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Here
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is where we left off in part two for
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working on this farmhouse. And I'm going
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to continue a little bit, but I just
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thought maybe we could make a little
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small adjustment to this. It's not on
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the reference image, but just something
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for for fun. Switch back to global. What
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I'm going to do is I'm going to controlr
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and just drop an edge loop on all of
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these. Now I could either delete them
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and and you know array them again or I
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could just do I've skipped skipped the
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middle one. I can do them all at the
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same time. I think at least on this
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side. Okay. So looking from the front in
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wireframe should be able to just border
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select all of that. So I've got the uh
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the edge loop there. And then what I'm
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going to do is I'm going to press CtrlB
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to bevel and pull and just create a
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space like that. I'm going to leave it
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equally right in right in the middle. Uh
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now what I'm going to do is uh if I do a
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control I I end up getting the rest of
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the uh [laughter]
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the whole thing. So I'm going to and I
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press three for face selection. Shift
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alt and click and just shift alt and
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click here and I'll get all of these
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guys. I'm just going to expand them a
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bit so we have a slightly more
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interesting design and then we'll move
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on. So there's the middle one. I'm
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skipping that. So, shift alt and click
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each time getting all of those faces in
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this selection. There we go. Like that.
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This, and this. All right. So, now what
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I'm going to do is come in here, just
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sort of look from there. I'm going to
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press E and alt S, and I'm going to push
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and just push it out a little bit.
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Like that.
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And then I'm going to come back, shift,
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alt, and click all of these.
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We're almost done. all of these guys
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like that. And then I'm going to press
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Sz and scale and pull them downwards
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like this.
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Okay. So, we're getting this effect.
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Now, I could leave it at that or I can
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come in here. I can probably do this.
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Nah, not really. I'm just going to I
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press two for edge selection and and
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these are my almost my last selection.
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So, just bear with me and hopefully I
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will get them all. And then we'll just
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have to delete there's extra faces now
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that we created uh underneath the other
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pieces that we're going to have to
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delete. So, we'll do that and uh then we
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can move on to other things.
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All right. You'll notice that I made a
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change. I decided to bypass the time
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lapse and do the full videos here for
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you on YouTube. I'll do other stuff uh
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for the Patreon. But I decided I wanted
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this farmhouse to be available to
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anybody who's interested in building,
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you know, structures like this. Very
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simple. But all right. So, now that I've
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got that, I'm just going to zoom in a
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bit more. I hope I got them all. Control
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B to bevel. Pull. There's two. I'm going
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to roll up to get one more just to give
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it that beveled look. I'll have to copy
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it over to the other side. Oh, it's
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mirrored. We're all set then. Actually,
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now this middle one looks a little bit
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out of place, but All right. And now I
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want to come in here and uh just see if
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I can sort of grab the tops
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like this. X faces. And down here I want
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to grab all these. Getting nothing else.
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X faces. Done. All right. I just thought
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maybe that would be a nice touch.
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Okay. So cool. So now what I'm going to
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do is we're going to work on the
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supports for the roof here. And the way
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I'm going to do it is I'm going to come
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in here and um I'm going to select a bit
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of this.
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Ctrl L. I should just get one because
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remember these are separate pieces.
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Shift D to duplicate. Just pull it out
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for the moment. Look from the front in
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wireframe.
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And we'll sort of line it up with this
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one. But I'm going to scale it in the X
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a little bit. SX.
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There we go. And just let's just check
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where that piece is. That's like that.
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Now, we're going to put another piece of
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wood in front and behind later.
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Actually, may not even have to do the
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behind one. We'll see. So, uh, what I'll
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do is I want to I'm going to separate
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this out. And I'm just going to copy it
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by eye. I'm not going to array it or
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anything. So, I'm going there. I'm in
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shift D. And then I'm just going to sort
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of line it up with these. And if they're
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not perfect, it doesn't matter because
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there's no way that when they, you know,
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construct this would be perfect. And I
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see that I have a mirror on still. Well,
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that actually helps me out. So, I think
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I can go ahead and apply the mirror and
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have those there. All right, cool. Next
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thing, we're going to come down here. I
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got a nice straight edge right there
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that goes all the way across. Shifty Dy
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to duplicate. Pull it up. P to break it
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out. Uh we'll we'll get it started by
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giving it a little bit of of uh height
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like that. And we'll look from the
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front. And let's see if we can figure
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out where this is going to go. Um, I may
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have to look at the reference image just
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to see. Uh, I'm doing actually this
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piece. And it actually goes into those
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posts. All right. Well, now that I know
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that. Uh, and I'm just not sure how
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high. I think about there. Actually, I
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can look from the side. I take it back.
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So, here's here's the piece right here.
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So, just scale it down a little bit.
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I'm going to extrude out like that.
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And that's going to have to come out.
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I'm going to scale it in the X and see
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it poke through this side. SX.
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And I think I want it cutting that piece
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as well,
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but maybe more. Let's see.
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Yeah, it cuts through. And I'm going to
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make it come out a little bit more.
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scale in the XS sx. Okay.
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Uh something like that. These things
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push through it. I'm okay with that.
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And so, uh it's time just to bevel this
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guy. I'm not deleting anything. So, I'm
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just going to select the edges here.
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Did I get that? Yeah.
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Okay. And CtrlB little bevel the end.
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Shift, alt, and click.
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Shift, alt, and click. Where are you?
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There we are.
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A little bit of a bevel there.
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And we have that piece. Now, I could
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take this one and look from the side.
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I'll do this in edit mode. Shift D to
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duplicate and G. And pull it up here.
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Let's see how this works for us. And
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what it sticks through. Sticks through
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there. And I might want to
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I think I'm going to just go with that
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and and and leave it there.
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All right. So, relatively happy
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everything is still going in there. I'm
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going to rename this to model. So, I've
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got a models and a references section.
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Okay. Let's move on and do some windows
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and then maybe we'll do that thing
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there. So, here's what we have. I'm
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going to turn off the mirror slash key
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to just look at this. What I want to do
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is get rid of this edge. So the way I'm
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going to do that is I'm going to select
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those faces and go X only faces two for
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edge selection. Select that edge and
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delete that edge. Now I can take the
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whole thing and just F. Now it's just a
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big weird um end gone. Okay. Uh I'm
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going to bring back that and this and
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I'm going to slash key so we can just
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look from three side view and I can just
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focus on this. I'm going to go into edit
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mode and wireframe. And I want to make a
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hole for this window. The problem is I
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cannot drop an edge loop because this is
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uh an endgon. And so I'm going to use
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the knife tool to cut down down across
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across. And we'll have our hole. So K
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for the knife tool. I'm in orthographic
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view. And I'm just sort of lining up.
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Now there's ways I could you could bring
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in a plane that size and you could
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extend it up so you know exactly where.
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I'm just going to wing it. Um I'm going
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to click there. Click uh A. Should go
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straight.
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It's not going straight. So
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there. Click A. H. Went straight for a
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second there. And down to the bottom.
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Doesn't really matter that much. And
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spacebar. Okay. I want to do another
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one. Okay.
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There. Okay. So, I'm underneath the
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frame.
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I come over here. This one is a little
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tight. a little close to the top.
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And this one I can move. I just want to
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be aware of the end there. So, I'm just
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going to shift alt and click that and
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just pull it up a little bit. I still
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don't hit that point. So, that's fine.
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And now one more.
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And you can see that I'm a little bit
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low, but I can take that and I can move
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it uh up like that. Okay. Now, three for
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face selection. Select that. X faces and
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I now have a hole in there. And of
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course, that'll be mirrored to the other
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side as well. All right. So, I want to
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start working on the frame. And what I'm
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going to do is in edge selection, I'm
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going to select all of that. Shift D.
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That'll give me a good starting point. P
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to break it out. And now, I really don't
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even need that. I'm just going to hide
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it. I want to look at that.
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And I'll zoom in on that. Oh, I brought
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it anybody back. I didn't mean to do
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that. Okay, let's start again. That and
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that. Slash key. Oh, I hit the slash key
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instead of the period key. That's right.
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Three little from the side. Okay, so
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these pieces I'm going to do separate.
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What I want to do with this is I want to
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uh No, I want to take this and I want to
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scale it in a bit and I'm going to shape
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it um to the size of the the this frame
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here, this inner frame. And I can just
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move it a little bit. Okay. Something
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like that. F to make a face. I'll go in
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wireframe.
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I to inset. Pull it in till you get the
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size of the frame that you like.
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Something like that. X faces to get rid
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of that. And I now have this piece here.
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I don't know why I moved it. And I'm
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going to give it some thickness. E to
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extrude. Pull it back. Um, by the way, I
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don't need the mirror on that. I want to
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take it off. So, I have this so far. But
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I would like to have separate pieces. I
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feel it looks just a little bit better.
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First of all, I'm going to select that,
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pull it in a little bit, and get rid of
260
00:10:54,880 --> 00:10:59,040
those back faces. Unless you're going to
261
00:10:57,360 --> 00:11:01,519
be inside the room. So, the way I'm
262
00:10:59,040 --> 00:11:03,680
going to do this is I'm going to I can
263
00:11:01,519 --> 00:11:05,839
just do both of these. I'm going to
264
00:11:03,680 --> 00:11:08,480
select those and go P separate by
265
00:11:05,839 --> 00:11:11,360
selection. So, now I can shift H to
266
00:11:08,480 --> 00:11:13,360
focus on them. And like I did before,
267
00:11:11,360 --> 00:11:15,839
shift alt and click. I'm going to fill
268
00:11:13,360 --> 00:11:20,000
these, bevel this, and it'll look a
269
00:11:15,839 --> 00:11:21,839
little bit more like pieces of wood, uh,
270
00:11:20,000 --> 00:11:24,640
instead of one continuous thing. So, I'm
271
00:11:21,839 --> 00:11:27,120
going to select the outside edges
272
00:11:24,640 --> 00:11:29,600
and bevel them
273
00:11:27,120 --> 00:11:32,720
a little bit. Shift, alt, and click that
274
00:11:29,600 --> 00:11:36,079
one, that one,
275
00:11:32,720 --> 00:11:38,399
this one, and this one. Bevel that a
276
00:11:36,079 --> 00:11:40,320
little bit.
277
00:11:38,399 --> 00:11:42,399
Alt H to bring stuff back. See, it sort
278
00:11:40,320 --> 00:11:44,560
of looks like a piece of wood. And I'll
279
00:11:42,399 --> 00:11:47,519
do the same. Shift H for these ones. We
280
00:11:44,560 --> 00:11:50,028
got rid of the backs. Okay, good. So,
281
00:11:47,519 --> 00:11:52,560
what I need to do is I'm going to
282
00:11:50,028 --> 00:11:56,600
[snorts] fill.
283
00:11:52,560 --> 00:11:56,600
Nope. Certainly not that.
284
00:11:59,200 --> 00:12:02,560
And then I'm going to select the
285
00:12:00,640 --> 00:12:04,480
outermost edges, the ones that'll be
286
00:12:02,560 --> 00:12:07,200
visible,
287
00:12:04,480 --> 00:12:12,600
and bevel.
288
00:12:07,200 --> 00:12:12,600
And then the closed ones there.
289
00:12:15,680 --> 00:12:20,000
There we go.
290
00:12:18,399 --> 00:12:23,040
All right, let's see how this looks. Alt
291
00:12:20,000 --> 00:12:24,720
H. Okay, that kind of thing. Now, I can
292
00:12:23,040 --> 00:12:27,040
actually take this and join it back
293
00:12:24,720 --> 00:12:29,360
together. It'll still look like, you
294
00:12:27,040 --> 00:12:31,519
know, that kind of thing. Uh, okay.
295
00:12:29,360 --> 00:12:33,839
Let's look from the side there. So,
296
00:12:31,519 --> 00:12:36,000
we've got that frame. Now, I'm going to
297
00:12:33,839 --> 00:12:37,600
take this and I'm going to shift S
298
00:12:36,000 --> 00:12:38,800
cursor to select it to bring my 3D
299
00:12:37,600 --> 00:12:40,560
cursor right in the middle so I can do
300
00:12:38,800 --> 00:12:44,399
the window itself.
301
00:12:40,560 --> 00:12:47,519
So, I'm going to just bring in a plane,
302
00:12:44,399 --> 00:12:48,560
scale it down so it sort of fits. I need
303
00:12:47,519 --> 00:12:53,600
a little bit smaller. I'm going to
304
00:12:48,560 --> 00:12:55,600
rotate Y 90. And I could uh do it this
305
00:12:53,600 --> 00:12:57,360
way in wireframe.
306
00:12:55,600 --> 00:12:58,959
I could just try to get the size of the
307
00:12:57,360 --> 00:13:00,800
window,
308
00:12:58,959 --> 00:13:02,399
which wouldn't be a terrible idea, I
309
00:13:00,800 --> 00:13:05,279
suppose.
310
00:13:02,399 --> 00:13:07,040
Just like that. Maybe we go with that.
311
00:13:05,279 --> 00:13:09,040
Okay, one more time. We're going eye to
312
00:13:07,040 --> 00:13:10,720
inset.
313
00:13:09,040 --> 00:13:13,839
And really, I was going to repeat the
314
00:13:10,720 --> 00:13:17,600
same whole process. Let's just bring it
315
00:13:13,839 --> 00:13:20,160
out a little bit and all of that. So, I
316
00:13:17,600 --> 00:13:22,320
could just go ahead and do that. Um,
317
00:13:20,160 --> 00:13:24,160
let's shift H. So, you don't have to
318
00:13:22,320 --> 00:13:27,200
watch me do it all because if I leave it
319
00:13:24,160 --> 00:13:29,120
as one piece and I put wood on it, uh,
320
00:13:27,200 --> 00:13:30,639
if I texture this at all, the wood is
321
00:13:29,120 --> 00:13:33,440
either going to go all the way across
322
00:13:30,639 --> 00:13:35,279
there. I could put a seam there and then
323
00:13:33,440 --> 00:13:37,120
I can kind of control in Substance
324
00:13:35,279 --> 00:13:38,720
Painter, but really it always looks
325
00:13:37,120 --> 00:13:42,000
better when [clears throat] you do it
326
00:13:38,720 --> 00:13:44,240
this way. So, um, just bear with me and
327
00:13:42,000 --> 00:13:46,639
I'll repeat the process and then I'll
328
00:13:44,240 --> 00:13:49,120
come back and show you what we got. I'm
329
00:13:46,639 --> 00:13:52,000
going to, uh, just join the frame stuff
330
00:13:49,120 --> 00:13:54,560
for that. And we'll make the inside. I'm
331
00:13:52,000 --> 00:13:56,880
going to select that face.
332
00:13:54,560 --> 00:13:59,519
Shift D to duplicate. I'll pull it up to
333
00:13:56,880 --> 00:14:01,440
here.
334
00:13:59,519 --> 00:14:03,760
I'm going to scale it in the Y a little
335
00:14:01,440 --> 00:14:06,480
bit. E to extrude. So we get the
336
00:14:03,760 --> 00:14:09,040
approximate sort of thickness of that.
337
00:14:06,480 --> 00:14:12,880
Uh but I don't want it that thick. So
338
00:14:09,040 --> 00:14:15,680
Ctrl L P to separate by selection. Take
339
00:14:12,880 --> 00:14:19,760
the whole thing. I'm going to scale it
340
00:14:15,680 --> 00:14:21,120
in the X like this. I will get rid of
341
00:14:19,760 --> 00:14:24,399
the back face. We're not going to need
342
00:14:21,120 --> 00:14:28,480
that. Make sure that it's sticking in.
343
00:14:24,399 --> 00:14:30,639
We don't need that face in there.
344
00:14:28,480 --> 00:14:33,600
or that face in there. Yeah, got them
345
00:14:30,639 --> 00:14:36,320
both. Now I can select it and bevel.
346
00:14:33,600 --> 00:14:40,320
Crlb.
347
00:14:36,320 --> 00:14:45,079
Come here and then shifty rotate 90. And
348
00:14:40,320 --> 00:14:45,079
I just want to see how far that goes.
349
00:14:45,839 --> 00:14:51,199
Just going to pull it down a little bit.
350
00:14:48,000 --> 00:14:53,279
And I'm going to pull this one back a
351
00:14:51,199 --> 00:14:56,160
little just so that there's a little bit
352
00:14:53,279 --> 00:14:57,839
of this one overlapping that. I think
353
00:14:56,160 --> 00:15:00,959
we're okay, but I'm not sure it went
354
00:14:57,839 --> 00:15:02,880
down far enough. Did it? Well, I'm just
355
00:15:00,959 --> 00:15:04,800
going to take make sure I'm going to
356
00:15:02,880 --> 00:15:08,720
grab this and just pull it down into the
357
00:15:04,800 --> 00:15:10,480
frame a bit. So, I think Yeah, I mean, I
358
00:15:08,720 --> 00:15:13,760
think it's okay either way. I'm going to
359
00:15:10,480 --> 00:15:16,880
join that to the frame. So, there's a
360
00:15:13,760 --> 00:15:20,639
window. And then I'm going to shift D to
361
00:15:16,880 --> 00:15:23,519
duplicate. Pull that back. Uh, I'm
362
00:15:20,639 --> 00:15:25,760
wondering if I actually do need the back
363
00:15:23,519 --> 00:15:28,880
of these windows. Uh just I had a
364
00:15:25,760 --> 00:15:30,720
thought. Let's see what my thought is
365
00:15:28,880 --> 00:15:32,399
after
366
00:15:30,720 --> 00:15:37,040
like that.
367
00:15:32,399 --> 00:15:38,480
I don't know. I don't Maybe not.
368
00:15:37,040 --> 00:15:40,959
I guess I thought it would show through
369
00:15:38,480 --> 00:15:42,160
a little bit. Um if that's what I want,
370
00:15:40,959 --> 00:15:44,079
I'm going to take that and I'm going to
371
00:15:42,160 --> 00:15:46,560
join it to there. I'll come in though
372
00:15:44,079 --> 00:15:48,800
and I'll do a merge by distance. All
373
00:15:46,560 --> 00:15:50,959
right. So far so good. Next, we're going
374
00:15:48,800 --> 00:15:53,120
to do this. I'm going to use a little
375
00:15:50,959 --> 00:15:57,120
piece, an edge of this. Shift Dy to
376
00:15:53,120 --> 00:16:01,519
duplicate. pull it up, scale it,
377
00:15:57,120 --> 00:16:03,279
and extrude downwards like this.
378
00:16:01,519 --> 00:16:07,199
But I'm going to take that whole piece
379
00:16:03,279 --> 00:16:08,959
and break it out. And take that. And I'm
380
00:16:07,199 --> 00:16:12,560
probably going to have it stick out like
381
00:16:08,959 --> 00:16:14,320
that. E to extrude. Pull it back. X
382
00:16:12,560 --> 00:16:16,959
faces.
383
00:16:14,320 --> 00:16:18,399
And uh let's just before we go on, let's
384
00:16:16,959 --> 00:16:21,839
double check this. I'm sure self is
385
00:16:18,399 --> 00:16:24,639
flipped. Yeah. Alt, recalculate outside.
386
00:16:21,839 --> 00:16:27,360
Okay, everybody's good.
387
00:16:24,639 --> 00:16:30,800
So, what if I have that? And I think
388
00:16:27,360 --> 00:16:32,240
that this needs to come out further. Uh,
389
00:16:30,800 --> 00:16:34,720
I'll look at that in a second. We can
390
00:16:32,240 --> 00:16:37,440
move all this stuff. So, let's just for
391
00:16:34,720 --> 00:16:40,440
now shift D to duplicate. Pull that down
392
00:16:37,440 --> 00:16:40,440
here
393
00:16:41,279 --> 00:16:46,240
and grab this stuff and just pull it up.
394
00:16:44,240 --> 00:16:49,680
So, we've got that. That's good. No
395
00:16:46,240 --> 00:16:53,279
back. Um, actually I'm going to take
396
00:16:49,680 --> 00:16:56,240
both of these and extend them past. It
397
00:16:53,279 --> 00:16:58,320
just feels better. Uh, so far so good.
398
00:16:56,240 --> 00:17:01,279
We'll bevel in a bit. Let's take this
399
00:16:58,320 --> 00:17:05,199
piece. Keep doing that. Uh, just this
400
00:17:01,279 --> 00:17:07,839
one. Ctrl L, shift D, rotate 90. I'll go
401
00:17:05,199 --> 00:17:10,720
into wireframe G.
402
00:17:07,839 --> 00:17:13,360
Roughly position it. But I'm going to
403
00:17:10,720 --> 00:17:15,919
break it out. And then I can just work
404
00:17:13,360 --> 00:17:18,000
on it independently.
405
00:17:15,919 --> 00:17:20,079
So, I'm going to take this and pull it
406
00:17:18,000 --> 00:17:22,799
down. That's going to get stuck into
407
00:17:20,079 --> 00:17:25,280
there. So, it's not going to come out as
408
00:17:22,799 --> 00:17:29,120
far. Yeah, I want a little bit of the
409
00:17:25,280 --> 00:17:31,200
ledge there. Uh, so let's see. Let's
410
00:17:29,120 --> 00:17:34,480
take [snorts] this.
411
00:17:31,200 --> 00:17:36,640
Let's just pull it back under like that.
412
00:17:34,480 --> 00:17:39,120
This stuff doesn't have to line up or
413
00:17:36,640 --> 00:17:40,720
snap or anything like that. So, if
414
00:17:39,120 --> 00:17:43,200
that's the case there, I should be able
415
00:17:40,720 --> 00:17:46,880
to take that and mirror it across in the
416
00:17:43,200 --> 00:17:50,937
Y. Uh, but I'll set the origin to the 3D
417
00:17:46,880 --> 00:17:52,320
cursor. Okay, that works.
418
00:17:50,937 --> 00:17:54,960
[clears throat] Okay. And then I'm just
419
00:17:52,320 --> 00:17:57,360
going to play around with uh where I
420
00:17:54,960 --> 00:18:00,400
want this stuff. Maybe I want the like a
421
00:17:57,360 --> 00:18:04,692
window sill type thing stick out. And I
422
00:18:00,400 --> 00:18:06,080
see that there's a bit of a gap there.
423
00:18:04,692 --> 00:18:07,760
[clears throat]
424
00:18:06,080 --> 00:18:09,679
So, I'm going to go ahead and just move
425
00:18:07,760 --> 00:18:11,039
it in a little bit so it sort of almost
426
00:18:09,679 --> 00:18:13,039
touches the frame. Then you can think
427
00:18:11,039 --> 00:18:15,120
about you know do I need to get rid of
428
00:18:13,039 --> 00:18:17,792
unders sides of of this and that and you
429
00:18:15,120 --> 00:18:19,360
know you can do all that. Um but
430
00:18:17,792 --> 00:18:22,240
[clears throat] uh you know and it's a
431
00:18:19,360 --> 00:18:24,960
good thing to do. I may not bother with
432
00:18:22,240 --> 00:18:27,440
every little thing in this in this
433
00:18:24,960 --> 00:18:29,760
video. So at least the backs are gone.
434
00:18:27,440 --> 00:18:32,320
So now I'm going to start beveling. And
435
00:18:29,760 --> 00:18:35,440
I may I may bevel it together. I may
436
00:18:32,320 --> 00:18:37,120
not. I don't know. Uh that's not that's
437
00:18:35,440 --> 00:18:40,480
separate. Okay. I'll do this part first.
438
00:18:37,120 --> 00:18:43,280
Okay. I'm going to control V that. Take
439
00:18:40,480 --> 00:18:47,440
this and this.
440
00:18:43,280 --> 00:18:51,679
This and this.
441
00:18:47,440 --> 00:18:54,320
Ctrl B. There we go. And then, you know,
442
00:18:51,679 --> 00:18:56,320
I think let's shift H. I think I will
443
00:18:54,320 --> 00:18:58,880
get rid of faces that aren't seen on
444
00:18:56,320 --> 00:19:01,520
this. So, the top and the bottom, the
445
00:18:58,880 --> 00:19:04,799
back's gone. So, now I can take it and
446
00:19:01,520 --> 00:19:07,520
bevel. And I'll just push that in if if
447
00:19:04,799 --> 00:19:10,799
there's any gap, you know, in there.
448
00:19:07,520 --> 00:19:12,799
Um, again, I could just take it and
449
00:19:10,799 --> 00:19:15,520
scale and zed just a little bit to make
450
00:19:12,799 --> 00:19:17,919
sure. So, I think that's probably okay.
451
00:19:15,520 --> 00:19:20,880
I can still move pieces if I want my
452
00:19:17,919 --> 00:19:25,440
frames differently. In fact, as I look
453
00:19:20,880 --> 00:19:28,000
at this, I think I want to let's see
454
00:19:25,440 --> 00:19:31,200
what have I got. Yeah. To do to move
455
00:19:28,000 --> 00:19:33,280
this out a little bit.
456
00:19:31,200 --> 00:19:35,520
I don't know if you like it or not. So,
457
00:19:33,280 --> 00:19:38,559
I did that. So, I'm going to join all of
458
00:19:35,520 --> 00:19:41,440
that. Crl J. And I'm going to join all
459
00:19:38,559 --> 00:19:43,598
this to there. Ctrl J. Come in one more
460
00:19:41,440 --> 00:19:44,960
time. Merge by distance in case.
461
00:19:43,598 --> 00:19:46,480
[clears throat] And double check my
462
00:19:44,960 --> 00:19:47,919
orientation.
463
00:19:46,480 --> 00:19:50,160
All right. Slash key. Let's bring
464
00:19:47,919 --> 00:19:51,679
everything back. And let's take our nice
465
00:19:50,160 --> 00:19:54,320
window.
466
00:19:51,679 --> 00:19:55,919
And push it on. And I want it to stick
467
00:19:54,320 --> 00:19:58,799
out a little bit. You know, the frame
468
00:19:55,919 --> 00:20:02,000
sticking out. And yeah, we've got a
469
00:19:58,799 --> 00:20:04,080
window. Cool. And uh now what we'll do
470
00:20:02,000 --> 00:20:06,240
is select something central. Shift S
471
00:20:04,080 --> 00:20:10,000
cursor to selected. So, we could take
472
00:20:06,240 --> 00:20:12,720
this and we can set the origin to the 3D
473
00:20:10,000 --> 00:20:15,440
cursor and mirror this [snorts]
474
00:20:12,720 --> 00:20:18,240
in the X. And do we have a window on the
475
00:20:15,440 --> 00:20:21,440
other side? Come on. Yes. But we don't
476
00:20:18,240 --> 00:20:23,360
have the wall. Turn the mirror back on.
477
00:20:21,440 --> 00:20:25,600
And we have a window. And I just wanted
478
00:20:23,360 --> 00:20:27,520
to show you. I'll finish off uh with
479
00:20:25,600 --> 00:20:29,200
something on the front. I'm going to
480
00:20:27,520 --> 00:20:31,520
take this and I'm going to shift D to
481
00:20:29,200 --> 00:20:34,880
duplicate. Pull it out. Go into edit
482
00:20:31,520 --> 00:20:37,440
mode and rotate Z minus 90. So the
483
00:20:34,880 --> 00:20:39,760
window faces frontwards. Look from the
484
00:20:37,440 --> 00:20:41,440
front. And I'm going to take these and
485
00:20:39,760 --> 00:20:44,960
just slide it down. And we're going to
486
00:20:41,440 --> 00:20:46,799
do that for for our windows there. And
487
00:20:44,960 --> 00:20:49,919
then I'm going to take them and slide
488
00:20:46,799 --> 00:20:52,480
them back. Now there's no holes, so
489
00:20:49,919 --> 00:20:55,440
it'll look like uh it won't look right,
490
00:20:52,480 --> 00:20:58,720
but we'll fix that. Something, you know,
491
00:20:55,440 --> 00:21:00,240
a similar similar depth to that. Okay.
492
00:20:58,720 --> 00:21:02,080
Like that. And then what I'm going to do
493
00:21:00,240 --> 00:21:05,600
is take the windows and that piece
494
00:21:02,080 --> 00:21:08,320
there. slash key. Look directly from the
495
00:21:05,600 --> 00:21:09,760
front. And now come in here. I'm going
496
00:21:08,320 --> 00:21:12,880
to drop an edge loop right in the
497
00:21:09,760 --> 00:21:17,280
middle. CtrlB just with two. Slide it
498
00:21:12,880 --> 00:21:20,559
out till it's under the frame.
499
00:21:17,280 --> 00:21:22,960
Another one till it's under the closer
500
00:21:20,559 --> 00:21:25,280
frame. None of what I'm saying is making
501
00:21:22,960 --> 00:21:28,559
sense. Drop an edge loop up there under
502
00:21:25,280 --> 00:21:30,880
the frame. Down there under the frame.
503
00:21:28,559 --> 00:21:36,080
And now we can get rid of this stuff.
504
00:21:30,880 --> 00:21:39,200
and slash key. We have front windows.
505
00:21:36,080 --> 00:21:42,880
And that's good. So, left to do is the
506
00:21:39,200 --> 00:21:44,240
door, the chimney, and the lamps, unless
507
00:21:42,880 --> 00:21:46,559
I come up with anything else. And so,
508
00:21:44,240 --> 00:21:48,320
I'm going to leave it at that. Let's
509
00:21:46,559 --> 00:21:52,320
turn that off. Let's have a look with a
510
00:21:48,320 --> 00:21:55,360
cool matte cap with the white on it. And
511
00:21:52,320 --> 00:21:57,039
there's our our little farmhouse. I hope
512
00:21:55,360 --> 00:21:58,720
you like it if you're following along. I
513
00:21:57,039 --> 00:22:01,200
hope you're getting a nice product out
514
00:21:58,720 --> 00:22:04,400
of it. Thanks for watching and we'll see
515
00:22:01,200 --> 00:22:04,400
you in the next part.38546
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