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let's change the color of some objects
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here inside of blender
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so i have here the default scene with
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the default cube
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i'll click once on the cube to select it
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and let's look at the properties panel
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just down here in the lower right now i
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need to bring up a very specific tab
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just down here the icon it's red and
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black and circular
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and it's the material properties tab
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just here
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so i'll click on that and what we're
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looking for
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is base color just here now if you don't
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see that
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you may have this surface section closed
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up if so
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just click once on the surface and those
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values should spring forward like so
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so base color this color chip just here
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i'll click on that once and you can see
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this little panel just here opens up
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now there's three modes inside of here
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you have the hex mode
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where you can actually type in a very
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specific hex number if you already have
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that
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we have the hsv mode so we have hue
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saturation and value
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and the rgb mode red green blue
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now when we see these type of sliders
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just down here
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we can actually click drag and release
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our mouse
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to dial in different numbers like so or
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we can actually
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click in the field and type in a very
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specific number so if i for example
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click in the g
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field type in 0.5 then press enter or
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the tab key
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i can commit 0.5 to the g value like so
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same is true with hsv guys jump into hsv
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click and drag or click in a field type
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in a number
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press enter or tab like so now if you
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prefer to work visually
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you can actually use these options just
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up here so we have this circle just here
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and this vertical
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slider just here the colors of the
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rainbow you can see are arranged around
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the circle like so
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and the more saturated colors are on the
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outside you can just
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click and release click and release to
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move that dot or you can click
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drag and release to drag it around like
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so so with that dot near the center
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you can see a saturation value reads as
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very close to zero
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if i drag it all the way out to the edge
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saturation jumps all the way up to
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one so again just uh dial in any color
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you like
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and then if you want to control the
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brightness use this vertical
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slider on the right so let's say i want
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myself a nice deep red
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i'll come down here and drag in a nice
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saturated red just down here and then if
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i wish to darken that up
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come to this vertical guide just over
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here and let's bring that down
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and that's looking pretty good just
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there now the color
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that i've created is actually showing up
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just down here
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so the big question is why is it not
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showing up
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over here so let's address that issue
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just now so i have the object selected
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you can see it is indeed showing up as a
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nice bright red just over
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here but i need to draw your attention
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to these four icons
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just up here in the upper right corner
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these represent
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the viewport shading now by default the
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second one is chosen
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and that's this guy just here the solid
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view
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now solid view and the mode to the left
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of that the wireframe mode
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neither of those two modes display the
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color of an object
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the last two modes however do so if i
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click on the third one just here
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that's the material preview i can see my
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red color is
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finally showing up just here and if i
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click on the last button
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this is for your rendered mode this is
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giving you a
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more realistic look of your lighting if
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you rendered out your scene
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this is what it would actually more
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accurately look like
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so to sum up there guys four buttons
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just up here for your viewport shading
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the first two won't show an object's
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color the last two
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will now with my cube selected just here
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i'm going to press the x
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key and delete that go up to the add
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menu
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mesh and choose icosphere
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now we have our new shape pop up just
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here notice our properties panel just
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down here
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we're still in the material properties
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tab just here
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so where are all those options well
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nothing's wrong here guys
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i just wanted you to see when you start
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adding new shapes
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you might not necessarily see that base
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color option that you need to change the
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color by default
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so having added a new shape and you come
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down to the material properties section
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all you have to do is click on this new
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button just here
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all those values suddenly appear and we
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can operate exactly the same way we were
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a few moments ago
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so come down to base color click on the
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chip let's say i want myself a
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bright green there we go that's looking
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pretty good
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you can see the green just here and also
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we can see
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the color change immediately out here
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because of course
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these four buttons up here for viewport
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shading we have one of those last
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two selected so that's it there guys how
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you can change the color of your objects
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here inside of blender
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i hope that helps catch you later10427
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