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These are the user uploaded subtitles that are being translated: 1 00:00:00,030 --> 00:00:04,529 hello there my name is also another 2 00:00:01,949 --> 00:00:07,379 blended daily tip so I'm making I'm 3 00:00:04,529 --> 00:00:11,490 walking with this senior interior scene 4 00:00:07,379 --> 00:00:13,559 here and if you want to watch our the 5 00:00:11,490 --> 00:00:15,900 process of making that into the same you 6 00:00:13,559 --> 00:00:18,210 can just go watch this video here on my 7 00:00:15,900 --> 00:00:19,830 second channel but that's all for today 8 00:00:18,210 --> 00:00:23,220 we're just going to be looking at how to 9 00:00:19,830 --> 00:00:26,039 make these cells rock out our stairs 10 00:00:23,220 --> 00:00:29,640 like this and you can see they curve 11 00:00:26,039 --> 00:00:31,500 here and then kind of flatten here I was 12 00:00:29,640 --> 00:00:33,390 a flat platform here I've been 13 00:00:31,500 --> 00:00:36,270 continuing around yeah so that's what we 14 00:00:33,390 --> 00:00:40,020 are going to be looking at in this part 15 00:00:36,270 --> 00:00:48,920 so a gravel will approach and Alice 16 00:00:40,020 --> 00:00:57,180 first read let me just cut a cube 17 00:00:48,920 --> 00:01:00,109 something like this clean I just like 18 00:00:57,180 --> 00:01:03,570 some small detail like these and death 19 00:01:00,109 --> 00:01:08,040 then we're going to use the array 20 00:01:03,570 --> 00:01:12,270 modifier and it's just use a negative 21 00:01:08,040 --> 00:01:16,650 one then increase the count to as many 22 00:01:12,270 --> 00:01:19,470 as you want and now if you want to carve 23 00:01:16,650 --> 00:01:22,920 are you have to add a curved object a 24 00:01:19,470 --> 00:01:26,939 circle something like this and they I 25 00:01:22,920 --> 00:01:31,380 make sure that your steps are in the 26 00:01:26,939 --> 00:01:33,270 same position as you add the center of 27 00:01:31,380 --> 00:01:35,520 your curve or at the zero point of the 28 00:01:33,270 --> 00:01:38,549 curve I like so so if you upstairs 29 00:01:35,520 --> 00:01:41,579 the steps are around here just select 30 00:01:38,549 --> 00:01:44,579 the curve shift is cursor selected and 31 00:01:41,579 --> 00:01:46,110 then select the steps shift is selection 32 00:01:44,579 --> 00:01:49,860 to cursor to snap them to the pivot 33 00:01:46,110 --> 00:01:52,619 point of our circle and then under the 34 00:01:49,860 --> 00:01:54,509 array add other car modifier and then 35 00:01:52,619 --> 00:01:56,759 select the curve as your object and you 36 00:01:54,509 --> 00:01:59,040 can see now other tips are coming but 37 00:01:56,759 --> 00:02:01,680 they don't really steps because they're 38 00:01:59,040 --> 00:02:04,579 not going anywhere they just flat so 39 00:02:01,680 --> 00:02:11,459 then you can go into the array and 40 00:02:04,579 --> 00:02:13,770 change the Z position relative offset I 41 00:02:11,459 --> 00:02:16,800 like that to make the cows go around 42 00:02:13,770 --> 00:02:19,260 like that you know let me just use a 43 00:02:16,800 --> 00:02:23,459 positive value here I mean also turn on 44 00:02:19,260 --> 00:02:28,190 a shadow cavity and random colors here 45 00:02:23,459 --> 00:02:32,489 so then you can push these up like that 46 00:02:28,190 --> 00:02:35,730 now if you want half of that surface 47 00:02:32,489 --> 00:02:37,709 here a flat point here then have the 48 00:02:35,730 --> 00:02:42,000 stairs continue you can just duplicate 49 00:02:37,709 --> 00:02:44,130 these steps or just use out B make an 50 00:02:42,000 --> 00:02:49,230 instance of this I mean move them on the 51 00:02:44,130 --> 00:02:50,880 Pegasus the x-axis depending on on the 52 00:02:49,230 --> 00:02:52,980 rotation of your object see I may want 53 00:02:50,880 --> 00:02:56,280 you may have to move them on a different 54 00:02:52,980 --> 00:02:57,900 axis than I'm doing so then to kind of 55 00:02:56,280 --> 00:03:03,840 add that break you just have to move 56 00:02:57,900 --> 00:03:06,120 these see I think it's the z-axis 57 00:03:03,840 --> 00:03:09,260 I mean also move them back just so that 58 00:03:06,120 --> 00:03:09,260 I can align them correctly 59 00:03:18,810 --> 00:03:25,300 so what you doing is just making a copy 60 00:03:22,780 --> 00:03:27,250 of our old or the steps and then moving 61 00:03:25,300 --> 00:03:38,770 them around so that you leave one cup 62 00:03:27,250 --> 00:03:41,380 for the flat area like that and now then 63 00:03:38,770 --> 00:03:43,390 for this flat area you can also just use 64 00:03:41,380 --> 00:03:46,830 the same steps here let me just do that 65 00:03:43,390 --> 00:03:46,830 Oh God 66 00:03:52,520 --> 00:04:02,810 and now I can just remove at least said 67 00:03:56,350 --> 00:04:09,080 position and also reduce the current for 68 00:04:02,810 --> 00:04:14,240 this if you have that gap you can just 69 00:04:09,080 --> 00:04:19,310 scale this a beat like that and you can 70 00:04:14,240 --> 00:04:21,140 see how we have those steps so and then 71 00:04:19,310 --> 00:04:24,920 I think about this you can go to it to 72 00:04:21,140 --> 00:04:27,890 the calf after the edit mode of the calf 73 00:04:24,920 --> 00:04:29,270 and I edit the calf and everything will 74 00:04:27,890 --> 00:04:32,210 stay intact 75 00:04:29,270 --> 00:04:37,010 I can also convert this control point to 76 00:04:32,210 --> 00:04:39,800 by hitting V to aligned to chain B - so 77 00:04:37,010 --> 00:04:43,760 that you can easily edit this and you 78 00:04:39,800 --> 00:04:48,860 can let this segment wait 79 00:04:43,760 --> 00:04:50,660 let me delete Paris just first hold you 80 00:04:48,860 --> 00:04:52,880 can delete this event by selecting this 81 00:04:50,660 --> 00:04:58,040 point hit X and then deletes that 82 00:04:52,880 --> 00:04:59,950 segment now maybe that's not a segment 83 00:04:58,040 --> 00:05:03,800 we want to delay because it kind of 84 00:04:59,950 --> 00:05:06,700 misses but let's delete this here rate 85 00:05:03,800 --> 00:05:10,480 that segment now let me just move this 86 00:05:06,700 --> 00:05:10,480 part into position 87 00:05:11,750 --> 00:05:20,360 now you can move these around as you 88 00:05:18,090 --> 00:05:20,360 want 89 00:05:40,260 --> 00:05:44,400 depending on the design of these stairs 90 00:05:42,490 --> 00:05:46,960 you want to have or you want to achieve 91 00:05:44,400 --> 00:05:49,750 you can play around with these control 92 00:05:46,960 --> 00:05:53,760 points are to get what you want and then 93 00:05:49,750 --> 00:05:57,190 you can just add a mirror modifier I 94 00:05:53,760 --> 00:05:59,020 have this as the mirror object how they 95 00:05:57,190 --> 00:06:02,020 covered in their object and they repeat 96 00:05:59,020 --> 00:06:06,940 this for all the other parts of the 97 00:06:02,020 --> 00:06:14,530 stairs so again here and for this as 98 00:06:06,940 --> 00:06:20,860 well and a mirror modifier select this 99 00:06:14,530 --> 00:06:22,750 and you have that those steps and I 100 00:06:20,860 --> 00:06:27,640 remember you can easily edit them any 101 00:06:22,750 --> 00:06:36,190 way you want and see and have them 102 00:06:27,640 --> 00:06:37,750 straight like this yeah so let's see how 103 00:06:36,190 --> 00:06:39,070 thank you for watching I'll see you in 104 00:06:37,750 --> 00:06:41,260 the next video again if you want to 105 00:06:39,070 --> 00:06:43,960 watch the entire process you can go what 106 00:06:41,260 --> 00:06:47,440 this video here and you can see the 107 00:06:43,960 --> 00:06:50,670 other things that I did in the trail how 108 00:06:47,440 --> 00:06:52,750 I did these rails these handles and 109 00:06:50,670 --> 00:06:55,060 maybe in the next step I'll be showing 110 00:06:52,750 --> 00:06:57,580 you how to kind of create these pillars 111 00:06:55,060 --> 00:06:59,710 here but yeah I'm still working on this 112 00:06:57,580 --> 00:07:03,460 working on the materials and everything 113 00:06:59,710 --> 00:07:05,410 so yeah keep an eye out he'll be posting 114 00:07:03,460 --> 00:07:08,940 more tutorials and more time lapses for 115 00:07:05,410 --> 00:07:08,940 this thank you for watching8667

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