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These are the user uploaded subtitles that are being translated: 1 00:00:00,230 --> 00:00:04,600 [Music] 2 00:00:02,560 --> 00:00:06,440 hey what's good everybody I hope you all 3 00:00:04,600 --> 00:00:08,160 doing well and welcome to this video 4 00:00:06,440 --> 00:00:10,880 which is going to be a stepbystep 5 00:00:08,160 --> 00:00:12,559 tutorial of creating this cuan chain and 6 00:00:10,880 --> 00:00:14,920 as always you can find the link of the 7 00:00:12,559 --> 00:00:16,800 final project file in the description 8 00:00:14,920 --> 00:00:19,080 and also I'm excited to announce that 9 00:00:16,800 --> 00:00:21,279 another tutorial is coming soon which is 10 00:00:19,080 --> 00:00:23,039 going to be about combining the 4 PF 11 00:00:21,279 --> 00:00:25,560 pendant that we've made in the previous 12 00:00:23,039 --> 00:00:27,400 tutorial with this Cuban chain so 13 00:00:25,560 --> 00:00:29,439 consider subscribing the channel not to 14 00:00:27,400 --> 00:00:31,519 miss that tutorial for now let's get 15 00:00:29,439 --> 00:00:33,640 started guys guys so I'm going to start 16 00:00:31,519 --> 00:00:36,600 by adding a plane to my scene I press 17 00:00:33,640 --> 00:00:38,719 shift a I go for mesh and the plane I 18 00:00:36,600 --> 00:00:40,640 add it then I press tab to go to the 19 00:00:38,719 --> 00:00:43,440 edit mode or you can just click here to 20 00:00:40,640 --> 00:00:45,960 go to the edit mode then I press seven 21 00:00:43,440 --> 00:00:48,000 on my npad to go to the top view and 22 00:00:45,960 --> 00:00:50,559 make sure everything is selected I just 23 00:00:48,000 --> 00:00:54,239 press a to select everything then I 24 00:00:50,559 --> 00:00:57,920 press S Plus X to scale my object down 25 00:00:54,239 --> 00:01:00,760 or scale it up in the x-axis and I enter 26 00:00:57,920 --> 00:01:04,840 0.3 then I just select the 27 00:01:00,760 --> 00:01:09,799 vertices and I press SV and I enter 28 00:01:04,840 --> 00:01:13,280 0. 63 maybe something like this yeah 29 00:01:09,799 --> 00:01:16,159 then I just select then I just press a 30 00:01:13,280 --> 00:01:18,720 to select everything then I just press e 31 00:01:16,159 --> 00:01:21,479 to extrude it to and I enter 32 00:01:18,720 --> 00:01:23,880 0.2 then I want to add a loop cut in the 33 00:01:21,479 --> 00:01:26,400 center so I press contrl R then I left 34 00:01:23,880 --> 00:01:29,079 click and I right click to leave it at 35 00:01:26,400 --> 00:01:31,320 the default position and I also add a 36 00:01:29,079 --> 00:01:33,920 loop cut here and here or you can just 37 00:01:31,320 --> 00:01:36,119 add one and increase it up to three 38 00:01:33,920 --> 00:01:38,079 increase the number of cuts basically 39 00:01:36,119 --> 00:01:42,200 and yeah just like that I press three to 40 00:01:38,079 --> 00:01:45,159 go to face mode I go here and I click 41 00:01:42,200 --> 00:01:48,640 here or hold shift and I select this 42 00:01:45,159 --> 00:01:51,960 face as well I press e to extrude them 43 00:01:48,640 --> 00:01:51,960 down and I enter 44 00:01:52,320 --> 00:01:58,240 0.25 and just like that I hit a to 45 00:01:55,119 --> 00:02:01,240 select everything I hit G and X to move 46 00:01:58,240 --> 00:02:05,719 my object in the x-axis somewhere like 47 00:02:01,240 --> 00:02:09,080 here and I again select these two faces 48 00:02:05,719 --> 00:02:12,720 then I extrude them out and I go to the 49 00:02:09,080 --> 00:02:16,400 modifier properties I add this mirror 50 00:02:12,720 --> 00:02:19,800 modifier like that now checkbox is 51 00:02:16,400 --> 00:02:23,920 clipping option and I just press G and X 52 00:02:19,800 --> 00:02:27,800 to move faces like this and I press X to 53 00:02:23,920 --> 00:02:29,440 delete the faces and if you hit alt C on 54 00:02:27,800 --> 00:02:32,560 your keyboard you can go to the x-ray 55 00:02:29,440 --> 00:02:34,800 mode or just clicking here and you can 56 00:02:32,560 --> 00:02:37,040 see everything is good I just press 57 00:02:34,800 --> 00:02:39,599 seven on my n pad to go to the top view 58 00:02:37,040 --> 00:02:44,480 then I just select all of these faces I 59 00:02:39,599 --> 00:02:47,040 press GX to just move them in the 60 00:02:44,480 --> 00:02:49,519 xaxis and yeah something like that 61 00:02:47,040 --> 00:02:52,040 sounds good to me now what I want to do 62 00:02:49,519 --> 00:02:54,200 is applying this mirror modifier and 63 00:02:52,040 --> 00:02:59,280 rotating my object by selecting it I'm 64 00:02:54,200 --> 00:03:01,920 pressing r z and I just enter 45 on my 65 00:02:59,280 --> 00:03:04,959 npad then I just add an array modifier 66 00:03:01,920 --> 00:03:08,080 to my object just like that and I press 67 00:03:04,959 --> 00:03:12,280 crl a to apply the rotation I forgot to 68 00:03:08,080 --> 00:03:16,120 do that then I just move it like this 69 00:03:12,280 --> 00:03:18,599 and now we already got somewhere but 70 00:03:16,120 --> 00:03:22,120 there are some problem we need to fix 71 00:03:18,599 --> 00:03:24,599 them something like this sounds good but 72 00:03:22,120 --> 00:03:28,080 I'm going to edit it more like I'm going 73 00:03:24,599 --> 00:03:31,599 to rotate It Again by pressing r z and 74 00:03:28,080 --> 00:03:34,799 minus 45 then I just disable this AR 75 00:03:31,599 --> 00:03:38,400 modifier in the viewport and I go to the 76 00:03:34,799 --> 00:03:40,239 edit mode to just edit this object a bit 77 00:03:38,400 --> 00:03:42,640 I go ahead I go to the front view by 78 00:03:40,239 --> 00:03:45,200 pressing one on my npad I go to vertex 79 00:03:42,640 --> 00:03:47,760 mode by pressing one on my keyboard or 80 00:03:45,200 --> 00:03:50,599 just clicking here to switch between 81 00:03:47,760 --> 00:03:53,360 vertex Edge and face mode and I go to 82 00:03:50,599 --> 00:03:55,640 the x-ray mode by pressing alt Z or 83 00:03:53,360 --> 00:03:59,040 clicking here I'm just saying everything 84 00:03:55,640 --> 00:04:00,200 that I'm doing to just keep you guys 85 00:03:59,040 --> 00:04:03,480 informed 86 00:04:00,200 --> 00:04:06,239 and just make it easier for you to 87 00:04:03,480 --> 00:04:09,439 continue with the tutorial so just to to 88 00:04:06,239 --> 00:04:12,200 switch between views look you can just 89 00:04:09,439 --> 00:04:15,159 hold alt and use your middle Mouse 90 00:04:12,200 --> 00:04:17,040 button to just and drag it to just 91 00:04:15,159 --> 00:04:20,400 change between views so I go to the 92 00:04:17,040 --> 00:04:23,360 right view I move these up just like 93 00:04:20,400 --> 00:04:25,759 that I go to top view you can also use 94 00:04:23,360 --> 00:04:27,600 the shortcuts like it's one for the 95 00:04:25,759 --> 00:04:29,880 front view three for the Right View and 96 00:04:27,600 --> 00:04:32,600 seven for the top view and here I just 97 00:04:29,880 --> 00:04:37,880 select these vertices I press 98 00:04:32,600 --> 00:04:42,120 gy and I go for a number like minus 99 00:04:37,880 --> 00:04:44,560 0.1 and I also select this press gy and 100 00:04:42,120 --> 00:04:48,160 this time I go for 101 00:04:44,560 --> 00:04:51,479 0.1 and just like that maybe select 102 00:04:48,160 --> 00:04:56,360 these two these four vertices basically 103 00:04:51,479 --> 00:04:58,280 and I press s y to just scale them and 104 00:04:56,360 --> 00:05:00,600 make them further from each other you 105 00:04:58,280 --> 00:05:02,400 know what I'm saying 106 00:05:00,600 --> 00:05:07,919 just like 107 00:05:02,400 --> 00:05:10,120 that maybe give some more space 108 00:05:07,919 --> 00:05:14,000 here yeah something like this sounds 109 00:05:10,120 --> 00:05:17,520 good to me I enable back the AR modifier 110 00:05:14,000 --> 00:05:20,600 and I press alt R to just reset the 111 00:05:17,520 --> 00:05:23,120 rotation and something like this is good 112 00:05:20,600 --> 00:05:26,960 I going to I'm going to add the bevel 113 00:05:23,120 --> 00:05:30,199 modifier to my object as well and I just 114 00:05:26,960 --> 00:05:33,039 move it before and on top of the AR 115 00:05:30,199 --> 00:05:35,440 modifier just increase the segments to 116 00:05:33,039 --> 00:05:39,120 something like four and decrease the 117 00:05:35,440 --> 00:05:41,199 amount by holding shift yeah something 118 00:05:39,120 --> 00:05:43,000 like this is fine just you can also 119 00:05:41,199 --> 00:05:45,400 enter 120 00:05:43,000 --> 00:05:47,840 0.025 or 121 00:05:45,400 --> 00:05:51,880 something then I just right click I 122 00:05:47,840 --> 00:05:54,479 choose shade the moo and yeah I like 123 00:05:51,880 --> 00:05:55,560 this one you can play with it more to 124 00:05:54,479 --> 00:05:59,680 find 125 00:05:55,560 --> 00:06:03,319 your satisfying look but I'm going going 126 00:05:59,680 --> 00:06:06,080 to go ahead with this one so the next 127 00:06:03,319 --> 00:06:08,039 step is making it a chain which is easy 128 00:06:06,080 --> 00:06:10,919 I just add a busy C to my scam by 129 00:06:08,039 --> 00:06:15,680 pressing shift a going to curve panel 130 00:06:10,919 --> 00:06:18,199 and choose the busier I go up and zoom 131 00:06:15,680 --> 00:06:20,880 back basically I press tab to go to the 132 00:06:18,199 --> 00:06:23,639 edit mode I press a to select everything 133 00:06:20,880 --> 00:06:27,560 also it's already selected then I press 134 00:06:23,639 --> 00:06:29,120 s to scale everything up just like this 135 00:06:27,560 --> 00:06:31,720 and make sure that you don't do it in 136 00:06:29,120 --> 00:06:34,520 the object mode because it will crash 137 00:06:31,720 --> 00:06:37,840 and it won't work correctly afterwards 138 00:06:34,520 --> 00:06:41,000 we're going to apply it on my on our 139 00:06:37,840 --> 00:06:43,440 links so now select the chain and from 140 00:06:41,000 --> 00:06:47,479 the modifier properties change the fit 141 00:06:43,440 --> 00:06:51,080 type from fixed count to fit curve and 142 00:06:47,479 --> 00:06:53,160 just select the curve as your object 143 00:06:51,080 --> 00:06:55,840 after that add another modifier that is 144 00:06:53,160 --> 00:07:00,560 called Curve and it's under the deform 145 00:06:55,840 --> 00:07:03,800 section just go choose the Curve 146 00:07:00,560 --> 00:07:06,319 and select the curve as the curve object 147 00:07:03,800 --> 00:07:08,800 of that modifier and now if I just go 148 00:07:06,319 --> 00:07:11,199 and select the Bas curve and I go to the 149 00:07:08,800 --> 00:07:13,319 edit mode by pressing tab I just select 150 00:07:11,199 --> 00:07:16,479 one of these points and I scale this 151 00:07:13,319 --> 00:07:20,080 down I rotate it by pressing r i scaled 152 00:07:16,479 --> 00:07:23,199 by pressing s and I press G to move this 153 00:07:20,080 --> 00:07:25,919 you can see I've already made something 154 00:07:23,199 --> 00:07:28,520 and it's a chain and I'm going to select 155 00:07:25,919 --> 00:07:30,879 both of these points by just selecting 156 00:07:28,520 --> 00:07:33,520 them or pressing a to select everything 157 00:07:30,879 --> 00:07:35,840 and I right click and I choose subdivide 158 00:07:33,520 --> 00:07:38,680 and this way I can add another vertex 159 00:07:35,840 --> 00:07:41,800 between them to just have more control 160 00:07:38,680 --> 00:07:44,599 just like that I select them pressing G 161 00:07:41,800 --> 00:07:48,680 to move them pressing R to rotate them 162 00:07:44,599 --> 00:07:50,800 and um on the top view so it's easier to 163 00:07:48,680 --> 00:07:53,360 control it and we can also select one of 164 00:07:50,800 --> 00:07:57,080 these points or vertices I'm pressing 165 00:07:53,360 --> 00:08:00,800 control T to just rotate this specific 166 00:07:57,080 --> 00:08:04,479 part and as you can see if I just 167 00:08:00,800 --> 00:08:07,560 subdivide these two points and I 168 00:08:04,479 --> 00:08:10,479 subdivide these two again now if I just 169 00:08:07,560 --> 00:08:12,840 press contrl T and this one you can see 170 00:08:10,479 --> 00:08:15,919 it's very specific and you are only 171 00:08:12,840 --> 00:08:19,000 rotating that particular part so it's a 172 00:08:15,919 --> 00:08:22,240 good tip I thought it would be useful 173 00:08:19,000 --> 00:08:24,879 for you guys and just undo everything by 174 00:08:22,240 --> 00:08:27,280 pressing contrl Z just like that now 175 00:08:24,879 --> 00:08:29,280 it's a good time to save your project by 176 00:08:27,280 --> 00:08:31,199 pressing contrl s and just name it 177 00:08:29,280 --> 00:08:33,800 whatever you want then after all we are 178 00:08:31,199 --> 00:08:36,039 going to add the materials so firstly I 179 00:08:33,800 --> 00:08:38,479 select the chain and I go to the shading 180 00:08:36,039 --> 00:08:40,800 workspace and I customize my shading 181 00:08:38,479 --> 00:08:43,640 workspace you can just right click here 182 00:08:40,800 --> 00:08:46,600 and like add a horizontal split or 183 00:08:43,640 --> 00:08:48,120 something or maybe join your areas I 184 00:08:46,600 --> 00:08:50,240 think you have something like this right 185 00:08:48,120 --> 00:08:52,440 now by default so yeah I'm going to add 186 00:08:50,240 --> 00:08:54,959 a new material set up and I'm going to 187 00:08:52,440 --> 00:08:57,680 zoom in then I just select the principal 188 00:08:54,959 --> 00:09:00,120 BSF and you need to enable the node 189 00:08:57,680 --> 00:09:02,399 Wrangler add on from the edit menu 190 00:09:00,120 --> 00:09:05,920 preferences and add-on section just 191 00:09:02,399 --> 00:09:09,839 search for no WR girl add-on and enable 192 00:09:05,920 --> 00:09:12,399 it then come here select any nodes or 193 00:09:09,839 --> 00:09:16,160 like me now I'm selecting the principal 194 00:09:12,399 --> 00:09:19,560 BF and press contrl T to add the setup 195 00:09:16,160 --> 00:09:22,560 like this which is really cool and which 196 00:09:19,560 --> 00:09:25,079 is one of the favors of the principal 197 00:09:22,560 --> 00:09:27,480 psdf and now I'm going to add a like 198 00:09:25,079 --> 00:09:29,640 glitter image texture to this one I will 199 00:09:27,480 --> 00:09:31,200 definitely leave it down down load Link 200 00:09:29,640 --> 00:09:33,680 in the description you can go and 201 00:09:31,200 --> 00:09:36,880 download it from there just searching 202 00:09:33,680 --> 00:09:40,320 for it and yeah just like that but I 203 00:09:36,880 --> 00:09:42,519 don't want it in the color I need to add 204 00:09:40,320 --> 00:09:47,560 another note by pressing shift a that is 205 00:09:42,519 --> 00:09:49,399 called normal map just like this I 206 00:09:47,560 --> 00:09:52,279 connect the color to the color of the 207 00:09:49,399 --> 00:09:53,279 normal map and I just connect the normal 208 00:09:52,279 --> 00:09:56,120 to the 209 00:09:53,279 --> 00:09:58,040 normal just like that nothing happened 210 00:09:56,120 --> 00:10:00,360 yet and that's because of several 211 00:09:58,040 --> 00:10:03,000 factors the first reason is because we 212 00:10:00,360 --> 00:10:06,360 didn't made any material so just make 213 00:10:03,000 --> 00:10:08,640 the metallic up to one and decrease the 214 00:10:06,360 --> 00:10:12,920 roughness to something like 0.3 or 215 00:10:08,640 --> 00:10:12,920 something anything you like I go for 216 00:10:12,959 --> 00:10:18,959 0.35 and then press tab to go to the 217 00:10:16,320 --> 00:10:22,200 edit mode and you can also go to the 218 00:10:18,959 --> 00:10:26,800 modifier properties and enable this edit 219 00:10:22,200 --> 00:10:29,399 mode display to just don't go too far 220 00:10:26,800 --> 00:10:32,079 and go to edit mode press a to select 221 00:10:29,399 --> 00:10:35,720 everything then just press U and choose 222 00:10:32,079 --> 00:10:38,440 smart UV project then hit okay and now 223 00:10:35,720 --> 00:10:40,120 here we go we have something going on 224 00:10:38,440 --> 00:10:43,160 then I'm just going 225 00:10:40,120 --> 00:10:45,639 to increase the scale by just clicking 226 00:10:43,160 --> 00:10:48,360 and drag on all these scale inputs and 227 00:10:45,639 --> 00:10:51,120 just increasing its value I'm going for 228 00:10:48,360 --> 00:10:53,079 something like four or five or even 10 229 00:10:51,120 --> 00:10:55,639 whatever you like and then you can just 230 00:10:53,079 --> 00:10:57,560 play with the strength you can decrease 231 00:10:55,639 --> 00:11:00,639 it increase it whatever you like I think 232 00:10:57,560 --> 00:11:03,320 something like this is fine like 1.3 and 233 00:11:00,639 --> 00:11:06,320 you can also disconnect this normal map 234 00:11:03,320 --> 00:11:10,839 to just see your chain with the like 235 00:11:06,320 --> 00:11:13,440 with ordinary like metallic material you 236 00:11:10,839 --> 00:11:16,360 know it's cool as well and it's your 237 00:11:13,440 --> 00:11:20,519 call whatever you want to do I think 238 00:11:16,360 --> 00:11:22,279 that it's fascinating with this material 239 00:11:20,519 --> 00:11:25,480 with this glitter shade there but that's 240 00:11:22,279 --> 00:11:27,440 on you what do whatever you want to do 241 00:11:25,480 --> 00:11:29,639 so the next step of this tutorial is 242 00:11:27,440 --> 00:11:32,720 adding some diamonds to these chain and 243 00:11:29,639 --> 00:11:34,920 also uh as you can see and as you 244 00:11:32,720 --> 00:11:38,079 probably experience it yourself there is 245 00:11:34,920 --> 00:11:42,560 a deformation happening right here and 246 00:11:38,079 --> 00:11:45,240 wherever it it has a like a sharp 247 00:11:42,560 --> 00:11:47,160 rotation and we'll fix this don't worry 248 00:11:45,240 --> 00:11:49,480 about it right now we'll fix it in the 249 00:11:47,160 --> 00:11:52,040 end of the tutorial for now let's just 250 00:11:49,480 --> 00:11:54,800 keep moving just go back to the layout 251 00:11:52,040 --> 00:11:56,720 workspace and I add a circle to my SIM 252 00:11:54,800 --> 00:11:59,560 by pressing shift a go to the mesh and 253 00:11:56,720 --> 00:12:01,760 choose a circle I open this menu I enter 254 00:11:59,560 --> 00:12:04,760 eight for the vertices and then I just 255 00:12:01,760 --> 00:12:07,440 press the period on my npad to zoom in I 256 00:12:04,760 --> 00:12:12,000 go to edit mode by pressing tab I press 257 00:12:07,440 --> 00:12:14,279 F to fill it up I press e to extrude it 258 00:12:12,000 --> 00:12:17,160 uh I don't have exact exact number for 259 00:12:14,279 --> 00:12:20,600 this just go for something like this and 260 00:12:17,160 --> 00:12:23,199 we'll scale it down later on then after 261 00:12:20,600 --> 00:12:25,639 that press contrl R to add a loop cut 262 00:12:23,199 --> 00:12:28,000 then just move it up and left click to 263 00:12:25,639 --> 00:12:32,040 leave it somewhere like here then scale 264 00:12:28,000 --> 00:12:34,160 It Up by pressing s just like this and 265 00:12:32,040 --> 00:12:35,680 maybe move it up a little bit then just 266 00:12:34,160 --> 00:12:38,839 go to the face mode and select the 267 00:12:35,680 --> 00:12:41,199 buttom face then just scale it down 268 00:12:38,839 --> 00:12:47,120 something like this now this is a good 269 00:12:41,199 --> 00:12:49,920 Diamond maybe we can like move it 270 00:12:47,120 --> 00:12:54,160 down and yeah something like this sounds 271 00:12:49,920 --> 00:12:59,000 good to me or 272 00:12:54,160 --> 00:13:01,079 just or just scale this bottom face up a 273 00:12:59,000 --> 00:13:03,320 little bit yeah something like this 274 00:13:01,079 --> 00:13:06,519 sounds good let's scale it down by 275 00:13:03,320 --> 00:13:08,760 pressing s in the object mode and press 276 00:13:06,519 --> 00:13:11,279 control a to apply the scale it's very 277 00:13:08,760 --> 00:13:14,279 important to applying the scale in order 278 00:13:11,279 --> 00:13:16,440 not to uh encounter any problems in the 279 00:13:14,279 --> 00:13:18,880 future and then just go to the shading 280 00:13:16,440 --> 00:13:22,639 view Port by clicking here or pressing Z 281 00:13:18,880 --> 00:13:25,000 and go to the material preview and go to 282 00:13:22,639 --> 00:13:27,560 material properties add a new material 283 00:13:25,000 --> 00:13:30,639 call it diamond or 284 00:13:27,560 --> 00:13:34,399 whatever and after that just open this 285 00:13:30,639 --> 00:13:36,839 transmission menu make it up to one and 286 00:13:34,399 --> 00:13:38,000 make the roughness down to zero and 287 00:13:36,839 --> 00:13:41,480 enter 288 00:13:38,000 --> 00:13:43,560 2.85 for for the I and this is our 289 00:13:41,480 --> 00:13:46,480 Diamond material I'm not going to touch 290 00:13:43,560 --> 00:13:48,760 it anymore and just like that it's done 291 00:13:46,480 --> 00:13:51,759 after I'll select the chain go to 292 00:13:48,760 --> 00:13:54,519 modifier properties and just disable the 293 00:13:51,759 --> 00:13:57,000 AR modifier and the car modifier in the 294 00:13:54,519 --> 00:13:59,519 viewport I'm just going to play with it 295 00:13:57,000 --> 00:14:03,000 a little then I'm going to to enable 296 00:13:59,519 --> 00:14:05,320 them again so I'm going to the top view 297 00:14:03,000 --> 00:14:08,959 and I also press Z to go to the solid 298 00:14:05,320 --> 00:14:11,880 View and after that I select the diamond 299 00:14:08,959 --> 00:14:15,279 I scale it down just like this whatever 300 00:14:11,880 --> 00:14:18,279 you like I think a size like this sounds 301 00:14:15,279 --> 00:14:20,759 good for the final result maybe or maybe 302 00:14:18,279 --> 00:14:23,240 scale it down a bit and I just apply the 303 00:14:20,759 --> 00:14:25,399 scale Again by pressing crl a and 304 00:14:23,240 --> 00:14:27,959 choosing a scale and by the way you can 305 00:14:25,399 --> 00:14:31,240 hit n on your keyboard then go to the 306 00:14:27,959 --> 00:14:34,120 item section to see if your scale is 307 00:14:31,240 --> 00:14:37,880 applied or not if it's applied all of 308 00:14:34,120 --> 00:14:40,639 these numbers are one like undo by uh by 309 00:14:37,880 --> 00:14:43,120 pressing contrl Z and you can see it's 310 00:14:40,639 --> 00:14:45,360 not applied but when I hit contrl a and 311 00:14:43,120 --> 00:14:48,440 I choose scale you can see all of them 312 00:14:45,360 --> 00:14:50,519 is applied so I press n again to close 313 00:14:48,440 --> 00:14:52,600 this menu and after all I'm going to do 314 00:14:50,519 --> 00:14:54,959 a couple things first of all I select my 315 00:14:52,600 --> 00:14:57,000 link and I duplicate it by pressing 316 00:14:54,959 --> 00:14:58,880 shift d then I just right click to leave 317 00:14:57,000 --> 00:15:01,000 it at the default position then going to 318 00:14:58,880 --> 00:15:03,160 hide the main object by clicking here 319 00:15:01,000 --> 00:15:05,680 and by the way you can just name it 320 00:15:03,160 --> 00:15:08,639 whatever you want I name it link and I 321 00:15:05,680 --> 00:15:10,600 name this one link copy after that I'm 322 00:15:08,639 --> 00:15:13,519 going to add a cube by pressing shift a 323 00:15:10,600 --> 00:15:16,639 and just finding a cube and I hit tab on 324 00:15:13,519 --> 00:15:20,040 my keyboard then I press s and Z to 325 00:15:16,639 --> 00:15:24,600 scale it down just like this and I press 326 00:15:20,040 --> 00:15:28,199 s and I hit shift Z to scale it up in 327 00:15:24,600 --> 00:15:31,560 every axis except for Z just like that I 328 00:15:28,199 --> 00:15:35,120 move it up scale down in the z-axis I'm 329 00:15:31,560 --> 00:15:37,839 going to use this object as a Boolean so 330 00:15:35,120 --> 00:15:40,680 you'll find out what I'm going to do in 331 00:15:37,839 --> 00:15:43,160 just a couple minutes after that I'm 332 00:15:40,680 --> 00:15:45,000 going to go back to the object mode and 333 00:15:43,160 --> 00:15:47,800 I'm going to the modifiers properties I 334 00:15:45,000 --> 00:15:51,680 add a Boolean modifier just like that 335 00:15:47,800 --> 00:15:54,480 and I choose the link copy as the object 336 00:15:51,680 --> 00:15:57,079 and I choose a fast as solver and I just 337 00:15:54,480 --> 00:16:00,160 hide this object by selecting it and 338 00:15:57,079 --> 00:16:02,279 pressing h so now while my cube is 339 00:16:00,160 --> 00:16:04,440 selected I'm going to right click and 340 00:16:02,279 --> 00:16:08,519 choose shade Auto smooth and then I just 341 00:16:04,440 --> 00:16:12,360 enable back my object to see what's up I 342 00:16:08,519 --> 00:16:15,000 just scale it down a bit I move it up 343 00:16:12,360 --> 00:16:18,440 somewhere like here maybe somewhere like 344 00:16:15,000 --> 00:16:19,920 here Hide It Again by pressing H then I 345 00:16:18,440 --> 00:16:21,720 just go ahead into the modifier 346 00:16:19,920 --> 00:16:24,199 properties and I apply this Boolean 347 00:16:21,720 --> 00:16:26,839 modifier and now everything is good I 348 00:16:24,199 --> 00:16:28,920 just hide this Cube and I just select my 349 00:16:26,839 --> 00:16:31,920 diamonds I go to the geometry node 350 00:16:28,920 --> 00:16:35,480 workspace I I press period on my npad to 351 00:16:31,920 --> 00:16:39,120 zoom in I add a new geometry node set up 352 00:16:35,480 --> 00:16:42,720 and I go to add and I go and I go ahead 353 00:16:39,120 --> 00:16:47,519 I press shift a I go and add a greed 354 00:16:42,720 --> 00:16:49,279 node yeah GRE mesh basically right here 355 00:16:47,519 --> 00:16:52,920 after that I hit shift a and I search 356 00:16:49,279 --> 00:16:55,639 for instance on points node I just put 357 00:16:52,920 --> 00:16:58,000 it right here I use the geometry or the 358 00:16:55,639 --> 00:17:00,440 group input as the instance which is the 359 00:16:58,000 --> 00:17:04,240 diamond and I use the grid for the 360 00:17:00,440 --> 00:17:07,600 points input just like that I scale this 361 00:17:04,240 --> 00:17:12,319 up maybe I enable my link to see how 362 00:17:07,600 --> 00:17:13,679 will it look on this and I just increase 363 00:17:12,319 --> 00:17:16,799 the 364 00:17:13,679 --> 00:17:20,039 vertices just like 365 00:17:16,799 --> 00:17:24,799 that yeah something like this sounds 366 00:17:20,039 --> 00:17:27,280 good maybe increase this up to 40 and 367 00:17:24,799 --> 00:17:29,120 yeah just like this I'm feeling 368 00:17:27,280 --> 00:17:31,360 comfortable with this one 369 00:17:29,120 --> 00:17:35,160 but I'm going to scale it up scale it 370 00:17:31,360 --> 00:17:38,000 down to see what is the best 371 00:17:35,160 --> 00:17:42,160 look also I'm going to rotate all of the 372 00:17:38,000 --> 00:17:44,679 Diamonds by entering 22.5 for the 373 00:17:42,160 --> 00:17:47,280 rotation and Z 374 00:17:44,679 --> 00:17:52,280 input 375 00:17:47,280 --> 00:17:57,240 so I can decide better what to 376 00:17:52,280 --> 00:18:00,400 do and maybe something like this and 377 00:17:57,240 --> 00:18:00,400 increasing the 378 00:18:07,320 --> 00:18:12,400 vertices and yes something like this is 379 00:18:09,799 --> 00:18:14,880 fine now I'm just going to realize all 380 00:18:12,400 --> 00:18:18,080 of these instances by adding a realiz 381 00:18:14,880 --> 00:18:19,720 instances node after this and I just go 382 00:18:18,080 --> 00:18:22,400 ahead I apply this geometry node 383 00:18:19,720 --> 00:18:25,919 modifier you can see all of them now are 384 00:18:22,400 --> 00:18:28,080 M so we can Boolean them in the layout 385 00:18:25,919 --> 00:18:32,960 workspace and I'm going to enable back 386 00:18:28,080 --> 00:18:36,840 my Cube object then I just move all of 387 00:18:32,960 --> 00:18:39,960 these diamonds up like this maybe I 388 00:18:36,840 --> 00:18:42,159 increase the scale of my Cube by press 389 00:18:39,960 --> 00:18:45,159 by going to the edit mode in the first 390 00:18:42,159 --> 00:18:47,679 place and I press a to select everything 391 00:18:45,159 --> 00:18:53,159 then just press s and Z to scale it up 392 00:18:47,679 --> 00:18:55,799 in the z-axis just like that and yeah 393 00:18:53,159 --> 00:18:58,840 now I select the diamonds I just go 394 00:18:55,799 --> 00:19:00,320 ahead I add the Boolean modifier from 395 00:18:58,840 --> 00:19:03,360 the modifier 396 00:19:00,320 --> 00:19:06,840 properties and I choose the cube as the 397 00:19:03,360 --> 00:19:09,960 object after that I just select the fast 398 00:19:06,840 --> 00:19:12,400 as my solver or you can do it before you 399 00:19:09,960 --> 00:19:15,640 just select the object and that's it I 400 00:19:12,400 --> 00:19:19,159 apply this modifier I hide the cube and 401 00:19:15,640 --> 00:19:23,400 I go to the edit mode and then I just 402 00:19:19,159 --> 00:19:26,679 select all these diamonds around it uh 403 00:19:23,400 --> 00:19:29,320 we don't need them I just press X and I 404 00:19:26,679 --> 00:19:32,120 delete the vertices and yeah just like 405 00:19:29,320 --> 00:19:34,840 this now I'm happy with what we got so I 406 00:19:32,120 --> 00:19:37,559 just select the link I go to the edit 407 00:19:34,840 --> 00:19:39,799 mode I go to face mode and I select all 408 00:19:37,559 --> 00:19:42,280 these faces by holding shift selecting 409 00:19:39,799 --> 00:19:45,919 one of them and holding control select 410 00:19:42,280 --> 00:19:48,919 the last one then I just hit I on my 411 00:19:45,919 --> 00:19:52,400 keyboard to insert it something like 412 00:19:48,919 --> 00:19:55,559 this then I press e to extrude this down 413 00:19:52,400 --> 00:19:57,720 as much as I like this sounds good to me 414 00:19:55,559 --> 00:19:58,760 I select the diamonds I press G and Z to 415 00:19:57,720 --> 00:20:03,640 move them up 416 00:19:58,760 --> 00:20:05,640 up and I just see them should just not 417 00:20:03,640 --> 00:20:09,320 exceed the 418 00:20:05,640 --> 00:20:11,280 top yeah I I like this I really like 419 00:20:09,320 --> 00:20:13,640 this and the next step is just cleaning 420 00:20:11,280 --> 00:20:16,400 out these diamonds which is a bit of 421 00:20:13,640 --> 00:20:18,799 extra work but that's fine I just select 422 00:20:16,400 --> 00:20:21,960 the diamond and I hit slash on my n pad 423 00:20:18,799 --> 00:20:26,320 to go to hide everything except these 424 00:20:21,960 --> 00:20:30,520 and then I rotate it 45° in the object 425 00:20:26,320 --> 00:20:33,320 mode I press r z and I enter 45 on my 426 00:20:30,520 --> 00:20:37,120 npad and you can also rotate it by minus 427 00:20:33,320 --> 00:20:39,600 45° to just make it straight up and make 428 00:20:37,120 --> 00:20:43,480 it easier for yourself to edit it then I 429 00:20:39,600 --> 00:20:46,120 go to the edit mode by pressing Tab and 430 00:20:43,480 --> 00:20:48,280 the first thing I do is like going to 431 00:20:46,120 --> 00:20:51,720 x-ray mode selecting one part of it and 432 00:20:48,280 --> 00:20:53,559 pressing X to delete all the vertices 433 00:20:51,720 --> 00:20:55,679 then I just go to modify properties to 434 00:20:53,559 --> 00:20:57,240 add a mirror modifier then I just go 435 00:20:55,679 --> 00:21:00,080 back to the object mode and I apply the 436 00:20:57,240 --> 00:21:02,720 rotation I go back to edit mode and now 437 00:21:00,080 --> 00:21:05,320 as you can see if I go and hover on any 438 00:21:02,720 --> 00:21:10,240 of these diamonds you can see if I press 439 00:21:05,320 --> 00:21:12,919 L it will select it and the L is the 440 00:21:10,240 --> 00:21:15,600 shortcut for the select linked so I just 441 00:21:12,919 --> 00:21:17,919 go ahead and I just select all of these 442 00:21:15,600 --> 00:21:21,279 diamonds which I want to delete them in 443 00:21:17,919 --> 00:21:22,400 the future just like this we don't need 444 00:21:21,279 --> 00:21:26,840 them I 445 00:21:22,400 --> 00:21:30,080 think and just pressing 446 00:21:26,840 --> 00:21:32,799 L we will do the 447 00:21:30,080 --> 00:21:35,360 work nothing 448 00:21:32,799 --> 00:21:38,600 happened yeah now while the selected 449 00:21:35,360 --> 00:21:40,760 press X and choose faces edges or 450 00:21:38,600 --> 00:21:42,960 whatever you like you can just delete 451 00:21:40,760 --> 00:21:46,480 them by all of them after I'll go back 452 00:21:42,960 --> 00:21:49,400 to object mode hit on slash to just go 453 00:21:46,480 --> 00:21:53,120 back and unhide everything else now I 454 00:21:49,400 --> 00:21:56,440 just press RZ and I enter 45 on my npad 455 00:21:53,120 --> 00:21:58,279 to rotate it 45° in the z-axis and 456 00:21:56,440 --> 00:22:01,159 that's it then just go to top view by 457 00:21:58,279 --> 00:22:03,559 pressing seven go to edit mode select 458 00:22:01,159 --> 00:22:08,400 everything and just then I just press G 459 00:22:03,559 --> 00:22:12,520 to just move them like that and find an 460 00:22:08,400 --> 00:22:14,919 appropriate position I think this is 461 00:22:12,520 --> 00:22:18,720 fine 462 00:22:14,919 --> 00:22:21,400 maybe yeah something like this is fine 463 00:22:18,720 --> 00:22:24,919 and I also go ahead I choose a bevel 464 00:22:21,400 --> 00:22:27,039 modifier I want to decrease the amount 465 00:22:24,919 --> 00:22:29,919 of this bevel modifier something like 466 00:22:27,039 --> 00:22:32,520 this and if you like you can go ahead 467 00:22:29,919 --> 00:22:34,880 select one of these diamonds and press 468 00:22:32,520 --> 00:22:39,279 shift d to just duplicate it and fill 469 00:22:34,880 --> 00:22:41,600 these gaps like this and it's very easy 470 00:22:39,279 --> 00:22:45,880 you just need to scale them and rotate 471 00:22:41,600 --> 00:22:47,880 them maybe just to fill the gaps and 472 00:22:45,880 --> 00:22:50,880 these are optional you can just ignore 473 00:22:47,880 --> 00:22:53,120 doing all of these works and just go 474 00:22:50,880 --> 00:22:56,640 ahead with what you have but I just 475 00:22:53,120 --> 00:22:59,320 prefer to do this in an appropriate way 476 00:22:56,640 --> 00:23:02,400 because just every every time like more 477 00:22:59,320 --> 00:23:07,000 details add like more add a better look 478 00:23:02,400 --> 00:23:08,760 to your work and I'm just playing around 479 00:23:07,000 --> 00:23:12,039 because I like 480 00:23:08,760 --> 00:23:15,760 to I told you you can ignore this and 481 00:23:12,039 --> 00:23:19,039 also pass this part of the tutorial but 482 00:23:15,760 --> 00:23:22,400 if you like you can watch and learn just 483 00:23:19,039 --> 00:23:26,159 press shift d and I press y double times 484 00:23:22,400 --> 00:23:30,080 to move my objects in the local y AIS 485 00:23:26,159 --> 00:23:33,559 then I press shift r to just repeat what 486 00:23:30,080 --> 00:23:37,240 I did just like that it's very fun 487 00:23:33,559 --> 00:23:41,080 that's because I like it and I select 488 00:23:37,240 --> 00:23:43,919 these two diamonds to select this vertex 489 00:23:41,080 --> 00:23:46,799 duplicate them by pressing Shifty 490 00:23:43,919 --> 00:23:49,760 pressing shift d again Double 491 00:23:46,799 --> 00:23:53,440 Y and I can press Double Y because I 492 00:23:49,760 --> 00:23:54,600 haven't applied the rotation in the 493 00:23:53,440 --> 00:23:58,039 object 494 00:23:54,600 --> 00:24:04,200 mode and if you applied it just go back 495 00:23:58,039 --> 00:24:06,480 back and undo it then do these things 496 00:24:04,200 --> 00:24:09,840 again yes something like this sounds 497 00:24:06,480 --> 00:24:13,760 good to me you can also fill those gaps 498 00:24:09,840 --> 00:24:16,840 as well I just prefer not to for now at 499 00:24:13,760 --> 00:24:19,320 least and yeah just like that you have 500 00:24:16,840 --> 00:24:21,400 these diamonds you can make them smaller 501 00:24:19,320 --> 00:24:23,679 or bigger or whatever when you are in 502 00:24:21,400 --> 00:24:26,039 the geometry notes and after all I just 503 00:24:23,679 --> 00:24:29,000 select them I go apply the mirror 504 00:24:26,039 --> 00:24:30,840 modifier and I also select my link maybe 505 00:24:29,000 --> 00:24:32,520 I just make a duplicate of that and I 506 00:24:30,840 --> 00:24:34,760 press M to move it into another 507 00:24:32,520 --> 00:24:37,240 collection that is called backup or 508 00:24:34,760 --> 00:24:39,440 anything else and I just disable this 509 00:24:37,240 --> 00:24:42,039 collection I just want to save my 510 00:24:39,440 --> 00:24:44,679 objects because I want to apply the 511 00:24:42,039 --> 00:24:47,480 materials and in any case if I want to 512 00:24:44,679 --> 00:24:51,080 come back and change it I can do that 513 00:24:47,480 --> 00:24:54,360 later so now I just select the bevel 514 00:24:51,080 --> 00:24:57,200 modifier and I hit CR a to apply it then 515 00:24:54,360 --> 00:25:01,600 I go back I select my diamonds I hold 516 00:24:57,200 --> 00:25:04,279 shift select my link and I hit contrl J 517 00:25:01,600 --> 00:25:07,080 on my keyboard and now if I enable back 518 00:25:04,279 --> 00:25:09,520 this AR modifier and the care modifier 519 00:25:07,080 --> 00:25:13,320 you can see everything is working pretty 520 00:25:09,520 --> 00:25:15,440 good and we have our chain which is 521 00:25:13,320 --> 00:25:17,640 pretty good with the 522 00:25:15,440 --> 00:25:20,480 diamonds that's 523 00:25:17,640 --> 00:25:21,240 it now the next step is just fixing 524 00:25:20,480 --> 00:25:23,720 these 525 00:25:21,240 --> 00:25:25,320 deformations and for that I'm going to 526 00:25:23,720 --> 00:25:28,159 add the plane to my scene by pressing 527 00:25:25,320 --> 00:25:31,279 shift a or any other object you can add 528 00:25:28,159 --> 00:25:33,679 but I prefer to go with the plane and 529 00:25:31,279 --> 00:25:38,000 just make sure that the plane is as the 530 00:25:33,679 --> 00:25:40,399 same size as your chain like now my 531 00:25:38,000 --> 00:25:43,399 chain and my link basically is a little 532 00:25:40,399 --> 00:25:47,679 bit bigger so I go to edit mode and I 533 00:25:43,399 --> 00:25:49,600 scale This Plane up something like this 534 00:25:47,679 --> 00:25:51,559 yeah this is fine the next step is 535 00:25:49,600 --> 00:25:54,320 copying the modifiers of the chain to 536 00:25:51,559 --> 00:25:56,399 this plane so while the plane is 537 00:25:54,320 --> 00:26:01,080 selected just hold shift and select the 538 00:25:56,399 --> 00:26:03,480 link then press contrl L and choose copy 539 00:26:01,080 --> 00:26:06,200 modifiers after that select the link 540 00:26:03,480 --> 00:26:09,679 hold shift and select the plane and make 541 00:26:06,200 --> 00:26:11,679 sure that this is the orange one because 542 00:26:09,679 --> 00:26:14,880 it's the active one and now if I just 543 00:26:11,679 --> 00:26:17,760 press contrl p and choose objects I can 544 00:26:14,880 --> 00:26:20,600 parent the link to the plane which is in 545 00:26:17,760 --> 00:26:23,240 the outliner I have the plane and under 546 00:26:20,600 --> 00:26:25,720 it I have the link which means the link 547 00:26:23,240 --> 00:26:28,480 is parented to the plane and I select 548 00:26:25,720 --> 00:26:31,039 the link and I just delete it modified 549 00:26:28,480 --> 00:26:33,640 so now if I select the plane and I 550 00:26:31,039 --> 00:26:35,760 enable the modifiers you can see it's 551 00:26:33,640 --> 00:26:38,039 replaced with the link now what I need 552 00:26:35,760 --> 00:26:40,480 to do is go to the object properties and 553 00:26:38,039 --> 00:26:44,480 to the instancing section then just 554 00:26:40,480 --> 00:26:47,039 choose the faces and now I unchecked the 555 00:26:44,480 --> 00:26:49,600 viewport and render option and now you 556 00:26:47,039 --> 00:26:52,679 can see we got rid of that deformation 557 00:26:49,600 --> 00:26:56,360 and that's because we distributed the 558 00:26:52,679 --> 00:26:59,760 plane inside of the links and then we us 559 00:26:56,360 --> 00:27:03,159 the links as the in senses of planes 560 00:26:59,760 --> 00:27:06,039 faces that's not very complicated but it 561 00:27:03,159 --> 00:27:07,640 will get the job done and now we are all 562 00:27:06,039 --> 00:27:10,840 good now there is one thing that you 563 00:27:07,640 --> 00:27:13,720 need to pay attention to that is if you 564 00:27:10,840 --> 00:27:16,679 like select the curve go to Ed edit mode 565 00:27:13,720 --> 00:27:20,640 and just make a sharp rotation like this 566 00:27:16,679 --> 00:27:22,320 it will crash into each other which is a 567 00:27:20,640 --> 00:27:24,960 like which is like a real world 568 00:27:22,320 --> 00:27:27,600 limitation you know you cannot bend your 569 00:27:24,960 --> 00:27:29,200 CU bends more like this and justay 570 00:27:27,600 --> 00:27:32,200 attention to this make sure that you 571 00:27:29,200 --> 00:27:34,640 don't mess it up and you'll be good and 572 00:27:32,200 --> 00:27:36,960 as I told you can select two or even 573 00:27:34,640 --> 00:27:39,679 more vertices and right click and 574 00:27:36,960 --> 00:27:43,080 subdivide them to add more vertices then 575 00:27:39,679 --> 00:27:44,720 just play with the shape etc etc and 576 00:27:43,080 --> 00:27:46,919 there are some tips that you need to pay 577 00:27:44,720 --> 00:27:49,880 attention to which is make sure that you 578 00:27:46,919 --> 00:27:51,559 don't have any extra objects in your 579 00:27:49,880 --> 00:27:53,360 collection in your main collection and 580 00:27:51,559 --> 00:27:55,519 just move them to the backup collection 581 00:27:53,360 --> 00:27:57,279 or even delete them and second if you 582 00:27:55,519 --> 00:28:00,039 want to play with the size of the links 583 00:27:57,279 --> 00:28:03,559 just select this one and just scale it 584 00:28:00,039 --> 00:28:06,480 down then select the chain which is the 585 00:28:03,559 --> 00:28:09,480 plane and go to modifier properties and 586 00:28:06,480 --> 00:28:12,760 open this aray modifier setting then 587 00:28:09,480 --> 00:28:14,080 just increase or decrease the factor of 588 00:28:12,760 --> 00:28:17,880 the 589 00:28:14,080 --> 00:28:20,399 xais just like that you have a smaller 590 00:28:17,880 --> 00:28:22,840 links and a smaller Cuban chain which is 591 00:28:20,399 --> 00:28:26,039 pretty good and then whatever you want 592 00:28:22,840 --> 00:28:28,399 to do just play with the bser Curve go 593 00:28:26,039 --> 00:28:32,159 select it in from the outline ler go to 594 00:28:28,399 --> 00:28:33,919 edit mode and just scale and just play 595 00:28:32,159 --> 00:28:36,519 with the position of the 596 00:28:33,919 --> 00:28:39,760 vertices and make sure that you don't 597 00:28:36,519 --> 00:28:41,600 move it a lot in the object mode because 598 00:28:39,760 --> 00:28:43,799 because everything will get dirty when 599 00:28:41,600 --> 00:28:46,600 you do 600 00:28:43,799 --> 00:28:49,000 that and there is a point here that is 601 00:28:46,600 --> 00:28:52,440 you cannot change this object from the 602 00:28:49,000 --> 00:28:55,440 render mode because that way the whole 603 00:28:52,440 --> 00:28:58,000 chain won't be shown up in the final 604 00:28:55,440 --> 00:29:00,279 render result and I I have a solution 605 00:28:58,000 --> 00:29:03,159 for that which is selecting everything 606 00:29:00,279 --> 00:29:05,880 and PR pressing G and Z to move them 607 00:29:03,159 --> 00:29:08,440 down the and by everything I mean the 608 00:29:05,880 --> 00:29:11,440 plane the bser curve and the link all at 609 00:29:08,440 --> 00:29:13,840 once and after all select the bser curve 610 00:29:11,440 --> 00:29:15,760 press tab to go to the edit mode press a 611 00:29:13,840 --> 00:29:18,399 to select everything then press G and z 612 00:29:15,760 --> 00:29:20,159 and move it up just above this line 613 00:29:18,399 --> 00:29:22,960 because after that you can go and add a 614 00:29:20,159 --> 00:29:25,320 plane and that way when you scale this 615 00:29:22,960 --> 00:29:27,360 up the single link won't show up in the 616 00:29:25,320 --> 00:29:31,080 final render and it's basically 617 00:29:27,360 --> 00:29:33,320 basically a way of hiding it and I think 618 00:29:31,080 --> 00:29:35,159 this is the best solution so do that if 619 00:29:33,320 --> 00:29:37,480 you want and yeah guys I think we're 620 00:29:35,159 --> 00:29:38,679 done with this tutorial and the rest of 621 00:29:37,480 --> 00:29:40,720 this tutorial which is going to be 622 00:29:38,679 --> 00:29:44,080 rendering and combining this chain with 623 00:29:40,720 --> 00:29:47,120 that 4pf pendant uh is going to be in 624 00:29:44,080 --> 00:29:49,440 another video very soon so stay tuned 625 00:29:47,120 --> 00:29:51,559 for that part and I hope you enjoyed 626 00:29:49,440 --> 00:29:53,760 this one and learn something new so and 627 00:29:51,559 --> 00:29:55,760 if so subscribe the channel like the 628 00:29:53,760 --> 00:29:58,120 video let me know in the comments thank 629 00:29:55,760 --> 00:30:01,960 you all for watching and you the best 630 00:29:58,120 --> 00:30:01,960 stay tuned for the next take care47825

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