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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,320 --> 00:00:06,799 Blender for jewelers. How to make a 2 00:00:03,120 --> 00:00:09,519 solita ring in pave setting. 3 00:00:06,799 --> 00:00:12,240 First thing that we're going to do is 4 00:00:09,519 --> 00:00:16,720 choosing a ring size. So I'm going to 5 00:00:12,240 --> 00:00:19,520 press N and go to my jewel craft add-on. 6 00:00:16,720 --> 00:00:21,039 And on curve I'm going to choose size 7 00:00:19,520 --> 00:00:26,320 curve. 8 00:00:21,039 --> 00:00:29,679 My diameter will be 16.5 which is US6 or 9 00:00:26,320 --> 00:00:33,040 EU 52. 10 00:00:29,679 --> 00:00:35,920 And right now I can begin. Now I'm going 11 00:00:33,040 --> 00:00:41,200 to add a gem. And I'm going to choose 12 00:00:35,920 --> 00:00:44,719 6.5, which is one carat. 13 00:00:41,200 --> 00:00:46,559 And I'm going to scale it up. 14 00:00:44,719 --> 00:00:50,320 It really depends how high you want 15 00:00:46,559 --> 00:00:52,320 that. And I'm going to choose around 2 16 00:00:50,320 --> 00:00:56,559 mm 17 00:00:52,320 --> 00:01:00,039 right about here. Even less in here. 18 00:00:56,559 --> 00:01:00,039 Just like that. 19 00:01:02,480 --> 00:01:08,640 And the next step is to add prongs to 20 00:01:06,560 --> 00:01:13,360 make the crown. 21 00:01:08,640 --> 00:01:16,640 Now, you can add uh prongs from the 22 00:01:13,360 --> 00:01:19,600 jewel craft in here, but I don't really 23 00:01:16,640 --> 00:01:22,400 like those prongs for this specific 24 00:01:19,600 --> 00:01:24,080 solar ring. So, I'm going to build my 25 00:01:22,400 --> 00:01:25,759 own. 26 00:01:24,080 --> 00:01:28,400 And 27 00:01:25,759 --> 00:01:31,680 what I want to make, I want to make four 28 00:01:28,400 --> 00:01:33,200 ones that are going to sit right over 29 00:01:31,680 --> 00:01:36,720 here. 30 00:01:33,200 --> 00:01:39,840 So, in order to do that perfectly, 31 00:01:36,720 --> 00:01:42,400 I'm going to start with 32 00:01:39,840 --> 00:01:45,040 with the front and I'm going to make one 33 00:01:42,400 --> 00:01:48,960 perfect prong. And then I'm going to 34 00:01:45,040 --> 00:01:51,040 rotate and mirror the other side. So, 35 00:01:48,960 --> 00:01:53,439 I'm going to start with adding a 36 00:01:51,040 --> 00:01:56,399 cylinder. 37 00:01:53,439 --> 00:01:58,880 And the vertices right now are 32 which 38 00:01:56,399 --> 00:02:00,719 is way too high. So I'm going to choose 39 00:01:58,880 --> 00:02:04,560 16. 40 00:02:00,719 --> 00:02:08,239 And in edit mode I'm going to move it up 41 00:02:04,560 --> 00:02:12,879 that it will be right below the run 42 00:02:08,239 --> 00:02:14,959 itself and move on the X axis 43 00:02:12,879 --> 00:02:18,000 right here. 44 00:02:14,959 --> 00:02:20,400 Now it really depends 45 00:02:18,000 --> 00:02:22,959 right here. 46 00:02:20,400 --> 00:02:25,840 Now, it really depends 47 00:02:22,959 --> 00:02:29,360 how how much gold you would like it to 48 00:02:25,840 --> 00:02:32,160 be. I like when you see a little gold. 49 00:02:29,360 --> 00:02:34,640 And right now, I'm going to make the 50 00:02:32,160 --> 00:02:37,040 ring for render, of course, so it will 51 00:02:34,640 --> 00:02:39,519 look perfect. But if you decided to 52 00:02:37,040 --> 00:02:42,239 print it and cast it and set the stone 53 00:02:39,519 --> 00:02:47,519 inside for one carat, I will not 54 00:02:42,239 --> 00:02:50,080 recommend less than 1.3 mm the diameter 55 00:02:47,519 --> 00:02:53,840 so that you will have enough material to 56 00:02:50,080 --> 00:02:56,400 set the gem in it. And just like you can 57 00:02:53,840 --> 00:02:59,760 see, I put it inside of the gem a 58 00:02:56,400 --> 00:03:02,720 little, not a lot. 59 00:02:59,760 --> 00:03:06,159 And the bottom part I'm going to move 60 00:03:02,720 --> 00:03:08,720 right over here. 61 00:03:06,159 --> 00:03:12,720 Now I will not like to cross the middle 62 00:03:08,720 --> 00:03:15,519 line. So it will be our center 63 00:03:12,720 --> 00:03:19,920 and the top part. Right now I'm going to 64 00:03:15,519 --> 00:03:24,159 extrude up on the Z axis. If you want to 65 00:03:19,920 --> 00:03:27,040 cast it, I would recommend going as high 66 00:03:24,159 --> 00:03:30,799 from the top as at least one one and a 67 00:03:27,040 --> 00:03:32,799 half mm. Just like that. So the person 68 00:03:30,799 --> 00:03:34,720 that set the stone will have enough 69 00:03:32,799 --> 00:03:37,519 material to work with. 70 00:03:34,720 --> 00:03:40,560 And you can leave it just like that. But 71 00:03:37,519 --> 00:03:44,080 because we are doing for render, I'm 72 00:03:40,560 --> 00:03:46,640 going to move it right over here 73 00:03:44,080 --> 00:03:49,040 that it won't be too high. Again, up to 74 00:03:46,640 --> 00:03:50,879 you what kind of setting you like. If 75 00:03:49,040 --> 00:03:53,519 you want the claw, you need a lot 76 00:03:50,879 --> 00:03:57,519 higher, but I like it when it's just 77 00:03:53,519 --> 00:04:00,640 about here. And scale it. 78 00:03:57,519 --> 00:04:03,920 I'm going to rotate 79 00:04:00,640 --> 00:04:06,640 and move it over here. 80 00:04:03,920 --> 00:04:09,360 And now I'm going to bevel this part. 81 00:04:06,640 --> 00:04:11,519 And by scrolling the mouse, I'm going to 82 00:04:09,360 --> 00:04:15,480 add segments 83 00:04:11,519 --> 00:04:15,480 right over here. 84 00:04:16,320 --> 00:04:23,759 And in the bottom part, 85 00:04:18,880 --> 00:04:27,479 I'm going to add loop cuts. I think 86 00:04:23,759 --> 00:04:27,479 this will be enough. 87 00:04:27,520 --> 00:04:36,000 And I'm just going to move them on the 88 00:04:29,919 --> 00:04:38,479 X- axis so they will align with the gem. 89 00:04:36,000 --> 00:04:42,000 Not too close, but not too high because 90 00:04:38,479 --> 00:04:45,880 I would like to look at it when I have 91 00:04:42,000 --> 00:04:45,880 this diagonal line. 92 00:04:47,440 --> 00:04:52,840 Make it 93 00:04:49,199 --> 00:04:52,840 straight as possible. 94 00:04:53,280 --> 00:04:56,000 And I'm going to look from the right 95 00:04:54,800 --> 00:04:58,720 side. 96 00:04:56,000 --> 00:05:00,639 Right now, it's really straight and I 97 00:04:58,720 --> 00:05:03,199 would like it to be at the bottom a 98 00:05:00,639 --> 00:05:05,759 little bigger. So, I'm going to scale it 99 00:05:03,199 --> 00:05:09,440 with proportional editing. 100 00:05:05,759 --> 00:05:11,680 And I'm just going to scale it 101 00:05:09,440 --> 00:05:17,000 just like that 102 00:05:11,680 --> 00:05:17,000 even in here. Even in here. 103 00:05:22,560 --> 00:05:28,320 I don't know how this one moved. So, I'm 104 00:05:24,800 --> 00:05:29,919 going to press S and then zero. And 105 00:05:28,320 --> 00:05:36,199 everything will be at the same line 106 00:05:29,919 --> 00:05:36,199 again. This one, too. And scale it. 107 00:05:36,240 --> 00:05:41,039 It really depends how thick you would 108 00:05:38,400 --> 00:05:45,759 like it to be. 109 00:05:41,039 --> 00:05:48,479 I'm going to scale this down a little. 110 00:05:45,759 --> 00:05:52,160 And 111 00:05:48,479 --> 00:05:56,199 if you like the shape 112 00:05:52,160 --> 00:05:56,199 and just like that 113 00:05:58,160 --> 00:06:01,720 right over here. 114 00:06:02,800 --> 00:06:09,720 Now, if you like the shape, I'm going to 115 00:06:05,199 --> 00:06:09,720 add a subdivision surface 116 00:06:10,479 --> 00:06:16,720 right over here and shade smooth. 117 00:06:14,240 --> 00:06:19,919 Now, I think it's way too close to the 118 00:06:16,720 --> 00:06:22,479 gem. I don't really like it. So, I'm 119 00:06:19,919 --> 00:06:25,479 just going to move it 120 00:06:22,479 --> 00:06:25,479 little. 121 00:06:27,199 --> 00:06:31,479 And this one also. 122 00:06:31,680 --> 00:06:38,000 And the bottom part I'm going to delete 123 00:06:34,400 --> 00:06:40,880 the face X face. 124 00:06:38,000 --> 00:06:46,639 So later on I can fix that that it will 125 00:06:40,880 --> 00:06:48,880 be perfect with our um with our size. 126 00:06:46,639 --> 00:06:52,479 And if you're happy with the shape and 127 00:06:48,880 --> 00:06:55,520 how the prongs looks like. 128 00:06:52,479 --> 00:06:58,080 And from the top I'm going to rotate 129 00:06:55,520 --> 00:07:02,479 right over here. So I'm going to place 130 00:06:58,080 --> 00:07:06,400 it where I want it to be in here. 131 00:07:02,479 --> 00:07:09,599 right over that lines. 132 00:07:06,400 --> 00:07:13,039 And in order to do a mirror modifier, 133 00:07:09,599 --> 00:07:17,199 I'm going to start with the Xaxis first 134 00:07:13,039 --> 00:07:20,800 on the front view. So on tab, I'm just 135 00:07:17,199 --> 00:07:23,520 going to move those parts 136 00:07:20,800 --> 00:07:26,160 on the X axis. And I'm going to use 137 00:07:23,520 --> 00:07:28,319 proportional editing just just so it 138 00:07:26,160 --> 00:07:31,520 will look okay. 139 00:07:28,319 --> 00:07:33,919 and add a mirror modifier. 140 00:07:31,520 --> 00:07:38,479 Move it up first. 141 00:07:33,919 --> 00:07:40,720 And the mirror object should be our gem, 142 00:07:38,479 --> 00:07:43,199 our round. 143 00:07:40,720 --> 00:07:45,599 Don't forget clipping. 144 00:07:43,199 --> 00:07:49,720 And I'm just going to choose the parts 145 00:07:45,599 --> 00:07:49,720 that I want to connect 146 00:07:50,639 --> 00:07:57,680 right here. I think all of them should 147 00:07:52,720 --> 00:08:00,720 be enough. N GX 148 00:07:57,680 --> 00:08:02,400 and without a little bit proportional 149 00:08:00,720 --> 00:08:04,960 editing. 150 00:08:02,400 --> 00:08:08,639 So only the parts that I want to be 151 00:08:04,960 --> 00:08:11,280 connected will be connected 152 00:08:08,639 --> 00:08:14,879 right over here. 153 00:08:11,280 --> 00:08:17,879 I think we can connect the this part as 154 00:08:14,879 --> 00:08:17,879 well. 155 00:08:18,960 --> 00:08:22,280 Right here. 156 00:08:23,840 --> 00:08:28,800 Again, play a little bit with the 157 00:08:25,360 --> 00:08:32,399 proportional editing. 158 00:08:28,800 --> 00:08:34,320 Right over here. And now we have those 159 00:08:32,399 --> 00:08:36,000 faces 160 00:08:34,320 --> 00:08:38,800 and we're going to delete them. We're 161 00:08:36,000 --> 00:08:42,399 going to press three 162 00:08:38,800 --> 00:08:46,240 and we're going to select all our face. 163 00:08:42,399 --> 00:08:49,600 Three is for face 164 00:08:46,240 --> 00:08:51,360 and X faces. 165 00:08:49,600 --> 00:08:53,440 And press one again. So we will have 166 00:08:51,360 --> 00:08:55,519 vertices. 167 00:08:53,440 --> 00:09:02,040 And we are going to play around with 168 00:08:55,519 --> 00:09:02,040 this part just a little right over here. 169 00:09:03,120 --> 00:09:09,040 And now we move to the Y-axis and then 170 00:09:06,080 --> 00:09:12,080 we can just modify it later. 171 00:09:09,040 --> 00:09:14,560 Again we have the center line. So we are 172 00:09:12,080 --> 00:09:18,560 going to move all of this part on the 173 00:09:14,560 --> 00:09:22,240 Yaxis with proportional editing 174 00:09:18,560 --> 00:09:25,360 and press Y. 175 00:09:22,240 --> 00:09:27,839 Now I think I want to connect really all 176 00:09:25,360 --> 00:09:32,080 of those 177 00:09:27,839 --> 00:09:35,600 and this part as well. So it will be 178 00:09:32,080 --> 00:09:39,040 perfectly it. So it will be perfectly 179 00:09:35,600 --> 00:09:42,160 clipping in the exact same loop. And 180 00:09:39,040 --> 00:09:48,000 then G Y 181 00:09:42,160 --> 00:09:50,640 and a little B and just like that. 182 00:09:48,000 --> 00:09:55,800 And we have again all those faces as you 183 00:09:50,640 --> 00:09:55,800 can see. And press X and face 184 00:09:56,720 --> 00:10:04,880 right over here. 185 00:10:00,080 --> 00:10:08,399 And on the front we can adjust it. 186 00:10:04,880 --> 00:10:13,320 And I'm going to press GX just to scale 187 00:10:08,399 --> 00:10:13,320 it down. Also this one. 188 00:10:14,399 --> 00:10:21,279 And if you press twice 189 00:10:17,279 --> 00:10:25,200 G, it will move at the exact same 190 00:10:21,279 --> 00:10:30,000 direction H of the object. So you will 191 00:10:25,200 --> 00:10:32,320 not lose the the correct line. So, gx 192 00:10:30,000 --> 00:10:38,600 and and I'm just going to shape it kind 193 00:10:32,320 --> 00:10:38,600 of shape and also from the y axis 194 00:10:39,200 --> 00:10:46,519 I'm going to just move that part inside 195 00:10:43,120 --> 00:10:46,519 those two 196 00:10:50,160 --> 00:10:56,640 and just play around with it until you 197 00:10:52,880 --> 00:10:58,560 find the shape that you like. 198 00:10:56,640 --> 00:11:01,839 right here. 199 00:10:58,560 --> 00:11:04,320 Move that one. I'm going to press twice 200 00:11:01,839 --> 00:11:07,680 G. 201 00:11:04,320 --> 00:11:10,959 And I like this part. 202 00:11:07,680 --> 00:11:15,360 Now we are going to connect 203 00:11:10,959 --> 00:11:19,920 this part to our pave. So right now I'm 204 00:11:15,360 --> 00:11:25,040 not going to touch that. Only this part. 205 00:11:19,920 --> 00:11:28,880 And I'm going to select this loop. 206 00:11:25,040 --> 00:11:35,480 going to lose that one and scale it down 207 00:11:28,880 --> 00:11:35,480 because our gem is right over here. 208 00:11:37,839 --> 00:11:49,160 I don't want them completely touching. 209 00:11:42,320 --> 00:11:49,160 And twice J twice G, sorry. 210 00:11:58,560 --> 00:12:04,320 Now, I don't really like how those loops 211 00:12:01,760 --> 00:12:08,320 turns out. So, I'm going to press right 212 00:12:04,320 --> 00:12:11,760 click, loop tools, and circle 213 00:12:08,320 --> 00:12:15,560 right over here. And maybe this one 214 00:12:11,760 --> 00:12:15,560 little bit inside 215 00:12:18,560 --> 00:12:22,680 those two as well. 216 00:12:31,600 --> 00:12:35,560 This one can go up 217 00:12:36,000 --> 00:12:40,480 and those one can go up. 218 00:12:41,279 --> 00:12:47,279 All right. So, we have our crown 219 00:12:44,560 --> 00:12:49,360 and now let's move on to the pave. So, 220 00:12:47,279 --> 00:12:53,680 before we continue, let's just be 221 00:12:49,360 --> 00:12:58,240 organized and call this bronze 222 00:12:53,680 --> 00:13:01,200 and this one big gem. 223 00:12:58,240 --> 00:13:06,120 And both of them I'm going to put in a 224 00:13:01,200 --> 00:13:06,120 new collection called crown. 225 00:13:06,480 --> 00:13:12,320 The next step is making the pave setting 226 00:13:09,519 --> 00:13:15,760 on the band. So, I'm going to start by 227 00:13:12,320 --> 00:13:19,200 adding a gem in jewelcraft add-on. And 228 00:13:15,760 --> 00:13:24,040 I'm going to choose 1.5. I think it 229 00:13:19,200 --> 00:13:24,040 looks the best for one carat. 230 00:13:24,399 --> 00:13:29,440 Here you go. 231 00:13:26,399 --> 00:13:32,880 And now to distribute only on that part 232 00:13:29,440 --> 00:13:35,680 of our band, I'm going to choose the gem 233 00:13:32,880 --> 00:13:39,440 and then the size. and in jeweling 234 00:13:35,680 --> 00:13:42,000 distribute on curve. 235 00:13:39,440 --> 00:13:45,440 Now it's best to work on the front view. 236 00:13:42,000 --> 00:13:47,839 I'm going to tilt it minus 90 so it will 237 00:13:45,440 --> 00:13:50,000 be in the right direction. 238 00:13:47,839 --> 00:13:54,320 And the offset 239 00:13:50,000 --> 00:13:58,160 I would like it to be around 1.5 mm 240 00:13:54,320 --> 00:14:01,040 where the top of the of the gem sits. So 241 00:13:58,160 --> 00:14:04,800 it's going to be I think 1.2 because 242 00:14:01,040 --> 00:14:09,440 it's um it's 1.2 243 00:14:04,800 --> 00:14:12,079 from the center. So this part will be 244 00:14:09,440 --> 00:14:15,040 1.5 245 00:14:12,079 --> 00:14:18,399 even less I think 246 00:14:15,040 --> 00:14:21,680 right here. And now to move the gem this 247 00:14:18,399 --> 00:14:24,800 is our central gem our first one and I'm 248 00:14:21,680 --> 00:14:28,800 going to start with the end and I want 249 00:14:24,800 --> 00:14:32,160 it to be right here only half a ring. 250 00:14:28,800 --> 00:14:34,399 Now you see that those are not in the 251 00:14:32,160 --> 00:14:38,320 right direction. So, I'm just going to 252 00:14:34,399 --> 00:14:40,240 continue it and rotate until I have the 253 00:14:38,320 --> 00:14:44,519 right direction. 254 00:14:40,240 --> 00:14:44,519 I think here will be great. 255 00:14:44,639 --> 00:14:50,959 Yeah, in here. And I would like it the 256 00:14:47,519 --> 00:14:54,320 last one to be just in here, not too 257 00:14:50,959 --> 00:14:56,720 close to our crown. So, I'm going to 258 00:14:54,320 --> 00:14:58,800 move it. 259 00:14:56,720 --> 00:15:01,680 And the quantity 260 00:14:58,800 --> 00:15:04,160 should be maybe eight. Just play around 261 00:15:01,680 --> 00:15:07,040 with that. 262 00:15:04,160 --> 00:15:10,720 And if you decided to cast it, I will 263 00:15:07,040 --> 00:15:14,800 not do it less than 0.3 264 00:15:10,720 --> 00:15:21,040 or 0.4. It will be too close. 265 00:15:14,800 --> 00:15:24,079 Even 0.5 will be great. Um, so just like 266 00:15:21,040 --> 00:15:26,000 that. But now for rendering, I think 267 00:15:24,079 --> 00:15:28,320 this will be great. Let's see from the 268 00:15:26,000 --> 00:15:33,600 top. We're going to see a little bit of 269 00:15:28,320 --> 00:15:33,600 a diamond. And not too close. 270 00:15:36,160 --> 00:15:39,320 and here. 271 00:15:41,600 --> 00:15:47,600 And now let's select all our rounds and 272 00:15:44,399 --> 00:15:50,600 make a new collection and call it all 273 00:15:47,600 --> 00:15:50,600 gem. 274 00:15:53,680 --> 00:15:58,720 Now let's hide the crown. And so we 275 00:15:56,480 --> 00:16:01,600 don't select the gem by accident, I'm 276 00:15:58,720 --> 00:16:04,880 going to press this little arrow. If you 277 00:16:01,600 --> 00:16:10,079 don't have that, you can you can choose 278 00:16:04,880 --> 00:16:14,000 this little icon and select the arrow. 279 00:16:10,079 --> 00:16:18,399 You can select it if you choose that. 280 00:16:14,000 --> 00:16:21,759 So our next step is making the pave it 281 00:16:18,399 --> 00:16:26,000 itself. What I like to do is I like to 282 00:16:21,759 --> 00:16:31,199 make this kind of box just for one and 283 00:16:26,000 --> 00:16:35,800 then array it all over our uh our size. 284 00:16:31,199 --> 00:16:35,800 So I would like it to look like that 285 00:16:37,680 --> 00:16:41,000 in here. 286 00:16:43,839 --> 00:16:50,399 So I'm going to make only this part 287 00:16:48,000 --> 00:16:53,519 this U shape 288 00:16:50,399 --> 00:16:56,720 and then I'm going to array it all over. 289 00:16:53,519 --> 00:16:58,880 Deciding to cast it and set the stones. 290 00:16:56,720 --> 00:17:02,000 I will not do it like this because this 291 00:16:58,880 --> 00:17:05,560 is very thin material. It will look 292 00:17:02,000 --> 00:17:05,560 something like that. 293 00:17:07,600 --> 00:17:14,559 So I will have a lot of material to work 294 00:17:10,640 --> 00:17:18,000 with and maybe make a small split here. 295 00:17:14,559 --> 00:17:21,199 But the person that set the stone need a 296 00:17:18,000 --> 00:17:24,240 lot of material to work with. And I will 297 00:17:21,199 --> 00:17:26,880 make a full one and not just a very 298 00:17:24,240 --> 00:17:29,880 small one like that just like how I 299 00:17:26,880 --> 00:17:29,880 showed. 300 00:17:32,480 --> 00:17:38,400 All right. So I'm going to start by 301 00:17:34,799 --> 00:17:38,400 adding a plane. 302 00:17:38,640 --> 00:17:46,160 and move that. So, one part will be I I 303 00:17:43,679 --> 00:17:48,480 al I already have a line, so it's great. 304 00:17:46,160 --> 00:17:53,840 I'm going to follow the line. So, it 305 00:17:48,480 --> 00:17:56,640 will be in the center of our gem. 306 00:17:53,840 --> 00:18:01,280 Now, I don't want it too high. I'm just 307 00:17:56,640 --> 00:18:04,640 going to put it right over here. 308 00:18:01,280 --> 00:18:08,160 So, a little more than half of the 309 00:18:04,640 --> 00:18:13,600 bottom part will be inside of the ring. 310 00:18:08,160 --> 00:18:15,679 And this part should touch the gem side. 311 00:18:13,600 --> 00:18:19,760 Now, I'm going to add a loop cut right 312 00:18:15,679 --> 00:18:23,360 in the middle and delete 313 00:18:19,760 --> 00:18:26,480 those vertices. So, I can add a modifier 314 00:18:23,360 --> 00:18:29,120 and add a mirror modifier 315 00:18:26,480 --> 00:18:31,120 only on the Y-axis. So everything that I 316 00:18:29,120 --> 00:18:34,080 do in here will happen on the other 317 00:18:31,120 --> 00:18:39,039 side. 318 00:18:34,080 --> 00:18:42,960 And let's move it right about here. So 319 00:18:39,039 --> 00:18:46,240 it won't be too far away, but I still 320 00:18:42,960 --> 00:18:49,840 want to look I still need more material. 321 00:18:46,240 --> 00:18:52,799 So I think in here should be great. Just 322 00:18:49,840 --> 00:18:56,160 a little. 323 00:18:52,799 --> 00:19:00,400 And let's select 324 00:18:56,160 --> 00:19:02,720 our plane. and extrude that 325 00:19:00,400 --> 00:19:07,120 until it's 326 00:19:02,720 --> 00:19:09,760 right over here. Just like that. 327 00:19:07,120 --> 00:19:13,600 Not too close to the edge. 328 00:19:09,760 --> 00:19:16,000 And with G, I'm going to move it. 329 00:19:13,600 --> 00:19:18,640 And then again from that side, I'm going 330 00:19:16,000 --> 00:19:21,679 to choose the middle part as much as I 331 00:19:18,640 --> 00:19:23,440 can. So it will be in between those two 332 00:19:21,679 --> 00:19:25,280 gems 333 00:19:23,440 --> 00:19:27,919 right here. 334 00:19:25,280 --> 00:19:32,000 And I have a box. 335 00:19:27,919 --> 00:19:37,679 I'm going to add one loop cut at 336 00:19:32,000 --> 00:19:40,960 the center in here and another loop cut 337 00:19:37,679 --> 00:19:43,200 on those two parts. 338 00:19:40,960 --> 00:19:46,919 Here you can see that this is how it's 339 00:19:43,200 --> 00:19:46,919 supposed to look like. 340 00:19:47,039 --> 00:19:52,160 And we're going to select those two 341 00:19:49,840 --> 00:19:54,080 squares 342 00:19:52,160 --> 00:19:57,360 and on the front view we are going to 343 00:19:54,080 --> 00:19:59,919 extrude that up. Uh again it really 344 00:19:57,360 --> 00:20:02,640 depends how the pave will you would like 345 00:19:59,919 --> 00:20:05,600 to see the pave. Um I think right in the 346 00:20:02,640 --> 00:20:09,240 middle of that line will be great and 347 00:20:05,600 --> 00:20:09,240 scale it down 348 00:20:09,760 --> 00:20:16,160 right here on the top. I'm going to move 349 00:20:12,799 --> 00:20:20,120 it on the Y axis 350 00:20:16,160 --> 00:20:20,120 even scale it more 351 00:20:24,400 --> 00:20:31,360 right here. And this one I'm going to 352 00:20:26,480 --> 00:20:33,520 move in here. And that one in here. 353 00:20:31,360 --> 00:20:36,159 And I'm going to add another two loop 354 00:20:33,520 --> 00:20:42,280 cuts. 355 00:20:36,159 --> 00:20:42,280 And add a subdivision surface modifier 356 00:20:43,600 --> 00:20:47,000 shade smooth. 357 00:20:47,280 --> 00:20:55,760 And I'm going to press three 358 00:20:50,799 --> 00:20:59,120 and select those parts and press X and 359 00:20:55,760 --> 00:21:02,880 delete our faces. 360 00:20:59,120 --> 00:21:06,799 Again, we have faces inside. 361 00:21:02,880 --> 00:21:09,200 And I'm going to delete those two 362 00:21:06,799 --> 00:21:14,600 because I want to array them and connect 363 00:21:09,200 --> 00:21:14,600 them at the end. So this will be enough 364 00:21:16,320 --> 00:21:24,159 right here. And I think I would like to 365 00:21:19,919 --> 00:21:29,320 scale those part up a little 366 00:21:24,159 --> 00:21:29,320 in here. And maybe scale it. 367 00:21:32,720 --> 00:21:39,679 And those part I'm going to scale again 368 00:21:36,799 --> 00:21:43,919 so it will be smaller. And I'm going to 369 00:21:39,679 --> 00:21:49,320 choose individual origins origins. 370 00:21:43,919 --> 00:21:49,320 So everything will be small 371 00:21:49,840 --> 00:21:57,320 right here. 372 00:21:52,799 --> 00:21:57,320 And those two parts 373 00:21:57,840 --> 00:22:01,080 and go. 374 00:22:01,679 --> 00:22:07,679 And we have our prongs that are inside 375 00:22:05,679 --> 00:22:10,000 of our gem. 376 00:22:07,679 --> 00:22:13,520 I'm going to add another loop guide loop 377 00:22:10,000 --> 00:22:17,200 cut right in the center. 378 00:22:13,520 --> 00:22:20,159 And I'm going to select one 379 00:22:17,200 --> 00:22:24,360 those parts 380 00:22:20,159 --> 00:22:24,360 only the middle line. 381 00:22:25,760 --> 00:22:32,640 And I'm going to scale it down. Just 382 00:22:29,039 --> 00:22:36,600 move it down so it will have that U 383 00:22:32,640 --> 00:22:36,600 shape in here. 384 00:22:37,600 --> 00:22:44,440 Keep it in the middle 385 00:22:41,200 --> 00:22:44,440 right here. 386 00:22:45,919 --> 00:22:52,559 And right now 387 00:22:49,039 --> 00:22:54,240 the gem are kind of I can move it even 388 00:22:52,559 --> 00:22:57,240 lower 389 00:22:54,240 --> 00:22:57,240 even. 390 00:23:01,679 --> 00:23:08,880 And now, as you can see, our gem is 391 00:23:04,159 --> 00:23:12,240 inside of our band. And some you can use 392 00:23:08,880 --> 00:23:15,760 the cutters. 393 00:23:12,240 --> 00:23:19,280 You can use the cutters in here, but I 394 00:23:15,760 --> 00:23:23,200 don't really like the boolean that um 395 00:23:19,280 --> 00:23:26,640 that happen with this specific uh mesh. 396 00:23:23,200 --> 00:23:29,840 So, I'm going to make a hole on my own 397 00:23:26,640 --> 00:23:33,120 because we're going to array it anyway. 398 00:23:29,840 --> 00:23:35,760 We need to apply the mirror modifier. 399 00:23:33,120 --> 00:23:38,000 And then we're going to choose all of 400 00:23:35,760 --> 00:23:41,679 these parts 401 00:23:38,000 --> 00:23:45,039 right here. And press I 402 00:23:41,679 --> 00:23:48,559 scale it a little. X and delete the 403 00:23:45,039 --> 00:23:53,280 face. And now we have a loop. And 404 00:23:48,559 --> 00:23:57,360 clicking right click circle. 405 00:23:53,280 --> 00:24:01,120 Let's scale it and see how it looks in 406 00:23:57,360 --> 00:24:04,400 here. We can even scale it more 407 00:24:01,120 --> 00:24:06,640 right here. And on the front view, I'm 408 00:24:04,400 --> 00:24:10,159 going to extrude. 409 00:24:06,640 --> 00:24:11,919 And scale it again. Extrude. I think 410 00:24:10,159 --> 00:24:15,919 right about here. It's enough. We don't 411 00:24:11,919 --> 00:24:19,120 need even more. And press F. I like to 412 00:24:15,919 --> 00:24:22,080 press I again 413 00:24:19,120 --> 00:24:25,039 so it will be even straighter. and shift 414 00:24:22,080 --> 00:24:27,360 E to crease it 415 00:24:25,039 --> 00:24:28,960 to a perfect 416 00:24:27,360 --> 00:24:36,440 crease. 417 00:24:28,960 --> 00:24:36,440 And also this part crease and our circle 418 00:24:37,200 --> 00:24:45,120 right about here. Not 100% just less 419 00:24:41,840 --> 00:24:47,120 than 100% so it will look flow in our 420 00:24:45,120 --> 00:24:49,520 mesh. 421 00:24:47,120 --> 00:24:51,440 And this is how it's supposed to look 422 00:24:49,520 --> 00:24:55,679 like. 423 00:24:51,440 --> 00:24:58,720 Maybe this one can go down a little so 424 00:24:55,679 --> 00:25:04,200 it will flow a little 425 00:24:58,720 --> 00:25:04,200 so it will be it will look better. 426 00:25:05,279 --> 00:25:11,960 Kind of look like a tooth. 427 00:25:08,400 --> 00:25:11,960 Just like that. 428 00:25:12,000 --> 00:25:16,640 And if you're happy with the shape and 429 00:25:14,159 --> 00:25:18,640 you don't want to change anything, we 430 00:25:16,640 --> 00:25:23,200 can array it. 431 00:25:18,640 --> 00:25:27,039 So on the front view, 432 00:25:23,200 --> 00:25:30,960 I'm going to add a an array modifier. 433 00:25:27,039 --> 00:25:35,760 Move it up so it will be first. 434 00:25:30,960 --> 00:25:40,159 And I'm going to add an empty 435 00:25:35,760 --> 00:25:42,559 because I want it to go around the side 436 00:25:40,159 --> 00:25:45,360 shape. So I'm going to I'm going to 437 00:25:42,559 --> 00:25:48,799 uncheck the relative offset and check 438 00:25:45,360 --> 00:25:51,840 the object offset. And our object should 439 00:25:48,799 --> 00:25:54,400 be our empty 440 00:25:51,840 --> 00:25:58,320 right here. 441 00:25:54,400 --> 00:26:02,000 And I'm going to rotate so you can see 442 00:25:58,320 --> 00:26:04,960 right in here. And we have our middle 443 00:26:02,000 --> 00:26:08,159 line. So I want it to be per as much as 444 00:26:04,960 --> 00:26:10,960 I can perfectly 445 00:26:08,159 --> 00:26:12,880 in the middle. 446 00:26:10,960 --> 00:26:15,360 And now, 447 00:26:12,880 --> 00:26:18,799 as you can see, those parts right here 448 00:26:15,360 --> 00:26:22,720 are really far away. So, I really need 449 00:26:18,799 --> 00:26:24,880 them to be close so I can merge them to 450 00:26:22,720 --> 00:26:27,760 be one object. So, I'm just going to 451 00:26:24,880 --> 00:26:31,279 move that part here. 452 00:26:27,760 --> 00:26:35,760 And just play around with this 453 00:26:31,279 --> 00:26:37,600 and make it as close as possible 454 00:26:35,760 --> 00:26:42,840 in here. 455 00:26:37,600 --> 00:26:42,840 And also this part and 456 00:26:42,880 --> 00:26:46,279 that part. 457 00:26:47,919 --> 00:26:53,279 Those one are really close to each 458 00:26:49,840 --> 00:26:58,520 other. So it's good. 459 00:26:53,279 --> 00:26:58,520 Let's move this one higher. 460 00:26:59,840 --> 00:27:03,640 Just so it will look 461 00:27:03,919 --> 00:27:09,039 just so it will look better by the end 462 00:27:06,559 --> 00:27:10,960 of the mesh 463 00:27:09,039 --> 00:27:15,000 right here. 464 00:27:10,960 --> 00:27:15,000 Can move this one. 465 00:27:21,600 --> 00:27:32,039 And of course we need to make more 466 00:27:25,919 --> 00:27:32,039 so they will all fit. We have eight. 467 00:27:32,799 --> 00:27:37,000 This one can go higher. 468 00:27:38,559 --> 00:27:44,559 And right now after we are happy with 469 00:27:41,039 --> 00:27:47,760 the shape that we made and we don't want 470 00:27:44,559 --> 00:27:51,360 to change anything else, we can apply 471 00:27:47,760 --> 00:27:54,559 the array modifier. 472 00:27:51,360 --> 00:27:57,600 And to merge them, 473 00:27:54,559 --> 00:28:00,080 we're going to select one loop, 474 00:27:57,600 --> 00:28:03,080 the two loops that are close to each 475 00:28:00,080 --> 00:28:03,080 other, 476 00:28:04,159 --> 00:28:10,159 one here and one here. 477 00:28:07,600 --> 00:28:13,520 And we're going to press M and we're 478 00:28:10,159 --> 00:28:16,960 going to choose by distance. So every 479 00:28:13,520 --> 00:28:19,200 vertices will be merged together with 480 00:28:16,960 --> 00:28:23,520 the vertices that are close that are 481 00:28:19,200 --> 00:28:25,840 close to it. And if it's not merging, we 482 00:28:23,520 --> 00:28:28,000 just need to check this little box. And 483 00:28:25,840 --> 00:28:31,200 we can see that the merge distance is 484 00:28:28,000 --> 00:28:35,360 really low. And in order to do that, we 485 00:28:31,200 --> 00:28:38,880 needed to delete some zeros. 486 00:28:35,360 --> 00:28:41,679 So now we're going to lower it to 0.1. 487 00:28:38,880 --> 00:28:43,440 And we can see that everything is 488 00:28:41,679 --> 00:28:46,760 merging 489 00:28:43,440 --> 00:28:46,760 right here. 490 00:28:47,520 --> 00:28:53,840 And we are just going to select all of 491 00:28:50,399 --> 00:28:58,039 them, each and every one of them, and 492 00:28:53,840 --> 00:28:58,039 merge in center. 493 00:29:10,880 --> 00:29:17,679 And after we finish that, we can see 494 00:29:14,320 --> 00:29:20,159 that this part it's a little 495 00:29:17,679 --> 00:29:22,640 wobbly 496 00:29:20,159 --> 00:29:26,960 on front view. I'm just going to fix 497 00:29:22,640 --> 00:29:26,960 that by moving 498 00:29:52,399 --> 00:29:59,679 Great. So this is our pave setting and 499 00:29:55,600 --> 00:30:02,000 we can see it without gem. Every hole in 500 00:29:59,679 --> 00:30:06,279 its own place. 501 00:30:02,000 --> 00:30:06,279 Um right here 502 00:30:08,159 --> 00:30:12,840 we connect the crown to our pave. 503 00:30:12,880 --> 00:30:21,360 Let's just fix this part so it will be 504 00:30:18,399 --> 00:30:27,399 right on top 505 00:30:21,360 --> 00:30:27,399 of our ring in here. 506 00:30:31,279 --> 00:30:37,840 Right here. So to connect both of them, 507 00:30:34,960 --> 00:30:41,120 we need them to be in the exact same 508 00:30:37,840 --> 00:30:44,080 state. So when we join them, one of them 509 00:30:41,120 --> 00:30:46,240 is mirror and the other one isn't. 510 00:30:44,080 --> 00:30:49,200 And we need it to be mirror in a very 511 00:30:46,240 --> 00:30:51,840 specific way. We needed to mirror in 512 00:30:49,200 --> 00:30:53,600 only on that part. 513 00:30:51,840 --> 00:30:55,760 So what the first thing that we're going 514 00:30:53,600 --> 00:30:57,440 to do is we're going to apply the mirror 515 00:30:55,760 --> 00:31:00,159 modifier. 516 00:30:57,440 --> 00:31:02,559 And in edit mode, we're going to delete 517 00:31:00,159 --> 00:31:04,640 the left part 518 00:31:02,559 --> 00:31:08,640 only the vertices 519 00:31:04,640 --> 00:31:12,960 and add a mirror modifier. 520 00:31:08,640 --> 00:31:15,600 on the top of course object. The object 521 00:31:12,960 --> 00:31:18,080 is the round and clipping very 522 00:31:15,600 --> 00:31:22,080 important. And we're going to do the 523 00:31:18,080 --> 00:31:27,080 same for this one for the pave. 524 00:31:22,080 --> 00:31:27,080 And again the modif 525 00:31:30,159 --> 00:31:36,720 clipping very important. 526 00:31:32,640 --> 00:31:40,080 And now we can join them. Ctrl G. 527 00:31:36,720 --> 00:31:42,880 and they're both the same 528 00:31:40,080 --> 00:31:45,919 right here. Right now, we have it only 529 00:31:42,880 --> 00:31:49,120 on the x-axxis. And we are going to do 530 00:31:45,919 --> 00:31:50,960 that on the right axis as well. I think 531 00:31:49,120 --> 00:31:52,640 that it's on the right. Let's hide the 532 00:31:50,960 --> 00:31:58,039 gem 533 00:31:52,640 --> 00:31:58,039 right here. We see that everything here 534 00:31:58,080 --> 00:32:04,880 is selected vertices. And I can see that 535 00:32:01,919 --> 00:32:07,519 some of them are crossing. 536 00:32:04,880 --> 00:32:11,760 So, I'm just going to choose 537 00:32:07,519 --> 00:32:14,080 all this loop. GX gy 538 00:32:11,760 --> 00:32:18,559 to move it. 539 00:32:14,080 --> 00:32:22,159 Press Y. Clipping. Gy. 540 00:32:18,559 --> 00:32:25,399 And just connect everything 541 00:32:22,159 --> 00:32:25,399 right here. 542 00:32:25,760 --> 00:32:31,760 And now we can work on both side. So, 543 00:32:28,960 --> 00:32:35,120 let's start with deleting those those 544 00:32:31,760 --> 00:32:39,000 faces that I want to connect. I think 545 00:32:35,120 --> 00:32:39,000 only this one. 546 00:32:41,840 --> 00:32:50,080 Maybe that part too 547 00:32:44,720 --> 00:32:52,880 in here. And press X faces. 548 00:32:50,080 --> 00:32:55,120 And let's start with making a face in 549 00:32:52,880 --> 00:32:57,760 the bottom part to close it. So we're 550 00:32:55,120 --> 00:33:01,760 going to select all four of them and 551 00:32:57,760 --> 00:33:05,120 press Ey. So they will be clip right in 552 00:33:01,760 --> 00:33:07,519 the middle right here. Connect them both 553 00:33:05,120 --> 00:33:11,600 perfectly. I need to know the exact 554 00:33:07,519 --> 00:33:14,880 number of our vertices so it will be 555 00:33:11,600 --> 00:33:18,399 perfectly combined together. In order to 556 00:33:14,880 --> 00:33:21,360 do that I'm going to press this button 557 00:33:18,399 --> 00:33:24,399 and choose statistic. In here you can 558 00:33:21,360 --> 00:33:26,640 see the statistics. It will show you 559 00:33:24,399 --> 00:33:28,480 anything that happens on the scene. And 560 00:33:26,640 --> 00:33:31,039 when I choose this loop, don't forget 561 00:33:28,480 --> 00:33:35,600 that it's only half. I have seven 562 00:33:31,039 --> 00:33:38,159 vertices. And in here, 563 00:33:35,600 --> 00:33:40,720 I also have seven vertices. So, it 564 00:33:38,159 --> 00:33:43,840 should be work perfectly. 565 00:33:40,720 --> 00:33:47,039 I'm going to choose one, two, three, and 566 00:33:43,840 --> 00:33:50,559 four. All four of them right from the 567 00:33:47,039 --> 00:33:53,200 middle. And press F. 568 00:33:50,559 --> 00:33:55,840 And then I'm going to select 569 00:33:53,200 --> 00:33:59,279 the bottom part to see how it's 570 00:33:55,840 --> 00:34:01,279 aligning. Again, F. 571 00:33:59,279 --> 00:34:04,880 And to continue, I'm just going to 572 00:34:01,279 --> 00:34:08,079 select our edge and press F again. It 573 00:34:04,880 --> 00:34:10,480 will know automatically how to combine 574 00:34:08,079 --> 00:34:14,919 both of them. 575 00:34:10,480 --> 00:34:14,919 And I have this part. 576 00:34:15,200 --> 00:34:20,520 And I can scale it up a little. 577 00:34:20,960 --> 00:34:25,399 And maybe this one move. 578 00:34:25,440 --> 00:34:31,560 Now it's really up to you how you would 579 00:34:27,599 --> 00:34:31,560 like it to look like. 580 00:34:46,079 --> 00:34:51,040 Now, if you're going to print it, you 581 00:34:47,760 --> 00:34:55,480 don't want this part to be too thin. So, 582 00:34:51,040 --> 00:34:55,480 right over here should be enough. 583 00:34:55,599 --> 00:35:01,200 Right here. 584 00:34:57,920 --> 00:35:04,960 And now for the bottom part, I'm just 585 00:35:01,200 --> 00:35:07,359 going to select in here 586 00:35:04,960 --> 00:35:10,320 our loop 587 00:35:07,359 --> 00:35:13,920 and I'm going to extrude that just a 588 00:35:10,320 --> 00:35:17,920 little in here. I'm going to scale it so 589 00:35:13,920 --> 00:35:20,320 it will be straight sed and then zero. 590 00:35:17,920 --> 00:35:22,640 So it will be straight ahead. I would 591 00:35:20,320 --> 00:35:26,320 only like to work with that part. So I'm 592 00:35:22,640 --> 00:35:29,599 going to select with a everything except 593 00:35:26,320 --> 00:35:34,240 those two loops and I'm going to press 594 00:35:29,599 --> 00:35:37,359 H. And let's hide the little gem. 595 00:35:34,240 --> 00:35:39,359 And only at the bottom one I'm going to 596 00:35:37,359 --> 00:35:42,800 move that. I'm going to see here that 597 00:35:39,359 --> 00:35:45,680 I'm in the right vertices. 598 00:35:42,800 --> 00:35:49,119 I'm just going to play with it until I 599 00:35:45,680 --> 00:35:54,079 find the shape that I like. 600 00:35:49,119 --> 00:35:57,400 I would like it to be a little square 601 00:35:54,079 --> 00:35:57,400 right here. 602 00:35:58,880 --> 00:36:05,240 And those part as well right in here. 603 00:36:11,920 --> 00:36:16,720 right over here. And when I like the 604 00:36:14,240 --> 00:36:20,720 shape of the band, 605 00:36:16,720 --> 00:36:25,440 I'm going to do alt h. 606 00:36:20,720 --> 00:36:29,839 And I'm just let's move it so it will be 607 00:36:25,440 --> 00:36:35,000 in uh exactly in the line. And then I'm 608 00:36:29,839 --> 00:36:35,000 just going to press E and rotate. 609 00:36:54,960 --> 00:37:01,320 And at the end, I'm going to extrude and 610 00:36:57,839 --> 00:37:01,320 merge them. 611 00:37:01,440 --> 00:37:08,640 And I'm just going to fix all those 612 00:37:03,760 --> 00:37:11,880 parts so it will be the exact size that 613 00:37:08,640 --> 00:37:11,880 we want 614 00:37:12,960 --> 00:37:15,839 right here. 615 00:37:18,320 --> 00:37:25,040 And in order to mirror the gem, we're 616 00:37:21,760 --> 00:37:27,839 going to select our first one and we're 617 00:37:25,040 --> 00:37:31,200 going to add a mirror modifier. 618 00:37:27,839 --> 00:37:34,160 And the big gem will be our 619 00:37:31,200 --> 00:37:36,240 our uh mirror object. 620 00:37:34,160 --> 00:37:38,880 And then we're going to select all of 621 00:37:36,240 --> 00:37:43,920 the gem. And then the last one will be 622 00:37:38,880 --> 00:37:46,320 the first and press Ctrl L. And we have 623 00:37:43,920 --> 00:37:49,599 copy modifier. 624 00:37:46,320 --> 00:37:53,440 And we have a perfect mirror. 625 00:37:49,599 --> 00:37:56,880 And we have our glitter 626 00:37:53,440 --> 00:38:00,160 pave setting 627 00:37:56,880 --> 00:38:04,200 right here. 628 00:38:00,160 --> 00:38:04,200 And we can add a material 629 00:38:05,920 --> 00:38:11,000 right here. And we have 630 00:38:12,640 --> 00:38:17,040 And we have right [snorts] here from the 631 00:38:15,520 --> 00:38:21,760 top 632 00:38:17,040 --> 00:38:21,760 our pave solitaer ring.43612

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