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These are the user uploaded subtitles that are being translated: 1 00:01:09,944 --> 00:01:12,655 I think the truth is, people enjoy being scared. 2 00:01:16,575 --> 00:01:18,494 I mean, I think it's pretty simple. 3 00:01:18,995 --> 00:01:21,872 I think we've just loved the idea that you're here 4 00:01:22,331 --> 00:01:24,500 and there's evil out there and it's trying to get in. 5 00:01:24,792 --> 00:01:27,044 What are you going to do about it? 6 00:01:31,215 --> 00:01:35,261 I think the reason that horror is so huge in games, 7 00:01:35,553 --> 00:01:38,973 because I don't think there's any argument about whether or not it is, it's massive. 8 00:01:39,515 --> 00:01:41,851 I think it's because of the immersive element. 9 00:01:42,143 --> 00:01:44,145 I think it's because people love to be scared. 10 00:01:44,437 --> 00:01:46,772 It's very effective to scare people in a game. 11 00:01:49,358 --> 00:01:51,569 Horror video games aren't quite like horror movies 12 00:01:51,861 --> 00:01:54,822 because you're in them. You're controlling the character 13 00:01:57,700 --> 00:02:00,036 Your character, who you identify with, 14 00:02:00,369 --> 00:02:03,539 you project into your character, "this is me." 15 00:02:03,914 --> 00:02:07,668 And you enter a dark room and can be scared. 16 00:02:12,673 --> 00:02:14,133 You're feeling that fear. 17 00:02:14,425 --> 00:02:16,886 You're looking behind you. I mean, you're really. 18 00:02:17,470 --> 00:02:19,221 You're inside of that world. 19 00:02:21,807 --> 00:02:26,437 It's usually going for the fault lines. You know, the most controversial 20 00:02:26,729 --> 00:02:29,440 or scary taboo subjects. 21 00:02:30,399 --> 00:02:33,778 I don't think it would be effective horror if it didn't go for that. 22 00:02:38,866 --> 00:02:41,410 "And it's hard to identify who's going to turn out to be, 23 00:02:42,078 --> 00:02:44,288 the Michael Cho or the Columbine." 24 00:02:44,872 --> 00:02:47,416 I think there was just a point where people who don't play video 25 00:02:47,708 --> 00:02:51,796 games kind of decided that this being an interactive experience, 26 00:02:52,505 --> 00:02:56,967 that you were just mowing down innocent civilians, and that's what the game is about. 27 00:02:57,259 --> 00:03:00,888 "Some experts warn this immersive, almost lifelike experience 28 00:03:01,180 --> 00:03:04,141 desensitizes people in a troubling way." 29 00:03:04,850 --> 00:03:06,227 It's strange because when you think about it, 30 00:03:06,519 --> 00:03:11,774 a lot of horror games, you actually survive. You don't kill, 31 00:03:12,400 --> 00:03:17,029 "you're engaged as the person who commits the violence, not just someone who watches the violence." 32 00:03:17,697 --> 00:03:19,949 It's easy. It's not high brow. 33 00:03:20,241 --> 00:03:24,078 It's low brow. It's messy, it's grungy, it's an easy target. 34 00:03:24,495 --> 00:03:28,165 "And also video games. I'm hearing more and more people say the level of violence 35 00:03:28,708 --> 00:03:32,837 on video games is really shaping young people's thoughts." 36 00:03:34,004 --> 00:03:36,215 But, fuck 'em. 37 00:03:45,224 --> 00:03:48,728 "The whole fascinationation with violence in video games is nothing 38 00:03:49,019 --> 00:03:53,232 more than an adjunct to what's going on in media forever I mean, you know?" 39 00:03:53,524 --> 00:03:57,778 "This comic book describes a sexual aberration so shocking that I couldn't mention" 40 00:03:58,070 --> 00:04:00,281 "even the scientific term on television." 41 00:04:00,948 --> 00:04:03,075 "I think there ought to be a law against them." 42 00:04:03,701 --> 00:04:09,123 "Movie makers have gone to deplorable lengths. In order to emphasize what they've done," 43 00:04:10,624 --> 00:04:13,878 "they have produced some ads that are not only in questionable taste," 44 00:04:14,795 --> 00:04:17,548 "but are also downright degrading to the whole industry." 45 00:04:17,840 --> 00:04:22,011 "The second game is Night Trap, which is a game set in a sorority house." 46 00:04:22,303 --> 00:04:27,850 "The object is to keep hooded men from hanging, the young woman from a hook," 47 00:04:28,142 --> 00:04:33,022 "or drilling their necks with a tool designed to drain their blood." 48 00:04:33,355 --> 00:04:38,194 "Night Trap uses actual actors and achieves an unprecedented level of realism." 49 00:04:42,490 --> 00:04:46,786 So when it comes to Night Trap and all the problems that it had 50 00:04:47,161 --> 00:04:49,580 with every new technology, there's always fear. 51 00:04:49,872 --> 00:04:53,542 Fear of the unknown, which is, you know, very Lovecraft. 52 00:04:54,043 --> 00:04:56,879 People were seeing this technology for the first time 53 00:04:57,421 --> 00:05:01,550 and were thinking it had more impact than a horror film would 54 00:05:01,842 --> 00:05:03,761 because of its interactivity. 55 00:05:04,053 --> 00:05:06,514 "Night Trap, which adds a new dimension of violence" 56 00:05:06,889 --> 00:05:10,601 "specifically targeted against women, is especially repugnant." 57 00:05:11,227 --> 00:05:16,148 "I find that so extremely offensive, and the only word you can say is shame on you." 58 00:05:16,524 --> 00:05:20,569 "Small children bought this at Toys "R" Us and he knows that as well as I do." 59 00:05:28,619 --> 00:05:35,417 "What it amounts to is pornography being placed on, a CD-Rom technology." 60 00:05:35,709 --> 00:05:39,046 Wanna sell something to 16 year old boys? Get it banned by Toys "R" Us. 61 00:05:39,338 --> 00:05:42,258 You know. You can't keep enough of them in supply at the warehouse. 62 00:06:01,026 --> 00:06:06,448 The danger arises when the subject of the software is of a violent nature. 63 00:06:10,911 --> 00:06:15,082 "Bob Keeshan made another excellent point last week when he said that children 64 00:06:15,374 --> 00:06:21,130 don't need violence to be entertained. His show proved that for over 30 years" 65 00:06:30,723 --> 00:06:32,558 "At the end of the hearings, I walked up to Lieberman" 66 00:06:32,975 --> 00:06:36,896 "and I said to him, 'Senator, have you ever actually played this game?'" 67 00:06:37,354 --> 00:06:39,273 "And he said, I don't have to. This is filth." 68 00:06:39,607 --> 00:06:43,277 "It is a sick, disgusting video game in my judgment." 69 00:06:43,569 --> 00:06:46,322 It's kind of baffling how Night Trap was one of those games 70 00:06:46,614 --> 00:06:49,158 that, was caught up in the whole ordeal. 71 00:06:49,450 --> 00:06:53,370 Mortal Kombat made sense. There were head decapitations and hearts 72 00:06:53,662 --> 00:06:55,623 being ripped out of bodies. 73 00:07:00,085 --> 00:07:02,504 Night Trap I feel got sucked into the controversy 74 00:07:03,088 --> 00:07:04,340 almost completely by accident. 75 00:07:04,632 --> 00:07:07,635 It's almost like they just needed one more game to talk about. 76 00:07:07,927 --> 00:07:09,428 So they just grabbed it. 77 00:07:09,720 --> 00:07:11,513 And I feel like a lot of it has to do with the fact 78 00:07:11,805 --> 00:07:14,808 that was actual video footage that they were using in that game. 79 00:07:15,142 --> 00:07:18,938 "It was so new. It was so revolutionary at the time that it first" 80 00:07:19,229 --> 00:07:24,735 "came out, that it was ideal fodder for somebody who wanted to use it" 81 00:07:25,027 --> 00:07:27,613 "as, a political hand grenade." 82 00:07:28,113 --> 00:07:30,991 So a lot of these people looked at this thing 83 00:07:31,283 --> 00:07:33,577 and oh my goodness, it's a real person. 84 00:07:33,869 --> 00:07:38,457 And they're actually being attacked. And we're selling this to children. 85 00:07:38,749 --> 00:07:42,252 "I mean, how would you like to have a teenage daughter go out on a date 86 00:07:42,544 --> 00:07:46,215 with someone who's just watched or played three hours of that game?" 87 00:08:01,063 --> 00:08:02,856 "A guy from The New York Times called me and he said," 88 00:08:03,148 --> 00:08:04,525 "'we hear these terrible things are happening.'" 89 00:08:04,817 --> 00:08:06,360 "And I was like, 'have you seen Night Trap?" 90 00:08:06,819 --> 00:08:09,363 "Look at all the pretty girls!" 91 00:08:12,408 --> 00:08:15,577 If you actually look at Night Trap and compare it to 92 00:08:15,869 --> 00:08:18,205 something like Halloween, it's nothing. 93 00:08:18,497 --> 00:08:20,708 It's silly, goofy fun. 94 00:08:21,041 --> 00:08:24,378 "It's not violent, it's not gory, it's not anything like that at all." 95 00:08:26,255 --> 00:08:30,134 "And the object of the game is to save the girls that go in for the slumber party." 96 00:08:30,426 --> 00:08:32,177 "Way to go, control. I knew you could do it!" 97 00:08:32,594 --> 00:08:35,264 "I'm afraid the augs aren't our biggest problem." 98 00:08:46,984 --> 00:08:50,529 "My personal observation is I think it's pathetic and shameful." 99 00:09:14,136 --> 00:09:16,221 "I'm pulling the plug on you before you do any more damage." 100 00:09:28,108 --> 00:09:34,198 "Violence and violent images permeate more and more aspects of our lives, 101 00:09:34,490 --> 00:09:36,492 and I think it's time to draw the line." 102 00:09:37,326 --> 00:09:40,579 The day before Doom was released on December 9th, 103 00:09:40,954 --> 00:09:43,457 there were congressional hearings on video game violence, 104 00:09:43,749 --> 00:09:48,462 where they basically pulled up Night Trap and Mortal Kombat as examples 105 00:09:48,754 --> 00:09:51,548 of how low games have stooped down to. 106 00:09:52,174 --> 00:09:56,136 They had no idea what was going to actually show them where games were at. 107 00:09:56,595 --> 00:09:59,723 And that was the next day with Doom. 108 00:10:00,557 --> 00:10:04,895 -"Now on 32x" -"Doom for the Jaguar." 109 00:10:08,315 --> 00:10:14,655 Doom was probably one of the most influential video games ever. 110 00:10:15,280 --> 00:10:20,536 Look what a small group of people can do in the entertainment field. 111 00:10:20,994 --> 00:10:23,831 "These games are getting really realistic." 112 00:10:24,289 --> 00:10:27,793 I think it's set the foundation for a lot of things. Certainly as a horror game. 113 00:10:29,169 --> 00:10:32,548 That was the mantra, wasn't it? It was scary, dark, fast. 114 00:10:35,342 --> 00:10:37,261 One thing that I think is lost now 115 00:10:37,553 --> 00:10:40,848 is that the whole diminished lighting look of Doom, 116 00:10:41,431 --> 00:10:44,852 there was a lot of darkness as you got further away from light sources, 117 00:10:45,143 --> 00:10:50,148 the light level would be diminished. It was intended to always have this element of spookiness. 118 00:10:52,651 --> 00:10:56,029 On the tin, I would say that most people probably wouldn't 119 00:10:56,321 --> 00:10:58,657 look at Doom as a horror game, because we're told 120 00:10:58,949 --> 00:11:01,160 that we're this big, strong, masculine hero 121 00:11:01,451 --> 00:11:04,997 and we have all of the weapons that we need to take down 122 00:11:05,330 --> 00:11:08,083 the terrifying demons that we're going up against. 123 00:11:08,375 --> 00:11:12,671 But when you take it back to its roots, this is a game that is dealing with demons 124 00:11:12,963 --> 00:11:17,009 and the occult, and it very much is a scary game. 125 00:11:18,051 --> 00:11:22,681 Contrast was kind of a key word for the entire game, 126 00:11:23,140 --> 00:11:28,478 because the contrast isn't just light contrast, it's contrast in space. 127 00:11:28,896 --> 00:11:32,900 Like we need a tight corridor opening into a really big room. 128 00:11:33,483 --> 00:11:36,486 We need contrast and experience. We can't be fighting all the time. 129 00:11:36,778 --> 00:11:42,492 We need to be exploring and feeling the suspense before the next combat beat takes over. 130 00:11:44,036 --> 00:11:47,789 The flashing lights, things are broken like a space station 131 00:11:48,081 --> 00:11:51,877 that's been overrun, destroyed, but you can't see anything yet. 132 00:11:53,003 --> 00:11:54,463 You're just like waiting for something to happen. 133 00:11:54,755 --> 00:11:58,383 And then all of a sudden all these walls open up and here comes fireballs. 134 00:11:59,635 --> 00:12:02,679 It was all about like taking inspirations from horror movies 135 00:12:03,138 --> 00:12:06,683 and putting them into the game as if this is a horror scene. 136 00:12:08,477 --> 00:12:11,980 What I remember as being sort of repulsed, but also intrigued. 137 00:12:12,314 --> 00:12:15,651 At that point, it was just like, dang, there is a lot of blood. 138 00:12:16,860 --> 00:12:18,487 There's like dead guys on the floor. 139 00:12:18,862 --> 00:12:21,490 You're shooting guys, and their chests are like exploding. 140 00:12:23,784 --> 00:12:28,288 Making the game to me wasn't scary. There was not really any way 141 00:12:28,580 --> 00:12:30,874 for me to experience the game the way that the players 142 00:12:31,166 --> 00:12:34,378 will experience it for the first time, because I'm making it 143 00:12:34,836 --> 00:12:36,463 so I know where everything is. 144 00:12:36,755 --> 00:12:42,469 But then when Sandy Peterson came in and he started making E2M6, 145 00:12:42,761 --> 00:12:45,722 that was really, really great to have that feeling 146 00:12:46,098 --> 00:12:48,308 of just like the terror of playing 147 00:12:48,600 --> 00:12:50,227 where it's like I get to a certain point and it's like, 148 00:12:50,852 --> 00:12:54,690 I need to go into the dark. There's an area that is pitch black 149 00:12:54,982 --> 00:12:56,900 and I have to go in there. 150 00:12:57,192 --> 00:13:02,322 Doom established certain things with video games 151 00:13:02,739 --> 00:13:06,827 where you could get this non-linear experience. 152 00:13:08,036 --> 00:13:12,582 This was interactive and it was real time, and it was marketably different 153 00:13:13,000 --> 00:13:17,004 than anything you saw for film and television. 154 00:13:17,379 --> 00:13:19,172 It blew me away, quite frankly. 155 00:13:25,053 --> 00:13:28,140 "Good afternoon. This is news two, and we are following a breaking story today," 156 00:13:28,432 --> 00:13:31,560 "a shooting at a high school in Littleton, Colorado that's near Denver." 157 00:13:32,019 --> 00:13:35,605 "Here is what we know so far: Witnesses say two gunmen dressed in black" 158 00:13:35,897 --> 00:13:39,651 "trench coats with black masks opened fire at Columbine High School" 159 00:13:39,943 --> 00:13:42,487 "about lunchtime in Colorado. They said the gunman went from" 160 00:13:42,779 --> 00:13:46,033 "one area of the school to another, shooting students as they went." 161 00:13:46,867 --> 00:13:50,203 We know that there's people out there that have done heinous acts, 162 00:13:50,495 --> 00:13:53,040 and sometimes people have tried to make a correlation. 163 00:13:53,332 --> 00:13:58,086 Like I remember when the Columbine shooting happened, there was some rumblings about, oh, 164 00:13:58,378 --> 00:14:01,631 they played Doom or they played Quake. That that must have been what happened. 165 00:14:02,049 --> 00:14:04,509 "In every school shooting, we find that kids" 166 00:14:04,926 --> 00:14:07,304 "who pulled the trigger are video gamers." 167 00:14:07,596 --> 00:14:10,640 "Lawyer Jack Thompson filed the suits against Doom and Quake," 168 00:14:10,932 --> 00:14:12,768 "claiming they are partly responsible." 169 00:14:13,352 --> 00:14:16,063 It couldn't have been any of the other things about American culture. 170 00:14:16,355 --> 00:14:18,315 Couldn't have had anything to do about access to weapons. 171 00:14:18,607 --> 00:14:20,359 It had to be the video games, logically, 172 00:14:20,650 --> 00:14:24,946 "...and the result is we are programming many of our children to kill." 173 00:14:25,447 --> 00:14:28,158 - "He's trained to do it." - "Bingo." 174 00:14:28,450 --> 00:14:30,952 People need to spend more time blaming the guns 175 00:14:31,370 --> 00:14:33,663 and less time blaming the video games. 176 00:14:34,164 --> 00:14:36,750 And if they looked at the data, they would see that 177 00:14:37,042 --> 00:14:39,878 people who play video games are less likely to do things like that. 178 00:14:40,420 --> 00:14:43,757 "Todd Hollenshead, CEO of the company that made Doom and Quake, says, 179 00:14:44,049 --> 00:14:46,718 they were just trying to make something fun and entertaining." 180 00:14:47,886 --> 00:14:50,263 When the news came out, it was it was a huge shock, 181 00:14:50,555 --> 00:14:55,268 especially when the front of CNN had pictures of them drawing, 182 00:14:55,560 --> 00:15:00,565 You know, Doom 2 and, you know, imagery from the levels that they had made. 183 00:15:00,982 --> 00:15:04,694 "Some people hold you responsible for real murders." 184 00:15:05,112 --> 00:15:06,488 Lots of kids play games. 185 00:15:06,988 --> 00:15:11,076 Tens of millions of people had played Doom at that time and never did this. 186 00:15:11,410 --> 00:15:15,997 "The teen gunman, says Thompson, superimposed yearbook pictures of their classmates" 187 00:15:16,289 --> 00:15:18,792 "So that they could literally, for weeks in advance, 188 00:15:19,209 --> 00:15:22,421 not just practice shooting, but practice shooting a particular student." 189 00:15:22,712 --> 00:15:26,591 There was something wrong with those Kids, you know, like any mass murderer. 190 00:15:26,883 --> 00:15:28,427 You know, there's something wrong with them. 191 00:15:29,344 --> 00:15:31,179 It's not because they played some games. 192 00:15:31,555 --> 00:15:35,142 We felt that the best thing to do at that time was just like, 193 00:15:35,434 --> 00:15:37,811 support the families of the kids that were affected. 194 00:15:38,103 --> 00:15:42,732 And, you know, try to heal at that time because it was such a horrible time. 195 00:15:43,150 --> 00:15:46,695 But not go pointing fingers at the entertainment or media 196 00:15:46,987 --> 00:15:49,614 as the reason why that happened. 197 00:15:49,948 --> 00:15:53,869 What a horrible event in history being tied to video games. 198 00:16:05,005 --> 00:16:07,466 When it comes to horror and gore in fighting games. 199 00:16:07,757 --> 00:16:09,301 The two of them go way back. 200 00:16:09,593 --> 00:16:13,763 Everybody's going to immediately go to Mortal Kombat, and for good reason. 201 00:16:15,849 --> 00:16:17,225 We all know the controversy that brought, 202 00:16:17,517 --> 00:16:19,478 but it also brought in a whole lot of money. 203 00:16:19,895 --> 00:16:22,397 So a lot of other people out there suddenly decide, 204 00:16:22,689 --> 00:16:25,567 oh, gore sells in fighting games. 205 00:16:26,193 --> 00:16:27,777 We need to do that. 206 00:16:40,040 --> 00:16:44,461 So, Thrill Kill was always a fighting game from the start. 207 00:16:45,170 --> 00:16:46,963 It's just it wasn't the fighting game 208 00:16:47,255 --> 00:16:49,341 that it's kind of infamous for what it became. 209 00:16:49,633 --> 00:16:53,762 It actually started out as this thing called Earth Monsters, which was kind of 210 00:16:54,095 --> 00:16:58,308 a Mesoamerican, Aztec or Incan inspired bloodsport game. 211 00:16:59,392 --> 00:17:03,438 But gradually, over time, Virgin was telling the team, 212 00:17:03,813 --> 00:17:06,483 yeah, you know, the fighting game part of it's really good. 213 00:17:06,775 --> 00:17:09,361 Could you maybe just like have these guys beat the hell out of each other? 214 00:17:09,653 --> 00:17:12,656 So they did. And then they were like, you know what? 215 00:17:12,948 --> 00:17:15,158 The Aztec thing's not really working for us either. 216 00:17:15,450 --> 00:17:19,454 We've got a different art direction we want to start exploring with you. 217 00:17:24,376 --> 00:17:27,045 To me, the thing that made $0 many people start 218 00:17:27,337 --> 00:17:31,216 clutching their pearls over Thrill Kill was the sexuality of it. 219 00:17:40,475 --> 00:17:43,937 There is a story from the developers that I have heard in 220 00:17:44,229 --> 00:17:47,107 which one of the producers came in one day 221 00:17:47,440 --> 00:17:50,860 and just dropped down a massive stack of porno mags 222 00:17:51,361 --> 00:17:55,031 and said, "Gentlemen, this is your art style." 223 00:17:57,492 --> 00:17:59,411 I can't say that's exactly how it went. 224 00:17:59,703 --> 00:18:04,583 But when you look at the game, it feels like that's exactly how it went. 225 00:18:05,500 --> 00:18:07,210 So we were looking at this stuff and going, 226 00:18:07,502 --> 00:18:09,170 okay, well, we'll take the boots off of that one 227 00:18:09,462 --> 00:18:12,340 and we'll take the mask off of that one and kind of piecing these things together. 228 00:18:12,674 --> 00:18:15,427 But there was no rhyme or reason to it. There's no nothing holding it together. 229 00:18:15,719 --> 00:18:18,597 Like, why are these characters dressed this way? What are they doing? 230 00:18:18,888 --> 00:18:22,684 And that's when we decided, okay, well, what if these were all damned souls 231 00:18:23,059 --> 00:18:25,520 and they were trying to fight their way out of hell? 232 00:18:26,521 --> 00:18:28,773 And the other surprising bit was probably Cats. 233 00:18:31,651 --> 00:18:33,945 Yep. Cats. The musical. 234 00:18:34,237 --> 00:18:36,114 People dressed up in fur and tails, 235 00:18:36,406 --> 00:18:39,993 and they all tell their sob story of what their life was like as a cat. 236 00:18:40,285 --> 00:18:42,704 And the cat that's had the roughest life gets granted 237 00:18:42,996 --> 00:18:46,166 nine new lives, and they get to go back to the mortal world again 238 00:18:46,458 --> 00:18:49,377 and carry on being a cat. So obviously you see how these mesh right together. 239 00:18:49,669 --> 00:18:54,257 It's Clive Barker meets Cats, except it's a bunch of damned souls in leather fetish gear. 240 00:18:54,549 --> 00:18:56,509 Fighting to come back to the mortal plane. 241 00:18:57,135 --> 00:18:59,137 Writes itself. 242 00:19:01,473 --> 00:19:03,224 What would have been controversial about Thrill kill? 243 00:19:03,516 --> 00:19:07,604 Well, the first thing that you're going to notice is the gore in there. 244 00:19:11,858 --> 00:19:14,235 They're not trying to hide it. There's a guy in there 245 00:19:14,527 --> 00:19:17,155 who's eating a leg as one of his normal moves. 246 00:19:17,447 --> 00:19:22,327 And that is another reason why it got so controversial. It was the characters. 247 00:19:24,371 --> 00:19:27,540 Every single character was designed to push the envelope 248 00:19:28,249 --> 00:19:30,001 even before you know their backstories. 249 00:19:30,502 --> 00:19:31,878 And if you do know their backstories, 250 00:19:32,671 --> 00:19:34,422 it becomes jaw dropping at times. 251 00:19:39,969 --> 00:19:43,932 There's a character in there who was a postal worker 252 00:19:44,474 --> 00:19:46,976 who ended up shooting up his workplace, 253 00:19:47,602 --> 00:19:49,396 and this was made during the 90s 254 00:19:49,938 --> 00:19:51,815 when that was a thing you were reading about 255 00:19:52,107 --> 00:19:55,360 in the newspapers on a fairly regular basis. 256 00:20:01,282 --> 00:20:04,077 So after all of our hard work, sleeping under our desks 257 00:20:04,369 --> 00:20:07,789 and doing everything we could to jump through Virgin's hoops, 258 00:20:08,248 --> 00:20:10,041 ultimately the game did not come out. 259 00:20:10,333 --> 00:20:13,420 And the reason it did not come out is during production. 260 00:20:13,795 --> 00:20:18,174 And we're talking very late in production, like we were approaching Gold Master. 261 00:20:18,466 --> 00:20:21,553 Virgin was acquired by Electronic Arts. 262 00:20:22,178 --> 00:20:25,932 Then we started getting these rumblings that EA wasn't happy with the game. 263 00:20:26,391 --> 00:20:30,895 You know, this was the time of Joe Lieberman and his crusade against video games, 264 00:20:31,187 --> 00:20:33,898 and they shelved it. 265 00:20:37,694 --> 00:20:42,198 And so the developers of Thrill Kill suddenly found themselves with no place to go. 266 00:20:42,866 --> 00:20:46,453 But they had this game that they spent all this time making. 267 00:20:49,664 --> 00:20:52,208 And then all of a sudden, Activision calls them up and goes, 268 00:20:52,500 --> 00:20:54,669 "Hey, yeah, we understand that you guys make fighting games." 269 00:20:54,961 --> 00:20:59,966 "We have a license with the Wu-Tang Clan and they want to make a fighting game." 270 00:21:00,759 --> 00:21:02,552 "Can you do something with that?" 271 00:21:07,807 --> 00:21:11,519 So this hasty marriage was arranged to give 272 00:21:12,187 --> 00:21:17,233 Wu-Tang to, Paradox Development, and that is how the Wu-Tang Clan: Shaolin Style, 273 00:21:17,525 --> 00:21:20,236 I think is the subtitle, came to be 274 00:21:22,447 --> 00:21:24,574 I did play the Wu-Tang game many years later, 275 00:21:24,866 --> 00:21:28,369 but I just remember thinking, what a turnaround from this hyper violent, 276 00:21:28,661 --> 00:21:31,998 hell-based game to a hyper violent, you know, hip hop game. 277 00:21:32,290 --> 00:21:36,336 It was a real interesting, transformation. But I'm glad that they still got to use 278 00:21:36,628 --> 00:21:39,047 the ideas that they had because they were, you know, 279 00:21:39,339 --> 00:21:40,965 even if they weren't executed the best, they were interesting. 280 00:21:41,257 --> 00:21:43,885 There were those kind of ideas that would push genres forward. 281 00:21:46,095 --> 00:21:49,474 It was definitely innovative. You could not have a game back 282 00:21:49,766 --> 00:21:53,895 then that had four people all fighting at the exact same time. 283 00:21:54,395 --> 00:21:55,939 That was way ahead of its time. 284 00:21:56,439 --> 00:21:58,733 And I am positive that if it came out, 285 00:21:59,484 --> 00:22:03,029 it might not have exploded. But you know what? Like 20 years later, 286 00:22:03,613 --> 00:22:05,740 people would have been nostalgic for it. 287 00:22:07,617 --> 00:22:09,994 They probably would have forgotten all the stuff that they didn't like in it. 288 00:22:10,328 --> 00:22:12,705 It feels like one of those kind of games. 289 00:22:14,916 --> 00:22:20,505 So sometime around 1998, 1999, yes, was probably about 1999. 290 00:22:20,797 --> 00:22:25,218 I was living in Scotland. It was a weekend and I was on a train 291 00:22:25,718 --> 00:22:31,224 and I was wearing, my Thrill Kill hat. I was wearing this very hat, actually, 292 00:22:31,683 --> 00:22:34,394 up the row in the train comes these two backpackers 293 00:22:35,144 --> 00:22:37,021 and they spot my hat and they're like, 294 00:22:37,522 --> 00:22:39,649 "Oh man! Is that a Thrill Kill hat?" 295 00:22:40,233 --> 00:22:42,443 So I was like, "you know what this hat is?" and they're like, 296 00:22:42,735 --> 00:22:45,864 "oh man! That game is fucking magic man's it's the best game, all..." 297 00:22:46,155 --> 00:22:48,741 And they, they're telling me about the characters and the fight moves and stuff. 298 00:22:49,200 --> 00:22:52,453 And I was like, "how the hell is this possible? How did you ever play this game?" 299 00:22:52,745 --> 00:22:56,457 And they're like, "oh, we bought it down at The Barras for £5 down in Glasgow." 300 00:22:56,791 --> 00:22:58,668 The Barras is like a, like a car boot sale. 301 00:22:58,960 --> 00:23:00,628 It's like a, like an open air market. 302 00:23:01,129 --> 00:23:06,342 So that's how I discovered that somebody on one of the teams that could have been Virgin, 303 00:23:06,634 --> 00:23:08,761 it could have been EA, it could have been Paradox. 304 00:23:09,053 --> 00:23:15,310 Somebody let out a gold master of the game and it became a underground pirate hit. 305 00:23:43,421 --> 00:23:45,673 "It's banned in Australia." 306 00:23:46,925 --> 00:23:48,968 "The Kiwis put the kibosh on it." 307 00:23:50,053 --> 00:23:51,804 "Verboten in Germany." 308 00:23:52,805 --> 00:23:58,061 "What is it that the rest of the world doesn't want you to see? Why it's Manhunt of course." 309 00:24:23,378 --> 00:24:25,046 Yeah. Manhunt was really interesting because, 310 00:24:25,338 --> 00:24:27,757 obviously we had been used to violence for a long time 311 00:24:28,049 --> 00:24:31,803 from all forms of entertainment, but it was when you were put into control of that 312 00:24:32,095 --> 00:24:35,348 that I think it really resonated with people, for better or worse, 313 00:24:36,641 --> 00:24:37,809 because when you're watching it happening on a screen, 314 00:24:38,101 --> 00:24:40,353 this is filmed, you know, it's special effects, whatever. 315 00:24:40,645 --> 00:24:43,272 Or if it happens to you in a video game when you die, 316 00:24:43,564 --> 00:24:46,484 that's you being kind of punished for losing, but when you're the one doing it... 317 00:24:52,156 --> 00:24:54,200 Oh. Wow. Where do we even begin with Manhunt? 318 00:24:54,492 --> 00:24:57,328 I mean, I remember I worked at blockbuster at the time. 319 00:24:57,620 --> 00:25:00,999 Manhunt was out for a week, and then we had to pull all the copies off the shelves 320 00:25:01,290 --> 00:25:04,085 and slap it with its new adult only sticker. 321 00:25:04,419 --> 00:25:10,800 To be fair, even nowadays, it is pretty graphic. I mean, it's a game based around. 322 00:25:12,927 --> 00:25:16,097 Killing people. I mean, it is, but in like, gruesome ways 323 00:25:16,389 --> 00:25:19,559 for a rich person to film and make money off of. 324 00:25:24,439 --> 00:25:28,609 We're focusing on a prisoner who was set to be sentenced to death. 325 00:25:29,068 --> 00:25:32,822 He's saved from death row by this mysterious director 326 00:25:33,156 --> 00:25:38,161 who's now forcing him to commit these grave acts of violence against gangs, 327 00:25:39,037 --> 00:25:41,789 all for the purpose of creating this snuff film. 328 00:25:47,587 --> 00:25:51,549 Much like when we were doing The Thing, right Manhunt looked to push boundaries 329 00:25:52,008 --> 00:25:56,596 and make people uncomfortable, and I think I always admired Rockstar 330 00:25:56,888 --> 00:25:58,931 for pushing games in that direction. 331 00:26:00,933 --> 00:26:04,854 If you look at Grand Theft Auto, they did all those things 332 00:26:05,146 --> 00:26:06,647 that people told them, you can't do that. 333 00:26:06,939 --> 00:26:09,025 You can't do that in a game. You can't do that in a game. 334 00:26:09,317 --> 00:26:11,861 And they're like, "fuck you." We're going to do all of it. 335 00:26:13,863 --> 00:26:18,284 Rockstar drew a lot of heat and vilification from the media at this time, 336 00:26:18,618 --> 00:26:23,748 because they were involving elements of brutal violence and voyeurism, 337 00:26:24,040 --> 00:26:26,042 and there was definitely a moral panic going on. 338 00:26:35,718 --> 00:26:38,721 The news found out about this, and it was all over the place that, 339 00:26:39,013 --> 00:26:42,892 Hey, this is like teaching our kids to Kill. And they're, it's teaching us that 340 00:26:43,184 --> 00:26:46,354 the more graphic the kill, the cooler you are. 341 00:26:48,773 --> 00:26:53,653 "Most infamously, Manhunt was linked to the murder of a 14 year old boy in the UK." 342 00:26:53,945 --> 00:26:57,490 "It was later revealed that it was the victim who owned a copy, and the murderer" 343 00:26:57,782 --> 00:27:00,284 "had never even played it." 344 00:27:01,953 --> 00:27:06,207 When I was growing up, my dad wanted to buy me a Hitman game for my birthday, 345 00:27:06,499 --> 00:27:10,503 but my mother didn't want to because she was worried I was going to be a Hitman. 346 00:27:13,714 --> 00:27:16,342 I think you see that a lot with people who don't really look in 347 00:27:16,634 --> 00:27:20,680 and understand. The things I do in video games, I'm not taking to the real world. 348 00:27:20,972 --> 00:27:24,976 I'm not going to go to, you know, an army base and steal a plane and fly away. 349 00:27:28,521 --> 00:27:31,482 It is called Manhunt 2, and it is being described 350 00:27:31,774 --> 00:27:33,818 "as one of the most violent and gruesome video" 351 00:27:34,110 --> 00:27:36,195 "games ever produced for a mass market." 352 00:27:36,571 --> 00:27:40,074 "So violent, in fact, that it was banned in Great Britain." 353 00:27:40,449 --> 00:27:43,995 "And we must warn you, there is nothing about this that is not disturbing." 354 00:27:44,287 --> 00:27:47,290 "What sets this video game apart is that the player can become" 355 00:27:47,582 --> 00:27:49,750 "physically involved in the acts of violence," 356 00:27:50,126 --> 00:27:53,254 "rather than just pushing buttons, the player actually wields a knife" 357 00:27:53,546 --> 00:27:56,382 "an axe, a glass shard to stab an opponent." 358 00:28:00,469 --> 00:28:03,764 There was a bit of controversy surrounding Manhunt 2 359 00:28:04,098 --> 00:28:07,476 in the sense that it was on the Wii. 360 00:28:11,856 --> 00:28:15,318 We kind of get this degree of separation previously where we're playing 361 00:28:15,610 --> 00:28:17,737 with a controller against the screen. 362 00:28:18,237 --> 00:28:20,364 Now, instead of just pressing a button, you're actually like, 363 00:28:20,823 --> 00:28:23,910 using the Wii remote to like slash people and all that, so, 364 00:28:24,202 --> 00:28:26,954 the fact that that even came out at all is a miracle. 365 00:28:27,246 --> 00:28:30,666 "Violence in video games is nothing new. The difference is you're" 366 00:28:30,958 --> 00:28:32,418 "actually committing the violence." 367 00:28:32,710 --> 00:28:36,964 "By doing this, I can hit somebody with a sledgehammer, or a knife." 368 00:28:37,590 --> 00:28:41,469 There was this specific execution you had to do with a telephone. 369 00:28:41,886 --> 00:28:45,806 You know, to do it on a controller, it's hey, you hold, I think, like L1 or R1 to target somebody, 370 00:28:46,098 --> 00:28:47,725 and then you hit a button and that's it. 371 00:28:48,726 --> 00:28:50,269 But with the Wii, you actually had to, like, 372 00:28:50,561 --> 00:28:53,648 do a motion like this, like you're wrapping a cord around somebody's throat 373 00:28:53,940 --> 00:28:56,108 and then like pull back on it. 374 00:29:01,781 --> 00:29:03,616 So I mean, I get it. 375 00:29:03,950 --> 00:29:06,994 "So we've got them on record: 'The Rockstar team has come up with a game 376 00:29:07,286 --> 00:29:11,540 that fits squarely within the horror genre, and was intended to do so."" 377 00:29:12,166 --> 00:29:15,586 The ground that it had to stand on was the fact that you were kind of defending yourself. 378 00:29:19,048 --> 00:29:22,426 You're fighting for your life, but that got lost in translation 379 00:29:22,718 --> 00:29:24,512 because all people were talking about was the violence. 380 00:29:25,096 --> 00:29:27,974 You know, Rockstar were just so notorious that, you know, your parents 381 00:29:28,266 --> 00:29:30,893 or whoever was against video games just didn't, they didn't want to hear it. 382 00:29:31,185 --> 00:29:36,065 "So if you have a child who's a gamer, discourage this form of, quote unquote, 'entertainment'," 383 00:29:36,440 --> 00:29:39,485 "too much time playing video games is hazardous to their health." 384 00:29:39,819 --> 00:29:44,824 "And with this latest entry may be hazardous to the health of others, too." 385 00:29:58,337 --> 00:30:03,759 I remember reading really old newspaper articles talking about 386 00:30:04,093 --> 00:30:07,388 "Don't let your daughters read too much poetry. It's really bad for them." 387 00:30:07,847 --> 00:30:11,892 When it comes to new types of entertainment and new technologies that 388 00:30:12,184 --> 00:30:13,644 that we don't quite understand, 389 00:30:14,228 --> 00:30:17,315 I think people are always going to question it and be afraid. 390 00:30:44,008 --> 00:30:50,890 "Best friends butchering one another, babies strangled in cribs. The whole city went to hell." 391 00:30:52,808 --> 00:30:56,062 But it is really interesting to see how sometimes that can work 392 00:30:56,354 --> 00:30:59,940 to the media's benefit, or sometimes it can work to its detriment. 393 00:31:01,359 --> 00:31:04,403 A joke that insulted the president of China and called him Winnie the Pooh 394 00:31:04,695 --> 00:31:07,656 resulted in one of the year's best horror games being removed from steam. 395 00:31:20,252 --> 00:31:24,882 Devotion came from this Taiwanese development studio called Red Candle Games. 396 00:31:26,300 --> 00:31:30,054 They had previously put out a different game called Detention. 397 00:31:36,185 --> 00:31:39,772 Detention was an incredibly bold game, because the story 398 00:31:40,064 --> 00:31:43,859 all builds up to being a message about a very dark time 399 00:31:44,151 --> 00:31:47,029 within the Taiwanese government. 400 00:31:58,624 --> 00:32:00,459 It's not even a time that was that long ago. 401 00:32:00,751 --> 00:32:04,130 They specifically make sure to point out the people who suffered 402 00:32:04,588 --> 00:32:07,341 during this time period are still alive today. 403 00:32:07,716 --> 00:32:10,928 They wanted to come in here and make a message in a horror game 404 00:32:11,470 --> 00:32:15,182 that the true horrors aren't spirits. They're not ghosts. 405 00:32:15,474 --> 00:32:19,520 They're things that human beings actually did. 406 00:32:26,694 --> 00:32:28,821 And then they come out with this game, Devotion. 407 00:32:29,113 --> 00:32:35,536 This absolutely horrifying game about this man. 408 00:32:36,495 --> 00:32:38,330 His life starts falling apart. 409 00:32:38,664 --> 00:32:41,375 His wife starts to become unhappy with him. 410 00:32:41,667 --> 00:32:43,752 His child gets very sick, 411 00:32:44,753 --> 00:32:47,756 and he gets really desperate. 412 00:32:51,510 --> 00:32:53,929 And he meets this woman, and this woman says, 413 00:33:09,737 --> 00:33:11,822 All I need is your devotion. 414 00:33:13,282 --> 00:33:15,493 And I can cure your child. 415 00:33:18,662 --> 00:33:22,249 What's so beautiful about it is the entire thing is done in first person. 416 00:33:22,541 --> 00:33:26,795 You are seeing all these really amazing visual representations of what's happening. 417 00:33:35,763 --> 00:33:40,267 But there's something they hid in there that is comparing the president of China, 418 00:33:40,601 --> 00:33:43,562 Xi Jinping, to Winnie the Pooh. 419 00:33:43,896 --> 00:33:46,106 "When interacted with, the poster in the game would flash" 420 00:33:46,398 --> 00:33:50,069 "the words 'Xi Jinping, the Winnie the Pooh moron' in Chinese. 421 00:33:50,402 --> 00:33:52,279 It's not even something that's a focus in the game. 422 00:33:52,571 --> 00:33:55,449 It's almost like an Easter egg or a secret that you have to find in there. 423 00:33:55,950 --> 00:33:59,119 Because of that, the game could not actually be sold in China. 424 00:33:59,411 --> 00:34:01,872 It got taken down from the Steam store. 425 00:34:03,958 --> 00:34:07,002 It is, to this day, one of the best horror games I've ever played. 426 00:34:07,545 --> 00:34:12,508 And it just for like 2 to 3 years, it just disappeared. You couldn't buy it. 427 00:34:17,388 --> 00:34:20,182 That game deserved so much better. 428 00:34:23,227 --> 00:34:29,650 It is always interesting when specific moments of visual violence 429 00:34:29,942 --> 00:34:33,362 get pulled out of movies or TV shows or video games, 430 00:34:33,696 --> 00:34:37,366 but the entire concept, which is absolutely horrific, 431 00:34:38,450 --> 00:34:43,455 all good, all good. Infanticide? No worries. Just don't show this little part of it. 432 00:34:46,000 --> 00:34:49,712 When prepping myself for this documentary, I was made aware of some controversies 433 00:34:50,004 --> 00:34:51,797 over Silent Hill: Homecoming. 434 00:34:56,343 --> 00:34:58,721 Germany and Australia didn't want to have anything to do with the game, 435 00:34:59,054 --> 00:35:01,599 and they had to go back in and make some tweaks to the game 436 00:35:01,890 --> 00:35:05,769 to remove some of the violence so that apparently the other horrific 437 00:35:06,061 --> 00:35:08,147 things would be deemed okay. 438 00:35:10,316 --> 00:35:13,819 "After just some hacking to get it through classification, Silent Hill: Homecoming" 439 00:35:14,111 --> 00:35:18,949 "is finally in Australia, minus some camera angles and drills, but still full of crazy" 440 00:35:19,241 --> 00:35:25,914 "scantily clad nurses, angry skinless dogs, fantastically weird bosses, and a whole lot of fog." 441 00:35:27,124 --> 00:35:32,630 Regardless of this game or whatever, but every country has a series of censorship laws that impact 442 00:35:32,921 --> 00:35:36,050 all kinds of things books, games, TV shows, movies. 443 00:35:36,425 --> 00:35:39,803 And so it's not surprising. I mean, I think it's hilarious 444 00:35:40,095 --> 00:35:42,681 because it's like cutting out a couple of scenes 445 00:35:42,973 --> 00:35:44,391 of graphic violence here and there doesn't change the fact 446 00:35:44,683 --> 00:35:47,728 that, like, these are parents that killed children, but I guess 447 00:35:48,395 --> 00:35:51,273 somebody has to censor something, somewhere in the world, 448 00:35:51,565 --> 00:35:55,569 and they've got to put a, they got to put a stamp on it, and that's what happens. 449 00:36:13,170 --> 00:36:16,715 As much as like, hey, controversy gets you news and stuff. 450 00:36:17,007 --> 00:36:19,593 Controversy tends to hurt a lot of video games as well. 451 00:36:19,885 --> 00:36:22,721 I mean, just look at Rule of Rose for example. 452 00:36:23,055 --> 00:36:25,391 That game got slammed with a bunch of controversy 453 00:36:25,682 --> 00:36:29,520 and ended up being banned a bunch of places. 454 00:36:48,122 --> 00:36:50,708 "Read the story. Please read the story." 455 00:36:53,669 --> 00:36:57,256 Rule of Rose is controversial because... 456 00:36:58,674 --> 00:37:03,637 okay, the real answer here is I think some fucking idiot needed to write a headline. 457 00:37:12,020 --> 00:37:16,859 So, way back in the day you had a teenager who posted a review, 458 00:37:17,151 --> 00:37:22,489 his honest review of the game online, and he was actually quite supportive and positive of the game. 459 00:37:23,157 --> 00:37:28,996 We then got this Italian magazine called Panorama who essentially plagiarized this review. 460 00:37:29,496 --> 00:37:33,333 But not only are they plagiarizing it, they're sort of twisting the words. 461 00:37:33,625 --> 00:37:38,338 They're making it out as though Rule of Rose is this masochistic game 462 00:37:38,755 --> 00:37:43,093 that you're engaging in child abuse, and that there's really weird 463 00:37:43,385 --> 00:37:47,347 sort of perverse representations of children in this game. 464 00:37:54,813 --> 00:37:58,192 And that gets swept up into this moral panic. 465 00:38:17,377 --> 00:38:20,506 Before anyone really had time to sort of correct any of this 466 00:38:20,798 --> 00:38:25,052 that had been said or done, we've now got Italian politicians who are damning the text. 467 00:38:25,344 --> 00:38:28,263 You've got British tabloids that are running very similar headlines. 468 00:38:29,139 --> 00:38:32,351 From there it kind of like snowballed to the point where 469 00:38:33,185 --> 00:38:34,937 for the longest time, you couldn't even buy 470 00:38:35,229 --> 00:38:37,314 a copy of Rule of Rose in North America. 471 00:39:03,340 --> 00:39:06,385 I think the worst thing that happens is our main character gets like 472 00:39:06,760 --> 00:39:09,304 buried underground for like three seconds. 473 00:39:14,476 --> 00:39:19,898 It's not about torturing or killing children. There's just a lot of children in the game. 474 00:39:28,115 --> 00:39:32,869 But it's also got this really distinctive, unique vibe. 475 00:40:06,987 --> 00:40:10,574 Rule of Rose, believe it or not, I think is very underrated. 476 00:40:10,866 --> 00:40:15,120 I think that there is just such a clear motif with that game 477 00:40:15,412 --> 00:40:18,415 and how it's presented and the story that it's telling. 478 00:41:42,999 --> 00:41:46,336 The story is good. I do think it does interesting things. 479 00:41:47,129 --> 00:41:49,840 Gameplay wise. It's a little rough. 480 00:41:55,470 --> 00:41:59,433 Rule of Rose is not fun to play, and it's not fun to play 481 00:41:59,891 --> 00:42:03,520 in a way that even survival horror games aren't, like, there's a competency 482 00:42:03,812 --> 00:42:06,690 to Resident Evil and Silent Hill 483 00:42:07,232 --> 00:42:13,071 Rule of Rose is frustrating, and it can just be kind of exhausting. 484 00:42:14,197 --> 00:42:18,577 But despite that, I think it's like, it's worth it. 485 00:42:28,462 --> 00:42:31,673 It's weird and it's strange and it's got this incredible atmosphere 486 00:42:31,965 --> 00:42:34,426 and these beautiful cut scenes. 487 00:42:35,552 --> 00:42:39,222 Particularly like, when you start to see, like the cruelty of these girls 488 00:42:39,514 --> 00:42:42,934 and like how they treat you, how they treat like the player character. 489 00:42:45,979 --> 00:42:48,815 There's something just really unsettling about it. 490 00:42:50,400 --> 00:42:53,820 And it's unsettling in a way that no other game did. 491 00:42:59,701 --> 00:43:03,497 It really was its own thing. Everything from when you open the menu 492 00:43:03,789 --> 00:43:06,917 and it's like a chalkboard and the sounds that go with that. 493 00:43:08,251 --> 00:43:12,297 Everything about that game feel so intentional, and I think it's really amazing for that. 494 00:43:30,023 --> 00:43:35,695 I think ultimately what I love about horror is the ability to explore 495 00:43:36,112 --> 00:43:41,284 very deep, primal feelings right about our existence as human beings. 496 00:43:41,743 --> 00:43:43,286 "That's why I needed you..." 497 00:43:48,124 --> 00:43:52,254 I get how much fun it is for people to be really scared 498 00:43:52,712 --> 00:43:56,258 because they're scared in a safe way. They're in a safe environment. They're in their home. 499 00:44:16,778 --> 00:44:20,448 "OceanGate is now putting out a statement that they do believe 500 00:44:20,740 --> 00:44:26,079 that that debris that was found is indeed the debris of the small submersible." 501 00:44:26,663 --> 00:44:30,333 An interesting thing happened with the OceanGate disaster, where 502 00:44:30,625 --> 00:44:34,337 when people were trapped underwater with the public 503 00:44:34,629 --> 00:44:37,007 not knowing if they were still alive or not, suddenly 504 00:44:37,299 --> 00:44:40,635 a lot of people had this new anxiety about being trapped under the ocean. 505 00:44:41,344 --> 00:44:44,514 When people heard the situation around OceanGate, 506 00:44:44,806 --> 00:44:47,893 they're like, "wow, that sounds a hell of a lot like Iron Lung." 507 00:44:50,103 --> 00:44:55,358 Whenever a bunch of people start talking about a game, it's going to get a spike in sales. 508 00:44:56,193 --> 00:45:01,823 I kind of didn't like it. Because thinking about like, people 509 00:45:02,115 --> 00:45:05,577 being actually trapped down there in the /Iron Lung, 510 00:45:05,869 --> 00:45:08,830 basically, and running out of air and stuff is, eugh. 511 00:45:09,873 --> 00:45:14,377 "It is a difficult day. And it's especially difficult, 512 00:45:14,669 --> 00:45:17,547 for the families. And our thoughts are with the families." 513 00:45:18,423 --> 00:45:21,885 I feel personally with all the things that we've created 514 00:45:22,260 --> 00:45:26,139 when it comes to taking people to dark places. 515 00:45:28,683 --> 00:45:30,602 "This is god?" 516 00:45:32,062 --> 00:45:38,068 There's something to be said for pulling yourself out of those dark places. 517 00:45:42,364 --> 00:45:46,368 I'm pro human. I'm pro, "let's always keep hope." 518 00:45:46,952 --> 00:45:51,873 Hope is one of the major aspects, I think, that defines the human soul. 519 00:45:52,290 --> 00:45:56,169 "If there's anyone alive, contact me now. Just give me a sign. 520 00:45:56,503 --> 00:45:58,630 I repeat. This is your last chance." 521 00:45:59,047 --> 00:46:07,722 I had to find the strength and the courage to play Jill in a strong way. 522 00:46:08,974 --> 00:46:11,059 The players have to do the same 523 00:46:11,559 --> 00:46:15,855 for themselves. They have to make the right choices, the courageous choices. 524 00:46:18,900 --> 00:46:26,241 In overcoming the fears, it allows us to shine a light in the darkness 525 00:46:27,158 --> 00:46:31,871 and really allows us to experiment, take risks 526 00:46:32,747 --> 00:46:35,417 that we wouldn't normally be allowed to in real life. 527 00:46:38,253 --> 00:46:41,840 I had the honor to meet a couple of people through the conventions 528 00:46:42,132 --> 00:46:44,426 that were talking to me about why they enjoyed Dead by Daylight. 529 00:46:44,718 --> 00:46:49,014 And one of the things that came up was, there's a group of of veterans 530 00:46:49,306 --> 00:46:51,850 like Army veterans that are back with PTSD, 531 00:46:52,142 --> 00:46:54,436 and they play together and they like to play Dead by Daylight. 532 00:46:54,728 --> 00:46:58,732 And one of the reasons they were telling me was because it's a, it's a tense environment. 533 00:46:59,024 --> 00:47:03,820 It's a scary place, but you're experiencing it in a safe way. 534 00:47:04,195 --> 00:47:08,658 A place where you have challenges and you have all the tools to overcome them. 535 00:47:12,537 --> 00:47:15,415 And if it ever gets too much, you can just turn off the game 536 00:47:15,707 --> 00:47:17,292 and move on and go do something else. 537 00:47:17,709 --> 00:47:20,795 And I think that comes up quite a lot, for a lot of people 538 00:47:21,087 --> 00:47:24,883 to be able to do that in a safe environment and sort of work through some, 539 00:47:25,383 --> 00:47:30,055 some issues, or maybe just feel that way so that you can become more comfortable 540 00:47:30,347 --> 00:47:33,850 with intense emotions, which is not something 541 00:47:34,142 --> 00:47:37,270 that's necessarily easy to, to everybody, right? 542 00:47:39,105 --> 00:47:40,732 "...Dad." 543 00:47:43,818 --> 00:47:45,737 "Dad..." 544 00:47:47,864 --> 00:47:52,786 I think there's something profoundly optimistic about the genre in that way. 545 00:47:53,244 --> 00:47:56,748 You don't have to be, you know, super spec ops. 546 00:47:57,040 --> 00:48:01,628 I have 18 machine guns on my back. You can just be a person who can think 547 00:48:01,920 --> 00:48:08,343 their way through and, you know, just keep trudging along and you'll be okay. 548 00:48:12,597 --> 00:48:17,560 And the horror genre is telling us that you can be okay. You are enough to overcome this. 549 00:48:31,866 --> 00:48:34,536 So I would say, like what horror games mean to me... 550 00:48:36,162 --> 00:48:38,957 I think this comes back to like something that's become huge online, 551 00:48:39,249 --> 00:48:41,543 and that's the idea of the save room. 552 00:48:47,632 --> 00:48:50,593 You know, you play these games and you enter the save room and you're okay. 553 00:48:50,927 --> 00:48:53,638 It's like for a moment, all the fucking weird horrors 554 00:48:53,930 --> 00:48:56,307 and all the monsters and everything you have to deal with. 555 00:48:56,599 --> 00:49:00,854 It's gone. And you're in this just safe little room. 556 00:49:12,574 --> 00:49:15,243 I think you know different games do it in different ways. 557 00:49:15,535 --> 00:49:19,873 I think with something like Death Stranding, you know, sitting in that menu 558 00:49:20,165 --> 00:49:23,293 where you're organizing your bags is your safe room. 559 00:49:23,585 --> 00:49:25,628 You know, nothing's coming for you there. 560 00:49:26,171 --> 00:49:29,132 And so that is a big part of any, any horror for me 561 00:49:29,424 --> 00:49:34,596 where you need a safe space before you then go out before you then pluck up the courage 562 00:49:34,888 --> 00:49:37,265 to then, you know, traverse to the next bit. 563 00:49:42,979 --> 00:49:47,358 As a much younger human, there was a game on the Amstrad CPC 564 00:49:47,692 --> 00:49:50,361 that was, a tie-in game for Aliens. 565 00:49:53,198 --> 00:49:55,283 You're supposed to be in the command HQ looking at the, 566 00:49:55,575 --> 00:49:57,160 the camera feeds from the marines, 567 00:49:57,452 --> 00:50:00,788 and you'd kind of scroll the camera to move through these rooms. 568 00:50:01,080 --> 00:50:04,209 And then every now and then, an alien would show up, 569 00:50:05,043 --> 00:50:08,171 and the "beep beep beep beep beep" would start happening very crudely. 570 00:50:08,505 --> 00:50:11,883 The kind of gun mechanics were so bad that it was almost guaranteed that you would die, 571 00:50:12,342 --> 00:50:14,344 if one of these aliens got you. 572 00:50:16,387 --> 00:50:20,892 I remember that being so powerfully upsetting and stressful as a game. 573 00:50:21,184 --> 00:50:24,521 If you press the pause button, the blast doors kind of came in 574 00:50:25,438 --> 00:50:28,399 and then it played this kind of jazzy, upbeat music. 575 00:50:31,152 --> 00:50:34,239 We kept having to go into that pause screen to just take a moment, 576 00:50:34,531 --> 00:50:37,742 because it was getting so stressful and so intense. 577 00:50:44,541 --> 00:50:47,835 And then if we look at games like Bloodborne and Dark Souls, 578 00:50:48,127 --> 00:50:50,630 I think the bonfires and the messenger lamps, 579 00:50:50,922 --> 00:50:53,383 I think they're really great at what they do as well. 580 00:50:53,675 --> 00:50:56,219 We often think of the weary traveler. 581 00:50:57,095 --> 00:51:00,473 The bonfire is acting as a sort of light in the darkness for them. 582 00:51:00,765 --> 00:51:03,226 They're coming to sit at the bonfire to rest. 583 00:51:09,274 --> 00:51:13,695 I'm not really interested in a horror game if it's full on, just like a 584 00:51:14,320 --> 00:51:19,409 nightmare the entire time. I need that like that change of pace, 585 00:51:19,701 --> 00:51:23,121 because I think something about it is like really deeply 586 00:51:24,372 --> 00:51:27,000 healthy in a way. It's like nearly kind of human, where it's kind of 587 00:51:27,792 --> 00:51:31,087 Shit is awful. Shit is terrifying. Shit is scary. 588 00:51:31,754 --> 00:51:34,757 But it's okay because there are going to be these moments 589 00:51:35,049 --> 00:51:37,885 where you're going to be all right. 590 00:51:41,139 --> 00:51:43,766 There will always be these little moments of peace. 591 00:51:44,225 --> 00:51:46,311 And I love that. 592 00:52:14,005 --> 00:52:17,383 Horror games were like a bonding experience for me and my friends. 593 00:52:18,009 --> 00:52:21,387 When PT. came out in 2014, that was a huge deal. 594 00:52:22,055 --> 00:52:24,891 We all huddled around the TVs, you know? 595 00:52:25,266 --> 00:52:28,186 My friends actually invited me over to play PT. 596 00:52:28,561 --> 00:52:30,980 Because they got to a point where they couldn't finish it, 597 00:52:31,272 --> 00:52:35,443 and so they invited me over for like emotional support I guess. 598 00:52:39,781 --> 00:52:43,493 So PT. was meant to be a playable teaser 599 00:52:44,994 --> 00:52:50,833 starring Norman Reedus in a brand new Silent Hill game. 600 00:52:57,298 --> 00:52:59,676 One it was a genius move from a marketing standpoint. 601 00:52:59,967 --> 00:53:02,929 I mean, to make a playable trailer, essentially. 602 00:53:03,221 --> 00:53:07,350 I mean, back in the day, we would call it, you know, a demo. 603 00:53:10,853 --> 00:53:14,732 Like, everybody was just kind of expecting it to be like, just a first glimpse or a trailer and then, 604 00:53:15,024 --> 00:53:17,360 oh, no, it's a playable experience. 605 00:53:19,987 --> 00:53:24,992 "The only me is me. Are you sure the only you is you?" 606 00:53:25,993 --> 00:53:30,665 And it's not just a terrifying experience. It's from Kojima, and he's brought along his friend, 607 00:53:30,957 --> 00:53:34,293 Guillermo Del Toro, you know, another master of horror from another medium. 608 00:53:34,585 --> 00:53:38,256 It's just like it was such an event. It was an event in, in games 609 00:53:38,548 --> 00:53:41,676 and an event in the horror genre. 610 00:53:44,345 --> 00:53:46,305 "Oh my God, oh my God, oh my God!" 611 00:53:47,056 --> 00:53:49,434 "Daemon here with IGN News, Konami has issued a statement 612 00:53:49,726 --> 00:53:51,811 that Silent Hills has been officially canceled." 613 00:53:52,145 --> 00:53:54,605 And then not only did they cancel the game, they like removed it. 614 00:53:54,897 --> 00:53:57,483 So now you don't even have the ability to experience it. 615 00:53:57,775 --> 00:54:02,864 "P.T. was delisted from the PlayStation store shortly thereafter. A brutal and final end." 616 00:54:04,741 --> 00:54:08,953 PT. gives me feelings of happiness and rage 617 00:54:09,245 --> 00:54:15,126 because I didn't own a PS4 before it was gone, so I've never got to experience it firsthand. 618 00:54:18,296 --> 00:54:23,134 I think RT. was absolutely horrifying, 619 00:54:23,760 --> 00:54:27,555 and I think it was brilliant in a way that, like, only video games can be. 620 00:54:27,847 --> 00:54:31,476 That entire game is your relation to a specific space. 621 00:54:31,893 --> 00:54:36,063 You are walking through this hall. You turn the corner. You walk down the rest of the hall. 622 00:54:37,732 --> 00:54:43,154 You're back to the start. It is this infinite, looping, liminal space in a video game. 623 00:54:43,446 --> 00:54:47,283 A liminal space has no identity and therefore, like neither do you in it. 624 00:54:47,700 --> 00:54:52,330 And I think there's a weird, comforting oblivion to that. 625 00:54:55,416 --> 00:55:00,087 They get you so used to it, like you're just used to this hall again 626 00:55:00,379 --> 00:55:04,342 and again, and again, and again, and again... 627 00:55:05,426 --> 00:55:08,304 ...and then all of a sudden... 628 00:55:21,651 --> 00:55:25,446 And it's not just that she's a terrifying ghost woman. 629 00:55:25,738 --> 00:55:30,535 It's that she's a terrifying ghost woman in this space, you are familiar with. 630 00:55:34,080 --> 00:55:39,210 And it's beautiful, and again, it's like, how do you do that in any other medium? 631 00:56:04,944 --> 00:56:08,322 So cool seeing something so unique that seemed professional, 632 00:56:08,614 --> 00:56:12,994 made from a studio that it got my hopes up that were immediately dashed. 633 00:56:14,495 --> 00:56:18,541 Like it was almost a moment of like, this is too good to be true, and then it was. 634 00:56:22,003 --> 00:56:24,881 It takes a lot of things to go right, to make, to make a game. 635 00:56:25,172 --> 00:56:29,510 But then again, maybe that was the best it could get. 636 00:56:33,514 --> 00:56:37,268 It's very different making a 6 or 8 or 12 hour game 637 00:56:37,560 --> 00:56:41,731 that maintains a sense of tension and, interest 638 00:56:42,398 --> 00:56:46,944 and making a 10 or 15 minute playable demo that does the same thing. 639 00:56:50,823 --> 00:56:54,493 So it may be one of those cases where it was best that it didn't come out 640 00:56:54,785 --> 00:56:58,039 so that everyone could maintain this illusion, that it would have been 641 00:56:58,331 --> 00:57:01,792 the greatest thing since sliced bread. I don't know if it would have been. 642 00:57:08,966 --> 00:57:12,720 What people don't realize about Konami is that their main business is gambling machines. 643 00:57:20,853 --> 00:57:24,273 When you fly into Las Vegas airport, you will pass a massive warehouse 644 00:57:24,565 --> 00:57:26,400 with the Konami logo strewn across it. 645 00:57:26,692 --> 00:57:30,446 That is their bread and butter, actually. They're, they made gambling machines, 646 00:57:30,738 --> 00:57:33,157 slot machines, video poker, all that stuff. 647 00:57:33,616 --> 00:57:36,911 Video games were like a tangential business to it. 648 00:57:43,250 --> 00:57:45,169 "Konami is committed to new Silent Hill titles." 649 00:57:45,461 --> 00:57:48,881 "However, the embryonic Silent Hills project, developed with Guillermo Del Toro" 650 00:57:49,173 --> 00:57:52,176 "and featuring the likeness of Norman Reedus, will not be continued." 651 00:57:58,599 --> 00:58:02,311 I never got the feeling that there was like, 652 00:58:03,062 --> 00:58:05,982 tremendous love within the company for Silent Hill. 653 00:58:06,273 --> 00:58:09,777 There was love amongst the people working on it. Those guys loved it. 654 00:58:10,069 --> 00:58:17,702 But you go up the chain in the the hierarchy. I never got the feeling that they loved it. 655 00:58:18,452 --> 00:58:23,541 I think after the fans reacted to PT. and the outcry 656 00:58:23,833 --> 00:58:26,919 when you couldn't play it anymore, that is probably what spurred them on 657 00:58:27,211 --> 00:58:31,007 to go, oh, actually, there is something really valuable here, let's... 658 00:58:31,298 --> 00:58:33,968 the, you know, blackjack machines are cool, but maybe we should actually invest 659 00:58:34,260 --> 00:58:37,638 in this Silent Hill thing. 660 00:58:52,862 --> 00:58:57,742 "They say there was once a game. A game unlike any other that infiltrated" 661 00:58:58,034 --> 00:59:03,122 "arcades in 81, when gaming fever was hot, it captivated the youth" 662 00:59:03,414 --> 00:59:06,250 "who lined up in a magnetic trance to play it." 663 00:59:07,376 --> 00:59:12,214 Polybius was this non-existent game, that is rumored to have existed. 664 00:59:12,715 --> 00:59:15,301 It sort of feeds on the minds of the player 665 00:59:15,843 --> 00:59:19,930 and takes control of them. It causes hallucinations or whatever. 666 00:59:20,639 --> 00:59:22,641 The story varies a little bit. 667 00:59:22,933 --> 00:59:30,483 It's a story of an arcade game that was really popular in the 80s, but only in Portland, Oregon. 668 00:59:32,777 --> 00:59:36,197 There was this idea that the FBI are monitoring arcades, and already, 669 00:59:36,489 --> 00:59:38,824 like I say, that sentence and it's like you can feel 670 00:59:39,116 --> 00:59:40,701 your imagination going into overdrive, right? 671 00:59:40,993 --> 00:59:43,662 "Why would they be doing th-that's so crazy! Like, what? What are they doing?" 672 00:59:44,246 --> 00:59:48,459 This was all a secret test by the government to see whether or not 673 00:59:48,751 --> 00:59:53,756 they could use addictive radiation through television screens. 674 00:59:55,132 --> 00:59:58,719 You know, there's subtext to it, too. Like, everything can be an addiction in some way. 675 00:59:59,136 --> 01:00:02,223 But it was also from the, you know, the fear of, 676 01:00:02,515 --> 01:00:06,018 you know, the influence that video games could have on people. 677 01:00:08,854 --> 01:00:12,191 I think the reason people make fake video games is actually really simple. 678 01:00:12,691 --> 01:00:16,987 People making games like this make the forbidden media that you can't touch, 679 01:00:17,279 --> 01:00:20,491 you can't interact with, because to interact with it, 680 01:00:20,783 --> 01:00:22,952 you're kind of consuming it, and you're alleviating 681 01:00:23,244 --> 01:00:26,997 the horrors that you feel from just thinking about it. 682 01:00:29,250 --> 01:00:31,710 Valle Verde is one that looks very Animal Crossing 683 01:00:33,504 --> 01:00:37,091 and has some kind of helmet you're supposed to wear to play it. 684 01:00:41,720 --> 01:00:43,264 And there's kids trapped in it. 685 01:00:51,856 --> 01:00:57,945 They take that idea of the glitch like the game is corrupting. This is like a tear in this world. 686 01:01:01,282 --> 01:01:03,325 And when those tears appear and the characters 687 01:01:03,617 --> 01:01:07,329 start acting in ways they shouldn't, or you start seeing environments you shouldn't, 688 01:01:07,955 --> 01:01:13,460 it becomes this window into this complete underworld of that game. 689 01:01:15,045 --> 01:01:19,341 I think creepy past as have influenced the broader horror space. 690 01:01:20,968 --> 01:01:25,890 Creepypastas are essentially online urban legends created by the community, 691 01:01:26,182 --> 01:01:29,435 and take the form of short stories. 692 01:01:31,145 --> 01:01:35,274 One of the most famous creepy past as was something called Ben Drowned, 693 01:01:36,400 --> 01:01:40,613 this famous story about a guy finding this Majora's Mask copy, 694 01:01:41,113 --> 01:01:43,741 and in it the file is called Ben. 695 01:01:44,283 --> 01:01:45,910 And already, like, there's something to that, right? 696 01:01:46,202 --> 01:01:49,496 Because it's like your save game is distinctive to you. 697 01:01:49,872 --> 01:01:55,211 But when someone else gets that save game, it is like walking around someone's house 698 01:01:55,753 --> 01:01:58,297 and they don't know you're there. 699 01:02:02,676 --> 01:02:04,887 Now, Majora's Mask, for a lot of people, is already 700 01:02:05,179 --> 01:02:09,225 a very creepy game, both in its aesthetics and its characters. 701 01:02:15,147 --> 01:02:19,235 Ben drowned built upon that. It took those mechanics and characters, 702 01:02:19,568 --> 01:02:24,823 and now we're adding in this creepy past a story of the owner of the cartridge 703 01:02:25,115 --> 01:02:28,619 has passed away, and they're haunting this game cartridge. 704 01:02:30,996 --> 01:02:36,126 There's some ghost in the machine. There's some elements of this game that is hostile towards you. 705 01:02:43,926 --> 01:02:49,139 There's a whole subgenre of, like, game corruptions where games can just suddenly 706 01:02:49,431 --> 01:02:56,730 turn from a happy, child friendly game to horrific by random chance. 707 01:02:59,400 --> 01:03:02,695 One of the first games of this kind was called Frog Fractions. 708 01:03:04,655 --> 01:03:07,324 And Frog Fractions is this educational game 709 01:03:07,616 --> 01:03:13,205 where you have to swallow a bunch of flies, and you do that for about five minutes. 710 01:03:16,750 --> 01:03:21,005 And then it turns into this spaceship game. It turns into a text adventure. 711 01:03:21,297 --> 01:03:24,091 It turns into like a Phoenix Wright style court game. 712 01:03:24,383 --> 01:03:27,845 And that idea that like, okay, you were looking at the surface, 713 01:03:28,721 --> 01:03:31,098 but there's so much more here. 714 01:03:32,099 --> 01:03:37,187 That is what so many of those creepy past a like haunted video games were. 715 01:03:37,604 --> 01:03:41,275 And now you're seeing it in like all these different titles. 716 01:03:47,698 --> 01:03:53,620 There's games like I'm Scared by Ivan Zanotti and Doki Doki Literature Club 717 01:03:53,912 --> 01:03:56,582 that literally mess with your computer. 718 01:03:59,668 --> 01:04:03,339 But they really have this sense of breaking that barrier between 719 01:04:05,090 --> 01:04:08,886 player and game, and they, they reach out to the player. 720 01:04:13,474 --> 01:04:17,436 When the horror comes, it's like you have been lulled into a false sense of security, 721 01:04:17,728 --> 01:04:21,106 and then you're grabbed and pulled somewhere else. 722 01:04:25,569 --> 01:04:28,238 Pretty quickly on, you realize this is not a typical, 723 01:04:28,530 --> 01:04:32,785 you know, schoolgirl, titillating story about, 724 01:04:33,077 --> 01:04:36,163 you know, a visual novel kind of thing of that genre. 725 01:04:42,586 --> 01:04:45,130 You know, a girl in the game ends up having a crush on you, 726 01:04:45,422 --> 01:04:48,008 and she is really violent and scary and threatening, 727 01:04:48,300 --> 01:04:51,637 and she starts messing with the game and it starts, the game starts glitching. 728 01:04:51,929 --> 01:04:57,810 And in fact, the only way to beat her is to exit the game and go into the actual 729 01:04:58,102 --> 01:05:01,688 like files stored on the hard drive and like delete her. 730 01:05:01,980 --> 01:05:06,777 You have to find her character data and delete her. And that's actually the only way to save yourself 731 01:05:07,069 --> 01:05:10,114 from this psychotic schoolgirl. 732 01:05:13,909 --> 01:05:16,120 It's genius. 733 01:05:17,413 --> 01:05:21,667 That is a creepy past a. Except it's an actual video game. 734 01:05:21,959 --> 01:05:26,547 And I really think, like, we're probably only at the beginning of seeing weird 735 01:05:26,839 --> 01:05:29,091 and interesting stuff like this. 736 01:05:48,068 --> 01:05:49,945 Games is at a point where we can do anything 737 01:05:50,237 --> 01:05:52,823 that we want to do on a screen, that we want to actually show. 738 01:05:53,824 --> 01:05:56,326 There's nothing stopping us from doing anything. 739 01:05:59,872 --> 01:06:04,543 So a lot of it is now, what is the design of the game that you want to actually go make, 740 01:06:04,877 --> 01:06:06,837 that is a horror game that is going to be interesting? 741 01:06:31,737 --> 01:06:35,908 That's the most fearful thing in the world is to, is to look at yourself. 742 01:06:36,325 --> 01:06:40,412 It sounds like a cliche, but I really think it's true. 743 01:06:42,873 --> 01:06:45,501 If you have a monster right, you don't really have to look at yourself. 744 01:06:45,792 --> 01:06:47,544 You're looking at the monster, it's jumping out at you. 745 01:06:47,836 --> 01:06:49,922 You can stab it, you can burn it. 746 01:06:51,757 --> 01:06:53,634 What are you going to do when you know, when you find out 747 01:06:53,926 --> 01:06:57,304 you're the monster or you have something inside you, 748 01:06:57,596 --> 01:06:59,973 some kind of body horror, cancer or something. 749 01:07:01,808 --> 01:07:04,895 Your skin is rotting and, you know, 750 01:07:09,024 --> 01:07:12,152 I find that stuff just horribly scary. 751 01:07:16,949 --> 01:07:20,661 It just really penetrates into the basic core of our being, 752 01:07:21,537 --> 01:07:23,288 having to deal with those fears. 753 01:07:23,914 --> 01:07:27,709 If there's something I'm portraying in a horror game, 754 01:07:28,001 --> 01:07:31,004 it's because I find that thing horrifying. 755 01:07:36,510 --> 01:07:41,932 When I became a parent and I came back to writing after becoming a parent, 756 01:07:42,224 --> 01:07:47,688 I had to sit with, what are the things about being a parent that is terrifying? 757 01:07:48,230 --> 01:07:52,150 I'm afraid of not being enough. I'm afraid of everything that I don't like about myself 758 01:07:52,442 --> 01:07:57,322 passing on to another person. I'm afraid of not being there when this person needs me. 759 01:08:03,662 --> 01:08:10,586 I think the best horror games are the ones that make it personal for the player. 760 01:08:17,718 --> 01:08:22,347 It's what makes games such a better medium then more limp 761 01:08:22,639 --> 01:08:26,310 mediums like film or television, because games put you in the action, 762 01:08:26,602 --> 01:08:28,312 and when you make a horror game, 763 01:08:28,604 --> 01:08:30,564 you know, you literally have to get your character out of there. 764 01:08:30,856 --> 01:08:33,191 You can't afford to close your eyes and hope it goes away. 765 01:08:37,112 --> 01:08:41,992 It's got to be uncomfortable, but you feel the urge to go back regardless. 766 01:08:42,409 --> 01:08:45,954 You want you want to go through those, high emotions. 767 01:08:49,124 --> 01:08:52,753 I think being scared makes you feel alive. 768 01:08:54,880 --> 01:08:57,549 There's a really interesting kind of relationship that's formed 769 01:08:57,924 --> 01:09:01,136 between the game creator and the game player when that happens. 770 01:09:05,265 --> 01:09:08,518 I want it to happen to me, and I want me to be the adventurer. 771 01:09:08,810 --> 01:09:12,230 I don't want it to be John McClane. I don't want it to be Master Chief. 772 01:09:12,522 --> 01:09:14,524 I don't want it to be, you know, anyone else. 773 01:09:14,816 --> 01:09:18,570 I want to be the one to think that I did that. 774 01:09:19,029 --> 01:09:25,410 And I want that to be on me as a person, and to have players get up the next morning to think, 775 01:09:26,953 --> 01:09:31,792 "I just messed up bad." And then go have their coffee. 776 01:09:32,626 --> 01:09:35,003 "There's always trouble heading my way in this job, 777 01:09:36,338 --> 01:09:38,965 but I'm always up for a little excitement too." 778 01:09:40,550 --> 01:09:45,055 Horror, naturally is abnormal and innovative. 779 01:09:46,014 --> 01:09:50,102 Horror is the unfamiliar. Horror is exploring uncharted territory. 780 01:09:51,770 --> 01:09:55,690 You can't show somebody the exact same scare over and over and over again, 781 01:09:55,982 --> 01:09:58,527 and expect them to keep being afraid. 782 01:10:01,279 --> 01:10:04,908 You have to constantly reinvent the wheel when it comes to horror. 783 01:10:05,200 --> 01:10:07,160 You have to constantly be innovating. 784 01:10:07,494 --> 01:10:14,751 I think you're going to have horror games start to explore more of the social conditions. 785 01:10:15,293 --> 01:10:18,839 Especially with technology, censorship, control, 786 01:10:19,423 --> 01:10:22,676 in ways that we haven't seen so far. 787 01:10:23,510 --> 01:10:27,097 Social media, cloud technology, artificial intelligence. 788 01:10:27,389 --> 01:10:32,436 I think that's going to be fertile ground for people to explore in, in the genre. 789 01:10:34,980 --> 01:10:36,648 "You will stream." 790 01:10:37,607 --> 01:10:39,359 "They will watch." 791 01:10:39,651 --> 01:10:44,281 A lot of the best innovation will come from indie devs. 792 01:11:00,922 --> 01:11:08,054 I think VR will continue to contribute to a lot of the innovation we see in horror games. 793 01:11:09,264 --> 01:11:12,225 We're no longer going to see this separation of player and screen. 794 01:11:12,517 --> 01:11:16,980 We're actually going to be a part of that monsters' world. We are physically going to be hunted 795 01:11:17,314 --> 01:11:20,525 by horrifying things like the Xenomorph. 796 01:11:22,068 --> 01:11:24,696 All it takes is a couple seconds for your brain to really kind of think, 797 01:11:24,988 --> 01:11:27,991 "Oh! I'm fucking here." You know? And if there's like, 798 01:11:28,283 --> 01:11:32,954 like a little attachment where you feel like something's like kind of grabbing onto your throat, 799 01:11:34,372 --> 01:11:37,250 we're going to scare ourselves to death because that's what we do. 800 01:11:37,542 --> 01:11:38,919 We're dumb like that. 79084

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