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[Music]
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hey what's good everybody I hope you all
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doing well and welcome to this video
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which is going to be a stepbystep
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tutorial of creating this cuan chain and
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as always you can find the link of the
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final project file in the description
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and also I'm excited to announce that
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another tutorial is coming soon which is
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going to be about combining the 4 PF
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pendant that we've made in the previous
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tutorial with this Cuban chain so
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consider subscribing the channel not to
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miss that tutorial for now let's get
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started guys guys so I'm going to start
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by adding a plane to my scene I press
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shift a I go for mesh and the plane I
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add it then I press tab to go to the
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edit mode or you can just click here to
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go to the edit mode then I press seven
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on my npad to go to the top view and
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make sure everything is selected I just
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press a to select everything then I
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press S Plus X to scale my object down
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or scale it up in the x-axis and I enter
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0.3 then I just select the
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vertices and I press SV and I enter
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0. 63 maybe something like this yeah
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then I just select then I just press a
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to select everything then I just press e
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to extrude it to and I enter
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0.2 then I want to add a loop cut in the
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center so I press contrl R then I left
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click and I right click to leave it at
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the default position and I also add a
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loop cut here and here or you can just
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add one and increase it up to three
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increase the number of cuts basically
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and yeah just like that I press three to
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go to face mode I go here and I click
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here or hold shift and I select this
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face as well I press e to extrude them
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down and I enter
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0.25 and just like that I hit a to
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select everything I hit G and X to move
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my object in the x-axis somewhere like
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here and I again select these two faces
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then I extrude them out and I go to the
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modifier properties I add this mirror
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modifier like that now checkbox is
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clipping option and I just press G and X
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to move faces like this and I press X to
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delete the faces and if you hit alt C on
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your keyboard you can go to the x-ray
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mode or just clicking here and you can
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see everything is good I just press
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seven on my n pad to go to the top view
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then I just select all of these faces I
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press GX to just move them in the
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xaxis and yeah something like that
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sounds good to me now what I want to do
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is applying this mirror modifier and
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rotating my object by selecting it I'm
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pressing r z and I just enter 45 on my
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npad then I just add an array modifier
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to my object just like that and I press
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crl a to apply the rotation I forgot to
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do that then I just move it like this
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and now we already got somewhere but
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there are some problem we need to fix
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them something like this sounds good but
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I'm going to edit it more like I'm going
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to rotate It Again by pressing r z and
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minus 45 then I just disable this AR
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modifier in the viewport and I go to the
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edit mode to just edit this object a bit
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I go ahead I go to the front view by
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pressing one on my npad I go to vertex
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mode by pressing one on my keyboard or
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just clicking here to switch between
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vertex Edge and face mode and I go to
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the x-ray mode by pressing alt Z or
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clicking here I'm just saying everything
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that I'm doing to just keep you guys
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informed
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and just make it easier for you to
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continue with the tutorial so just to to
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switch between views look you can just
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hold alt and use your middle Mouse
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button to just and drag it to just
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change between views so I go to the
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right view I move these up just like
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that I go to top view you can also use
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the shortcuts like it's one for the
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front view three for the Right View and
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seven for the top view and here I just
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select these vertices I press
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gy and I go for a number like minus
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0.1 and I also select this press gy and
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this time I go for
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0.1 and just like that maybe select
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these two these four vertices basically
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and I press s y to just scale them and
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make them further from each other you
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know what I'm saying
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just like
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that maybe give some more space
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here yeah something like this sounds
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good to me I enable back the AR modifier
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and I press alt R to just reset the
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rotation and something like this is good
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I going to I'm going to add the bevel
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modifier to my object as well and I just
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move it before and on top of the AR
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modifier just increase the segments to
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something like four and decrease the
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amount by holding shift yeah something
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like this is fine just you can also
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enter
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0.025 or
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something then I just right click I
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choose shade the moo and yeah I like
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this one you can play with it more to
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find
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your satisfying look but I'm going going
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to go ahead with this one so the next
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step is making it a chain which is easy
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I just add a busy C to my scam by
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pressing shift a going to curve panel
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and choose the busier I go up and zoom
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back basically I press tab to go to the
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edit mode I press a to select everything
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also it's already selected then I press
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s to scale everything up just like this
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and make sure that you don't do it in
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the object mode because it will crash
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and it won't work correctly afterwards
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we're going to apply it on my on our
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links so now select the chain and from
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the modifier properties change the fit
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type from fixed count to fit curve and
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just select the curve as your object
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after that add another modifier that is
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called Curve and it's under the deform
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section just go choose the Curve
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and select the curve as the curve object
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of that modifier and now if I just go
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and select the Bas curve and I go to the
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edit mode by pressing tab I just select
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one of these points and I scale this
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down I rotate it by pressing r i scaled
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by pressing s and I press G to move this
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you can see I've already made something
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and it's a chain and I'm going to select
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both of these points by just selecting
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them or pressing a to select everything
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and I right click and I choose subdivide
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and this way I can add another vertex
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between them to just have more control
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just like that I select them pressing G
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to move them pressing R to rotate them
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and um on the top view so it's easier to
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control it and we can also select one of
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these points or vertices I'm pressing
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control T to just rotate this specific
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part and as you can see if I just
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subdivide these two points and I
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subdivide these two again now if I just
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press contrl T and this one you can see
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it's very specific and you are only
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rotating that particular part so it's a
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good tip I thought it would be useful
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for you guys and just undo everything by
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pressing contrl Z just like that now
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it's a good time to save your project by
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pressing contrl s and just name it
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whatever you want then after all we are
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going to add the materials so firstly I
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select the chain and I go to the shading
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workspace and I customize my shading
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workspace you can just right click here
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and like add a horizontal split or
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something or maybe join your areas I
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think you have something like this right
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now by default so yeah I'm going to add
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a new material set up and I'm going to
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zoom in then I just select the principal
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BSF and you need to enable the node
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Wrangler add on from the edit menu
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preferences and add-on section just
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search for no WR girl add-on and enable
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it then come here select any nodes or
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like me now I'm selecting the principal
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BF and press contrl T to add the setup
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like this which is really cool and which
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is one of the favors of the principal
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psdf and now I'm going to add a like
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glitter image texture to this one I will
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definitely leave it down down load Link
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in the description you can go and
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download it from there just searching
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for it and yeah just like that but I
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don't want it in the color I need to add
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another note by pressing shift a that is
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called normal map just like this I
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connect the color to the color of the
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normal map and I just connect the normal
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to the
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normal just like that nothing happened
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yet and that's because of several
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factors the first reason is because we
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didn't made any material so just make
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the metallic up to one and decrease the
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roughness to something like 0.3 or
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something anything you like I go for
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0.35 and then press tab to go to the
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edit mode and you can also go to the
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modifier properties and enable this edit
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mode display to just don't go too far
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and go to edit mode press a to select
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everything then just press U and choose
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smart UV project then hit okay and now
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here we go we have something going on
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then I'm just going
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to increase the scale by just clicking
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and drag on all these scale inputs and
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just increasing its value I'm going for
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something like four or five or even 10
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whatever you like and then you can just
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play with the strength you can decrease
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it increase it whatever you like I think
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something like this is fine like 1.3 and
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you can also disconnect this normal map
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to just see your chain with the like
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with ordinary like metallic material you
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know it's cool as well and it's your
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call whatever you want to do I think
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that it's fascinating with this material
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with this glitter shade there but that's
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on you what do whatever you want to do
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so the next step of this tutorial is
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adding some diamonds to these chain and
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also uh as you can see and as you
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probably experience it yourself there is
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a deformation happening right here and
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wherever it it has a like a sharp
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rotation and we'll fix this don't worry
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about it right now we'll fix it in the
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end of the tutorial for now let's just
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keep moving just go back to the layout
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workspace and I add a circle to my SIM
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by pressing shift a go to the mesh and
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choose a circle I open this menu I enter
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eight for the vertices and then I just
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press the period on my npad to zoom in I
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go to edit mode by pressing tab I press
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F to fill it up I press e to extrude it
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uh I don't have exact exact number for
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this just go for something like this and
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we'll scale it down later on then after
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that press contrl R to add a loop cut
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then just move it up and left click to
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leave it somewhere like here then scale
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It Up by pressing s just like this and
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maybe move it up a little bit then just
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go to the face mode and select the
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buttom face then just scale it down
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something like this now this is a good
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Diamond maybe we can like move it
270
00:12:47,120 --> 00:12:54,160
down and yeah something like this sounds
271
00:12:49,920 --> 00:12:59,000
good to me or
272
00:12:54,160 --> 00:13:01,079
just or just scale this bottom face up a
273
00:12:59,000 --> 00:13:03,320
little bit yeah something like this
274
00:13:01,079 --> 00:13:06,519
sounds good let's scale it down by
275
00:13:03,320 --> 00:13:08,760
pressing s in the object mode and press
276
00:13:06,519 --> 00:13:11,279
control a to apply the scale it's very
277
00:13:08,760 --> 00:13:14,279
important to applying the scale in order
278
00:13:11,279 --> 00:13:16,440
not to uh encounter any problems in the
279
00:13:14,279 --> 00:13:18,880
future and then just go to the shading
280
00:13:16,440 --> 00:13:22,639
view Port by clicking here or pressing Z
281
00:13:18,880 --> 00:13:25,000
and go to the material preview and go to
282
00:13:22,639 --> 00:13:27,560
material properties add a new material
283
00:13:25,000 --> 00:13:30,639
call it diamond or
284
00:13:27,560 --> 00:13:34,399
whatever and after that just open this
285
00:13:30,639 --> 00:13:36,839
transmission menu make it up to one and
286
00:13:34,399 --> 00:13:38,000
make the roughness down to zero and
287
00:13:36,839 --> 00:13:41,480
enter
288
00:13:38,000 --> 00:13:43,560
2.85 for for the I and this is our
289
00:13:41,480 --> 00:13:46,480
Diamond material I'm not going to touch
290
00:13:43,560 --> 00:13:48,760
it anymore and just like that it's done
291
00:13:46,480 --> 00:13:51,759
after I'll select the chain go to
292
00:13:48,760 --> 00:13:54,519
modifier properties and just disable the
293
00:13:51,759 --> 00:13:57,000
AR modifier and the car modifier in the
294
00:13:54,519 --> 00:13:59,519
viewport I'm just going to play with it
295
00:13:57,000 --> 00:14:03,000
a little then I'm going to to enable
296
00:13:59,519 --> 00:14:05,320
them again so I'm going to the top view
297
00:14:03,000 --> 00:14:08,959
and I also press Z to go to the solid
298
00:14:05,320 --> 00:14:11,880
View and after that I select the diamond
299
00:14:08,959 --> 00:14:15,279
I scale it down just like this whatever
300
00:14:11,880 --> 00:14:18,279
you like I think a size like this sounds
301
00:14:15,279 --> 00:14:20,759
good for the final result maybe or maybe
302
00:14:18,279 --> 00:14:23,240
scale it down a bit and I just apply the
303
00:14:20,759 --> 00:14:25,399
scale Again by pressing crl a and
304
00:14:23,240 --> 00:14:27,959
choosing a scale and by the way you can
305
00:14:25,399 --> 00:14:31,240
hit n on your keyboard then go to the
306
00:14:27,959 --> 00:14:34,120
item section to see if your scale is
307
00:14:31,240 --> 00:14:37,880
applied or not if it's applied all of
308
00:14:34,120 --> 00:14:40,639
these numbers are one like undo by uh by
309
00:14:37,880 --> 00:14:43,120
pressing contrl Z and you can see it's
310
00:14:40,639 --> 00:14:45,360
not applied but when I hit contrl a and
311
00:14:43,120 --> 00:14:48,440
I choose scale you can see all of them
312
00:14:45,360 --> 00:14:50,519
is applied so I press n again to close
313
00:14:48,440 --> 00:14:52,600
this menu and after all I'm going to do
314
00:14:50,519 --> 00:14:54,959
a couple things first of all I select my
315
00:14:52,600 --> 00:14:57,000
link and I duplicate it by pressing
316
00:14:54,959 --> 00:14:58,880
shift d then I just right click to leave
317
00:14:57,000 --> 00:15:01,000
it at the default position then going to
318
00:14:58,880 --> 00:15:03,160
hide the main object by clicking here
319
00:15:01,000 --> 00:15:05,680
and by the way you can just name it
320
00:15:03,160 --> 00:15:08,639
whatever you want I name it link and I
321
00:15:05,680 --> 00:15:10,600
name this one link copy after that I'm
322
00:15:08,639 --> 00:15:13,519
going to add a cube by pressing shift a
323
00:15:10,600 --> 00:15:16,639
and just finding a cube and I hit tab on
324
00:15:13,519 --> 00:15:20,040
my keyboard then I press s and Z to
325
00:15:16,639 --> 00:15:24,600
scale it down just like this and I press
326
00:15:20,040 --> 00:15:28,199
s and I hit shift Z to scale it up in
327
00:15:24,600 --> 00:15:31,560
every axis except for Z just like that I
328
00:15:28,199 --> 00:15:35,120
move it up scale down in the z-axis I'm
329
00:15:31,560 --> 00:15:37,839
going to use this object as a Boolean so
330
00:15:35,120 --> 00:15:40,680
you'll find out what I'm going to do in
331
00:15:37,839 --> 00:15:43,160
just a couple minutes after that I'm
332
00:15:40,680 --> 00:15:45,000
going to go back to the object mode and
333
00:15:43,160 --> 00:15:47,800
I'm going to the modifiers properties I
334
00:15:45,000 --> 00:15:51,680
add a Boolean modifier just like that
335
00:15:47,800 --> 00:15:54,480
and I choose the link copy as the object
336
00:15:51,680 --> 00:15:57,079
and I choose a fast as solver and I just
337
00:15:54,480 --> 00:16:00,160
hide this object by selecting it and
338
00:15:57,079 --> 00:16:02,279
pressing h so now while my cube is
339
00:16:00,160 --> 00:16:04,440
selected I'm going to right click and
340
00:16:02,279 --> 00:16:08,519
choose shade Auto smooth and then I just
341
00:16:04,440 --> 00:16:12,360
enable back my object to see what's up I
342
00:16:08,519 --> 00:16:15,000
just scale it down a bit I move it up
343
00:16:12,360 --> 00:16:18,440
somewhere like here maybe somewhere like
344
00:16:15,000 --> 00:16:19,920
here Hide It Again by pressing H then I
345
00:16:18,440 --> 00:16:21,720
just go ahead into the modifier
346
00:16:19,920 --> 00:16:24,199
properties and I apply this Boolean
347
00:16:21,720 --> 00:16:26,839
modifier and now everything is good I
348
00:16:24,199 --> 00:16:28,920
just hide this Cube and I just select my
349
00:16:26,839 --> 00:16:31,920
diamonds I go to the geometry node
350
00:16:28,920 --> 00:16:35,480
workspace I I press period on my npad to
351
00:16:31,920 --> 00:16:39,120
zoom in I add a new geometry node set up
352
00:16:35,480 --> 00:16:42,720
and I go to add and I go and I go ahead
353
00:16:39,120 --> 00:16:47,519
I press shift a I go and add a greed
354
00:16:42,720 --> 00:16:49,279
node yeah GRE mesh basically right here
355
00:16:47,519 --> 00:16:52,920
after that I hit shift a and I search
356
00:16:49,279 --> 00:16:55,639
for instance on points node I just put
357
00:16:52,920 --> 00:16:58,000
it right here I use the geometry or the
358
00:16:55,639 --> 00:17:00,440
group input as the instance which is the
359
00:16:58,000 --> 00:17:04,240
diamond and I use the grid for the
360
00:17:00,440 --> 00:17:07,600
points input just like that I scale this
361
00:17:04,240 --> 00:17:12,319
up maybe I enable my link to see how
362
00:17:07,600 --> 00:17:13,679
will it look on this and I just increase
363
00:17:12,319 --> 00:17:16,799
the
364
00:17:13,679 --> 00:17:20,039
vertices just like
365
00:17:16,799 --> 00:17:24,799
that yeah something like this sounds
366
00:17:20,039 --> 00:17:27,280
good maybe increase this up to 40 and
367
00:17:24,799 --> 00:17:29,120
yeah just like this I'm feeling
368
00:17:27,280 --> 00:17:31,360
comfortable with this one
369
00:17:29,120 --> 00:17:35,160
but I'm going to scale it up scale it
370
00:17:31,360 --> 00:17:38,000
down to see what is the best
371
00:17:35,160 --> 00:17:42,160
look also I'm going to rotate all of the
372
00:17:38,000 --> 00:17:44,679
Diamonds by entering 22.5 for the
373
00:17:42,160 --> 00:17:47,280
rotation and Z
374
00:17:44,679 --> 00:17:52,280
input
375
00:17:47,280 --> 00:17:57,240
so I can decide better what to
376
00:17:52,280 --> 00:18:00,400
do and maybe something like this and
377
00:17:57,240 --> 00:18:00,400
increasing the
378
00:18:07,320 --> 00:18:12,400
vertices and yes something like this is
379
00:18:09,799 --> 00:18:14,880
fine now I'm just going to realize all
380
00:18:12,400 --> 00:18:18,080
of these instances by adding a realiz
381
00:18:14,880 --> 00:18:19,720
instances node after this and I just go
382
00:18:18,080 --> 00:18:22,400
ahead I apply this geometry node
383
00:18:19,720 --> 00:18:25,919
modifier you can see all of them now are
384
00:18:22,400 --> 00:18:28,080
M so we can Boolean them in the layout
385
00:18:25,919 --> 00:18:32,960
workspace and I'm going to enable back
386
00:18:28,080 --> 00:18:36,840
my Cube object then I just move all of
387
00:18:32,960 --> 00:18:39,960
these diamonds up like this maybe I
388
00:18:36,840 --> 00:18:42,159
increase the scale of my Cube by press
389
00:18:39,960 --> 00:18:45,159
by going to the edit mode in the first
390
00:18:42,159 --> 00:18:47,679
place and I press a to select everything
391
00:18:45,159 --> 00:18:53,159
then just press s and Z to scale it up
392
00:18:47,679 --> 00:18:55,799
in the z-axis just like that and yeah
393
00:18:53,159 --> 00:18:58,840
now I select the diamonds I just go
394
00:18:55,799 --> 00:19:00,320
ahead I add the Boolean modifier from
395
00:18:58,840 --> 00:19:03,360
the modifier
396
00:19:00,320 --> 00:19:06,840
properties and I choose the cube as the
397
00:19:03,360 --> 00:19:09,960
object after that I just select the fast
398
00:19:06,840 --> 00:19:12,400
as my solver or you can do it before you
399
00:19:09,960 --> 00:19:15,640
just select the object and that's it I
400
00:19:12,400 --> 00:19:19,159
apply this modifier I hide the cube and
401
00:19:15,640 --> 00:19:23,400
I go to the edit mode and then I just
402
00:19:19,159 --> 00:19:26,679
select all these diamonds around it uh
403
00:19:23,400 --> 00:19:29,320
we don't need them I just press X and I
404
00:19:26,679 --> 00:19:32,120
delete the vertices and yeah just like
405
00:19:29,320 --> 00:19:34,840
this now I'm happy with what we got so I
406
00:19:32,120 --> 00:19:37,559
just select the link I go to the edit
407
00:19:34,840 --> 00:19:39,799
mode I go to face mode and I select all
408
00:19:37,559 --> 00:19:42,280
these faces by holding shift selecting
409
00:19:39,799 --> 00:19:45,919
one of them and holding control select
410
00:19:42,280 --> 00:19:48,919
the last one then I just hit I on my
411
00:19:45,919 --> 00:19:52,400
keyboard to insert it something like
412
00:19:48,919 --> 00:19:55,559
this then I press e to extrude this down
413
00:19:52,400 --> 00:19:57,720
as much as I like this sounds good to me
414
00:19:55,559 --> 00:19:58,760
I select the diamonds I press G and Z to
415
00:19:57,720 --> 00:20:03,640
move them up
416
00:19:58,760 --> 00:20:05,640
up and I just see them should just not
417
00:20:03,640 --> 00:20:09,320
exceed the
418
00:20:05,640 --> 00:20:11,280
top yeah I I like this I really like
419
00:20:09,320 --> 00:20:13,640
this and the next step is just cleaning
420
00:20:11,280 --> 00:20:16,400
out these diamonds which is a bit of
421
00:20:13,640 --> 00:20:18,799
extra work but that's fine I just select
422
00:20:16,400 --> 00:20:21,960
the diamond and I hit slash on my n pad
423
00:20:18,799 --> 00:20:26,320
to go to hide everything except these
424
00:20:21,960 --> 00:20:30,520
and then I rotate it 45° in the object
425
00:20:26,320 --> 00:20:33,320
mode I press r z and I enter 45 on my
426
00:20:30,520 --> 00:20:37,120
npad and you can also rotate it by minus
427
00:20:33,320 --> 00:20:39,600
45° to just make it straight up and make
428
00:20:37,120 --> 00:20:43,480
it easier for yourself to edit it then I
429
00:20:39,600 --> 00:20:46,120
go to the edit mode by pressing Tab and
430
00:20:43,480 --> 00:20:48,280
the first thing I do is like going to
431
00:20:46,120 --> 00:20:51,720
x-ray mode selecting one part of it and
432
00:20:48,280 --> 00:20:53,559
pressing X to delete all the vertices
433
00:20:51,720 --> 00:20:55,679
then I just go to modify properties to
434
00:20:53,559 --> 00:20:57,240
add a mirror modifier then I just go
435
00:20:55,679 --> 00:21:00,080
back to the object mode and I apply the
436
00:20:57,240 --> 00:21:02,720
rotation I go back to edit mode and now
437
00:21:00,080 --> 00:21:05,320
as you can see if I go and hover on any
438
00:21:02,720 --> 00:21:10,240
of these diamonds you can see if I press
439
00:21:05,320 --> 00:21:12,919
L it will select it and the L is the
440
00:21:10,240 --> 00:21:15,600
shortcut for the select linked so I just
441
00:21:12,919 --> 00:21:17,919
go ahead and I just select all of these
442
00:21:15,600 --> 00:21:21,279
diamonds which I want to delete them in
443
00:21:17,919 --> 00:21:22,400
the future just like this we don't need
444
00:21:21,279 --> 00:21:26,840
them I
445
00:21:22,400 --> 00:21:30,080
think and just pressing
446
00:21:26,840 --> 00:21:32,799
L we will do the
447
00:21:30,080 --> 00:21:35,360
work nothing
448
00:21:32,799 --> 00:21:38,600
happened yeah now while the selected
449
00:21:35,360 --> 00:21:40,760
press X and choose faces edges or
450
00:21:38,600 --> 00:21:42,960
whatever you like you can just delete
451
00:21:40,760 --> 00:21:46,480
them by all of them after I'll go back
452
00:21:42,960 --> 00:21:49,400
to object mode hit on slash to just go
453
00:21:46,480 --> 00:21:53,120
back and unhide everything else now I
454
00:21:49,400 --> 00:21:56,440
just press RZ and I enter 45 on my npad
455
00:21:53,120 --> 00:21:58,279
to rotate it 45° in the z-axis and
456
00:21:56,440 --> 00:22:01,159
that's it then just go to top view by
457
00:21:58,279 --> 00:22:03,559
pressing seven go to edit mode select
458
00:22:01,159 --> 00:22:08,400
everything and just then I just press G
459
00:22:03,559 --> 00:22:12,520
to just move them like that and find an
460
00:22:08,400 --> 00:22:14,919
appropriate position I think this is
461
00:22:12,520 --> 00:22:18,720
fine
462
00:22:14,919 --> 00:22:21,400
maybe yeah something like this is fine
463
00:22:18,720 --> 00:22:24,919
and I also go ahead I choose a bevel
464
00:22:21,400 --> 00:22:27,039
modifier I want to decrease the amount
465
00:22:24,919 --> 00:22:29,919
of this bevel modifier something like
466
00:22:27,039 --> 00:22:32,520
this and if you like you can go ahead
467
00:22:29,919 --> 00:22:34,880
select one of these diamonds and press
468
00:22:32,520 --> 00:22:39,279
shift d to just duplicate it and fill
469
00:22:34,880 --> 00:22:41,600
these gaps like this and it's very easy
470
00:22:39,279 --> 00:22:45,880
you just need to scale them and rotate
471
00:22:41,600 --> 00:22:47,880
them maybe just to fill the gaps and
472
00:22:45,880 --> 00:22:50,880
these are optional you can just ignore
473
00:22:47,880 --> 00:22:53,120
doing all of these works and just go
474
00:22:50,880 --> 00:22:56,640
ahead with what you have but I just
475
00:22:53,120 --> 00:22:59,320
prefer to do this in an appropriate way
476
00:22:56,640 --> 00:23:02,400
because just every every time like more
477
00:22:59,320 --> 00:23:07,000
details add like more add a better look
478
00:23:02,400 --> 00:23:08,760
to your work and I'm just playing around
479
00:23:07,000 --> 00:23:12,039
because I like
480
00:23:08,760 --> 00:23:15,760
to I told you you can ignore this and
481
00:23:12,039 --> 00:23:19,039
also pass this part of the tutorial but
482
00:23:15,760 --> 00:23:22,400
if you like you can watch and learn just
483
00:23:19,039 --> 00:23:26,159
press shift d and I press y double times
484
00:23:22,400 --> 00:23:30,080
to move my objects in the local y AIS
485
00:23:26,159 --> 00:23:33,559
then I press shift r to just repeat what
486
00:23:30,080 --> 00:23:37,240
I did just like that it's very fun
487
00:23:33,559 --> 00:23:41,080
that's because I like it and I select
488
00:23:37,240 --> 00:23:43,919
these two diamonds to select this vertex
489
00:23:41,080 --> 00:23:46,799
duplicate them by pressing Shifty
490
00:23:43,919 --> 00:23:49,760
pressing shift d again Double
491
00:23:46,799 --> 00:23:53,440
Y and I can press Double Y because I
492
00:23:49,760 --> 00:23:54,600
haven't applied the rotation in the
493
00:23:53,440 --> 00:23:58,039
object
494
00:23:54,600 --> 00:24:04,200
mode and if you applied it just go back
495
00:23:58,039 --> 00:24:06,480
back and undo it then do these things
496
00:24:04,200 --> 00:24:09,840
again yes something like this sounds
497
00:24:06,480 --> 00:24:13,760
good to me you can also fill those gaps
498
00:24:09,840 --> 00:24:16,840
as well I just prefer not to for now at
499
00:24:13,760 --> 00:24:19,320
least and yeah just like that you have
500
00:24:16,840 --> 00:24:21,400
these diamonds you can make them smaller
501
00:24:19,320 --> 00:24:23,679
or bigger or whatever when you are in
502
00:24:21,400 --> 00:24:26,039
the geometry notes and after all I just
503
00:24:23,679 --> 00:24:29,000
select them I go apply the mirror
504
00:24:26,039 --> 00:24:30,840
modifier and I also select my link maybe
505
00:24:29,000 --> 00:24:32,520
I just make a duplicate of that and I
506
00:24:30,840 --> 00:24:34,760
press M to move it into another
507
00:24:32,520 --> 00:24:37,240
collection that is called backup or
508
00:24:34,760 --> 00:24:39,440
anything else and I just disable this
509
00:24:37,240 --> 00:24:42,039
collection I just want to save my
510
00:24:39,440 --> 00:24:44,679
objects because I want to apply the
511
00:24:42,039 --> 00:24:47,480
materials and in any case if I want to
512
00:24:44,679 --> 00:24:51,080
come back and change it I can do that
513
00:24:47,480 --> 00:24:54,360
later so now I just select the bevel
514
00:24:51,080 --> 00:24:57,200
modifier and I hit CR a to apply it then
515
00:24:54,360 --> 00:25:01,600
I go back I select my diamonds I hold
516
00:24:57,200 --> 00:25:04,279
shift select my link and I hit contrl J
517
00:25:01,600 --> 00:25:07,080
on my keyboard and now if I enable back
518
00:25:04,279 --> 00:25:09,520
this AR modifier and the care modifier
519
00:25:07,080 --> 00:25:13,320
you can see everything is working pretty
520
00:25:09,520 --> 00:25:15,440
good and we have our chain which is
521
00:25:13,320 --> 00:25:17,640
pretty good with the
522
00:25:15,440 --> 00:25:20,480
diamonds that's
523
00:25:17,640 --> 00:25:21,240
it now the next step is just fixing
524
00:25:20,480 --> 00:25:23,720
these
525
00:25:21,240 --> 00:25:25,320
deformations and for that I'm going to
526
00:25:23,720 --> 00:25:28,159
add the plane to my scene by pressing
527
00:25:25,320 --> 00:25:31,279
shift a or any other object you can add
528
00:25:28,159 --> 00:25:33,679
but I prefer to go with the plane and
529
00:25:31,279 --> 00:25:38,000
just make sure that the plane is as the
530
00:25:33,679 --> 00:25:40,399
same size as your chain like now my
531
00:25:38,000 --> 00:25:43,399
chain and my link basically is a little
532
00:25:40,399 --> 00:25:47,679
bit bigger so I go to edit mode and I
533
00:25:43,399 --> 00:25:49,600
scale This Plane up something like this
534
00:25:47,679 --> 00:25:51,559
yeah this is fine the next step is
535
00:25:49,600 --> 00:25:54,320
copying the modifiers of the chain to
536
00:25:51,559 --> 00:25:56,399
this plane so while the plane is
537
00:25:54,320 --> 00:26:01,080
selected just hold shift and select the
538
00:25:56,399 --> 00:26:03,480
link then press contrl L and choose copy
539
00:26:01,080 --> 00:26:06,200
modifiers after that select the link
540
00:26:03,480 --> 00:26:09,679
hold shift and select the plane and make
541
00:26:06,200 --> 00:26:11,679
sure that this is the orange one because
542
00:26:09,679 --> 00:26:14,880
it's the active one and now if I just
543
00:26:11,679 --> 00:26:17,760
press contrl p and choose objects I can
544
00:26:14,880 --> 00:26:20,600
parent the link to the plane which is in
545
00:26:17,760 --> 00:26:23,240
the outliner I have the plane and under
546
00:26:20,600 --> 00:26:25,720
it I have the link which means the link
547
00:26:23,240 --> 00:26:28,480
is parented to the plane and I select
548
00:26:25,720 --> 00:26:31,039
the link and I just delete it modified
549
00:26:28,480 --> 00:26:33,640
so now if I select the plane and I
550
00:26:31,039 --> 00:26:35,760
enable the modifiers you can see it's
551
00:26:33,640 --> 00:26:38,039
replaced with the link now what I need
552
00:26:35,760 --> 00:26:40,480
to do is go to the object properties and
553
00:26:38,039 --> 00:26:44,480
to the instancing section then just
554
00:26:40,480 --> 00:26:47,039
choose the faces and now I unchecked the
555
00:26:44,480 --> 00:26:49,600
viewport and render option and now you
556
00:26:47,039 --> 00:26:52,679
can see we got rid of that deformation
557
00:26:49,600 --> 00:26:56,360
and that's because we distributed the
558
00:26:52,679 --> 00:26:59,760
plane inside of the links and then we us
559
00:26:56,360 --> 00:27:03,159
the links as the in senses of planes
560
00:26:59,760 --> 00:27:06,039
faces that's not very complicated but it
561
00:27:03,159 --> 00:27:07,640
will get the job done and now we are all
562
00:27:06,039 --> 00:27:10,840
good now there is one thing that you
563
00:27:07,640 --> 00:27:13,720
need to pay attention to that is if you
564
00:27:10,840 --> 00:27:16,679
like select the curve go to Ed edit mode
565
00:27:13,720 --> 00:27:20,640
and just make a sharp rotation like this
566
00:27:16,679 --> 00:27:22,320
it will crash into each other which is a
567
00:27:20,640 --> 00:27:24,960
like which is like a real world
568
00:27:22,320 --> 00:27:27,600
limitation you know you cannot bend your
569
00:27:24,960 --> 00:27:29,200
CU bends more like this and justay
570
00:27:27,600 --> 00:27:32,200
attention to this make sure that you
571
00:27:29,200 --> 00:27:34,640
don't mess it up and you'll be good and
572
00:27:32,200 --> 00:27:36,960
as I told you can select two or even
573
00:27:34,640 --> 00:27:39,679
more vertices and right click and
574
00:27:36,960 --> 00:27:43,080
subdivide them to add more vertices then
575
00:27:39,679 --> 00:27:44,720
just play with the shape etc etc and
576
00:27:43,080 --> 00:27:46,919
there are some tips that you need to pay
577
00:27:44,720 --> 00:27:49,880
attention to which is make sure that you
578
00:27:46,919 --> 00:27:51,559
don't have any extra objects in your
579
00:27:49,880 --> 00:27:53,360
collection in your main collection and
580
00:27:51,559 --> 00:27:55,519
just move them to the backup collection
581
00:27:53,360 --> 00:27:57,279
or even delete them and second if you
582
00:27:55,519 --> 00:28:00,039
want to play with the size of the links
583
00:27:57,279 --> 00:28:03,559
just select this one and just scale it
584
00:28:00,039 --> 00:28:06,480
down then select the chain which is the
585
00:28:03,559 --> 00:28:09,480
plane and go to modifier properties and
586
00:28:06,480 --> 00:28:12,760
open this aray modifier setting then
587
00:28:09,480 --> 00:28:14,080
just increase or decrease the factor of
588
00:28:12,760 --> 00:28:17,880
the
589
00:28:14,080 --> 00:28:20,399
xais just like that you have a smaller
590
00:28:17,880 --> 00:28:22,840
links and a smaller Cuban chain which is
591
00:28:20,399 --> 00:28:26,039
pretty good and then whatever you want
592
00:28:22,840 --> 00:28:28,399
to do just play with the bser Curve go
593
00:28:26,039 --> 00:28:32,159
select it in from the outline ler go to
594
00:28:28,399 --> 00:28:33,919
edit mode and just scale and just play
595
00:28:32,159 --> 00:28:36,519
with the position of the
596
00:28:33,919 --> 00:28:39,760
vertices and make sure that you don't
597
00:28:36,519 --> 00:28:41,600
move it a lot in the object mode because
598
00:28:39,760 --> 00:28:43,799
because everything will get dirty when
599
00:28:41,600 --> 00:28:46,600
you do
600
00:28:43,799 --> 00:28:49,000
that and there is a point here that is
601
00:28:46,600 --> 00:28:52,440
you cannot change this object from the
602
00:28:49,000 --> 00:28:55,440
render mode because that way the whole
603
00:28:52,440 --> 00:28:58,000
chain won't be shown up in the final
604
00:28:55,440 --> 00:29:00,279
render result and I I have a solution
605
00:28:58,000 --> 00:29:03,159
for that which is selecting everything
606
00:29:00,279 --> 00:29:05,880
and PR pressing G and Z to move them
607
00:29:03,159 --> 00:29:08,440
down the and by everything I mean the
608
00:29:05,880 --> 00:29:11,440
plane the bser curve and the link all at
609
00:29:08,440 --> 00:29:13,840
once and after all select the bser curve
610
00:29:11,440 --> 00:29:15,760
press tab to go to the edit mode press a
611
00:29:13,840 --> 00:29:18,399
to select everything then press G and z
612
00:29:15,760 --> 00:29:20,159
and move it up just above this line
613
00:29:18,399 --> 00:29:22,960
because after that you can go and add a
614
00:29:20,159 --> 00:29:25,320
plane and that way when you scale this
615
00:29:22,960 --> 00:29:27,360
up the single link won't show up in the
616
00:29:25,320 --> 00:29:31,080
final render and it's basically
617
00:29:27,360 --> 00:29:33,320
basically a way of hiding it and I think
618
00:29:31,080 --> 00:29:35,159
this is the best solution so do that if
619
00:29:33,320 --> 00:29:37,480
you want and yeah guys I think we're
620
00:29:35,159 --> 00:29:38,679
done with this tutorial and the rest of
621
00:29:37,480 --> 00:29:40,720
this tutorial which is going to be
622
00:29:38,679 --> 00:29:44,080
rendering and combining this chain with
623
00:29:40,720 --> 00:29:47,120
that 4pf pendant uh is going to be in
624
00:29:44,080 --> 00:29:49,440
another video very soon so stay tuned
625
00:29:47,120 --> 00:29:51,559
for that part and I hope you enjoyed
626
00:29:49,440 --> 00:29:53,760
this one and learn something new so and
627
00:29:51,559 --> 00:29:55,760
if so subscribe the channel like the
628
00:29:53,760 --> 00:29:58,120
video let me know in the comments thank
629
00:29:55,760 --> 00:30:01,960
you all for watching and you the best
630
00:29:58,120 --> 00:30:01,960
stay tuned for the next take care47825
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