All language subtitles for Modeling DOORS AND FRAMES in Blender - Step by Step Tutorial! - English -generated) )
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what's up guys what's up guys justin
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here from the
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cg essentials.com back with another
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blender modeling tutorial for you
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so one of the things i've been noticing
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as i'm going through tutorials on
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blender
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there's not a lot of videos for creating
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things that are fairly common like
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things like windows and doors where
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people actually
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talk so i thought what i'd do is i'd
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start making some tutorials teaching how
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to create those basic architectural
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elements
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there will probably be multiple videos
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on multiple different ways to do things
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there's always a different way to do
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things so we're going to try to come up
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with some videos that are more standard
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that people can use in order to create
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some architectural elements
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so if there is an architectural element
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that you'd like to see feel free to
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leave a comment down below i can't
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promise that i'll get to it but i'll
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definitely be reading those comments
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and looking for ideas in the future now
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let's go ahead and just jump into it
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all right so i thought that i'd start by
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creating a model
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from an image and so i'm going to link
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this image in the notes down below but
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this is a door
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from wikimedia commons meaning anyone
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can download it and use it
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so i will link to this in the notes down
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below but what we're going to do is
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we're going to start by
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importing this image and so the way that
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we need to do that is first of all we
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need to make sure an add-on
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is enabled so we're going to look for
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images
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and we want to make sure that import
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images as planes
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is enabled so then
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you can do a file import images as
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planes
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one thing we want to make sure that we
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do before we do this and i'm going to go
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ahead and delete
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out my default model is we want to go
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into the front view
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before we do that so that this is
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aligned with our camera so we're just
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going to go to file
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import images as planes and we're just
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going to find this image
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so in this case i can click on this
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there's a lot of different things you
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can do
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over here like adjusting the height of
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your plane
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so in this situation for example this is
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going to be probably seven feet tall
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it's pretty standard for a door
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so that's going to be 84 inches high so
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we're just going to type in a value of
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84.
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then we're going to import images as
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planes
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so you can see that this actually
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brought this in along this axis
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which is fine so you could tap the n key
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and then adjust the rotation if you
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wanted this pointing a different
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direction so in this situation for
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example
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i could set this to 90 this to 90 in
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order to get my door
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back to where i was originally looking
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at it from my uh
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from my view from before so you can
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definitely use that in order to
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set your image up but now what we want
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to do is we want to start modeling
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so in this situation i'm going to start
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by adding a plane so i'm going to do a
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shift a
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and add a mesh we're going to make it a
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plane
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and we're going to set the align on our
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plane to view
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that will align this to the view that we
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have selected in here
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and then i'm just going to move this up
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and i'm going to make this
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the same size as my door leaf so i'm
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going to tab into edit mode
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type the 2 key in order to go into line
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select
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i'm going to tap g i'm just going to
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move this over so that it's aligned and
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you may want to think about tapping that
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y key while you have this active just to
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make sure
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that you're moving it along the proper
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axis i'm going to do this again
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right here right so i'm just going to
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select this edge move it down
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and then click and so that's given me
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kind of my basic door
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shape right if i was to rotate out of
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this you can see how my plane
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is aligned with this image and now what
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i want to do
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is i want to start modeling out this
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detail
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so the way that i'm going to do this
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there's a lot of different ways you
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could add this detail
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so i know a lot of people do things with
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images and baking and other things like
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that we can talk about that in a future
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video
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but for now let's just talk about
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detailing this out
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so the way that i'm going to do this is
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i'm going to add some edge loops
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so i'm just going to type control r
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mouse over this and then click
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i'm just going to move this over and i'm
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going to add this edge loop
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right here i'm going to keep adding edge
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loops until i've modeled out
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all of the detail that's in here so ctrl
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r edge loop
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notice how i'm just adding edge loops in
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here
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wherever we would be aligned with these
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panels
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on the door and so i'm also going to
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model the frame
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separately by the way you may be
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wondering what's going on with the frame
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i'm going to model that out separately
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but for now let's just add the rest of
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this detail
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and i'll come back and we can talk about
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it
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all right so we're not really going to
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worry too much about the latch in this
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tutorial
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we could definitely model that out later
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but for right now let's focus on the
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door and the frame
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so what i'm going to do now is i've come
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in here and i've split this up
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into faces right so if i tap three to go
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into face select mode
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i can do a shift click
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and i can start selecting all of these
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faces so what we want to do is we want
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to take these faces
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and we want to select them because we're
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going to extrude them
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right so we're going to take these we're
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going to extrude them back to give this
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a little bit of
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depth so we've got all of these selected
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well now i'm going to hold the middle
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mouse button i'm just going to rotate
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this a little bit so that you can see
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i'm just going to tap the e key to
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extrude this back
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right i'm not going to extrude it back a
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long way i'm just going to extrude it
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back enough
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that you can kind of see the detail in
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here right
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so this is giving this just a little bit
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of depth at the moment
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and so what that's done is that's given
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us a general door
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leaf so if i was to turn this off for
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example
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you can see that this has given us a
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general door leaf but there's a couple
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things we still want to do all right so
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now what we want to do is we want to add
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a little bit of a bevel it doesn't have
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to be too much
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just a bit right so there's a few
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different ways we could do this
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it's really easy for these central
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objects right
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so these objects right here that's
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pretty simple to do
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because all we have to do is just select
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the outside of them right and then
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activate the bevel tool
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so you can just do a control b move your
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mouse
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and eventually it'll start giving you
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this bevel
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so there is a piece in here that i don't
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really like where this is beveling these
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to the inside and adding this additional
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detail
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it's not my favorite thing in the world
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but for what we're doing right here i
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don't think it matters if you guys know
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an easy way to not have that happen
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let me know in the comments down below
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but so beveling these
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is really easy beveling the others is a
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little bit trickier it's not too bad
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though
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i'm going to tab into edit mode on this
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and for me
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all i've been doing is i just use edge
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select mode so i'll click on an edge
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like this one i'll just hold the ctrl
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key and click
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so i'll click to here and then
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i'll click to here because what blender
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does when you select an edge and then
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hold the ctrl key and click
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is it finds the fastest or the shortest
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distance
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between those points right so then i can
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hold shift
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and select this and then do the same
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thing i can just hold ctrl
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and click on these edges so what it's
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doing is just finding the fastest path
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around all of these so hold ctrl click
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hold ctrl click and so it's allowing me
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to select all of that edge geometry
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just by doing that control click and
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finally
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we'll just do a shift click control
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click
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control click so what that's done is
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that's allowed us to select
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all of this geometry i think we've got
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all the edges in here we may be missing
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a little bit over here
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so we'll just make sure that we add
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those as well so now
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all of these edges or most of these
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edges
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are selected so we've got all of these
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selected now we can just do the same
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thing or we do a control b
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to bevel them and bevel those edges and
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so the other thing about this is this is
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kind of beveling these and moving these
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outward
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just a bit so it's kind of moving the
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geometry out a little bit
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00:08:04,720 --> 00:08:08,800
for me again i'm not super worried about
264
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it because all i want this to do is look
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like a door
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however if you are concerned about that
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there may be some other things you need
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to do
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but if i tab into object mode you can
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see how my door looks just fine
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so i'm not going to worry about it too
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much because if i texture this i'm
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probably going to do it
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with just a texture from view anyway and
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so now what we need to do is we need to
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add some thickness
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right and that gets a little bit tricky
278
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just because you can't just take this
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and extrude it
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so you can't just select all of this
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geometry on this side and extrude it
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just because what it's going to do is
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let's say that you were to select
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i'll just take a couple of these faces
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and we'll just do a control select
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across here but if you were to extrude
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these
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notice what this is going to do is this
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is going to make this hollow right you
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don't want this to make this hollow
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so what we're going to do instead is
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we're just going to take the whole thing
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i'm just going to tap a and i'm just
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going to do a shift d
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00:09:01,279 --> 00:09:04,560
to duplicate it so i'm going to move it
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00:09:03,440 --> 00:09:06,480
this direction
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00:09:04,560 --> 00:09:07,760
and i'll just tap the x axis to make
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sure that i'm moving it in the proper
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00:09:07,760 --> 00:09:10,640
direction
300
00:09:08,560 --> 00:09:12,080
so i'm going to move it this way uh
301
00:09:10,640 --> 00:09:12,800
really whatever the thickness of your
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00:09:12,080 --> 00:09:15,600
door is
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00:09:12,800 --> 00:09:16,160
so maybe we'll move this call it two
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00:09:15,600 --> 00:09:18,240
inches
305
00:09:16,160 --> 00:09:19,600
for right now so you can see how now
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00:09:18,240 --> 00:09:20,480
we've got this facing this other
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direction
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00:09:20,480 --> 00:09:25,519
on this duplicate of this object and so
309
00:09:23,600 --> 00:09:28,800
i want to rotate this
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so that the so that the detailing is
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00:09:28,800 --> 00:09:32,720
in on that side and so i'm just going to
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00:09:30,959 --> 00:09:36,959
r
313
00:09:32,720 --> 00:09:39,120
z 180 so i'm just going to rotate that
314
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180 degrees then all we're going to do
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is we're just going to select the edges
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and we're just going to fill between
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them
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00:09:42,959 --> 00:09:46,080
so in order to do that we're just going
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to type 2
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00:09:46,080 --> 00:09:48,880
on our keyboard we're going to select
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00:09:47,680 --> 00:09:50,800
one of these edges we're just going to
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00:09:48,880 --> 00:09:52,320
do that same thing that we did before
323
00:09:50,800 --> 00:09:55,040
so we're going to hold the ctrl key and
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click click
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00:09:55,040 --> 00:10:00,480
click click in order to hold the
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00:09:58,720 --> 00:10:02,000
perimeter or select the perimeter
327
00:10:00,480 --> 00:10:05,279
so i just want to select the edges
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00:10:02,000 --> 00:10:08,320
around the perimeter for both of these
329
00:10:05,279 --> 00:10:10,320
so we'll do a shift click do a control
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click here
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control click here whoops undo
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we want to make sure this is going all
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the way around our perimeter
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00:10:19,360 --> 00:10:23,040
now you can see how i have the edges on
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00:10:21,519 --> 00:10:25,200
both sides of this door
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00:10:23,040 --> 00:10:26,240
selected so what i want to do now that i
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00:10:25,200 --> 00:10:28,079
have these selected
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00:10:26,240 --> 00:10:29,279
so i just want to right click i just
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00:10:28,079 --> 00:10:31,760
want to click on bridge
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00:10:29,279 --> 00:10:33,120
edge loops so what that's going to do is
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00:10:31,760 --> 00:10:34,800
that's going to create a face
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00:10:33,120 --> 00:10:36,320
in between the edges that i have
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00:10:34,800 --> 00:10:38,160
selected so
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00:10:36,320 --> 00:10:39,360
notice how now what i have is i have a
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00:10:38,160 --> 00:10:42,320
solid door
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00:10:39,360 --> 00:10:43,120
with that detailing if i was to tab into
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00:10:42,320 --> 00:10:45,680
object mode
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00:10:43,120 --> 00:10:46,720
you can see how this door looks really
349
00:10:45,680 --> 00:10:48,399
good well now
350
00:10:46,720 --> 00:10:50,720
let's go in here let's model out our
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00:10:48,399 --> 00:10:50,720
frame
352
00:10:51,120 --> 00:10:54,560
so we're going to do the same thing i'm
353
00:10:53,120 --> 00:10:55,040
going to add the frame as a separate
354
00:10:54,560 --> 00:10:57,120
object
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00:10:55,040 --> 00:10:58,839
i like to keep these separate when
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00:10:57,120 --> 00:11:01,600
possible so i'm just going to do a
357
00:10:58,839 --> 00:11:04,800
control whoops i'm going to do a
358
00:11:01,600 --> 00:11:07,680
shift a mesh plane
359
00:11:04,800 --> 00:11:08,720
i'm going to align it with my view and
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00:11:07,680 --> 00:11:10,480
then for this one
361
00:11:08,720 --> 00:11:14,240
i'm going to align this with my door
362
00:11:10,480 --> 00:11:16,800
frame right so
363
00:11:14,240 --> 00:11:18,480
i'm just going to tab into edit mode i'm
364
00:11:16,800 --> 00:11:19,920
just going to move this out
365
00:11:18,480 --> 00:11:21,600
so it's aligned with the outside of my
366
00:11:19,920 --> 00:11:23,680
frame i'll do the same thing
367
00:11:21,600 --> 00:11:24,959
over here there's a few different ways
368
00:11:23,680 --> 00:11:26,640
you could do this actually you could
369
00:11:24,959 --> 00:11:28,320
probably extrude something
370
00:11:26,640 --> 00:11:29,519
as well but we'll go ahead and do it
371
00:11:28,320 --> 00:11:30,160
this way for right now so i'm just going
372
00:11:29,519 --> 00:11:33,519
to move this
373
00:11:30,160 --> 00:11:37,920
up on the z-axis
374
00:11:33,519 --> 00:11:39,440
move this down on the z-axis
375
00:11:37,920 --> 00:11:41,040
and we can align that with the bottom of
376
00:11:39,440 --> 00:11:42,560
our door that should be fine
377
00:11:41,040 --> 00:11:43,680
so now i'm just going to add a couple
378
00:11:42,560 --> 00:11:45,120
more edge loops so i'm going to do a
379
00:11:43,680 --> 00:11:48,160
ctrl r
380
00:11:45,120 --> 00:11:51,120
add an edge loop up here
381
00:11:48,160 --> 00:11:51,120
we'll do a ctrl r
382
00:11:51,839 --> 00:11:55,279
we'll add an edge loop over here notice
383
00:11:53,760 --> 00:11:57,440
how this is actually
384
00:11:55,279 --> 00:11:58,800
snapping to my door which i think is
385
00:11:57,440 --> 00:12:00,480
actually really good
386
00:11:58,800 --> 00:12:02,720
because that means that i'm going to be
387
00:12:00,480 --> 00:12:04,800
aligned when i finalize this
388
00:12:02,720 --> 00:12:06,959
now i'm just going to come in here and i
389
00:12:04,800 --> 00:12:07,920
don't need this piece of geometry in the
390
00:12:06,959 --> 00:12:09,200
middle anymore
391
00:12:07,920 --> 00:12:11,920
so i'm just going to come in here and
392
00:12:09,200 --> 00:12:12,880
i'm just going to delete this edge so
393
00:12:11,920 --> 00:12:16,240
i'm going to click on it
394
00:12:12,880 --> 00:12:17,360
type x and delete edges so what that
395
00:12:16,240 --> 00:12:19,760
should leave me with
396
00:12:17,360 --> 00:12:20,480
is that should leave me with this door
397
00:12:19,760 --> 00:12:22,959
frame
398
00:12:20,480 --> 00:12:25,040
right here well now let's just add a
399
00:12:22,959 --> 00:12:26,720
little bit of detail
400
00:12:25,040 --> 00:12:28,079
to our frame and i don't want to get
401
00:12:26,720 --> 00:12:30,240
super crazy with this
402
00:12:28,079 --> 00:12:32,000
um you could obviously get more crazy i
403
00:12:30,240 --> 00:12:33,200
am just going to add a couple edge loops
404
00:12:32,000 --> 00:12:39,839
in here
405
00:12:33,200 --> 00:12:39,839
in order to generally align
406
00:12:41,360 --> 00:12:44,720
with the detail that's in here
407
00:12:46,000 --> 00:12:49,279
and so we're going to go ahead and call
408
00:12:47,360 --> 00:12:50,959
this good for this door so
409
00:12:49,279 --> 00:12:52,720
you could definitely get more in-depth
410
00:12:50,959 --> 00:12:55,440
you could probably even uh
411
00:12:52,720 --> 00:12:57,279
you could probably even use like a curve
412
00:12:55,440 --> 00:12:58,399
or something to extrude the actual
413
00:12:57,279 --> 00:12:59,920
profile of this
414
00:12:58,399 --> 00:13:01,360
i'm not super worried about this for
415
00:12:59,920 --> 00:13:03,440
right now i just want you to be able to
416
00:13:01,360 --> 00:13:06,959
create a door frame in general
417
00:13:03,440 --> 00:13:08,399
so we're going to start just by
418
00:13:06,959 --> 00:13:11,279
going into face select mode i'm just
419
00:13:08,399 --> 00:13:13,440
going to do a control click
420
00:13:11,279 --> 00:13:15,120
i'm just going to select these faces i'm
421
00:13:13,440 --> 00:13:17,839
just going to extrude them out
422
00:13:15,120 --> 00:13:17,839
just a little bit
423
00:13:19,360 --> 00:13:25,279
and it might help if you kind of rotate
424
00:13:22,320 --> 00:13:25,279
in order to do this
425
00:13:25,600 --> 00:13:31,120
we'll just extrude this one out a little
426
00:13:28,880 --> 00:13:31,120
bit
427
00:13:32,839 --> 00:13:37,360
then
428
00:13:35,600 --> 00:13:39,440
we'll extrude this one out just a little
429
00:13:37,360 --> 00:13:40,880
bit all we're doing is just giving this
430
00:13:39,440 --> 00:13:42,320
a little bit of out and in
431
00:13:40,880 --> 00:13:44,399
right so that's not just a hundred
432
00:13:42,320 --> 00:13:46,000
percent flatten here so i'm not really
433
00:13:44,399 --> 00:13:46,720
worried about too much other than that
434
00:13:46,000 --> 00:13:48,399
right now
435
00:13:46,720 --> 00:13:50,560
and so we've got our frame in here and
436
00:13:48,399 --> 00:13:52,399
for our frame let's say
437
00:13:50,560 --> 00:13:54,320
that we wanted to let's play around with
438
00:13:52,399 --> 00:13:54,959
a bevel modifier so let's just add a
439
00:13:54,320 --> 00:13:57,440
bevel
440
00:13:54,959 --> 00:13:59,680
modifier in here what that's going to do
441
00:13:57,440 --> 00:14:00,480
is that's going to allow you to adjust
442
00:13:59,680 --> 00:14:02,560
the bevel
443
00:14:00,480 --> 00:14:05,040
without you having to do a whole lot in
444
00:14:02,560 --> 00:14:07,680
here so i can just adjust
445
00:14:05,040 --> 00:14:07,680
this bevel
446
00:14:08,399 --> 00:14:12,480
with this modifier so you don't have to
447
00:14:11,680 --> 00:14:14,079
do it this way
448
00:14:12,480 --> 00:14:15,839
but you can see how that gives you a
449
00:14:14,079 --> 00:14:17,360
little bit of extra detail
450
00:14:15,839 --> 00:14:19,040
around the perimeter when you do that
451
00:14:17,360 --> 00:14:20,800
then you can also adjust the number of
452
00:14:19,040 --> 00:14:23,920
segments that are in here
453
00:14:20,800 --> 00:14:25,519
so you can adjust this
454
00:14:23,920 --> 00:14:28,079
really however you want but it just
455
00:14:25,519 --> 00:14:31,440
gives you a little bit more smoothness
456
00:14:28,079 --> 00:14:34,560
to your model when you do this
457
00:14:31,440 --> 00:14:35,600
so let's go ahead and hide our plane and
458
00:14:34,560 --> 00:14:36,079
i'm just going to do the same thing
459
00:14:35,600 --> 00:14:38,160
again
460
00:14:36,079 --> 00:14:39,760
where i'm going to take this i'm going
461
00:14:38,160 --> 00:14:42,079
to tab into object mode
462
00:14:39,760 --> 00:14:43,279
i'm going to type a i'm going to do a
463
00:14:42,079 --> 00:14:46,160
shift d
464
00:14:43,279 --> 00:14:46,160
to duplicate it
465
00:14:47,279 --> 00:14:53,199
we'll rotate it by tapping the r key
466
00:14:51,279 --> 00:14:56,639
and tap z to lock it to this axis and
467
00:14:53,199 --> 00:14:56,639
we'll type in 180.
468
00:14:56,839 --> 00:15:01,120
then we'll just move this and again i
469
00:14:59,360 --> 00:15:05,279
have my snapping on
470
00:15:01,120 --> 00:15:08,399
so that'll help me align right here
471
00:15:05,279 --> 00:15:08,399
and we'll want to make sure
472
00:15:08,959 --> 00:15:15,600
that this is aligned
473
00:15:13,440 --> 00:15:17,279
so we'll make sure to select all of this
474
00:15:15,600 --> 00:15:19,680
use the g key
475
00:15:17,279 --> 00:15:20,639
make sure this is all lined up and i can
476
00:15:19,680 --> 00:15:25,199
probably
477
00:15:20,639 --> 00:15:27,839
actually from top down just select these
478
00:15:25,199 --> 00:15:27,839
this way
479
00:15:28,240 --> 00:15:31,759
and so then we'll just do the same thing
480
00:15:29,839 --> 00:15:32,800
we did before where we'll do a bridge
481
00:15:31,759 --> 00:15:34,800
edge loops
482
00:15:32,800 --> 00:15:36,320
so we'll just select all of these
483
00:15:34,800 --> 00:15:40,959
probably going to turn my door
484
00:15:36,320 --> 00:15:45,120
off for a minute
485
00:15:40,959 --> 00:15:45,120
probably going to hide my bevel as well
486
00:15:49,839 --> 00:15:52,639
all right so now we have our edges
487
00:15:51,279 --> 00:15:54,160
selected we should be able to right
488
00:15:52,639 --> 00:15:54,959
click in here and click on bridge edge
489
00:15:54,160 --> 00:15:57,680
loops
490
00:15:54,959 --> 00:15:59,360
in order to make our frame solid as well
491
00:15:57,680 --> 00:16:00,800
so now if i tab out of this
492
00:15:59,360 --> 00:16:02,720
you can see how i've got a door frame in
493
00:16:00,800 --> 00:16:06,000
here
494
00:16:02,720 --> 00:16:08,320
as well as a door that i can then
495
00:16:06,000 --> 00:16:09,600
add to my models inside of blender we
496
00:16:08,320 --> 00:16:11,120
could talk in the future about how to
497
00:16:09,600 --> 00:16:12,240
add the handle this video is getting a
498
00:16:11,120 --> 00:16:14,240
little bit long
499
00:16:12,240 --> 00:16:16,160
but just in general you can use this in
500
00:16:14,240 --> 00:16:18,160
order to create this door i'd recommend
501
00:16:16,160 --> 00:16:19,839
once you create this door maybe saving
502
00:16:18,160 --> 00:16:22,000
it in a library somewhere
503
00:16:19,839 --> 00:16:23,199
so that you can access it really easily
504
00:16:22,000 --> 00:16:24,639
in the future so that's where i'm going
505
00:16:23,199 --> 00:16:25,519
to end this video leave a comment below
506
00:16:24,639 --> 00:16:27,440
and let me know what you thought was
507
00:16:25,519 --> 00:16:29,120
this helpful to you how do you create
508
00:16:27,440 --> 00:16:30,560
doors in blender i just love having that
509
00:16:29,120 --> 00:16:32,000
conversation with you guys
510
00:16:30,560 --> 00:16:33,680
if you like this video please remember
511
00:16:32,000 --> 00:16:35,120
to click that like button down below
512
00:16:33,680 --> 00:16:36,800
if you're new around here remember to
513
00:16:35,120 --> 00:16:38,639
click that subscribe button for new
514
00:16:36,800 --> 00:16:39,600
blender content every week
515
00:16:38,639 --> 00:16:41,360
if you like what i'm doing in this
516
00:16:39,600 --> 00:16:42,240
channel please consider supporting me on
517
00:16:41,360 --> 00:16:43,680
patreon
518
00:16:42,240 --> 00:16:45,120
so if you're interested in supporting
519
00:16:43,680 --> 00:16:46,320
the show and what i'm doing here make
520
00:16:45,120 --> 00:16:47,600
sure you check out that link in the
521
00:16:46,320 --> 00:16:49,199
notes down below
522
00:16:47,600 --> 00:16:50,959
but in any case thank you so much for
523
00:16:49,199 --> 00:16:52,240
taking the time to watch this i really
524
00:16:50,959 --> 00:16:53,120
appreciate it and i will catch you in
525
00:16:52,240 --> 00:16:55,839
the next video
526
00:16:53,120 --> 00:16:55,839
thanks guys36517
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