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These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:03,419 in this video you'll be taking your 2 00:00:01,620 --> 00:00:05,700 skills to the next level with practical 3 00:00:03,419 --> 00:00:07,620 follow-along examples that are sure to 4 00:00:05,700 --> 00:00:09,660 push your blender skills to new heights 5 00:00:07,620 --> 00:00:11,580 this is part of my get good at blender 6 00:00:09,660 --> 00:00:13,320 Series so be sure to check out the 7 00:00:11,580 --> 00:00:15,240 playlist Link in the description and my 8 00:00:13,320 --> 00:00:17,699 website for more practical challenges 9 00:00:15,240 --> 00:00:19,080 and other great tutorials this video is 10 00:00:17,699 --> 00:00:20,880 aimed at beginners with a basic 11 00:00:19,080 --> 00:00:22,619 understanding of modeling but even more 12 00:00:20,880 --> 00:00:24,720 seasoned creators are sure to pick up 13 00:00:22,619 --> 00:00:26,220 some useful tips and tricks if you like 14 00:00:24,720 --> 00:00:28,140 the style of learning with challenges 15 00:00:26,220 --> 00:00:30,060 and a methodical approach then you won't 16 00:00:28,140 --> 00:00:31,920 want to miss out on my in-depth and 17 00:00:30,060 --> 00:00:34,020 detailed courses with my blender 18 00:00:31,920 --> 00:00:36,000 beginner bundle you'll get three amazing 19 00:00:34,020 --> 00:00:38,219 courses that will take you from novice 20 00:00:36,000 --> 00:00:40,140 to Pro and the best part you can get all 21 00:00:38,219 --> 00:00:42,180 these three courses for only thirty 22 00:00:40,140 --> 00:00:43,559 dollars so for less than the cost of a 23 00:00:42,180 --> 00:00:45,480 fancy dinner you could be well on your 24 00:00:43,559 --> 00:00:47,460 way to becoming a master of your craft 25 00:00:45,480 --> 00:00:49,500 so are you ready to take your skills to 26 00:00:47,460 --> 00:00:51,239 the next level then jump right in and 27 00:00:49,500 --> 00:00:53,219 start the challenges 28 00:00:51,239 --> 00:00:54,840 the way this works is I show you the 29 00:00:53,219 --> 00:00:57,120 shape you created in the best way you 30 00:00:54,840 --> 00:01:00,059 can then I'll show you how I made it so 31 00:00:57,120 --> 00:01:01,680 I'm in blender 3.4.1 but these tools 32 00:01:00,059 --> 00:01:03,359 should work in most versions of blender 33 00:01:01,680 --> 00:01:05,400 my screencast keys are down the bottom 34 00:01:03,359 --> 00:01:07,140 here I'll get rid of the timeline so 35 00:01:05,400 --> 00:01:09,240 it's not distracting and the first model 36 00:01:07,140 --> 00:01:11,340 I want you to make is this one in the 37 00:01:09,240 --> 00:01:12,900 middle here so nice easy start and here 38 00:01:11,340 --> 00:01:14,340 it is from front view so you can see the 39 00:01:12,900 --> 00:01:15,960 height and I'll press n on my keyboard 40 00:01:14,340 --> 00:01:17,760 and go to items and you can see the 41 00:01:15,960 --> 00:01:19,740 dimensions here it's fine if you stick 42 00:01:17,760 --> 00:01:21,780 to one meter for X and Y pause the video 43 00:01:19,740 --> 00:01:23,340 and have a go at that 44 00:01:21,780 --> 00:01:24,840 okay so hopefully you didn't find that 45 00:01:23,340 --> 00:01:26,340 too difficult so I'll start with a new 46 00:01:24,840 --> 00:01:28,200 blank scene and show you how I made that 47 00:01:26,340 --> 00:01:30,900 so with the default Cube selected I can 48 00:01:28,200 --> 00:01:33,299 press G Z1 and press enter to move it 49 00:01:30,900 --> 00:01:36,240 one blender unit in the z-axis onto the 50 00:01:33,299 --> 00:01:40,740 floor as it were I can press s and shift 51 00:01:36,240 --> 00:01:42,600 Z so scale but not in the z-axis 0.5 and 52 00:01:40,740 --> 00:01:44,159 press enter and if I press n on my 53 00:01:42,600 --> 00:01:46,259 keyboard you can see the dimensions are 54 00:01:44,159 --> 00:01:48,600 one meter by one meter by two meters 55 00:01:46,259 --> 00:01:50,880 okay so let's edit the shape go to edit 56 00:01:48,600 --> 00:01:52,619 mode with tab on my keyboard there's 57 00:01:50,880 --> 00:01:54,720 several ways to create the shape the way 58 00:01:52,619 --> 00:01:56,460 I'm going to do it is to press Ctrl R to 59 00:01:54,720 --> 00:01:58,320 do a loop cut and use the wheel of my 60 00:01:56,460 --> 00:02:00,899 mouse to create two you can also press 61 00:01:58,320 --> 00:02:02,100 Ctrl plus and minus on your numpad if 62 00:02:00,899 --> 00:02:04,200 for some reason you don't have a wheel 63 00:02:02,100 --> 00:02:06,000 I'll left click to set those and left 64 00:02:04,200 --> 00:02:07,740 click again to set the position I'll 65 00:02:06,000 --> 00:02:10,140 scale these in the Z to move them 66 00:02:07,740 --> 00:02:11,819 upwards and downwards accordingly and 67 00:02:10,140 --> 00:02:13,739 that looks about right interface mode 68 00:02:11,819 --> 00:02:16,680 with three or I can press face mode up 69 00:02:13,739 --> 00:02:18,599 here e to extrude S to scale and bring 70 00:02:16,680 --> 00:02:20,700 those downwards like so and probably 71 00:02:18,599 --> 00:02:22,739 somewhere around here I'll tab back into 72 00:02:20,700 --> 00:02:24,599 object mode so we can see that shape and 73 00:02:22,739 --> 00:02:26,280 hopefully came up with something similar 74 00:02:24,599 --> 00:02:28,140 for the next shape I want you to do 75 00:02:26,280 --> 00:02:30,060 something like this and you can just 76 00:02:28,140 --> 00:02:32,040 duplicate your first shape to make the 77 00:02:30,060 --> 00:02:33,120 edits pause the video and have a go at 78 00:02:32,040 --> 00:02:35,640 that 79 00:02:33,120 --> 00:02:38,340 okay so I'll press shift d to duplicate 80 00:02:35,640 --> 00:02:41,040 and I'll move it across in the x-axis so 81 00:02:38,340 --> 00:02:42,900 press X and move that across minus two 82 00:02:41,040 --> 00:02:45,540 blender units so it's back over here 83 00:02:42,900 --> 00:02:47,220 into edit mode with tab or edit mode up 84 00:02:45,540 --> 00:02:49,860 here and we need to bring each of these 85 00:02:47,220 --> 00:02:52,560 faces around the middle inwards so with 86 00:02:49,860 --> 00:02:54,720 them all selected I can press I and that 87 00:02:52,560 --> 00:02:57,120 insets it like this which is almost 88 00:02:54,720 --> 00:03:00,060 there notice at the very top of my 89 00:02:57,120 --> 00:03:03,180 screen up here I have some commands and 90 00:03:00,060 --> 00:03:05,280 I can press I for individual faces and 91 00:03:03,180 --> 00:03:07,019 left click now unfortunately I'm not 92 00:03:05,280 --> 00:03:08,819 getting the result I want there's a 93 00:03:07,019 --> 00:03:11,400 bigger distance here than there is here 94 00:03:08,819 --> 00:03:13,860 so I'll undo those changes go back to 95 00:03:11,400 --> 00:03:16,379 object mode and come up to item to show 96 00:03:13,860 --> 00:03:18,360 you that the scale is non-uniform so 97 00:03:16,379 --> 00:03:20,580 it's not all set to one and the inset 98 00:03:18,360 --> 00:03:22,620 tool is trying to incorporate that scale 99 00:03:20,580 --> 00:03:24,840 when it's in setting I need to reset 100 00:03:22,620 --> 00:03:28,260 this to one but keep the size that it is 101 00:03:24,840 --> 00:03:30,720 we do that by pressing Ctrl a and apply 102 00:03:28,260 --> 00:03:32,760 the scale and notice the scale sets to 103 00:03:30,720 --> 00:03:34,980 one now when I tab into edit mode now 104 00:03:32,760 --> 00:03:36,900 and press eye to inset I've still got my 105 00:03:34,980 --> 00:03:39,300 individual faces on but notice how it's 106 00:03:36,900 --> 00:03:41,220 coming in square now instead so I can 107 00:03:39,300 --> 00:03:43,319 insert them to here and notice you can 108 00:03:41,220 --> 00:03:45,540 open up the dialog box and choose the 109 00:03:43,319 --> 00:03:47,519 settings here such as individual for 110 00:03:45,540 --> 00:03:48,959 example you can also click and drag and 111 00:03:47,519 --> 00:03:50,700 change the thickness slightly if you 112 00:03:48,959 --> 00:03:52,260 need to lastly you can actually change 113 00:03:50,700 --> 00:03:54,840 the depth here but I'm going to leave 114 00:03:52,260 --> 00:03:57,299 that as it is and minimize this because 115 00:03:54,840 --> 00:03:59,459 we want to extrude these inwards so 116 00:03:57,299 --> 00:04:01,799 there's extra faces if I press extrude 117 00:03:59,459 --> 00:04:03,420 now and S the scale it does bring them 118 00:04:01,799 --> 00:04:06,480 inwards and it creates quite a nice 119 00:04:03,420 --> 00:04:08,819 result but it is scaling them all in to 120 00:04:06,480 --> 00:04:11,580 this point here so if you wanted a 121 00:04:08,819 --> 00:04:13,920 completely flat indent here you can 122 00:04:11,580 --> 00:04:17,100 press e and press enter so we've 123 00:04:13,920 --> 00:04:19,500 extruded and then alt s to scale them 124 00:04:17,100 --> 00:04:22,500 inwards by the normals that's the 125 00:04:19,500 --> 00:04:25,860 direction the faces are facing 126 00:04:22,500 --> 00:04:28,500 but I landed those changes and just e to 127 00:04:25,860 --> 00:04:30,479 extrude once and S the scale because I 128 00:04:28,500 --> 00:04:32,400 actually quite like them coming in in 129 00:04:30,479 --> 00:04:33,540 this direction and having a slight slope 130 00:04:32,400 --> 00:04:35,220 inwards 131 00:04:33,540 --> 00:04:37,320 okay so hopefully gone okay with that 132 00:04:35,220 --> 00:04:39,300 the last one I want you to try is this 133 00:04:37,320 --> 00:04:41,100 one here pause the video and have a go 134 00:04:39,300 --> 00:04:43,620 at that 135 00:04:41,100 --> 00:04:45,660 okay so I'm back into object mode object 136 00:04:43,620 --> 00:04:48,600 mode up here and I'll press shift a to 137 00:04:45,660 --> 00:04:50,460 add mesh and then cylinder you can also 138 00:04:48,600 --> 00:04:53,100 find the add menu up here with my 139 00:04:50,460 --> 00:04:54,900 cylinder you can keep it to 32 faces 140 00:04:53,100 --> 00:04:56,880 around the outside but you can also come 141 00:04:54,900 --> 00:04:58,979 to the dialog box down here and change 142 00:04:56,880 --> 00:05:00,479 it to something like 16 which is what I 143 00:04:58,979 --> 00:05:02,699 had not that it makes too much 144 00:05:00,479 --> 00:05:05,460 difference in this case I'll press gz 145 00:05:02,699 --> 00:05:08,520 then one to move it above the floor g x 146 00:05:05,460 --> 00:05:11,520 minus 4 to move it across 147 00:05:08,520 --> 00:05:13,259 and scale shift said to move it inwards 148 00:05:11,520 --> 00:05:15,180 so it's a similar size to the other ones 149 00:05:13,259 --> 00:05:17,220 about one meter and remember you can 150 00:05:15,180 --> 00:05:19,020 find the dimensions by pressing n on 151 00:05:17,220 --> 00:05:21,120 your keyboard and going to item now 152 00:05:19,020 --> 00:05:24,660 because I scaled in object mode remember 153 00:05:21,120 --> 00:05:26,880 the scale is non-uniform so that might 154 00:05:24,660 --> 00:05:28,919 affect things like my inset tool so 155 00:05:26,880 --> 00:05:30,660 let's press Ctrl a and apply the scale 156 00:05:28,919 --> 00:05:32,759 and now it's back to one I could have 157 00:05:30,660 --> 00:05:35,160 avoided that by making my edits to the 158 00:05:32,759 --> 00:05:36,960 shape scale in edit mode and this would 159 00:05:35,160 --> 00:05:38,940 still be at one because we've made those 160 00:05:36,960 --> 00:05:41,400 changes in edit mode so let's go across 161 00:05:38,940 --> 00:05:43,199 the edit mode with tab now Ctrl R to do 162 00:05:41,400 --> 00:05:45,780 a loop cut and use the will of my mouse 163 00:05:43,199 --> 00:05:47,520 to create two left click once to set 164 00:05:45,780 --> 00:05:49,919 them left click again to set their 165 00:05:47,520 --> 00:05:52,320 position and scale Z to move them up 166 00:05:49,919 --> 00:05:54,240 like this now I can go to face mode with 167 00:05:52,320 --> 00:05:56,460 three on my keyboard or face mode up 168 00:05:54,240 --> 00:05:58,500 here and select the middle faces and 169 00:05:56,460 --> 00:06:01,259 I'll zoom in for this by selecting one 170 00:05:58,500 --> 00:06:03,840 of the edges going across the face Loop 171 00:06:01,259 --> 00:06:06,120 that you want so in face mode I can hold 172 00:06:03,840 --> 00:06:08,160 alt and left click on one of those edges 173 00:06:06,120 --> 00:06:11,100 and it selects the entire face Loop now 174 00:06:08,160 --> 00:06:12,780 I can mix through this and scale it and 175 00:06:11,100 --> 00:06:15,479 at this point still in face mode I can 176 00:06:12,780 --> 00:06:17,940 go around and select different faces 177 00:06:15,479 --> 00:06:19,860 and I to inset this time I don't want 178 00:06:17,940 --> 00:06:21,240 individual so I can press I again to 179 00:06:19,860 --> 00:06:23,699 turn that off and bring it to somewhere 180 00:06:21,240 --> 00:06:25,620 around there e to extrude and scale 181 00:06:23,699 --> 00:06:27,780 inwards and remember you can use the alt 182 00:06:25,620 --> 00:06:29,759 S command if you want to scale by the 183 00:06:27,780 --> 00:06:31,620 normals now notice that this has gone in 184 00:06:29,759 --> 00:06:33,360 more at the top than it has at the sides 185 00:06:31,620 --> 00:06:35,460 that's just due to the shape I can 186 00:06:33,360 --> 00:06:37,919 actually scale all these in the Zed to 187 00:06:35,460 --> 00:06:40,139 kind of even that out 188 00:06:37,919 --> 00:06:42,060 and there we have it something similar 189 00:06:40,139 --> 00:06:44,940 to what we had before 190 00:06:42,060 --> 00:06:46,680 okay let's go to section two I want you 191 00:06:44,940 --> 00:06:49,020 to duplicate to your three shapes and 192 00:06:46,680 --> 00:06:50,699 edit them so that they are all roughly 193 00:06:49,020 --> 00:06:52,020 three meters pause the video and have a 194 00:06:50,699 --> 00:06:53,819 go at that 195 00:06:52,020 --> 00:06:55,440 now hopefully you found that fairly easy 196 00:06:53,819 --> 00:06:57,479 but also hopefully you found the quick 197 00:06:55,440 --> 00:07:01,259 way of doing this I'll zoom out select 198 00:06:57,479 --> 00:07:03,720 all my shapes shift d y 3 to move them 199 00:07:01,259 --> 00:07:05,819 back three press enter and let's move in 200 00:07:03,720 --> 00:07:07,740 a bit and rather than selecting one 201 00:07:05,819 --> 00:07:09,419 going into edit mode and editing the 202 00:07:07,740 --> 00:07:11,400 shape I'll come back to object mode we 203 00:07:09,419 --> 00:07:13,740 can select all three and go into edit 204 00:07:11,400 --> 00:07:16,080 mode with all three I'll deselect any 205 00:07:13,740 --> 00:07:18,240 faces with alt a and I'm going to hide 206 00:07:16,080 --> 00:07:20,160 these ones at the front here as well by 207 00:07:18,240 --> 00:07:22,139 clicking on the eyes in the outliner 208 00:07:20,160 --> 00:07:23,580 just to make it easier for you to see I 209 00:07:22,139 --> 00:07:26,520 press one on my numpad to go to front 210 00:07:23,580 --> 00:07:29,039 view alt said to go to x-ray view that's 211 00:07:26,520 --> 00:07:32,880 x-ray view just up here I can then 212 00:07:29,039 --> 00:07:35,340 select those top faces g z one for one 213 00:07:32,880 --> 00:07:37,500 blender unit and press enter I'll press 214 00:07:35,340 --> 00:07:39,360 alt Z to come out of wireframe mode and 215 00:07:37,500 --> 00:07:41,580 tab to go back into object mode and you 216 00:07:39,360 --> 00:07:42,599 can see I've made my pillars that bit 217 00:07:41,580 --> 00:07:44,340 taller 218 00:07:42,599 --> 00:07:46,800 okay so the last task then is to take 219 00:07:44,340 --> 00:07:48,180 one of your pillars and create an arch 220 00:07:46,800 --> 00:07:49,620 at the top make sure you have a 221 00:07:48,180 --> 00:07:51,180 duplicate of your pillar in case you 222 00:07:49,620 --> 00:07:53,099 want to reuse it pause the video and 223 00:07:51,180 --> 00:07:55,020 have a go at that 224 00:07:53,099 --> 00:07:57,479 okay so I've taken one of my original 225 00:07:55,020 --> 00:07:59,759 arches go to edit mode and choose the 226 00:07:57,479 --> 00:08:01,500 very top face I'll press period key on 227 00:07:59,759 --> 00:08:03,660 my numpad to zoom in on that so I can 228 00:08:01,500 --> 00:08:06,300 Center my camera I'll press I to inset 229 00:08:03,660 --> 00:08:07,860 so this is a face for our Arch to come 230 00:08:06,300 --> 00:08:09,780 out of and for the arch I'm going to use 231 00:08:07,860 --> 00:08:11,699 the spin tool that's the spin tool down 232 00:08:09,780 --> 00:08:13,560 here so I'll click on that I'll minimize 233 00:08:11,699 --> 00:08:14,880 my dialog box and press enter my 234 00:08:13,560 --> 00:08:16,919 keyboard to get rid of the side panel 235 00:08:14,880 --> 00:08:18,419 and let's zoom out just a touch notice 236 00:08:16,919 --> 00:08:21,539 we've got this kind of controller thing 237 00:08:18,419 --> 00:08:24,780 here and it's based around my 3D cursor 238 00:08:21,539 --> 00:08:28,860 so if I click and drag one of these plus 239 00:08:24,780 --> 00:08:31,020 signs it creates this spin with 12 steps 240 00:08:28,860 --> 00:08:33,180 as we can see up here around the 3D 241 00:08:31,020 --> 00:08:35,580 cursor so I'll undo that so I need to 242 00:08:33,180 --> 00:08:37,919 position my 3D cursor as if it's in the 243 00:08:35,580 --> 00:08:40,320 center of the arch so let's go to front 244 00:08:37,919 --> 00:08:42,839 view for that zoom in a touch we 245 00:08:40,320 --> 00:08:44,520 probably want our Arch to be two pillars 246 00:08:42,839 --> 00:08:46,200 width so that will take the middle to 247 00:08:44,520 --> 00:08:48,240 this point here so I can shift right 248 00:08:46,200 --> 00:08:50,880 click to move my 3D cursor to that point 249 00:08:48,240 --> 00:08:52,440 at the moment it's set to the z-axis so 250 00:08:50,880 --> 00:08:54,360 if we look at our Cartesian coordinates 251 00:08:52,440 --> 00:08:57,000 over the side here it's going around 252 00:08:54,360 --> 00:08:59,760 this blue line I need to change that to 253 00:08:57,000 --> 00:09:01,380 the Y so it goes around the y-axis as 254 00:08:59,760 --> 00:09:03,420 you can see here and if I click and drag 255 00:09:01,380 --> 00:09:05,820 on one of these plus icons here and 256 00:09:03,420 --> 00:09:07,620 start moving we can see I've created an 257 00:09:05,820 --> 00:09:09,540 arch if I hold down control I can 258 00:09:07,620 --> 00:09:11,220 actually snap to the middle like this 259 00:09:09,540 --> 00:09:13,200 and then release your left Mouse button 260 00:09:11,220 --> 00:09:14,820 to set it in place if you want to change 261 00:09:13,200 --> 00:09:16,440 anything you can come down to the dialog 262 00:09:14,820 --> 00:09:18,839 box here and you can change things like 263 00:09:16,440 --> 00:09:20,519 the steps and move the axis here and 264 00:09:18,839 --> 00:09:22,740 even the center note you can't change 265 00:09:20,519 --> 00:09:25,019 the steps here once it's been created 266 00:09:22,740 --> 00:09:26,399 that's only before you use the tool you 267 00:09:25,019 --> 00:09:28,200 can set the amount of steps you want 268 00:09:26,399 --> 00:09:30,120 once you've used the tool you change 269 00:09:28,200 --> 00:09:31,980 them here and 12 steps is looking quite 270 00:09:30,120 --> 00:09:33,600 good so I can go back to my selection 271 00:09:31,980 --> 00:09:35,700 tool now and take a look at what we've 272 00:09:33,600 --> 00:09:37,320 got that's looking great now I need to 273 00:09:35,700 --> 00:09:39,540 mirror this across the other side so 274 00:09:37,320 --> 00:09:40,980 let's go to my modifier add modifier and 275 00:09:39,540 --> 00:09:43,500 then mirror and we can see it's not 276 00:09:40,980 --> 00:09:45,540 working it's the correct axis which is 277 00:09:43,500 --> 00:09:47,399 along the x-axis like this but it's 278 00:09:45,540 --> 00:09:49,320 going around our object origin which is 279 00:09:47,399 --> 00:09:50,880 in the center here so I need to move my 280 00:09:49,320 --> 00:09:52,620 origin to the middle there's a couple of 281 00:09:50,880 --> 00:09:54,959 ways of doing this we can go into object 282 00:09:52,620 --> 00:09:57,660 mode go up to options and use Origins 283 00:09:54,959 --> 00:09:59,279 and G then X to move that across which 284 00:09:57,660 --> 00:10:01,080 is a fine way to do it I'll undo that 285 00:09:59,279 --> 00:10:03,000 though and turn off effect Origins only 286 00:10:01,080 --> 00:10:04,740 and go back into edit mode the other way 287 00:10:03,000 --> 00:10:06,720 of doing this is to choose a face that's 288 00:10:04,740 --> 00:10:08,700 in the middle like this which happens to 289 00:10:06,720 --> 00:10:11,459 be selected at the moment and then shift 290 00:10:08,700 --> 00:10:13,260 s for my cursor menu and cursor to 291 00:10:11,459 --> 00:10:15,959 selected then I can go into object mode 292 00:10:13,260 --> 00:10:18,360 right click set my origin point to the 293 00:10:15,959 --> 00:10:20,040 3D cursor and notice because the origin 294 00:10:18,360 --> 00:10:21,779 point is in the middle we've now got our 295 00:10:20,040 --> 00:10:23,940 mirror on the other side now I'm going 296 00:10:21,779 --> 00:10:27,240 to go back into edit mode and press alt 297 00:10:23,940 --> 00:10:28,980 Z and zoom in on this area notice we've 298 00:10:27,240 --> 00:10:31,620 still got that face in the middle so I 299 00:10:28,980 --> 00:10:34,380 do need to select that and delete it so 300 00:10:31,620 --> 00:10:36,000 delete and then faces it's also worth 301 00:10:34,380 --> 00:10:38,100 turning clipping on so it actually 302 00:10:36,000 --> 00:10:40,920 sticks together in the middle and there 303 00:10:38,100 --> 00:10:43,740 we've created a nice Arch 304 00:10:40,920 --> 00:10:45,839 so your next challenge is to create an 305 00:10:43,740 --> 00:10:47,579 arch like this remember to duplicate 306 00:10:45,839 --> 00:10:49,560 your original if you want to use that as 307 00:10:47,579 --> 00:10:51,860 a base point pause the video and have a 308 00:10:49,560 --> 00:10:51,860 go at that 309 00:10:52,200 --> 00:10:56,760 okay so I'm still in edit mode I'll go 310 00:10:54,240 --> 00:10:58,260 to edges with two or edges up here alt 311 00:10:56,760 --> 00:11:00,779 left click to select that middle Edge 312 00:10:58,260 --> 00:11:03,060 Loop and I'll zoom in on that and to 313 00:11:00,779 --> 00:11:05,100 bring this upwards and create a kind of 314 00:11:03,060 --> 00:11:07,620 curve to it we can use the proportional 315 00:11:05,100 --> 00:11:09,779 edit tool I'll click on that o is the 316 00:11:07,620 --> 00:11:11,459 shortcut for that and press G then said 317 00:11:09,779 --> 00:11:14,160 to pull it upwards 318 00:11:11,459 --> 00:11:16,860 now this is okay but it's not quite what 319 00:11:14,160 --> 00:11:19,500 I want so I'll undo that and in the drop 320 00:11:16,860 --> 00:11:22,260 down I'll choose sharp now when I press 321 00:11:19,500 --> 00:11:24,600 G then Z I can bring this upwards and 322 00:11:22,260 --> 00:11:27,180 change my circle of influence with the 323 00:11:24,600 --> 00:11:29,220 wheel so probably something around here 324 00:11:27,180 --> 00:11:31,800 now it does distort the shape slightly 325 00:11:29,220 --> 00:11:33,600 and that kind of works in my opinion but 326 00:11:31,800 --> 00:11:35,399 you may want to scale in the Z as well 327 00:11:33,600 --> 00:11:37,800 if you want it to keep that sort of 328 00:11:35,399 --> 00:11:39,720 uniform shape and there we have an 329 00:11:37,800 --> 00:11:41,820 interesting archway 330 00:11:39,720 --> 00:11:43,380 so hopefully that was helpful to you and 331 00:11:41,820 --> 00:11:44,880 you learned some new tools or just 332 00:11:43,380 --> 00:11:46,380 reinforced some of the skills you 333 00:11:44,880 --> 00:11:48,420 already had if you've got any questions 334 00:11:46,380 --> 00:11:50,100 or you did it a different way then do 335 00:11:48,420 --> 00:11:53,600 comment below and as always thanks for 336 00:11:50,100 --> 00:11:53,600 watching and I'll see you next time25643

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