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today in this video I will share with
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you 10 tips that I didn't know in my
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early days and now it becomes essential
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in my workflow most of them goes around
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modeling techniques so let's see what we
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have
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first tip for today is controlling your
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bevel usually when we have any Edge to
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Bevel we select it hit Ctrl B and with
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the mouse wheel we can increase the subs
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on the bevel curve and with moving our
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Mouse we can expand the bevel area on
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the edge we can also while beveling
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press the P key this key flips the
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direction of the curve to inside this
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will help you smooth your work
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especially with classic elements like
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wall Trims and columns the bevel will
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keep the same profile when you apply it
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on another Edge and you can edit that
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with the small menu that appears on the
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bottom area under the shape value 0.5
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would be the norm for the default bevel
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the rest are for you to experiment with
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it so have fun
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second tip we have for today is super
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easy with huge effect on your work and
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it has to do with Edge direction see if
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we have a piece of art like this donut
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and want to make it more fabulous we can
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select all faces in edit mode hit the
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right Mouse button and choose poke faces
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then again with the same button menu hit
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try stick once and now we get this
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topology shape we can achieve better
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result with the decimate modifier added
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to the shape switch to unsubdivide Tab
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and increase the iterations to one with
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this result we can open the door to more
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options in modeling complex looking
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shapes with easy steps
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next in line we have Edge sliding I
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learned this one from the guru himself
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and it was mind-blowing for me at that
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time the first step you probably knew if
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we choose any Edge and press the G key
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twice we can limit the edge movement on
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its Direction only but won't let it
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cross outside the shape boundaries
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however if you press C after that you
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can slide The Edge even more and that
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can be very useful in making covering
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like roofs and many other things
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the fourth tip for today is matching
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your Loop cuts for each corner of your
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shape so on any mesh if you add a cut
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with Ctrl R and try to move it the cut
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with change to match the corner to
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control that we can press either e or F
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key to match the cut shape with one of
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those Corners that can help you add
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parallel cuts on the mesh and work on
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them without any further edit to the
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edges
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next in line we have modeling with
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Boolean and let's do an example on that
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say we have two cubes we can select the
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bottom Cube then add Boolean to it in
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the modifier select the top one as the
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cut object to view the cut area choose
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the top Cube and with the viewport
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setting make it display as bounds or
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wire from here on you can select the
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wired cut object and operate on it with
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any modifier you have let's go with the
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simple deform first we can twist it
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stretch it and change any value
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available to get a new result we can
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also use the solidify modifier to get
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nice shapes for hard surface modeling
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and even sci-fi things to throw around
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any scene you have
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this next tip is essential for beginners
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say you have a model any kind of mesh
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and you have a set of vertices selected
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but you need to work on another part so
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before you lose selection how about
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saving it you can save selection by
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creating a Vertex group so hit the plus
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button to add one name it anything in
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mind and hit a sign this way you can go
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and model any other part then come back
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and hit the select button on the group
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to highlight the assigned vertices with
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these
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if you have multiple objects selected
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and you want to change a parameter on
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all of them together like those four
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amps if we select them or and Slide the
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size value it will only affect the last
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selection however if we hold the ALT key
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before we can change any of those values
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on all of the lights at once you can
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also hold the ALT key then highlight any
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value to insert a number there that also
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will work for you
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next we have the color palette an easy
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way to add colors if you suck at
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matching it and where to get those one
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of the best sights for that is the Adobe
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color you can get that and explore the
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different palettes and search for the
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ones that fits the C nor model you have
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once you download some you can open an
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image editor on the side drag the image
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there then pick and choose from the
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colors to fix your work
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this next tip is quite awesome say you
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have animation in your scene a cube
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moving and you want it to disappear at
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certain area or time to do that you can
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keyframe the visibility on viewport and
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render
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see here in the layers you have two
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icons for visibility and you can add
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more from the Restriction toggles up top
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now as usual most parameters in blender
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are key frameable so we can choose a
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time frame and hit I on the visibility
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icon then move one frame forward turn
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off the visibility for the cube and hit
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I again for another keyframe jump to
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wherever you want the object to appear
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again and mirror the step with two
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keyframes meaning hit it to keyframe it
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while hidden then jump one frame turn on
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the visibility back and keyframe it now
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you have the cube disappearing on the
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mid area
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last but not least is save save your
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file with quick control s pay attention
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to the top Corner over the blender logo
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if there's a star icon there that means
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you're working with unsaved data so Ctrl
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s my dear friend and that's it like and
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share if you still here and see you guys
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next time stay sharp goodbye11018
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