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These are the user uploaded subtitles that are being translated: 1 00:00:00,359 --> 00:00:05,580 today in this video I will share with 2 00:00:03,240 --> 00:00:08,220 you 10 tips that I didn't know in my 3 00:00:05,580 --> 00:00:10,559 early days and now it becomes essential 4 00:00:08,220 --> 00:00:13,080 in my workflow most of them goes around 5 00:00:10,559 --> 00:00:15,320 modeling techniques so let's see what we 6 00:00:13,080 --> 00:00:15,320 have 7 00:00:16,859 --> 00:00:22,080 first tip for today is controlling your 8 00:00:19,500 --> 00:00:24,960 bevel usually when we have any Edge to 9 00:00:22,080 --> 00:00:27,180 Bevel we select it hit Ctrl B and with 10 00:00:24,960 --> 00:00:29,460 the mouse wheel we can increase the subs 11 00:00:27,180 --> 00:00:32,099 on the bevel curve and with moving our 12 00:00:29,460 --> 00:00:34,140 Mouse we can expand the bevel area on 13 00:00:32,099 --> 00:00:36,600 the edge we can also while beveling 14 00:00:34,140 --> 00:00:38,880 press the P key this key flips the 15 00:00:36,600 --> 00:00:40,320 direction of the curve to inside this 16 00:00:38,880 --> 00:00:42,360 will help you smooth your work 17 00:00:40,320 --> 00:00:44,820 especially with classic elements like 18 00:00:42,360 --> 00:00:47,100 wall Trims and columns the bevel will 19 00:00:44,820 --> 00:00:49,379 keep the same profile when you apply it 20 00:00:47,100 --> 00:00:51,360 on another Edge and you can edit that 21 00:00:49,379 --> 00:00:54,660 with the small menu that appears on the 22 00:00:51,360 --> 00:00:57,120 bottom area under the shape value 0.5 23 00:00:54,660 --> 00:00:59,399 would be the norm for the default bevel 24 00:00:57,120 --> 00:01:02,660 the rest are for you to experiment with 25 00:00:59,399 --> 00:01:02,660 it so have fun 26 00:01:03,840 --> 00:01:09,240 second tip we have for today is super 27 00:01:06,479 --> 00:01:11,640 easy with huge effect on your work and 28 00:01:09,240 --> 00:01:13,580 it has to do with Edge direction see if 29 00:01:11,640 --> 00:01:16,860 we have a piece of art like this donut 30 00:01:13,580 --> 00:01:19,500 and want to make it more fabulous we can 31 00:01:16,860 --> 00:01:22,020 select all faces in edit mode hit the 32 00:01:19,500 --> 00:01:24,900 right Mouse button and choose poke faces 33 00:01:22,020 --> 00:01:27,420 then again with the same button menu hit 34 00:01:24,900 --> 00:01:29,640 try stick once and now we get this 35 00:01:27,420 --> 00:01:32,159 topology shape we can achieve better 36 00:01:29,640 --> 00:01:34,799 result with the decimate modifier added 37 00:01:32,159 --> 00:01:37,439 to the shape switch to unsubdivide Tab 38 00:01:34,799 --> 00:01:39,720 and increase the iterations to one with 39 00:01:37,439 --> 00:01:41,579 this result we can open the door to more 40 00:01:39,720 --> 00:01:45,320 options in modeling complex looking 41 00:01:41,579 --> 00:01:45,320 shapes with easy steps 42 00:02:02,280 --> 00:02:06,899 next in line we have Edge sliding I 43 00:02:05,040 --> 00:02:09,119 learned this one from the guru himself 44 00:02:06,899 --> 00:02:12,180 and it was mind-blowing for me at that 45 00:02:09,119 --> 00:02:14,340 time the first step you probably knew if 46 00:02:12,180 --> 00:02:16,860 we choose any Edge and press the G key 47 00:02:14,340 --> 00:02:19,319 twice we can limit the edge movement on 48 00:02:16,860 --> 00:02:21,120 its Direction only but won't let it 49 00:02:19,319 --> 00:02:24,000 cross outside the shape boundaries 50 00:02:21,120 --> 00:02:25,980 however if you press C after that you 51 00:02:24,000 --> 00:02:28,140 can slide The Edge even more and that 52 00:02:25,980 --> 00:02:32,000 can be very useful in making covering 53 00:02:28,140 --> 00:02:32,000 like roofs and many other things 54 00:02:41,280 --> 00:02:45,780 the fourth tip for today is matching 55 00:02:43,680 --> 00:02:48,540 your Loop cuts for each corner of your 56 00:02:45,780 --> 00:02:51,420 shape so on any mesh if you add a cut 57 00:02:48,540 --> 00:02:53,519 with Ctrl R and try to move it the cut 58 00:02:51,420 --> 00:02:56,160 with change to match the corner to 59 00:02:53,519 --> 00:02:58,560 control that we can press either e or F 60 00:02:56,160 --> 00:03:00,840 key to match the cut shape with one of 61 00:02:58,560 --> 00:03:02,879 those Corners that can help you add 62 00:03:00,840 --> 00:03:04,500 parallel cuts on the mesh and work on 63 00:03:02,879 --> 00:03:06,860 them without any further edit to the 64 00:03:04,500 --> 00:03:06,860 edges 65 00:03:19,920 --> 00:03:24,959 next in line we have modeling with 66 00:03:22,019 --> 00:03:28,140 Boolean and let's do an example on that 67 00:03:24,959 --> 00:03:31,200 say we have two cubes we can select the 68 00:03:28,140 --> 00:03:33,720 bottom Cube then add Boolean to it in 69 00:03:31,200 --> 00:03:36,659 the modifier select the top one as the 70 00:03:33,720 --> 00:03:38,340 cut object to view the cut area choose 71 00:03:36,659 --> 00:03:41,040 the top Cube and with the viewport 72 00:03:38,340 --> 00:03:43,500 setting make it display as bounds or 73 00:03:41,040 --> 00:03:46,080 wire from here on you can select the 74 00:03:43,500 --> 00:03:48,720 wired cut object and operate on it with 75 00:03:46,080 --> 00:03:51,180 any modifier you have let's go with the 76 00:03:48,720 --> 00:03:53,340 simple deform first we can twist it 77 00:03:51,180 --> 00:03:55,860 stretch it and change any value 78 00:03:53,340 --> 00:03:58,319 available to get a new result we can 79 00:03:55,860 --> 00:04:00,780 also use the solidify modifier to get 80 00:03:58,319 --> 00:04:02,819 nice shapes for hard surface modeling 81 00:04:00,780 --> 00:04:06,140 and even sci-fi things to throw around 82 00:04:02,819 --> 00:04:06,140 any scene you have 83 00:04:36,960 --> 00:04:42,540 this next tip is essential for beginners 84 00:04:39,720 --> 00:04:44,820 say you have a model any kind of mesh 85 00:04:42,540 --> 00:04:47,580 and you have a set of vertices selected 86 00:04:44,820 --> 00:04:49,680 but you need to work on another part so 87 00:04:47,580 --> 00:04:52,380 before you lose selection how about 88 00:04:49,680 --> 00:04:55,020 saving it you can save selection by 89 00:04:52,380 --> 00:04:57,720 creating a Vertex group so hit the plus 90 00:04:55,020 --> 00:05:00,600 button to add one name it anything in 91 00:04:57,720 --> 00:05:02,940 mind and hit a sign this way you can go 92 00:05:00,600 --> 00:05:04,800 and model any other part then come back 93 00:05:02,940 --> 00:05:07,020 and hit the select button on the group 94 00:05:04,800 --> 00:05:09,440 to highlight the assigned vertices with 95 00:05:07,020 --> 00:05:09,440 these 96 00:05:24,780 --> 00:05:29,639 if you have multiple objects selected 97 00:05:27,419 --> 00:05:31,560 and you want to change a parameter on 98 00:05:29,639 --> 00:05:34,380 all of them together like those four 99 00:05:31,560 --> 00:05:36,960 amps if we select them or and Slide the 100 00:05:34,380 --> 00:05:40,380 size value it will only affect the last 101 00:05:36,960 --> 00:05:42,960 selection however if we hold the ALT key 102 00:05:40,380 --> 00:05:45,180 before we can change any of those values 103 00:05:42,960 --> 00:05:47,940 on all of the lights at once you can 104 00:05:45,180 --> 00:05:50,580 also hold the ALT key then highlight any 105 00:05:47,940 --> 00:05:53,539 value to insert a number there that also 106 00:05:50,580 --> 00:05:53,539 will work for you 107 00:06:16,380 --> 00:06:21,120 next we have the color palette an easy 108 00:06:19,320 --> 00:06:23,699 way to add colors if you suck at 109 00:06:21,120 --> 00:06:25,740 matching it and where to get those one 110 00:06:23,699 --> 00:06:27,900 of the best sights for that is the Adobe 111 00:06:25,740 --> 00:06:29,580 color you can get that and explore the 112 00:06:27,900 --> 00:06:31,940 different palettes and search for the 113 00:06:29,580 --> 00:06:35,160 ones that fits the C nor model you have 114 00:06:31,940 --> 00:06:37,740 once you download some you can open an 115 00:06:35,160 --> 00:06:39,900 image editor on the side drag the image 116 00:06:37,740 --> 00:06:43,220 there then pick and choose from the 117 00:06:39,900 --> 00:06:43,220 colors to fix your work 118 00:06:52,380 --> 00:06:57,780 this next tip is quite awesome say you 119 00:06:55,500 --> 00:07:00,180 have animation in your scene a cube 120 00:06:57,780 --> 00:07:02,819 moving and you want it to disappear at 121 00:07:00,180 --> 00:07:05,220 certain area or time to do that you can 122 00:07:02,819 --> 00:07:06,960 keyframe the visibility on viewport and 123 00:07:05,220 --> 00:07:09,539 render 124 00:07:06,960 --> 00:07:11,940 see here in the layers you have two 125 00:07:09,539 --> 00:07:14,340 icons for visibility and you can add 126 00:07:11,940 --> 00:07:17,699 more from the Restriction toggles up top 127 00:07:14,340 --> 00:07:20,340 now as usual most parameters in blender 128 00:07:17,699 --> 00:07:22,800 are key frameable so we can choose a 129 00:07:20,340 --> 00:07:26,340 time frame and hit I on the visibility 130 00:07:22,800 --> 00:07:28,800 icon then move one frame forward turn 131 00:07:26,340 --> 00:07:31,440 off the visibility for the cube and hit 132 00:07:28,800 --> 00:07:33,599 I again for another keyframe jump to 133 00:07:31,440 --> 00:07:35,340 wherever you want the object to appear 134 00:07:33,599 --> 00:07:38,340 again and mirror the step with two 135 00:07:35,340 --> 00:07:41,580 keyframes meaning hit it to keyframe it 136 00:07:38,340 --> 00:07:44,160 while hidden then jump one frame turn on 137 00:07:41,580 --> 00:07:46,080 the visibility back and keyframe it now 138 00:07:44,160 --> 00:07:48,440 you have the cube disappearing on the 139 00:07:46,080 --> 00:07:48,440 mid area 140 00:08:01,139 --> 00:08:07,199 last but not least is save save your 141 00:08:04,440 --> 00:08:09,479 file with quick control s pay attention 142 00:08:07,199 --> 00:08:12,240 to the top Corner over the blender logo 143 00:08:09,479 --> 00:08:15,240 if there's a star icon there that means 144 00:08:12,240 --> 00:08:18,180 you're working with unsaved data so Ctrl 145 00:08:15,240 --> 00:08:20,699 s my dear friend and that's it like and 146 00:08:18,180 --> 00:08:25,580 share if you still here and see you guys 147 00:08:20,699 --> 00:08:25,580 next time stay sharp goodbye11018

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