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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,760 --> 00:00:03,400 Hi. So, quick 2 00:00:03,400 --> 00:00:06,040 overview on how to install the 3 00:00:06,040 --> 00:00:10,320 DLSS 5 mod for games that not supported. 4 00:00:10,320 --> 00:00:12,240 Uh in our 5 00:00:12,240 --> 00:00:15,000 in our case, I would do 6 00:00:15,000 --> 00:00:17,240 the one game that the I'm certain that 7 00:00:17,240 --> 00:00:19,720 is working with 8 00:00:19,720 --> 00:00:22,520 that is certainly not working with DLSS 9 00:00:22,520 --> 00:00:25,880 5 is AC AC3 Remaster. Plus, it's already 10 00:00:25,880 --> 00:00:28,520 on my channel that you can 11 00:00:28,520 --> 00:00:31,680 um look how it how it actually works. 12 00:00:31,680 --> 00:00:33,240 So, 13 00:00:33,240 --> 00:00:36,440 uh to to make it work, you need 14 00:00:36,440 --> 00:00:37,520 um 15 00:00:37,520 --> 00:00:38,840 actually 16 00:00:38,840 --> 00:00:40,120 few things. 17 00:00:40,120 --> 00:00:44,120 Uh I will link all of the setup files 18 00:00:44,120 --> 00:00:46,920 in in the comments probably, so 19 00:00:46,920 --> 00:00:49,200 everyone could find them. 20 00:00:49,200 --> 00:00:51,760 Uh some from the links, you will need 21 00:00:51,760 --> 00:00:54,280 DLSS 5 feed. 22 00:00:54,280 --> 00:00:57,440 Uh this is basically uh 23 00:00:57,440 --> 00:01:00,360 I would say ReShade uh 24 00:01:00,360 --> 00:01:03,600 ReShade effects, so you would just put 25 00:01:03,600 --> 00:01:05,239 it in the in one of the folders I will 26 00:01:05,239 --> 00:01:06,800 show you later. 27 00:01:06,800 --> 00:01:07,440 Uh 28 00:01:07,440 --> 00:01:11,960 the main files is DLSS 5 feed at don 64. 29 00:01:11,960 --> 00:01:14,240 Rename the X at don 64. You can find it 30 00:01:14,240 --> 00:01:16,760 in uh 31 00:01:17,160 --> 00:01:19,960 ReShade DX Discord channel or I will 32 00:01:19,960 --> 00:01:22,640 just link you a zip. 33 00:01:22,640 --> 00:01:23,360 Uh 34 00:01:23,360 --> 00:01:25,520 of course, there you will find an 35 00:01:25,520 --> 00:01:29,680 original NVGX DLSS that 36 00:01:29,680 --> 00:01:31,680 you would need because 37 00:01:31,680 --> 00:01:34,520 uh the algorithm should 38 00:01:34,520 --> 00:01:36,840 based upon something. And of course, in 39 00:01:36,840 --> 00:01:40,520 our file, this is our neural rendering 40 00:01:40,520 --> 00:01:42,480 pipeline. So, 41 00:01:42,480 --> 00:01:43,560 uh 42 00:01:43,560 --> 00:01:47,040 And of course, yeah, ReShade setup. 43 00:01:47,040 --> 00:01:48,960 So, after that, 44 00:01:48,960 --> 00:01:52,360 uh you will need install ReShade as you 45 00:01:52,360 --> 00:01:55,240 would with any other game. Uh if you 46 00:01:55,240 --> 00:01:58,080 cannot find your game, browse it. Or you 47 00:01:58,080 --> 00:01:59,920 will probably 48 00:01:59,920 --> 00:02:02,560 uh If you cannot find it here, you will 49 00:02:02,560 --> 00:02:05,320 probably need to look if it's 50 00:02:05,320 --> 00:02:06,800 um 51 00:02:06,800 --> 00:02:09,640 B32 or 64-bit 52 00:02:09,640 --> 00:02:11,200 application because there will be a 53 00:02:11,200 --> 00:02:14,640 different kind of setup for this. And 54 00:02:14,640 --> 00:02:16,760 for 32-bit is a bit complicated. I would 55 00:02:16,760 --> 00:02:17,800 not 56 00:02:17,800 --> 00:02:19,516 recommend you even do this. 57 00:02:19,516 --> 00:02:20,080 >> [sighs] 58 00:02:20,080 --> 00:02:21,800 >> At least in my opinion. 59 00:02:21,800 --> 00:02:26,040 Um so okay, you will just in reshade you 60 00:02:26,040 --> 00:02:28,600 will just choose the application, choose 61 00:02:28,600 --> 00:02:31,400 the runtime. It's mostly 62 00:02:31,400 --> 00:02:32,640 is chosen 63 00:02:32,640 --> 00:02:34,600 by the application itself. 64 00:02:34,600 --> 00:02:37,200 And from here you need 65 00:02:37,200 --> 00:02:39,520 an optical flow 66 00:02:39,520 --> 00:02:41,200 basically 67 00:02:41,200 --> 00:02:43,080 again shader 68 00:02:43,080 --> 00:02:47,360 uh from Marty McFly. It will be immerse 69 00:02:47,360 --> 00:02:49,720 by Marty McFly. And 70 00:02:49,720 --> 00:02:51,560 you need basically only launchpad. You 71 00:02:51,560 --> 00:02:53,760 don't need anything else. 72 00:02:53,760 --> 00:02:55,480 Uh so it will 73 00:02:55,480 --> 00:02:58,240 uh create for us 74 00:02:58,240 --> 00:03:03,200 file that DLSS feed will be based 75 00:03:03,200 --> 00:03:06,640 upon will be working upon it. 76 00:03:06,640 --> 00:03:08,959 Uh then click next. You don't need 77 00:03:08,959 --> 00:03:12,200 anything on this on this page. And yeah, 78 00:03:12,200 --> 00:03:15,840 let's go. Uh finish. So after that you 79 00:03:15,840 --> 00:03:19,680 will need to go to your game folder. 80 00:03:19,680 --> 00:03:21,800 Um in Steam you'll find of course 81 00:03:21,800 --> 00:03:26,480 through browse files and or whatever 82 00:03:26,480 --> 00:03:28,280 your game 83 00:03:28,280 --> 00:03:31,480 um situated in. 84 00:03:31,480 --> 00:03:33,880 After that you will need 85 00:03:33,880 --> 00:03:35,760 basically put 86 00:03:35,760 --> 00:03:40,600 all these files all these four files uh 87 00:03:40,600 --> 00:03:44,480 just where the exact of the game is. 88 00:03:44,480 --> 00:03:46,959 Uh one of the files probably is already 89 00:03:46,959 --> 00:03:49,480 here. So I will just replace it. 90 00:03:49,480 --> 00:03:54,360 Uh and in the shader you just need 91 00:03:54,360 --> 00:03:55,920 uh you just in 92 00:03:55,920 --> 00:03:58,400 folder shader you need to put the LS the 93 00:03:58,400 --> 00:04:01,480 LS S5 feed. 94 00:04:02,800 --> 00:04:05,840 Yeah, so basically this is 95 00:04:05,840 --> 00:04:08,640 our setup. Everything else we don't 96 00:04:08,640 --> 00:04:10,080 we don't need. 97 00:04:10,080 --> 00:04:14,959 Let me just show you how it will work. 98 00:04:16,880 --> 00:04:19,560 So yeah. 99 00:04:19,560 --> 00:04:21,760 We'll need to do a few tweaks after the 100 00:04:21,760 --> 00:04:25,520 game will will start. First of all we 101 00:04:25,520 --> 00:04:27,720 need to 102 00:04:27,720 --> 00:04:30,680 understand the depths of the game. From 103 00:04:30,680 --> 00:04:32,360 time to time it will be different. From 104 00:04:32,360 --> 00:04:33,960 time to time it will 105 00:04:33,960 --> 00:04:36,600 kind of break the depth buffer. 106 00:04:36,600 --> 00:04:40,280 So you will need to 107 00:04:40,520 --> 00:04:42,960 you need to adjust it. 108 00:04:42,960 --> 00:04:47,360 Okay, so skip tutorial here. I will 109 00:04:47,360 --> 00:04:50,200 right into the game. 110 00:04:50,440 --> 00:04:52,560 So we will kind of see the 111 00:04:52,560 --> 00:04:54,000 effect 112 00:04:54,000 --> 00:04:55,240 right from 113 00:04:55,240 --> 00:04:57,800 right from the get-go without any menus 114 00:04:57,800 --> 00:05:00,240 such. 115 00:05:00,648 --> 00:05:02,668 >> [snorts] 116 00:05:05,640 --> 00:05:08,400 >> So right now you can see the basic 117 00:05:08,400 --> 00:05:11,320 default version of the game. It's 118 00:05:11,320 --> 00:05:13,680 strange faces and such. 119 00:05:13,680 --> 00:05:16,120 So let's fix this. 120 00:05:16,120 --> 00:05:18,480 First of all we need to enable the 121 00:05:18,480 --> 00:05:20,040 inverse launchpad. 122 00:05:20,040 --> 00:05:23,360 This will basically create 123 00:05:23,360 --> 00:05:26,280 a multiple flow for our kind of the LS 124 00:05:26,280 --> 00:05:28,080 stuff. 125 00:05:28,080 --> 00:05:31,680 And first of all we need to come back. 126 00:05:31,680 --> 00:05:32,720 Then you need 127 00:05:32,720 --> 00:05:35,520 to enable the LS 5 feed. 128 00:05:35,520 --> 00:05:38,440 And actually we're already seeing that 129 00:05:38,440 --> 00:05:40,640 it's taking effect. 130 00:05:40,640 --> 00:05:43,440 And also we need to put it on top but 131 00:05:43,440 --> 00:05:45,960 we should be get below the inverse 132 00:05:45,960 --> 00:05:47,400 launchpads. 133 00:05:47,400 --> 00:05:49,360 Cuz otherwise it will 134 00:05:49,360 --> 00:05:51,200 go back to normal. 135 00:05:51,200 --> 00:05:53,120 In here we can 136 00:05:53,120 --> 00:05:56,920 I would prefer to choose the motion 137 00:05:56,920 --> 00:05:59,240 below the optimal full quality, so I 138 00:05:59,240 --> 00:06:01,880 will choose medium or high. 139 00:06:01,880 --> 00:06:03,800 Depends on how much 140 00:06:03,800 --> 00:06:05,760 information you want to feed 141 00:06:05,760 --> 00:06:07,640 inside the system. 142 00:06:07,640 --> 00:06:11,560 Uh no more maps, just so 143 00:06:11,560 --> 00:06:15,240 show us low quality polygons and stuff. 144 00:06:15,240 --> 00:06:17,400 And that's basically it. 145 00:06:17,400 --> 00:06:20,520 We go into the add-on folder. 146 00:06:20,520 --> 00:06:21,760 Tap. 147 00:06:21,760 --> 00:06:24,760 And here we can 148 00:06:25,520 --> 00:06:27,960 set up as we choose. 149 00:06:27,960 --> 00:06:30,640 I will do the automatic masking and 150 00:06:30,640 --> 00:06:32,840 UI correction because sometimes UI is 151 00:06:32,840 --> 00:06:35,320 really freaky. 152 00:06:35,320 --> 00:06:38,240 After that, uh you can enable scaling 153 00:06:38,240 --> 00:06:39,880 probably to 154 00:06:39,880 --> 00:06:42,160 It is not working right now, but the 155 00:06:42,160 --> 00:06:44,560 main problem will be able to access now 156 00:06:44,560 --> 00:06:47,560 the line, and then it will be working. 157 00:06:47,560 --> 00:06:49,840 And it should work. 158 00:06:49,840 --> 00:06:52,919 Here we can choose styles. 159 00:06:52,919 --> 00:06:54,919 Base 160 00:06:54,919 --> 00:06:56,240 So, 161 00:06:56,240 --> 00:06:58,320 uh thanks for watching. That was a 162 00:06:58,320 --> 00:07:02,520 quick tutorial for everyone who actually 163 00:07:02,520 --> 00:07:05,000 many of you actually asked me how to do 164 00:07:05,000 --> 00:07:06,080 it for games that 165 00:07:06,080 --> 00:07:08,360 not support DLSS natively. 166 00:07:08,360 --> 00:07:09,680 And 167 00:07:09,680 --> 00:07:12,880 anyway, good game.10073

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