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in this video you'll be taking your
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skills to the next level with practical
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follow-along examples that are sure to
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push your blender skills to new heights
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this is part of my get good at blender
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Series so be sure to check out the
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playlist Link in the description and my
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website for more practical challenges
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and other great tutorials this video is
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aimed at beginners with a basic
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understanding of modeling but even more
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seasoned creators are sure to pick up
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some useful tips and tricks if you like
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the style of learning with challenges
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and a methodical approach then you won't
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want to miss out on my in-depth and
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detailed courses with my blender
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beginner bundle you'll get three amazing
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courses that will take you from novice
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to Pro and the best part you can get all
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these three courses for only thirty
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dollars so for less than the cost of a
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fancy dinner you could be well on your
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way to becoming a master of your craft
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so are you ready to take your skills to
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the next level then jump right in and
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start the challenges
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the way this works is I show you the
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shape you created in the best way you
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can then I'll show you how I made it so
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I'm in blender 3.4.1 but these tools
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should work in most versions of blender
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my screencast keys are down the bottom
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here I'll get rid of the timeline so
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it's not distracting and the first model
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I want you to make is this one in the
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middle here so nice easy start and here
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it is from front view so you can see the
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height and I'll press n on my keyboard
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and go to items and you can see the
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dimensions here it's fine if you stick
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to one meter for X and Y pause the video
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and have a go at that
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okay so hopefully you didn't find that
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too difficult so I'll start with a new
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blank scene and show you how I made that
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so with the default Cube selected I can
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press G Z1 and press enter to move it
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one blender unit in the z-axis onto the
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floor as it were I can press s and shift
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Z so scale but not in the z-axis 0.5 and
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press enter and if I press n on my
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keyboard you can see the dimensions are
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one meter by one meter by two meters
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okay so let's edit the shape go to edit
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mode with tab on my keyboard there's
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several ways to create the shape the way
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I'm going to do it is to press Ctrl R to
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do a loop cut and use the wheel of my
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mouse to create two you can also press
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Ctrl plus and minus on your numpad if
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for some reason you don't have a wheel
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I'll left click to set those and left
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click again to set the position I'll
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scale these in the Z to move them
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upwards and downwards accordingly and
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that looks about right interface mode
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with three or I can press face mode up
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here e to extrude S to scale and bring
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those downwards like so and probably
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somewhere around here I'll tab back into
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object mode so we can see that shape and
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hopefully came up with something similar
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for the next shape I want you to do
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something like this and you can just
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duplicate your first shape to make the
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edits pause the video and have a go at
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that
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okay so I'll press shift d to duplicate
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and I'll move it across in the x-axis so
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press X and move that across minus two
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blender units so it's back over here
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into edit mode with tab or edit mode up
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here and we need to bring each of these
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faces around the middle inwards so with
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them all selected I can press I and that
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insets it like this which is almost
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there notice at the very top of my
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screen up here I have some commands and
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I can press I for individual faces and
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left click now unfortunately I'm not
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getting the result I want there's a
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bigger distance here than there is here
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so I'll undo those changes go back to
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object mode and come up to item to show
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you that the scale is non-uniform so
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it's not all set to one and the inset
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tool is trying to incorporate that scale
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when it's in setting I need to reset
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this to one but keep the size that it is
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we do that by pressing Ctrl a and apply
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the scale and notice the scale sets to
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one now when I tab into edit mode now
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and press eye to inset I've still got my
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individual faces on but notice how it's
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coming in square now instead so I can
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insert them to here and notice you can
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open up the dialog box and choose the
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settings here such as individual for
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example you can also click and drag and
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change the thickness slightly if you
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need to lastly you can actually change
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the depth here but I'm going to leave
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that as it is and minimize this because
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we want to extrude these inwards so
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there's extra faces if I press extrude
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now and S the scale it does bring them
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inwards and it creates quite a nice
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result but it is scaling them all in to
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this point here so if you wanted a
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completely flat indent here you can
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press e and press enter so we've
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extruded and then alt s to scale them
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inwards by the normals that's the
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direction the faces are facing
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but I landed those changes and just e to
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extrude once and S the scale because I
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actually quite like them coming in in
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this direction and having a slight slope
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inwards
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okay so hopefully gone okay with that
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the last one I want you to try is this
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one here pause the video and have a go
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at that
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okay so I'm back into object mode object
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mode up here and I'll press shift a to
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add mesh and then cylinder you can also
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find the add menu up here with my
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cylinder you can keep it to 32 faces
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around the outside but you can also come
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to the dialog box down here and change
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it to something like 16 which is what I
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had not that it makes too much
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difference in this case I'll press gz
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then one to move it above the floor g x
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minus 4 to move it across
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and scale shift said to move it inwards
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so it's a similar size to the other ones
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about one meter and remember you can
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find the dimensions by pressing n on
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your keyboard and going to item now
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because I scaled in object mode remember
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the scale is non-uniform so that might
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affect things like my inset tool so
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let's press Ctrl a and apply the scale
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and now it's back to one I could have
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avoided that by making my edits to the
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shape scale in edit mode and this would
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still be at one because we've made those
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changes in edit mode so let's go across
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the edit mode with tab now Ctrl R to do
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a loop cut and use the will of my mouse
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to create two left click once to set
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them left click again to set their
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position and scale Z to move them up
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like this now I can go to face mode with
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three on my keyboard or face mode up
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here and select the middle faces and
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I'll zoom in for this by selecting one
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of the edges going across the face Loop
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that you want so in face mode I can hold
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alt and left click on one of those edges
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and it selects the entire face Loop now
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I can mix through this and scale it and
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at this point still in face mode I can
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go around and select different faces
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and I to inset this time I don't want
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individual so I can press I again to
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turn that off and bring it to somewhere
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around there e to extrude and scale
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inwards and remember you can use the alt
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S command if you want to scale by the
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normals now notice that this has gone in
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more at the top than it has at the sides
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that's just due to the shape I can
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actually scale all these in the Zed to
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kind of even that out
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and there we have it something similar
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to what we had before
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okay let's go to section two I want you
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to duplicate to your three shapes and
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edit them so that they are all roughly
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three meters pause the video and have a
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go at that
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now hopefully you found that fairly easy
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but also hopefully you found the quick
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way of doing this I'll zoom out select
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all my shapes shift d y 3 to move them
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back three press enter and let's move in
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a bit and rather than selecting one
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going into edit mode and editing the
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shape I'll come back to object mode we
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can select all three and go into edit
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mode with all three I'll deselect any
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faces with alt a and I'm going to hide
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these ones at the front here as well by
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clicking on the eyes in the outliner
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just to make it easier for you to see I
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press one on my numpad to go to front
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view alt said to go to x-ray view that's
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x-ray view just up here I can then
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select those top faces g z one for one
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blender unit and press enter I'll press
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alt Z to come out of wireframe mode and
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tab to go back into object mode and you
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can see I've made my pillars that bit
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taller
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okay so the last task then is to take
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one of your pillars and create an arch
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at the top make sure you have a
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duplicate of your pillar in case you
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want to reuse it pause the video and
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have a go at that
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okay so I've taken one of my original
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arches go to edit mode and choose the
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very top face I'll press period key on
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my numpad to zoom in on that so I can
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Center my camera I'll press I to inset
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so this is a face for our Arch to come
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out of and for the arch I'm going to use
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the spin tool that's the spin tool down
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here so I'll click on that I'll minimize
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my dialog box and press enter my
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keyboard to get rid of the side panel
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and let's zoom out just a touch notice
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we've got this kind of controller thing
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here and it's based around my 3D cursor
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so if I click and drag one of these plus
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signs it creates this spin with 12 steps
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as we can see up here around the 3D
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cursor so I'll undo that so I need to
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position my 3D cursor as if it's in the
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center of the arch so let's go to front
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view for that zoom in a touch we
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probably want our Arch to be two pillars
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width so that will take the middle to
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this point here so I can shift right
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click to move my 3D cursor to that point
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at the moment it's set to the z-axis so
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if we look at our Cartesian coordinates
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over the side here it's going around
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this blue line I need to change that to
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the Y so it goes around the y-axis as
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you can see here and if I click and drag
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on one of these plus icons here and
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start moving we can see I've created an
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arch if I hold down control I can
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actually snap to the middle like this
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and then release your left Mouse button
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to set it in place if you want to change
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anything you can come down to the dialog
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box here and you can change things like
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the steps and move the axis here and
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even the center note you can't change
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the steps here once it's been created
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that's only before you use the tool you
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can set the amount of steps you want
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once you've used the tool you change
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them here and 12 steps is looking quite
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good so I can go back to my selection
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tool now and take a look at what we've
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got that's looking great now I need to
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mirror this across the other side so
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let's go to my modifier add modifier and
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then mirror and we can see it's not
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working it's the correct axis which is
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along the x-axis like this but it's
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going around our object origin which is
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in the center here so I need to move my
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origin to the middle there's a couple of
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ways of doing this we can go into object
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mode go up to options and use Origins
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and G then X to move that across which
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is a fine way to do it I'll undo that
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though and turn off effect Origins only
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and go back into edit mode the other way
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of doing this is to choose a face that's
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in the middle like this which happens to
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be selected at the moment and then shift
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s for my cursor menu and cursor to
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selected then I can go into object mode
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right click set my origin point to the
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3D cursor and notice because the origin
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point is in the middle we've now got our
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mirror on the other side now I'm going
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to go back into edit mode and press alt
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Z and zoom in on this area notice we've
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still got that face in the middle so I
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do need to select that and delete it so
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delete and then faces it's also worth
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turning clipping on so it actually
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sticks together in the middle and there
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we've created a nice Arch
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so your next challenge is to create an
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arch like this remember to duplicate
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your original if you want to use that as
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a base point pause the video and have a
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go at that
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okay so I'm still in edit mode I'll go
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to edges with two or edges up here alt
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left click to select that middle Edge
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Loop and I'll zoom in on that and to
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bring this upwards and create a kind of
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curve to it we can use the proportional
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edit tool I'll click on that o is the
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shortcut for that and press G then said
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to pull it upwards
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now this is okay but it's not quite what
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I want so I'll undo that and in the drop
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down I'll choose sharp now when I press
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G then Z I can bring this upwards and
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change my circle of influence with the
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wheel so probably something around here
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now it does distort the shape slightly
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and that kind of works in my opinion but
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you may want to scale in the Z as well
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if you want it to keep that sort of
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uniform shape and there we have an
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interesting archway
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so hopefully that was helpful to you and
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you learned some new tools or just
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reinforced some of the skills you
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already had if you've got any questions
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or you did it a different way then do
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comment below and as always thanks for
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watching and I'll see you next time25643
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