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Welcome to the simple farmhouse video
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series. This is what we're going to be
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making and I'm providing a reference
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image for you as well and I'm going to
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bring that in. The reference image is
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free and I'm going to press one to look
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from the front orthographic view. You
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can see my screencast keys are on here
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and we are ready to start. So, I'm going
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to press shift A image reference
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and I'm going to choose the reference
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here. I'm going to press S4
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and in the front view, I'm going to try
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my best to center this. I think I'll go
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around the door here.
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Maybe somewhere somewhere around there.
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Okay, and then I'm going to press three
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and I'm just going to pull this back
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away. So, what I'm modeling here,
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hopefully we won't get in the way. Now
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that I've got the front lined up, I'm
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going to bring in a cube. I'll start
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with a cube. We'll try that. Go on to
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wireframe, scale it and just start
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getting the approximate size and that'll
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help us figure out. I mean, we're we're
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only going to use the reference image
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somewhat.
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So, I'm going to grab the bottom here
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and pull this down to about here. That's
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the house part itself and I'm going to
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the extremes of the roof and then
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there's like this other base part here.
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So, I'm just going to That's about good
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right there. All right, for the for the
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cube.
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Now that I've done that, I'm going to
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take the reference image. I'm going to
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shift to rotate Z 90. I'm going to press
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three to look from the side
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and then I'm going to try to
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line up the image with the cursor.
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Now, I'm going to take this side view
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pull it back
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and you can see this here. And so, what
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I'm going to do is I'm going to actually
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move the reference image up she said
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to where at like the top of the roof.
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And it's pretty close not quite let's go
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to wireframe.
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And I didn't go maybe up to the top of
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that so
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I'll come just to the top where the roof
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is. Now I'm going to select my cube and
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I'm going to
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I think I'll just do it this way I'm
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going to grab this pull this.
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Now these beams stick out a little
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further than the roof so I'm just going
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to kind of go halfway into a beam
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take this one and I'm going to come
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I think I'll come all the way out to
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about there.
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It's not perfect but let's see front
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view.
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Okay that hasn't really changed but now
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you can see sort of the
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the dimensions of the
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of the house itself.
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Okay so here's what we want to do I want
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to look from the side
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and I'm going to control our drop an
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edge loop and I'm going to bring it into
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here. So it's pretty much in the middle.
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I'm going to take this end and I think
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I'll do this separately I'm going to
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pull this down till it's about in the
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middle of this piece here.
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Now I'm going to take this end here
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and I'm going to pull it down and I'm
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going to make the angle
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go for this part I don't know if that
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makes sense. Okay then I'm going to
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control our drop an edge loop roughly in
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the middle of that beam and then I'm
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going to grab that point and I'll pull
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this back up so we'll have this kind of
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a shape
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so far so let's look from the front
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nothing has changed appreciably
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everything looks good it might be a bit
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too wide but we'll see we'll see.
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Okay now I'm going to separate out the
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roof by selecting it in face selection P
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separate by selection so there's the
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roof section. Back to the main body I
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actually don't need So, I'm in face
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selection. See this front is open. I
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don't need this, this, or this. So, I'm
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going to get rid of those faces.
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And I'm also going to get rid of any of
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the faces of the floor.
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So, I have this so far with the roof as
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a separate piece.
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Now, this piece here is going to be the
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same on both sides because there's going
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to be a window there. And so, what I'm
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going to do is I'm going to come in and
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I'm going to take this
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face here and I'm going to break it out
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because we actually need a front face uh
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for for the door and everything. So, I'm
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going to switch over to edge selection
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or edge snapping, sorry.
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And I'm going to come in here, select
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that, shift E to duplicate, pull it
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forward, and snap it to there.
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Then, I'll have to make a few
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adjustments. I'm going to take it and
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I'll bring it up and I'll snap to there.
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So, I've got a front piece and a back
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piece and I may actually take them and
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separate them. So, I'm going to take
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that piece, separate by selection.
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And I want my roof to actually project a
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little further. I'm going to look from
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the side.
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Right? I'm going to want the roof to
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come down further. So,
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I'm going to make sure I can select the
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roof.
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There it is. Going to edit mode, three
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for
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that side view. I'm going to go into
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wireframe and one for vertex. I'm going
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to select those.
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And I could just drag them down. Now, if
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I switch over to
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normal, I don't know if that's going to
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I think I guess I can do it. I can slide
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that down to there.
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And I can come over here, take this one,
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and I can slide that down. So, now
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the roof sort of projects the way that I
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would want it. Uh however,
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it's also got to project out a little
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bit more on the sides. Let me look just
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look from the front view in wire frame.
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So, this the roof is the right width,
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but the actually the building itself
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needs to come in these the walls of the
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building.
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So, I've got that. What I'm going to do
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here is I'm actually going to mirror
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uh the this side.
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So, let me come in here and select this
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and this and X faces just get rid of
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them.
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And take this one.
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My 3D cursor's there, so I should be
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okay to just go ahead generate a mirror
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on the other side. Okay, now I'm going
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to look from the front.
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Come in and select it and now I can pull
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that and it's going to go a little bit
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under this bar, which means now that the
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front and the back have to be adjusted
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and that's okay, we can do that. So, why
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don't we uh hide the references for the
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moment. In fact, I'm going to create a
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collection
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for the references so I can easily hide
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them.
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So, there we go.
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And I can just hide those and back on
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this. And so, what I need to do is
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that's the back. I'm going to select
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this edge and I'm going to snap it to
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this one. So, uh I'm going to switch
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back to global though
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and snap to there.
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And come on the other side of it.
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And uh I want to go in snap to there.
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I'll do the same on the front.
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Snap to there.
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Select that one and
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snap to there. So, we should be in
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better situation. Let's bring the
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references back.
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You can now sort of see the board
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through there.
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Um so, I may have to still make
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adjustments, but let's just carry on.
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Let's look from the side.
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Go into edit mode and um I may tweak
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this a little bit just to
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uh
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well, if I do that, maybe I'll just
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leave it.
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You know, I probably should.
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Uh if I just bring it up a little bit,
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I may have to adjust the sides. I'm
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going to press E and Alt S
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and pull down. It gives this sort of the
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thickness roughly of that. So, this is
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what we have now.
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We've got some thickness to that roof.
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That would be like wood planks or or you
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know, something something along that
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line. Uh I can adjust the heights of all
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this later. In fact, it may not matter
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because I'm going to be putting another
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piece in there
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in a minute. And I think I'm going to go
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ahead and do that. So, what I'm going to
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do is I'm going to select uh these three
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faces here.
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And not that one. Those three.
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I'm going to press Shift D to duplicate.
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I'm going to pull them down.
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I'm going to P separate by selection.
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I'll look from the front.
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And what I want is this kind of
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thickness. So, let me select that, pull
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it It's going to be under a little bit
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before it starts, so that there's a bit
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of a a
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I call it a lip or a bit of that edge.
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And then I'm going to take that and I
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will E to extrude and just pull it in
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until we get roughly the thickness that
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that we would need. So, I'll have that
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piece. I'll mirror that to the other
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side as well. But, I'm going to look
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from the side and uh
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we can see that it's roughly the size I
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want. I think I may want to come down a
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little bit more. So, I'm going to select
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these faces
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here.
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Look from the side in wireframe. And I
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think I'm just going to pull them down a
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little bit more like that.
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Okay, now.
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Okay, now I want this face to be pulled
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in, but you can see my arrows are weird.
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So, I'm going to switch over to normal.
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And then I should be able to just do
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this.
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Uh and in fact, I'm going to take this
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one
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take that face in normal and just extend
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it a bit more. I just think it'll look a
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little bit better. So, we're touching it
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up as we go along.
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Okay, so same thing over here in
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wireframe.
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We'll grab that one. We'll extend it
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down. I might even extend it a little
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bit. Well, no, let's let's try that.
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And then we'll come into this one, grab
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that, and I got something else selected.
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Bring that to about there.
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Let's see how that looks. It's not bad.
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Okay.
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Now, these would be separate
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pieces, okay?
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And um
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you know, uh I
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00:10:31,520 --> 00:10:35,680
I may have to
271
00:10:33,440 --> 00:10:38,760
tweak this. I mean, if I feel like
272
00:10:35,680 --> 00:10:40,200
there's gaps, I could always grab this
273
00:10:38,760 --> 00:10:42,000
and uh
274
00:10:40,200 --> 00:10:43,400
you know, and pull it up a little bit,
275
00:10:42,000 --> 00:10:44,839
you know, we could do all that. In fact,
276
00:10:43,400 --> 00:10:47,800
I might be
277
00:10:44,839 --> 00:10:50,680
um deleting
278
00:10:47,800 --> 00:10:52,120
some some faces on the inside if if I
279
00:10:50,680 --> 00:10:53,400
feel like they're going to be covered
280
00:10:52,120 --> 00:10:55,920
anyhow.
281
00:10:53,400 --> 00:10:59,160
Um maybe I'll just do all of these in
282
00:10:55,920 --> 00:11:01,720
just a little bit like that.
283
00:10:59,160 --> 00:11:03,960
Yeah, I I think it's a good idea if we
284
00:11:01,720 --> 00:11:05,800
actually get rid of those faces.
285
00:11:03,960 --> 00:11:08,360
But I also want to separate this out
286
00:11:05,800 --> 00:11:11,240
into into like boards.
287
00:11:08,360 --> 00:11:12,440
Um so, let's just slash key to focus on
288
00:11:11,240 --> 00:11:16,120
this.
289
00:11:12,440 --> 00:11:18,280
And what I think I'll do is is
290
00:11:16,120 --> 00:11:21,000
shift alt and click this
291
00:11:18,280 --> 00:11:22,960
and P separate by selection.
292
00:11:21,000 --> 00:11:25,240
And I'll do the same here. Shift alt and
293
00:11:22,960 --> 00:11:27,720
click separate by selection. I'm going
294
00:11:25,240 --> 00:11:28,920
to press shift H and that'll hide
295
00:11:27,720 --> 00:11:31,400
everything but this. And I'm going to
296
00:11:28,920 --> 00:11:35,080
actually fill that face. Let's go back
297
00:11:31,400 --> 00:11:36,320
to global. I'm going to fill that. Alt H
298
00:11:35,080 --> 00:11:38,080
to bring that back. I'm going to do the
299
00:11:36,320 --> 00:11:38,840
same. Shift H.
300
00:11:38,080 --> 00:11:42,880
And [clears throat] this one will
301
00:11:38,840 --> 00:11:44,480
probably have the two to fill. Yes. And
302
00:11:42,880 --> 00:11:45,600
And then whoops. And then I'll bevel
303
00:11:44,480 --> 00:11:48,840
this.
304
00:11:45,600 --> 00:11:52,200
And maybe it'll look like uh
305
00:11:48,840 --> 00:11:53,960
you know, three pieces of of wood coming
306
00:11:52,200 --> 00:11:58,400
together. Maybe we'll put some nails or
307
00:11:53,960 --> 00:12:00,200
something. So, Shift H. And let's
308
00:11:58,400 --> 00:12:03,400
cap that.
309
00:12:00,200 --> 00:12:05,320
That ends okay. Okay, now. So,
310
00:12:03,400 --> 00:12:07,480
uh I said I was going to get rid of the
311
00:12:05,320 --> 00:12:08,840
top. So, let's do that. Get rid of that
312
00:12:07,480 --> 00:12:10,960
face.
313
00:12:08,840 --> 00:12:12,520
And let's just again focus on these
314
00:12:10,960 --> 00:12:15,400
three.
315
00:12:12,520 --> 00:12:18,520
Now, did I do something here? I think I
316
00:12:15,400 --> 00:12:20,560
may have included this somehow. So, I'm
317
00:12:18,520 --> 00:12:22,320
going to delete that. And I'll have to
318
00:12:20,560 --> 00:12:25,760
come back to this piece. We can look at
319
00:12:22,320 --> 00:12:28,560
all of them actually at once. Slash key.
320
00:12:25,760 --> 00:12:30,680
So, I messed up here. So, I want to put
321
00:12:28,560 --> 00:12:32,240
a face on this.
322
00:12:30,680 --> 00:12:34,240
Again, cuz I guess I still had it
323
00:12:32,240 --> 00:12:36,160
selected when I did something.
324
00:12:34,240 --> 00:12:37,960
So, did I get rid of Yes, I got rid of
325
00:12:36,160 --> 00:12:40,200
that. So, let's come over here. Face
326
00:12:37,960 --> 00:12:43,200
selection. Get rid of that.
327
00:12:40,200 --> 00:12:46,200
Come over here. Get rid of that. Okay,
328
00:12:43,200 --> 00:12:47,800
now. So, in terms of beveling this,
329
00:12:46,200 --> 00:12:49,560
I'm going to select
330
00:12:47,800 --> 00:12:52,520
the underside I can do all these at the
331
00:12:49,560 --> 00:12:54,040
same time actually. Maybe that's better.
332
00:12:52,520 --> 00:12:56,800
I'm going to select this edge and this
333
00:12:54,040 --> 00:12:58,120
one, this one and this one, this one and
334
00:12:56,800 --> 00:13:00,600
then oh.
335
00:12:58,120 --> 00:13:02,480
Make sure it's a bottom one.
336
00:13:00,600 --> 00:13:05,920
This one and man, [clears throat] keep
337
00:13:02,480 --> 00:13:08,560
doing that. Those two. Not that one.
338
00:13:05,920 --> 00:13:11,360
So, I think I got them all. Just a small
339
00:13:08,560 --> 00:13:12,880
bevel. Control B. Pull. There's two
340
00:13:11,360 --> 00:13:14,560
segments. I'm going to roll my mouse up
341
00:13:12,880 --> 00:13:16,600
for three.
342
00:13:14,560 --> 00:13:19,560
And then I'm going to bevel the ends.
343
00:13:16,600 --> 00:13:21,640
So, now I'm going to take each one.
344
00:13:19,560 --> 00:13:24,160
Shift H.
345
00:13:21,640 --> 00:13:25,760
And because there's two ends on this,
346
00:13:24,160 --> 00:13:29,480
and I'm going to Shift Alt and click
347
00:13:25,760 --> 00:13:32,480
that. Shift and click that. Give that a
348
00:13:29,480 --> 00:13:32,480
small bevel.
349
00:13:32,520 --> 00:13:37,640
Like that shift H.
350
00:13:34,720 --> 00:13:39,840
So, we'll see a little bit of a of a you
351
00:13:37,640 --> 00:13:42,080
know a spot where they would join. Shift
352
00:13:39,840 --> 00:13:44,520
H. So, I'm going to
353
00:13:42,080 --> 00:13:48,240
bevel that.
354
00:13:44,520 --> 00:13:48,240
And that.
355
00:13:48,920 --> 00:13:54,479
Control B. A little bit of a bevel.
356
00:13:52,280 --> 00:13:54,600
And this last one. A
357
00:13:54,479 --> 00:13:56,200
>> [snorts]
358
00:13:54,600 --> 00:13:59,640
>> lot of stuff stuff going on but I I I
359
00:13:56,200 --> 00:14:02,600
think it'll be worth it. That end and
360
00:13:59,640 --> 00:14:02,600
that end.
361
00:14:02,680 --> 00:14:07,120
There we go. Alt H. Let's see how that
362
00:14:04,880 --> 00:14:08,600
looks if I bring everything back. And it
363
00:14:07,120 --> 00:14:10,160
looks a little bit like And then I can
364
00:14:08,600 --> 00:14:12,080
have you know wood grain going this way
365
00:14:10,160 --> 00:14:13,880
and then this way. And it's not going to
366
00:14:12,080 --> 00:14:15,520
be all like you know otherwise it'd be
367
00:14:13,880 --> 00:14:18,040
kind of straight across. It would It
368
00:14:15,520 --> 00:14:20,360
just wouldn't look right I don't think.
369
00:14:18,040 --> 00:14:23,440
Now that I've done that, I should start
370
00:14:20,360 --> 00:14:25,680
unwrapping as I'm not guaranteeing that
371
00:14:23,440 --> 00:14:27,360
I'm going to texture it.
372
00:14:25,680 --> 00:14:30,240
Um
373
00:14:27,360 --> 00:14:32,280
but I might. Uh but one thing I think I
374
00:14:30,240 --> 00:14:34,960
want to do is just I'm going to scale it
375
00:14:32,280 --> 00:14:37,400
a bit and just push it in a little bit.
376
00:14:34,960 --> 00:14:40,600
It's not fully against the wall but I I
377
00:14:37,400 --> 00:14:43,440
may lengthen the the wall out. Or
378
00:14:40,600 --> 00:14:45,839
actually
379
00:14:43,440 --> 00:14:48,120
what I think I'm going to do is is join
380
00:14:45,839 --> 00:14:49,000
this. Control J. Still got its bevel
381
00:14:48,120 --> 00:14:51,320
there.
382
00:14:49,000 --> 00:14:54,480
Okay? So, I've done that. I just want to
383
00:14:51,320 --> 00:14:57,360
look here and see where I'm at. I
384
00:14:54,480 --> 00:15:00,280
probably will pull this wall out a bit.
385
00:14:57,360 --> 00:15:02,360
So, let's just leave it at that for now.
386
00:15:00,280 --> 00:15:04,320
The 3D cursor's still there I guess. So,
387
00:15:02,360 --> 00:15:06,839
let's try
388
00:15:04,320 --> 00:15:10,200
set the origin to the 3D cursor and try
389
00:15:06,839 --> 00:15:11,720
mirroring this across and see how she's
390
00:15:10,200 --> 00:15:14,560
doing.
391
00:15:11,720 --> 00:15:17,280
Okay, I feel like I want more of the
392
00:15:14,560 --> 00:15:20,280
roof overhang. I feel like I need more.
393
00:15:17,280 --> 00:15:22,600
Let's let's double check that. Well, not
394
00:15:20,280 --> 00:15:24,200
according to the diagram.
395
00:15:22,600 --> 00:15:25,720
All right. Well,
396
00:15:24,200 --> 00:15:28,240
let's save.
397
00:15:25,720 --> 00:15:32,240
Maybe we can live with that. Let's work
398
00:15:28,240 --> 00:15:34,000
on making a roof for this. So, the way
399
00:15:32,240 --> 00:15:36,600
I'm going to do this, I think, is let's
400
00:15:34,000 --> 00:15:39,440
take all these and duplicate them. Shift
401
00:15:36,600 --> 00:15:42,960
D to duplicate. Just pull it up a bit. P
402
00:15:39,440 --> 00:15:45,640
to break it out. So, we'll have this.
403
00:15:42,960 --> 00:15:47,880
And I'm going to do this in geometry
404
00:15:45,640 --> 00:15:49,720
rather than texture. So, I'm going to
405
00:15:47,880 --> 00:15:51,440
control R and I'm going to roll up a
406
00:15:49,720 --> 00:15:54,600
lot.
407
00:15:51,440 --> 00:15:57,400
It maybe at least like that. Okay. So,
408
00:15:54,600 --> 00:15:59,040
I've got those selected, those edges.
409
00:15:57,400 --> 00:16:01,400
Then, with them still selected, I'm
410
00:15:59,040 --> 00:16:05,840
going to press control B, hold shift and
411
00:16:01,400 --> 00:16:08,200
pull. Separate them out with three. So,
412
00:16:05,840 --> 00:16:10,120
I can now deselect and shift alt and
413
00:16:08,200 --> 00:16:11,640
click this middle one.
414
00:16:10,120 --> 00:16:15,520
So, it's going to take a minute to get
415
00:16:11,640 --> 00:16:15,520
all of these middle ones.
416
00:16:18,880 --> 00:16:24,520
I want to make that sort of um
417
00:16:21,440 --> 00:16:26,160
typical old barn metal roof you would
418
00:16:24,520 --> 00:16:28,040
see.
419
00:16:26,160 --> 00:16:30,720
Or something like on a shipping
420
00:16:28,040 --> 00:16:32,320
container or a garage door.
421
00:16:30,720 --> 00:16:34,800
So, we're going to do this. And
422
00:16:32,320 --> 00:16:36,800
normally, I would do this in texture,
423
00:16:34,800 --> 00:16:39,920
but I'm going to do it in geometry. With
424
00:16:36,800 --> 00:16:42,600
those selected, I'm going to press alt S
425
00:16:39,920 --> 00:16:45,120
and push or pull. Now, I'm pulling to
426
00:16:42,600 --> 00:16:46,680
make it go up, which means that this is
427
00:16:45,120 --> 00:16:48,240
probably flipped. I'll just show you
428
00:16:46,680 --> 00:16:50,640
without losing my selection. You can see
429
00:16:48,240 --> 00:16:51,920
it's red. We have a lot of red. Before
430
00:16:50,640 --> 00:16:54,240
losing that selection, I'm going to
431
00:16:51,920 --> 00:16:56,680
press control plus.
432
00:16:54,240 --> 00:16:59,640
That will expand my selection. And then
433
00:16:56,680 --> 00:17:01,520
I'm going to bevel again. Control B,
434
00:16:59,640 --> 00:17:05,240
pull with three. And I think I will
435
00:17:01,520 --> 00:17:07,160
press C for clamp, so they'll hit and
436
00:17:05,240 --> 00:17:09,280
then they won't go any further.
437
00:17:07,160 --> 00:17:12,000
Now that I've done that, select
438
00:17:09,280 --> 00:17:13,520
everything and press M, merge by
439
00:17:12,000 --> 00:17:17,400
distance. And I will have gotten rid of
440
00:17:13,520 --> 00:17:20,959
a lot of vertices and I'll have this.
441
00:17:17,400 --> 00:17:23,600
Now, I can take this as a just a single
442
00:17:20,959 --> 00:17:26,199
layer and bring it close down and I
443
00:17:23,600 --> 00:17:28,480
think that looks okay rather than giving
444
00:17:26,199 --> 00:17:30,720
it thickness, but on the other hand, I'm
445
00:17:28,480 --> 00:17:33,080
going to shade smooth.
446
00:17:30,720 --> 00:17:34,320
On the other hand, I think I might be
447
00:17:33,080 --> 00:17:38,520
better off giving this a bit of
448
00:17:34,320 --> 00:17:40,480
thickness. Let's try generate solidify.
449
00:17:38,520 --> 00:17:42,680
And let's see if I actually go
450
00:17:40,480 --> 00:17:44,160
downwards.
451
00:17:42,680 --> 00:17:45,760
You know, a little bit of thickness like
452
00:17:44,160 --> 00:17:48,440
that.
453
00:17:45,760 --> 00:17:49,560
Um I think we're going to that that's
454
00:17:48,440 --> 00:17:52,080
going to be beneficial. So, I'm going to
455
00:17:49,560 --> 00:17:55,200
apply that. I'm going to come in alt n
456
00:17:52,080 --> 00:17:57,560
recalculate outside. And we'll just
457
00:17:55,200 --> 00:18:01,280
check the face orientation. We need to
458
00:17:57,560 --> 00:18:03,840
do the roof itself. Recalculate outside.
459
00:18:01,280 --> 00:18:05,720
This is flipped. Uh that looks like
460
00:18:03,840 --> 00:18:06,880
that's also. I'm going to come in and go
461
00:18:05,720 --> 00:18:08,040
alt n
462
00:18:06,880 --> 00:18:11,240
flip.
463
00:18:08,040 --> 00:18:13,320
So, everybody is blue again. So,
464
00:18:11,240 --> 00:18:15,520
that's what we've got. So, that's there
465
00:18:13,320 --> 00:18:19,280
and that extends. Good. Okay. Okay, I
466
00:18:15,520 --> 00:18:22,040
think we're in decent shape. Um one
467
00:18:19,280 --> 00:18:24,680
thing we may have to do is add a
468
00:18:22,040 --> 00:18:26,360
modifier normals weighted normal and
469
00:18:24,680 --> 00:18:29,280
that'll help fix up the roof. I'm going
470
00:18:26,360 --> 00:18:32,440
to take that and apply that.
471
00:18:29,280 --> 00:18:35,120
So, let's put some other um stuff on the
472
00:18:32,440 --> 00:18:37,080
roof itself. Let's select that edge.
473
00:18:35,120 --> 00:18:39,560
Shift D to duplicate, pull it up out of
474
00:18:37,080 --> 00:18:41,960
the way, P to break it out.
475
00:18:39,560 --> 00:18:44,400
Take this piece
476
00:18:41,960 --> 00:18:46,880
and look down from the top and I'm going
477
00:18:44,400 --> 00:18:48,600
to select that vertex.
478
00:18:46,880 --> 00:18:51,040
And I'm going to drag it out and I'll
479
00:18:48,600 --> 00:18:54,120
I'll probably snap to the edge there.
480
00:18:51,040 --> 00:18:56,760
So, I have just this long thing.
481
00:18:54,120 --> 00:18:58,800
And I can go back to the diagram and I
482
00:18:56,760 --> 00:18:59,960
might be off it a little bit. You see,
483
00:18:58,800 --> 00:19:01,960
I'm just going to leave that there. I'm
484
00:18:59,960 --> 00:19:04,800
going to take my roof
485
00:19:01,960 --> 00:19:06,800
and I'm going to see if I can GZ drop it
486
00:19:04,800 --> 00:19:08,680
down a little bit, sort of immerse it
487
00:19:06,800 --> 00:19:11,000
into the top. Just want to make sure
488
00:19:08,680 --> 00:19:14,080
that it's still showing.
489
00:19:11,000 --> 00:19:16,560
Yeah, I mean, that could work as well.
490
00:19:14,080 --> 00:19:18,640
On the other hand,
491
00:19:16,560 --> 00:19:20,920
Jeez, that I wouldn't mind a little more
492
00:19:18,640 --> 00:19:23,280
thickness showing. So, let's let's not
493
00:19:20,920 --> 00:19:25,040
worry about the roof matching up
494
00:19:23,280 --> 00:19:28,440
perfectly with the diagram. So, let's
495
00:19:25,040 --> 00:19:29,720
take this piece and extrude it not that
496
00:19:28,440 --> 00:19:32,240
way.
497
00:19:29,720 --> 00:19:35,040
We're going to eat and extrude down to
498
00:19:32,240 --> 00:19:39,360
give it a bit of this kind of thing.
499
00:19:35,040 --> 00:19:41,760
And then I can come in and use solidify,
500
00:19:39,360 --> 00:19:43,680
switch the offset to zero so that when I
501
00:19:41,760 --> 00:19:45,240
increase the thickness it'll go left and
502
00:19:43,680 --> 00:19:47,520
right equally
503
00:19:45,240 --> 00:19:50,600
like this. You see it's splitting like
504
00:19:47,520 --> 00:19:52,360
that. Now, we can try to use the diagram
505
00:19:50,600 --> 00:19:54,320
a bit even if we're a bit higher than
506
00:19:52,360 --> 00:19:56,680
it. We can say, "Okay, let's let's
507
00:19:54,320 --> 00:19:58,480
increase the size there."
508
00:19:56,680 --> 00:19:59,840
Obviously, this is going to come down
509
00:19:58,480 --> 00:20:02,200
and then and then we're going to bend
510
00:19:59,840 --> 00:20:05,000
it. Okay, something like that. So, let's
511
00:20:02,200 --> 00:20:07,000
just take this and make it not quite so
512
00:20:05,000 --> 00:20:08,280
so high. I'm noticing I'm in wireframe
513
00:20:07,000 --> 00:20:10,720
doing this.
514
00:20:08,280 --> 00:20:12,240
And I'm now going to go ahead and apply
515
00:20:10,720 --> 00:20:13,680
that.
516
00:20:12,240 --> 00:20:15,440
Then I'm going to drop an edge loop in
517
00:20:13,680 --> 00:20:17,520
the middle and then I'm going to select
518
00:20:15,440 --> 00:20:19,520
here and here
519
00:20:17,520 --> 00:20:21,760
and just pull it down. And I'm looking
520
00:20:19,520 --> 00:20:23,760
at this to try and make it somewhat
521
00:20:21,760 --> 00:20:25,000
equal. So, let's just have a look at
522
00:20:23,760 --> 00:20:25,760
that.
523
00:20:25,000 --> 00:20:28,600
Um
524
00:20:25,760 --> 00:20:30,520
I want these round pieces to go into
525
00:20:28,600 --> 00:20:31,680
this piece so I don't want this further
526
00:20:30,520 --> 00:20:33,840
down.
527
00:20:31,680 --> 00:20:36,080
That Well, that looks okay to me. So,
528
00:20:33,840 --> 00:20:38,520
let's take that now
529
00:20:36,080 --> 00:20:42,120
and let's do some beveling on this
530
00:20:38,520 --> 00:20:44,560
piece. Okay. So, we're going to shift
531
00:20:42,120 --> 00:20:47,280
alt and click here.
532
00:20:44,560 --> 00:20:50,400
And maybe we'll do it all. Shift alt and
533
00:20:47,280 --> 00:20:51,920
click here and here. I'll probably get
534
00:20:50,400 --> 00:20:54,200
rid of the bottom.
535
00:20:51,920 --> 00:20:57,360
Uh depends.
536
00:20:54,200 --> 00:20:59,040
Let's go ahead and bevel it.
537
00:20:57,360 --> 00:21:02,120
Like that.
538
00:20:59,040 --> 00:21:03,800
And let's go ahead and shift alt and
539
00:21:02,120 --> 00:21:05,960
click here.
540
00:21:03,800 --> 00:21:09,080
Uh actually, maybe I'll do it the easier
541
00:21:05,960 --> 00:21:10,240
way. Uh no, that's not what I want.
542
00:21:09,080 --> 00:21:12,560
So, I don't want to get those middle
543
00:21:10,240 --> 00:21:14,560
ones. So, we are going to do it this
544
00:21:12,560 --> 00:21:16,120
way. In fact, let let's go ahead and get
545
00:21:14,560 --> 00:21:19,760
rid of the bottom.
546
00:21:16,120 --> 00:21:22,720
So, let's go here and let's
547
00:21:19,760 --> 00:21:26,240
use uh paint select or circle select to
548
00:21:22,720 --> 00:21:28,120
select all those faces, X faces.
549
00:21:26,240 --> 00:21:31,520
And then, we'll bevel and then we'll see
550
00:21:28,120 --> 00:21:33,880
if it fits nicely. Shift alt and click.
551
00:21:31,520 --> 00:21:35,680
Um I don't really need the bottom. It
552
00:21:33,880 --> 00:21:38,440
wouldn't do anything anyhow.
553
00:21:35,680 --> 00:21:41,560
Uh there and I make sure we get that.
554
00:21:38,440 --> 00:21:44,160
Come around to the other side.
555
00:21:41,560 --> 00:21:48,280
Shift alt and click. Get that.
556
00:21:44,160 --> 00:21:51,760
And that. Little bit of a bevel.
557
00:21:48,280 --> 00:21:53,600
Just like that's fine. Slash key. Take
558
00:21:51,760 --> 00:21:55,040
this and push it down to make sure
559
00:21:53,600 --> 00:21:57,160
nothing is showing. I don't think
560
00:21:55,040 --> 00:21:59,160
anything is anyhow. Oh, let's find where
561
00:21:57,160 --> 00:22:01,800
it is actually.
562
00:21:59,160 --> 00:22:03,720
All right. So, we have that piece and I
563
00:22:01,800 --> 00:22:05,720
was thinking maybe we could reuse that
564
00:22:03,720 --> 00:22:08,360
piece down here. Let's find that.
565
00:22:05,720 --> 00:22:09,800
Let's take it. Shift E to duplicate.
566
00:22:08,360 --> 00:22:12,680
And
567
00:22:09,800 --> 00:22:15,520
let's look here.
568
00:22:12,680 --> 00:22:17,840
And just push it down.
569
00:22:15,520 --> 00:22:20,120
We're just going over the the the
570
00:22:17,840 --> 00:22:22,200
the joint part there. We have to rotate
571
00:22:20,120 --> 00:22:24,400
this a little bit. Let's see where we're
572
00:22:22,200 --> 00:22:26,440
at. Yeah. All right, let's try. We may
573
00:22:24,400 --> 00:22:29,480
not even need it there, but let's let's
574
00:22:26,440 --> 00:22:31,000
zoom in and just rotate it and pull it
575
00:22:29,480 --> 00:22:32,720
and uh
576
00:22:31,000 --> 00:22:34,800
just see if that feels like it's going
577
00:22:32,720 --> 00:22:36,400
to work. I could straighten that out.
578
00:22:34,800 --> 00:22:39,600
See it'll I don't quite want it like
579
00:22:36,400 --> 00:22:42,400
that, so I'm going to pull it up.
580
00:22:39,600 --> 00:22:45,640
So, it looks like those go into it.
581
00:22:42,400 --> 00:22:48,360
That's pretty good. Uh I'll fix the ends
582
00:22:45,640 --> 00:22:50,200
to see if I like it. Do I like that? I
583
00:22:48,360 --> 00:22:53,400
think that's what we're going to do.
584
00:22:50,200 --> 00:22:55,160
So, let's come in here and
585
00:22:53,400 --> 00:22:57,880
let's see.
586
00:22:55,160 --> 00:23:01,200
Look from the side in wireframe. Let's
587
00:22:57,880 --> 00:23:03,200
go one for ver- vertex. We can switch to
588
00:23:01,200 --> 00:23:05,320
normal. That may help us out and that
589
00:23:03,200 --> 00:23:07,640
doesn't in this case. All right, so I'm
590
00:23:05,320 --> 00:23:10,160
just going to G pull it down and kind of
591
00:23:07,640 --> 00:23:14,800
straighten it out and that'll just go in
592
00:23:10,160 --> 00:23:18,160
there and we'll have that. Is that okay?
593
00:23:14,800 --> 00:23:20,200
versus nothing on there. Let me separate
594
00:23:18,160 --> 00:23:21,040
this out
595
00:23:20,200 --> 00:23:24,200
and [clears throat] see what it's like
596
00:23:21,040 --> 00:23:24,200
if I hide that.
597
00:23:25,760 --> 00:23:30,680
I'm going to leave it for now because I
598
00:23:27,520 --> 00:23:33,400
can easily get rid of it later.
599
00:23:30,680 --> 00:23:36,360
Okay, let's go on and put some other
600
00:23:33,400 --> 00:23:39,160
posts in here. Let's see if we look from
601
00:23:36,360 --> 00:23:41,040
the front. Uh we're going to need yeah,
602
00:23:39,160 --> 00:23:42,160
we're going to need posts at all sides
603
00:23:41,040 --> 00:23:45,160
of the
604
00:23:42,160 --> 00:23:47,440
the building itself. So let's do this.
605
00:23:45,160 --> 00:23:49,840
Let's select this edge and shift S
606
00:23:47,440 --> 00:23:51,440
cursor to selected and then bring in a
607
00:23:49,840 --> 00:23:54,400
cube.
608
00:23:51,440 --> 00:23:57,240
Start scaling it down.
609
00:23:54,400 --> 00:23:59,840
I'm going to start scaling it in the Z
610
00:23:57,240 --> 00:24:02,800
and we'll fix up how it attaches. So
611
00:23:59,840 --> 00:24:04,720
let's just start looking at this.
612
00:24:02,800 --> 00:24:06,680
Okay, I'm just going to actually
613
00:24:04,720 --> 00:24:09,200
well I can scale shift Z and I suppose I
614
00:24:06,680 --> 00:24:09,200
could do.
615
00:24:10,240 --> 00:24:15,520
Let's see how this goes.
616
00:24:13,560 --> 00:24:17,560
What I need to make sure of is that
617
00:24:15,520 --> 00:24:19,000
there's a gap here
618
00:24:17,560 --> 00:24:22,960
and a gap there and that's actually
619
00:24:19,000 --> 00:24:26,800
looking good. So I'm just going to scale
620
00:24:22,960 --> 00:24:30,520
shift Z a little bit more.
621
00:24:26,800 --> 00:24:33,240
And I want to see where I want it
622
00:24:30,520 --> 00:24:36,680
relative to this piece. I have a feeling
623
00:24:33,240 --> 00:24:40,000
I want it on the inside of that. So just
624
00:24:36,680 --> 00:24:41,720
want to look at I really want to look at
625
00:24:40,000 --> 00:24:44,880
this.
626
00:24:41,720 --> 00:24:47,680
Okay, you see the way this piece here
627
00:24:44,880 --> 00:24:49,760
and then this is the post I just made.
628
00:24:47,680 --> 00:24:53,040
And this piece here really is pushed
629
00:24:49,760 --> 00:24:56,240
pretty far out so it could be
630
00:24:53,040 --> 00:24:59,000
if I can find my model that this stuff
631
00:24:56,240 --> 00:24:59,000
here
632
00:24:59,040 --> 00:25:05,640
could maybe come out a little bit. Let's
633
00:25:01,880 --> 00:25:07,040
try this. Selected it GX.
634
00:25:05,640 --> 00:25:11,160
Let's see. You know what? I'm going to
635
00:25:07,040 --> 00:25:12,120
make it a little bit narrower SX.
636
00:25:11,160 --> 00:25:14,160
And then
637
00:25:12,120 --> 00:25:17,360
have it round there.
638
00:25:14,160 --> 00:25:19,360
And do we still have a bit of a lip? We
639
00:25:17,360 --> 00:25:22,560
do, but not as much as I would have
640
00:25:19,360 --> 00:25:26,200
liked. So, I'm going to take this and
641
00:25:22,560 --> 00:25:26,200
I'm going to push it back in.
642
00:25:26,360 --> 00:25:30,200
And maybe we'll take this.
643
00:25:31,320 --> 00:25:35,120
And if I push it in a little bit to
644
00:25:33,640 --> 00:25:37,600
there, let me just see if I get any
645
00:25:35,120 --> 00:25:39,720
clearance. I get actually the kind of
646
00:25:37,600 --> 00:25:43,360
clearance I want. And so, I'm going to
647
00:25:39,720 --> 00:25:45,640
take this and bring it back a little bit
648
00:25:43,360 --> 00:25:47,520
as well.
649
00:25:45,640 --> 00:25:49,240
Because that's one thing I didn't really
650
00:25:47,520 --> 00:25:51,480
look at there. So, you see it's a little
651
00:25:49,240 --> 00:25:53,200
bit off the diagram.
652
00:25:51,480 --> 00:25:56,160
But we got that.
653
00:25:53,200 --> 00:25:59,040
And we're kind of in the right position
654
00:25:56,160 --> 00:26:00,840
for this. Um what I might do is just I'm
655
00:25:59,040 --> 00:26:03,040
just going to scale it a little bit more
656
00:26:00,840 --> 00:26:04,760
in the X so it's kind of narrow. And I
657
00:26:03,040 --> 00:26:07,720
still have the lip underneath and I can
658
00:26:04,760 --> 00:26:09,840
fit the the post in here. So, let's
659
00:26:07,720 --> 00:26:13,080
let's do this. I've got snap to edge on.
660
00:26:09,840 --> 00:26:15,360
Let's take this face and snap it to the
661
00:26:13,080 --> 00:26:18,280
bottom and then get rid of it.
662
00:26:15,360 --> 00:26:20,440
And let's have a look at the top face.
663
00:26:18,280 --> 00:26:21,640
And I might flatten this out a little
664
00:26:20,440 --> 00:26:23,280
bit
665
00:26:21,640 --> 00:26:24,960
to make it a bit different. Let's look
666
00:26:23,280 --> 00:26:28,200
from the side.
667
00:26:24,960 --> 00:26:31,240
Wireframe one. So, this is what we have
668
00:26:28,200 --> 00:26:33,200
now. I'm going to take this vertex and
669
00:26:31,240 --> 00:26:35,520
pull it down like that. Are we still
670
00:26:33,200 --> 00:26:37,800
good? No, that doesn't make it into the
671
00:26:35,520 --> 00:26:41,480
roof. That was only relative to there.
672
00:26:37,800 --> 00:26:43,280
So, let's do that again.
673
00:26:41,480 --> 00:26:45,280
I want it into this piece. So, I'm going
674
00:26:43,280 --> 00:26:46,960
to actually pull it up.
675
00:26:45,280 --> 00:26:49,240
I'm going to take this piece. It doesn't
676
00:26:46,960 --> 00:26:51,520
have to be angled, but looks nice if it
677
00:26:49,240 --> 00:26:54,000
is. I'm I'm to select the top and X
678
00:26:51,520 --> 00:26:56,040
faces cuz we have a face on there.
679
00:26:54,000 --> 00:26:59,360
So, I've got a a post there. Now, I'm
680
00:26:56,040 --> 00:27:01,920
going to bevel this post. Slash key, I'm
681
00:26:59,360 --> 00:27:05,960
going to come in here and select
682
00:27:01,920 --> 00:27:09,160
and I can now just control B to bevel.
683
00:27:05,960 --> 00:27:10,160
Just do that small bevel like that.
684
00:27:09,160 --> 00:27:12,240
All right, so we're getting some
685
00:27:10,160 --> 00:27:14,560
supports in there, so that's good. So,
686
00:27:12,240 --> 00:27:16,520
now what I'll do is I'll take the
687
00:27:14,560 --> 00:27:19,840
something central like that. Shift S,
688
00:27:16,520 --> 00:27:22,560
cursor to selected. I'll take this
689
00:27:19,840 --> 00:27:24,880
set the origin to the 3D cursor and
690
00:27:22,560 --> 00:27:26,040
generate a mirror in the X.
691
00:27:24,880 --> 00:27:27,320
Then we'll look from the front. We'll
692
00:27:26,040 --> 00:27:30,400
see if we're kind of close to the
693
00:27:27,320 --> 00:27:32,440
diagram. So, where are my posts?
694
00:27:30,400 --> 00:27:35,120
So, my posts are there. So, they're a
695
00:27:32,440 --> 00:27:36,600
little bit off of the diagram.
696
00:27:35,120 --> 00:27:38,520
Um
697
00:27:36,600 --> 00:27:40,640
I could stretch the roof out a bit, but
698
00:27:38,520 --> 00:27:41,754
I think I might be okay with that
699
00:27:40,640 --> 00:27:41,800
anyhow.
700
00:27:41,754 --> 00:27:43,480
>> [snorts]
701
00:27:41,800 --> 00:27:45,760
>> So, now these posts have to come to the
702
00:27:43,480 --> 00:27:47,440
back as well. Then I may have to do some
703
00:27:45,760 --> 00:27:48,880
more. So, let's just take that, shift D
704
00:27:47,440 --> 00:27:51,920
to duplicate,
705
00:27:48,880 --> 00:27:54,200
pull it back here. We can look from the
706
00:27:51,920 --> 00:27:56,440
side and see if we
707
00:27:54,200 --> 00:27:59,880
get any information. That's That's kind
708
00:27:56,440 --> 00:27:59,880
of like this, right?
709
00:28:00,280 --> 00:28:05,160
Yeah, okay. And let me just look at a
710
00:28:03,080 --> 00:28:07,880
side view.
711
00:28:05,160 --> 00:28:11,240
Yeah, that's that's probably okay. So,
712
00:28:07,880 --> 00:28:12,840
let's now take the top of this
713
00:28:11,240 --> 00:28:14,440
and
714
00:28:12,840 --> 00:28:15,200
uh there's no no face on there, is
715
00:28:14,440 --> 00:28:17,000
there?
716
00:28:15,200 --> 00:28:19,560
What's that now?
717
00:28:17,000 --> 00:28:21,560
No. Okay.
718
00:28:19,560 --> 00:28:23,960
Cool.
719
00:28:21,560 --> 00:28:26,200
Okay, let's take this.
720
00:28:23,960 --> 00:28:28,520
We're going to pull it down and have it
721
00:28:26,200 --> 00:28:30,640
embedded in this one.
722
00:28:28,520 --> 00:28:33,800
I believe this is going to work. Let me
723
00:28:30,640 --> 00:28:33,800
make sure.
724
00:28:34,880 --> 00:28:40,520
That'll do it for that one.
725
00:28:38,000 --> 00:28:40,520
Okay.
726
00:28:41,360 --> 00:28:44,480
Yeah. All right, we're getting some
727
00:28:43,000 --> 00:28:48,520
posts in there. Let's double check the
728
00:28:44,480 --> 00:28:51,920
face orientation and alt N recalculate a
729
00:28:48,520 --> 00:28:58,080
side for all of these. Good.
730
00:28:51,920 --> 00:29:00,240
Now, can I take this one, select a bit,
731
00:28:58,080 --> 00:29:03,000
control L to select it all, look from
732
00:29:00,240 --> 00:29:06,000
the side. Can I take this post and shift
733
00:29:03,000 --> 00:29:08,880
E to duplicate and pull it out
734
00:29:06,000 --> 00:29:10,280
and have it work in this position as
735
00:29:08,880 --> 00:29:15,920
well?
736
00:29:10,280 --> 00:29:18,120
I believe I can and so I'm going to
737
00:29:15,920 --> 00:29:22,520
grab the top just like before and pull
738
00:29:18,120 --> 00:29:22,520
it in till it's embedded in there.
739
00:29:22,600 --> 00:29:27,880
And that gives me one on each side
740
00:29:24,840 --> 00:29:29,440
there. So, that's going good. Already
741
00:29:27,880 --> 00:29:30,920
beveled. So, now I'm going to look from
742
00:29:29,440 --> 00:29:33,000
the front.
743
00:29:30,920 --> 00:29:35,760
And
744
00:29:33,000 --> 00:29:37,880
yeah, I'm going to select a bit, control
745
00:29:35,760 --> 00:29:39,800
L, I want it all selected
746
00:29:37,880 --> 00:29:44,320
and I'm going to shift E to duplicate
747
00:29:39,800 --> 00:29:44,320
and drag it to about here.
748
00:29:45,800 --> 00:29:51,240
All right.
749
00:29:47,480 --> 00:29:54,160
Cool. Let's get a base underneath there.
750
00:29:51,240 --> 00:29:56,520
All right. So, let's just bring in a
751
00:29:54,160 --> 00:29:58,920
cube, let's say.
752
00:29:56,520 --> 00:30:01,640
Look from the front, pull it down. I
753
00:29:58,920 --> 00:30:03,400
want to get this this sort of floor
754
00:30:01,640 --> 00:30:07,720
thing here.
755
00:30:03,400 --> 00:30:07,720
So, let's grab that and pull it out.
756
00:30:08,040 --> 00:30:12,640
Take that. Let's scale it in the X.
757
00:30:13,120 --> 00:30:19,200
So, grab that. Let's grab the back and
758
00:30:16,760 --> 00:30:21,000
for this, we'll pull out Let me look
759
00:30:19,200 --> 00:30:24,680
from the side.
760
00:30:21,000 --> 00:30:27,960
And looks pretty good anyhow.
761
00:30:24,680 --> 00:30:27,960
To about there.
762
00:30:28,840 --> 00:30:33,080
Yeah, that didn't work though. So, we
763
00:30:30,800 --> 00:30:35,640
need this out further. Yeah, that's
764
00:30:33,080 --> 00:30:37,600
Let's look at it from here, of course.
765
00:30:35,640 --> 00:30:40,320
Let's take this, pull it out in front of
766
00:30:37,600 --> 00:30:41,800
that post. There we go.
767
00:30:40,320 --> 00:30:44,000
It's starting to look like something
768
00:30:41,800 --> 00:30:46,240
now.
769
00:30:44,000 --> 00:30:49,160
All right, cool.
770
00:30:46,240 --> 00:30:50,880
So, if we're happy so far, by the way,
771
00:30:49,160 --> 00:30:53,720
we are going to get rid of this bottom
772
00:30:50,880 --> 00:30:56,120
face here, and we'll double-check the
773
00:30:53,720 --> 00:30:58,160
orientation.
774
00:30:56,120 --> 00:31:00,880
Yeah, okay, good.
775
00:30:58,160 --> 00:31:03,840
Let's do
776
00:31:00,880 --> 00:31:06,440
this front fence thing here. From the
777
00:31:03,840 --> 00:31:09,120
front,
778
00:31:06,440 --> 00:31:13,680
Okay, so I'm just going to go ahead and
779
00:31:09,120 --> 00:31:15,640
bring in a new object, a plane.
780
00:31:13,680 --> 00:31:17,680
I'm going to scale it. I want it to go
781
00:31:15,640 --> 00:31:21,680
into the posts,
782
00:31:17,680 --> 00:31:21,680
and then I'm going to
783
00:31:23,080 --> 00:31:26,760
Uh actually, I'm going to pull it like
784
00:31:25,320 --> 00:31:30,800
that, about
785
00:31:26,760 --> 00:31:34,280
equal. I'm going to scale it in the Y,
786
00:31:30,800 --> 00:31:37,480
and I want it to be narrower
787
00:31:34,280 --> 00:31:37,480
than the post.
788
00:31:39,720 --> 00:31:43,600
Okay, scale in the Y.
789
00:31:48,080 --> 00:31:51,680
I'm going to extrude down.
790
00:31:54,560 --> 00:31:59,440
I'm going to get rid of that face.
791
00:31:57,760 --> 00:32:02,360
I'm going to get rid of that face. Let's
792
00:31:59,440 --> 00:32:04,120
have a look at that.
793
00:32:02,360 --> 00:32:06,240
Okay, maybe.
794
00:32:04,120 --> 00:32:07,960
Let's go ahead and bevel that. Select it
795
00:32:06,240 --> 00:32:10,880
all now that there's no faces on the
796
00:32:07,960 --> 00:32:12,640
end, and control B.
797
00:32:10,880 --> 00:32:14,680
Only three, right?
798
00:32:12,640 --> 00:32:16,040
Okay, there.
799
00:32:14,680 --> 00:32:18,880
Look from the front, we're going to
800
00:32:16,040 --> 00:32:21,120
duplicate this. Go back in wireframe
801
00:32:18,880 --> 00:32:24,320
edit mode, shift E to duplicate. I'm
802
00:32:21,120 --> 00:32:26,680
going to pull one down to about there.
803
00:32:24,320 --> 00:32:30,400
I want a little space underneath it. I
804
00:32:26,680 --> 00:32:32,160
kind of want more space than that.
805
00:32:30,400 --> 00:32:34,160
Um
806
00:32:32,160 --> 00:32:37,200
I'm actually going off the diagram on
807
00:32:34,160 --> 00:32:39,400
purpose to do that.
808
00:32:37,200 --> 00:32:42,040
All right. Then I'm going to take this
809
00:32:39,400 --> 00:32:44,880
piece, shift it to duplicate, rotate Y
810
00:32:42,040 --> 00:32:47,880
90, and break it out,
811
00:32:44,880 --> 00:32:50,360
and use this. I just want it narrower,
812
00:32:47,880 --> 00:32:53,080
scale it in the Y,
813
00:32:50,360 --> 00:32:55,760
kind of like that. But, let's see.
814
00:32:53,080 --> 00:32:58,360
Let's take the top of this and pull it
815
00:32:55,760 --> 00:33:00,600
under that thing.
816
00:32:58,360 --> 00:33:02,760
And this one just have it embedded a
817
00:33:00,600 --> 00:33:04,280
little bit into the floor.
818
00:33:02,760 --> 00:33:06,320
So, it goes through. Still have the
819
00:33:04,280 --> 00:33:07,600
bevel. Everything's good. Hopefully,
820
00:33:06,320 --> 00:33:11,280
that's going to be centered. We're going
821
00:33:07,600 --> 00:33:13,240
to find out. So, let's take that, and
822
00:33:11,280 --> 00:33:15,560
I'm going to shift it to duplicate. I'm
823
00:33:13,240 --> 00:33:16,840
going to pull it out to here. But, I
824
00:33:15,560 --> 00:33:18,480
think we're going to make it smaller.
825
00:33:16,840 --> 00:33:19,920
I'm going to scale it in the X a little
826
00:33:18,480 --> 00:33:21,640
bit.
827
00:33:19,920 --> 00:33:23,440
This is just by eye.
828
00:33:21,640 --> 00:33:27,040
And I'm going to scale it in the Y, so
829
00:33:23,440 --> 00:33:28,320
it's a bit more like a cube almost.
830
00:33:27,040 --> 00:33:30,000
Okay?
831
00:33:28,320 --> 00:33:32,520
And then I'm going to take the bottom
832
00:33:30,000 --> 00:33:34,720
here and pull it up, so it's embedded in
833
00:33:32,520 --> 00:33:37,480
the top and the bottom railing. But, I
834
00:33:34,720 --> 00:33:39,680
want this one separate. Control L, P
835
00:33:37,480 --> 00:33:41,240
separate by selection,
836
00:33:39,680 --> 00:33:44,080
because I'm going to take this one and
837
00:33:41,240 --> 00:33:45,920
array it. Generate an array,
838
00:33:44,080 --> 00:33:49,160
and I'm going to start pulling this to
839
00:33:45,920 --> 00:33:50,360
the right, so I get this.
840
00:33:49,160 --> 00:33:53,040
And then I'm going to increase the
841
00:33:50,360 --> 00:33:56,800
count, three, four, five. And then
842
00:33:53,040 --> 00:33:59,200
actually looks pretty good to me.
843
00:33:56,800 --> 00:34:02,280
Uh double check this first of all, and
844
00:33:59,200 --> 00:34:04,680
everybody's red.
845
00:34:02,280 --> 00:34:06,200
We count the outside, better off that
846
00:34:04,680 --> 00:34:10,840
way.
847
00:34:06,200 --> 00:34:13,520
Okay, so I'm going to apply this array.
848
00:34:10,840 --> 00:34:15,200
I really should be unwrapping.
849
00:34:13,520 --> 00:34:16,840
All right, I'm going to take the and I'm
850
00:34:15,200 --> 00:34:18,560
going to use this as my center point.
851
00:34:16,840 --> 00:34:21,120
I'm going to select it, shift S, cursor
852
00:34:18,560 --> 00:34:23,879
selected, so I can take this and set the
853
00:34:21,120 --> 00:34:26,000
origin to the 3D cursor, and then I can
854
00:34:23,879 --> 00:34:28,399
generate a mirror, and I just want to
855
00:34:26,000 --> 00:34:29,520
see. So, I'm not super happy with that
856
00:34:28,399 --> 00:34:31,760
yet.
857
00:34:29,520 --> 00:34:33,919
So, what I need to do is I'm going to
858
00:34:31,760 --> 00:34:36,080
take all of this and I'm going to center
859
00:34:33,919 --> 00:34:37,760
it by eye a little bit.
860
00:34:36,080 --> 00:34:40,159
This is not
861
00:34:37,760 --> 00:34:42,360
as centered as I would have liked.
862
00:34:40,159 --> 00:34:44,919
So, I think that's better. I'm going to
863
00:34:42,360 --> 00:34:46,639
turn on the shadow.
864
00:34:44,919 --> 00:34:48,320
And I'm going to make some adjustments
865
00:34:46,639 --> 00:34:49,879
here. I'm going to switch to both and
866
00:34:48,320 --> 00:34:52,159
increase this soon for this
867
00:34:49,879 --> 00:34:52,879
re-visibility purposes.
868
00:34:52,159 --> 00:34:55,720
Uh
869
00:34:52,879 --> 00:34:57,080
we can see that. Okay, now if that's the
870
00:34:55,720 --> 00:34:59,120
case,
871
00:34:57,080 --> 00:35:01,400
if I select this, shift S cursor to
872
00:34:59,120 --> 00:35:04,760
selected as something central.
873
00:35:01,400 --> 00:35:07,280
And I need to adjust this. So, do I like
874
00:35:04,760 --> 00:35:10,040
this? Yeah, it's okay the way it is.
875
00:35:07,280 --> 00:35:10,040
Um
876
00:35:10,240 --> 00:35:15,080
I just want to think so that's mirrored,
877
00:35:13,200 --> 00:35:16,960
right? Okay.
878
00:35:15,080 --> 00:35:19,320
I could probably live with that. So, I'm
879
00:35:16,960 --> 00:35:21,720
going to apply that and I'm going to
880
00:35:19,320 --> 00:35:25,120
join the whole thing together and I'll
881
00:35:21,720 --> 00:35:30,680
set the origin to the 3D cursor and
882
00:35:25,120 --> 00:35:30,680
let's try a mirror and see how it looks.
883
00:35:31,200 --> 00:35:34,840
This is what we've got so far.
884
00:35:34,960 --> 00:35:37,520
All right.
885
00:35:38,560 --> 00:35:42,720
I think I'm going to quickly revisit
886
00:35:41,680 --> 00:35:46,040
this
887
00:35:42,720 --> 00:35:48,600
and look from the side, wireframe,
888
00:35:46,040 --> 00:35:51,800
border select all of those. Let's try
889
00:35:48,600 --> 00:35:55,280
normal again and now I'm able to just
890
00:35:51,800 --> 00:35:57,480
push that down, make it flatter and I
891
00:35:55,280 --> 00:35:59,880
might prefer that. Of course, I'm going
892
00:35:57,480 --> 00:36:01,560
to get rid of stuff if I like that and I
893
00:35:59,880 --> 00:36:03,680
think I'm going to go for that and so
894
00:36:01,560 --> 00:36:06,400
what I'm going to do is I'm actually
895
00:36:03,680 --> 00:36:10,200
going to delete or dissolve all these
896
00:36:06,400 --> 00:36:11,600
edges and now it's somewhat flat and we
897
00:36:10,200 --> 00:36:14,760
have this
898
00:36:11,600 --> 00:36:14,760
arrangement now.
899
00:36:14,960 --> 00:36:20,520
And I think that's going to be better. I
900
00:36:17,560 --> 00:36:22,920
just want to make sure it's not flipped.
901
00:36:20,520 --> 00:36:25,480
And I think that's a reasonable place
902
00:36:22,920 --> 00:36:26,600
for us to leave it at for for time
903
00:36:25,480 --> 00:36:30,040
being.
904
00:36:26,600 --> 00:36:32,400
All right, Cuz we're well on our way Uh
905
00:36:30,040 --> 00:36:34,160
uh on this model.
906
00:36:32,400 --> 00:36:36,040
Just before we get ready to start, you
907
00:36:34,160 --> 00:36:37,160
know, start cutting some windows and
908
00:36:36,040 --> 00:36:39,320
stuff.
909
00:36:37,160 --> 00:36:41,360
I'll switch the outline here to white so
910
00:36:39,320 --> 00:36:43,520
we can just see it a little bit better
911
00:36:41,360 --> 00:36:45,520
and appreciate our work. We have been
912
00:36:43,520 --> 00:36:47,040
beveling. We have been getting rid of
913
00:36:45,520 --> 00:36:48,960
certain faces.
914
00:36:47,040 --> 00:36:50,960
If we don't like this, we can change
915
00:36:48,960 --> 00:36:51,880
this a little bit, you know, or you
916
00:36:50,960 --> 00:36:54,040
know,
917
00:36:51,880 --> 00:36:56,520
it sometimes it takes a few run runs
918
00:36:54,040 --> 00:36:58,040
through in order to get the shapes that
919
00:36:56,520 --> 00:37:01,320
you really want. But I think we're
920
00:36:58,040 --> 00:37:03,240
generally getting what we need. I'll
921
00:37:01,320 --> 00:37:05,000
just have to decide if maybe we're
922
00:37:03,240 --> 00:37:07,800
better off with that. I'm going to turn
923
00:37:05,000 --> 00:37:09,640
it off for the time being.
924
00:37:07,800 --> 00:37:11,120
But that's what we got. So I think in
925
00:37:09,640 --> 00:37:13,920
the next video we're going to get into
926
00:37:11,120 --> 00:37:16,080
cutting some windows in all of this and
927
00:37:13,920 --> 00:37:18,200
building frames. Okay, then we'll move
928
00:37:16,080 --> 00:37:21,000
on to the door and the lock
929
00:37:18,200 --> 00:37:23,880
and steps and all of that good stuff.
930
00:37:21,000 --> 00:37:27,640
All right? So thanks for watching and we
931
00:37:23,880 --> 00:37:27,640
will see you in the next video.65903
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