All language subtitles for 3D Diamond gold ring tutorial modeling and render using Blender 3_0 - English -generated) ) (2)

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These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:04,240 today we're here with blender 3.0 2 00:00:02,399 --> 00:00:06,560 and we're going to create a diamond from 3 00:00:04,240 --> 00:00:09,280 devil cube and ring for that diamond in 4 00:00:06,560 --> 00:00:12,080 no time let's get started select the 5 00:00:09,280 --> 00:00:15,440 cube which is called w subdivide top 6 00:00:12,080 --> 00:00:19,520 view filter out z c select select select 7 00:00:15,440 --> 00:00:21,680 select escape scale for an octagon 8 00:00:19,520 --> 00:00:25,840 size z1 9 00:00:21,680 --> 00:00:28,240 save out a front view b select 10 00:00:25,840 --> 00:00:30,960 merge at center 11 00:00:28,240 --> 00:00:34,960 altitude b select 12 00:00:30,960 --> 00:00:36,640 minus four five enter scale point sixty 13 00:00:34,960 --> 00:00:38,320 eight enter 14 00:00:36,640 --> 00:00:40,800 move minus 15 00:00:38,320 --> 00:00:41,760 one sixty eight into 16 00:00:40,800 --> 00:00:44,640 save 17 00:00:41,760 --> 00:00:46,559 jump view a w 18 00:00:44,640 --> 00:00:49,360 dot a rc 19 00:00:46,559 --> 00:00:52,960 c select select select submit select 20 00:00:49,360 --> 00:00:55,920 select select escape scale for circle 21 00:00:52,960 --> 00:00:59,359 alt a select select select select select 22 00:00:55,920 --> 00:01:02,160 select select select delete vertices 23 00:00:59,359 --> 00:01:04,400 select select select select f repeat 24 00:01:02,160 --> 00:01:07,799 select select so let's select f 25 00:01:04,400 --> 00:01:07,799 select select 26 00:01:16,240 --> 00:01:23,040 a f out a 27 00:01:18,720 --> 00:01:27,840 front view a mesh normals outside of z 28 00:01:23,040 --> 00:01:27,840 or a b select scale 29 00:01:32,240 --> 00:01:35,439 w split 30 00:01:34,240 --> 00:01:36,880 top view 31 00:01:35,439 --> 00:01:38,960 rotate 32 00:01:36,880 --> 00:01:40,560 22.5 33 00:01:38,960 --> 00:01:42,240 front view move 34 00:01:40,560 --> 00:01:44,960 out a b 35 00:01:42,240 --> 00:01:47,920 select edges bridget terms 36 00:01:44,960 --> 00:01:51,920 w sub divide out a 37 00:01:47,920 --> 00:01:53,040 b select b b b b 38 00:01:51,920 --> 00:01:57,040 b 39 00:01:53,040 --> 00:01:59,759 scale z update b tweak scalings as you 40 00:01:57,040 --> 00:02:03,119 like exit edit mode check your diamonds 41 00:01:59,759 --> 00:02:06,079 our diamond is ready for action 42 00:02:03,119 --> 00:02:08,959 scale the diamond at 6.45 43 00:02:06,079 --> 00:02:10,399 check the z scale 44 00:02:08,959 --> 00:02:13,120 285 45 00:02:10,399 --> 00:02:14,480 add curve circle 46 00:02:13,120 --> 00:02:17,520 one location 47 00:02:14,480 --> 00:02:21,120 zero align to view 48 00:02:17,520 --> 00:02:21,120 resolution 45 49 00:02:21,599 --> 00:02:26,560 move the diamond accordingly 50 00:02:23,680 --> 00:02:29,360 save add curve circle 51 00:02:26,560 --> 00:02:30,720 allowing to view radius one 52 00:02:29,360 --> 00:02:33,360 edit mode 53 00:02:30,720 --> 00:02:35,599 this vertex 54 00:02:33,360 --> 00:02:37,120 move that vertex 55 00:02:35,599 --> 00:02:39,120 update 56 00:02:37,120 --> 00:02:40,800 add to busy 57 00:02:39,120 --> 00:02:46,920 align to view 58 00:02:40,800 --> 00:02:46,920 edit mode move it there and there tweak 59 00:02:51,599 --> 00:02:54,800 exit 60 00:02:52,879 --> 00:02:56,959 geometry 61 00:02:54,800 --> 00:02:59,200 bevel object 62 00:02:56,959 --> 00:02:59,200 this 63 00:02:59,280 --> 00:03:03,599 field caps 64 00:03:01,760 --> 00:03:05,440 edit mode a 65 00:03:03,599 --> 00:03:09,680 tilt 66 00:03:05,440 --> 00:03:12,400 90 or minus mag depend your orientation 67 00:03:09,680 --> 00:03:16,720 add curve bezier align 68 00:03:12,400 --> 00:03:19,440 edit mode snap absolute grip turn on 69 00:03:16,720 --> 00:03:20,640 move 70 00:03:19,440 --> 00:03:22,000 move 71 00:03:20,640 --> 00:03:24,239 move 72 00:03:22,000 --> 00:03:27,280 create this curve 73 00:03:24,239 --> 00:03:29,519 select tapper object 74 00:03:27,280 --> 00:03:31,040 resolution 45 75 00:03:29,519 --> 00:03:32,959 shift d click 76 00:03:31,040 --> 00:03:34,799 scale -1 77 00:03:32,959 --> 00:03:36,720 ctrl a scale 78 00:03:34,799 --> 00:03:38,400 edit mode 79 00:03:36,720 --> 00:03:40,159 tilt 90 80 00:03:38,400 --> 00:03:41,440 tilt 90 81 00:03:40,159 --> 00:03:43,360 exit 82 00:03:41,440 --> 00:03:44,640 control j 83 00:03:43,360 --> 00:03:49,200 end mode 84 00:03:44,640 --> 00:03:52,080 select select f subdivide select 85 00:03:49,200 --> 00:03:55,120 adapt to the rig scale tweak your curves 86 00:03:52,080 --> 00:03:56,640 as needed exit end mode 87 00:03:55,120 --> 00:03:58,480 check your shank 88 00:03:56,640 --> 00:04:00,560 now bounce 89 00:03:58,480 --> 00:04:02,400 add mesh plain 90 00:04:00,560 --> 00:04:04,439 view 91 00:04:02,400 --> 00:04:07,360 zero edit mode 92 00:04:04,439 --> 00:04:10,760 fzw subdivide 93 00:04:07,360 --> 00:04:10,760 adapt to 94 00:04:19,919 --> 00:04:24,560 check your axis front view 95 00:04:23,759 --> 00:04:26,639 h 96 00:04:24,560 --> 00:04:30,880 pin 97 00:04:26,639 --> 00:04:32,320 360. 45 center zero 98 00:04:30,880 --> 00:04:34,800 check your belt 99 00:04:32,320 --> 00:04:37,440 a scale the belt must be smaller than 100 00:04:34,800 --> 00:04:39,199 this don't and not touch the stone check 101 00:04:37,440 --> 00:04:41,280 your position 102 00:04:39,199 --> 00:04:42,479 modifier bevel 103 00:04:41,280 --> 00:04:45,199 0.2 104 00:04:42,479 --> 00:04:49,840 modifier subdivide 105 00:04:45,199 --> 00:04:51,199 two levels object smooth front view z 106 00:04:49,840 --> 00:04:52,639 loop cut 107 00:04:51,199 --> 00:04:56,080 loop cut 108 00:04:52,639 --> 00:04:56,960 scale add a decoration to your belt out 109 00:04:56,080 --> 00:05:00,960 save 110 00:04:56,960 --> 00:05:04,080 adjust the curve if needed as x 111 00:05:00,960 --> 00:05:05,360 adjust the tapper if needed c 112 00:05:04,080 --> 00:05:07,199 move on z 113 00:05:05,360 --> 00:05:09,039 front view 114 00:05:07,199 --> 00:05:11,680 add mesh play 115 00:05:09,039 --> 00:05:14,479 view 116 00:05:11,680 --> 00:05:16,160 edit mode scale 117 00:05:14,479 --> 00:05:17,600 rotate 118 00:05:16,160 --> 00:05:20,080 subdivide 119 00:05:17,600 --> 00:05:24,960 design what you like 120 00:05:20,080 --> 00:05:24,960 delete hey check your axis global 121 00:05:28,320 --> 00:05:30,960 check your proportions 122 00:05:30,240 --> 00:05:32,320 s 123 00:05:30,960 --> 00:05:34,400 exit 124 00:05:32,320 --> 00:05:37,759 shade smooth 125 00:05:34,400 --> 00:05:38,960 add curve brazil to view 126 00:05:37,759 --> 00:05:40,000 it 127 00:05:38,960 --> 00:05:40,880 move 128 00:05:40,000 --> 00:05:42,240 move 129 00:05:40,880 --> 00:05:45,600 tweak 130 00:05:42,240 --> 00:05:49,840 geometry resolution 45 131 00:05:45,600 --> 00:05:52,800 battle object select object edit mode a 132 00:05:49,840 --> 00:05:55,440 tailed 90 or -90 133 00:05:52,800 --> 00:05:58,800 field caps radius tweak 134 00:05:55,440 --> 00:06:01,440 radius tweak tweak positions check your 135 00:05:58,800 --> 00:06:04,080 axis a global y zero 136 00:06:01,440 --> 00:06:07,840 exit shift the enter control a all 137 00:06:04,080 --> 00:06:10,000 transforms minus one edit mode tilt zero 138 00:06:07,840 --> 00:06:12,800 to zero exit 139 00:06:10,000 --> 00:06:17,680 geometry adjust scale if needed that's 140 00:06:12,800 --> 00:06:18,840 why side view add mesh plane to the view 141 00:06:17,680 --> 00:06:21,840 edit mode 142 00:06:18,840 --> 00:06:26,000 scale check your axis global 143 00:06:21,840 --> 00:06:27,039 x 0 side view i'll see 144 00:06:26,000 --> 00:06:30,720 extrude 145 00:06:27,039 --> 00:06:30,720 extrude extrude tweak 146 00:06:32,400 --> 00:06:36,160 exit 147 00:06:33,440 --> 00:06:39,120 save set origin to geometry 148 00:06:36,160 --> 00:06:41,840 modifiers solidify 149 00:06:39,120 --> 00:06:47,280 thickness 1 offset 0 150 00:06:41,840 --> 00:06:48,240 certified level 2 modifier deform taper 151 00:06:47,280 --> 00:06:49,440 y 152 00:06:48,240 --> 00:06:51,039 restrict 153 00:06:49,440 --> 00:06:52,319 x 154 00:06:51,039 --> 00:06:54,639 tweak 155 00:06:52,319 --> 00:06:55,680 done to mesh altc 156 00:06:54,639 --> 00:06:57,919 top view 157 00:06:55,680 --> 00:07:00,400 control a all transforms 158 00:06:57,919 --> 00:07:04,080 45 shift d 159 00:07:00,400 --> 00:07:06,400 shifty click 135 shift d 160 00:07:04,080 --> 00:07:08,639 2 2 5 shift d 161 00:07:06,400 --> 00:07:11,280 3 1 5 up 8 162 00:07:08,639 --> 00:07:14,160 check save front view 163 00:07:11,280 --> 00:07:15,039 add curve busy to the view 164 00:07:14,160 --> 00:07:19,039 edit 165 00:07:15,039 --> 00:07:22,560 see add a small decoration as wanted 166 00:07:19,039 --> 00:07:25,840 exit geometry resolution 45 167 00:07:22,560 --> 00:07:29,840 object bevel select 168 00:07:25,840 --> 00:07:31,680 field caps edit mode a tilt 90 or -9 169 00:07:29,840 --> 00:07:35,039 check your axes global 170 00:07:31,680 --> 00:07:38,560 y zero mean radius smaller 171 00:07:35,039 --> 00:07:41,199 front view mean tilt nine tweak 172 00:07:38,560 --> 00:07:43,759 ctrl click add points 173 00:07:41,199 --> 00:07:47,280 set origin to geometry yes 174 00:07:43,759 --> 00:07:50,160 add modifier mirror from diamond tweak 175 00:07:47,280 --> 00:07:52,560 thickness if you like move this vertex 176 00:07:50,160 --> 00:07:54,080 check your design your design is ready 177 00:07:52,560 --> 00:07:56,479 for render 178 00:07:54,080 --> 00:07:59,759 mesh plane zero 179 00:07:56,479 --> 00:08:02,960 make it big check the level of the ring 180 00:07:59,759 --> 00:08:05,759 w recorder on control zero set the 181 00:08:02,960 --> 00:08:08,720 camera tweak the camera and click the 182 00:08:05,759 --> 00:08:11,520 focal adapt erase the light now go to 183 00:08:08,720 --> 00:08:14,000 shading go to render preview zero go to 184 00:08:11,520 --> 00:08:16,000 camera view we need an environment 185 00:08:14,000 --> 00:08:17,680 environment texture open choose your 186 00:08:16,000 --> 00:08:18,960 favorite hdr 187 00:08:17,680 --> 00:08:21,360 double click 188 00:08:18,960 --> 00:08:24,560 the light is good select the ring new 189 00:08:21,360 --> 00:08:27,599 material gold put a gold color metallic 190 00:08:24,560 --> 00:08:29,280 one picture one roughly zero select the 191 00:08:27,599 --> 00:08:31,039 remaining parts and assign the gold 192 00:08:29,280 --> 00:08:33,200 material 193 00:08:31,039 --> 00:08:34,640 the gold looks pretty select the diamond 194 00:08:33,200 --> 00:08:36,320 new material 195 00:08:34,640 --> 00:08:39,760 dynamite 196 00:08:36,320 --> 00:08:41,120 roughness zero specular one color for 197 00:08:39,760 --> 00:08:43,360 white 198 00:08:41,120 --> 00:08:44,399 ior 2.418 199 00:08:43,360 --> 00:08:47,040 empty 200 00:08:44,399 --> 00:08:48,880 transmission one our diamond looks good 201 00:08:47,040 --> 00:08:51,920 don't forget to tweak your camera angle 202 00:08:48,880 --> 00:08:53,440 when you're happy be happy and light 203 00:08:51,920 --> 00:08:54,880 point 204 00:08:53,440 --> 00:08:56,080 the position 205 00:08:54,880 --> 00:08:57,760 here 206 00:08:56,080 --> 00:08:59,360 there 207 00:08:57,760 --> 00:09:05,440 and everywhere 208 00:08:59,360 --> 00:09:08,480 light power 8 500 use nodes strength 320 209 00:09:05,440 --> 00:09:11,120 too strong that helps to put the light 210 00:09:08,480 --> 00:09:13,360 in the position you like tweak the size 211 00:09:11,120 --> 00:09:14,880 three treat the position better when 212 00:09:13,360 --> 00:09:16,800 you're happy bring the power down to a 213 00:09:14,880 --> 00:09:20,240 thousand check your scene your scene is 214 00:09:16,800 --> 00:09:21,920 amazing camera view you're happy hit f12 215 00:09:20,240 --> 00:09:24,800 the render is done you can put a smile 216 00:09:21,920 --> 00:09:28,240 on your face image save 217 00:09:24,800 --> 00:09:33,320 rgb compression zero title 218 00:09:28,240 --> 00:09:33,320 my pretty ring render13000

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