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These are the user uploaded subtitles that are being translated: 1 00:00:05,359 --> 00:00:07,680 all right i want to show you a quick tip 2 00:00:06,960 --> 00:00:10,800 on how 3 00:00:07,680 --> 00:00:14,320 i would do the trim for 4 00:00:10,800 --> 00:00:15,360 the top of this all right so it's really 5 00:00:14,320 --> 00:00:16,960 easy to do 6 00:00:15,360 --> 00:00:18,800 what first of all what you got to do is 7 00:00:16,960 --> 00:00:21,600 you got to find 8 00:00:18,800 --> 00:00:22,640 some trim profiles on the internet all 9 00:00:21,600 --> 00:00:25,599 right so 10 00:00:22,640 --> 00:00:27,519 i have put my 3d cursor right around the 11 00:00:25,599 --> 00:00:28,160 point that i want to start this app let 12 00:00:27,519 --> 00:00:30,720 me look from 13 00:00:28,160 --> 00:00:31,679 front view for my particular room and 14 00:00:30,720 --> 00:00:34,800 i'm going to bring in 15 00:00:31,679 --> 00:00:34,800 a reference image 16 00:00:35,440 --> 00:00:47,039 which is going to be the trim 17 00:00:44,000 --> 00:00:48,160 i'm gonna bring this one in okay so 18 00:00:47,039 --> 00:00:50,000 there it is 19 00:00:48,160 --> 00:00:51,520 you find one that you like let's say 20 00:00:50,000 --> 00:00:54,800 this one i'm gonna 21 00:00:51,520 --> 00:00:58,960 move this down to about here 22 00:00:54,800 --> 00:01:03,120 okay so there's my empty i'm gonna hide 23 00:00:58,960 --> 00:01:04,799 sorry i'm gonna make it non-selectable 24 00:01:03,120 --> 00:01:06,159 i'm gonna bring in a plane and go into 25 00:01:04,799 --> 00:01:08,400 edit mode 26 00:01:06,159 --> 00:01:09,360 m merged center so i have one point 27 00:01:08,400 --> 00:01:12,560 right there i'm gonna press 28 00:01:09,360 --> 00:01:13,600 g and bring it down to there zoom right 29 00:01:12,560 --> 00:01:16,799 in and i'm going to press 30 00:01:13,600 --> 00:01:18,880 e to extrude and drag it over 31 00:01:16,799 --> 00:01:20,720 okay i'm just going to trace the profile 32 00:01:18,880 --> 00:01:22,080 of this i think for this part i'm just 33 00:01:20,720 --> 00:01:22,640 going to come up straight it's pretty 34 00:01:22,080 --> 00:01:25,439 small 35 00:01:22,640 --> 00:01:26,640 so not to worry and then we do this 36 00:01:25,439 --> 00:01:28,640 curve e and g 37 00:01:26,640 --> 00:01:30,320 there's different ways of bringing 38 00:01:28,640 --> 00:01:31,520 points out i'm just really comfortable 39 00:01:30,320 --> 00:01:40,240 with this one 40 00:01:31,520 --> 00:01:42,640 it's e and g 41 00:01:40,240 --> 00:01:43,439 come out to there let's say and then 42 00:01:42,640 --> 00:01:49,280 i'll come across 43 00:01:43,439 --> 00:01:49,280 straight i'll go up straight 44 00:01:49,360 --> 00:01:52,560 and you get the drill 45 00:01:52,640 --> 00:01:58,960 come up to here come back in the 46 00:01:55,759 --> 00:02:00,000 x direction around there and zoom out 47 00:01:58,960 --> 00:02:01,920 i'm going to grab these 48 00:02:00,000 --> 00:02:04,560 two points f to make a face with 49 00:02:01,920 --> 00:02:08,000 selected sx0 50 00:02:04,560 --> 00:02:08,879 there back into object mode i'm done 51 00:02:08,000 --> 00:02:11,280 with the empty 52 00:02:08,879 --> 00:02:12,480 okay that's too big so i'm going to 53 00:02:11,280 --> 00:02:14,640 scale it down 54 00:02:12,480 --> 00:02:16,000 and get the approximate size and sort of 55 00:02:14,640 --> 00:02:19,920 position it 56 00:02:16,000 --> 00:02:23,760 where i would roughly want it to be 57 00:02:19,920 --> 00:02:26,879 let's say i was somewhat happy with that 58 00:02:23,760 --> 00:02:30,400 okay so i've got my profile there 59 00:02:26,879 --> 00:02:30,959 next step go into your wall go into edit 60 00:02:30,400 --> 00:02:34,319 mode 61 00:02:30,959 --> 00:02:37,920 and edge selection select all the parts 62 00:02:34,319 --> 00:02:39,519 of your wall the top edge there 63 00:02:37,920 --> 00:02:41,120 now mine's a little bit weird here 64 00:02:39,519 --> 00:02:42,640 because when i shift select that 65 00:02:41,120 --> 00:02:44,000 it goes back that's okay i'm going to 66 00:02:42,640 --> 00:02:46,800 fix that up i'm just going to keep 67 00:02:44,000 --> 00:02:46,800 coming along here 68 00:02:47,280 --> 00:02:51,519 i'll get the back part again there all 69 00:02:50,160 --> 00:02:53,760 the way around doesn't matter how 70 00:02:51,519 --> 00:02:57,040 complicated your room is 71 00:02:53,760 --> 00:02:57,519 okay so i've got all that i am going to 72 00:02:57,040 --> 00:03:00,720 shift 73 00:02:57,519 --> 00:03:03,519 d p to break it out 74 00:03:00,720 --> 00:03:05,360 i'm going to take that and i'm going to 75 00:03:03,519 --> 00:03:06,640 click on the profile there that i just 76 00:03:05,360 --> 00:03:09,440 created 77 00:03:06,640 --> 00:03:11,519 and isolate them using the slash key so 78 00:03:09,440 --> 00:03:13,040 i just want to have focus on that 79 00:03:11,519 --> 00:03:15,120 now i'm going to select this i'm going 80 00:03:13,040 --> 00:03:17,599 to go back in 81 00:03:15,120 --> 00:03:19,040 press 1 for vertex and see this vertex 82 00:03:17,599 --> 00:03:19,760 is not connected so what i'm going to do 83 00:03:19,040 --> 00:03:22,640 is i'm going to take 84 00:03:19,760 --> 00:03:24,879 this one here at the back and i am going 85 00:03:22,640 --> 00:03:26,879 to snap it to this one 86 00:03:24,879 --> 00:03:28,239 okay and in wireframe i'm going to 87 00:03:26,879 --> 00:03:31,120 select them both in 88 00:03:28,239 --> 00:03:32,080 m merge it center i'm going to do the 89 00:03:31,120 --> 00:03:35,200 same thing here 90 00:03:32,080 --> 00:03:36,400 i'm gonna snap it to this one select 91 00:03:35,200 --> 00:03:38,400 them 92 00:03:36,400 --> 00:03:39,920 and merge and center and turn off 93 00:03:38,400 --> 00:03:42,000 snapping now i've got 94 00:03:39,920 --> 00:03:43,040 all these extra vertices here for where 95 00:03:42,000 --> 00:03:44,879 i cut i don't 96 00:03:43,040 --> 00:03:47,040 need them so i'm just gonna go around 97 00:03:44,879 --> 00:03:49,280 and delete them 98 00:03:47,040 --> 00:03:50,480 all these ones that aren't part of 99 00:03:49,280 --> 00:03:54,080 nearly anything that i 100 00:03:50,480 --> 00:03:57,360 need for what i'm doing all those 101 00:03:54,080 --> 00:03:58,239 x dissolver vertices not deleted but 102 00:03:57,360 --> 00:04:01,439 dissolved 103 00:03:58,239 --> 00:04:03,840 okay so i've got this let me look from 104 00:04:01,439 --> 00:04:03,840 the front 105 00:04:04,080 --> 00:04:08,080 zoom in and just have a look at this 106 00:04:06,640 --> 00:04:09,200 thing maybe i can position it a little 107 00:04:08,080 --> 00:04:11,120 bit better 108 00:04:09,200 --> 00:04:12,640 that's fine i'm going to actually set 109 00:04:11,120 --> 00:04:14,879 the 3d cursor i'm going to shift 110 00:04:12,640 --> 00:04:16,560 s cursor to selected set the 3d cursor 111 00:04:14,879 --> 00:04:19,840 right to that point 112 00:04:16,560 --> 00:04:20,320 okay so here's what we do we take this 113 00:04:19,840 --> 00:04:23,520 piece 114 00:04:20,320 --> 00:04:27,040 which is just a mesh or points 115 00:04:23,520 --> 00:04:30,880 and i'm going to convert that to a curve 116 00:04:27,040 --> 00:04:30,880 i'll call this trim curve 117 00:04:31,759 --> 00:04:34,960 take this piece which is the outline of 118 00:04:34,240 --> 00:04:36,639 your wall 119 00:04:34,960 --> 00:04:38,639 and i'm going to convert that to a curve 120 00:04:36,639 --> 00:04:41,199 as well 121 00:04:38,639 --> 00:04:43,840 and i'm going to call this where did 122 00:04:41,199 --> 00:04:43,840 that go 123 00:04:44,080 --> 00:04:51,919 it's up in here i better find that 124 00:04:48,320 --> 00:04:55,040 there it is there's my kids 125 00:04:51,919 --> 00:04:55,680 i'm gonna bring it down there i'm gonna 126 00:04:55,040 --> 00:04:59,120 call this 127 00:04:55,680 --> 00:05:01,520 wall curve sorry about that okay 128 00:04:59,120 --> 00:05:03,199 so it's a curve and that's a curve okay 129 00:05:01,520 --> 00:05:06,240 so here's the magic 130 00:05:03,199 --> 00:05:09,520 select your wall curve 131 00:05:06,240 --> 00:05:10,960 go to the curve properties scroll down 132 00:05:09,520 --> 00:05:14,160 towards this bevel 133 00:05:10,960 --> 00:05:16,080 choose object and for your object select 134 00:05:14,160 --> 00:05:19,919 this 135 00:05:16,080 --> 00:05:21,120 now it's done something but it's in the 136 00:05:19,919 --> 00:05:24,800 wrong orientation 137 00:05:21,120 --> 00:05:28,320 select your trim piece rx 138 00:05:24,800 --> 00:05:31,600 90 try that okay let's close 139 00:05:28,320 --> 00:05:34,320 let's try rx minus 90. 140 00:05:31,600 --> 00:05:34,880 ah it's looking better let's go back 141 00:05:34,320 --> 00:05:38,000 into 142 00:05:34,880 --> 00:05:41,520 solid view and i have a piece 143 00:05:38,000 --> 00:05:45,440 of trim all the way around 144 00:05:41,520 --> 00:05:45,440 let's see if i can zoom in on that point 145 00:05:47,680 --> 00:05:52,960 okay all the way around here and then 146 00:05:50,880 --> 00:05:53,440 you can do whatever manipulations you 147 00:05:52,960 --> 00:05:55,840 want 148 00:05:53,440 --> 00:05:57,600 at that point you can convert this to a 149 00:05:55,840 --> 00:06:03,360 mesh if you want 150 00:05:57,600 --> 00:06:03,360 so if i press the slash key to come back 151 00:06:03,840 --> 00:06:10,880 all right there's my there's my 152 00:06:07,759 --> 00:06:12,800 trim all the way around 153 00:06:10,880 --> 00:06:13,919 the room let's come into your curve 154 00:06:12,800 --> 00:06:17,120 select it all 155 00:06:13,919 --> 00:06:17,120 look from say the front 156 00:06:17,360 --> 00:06:23,120 gz and move it down 157 00:06:20,479 --> 00:06:23,120 there's the top 158 00:06:26,960 --> 00:06:30,479 okay so you can do all of that kind of 159 00:06:28,880 --> 00:06:33,600 stuff you can select this 160 00:06:30,479 --> 00:06:37,120 and make it smaller 161 00:06:33,600 --> 00:06:40,720 all right you can still edit this 162 00:06:37,120 --> 00:06:40,720 if you need to is all i'm saying 163 00:06:43,039 --> 00:06:46,800 and it'll be it'll be reflected all 164 00:06:45,440 --> 00:06:50,160 throughout 165 00:06:46,800 --> 00:06:50,160 the wall trim 166 00:06:53,360 --> 00:06:59,520 okay so that has done the job for me 167 00:06:57,120 --> 00:07:01,440 all the way around my wall and if i 168 00:06:59,520 --> 00:07:02,160 convert this into a mesh then i can add 169 00:07:01,440 --> 00:07:05,680 bevel 170 00:07:02,160 --> 00:07:06,560 and i can use normals you know auto 171 00:07:05,680 --> 00:07:09,680 smooth 172 00:07:06,560 --> 00:07:11,360 and all of that stuff okay so uh you 173 00:07:09,680 --> 00:07:12,160 could do that for the top and you can 174 00:07:11,360 --> 00:07:13,520 also do that 175 00:07:12,160 --> 00:07:17,840 for the bottom and if you have an 176 00:07:13,520 --> 00:07:17,840 opening just cut it where you need to11706

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