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These are the user uploaded subtitles that are being translated: 1 00:00:00,719 --> 00:00:05,840 in this tutorial we're going to be 2 00:00:02,320 --> 00:00:05,840 making a door in blender 3 00:00:06,560 --> 00:00:10,960 first go into the scene properties and 4 00:00:08,960 --> 00:00:11,840 make sure that your units are based in 5 00:00:10,960 --> 00:00:14,400 metric 6 00:00:11,840 --> 00:00:15,360 then go into front view by pressing 1 on 7 00:00:14,400 --> 00:00:18,240 the numpad 8 00:00:15,360 --> 00:00:19,920 by pressing shift a open up a reference 9 00:00:18,240 --> 00:00:21,279 image that you're going to be using to 10 00:00:19,920 --> 00:00:22,880 model this door 11 00:00:21,279 --> 00:00:24,720 if you want to use the same images 12 00:00:22,880 --> 00:00:26,640 myself you can find that in the 13 00:00:24,720 --> 00:00:28,720 description 14 00:00:26,640 --> 00:00:30,240 select the cube enter edit mode and 15 00:00:28,720 --> 00:00:31,359 click on the x-ray button in the top 16 00:00:30,240 --> 00:00:33,840 right hand corner 17 00:00:31,359 --> 00:00:34,480 select the leftmost edges press g and 18 00:00:33,840 --> 00:00:37,200 then x 19 00:00:34,480 --> 00:00:38,320 to move the vertices inward the height 20 00:00:37,200 --> 00:00:41,040 and width of a door 21 00:00:38,320 --> 00:00:42,879 is about 2 meters by 90 centimeters 22 00:00:41,040 --> 00:00:45,840 which is why it is important to make 23 00:00:42,879 --> 00:00:47,760 sure that your units are correctly set 24 00:00:45,840 --> 00:00:49,760 if you want you can press 3 on the 25 00:00:47,760 --> 00:00:52,079 numpad to move into right mode 26 00:00:49,760 --> 00:00:53,920 select everything and adjust the depth 27 00:00:52,079 --> 00:00:57,039 however in a minute we will be making 28 00:00:53,920 --> 00:00:59,039 changes to this anyway 29 00:00:57,039 --> 00:01:00,559 to make sure that the dimensions are 30 00:00:59,039 --> 00:01:02,079 completely correct you can use the 31 00:01:00,559 --> 00:01:04,960 measure tool in edit mode 32 00:01:02,079 --> 00:01:06,080 here we've got about two meters and on 33 00:01:04,960 --> 00:01:10,080 the width we've got 34 00:01:06,080 --> 00:01:11,840 approximately 90 centimeters so not bad 35 00:01:10,080 --> 00:01:14,159 looking at the door you can see by 36 00:01:11,840 --> 00:01:15,759 drawing horizontal and vertical lines 37 00:01:14,159 --> 00:01:17,520 that you can split the door into 38 00:01:15,759 --> 00:01:18,240 sections and this is what we're going to 39 00:01:17,520 --> 00:01:21,600 replicate 40 00:01:18,240 --> 00:01:24,000 on our model click on the model and then 41 00:01:21,600 --> 00:01:25,520 enter edit mode press ctrl r and then 42 00:01:24,000 --> 00:01:27,520 use the middle mouse button to create 43 00:01:25,520 --> 00:01:29,520 four vertical lines and then again to 44 00:01:27,520 --> 00:01:32,640 create four horizontal lines 45 00:01:29,520 --> 00:01:33,759 you should have this kind of grid we're 46 00:01:32,640 --> 00:01:35,280 going to move the lines 47 00:01:33,759 --> 00:01:37,439 so that we can roughly make out the 48 00:01:35,280 --> 00:01:39,439 outline of the panels on the door 49 00:01:37,439 --> 00:01:40,799 select all of the vertices you created 50 00:01:39,439 --> 00:01:44,920 in that first line 51 00:01:40,799 --> 00:01:48,159 then press g and then z or z followed by 52 00:01:44,920 --> 00:01:50,159 0.275 to move that into position 53 00:01:48,159 --> 00:01:52,640 do the exact same with the bottom set of 54 00:01:50,159 --> 00:01:56,479 vertices except now you're choosing 55 00:01:52,640 --> 00:01:56,479 minus 0.275 56 00:01:57,520 --> 00:02:00,640 next choose the middle lines of vertices 57 00:02:00,000 --> 00:02:09,840 and press 58 00:02:00,640 --> 00:02:11,200 s to scale followed by z and then 0.15 59 00:02:09,840 --> 00:02:13,360 when you are happy with the horizontal 60 00:02:11,200 --> 00:02:14,800 set of lines select the leftmost set of 61 00:02:13,360 --> 00:02:19,360 vertices you created 62 00:02:14,800 --> 00:02:21,599 then press g x and minus 0.05 to move 63 00:02:19,360 --> 00:02:24,239 that into position 64 00:02:21,599 --> 00:02:25,920 then do the exact same for the rightmost 65 00:02:24,239 --> 00:02:31,200 set of vertices you created 66 00:02:25,920 --> 00:02:31,200 except g x and 0.05 67 00:02:34,160 --> 00:02:37,360 then select the middle two lines of 68 00:02:35,760 --> 00:02:41,360 vertices press s 69 00:02:37,360 --> 00:02:43,200 to scale then x and then 0.33 70 00:02:41,360 --> 00:02:45,599 this will make the small little panel in 71 00:02:43,200 --> 00:02:45,599 the middle 72 00:02:48,400 --> 00:02:52,720 on the numpad press three to go into the 73 00:02:50,480 --> 00:02:53,840 right mode and then select the rightmost 74 00:02:52,720 --> 00:02:56,080 set of vertices 75 00:02:53,840 --> 00:02:58,239 and delete them what we're going to do 76 00:02:56,080 --> 00:03:00,239 is use a mirror modifier so that any 77 00:02:58,239 --> 00:03:00,800 changes that we make to one side of the 78 00:03:00,239 --> 00:03:02,879 door 79 00:03:00,800 --> 00:03:04,080 will appear on the other side as well so 80 00:03:02,879 --> 00:03:06,400 go into your modifiers 81 00:03:04,080 --> 00:03:08,720 select mirror and then choose an axis of 82 00:03:06,400 --> 00:03:10,879 y and make sure that clipping is turned 83 00:03:08,720 --> 00:03:10,879 on 84 00:03:13,760 --> 00:03:17,120 we're going to give the door some depth 85 00:03:15,280 --> 00:03:19,519 by selecting all of the vertices 86 00:03:17,120 --> 00:03:20,480 pressing e and then y to extrude along 87 00:03:19,519 --> 00:03:24,720 the y-axis 88 00:03:20,480 --> 00:03:24,720 until it meets its mirror counterpart 89 00:03:25,970 --> 00:03:30,959 [Music] 90 00:03:28,239 --> 00:03:32,000 great now still with edit mode selected 91 00:03:30,959 --> 00:03:34,480 click on the face 92 00:03:32,000 --> 00:03:35,599 select tool and then click on each face 93 00:03:34,480 --> 00:03:39,920 of the panels 94 00:03:35,599 --> 00:03:39,920 pressing x to delete and then faces 95 00:03:41,480 --> 00:03:46,000 [Music] 96 00:03:43,840 --> 00:03:49,040 you should be left with four holes in 97 00:03:46,000 --> 00:03:49,040 the center of your door 98 00:03:51,760 --> 00:03:54,879 we're going to try to build out the four 99 00:03:53,280 --> 00:03:56,400 panels of the door 100 00:03:54,879 --> 00:03:57,920 having a look at the reference image you 101 00:03:56,400 --> 00:03:59,280 can see that there are ridges of the 102 00:03:57,920 --> 00:04:01,840 panel and that's what we're going to try 103 00:03:59,280 --> 00:04:01,840 to recreate 104 00:04:02,400 --> 00:04:06,720 in edit mode with vertex mode selected 105 00:04:05,040 --> 00:04:08,319 click on the face which is closest to 106 00:04:06,720 --> 00:04:15,840 you on one of the panels 107 00:04:08,319 --> 00:04:15,840 then press e then y then 0.015 108 00:04:16,160 --> 00:04:21,759 followed by s to scale by 0.675 109 00:04:21,840 --> 00:04:28,320 then finally scale again pressing z 110 00:04:25,199 --> 00:04:30,720 and 1.3 this will bring a nice 111 00:04:28,320 --> 00:04:32,880 oblong shape to your panel on the 112 00:04:30,720 --> 00:04:34,800 diagonal between the face you created 113 00:04:32,880 --> 00:04:35,919 and the edge of the panel click on 114 00:04:34,800 --> 00:04:37,840 control r 115 00:04:35,919 --> 00:04:40,400 and then use the middle mouse button to 116 00:04:37,840 --> 00:04:43,040 create two edge loops 117 00:04:40,400 --> 00:04:44,639 by holding alt and shift click on the 118 00:04:43,040 --> 00:04:46,479 two edge loops you just created 119 00:04:44,639 --> 00:04:48,400 as well as the middle face we're going 120 00:04:46,479 --> 00:04:53,680 to move these back into the door 121 00:04:48,400 --> 00:04:53,680 so press g then y then 0.01 122 00:04:54,000 --> 00:04:58,400 and then deselect the outermost loop so 123 00:04:56,560 --> 00:05:03,360 you have just two selected 124 00:04:58,400 --> 00:05:04,960 and click on g y and minus 0.01 125 00:05:03,360 --> 00:05:07,280 do the same thing with the second loop 126 00:05:04,960 --> 00:05:12,320 so you are just looking at the third 127 00:05:07,280 --> 00:05:14,960 and choose g y and minus 0.015 128 00:05:12,320 --> 00:05:16,720 and this finishes the basic panel now 129 00:05:14,960 --> 00:05:17,440 all you have to do is the exact same 130 00:05:16,720 --> 00:05:21,440 procedure 131 00:05:17,440 --> 00:05:21,440 for the other three panels so let's do 132 00:05:22,840 --> 00:05:25,840 that 133 00:05:34,400 --> 00:05:38,240 okay with the door finished we're now 134 00:05:36,320 --> 00:05:39,039 going to turn our attention to the door 135 00:05:38,240 --> 00:05:41,759 handle 136 00:05:39,039 --> 00:05:42,080 so first create a cube by pressing shift 137 00:05:41,759 --> 00:05:44,160 a 138 00:05:42,080 --> 00:05:47,039 and then selecting mesh and then cube 139 00:05:44,160 --> 00:05:51,440 press s to scale by 0.1 140 00:05:47,039 --> 00:05:53,520 and then s again followed by x and 0.25 141 00:05:51,440 --> 00:05:55,199 this will create a nice rectangle for 142 00:05:53,520 --> 00:05:57,199 you 143 00:05:55,199 --> 00:05:59,039 go into right mode by pressing 3 on the 144 00:05:57,199 --> 00:06:02,720 numpad then pressing 145 00:05:59,039 --> 00:06:04,800 s to scale followed by y and 0.05 to 146 00:06:02,720 --> 00:06:06,720 reduce the depth of the cube 147 00:06:04,800 --> 00:06:08,720 make sure to rename the object to 148 00:06:06,720 --> 00:06:09,759 something like door handle base or door 149 00:06:08,720 --> 00:06:11,919 handle 150 00:06:09,759 --> 00:06:13,919 talking of the handle let's create that 151 00:06:11,919 --> 00:06:17,280 so create a new cube by pressing 152 00:06:13,919 --> 00:06:20,319 shift a mesh and then cube then pressing 153 00:06:17,280 --> 00:06:25,280 s to scale by 0.01 154 00:06:20,319 --> 00:06:27,600 followed by s z and 0.85 155 00:06:25,280 --> 00:06:29,600 press 3 on the numpad to go into right 156 00:06:27,600 --> 00:06:32,000 view 157 00:06:29,600 --> 00:06:32,720 then click on the leftmost face and 158 00:06:32,000 --> 00:06:35,759 press e 159 00:06:32,720 --> 00:06:39,440 followed by y and minus 0.02 160 00:06:35,759 --> 00:06:39,440 to extrude the handle outwards 161 00:06:43,280 --> 00:06:47,280 from here select the right face then 162 00:06:45,759 --> 00:06:51,120 press e to extrude 163 00:06:47,280 --> 00:06:54,639 x and 0.085 this should make a nice 164 00:06:51,120 --> 00:06:57,680 handle then let's move the handle into a 165 00:06:54,639 --> 00:06:57,680 slightly better position 166 00:06:58,479 --> 00:07:03,840 now let's turn our attention to creating 167 00:07:00,240 --> 00:07:03,840 the lock or the keyhole 168 00:07:03,919 --> 00:07:07,039 to create a cylinder and rotate it by 169 00:07:06,080 --> 00:07:10,720 pressing r 170 00:07:07,039 --> 00:07:11,680 then x and then 90 degrees scale it by 171 00:07:10,720 --> 00:07:14,880 pressing s 172 00:07:11,680 --> 00:07:16,000 and 0.008 and then translate it 173 00:07:14,880 --> 00:07:21,280 downwards by pressing 174 00:07:16,000 --> 00:07:24,080 g then z and minus 0.05 175 00:07:21,280 --> 00:07:30,720 create a cube and scale it by pressing s 176 00:07:24,080 --> 00:07:33,199 and 0.005 177 00:07:30,720 --> 00:07:34,680 we'll translate it again so press g then 178 00:07:33,199 --> 00:07:37,680 z then minus 179 00:07:34,680 --> 00:07:37,680 0.06 180 00:07:39,599 --> 00:07:43,360 in edit mode select the bottom most set 181 00:07:42,240 --> 00:07:47,759 of vertices 182 00:07:43,360 --> 00:07:50,639 and extrude by pressing e and 0.002 183 00:07:47,759 --> 00:07:51,360 we'll scale this inwards so press s but 184 00:07:50,639 --> 00:07:53,840 this time 185 00:07:51,360 --> 00:07:55,759 press shift y so that we don't scale in 186 00:07:53,840 --> 00:07:59,680 the y direction 187 00:07:55,759 --> 00:08:03,599 scale it by 0.8 let's extrude again 188 00:07:59,680 --> 00:08:07,680 so e and 0.002 189 00:08:03,599 --> 00:08:11,560 scale shift y and 0.6 190 00:08:07,680 --> 00:08:14,319 and one more time extrude e 191 00:08:11,560 --> 00:08:18,479 0.001 shift y 192 00:08:14,319 --> 00:08:18,479 for scale and 0.2 193 00:08:20,080 --> 00:08:23,680 when you're happy with that make sure to 194 00:08:22,000 --> 00:08:26,800 move the bottom section 195 00:08:23,680 --> 00:08:28,240 into place 196 00:08:26,800 --> 00:08:30,720 now we're going to create the actual 197 00:08:28,240 --> 00:08:33,120 keyhole so in the topmost cylinder 198 00:08:30,720 --> 00:08:33,919 select face mode and then delete the top 199 00:08:33,120 --> 00:08:36,800 face 200 00:08:33,919 --> 00:08:40,320 go back into vertex mode and select the 201 00:08:36,800 --> 00:08:43,919 edge of vertices around the cylinder 202 00:08:40,320 --> 00:08:45,279 press e to extrude then s and 0.4 to 203 00:08:43,919 --> 00:08:48,800 scale inward 204 00:08:45,279 --> 00:08:52,720 then do it again but scale s x 205 00:08:48,800 --> 00:08:55,279 and 0.4 to make an oval shape 206 00:08:52,720 --> 00:08:55,920 with the oval still selected press e 207 00:08:55,279 --> 00:08:59,760 then y 208 00:08:55,920 --> 00:09:04,080 and 0.005 to extrude inwards 209 00:08:59,760 --> 00:09:04,080 then do it again to just close the face 210 00:09:04,160 --> 00:09:11,040 you can do this a few times as you want 211 00:09:08,640 --> 00:09:12,480 now maneuver the lock into position on 212 00:09:11,040 --> 00:09:14,320 the door handle frame 213 00:09:12,480 --> 00:09:16,320 you can make small adjustments to the 214 00:09:14,320 --> 00:09:17,760 mesh so that it doesn't go through the 215 00:09:16,320 --> 00:09:19,760 door handle if you'd like 216 00:09:17,760 --> 00:09:23,839 however this will be hidden by the door 217 00:09:19,760 --> 00:09:23,839 so it's not too important 218 00:09:26,880 --> 00:09:30,640 in the real world objects are never 219 00:09:28,720 --> 00:09:32,320 completely straight and rigid 220 00:09:30,640 --> 00:09:34,320 so we're going to add a subdivision 221 00:09:32,320 --> 00:09:36,320 modifier to our handle 222 00:09:34,320 --> 00:09:37,760 so it looks a little bit more natural 223 00:09:36,320 --> 00:09:39,120 and a bit more like the reference 224 00:09:37,760 --> 00:09:41,040 picture 225 00:09:39,120 --> 00:09:42,880 so that we can maintain roughly straight 226 00:09:41,040 --> 00:09:44,959 edges with a little bit of rounding 227 00:09:42,880 --> 00:09:47,360 we're going to go into edit mode and 228 00:09:44,959 --> 00:09:50,560 press ctrl r to create edge loops 229 00:09:47,360 --> 00:10:05,839 and slide them to the edges of the mesh 230 00:09:50,560 --> 00:10:05,839 and we'll do that everywhere 231 00:10:06,240 --> 00:10:10,000 it's slightly more difficult with the 232 00:10:08,000 --> 00:10:11,200 mesh of the lock but the principle is 233 00:10:10,000 --> 00:10:14,000 exactly the same 234 00:10:11,200 --> 00:10:15,680 just press ctrl r and move or slide the 235 00:10:14,000 --> 00:10:19,839 edge loops into position 236 00:10:15,680 --> 00:10:19,839 along the mesh lines 237 00:10:22,800 --> 00:10:26,160 when you're happy with all of that 238 00:10:24,399 --> 00:10:26,560 select the door handle base in object 239 00:10:26,160 --> 00:10:28,640 mode 240 00:10:26,560 --> 00:10:30,160 then go down to modifiers and select 241 00:10:28,640 --> 00:10:32,480 subdivision modifier 242 00:10:30,160 --> 00:10:34,560 change the level's viewport to 2 and you 243 00:10:32,480 --> 00:10:37,200 can see the effect that this has had 244 00:10:34,560 --> 00:10:38,640 on the mesh it's rounded it off slightly 245 00:10:37,200 --> 00:10:41,120 let's perform the same thing 246 00:10:38,640 --> 00:10:41,680 on the actual handle and make sure right 247 00:10:41,120 --> 00:10:44,480 clicking 248 00:10:41,680 --> 00:10:44,480 to shade smooth 249 00:10:45,440 --> 00:10:48,320 go down to the lock 250 00:10:49,279 --> 00:10:53,760 add the subdivision modifier put it up 251 00:10:52,320 --> 00:10:55,519 to two 252 00:10:53,760 --> 00:10:57,680 and if there's any problem with the mesh 253 00:10:55,519 --> 00:11:01,839 make sure you add additional edge loops 254 00:10:57,680 --> 00:11:01,839 as i'm doing here 255 00:11:04,560 --> 00:11:09,680 great on this door we have a secondary 256 00:11:08,320 --> 00:11:11,440 lock near the top 257 00:11:09,680 --> 00:11:12,959 so what we're going to do is copy the 258 00:11:11,440 --> 00:11:16,480 one that we've already created 259 00:11:12,959 --> 00:11:16,480 and put a cylinder underneath it 260 00:11:16,720 --> 00:11:20,000 select the lock object and then press 261 00:11:19,120 --> 00:11:29,839 shift d 262 00:11:20,000 --> 00:11:29,839 to move this into position further up 263 00:11:32,720 --> 00:11:36,320 okay so let's create the cylinder base 264 00:11:34,640 --> 00:11:39,519 so create a new cylinder 265 00:11:36,320 --> 00:11:42,560 then r then x then 90 to rotate it 266 00:11:39,519 --> 00:11:43,440 and scale it down until it's roughly the 267 00:11:42,560 --> 00:11:46,800 same size 268 00:11:43,440 --> 00:11:47,600 as the door handle base shift it up by 269 00:11:46,800 --> 00:11:50,720 pressing g 270 00:11:47,600 --> 00:11:53,680 and translating it up and then scale it 271 00:11:50,720 --> 00:11:54,320 along the y axis and move it into 272 00:11:53,680 --> 00:11:57,839 position 273 00:11:54,320 --> 00:11:57,839 with the lock 274 00:12:03,920 --> 00:12:07,839 make sure to select shade smooth on the 275 00:12:05,920 --> 00:12:11,839 cylinder base 276 00:12:07,839 --> 00:12:11,839 and that's it 277 00:12:12,160 --> 00:12:15,440 select all of those objects and then 278 00:12:14,240 --> 00:12:17,440 translate them 279 00:12:15,440 --> 00:12:19,200 onto the mesh of the door so that 280 00:12:17,440 --> 00:12:25,839 they're roughly in line with how you see 281 00:12:19,200 --> 00:12:25,839 them in the reference photo 282 00:12:28,240 --> 00:12:32,320 if you want you can create a door frame 283 00:12:30,399 --> 00:12:34,639 by scaling a new cube 284 00:12:32,320 --> 00:12:37,040 making sure that the size of the frame 285 00:12:34,639 --> 00:12:39,200 is slightly larger than the door itself 286 00:12:37,040 --> 00:12:42,800 on the top and the bottom make sure that 287 00:12:39,200 --> 00:12:42,800 there is a slight overhang 288 00:12:44,639 --> 00:12:47,839 so we're almost done with the modelling 289 00:12:46,399 --> 00:12:49,680 and the last thing we're going to create 290 00:12:47,839 --> 00:12:50,880 are the door hinges and these are just 291 00:12:49,680 --> 00:12:53,839 simple cylinders 292 00:12:50,880 --> 00:12:55,440 so in object mode create a new cylinder 293 00:12:53,839 --> 00:12:57,360 and shrink it down 294 00:12:55,440 --> 00:13:00,160 and then move it into place by using the 295 00:12:57,360 --> 00:13:00,160 translate tool 296 00:13:01,120 --> 00:13:05,040 zooming in let's do some further 297 00:13:02,639 --> 00:13:06,399 manipulation by doing some scaling and 298 00:13:05,040 --> 00:13:08,959 translating until 299 00:13:06,399 --> 00:13:10,320 the cylinder is roughly the same size on 300 00:13:08,959 --> 00:13:13,760 our door as it is 301 00:13:10,320 --> 00:13:14,959 on the reference photo when you're happy 302 00:13:13,760 --> 00:13:17,200 with the size 303 00:13:14,959 --> 00:13:18,320 click on the object and press shift d to 304 00:13:17,200 --> 00:13:20,800 duplicate it 305 00:13:18,320 --> 00:13:21,519 then shift-click to select both objects 306 00:13:20,800 --> 00:13:24,800 and shift d 307 00:13:21,519 --> 00:13:25,760 again to duplicate both hinges at the 308 00:13:24,800 --> 00:13:28,079 same time 309 00:13:25,760 --> 00:13:28,800 we'll do this one more time shift d and 310 00:13:28,079 --> 00:13:31,120 then move 311 00:13:28,800 --> 00:13:35,839 the third hinge down into position at 312 00:13:31,120 --> 00:13:35,839 the lower end of the door 313 00:13:36,320 --> 00:13:39,680 and that's it for the modeling if you 314 00:13:38,000 --> 00:13:40,160 want to see how we apply materials to 315 00:13:39,680 --> 00:13:49,440 the door 316 00:13:40,160 --> 00:13:49,440 make sure to watch the next video21600

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