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These are the user uploaded subtitles that are being translated: 1 00:00:00,399 --> 00:00:04,160 hi everybody and welcome back to the 2 00:00:03,120 --> 00:00:09,120 channel 3 00:00:04,160 --> 00:00:09,120 we are going to be doing a little bit of 4 00:00:09,200 --> 00:00:13,360 architecture stuff in fact 5 00:00:12,240 --> 00:00:15,839 we're just going to be doing a window 6 00:00:13,360 --> 00:00:17,199 actually um i want to do some windows 7 00:00:15,839 --> 00:00:19,119 i've downloaded some software called 8 00:00:17,199 --> 00:00:21,439 twin motion 9 00:00:19,119 --> 00:00:21,439 um 10 00:00:22,160 --> 00:00:29,279 yeah it's by epic epic games i think 11 00:00:26,080 --> 00:00:32,399 who obviously do unreal engine um so i 12 00:00:29,279 --> 00:00:35,840 want to do a little bit of 13 00:00:32,399 --> 00:00:38,879 um architecture so we're going to 14 00:00:35,840 --> 00:00:40,879 create some windows today 15 00:00:38,879 --> 00:00:42,559 i've had been i've been looking around 16 00:00:40,879 --> 00:00:47,440 just to see 17 00:00:42,559 --> 00:00:47,440 the average sizes of on windows 18 00:00:47,760 --> 00:00:55,360 um and we've got this one 19 00:00:52,079 --> 00:01:00,480 which is um oh 20 00:00:55,360 --> 00:01:03,840 come on 0.1 21 00:01:00,480 --> 00:01:08,640 by 1.8 22 00:01:03,840 --> 00:01:13,520 why isn't that working oh it is 23 00:01:08,640 --> 00:01:16,640 by 1.2 24 00:01:13,520 --> 00:01:17,520 so apparently this is the average size 25 00:01:16,640 --> 00:01:21,360 of a window 26 00:01:17,520 --> 00:01:24,720 i guess like a bay window 27 00:01:21,360 --> 00:01:27,200 double window um 28 00:01:24,720 --> 00:01:27,840 and apparently it's got well let's just 29 00:01:27,200 --> 00:01:30,960 do some 30 00:01:27,840 --> 00:01:34,240 loop cuts in here um 31 00:01:30,960 --> 00:01:34,240 we need 32 00:01:35,119 --> 00:01:41,840 so we're gonna 33 00:01:43,680 --> 00:01:51,680 right so we need one 34 00:01:46,880 --> 00:01:51,680 for four for now 35 00:01:52,840 --> 00:01:58,000 um 36 00:01:55,280 --> 00:01:59,200 oh no not what we need to do um we just 37 00:01:58,000 --> 00:02:02,240 need to come out there 38 00:01:59,200 --> 00:02:06,079 go control a reset scale 39 00:02:02,240 --> 00:02:10,080 go back in select this 40 00:02:06,079 --> 00:02:12,239 phase and the back face and do inset 41 00:02:10,080 --> 00:02:14,959 so this is going to be the framework 42 00:02:12,239 --> 00:02:19,760 around the window 43 00:02:14,959 --> 00:02:23,120 um and then we're going to do 44 00:02:19,760 --> 00:02:24,800 loop cuts again i'm gonna do four loop 45 00:02:23,120 --> 00:02:28,080 cuts 46 00:02:24,800 --> 00:02:28,080 so this one 47 00:02:28,560 --> 00:02:33,120 and this one we're gonna scale in on the 48 00:02:31,680 --> 00:02:36,400 y 49 00:02:33,120 --> 00:02:40,319 um again this is the 50 00:02:36,400 --> 00:02:44,080 framework and this one 51 00:02:40,319 --> 00:02:46,400 and this one we're going to scale in on 52 00:02:44,080 --> 00:02:50,000 the y 53 00:02:46,400 --> 00:02:50,730 like so i think 54 00:02:50,000 --> 00:02:53,760 maybe 55 00:02:50,730 --> 00:02:56,560 [Music] 56 00:02:53,760 --> 00:02:56,560 we need to 57 00:03:00,159 --> 00:03:09,920 scale in on the y to about 58 00:03:05,200 --> 00:03:13,760 there okay and then we can 59 00:03:09,920 --> 00:03:17,200 this window set has got 60 00:03:13,760 --> 00:03:20,080 the so i'm going to select this one 61 00:03:17,200 --> 00:03:21,519 and this one okay we're going to go into 62 00:03:20,080 --> 00:03:25,280 w 63 00:03:21,519 --> 00:03:29,280 and then bridge faces 64 00:03:25,280 --> 00:03:33,120 and then this one and this one 65 00:03:29,280 --> 00:03:36,400 w bridge faces 66 00:03:33,120 --> 00:03:38,190 okay and then up here 67 00:03:36,400 --> 00:03:39,599 we need to do two 68 00:03:38,190 --> 00:03:44,840 [Music] 69 00:03:39,599 --> 00:03:48,000 loop cuts scale on a zed 70 00:03:44,840 --> 00:03:50,000 um there 71 00:03:48,000 --> 00:03:51,760 and then we're just gonna bring that up 72 00:03:50,000 --> 00:03:52,959 to the top 73 00:03:51,760 --> 00:03:55,760 because it looks like there's like a 74 00:03:52,959 --> 00:03:57,680 little small window that 75 00:03:55,760 --> 00:03:59,680 opens up so these two windows open up 76 00:03:57,680 --> 00:04:01,680 and this top window opens up 77 00:03:59,680 --> 00:04:02,799 and then we're just gonna select this 78 00:04:01,680 --> 00:04:05,920 face and 79 00:04:02,799 --> 00:04:10,400 this face and we 80 00:04:05,920 --> 00:04:12,000 are gonna w and bridge faces 81 00:04:10,400 --> 00:04:13,599 i'm gonna bridge faces on this one as 82 00:04:12,000 --> 00:04:18,560 well 83 00:04:13,599 --> 00:04:21,359 so there's our frame work for our window 84 00:04:18,560 --> 00:04:23,919 okay so that was easy enough what we 85 00:04:21,359 --> 00:04:29,120 need to do 86 00:04:23,919 --> 00:04:35,199 now is i'm going to 87 00:04:29,120 --> 00:04:35,199 select four vertices here 88 00:04:35,840 --> 00:04:43,199 then we're going to do control d 89 00:04:39,280 --> 00:04:46,880 on the x shift the 90 00:04:43,199 --> 00:04:50,080 on the x and then we're gonna 91 00:04:46,880 --> 00:04:52,240 fill and then we're gonna pee 92 00:04:50,080 --> 00:04:54,320 by selection and then we can just tab 93 00:04:52,240 --> 00:04:56,400 out and select this on its own so this 94 00:04:54,320 --> 00:05:01,919 is gonna be 95 00:04:56,400 --> 00:05:01,919 the window the framework if you like 96 00:05:02,160 --> 00:05:09,280 um and we're going to do the same 97 00:05:06,320 --> 00:05:10,240 in fact technically if we've done this 98 00:05:09,280 --> 00:05:13,440 right 99 00:05:10,240 --> 00:05:16,080 it should fit that one 100 00:05:13,440 --> 00:05:17,039 now this this will be the test okay so 101 00:05:16,080 --> 00:05:21,600 we're going to shift 102 00:05:17,039 --> 00:05:23,440 the on the y just bring it over 103 00:05:21,600 --> 00:05:25,919 and then we're just going to pull that 104 00:05:23,440 --> 00:05:28,960 in there just to make sure 105 00:05:25,919 --> 00:05:34,240 that it does yeah not bad 106 00:05:28,960 --> 00:05:34,240 not bad let's just align our 107 00:05:34,320 --> 00:05:38,720 um origin to 108 00:05:39,600 --> 00:05:45,919 so we're in the center there okay 109 00:05:42,800 --> 00:05:48,080 this is going to be our windows 110 00:05:45,919 --> 00:05:51,120 and we need to do the same for these but 111 00:05:48,080 --> 00:05:53,919 first of all what we're going to do 112 00:05:51,120 --> 00:05:54,320 is i'm going to let's just delete that 113 00:05:53,919 --> 00:05:56,080 one 114 00:05:54,320 --> 00:05:58,800 because we can just duplicate we can 115 00:05:56,080 --> 00:06:00,240 work on one and then duplicate it 116 00:05:58,800 --> 00:06:01,919 so we're going to select this one i'm 117 00:06:00,240 --> 00:06:04,880 going to select the faces we're going to 118 00:06:01,919 --> 00:06:09,280 extrude on the x 119 00:06:04,880 --> 00:06:09,280 like so so that's going to be 120 00:06:10,000 --> 00:06:13,919 the window what did i say it was not 121 00:06:11,600 --> 00:06:17,919 point 122 00:06:13,919 --> 00:06:21,280 one or something um let's just 123 00:06:17,919 --> 00:06:25,280 object set origin to geometry 124 00:06:21,280 --> 00:06:28,319 let's just bring that back in there 125 00:06:25,280 --> 00:06:28,319 lovely jubbly 126 00:06:29,600 --> 00:06:37,919 if we extrude that 127 00:06:34,080 --> 00:06:41,280 bring out a little bit more because here 128 00:06:37,919 --> 00:06:45,039 again what we need to do is 129 00:06:41,280 --> 00:06:46,400 i know the scales for fine and we need 130 00:06:45,039 --> 00:06:50,560 to select this face 131 00:06:46,400 --> 00:06:54,240 and this face and then we're gonna inset 132 00:06:50,560 --> 00:06:54,240 like so 133 00:06:54,319 --> 00:06:58,479 okay and then again the two faces are 134 00:06:57,440 --> 00:07:02,400 gonna 135 00:06:58,479 --> 00:07:04,720 um w 136 00:07:02,400 --> 00:07:05,840 and we're going to bridge those so this 137 00:07:04,720 --> 00:07:09,280 is going to be like 138 00:07:05,840 --> 00:07:12,960 the the window 139 00:07:09,280 --> 00:07:14,840 um pane 140 00:07:12,960 --> 00:07:16,080 the area where the window goes in the 141 00:07:14,840 --> 00:07:19,840 glass um 142 00:07:16,080 --> 00:07:20,240 i'm going to do is ctrl r and do a loop 143 00:07:19,840 --> 00:07:24,479 cut 144 00:07:20,240 --> 00:07:27,440 and just bring it up to the top there 145 00:07:24,479 --> 00:07:29,280 select faces and do an alt so we can 146 00:07:27,440 --> 00:07:33,199 select all the way around 147 00:07:29,280 --> 00:07:37,039 and then we're going to extrude along 148 00:07:33,199 --> 00:07:40,639 normals so we can just extrude 149 00:07:37,039 --> 00:07:44,800 out so this is like the lip 150 00:07:40,639 --> 00:07:47,160 if you like um and then what we can do 151 00:07:44,800 --> 00:07:48,879 is just select all these along the 152 00:07:47,160 --> 00:07:51,919 outside 153 00:07:48,879 --> 00:07:53,360 and just give it we're not going to use 154 00:07:51,919 --> 00:07:54,639 the bevel tool 155 00:07:53,360 --> 00:07:56,879 but we're just going to give it we're 156 00:07:54,639 --> 00:08:01,280 just going to come back a little bit 157 00:07:56,879 --> 00:08:01,280 to give it that bit of a bevel 158 00:08:01,520 --> 00:08:09,280 and hopefully let's um 159 00:08:04,800 --> 00:08:12,080 i need to go in here and click on cavity 160 00:08:09,280 --> 00:08:12,800 this will you can see all the edges see 161 00:08:12,080 --> 00:08:16,000 what i mean 162 00:08:12,800 --> 00:08:17,039 so if we were to switch it off turn off 163 00:08:16,000 --> 00:08:18,800 cavity 164 00:08:17,039 --> 00:08:21,120 the edges kind of blend in together 165 00:08:18,800 --> 00:08:24,160 either that was just my eyesight 166 00:08:21,120 --> 00:08:26,160 and i'm going to switch on cavity and as 167 00:08:24,160 --> 00:08:29,680 i say i do both 168 00:08:26,160 --> 00:08:30,319 world and screen okay and then what we 169 00:08:29,680 --> 00:08:35,279 can do 170 00:08:30,319 --> 00:08:38,479 is just slot that in 171 00:08:35,279 --> 00:08:40,320 like that so we've got the look a bit of 172 00:08:38,479 --> 00:08:43,039 an edge over it 173 00:08:40,320 --> 00:08:43,839 okay and then i'm quite happy with that 174 00:08:43,039 --> 00:08:46,080 um 175 00:08:43,839 --> 00:08:48,800 what we will need to do is if we just 176 00:08:46,080 --> 00:08:51,120 select all these around the edges 177 00:08:48,800 --> 00:08:53,440 and then just bring it so it's flush 178 00:08:51,120 --> 00:08:56,080 with the inside there 179 00:08:53,440 --> 00:08:56,640 because obviously you need a lock a 180 00:08:56,080 --> 00:09:00,399 locking 181 00:08:56,640 --> 00:09:03,519 mechanism on there um and then 182 00:09:00,399 --> 00:09:06,399 on here we're gonna select or here we're 183 00:09:03,519 --> 00:09:06,399 gonna do a 184 00:09:06,640 --> 00:09:16,720 loop cut and maybe just 185 00:09:11,920 --> 00:09:20,839 bring it forward a bit and then fill 186 00:09:16,720 --> 00:09:23,120 okay so that's kind of like 187 00:09:20,839 --> 00:09:26,480 a window 188 00:09:23,120 --> 00:09:29,920 one um and then we can shift 189 00:09:26,480 --> 00:09:34,839 d on the y and move it 190 00:09:29,920 --> 00:09:37,120 over there just make sure it all fits in 191 00:09:34,839 --> 00:09:38,800 nicely um we're going 192 00:09:37,120 --> 00:09:41,040 to on 193 00:09:38,800 --> 00:09:44,880 [Music] 194 00:09:41,040 --> 00:09:46,399 here this one here let's just go into 195 00:09:44,880 --> 00:09:49,760 edit mode and then 196 00:09:46,399 --> 00:09:53,839 select all these internal ones 197 00:09:49,760 --> 00:09:54,320 and then ctrl r on there and just bring 198 00:09:53,839 --> 00:09:58,240 that 199 00:09:54,320 --> 00:10:02,160 forward and then f to fill 200 00:09:58,240 --> 00:10:05,920 and then up here we're going to 201 00:10:02,160 --> 00:10:10,560 shift d on the y 202 00:10:05,920 --> 00:10:14,079 and then that fits in just nicely 203 00:10:10,560 --> 00:10:16,079 we're going to i don't know if it's 204 00:10:14,079 --> 00:10:18,560 going to work 205 00:10:16,079 --> 00:10:19,360 um i'll tell you what i could do let's 206 00:10:18,560 --> 00:10:23,839 just go 207 00:10:19,360 --> 00:10:23,839 into um 208 00:10:25,040 --> 00:10:33,279 wireframe mode select add odd edit 209 00:10:29,120 --> 00:10:36,399 um vertices and box select 210 00:10:33,279 --> 00:10:39,920 and then we're going to select all those 211 00:10:36,399 --> 00:10:43,120 and then yeah 212 00:10:39,920 --> 00:10:43,120 what we don't want is 213 00:10:45,200 --> 00:10:53,680 alt a box select 214 00:10:49,680 --> 00:10:57,200 and then just bring that up into 215 00:10:53,680 --> 00:11:00,480 there let's just go back into shading to 216 00:10:57,200 --> 00:11:04,079 make sure we're all 217 00:11:00,480 --> 00:11:04,079 it fits nicely 218 00:11:04,560 --> 00:11:10,320 okay and then i'm going to give this 219 00:11:09,120 --> 00:11:12,160 i'm going to just give it a little bit 220 00:11:10,320 --> 00:11:15,279 of a sh color 221 00:11:12,160 --> 00:11:17,839 shading so i'm going to add two 222 00:11:15,279 --> 00:11:19,200 i know it's gonna have one on there um 223 00:11:17,839 --> 00:11:22,399 and this is just gonna be 224 00:11:19,200 --> 00:11:26,160 the plain old um white 225 00:11:22,399 --> 00:11:31,360 color um 226 00:11:26,160 --> 00:11:34,399 let's just go in there okay 227 00:11:31,360 --> 00:11:37,680 and then this one here 228 00:11:34,399 --> 00:11:42,560 i'm just going to go ahead two on here 229 00:11:37,680 --> 00:11:47,519 so one's going to be frame 230 00:11:42,560 --> 00:11:50,560 and the other one's gonna be 231 00:11:47,519 --> 00:11:54,160 glass there we 232 00:11:50,560 --> 00:11:57,920 go because obviously we need a glass 233 00:11:54,160 --> 00:12:01,279 um so i'm happy with the 234 00:11:57,920 --> 00:12:02,800 the white frame and then at the glass 235 00:12:01,279 --> 00:12:07,040 we're going to 236 00:12:02,800 --> 00:12:10,480 change to a mix shader 237 00:12:07,040 --> 00:12:12,880 so the first one is going to be glass 238 00:12:10,480 --> 00:12:14,560 obviously and then the second one's 239 00:12:12,880 --> 00:12:17,279 going to be 240 00:12:14,560 --> 00:12:17,279 transparent 241 00:12:17,600 --> 00:12:25,040 let's have a little lookie and then 242 00:12:21,760 --> 00:12:27,680 if we go into edit 243 00:12:25,040 --> 00:12:29,680 so the frames already got the white on 244 00:12:27,680 --> 00:12:32,399 where the whole thing's got the white on 245 00:12:29,680 --> 00:12:33,760 we just need to assign the glass there 246 00:12:32,399 --> 00:12:37,360 we go 247 00:12:33,760 --> 00:12:40,560 to the glass i'm just gonna 248 00:12:37,360 --> 00:12:44,000 change this to 1.2 249 00:12:40,560 --> 00:12:47,920 and what we can do 250 00:12:44,000 --> 00:12:51,279 is if we select if we select that 251 00:12:47,920 --> 00:12:54,320 we can put the frame 252 00:12:51,279 --> 00:12:54,320 on there 253 00:12:54,800 --> 00:13:02,320 so at least that's got that 254 00:12:58,160 --> 00:13:06,959 and then we need just to add a new one 255 00:13:02,320 --> 00:13:10,399 which is going to be there 256 00:13:06,959 --> 00:13:13,279 um and again just change it to 257 00:13:10,399 --> 00:13:13,279 mix shader 258 00:13:13,760 --> 00:13:19,360 glass transparent 259 00:13:19,680 --> 00:13:24,560 and then if we go into edit we can just 260 00:13:21,920 --> 00:13:28,320 assign that 261 00:13:24,560 --> 00:13:31,360 um we need to do the same 262 00:13:28,320 --> 00:13:34,480 here so we'll just do the 263 00:13:31,360 --> 00:13:37,519 frame we'll just copy that across 264 00:13:34,480 --> 00:13:41,760 and then we just need 265 00:13:37,519 --> 00:13:46,880 okay we just add two white 266 00:13:41,760 --> 00:13:50,560 and glass glass 267 00:13:46,880 --> 00:13:53,760 and frame 268 00:13:50,560 --> 00:13:58,160 just so we're all singing from the same 269 00:13:53,760 --> 00:14:03,120 hem sheet um let's just crank that up 270 00:13:58,160 --> 00:14:07,920 the number three for the faces 271 00:14:03,120 --> 00:14:11,199 and yeah mixed shader again 272 00:14:07,920 --> 00:14:15,360 you know what to do glass 273 00:14:11,199 --> 00:14:19,120 and uh transparent 274 00:14:15,360 --> 00:14:23,040 okay and then let's just assign that 275 00:14:19,120 --> 00:14:24,480 um 1.2 276 00:14:23,040 --> 00:14:27,199 i can't remember if i change that one 277 00:14:24,480 --> 00:14:31,839 here that one's 278 00:14:27,199 --> 00:14:31,839 class is 1.2 279 00:14:31,920 --> 00:14:36,880 and then we need to we do need to add 280 00:14:34,639 --> 00:14:40,639 the glass on this one 281 00:14:36,880 --> 00:14:40,639 um it's a glass 282 00:14:41,120 --> 00:14:45,839 glass i'll just call that frame 283 00:14:49,920 --> 00:14:56,240 okay um just crank that up right that 284 00:14:53,360 --> 00:15:01,199 was already cranked up the glass 285 00:14:56,240 --> 00:15:07,360 uh mix glass 286 00:15:01,199 --> 00:15:12,160 transparent just change it to 1.2 287 00:15:07,360 --> 00:15:14,000 edit mode and then assign the glass on 288 00:15:12,160 --> 00:15:16,959 here 289 00:15:14,000 --> 00:15:18,959 um also what you can do so that's our 290 00:15:16,959 --> 00:15:22,399 that's our window 291 00:15:18,959 --> 00:15:27,040 um what we can 292 00:15:22,399 --> 00:15:32,000 do is 293 00:15:27,040 --> 00:15:32,000 um reset the 294 00:15:32,560 --> 00:15:38,800 where the axis is so we can 295 00:15:35,759 --> 00:15:42,079 object set origin 296 00:15:38,800 --> 00:15:44,880 um to the 3d cursor 297 00:15:42,079 --> 00:15:48,480 so then if you go into the rotate you 298 00:15:44,880 --> 00:15:48,480 can actually rotate the window open 299 00:15:48,720 --> 00:15:51,920 like so and you can do the same on this 300 00:15:50,959 --> 00:15:55,440 one 301 00:15:51,920 --> 00:16:00,800 just put the 3d cursor over there 302 00:15:55,440 --> 00:16:03,519 object set origin origin to 3d cursor 303 00:16:00,800 --> 00:16:05,759 and then obviously the thing is about 304 00:16:03,519 --> 00:16:07,519 these 305 00:16:05,759 --> 00:16:10,079 windows from what i understand is 306 00:16:07,519 --> 00:16:14,079 they've got a piece of framework 307 00:16:10,079 --> 00:16:17,360 um up here but i don't really know 308 00:16:14,079 --> 00:16:18,720 how it all works and then obviously this 309 00:16:17,360 --> 00:16:22,320 one 310 00:16:18,720 --> 00:16:26,240 you can set the origin 311 00:16:22,320 --> 00:16:28,959 3d cursor and then obviously you can 312 00:16:26,240 --> 00:16:30,800 crank that open i mean if you want you 313 00:16:28,959 --> 00:16:32,399 can make these a little bit thinner 314 00:16:30,800 --> 00:16:34,560 you'd obviously have to make the frame a 315 00:16:32,399 --> 00:16:37,600 bit thinner as well 316 00:16:34,560 --> 00:16:40,050 um but yeah there's our windows 317 00:16:37,600 --> 00:16:41,759 um we also need to 318 00:16:40,050 --> 00:16:45,279 [Music] 319 00:16:41,759 --> 00:16:48,839 add in let's just close let's just undo 320 00:16:45,279 --> 00:16:52,320 all that okay 321 00:16:48,839 --> 00:16:57,040 and so 322 00:16:52,320 --> 00:17:00,880 obviously we need some form of 323 00:16:57,040 --> 00:17:03,440 uh block locking mechanism 324 00:17:00,880 --> 00:17:05,839 um someone's gonna start with a cube oh 325 00:17:03,440 --> 00:17:09,439 is there way too big 326 00:17:05,839 --> 00:17:13,120 let's crank that down 327 00:17:09,439 --> 00:17:14,319 and we can let's just go into that one 328 00:17:13,120 --> 00:17:17,520 there 329 00:17:14,319 --> 00:17:20,880 we can make that a lot 330 00:17:17,520 --> 00:17:23,360 thinner like that this is going to be 331 00:17:20,880 --> 00:17:28,319 like a handle 332 00:17:23,360 --> 00:17:28,319 um let's just make that thinner there 333 00:17:28,880 --> 00:17:33,840 and then obviously make it a little bit 334 00:17:31,440 --> 00:17:33,840 longer 335 00:17:35,760 --> 00:17:39,360 i think we may need to make it a little 336 00:17:37,440 --> 00:17:41,760 bit thinner there 337 00:17:39,360 --> 00:17:42,559 and then what we're going to do is going 338 00:17:41,760 --> 00:17:45,600 to edit 339 00:17:42,559 --> 00:17:49,440 ctrl r put a loop 340 00:17:45,600 --> 00:17:52,720 cut in there just so it's 341 00:17:49,440 --> 00:17:53,600 up there and then this bit here number 342 00:17:52,720 --> 00:17:57,280 three 343 00:17:53,600 --> 00:18:00,880 i'm just going to extrude that on the y 344 00:17:57,280 --> 00:18:04,240 like so um 345 00:18:00,880 --> 00:18:07,440 let's just control a and reset 346 00:18:04,240 --> 00:18:07,840 scale because this one here let's put 347 00:18:07,440 --> 00:18:12,320 the 348 00:18:07,840 --> 00:18:15,440 focus on there um edges 349 00:18:12,320 --> 00:18:19,200 select that and that's um control 350 00:18:15,440 --> 00:18:23,760 b for bevel and something like 351 00:18:19,200 --> 00:18:26,799 that and just crank up the segments 352 00:18:23,760 --> 00:18:28,160 just so it's nice and that curve to 353 00:18:26,799 --> 00:18:32,320 probably have to do the same 354 00:18:28,160 --> 00:18:36,400 here ctrl b like 355 00:18:32,320 --> 00:18:38,640 so and then oh god let's just go to town 356 00:18:36,400 --> 00:18:43,840 let's just 357 00:18:38,640 --> 00:18:43,840 crank it up there as well there we go 358 00:18:44,880 --> 00:18:49,760 and then we need some sort of 359 00:18:50,160 --> 00:18:56,480 mechanism here so we're going to just 360 00:18:53,360 --> 00:18:59,520 chuck in a 361 00:18:56,480 --> 00:19:01,039 cylinder let's chuck in the cylinder 362 00:18:59,520 --> 00:19:04,160 here 363 00:19:01,039 --> 00:19:05,600 uh where is the sun oh that's big big 364 00:19:04,160 --> 00:19:09,200 cylinder 365 00:19:05,600 --> 00:19:12,880 let's rotate on 366 00:19:09,200 --> 00:19:16,640 y 90 let's scale that 367 00:19:12,880 --> 00:19:19,120 puppy down and then just line it up to 368 00:19:16,640 --> 00:19:25,840 the center there 369 00:19:19,120 --> 00:19:25,840 up to there 370 00:19:25,919 --> 00:19:32,480 yeah that looks that looks okay 371 00:19:29,120 --> 00:19:36,080 and then on this bit we need 372 00:19:32,480 --> 00:19:40,480 a a a um 373 00:19:36,080 --> 00:19:43,919 a cube let's do a cube scale that 374 00:19:40,480 --> 00:19:47,120 down and i think 375 00:19:43,919 --> 00:19:52,080 basically it needs to be like 376 00:19:47,120 --> 00:19:56,000 that let's just scale that down 377 00:19:52,080 --> 00:20:00,480 um it needs to be like that 378 00:19:56,000 --> 00:20:00,480 let's just push it up so it's in 379 00:20:01,280 --> 00:20:06,240 line there like that okay now that's 380 00:20:04,840 --> 00:20:09,600 cool 381 00:20:06,240 --> 00:20:12,400 and then let's just scale that like 382 00:20:09,600 --> 00:20:14,640 that and then just push that underneath 383 00:20:12,400 --> 00:20:18,480 so it's in line there 384 00:20:14,640 --> 00:20:21,919 um i think it's like a little bit longer 385 00:20:18,480 --> 00:20:24,960 than that and we need to go into edit 386 00:20:21,919 --> 00:20:29,520 control r put a couple of 387 00:20:24,960 --> 00:20:32,799 loop cuts in there scale on the z 388 00:20:29,520 --> 00:20:36,640 like so and then these 389 00:20:32,799 --> 00:20:39,570 two edges here we need to just 390 00:20:36,640 --> 00:20:41,600 bring them down i think we need to 391 00:20:39,570 --> 00:20:45,760 [Music] 392 00:20:41,600 --> 00:20:48,159 maybe bring that out a little bit more 393 00:20:45,760 --> 00:20:49,520 um yeah i think we need to bring out a 394 00:20:48,159 --> 00:20:52,640 little bit more 395 00:20:49,520 --> 00:20:52,640 probably something like that 396 00:20:55,280 --> 00:20:58,400 yeah like that i think 397 00:20:58,640 --> 00:21:02,720 so there we've got our locking mechanism 398 00:21:01,679 --> 00:21:06,080 um 399 00:21:02,720 --> 00:21:10,320 i'm looking at the ones on my window 400 00:21:06,080 --> 00:21:13,679 here yeah she looks like there's 401 00:21:10,320 --> 00:21:18,400 one here here so we've got this one 402 00:21:13,679 --> 00:21:22,159 so we need to move it up 403 00:21:18,400 --> 00:21:26,559 and then shift d on the 404 00:21:22,159 --> 00:21:31,120 z so we've got two of them 405 00:21:26,559 --> 00:21:35,120 okay and then we can 406 00:21:31,120 --> 00:21:38,880 shift d on the y 407 00:21:35,120 --> 00:21:42,720 let's just move 408 00:21:38,880 --> 00:21:45,679 that up here and across 409 00:21:42,720 --> 00:21:48,320 and then rotate so we've got one on the 410 00:21:45,679 --> 00:21:48,320 window there 411 00:21:48,720 --> 00:21:53,520 let's just make sure it lines up let's 412 00:21:50,799 --> 00:21:57,520 just focus 413 00:21:53,520 --> 00:22:00,960 like so yeah that's 414 00:21:57,520 --> 00:22:04,240 looking good to me um 415 00:22:00,960 --> 00:22:07,919 and then we need to 416 00:22:04,240 --> 00:22:12,400 select that one that one that one 417 00:22:07,919 --> 00:22:14,880 that one that one oh no not that one 418 00:22:12,400 --> 00:22:14,880 not that 419 00:22:15,440 --> 00:22:22,080 i need to shift d on the y 420 00:22:19,039 --> 00:22:22,080 oh it did it 421 00:22:22,400 --> 00:22:26,640 it bloody well did it let's just select 422 00:22:25,600 --> 00:22:30,960 that 423 00:22:26,640 --> 00:22:34,320 that that that 424 00:22:30,960 --> 00:22:36,880 that shift d 425 00:22:34,320 --> 00:22:36,880 on the y 426 00:22:38,880 --> 00:22:46,720 um and we need to 427 00:22:43,120 --> 00:22:50,159 mirror if that's gonna work on 428 00:22:46,720 --> 00:22:54,320 the uh 429 00:22:50,159 --> 00:22:57,600 not that way and we need to mirror 430 00:22:54,320 --> 00:23:00,640 on the y there we go 431 00:22:57,600 --> 00:23:03,919 cool and then we can just 432 00:23:00,640 --> 00:23:05,200 move them across a little bit and then 433 00:23:03,919 --> 00:23:09,600 we've got our 434 00:23:05,200 --> 00:23:12,159 locks on the window 435 00:23:09,600 --> 00:23:12,960 so there we go there we have it and then 436 00:23:12,159 --> 00:23:17,280 if you want to 437 00:23:12,960 --> 00:23:17,280 open the windows you need to 438 00:23:17,679 --> 00:23:24,720 you will need to um 439 00:23:21,679 --> 00:23:28,559 put the um 440 00:23:24,720 --> 00:23:33,039 3d cursor there object set origin 441 00:23:28,559 --> 00:23:36,159 um origin to 3d cursor 442 00:23:33,039 --> 00:23:41,120 and then you need to do the same on this 443 00:23:36,159 --> 00:23:44,159 one so just come out of there set the 444 00:23:41,120 --> 00:23:47,279 um 3d cursor in the center there 445 00:23:44,159 --> 00:23:51,760 select the lock 446 00:23:47,279 --> 00:23:54,960 object set origin so origin to 3d cursor 447 00:23:51,760 --> 00:23:59,679 and then hopefully when we swing that up 448 00:23:54,960 --> 00:24:03,440 yay we can 449 00:23:59,679 --> 00:24:07,120 no that one didn't work um okay 450 00:24:03,440 --> 00:24:09,760 oh it did work oh that's why 451 00:24:07,120 --> 00:24:09,760 god damn it 452 00:24:10,159 --> 00:24:14,960 okay we need to reset that one to the 453 00:24:13,600 --> 00:24:18,240 geometry 454 00:24:14,960 --> 00:24:20,000 i need to select this 455 00:24:18,240 --> 00:24:21,440 and then select that and then select 456 00:24:20,000 --> 00:24:24,720 object set origin 457 00:24:21,440 --> 00:24:24,720 original 3d cursor 458 00:24:24,799 --> 00:24:32,000 boom and then oh yeah 459 00:24:28,320 --> 00:24:36,960 okay so we need to reset this 460 00:24:32,000 --> 00:24:36,960 back to there set origin 461 00:24:37,360 --> 00:24:44,480 set origin to a 3d cursor 462 00:24:41,039 --> 00:24:44,480 and then we need to 463 00:24:45,440 --> 00:24:52,159 object set origin to 3d 464 00:24:48,880 --> 00:24:54,720 cursor and then we should be able to 465 00:24:52,159 --> 00:24:57,520 open the window and there are the locks 466 00:24:54,720 --> 00:24:57,520 already on there 467 00:24:57,679 --> 00:25:03,360 boom there we go anyway that's the video 468 00:25:01,760 --> 00:25:05,679 for today we're going to be doing a bit 469 00:25:03,360 --> 00:25:08,320 more on this type of thing 470 00:25:05,679 --> 00:25:09,760 um because i say twin motion i want to 471 00:25:08,320 --> 00:25:12,559 see what it's like 472 00:25:09,760 --> 00:25:13,360 so we're just going to build stuff in 473 00:25:12,559 --> 00:25:15,919 here 474 00:25:13,360 --> 00:25:17,200 stuff we're gonna build architectural 475 00:25:15,919 --> 00:25:18,799 stuff and then import it into twin 476 00:25:17,200 --> 00:25:21,919 motion 477 00:25:18,799 --> 00:25:23,840 um and see how we look 478 00:25:21,919 --> 00:25:25,360 um yeah so that's the video for today i 479 00:25:23,840 --> 00:25:27,360 hope you enjoyed it 480 00:25:25,360 --> 00:25:29,600 um don't forget to subscribe to the 481 00:25:27,360 --> 00:25:32,559 channel if you did give us a thumbs up 482 00:25:29,600 --> 00:25:34,320 and hit that notification bell where 483 00:25:32,559 --> 00:25:37,520 you'll see more great videos like 484 00:25:34,320 --> 00:25:42,880 this um so we'll see you on the next 485 00:25:37,520 --> 00:25:42,880 video thanks for watching tada for now31393

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