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These are the user uploaded subtitles that are being translated: 1 00:00:00,120 --> 00:00:04,600 hello and welcome to I create Evo this 2 00:00:02,600 --> 00:00:07,600 is a tutorial video that will cover how 3 00:00:04,600 --> 00:00:10,200 to make a spiral staircase if you into 4 00:00:07,600 --> 00:00:14,040 3D modeling animation and visual effects 5 00:00:10,200 --> 00:00:19,840 then consider subscribing let's get into 6 00:00:14,040 --> 00:00:22,160 [Music] 7 00:00:19,840 --> 00:00:24,640 this we will start with the standard 8 00:00:22,160 --> 00:00:27,199 blender Cube as usual no need to break a 9 00:00:24,640 --> 00:00:29,080 habit let's start by changing the size 10 00:00:27,199 --> 00:00:31,240 of the cube to a more suitable stair 11 00:00:29,080 --> 00:00:32,680 type shape I will use one of the 12 00:00:31,240 --> 00:00:35,440 standard commands for object 13 00:00:32,680 --> 00:00:37,320 manipulation s for scale and an axis to 14 00:00:35,440 --> 00:00:39,559 keep the object from being scaled 15 00:00:37,320 --> 00:00:43,399 uniformally press s for scale and then 16 00:00:39,559 --> 00:00:45,480 an axis letter either X Y or Zed I will 17 00:00:43,399 --> 00:00:47,960 use incremental snapping to position the 18 00:00:45,480 --> 00:00:49,840 step on to the floor press one on the 19 00:00:47,960 --> 00:00:52,960 number pad for front view and then press 20 00:00:49,840 --> 00:00:55,280 G for grab and then X for the x-axis 21 00:00:52,960 --> 00:00:57,640 move until the step is on the red line 22 00:00:55,280 --> 00:01:00,480 now we can add the banister press shift 23 00:00:57,640 --> 00:01:03,480 plus a for the add menu select mesh and 24 00:01:00,480 --> 00:01:05,439 then cylinder set the vertices to 64 and 25 00:01:03,480 --> 00:01:08,080 then scale the cylinder then move to a 26 00:01:05,439 --> 00:01:09,720 suitable position set the snapping to 27 00:01:08,080 --> 00:01:12,360 vertex and make sure the magnet is 28 00:01:09,720 --> 00:01:14,520 turned on grab the cylinder on the Zed 29 00:01:12,360 --> 00:01:16,880 AIS and make sure to hover over a vertex 30 00:01:14,520 --> 00:01:18,560 in line with the top of the step this 31 00:01:16,880 --> 00:01:20,560 will ensure that the banister sits on 32 00:01:18,560 --> 00:01:22,439 the step correctly now select the 33 00:01:20,560 --> 00:01:25,119 banister and press tab to enter into 34 00:01:22,439 --> 00:01:27,159 edit mode make sure face select is 35 00:01:25,119 --> 00:01:30,040 enabled by pressing three on the top row 36 00:01:27,159 --> 00:01:32,759 of numbers on your keyboard now press G 37 00:01:30,040 --> 00:01:34,399 for grab and then Zed for the Zed AIS 38 00:01:32,759 --> 00:01:37,280 move the top of the banister to your 39 00:01:34,399 --> 00:01:40,119 desired height left click to confirm 40 00:01:37,280 --> 00:01:42,320 press control and R for Loop cut scroll 41 00:01:40,119 --> 00:01:45,119 the mouse wheel until three Loops appear 42 00:01:42,320 --> 00:01:47,439 left click to confirm choice now you can 43 00:01:45,119 --> 00:01:49,479 move the loops up or down left click to 44 00:01:47,439 --> 00:01:52,040 confirm or press escape to keep their 45 00:01:49,479 --> 00:01:54,119 original position to select the complete 46 00:01:52,040 --> 00:01:56,439 Loop hold alt then left click on the 47 00:01:54,119 --> 00:01:58,840 loop it will pick an edge Loop if you 48 00:01:56,439 --> 00:02:01,159 are not on the loop cut once you have 49 00:01:58,840 --> 00:02:03,200 selected the loop then press s for scale 50 00:02:01,159 --> 00:02:05,600 then scale the loop to add detail to the 51 00:02:03,200 --> 00:02:07,319 banister repeat this process until you 52 00:02:05,600 --> 00:02:10,080 have added enough detail on the loop 53 00:02:07,319 --> 00:02:12,280 Cuts Tab out of edit mode back into 54 00:02:10,080 --> 00:02:14,680 object mode select the banister and 55 00:02:12,280 --> 00:02:17,160 press shift plus d for duplicate then 56 00:02:14,680 --> 00:02:19,879 press y to move on the Y AIS left click 57 00:02:17,160 --> 00:02:22,519 to confirm your desired position now we 58 00:02:19,879 --> 00:02:25,519 can add the rail press shift plus a for 59 00:02:22,519 --> 00:02:27,319 the add menu select mesh and then Cube 60 00:02:25,519 --> 00:02:29,959 scale and position the cube so that it 61 00:02:27,319 --> 00:02:32,040 looks roughly like a hand rail once 62 00:02:29,959 --> 00:02:34,519 happy duplicate the rail and position it 63 00:02:32,040 --> 00:02:36,840 on the other banister left click and 64 00:02:34,519 --> 00:02:39,400 hold then drag a selection box over all 65 00:02:36,840 --> 00:02:41,519 of the objects for the staircase once 66 00:02:39,400 --> 00:02:43,640 all of the objects have been selected 67 00:02:41,519 --> 00:02:45,680 select object from the top menu and then 68 00:02:43,640 --> 00:02:48,159 join this will combine all of the 69 00:02:45,680 --> 00:02:50,040 objects into one object this is required 70 00:02:48,159 --> 00:02:51,720 for an array modifier otherwise it 71 00:02:50,040 --> 00:02:54,400 becomes very difficult to align the 72 00:02:51,720 --> 00:02:56,879 separate objects time for the array 73 00:02:54,400 --> 00:02:59,560 modifier go to the modifier properties 74 00:02:56,879 --> 00:03:01,680 to the right looks like a wrench click 75 00:02:59,560 --> 00:03:04,239 the add modifier button then select 76 00:03:01,680 --> 00:03:05,959 generate and then array looks like my 77 00:03:04,239 --> 00:03:08,959 array is being put in front of my 78 00:03:05,959 --> 00:03:11,760 original object this is easy to sort 79 00:03:08,959 --> 00:03:13,799 make the number in The X Factor a minus 80 00:03:11,760 --> 00:03:15,840 change the Zed factor to one to elevate 81 00:03:13,799 --> 00:03:17,519 the array due to the stair shape the 82 00:03:15,840 --> 00:03:20,200 array will need some offset to bring it 83 00:03:17,519 --> 00:03:22,000 back in line adjust the distance X and 84 00:03:20,200 --> 00:03:24,599 Zed in the consistent offset to bring 85 00:03:22,000 --> 00:03:26,080 the steps in line once the steps are in 86 00:03:24,599 --> 00:03:28,879 line you will have to adjust the hand 87 00:03:26,080 --> 00:03:31,120 rail to line up to select just the hand 88 00:03:28,879 --> 00:03:33,720 rails select the stairs and press tab to 89 00:03:31,120 --> 00:03:35,640 enter edit mode once in edit mode you 90 00:03:33,720 --> 00:03:37,959 can select the hand rails by moving the 91 00:03:35,640 --> 00:03:40,439 mouse over the hand rail then press L 92 00:03:37,959 --> 00:03:42,640 for select linked for the second hand 93 00:03:40,439 --> 00:03:45,519 rail hold shift when pressing L to 94 00:03:42,640 --> 00:03:47,720 select both hand rails now adjust the 95 00:03:45,519 --> 00:03:49,760 offset of the array and the rotation and 96 00:03:47,720 --> 00:03:51,920 size of the handrail until they align 97 00:03:49,760 --> 00:03:53,599 correctly once aligned it's just a 98 00:03:51,920 --> 00:03:56,000 matter of changing the array count to 99 00:03:53,599 --> 00:03:58,640 adjust the height of your 100 00:03:56,000 --> 00:04:00,879 staircase if you find my content useful 101 00:03:58,640 --> 00:04:03,200 then please like follow share and 102 00:04:00,879 --> 00:04:05,920 comment now comes the fun part time to 103 00:04:03,200 --> 00:04:08,400 make the staircase spiral first thing to 104 00:04:05,920 --> 00:04:11,040 do is add a curve object press shift 105 00:04:08,400 --> 00:04:13,040 plus a for the ad menu select curve and 106 00:04:11,040 --> 00:04:15,480 then circle now head over to the 107 00:04:13,040 --> 00:04:17,440 modifier properties menu minimize the 108 00:04:15,480 --> 00:04:19,840 array modifier by clicking on the show 109 00:04:17,440 --> 00:04:22,880 more arrow click on the add modifier 110 00:04:19,840 --> 00:04:24,680 button then select deform and then curve 111 00:04:22,880 --> 00:04:26,759 click on the ey dropper icon for the 112 00:04:24,680 --> 00:04:29,039 curve object selection with the ey 113 00:04:26,759 --> 00:04:31,280 dropper activated select the Bea Circle 114 00:04:29,039 --> 00:04:33,199 object that you add added earlier as you 115 00:04:31,280 --> 00:04:35,280 can see it has worked but a little too 116 00:04:33,199 --> 00:04:37,120 tight so now all we have to do is adjust 117 00:04:35,280 --> 00:04:38,960 the diameter of the Bic curve and the 118 00:04:37,120 --> 00:04:41,680 array count to get the height and spiral 119 00:04:38,960 --> 00:04:44,160 we want to change the diameter we select 120 00:04:41,680 --> 00:04:46,039 the beus circle then press s for scale 121 00:04:44,160 --> 00:04:48,280 adjust the diameter to change the spiral 122 00:04:46,039 --> 00:04:50,240 of the staircase if you make the 123 00:04:48,280 --> 00:04:52,520 diameter larger then the staircase won't 124 00:04:50,240 --> 00:04:54,000 reach as high without adjustment 125 00:04:52,520 --> 00:04:55,919 remember to change the height of a 126 00:04:54,000 --> 00:04:58,400 staircase adjust the array count 127 00:04:55,919 --> 00:05:00,320 property if you would like a semicircle 128 00:04:58,400 --> 00:05:01,960 staircase then the best option is to 129 00:05:00,320 --> 00:05:04,160 look at the staircase from above by 130 00:05:01,960 --> 00:05:05,919 pressing seven on the number pad adjust 131 00:05:04,160 --> 00:05:07,720 the diameter roughly then adjust the 132 00:05:05,919 --> 00:05:09,680 array count to get the top step in line 133 00:05:07,720 --> 00:05:11,280 with the bottom step thus creating a 134 00:05:09,680 --> 00:05:13,639 semicircle 135 00:05:11,280 --> 00:05:16,120 staircase at this point it's a good idea 136 00:05:13,639 --> 00:05:18,080 to have a play around with the settings 137 00:05:16,120 --> 00:05:20,479 change the diameter and raise the array 138 00:05:18,080 --> 00:05:23,039 count I got up to 139 00:05:20,479 --> 00:05:24,960 165 as you can see lowering the diameter 140 00:05:23,039 --> 00:05:26,759 of the Bea Circle and not changing the 141 00:05:24,960 --> 00:05:27,520 array count the staircase will increase 142 00:05:26,759 --> 00:05:29,919 in 143 00:05:27,520 --> 00:05:31,720 height now I'm just going to add some 144 00:05:29,919 --> 00:05:33,759 materials to the staircase and change 145 00:05:31,720 --> 00:05:36,199 the colors and complete a final Ean 146 00:05:33,759 --> 00:05:36,199 Cycles 147 00:05:42,680 --> 00:05:47,680 Render don't forget to like subscribe 148 00:05:45,800 --> 00:05:49,840 and hit the Bell icon to be notified of 149 00:05:47,680 --> 00:05:52,800 my new content thank you for watching 150 00:05:49,840 --> 00:05:52,800 see you soon11308

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