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These are the user uploaded subtitles that are being translated: 1 00:00:00,160 --> 00:00:04,839 is it hard to add molding and blender 2 00:00:02,520 --> 00:00:07,520 the answer is no rather actually quite 3 00:00:04,839 --> 00:00:09,960 easy see if we have this mesh and want 4 00:00:07,520 --> 00:00:13,400 to add some molding inside we just need 5 00:00:09,960 --> 00:00:15,440 two things a curve and a mold profile 6 00:00:13,400 --> 00:00:17,720 which you can either Drew in blender or 7 00:00:15,440 --> 00:00:20,400 get it online where you can find many of 8 00:00:17,720 --> 00:00:22,560 those for molding profile from the web 9 00:00:20,400 --> 00:00:24,880 you can look for dxf files to import 10 00:00:22,560 --> 00:00:27,920 them directly in blender or for more 11 00:00:24,880 --> 00:00:31,160 various results search for CAD files and 12 00:00:27,920 --> 00:00:33,640 switch them to dxf with online 13 00:00:31,160 --> 00:00:36,559 converters the import menu in blender 14 00:00:33,640 --> 00:00:38,480 won't have the dxf format by default so 15 00:00:36,559 --> 00:00:40,879 head to the add-ons in the properties 16 00:00:38,480 --> 00:00:43,640 and enable the dxf file 17 00:00:40,879 --> 00:00:45,719 importer now we can get the file we need 18 00:00:43,640 --> 00:00:47,520 or the one we downloaded in blender 19 00:00:45,719 --> 00:00:49,800 delete the parts that comes with it 20 00:00:47,520 --> 00:00:52,920 beside the profile like the name or the 21 00:00:49,800 --> 00:00:55,840 frame and put it on the side make sure 22 00:00:52,920 --> 00:00:57,840 the profile origin is on the needed area 23 00:00:55,840 --> 00:01:01,280 and it's fixed here so we don't need to 24 00:00:57,840 --> 00:01:01,280 change anything 25 00:01:02,840 --> 00:01:07,439 now for the mold path or the main curve 26 00:01:05,040 --> 00:01:09,240 we can select any room maybe go with 27 00:01:07,439 --> 00:01:11,640 this one on the corner highlight the 28 00:01:09,240 --> 00:01:13,799 ring Edge on top by holding control and 29 00:01:11,640 --> 00:01:16,799 selecting each part of it then with 30 00:01:13,799 --> 00:01:19,240 shift d make a copy of it and finally 31 00:01:16,799 --> 00:01:20,280 hit P to separate this Edge from the 32 00:01:19,240 --> 00:01:23,079 main 33 00:01:20,280 --> 00:01:26,040 mesh this new shape we have is still a 34 00:01:23,079 --> 00:01:30,439 mesh so name it if you want and convert 35 00:01:26,040 --> 00:01:33,520 it to curve to get the profile settings 36 00:01:30,439 --> 00:01:35,799 in the curves geometry tab under bevel 37 00:01:33,520 --> 00:01:38,560 go for the object option and pick the 38 00:01:35,799 --> 00:01:41,960 mold profile we imported as the object 39 00:01:38,560 --> 00:01:44,880 using the Picker or from the list this 40 00:01:41,960 --> 00:01:47,880 is huge that's what she 41 00:01:44,880 --> 00:01:50,399 said we need to scale it down a bit most 42 00:01:47,880 --> 00:01:53,680 the adjustment you do is on the profile 43 00:01:50,399 --> 00:01:56,799 so make it fit the walls you 44 00:01:53,680 --> 00:01:59,200 have it seems fitting but the shades on 45 00:01:56,799 --> 00:02:01,000 it is shifting on some parts like this 46 00:01:59,200 --> 00:02:02,880 one and and that's because we have an 47 00:02:01,000 --> 00:02:05,560 extra vertex here which can make it look 48 00:02:02,880 --> 00:02:07,880 Shady so hold control with X to delete 49 00:02:05,560 --> 00:02:10,280 it and clean the remaining walls in the 50 00:02:07,880 --> 00:02:10,280 same 51 00:02:14,080 --> 00:02:19,400 way now let's import another profile and 52 00:02:17,239 --> 00:02:22,720 we will use another space to add molding 53 00:02:19,400 --> 00:02:25,200 to it using the new shape the profile 54 00:02:22,720 --> 00:02:27,400 origin is assigned to Geometry this 55 00:02:25,200 --> 00:02:29,640 won't work with us we need to move it to 56 00:02:27,400 --> 00:02:32,040 the needed corner on the profile which 57 00:02:29,640 --> 00:02:34,360 is the one on the bottom right so hold 58 00:02:32,040 --> 00:02:36,519 shift and with the right Mouse button 59 00:02:34,360 --> 00:02:39,120 move the cursor there then set the 60 00:02:36,519 --> 00:02:39,120 origin to 61 00:02:41,239 --> 00:02:47,200 cursor for the curve I will select this 62 00:02:44,360 --> 00:02:49,640 area the upper Edge ring of it copy it 63 00:02:47,200 --> 00:02:52,200 with shift d then separate it from the 64 00:02:49,640 --> 00:02:54,480 main mesh clean any extra dots on the 65 00:02:52,200 --> 00:02:57,440 shape to not end up with weird shadings 66 00:02:54,480 --> 00:03:01,040 on the mold and convert it to curve just 67 00:02:57,440 --> 00:03:01,040 like we did before 68 00:03:06,640 --> 00:03:11,480 once you're done making the curve go to 69 00:03:08,799 --> 00:03:14,280 the bevel object in the curve geometry 70 00:03:11,480 --> 00:03:14,280 and select the 71 00:03:15,040 --> 00:03:20,560 profile two things to do here scaling 72 00:03:18,040 --> 00:03:22,680 down the profile to fit and that's in 73 00:03:20,560 --> 00:03:24,799 object mode but also we need to 74 00:03:22,680 --> 00:03:27,120 rearrange its sweep cuz now it's 75 00:03:24,799 --> 00:03:29,439 sweeping on this long Edge and we need 76 00:03:27,120 --> 00:03:32,120 it to go on the short one along the wall 77 00:03:29,439 --> 00:03:35,120 so those fixes are done in edit mode for 78 00:03:32,120 --> 00:03:37,480 the profile curve to rotate the profile 79 00:03:35,120 --> 00:03:40,799 around its origin in edit mode you can 80 00:03:37,480 --> 00:03:43,040 use the pivot transforms option the 81 00:03:40,799 --> 00:03:45,599 cursor one or the active can help you in 82 00:03:43,040 --> 00:03:48,319 different cases then rotate the profile 83 00:03:45,599 --> 00:03:50,519 around to get the result you need like 84 00:03:48,319 --> 00:03:53,360 here I need to rotate it around the Zed 85 00:03:50,519 --> 00:03:55,720 by 90 that will make it right but the 86 00:03:53,360 --> 00:03:58,599 straight part should be at top so a 87 00:03:55,720 --> 00:04:01,159 mirror on the Y should fix it to us this 88 00:03:58,599 --> 00:04:01,920 way we end up with it on the wall fine 89 00:04:01,159 --> 00:04:04,879 and 90 00:04:01,920 --> 00:04:06,720 shine and that's it quite easy once you 91 00:04:04,879 --> 00:04:08,239 get the feeling of it so do it once or 92 00:04:06,720 --> 00:04:11,079 twice and you should be fine with 93 00:04:08,239 --> 00:04:15,079 moldings from now on see you next time 94 00:04:11,079 --> 00:04:15,079 stay sharp goodbye6942

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