All language subtitles for Create Spiral Stairs Easily _ Blender 3_6 Beginner tutorial - English -generated) )

af Afrikaans
ak Akan
sq Albanian
am Amharic
ar Arabic
hy Armenian
az Azerbaijani
eu Basque
be Belarusian
bem Bemba
bn Bengali
bh Bihari
bs Bosnian
br Breton
bg Bulgarian
km Cambodian
ca Catalan
ceb Cebuano
chr Cherokee
ny Chichewa
zh-CN Chinese (Simplified)
zh-TW Chinese (Traditional)
co Corsican
hr Croatian
cs Czech
da Danish
nl Dutch
en English
eo Esperanto
et Estonian
ee Ewe
fo Faroese
tl Filipino
fi Finnish
fr French
fy Frisian
gaa Ga
gl Galician
ka Georgian
de German
el Greek
gn Guarani
gu Gujarati
ht Haitian Creole
ha Hausa
haw Hawaiian
iw Hebrew
hi Hindi
hmn Hmong
hu Hungarian
is Icelandic
ig Igbo
id Indonesian
ia Interlingua
ga Irish
it Italian
ja Japanese
jw Javanese
kn Kannada
kk Kazakh
rw Kinyarwanda
rn Kirundi
kg Kongo
ko Korean
kri Krio (Sierra Leone)
ku Kurdish
ckb Kurdish (Soranî)
ky Kyrgyz
lo Laothian
la Latin
lv Latvian
ln Lingala
lt Lithuanian
loz Lozi
lg Luganda
ach Luo
lb Luxembourgish
mk Macedonian
mg Malagasy
ms Malay
ml Malayalam
mt Maltese
mi Maori
mr Marathi
mfe Mauritian Creole
mo Moldavian
mn Mongolian
my Myanmar (Burmese)
sr-ME Montenegrin
ne Nepali
pcm Nigerian Pidgin
nso Northern Sotho
no Norwegian
nn Norwegian (Nynorsk)
oc Occitan
or Oriya
om Oromo
ps Pashto
fa Persian Download
pl Polish
pt-BR Portuguese (Brazil)
pt Portuguese (Portugal)
pa Punjabi
qu Quechua
ro Romanian
rm Romansh
nyn Runyakitara
ru Russian
sm Samoan
gd Scots Gaelic
sr Serbian
sh Serbo-Croatian
st Sesotho
tn Setswana
crs Seychellois Creole
sn Shona
sd Sindhi
si Sinhalese
sk Slovak
sl Slovenian
so Somali
es Spanish
es-419 Spanish (Latin American)
su Sundanese
sw Swahili
sv Swedish
tg Tajik
ta Tamil
tt Tatar
te Telugu
th Thai
ti Tigrinya
to Tonga
lua Tshiluba
tum Tumbuka
tr Turkish
tk Turkmen
tw Twi
ug Uighur
uk Ukrainian
ur Urdu
uz Uzbek
vi Vietnamese
cy Welsh
wo Wolof
xh Xhosa
yi Yiddish
yo Yoruba
zu Zulu
Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,060 --> 00:00:03,720 hey guys this is Balu and today in the 2 00:00:02,220 --> 00:00:05,700 short and quick tutorial I will show how 3 00:00:03,720 --> 00:00:08,160 we can create spiral ladder in blender 4 00:00:05,700 --> 00:00:09,960 using modifex easily so without any 5 00:00:08,160 --> 00:00:12,719 further we'll extract today's video so 6 00:00:09,960 --> 00:00:13,980 here I am using blender 3.6.2 nice so 7 00:00:12,719 --> 00:00:15,780 first of all let's select this camera 8 00:00:13,980 --> 00:00:18,180 and light in the scene and let's delete 9 00:00:15,780 --> 00:00:20,279 them and make use of this Cube here so 10 00:00:18,180 --> 00:00:22,560 select the cube press s x and increase 11 00:00:20,279 --> 00:00:24,960 the scaling in x axis so this is going 12 00:00:22,560 --> 00:00:27,420 to be the length of Step In ladder and 13 00:00:24,960 --> 00:00:29,519 also let's reduce this height so as ZN 14 00:00:27,420 --> 00:00:32,040 reduce the height here to this much okay 15 00:00:29,519 --> 00:00:33,840 now press tab on the keyboard for edit 16 00:00:32,040 --> 00:00:36,300 mode make sure this vertex is selected 17 00:00:33,840 --> 00:00:39,120 and let's select this vertex here okay 18 00:00:36,300 --> 00:00:41,340 and reduce the scaling in y axis s y and 19 00:00:39,120 --> 00:00:43,320 reduce the scaling in y axis so press 7 20 00:00:41,340 --> 00:00:44,940 for top view so we need to have this 21 00:00:43,320 --> 00:00:48,180 kind of shape now you can press tab on 22 00:00:44,940 --> 00:00:50,640 the key for exiting edit mode so let's 23 00:00:48,180 --> 00:00:53,480 select this object and let's place this 24 00:00:50,640 --> 00:00:55,800 here so in order to make this spiral 25 00:00:53,480 --> 00:00:57,960 ladder we need to remember few things 26 00:00:55,800 --> 00:00:59,699 first we need to apply the scaling of 27 00:00:57,960 --> 00:01:02,160 the objects whenever we are doing any 28 00:00:59,699 --> 00:01:03,899 more notifications so if I select this 29 00:01:02,160 --> 00:01:06,659 object if I press n on the keyboard you 30 00:01:03,899 --> 00:01:09,060 can see the scaling of this object is 31 00:01:06,659 --> 00:01:12,299 not applied so first we need to apply 32 00:01:09,060 --> 00:01:14,939 that so go to this object apply apply 33 00:01:12,299 --> 00:01:17,880 scale so I need to have this value of 1 34 00:01:14,939 --> 00:01:21,000 on all the axis so now let's add an 35 00:01:17,880 --> 00:01:23,100 empty so go to this add empty select the 36 00:01:21,000 --> 00:01:24,600 plane axis so for this plane axis also 37 00:01:23,100 --> 00:01:26,400 if you are not doing any changes it is 38 00:01:24,600 --> 00:01:28,799 fine but if I increase the scaling like 39 00:01:26,400 --> 00:01:31,020 me so if I increase the scaling 40 00:01:28,799 --> 00:01:32,939 the scaling is also increased so now 41 00:01:31,020 --> 00:01:34,799 also we need to apply the scaling value 42 00:01:32,939 --> 00:01:38,400 or else we won't get the result what we 43 00:01:34,799 --> 00:01:41,579 are expecting so again go to this object 44 00:01:38,400 --> 00:01:44,460 apply apply scale so the value of this 45 00:01:41,579 --> 00:01:46,680 object and this empty should be one in 46 00:01:44,460 --> 00:01:48,720 all the axis after that we can proceed 47 00:01:46,680 --> 00:01:50,759 further so once we have applied the 48 00:01:48,720 --> 00:01:53,520 scaling options next thing we need to 49 00:01:50,759 --> 00:01:55,619 observe the pivot point of our object so 50 00:01:53,520 --> 00:01:57,899 here we have this Pivot Point at the 51 00:01:55,619 --> 00:02:00,479 center of our object right so we need to 52 00:01:57,899 --> 00:02:02,579 set this Pivot Point at the world axis 53 00:02:00,479 --> 00:02:04,740 point or else we will not get the effect 54 00:02:02,579 --> 00:02:07,200 what we are looking for so first let's 55 00:02:04,740 --> 00:02:10,319 fix that so select the object go to this 56 00:02:07,200 --> 00:02:13,500 object options set origin horizontal 3D 57 00:02:10,319 --> 00:02:16,020 cursor so make sure the access or the 58 00:02:13,500 --> 00:02:18,540 origin point of our object should be at 59 00:02:16,020 --> 00:02:20,340 the world access point so now select the 60 00:02:18,540 --> 00:02:23,879 object come to this modifier options add 61 00:02:20,340 --> 00:02:26,160 modifier and add array modifier uncheck 62 00:02:23,879 --> 00:02:28,800 this relative offset option enable this 63 00:02:26,160 --> 00:02:30,420 object offset expand this and in object 64 00:02:28,800 --> 00:02:32,640 options we need to select the empty 65 00:02:30,420 --> 00:02:36,420 which we have created now let's increase 66 00:02:32,640 --> 00:02:38,400 the count to 40 okay now select the 67 00:02:36,420 --> 00:02:40,379 empty complete this object data 68 00:02:38,400 --> 00:02:43,019 properties and if I increase this Z 69 00:02:40,379 --> 00:02:45,480 rotation value we can say we got this 70 00:02:43,019 --> 00:02:48,720 spiral thing and if I increase this Z 71 00:02:45,480 --> 00:02:51,300 location value we are getting the spiral 72 00:02:48,720 --> 00:02:52,920 stairs here so let's increase the 73 00:02:51,300 --> 00:02:55,019 counter bit so select the object 74 00:02:52,920 --> 00:02:57,959 complete smartphone options here I will 75 00:02:55,019 --> 00:03:00,780 increase this to 80 okay so let's reduce 76 00:02:57,959 --> 00:03:03,900 this here so select this empty 77 00:03:00,780 --> 00:03:05,580 let's reduce the Z value to 0.35 so I 78 00:03:03,900 --> 00:03:07,980 think this is fine 79 00:03:05,580 --> 00:03:09,599 and if you want to do any modifications 80 00:03:07,980 --> 00:03:12,420 for the steps you can do that so if I 81 00:03:09,599 --> 00:03:15,360 select this step and if I press Tab Key 82 00:03:12,420 --> 00:03:17,040 and let's add a look at Ctrl R and let's 83 00:03:15,360 --> 00:03:21,180 add a loop cut here 84 00:03:17,040 --> 00:03:23,760 let's select this single face here and E 85 00:03:21,180 --> 00:03:26,400 extrude this a bit so that we will get 86 00:03:23,760 --> 00:03:29,459 that Extrusion added again press tab 87 00:03:26,400 --> 00:03:32,099 exit this edit mode and let's enable 88 00:03:29,459 --> 00:03:34,620 this cavity option so that it is 89 00:03:32,099 --> 00:03:37,739 this way clearly so now you can see we 90 00:03:34,620 --> 00:03:41,459 got that extrude portion here now let's 91 00:03:37,739 --> 00:03:45,299 add a cylinder in between so press 7 go 92 00:03:41,459 --> 00:03:48,680 to this add mesh add cylinder 93 00:03:45,299 --> 00:03:51,599 so here I will increase the vertex to 64 94 00:03:48,680 --> 00:03:54,180 and let's increase the scaling here so 95 00:03:51,599 --> 00:03:55,440 that it fits correctly so I think this 96 00:03:54,180 --> 00:03:59,760 much is fine 97 00:03:55,440 --> 00:04:03,060 and as Z and increase the scaling here 98 00:03:59,760 --> 00:04:06,900 okay so press one 99 00:04:03,060 --> 00:04:09,540 and let's add okay 100 00:04:06,900 --> 00:04:12,239 so now we got this spiral stairs and 101 00:04:09,540 --> 00:04:14,939 let's add this side portion here so for 102 00:04:12,239 --> 00:04:17,760 that let's go to this add mesh add a 103 00:04:14,939 --> 00:04:20,820 cube and let's place the cube here 104 00:04:17,760 --> 00:04:24,360 reduce the scaling in x axis s x and 105 00:04:20,820 --> 00:04:26,580 reduce the scaling in x axis press one 106 00:04:24,360 --> 00:04:27,960 let's place this exactly at this 107 00:04:26,580 --> 00:04:30,600 position 108 00:04:27,960 --> 00:04:31,979 okay and let's try to scrolling in y 109 00:04:30,600 --> 00:04:35,280 axis also 110 00:04:31,979 --> 00:04:37,080 and let's place this here like this okay 111 00:04:35,280 --> 00:04:40,620 and let's apply the screening for this 112 00:04:37,080 --> 00:04:42,600 also so go to this object apply apply 113 00:04:40,620 --> 00:04:45,240 scale so come to this mod for options 114 00:04:42,600 --> 00:04:48,479 now add modifier and add screw modifier 115 00:04:45,240 --> 00:04:50,580 okay after that in Access object select 116 00:04:48,479 --> 00:04:52,800 the empty only now 117 00:04:50,580 --> 00:04:55,800 let's 118 00:04:52,800 --> 00:04:58,380 erase this value here like this 119 00:04:55,800 --> 00:05:01,440 so that it aligns properly 120 00:04:58,380 --> 00:05:03,600 and here it is an auto top row so let's 121 00:05:01,440 --> 00:05:08,479 increase the angle a bit 122 00:05:03,600 --> 00:05:08,479 so I think still I need to have this 123 00:05:09,120 --> 00:05:12,780 okay 124 00:05:10,380 --> 00:05:14,699 till here and let's increase this value 125 00:05:12,780 --> 00:05:18,600 here screw value here 126 00:05:14,699 --> 00:05:20,820 so that it places around the stair so we 127 00:05:18,600 --> 00:05:23,039 have added this thing here but this is 128 00:05:20,820 --> 00:05:25,740 not looking good so let's increase the 129 00:05:23,039 --> 00:05:29,280 steps view so let's increase the step 130 00:05:25,740 --> 00:05:31,860 view here so I'll increase this to 120 131 00:05:29,280 --> 00:05:35,280 and in render also I will change this to 132 00:05:31,860 --> 00:05:37,860 120. now this is looking good so after 133 00:05:35,280 --> 00:05:39,720 that we can apply materials on this and 134 00:05:37,860 --> 00:05:41,639 also on the steps and also for the sale 135 00:05:39,720 --> 00:05:42,960 so hope you guys have learned something 136 00:05:41,639 --> 00:05:44,759 new from this tutorial if you have 137 00:05:42,960 --> 00:05:46,199 learned anything new please like share 138 00:05:44,759 --> 00:05:47,820 and subscribe my channel to support me 139 00:05:46,199 --> 00:05:51,680 so we'll meet in the next video Until 140 00:05:47,820 --> 00:05:51,680 Then signing off take care bye10444

Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.