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These are the user uploaded subtitles that are being translated: 1 00:00:00,719 --> 00:00:04,960 what's up guys what's up guys justin 2 00:00:03,840 --> 00:00:06,720 here from the 3 00:00:04,960 --> 00:00:08,960 cg essentials.com back with another 4 00:00:06,720 --> 00:00:10,639 blender modeling tutorial for you 5 00:00:08,960 --> 00:00:12,320 so one of the things i've been noticing 6 00:00:10,639 --> 00:00:13,040 as i'm going through tutorials on 7 00:00:12,320 --> 00:00:15,599 blender 8 00:00:13,040 --> 00:00:17,199 there's not a lot of videos for creating 9 00:00:15,599 --> 00:00:18,800 things that are fairly common like 10 00:00:17,199 --> 00:00:19,600 things like windows and doors where 11 00:00:18,800 --> 00:00:21,920 people actually 12 00:00:19,600 --> 00:00:23,920 talk so i thought what i'd do is i'd 13 00:00:21,920 --> 00:00:25,680 start making some tutorials teaching how 14 00:00:23,920 --> 00:00:26,320 to create those basic architectural 15 00:00:25,680 --> 00:00:28,080 elements 16 00:00:26,320 --> 00:00:30,080 there will probably be multiple videos 17 00:00:28,080 --> 00:00:31,920 on multiple different ways to do things 18 00:00:30,080 --> 00:00:33,920 there's always a different way to do 19 00:00:31,920 --> 00:00:36,559 things so we're going to try to come up 20 00:00:33,920 --> 00:00:38,320 with some videos that are more standard 21 00:00:36,559 --> 00:00:40,239 that people can use in order to create 22 00:00:38,320 --> 00:00:42,160 some architectural elements 23 00:00:40,239 --> 00:00:43,600 so if there is an architectural element 24 00:00:42,160 --> 00:00:45,120 that you'd like to see feel free to 25 00:00:43,600 --> 00:00:46,480 leave a comment down below i can't 26 00:00:45,120 --> 00:00:48,399 promise that i'll get to it but i'll 27 00:00:46,480 --> 00:00:50,160 definitely be reading those comments 28 00:00:48,399 --> 00:00:52,239 and looking for ideas in the future now 29 00:00:50,160 --> 00:00:54,320 let's go ahead and just jump into it 30 00:00:52,239 --> 00:00:55,680 all right so i thought that i'd start by 31 00:00:54,320 --> 00:00:57,840 creating a model 32 00:00:55,680 --> 00:00:59,359 from an image and so i'm going to link 33 00:00:57,840 --> 00:01:00,559 this image in the notes down below but 34 00:00:59,359 --> 00:01:02,640 this is a door 35 00:01:00,559 --> 00:01:04,320 from wikimedia commons meaning anyone 36 00:01:02,640 --> 00:01:06,400 can download it and use it 37 00:01:04,320 --> 00:01:07,920 so i will link to this in the notes down 38 00:01:06,400 --> 00:01:08,799 below but what we're going to do is 39 00:01:07,920 --> 00:01:11,200 we're going to start by 40 00:01:08,799 --> 00:01:12,479 importing this image and so the way that 41 00:01:11,200 --> 00:01:14,320 we need to do that is first of all we 42 00:01:12,479 --> 00:01:16,560 need to make sure an add-on 43 00:01:14,320 --> 00:01:18,320 is enabled so we're going to look for 44 00:01:16,560 --> 00:01:19,920 images 45 00:01:18,320 --> 00:01:21,439 and we want to make sure that import 46 00:01:19,920 --> 00:01:24,880 images as planes 47 00:01:21,439 --> 00:01:27,360 is enabled so then 48 00:01:24,880 --> 00:01:27,920 you can do a file import images as 49 00:01:27,360 --> 00:01:29,119 planes 50 00:01:27,920 --> 00:01:30,799 one thing we want to make sure that we 51 00:01:29,119 --> 00:01:32,000 do before we do this and i'm going to go 52 00:01:30,799 --> 00:01:34,079 ahead and delete 53 00:01:32,000 --> 00:01:35,439 out my default model is we want to go 54 00:01:34,079 --> 00:01:37,280 into the front view 55 00:01:35,439 --> 00:01:39,280 before we do that so that this is 56 00:01:37,280 --> 00:01:40,560 aligned with our camera so we're just 57 00:01:39,280 --> 00:01:43,759 going to go to file 58 00:01:40,560 --> 00:01:45,040 import images as planes and we're just 59 00:01:43,759 --> 00:01:46,399 going to find this image 60 00:01:45,040 --> 00:01:47,520 so in this case i can click on this 61 00:01:46,399 --> 00:01:48,079 there's a lot of different things you 62 00:01:47,520 --> 00:01:51,439 can do 63 00:01:48,079 --> 00:01:52,320 over here like adjusting the height of 64 00:01:51,439 --> 00:01:54,399 your plane 65 00:01:52,320 --> 00:01:55,920 so in this situation for example this is 66 00:01:54,399 --> 00:01:57,360 going to be probably seven feet tall 67 00:01:55,920 --> 00:02:00,719 it's pretty standard for a door 68 00:01:57,360 --> 00:02:01,840 so that's going to be 84 inches high so 69 00:02:00,719 --> 00:02:03,040 we're just going to type in a value of 70 00:02:01,840 --> 00:02:04,719 84. 71 00:02:03,040 --> 00:02:07,119 then we're going to import images as 72 00:02:04,719 --> 00:02:08,399 planes 73 00:02:07,119 --> 00:02:10,399 so you can see that this actually 74 00:02:08,399 --> 00:02:13,440 brought this in along this axis 75 00:02:10,399 --> 00:02:15,120 which is fine so you could tap the n key 76 00:02:13,440 --> 00:02:16,319 and then adjust the rotation if you 77 00:02:15,120 --> 00:02:17,920 wanted this pointing a different 78 00:02:16,319 --> 00:02:18,640 direction so in this situation for 79 00:02:17,920 --> 00:02:20,959 example 80 00:02:18,640 --> 00:02:22,160 i could set this to 90 this to 90 in 81 00:02:20,959 --> 00:02:24,080 order to get my door 82 00:02:22,160 --> 00:02:26,560 back to where i was originally looking 83 00:02:24,080 --> 00:02:28,480 at it from my uh 84 00:02:26,560 --> 00:02:30,879 from my view from before so you can 85 00:02:28,480 --> 00:02:32,959 definitely use that in order to 86 00:02:30,879 --> 00:02:34,720 set your image up but now what we want 87 00:02:32,959 --> 00:02:36,400 to do is we want to start modeling 88 00:02:34,720 --> 00:02:38,239 so in this situation i'm going to start 89 00:02:36,400 --> 00:02:39,280 by adding a plane so i'm going to do a 90 00:02:38,239 --> 00:02:41,120 shift a 91 00:02:39,280 --> 00:02:42,319 and add a mesh we're going to make it a 92 00:02:41,120 --> 00:02:44,000 plane 93 00:02:42,319 --> 00:02:45,440 and we're going to set the align on our 94 00:02:44,000 --> 00:02:47,760 plane to view 95 00:02:45,440 --> 00:02:48,959 that will align this to the view that we 96 00:02:47,760 --> 00:02:51,840 have selected in here 97 00:02:48,959 --> 00:02:53,120 and then i'm just going to move this up 98 00:02:51,840 --> 00:02:55,200 and i'm going to make this 99 00:02:53,120 --> 00:02:56,720 the same size as my door leaf so i'm 100 00:02:55,200 --> 00:02:59,120 going to tab into edit mode 101 00:02:56,720 --> 00:02:59,760 type the 2 key in order to go into line 102 00:02:59,120 --> 00:03:01,599 select 103 00:02:59,760 --> 00:03:04,080 i'm going to tap g i'm just going to 104 00:03:01,599 --> 00:03:05,519 move this over so that it's aligned and 105 00:03:04,080 --> 00:03:07,599 you may want to think about tapping that 106 00:03:05,519 --> 00:03:08,400 y key while you have this active just to 107 00:03:07,599 --> 00:03:09,920 make sure 108 00:03:08,400 --> 00:03:12,080 that you're moving it along the proper 109 00:03:09,920 --> 00:03:13,280 axis i'm going to do this again 110 00:03:12,080 --> 00:03:15,680 right here right so i'm just going to 111 00:03:13,280 --> 00:03:18,319 select this edge move it down 112 00:03:15,680 --> 00:03:19,599 and then click and so that's given me 113 00:03:18,319 --> 00:03:21,440 kind of my basic door 114 00:03:19,599 --> 00:03:23,440 shape right if i was to rotate out of 115 00:03:21,440 --> 00:03:26,000 this you can see how my plane 116 00:03:23,440 --> 00:03:26,959 is aligned with this image and now what 117 00:03:26,000 --> 00:03:29,360 i want to do 118 00:03:26,959 --> 00:03:30,159 is i want to start modeling out this 119 00:03:29,360 --> 00:03:31,519 detail 120 00:03:30,159 --> 00:03:32,720 so the way that i'm going to do this 121 00:03:31,519 --> 00:03:34,080 there's a lot of different ways you 122 00:03:32,720 --> 00:03:35,760 could add this detail 123 00:03:34,080 --> 00:03:37,599 so i know a lot of people do things with 124 00:03:35,760 --> 00:03:39,120 images and baking and other things like 125 00:03:37,599 --> 00:03:39,840 that we can talk about that in a future 126 00:03:39,120 --> 00:03:42,000 video 127 00:03:39,840 --> 00:03:43,280 but for now let's just talk about 128 00:03:42,000 --> 00:03:44,640 detailing this out 129 00:03:43,280 --> 00:03:46,319 so the way that i'm going to do this is 130 00:03:44,640 --> 00:03:48,400 i'm going to add some edge loops 131 00:03:46,319 --> 00:03:50,080 so i'm just going to type control r 132 00:03:48,400 --> 00:03:51,920 mouse over this and then click 133 00:03:50,080 --> 00:03:53,360 i'm just going to move this over and i'm 134 00:03:51,920 --> 00:03:55,280 going to add this edge loop 135 00:03:53,360 --> 00:03:57,120 right here i'm going to keep adding edge 136 00:03:55,280 --> 00:04:00,560 loops until i've modeled out 137 00:03:57,120 --> 00:04:03,680 all of the detail that's in here so ctrl 138 00:04:00,560 --> 00:04:03,680 r edge loop 139 00:04:03,920 --> 00:04:07,200 notice how i'm just adding edge loops in 140 00:04:05,599 --> 00:04:09,439 here 141 00:04:07,200 --> 00:04:10,400 wherever we would be aligned with these 142 00:04:09,439 --> 00:04:13,519 panels 143 00:04:10,400 --> 00:04:14,799 on the door and so i'm also going to 144 00:04:13,519 --> 00:04:16,320 model the frame 145 00:04:14,799 --> 00:04:17,840 separately by the way you may be 146 00:04:16,320 --> 00:04:20,639 wondering what's going on with the frame 147 00:04:17,840 --> 00:04:24,000 i'm going to model that out separately 148 00:04:20,639 --> 00:04:24,639 but for now let's just add the rest of 149 00:04:24,000 --> 00:04:26,840 this detail 150 00:04:24,639 --> 00:04:28,400 and i'll come back and we can talk about 151 00:04:26,840 --> 00:04:29,759 it 152 00:04:28,400 --> 00:04:31,520 all right so we're not really going to 153 00:04:29,759 --> 00:04:32,400 worry too much about the latch in this 154 00:04:31,520 --> 00:04:34,160 tutorial 155 00:04:32,400 --> 00:04:35,680 we could definitely model that out later 156 00:04:34,160 --> 00:04:37,120 but for right now let's focus on the 157 00:04:35,680 --> 00:04:39,199 door and the frame 158 00:04:37,120 --> 00:04:41,199 so what i'm going to do now is i've come 159 00:04:39,199 --> 00:04:43,600 in here and i've split this up 160 00:04:41,199 --> 00:04:45,199 into faces right so if i tap three to go 161 00:04:43,600 --> 00:04:48,320 into face select mode 162 00:04:45,199 --> 00:04:48,320 i can do a shift click 163 00:04:48,400 --> 00:04:52,400 and i can start selecting all of these 164 00:04:50,720 --> 00:04:57,440 faces so what we want to do is we want 165 00:04:52,400 --> 00:04:59,280 to take these faces 166 00:04:57,440 --> 00:05:01,039 and we want to select them because we're 167 00:04:59,280 --> 00:05:02,639 going to extrude them 168 00:05:01,039 --> 00:05:04,560 right so we're going to take these we're 169 00:05:02,639 --> 00:05:05,440 going to extrude them back to give this 170 00:05:04,560 --> 00:05:09,280 a little bit of 171 00:05:05,440 --> 00:05:10,880 depth so we've got all of these selected 172 00:05:09,280 --> 00:05:12,400 well now i'm going to hold the middle 173 00:05:10,880 --> 00:05:14,160 mouse button i'm just going to rotate 174 00:05:12,400 --> 00:05:16,160 this a little bit so that you can see 175 00:05:14,160 --> 00:05:17,360 i'm just going to tap the e key to 176 00:05:16,160 --> 00:05:18,720 extrude this back 177 00:05:17,360 --> 00:05:20,160 right i'm not going to extrude it back a 178 00:05:18,720 --> 00:05:21,280 long way i'm just going to extrude it 179 00:05:20,160 --> 00:05:23,360 back enough 180 00:05:21,280 --> 00:05:24,639 that you can kind of see the detail in 181 00:05:23,360 --> 00:05:26,320 here right 182 00:05:24,639 --> 00:05:28,240 so this is giving this just a little bit 183 00:05:26,320 --> 00:05:29,759 of depth at the moment 184 00:05:28,240 --> 00:05:31,360 and so what that's done is that's given 185 00:05:29,759 --> 00:05:34,000 us a general door 186 00:05:31,360 --> 00:05:34,639 leaf so if i was to turn this off for 187 00:05:34,000 --> 00:05:36,000 example 188 00:05:34,639 --> 00:05:38,000 you can see that this has given us a 189 00:05:36,000 --> 00:05:40,400 general door leaf but there's a couple 190 00:05:38,000 --> 00:05:42,000 things we still want to do all right so 191 00:05:40,400 --> 00:05:43,759 now what we want to do is we want to add 192 00:05:42,000 --> 00:05:44,560 a little bit of a bevel it doesn't have 193 00:05:43,759 --> 00:05:46,880 to be too much 194 00:05:44,560 --> 00:05:48,000 just a bit right so there's a few 195 00:05:46,880 --> 00:05:50,000 different ways we could do this 196 00:05:48,000 --> 00:05:51,199 it's really easy for these central 197 00:05:50,000 --> 00:05:53,520 objects right 198 00:05:51,199 --> 00:05:54,639 so these objects right here that's 199 00:05:53,520 --> 00:05:59,280 pretty simple to do 200 00:05:54,639 --> 00:05:59,280 because all we have to do is just select 201 00:06:00,400 --> 00:06:05,199 the outside of them right and then 202 00:06:03,840 --> 00:06:07,680 activate the bevel tool 203 00:06:05,199 --> 00:06:10,000 so you can just do a control b move your 204 00:06:07,680 --> 00:06:13,520 mouse 205 00:06:10,000 --> 00:06:14,880 and eventually it'll start giving you 206 00:06:13,520 --> 00:06:16,639 this bevel 207 00:06:14,880 --> 00:06:18,400 so there is a piece in here that i don't 208 00:06:16,639 --> 00:06:20,400 really like where this is beveling these 209 00:06:18,400 --> 00:06:21,440 to the inside and adding this additional 210 00:06:20,400 --> 00:06:23,199 detail 211 00:06:21,440 --> 00:06:24,560 it's not my favorite thing in the world 212 00:06:23,199 --> 00:06:26,080 but for what we're doing right here i 213 00:06:24,560 --> 00:06:28,560 don't think it matters if you guys know 214 00:06:26,080 --> 00:06:30,400 an easy way to not have that happen 215 00:06:28,560 --> 00:06:32,000 let me know in the comments down below 216 00:06:30,400 --> 00:06:33,919 but so beveling these 217 00:06:32,000 --> 00:06:35,680 is really easy beveling the others is a 218 00:06:33,919 --> 00:06:36,000 little bit trickier it's not too bad 219 00:06:35,680 --> 00:06:38,560 though 220 00:06:36,000 --> 00:06:39,360 i'm going to tab into edit mode on this 221 00:06:38,560 --> 00:06:41,360 and for me 222 00:06:39,360 --> 00:06:43,520 all i've been doing is i just use edge 223 00:06:41,360 --> 00:06:45,600 select mode so i'll click on an edge 224 00:06:43,520 --> 00:06:48,080 like this one i'll just hold the ctrl 225 00:06:45,600 --> 00:06:51,440 key and click 226 00:06:48,080 --> 00:06:53,120 so i'll click to here and then 227 00:06:51,440 --> 00:06:54,800 i'll click to here because what blender 228 00:06:53,120 --> 00:06:56,479 does when you select an edge and then 229 00:06:54,800 --> 00:06:59,599 hold the ctrl key and click 230 00:06:56,479 --> 00:07:00,319 is it finds the fastest or the shortest 231 00:06:59,599 --> 00:07:02,319 distance 232 00:07:00,319 --> 00:07:03,360 between those points right so then i can 233 00:07:02,319 --> 00:07:05,199 hold shift 234 00:07:03,360 --> 00:07:07,759 and select this and then do the same 235 00:07:05,199 --> 00:07:10,160 thing i can just hold ctrl 236 00:07:07,759 --> 00:07:12,639 and click on these edges so what it's 237 00:07:10,160 --> 00:07:16,880 doing is just finding the fastest path 238 00:07:12,639 --> 00:07:19,759 around all of these so hold ctrl click 239 00:07:16,880 --> 00:07:22,560 hold ctrl click and so it's allowing me 240 00:07:19,759 --> 00:07:25,440 to select all of that edge geometry 241 00:07:22,560 --> 00:07:26,000 just by doing that control click and 242 00:07:25,440 --> 00:07:28,880 finally 243 00:07:26,000 --> 00:07:30,479 we'll just do a shift click control 244 00:07:28,880 --> 00:07:32,319 click 245 00:07:30,479 --> 00:07:33,680 control click so what that's done is 246 00:07:32,319 --> 00:07:35,840 that's allowed us to select 247 00:07:33,680 --> 00:07:37,599 all of this geometry i think we've got 248 00:07:35,840 --> 00:07:39,520 all the edges in here we may be missing 249 00:07:37,599 --> 00:07:41,039 a little bit over here 250 00:07:39,520 --> 00:07:42,960 so we'll just make sure that we add 251 00:07:41,039 --> 00:07:44,560 those as well so now 252 00:07:42,960 --> 00:07:46,160 all of these edges or most of these 253 00:07:44,560 --> 00:07:49,599 edges 254 00:07:46,160 --> 00:07:51,120 are selected so we've got all of these 255 00:07:49,599 --> 00:07:53,039 selected now we can just do the same 256 00:07:51,120 --> 00:07:55,520 thing or we do a control b 257 00:07:53,039 --> 00:07:57,039 to bevel them and bevel those edges and 258 00:07:55,520 --> 00:07:58,639 so the other thing about this is this is 259 00:07:57,039 --> 00:07:59,520 kind of beveling these and moving these 260 00:07:58,639 --> 00:08:02,560 outward 261 00:07:59,520 --> 00:08:04,720 just a bit so it's kind of moving the 262 00:08:02,560 --> 00:08:06,800 geometry out a little bit 263 00:08:04,720 --> 00:08:08,800 for me again i'm not super worried about 264 00:08:06,800 --> 00:08:09,919 it because all i want this to do is look 265 00:08:08,800 --> 00:08:11,919 like a door 266 00:08:09,919 --> 00:08:13,440 however if you are concerned about that 267 00:08:11,919 --> 00:08:13,919 there may be some other things you need 268 00:08:13,440 --> 00:08:16,879 to do 269 00:08:13,919 --> 00:08:18,879 but if i tab into object mode you can 270 00:08:16,879 --> 00:08:20,080 see how my door looks just fine 271 00:08:18,879 --> 00:08:21,520 so i'm not going to worry about it too 272 00:08:20,080 --> 00:08:22,720 much because if i texture this i'm 273 00:08:21,520 --> 00:08:25,120 probably going to do it 274 00:08:22,720 --> 00:08:26,960 with just a texture from view anyway and 275 00:08:25,120 --> 00:08:28,319 so now what we need to do is we need to 276 00:08:26,960 --> 00:08:30,319 add some thickness 277 00:08:28,319 --> 00:08:32,240 right and that gets a little bit tricky 278 00:08:30,319 --> 00:08:33,760 just because you can't just take this 279 00:08:32,240 --> 00:08:36,959 and extrude it 280 00:08:33,760 --> 00:08:39,919 so you can't just select all of this 281 00:08:36,959 --> 00:08:41,839 geometry on this side and extrude it 282 00:08:39,919 --> 00:08:43,200 just because what it's going to do is 283 00:08:41,839 --> 00:08:45,519 let's say that you were to select 284 00:08:43,200 --> 00:08:47,360 i'll just take a couple of these faces 285 00:08:45,519 --> 00:08:48,800 and we'll just do a control select 286 00:08:47,360 --> 00:08:49,440 across here but if you were to extrude 287 00:08:48,800 --> 00:08:50,800 these 288 00:08:49,440 --> 00:08:52,640 notice what this is going to do is this 289 00:08:50,800 --> 00:08:54,399 is going to make this hollow right you 290 00:08:52,640 --> 00:08:56,000 don't want this to make this hollow 291 00:08:54,399 --> 00:08:57,680 so what we're going to do instead is 292 00:08:56,000 --> 00:08:59,600 we're just going to take the whole thing 293 00:08:57,680 --> 00:09:01,279 i'm just going to tap a and i'm just 294 00:08:59,600 --> 00:09:03,440 going to do a shift d 295 00:09:01,279 --> 00:09:04,560 to duplicate it so i'm going to move it 296 00:09:03,440 --> 00:09:06,480 this direction 297 00:09:04,560 --> 00:09:07,760 and i'll just tap the x axis to make 298 00:09:06,480 --> 00:09:08,560 sure that i'm moving it in the proper 299 00:09:07,760 --> 00:09:10,640 direction 300 00:09:08,560 --> 00:09:12,080 so i'm going to move it this way uh 301 00:09:10,640 --> 00:09:12,800 really whatever the thickness of your 302 00:09:12,080 --> 00:09:15,600 door is 303 00:09:12,800 --> 00:09:16,160 so maybe we'll move this call it two 304 00:09:15,600 --> 00:09:18,240 inches 305 00:09:16,160 --> 00:09:19,600 for right now so you can see how now 306 00:09:18,240 --> 00:09:20,480 we've got this facing this other 307 00:09:19,600 --> 00:09:23,600 direction 308 00:09:20,480 --> 00:09:25,519 on this duplicate of this object and so 309 00:09:23,600 --> 00:09:28,800 i want to rotate this 310 00:09:25,519 --> 00:09:30,959 so that the so that the detailing is 311 00:09:28,800 --> 00:09:32,720 in on that side and so i'm just going to 312 00:09:30,959 --> 00:09:36,959 r 313 00:09:32,720 --> 00:09:39,120 z 180 so i'm just going to rotate that 314 00:09:36,959 --> 00:09:40,720 180 degrees then all we're going to do 315 00:09:39,120 --> 00:09:42,399 is we're just going to select the edges 316 00:09:40,720 --> 00:09:42,959 and we're just going to fill between 317 00:09:42,399 --> 00:09:45,200 them 318 00:09:42,959 --> 00:09:46,080 so in order to do that we're just going 319 00:09:45,200 --> 00:09:47,680 to type 2 320 00:09:46,080 --> 00:09:48,880 on our keyboard we're going to select 321 00:09:47,680 --> 00:09:50,800 one of these edges we're just going to 322 00:09:48,880 --> 00:09:52,320 do that same thing that we did before 323 00:09:50,800 --> 00:09:55,040 so we're going to hold the ctrl key and 324 00:09:52,320 --> 00:09:58,720 click click 325 00:09:55,040 --> 00:10:00,480 click click in order to hold the 326 00:09:58,720 --> 00:10:02,000 perimeter or select the perimeter 327 00:10:00,480 --> 00:10:05,279 so i just want to select the edges 328 00:10:02,000 --> 00:10:08,320 around the perimeter for both of these 329 00:10:05,279 --> 00:10:10,320 so we'll do a shift click do a control 330 00:10:08,320 --> 00:10:14,320 click here 331 00:10:10,320 --> 00:10:15,760 control click here whoops undo 332 00:10:14,320 --> 00:10:19,360 we want to make sure this is going all 333 00:10:15,760 --> 00:10:21,519 the way around our perimeter 334 00:10:19,360 --> 00:10:23,040 now you can see how i have the edges on 335 00:10:21,519 --> 00:10:25,200 both sides of this door 336 00:10:23,040 --> 00:10:26,240 selected so what i want to do now that i 337 00:10:25,200 --> 00:10:28,079 have these selected 338 00:10:26,240 --> 00:10:29,279 so i just want to right click i just 339 00:10:28,079 --> 00:10:31,760 want to click on bridge 340 00:10:29,279 --> 00:10:33,120 edge loops so what that's going to do is 341 00:10:31,760 --> 00:10:34,800 that's going to create a face 342 00:10:33,120 --> 00:10:36,320 in between the edges that i have 343 00:10:34,800 --> 00:10:38,160 selected so 344 00:10:36,320 --> 00:10:39,360 notice how now what i have is i have a 345 00:10:38,160 --> 00:10:42,320 solid door 346 00:10:39,360 --> 00:10:43,120 with that detailing if i was to tab into 347 00:10:42,320 --> 00:10:45,680 object mode 348 00:10:43,120 --> 00:10:46,720 you can see how this door looks really 349 00:10:45,680 --> 00:10:48,399 good well now 350 00:10:46,720 --> 00:10:50,720 let's go in here let's model out our 351 00:10:48,399 --> 00:10:50,720 frame 352 00:10:51,120 --> 00:10:54,560 so we're going to do the same thing i'm 353 00:10:53,120 --> 00:10:55,040 going to add the frame as a separate 354 00:10:54,560 --> 00:10:57,120 object 355 00:10:55,040 --> 00:10:58,839 i like to keep these separate when 356 00:10:57,120 --> 00:11:01,600 possible so i'm just going to do a 357 00:10:58,839 --> 00:11:04,800 control whoops i'm going to do a 358 00:11:01,600 --> 00:11:07,680 shift a mesh plane 359 00:11:04,800 --> 00:11:08,720 i'm going to align it with my view and 360 00:11:07,680 --> 00:11:10,480 then for this one 361 00:11:08,720 --> 00:11:14,240 i'm going to align this with my door 362 00:11:10,480 --> 00:11:16,800 frame right so 363 00:11:14,240 --> 00:11:18,480 i'm just going to tab into edit mode i'm 364 00:11:16,800 --> 00:11:19,920 just going to move this out 365 00:11:18,480 --> 00:11:21,600 so it's aligned with the outside of my 366 00:11:19,920 --> 00:11:23,680 frame i'll do the same thing 367 00:11:21,600 --> 00:11:24,959 over here there's a few different ways 368 00:11:23,680 --> 00:11:26,640 you could do this actually you could 369 00:11:24,959 --> 00:11:28,320 probably extrude something 370 00:11:26,640 --> 00:11:29,519 as well but we'll go ahead and do it 371 00:11:28,320 --> 00:11:30,160 this way for right now so i'm just going 372 00:11:29,519 --> 00:11:33,519 to move this 373 00:11:30,160 --> 00:11:37,920 up on the z-axis 374 00:11:33,519 --> 00:11:39,440 move this down on the z-axis 375 00:11:37,920 --> 00:11:41,040 and we can align that with the bottom of 376 00:11:39,440 --> 00:11:42,560 our door that should be fine 377 00:11:41,040 --> 00:11:43,680 so now i'm just going to add a couple 378 00:11:42,560 --> 00:11:45,120 more edge loops so i'm going to do a 379 00:11:43,680 --> 00:11:48,160 ctrl r 380 00:11:45,120 --> 00:11:51,120 add an edge loop up here 381 00:11:48,160 --> 00:11:51,120 we'll do a ctrl r 382 00:11:51,839 --> 00:11:55,279 we'll add an edge loop over here notice 383 00:11:53,760 --> 00:11:57,440 how this is actually 384 00:11:55,279 --> 00:11:58,800 snapping to my door which i think is 385 00:11:57,440 --> 00:12:00,480 actually really good 386 00:11:58,800 --> 00:12:02,720 because that means that i'm going to be 387 00:12:00,480 --> 00:12:04,800 aligned when i finalize this 388 00:12:02,720 --> 00:12:06,959 now i'm just going to come in here and i 389 00:12:04,800 --> 00:12:07,920 don't need this piece of geometry in the 390 00:12:06,959 --> 00:12:09,200 middle anymore 391 00:12:07,920 --> 00:12:11,920 so i'm just going to come in here and 392 00:12:09,200 --> 00:12:12,880 i'm just going to delete this edge so 393 00:12:11,920 --> 00:12:16,240 i'm going to click on it 394 00:12:12,880 --> 00:12:17,360 type x and delete edges so what that 395 00:12:16,240 --> 00:12:19,760 should leave me with 396 00:12:17,360 --> 00:12:20,480 is that should leave me with this door 397 00:12:19,760 --> 00:12:22,959 frame 398 00:12:20,480 --> 00:12:25,040 right here well now let's just add a 399 00:12:22,959 --> 00:12:26,720 little bit of detail 400 00:12:25,040 --> 00:12:28,079 to our frame and i don't want to get 401 00:12:26,720 --> 00:12:30,240 super crazy with this 402 00:12:28,079 --> 00:12:32,000 um you could obviously get more crazy i 403 00:12:30,240 --> 00:12:33,200 am just going to add a couple edge loops 404 00:12:32,000 --> 00:12:39,839 in here 405 00:12:33,200 --> 00:12:39,839 in order to generally align 406 00:12:41,360 --> 00:12:44,720 with the detail that's in here 407 00:12:46,000 --> 00:12:49,279 and so we're going to go ahead and call 408 00:12:47,360 --> 00:12:50,959 this good for this door so 409 00:12:49,279 --> 00:12:52,720 you could definitely get more in-depth 410 00:12:50,959 --> 00:12:55,440 you could probably even uh 411 00:12:52,720 --> 00:12:57,279 you could probably even use like a curve 412 00:12:55,440 --> 00:12:58,399 or something to extrude the actual 413 00:12:57,279 --> 00:12:59,920 profile of this 414 00:12:58,399 --> 00:13:01,360 i'm not super worried about this for 415 00:12:59,920 --> 00:13:03,440 right now i just want you to be able to 416 00:13:01,360 --> 00:13:06,959 create a door frame in general 417 00:13:03,440 --> 00:13:08,399 so we're going to start just by 418 00:13:06,959 --> 00:13:11,279 going into face select mode i'm just 419 00:13:08,399 --> 00:13:13,440 going to do a control click 420 00:13:11,279 --> 00:13:15,120 i'm just going to select these faces i'm 421 00:13:13,440 --> 00:13:17,839 just going to extrude them out 422 00:13:15,120 --> 00:13:17,839 just a little bit 423 00:13:19,360 --> 00:13:25,279 and it might help if you kind of rotate 424 00:13:22,320 --> 00:13:25,279 in order to do this 425 00:13:25,600 --> 00:13:31,120 we'll just extrude this one out a little 426 00:13:28,880 --> 00:13:31,120 bit 427 00:13:32,839 --> 00:13:37,360 then 428 00:13:35,600 --> 00:13:39,440 we'll extrude this one out just a little 429 00:13:37,360 --> 00:13:40,880 bit all we're doing is just giving this 430 00:13:39,440 --> 00:13:42,320 a little bit of out and in 431 00:13:40,880 --> 00:13:44,399 right so that's not just a hundred 432 00:13:42,320 --> 00:13:46,000 percent flatten here so i'm not really 433 00:13:44,399 --> 00:13:46,720 worried about too much other than that 434 00:13:46,000 --> 00:13:48,399 right now 435 00:13:46,720 --> 00:13:50,560 and so we've got our frame in here and 436 00:13:48,399 --> 00:13:52,399 for our frame let's say 437 00:13:50,560 --> 00:13:54,320 that we wanted to let's play around with 438 00:13:52,399 --> 00:13:54,959 a bevel modifier so let's just add a 439 00:13:54,320 --> 00:13:57,440 bevel 440 00:13:54,959 --> 00:13:59,680 modifier in here what that's going to do 441 00:13:57,440 --> 00:14:00,480 is that's going to allow you to adjust 442 00:13:59,680 --> 00:14:02,560 the bevel 443 00:14:00,480 --> 00:14:05,040 without you having to do a whole lot in 444 00:14:02,560 --> 00:14:07,680 here so i can just adjust 445 00:14:05,040 --> 00:14:07,680 this bevel 446 00:14:08,399 --> 00:14:12,480 with this modifier so you don't have to 447 00:14:11,680 --> 00:14:14,079 do it this way 448 00:14:12,480 --> 00:14:15,839 but you can see how that gives you a 449 00:14:14,079 --> 00:14:17,360 little bit of extra detail 450 00:14:15,839 --> 00:14:19,040 around the perimeter when you do that 451 00:14:17,360 --> 00:14:20,800 then you can also adjust the number of 452 00:14:19,040 --> 00:14:23,920 segments that are in here 453 00:14:20,800 --> 00:14:25,519 so you can adjust this 454 00:14:23,920 --> 00:14:28,079 really however you want but it just 455 00:14:25,519 --> 00:14:31,440 gives you a little bit more smoothness 456 00:14:28,079 --> 00:14:34,560 to your model when you do this 457 00:14:31,440 --> 00:14:35,600 so let's go ahead and hide our plane and 458 00:14:34,560 --> 00:14:36,079 i'm just going to do the same thing 459 00:14:35,600 --> 00:14:38,160 again 460 00:14:36,079 --> 00:14:39,760 where i'm going to take this i'm going 461 00:14:38,160 --> 00:14:42,079 to tab into object mode 462 00:14:39,760 --> 00:14:43,279 i'm going to type a i'm going to do a 463 00:14:42,079 --> 00:14:46,160 shift d 464 00:14:43,279 --> 00:14:46,160 to duplicate it 465 00:14:47,279 --> 00:14:53,199 we'll rotate it by tapping the r key 466 00:14:51,279 --> 00:14:56,639 and tap z to lock it to this axis and 467 00:14:53,199 --> 00:14:56,639 we'll type in 180. 468 00:14:56,839 --> 00:15:01,120 then we'll just move this and again i 469 00:14:59,360 --> 00:15:05,279 have my snapping on 470 00:15:01,120 --> 00:15:08,399 so that'll help me align right here 471 00:15:05,279 --> 00:15:08,399 and we'll want to make sure 472 00:15:08,959 --> 00:15:15,600 that this is aligned 473 00:15:13,440 --> 00:15:17,279 so we'll make sure to select all of this 474 00:15:15,600 --> 00:15:19,680 use the g key 475 00:15:17,279 --> 00:15:20,639 make sure this is all lined up and i can 476 00:15:19,680 --> 00:15:25,199 probably 477 00:15:20,639 --> 00:15:27,839 actually from top down just select these 478 00:15:25,199 --> 00:15:27,839 this way 479 00:15:28,240 --> 00:15:31,759 and so then we'll just do the same thing 480 00:15:29,839 --> 00:15:32,800 we did before where we'll do a bridge 481 00:15:31,759 --> 00:15:34,800 edge loops 482 00:15:32,800 --> 00:15:36,320 so we'll just select all of these 483 00:15:34,800 --> 00:15:40,959 probably going to turn my door 484 00:15:36,320 --> 00:15:45,120 off for a minute 485 00:15:40,959 --> 00:15:45,120 probably going to hide my bevel as well 486 00:15:49,839 --> 00:15:52,639 all right so now we have our edges 487 00:15:51,279 --> 00:15:54,160 selected we should be able to right 488 00:15:52,639 --> 00:15:54,959 click in here and click on bridge edge 489 00:15:54,160 --> 00:15:57,680 loops 490 00:15:54,959 --> 00:15:59,360 in order to make our frame solid as well 491 00:15:57,680 --> 00:16:00,800 so now if i tab out of this 492 00:15:59,360 --> 00:16:02,720 you can see how i've got a door frame in 493 00:16:00,800 --> 00:16:06,000 here 494 00:16:02,720 --> 00:16:08,320 as well as a door that i can then 495 00:16:06,000 --> 00:16:09,600 add to my models inside of blender we 496 00:16:08,320 --> 00:16:11,120 could talk in the future about how to 497 00:16:09,600 --> 00:16:12,240 add the handle this video is getting a 498 00:16:11,120 --> 00:16:14,240 little bit long 499 00:16:12,240 --> 00:16:16,160 but just in general you can use this in 500 00:16:14,240 --> 00:16:18,160 order to create this door i'd recommend 501 00:16:16,160 --> 00:16:19,839 once you create this door maybe saving 502 00:16:18,160 --> 00:16:22,000 it in a library somewhere 503 00:16:19,839 --> 00:16:23,199 so that you can access it really easily 504 00:16:22,000 --> 00:16:24,639 in the future so that's where i'm going 505 00:16:23,199 --> 00:16:25,519 to end this video leave a comment below 506 00:16:24,639 --> 00:16:27,440 and let me know what you thought was 507 00:16:25,519 --> 00:16:29,120 this helpful to you how do you create 508 00:16:27,440 --> 00:16:30,560 doors in blender i just love having that 509 00:16:29,120 --> 00:16:32,000 conversation with you guys 510 00:16:30,560 --> 00:16:33,680 if you like this video please remember 511 00:16:32,000 --> 00:16:35,120 to click that like button down below 512 00:16:33,680 --> 00:16:36,800 if you're new around here remember to 513 00:16:35,120 --> 00:16:38,639 click that subscribe button for new 514 00:16:36,800 --> 00:16:39,600 blender content every week 515 00:16:38,639 --> 00:16:41,360 if you like what i'm doing in this 516 00:16:39,600 --> 00:16:42,240 channel please consider supporting me on 517 00:16:41,360 --> 00:16:43,680 patreon 518 00:16:42,240 --> 00:16:45,120 so if you're interested in supporting 519 00:16:43,680 --> 00:16:46,320 the show and what i'm doing here make 520 00:16:45,120 --> 00:16:47,600 sure you check out that link in the 521 00:16:46,320 --> 00:16:49,199 notes down below 522 00:16:47,600 --> 00:16:50,959 but in any case thank you so much for 523 00:16:49,199 --> 00:16:52,240 taking the time to watch this i really 524 00:16:50,959 --> 00:16:53,120 appreciate it and i will catch you in 525 00:16:52,240 --> 00:16:55,839 the next video 526 00:16:53,120 --> 00:16:55,839 thanks guys36517

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