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These are the user uploaded subtitles that are being translated: 1 00:00:00,240 --> 00:00:04,240 let's change the color of some objects 2 00:00:02,080 --> 00:00:06,640 here inside of blender 3 00:00:04,240 --> 00:00:08,000 so i have here the default scene with 4 00:00:06,640 --> 00:00:10,559 the default cube 5 00:00:08,000 --> 00:00:12,320 i'll click once on the cube to select it 6 00:00:10,559 --> 00:00:14,960 and let's look at the properties panel 7 00:00:12,320 --> 00:00:17,359 just down here in the lower right now i 8 00:00:14,960 --> 00:00:19,680 need to bring up a very specific tab 9 00:00:17,359 --> 00:00:21,039 just down here the icon it's red and 10 00:00:19,680 --> 00:00:23,119 black and circular 11 00:00:21,039 --> 00:00:24,080 and it's the material properties tab 12 00:00:23,119 --> 00:00:26,400 just here 13 00:00:24,080 --> 00:00:27,119 so i'll click on that and what we're 14 00:00:26,400 --> 00:00:30,720 looking for 15 00:00:27,119 --> 00:00:31,359 is base color just here now if you don't 16 00:00:30,720 --> 00:00:33,360 see that 17 00:00:31,359 --> 00:00:34,399 you may have this surface section closed 18 00:00:33,360 --> 00:00:36,480 up if so 19 00:00:34,399 --> 00:00:39,280 just click once on the surface and those 20 00:00:36,480 --> 00:00:42,399 values should spring forward like so 21 00:00:39,280 --> 00:00:44,879 so base color this color chip just here 22 00:00:42,399 --> 00:00:47,440 i'll click on that once and you can see 23 00:00:44,879 --> 00:00:49,680 this little panel just here opens up 24 00:00:47,440 --> 00:00:51,120 now there's three modes inside of here 25 00:00:49,680 --> 00:00:53,360 you have the hex mode 26 00:00:51,120 --> 00:00:55,120 where you can actually type in a very 27 00:00:53,360 --> 00:00:55,920 specific hex number if you already have 28 00:00:55,120 --> 00:00:58,480 that 29 00:00:55,920 --> 00:01:00,239 we have the hsv mode so we have hue 30 00:00:58,480 --> 00:01:03,680 saturation and value 31 00:01:00,239 --> 00:01:06,159 and the rgb mode red green blue 32 00:01:03,680 --> 00:01:07,360 now when we see these type of sliders 33 00:01:06,159 --> 00:01:09,840 just down here 34 00:01:07,360 --> 00:01:11,119 we can actually click drag and release 35 00:01:09,840 --> 00:01:13,680 our mouse 36 00:01:11,119 --> 00:01:14,479 to dial in different numbers like so or 37 00:01:13,680 --> 00:01:16,080 we can actually 38 00:01:14,479 --> 00:01:18,400 click in the field and type in a very 39 00:01:16,080 --> 00:01:19,360 specific number so if i for example 40 00:01:18,400 --> 00:01:22,400 click in the g 41 00:01:19,360 --> 00:01:23,360 field type in 0.5 then press enter or 42 00:01:22,400 --> 00:01:27,680 the tab key 43 00:01:23,360 --> 00:01:31,360 i can commit 0.5 to the g value like so 44 00:01:27,680 --> 00:01:33,759 same is true with hsv guys jump into hsv 45 00:01:31,360 --> 00:01:34,720 click and drag or click in a field type 46 00:01:33,759 --> 00:01:37,759 in a number 47 00:01:34,720 --> 00:01:39,040 press enter or tab like so now if you 48 00:01:37,759 --> 00:01:41,040 prefer to work visually 49 00:01:39,040 --> 00:01:43,439 you can actually use these options just 50 00:01:41,040 --> 00:01:44,799 up here so we have this circle just here 51 00:01:43,439 --> 00:01:47,680 and this vertical 52 00:01:44,799 --> 00:01:49,840 slider just here the colors of the 53 00:01:47,680 --> 00:01:51,759 rainbow you can see are arranged around 54 00:01:49,840 --> 00:01:53,600 the circle like so 55 00:01:51,759 --> 00:01:55,360 and the more saturated colors are on the 56 00:01:53,600 --> 00:01:57,119 outside you can just 57 00:01:55,360 --> 00:01:59,200 click and release click and release to 58 00:01:57,119 --> 00:02:00,880 move that dot or you can click 59 00:01:59,200 --> 00:02:03,520 drag and release to drag it around like 60 00:02:00,880 --> 00:02:05,920 so so with that dot near the center 61 00:02:03,520 --> 00:02:07,439 you can see a saturation value reads as 62 00:02:05,920 --> 00:02:09,360 very close to zero 63 00:02:07,439 --> 00:02:11,360 if i drag it all the way out to the edge 64 00:02:09,360 --> 00:02:14,160 saturation jumps all the way up to 65 00:02:11,360 --> 00:02:15,120 one so again just uh dial in any color 66 00:02:14,160 --> 00:02:16,400 you like 67 00:02:15,120 --> 00:02:18,560 and then if you want to control the 68 00:02:16,400 --> 00:02:21,200 brightness use this vertical 69 00:02:18,560 --> 00:02:22,720 slider on the right so let's say i want 70 00:02:21,200 --> 00:02:25,760 myself a nice deep red 71 00:02:22,720 --> 00:02:28,000 i'll come down here and drag in a nice 72 00:02:25,760 --> 00:02:29,520 saturated red just down here and then if 73 00:02:28,000 --> 00:02:31,040 i wish to darken that up 74 00:02:29,520 --> 00:02:32,879 come to this vertical guide just over 75 00:02:31,040 --> 00:02:34,319 here and let's bring that down 76 00:02:32,879 --> 00:02:36,000 and that's looking pretty good just 77 00:02:34,319 --> 00:02:38,239 there now the color 78 00:02:36,000 --> 00:02:39,760 that i've created is actually showing up 79 00:02:38,239 --> 00:02:42,239 just down here 80 00:02:39,760 --> 00:02:42,959 so the big question is why is it not 81 00:02:42,239 --> 00:02:44,640 showing up 82 00:02:42,959 --> 00:02:47,040 over here so let's address that issue 83 00:02:44,640 --> 00:02:48,879 just now so i have the object selected 84 00:02:47,040 --> 00:02:50,080 you can see it is indeed showing up as a 85 00:02:48,879 --> 00:02:52,480 nice bright red just over 86 00:02:50,080 --> 00:02:54,319 here but i need to draw your attention 87 00:02:52,480 --> 00:02:57,200 to these four icons 88 00:02:54,319 --> 00:02:58,400 just up here in the upper right corner 89 00:02:57,200 --> 00:03:01,200 these represent 90 00:02:58,400 --> 00:03:02,560 the viewport shading now by default the 91 00:03:01,200 --> 00:03:04,720 second one is chosen 92 00:03:02,560 --> 00:03:05,599 and that's this guy just here the solid 93 00:03:04,720 --> 00:03:08,319 view 94 00:03:05,599 --> 00:03:10,159 now solid view and the mode to the left 95 00:03:08,319 --> 00:03:12,560 of that the wireframe mode 96 00:03:10,159 --> 00:03:14,239 neither of those two modes display the 97 00:03:12,560 --> 00:03:16,720 color of an object 98 00:03:14,239 --> 00:03:18,239 the last two modes however do so if i 99 00:03:16,720 --> 00:03:20,640 click on the third one just here 100 00:03:18,239 --> 00:03:21,519 that's the material preview i can see my 101 00:03:20,640 --> 00:03:23,599 red color is 102 00:03:21,519 --> 00:03:24,879 finally showing up just here and if i 103 00:03:23,599 --> 00:03:28,000 click on the last button 104 00:03:24,879 --> 00:03:29,120 this is for your rendered mode this is 105 00:03:28,000 --> 00:03:31,360 giving you a 106 00:03:29,120 --> 00:03:32,720 more realistic look of your lighting if 107 00:03:31,360 --> 00:03:34,560 you rendered out your scene 108 00:03:32,720 --> 00:03:36,640 this is what it would actually more 109 00:03:34,560 --> 00:03:38,720 accurately look like 110 00:03:36,640 --> 00:03:41,040 so to sum up there guys four buttons 111 00:03:38,720 --> 00:03:42,799 just up here for your viewport shading 112 00:03:41,040 --> 00:03:44,239 the first two won't show an object's 113 00:03:42,799 --> 00:03:47,599 color the last two 114 00:03:44,239 --> 00:03:48,799 will now with my cube selected just here 115 00:03:47,599 --> 00:03:51,760 i'm going to press the x 116 00:03:48,799 --> 00:03:52,480 key and delete that go up to the add 117 00:03:51,760 --> 00:03:55,599 menu 118 00:03:52,480 --> 00:03:57,360 mesh and choose icosphere 119 00:03:55,599 --> 00:03:59,599 now we have our new shape pop up just 120 00:03:57,360 --> 00:04:00,000 here notice our properties panel just 121 00:03:59,599 --> 00:04:02,000 down here 122 00:04:00,000 --> 00:04:03,439 we're still in the material properties 123 00:04:02,000 --> 00:04:05,760 tab just here 124 00:04:03,439 --> 00:04:07,120 so where are all those options well 125 00:04:05,760 --> 00:04:08,879 nothing's wrong here guys 126 00:04:07,120 --> 00:04:10,560 i just wanted you to see when you start 127 00:04:08,879 --> 00:04:13,280 adding new shapes 128 00:04:10,560 --> 00:04:14,879 you might not necessarily see that base 129 00:04:13,280 --> 00:04:16,479 color option that you need to change the 130 00:04:14,879 --> 00:04:18,880 color by default 131 00:04:16,479 --> 00:04:21,359 so having added a new shape and you come 132 00:04:18,880 --> 00:04:23,360 down to the material properties section 133 00:04:21,359 --> 00:04:24,960 all you have to do is click on this new 134 00:04:23,360 --> 00:04:27,120 button just here 135 00:04:24,960 --> 00:04:29,120 all those values suddenly appear and we 136 00:04:27,120 --> 00:04:30,400 can operate exactly the same way we were 137 00:04:29,120 --> 00:04:32,560 a few moments ago 138 00:04:30,400 --> 00:04:34,400 so come down to base color click on the 139 00:04:32,560 --> 00:04:37,440 chip let's say i want myself a 140 00:04:34,400 --> 00:04:38,400 bright green there we go that's looking 141 00:04:37,440 --> 00:04:40,880 pretty good 142 00:04:38,400 --> 00:04:41,520 you can see the green just here and also 143 00:04:40,880 --> 00:04:43,759 we can see 144 00:04:41,520 --> 00:04:44,720 the color change immediately out here 145 00:04:43,759 --> 00:04:46,400 because of course 146 00:04:44,720 --> 00:04:48,240 these four buttons up here for viewport 147 00:04:46,400 --> 00:04:51,440 shading we have one of those last 148 00:04:48,240 --> 00:04:53,040 two selected so that's it there guys how 149 00:04:51,440 --> 00:04:54,639 you can change the color of your objects 150 00:04:53,040 --> 00:05:08,720 here inside of blender 151 00:04:54,639 --> 00:05:08,720 i hope that helps catch you later10427

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