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hello and welcome to I create Evo this
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is a tutorial video that will cover how
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to make a spiral staircase if you into
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3D modeling animation and visual effects
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then consider subscribing let's get into
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[Music]
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this we will start with the standard
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blender Cube as usual no need to break a
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habit let's start by changing the size
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of the cube to a more suitable stair
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type shape I will use one of the
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standard commands for object
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manipulation s for scale and an axis to
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keep the object from being scaled
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uniformally press s for scale and then
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an axis letter either X Y or Zed I will
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use incremental snapping to position the
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step on to the floor press one on the
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number pad for front view and then press
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G for grab and then X for the x-axis
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move until the step is on the red line
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now we can add the banister press shift
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plus a for the add menu select mesh and
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then cylinder set the vertices to 64 and
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then scale the cylinder then move to a
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suitable position set the snapping to
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vertex and make sure the magnet is
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turned on grab the cylinder on the Zed
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AIS and make sure to hover over a vertex
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in line with the top of the step this
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will ensure that the banister sits on
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the step correctly now select the
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banister and press tab to enter into
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edit mode make sure face select is
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enabled by pressing three on the top row
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of numbers on your keyboard now press G
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for grab and then Zed for the Zed AIS
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move the top of the banister to your
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desired height left click to confirm
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press control and R for Loop cut scroll
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the mouse wheel until three Loops appear
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left click to confirm choice now you can
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move the loops up or down left click to
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confirm or press escape to keep their
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original position to select the complete
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Loop hold alt then left click on the
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loop it will pick an edge Loop if you
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are not on the loop cut once you have
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selected the loop then press s for scale
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then scale the loop to add detail to the
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banister repeat this process until you
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have added enough detail on the loop
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Cuts Tab out of edit mode back into
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object mode select the banister and
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press shift plus d for duplicate then
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press y to move on the Y AIS left click
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to confirm your desired position now we
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can add the rail press shift plus a for
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the add menu select mesh and then Cube
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scale and position the cube so that it
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looks roughly like a hand rail once
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happy duplicate the rail and position it
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on the other banister left click and
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hold then drag a selection box over all
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of the objects for the staircase once
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all of the objects have been selected
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select object from the top menu and then
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join this will combine all of the
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objects into one object this is required
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for an array modifier otherwise it
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becomes very difficult to align the
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separate objects time for the array
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modifier go to the modifier properties
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to the right looks like a wrench click
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the add modifier button then select
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generate and then array looks like my
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array is being put in front of my
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original object this is easy to sort
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make the number in The X Factor a minus
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change the Zed factor to one to elevate
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the array due to the stair shape the
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array will need some offset to bring it
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back in line adjust the distance X and
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Zed in the consistent offset to bring
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the steps in line once the steps are in
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line you will have to adjust the hand
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rail to line up to select just the hand
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rails select the stairs and press tab to
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enter edit mode once in edit mode you
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can select the hand rails by moving the
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mouse over the hand rail then press L
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for select linked for the second hand
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rail hold shift when pressing L to
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select both hand rails now adjust the
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offset of the array and the rotation and
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size of the handrail until they align
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correctly once aligned it's just a
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matter of changing the array count to
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adjust the height of your
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staircase if you find my content useful
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then please like follow share and
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comment now comes the fun part time to
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make the staircase spiral first thing to
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do is add a curve object press shift
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plus a for the ad menu select curve and
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then circle now head over to the
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modifier properties menu minimize the
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array modifier by clicking on the show
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more arrow click on the add modifier
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button then select deform and then curve
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click on the ey dropper icon for the
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curve object selection with the ey
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dropper activated select the Bea Circle
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object that you add added earlier as you
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can see it has worked but a little too
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tight so now all we have to do is adjust
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the diameter of the Bic curve and the
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array count to get the height and spiral
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we want to change the diameter we select
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the beus circle then press s for scale
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adjust the diameter to change the spiral
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of the staircase if you make the
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diameter larger then the staircase won't
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reach as high without adjustment
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remember to change the height of a
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staircase adjust the array count
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property if you would like a semicircle
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staircase then the best option is to
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look at the staircase from above by
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pressing seven on the number pad adjust
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the diameter roughly then adjust the
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array count to get the top step in line
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with the bottom step thus creating a
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semicircle
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staircase at this point it's a good idea
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to have a play around with the settings
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change the diameter and raise the array
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count I got up to
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165 as you can see lowering the diameter
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of the Bea Circle and not changing the
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array count the staircase will increase
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in
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height now I'm just going to add some
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materials to the staircase and change
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the colors and complete a final Ean
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Cycles
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Render don't forget to like subscribe
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and hit the Bell icon to be notified of
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my new content thank you for watching
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see you soon11308
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