Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated:
1
00:00:00,060 --> 00:00:03,720
hey guys this is Balu and today in the
2
00:00:02,220 --> 00:00:05,700
short and quick tutorial I will show how
3
00:00:03,720 --> 00:00:08,160
we can create spiral ladder in blender
4
00:00:05,700 --> 00:00:09,960
using modifex easily so without any
5
00:00:08,160 --> 00:00:12,719
further we'll extract today's video so
6
00:00:09,960 --> 00:00:13,980
here I am using blender 3.6.2 nice so
7
00:00:12,719 --> 00:00:15,780
first of all let's select this camera
8
00:00:13,980 --> 00:00:18,180
and light in the scene and let's delete
9
00:00:15,780 --> 00:00:20,279
them and make use of this Cube here so
10
00:00:18,180 --> 00:00:22,560
select the cube press s x and increase
11
00:00:20,279 --> 00:00:24,960
the scaling in x axis so this is going
12
00:00:22,560 --> 00:00:27,420
to be the length of Step In ladder and
13
00:00:24,960 --> 00:00:29,519
also let's reduce this height so as ZN
14
00:00:27,420 --> 00:00:32,040
reduce the height here to this much okay
15
00:00:29,519 --> 00:00:33,840
now press tab on the keyboard for edit
16
00:00:32,040 --> 00:00:36,300
mode make sure this vertex is selected
17
00:00:33,840 --> 00:00:39,120
and let's select this vertex here okay
18
00:00:36,300 --> 00:00:41,340
and reduce the scaling in y axis s y and
19
00:00:39,120 --> 00:00:43,320
reduce the scaling in y axis so press 7
20
00:00:41,340 --> 00:00:44,940
for top view so we need to have this
21
00:00:43,320 --> 00:00:48,180
kind of shape now you can press tab on
22
00:00:44,940 --> 00:00:50,640
the key for exiting edit mode so let's
23
00:00:48,180 --> 00:00:53,480
select this object and let's place this
24
00:00:50,640 --> 00:00:55,800
here so in order to make this spiral
25
00:00:53,480 --> 00:00:57,960
ladder we need to remember few things
26
00:00:55,800 --> 00:00:59,699
first we need to apply the scaling of
27
00:00:57,960 --> 00:01:02,160
the objects whenever we are doing any
28
00:00:59,699 --> 00:01:03,899
more notifications so if I select this
29
00:01:02,160 --> 00:01:06,659
object if I press n on the keyboard you
30
00:01:03,899 --> 00:01:09,060
can see the scaling of this object is
31
00:01:06,659 --> 00:01:12,299
not applied so first we need to apply
32
00:01:09,060 --> 00:01:14,939
that so go to this object apply apply
33
00:01:12,299 --> 00:01:17,880
scale so I need to have this value of 1
34
00:01:14,939 --> 00:01:21,000
on all the axis so now let's add an
35
00:01:17,880 --> 00:01:23,100
empty so go to this add empty select the
36
00:01:21,000 --> 00:01:24,600
plane axis so for this plane axis also
37
00:01:23,100 --> 00:01:26,400
if you are not doing any changes it is
38
00:01:24,600 --> 00:01:28,799
fine but if I increase the scaling like
39
00:01:26,400 --> 00:01:31,020
me so if I increase the scaling
40
00:01:28,799 --> 00:01:32,939
the scaling is also increased so now
41
00:01:31,020 --> 00:01:34,799
also we need to apply the scaling value
42
00:01:32,939 --> 00:01:38,400
or else we won't get the result what we
43
00:01:34,799 --> 00:01:41,579
are expecting so again go to this object
44
00:01:38,400 --> 00:01:44,460
apply apply scale so the value of this
45
00:01:41,579 --> 00:01:46,680
object and this empty should be one in
46
00:01:44,460 --> 00:01:48,720
all the axis after that we can proceed
47
00:01:46,680 --> 00:01:50,759
further so once we have applied the
48
00:01:48,720 --> 00:01:53,520
scaling options next thing we need to
49
00:01:50,759 --> 00:01:55,619
observe the pivot point of our object so
50
00:01:53,520 --> 00:01:57,899
here we have this Pivot Point at the
51
00:01:55,619 --> 00:02:00,479
center of our object right so we need to
52
00:01:57,899 --> 00:02:02,579
set this Pivot Point at the world axis
53
00:02:00,479 --> 00:02:04,740
point or else we will not get the effect
54
00:02:02,579 --> 00:02:07,200
what we are looking for so first let's
55
00:02:04,740 --> 00:02:10,319
fix that so select the object go to this
56
00:02:07,200 --> 00:02:13,500
object options set origin horizontal 3D
57
00:02:10,319 --> 00:02:16,020
cursor so make sure the access or the
58
00:02:13,500 --> 00:02:18,540
origin point of our object should be at
59
00:02:16,020 --> 00:02:20,340
the world access point so now select the
60
00:02:18,540 --> 00:02:23,879
object come to this modifier options add
61
00:02:20,340 --> 00:02:26,160
modifier and add array modifier uncheck
62
00:02:23,879 --> 00:02:28,800
this relative offset option enable this
63
00:02:26,160 --> 00:02:30,420
object offset expand this and in object
64
00:02:28,800 --> 00:02:32,640
options we need to select the empty
65
00:02:30,420 --> 00:02:36,420
which we have created now let's increase
66
00:02:32,640 --> 00:02:38,400
the count to 40 okay now select the
67
00:02:36,420 --> 00:02:40,379
empty complete this object data
68
00:02:38,400 --> 00:02:43,019
properties and if I increase this Z
69
00:02:40,379 --> 00:02:45,480
rotation value we can say we got this
70
00:02:43,019 --> 00:02:48,720
spiral thing and if I increase this Z
71
00:02:45,480 --> 00:02:51,300
location value we are getting the spiral
72
00:02:48,720 --> 00:02:52,920
stairs here so let's increase the
73
00:02:51,300 --> 00:02:55,019
counter bit so select the object
74
00:02:52,920 --> 00:02:57,959
complete smartphone options here I will
75
00:02:55,019 --> 00:03:00,780
increase this to 80 okay so let's reduce
76
00:02:57,959 --> 00:03:03,900
this here so select this empty
77
00:03:00,780 --> 00:03:05,580
let's reduce the Z value to 0.35 so I
78
00:03:03,900 --> 00:03:07,980
think this is fine
79
00:03:05,580 --> 00:03:09,599
and if you want to do any modifications
80
00:03:07,980 --> 00:03:12,420
for the steps you can do that so if I
81
00:03:09,599 --> 00:03:15,360
select this step and if I press Tab Key
82
00:03:12,420 --> 00:03:17,040
and let's add a look at Ctrl R and let's
83
00:03:15,360 --> 00:03:21,180
add a loop cut here
84
00:03:17,040 --> 00:03:23,760
let's select this single face here and E
85
00:03:21,180 --> 00:03:26,400
extrude this a bit so that we will get
86
00:03:23,760 --> 00:03:29,459
that Extrusion added again press tab
87
00:03:26,400 --> 00:03:32,099
exit this edit mode and let's enable
88
00:03:29,459 --> 00:03:34,620
this cavity option so that it is
89
00:03:32,099 --> 00:03:37,739
this way clearly so now you can see we
90
00:03:34,620 --> 00:03:41,459
got that extrude portion here now let's
91
00:03:37,739 --> 00:03:45,299
add a cylinder in between so press 7 go
92
00:03:41,459 --> 00:03:48,680
to this add mesh add cylinder
93
00:03:45,299 --> 00:03:51,599
so here I will increase the vertex to 64
94
00:03:48,680 --> 00:03:54,180
and let's increase the scaling here so
95
00:03:51,599 --> 00:03:55,440
that it fits correctly so I think this
96
00:03:54,180 --> 00:03:59,760
much is fine
97
00:03:55,440 --> 00:04:03,060
and as Z and increase the scaling here
98
00:03:59,760 --> 00:04:06,900
okay so press one
99
00:04:03,060 --> 00:04:09,540
and let's add okay
100
00:04:06,900 --> 00:04:12,239
so now we got this spiral stairs and
101
00:04:09,540 --> 00:04:14,939
let's add this side portion here so for
102
00:04:12,239 --> 00:04:17,760
that let's go to this add mesh add a
103
00:04:14,939 --> 00:04:20,820
cube and let's place the cube here
104
00:04:17,760 --> 00:04:24,360
reduce the scaling in x axis s x and
105
00:04:20,820 --> 00:04:26,580
reduce the scaling in x axis press one
106
00:04:24,360 --> 00:04:27,960
let's place this exactly at this
107
00:04:26,580 --> 00:04:30,600
position
108
00:04:27,960 --> 00:04:31,979
okay and let's try to scrolling in y
109
00:04:30,600 --> 00:04:35,280
axis also
110
00:04:31,979 --> 00:04:37,080
and let's place this here like this okay
111
00:04:35,280 --> 00:04:40,620
and let's apply the screening for this
112
00:04:37,080 --> 00:04:42,600
also so go to this object apply apply
113
00:04:40,620 --> 00:04:45,240
scale so come to this mod for options
114
00:04:42,600 --> 00:04:48,479
now add modifier and add screw modifier
115
00:04:45,240 --> 00:04:50,580
okay after that in Access object select
116
00:04:48,479 --> 00:04:52,800
the empty only now
117
00:04:50,580 --> 00:04:55,800
let's
118
00:04:52,800 --> 00:04:58,380
erase this value here like this
119
00:04:55,800 --> 00:05:01,440
so that it aligns properly
120
00:04:58,380 --> 00:05:03,600
and here it is an auto top row so let's
121
00:05:01,440 --> 00:05:08,479
increase the angle a bit
122
00:05:03,600 --> 00:05:08,479
so I think still I need to have this
123
00:05:09,120 --> 00:05:12,780
okay
124
00:05:10,380 --> 00:05:14,699
till here and let's increase this value
125
00:05:12,780 --> 00:05:18,600
here screw value here
126
00:05:14,699 --> 00:05:20,820
so that it places around the stair so we
127
00:05:18,600 --> 00:05:23,039
have added this thing here but this is
128
00:05:20,820 --> 00:05:25,740
not looking good so let's increase the
129
00:05:23,039 --> 00:05:29,280
steps view so let's increase the step
130
00:05:25,740 --> 00:05:31,860
view here so I'll increase this to 120
131
00:05:29,280 --> 00:05:35,280
and in render also I will change this to
132
00:05:31,860 --> 00:05:37,860
120. now this is looking good so after
133
00:05:35,280 --> 00:05:39,720
that we can apply materials on this and
134
00:05:37,860 --> 00:05:41,639
also on the steps and also for the sale
135
00:05:39,720 --> 00:05:42,960
so hope you guys have learned something
136
00:05:41,639 --> 00:05:44,759
new from this tutorial if you have
137
00:05:42,960 --> 00:05:46,199
learned anything new please like share
138
00:05:44,759 --> 00:05:47,820
and subscribe my channel to support me
139
00:05:46,199 --> 00:05:51,680
so we'll meet in the next video Until
140
00:05:47,820 --> 00:05:51,680
Then signing off take care bye10444
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.