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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:05,040 --> 00:00:08,640 Welcome back to the farmhouse video 2 00:00:07,040 --> 00:00:10,600 series. 3 00:00:08,640 --> 00:00:12,520 We were shopping for supplies for my 4 00:00:10,600 --> 00:00:13,720 kids go back to school, so they're in 5 00:00:12,520 --> 00:00:15,880 the background. They might be kind of 6 00:00:13,720 --> 00:00:18,960 excited about all that. So, you may hear 7 00:00:15,880 --> 00:00:20,840 some of that. Uh at any rate, I think 8 00:00:18,960 --> 00:00:24,520 I'm going to do some 9 00:00:20,840 --> 00:00:26,760 organization here. I just uh 10 00:00:24,520 --> 00:00:28,720 Let's see. 11 00:00:26,760 --> 00:00:30,440 They'll call that window. 12 00:00:28,720 --> 00:00:32,560 And then let me just do one and copy it 13 00:00:30,440 --> 00:00:35,560 around. We'll see. Now, what I really 14 00:00:32,560 --> 00:00:38,280 want to do is get all of this stuff 15 00:00:35,560 --> 00:00:40,560 slash key from the front and start 16 00:00:38,280 --> 00:00:42,320 getting to work on this door here. So, 17 00:00:40,560 --> 00:00:43,440 I'm going to select that, go into edit 18 00:00:42,320 --> 00:00:45,840 mode. 19 00:00:43,440 --> 00:00:47,320 And uh let's see if I just drop an edge 20 00:00:45,840 --> 00:00:49,240 loop in there. 21 00:00:47,320 --> 00:00:51,000 Control B, I'm going to pull out to the 22 00:00:49,240 --> 00:00:55,120 frames. It may not be exactly on the 23 00:00:51,000 --> 00:00:57,360 diagram. Something like that. And then I 24 00:00:55,120 --> 00:00:59,160 think I can just take those and get rid 25 00:00:57,360 --> 00:01:02,040 of that, so I have 26 00:00:59,160 --> 00:01:03,960 I have the hole in there. 27 00:01:02,040 --> 00:01:06,880 And what I think I'm going to do 28 00:01:03,960 --> 00:01:08,440 actually is let's get rid of this mirror 29 00:01:06,880 --> 00:01:11,760 for now. 30 00:01:08,440 --> 00:01:15,480 Is use this window. 31 00:01:11,760 --> 00:01:18,520 And see about just dragging it over, so 32 00:01:15,480 --> 00:01:20,640 I duplicated it, dragging it over. It's 33 00:01:18,520 --> 00:01:22,640 going to be I think at around the same 34 00:01:20,640 --> 00:01:24,040 height for the door. 35 00:01:22,640 --> 00:01:27,000 Uh but I'm just going to change some of 36 00:01:24,040 --> 00:01:29,120 the sizes and I want to get rid of all 37 00:01:27,000 --> 00:01:30,560 of this. So, I'm selecting little pieces 38 00:01:29,120 --> 00:01:33,640 here. 39 00:01:30,560 --> 00:01:35,040 Control L. Uh I'll get rid of that so 40 00:01:33,640 --> 00:01:39,320 far. 41 00:01:35,040 --> 00:01:42,440 And I'll get rid of this one down here. 42 00:01:39,320 --> 00:01:43,840 Control [snorts] L X faces. I think I'm 43 00:01:42,440 --> 00:01:44,480 getting rid of 44 00:01:43,840 --> 00:01:46,360 uh 45 00:01:44,480 --> 00:01:48,720 this inner frame. I'm just not sure. So, 46 00:01:46,360 --> 00:01:52,040 let me just look at this. Now, there is 47 00:01:48,720 --> 00:01:55,200 that. So, um let's 48 00:01:52,040 --> 00:01:57,600 grab all this, control L, and separate 49 00:01:55,200 --> 00:01:59,720 it out. So, that this is going to be the 50 00:01:57,600 --> 00:02:01,800 door. So, it's actually going to be 51 00:01:59,720 --> 00:02:04,120 actually Oh, I didn't need a separate 52 00:02:01,800 --> 00:02:04,800 collection for that, really. 53 00:02:04,120 --> 00:02:06,600 Uh 54 00:02:04,800 --> 00:02:09,000 this is the window here. I'm just going 55 00:02:06,600 --> 00:02:11,400 to call it window. 56 00:02:09,000 --> 00:02:13,680 And uh I'm going to take that and drop 57 00:02:11,400 --> 00:02:15,480 that into still the model. So, that's 58 00:02:13,680 --> 00:02:18,959 the only thing I've got labeled so far 59 00:02:15,480 --> 00:02:22,240 in there. And then that one I'm going to 60 00:02:18,959 --> 00:02:25,680 uh move to the model as well. 61 00:02:22,240 --> 00:02:27,640 And that's going to be door. 62 00:02:25,680 --> 00:02:30,680 And I'll build it all together. So, I 63 00:02:27,640 --> 00:02:35,880 got that. Okay. 64 00:02:30,680 --> 00:02:38,400 Okay. So, now um let me What do I want 65 00:02:35,880 --> 00:02:40,240 to do here? 66 00:02:38,400 --> 00:02:44,120 Well, I'm not going to need this bottom 67 00:02:40,240 --> 00:02:44,120 piece, for sure. 68 00:02:44,959 --> 00:02:50,320 For that, X faces. 69 00:02:48,160 --> 00:02:52,880 Uh I'm going to take all of that and 70 00:02:50,320 --> 00:02:55,120 scale Z zero. 71 00:02:52,880 --> 00:02:57,680 Pull it down. Maybe I can snap. Let's 72 00:02:55,120 --> 00:02:59,800 see. So, that's the frame, right? So, 73 00:02:57,680 --> 00:03:01,360 okay. What I can do 74 00:02:59,800 --> 00:03:04,360 is I'll take 75 00:03:01,360 --> 00:03:06,400 uh this piece first of all. 76 00:03:04,360 --> 00:03:08,519 And I'm just going to move it out to 77 00:03:06,400 --> 00:03:11,080 here. And that's about the right size 78 00:03:08,519 --> 00:03:14,519 for that. 79 00:03:11,080 --> 00:03:14,519 Uh yeah, let's just go back to there. 80 00:03:14,537 --> 00:03:19,480 >> [clears throat] 81 00:03:16,519 --> 00:03:22,239 >> And yeah, okay. 82 00:03:19,480 --> 00:03:24,400 So, then I can get rid of this one. I'll 83 00:03:22,239 --> 00:03:27,080 mirror the I'll mirror it over once I'm 84 00:03:24,400 --> 00:03:29,720 organized here. I don't know if it's 85 00:03:27,080 --> 00:03:33,480 helpful to be using this stuff or uh or 86 00:03:29,720 --> 00:03:35,600 not. So, um just to make it easy, I'm 87 00:03:33,480 --> 00:03:37,320 going to break that out. 88 00:03:35,600 --> 00:03:40,239 And I'm going to select a bit of this, 89 00:03:37,320 --> 00:03:42,519 and I'm going to break that out as well. 90 00:03:40,239 --> 00:03:43,800 So, now I can come into Did I get that 91 00:03:42,519 --> 00:03:46,239 piece? Yeah. I'm going to come into 92 00:03:43,800 --> 00:03:48,080 that. Let's just look here. I'm going to 93 00:03:46,239 --> 00:03:51,080 make this wider, so I'm going to scale 94 00:03:48,080 --> 00:03:52,400 this in the X. I'll make it go past 95 00:03:51,080 --> 00:03:54,280 uh 96 00:03:52,400 --> 00:03:56,400 this post here. 97 00:03:54,280 --> 00:03:59,120 And I'll use this as my centerpiece. So, 98 00:03:56,400 --> 00:04:01,760 I can take this and set the origin to 99 00:03:59,120 --> 00:04:02,800 the 3D cursor and check out check out a 100 00:04:01,760 --> 00:04:05,200 mirror 101 00:04:02,800 --> 00:04:07,320 and see uh 102 00:04:05,200 --> 00:04:09,560 that. I think 103 00:04:07,320 --> 00:04:12,160 I'm going to need them coming in. I'm 104 00:04:09,560 --> 00:04:15,040 not sure yet. So, let's see. I've got 105 00:04:12,160 --> 00:04:18,600 that piece. It looks a little wimpy uh 106 00:04:15,040 --> 00:04:20,040 for me. So, actually maybe what I'll do 107 00:04:18,600 --> 00:04:23,960 and let's go to wireframe. Maybe I'll 108 00:04:20,040 --> 00:04:26,160 grab these vertices and these vertices 109 00:04:23,960 --> 00:04:28,480 and scale them in the X. Make this a 110 00:04:26,160 --> 00:04:29,760 little bit more 111 00:04:28,480 --> 00:04:32,760 bigger and [clears throat] maybe I can 112 00:04:29,760 --> 00:04:34,480 grab just these ones and pull them down. 113 00:04:32,760 --> 00:04:36,480 Kind of make it equal and just get a 114 00:04:34,480 --> 00:04:38,880 sense of that. 115 00:04:36,480 --> 00:04:41,880 And now maybe I'll pull this over 116 00:04:38,880 --> 00:04:44,160 underneath to the round there. 117 00:04:41,880 --> 00:04:45,440 And that to around 118 00:04:44,160 --> 00:04:47,280 there. I don't have another one on the 119 00:04:45,440 --> 00:04:49,600 other side. Yes, I do. 120 00:04:47,280 --> 00:04:51,280 Uh that's not actually bad. It's It's 121 00:04:49,600 --> 00:04:52,280 coming along. 122 00:04:51,280 --> 00:04:54,560 Uh 123 00:04:52,280 --> 00:04:56,360 I need to get rid of Is there faces on 124 00:04:54,560 --> 00:04:57,360 the bottom of this? 125 00:04:56,360 --> 00:04:59,280 Uh 126 00:04:57,360 --> 00:05:00,440 yeah, looks like and looks like it's 127 00:04:59,280 --> 00:05:01,560 beveled. 128 00:05:00,440 --> 00:05:03,520 Let's uh 129 00:05:01,560 --> 00:05:06,040 So, now, you know what? I'll do it in 130 00:05:03,520 --> 00:05:08,960 wireframe and just get rid of anything 131 00:05:06,040 --> 00:05:12,600 on the bottom there. I don't need that. 132 00:05:08,960 --> 00:05:12,600 So, how is that? 133 00:05:13,080 --> 00:05:16,040 I think it's not bad. 134 00:05:17,000 --> 00:05:20,120 Uh 135 00:05:17,640 --> 00:05:21,640 this would get mirrored. Let's just see 136 00:05:20,120 --> 00:05:23,440 if it roughly looks like it's in the 137 00:05:21,640 --> 00:05:24,880 right position. 138 00:05:23,440 --> 00:05:26,320 Okay. 139 00:05:24,880 --> 00:05:27,600 And 140 00:05:26,320 --> 00:05:30,080 yeah. 141 00:05:27,600 --> 00:05:32,200 Let's save for the time being. 142 00:05:30,080 --> 00:05:33,760 And then I would build a door within 143 00:05:32,200 --> 00:05:35,919 that frame. And it might be off of the 144 00:05:33,760 --> 00:05:37,200 diagram a little bit. So, with my 3D 145 00:05:35,919 --> 00:05:40,320 cursor there, I think I'm going to go 146 00:05:37,200 --> 00:05:43,720 ahead and bring in a plane. 147 00:05:40,320 --> 00:05:48,080 Rotate X 90. 148 00:05:43,720 --> 00:05:49,520 And that's going to be inside the frame. 149 00:05:48,080 --> 00:05:51,280 Kind of like 150 00:05:49,520 --> 00:05:54,240 that. 151 00:05:51,280 --> 00:05:54,240 Um 152 00:06:00,720 --> 00:06:04,880 I just want to think about this for a 153 00:06:02,240 --> 00:06:04,880 second. 154 00:06:07,320 --> 00:06:12,040 Okay, where is my 155 00:06:10,200 --> 00:06:14,600 Where did my plane go? 156 00:06:12,040 --> 00:06:14,600 There it is. 157 00:06:19,520 --> 00:06:23,760 I'll take that and just snap it down and 158 00:06:21,560 --> 00:06:26,480 I'm just going to build a door that's 159 00:06:23,760 --> 00:06:29,120 similar to the one in the 160 00:06:26,480 --> 00:06:31,120 in the image in the reference image. 161 00:06:29,120 --> 00:06:34,720 That there for the moment. 162 00:06:31,120 --> 00:06:36,800 So, let's just go ahead and 163 00:06:34,720 --> 00:06:38,640 build something similar to that if we 164 00:06:36,800 --> 00:06:41,080 can. So, I'm going to slash key to focus 165 00:06:38,640 --> 00:06:42,360 on that. And I'll just bring my 3D 166 00:06:41,080 --> 00:06:45,600 cursor up there and it matters. I'll 167 00:06:42,360 --> 00:06:47,240 save. And okay, I can set the origin to 168 00:06:45,600 --> 00:06:49,680 the geometry as well. So, it's trying to 169 00:06:47,240 --> 00:06:53,320 be All right. So, what I want 170 00:06:49,680 --> 00:06:55,120 is I'm first going to do control R and 171 00:06:53,320 --> 00:06:56,440 I'm going to get the outside. I got just 172 00:06:55,120 --> 00:06:59,840 got to remember that I need to put a 173 00:06:56,440 --> 00:07:02,760 handle in there. So, let me see. I'm 174 00:06:59,840 --> 00:07:04,040 going to bring that stuff back actually. 175 00:07:02,760 --> 00:07:06,600 Um 176 00:07:04,040 --> 00:07:07,800 Yeah, I think I'm going to 177 00:07:06,600 --> 00:07:09,320 uh 178 00:07:07,800 --> 00:07:11,160 So, it's so wide it is right now. I 179 00:07:09,320 --> 00:07:14,200 think I'm going to take these and scale 180 00:07:11,160 --> 00:07:17,120 them in the X a little bit more. 181 00:07:14,200 --> 00:07:17,120 And 182 00:07:19,840 --> 00:07:24,760 Yeah, okay. And I might scale the whole 183 00:07:22,040 --> 00:07:25,880 thing out a little bit. Okay. So, at any 184 00:07:24,760 --> 00:07:28,200 rate, I'm going to drop an edge loop 185 00:07:25,880 --> 00:07:30,520 there and it's not on the diagram. So, 186 00:07:28,200 --> 00:07:32,880 I'm just going to wing it. So, I'm going 187 00:07:30,520 --> 00:07:35,200 to want a a split there. So, let's just 188 00:07:32,880 --> 00:07:36,240 focus back on this door. 189 00:07:35,200 --> 00:07:39,160 Okay, [snorts] I'm going to drag an edge 190 00:07:36,240 --> 00:07:41,080 loop up here for the top making it kind 191 00:07:39,160 --> 00:07:42,800 of similar to this middle. 192 00:07:41,080 --> 00:07:45,080 This one is going to go up a little bit 193 00:07:42,800 --> 00:07:46,280 higher than that one, something like 194 00:07:45,080 --> 00:07:49,160 that. 195 00:07:46,280 --> 00:07:52,040 And then I'm going to have a small 196 00:07:49,160 --> 00:07:54,560 section there of squares, and then that 197 00:07:52,040 --> 00:07:55,600 one with longer pieces. So, I still have 198 00:07:54,560 --> 00:07:59,920 to 199 00:07:55,600 --> 00:08:02,480 um I don't need that. I need 200 00:07:59,920 --> 00:08:05,240 piece of wood coming across like that, 201 00:08:02,480 --> 00:08:08,000 and I might take these up a little bit. 202 00:08:05,240 --> 00:08:09,920 And then I need another one coming down 203 00:08:08,000 --> 00:08:11,520 here. 204 00:08:09,920 --> 00:08:13,320 And they're not going to be exactly 205 00:08:11,520 --> 00:08:15,000 equal, but we'll make it we'll make it 206 00:08:13,320 --> 00:08:18,320 work. 207 00:08:15,000 --> 00:08:21,760 Okay, with that done, I'm going to um 208 00:08:18,320 --> 00:08:24,160 take these pieces here. 209 00:08:21,760 --> 00:08:25,840 And I'm going to break them out. 210 00:08:24,160 --> 00:08:27,840 So, those are separate. I can just hide 211 00:08:25,840 --> 00:08:31,240 those and I have this. 212 00:08:27,840 --> 00:08:33,720 Now, I might pull this down a little 213 00:08:31,240 --> 00:08:33,720 bit. 214 00:08:34,280 --> 00:08:40,280 Yeah, it's pretty good. 215 00:08:36,240 --> 00:08:42,280 Okay, so two for edge selection. I want 216 00:08:40,280 --> 00:08:43,880 a solid piece of wood here, solid piece 217 00:08:42,280 --> 00:08:47,000 of wood, solid piece of wood, and so on. 218 00:08:43,880 --> 00:08:49,640 So, I'm going to start selecting some 219 00:08:47,000 --> 00:08:50,839 edges on this. 220 00:08:49,640 --> 00:08:53,280 And you'll see what I'm getting at. I'm 221 00:08:50,839 --> 00:08:54,600 just going to go X dissolve edges. You 222 00:08:53,280 --> 00:08:56,000 see that's like a piece of wood there, 223 00:08:54,600 --> 00:08:57,320 piece of wood. 224 00:08:56,000 --> 00:09:00,480 So, I just want to get rid of some of 225 00:08:57,320 --> 00:09:03,160 these cuz of the way that I built it. 226 00:09:00,480 --> 00:09:03,160 Not that one. 227 00:09:03,560 --> 00:09:08,520 And then down here. 228 00:09:05,280 --> 00:09:10,839 That might be a little bit thick 229 00:09:08,520 --> 00:09:12,240 for my liking, but it'll look fine 230 00:09:10,839 --> 00:09:15,000 anyhow. 231 00:09:12,240 --> 00:09:17,440 Now, if I do that, I'm going to separate 232 00:09:15,000 --> 00:09:19,400 these out. 233 00:09:17,440 --> 00:09:22,200 I'll just grab those for the moment and 234 00:09:19,400 --> 00:09:24,320 separate by selection. So, this 235 00:09:22,200 --> 00:09:27,400 uh we have that. 236 00:09:24,320 --> 00:09:29,520 And that could be all right actually as 237 00:09:27,400 --> 00:09:33,360 is. I'm not sure. So, I'm going to 238 00:09:29,520 --> 00:09:35,520 select it all, and I'm going to 239 00:09:33,360 --> 00:09:36,920 uh I think I'm ready to extrude back to 240 00:09:35,520 --> 00:09:39,360 give some thickness to the door. I'll 241 00:09:36,920 --> 00:09:42,680 get rid of the back, though. 242 00:09:39,360 --> 00:09:44,640 Have it like that. And let's try uh uh 243 00:09:42,680 --> 00:09:47,240 just a typical bevel. So, it didn't go 244 00:09:44,640 --> 00:09:49,640 on it everything went there. Let's make 245 00:09:47,240 --> 00:09:51,200 that 0.005. 246 00:09:49,640 --> 00:09:52,760 Let's see how much that is. Just want a 247 00:09:51,200 --> 00:09:54,720 small bevel. 248 00:09:52,760 --> 00:09:56,960 So, that we get a split here. So, it 249 00:09:54,720 --> 00:09:59,080 looks like pieces of wood attached. And 250 00:09:56,960 --> 00:10:02,000 I don't think I need that. It does 251 00:09:59,080 --> 00:10:03,960 actually help if I add another segment. 252 00:10:02,000 --> 00:10:06,400 Uh let's [clears throat] try this. 253 00:10:03,960 --> 00:10:08,520 Select here and then and hold shift 254 00:10:06,400 --> 00:10:10,120 select there and then control L and copy 255 00:10:08,520 --> 00:10:11,760 modifiers. 256 00:10:10,120 --> 00:10:14,200 So, we have that. And we may have some 257 00:10:11,760 --> 00:10:15,000 extra faces that we really didn't need. 258 00:10:14,200 --> 00:10:17,440 But [clears throat] I'm not going to 259 00:10:15,000 --> 00:10:19,240 worry about that. Alt H might bring 260 00:10:17,440 --> 00:10:20,680 those back. 261 00:10:19,240 --> 00:10:22,240 Then I was thinking I'd come in and 262 00:10:20,680 --> 00:10:24,040 select them. 263 00:10:22,240 --> 00:10:26,360 And I'm going to 264 00:10:24,040 --> 00:10:29,960 uh do some work down here. Let's pull 265 00:10:26,360 --> 00:10:29,960 this down just a little bit. 266 00:10:30,560 --> 00:10:34,720 To get it to kind of fit in there. A to 267 00:10:33,120 --> 00:10:37,720 select them all. 268 00:10:34,720 --> 00:10:39,440 I'm going to switch to uh individual 269 00:10:37,720 --> 00:10:42,280 origins. So, I'm going to press I to 270 00:10:39,440 --> 00:10:45,000 inset. Hold shift and pull. 271 00:10:42,280 --> 00:10:47,360 Do a little thing like that. 272 00:10:45,000 --> 00:10:50,839 I might pull these over. We'll see. 273 00:10:47,360 --> 00:10:52,080 I'm going to extrude back a little ways. 274 00:10:50,839 --> 00:10:53,520 And that might be too much, but I can 275 00:10:52,080 --> 00:10:54,520 pull it out. And then still an 276 00:10:53,520 --> 00:10:57,400 individual origin. So, I'm going to 277 00:10:54,520 --> 00:10:58,760 press S to scale. I'll get that sort of 278 00:10:57,400 --> 00:11:00,400 angled 279 00:10:58,760 --> 00:11:01,800 look. I'm going to pull it out a little 280 00:11:00,400 --> 00:11:05,000 bit. 281 00:11:01,800 --> 00:11:05,000 Just like that. 282 00:11:05,120 --> 00:11:08,160 Okay. 283 00:11:06,839 --> 00:11:10,280 And then we're going to do some 284 00:11:08,160 --> 00:11:13,520 beveling. And I think what we'll do is 285 00:11:10,280 --> 00:11:15,480 we'll select here. Maybe there, too. So, 286 00:11:13,520 --> 00:11:17,480 shift alt and click. Now, did that get 287 00:11:15,480 --> 00:11:18,800 the whole No, it didn't actually. So, 288 00:11:17,480 --> 00:11:20,720 that's a pain. 289 00:11:18,800 --> 00:11:23,240 Let's start with this outside one. Shift 290 00:11:20,720 --> 00:11:25,200 alt and click the outside edge 291 00:11:23,240 --> 00:11:27,480 here. 292 00:11:25,200 --> 00:11:30,000 I might not need to bevel that one. 293 00:11:27,480 --> 00:11:33,000 Okay. So, that's all of those. Control 294 00:11:30,000 --> 00:11:36,360 B. Let's pull. Let's roll up a bunch of 295 00:11:33,000 --> 00:11:38,600 times like that. 296 00:11:36,360 --> 00:11:40,920 And then let's try coming into the 297 00:11:38,600 --> 00:11:42,720 corner. In fact, I could do this. I 298 00:11:40,920 --> 00:11:44,800 could get rid of this side and just 299 00:11:42,720 --> 00:11:46,320 mirror it or copy it. Let's just do it 300 00:11:44,800 --> 00:11:48,680 once. 301 00:11:46,320 --> 00:11:52,400 So, come in here into edge selection, 302 00:11:48,680 --> 00:11:54,000 shift alt and click the corners. 303 00:11:52,400 --> 00:11:55,880 I mean, whether or not you really want 304 00:11:54,000 --> 00:11:58,840 to do it that way, 305 00:11:55,880 --> 00:11:58,840 it's up to you. 306 00:12:03,880 --> 00:12:07,680 Nope. 307 00:12:05,360 --> 00:12:09,760 I don't want them that one. 308 00:12:07,680 --> 00:12:12,520 This one. 309 00:12:09,760 --> 00:12:12,520 This one. 310 00:12:12,960 --> 00:12:18,320 This guy. So, shift and alt and click. 311 00:12:15,920 --> 00:12:19,800 Okay, let's try this and see. 312 00:12:18,320 --> 00:12:21,960 I'm going to come down just a three, 313 00:12:19,800 --> 00:12:23,560 just a small bevel to round it a little 314 00:12:21,960 --> 00:12:26,600 bit. 315 00:12:23,560 --> 00:12:29,760 And then let's shift H to focus on those 316 00:12:26,600 --> 00:12:31,760 and just to make it a little bit better. 317 00:12:29,760 --> 00:12:33,680 Two for edge selection, 318 00:12:31,760 --> 00:12:36,280 we will 319 00:12:33,680 --> 00:12:38,560 Yeah, okay. I turn off shadow maybe for 320 00:12:36,280 --> 00:12:43,120 a moment. 321 00:12:38,560 --> 00:12:43,120 I want to grab this outside edge. 322 00:12:48,000 --> 00:12:53,040 There. And I want to extrude that back a 323 00:12:51,000 --> 00:12:54,680 little bit. Let's just have a look at 324 00:12:53,040 --> 00:12:56,760 that and see if that's helpful in any 325 00:12:54,680 --> 00:12:59,360 way. Because then I can come in here, 326 00:12:56,760 --> 00:13:02,080 shift alt and click that outer edge, and 327 00:12:59,360 --> 00:13:05,000 I can bevel that, too. I don't know that 328 00:13:02,080 --> 00:13:06,839 I really need that. Um and if it's 329 00:13:05,000 --> 00:13:09,200 overkill, 330 00:13:06,839 --> 00:13:10,960 control B and pull. 331 00:13:09,200 --> 00:13:12,440 You know, I could do that. 332 00:13:10,960 --> 00:13:13,760 Yeah, I really don't know that that was 333 00:13:12,440 --> 00:13:15,920 necessary, but 334 00:13:13,760 --> 00:13:17,440 I probably would have to select the 335 00:13:15,920 --> 00:13:19,480 inside and just 336 00:13:17,440 --> 00:13:21,320 hide inside one more time. Just pull it. 337 00:13:19,480 --> 00:13:23,960 No, I could they crossed over. Actually, 338 00:13:21,320 --> 00:13:27,560 maybe not. Let me see if I shade smooth. 339 00:13:23,960 --> 00:13:30,240 Uh I get that. Let's try adding normals 340 00:13:27,560 --> 00:13:35,000 weighted normal. 341 00:13:30,240 --> 00:13:35,000 And by the way, let's let's do that. So, 342 00:13:35,120 --> 00:13:39,720 let's 343 00:13:36,360 --> 00:13:39,720 recalculate them. 344 00:13:41,800 --> 00:13:46,840 I'm going to go ahead and apply that and 345 00:13:44,680 --> 00:13:50,240 then I'll take that and let's see if we 346 00:13:46,840 --> 00:13:50,240 can just mirror it over. 347 00:13:50,800 --> 00:13:56,280 So, I'm going to apply that and join it 348 00:13:53,880 --> 00:13:58,560 to there and then I I lose that or I 349 00:13:56,280 --> 00:14:00,600 have to bevel on. So, 350 00:13:58,560 --> 00:14:02,560 I'm going to 351 00:14:00,600 --> 00:14:03,680 join those because they have the same 352 00:14:02,560 --> 00:14:05,040 bevel. 353 00:14:03,680 --> 00:14:07,000 And now you can see that we have a 354 00:14:05,040 --> 00:14:08,120 little bit of a gap which kind of looks 355 00:14:07,000 --> 00:14:09,200 cool, 356 00:14:08,120 --> 00:14:11,280 but 357 00:14:09,200 --> 00:14:14,200 kind of not in a way. 358 00:14:11,280 --> 00:14:17,520 So, I'm going to come back 359 00:14:14,200 --> 00:14:20,520 and I'll apply that bevel. Let's see if 360 00:14:17,520 --> 00:14:23,280 I apply that bevel. If I join them, 361 00:14:20,520 --> 00:14:25,880 will I get the same? Yeah, I do. 362 00:14:23,280 --> 00:14:28,440 And so, I can come in 363 00:14:25,880 --> 00:14:30,320 and uh in wireframe 364 00:14:28,440 --> 00:14:33,320 uh I can 365 00:14:30,320 --> 00:14:36,000 try to 366 00:14:33,320 --> 00:14:37,839 let's see if I can grab all of these. If 367 00:14:36,000 --> 00:14:40,920 I do that, let's just go back to median 368 00:14:37,839 --> 00:14:43,680 points. I try to scale them in the Z and 369 00:14:40,920 --> 00:14:43,680 does that, eh? 370 00:14:44,600 --> 00:14:49,839 All right. So, tell you what I'll do. 371 00:14:46,960 --> 00:14:51,040 I'll select all of these 372 00:14:49,839 --> 00:14:54,120 uh 373 00:14:51,040 --> 00:14:56,480 all of these pieces here 374 00:14:54,120 --> 00:14:58,560 and I'll go control L and I'll go back 375 00:14:56,480 --> 00:15:01,200 to individual origins and I'll scale 376 00:14:58,560 --> 00:15:03,920 these in the Z and just push them in a 377 00:15:01,200 --> 00:15:06,839 little bit more. 378 00:15:03,920 --> 00:15:08,080 And that's not not bad, I don't think. 379 00:15:06,839 --> 00:15:09,160 Um 380 00:15:08,080 --> 00:15:11,240 do I want Would I want to do it for 381 00:15:09,160 --> 00:15:12,720 these as well? 382 00:15:11,240 --> 00:15:14,240 We'll change the size of the door a 383 00:15:12,720 --> 00:15:16,720 little bit. Let's just try to scale in 384 00:15:14,240 --> 00:15:16,720 the Z. 385 00:15:17,800 --> 00:15:21,280 Yeah, I I I like it. So, I'm going to 386 00:15:19,839 --> 00:15:22,840 take these and these and I'm going to 387 00:15:21,280 --> 00:15:25,120 control J. 388 00:15:22,840 --> 00:15:27,120 Come in here, merge by distance, got rid 389 00:15:25,120 --> 00:15:29,360 of a couple of vertices. Double check 390 00:15:27,120 --> 00:15:31,280 that it's facing the right way. Slash 391 00:15:29,360 --> 00:15:33,120 key, have a look. There's our cool 392 00:15:31,280 --> 00:15:36,480 looking door. 393 00:15:33,120 --> 00:15:39,320 And just position it and let's see if we 394 00:15:36,480 --> 00:15:43,040 can get that that door knob. 395 00:15:39,320 --> 00:15:46,080 I feel like this is a little bit too 396 00:15:43,040 --> 00:15:49,440 too wide and so what I might try to do 397 00:15:46,080 --> 00:15:50,640 is shift alt and click. I got multiples, 398 00:15:49,440 --> 00:15:52,320 don't I? 399 00:15:50,640 --> 00:15:55,720 All right, let's select this face, this 400 00:15:52,320 --> 00:15:57,760 face and this face and go control plus 401 00:15:55,720 --> 00:15:59,840 control plus. That should bring it out 402 00:15:57,760 --> 00:16:02,800 to the edge of the bevel. Let me just 403 00:15:59,840 --> 00:16:04,800 try and alt S and and pull, I guess. And 404 00:16:02,800 --> 00:16:06,960 it's going to pull it out, eh? 405 00:16:04,800 --> 00:16:08,400 Uh actually, let's put on median point. 406 00:16:06,960 --> 00:16:10,680 Alt S. 407 00:16:08,400 --> 00:16:11,760 Now separate it. 408 00:16:10,680 --> 00:16:13,800 Okay. 409 00:16:11,760 --> 00:16:16,920 Uh so another thing I'm going to do is 410 00:16:13,800 --> 00:16:19,560 I'm going to select all of this, like 411 00:16:16,920 --> 00:16:19,560 that. 412 00:16:20,240 --> 00:16:28,200 And I'm going to scale X. 413 00:16:24,200 --> 00:16:30,280 And I'm going to in wireframe grab this 414 00:16:28,200 --> 00:16:34,680 and just pull it up a tiny bit just to 415 00:16:30,280 --> 00:16:34,680 get back to whoops to where we were. 416 00:16:34,760 --> 00:16:37,520 I can I can always increase the size of 417 00:16:36,400 --> 00:16:39,520 the door a bit. All right, anyways, 418 00:16:37,520 --> 00:16:41,440 let's stop fooling around. 419 00:16:39,520 --> 00:16:42,920 All right, so I've got that there. All 420 00:16:41,440 --> 00:16:44,600 right, so I'm going to try to make that. 421 00:16:42,920 --> 00:16:47,520 So my 3D cursor is right there, that's 422 00:16:44,600 --> 00:16:48,960 okay. I'm going to bring in a circle. 423 00:16:47,520 --> 00:16:51,280 And I may go ahead and just leave it at 424 00:16:48,960 --> 00:16:52,800 32. 425 00:16:51,280 --> 00:16:55,920 And I'm going to bring that in. I'm 426 00:16:52,800 --> 00:16:57,440 going to rotate X 90, scale it down a 427 00:16:55,920 --> 00:17:00,440 bit. I'm just going to bring it in. So 428 00:16:57,440 --> 00:17:02,400 we'll make it and then I'll make it fit. 429 00:17:00,440 --> 00:17:04,000 Whatever I have to do. So I'm going to 430 00:17:02,400 --> 00:17:06,560 box like There's There's half the 431 00:17:04,000 --> 00:17:08,400 circle. I'm going to come up to about 432 00:17:06,560 --> 00:17:10,120 there, actually. 433 00:17:08,400 --> 00:17:13,000 Delete. I'm going to take these two 434 00:17:10,120 --> 00:17:14,800 points and I'm going to press E and S X 435 00:17:13,000 --> 00:17:16,400 to pull them out. 436 00:17:14,800 --> 00:17:18,160 And I'll just take it and squeeze it 437 00:17:16,400 --> 00:17:19,439 down a bit and maneuver it. I'm not 438 00:17:18,160 --> 00:17:21,360 going to be on the diagram, but I'm not 439 00:17:19,439 --> 00:17:23,680 going to worry about it. Take those E to 440 00:17:21,360 --> 00:17:28,600 extrude, pull them down. All right, so 441 00:17:23,680 --> 00:17:29,760 I've got that. Shift D, rotate 180°. 442 00:17:28,600 --> 00:17:32,240 Pull it down. Don't worry about the 443 00:17:29,760 --> 00:17:36,280 size. Select those, F 444 00:17:32,240 --> 00:17:39,680 F Select all these, X dissolve vertices, 445 00:17:36,280 --> 00:17:41,960 and now I have this. And um 446 00:17:39,680 --> 00:17:44,040 it's a little hard to tell how far it 447 00:17:41,960 --> 00:17:45,320 comes down, so just make something that 448 00:17:44,040 --> 00:17:46,520 looks 449 00:17:45,320 --> 00:17:50,160 reasonable. 450 00:17:46,520 --> 00:17:53,160 Okay, I'm going to select these four 451 00:17:50,160 --> 00:17:56,520 outer vertices. A little bit too sharp. 452 00:17:53,160 --> 00:17:59,160 Shift control B. Hold shift and pull, 453 00:17:56,520 --> 00:18:00,880 and I just need three vertices in there 454 00:17:59,160 --> 00:18:03,000 to give it a little bit of rounding. 455 00:18:00,880 --> 00:18:05,280 Have to make a face. 456 00:18:03,000 --> 00:18:08,280 Okay, let's focus on that uh with the 457 00:18:05,280 --> 00:18:10,400 slash key. And in solid view. All right, 458 00:18:08,280 --> 00:18:12,440 so I have that. Okay, so I'm going to 459 00:18:10,400 --> 00:18:16,040 now extrude. 460 00:18:12,440 --> 00:18:18,840 And I might look from the front, and S 461 00:18:16,040 --> 00:18:20,960 to scale, and scale it like that a bit, 462 00:18:18,840 --> 00:18:22,480 and then scale it in the X to sort even 463 00:18:20,960 --> 00:18:24,240 it out. 464 00:18:22,480 --> 00:18:26,240 Do a bit of that, and then E to extrude, 465 00:18:24,240 --> 00:18:29,640 come straight back. 466 00:18:26,240 --> 00:18:31,400 And X faces to get rid of the back face. 467 00:18:29,640 --> 00:18:35,200 So, I'll now have this. 468 00:18:31,400 --> 00:18:37,360 And then I'll come in here, and I will 469 00:18:35,200 --> 00:18:38,960 Shift alt and click there and there, and 470 00:18:37,360 --> 00:18:42,400 let's see if I can get a little bevel in 471 00:18:38,960 --> 00:18:44,600 there. Three. Let's try shade smooth. 472 00:18:42,400 --> 00:18:47,440 Now I'll take this front face and 473 00:18:44,600 --> 00:18:49,720 control E, mark sharp. 474 00:18:47,440 --> 00:18:53,400 And we'll have that. 475 00:18:49,720 --> 00:18:55,200 Uh let's alt and recalculate case. 476 00:18:53,400 --> 00:18:57,320 All right, and then let's have a look. 477 00:18:55,200 --> 00:18:59,160 I'll probably move the move this in a 478 00:18:57,320 --> 00:19:01,800 bit, or widen the door a bit. So, I'm 479 00:18:59,160 --> 00:19:03,520 going to scale that down a bit, and just 480 00:19:01,800 --> 00:19:05,560 get it on there. 481 00:19:03,520 --> 00:19:07,920 And that's roughly where the position 482 00:19:05,560 --> 00:19:10,200 that I would want. Uh this is going to 483 00:19:07,920 --> 00:19:13,520 have a handle and a little flipper 484 00:19:10,200 --> 00:19:14,960 thing, so I think I will uh make that a 485 00:19:13,520 --> 00:19:17,120 bit taller. Sort of looking at the 486 00:19:14,960 --> 00:19:18,200 diagram. 487 00:19:17,120 --> 00:19:20,160 And I'll come down to there. Then I'm 488 00:19:18,200 --> 00:19:21,760 going to take it, shift D to duplicate, 489 00:19:20,160 --> 00:19:24,760 and I'll pull it in. 490 00:19:21,760 --> 00:19:27,120 And I'm going to scale that down like 491 00:19:24,760 --> 00:19:29,120 that. And then take the bottom, and I 492 00:19:27,120 --> 00:19:33,360 want a small piece like that, but I want 493 00:19:29,120 --> 00:19:34,480 it in line with that. Like that. 494 00:19:33,360 --> 00:19:37,400 Okay. 495 00:19:34,480 --> 00:19:41,440 So, take this. Make sure that it's 496 00:19:37,400 --> 00:19:41,440 pushing out to the door like that. 497 00:19:42,520 --> 00:19:46,240 Okay, cool. I just wonder if 498 00:19:45,563 --> 00:19:49,800 >> [snorts] 499 00:19:46,240 --> 00:19:51,720 >> this piece should be above that cut in 500 00:19:49,800 --> 00:19:55,160 the door. I wonder if that looks better. 501 00:19:51,720 --> 00:19:55,160 And I don't think it matters, really. 502 00:19:55,840 --> 00:19:59,080 Okay, so 503 00:19:57,960 --> 00:20:01,720 um 504 00:19:59,080 --> 00:20:03,800 I'm going to 505 00:20:01,720 --> 00:20:03,800 um 506 00:20:05,480 --> 00:20:12,480 look at just widening the door a little 507 00:20:08,440 --> 00:20:15,093 bit, grabbing the uh outside. 508 00:20:12,480 --> 00:20:15,093 And [clears throat] 509 00:20:20,680 --> 00:20:24,960 and going scale X, 510 00:20:23,400 --> 00:20:28,080 and just make it 511 00:20:24,960 --> 00:20:28,080 fit a little bit better. 512 00:20:31,560 --> 00:20:36,760 Yeah, all right, like that. 513 00:20:34,800 --> 00:20:38,960 Okay, so the next thing I need to do is 514 00:20:36,760 --> 00:20:42,160 select there. 515 00:20:38,960 --> 00:20:44,680 And I'm going to bring in a curve 516 00:20:42,160 --> 00:20:46,760 path. 517 00:20:44,680 --> 00:20:49,240 I'll scale it. 518 00:20:46,760 --> 00:20:52,240 I'm going to rotate 90. So, I'll scale 519 00:20:49,240 --> 00:20:54,080 some more. I'm going to pull that down. 520 00:20:52,240 --> 00:20:56,560 And now we're going to focus on that and 521 00:20:54,080 --> 00:20:58,840 this. And I'll just focus on those two 522 00:20:56,560 --> 00:21:02,160 things. 523 00:20:58,840 --> 00:21:04,800 I'm going to select the curve here, look 524 00:21:02,160 --> 00:21:07,000 from the side. 525 00:21:04,800 --> 00:21:08,680 I'll just pull it out. 526 00:21:07,000 --> 00:21:11,520 Uh this 527 00:21:08,680 --> 00:21:14,560 is going to come down. E to extrude uh 528 00:21:11,520 --> 00:21:14,560 and pull it in. 529 00:21:14,760 --> 00:21:18,560 I'm going to take this and just pull it. 530 00:21:17,040 --> 00:21:20,800 And I'm just going to create some kind 531 00:21:18,560 --> 00:21:23,880 of a pleasing shape. 532 00:21:20,800 --> 00:21:26,960 Okay, this is going to sort of come and 533 00:21:23,880 --> 00:21:29,280 bounce off that and then stick out. 534 00:21:26,960 --> 00:21:30,920 Maybe not as far as that though. So, 535 00:21:29,280 --> 00:21:33,520 let's see what happens if I just pull 536 00:21:30,920 --> 00:21:35,000 that out and see what we're getting. 537 00:21:33,520 --> 00:21:36,960 Not bad. 538 00:21:35,000 --> 00:21:38,320 Maybe uh 539 00:21:36,960 --> 00:21:39,960 a little bit more than this so that the 540 00:21:38,320 --> 00:21:41,120 curve ends around halfway. Look at that 541 00:21:39,960 --> 00:21:42,280 S curve. 542 00:21:41,120 --> 00:21:45,680 Let's go ahead and give this some 543 00:21:42,280 --> 00:21:45,680 thickness first of all. 544 00:21:46,480 --> 00:21:53,480 All right. And we can look at the 545 00:21:49,320 --> 00:21:53,480 diagram or we can just kind of wing it. 546 00:21:54,960 --> 00:21:58,720 See, that's a little bit much. 547 00:22:01,200 --> 00:22:06,560 Um, I can also come in here now, select 548 00:22:03,880 --> 00:22:08,520 a point and press Alt S 549 00:22:06,560 --> 00:22:10,320 and make it smaller, 550 00:22:08,520 --> 00:22:12,440 thinner like that cuz I want the outside 551 00:22:10,320 --> 00:22:14,640 to be this part to be thicker. 552 00:22:12,440 --> 00:22:17,840 Uh, so I'm going to take You can do two 553 00:22:14,640 --> 00:22:19,400 at a time. Alt S, narrow it. 554 00:22:17,840 --> 00:22:21,760 And I don't want the tail of this to be 555 00:22:19,400 --> 00:22:23,960 even smaller. 556 00:22:21,760 --> 00:22:26,040 Something like that to start with, but I 557 00:22:23,960 --> 00:22:31,560 actually would like 558 00:22:26,040 --> 00:22:31,560 this part to be wider. Alt S. 559 00:22:31,640 --> 00:22:36,000 Okay. And I'm going to come over to 560 00:22:34,160 --> 00:22:38,640 profile here. 561 00:22:36,000 --> 00:22:40,120 And I'm going to click and drag up. 562 00:22:38,640 --> 00:22:43,240 Like that. I want these kind of two 563 00:22:40,120 --> 00:22:44,440 separate sections. So, just drag this 564 00:22:43,240 --> 00:22:47,800 along 565 00:22:44,440 --> 00:22:49,000 and see how we like this. Kind of like 566 00:22:47,800 --> 00:22:51,120 that. 567 00:22:49,000 --> 00:22:53,720 So, it's kind of squarish. Maybe not so 568 00:22:51,120 --> 00:22:53,720 much. 569 00:22:54,040 --> 00:22:58,560 Uh, something like that. Let's try just 570 00:22:56,200 --> 00:23:00,000 if I click one more. I just want to see 571 00:22:58,560 --> 00:23:02,960 that it's a little bit sharper, a little 572 00:23:00,000 --> 00:23:02,960 a like a banana. 573 00:23:03,600 --> 00:23:06,720 So, you just play around with this until 574 00:23:05,040 --> 00:23:09,080 you get a pleasing shape. Not going to 575 00:23:06,720 --> 00:23:11,360 see it overly up close. So, that's 576 00:23:09,080 --> 00:23:14,560 roughly in the middle going in. 577 00:23:11,360 --> 00:23:16,440 And this touches down here. 578 00:23:14,560 --> 00:23:19,360 And you know, you could spend a little 579 00:23:16,440 --> 00:23:20,840 while on this, but I'm not too worried. 580 00:23:19,360 --> 00:23:22,400 Like that. 581 00:23:20,840 --> 00:23:25,040 And 582 00:23:22,400 --> 00:23:30,520 that's reasonably what I would want. 583 00:23:25,040 --> 00:23:30,520 Maybe a tiny bit more down like that. 584 00:23:31,560 --> 00:23:35,400 Bit more in the middle. And I'm going to 585 00:23:33,600 --> 00:23:37,800 accept that. Now, when I come to the 586 00:23:35,400 --> 00:23:39,600 resolution, I'm going to use around six 587 00:23:37,800 --> 00:23:40,880 to keep the smoothness. So, I'm just 588 00:23:39,600 --> 00:23:43,560 going to do that and I'm going to 589 00:23:40,880 --> 00:23:45,160 convert to mesh. And it'll be like that. 590 00:23:43,560 --> 00:23:49,120 And it's you know, kind of heavy, kind 591 00:23:45,160 --> 00:23:51,080 of not. Um I can select the point, the 592 00:23:49,120 --> 00:23:53,080 sharp point. If I wanted a bit sharper, 593 00:23:51,080 --> 00:23:57,560 instead of just mark sharp, I can go uh 594 00:23:53,080 --> 00:23:58,960 shifty and pull for mean crease. 595 00:23:57,560 --> 00:24:00,880 And when it gets really 596 00:23:58,960 --> 00:24:02,120 red, it's pretty sharp. So, I'm just 597 00:24:00,880 --> 00:24:04,040 going to go kind of like a little bit 598 00:24:02,120 --> 00:24:07,080 like halfway in there. It'll just 599 00:24:04,040 --> 00:24:08,640 sharpen it up a little bit. Um 600 00:24:07,080 --> 00:24:12,920 yeah, but that's what I'm going to go 601 00:24:08,640 --> 00:24:13,960 for. So, that's already a um a mesh. So, 602 00:24:12,920 --> 00:24:16,600 I'm going to take it and I'm going to 603 00:24:13,960 --> 00:24:20,000 join it to there. 604 00:24:16,600 --> 00:24:21,720 And I'm going to come down here. 605 00:24:20,000 --> 00:24:24,600 And 606 00:24:21,720 --> 00:24:26,520 let's see if I if I was to dissolve that 607 00:24:24,600 --> 00:24:29,040 edge, it's always good practice to try 608 00:24:26,520 --> 00:24:31,000 doing stuff like that. Seeing if you 609 00:24:29,040 --> 00:24:32,640 want to do that. What if we take these 610 00:24:31,000 --> 00:24:35,400 and S actually might get a little bit 611 00:24:32,640 --> 00:24:35,400 too tight. 612 00:24:35,480 --> 00:24:40,480 Yeah, I think that's okay. As long as 613 00:24:38,000 --> 00:24:42,760 nothing's over overlapping. I'm going to 614 00:24:40,480 --> 00:24:44,960 select there, shift S cursor to selected 615 00:24:42,760 --> 00:24:47,360 and then I'm going to bring in a UV 616 00:24:44,960 --> 00:24:53,400 sphere and I'll make it something like 617 00:24:47,360 --> 00:24:53,400 14 and 12 or something. Scale it down. 618 00:24:53,560 --> 00:24:58,320 Pretty small. 619 00:24:55,400 --> 00:25:00,080 Look from the side. 620 00:24:58,320 --> 00:25:03,120 And then just rotate it to sort of 621 00:25:00,080 --> 00:25:07,040 follow that and position it the way that 622 00:25:03,120 --> 00:25:08,960 I like. That might be too big still. 623 00:25:07,040 --> 00:25:10,000 It's a very small detail. If I turn that 624 00:25:08,960 --> 00:25:11,280 off, 625 00:25:10,000 --> 00:25:12,720 you know, just a 626 00:25:11,280 --> 00:25:14,240 kind of hint to that. I don't know if 627 00:25:12,720 --> 00:25:16,120 that looks any good. 628 00:25:14,240 --> 00:25:17,880 Uh otherwise, and I may not like it 629 00:25:16,120 --> 00:25:19,280 actually, you could just try to fill 630 00:25:17,880 --> 00:25:20,120 this 631 00:25:19,280 --> 00:25:22,160 um 632 00:25:20,120 --> 00:25:25,160 after make a face and then bevel just 633 00:25:22,160 --> 00:25:27,800 watch that doesn't overlap. 634 00:25:25,160 --> 00:25:31,080 I I think maybe that's that's better. 635 00:25:27,800 --> 00:25:32,600 And then I thought what I would do is um 636 00:25:31,080 --> 00:25:35,160 just on this piece. And I'm going to 637 00:25:32,600 --> 00:25:37,800 take this actually and pull it up a 638 00:25:35,160 --> 00:25:39,200 little bit so that this is about a third 639 00:25:37,800 --> 00:25:42,040 from the bottom. 640 00:25:39,200 --> 00:25:43,360 And uh I'll bring my 3D cursor there. 641 00:25:42,040 --> 00:25:45,200 And I'm going to bring in another 642 00:25:43,360 --> 00:25:46,840 circle. And again, you can choose 643 00:25:45,200 --> 00:25:49,720 however many vertices. I'm not too 644 00:25:46,840 --> 00:25:53,520 worried, so I'm just going to do this. 645 00:25:49,720 --> 00:25:53,520 I'm going to look down from the top. 646 00:25:53,920 --> 00:25:58,262 And I'm going to select There's the the 647 00:25:56,640 --> 00:26:00,960 middle vertex. You can go control 648 00:25:58,262 --> 00:26:04,760 [snorts] plus, control plus maybe twice. 649 00:26:00,960 --> 00:26:07,200 X vertices and then take these, either 650 00:26:04,760 --> 00:26:10,120 extrude, pull them in, take these. 651 00:26:07,200 --> 00:26:10,920 You'll never see this detail, but 652 00:26:10,120 --> 00:26:12,200 uh 653 00:26:10,920 --> 00:26:16,120 I mean, what I'm about to do. I'm just 654 00:26:12,200 --> 00:26:16,120 going to bevel those so it's be rounder. 655 00:26:16,680 --> 00:26:21,640 After make a face, uh this might have to 656 00:26:20,200 --> 00:26:23,560 come in a little bit more. Actually, I'm 657 00:26:21,640 --> 00:26:24,640 not even sure how far comes in. That's 658 00:26:23,560 --> 00:26:27,440 fine. 659 00:26:24,640 --> 00:26:29,200 Okay, I'm going to extrude this upwards 660 00:26:27,440 --> 00:26:31,640 to give it some thickness. I'm going to 661 00:26:29,200 --> 00:26:34,440 shift H. We want to get rid of this face 662 00:26:31,640 --> 00:26:37,720 here. Select the top and the bottom in 663 00:26:34,440 --> 00:26:39,760 face selection and bevel 664 00:26:37,720 --> 00:26:42,080 like that. We can shade smooth, but I'll 665 00:26:39,760 --> 00:26:44,560 probably want to mark sharp. Select the 666 00:26:42,080 --> 00:26:47,440 top face again and the bottom face and 667 00:26:44,560 --> 00:26:49,480 control E mark sharp so the shading 668 00:26:47,440 --> 00:26:51,560 looks better. Uh 669 00:26:49,480 --> 00:26:52,880 bring that back. And then take this 670 00:26:51,560 --> 00:26:54,960 piece. 671 00:26:52,880 --> 00:26:57,160 I'm not even looking at the diagram, 672 00:26:54,960 --> 00:27:00,560 pull it up a little bit and then we'll 673 00:26:57,160 --> 00:27:03,240 just rotate in the axe down a little. 674 00:27:00,560 --> 00:27:05,120 And then just adjust this, push it in. 675 00:27:03,240 --> 00:27:07,200 You know, for that kind of thing. I mean 676 00:27:05,120 --> 00:27:10,160 that's that's good enough. 677 00:27:07,200 --> 00:27:13,040 I'm just curious as to where it is on 678 00:27:10,160 --> 00:27:16,280 the diagram. But 679 00:27:13,040 --> 00:27:18,800 does it even really matter? 680 00:27:16,280 --> 00:27:20,520 It might be a little closer. 681 00:27:18,800 --> 00:27:22,320 You know, it's just you just imagine 682 00:27:20,520 --> 00:27:24,520 grabbing that and trying to use your 683 00:27:22,320 --> 00:27:26,688 thumb on that or whatever. 684 00:27:24,520 --> 00:27:26,920 I think it's it's probably fine. So 685 00:27:26,688 --> 00:27:28,440 >> [snorts] 686 00:27:26,920 --> 00:27:30,160 >> you can put bolts in this and all, but 687 00:27:28,440 --> 00:27:31,920 I'm just going to take this and this and 688 00:27:30,160 --> 00:27:34,160 I'm going to join it. 689 00:27:31,920 --> 00:27:36,560 And I'm actually going to join all of 690 00:27:34,160 --> 00:27:39,040 this to the door. 691 00:27:36,560 --> 00:27:41,800 And I think that's probably okay for the 692 00:27:39,040 --> 00:27:43,320 door. Let's go back to the mat cap, to 693 00:27:41,800 --> 00:27:47,640 the shadow. 694 00:27:43,320 --> 00:27:49,040 And let's double check this. Okay, I do 695 00:27:47,640 --> 00:27:51,080 have some stuff to flip. So let's just 696 00:27:49,040 --> 00:27:52,920 take care of that right now and then 697 00:27:51,080 --> 00:27:54,440 we'll come back to that. So this whole 698 00:27:52,920 --> 00:27:58,520 wall 699 00:27:54,440 --> 00:28:00,960 which is mirrored so flip these things, 700 00:27:58,520 --> 00:28:03,680 alt and we copy it inside. Okay, 701 00:28:00,960 --> 00:28:06,480 obviously the inside is, you know, open 702 00:28:03,680 --> 00:28:08,640 once one-sided. Um 703 00:28:06,480 --> 00:28:10,520 so this is what we have 704 00:28:08,640 --> 00:28:12,760 for our door. 705 00:28:10,520 --> 00:28:15,120 Uh we'll look with another mat cap so 706 00:28:12,760 --> 00:28:16,880 it's not so it's a little bit 707 00:28:15,120 --> 00:28:19,520 easier to see. 708 00:28:16,880 --> 00:28:22,560 Um 709 00:28:19,520 --> 00:28:26,280 yeah, okay. I might consider, you know, 710 00:28:22,560 --> 00:28:28,520 moving moving this in even more. 711 00:28:26,280 --> 00:28:31,960 It's just a little hard to to get to 712 00:28:28,520 --> 00:28:34,080 that handle. So, you know, these are the 713 00:28:31,960 --> 00:28:37,520 details that you you might want to think 714 00:28:34,080 --> 00:28:39,400 about. Um if I take this and this, yeah, 715 00:28:37,520 --> 00:28:43,640 I think the best way is 716 00:28:39,400 --> 00:28:43,640 the Let me let me focus just on that. 717 00:28:48,080 --> 00:28:53,600 So maybe I was better 718 00:28:50,520 --> 00:28:56,080 with the with the window 719 00:28:53,600 --> 00:28:56,640 frame as it was. 720 00:28:56,080 --> 00:29:00,840 Uh 721 00:28:56,640 --> 00:29:00,840 let's bring that stuff back. 722 00:29:07,560 --> 00:29:12,440 And then I could 723 00:29:09,400 --> 00:29:12,440 take the door. 724 00:29:12,960 --> 00:29:16,240 Yeah, all that stuff was still selected. 725 00:29:15,040 --> 00:29:18,920 I don't believe I got that other stuff. 726 00:29:16,240 --> 00:29:22,160 Let's see. 727 00:29:18,920 --> 00:29:25,080 No, let me redo it. 728 00:29:22,160 --> 00:29:28,120 No, that's too much. 729 00:29:25,080 --> 00:29:31,040 Okay, little bits at a time 730 00:29:28,120 --> 00:29:31,040 and zoom in. 731 00:29:35,120 --> 00:29:39,760 We'll just widen the door a little bit 732 00:29:37,360 --> 00:29:42,360 and then we can come back to here. 733 00:29:39,760 --> 00:29:46,960 And now I can Do I have anything else? 734 00:29:42,360 --> 00:29:46,960 See, I don't want this stuff in there. 735 00:29:47,280 --> 00:29:51,840 No, I do not want to select anything. 736 00:29:49,440 --> 00:29:53,560 Just the outer part. 737 00:29:51,840 --> 00:29:55,280 I hope there's nothing else in there. 738 00:29:53,560 --> 00:29:56,880 Let me Let me give it a try. 739 00:29:55,280 --> 00:29:58,920 S X 740 00:29:56,880 --> 00:30:00,960 It doesn't seem to be pulling anything. 741 00:29:58,920 --> 00:30:04,480 I think I got what I need, so I'm going 742 00:30:00,960 --> 00:30:04,480 to S X. 743 00:30:06,680 --> 00:30:12,080 Do that. Then I'm going to select this 744 00:30:09,200 --> 00:30:15,040 stuff here, control L, 745 00:30:12,080 --> 00:30:17,960 and just move it a little bit. 746 00:30:15,040 --> 00:30:21,120 Good enough. Let's just save. 747 00:30:17,960 --> 00:30:22,840 All right, let's quickly move on and do 748 00:30:21,120 --> 00:30:25,560 a little bit more. Let's quickly do a 749 00:30:22,840 --> 00:30:29,520 step. I'm going to select here, shift D 750 00:30:25,560 --> 00:30:31,360 to duplicate, scale in the X. 751 00:30:29,520 --> 00:30:33,240 P to break it out. I'm going to take 752 00:30:31,360 --> 00:30:36,480 this step. 753 00:30:33,240 --> 00:30:36,480 And um 754 00:30:36,600 --> 00:30:43,160 extrude out like this. 755 00:30:39,520 --> 00:30:44,560 I'll grab the top, pull it down. 756 00:30:43,160 --> 00:30:46,200 I'm going to drop an edge loop right 757 00:30:44,560 --> 00:30:50,680 there, and then I'm going to grab this 758 00:30:46,200 --> 00:30:54,080 either extrude and we have a step. 759 00:30:50,680 --> 00:30:57,000 Let's get rid of these faces and we can 760 00:30:54,080 --> 00:30:59,280 get rid of these back faces. 761 00:30:57,000 --> 00:31:02,040 Then we have a front step. Let's scale 762 00:30:59,280 --> 00:31:04,800 in the X a little bit. 763 00:31:02,040 --> 00:31:06,920 Okay, save that. 764 00:31:04,800 --> 00:31:09,760 And we still have the lamps to do. Let's 765 00:31:06,920 --> 00:31:11,440 quickly see if we can do a lamp. 766 00:31:09,760 --> 00:31:12,880 There it is there. Where's my 3D cursor? 767 00:31:11,440 --> 00:31:14,560 Right there. It's a little hard to see, 768 00:31:12,880 --> 00:31:16,480 I realize, so 769 00:31:14,560 --> 00:31:18,880 let's do this in object mode. We'll 770 00:31:16,480 --> 00:31:22,320 bring in We'll bring in a circle. I'll 771 00:31:18,880 --> 00:31:24,640 leave it at 32. Yeah, it's down there. 772 00:31:22,320 --> 00:31:29,120 Okay. 773 00:31:24,640 --> 00:31:29,120 Okay, back to my layout. 774 00:31:30,880 --> 00:31:35,920 Okay, it's not there. Oh, it was huge, 775 00:31:33,320 --> 00:31:35,920 that's why. 776 00:31:38,280 --> 00:31:42,320 Something like this. I'll take it here 777 00:31:41,080 --> 00:31:44,560 and all I'll do is I'll press E to 778 00:31:42,320 --> 00:31:46,440 extrude, come up a bit. 779 00:31:44,560 --> 00:31:50,040 E to extrude, come up to here, go to 780 00:31:46,440 --> 00:31:51,760 wireframe and scale it. 781 00:31:50,040 --> 00:31:54,400 I'll go E to extrude. This may look a 782 00:31:51,760 --> 00:31:58,120 little bit different and then extrude up 783 00:31:54,400 --> 00:31:59,520 to here, scale it in. 784 00:31:58,120 --> 00:32:02,360 And then we'll extrude up kind of like a 785 00:31:59,520 --> 00:32:04,840 cylinder. You can go to there and come 786 00:32:02,360 --> 00:32:07,080 up and 787 00:32:04,840 --> 00:32:09,080 Then we can come up one more. 788 00:32:07,080 --> 00:32:11,760 And then I'm going to leave it at that 789 00:32:09,080 --> 00:32:14,160 for the moment. Let's focus on that if I 790 00:32:11,760 --> 00:32:17,920 can find it again. 791 00:32:14,160 --> 00:32:19,080 Just slash key. We're going to flip it. 792 00:32:17,920 --> 00:32:21,400 Like that and then we're going to give 793 00:32:19,080 --> 00:32:23,920 it some thickness. 794 00:32:21,400 --> 00:32:25,880 E and alt S and pull. 795 00:32:23,920 --> 00:32:28,240 Like that, so we get some thickness on 796 00:32:25,880 --> 00:32:29,600 there. We're going to have to recopy it 797 00:32:28,240 --> 00:32:30,720 again and then we're going to start 798 00:32:29,600 --> 00:32:33,720 beveling. 799 00:32:30,720 --> 00:32:34,920 But I actually won't need these faces, 800 00:32:33,720 --> 00:32:37,240 you know, so I might as well get rid of 801 00:32:34,920 --> 00:32:39,200 those. Then I can take this and I can 802 00:32:37,240 --> 00:32:43,080 just scale it in a bit. So, let's go 803 00:32:39,200 --> 00:32:43,080 ahead and bevel shift alt and click. 804 00:32:45,320 --> 00:32:51,520 Let's get all of these edges here, 805 00:32:48,240 --> 00:32:53,080 including this one. Control B, bevel it 806 00:32:51,520 --> 00:32:54,840 with three. 807 00:32:53,080 --> 00:32:57,120 Okay, we can shade smooth now and see 808 00:32:54,840 --> 00:32:58,840 what we got. That's not bad. Just 809 00:32:57,120 --> 00:33:01,680 something. 810 00:32:58,840 --> 00:33:02,920 Uh let's uh slash key. Look from the 811 00:33:01,680 --> 00:33:05,480 side. 812 00:33:02,920 --> 00:33:07,960 Okay, so let's just take that and put in 813 00:33:05,480 --> 00:33:09,960 the 3D cursor there and we'll do another 814 00:33:07,960 --> 00:33:12,920 curve path. 815 00:33:09,960 --> 00:33:15,120 We'll take this rotate 90. No, I didn't 816 00:33:12,920 --> 00:33:17,520 do it. Where is it? 817 00:33:15,120 --> 00:33:20,480 Okay, let's rotate Y 90. 818 00:33:17,520 --> 00:33:20,480 Scale it. 819 00:33:21,120 --> 00:33:26,320 Okay, I'm going to take this point here, 820 00:33:24,000 --> 00:33:28,520 just drag it over to the end. 821 00:33:26,320 --> 00:33:30,680 And just start 822 00:33:28,520 --> 00:33:33,520 trying to make the curve. I'm going to 823 00:33:30,680 --> 00:33:35,040 take that point and this one and uh 824 00:33:33,520 --> 00:33:38,080 subdivide. 825 00:33:35,040 --> 00:33:41,320 Pull that down. 826 00:33:38,080 --> 00:33:44,600 Take these two points and subdivide. 827 00:33:41,320 --> 00:33:44,600 Pull this out. 828 00:33:45,560 --> 00:33:50,280 And then, you know, just just shape it. 829 00:33:48,280 --> 00:33:51,920 Some people are good with Bezier curves. 830 00:33:50,280 --> 00:33:56,080 I'm not. 831 00:33:51,920 --> 00:33:56,080 Um it's not a bad start. 832 00:33:58,480 --> 00:34:04,760 And [clears throat] let's 833 00:34:00,920 --> 00:34:04,760 give this Yeah, I don't like that yet. 834 00:34:05,120 --> 00:34:10,480 You know, try not to do too many. Let's 835 00:34:06,840 --> 00:34:10,480 give this some thickness here. 836 00:34:12,679 --> 00:34:17,480 Just something like that. 837 00:34:15,679 --> 00:34:20,879 You know, that could probably do it 838 00:34:17,480 --> 00:34:22,360 unless we wanted to do a better job. 839 00:34:20,879 --> 00:34:23,960 You know. 840 00:34:22,360 --> 00:34:27,240 But I don't have a problem with that 841 00:34:23,960 --> 00:34:29,679 really almost. 842 00:34:27,240 --> 00:34:31,800 Okay, yeah. All right, I'm going to give 843 00:34:29,679 --> 00:34:34,040 this Let's Do you see if I start three, 844 00:34:31,800 --> 00:34:36,080 it's kind of chunky. 845 00:34:34,040 --> 00:34:38,159 Four, that's probably all right. Okay, 846 00:34:36,080 --> 00:34:40,560 let's just do it. Convert to mesh. I'm 847 00:34:38,159 --> 00:34:42,760 going to join it to this and I'm going 848 00:34:40,560 --> 00:34:44,879 to come over here to this part here, 849 00:34:42,760 --> 00:34:46,639 shift alt and click. 850 00:34:44,879 --> 00:34:49,879 And I'm going to scale Y zero to 851 00:34:46,639 --> 00:34:51,240 straighten it, shift E, scale it out and 852 00:34:49,879 --> 00:34:52,760 I can't see anything here, so I'm just 853 00:34:51,240 --> 00:34:55,280 going to make something. Pull it back a 854 00:34:52,760 --> 00:34:56,399 bit, E to extrude, pull it out, scale 855 00:34:55,280 --> 00:34:58,280 it. 856 00:34:56,399 --> 00:35:00,320 A little bit thicker. E to extrude, 857 00:34:58,280 --> 00:35:01,800 that'll come into the wall. We need to 858 00:35:00,320 --> 00:35:04,720 flip this 859 00:35:01,800 --> 00:35:06,880 and I will have to make a face. We'll 860 00:35:04,720 --> 00:35:09,680 bevel here. 861 00:35:06,880 --> 00:35:11,400 I'll take this, we'll bevel that 862 00:35:09,680 --> 00:35:14,120 and make sure there's no face on the 863 00:35:11,400 --> 00:35:15,840 back. We're going to shade smooth. 864 00:35:14,120 --> 00:35:18,920 So, that's going to go in. Let's just 865 00:35:15,840 --> 00:35:20,320 finish up with a bit of a a bulb and 866 00:35:18,920 --> 00:35:22,440 there's a lot of vertices, so I'm going 867 00:35:20,320 --> 00:35:24,280 to use the 32. Shift E to duplicate, 868 00:35:22,440 --> 00:35:25,920 scale it down 869 00:35:24,280 --> 00:35:28,280 and 870 00:35:25,920 --> 00:35:32,920 just bring it to here somewhere to hang 871 00:35:28,280 --> 00:35:34,280 down. E to extrude and push it up. 872 00:35:32,920 --> 00:35:36,200 That's fine. 873 00:35:34,280 --> 00:35:38,240 Uh take that face, I have to make a 874 00:35:36,200 --> 00:35:39,960 face, I mean. Control B to bevel. I'm 875 00:35:38,240 --> 00:35:42,240 going to pull it quite tight, but not 876 00:35:39,960 --> 00:35:44,160 overlapping and then roll up a few times 877 00:35:42,240 --> 00:35:45,160 to get that shade smooth. I mean, that's 878 00:35:44,160 --> 00:35:47,000 good enough. We're never going to look 879 00:35:45,160 --> 00:35:49,280 on the inside. So, I'm going to take 880 00:35:47,000 --> 00:35:52,280 this and and now as all joy. Okay, so 881 00:35:49,280 --> 00:35:55,160 let's merge by distance and double check 882 00:35:52,280 --> 00:35:57,440 the orientation. Okay, cool. And now 883 00:35:55,160 --> 00:35:59,680 we'll take this and we'll push it on and 884 00:35:57,440 --> 00:36:02,240 that'll be all we'll do for now. 885 00:35:59,680 --> 00:36:03,680 Uh we'll come back and finish this up. 886 00:36:02,240 --> 00:36:06,280 Uh so, let's just get this into 887 00:36:03,680 --> 00:36:09,120 position. I kind of feel like this whole 888 00:36:06,280 --> 00:36:11,720 base thing here, control L, should be 889 00:36:09,120 --> 00:36:12,840 bigger, so I'm going to scale shift Y. 890 00:36:11,720 --> 00:36:14,440 Just make it a little bit more 891 00:36:12,840 --> 00:36:18,560 substantial. 892 00:36:14,440 --> 00:36:20,360 Okay, and take the whole thing and G Y 893 00:36:18,560 --> 00:36:22,560 till it makes contact with the wall. 894 00:36:20,360 --> 00:36:25,480 Let's look from the front, see where it 895 00:36:22,560 --> 00:36:27,920 is. We can do this and you You try to 896 00:36:25,480 --> 00:36:29,720 get it like that. And then I'll find 897 00:36:27,920 --> 00:36:31,640 something central like I guess that 898 00:36:29,720 --> 00:36:33,880 frame is kind of central. 899 00:36:31,640 --> 00:36:37,560 And then I'll set the origin to the 3D 900 00:36:33,880 --> 00:36:41,720 cursor and mirror this lamp. 901 00:36:37,560 --> 00:36:41,720 There, let's see how she's looking. 902 00:36:42,120 --> 00:36:47,040 Okay, let's turn these off. Let's save 903 00:36:45,240 --> 00:36:48,640 and let's check out Okay, we already 904 00:36:47,040 --> 00:36:51,160 have a backup. I'm going to go back to 905 00:36:48,640 --> 00:36:53,960 that one for now. 906 00:36:51,160 --> 00:36:56,560 I'll show you with 907 00:36:53,960 --> 00:36:59,800 out the white outlines in case you 908 00:36:56,560 --> 00:37:01,760 prefer that. That is a little dark, so 909 00:36:59,800 --> 00:37:03,200 you can try different, you know, mat 910 00:37:01,760 --> 00:37:05,520 caps. Whatever, let's go let's go to 911 00:37:03,200 --> 00:37:07,040 that so we see 912 00:37:05,520 --> 00:37:08,960 where we're at. 913 00:37:07,040 --> 00:37:11,200 All right, so looking pretty cool. We 914 00:37:08,960 --> 00:37:14,520 just have a couple more things to left 915 00:37:11,200 --> 00:37:16,600 to do, really, the chimney and uh 916 00:37:14,520 --> 00:37:20,000 and that might be it. I was thinking of 917 00:37:16,600 --> 00:37:22,000 one more thing just for fun. Okay, just 918 00:37:20,000 --> 00:37:23,160 for fun to see if you would like it at 919 00:37:22,000 --> 00:37:25,560 all. 920 00:37:23,160 --> 00:37:28,080 Um I'll take that shift D scale in the 921 00:37:25,560 --> 00:37:29,960 X. 922 00:37:28,080 --> 00:37:31,560 This is not necessarily the way that I 923 00:37:29,960 --> 00:37:33,880 would do this, 924 00:37:31,560 --> 00:37:35,120 but you could if you really wanted to to 925 00:37:33,880 --> 00:37:37,280 make like planks of wood. I'm going to 926 00:37:35,120 --> 00:37:38,400 bring that down. In fact, we can snap it 927 00:37:37,280 --> 00:37:40,840 to there. 928 00:37:38,400 --> 00:37:42,400 Uh I'm just going to um bring it up a 929 00:37:40,840 --> 00:37:45,320 little bit 930 00:37:42,400 --> 00:37:48,520 so I can extrude downwards. 931 00:37:45,320 --> 00:37:51,720 Uh so E and I'll come down. 932 00:37:48,520 --> 00:37:53,280 I can get rid of that and uh let's break 933 00:37:51,720 --> 00:37:56,240 this out. 934 00:37:53,280 --> 00:37:59,040 Try to break it out. I'll take that and 935 00:37:56,240 --> 00:38:03,160 uh recalculated. I was thinking we could 936 00:37:59,040 --> 00:38:05,200 try that this bevel 0.005 937 00:38:03,160 --> 00:38:06,800 maybe. Let's just leave it at that. 938 00:38:05,200 --> 00:38:09,640 Let's try a shade smooth see how that 939 00:38:06,800 --> 00:38:11,800 looks. Okay. Uh so the bevel's there and 940 00:38:09,640 --> 00:38:14,880 generate array. We're going to be coming 941 00:38:11,800 --> 00:38:17,840 in the minus one direction. 942 00:38:14,880 --> 00:38:19,640 Uh before I do that, I can try I mean I 943 00:38:17,840 --> 00:38:22,840 can fix it up in numerous ways, but I'll 944 00:38:19,640 --> 00:38:25,120 do that and then just increase the array 945 00:38:22,840 --> 00:38:26,960 until you get to the other side just to 946 00:38:25,120 --> 00:38:29,000 see what it would look like cuz it kind 947 00:38:26,960 --> 00:38:31,120 of looks a little bit more western. 948 00:38:29,000 --> 00:38:33,960 Let's say I use that many 949 00:38:31,120 --> 00:38:36,560 I'm going to scale in the X and just 950 00:38:33,960 --> 00:38:38,320 pull it out till it kind of fits. It's 951 00:38:36,560 --> 00:38:40,080 just something you know to make it look 952 00:38:38,320 --> 00:38:42,280 a little bit more 953 00:38:40,080 --> 00:38:44,560 you know like a western scene. Obviously 954 00:38:42,280 --> 00:38:48,040 these planks are very thin and they're 955 00:38:44,560 --> 00:38:52,040 and they're very you know perfect. 956 00:38:48,040 --> 00:38:55,480 So they might not look you know like the 957 00:38:52,040 --> 00:38:56,880 real thing whatever but uh 958 00:38:55,480 --> 00:38:58,280 I'm going to leave those there for now 959 00:38:56,880 --> 00:38:59,760 cuz it does look kind of cute and it 960 00:38:58,280 --> 00:39:01,920 goes on the inside looks like a little 961 00:38:59,760 --> 00:39:04,240 country store or something. 962 00:39:01,920 --> 00:39:05,720 All right. So that's going to be it for 963 00:39:04,240 --> 00:39:07,040 the time being we'll try to come back 964 00:39:05,720 --> 00:39:08,480 with one more video at least for the 965 00:39:07,040 --> 00:39:10,960 modeling and then I'll decide if I want 966 00:39:08,480 --> 00:39:12,360 to texture this. This model 967 00:39:10,960 --> 00:39:14,280 I want to get rid of that though. I 968 00:39:12,360 --> 00:39:16,040 don't like that. This model will be 969 00:39:14,280 --> 00:39:18,080 available to patrons on the zero bar 970 00:39:16,040 --> 00:39:20,480 patron if you want to take it apart and 971 00:39:18,080 --> 00:39:22,040 just use a door practice your texturing 972 00:39:20,480 --> 00:39:25,000 or whatever or you want to use the whole 973 00:39:22,040 --> 00:39:26,640 thing I do not mind. 974 00:39:25,000 --> 00:39:29,560 Uh so that's going to be it for now. 975 00:39:26,640 --> 00:39:29,560 We'll see you next time.67759

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