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These are the user uploaded subtitles that are being translated: 1 00:00:01,120 --> 00:00:06,520 this is an intro kind of on top of my 2 00:00:03,560 --> 00:00:09,200 next intro this will be the end result 3 00:00:06,520 --> 00:00:12,759 that we come up with we're going to go 4 00:00:09,200 --> 00:00:14,920 through this specific add-on aramesh and 5 00:00:12,759 --> 00:00:17,039 we're going to get some results with it 6 00:00:14,920 --> 00:00:19,279 I'm going to show you how to use it to 7 00:00:17,039 --> 00:00:20,840 create a room and we're going to check 8 00:00:19,279 --> 00:00:22,880 out the lighting and different things 9 00:00:20,840 --> 00:00:24,840 we'll put a black body intensity on at 10 00:00:22,880 --> 00:00:27,359 the end to get a little more realistic 11 00:00:24,840 --> 00:00:30,560 look on the lighting and this will kind 12 00:00:27,359 --> 00:00:33,239 of cover the basics on how to erate a 13 00:00:30,560 --> 00:00:35,640 procedural non-destructive room and put 14 00:00:33,239 --> 00:00:38,680 some light in it let's go all right this 15 00:00:35,640 --> 00:00:43,920 is going to be a more in-depth tutorial 16 00:00:38,680 --> 00:00:46,840 on the aramesh okay so I did a short um 17 00:00:43,920 --> 00:00:49,239 just showing a basic Cube and then 18 00:00:46,840 --> 00:00:51,320 snapping a panel window in and cutting 19 00:00:49,239 --> 00:00:53,879 it out with a bullion it was very 20 00:00:51,320 --> 00:00:56,640 rudimentary but it was just meant to be 21 00:00:53,879 --> 00:01:00,600 a quick example cuz you really can't do 22 00:00:56,640 --> 00:01:02,800 a lot in shorts so here we go 23 00:01:00,600 --> 00:01:05,880 if you hide this the window object 24 00:01:02,800 --> 00:01:09,680 you'll be able to actually see is 25 00:01:05,880 --> 00:01:14,439 scaling uh using a special feature which 26 00:01:09,680 --> 00:01:17,720 is an automatic hole cutter designed for 27 00:01:14,439 --> 00:01:19,320 a selected object on the aramesh and so 28 00:01:17,720 --> 00:01:22,640 it's pretty cool so we're going to start 29 00:01:19,320 --> 00:01:25,520 a fresh copy of blender to go over this 30 00:01:22,640 --> 00:01:27,759 and we'll just design a room and we'll 31 00:01:25,520 --> 00:01:31,119 make it custom you can do this any way 32 00:01:27,759 --> 00:01:32,200 you want or you can follow along exact 33 00:01:31,119 --> 00:01:35,399 the first thing you're going to want to 34 00:01:32,200 --> 00:01:37,520 do is go to edit preferences add-ons 35 00:01:35,399 --> 00:01:38,920 type in Arc you get the Arcam mesh 36 00:01:37,520 --> 00:01:40,640 there's a little bit of online 37 00:01:38,920 --> 00:01:43,439 documentation if you want to go over 38 00:01:40,640 --> 00:01:47,040 that press n on the end panel and we're 39 00:01:43,439 --> 00:01:48,479 going to go to create and then aramesh 40 00:01:47,040 --> 00:01:50,240 and just to kind of start this off we'll 41 00:01:48,479 --> 00:01:53,200 just start up the top here and we'll 42 00:01:50,240 --> 00:01:56,039 type in room and you're going to 43 00:01:53,200 --> 00:01:58,840 instantly get a wall panel and the wall 44 00:01:56,039 --> 00:02:01,159 panel is going to be procedural 45 00:01:58,840 --> 00:02:04,119 non-destructive so what you can do is 46 00:02:01,159 --> 00:02:06,719 you can add a number of Walls to this 47 00:02:04,119 --> 00:02:09,200 and I'm just going to add four walls for 48 00:02:06,719 --> 00:02:12,520 now and you can take up a top view if 49 00:02:09,200 --> 00:02:15,280 this makes sense to you and down here at 50 00:02:12,520 --> 00:02:18,200 the bottom there's going to be a tool 51 00:02:15,280 --> 00:02:20,239 tips for measurements names so you can 52 00:02:18,200 --> 00:02:21,879 turn that on if you want or you can turn 53 00:02:20,239 --> 00:02:26,000 it 54 00:02:21,879 --> 00:02:28,000 off now over in the item tab take a look 55 00:02:26,000 --> 00:02:30,720 the dimensions of 56 00:02:28,000 --> 00:02:33,640 this and we'll see that the height is 57 00:02:30,720 --> 00:02:35,519 2.4 M if by chance you switch this to 58 00:02:33,640 --> 00:02:39,000 Imperial cuz that's what you need that 59 00:02:35,519 --> 00:02:43,560 is 7.87 Ft which is about the average 60 00:02:39,000 --> 00:02:46,280 height of a wall so it comes in like it 61 00:02:43,560 --> 00:02:49,560 should now going back over to the create 62 00:02:46,280 --> 00:02:53,959 tab we have an option to put a floor 63 00:02:49,560 --> 00:02:56,159 in put in a ceiling and close the 64 00:02:53,959 --> 00:02:58,000 walls for now I'm not going to put a 65 00:02:56,159 --> 00:03:00,360 ceiling but I will put a floor and I 66 00:02:58,000 --> 00:03:03,080 will not close the walls just yet until 67 00:03:00,360 --> 00:03:05,040 I actually get this kind of lined up now 68 00:03:03,080 --> 00:03:07,760 we'll have controls for each one of 69 00:03:05,040 --> 00:03:10,360 these walls 1 through 70 00:03:07,760 --> 00:03:12,959 four the length of the walls can be 71 00:03:10,360 --> 00:03:16,519 changed but if you click Advanced you 72 00:03:12,959 --> 00:03:19,799 will also get an angle and the angle can 73 00:03:16,519 --> 00:03:22,720 be curved and so now you can add a 74 00:03:19,799 --> 00:03:25,879 different look to the room and each one 75 00:03:22,720 --> 00:03:29,480 of these can be ticked on if you want 76 00:03:25,879 --> 00:03:31,200 the option so I'll go to wall two and 77 00:03:29,480 --> 00:03:34,439 you see you kind of play with the length 78 00:03:31,200 --> 00:03:37,519 just a little bit and wall three kind of 79 00:03:34,439 --> 00:03:40,959 make this like maybe a longer hallway 80 00:03:37,519 --> 00:03:44,640 and then wall four can be brought out to 81 00:03:40,959 --> 00:03:48,000 a greater distance whatever you want and 82 00:03:44,640 --> 00:03:49,760 architecturally speaking I do not have 83 00:03:48,000 --> 00:03:51,879 architectural training I'm just going to 84 00:03:49,760 --> 00:03:53,400 go over the functionality so I'm sure 85 00:03:51,879 --> 00:03:55,760 some other things will kick in for you 86 00:03:53,400 --> 00:03:57,920 guys and if there are any things that I 87 00:03:55,760 --> 00:04:00,599 miss I do apologize for that but I'm not 88 00:03:57,920 --> 00:04:04,480 an architect I'm just a troubleshooter 89 00:04:00,599 --> 00:04:07,000 type because I work in the HVAC field 90 00:04:04,480 --> 00:04:09,720 predominantly working with heat load 91 00:04:07,000 --> 00:04:11,879 calculations thermodynamics and the 92 00:04:09,720 --> 00:04:14,400 overall functionality of air 93 00:04:11,879 --> 00:04:17,120 conditioning systems in uh commercial 94 00:04:14,400 --> 00:04:19,079 buildings so I do have some knowledge of 95 00:04:17,120 --> 00:04:23,639 it but it's more about running the duct 96 00:04:19,079 --> 00:04:24,720 work for me so let's jump into this and 97 00:04:23,639 --> 00:04:26,080 like I said you can just kind of play 98 00:04:24,720 --> 00:04:28,479 around with these if you want this to be 99 00:04:26,080 --> 00:04:31,320 curved you can I'm not going to do that 100 00:04:28,479 --> 00:04:33,680 I'm going to go ahead and close the wall 101 00:04:31,320 --> 00:04:36,600 at this point so now I've got an 102 00:04:33,680 --> 00:04:39,000 enclosure and I'll be able to 103 00:04:36,600 --> 00:04:41,919 change all right I'm going to remove the 104 00:04:39,000 --> 00:04:44,120 curve from wall one and I'm going to 105 00:04:41,919 --> 00:04:47,680 straighten this out it's all kind of 106 00:04:44,120 --> 00:04:51,199 working off of the world origin so I 107 00:04:47,680 --> 00:04:53,639 want to bring the angle back to 90 and 108 00:04:51,199 --> 00:04:55,600 just kind of straighten that out this is 109 00:04:53,639 --> 00:04:58,080 a quick adjustment I'm just want to add 110 00:04:55,600 --> 00:05:01,720 a little bit of video here in the middle 111 00:04:58,080 --> 00:05:04,000 of the tutorial before I post this so if 112 00:05:01,720 --> 00:05:06,840 by chance you wanted this to be flat 113 00:05:04,000 --> 00:05:09,840 along the line here you're able to do 114 00:05:06,840 --> 00:05:12,240 that by grabbing whatever wall you made 115 00:05:09,840 --> 00:05:14,880 but for me wall three if I bring that to 116 00:05:12,240 --> 00:05:17,800 zero I can snap that over and then I 117 00:05:14,880 --> 00:05:19,680 could actually uh remove the curve here 118 00:05:17,800 --> 00:05:21,440 or extend it out and do a bunch of 119 00:05:19,680 --> 00:05:24,840 different things but just to give you 120 00:05:21,440 --> 00:05:26,880 guys an idea I'm leaving the room shaped 121 00:05:24,840 --> 00:05:29,600 like this you know because it's just 122 00:05:26,880 --> 00:05:31,639 what I want right now and this is good 123 00:05:29,600 --> 00:05:34,280 enough for the example so let's go ahead 124 00:05:31,639 --> 00:05:37,520 and throw a window in 125 00:05:34,280 --> 00:05:39,319 here and it doesn't really matter where 126 00:05:37,520 --> 00:05:42,360 you go I'm just going to throw a window 127 00:05:39,319 --> 00:05:45,000 in here and I want to grab a face in 128 00:05:42,360 --> 00:05:47,319 shift s and I want to bring the cursor 129 00:05:45,000 --> 00:05:49,840 to selected and now you can move this 130 00:05:47,319 --> 00:05:52,720 around anywhere you want later now that 131 00:05:49,840 --> 00:05:55,479 cursor is there it's going to pend in 132 00:05:52,720 --> 00:05:59,000 where I want it so I'm going to grab a 133 00:05:55,479 --> 00:06:01,560 panel window and snap it in and I'll 134 00:05:59,000 --> 00:06:04,240 just grab gra the empty scale it down 135 00:06:01,560 --> 00:06:06,240 just a little bit and in order for this 136 00:06:04,240 --> 00:06:09,120 to work I'm going to actually need some 137 00:06:06,240 --> 00:06:11,360 thickness on the wall so over here I 138 00:06:09,120 --> 00:06:14,039 want to just increase the thickness a 139 00:06:11,360 --> 00:06:17,520 touch something like that is good and 140 00:06:14,039 --> 00:06:21,560 I'll collapse that back now I can grab 141 00:06:17,520 --> 00:06:25,400 the window with this selected and I want 142 00:06:21,560 --> 00:06:27,680 to click only selected and auto hole 143 00:06:25,400 --> 00:06:31,400 okay and so now at this point I'm going 144 00:06:27,680 --> 00:06:33,599 to have the ability to move this around 145 00:06:31,400 --> 00:06:35,759 with a bullion that is updating 146 00:06:33,599 --> 00:06:39,479 automatically so your measurements will 147 00:06:35,759 --> 00:06:41,680 be very precise and more exact and if I 148 00:06:39,479 --> 00:06:43,680 take the window and hide it and grab the 149 00:06:41,680 --> 00:06:45,520 empty you can see that's kind of what's 150 00:06:43,680 --> 00:06:48,160 controlling it and that's how it's going 151 00:06:45,520 --> 00:06:52,240 to move around so now if this was going 152 00:06:48,160 --> 00:06:55,919 to be a say very large window I could 153 00:06:52,240 --> 00:06:57,720 grab that empty scale it out on the X G 154 00:06:55,919 --> 00:06:59,919 and x and kind of move that over and 155 00:06:57,720 --> 00:07:02,960 then with all those tool tips on I've 156 00:06:59,919 --> 00:07:05,879 now got all the exact measurements like 157 00:07:02,960 --> 00:07:09,000 I want and so that'll kind of give you 158 00:07:05,879 --> 00:07:11,720 an idea of how to function and go 159 00:07:09,000 --> 00:07:14,680 through you know just putting in 160 00:07:11,720 --> 00:07:17,960 different objects cutting in holes and 161 00:07:14,680 --> 00:07:20,280 using the add-on as intended now from 162 00:07:17,960 --> 00:07:23,479 here I'm just going to take the window 163 00:07:20,280 --> 00:07:26,000 and line it up just a little bit better 164 00:07:23,479 --> 00:07:29,039 I'll take up this top view and I'm on 165 00:07:26,000 --> 00:07:33,080 the Y AIS so wherever you ended up it's 166 00:07:29,039 --> 00:07:36,759 going to to scale this on the y a little 167 00:07:33,080 --> 00:07:36,759 bit and move it 168 00:07:39,000 --> 00:07:44,919 in come back out G and Y and whatever 169 00:07:43,080 --> 00:07:47,520 area you're actually going to have the 170 00:07:44,919 --> 00:07:49,599 camera in is much more important so just 171 00:07:47,520 --> 00:07:51,639 have that kind of lined up nice like 172 00:07:49,599 --> 00:07:53,199 that looks kind of good maybe it's not 173 00:07:51,639 --> 00:07:56,440 Flawless out here but that looks pretty 174 00:07:53,199 --> 00:07:58,840 good too now as far as dropping in 175 00:07:56,440 --> 00:08:01,960 assets and things like that um I 176 00:07:58,840 --> 00:08:04,159 wouldn't use this I I use blender kit a 177 00:08:01,960 --> 00:08:07,039 lot so if you guys haven't used this 178 00:08:04,159 --> 00:08:10,199 then you can grab models materials 179 00:08:07,039 --> 00:08:12,680 scenes H your eyes brushes all kinds of 180 00:08:10,199 --> 00:08:16,280 stuff and you do have the option in here 181 00:08:12,680 --> 00:08:18,919 to click on free first so I'll just type 182 00:08:16,280 --> 00:08:21,240 in kitchen and I don't want to model out 183 00:08:18,919 --> 00:08:24,759 a kitchen it's kind of ridiculous so 184 00:08:21,240 --> 00:08:26,840 maybe I just want something to throw in 185 00:08:24,759 --> 00:08:30,560 and maybe I want to throw it in like 186 00:08:26,840 --> 00:08:32,760 right about here and I can play with it 187 00:08:30,560 --> 00:08:36,880 once it comes in now I just want to 188 00:08:32,760 --> 00:08:41,120 rotate this and let's see 90 de or so 189 00:08:36,880 --> 00:08:44,839 looks kind of good take up a um top 190 00:08:41,120 --> 00:08:46,880 view move that around just a touch 191 00:08:44,839 --> 00:08:48,920 doesn't have to be too amazing but this 192 00:08:46,880 --> 00:08:51,800 is just a quick overview to give you 193 00:08:48,920 --> 00:08:55,040 guys a little bit of a heads up on how 194 00:08:51,800 --> 00:08:58,440 to use that room generator let's throw 195 00:08:55,040 --> 00:09:01,560 an area light in here and we can turn 196 00:08:58,440 --> 00:09:01,560 that power up just just a 197 00:09:02,320 --> 00:09:08,880 touch and I want to be on Cycles not 198 00:09:05,920 --> 00:09:12,560 Eevee and this does come with some 199 00:09:08,880 --> 00:09:14,959 materials so if you were to select down 200 00:09:12,560 --> 00:09:17,920 here near the bottom let's grab this 201 00:09:14,959 --> 00:09:20,360 wall uh all the way down here you'll see 202 00:09:17,920 --> 00:09:22,480 create default Cycles material so it 203 00:09:20,360 --> 00:09:25,200 will actually have some materials for 204 00:09:22,480 --> 00:09:27,040 you to work with so that will be a 205 00:09:25,200 --> 00:09:29,320 little bit easier for you I'm going to 206 00:09:27,040 --> 00:09:30,120 go kind of old school here and what we 207 00:09:29,320 --> 00:09:35,320 can 208 00:09:30,120 --> 00:09:37,760 do is throw a sunlamp 209 00:09:35,320 --> 00:09:40,560 in and I'm just going to point it 210 00:09:37,760 --> 00:09:40,560 towards the 211 00:09:41,240 --> 00:09:46,360 window in fact I don't actually want to 212 00:09:43,720 --> 00:09:48,920 do that I like using the World 213 00:09:46,360 --> 00:09:51,800 Properties color and the sky texture 214 00:09:48,920 --> 00:09:54,160 just for some basic prototyping if you 215 00:09:51,800 --> 00:09:55,720 will and create a save point because 216 00:09:54,160 --> 00:09:59,399 sometimes Sky texture was a little 217 00:09:55,720 --> 00:10:01,120 crashy before and we can throw a ceiling 218 00:09:59,399 --> 00:10:03,920 on this now so I'll go ahead and throw a 219 00:10:01,120 --> 00:10:07,920 ceiling in and then we'll set up a 220 00:10:03,920 --> 00:10:10,560 little camera right here that way I can 221 00:10:07,920 --> 00:10:13,360 just have a nice view of the room and I 222 00:10:10,560 --> 00:10:15,160 can snap in here looks pretty good 223 00:10:13,360 --> 00:10:18,640 that's about ey 224 00:10:15,160 --> 00:10:21,240 level and now I'm going to go back out 225 00:10:18,640 --> 00:10:22,360 and let's see pull up the World 226 00:10:21,240 --> 00:10:25,120 Properties 227 00:10:22,360 --> 00:10:27,959 here and I'm using the Nisha just what 228 00:10:25,120 --> 00:10:31,440 it comes with I like the elevation 229 00:10:27,959 --> 00:10:33,399 somewhere around 7 and I'll snap back in 230 00:10:31,440 --> 00:10:34,800 here and we'll have a better view of 231 00:10:33,399 --> 00:10:37,639 what's going on I want to bring that 232 00:10:34,800 --> 00:10:40,200 area light back down because it's kind 233 00:10:37,639 --> 00:10:43,200 of not where I want 234 00:10:40,200 --> 00:10:48,040 it that looks pretty good make sure I'm 235 00:10:43,200 --> 00:10:50,519 on GPU compute and something like 50 236 00:10:48,040 --> 00:10:55,480 samples it's fine so back over here at 237 00:10:50,519 --> 00:10:58,480 the world we will rotate this until that 238 00:10:55,480 --> 00:11:00,320 light is coming in directly into the 239 00:10:58,480 --> 00:11:03,160 window 240 00:11:00,320 --> 00:11:07,079 that looks kind of nice and so now we 241 00:11:03,160 --> 00:11:09,279 get this View and maybe rotate it back 242 00:11:07,079 --> 00:11:11,800 just a 243 00:11:09,279 --> 00:11:13,639 touch kind of like that that's why I use 244 00:11:11,800 --> 00:11:15,800 the elevation at about seven just kind 245 00:11:13,639 --> 00:11:19,120 of bring it down just so you can throw 246 00:11:15,800 --> 00:11:23,160 stuff in there now from here if you 247 00:11:19,120 --> 00:11:24,320 wanted to you could um go ahead and play 248 00:11:23,160 --> 00:11:25,920 with the exposure I'm not going to 249 00:11:24,320 --> 00:11:28,320 really get into lighting and all that 250 00:11:25,920 --> 00:11:30,200 stuff uh but you can play around with 251 00:11:28,320 --> 00:11:32,760 the exposure just a touch and make this 252 00:11:30,200 --> 00:11:35,560 look really nice and then render that 253 00:11:32,760 --> 00:11:37,399 out so that is one way of putting light 254 00:11:35,560 --> 00:11:39,440 through a window which doesn't look too 255 00:11:37,399 --> 00:11:40,959 shabby and then of course you know 256 00:11:39,440 --> 00:11:43,720 you're playing with the exposure not 257 00:11:40,959 --> 00:11:47,200 necessarily with the world property 258 00:11:43,720 --> 00:11:49,920 strength um you can do that if you want 259 00:11:47,200 --> 00:11:53,920 and if I wanted to just enhance this a 260 00:11:49,920 --> 00:11:57,120 touch more for realism I could go down 261 00:11:53,920 --> 00:12:00,399 and let's pull up the Shader editor go 262 00:11:57,120 --> 00:12:04,240 from object to world 263 00:12:00,399 --> 00:12:06,920 and for this Sky texture here we 264 00:12:04,240 --> 00:12:09,240 actually drop this down into the 265 00:12:06,920 --> 00:12:10,880 strength that's kind of neat now you've 266 00:12:09,240 --> 00:12:12,639 got this funkiness but what we're going 267 00:12:10,880 --> 00:12:16,120 to do is we're going to fix that so 268 00:12:12,639 --> 00:12:19,720 let's type in Black for black body and 269 00:12:16,120 --> 00:12:21,600 we will connect this to the color now 270 00:12:19,720 --> 00:12:23,480 you're going to get the real realistic 271 00:12:21,600 --> 00:12:26,160 World stuff here let's see if I have 272 00:12:23,480 --> 00:12:27,800 light magic Studio installed I don't 273 00:12:26,160 --> 00:12:30,720 let's install that real quick it'll be 274 00:12:27,800 --> 00:12:34,680 worth it I promise so I'm going to look 275 00:12:30,720 --> 00:12:36,800 for LM Studio 7 if you guys don't have 276 00:12:34,680 --> 00:12:39,160 this add-on it does animated Goos and a 277 00:12:36,800 --> 00:12:42,519 bunch of really cool 278 00:12:39,160 --> 00:12:44,320 stuff give it a second it's a big add-on 279 00:12:42,519 --> 00:12:47,199 may take three or 4 seconds to load 280 00:12:44,320 --> 00:12:51,040 there's quite a bit going on so now in 281 00:12:47,199 --> 00:12:55,160 LM Studio 7 we can drop down the select 282 00:12:51,040 --> 00:12:58,800 lighting area here and if I hit recycle 283 00:12:55,160 --> 00:13:00,399 you'll see now the sunset okay this is 284 00:12:58,800 --> 00:13:03,040 this is the black body intensity 285 00:13:00,399 --> 00:13:06,199 Spectrum it goes from a match flame to 286 00:13:03,040 --> 00:13:09,040 street light to Sunset fluorescent 287 00:13:06,199 --> 00:13:11,639 midday and these are all uh rated if you 288 00:13:09,040 --> 00:13:13,000 look at the the tool tip that pops up 289 00:13:11,639 --> 00:13:16,279 this is 290 00:13:13,000 --> 00:13:19,079 4,000k this one is 5500 and I didn't 291 00:13:16,279 --> 00:13:21,959 make this chart I just inputed this and 292 00:13:19,079 --> 00:13:26,480 made it make sense in the add-on 6,000 293 00:13:21,959 --> 00:13:29,120 cloudy day 7500 clear sky is 10,000 I 294 00:13:26,480 --> 00:13:32,320 use that one a lot and I do have pre set 295 00:13:29,120 --> 00:13:36,000 studios in here Goos animated Goos and a 296 00:13:32,320 --> 00:13:38,839 ton of other stuff so you could uh check 297 00:13:36,000 --> 00:13:41,959 that out there's quite a few things you 298 00:13:38,839 --> 00:13:43,120 know for projecting things into lights 299 00:13:41,959 --> 00:13:44,959 which is pretty cool so I don't even 300 00:13:43,120 --> 00:13:48,360 have to have the the window there I 301 00:13:44,959 --> 00:13:49,959 could completely fake it uh with light 302 00:13:48,360 --> 00:13:52,800 magic studi so it's just one of those 303 00:13:49,959 --> 00:13:55,399 things so we'll put 10,000 in here and 304 00:13:52,800 --> 00:13:57,240 when I put in 10,000 woohoo look at that 305 00:13:55,399 --> 00:14:01,240 you got a clear sky it's a black body 306 00:13:57,240 --> 00:14:04,079 intensity looks a lot more realistic I 307 00:14:01,240 --> 00:14:06,000 really like the result I know there's a 308 00:14:04,079 --> 00:14:09,160 bunch of guys could do better but uh I'm 309 00:14:06,000 --> 00:14:11,800 better at designing duct work heat load 310 00:14:09,160 --> 00:14:14,120 calculations for big buildings and homes 311 00:14:11,800 --> 00:14:17,120 but not too shabby I hope you guys 312 00:14:14,120 --> 00:14:20,480 enjoyed the tutorial um you know I did 313 00:14:17,120 --> 00:14:23,120 it that rudimentary very quick kind of a 314 00:14:20,480 --> 00:14:26,000 um just a generic like just to give 315 00:14:23,120 --> 00:14:28,480 beginners the idea for that one short 316 00:14:26,000 --> 00:14:30,079 with the cube in the window but hey you 317 00:14:28,480 --> 00:14:33,440 know whatever I hope this helps 318 00:14:30,079 --> 00:14:35,839 everybody out see you guys I got 30% off 319 00:14:33,440 --> 00:14:37,800 all of my add-ons right now too so if 320 00:14:35,839 --> 00:14:40,560 you go over to blender market and check 321 00:14:37,800 --> 00:14:42,320 this out I've got one click proxy this 322 00:14:40,560 --> 00:14:44,560 is a really cool thing it iterates 323 00:14:42,320 --> 00:14:47,160 through every object in the scene and 324 00:14:44,560 --> 00:14:49,759 gives you a proxy instance for each one 325 00:14:47,160 --> 00:14:52,519 it also has a batch decimate so you can 326 00:14:49,759 --> 00:14:55,120 do it with the decimate modifier as well 327 00:14:52,519 --> 00:14:57,040 with controls uh then for the hard 328 00:14:55,120 --> 00:14:58,360 service toolbox and mirror machine if 329 00:14:57,040 --> 00:15:00,920 you haven't seen that thing in action 330 00:14:58,360 --> 00:15:03,519 it's actually pretty powerful for a hard 331 00:15:00,920 --> 00:15:05,759 surface modeling program and then here's 332 00:15:03,519 --> 00:15:07,160 light magic studio and then there's some 333 00:15:05,759 --> 00:15:09,120 other things you can kind of play around 334 00:15:07,160 --> 00:15:11,639 with there's a free beginners tutorial 335 00:15:09,120 --> 00:15:14,759 it's old it's pretty old it's from like 336 00:15:11,639 --> 00:15:16,920 3.1 but it's just teaching the interface 337 00:15:14,759 --> 00:15:19,480 that's all is teaching so it's still 338 00:15:16,920 --> 00:15:22,480 very relevant all right that's it see 339 00:15:19,480 --> 00:15:22,480 you guys in the next one25720

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