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this is an intro kind of on top of my
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next intro this will be the end result
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that we come up with we're going to go
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through this specific add-on aramesh and
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we're going to get some results with it
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I'm going to show you how to use it to
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create a room and we're going to check
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out the lighting and different things
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we'll put a black body intensity on at
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the end to get a little more realistic
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look on the lighting and this will kind
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of cover the basics on how to erate a
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procedural non-destructive room and put
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some light in it let's go all right this
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is going to be a more in-depth tutorial
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on the aramesh okay so I did a short um
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just showing a basic Cube and then
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snapping a panel window in and cutting
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it out with a bullion it was very
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rudimentary but it was just meant to be
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a quick example cuz you really can't do
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a lot in shorts so here we go
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if you hide this the window object
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you'll be able to actually see is
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scaling uh using a special feature which
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is an automatic hole cutter designed for
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a selected object on the aramesh and so
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it's pretty cool so we're going to start
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a fresh copy of blender to go over this
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and we'll just design a room and we'll
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make it custom you can do this any way
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you want or you can follow along exact
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the first thing you're going to want to
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do is go to edit preferences add-ons
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type in Arc you get the Arcam mesh
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there's a little bit of online
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documentation if you want to go over
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that press n on the end panel and we're
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going to go to create and then aramesh
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and just to kind of start this off we'll
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just start up the top here and we'll
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type in room and you're going to
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instantly get a wall panel and the wall
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panel is going to be procedural
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non-destructive so what you can do is
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you can add a number of Walls to this
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and I'm just going to add four walls for
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now and you can take up a top view if
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this makes sense to you and down here at
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the bottom there's going to be a tool
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tips for measurements names so you can
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turn that on if you want or you can turn
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it
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off now over in the item tab take a look
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the dimensions of
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this and we'll see that the height is
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2.4 M if by chance you switch this to
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Imperial cuz that's what you need that
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is 7.87 Ft which is about the average
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height of a wall so it comes in like it
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should now going back over to the create
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tab we have an option to put a floor
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in put in a ceiling and close the
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walls for now I'm not going to put a
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ceiling but I will put a floor and I
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will not close the walls just yet until
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I actually get this kind of lined up now
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we'll have controls for each one of
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these walls 1 through
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four the length of the walls can be
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changed but if you click Advanced you
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will also get an angle and the angle can
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be curved and so now you can add a
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different look to the room and each one
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of these can be ticked on if you want
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the option so I'll go to wall two and
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you see you kind of play with the length
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just a little bit and wall three kind of
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make this like maybe a longer hallway
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and then wall four can be brought out to
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a greater distance whatever you want and
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architecturally speaking I do not have
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architectural training I'm just going to
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go over the functionality so I'm sure
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some other things will kick in for you
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guys and if there are any things that I
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miss I do apologize for that but I'm not
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an architect I'm just a troubleshooter
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type because I work in the HVAC field
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predominantly working with heat load
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calculations thermodynamics and the
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overall functionality of air
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conditioning systems in uh commercial
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buildings so I do have some knowledge of
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it but it's more about running the duct
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work for me so let's jump into this and
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like I said you can just kind of play
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around with these if you want this to be
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curved you can I'm not going to do that
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I'm going to go ahead and close the wall
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at this point so now I've got an
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enclosure and I'll be able to
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change all right I'm going to remove the
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curve from wall one and I'm going to
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straighten this out it's all kind of
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working off of the world origin so I
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want to bring the angle back to 90 and
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just kind of straighten that out this is
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a quick adjustment I'm just want to add
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a little bit of video here in the middle
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of the tutorial before I post this so if
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by chance you wanted this to be flat
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along the line here you're able to do
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that by grabbing whatever wall you made
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but for me wall three if I bring that to
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zero I can snap that over and then I
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could actually uh remove the curve here
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or extend it out and do a bunch of
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different things but just to give you
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guys an idea I'm leaving the room shaped
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like this you know because it's just
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what I want right now and this is good
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enough for the example so let's go ahead
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and throw a window in
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here and it doesn't really matter where
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you go I'm just going to throw a window
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in here and I want to grab a face in
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shift s and I want to bring the cursor
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to selected and now you can move this
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around anywhere you want later now that
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cursor is there it's going to pend in
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where I want it so I'm going to grab a
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panel window and snap it in and I'll
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just grab gra the empty scale it down
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just a little bit and in order for this
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to work I'm going to actually need some
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thickness on the wall so over here I
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want to just increase the thickness a
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touch something like that is good and
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I'll collapse that back now I can grab
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the window with this selected and I want
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to click only selected and auto hole
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okay and so now at this point I'm going
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to have the ability to move this around
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with a bullion that is updating
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automatically so your measurements will
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be very precise and more exact and if I
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take the window and hide it and grab the
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empty you can see that's kind of what's
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controlling it and that's how it's going
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to move around so now if this was going
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to be a say very large window I could
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grab that empty scale it out on the X G
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and x and kind of move that over and
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then with all those tool tips on I've
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now got all the exact measurements like
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I want and so that'll kind of give you
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an idea of how to function and go
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through you know just putting in
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different objects cutting in holes and
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using the add-on as intended now from
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here I'm just going to take the window
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and line it up just a little bit better
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I'll take up this top view and I'm on
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the Y AIS so wherever you ended up it's
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going to to scale this on the y a little
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bit and move it
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in come back out G and Y and whatever
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area you're actually going to have the
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camera in is much more important so just
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have that kind of lined up nice like
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that looks kind of good maybe it's not
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Flawless out here but that looks pretty
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good too now as far as dropping in
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assets and things like that um I
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wouldn't use this I I use blender kit a
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lot so if you guys haven't used this
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then you can grab models materials
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scenes H your eyes brushes all kinds of
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stuff and you do have the option in here
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to click on free first so I'll just type
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in kitchen and I don't want to model out
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a kitchen it's kind of ridiculous so
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maybe I just want something to throw in
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and maybe I want to throw it in like
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right about here and I can play with it
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once it comes in now I just want to
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rotate this and let's see 90 de or so
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looks kind of good take up a um top
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view move that around just a touch
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doesn't have to be too amazing but this
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is just a quick overview to give you
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guys a little bit of a heads up on how
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to use that room generator let's throw
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an area light in here and we can turn
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that power up just just a
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touch and I want to be on Cycles not
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Eevee and this does come with some
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materials so if you were to select down
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here near the bottom let's grab this
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wall uh all the way down here you'll see
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create default Cycles material so it
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will actually have some materials for
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you to work with so that will be a
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little bit easier for you I'm going to
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go kind of old school here and what we
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can
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do is throw a sunlamp
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in and I'm just going to point it
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towards the
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window in fact I don't actually want to
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do that I like using the World
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Properties color and the sky texture
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just for some basic prototyping if you
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will and create a save point because
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sometimes Sky texture was a little
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crashy before and we can throw a ceiling
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on this now so I'll go ahead and throw a
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ceiling in and then we'll set up a
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little camera right here that way I can
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just have a nice view of the room and I
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can snap in here looks pretty good
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that's about ey
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level and now I'm going to go back out
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and let's see pull up the World
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Properties
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here and I'm using the Nisha just what
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it comes with I like the elevation
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somewhere around 7 and I'll snap back in
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here and we'll have a better view of
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what's going on I want to bring that
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area light back down because it's kind
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of not where I want
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it that looks pretty good make sure I'm
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on GPU compute and something like 50
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samples it's fine so back over here at
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the world we will rotate this until that
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light is coming in directly into the
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window
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that looks kind of nice and so now we
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get this View and maybe rotate it back
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just a
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touch kind of like that that's why I use
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the elevation at about seven just kind
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of bring it down just so you can throw
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stuff in there now from here if you
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wanted to you could um go ahead and play
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with the exposure I'm not going to
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really get into lighting and all that
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stuff uh but you can play around with
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the exposure just a touch and make this
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look really nice and then render that
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out so that is one way of putting light
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through a window which doesn't look too
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shabby and then of course you know
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you're playing with the exposure not
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necessarily with the world property
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strength um you can do that if you want
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and if I wanted to just enhance this a
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touch more for realism I could go down
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and let's pull up the Shader editor go
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from object to world
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and for this Sky texture here we
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actually drop this down into the
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strength that's kind of neat now you've
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got this funkiness but what we're going
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to do is we're going to fix that so
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let's type in Black for black body and
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we will connect this to the color now
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you're going to get the real realistic
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World stuff here let's see if I have
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light magic Studio installed I don't
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let's install that real quick it'll be
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worth it I promise so I'm going to look
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for LM Studio 7 if you guys don't have
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this add-on it does animated Goos and a
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bunch of really cool
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stuff give it a second it's a big add-on
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may take three or 4 seconds to load
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there's quite a bit going on so now in
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LM Studio 7 we can drop down the select
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lighting area here and if I hit recycle
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you'll see now the sunset okay this is
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this is the black body intensity
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Spectrum it goes from a match flame to
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street light to Sunset fluorescent
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midday and these are all uh rated if you
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look at the the tool tip that pops up
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this is
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4,000k this one is 5500 and I didn't
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make this chart I just inputed this and
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made it make sense in the add-on 6,000
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cloudy day 7500 clear sky is 10,000 I
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use that one a lot and I do have pre set
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studios in here Goos animated Goos and a
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ton of other stuff so you could uh check
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that out there's quite a few things you
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know for projecting things into lights
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which is pretty cool so I don't even
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have to have the the window there I
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could completely fake it uh with light
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magic studi so it's just one of those
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things so we'll put 10,000 in here and
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when I put in 10,000 woohoo look at that
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you got a clear sky it's a black body
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intensity looks a lot more realistic I
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really like the result I know there's a
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bunch of guys could do better but uh I'm
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better at designing duct work heat load
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calculations for big buildings and homes
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but not too shabby I hope you guys
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enjoyed the tutorial um you know I did
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it that rudimentary very quick kind of a
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um just a generic like just to give
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beginners the idea for that one short
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with the cube in the window but hey you
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know whatever I hope this helps
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everybody out see you guys I got 30% off
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all of my add-ons right now too so if
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you go over to blender market and check
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this out I've got one click proxy this
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is a really cool thing it iterates
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through every object in the scene and
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gives you a proxy instance for each one
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it also has a batch decimate so you can
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do it with the decimate modifier as well
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with controls uh then for the hard
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service toolbox and mirror machine if
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you haven't seen that thing in action
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it's actually pretty powerful for a hard
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surface modeling program and then here's
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light magic studio and then there's some
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other things you can kind of play around
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with there's a free beginners tutorial
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it's old it's pretty old it's from like
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3.1 but it's just teaching the interface
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that's all is teaching so it's still
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very relevant all right that's it see
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you guys in the next one25720
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