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1
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I think the truth is,
people enjoy being scared.
2
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I mean, I think it's pretty simple.
3
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I think we've just loved
the idea that you're here
4
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and there's evil out there
and it's trying to get in.
5
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What are you going
to do about it?
6
00:01:31,215 --> 00:01:35,261
I think the reason that
horror is so huge in games,
7
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because I don't think there's any argument
about whether or not it is, it's massive.
8
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I think it's because of
the immersive element.
9
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I think it's because
people love to be scared.
10
00:01:44,437 --> 00:01:46,772
It's very effective to
scare people in a game.
11
00:01:49,358 --> 00:01:51,569
Horror video games aren't
quite like horror movies
12
00:01:51,861 --> 00:01:54,822
because you're in them.
You're controlling the character
13
00:01:57,700 --> 00:02:00,036
Your character, who you identify with,
14
00:02:00,369 --> 00:02:03,539
you project into your character,
"this is me."
15
00:02:03,914 --> 00:02:07,668
And you enter a dark
room and can be scared.
16
00:02:12,673 --> 00:02:14,133
You're feeling that fear.
17
00:02:14,425 --> 00:02:16,886
You're looking behind you.
I mean, you're really.
18
00:02:17,470 --> 00:02:19,221
You're inside of that world.
19
00:02:21,807 --> 00:02:26,437
It's usually going for the fault lines.
You know, the most controversial
20
00:02:26,729 --> 00:02:29,440
or scary taboo subjects.
21
00:02:30,399 --> 00:02:33,778
I don't think it would be effective
horror if it didn't go for that.
22
00:02:38,866 --> 00:02:41,410
"And it's hard to identify who's
going to turn out to be,
23
00:02:42,078 --> 00:02:44,288
the Michael Cho or the Columbine."
24
00:02:44,872 --> 00:02:47,416
I think there was just a point
where people who don't play video
25
00:02:47,708 --> 00:02:51,796
games kind of decided that
this being an interactive experience,
26
00:02:52,505 --> 00:02:56,967
that you were just mowing down innocent
civilians, and that's what the game is about.
27
00:02:57,259 --> 00:03:00,888
"Some experts warn this immersive,
almost lifelike experience
28
00:03:01,180 --> 00:03:04,141
desensitizes people in a troubling way."
29
00:03:04,850 --> 00:03:06,227
It's strange because when
you think about it,
30
00:03:06,519 --> 00:03:11,774
a lot of horror games,
you actually survive. You don't kill,
31
00:03:12,400 --> 00:03:17,029
"you're engaged as the person who commits the
violence, not just someone who watches the violence."
32
00:03:17,697 --> 00:03:19,949
It's easy. It's not high brow.
33
00:03:20,241 --> 00:03:24,078
It's low brow. It's messy,
it's grungy, it's an easy target.
34
00:03:24,495 --> 00:03:28,165
"And also video games. I'm hearing
more and more people say the level of violence
35
00:03:28,708 --> 00:03:32,837
on video games is really
shaping young people's thoughts."
36
00:03:34,004 --> 00:03:36,215
But, fuck 'em.
37
00:03:45,224 --> 00:03:48,728
"The whole fascinationation with
violence in video games is nothing
38
00:03:49,019 --> 00:03:53,232
more than an adjunct to what's going
on in media forever I mean, you know?"
39
00:03:53,524 --> 00:03:57,778
"This comic book describes a sexual
aberration so shocking that I couldn't mention"
40
00:03:58,070 --> 00:04:00,281
"even the scientific term on television."
41
00:04:00,948 --> 00:04:03,075
"I think there ought to be a law against them."
42
00:04:03,701 --> 00:04:09,123
"Movie makers have gone to deplorable lengths.
In order to emphasize what they've done,"
43
00:04:10,624 --> 00:04:13,878
"they have produced some ads
that are not only in questionable taste,"
44
00:04:14,795 --> 00:04:17,548
"but are also downright
degrading to the whole industry."
45
00:04:17,840 --> 00:04:22,011
"The second game is Night Trap,
which is a game set in a sorority house."
46
00:04:22,303 --> 00:04:27,850
"The object is to keep hooded men
from hanging, the young woman from a hook,"
47
00:04:28,142 --> 00:04:33,022
"or drilling their necks with a
tool designed to drain their blood."
48
00:04:33,355 --> 00:04:38,194
"Night Trap uses actual actors and achieves
an unprecedented level of realism."
49
00:04:42,490 --> 00:04:46,786
So when it comes to Night Trap
and all the problems that it had
50
00:04:47,161 --> 00:04:49,580
with every new technology,
there's always fear.
51
00:04:49,872 --> 00:04:53,542
Fear of the unknown, which is,
you know, very Lovecraft.
52
00:04:54,043 --> 00:04:56,879
People were seeing this
technology for the first time
53
00:04:57,421 --> 00:05:01,550
and were thinking it had more
impact than a horror film would
54
00:05:01,842 --> 00:05:03,761
because of its interactivity.
55
00:05:04,053 --> 00:05:06,514
"Night Trap, which adds a
new dimension of violence"
56
00:05:06,889 --> 00:05:10,601
"specifically targeted against women,
is especially repugnant."
57
00:05:11,227 --> 00:05:16,148
"I find that so extremely offensive,
and the only word you can say is shame on you."
58
00:05:16,524 --> 00:05:20,569
"Small children bought this at Toys "R" Us
and he knows that as well as I do."
59
00:05:28,619 --> 00:05:35,417
"What it amounts to is pornography
being placed on, a CD-Rom technology."
60
00:05:35,709 --> 00:05:39,046
Wanna sell something to 16 year old boys?
Get it banned by Toys "R" Us.
61
00:05:39,338 --> 00:05:42,258
You know. You can't keep enough
of them in supply at the warehouse.
62
00:06:01,026 --> 00:06:06,448
The danger arises when the subject
of the software is of a violent nature.
63
00:06:10,911 --> 00:06:15,082
"Bob Keeshan made another excellent
point last week when he said that children
64
00:06:15,374 --> 00:06:21,130
don't need violence to be entertained.
His show proved that for over 30 years"
65
00:06:30,723 --> 00:06:32,558
"At the end of the hearings,
I walked up to Lieberman"
66
00:06:32,975 --> 00:06:36,896
"and I said to him, 'Senator, have you
ever actually played this game?'"
67
00:06:37,354 --> 00:06:39,273
"And he said, I don't
have to. This is filth."
68
00:06:39,607 --> 00:06:43,277
"It is a sick, disgusting
video game in my judgment."
69
00:06:43,569 --> 00:06:46,322
It's kind of baffling how
Night Trap was one of those games
70
00:06:46,614 --> 00:06:49,158
that, was caught up
in the whole ordeal.
71
00:06:49,450 --> 00:06:53,370
Mortal Kombat made sense.
There were head decapitations and hearts
72
00:06:53,662 --> 00:06:55,623
being ripped out of bodies.
73
00:07:00,085 --> 00:07:02,504
Night Trap I feel got
sucked into the controversy
74
00:07:03,088 --> 00:07:04,340
almost completely by accident.
75
00:07:04,632 --> 00:07:07,635
It's almost like they just needed
one more game to talk about.
76
00:07:07,927 --> 00:07:09,428
So they just grabbed it.
77
00:07:09,720 --> 00:07:11,513
And I feel like a lot of
it has to do with the fact
78
00:07:11,805 --> 00:07:14,808
that was actual video footage that
they were using in that game.
79
00:07:15,142 --> 00:07:18,938
"It was so new. It was so revolutionary
at the time that it first"
80
00:07:19,229 --> 00:07:24,735
"came out, that it was ideal fodder
for somebody who wanted to use it"
81
00:07:25,027 --> 00:07:27,613
"as, a political hand grenade."
82
00:07:28,113 --> 00:07:30,991
So a lot of these people
looked at this thing
83
00:07:31,283 --> 00:07:33,577
and oh my goodness,
it's a real person.
84
00:07:33,869 --> 00:07:38,457
And they're actually being attacked.
And we're selling this to children.
85
00:07:38,749 --> 00:07:42,252
"I mean, how would you like to have
a teenage daughter go out on a date
86
00:07:42,544 --> 00:07:46,215
with someone who's just watched
or played three hours of that game?"
87
00:08:01,063 --> 00:08:02,856
"A guy from The New York
Times called me and he said,"
88
00:08:03,148 --> 00:08:04,525
"'we hear these terrible
things are happening.'"
89
00:08:04,817 --> 00:08:06,360
"And I was like,
'have you seen Night Trap?"
90
00:08:06,819 --> 00:08:09,363
"Look at all the pretty girls!"
91
00:08:12,408 --> 00:08:15,577
If you actually look at
Night Trap and compare it to
92
00:08:15,869 --> 00:08:18,205
something like Halloween,
it's nothing.
93
00:08:18,497 --> 00:08:20,708
It's silly, goofy fun.
94
00:08:21,041 --> 00:08:24,378
"It's not violent, it's not gory,
it's not anything like that at all."
95
00:08:26,255 --> 00:08:30,134
"And the object of the game is to save the
girls that go in for the slumber party."
96
00:08:30,426 --> 00:08:32,177
"Way to go, control.
I knew you could do it!"
97
00:08:32,594 --> 00:08:35,264
"I'm afraid the augs
aren't our biggest problem."
98
00:08:46,984 --> 00:08:50,529
"My personal observation is
I think it's pathetic and shameful."
99
00:09:14,136 --> 00:09:16,221
"I'm pulling the plug on you
before you do any more damage."
100
00:09:28,108 --> 00:09:34,198
"Violence and violent images permeate more
and more aspects of our lives,
101
00:09:34,490 --> 00:09:36,492
and I think it's time to draw the line."
102
00:09:37,326 --> 00:09:40,579
The day before Doom was
released on December 9th,
103
00:09:40,954 --> 00:09:43,457
there were congressional
hearings on video game violence,
104
00:09:43,749 --> 00:09:48,462
where they basically pulled up
Night Trap and Mortal Kombat as examples
105
00:09:48,754 --> 00:09:51,548
of how low games have stooped down to.
106
00:09:52,174 --> 00:09:56,136
They had no idea what was going
to actually show them where games were at.
107
00:09:56,595 --> 00:09:59,723
And that was the next day with Doom.
108
00:10:00,557 --> 00:10:04,895
-"Now on 32x"
-"Doom for the Jaguar."
109
00:10:08,315 --> 00:10:14,655
Doom was probably one of the
most influential video games ever.
110
00:10:15,280 --> 00:10:20,536
Look what a small group of people
can do in the entertainment field.
111
00:10:20,994 --> 00:10:23,831
"These games are getting really realistic."
112
00:10:24,289 --> 00:10:27,793
I think it's set the foundation
for a lot of things. Certainly as a horror game.
113
00:10:29,169 --> 00:10:32,548
That was the mantra, wasn't it?
It was scary, dark, fast.
114
00:10:35,342 --> 00:10:37,261
One thing that I
think is lost now
115
00:10:37,553 --> 00:10:40,848
is that the whole diminished
lighting look of Doom,
116
00:10:41,431 --> 00:10:44,852
there was a lot of darkness as
you got further away from light sources,
117
00:10:45,143 --> 00:10:50,148
the light level would be diminished. It was
intended to always have this element of spookiness.
118
00:10:52,651 --> 00:10:56,029
On the tin, I would say that
most people probably wouldn't
119
00:10:56,321 --> 00:10:58,657
look at Doom as a horror game,
because we're told
120
00:10:58,949 --> 00:11:01,160
that we're this
big, strong, masculine hero
121
00:11:01,451 --> 00:11:04,997
and we have all of the weapons
that we need to take down
122
00:11:05,330 --> 00:11:08,083
the terrifying demons that
we're going up against.
123
00:11:08,375 --> 00:11:12,671
But when you take it back to its roots,
this is a game that is dealing with demons
124
00:11:12,963 --> 00:11:17,009
and the occult, and it very
much is a scary game.
125
00:11:18,051 --> 00:11:22,681
Contrast was kind of a key
word for the entire game,
126
00:11:23,140 --> 00:11:28,478
because the contrast isn't just
light contrast, it's contrast in space.
127
00:11:28,896 --> 00:11:32,900
Like we need a tight corridor
opening into a really big room.
128
00:11:33,483 --> 00:11:36,486
We need contrast and experience.
We can't be fighting all the time.
129
00:11:36,778 --> 00:11:42,492
We need to be exploring and feeling
the suspense before the next combat beat takes over.
130
00:11:44,036 --> 00:11:47,789
The flashing lights, things are
broken like a space station
131
00:11:48,081 --> 00:11:51,877
that's been overrun, destroyed,
but you can't see anything yet.
132
00:11:53,003 --> 00:11:54,463
You're just like waiting for
something to happen.
133
00:11:54,755 --> 00:11:58,383
And then all of a sudden all these
walls open up and here comes fireballs.
134
00:11:59,635 --> 00:12:02,679
It was all about like taking
inspirations from horror movies
135
00:12:03,138 --> 00:12:06,683
and putting them into the game
as if this is a horror scene.
136
00:12:08,477 --> 00:12:11,980
What I remember as being
sort of repulsed, but also intrigued.
137
00:12:12,314 --> 00:12:15,651
At that point, it was just like,
dang, there is a lot of blood.
138
00:12:16,860 --> 00:12:18,487
There's like dead guys on the floor.
139
00:12:18,862 --> 00:12:21,490
You're shooting guys, and
their chests are like exploding.
140
00:12:23,784 --> 00:12:28,288
Making the game to me wasn't scary.
There was not really any way
141
00:12:28,580 --> 00:12:30,874
for me to experience the
game the way that the players
142
00:12:31,166 --> 00:12:34,378
will experience it for the
first time, because I'm making it
143
00:12:34,836 --> 00:12:36,463
so I know where everything is.
144
00:12:36,755 --> 00:12:42,469
But then when Sandy Peterson
came in and he started making E2M6,
145
00:12:42,761 --> 00:12:45,722
that was really, really
great to have that feeling
146
00:12:46,098 --> 00:12:48,308
of just like the terror of playing
147
00:12:48,600 --> 00:12:50,227
where it's like I get to
a certain point and it's like,
148
00:12:50,852 --> 00:12:54,690
I need to go into the dark.
There's an area that is pitch black
149
00:12:54,982 --> 00:12:56,900
and I have to go in there.
150
00:12:57,192 --> 00:13:02,322
Doom established certain
things with video games
151
00:13:02,739 --> 00:13:06,827
where you could get this
non-linear experience.
152
00:13:08,036 --> 00:13:12,582
This was interactive and it was
real time, and it was marketably different
153
00:13:13,000 --> 00:13:17,004
than anything you saw
for film and television.
154
00:13:17,379 --> 00:13:19,172
It blew me away, quite frankly.
155
00:13:25,053 --> 00:13:28,140
"Good afternoon. This is news two,
and we are following a breaking story today,"
156
00:13:28,432 --> 00:13:31,560
"a shooting at a high school
in Littleton, Colorado that's near Denver."
157
00:13:32,019 --> 00:13:35,605
"Here is what we know so far:
Witnesses say two gunmen dressed in black"
158
00:13:35,897 --> 00:13:39,651
"trench coats with black masks
opened fire at Columbine High School"
159
00:13:39,943 --> 00:13:42,487
"about lunchtime in Colorado.
They said the gunman went from"
160
00:13:42,779 --> 00:13:46,033
"one area of the school to another,
shooting students as they went."
161
00:13:46,867 --> 00:13:50,203
We know that there's people out there
that have done heinous acts,
162
00:13:50,495 --> 00:13:53,040
and sometimes people have
tried to make a correlation.
163
00:13:53,332 --> 00:13:58,086
Like I remember when the Columbine shooting
happened, there was some rumblings about, oh,
164
00:13:58,378 --> 00:14:01,631
they played Doom or they played Quake.
That that must have been what happened.
165
00:14:02,049 --> 00:14:04,509
"In every school shooting,
we find that kids"
166
00:14:04,926 --> 00:14:07,304
"who pulled the trigger
are video gamers."
167
00:14:07,596 --> 00:14:10,640
"Lawyer Jack Thompson filed the
suits against Doom and Quake,"
168
00:14:10,932 --> 00:14:12,768
"claiming they are
partly responsible."
169
00:14:13,352 --> 00:14:16,063
It couldn't have been any of
the other things about American culture.
170
00:14:16,355 --> 00:14:18,315
Couldn't have had anything
to do about access to weapons.
171
00:14:18,607 --> 00:14:20,359
It had to be the video games, logically,
172
00:14:20,650 --> 00:14:24,946
"...and the result is we are
programming many of our children to kill."
173
00:14:25,447 --> 00:14:28,158
- "He's trained to do it."
- "Bingo."
174
00:14:28,450 --> 00:14:30,952
People need to spend more
time blaming the guns
175
00:14:31,370 --> 00:14:33,663
and less time blaming the video games.
176
00:14:34,164 --> 00:14:36,750
And if they looked at the data,
they would see that
177
00:14:37,042 --> 00:14:39,878
people who play video games are
less likely to do things like that.
178
00:14:40,420 --> 00:14:43,757
"Todd Hollenshead, CEO of the company
that made Doom and Quake, says,
179
00:14:44,049 --> 00:14:46,718
they were just trying to make
something fun and entertaining."
180
00:14:47,886 --> 00:14:50,263
When the news came out,
it was it was a huge shock,
181
00:14:50,555 --> 00:14:55,268
especially when the front of CNN
had pictures of them drawing,
182
00:14:55,560 --> 00:15:00,565
You know, Doom 2 and, you know,
imagery from the levels that they had made.
183
00:15:00,982 --> 00:15:04,694
"Some people hold you
responsible for real murders."
184
00:15:05,112 --> 00:15:06,488
Lots of kids play games.
185
00:15:06,988 --> 00:15:11,076
Tens of millions of people had
played Doom at that time and never did this.
186
00:15:11,410 --> 00:15:15,997
"The teen gunman, says Thompson, superimposed
yearbook pictures of their classmates"
187
00:15:16,289 --> 00:15:18,792
"So that they could literally,
for weeks in advance,
188
00:15:19,209 --> 00:15:22,421
not just practice shooting, but practice
shooting a particular student."
189
00:15:22,712 --> 00:15:26,591
There was something wrong with those Kids,
you know, like any mass murderer.
190
00:15:26,883 --> 00:15:28,427
You know, there's something
wrong with them.
191
00:15:29,344 --> 00:15:31,179
It's not because they played some games.
192
00:15:31,555 --> 00:15:35,142
We felt that the best thing to
do at that time was just like,
193
00:15:35,434 --> 00:15:37,811
support the families of the kids
that were affected.
194
00:15:38,103 --> 00:15:42,732
And, you know, try to heal at that time
because it was such a horrible time.
195
00:15:43,150 --> 00:15:46,695
But not go pointing fingers at
the entertainment or media
196
00:15:46,987 --> 00:15:49,614
as the reason why that happened.
197
00:15:49,948 --> 00:15:53,869
What a horrible event in
history being tied to video games.
198
00:16:05,005 --> 00:16:07,466
When it comes to horror and
gore in fighting games.
199
00:16:07,757 --> 00:16:09,301
The two of them go way back.
200
00:16:09,593 --> 00:16:13,763
Everybody's going to immediately
go to Mortal Kombat, and for good reason.
201
00:16:15,849 --> 00:16:17,225
We all know the controversy that brought,
202
00:16:17,517 --> 00:16:19,478
but it also brought
in a whole lot of money.
203
00:16:19,895 --> 00:16:22,397
So a lot of other people out
there suddenly decide,
204
00:16:22,689 --> 00:16:25,567
oh, gore sells in fighting games.
205
00:16:26,193 --> 00:16:27,777
We need to do that.
206
00:16:40,040 --> 00:16:44,461
So, Thrill Kill was always a
fighting game from the start.
207
00:16:45,170 --> 00:16:46,963
It's just it wasn't the fighting game
208
00:16:47,255 --> 00:16:49,341
that it's kind of infamous
for what it became.
209
00:16:49,633 --> 00:16:53,762
It actually started out as this thing
called Earth Monsters, which was kind of
210
00:16:54,095 --> 00:16:58,308
a Mesoamerican, Aztec or
Incan inspired bloodsport game.
211
00:16:59,392 --> 00:17:03,438
But gradually, over time,
Virgin was telling the team,
212
00:17:03,813 --> 00:17:06,483
yeah, you know, the fighting
game part of it's really good.
213
00:17:06,775 --> 00:17:09,361
Could you maybe just like have these guys
beat the hell out of each other?
214
00:17:09,653 --> 00:17:12,656
So they did. And then they
were like, you know what?
215
00:17:12,948 --> 00:17:15,158
The Aztec thing's
not really working for us either.
216
00:17:15,450 --> 00:17:19,454
We've got a different art direction
we want to start exploring with you.
217
00:17:24,376 --> 00:17:27,045
To me, the thing that made
$0 many people start
218
00:17:27,337 --> 00:17:31,216
clutching their pearls over
Thrill Kill was the sexuality of it.
219
00:17:40,475 --> 00:17:43,937
There is a story from the
developers that I have heard in
220
00:17:44,229 --> 00:17:47,107
which one of the producers came in one day
221
00:17:47,440 --> 00:17:50,860
and just dropped down a
massive stack of porno mags
222
00:17:51,361 --> 00:17:55,031
and said,
"Gentlemen, this is your art style."
223
00:17:57,492 --> 00:17:59,411
I can't say that's exactly how it went.
224
00:17:59,703 --> 00:18:04,583
But when you look at the game,
it feels like that's exactly how it went.
225
00:18:05,500 --> 00:18:07,210
So we were looking at
this stuff and going,
226
00:18:07,502 --> 00:18:09,170
okay, well, we'll take the
boots off of that one
227
00:18:09,462 --> 00:18:12,340
and we'll take the mask off of that one
and kind of piecing these things together.
228
00:18:12,674 --> 00:18:15,427
But there was no rhyme or reason to it.
There's no nothing holding it together.
229
00:18:15,719 --> 00:18:18,597
Like, why are these characters
dressed this way? What are they doing?
230
00:18:18,888 --> 00:18:22,684
And that's when we decided, okay, well,
what if these were all damned souls
231
00:18:23,059 --> 00:18:25,520
and they were trying to
fight their way out of hell?
232
00:18:26,521 --> 00:18:28,773
And the other surprising
bit was probably Cats.
233
00:18:31,651 --> 00:18:33,945
Yep. Cats. The musical.
234
00:18:34,237 --> 00:18:36,114
People dressed up in fur and tails,
235
00:18:36,406 --> 00:18:39,993
and they all tell their sob story
of what their life was like as a cat.
236
00:18:40,285 --> 00:18:42,704
And the cat that's had
the roughest life gets granted
237
00:18:42,996 --> 00:18:46,166
nine new lives, and they get to
go back to the mortal world again
238
00:18:46,458 --> 00:18:49,377
and carry on being a cat. So obviously
you see how these mesh right together.
239
00:18:49,669 --> 00:18:54,257
It's Clive Barker meets Cats, except it's a
bunch of damned souls in leather fetish gear.
240
00:18:54,549 --> 00:18:56,509
Fighting to come back to the mortal plane.
241
00:18:57,135 --> 00:18:59,137
Writes itself.
242
00:19:01,473 --> 00:19:03,224
What would have been controversial
about Thrill kill?
243
00:19:03,516 --> 00:19:07,604
Well, the first thing that you're
going to notice is the gore in there.
244
00:19:11,858 --> 00:19:14,235
They're not trying to hide it.
There's a guy in there
245
00:19:14,527 --> 00:19:17,155
who's eating a leg as
one of his normal moves.
246
00:19:17,447 --> 00:19:22,327
And that is another reason why it got
so controversial. It was the characters.
247
00:19:24,371 --> 00:19:27,540
Every single character was
designed to push the envelope
248
00:19:28,249 --> 00:19:30,001
even before you know their backstories.
249
00:19:30,502 --> 00:19:31,878
And if you do know their backstories,
250
00:19:32,671 --> 00:19:34,422
it becomes jaw dropping at times.
251
00:19:39,969 --> 00:19:43,932
There's a character in there
who was a postal worker
252
00:19:44,474 --> 00:19:46,976
who ended up shooting up his workplace,
253
00:19:47,602 --> 00:19:49,396
and this was made during the 90s
254
00:19:49,938 --> 00:19:51,815
when that was a thing
you were reading about
255
00:19:52,107 --> 00:19:55,360
in the newspapers
on a fairly regular basis.
256
00:20:01,282 --> 00:20:04,077
So after all of our hard work,
sleeping under our desks
257
00:20:04,369 --> 00:20:07,789
and doing everything we could
to jump through Virgin's hoops,
258
00:20:08,248 --> 00:20:10,041
ultimately the game did not come out.
259
00:20:10,333 --> 00:20:13,420
And the reason it did not
come out is during production.
260
00:20:13,795 --> 00:20:18,174
And we're talking very late in production,
like we were approaching Gold Master.
261
00:20:18,466 --> 00:20:21,553
Virgin was acquired by Electronic Arts.
262
00:20:22,178 --> 00:20:25,932
Then we started getting these rumblings
that EA wasn't happy with the game.
263
00:20:26,391 --> 00:20:30,895
You know, this was the time of Joe Lieberman
and his crusade against video games,
264
00:20:31,187 --> 00:20:33,898
and they shelved it.
265
00:20:37,694 --> 00:20:42,198
And so the developers of Thrill Kill
suddenly found themselves with no place to go.
266
00:20:42,866 --> 00:20:46,453
But they had this game that they
spent all this time making.
267
00:20:49,664 --> 00:20:52,208
And then all of a sudden,
Activision calls them up and goes,
268
00:20:52,500 --> 00:20:54,669
"Hey, yeah, we understand that
you guys make fighting games."
269
00:20:54,961 --> 00:20:59,966
"We have a license with the Wu-Tang Clan
and they want to make a fighting game."
270
00:21:00,759 --> 00:21:02,552
"Can you do something with that?"
271
00:21:07,807 --> 00:21:11,519
So this hasty marriage was arranged to give
272
00:21:12,187 --> 00:21:17,233
Wu-Tang to, Paradox Development,
and that is how the Wu-Tang Clan: Shaolin Style,
273
00:21:17,525 --> 00:21:20,236
I think is the subtitle, came to be
274
00:21:22,447 --> 00:21:24,574
I did play the Wu-Tang game
many years later,
275
00:21:24,866 --> 00:21:28,369
but I just remember thinking,
what a turnaround from this hyper violent,
276
00:21:28,661 --> 00:21:31,998
hell-based game to a hyper
violent, you know, hip hop game.
277
00:21:32,290 --> 00:21:36,336
It was a real interesting, transformation.
But I'm glad that they still got to use
278
00:21:36,628 --> 00:21:39,047
the ideas that they had
because they were, you know,
279
00:21:39,339 --> 00:21:40,965
even if they weren't executed the best,
they were interesting.
280
00:21:41,257 --> 00:21:43,885
There were those kind of ideas
that would push genres forward.
281
00:21:46,095 --> 00:21:49,474
It was definitely innovative.
You could not have a game back
282
00:21:49,766 --> 00:21:53,895
then that had four people all
fighting at the exact same time.
283
00:21:54,395 --> 00:21:55,939
That was way ahead of its time.
284
00:21:56,439 --> 00:21:58,733
And I am positive that if it came out,
285
00:21:59,484 --> 00:22:03,029
it might not have exploded.
But you know what? Like 20 years later,
286
00:22:03,613 --> 00:22:05,740
people would have been nostalgic for it.
287
00:22:07,617 --> 00:22:09,994
They probably would have forgotten
all the stuff that they didn't like in it.
288
00:22:10,328 --> 00:22:12,705
It feels like one of those kind of games.
289
00:22:14,916 --> 00:22:20,505
So sometime around 1998, 1999,
yes, was probably about 1999.
290
00:22:20,797 --> 00:22:25,218
I was living in Scotland.
It was a weekend and I was on a train
291
00:22:25,718 --> 00:22:31,224
and I was wearing, my Thrill Kill hat.
I was wearing this very hat, actually,
292
00:22:31,683 --> 00:22:34,394
up the row in the train
comes these two backpackers
293
00:22:35,144 --> 00:22:37,021
and they spot my hat and they're like,
294
00:22:37,522 --> 00:22:39,649
"Oh man! Is that a Thrill Kill hat?"
295
00:22:40,233 --> 00:22:42,443
So I was like, "you know what this hat is?"
and they're like,
296
00:22:42,735 --> 00:22:45,864
"oh man! That game is fucking
magic man's it's the best game, all..."
297
00:22:46,155 --> 00:22:48,741
And they, they're telling me about the
characters and the fight moves and stuff.
298
00:22:49,200 --> 00:22:52,453
And I was like, "how the hell is this possible?
How did you ever play this game?"
299
00:22:52,745 --> 00:22:56,457
And they're like, "oh, we bought it down
at The Barras for £5 down in Glasgow."
300
00:22:56,791 --> 00:22:58,668
The Barras is like a,
like a car boot sale.
301
00:22:58,960 --> 00:23:00,628
It's like a, like an
open air market.
302
00:23:01,129 --> 00:23:06,342
So that's how I discovered that somebody on one
of the teams that could have been Virgin,
303
00:23:06,634 --> 00:23:08,761
it could have been EA,
it could have been Paradox.
304
00:23:09,053 --> 00:23:15,310
Somebody let out a gold master of the game
and it became a underground pirate hit.
305
00:23:43,421 --> 00:23:45,673
"It's banned in Australia."
306
00:23:46,925 --> 00:23:48,968
"The Kiwis put the kibosh on it."
307
00:23:50,053 --> 00:23:51,804
"Verboten in Germany."
308
00:23:52,805 --> 00:23:58,061
"What is it that the rest of the world doesn't
want you to see? Why it's Manhunt of course."
309
00:24:23,378 --> 00:24:25,046
Yeah. Manhunt was really
interesting because,
310
00:24:25,338 --> 00:24:27,757
obviously we had been used to
violence for a long time
311
00:24:28,049 --> 00:24:31,803
from all forms of entertainment, but it was
when you were put into control of that
312
00:24:32,095 --> 00:24:35,348
that I think it really resonated
with people, for better or worse,
313
00:24:36,641 --> 00:24:37,809
because when you're watching it
happening on a screen,
314
00:24:38,101 --> 00:24:40,353
this is filmed, you know,
it's special effects, whatever.
315
00:24:40,645 --> 00:24:43,272
Or if it happens to you in a
video game when you die,
316
00:24:43,564 --> 00:24:46,484
that's you being kind of punished
for losing, but when you're the one doing it...
317
00:24:52,156 --> 00:24:54,200
Oh. Wow. Where do we
even begin with Manhunt?
318
00:24:54,492 --> 00:24:57,328
I mean, I remember I worked at
blockbuster at the time.
319
00:24:57,620 --> 00:25:00,999
Manhunt was out for a week, and then we had
to pull all the copies off the shelves
320
00:25:01,290 --> 00:25:04,085
and slap it with its new adult
only sticker.
321
00:25:04,419 --> 00:25:10,800
To be fair, even nowadays, it is pretty graphic.
I mean, it's a game based around.
322
00:25:12,927 --> 00:25:16,097
Killing people. I mean, it is,
but in like, gruesome ways
323
00:25:16,389 --> 00:25:19,559
for a rich person to film
and make money off of.
324
00:25:24,439 --> 00:25:28,609
We're focusing on a prisoner who
was set to be sentenced to death.
325
00:25:29,068 --> 00:25:32,822
He's saved from death row by
this mysterious director
326
00:25:33,156 --> 00:25:38,161
who's now forcing him to commit
these grave acts of violence against gangs,
327
00:25:39,037 --> 00:25:41,789
all for the purpose of
creating this snuff film.
328
00:25:47,587 --> 00:25:51,549
Much like when we were doing The Thing,
right Manhunt looked to push boundaries
329
00:25:52,008 --> 00:25:56,596
and make people uncomfortable, and I
think I always admired Rockstar
330
00:25:56,888 --> 00:25:58,931
for pushing games in that direction.
331
00:26:00,933 --> 00:26:04,854
If you look at Grand Theft Auto,
they did all those things
332
00:26:05,146 --> 00:26:06,647
that people told them, you can't do that.
333
00:26:06,939 --> 00:26:09,025
You can't do that in a game.
You can't do that in a game.
334
00:26:09,317 --> 00:26:11,861
And they're like, "fuck you."
We're going to do all of it.
335
00:26:13,863 --> 00:26:18,284
Rockstar drew a lot of heat and
vilification from the media at this time,
336
00:26:18,618 --> 00:26:23,748
because they were involving elements
of brutal violence and voyeurism,
337
00:26:24,040 --> 00:26:26,042
and there was definitely
a moral panic going on.
338
00:26:35,718 --> 00:26:38,721
The news found out about this,
and it was all over the place that,
339
00:26:39,013 --> 00:26:42,892
Hey, this is like teaching our kids to Kill.
And they're, it's teaching us that
340
00:26:43,184 --> 00:26:46,354
the more graphic the kill,
the cooler you are.
341
00:26:48,773 --> 00:26:53,653
"Most infamously, Manhunt was linked to
the murder of a 14 year old boy in the UK."
342
00:26:53,945 --> 00:26:57,490
"It was later revealed that it was the
victim who owned a copy, and the murderer"
343
00:26:57,782 --> 00:27:00,284
"had never even played it."
344
00:27:01,953 --> 00:27:06,207
When I was growing up, my dad wanted to
buy me a Hitman game for my birthday,
345
00:27:06,499 --> 00:27:10,503
but my mother didn't want to because she
was worried I was going to be a Hitman.
346
00:27:13,714 --> 00:27:16,342
I think you see that a lot with
people who don't really look in
347
00:27:16,634 --> 00:27:20,680
and understand. The things I do in video games,
I'm not taking to the real world.
348
00:27:20,972 --> 00:27:24,976
I'm not going to go to, you know,
an army base and steal a plane and fly away.
349
00:27:28,521 --> 00:27:31,482
It is called Manhunt 2,
and it is being described
350
00:27:31,774 --> 00:27:33,818
"as one of the most violent
and gruesome video"
351
00:27:34,110 --> 00:27:36,195
"games ever produced for a mass market."
352
00:27:36,571 --> 00:27:40,074
"So violent, in fact, that it
was banned in Great Britain."
353
00:27:40,449 --> 00:27:43,995
"And we must warn you, there is nothing
about this that is not disturbing."
354
00:27:44,287 --> 00:27:47,290
"What sets this video game
apart is that the player can become"
355
00:27:47,582 --> 00:27:49,750
"physically involved
in the acts of violence,"
356
00:27:50,126 --> 00:27:53,254
"rather than just pushing buttons,
the player actually wields a knife"
357
00:27:53,546 --> 00:27:56,382
"an axe, a glass shard
to stab an opponent."
358
00:28:00,469 --> 00:28:03,764
There was a bit of controversy
surrounding Manhunt 2
359
00:28:04,098 --> 00:28:07,476
in the sense that
it was on the Wii.
360
00:28:11,856 --> 00:28:15,318
We kind of get this degree of
separation previously where we're playing
361
00:28:15,610 --> 00:28:17,737
with a controller against the screen.
362
00:28:18,237 --> 00:28:20,364
Now, instead of just pressing a button,
you're actually like,
363
00:28:20,823 --> 00:28:23,910
using the Wii remote to like
slash people and all that, so,
364
00:28:24,202 --> 00:28:26,954
the fact that that even
came out at all is a miracle.
365
00:28:27,246 --> 00:28:30,666
"Violence in video games is nothing new.
The difference is you're"
366
00:28:30,958 --> 00:28:32,418
"actually committing the violence."
367
00:28:32,710 --> 00:28:36,964
"By doing this, I can hit somebody
with a sledgehammer, or a knife."
368
00:28:37,590 --> 00:28:41,469
There was this specific execution
you had to do with a telephone.
369
00:28:41,886 --> 00:28:45,806
You know, to do it on a controller, it's hey,
you hold, I think, like L1 or R1 to target somebody,
370
00:28:46,098 --> 00:28:47,725
and then you hit a button and that's it.
371
00:28:48,726 --> 00:28:50,269
But with the Wii, you actually had to, like,
372
00:28:50,561 --> 00:28:53,648
do a motion like this, like you're wrapping
a cord around somebody's throat
373
00:28:53,940 --> 00:28:56,108
and then like pull back on it.
374
00:29:01,781 --> 00:29:03,616
So I mean, I get it.
375
00:29:03,950 --> 00:29:06,994
"So we've got them on record: 'The Rockstar
team has come up with a game
376
00:29:07,286 --> 00:29:11,540
that fits squarely within the horror
genre, and was intended to do so.""
377
00:29:12,166 --> 00:29:15,586
The ground that it had to stand on was the fact
that you were kind of defending yourself.
378
00:29:19,048 --> 00:29:22,426
You're fighting for your life,
but that got lost in translation
379
00:29:22,718 --> 00:29:24,512
because all people were
talking about was the violence.
380
00:29:25,096 --> 00:29:27,974
You know, Rockstar were just so
notorious that, you know, your parents
381
00:29:28,266 --> 00:29:30,893
or whoever was against video games
just didn't, they didn't want to hear it.
382
00:29:31,185 --> 00:29:36,065
"So if you have a child who's a gamer, discourage
this form of, quote unquote, 'entertainment',"
383
00:29:36,440 --> 00:29:39,485
"too much time playing video games
is hazardous to their health."
384
00:29:39,819 --> 00:29:44,824
"And with this latest entry may be
hazardous to the health of others, too."
385
00:29:58,337 --> 00:30:03,759
I remember reading really old
newspaper articles talking about
386
00:30:04,093 --> 00:30:07,388
"Don't let your daughters read
too much poetry. It's really bad for them."
387
00:30:07,847 --> 00:30:11,892
When it comes to new types of
entertainment and new technologies that
388
00:30:12,184 --> 00:30:13,644
that we don't quite understand,
389
00:30:14,228 --> 00:30:17,315
I think people are always going
to question it and be afraid.
390
00:30:44,008 --> 00:30:50,890
"Best friends butchering one another, babies
strangled in cribs. The whole city went to hell."
391
00:30:52,808 --> 00:30:56,062
But it is really interesting to
see how sometimes that can work
392
00:30:56,354 --> 00:30:59,940
to the media's benefit, or sometimes
it can work to its detriment.
393
00:31:01,359 --> 00:31:04,403
A joke that insulted the president of
China and called him Winnie the Pooh
394
00:31:04,695 --> 00:31:07,656
resulted in one of the year's best
horror games being removed from steam.
395
00:31:20,252 --> 00:31:24,882
Devotion came from this Taiwanese
development studio called Red Candle Games.
396
00:31:26,300 --> 00:31:30,054
They had previously put out
a different game called Detention.
397
00:31:36,185 --> 00:31:39,772
Detention was an incredibly
bold game, because the story
398
00:31:40,064 --> 00:31:43,859
all builds up to being a
message about a very dark time
399
00:31:44,151 --> 00:31:47,029
within the Taiwanese government.
400
00:31:58,624 --> 00:32:00,459
It's not even a time
that was that long ago.
401
00:32:00,751 --> 00:32:04,130
They specifically make sure to
point out the people who suffered
402
00:32:04,588 --> 00:32:07,341
during this time
period are still alive today.
403
00:32:07,716 --> 00:32:10,928
They wanted to come in here
and make a message in a horror game
404
00:32:11,470 --> 00:32:15,182
that the true horrors
aren't spirits. They're not ghosts.
405
00:32:15,474 --> 00:32:19,520
They're things that
human beings actually did.
406
00:32:26,694 --> 00:32:28,821
And then they come out
with this game, Devotion.
407
00:32:29,113 --> 00:32:35,536
This absolutely horrifying
game about this man.
408
00:32:36,495 --> 00:32:38,330
His life starts falling apart.
409
00:32:38,664 --> 00:32:41,375
His wife starts to
become unhappy with him.
410
00:32:41,667 --> 00:32:43,752
His child gets very sick,
411
00:32:44,753 --> 00:32:47,756
and he gets really desperate.
412
00:32:51,510 --> 00:32:53,929
And he meets this woman,
and this woman says,
413
00:33:09,737 --> 00:33:11,822
All I need is your devotion.
414
00:33:13,282 --> 00:33:15,493
And I can cure your child.
415
00:33:18,662 --> 00:33:22,249
What's so beautiful about it is
the entire thing is done in first person.
416
00:33:22,541 --> 00:33:26,795
You are seeing all these really amazing visual
representations of what's happening.
417
00:33:35,763 --> 00:33:40,267
But there's something they hid in there that
is comparing the president of China,
418
00:33:40,601 --> 00:33:43,562
Xi Jinping, to Winnie the Pooh.
419
00:33:43,896 --> 00:33:46,106
"When interacted with,
the poster in the game would flash"
420
00:33:46,398 --> 00:33:50,069
"the words 'Xi Jinping,
the Winnie the Pooh moron' in Chinese.
421
00:33:50,402 --> 00:33:52,279
It's not even something
that's a focus in the game.
422
00:33:52,571 --> 00:33:55,449
It's almost like an Easter egg or a
secret that you have to find in there.
423
00:33:55,950 --> 00:33:59,119
Because of that, the game could
not actually be sold in China.
424
00:33:59,411 --> 00:34:01,872
It got taken down from the Steam store.
425
00:34:03,958 --> 00:34:07,002
It is, to this day, one of the
best horror games I've ever played.
426
00:34:07,545 --> 00:34:12,508
And it just for like 2 to 3 years,
it just disappeared. You couldn't buy it.
427
00:34:17,388 --> 00:34:20,182
That game deserved so much better.
428
00:34:23,227 --> 00:34:29,650
It is always interesting when
specific moments of visual violence
429
00:34:29,942 --> 00:34:33,362
get pulled out of movies
or TV shows or video games,
430
00:34:33,696 --> 00:34:37,366
but the entire concept,
which is absolutely horrific,
431
00:34:38,450 --> 00:34:43,455
all good, all good. Infanticide? No worries.
Just don't show this little part of it.
432
00:34:46,000 --> 00:34:49,712
When prepping myself for this documentary,
I was made aware of some controversies
433
00:34:50,004 --> 00:34:51,797
over Silent Hill: Homecoming.
434
00:34:56,343 --> 00:34:58,721
Germany and Australia didn't want
to have anything to do with the game,
435
00:34:59,054 --> 00:35:01,599
and they had to go back in
and make some tweaks to the game
436
00:35:01,890 --> 00:35:05,769
to remove some of the violence
so that apparently the other horrific
437
00:35:06,061 --> 00:35:08,147
things would be deemed okay.
438
00:35:10,316 --> 00:35:13,819
"After just some hacking to get it through classification, Silent Hill:
Homecoming"
439
00:35:14,111 --> 00:35:18,949
"is finally in Australia, minus some camera
angles and drills, but still full of crazy"
440
00:35:19,241 --> 00:35:25,914
"scantily clad nurses, angry skinless dogs,
fantastically weird bosses, and a whole lot of fog."
441
00:35:27,124 --> 00:35:32,630
Regardless of this game or whatever, but every
country has a series of censorship laws that impact
442
00:35:32,921 --> 00:35:36,050
all kinds of things books,
games, TV shows, movies.
443
00:35:36,425 --> 00:35:39,803
And so it's not surprising.
I mean, I think it's hilarious
444
00:35:40,095 --> 00:35:42,681
because it's like cutting
out a couple of scenes
445
00:35:42,973 --> 00:35:44,391
of graphic violence here
and there doesn't change the fact
446
00:35:44,683 --> 00:35:47,728
that, like, these are parents that
killed children, but I guess
447
00:35:48,395 --> 00:35:51,273
somebody has to censor
something, somewhere in the world,
448
00:35:51,565 --> 00:35:55,569
and they've got to put a, they got to
put a stamp on it, and that's what happens.
449
00:36:13,170 --> 00:36:16,715
As much as like, hey, controversy
gets you news and stuff.
450
00:36:17,007 --> 00:36:19,593
Controversy tends to hurt
a lot of video games as well.
451
00:36:19,885 --> 00:36:22,721
I mean, just look at
Rule of Rose for example.
452
00:36:23,055 --> 00:36:25,391
That game got slammed
with a bunch of controversy
453
00:36:25,682 --> 00:36:29,520
and ended up being
banned a bunch of places.
454
00:36:48,122 --> 00:36:50,708
"Read the story. Please read the story."
455
00:36:53,669 --> 00:36:57,256
Rule of Rose is controversial because...
456
00:36:58,674 --> 00:37:03,637
okay, the real answer here is I think
some fucking idiot needed to write a headline.
457
00:37:12,020 --> 00:37:16,859
So, way back in the day you had a
teenager who posted a review,
458
00:37:17,151 --> 00:37:22,489
his honest review of the game online, and he was
actually quite supportive and positive of the game.
459
00:37:23,157 --> 00:37:28,996
We then got this Italian magazine called Panorama
who essentially plagiarized this review.
460
00:37:29,496 --> 00:37:33,333
But not only are they plagiarizing it,
they're sort of twisting the words.
461
00:37:33,625 --> 00:37:38,338
They're making it out as though
Rule of Rose is this masochistic game
462
00:37:38,755 --> 00:37:43,093
that you're engaging in child abuse,
and that there's really weird
463
00:37:43,385 --> 00:37:47,347
sort of perverse representations
of children in this game.
464
00:37:54,813 --> 00:37:58,192
And that gets swept up into this moral panic.
465
00:38:17,377 --> 00:38:20,506
Before anyone really had time to
sort of correct any of this
466
00:38:20,798 --> 00:38:25,052
that had been said or done, we've now got
Italian politicians who are damning the text.
467
00:38:25,344 --> 00:38:28,263
You've got British tabloids that
are running very similar headlines.
468
00:38:29,139 --> 00:38:32,351
From there it kind of like
snowballed to the point where
469
00:38:33,185 --> 00:38:34,937
for the longest time,
you couldn't even buy
470
00:38:35,229 --> 00:38:37,314
a copy of Rule of Rose
in North America.
471
00:39:03,340 --> 00:39:06,385
I think the worst thing that happens
is our main character gets like
472
00:39:06,760 --> 00:39:09,304
buried underground for
like three seconds.
473
00:39:14,476 --> 00:39:19,898
It's not about torturing or killing children.
There's just a lot of children in the game.
474
00:39:28,115 --> 00:39:32,869
But it's also got this
really distinctive, unique vibe.
475
00:40:06,987 --> 00:40:10,574
Rule of Rose, believe it or not,
I think is very underrated.
476
00:40:10,866 --> 00:40:15,120
I think that there is just
such a clear motif with that game
477
00:40:15,412 --> 00:40:18,415
and how it's presented
and the story that it's telling.
478
00:41:42,999 --> 00:41:46,336
The story is good. I do think
it does interesting things.
479
00:41:47,129 --> 00:41:49,840
Gameplay wise. It's a little rough.
480
00:41:55,470 --> 00:41:59,433
Rule of Rose is not fun to play,
and it's not fun to play
481
00:41:59,891 --> 00:42:03,520
in a way that even survival horror
games aren't, like, there's a competency
482
00:42:03,812 --> 00:42:06,690
to Resident Evil and Silent Hill
483
00:42:07,232 --> 00:42:13,071
Rule of Rose is frustrating,
and it can just be kind of exhausting.
484
00:42:14,197 --> 00:42:18,577
But despite that, I think
it's like, it's worth it.
485
00:42:28,462 --> 00:42:31,673
It's weird and it's strange
and it's got this incredible atmosphere
486
00:42:31,965 --> 00:42:34,426
and these beautiful cut scenes.
487
00:42:35,552 --> 00:42:39,222
Particularly like, when you start to see,
like the cruelty of these girls
488
00:42:39,514 --> 00:42:42,934
and like how they treat you,
how they treat like the player character.
489
00:42:45,979 --> 00:42:48,815
There's something just
really unsettling about it.
490
00:42:50,400 --> 00:42:53,820
And it's unsettling in a way
that no other game did.
491
00:42:59,701 --> 00:43:03,497
It really was its own thing.
Everything from when you open the menu
492
00:43:03,789 --> 00:43:06,917
and it's like a chalkboard and
the sounds that go with that.
493
00:43:08,251 --> 00:43:12,297
Everything about that game feel so intentional,
and I think it's really amazing for that.
494
00:43:30,023 --> 00:43:35,695
I think ultimately what I love
about horror is the ability to explore
495
00:43:36,112 --> 00:43:41,284
very deep, primal feelings right
about our existence as human beings.
496
00:43:41,743 --> 00:43:43,286
"That's why I needed you..."
497
00:43:48,124 --> 00:43:52,254
I get how much fun it is
for people to be really scared
498
00:43:52,712 --> 00:43:56,258
because they're scared in a safe way. They're
in a safe environment. They're in their home.
499
00:44:16,778 --> 00:44:20,448
"OceanGate is now putting out a
statement that they do believe
500
00:44:20,740 --> 00:44:26,079
that that debris that was found is
indeed the debris of the small submersible."
501
00:44:26,663 --> 00:44:30,333
An interesting thing happened with the
OceanGate disaster, where
502
00:44:30,625 --> 00:44:34,337
when people were trapped
underwater with the public
503
00:44:34,629 --> 00:44:37,007
not knowing if they were
still alive or not, suddenly
504
00:44:37,299 --> 00:44:40,635
a lot of people had this new anxiety
about being trapped under the ocean.
505
00:44:41,344 --> 00:44:44,514
When people heard the
situation around OceanGate,
506
00:44:44,806 --> 00:44:47,893
they're like, "wow, that sounds
a hell of a lot like Iron Lung."
507
00:44:50,103 --> 00:44:55,358
Whenever a bunch of people start talking
about a game, it's going to get a spike in sales.
508
00:44:56,193 --> 00:45:01,823
I kind of didn't like it.
Because thinking about like, people
509
00:45:02,115 --> 00:45:05,577
being actually trapped
down there in the /Iron Lung,
510
00:45:05,869 --> 00:45:08,830
basically, and running
out of air and stuff is, eugh.
511
00:45:09,873 --> 00:45:14,377
"It is a difficult day.
And it's especially difficult,
512
00:45:14,669 --> 00:45:17,547
for the families. And our
thoughts are with the families."
513
00:45:18,423 --> 00:45:21,885
I feel personally with all
the things that we've created
514
00:45:22,260 --> 00:45:26,139
when it comes to taking
people to dark places.
515
00:45:28,683 --> 00:45:30,602
"This is god?"
516
00:45:32,062 --> 00:45:38,068
There's something to be said for
pulling yourself out of those dark places.
517
00:45:42,364 --> 00:45:46,368
I'm pro human. I'm pro,
"let's always keep hope."
518
00:45:46,952 --> 00:45:51,873
Hope is one of the major aspects,
I think, that defines the human soul.
519
00:45:52,290 --> 00:45:56,169
"If there's anyone alive,
contact me now. Just give me a sign.
520
00:45:56,503 --> 00:45:58,630
I repeat. This is your last chance."
521
00:45:59,047 --> 00:46:07,722
I had to find the strength and
the courage to play Jill in a strong way.
522
00:46:08,974 --> 00:46:11,059
The players have to do the same
523
00:46:11,559 --> 00:46:15,855
for themselves. They have to make the
right choices, the courageous choices.
524
00:46:18,900 --> 00:46:26,241
In overcoming the fears, it allows us
to shine a light in the darkness
525
00:46:27,158 --> 00:46:31,871
and really allows us
to experiment, take risks
526
00:46:32,747 --> 00:46:35,417
that we wouldn't normally
be allowed to in real life.
527
00:46:38,253 --> 00:46:41,840
I had the honor to meet a couple
of people through the conventions
528
00:46:42,132 --> 00:46:44,426
that were talking to me about
why they enjoyed Dead by Daylight.
529
00:46:44,718 --> 00:46:49,014
And one of the things that came up was,
there's a group of of veterans
530
00:46:49,306 --> 00:46:51,850
like Army veterans
that are back with PTSD,
531
00:46:52,142 --> 00:46:54,436
and they play together and
they like to play Dead by Daylight.
532
00:46:54,728 --> 00:46:58,732
And one of the reasons they were telling me
was because it's a, it's a tense environment.
533
00:46:59,024 --> 00:47:03,820
It's a scary place, but you're
experiencing it in a safe way.
534
00:47:04,195 --> 00:47:08,658
A place where you have challenges
and you have all the tools to overcome them.
535
00:47:12,537 --> 00:47:15,415
And if it ever gets too much,
you can just turn off the game
536
00:47:15,707 --> 00:47:17,292
and move on and go do something else.
537
00:47:17,709 --> 00:47:20,795
And I think that comes up quite
a lot, for a lot of people
538
00:47:21,087 --> 00:47:24,883
to be able to do that in a safe
environment and sort of work through some,
539
00:47:25,383 --> 00:47:30,055
some issues, or maybe just feel that way
so that you can become more comfortable
540
00:47:30,347 --> 00:47:33,850
with intense emotions,
which is not something
541
00:47:34,142 --> 00:47:37,270
that's necessarily easy to,
to everybody, right?
542
00:47:39,105 --> 00:47:40,732
"...Dad."
543
00:47:43,818 --> 00:47:45,737
"Dad..."
544
00:47:47,864 --> 00:47:52,786
I think there's something profoundly
optimistic about the genre in that way.
545
00:47:53,244 --> 00:47:56,748
You don't have to be, you know, super spec ops.
546
00:47:57,040 --> 00:48:01,628
I have 18 machine guns on my back.
You can just be a person who can think
547
00:48:01,920 --> 00:48:08,343
their way through and, you know,
just keep trudging along and you'll be okay.
548
00:48:12,597 --> 00:48:17,560
And the horror genre is telling us that you can
be okay. You are enough to overcome this.
549
00:48:31,866 --> 00:48:34,536
So I would say, like what
horror games mean to me...
550
00:48:36,162 --> 00:48:38,957
I think this comes back to like
something that's become huge online,
551
00:48:39,249 --> 00:48:41,543
and that's the idea
of the save room.
552
00:48:47,632 --> 00:48:50,593
You know, you play these games and you
enter the save room and you're okay.
553
00:48:50,927 --> 00:48:53,638
It's like for a moment, all the
fucking weird horrors
554
00:48:53,930 --> 00:48:56,307
and all the monsters and
everything you have to deal with.
555
00:48:56,599 --> 00:49:00,854
It's gone. And you're in
this just safe little room.
556
00:49:12,574 --> 00:49:15,243
I think you know different games
do it in different ways.
557
00:49:15,535 --> 00:49:19,873
I think with something like
Death Stranding, you know, sitting in that menu
558
00:49:20,165 --> 00:49:23,293
where you're organizing
your bags is your safe room.
559
00:49:23,585 --> 00:49:25,628
You know, nothing's coming for you there.
560
00:49:26,171 --> 00:49:29,132
And so that is a big part of any,
any horror for me
561
00:49:29,424 --> 00:49:34,596
where you need a safe space before you then go
out before you then pluck up the courage
562
00:49:34,888 --> 00:49:37,265
to then, you know,
traverse to the next bit.
563
00:49:42,979 --> 00:49:47,358
As a much younger human, there was
a game on the Amstrad CPC
564
00:49:47,692 --> 00:49:50,361
that was, a tie-in game for Aliens.
565
00:49:53,198 --> 00:49:55,283
You're supposed to be in the
command HQ looking at the,
566
00:49:55,575 --> 00:49:57,160
the camera feeds from the marines,
567
00:49:57,452 --> 00:50:00,788
and you'd kind of scroll
the camera to move through these rooms.
568
00:50:01,080 --> 00:50:04,209
And then every now and then,
an alien would show up,
569
00:50:05,043 --> 00:50:08,171
and the "beep beep beep beep beep"
would start happening very crudely.
570
00:50:08,505 --> 00:50:11,883
The kind of gun mechanics were so bad that
it was almost guaranteed that you would die,
571
00:50:12,342 --> 00:50:14,344
if one of these aliens got you.
572
00:50:16,387 --> 00:50:20,892
I remember that being so powerfully
upsetting and stressful as a game.
573
00:50:21,184 --> 00:50:24,521
If you press the pause button,
the blast doors kind of came in
574
00:50:25,438 --> 00:50:28,399
and then it played this kind
of jazzy, upbeat music.
575
00:50:31,152 --> 00:50:34,239
We kept having to go into that
pause screen to just take a moment,
576
00:50:34,531 --> 00:50:37,742
because it was getting so
stressful and so intense.
577
00:50:44,541 --> 00:50:47,835
And then if we look at games
like Bloodborne and Dark Souls,
578
00:50:48,127 --> 00:50:50,630
I think the bonfires and
the messenger lamps,
579
00:50:50,922 --> 00:50:53,383
I think they're really great
at what they do as well.
580
00:50:53,675 --> 00:50:56,219
We often think of the weary traveler.
581
00:50:57,095 --> 00:51:00,473
The bonfire is acting as a sort
of light in the darkness for them.
582
00:51:00,765 --> 00:51:03,226
They're coming to sit at the bonfire to rest.
583
00:51:09,274 --> 00:51:13,695
I'm not really interested in a horror
game if it's full on, just like a
584
00:51:14,320 --> 00:51:19,409
nightmare the entire time.
I need that like that change of pace,
585
00:51:19,701 --> 00:51:23,121
because I think something about
it is like really deeply
586
00:51:24,372 --> 00:51:27,000
healthy in a way. It's like nearly
kind of human, where it's kind of
587
00:51:27,792 --> 00:51:31,087
Shit is awful. Shit is terrifying. Shit is scary.
588
00:51:31,754 --> 00:51:34,757
But it's okay because there
are going to be these moments
589
00:51:35,049 --> 00:51:37,885
where you're going to be all right.
590
00:51:41,139 --> 00:51:43,766
There will always be these little moments of peace.
591
00:51:44,225 --> 00:51:46,311
And I love that.
592
00:52:14,005 --> 00:52:17,383
Horror games were like a bonding
experience for me and my friends.
593
00:52:18,009 --> 00:52:21,387
When PT. came out in 2014,
that was a huge deal.
594
00:52:22,055 --> 00:52:24,891
We all huddled around
the TVs, you know?
595
00:52:25,266 --> 00:52:28,186
My friends actually
invited me over to play PT.
596
00:52:28,561 --> 00:52:30,980
Because they got to a point
where they couldn't finish it,
597
00:52:31,272 --> 00:52:35,443
and so they invited me over
for like emotional support I guess.
598
00:52:39,781 --> 00:52:43,493
So PT. was meant to be a playable teaser
599
00:52:44,994 --> 00:52:50,833
starring Norman Reedus
in a brand new Silent Hill game.
600
00:52:57,298 --> 00:52:59,676
One it was a genius move
from a marketing standpoint.
601
00:52:59,967 --> 00:53:02,929
I mean, to make a
playable trailer, essentially.
602
00:53:03,221 --> 00:53:07,350
I mean, back in the day, we
would call it, you know, a demo.
603
00:53:10,853 --> 00:53:14,732
Like, everybody was just kind of expecting it to
be like, just a first glimpse or a trailer and then,
604
00:53:15,024 --> 00:53:17,360
oh, no, it's a playable experience.
605
00:53:19,987 --> 00:53:24,992
"The only me is me. Are you
sure the only you is you?"
606
00:53:25,993 --> 00:53:30,665
And it's not just a terrifying experience.
It's from Kojima, and he's brought along his friend,
607
00:53:30,957 --> 00:53:34,293
Guillermo Del Toro, you know,
another master of horror from another medium.
608
00:53:34,585 --> 00:53:38,256
It's just like it was such an event.
It was an event in, in games
609
00:53:38,548 --> 00:53:41,676
and an event in the horror genre.
610
00:53:44,345 --> 00:53:46,305
"Oh my God, oh my God, oh my God!"
611
00:53:47,056 --> 00:53:49,434
"Daemon here with IGN News,
Konami has issued a statement
612
00:53:49,726 --> 00:53:51,811
that Silent Hills
has been officially canceled."
613
00:53:52,145 --> 00:53:54,605
And then not only did they cancel
the game, they like removed it.
614
00:53:54,897 --> 00:53:57,483
So now you don't even have
the ability to experience it.
615
00:53:57,775 --> 00:54:02,864
"P.T. was delisted from the PlayStation
store shortly thereafter. A brutal and final end."
616
00:54:04,741 --> 00:54:08,953
PT. gives me feelings
of happiness and rage
617
00:54:09,245 --> 00:54:15,126
because I didn't own a PS4 before it was gone,
so I've never got to experience it firsthand.
618
00:54:18,296 --> 00:54:23,134
I think RT. was absolutely horrifying,
619
00:54:23,760 --> 00:54:27,555
and I think it was brilliant in a way
that, like, only video games can be.
620
00:54:27,847 --> 00:54:31,476
That entire game is your
relation to a specific space.
621
00:54:31,893 --> 00:54:36,063
You are walking through this hall. You turn the
corner. You walk down the rest of the hall.
622
00:54:37,732 --> 00:54:43,154
You're back to the start. It is this infinite,
looping, liminal space in a video game.
623
00:54:43,446 --> 00:54:47,283
A liminal space has no identity and
therefore, like neither do you in it.
624
00:54:47,700 --> 00:54:52,330
And I think there's a weird,
comforting oblivion to that.
625
00:54:55,416 --> 00:55:00,087
They get you so used to it, like you're
just used to this hall again
626
00:55:00,379 --> 00:55:04,342
and again, and again,
and again, and again...
627
00:55:05,426 --> 00:55:08,304
...and then all of a sudden...
628
00:55:21,651 --> 00:55:25,446
And it's not just that
she's a terrifying ghost woman.
629
00:55:25,738 --> 00:55:30,535
It's that she's a terrifying ghost woman
in this space, you are familiar with.
630
00:55:34,080 --> 00:55:39,210
And it's beautiful, and again, it's like,
how do you do that in any other medium?
631
00:56:04,944 --> 00:56:08,322
So cool seeing something so
unique that seemed professional,
632
00:56:08,614 --> 00:56:12,994
made from a studio that it got
my hopes up that were immediately dashed.
633
00:56:14,495 --> 00:56:18,541
Like it was almost a moment of like,
this is too good to be true, and then it was.
634
00:56:22,003 --> 00:56:24,881
It takes a lot of things to go right,
to make, to make a game.
635
00:56:25,172 --> 00:56:29,510
But then again, maybe that
was the best it could get.
636
00:56:33,514 --> 00:56:37,268
It's very different making
a 6 or 8 or 12 hour game
637
00:56:37,560 --> 00:56:41,731
that maintains a sense of
tension and, interest
638
00:56:42,398 --> 00:56:46,944
and making a 10 or 15 minute
playable demo that does the same thing.
639
00:56:50,823 --> 00:56:54,493
So it may be one of those cases
where it was best that it didn't come out
640
00:56:54,785 --> 00:56:58,039
so that everyone could maintain
this illusion, that it would have been
641
00:56:58,331 --> 00:57:01,792
the greatest thing since sliced bread.
I don't know if it would have been.
642
00:57:08,966 --> 00:57:12,720
What people don't realize about Konami
is that their main business is gambling machines.
643
00:57:20,853 --> 00:57:24,273
When you fly into Las Vegas airport,
you will pass a massive warehouse
644
00:57:24,565 --> 00:57:26,400
with the Konami logo
strewn across it.
645
00:57:26,692 --> 00:57:30,446
That is their bread and butter, actually.
They're, they made gambling machines,
646
00:57:30,738 --> 00:57:33,157
slot machines, video poker,
all that stuff.
647
00:57:33,616 --> 00:57:36,911
Video games were like a
tangential business to it.
648
00:57:43,250 --> 00:57:45,169
"Konami is committed to
new Silent Hill titles."
649
00:57:45,461 --> 00:57:48,881
"However, the embryonic Silent Hills
project, developed with Guillermo Del Toro"
650
00:57:49,173 --> 00:57:52,176
"and featuring the likeness of Norman
Reedus, will not be continued."
651
00:57:58,599 --> 00:58:02,311
I never got the feeling
that there was like,
652
00:58:03,062 --> 00:58:05,982
tremendous love within
the company for Silent Hill.
653
00:58:06,273 --> 00:58:09,777
There was love amongst the people
working on it. Those guys loved it.
654
00:58:10,069 --> 00:58:17,702
But you go up the chain in the the hierarchy.
I never got the feeling that they loved it.
655
00:58:18,452 --> 00:58:23,541
I think after the fans
reacted to PT. and the outcry
656
00:58:23,833 --> 00:58:26,919
when you couldn't play it anymore,
that is probably what spurred them on
657
00:58:27,211 --> 00:58:31,007
to go, oh, actually, there is something
really valuable here, let's...
658
00:58:31,298 --> 00:58:33,968
the, you know, blackjack machines are cool,
but maybe we should actually invest
659
00:58:34,260 --> 00:58:37,638
in this Silent Hill thing.
660
00:58:52,862 --> 00:58:57,742
"They say there was once a game.
A game unlike any other that infiltrated"
661
00:58:58,034 --> 00:59:03,122
"arcades in 81, when gaming fever
was hot, it captivated the youth"
662
00:59:03,414 --> 00:59:06,250
"who lined up in a magnetic
trance to play it."
663
00:59:07,376 --> 00:59:12,214
Polybius was this non-existent game,
that is rumored to have existed.
664
00:59:12,715 --> 00:59:15,301
It sort of feeds on the
minds of the player
665
00:59:15,843 --> 00:59:19,930
and takes control of them. It causes
hallucinations or whatever.
666
00:59:20,639 --> 00:59:22,641
The story varies a little bit.
667
00:59:22,933 --> 00:59:30,483
It's a story of an arcade game that was really
popular in the 80s, but only in Portland, Oregon.
668
00:59:32,777 --> 00:59:36,197
There was this idea that the FBI
are monitoring arcades, and already,
669
00:59:36,489 --> 00:59:38,824
like I say, that sentence
and it's like you can feel
670
00:59:39,116 --> 00:59:40,701
your imagination going
into overdrive, right?
671
00:59:40,993 --> 00:59:43,662
"Why would they be doing th-that's so crazy!
Like, what? What are they doing?"
672
00:59:44,246 --> 00:59:48,459
This was all a secret test
by the government to see whether or not
673
00:59:48,751 --> 00:59:53,756
they could use addictive
radiation through television screens.
674
00:59:55,132 --> 00:59:58,719
You know, there's subtext to it, too.
Like, everything can be an addiction in some way.
675
00:59:59,136 --> 01:00:02,223
But it was also from the,
you know, the fear of,
676
01:00:02,515 --> 01:00:06,018
you know, the influence that
video games could have on people.
677
01:00:08,854 --> 01:00:12,191
I think the reason people make fake
video games is actually really simple.
678
01:00:12,691 --> 01:00:16,987
People making games like this make
the forbidden media that you can't touch,
679
01:00:17,279 --> 01:00:20,491
you can't interact with,
because to interact with it,
680
01:00:20,783 --> 01:00:22,952
you're kind of consuming it,
and you're alleviating
681
01:00:23,244 --> 01:00:26,997
the horrors that you feel
from just thinking about it.
682
01:00:29,250 --> 01:00:31,710
Valle Verde is one that
looks very Animal Crossing
683
01:00:33,504 --> 01:00:37,091
and has some kind of helmet
you're supposed to wear to play it.
684
01:00:41,720 --> 01:00:43,264
And there's kids trapped in it.
685
01:00:51,856 --> 01:00:57,945
They take that idea of the glitch like the game
is corrupting. This is like a tear in this world.
686
01:01:01,282 --> 01:01:03,325
And when those tears
appear and the characters
687
01:01:03,617 --> 01:01:07,329
start acting in ways they shouldn't, or
you start seeing environments you shouldn't,
688
01:01:07,955 --> 01:01:13,460
it becomes this window into
this complete underworld of that game.
689
01:01:15,045 --> 01:01:19,341
I think creepy past as have
influenced the broader horror space.
690
01:01:20,968 --> 01:01:25,890
Creepypastas are essentially online
urban legends created by the community,
691
01:01:26,182 --> 01:01:29,435
and take the form of short stories.
692
01:01:31,145 --> 01:01:35,274
One of the most famous creepy past as
was something called Ben Drowned,
693
01:01:36,400 --> 01:01:40,613
this famous story about a guy
finding this Majora's Mask copy,
694
01:01:41,113 --> 01:01:43,741
and in it the file is called Ben.
695
01:01:44,283 --> 01:01:45,910
And already, like, there's
something to that, right?
696
01:01:46,202 --> 01:01:49,496
Because it's like your save
game is distinctive to you.
697
01:01:49,872 --> 01:01:55,211
But when someone else gets that save game,
it is like walking around someone's house
698
01:01:55,753 --> 01:01:58,297
and they don't know you're there.
699
01:02:02,676 --> 01:02:04,887
Now, Majora's Mask, for a lot
of people, is already
700
01:02:05,179 --> 01:02:09,225
a very creepy game, both in its
aesthetics and its characters.
701
01:02:15,147 --> 01:02:19,235
Ben drowned built upon that.
It took those mechanics and characters,
702
01:02:19,568 --> 01:02:24,823
and now we're adding in this creepy past a
story of the owner of the cartridge
703
01:02:25,115 --> 01:02:28,619
has passed away, and they're
haunting this game cartridge.
704
01:02:30,996 --> 01:02:36,126
There's some ghost in the machine. There's some
elements of this game that is hostile towards you.
705
01:02:43,926 --> 01:02:49,139
There's a whole subgenre of, like,
game corruptions where games can just suddenly
706
01:02:49,431 --> 01:02:56,730
turn from a happy, child friendly game
to horrific by random chance.
707
01:02:59,400 --> 01:03:02,695
One of the first games of this
kind was called Frog Fractions.
708
01:03:04,655 --> 01:03:07,324
And Frog Fractions is
this educational game
709
01:03:07,616 --> 01:03:13,205
where you have to swallow a bunch of flies,
and you do that for about five minutes.
710
01:03:16,750 --> 01:03:21,005
And then it turns into this spaceship
game. It turns into a text adventure.
711
01:03:21,297 --> 01:03:24,091
It turns into like a
Phoenix Wright style court game.
712
01:03:24,383 --> 01:03:27,845
And that idea that like, okay,
you were looking at the surface,
713
01:03:28,721 --> 01:03:31,098
but there's so much more here.
714
01:03:32,099 --> 01:03:37,187
That is what so many of those
creepy past a like haunted video games were.
715
01:03:37,604 --> 01:03:41,275
And now you're seeing it in
like all these different titles.
716
01:03:47,698 --> 01:03:53,620
There's games like I'm Scared by Ivan Zanotti
and Doki Doki Literature Club
717
01:03:53,912 --> 01:03:56,582
that literally mess with your computer.
718
01:03:59,668 --> 01:04:03,339
But they really have this sense
of breaking that barrier between
719
01:04:05,090 --> 01:04:08,886
player and game, and they,
they reach out to the player.
720
01:04:13,474 --> 01:04:17,436
When the horror comes, it's like you have
been lulled into a false sense of security,
721
01:04:17,728 --> 01:04:21,106
and then you're grabbed
and pulled somewhere else.
722
01:04:25,569 --> 01:04:28,238
Pretty quickly on, you realize
this is not a typical,
723
01:04:28,530 --> 01:04:32,785
you know, schoolgirl,
titillating story about,
724
01:04:33,077 --> 01:04:36,163
you know, a visual novel kind
of thing of that genre.
725
01:04:42,586 --> 01:04:45,130
You know, a girl in the game
ends up having a crush on you,
726
01:04:45,422 --> 01:04:48,008
and she is really violent
and scary and threatening,
727
01:04:48,300 --> 01:04:51,637
and she starts messing with the game
and it starts, the game starts glitching.
728
01:04:51,929 --> 01:04:57,810
And in fact, the only way to beat her is
to exit the game and go into the actual
729
01:04:58,102 --> 01:05:01,688
like files stored on the
hard drive and like delete her.
730
01:05:01,980 --> 01:05:06,777
You have to find her character data and delete her.
And that's actually the only way to save yourself
731
01:05:07,069 --> 01:05:10,114
from this psychotic schoolgirl.
732
01:05:13,909 --> 01:05:16,120
It's genius.
733
01:05:17,413 --> 01:05:21,667
That is a creepy past a.
Except it's an actual video game.
734
01:05:21,959 --> 01:05:26,547
And I really think, like, we're probably
only at the beginning of seeing weird
735
01:05:26,839 --> 01:05:29,091
and interesting stuff like this.
736
01:05:48,068 --> 01:05:49,945
Games is at a point
where we can do anything
737
01:05:50,237 --> 01:05:52,823
that we want to do on a screen,
that we want to actually show.
738
01:05:53,824 --> 01:05:56,326
There's nothing stopping
us from doing anything.
739
01:05:59,872 --> 01:06:04,543
So a lot of it is now, what is the design
of the game that you want to actually go make,
740
01:06:04,877 --> 01:06:06,837
that is a horror game
that is going to be interesting?
741
01:06:31,737 --> 01:06:35,908
That's the most fearful thing in the
world is to, is to look at yourself.
742
01:06:36,325 --> 01:06:40,412
It sounds like a cliche,
but I really think it's true.
743
01:06:42,873 --> 01:06:45,501
If you have a monster right, you
don't really have to look at yourself.
744
01:06:45,792 --> 01:06:47,544
You're looking at the monster,
it's jumping out at you.
745
01:06:47,836 --> 01:06:49,922
You can stab it, you can burn it.
746
01:06:51,757 --> 01:06:53,634
What are you going to do when
you know, when you find out
747
01:06:53,926 --> 01:06:57,304
you're the monster or
you have something inside you,
748
01:06:57,596 --> 01:06:59,973
some kind of body horror,
cancer or something.
749
01:07:01,808 --> 01:07:04,895
Your skin is rotting and, you know,
750
01:07:09,024 --> 01:07:12,152
I find that stuff just horribly scary.
751
01:07:16,949 --> 01:07:20,661
It just really penetrates into
the basic core of our being,
752
01:07:21,537 --> 01:07:23,288
having to deal with
those fears.
753
01:07:23,914 --> 01:07:27,709
If there's something I'm
portraying in a horror game,
754
01:07:28,001 --> 01:07:31,004
it's because I find
that thing horrifying.
755
01:07:36,510 --> 01:07:41,932
When I became a parent and I came
back to writing after becoming a parent,
756
01:07:42,224 --> 01:07:47,688
I had to sit with, what are the things
about being a parent that is terrifying?
757
01:07:48,230 --> 01:07:52,150
I'm afraid of not being enough. I'm afraid of
everything that I don't like about myself
758
01:07:52,442 --> 01:07:57,322
passing on to another person. I'm afraid of
not being there when this person needs me.
759
01:08:03,662 --> 01:08:10,586
I think the best horror games are the
ones that make it personal for the player.
760
01:08:17,718 --> 01:08:22,347
It's what makes games such a better medium
then more limp
761
01:08:22,639 --> 01:08:26,310
mediums like film or television,
because games put you in the action,
762
01:08:26,602 --> 01:08:28,312
and when you make a horror game,
763
01:08:28,604 --> 01:08:30,564
you know, you literally have to
get your character out of there.
764
01:08:30,856 --> 01:08:33,191
You can't afford to close your
eyes and hope it goes away.
765
01:08:37,112 --> 01:08:41,992
It's got to be uncomfortable, but you
feel the urge to go back regardless.
766
01:08:42,409 --> 01:08:45,954
You want you want to go
through those, high emotions.
767
01:08:49,124 --> 01:08:52,753
I think being scared makes you feel alive.
768
01:08:54,880 --> 01:08:57,549
There's a really interesting
kind of relationship that's formed
769
01:08:57,924 --> 01:09:01,136
between the game creator and
the game player when that happens.
770
01:09:05,265 --> 01:09:08,518
I want it to happen to me,
and I want me to be the adventurer.
771
01:09:08,810 --> 01:09:12,230
I don't want it to be John McClane.
I don't want it to be Master Chief.
772
01:09:12,522 --> 01:09:14,524
I don't want it to be,
you know, anyone else.
773
01:09:14,816 --> 01:09:18,570
I want to be the one to
think that I did that.
774
01:09:19,029 --> 01:09:25,410
And I want that to be on me as a person, and to
have players get up the next morning to think,
775
01:09:26,953 --> 01:09:31,792
"I just messed up bad."
And then go have their coffee.
776
01:09:32,626 --> 01:09:35,003
"There's always trouble
heading my way in this job,
777
01:09:36,338 --> 01:09:38,965
but I'm always up for
a little excitement too."
778
01:09:40,550 --> 01:09:45,055
Horror, naturally is
abnormal and innovative.
779
01:09:46,014 --> 01:09:50,102
Horror is the unfamiliar.
Horror is exploring uncharted territory.
780
01:09:51,770 --> 01:09:55,690
You can't show somebody the exact
same scare over and over and over again,
781
01:09:55,982 --> 01:09:58,527
and expect them to keep being afraid.
782
01:10:01,279 --> 01:10:04,908
You have to constantly reinvent
the wheel when it comes to horror.
783
01:10:05,200 --> 01:10:07,160
You have to constantly be innovating.
784
01:10:07,494 --> 01:10:14,751
I think you're going to have horror games
start to explore more of the social conditions.
785
01:10:15,293 --> 01:10:18,839
Especially with technology,
censorship, control,
786
01:10:19,423 --> 01:10:22,676
in ways that we
haven't seen so far.
787
01:10:23,510 --> 01:10:27,097
Social media, cloud technology,
artificial intelligence.
788
01:10:27,389 --> 01:10:32,436
I think that's going to be fertile
ground for people to explore in, in the genre.
789
01:10:34,980 --> 01:10:36,648
"You will stream."
790
01:10:37,607 --> 01:10:39,359
"They will watch."
791
01:10:39,651 --> 01:10:44,281
A lot of the best innovation
will come from indie devs.
792
01:11:00,922 --> 01:11:08,054
I think VR will continue to contribute to a
lot of the innovation we see in horror games.
793
01:11:09,264 --> 01:11:12,225
We're no longer going to see this
separation of player and screen.
794
01:11:12,517 --> 01:11:16,980
We're actually going to be a part of that monsters'
world. We are physically going to be hunted
795
01:11:17,314 --> 01:11:20,525
by horrifying things like the Xenomorph.
796
01:11:22,068 --> 01:11:24,696
All it takes is a couple seconds for
your brain to really kind of think,
797
01:11:24,988 --> 01:11:27,991
"Oh! I'm fucking here." You know?
And if there's like,
798
01:11:28,283 --> 01:11:32,954
like a little attachment where you feel like
something's like kind of grabbing onto your throat,
799
01:11:34,372 --> 01:11:37,250
we're going to scare ourselves
to death because that's what we do.
800
01:11:37,542 --> 01:11:38,919
We're dumb like that.
79084
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