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is it hard to add molding and blender
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the answer is no rather actually quite
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easy see if we have this mesh and want
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to add some molding inside we just need
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two things a curve and a mold profile
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which you can either Drew in blender or
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get it online where you can find many of
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those for molding profile from the web
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you can look for dxf files to import
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them directly in blender or for more
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various results search for CAD files and
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switch them to dxf with online
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converters the import menu in blender
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won't have the dxf format by default so
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head to the add-ons in the properties
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and enable the dxf file
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importer now we can get the file we need
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or the one we downloaded in blender
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delete the parts that comes with it
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beside the profile like the name or the
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frame and put it on the side make sure
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the profile origin is on the needed area
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and it's fixed here so we don't need to
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change anything
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now for the mold path or the main curve
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we can select any room maybe go with
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this one on the corner highlight the
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ring Edge on top by holding control and
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selecting each part of it then with
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shift d make a copy of it and finally
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hit P to separate this Edge from the
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main
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mesh this new shape we have is still a
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mesh so name it if you want and convert
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it to curve to get the profile settings
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in the curves geometry tab under bevel
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go for the object option and pick the
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mold profile we imported as the object
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using the Picker or from the list this
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is huge that's what she
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said we need to scale it down a bit most
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the adjustment you do is on the profile
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so make it fit the walls you
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have it seems fitting but the shades on
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it is shifting on some parts like this
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one and and that's because we have an
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extra vertex here which can make it look
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Shady so hold control with X to delete
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it and clean the remaining walls in the
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same
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way now let's import another profile and
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we will use another space to add molding
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to it using the new shape the profile
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origin is assigned to Geometry this
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won't work with us we need to move it to
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the needed corner on the profile which
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is the one on the bottom right so hold
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shift and with the right Mouse button
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move the cursor there then set the
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origin to
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cursor for the curve I will select this
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area the upper Edge ring of it copy it
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with shift d then separate it from the
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main mesh clean any extra dots on the
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shape to not end up with weird shadings
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on the mold and convert it to curve just
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like we did before
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once you're done making the curve go to
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the bevel object in the curve geometry
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and select the
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profile two things to do here scaling
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down the profile to fit and that's in
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object mode but also we need to
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rearrange its sweep cuz now it's
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sweeping on this long Edge and we need
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it to go on the short one along the wall
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so those fixes are done in edit mode for
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the profile curve to rotate the profile
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around its origin in edit mode you can
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use the pivot transforms option the
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cursor one or the active can help you in
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different cases then rotate the profile
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around to get the result you need like
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here I need to rotate it around the Zed
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by 90 that will make it right but the
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straight part should be at top so a
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mirror on the Y should fix it to us this
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way we end up with it on the wall fine
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and
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shine and that's it quite easy once you
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get the feeling of it so do it once or
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twice and you should be fine with
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moldings from now on see you next time
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stay sharp goodbye6942
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