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1
00:00:01,543 --> 00:00:01,960
Okay.
2
00:00:01,960 --> 00:00:06,756
Now we're going to make our scene
three D well, ten layers into 3D layers.
3
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Position them how we want.
4
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Add a camera and animate that 3D motion.
5
00:00:11,052 --> 00:00:14,097
Now, for the scene,
we want a pretty simple camera motion,
6
00:00:14,097 --> 00:00:17,517
and we're just going to be moving
straight ahead to the center of the comp.
7
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All of our UI elements
are going to stay still.
8
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There'll be no movement of the UI
elements themselves.
9
00:00:23,064 --> 00:00:25,901
But as we push in and get closer
to camera, we'll get that nice
10
00:00:25,901 --> 00:00:28,987
parallax effect because some will be
closer to us than others.
11
00:00:29,154 --> 00:00:30,405
And that doesn't make sense.
12
00:00:30,405 --> 00:00:32,282
We're going to see that
by the end of this chapter.
13
00:00:32,282 --> 00:00:33,075
So don't worry.
14
00:00:33,075 --> 00:00:35,243
Now, I think it makes sense
to make a camera first.
15
00:00:35,243 --> 00:00:38,080
We've got such a simple motion,
so I think we can animate that.
16
00:00:38,080 --> 00:00:40,457
And then as we adjust
the positions of these columns,
17
00:00:40,457 --> 00:00:43,919
we'll be able to see how they look in the
final animation in the camera right away.
18
00:00:44,086 --> 00:00:45,462
Okay, So let's create a new camera.
19
00:00:45,462 --> 00:00:47,923
We're going to layer new camera.
20
00:00:47,923 --> 00:00:49,424
Camera one is a great name.
21
00:00:49,424 --> 00:00:50,926
We're going to choose a preset, though.
22
00:00:50,926 --> 00:00:53,387
Let's just go for a 50 mm lens.
23
00:00:53,387 --> 00:00:54,972
That is always a good, safe option.
24
00:00:54,972 --> 00:00:58,475
It is often known as a nifty 50
just because of how versatile it is.
25
00:00:58,600 --> 00:01:01,937
You can use a 50 mil lens
to take portraits to landscapes.
26
00:01:01,937 --> 00:01:05,107
Pretty much anything works,
so when in doubt, go for 50. Mm.
27
00:01:05,232 --> 00:01:07,693
It's as close to an all purpose
lens as you can get.
28
00:01:07,693 --> 00:01:09,987
Now. Also don't want any depth of field.
29
00:01:09,987 --> 00:01:11,655
We don't want anything
in and out of focus.
30
00:01:11,655 --> 00:01:14,408
Nothing blurry in our design,
everything with sharp.
31
00:01:14,408 --> 00:01:15,826
So that's how we'll keep it
32
00:01:15,826 --> 00:01:18,579
and we can always adjust this later
if we think we need to.
33
00:01:18,579 --> 00:01:22,041
But especially at the start,
we don't want all of that blur
34
00:01:22,124 --> 00:01:25,127
slowing us down
as it takes longer preview.
35
00:01:25,294 --> 00:01:27,838
So 50 millimeter, no depth field.
36
00:01:27,838 --> 00:01:30,257
That's all we need,
let's say. Okay. All right.
37
00:01:30,257 --> 00:01:32,676
We'll make sure that camera is on
top of the last stack
38
00:01:32,676 --> 00:01:34,929
and we can hide our style
frame reference as well.
39
00:01:34,929 --> 00:01:36,806
We don't need to see that.
40
00:01:36,806 --> 00:01:38,808
And now let's make our 3D layers.
41
00:01:38,808 --> 00:01:42,228
So I think we can make
pretty much everything a 3D layer
42
00:01:42,228 --> 00:01:44,689
except for our background lines
in that background.
43
00:01:44,689 --> 00:01:48,192
So let's make all of these 3D and let's
change our views
44
00:01:48,192 --> 00:01:50,194
from one view to two views.
45
00:01:50,194 --> 00:01:53,447
Okay, I will make some extra room
for these views as well
46
00:01:53,531 --> 00:01:54,907
because we were going to be doing
47
00:01:54,907 --> 00:01:57,535
a decent amount in here
for the next little while.
48
00:01:57,535 --> 00:02:00,037
So we need all the screen real estate
we can get. All right.
49
00:02:00,037 --> 00:02:02,290
And this one set to custom view three.
That's great.
50
00:02:02,290 --> 00:02:03,416
That's the one we want.
51
00:02:03,416 --> 00:02:05,084
So on the left we have an active camera.
52
00:02:05,084 --> 00:02:07,253
Camera one, which is what we'll render.
53
00:02:07,253 --> 00:02:10,548
And on the right we have the overview
of everything in 3D space,
54
00:02:10,631 --> 00:02:15,219
which at the moment is only 3D layers,
which are all in this one same flat plane.
55
00:02:15,345 --> 00:02:17,347
Now we also can't see
the background layer,
56
00:02:17,347 --> 00:02:19,057
and that's because it is a 2D layer.
57
00:02:19,057 --> 00:02:22,936
Even if we go to the front view where
we would definitely see the background
58
00:02:22,936 --> 00:02:26,564
behind it, it is not visible
because this only shows a 3D layers.
59
00:02:26,773 --> 00:02:29,526
All right,
let's go back to Custom View three.
60
00:02:29,526 --> 00:02:31,945
And now let's animate our camera.
61
00:02:31,945 --> 00:02:35,490
Now let's open up it's position properties
and we're going to animate its
62
00:02:35,490 --> 00:02:41,246
Z position,
which currently is at -2,666.7.
63
00:02:41,413 --> 00:02:45,583
So that is how many pixels, I believe,
how far back it is from our layers,
64
00:02:45,583 --> 00:02:50,088
which will currently have the default
position which will be zero Z position.
65
00:02:50,297 --> 00:02:53,633
So I think we want a camera to start off
a little further back than it is now
66
00:02:53,842 --> 00:02:57,053
and then push in and get closer
over the duration of our animation.
67
00:02:57,220 --> 00:03:01,016
Now we haven't actually decided how long
we want this animation to be for comp.
68
00:03:01,099 --> 00:03:04,019
Let's do 5 seconds. I think that work.
69
00:03:04,019 --> 00:03:08,190
I'll put the end of the work area
there using the shortcut and let's zoom
70
00:03:08,190 --> 00:03:09,149
in a bit as well.
71
00:03:09,149 --> 00:03:11,610
So it fills up the majority
of our timeline. Okay.
72
00:03:11,610 --> 00:03:14,613
Now let's keyframe
our camera position here right at the end.
73
00:03:14,613 --> 00:03:15,489
In this view.
74
00:03:15,489 --> 00:03:17,532
And we want
and a little bit more zoomed in.
75
00:03:17,532 --> 00:03:20,327
We want the whole animation to roughly
look like this style frame.
76
00:03:20,327 --> 00:03:23,330
So we'll get to this in between two
or 3 seconds, I think.
77
00:03:23,497 --> 00:03:26,792
So the very end here at 5 seconds,
let's zoom in a bit further
78
00:03:26,792 --> 00:03:27,542
and we can either do that
79
00:03:27,542 --> 00:03:31,213
by dragging this number or we can drag
this control on the camera here.
80
00:03:31,338 --> 00:03:33,715
I think it makes sense to drag it in here.
81
00:03:33,715 --> 00:03:36,343
And you can see as we do that,
we get a bit of parallax
82
00:03:36,343 --> 00:03:39,221
between the other layers,
which are the keyframes
83
00:03:39,221 --> 00:03:41,890
and the after effects
layer designs as well.
84
00:03:41,890 --> 00:03:43,767
And actually we want
those to be 3D as well.
85
00:03:43,767 --> 00:03:47,563
So let's just turn the 3D layers
on those on as well.
86
00:03:47,646 --> 00:03:50,607
And you can see as we do that
they pop into this view here
87
00:03:50,607 --> 00:03:53,569
and they will also currently be at a0z
position.
88
00:03:53,569 --> 00:03:56,447
All right, back to our camera
and let's find out what we want.
89
00:03:56,447 --> 00:03:57,865
A maximum zoom to be.
90
00:03:57,865 --> 00:04:00,993
Something around -2200 I think is good.
91
00:04:01,243 --> 00:04:02,119
I might just change that.
92
00:04:02,119 --> 00:04:05,247
So it's a nice round number
and then at the very start,
93
00:04:05,414 --> 00:04:07,583
we're going to have our camera further
back.
94
00:04:07,583 --> 00:04:10,586
Let's go -3300. There we are.
95
00:04:10,753 --> 00:04:14,340
Now, it doesn't matter that the edges
of some of our UI elements are cut off.
96
00:04:14,590 --> 00:04:18,010
We're going to be repositioning those
and drawing in the extra bits anyway.
97
00:04:18,177 --> 00:04:19,553
I'll just try to imagine they're there.
98
00:04:19,553 --> 00:04:21,639
All right,
so we've got a camera slowly zooming in.
99
00:04:21,639 --> 00:04:27,103
Let's just watch it and see how it looks.
100
00:04:27,186 --> 00:04:27,645
All right.
101
00:04:27,645 --> 00:04:30,147
I think that's pretty good.
We cover a decent amount of distance.
102
00:04:30,147 --> 00:04:32,483
We will definitely notice that,
but not too much.
103
00:04:32,483 --> 00:04:35,236
It's not like
we're really pushing in really fast.
104
00:04:35,236 --> 00:04:37,029
And of course,
this is really easy to change.
105
00:04:37,029 --> 00:04:41,117
This is just two keyframes and adjusting
this won't really affect anything else.
106
00:04:41,117 --> 00:04:41,868
So we animate.
107
00:04:41,868 --> 00:04:45,288
Okay, now let's put our 3D layers
in actual 3D space.
108
00:04:45,288 --> 00:04:47,540
Let's get a bit of distance
between each of them
109
00:04:47,540 --> 00:04:50,334
so they're not all on the same one
flat plane here.
110
00:04:50,334 --> 00:04:52,086
Now we'll start with UI one.
111
00:04:52,086 --> 00:04:54,756
Now this is really the main
focus of our animation.
112
00:04:54,756 --> 00:04:57,216
This is what we want our eyes to be
drawn to.
113
00:04:57,216 --> 00:04:58,468
It's right in the middle.
114
00:04:58,468 --> 00:04:59,802
So let's keep that where it is.
115
00:04:59,802 --> 00:05:01,304
And a Z position of zero.
116
00:05:01,304 --> 00:05:03,348
This is going to be our baseline
117
00:05:03,348 --> 00:05:06,768
and we can move our other layers forward
from this or back from this.
118
00:05:06,851 --> 00:05:08,728
Now, UI two over here
119
00:05:08,728 --> 00:05:11,648
is obviously designed
to be a little bit closer than this layer.
120
00:05:11,648 --> 00:05:14,609
You can tell by the size
and kind of where I've positioned them,
121
00:05:14,609 --> 00:05:17,445
the intended Z position
that I wanted these to have.
122
00:05:17,445 --> 00:05:19,739
So this one definitely feels like
it should be closer.
123
00:05:19,739 --> 00:05:21,908
It is overlapping with other layers
as well.
124
00:05:21,908 --> 00:05:24,994
So let's move this one forward,
bring up its position here
125
00:05:24,994 --> 00:05:26,413
just so we can see the number
126
00:05:26,413 --> 00:05:29,666
and we can click and drag on any of these
controllers to bring it forward.
127
00:05:29,749 --> 00:05:32,502
I'll just drag on this one
on the custom view
128
00:05:32,502 --> 00:05:35,463
and you see, as I'm dragging it
forward, it's getting more off
129
00:05:35,463 --> 00:05:38,466
screen, it's getting further away
from where it was before.
130
00:05:38,508 --> 00:05:39,259
But that's okay.
131
00:05:39,259 --> 00:05:40,719
We can compensate that.
132
00:05:40,719 --> 00:05:43,096
Let's get back to the start
and play it back
133
00:05:43,096 --> 00:05:46,099
and we can add a little bit of parallax
in there.
134
00:05:46,141 --> 00:05:49,853
It is kind of pulling away from the other
layers which are further behind.
135
00:05:49,936 --> 00:05:53,982
It's moving faster because it's closer
to us, but it's not that noticeable.
136
00:05:53,982 --> 00:05:55,734
Let's move it
a little bit further forward.
137
00:05:55,734 --> 00:06:01,657
It's a -723
now let's move it up to -900 ish
138
00:06:01,740 --> 00:06:03,992
there, that's a little more noticeable.
139
00:06:03,992 --> 00:06:04,368
Okay.
140
00:06:04,368 --> 00:06:08,413
But it does position it kind of outside
of that frame for most of the duration
141
00:06:08,413 --> 00:06:12,167
of the animation, which is not where
we intended it to be in our design.
142
00:06:12,167 --> 00:06:13,961
It was a lot closer to the center.
143
00:06:13,961 --> 00:06:17,589
So let's move it further back
and I'm just going to make our sovereign
144
00:06:17,673 --> 00:06:20,384
visible again so we can see that.
145
00:06:20,384 --> 00:06:24,263
And obviously this isn't going to match
now that we have the motion of the camera,
146
00:06:24,513 --> 00:06:28,517
but we can find a position where all
the other elements kind of fit together,
147
00:06:28,642 --> 00:06:32,896
and that is almost about halfway
through to be closer to 3 seconds here.
148
00:06:32,980 --> 00:06:36,233
So at around this time,
everything else is pretty much lined up.
149
00:06:36,317 --> 00:06:41,655
So let's move this UI two element into
place and change it size so it matches it.
150
00:06:41,697 --> 00:06:42,114
So let's move.
151
00:06:42,114 --> 00:06:46,035
It's exposition with this arrow here
and then it's wide position up
152
00:06:46,035 --> 00:06:49,580
and then to get it to be the same size,
I'm just going to open up scale
153
00:06:49,663 --> 00:06:52,416
and scale it down to its approximate size.
154
00:06:52,416 --> 00:06:55,753
Let's zoom in a bit
and make that a little bit more precise.
155
00:06:55,920 --> 00:06:58,547
It doesn't need to be exact,
but there we go.
156
00:06:58,547 --> 00:07:00,758
We can hide our style frame and playback.
157
00:07:00,758 --> 00:07:04,512
We still have that parallax,
but the composition matches the design.
158
00:07:04,512 --> 00:07:06,847
We intended, what we designed it for.
159
00:07:06,847 --> 00:07:10,309
Okay, now
let's exaggerate that parallax a bit more,
160
00:07:10,393 --> 00:07:14,146
and we can do that by pushing back
the depth of the UI elements around it.
161
00:07:14,230 --> 00:07:18,526
So these are elements
UI ten and UI nine, UI nine.
162
00:07:18,526 --> 00:07:20,778
Let's push that further back.
163
00:07:20,778 --> 00:07:23,322
Let's push that way back to 1000.
164
00:07:23,322 --> 00:07:27,743
We can see the numbers ticking over right
near the cursor over here.
165
00:07:27,827 --> 00:07:29,996
When we move it around, around a thousand.
166
00:07:29,996 --> 00:07:33,791
Let's see how that looks.
167
00:07:33,875 --> 00:07:36,085
Okay, we're getting a lot more depth
there.
168
00:07:36,085 --> 00:07:39,756
You can see that UI nine element moving
less because it is further away from us.
169
00:07:39,797 --> 00:07:43,468
Now let's reposition it
by pulling up a star frame again.
170
00:07:43,509 --> 00:07:45,803
This time
we are going to need to scale it up
171
00:07:45,803 --> 00:07:49,557
and we'll just nudge it
with these 3D controllers here.
172
00:07:49,599 --> 00:07:52,101
Looks like we scale it up
a bit too much and scale it down
173
00:07:52,101 --> 00:07:56,064
and put it roughly
into place there by the style frame.
174
00:07:56,147 --> 00:07:58,316
See how that looks?
175
00:07:58,316 --> 00:07:58,775
All right.
176
00:07:58,775 --> 00:07:59,818
That's pretty good.
177
00:07:59,818 --> 00:08:02,695
Now, if you tend this one over here,
let's put it back.
178
00:08:02,695 --> 00:08:03,655
Maybe not quite as far.
179
00:08:03,655 --> 00:08:06,908
Maybe let's push it back. 500 there.
180
00:08:06,991 --> 00:08:09,035
Great. I'm liking the depth
we can see there.
181
00:08:09,035 --> 00:08:10,829
Ten on that style frame.
182
00:08:10,829 --> 00:08:14,207
And let's move that back into position
and resize it.
183
00:08:14,457 --> 00:08:15,667
That's close enough.
184
00:08:15,667 --> 00:08:18,962
Now, this after effects layer that we have
here, let's move this way back.
185
00:08:18,962 --> 00:08:23,884
Let's just push this back,
see how it goes to 4000 or so.
186
00:08:23,967 --> 00:08:26,970
It gets pretty much hidden
underneath that layer.
187
00:08:27,053 --> 00:08:27,512
That's great.
188
00:08:27,512 --> 00:08:28,889
We can see it barely moving at all.
189
00:08:28,889 --> 00:08:30,599
That feels really distant.
190
00:08:30,599 --> 00:08:34,686
Now. Let's alter
it size to match the style frame again.
191
00:08:34,770 --> 00:08:35,812
All right, that's looking good.
192
00:08:35,812 --> 00:08:39,024
This whole bottom left corner
starting to have a lot of depth.
193
00:08:39,107 --> 00:08:43,236
Now, this keyframe, while we're in that
area, let's push that back a bit as well.
194
00:08:43,236 --> 00:08:47,991
Let's go to not quite 1765.
195
00:08:48,075 --> 00:08:51,286
And while we're here, scale it up to fit
kind of zoom
196
00:08:51,286 --> 00:08:55,040
in a fair bit, reposition at roughly,
scale it up too far.
197
00:08:55,040 --> 00:08:57,543
Let's push that back there. Okay.
198
00:08:57,543 --> 00:08:58,752
Hide the style frame.
199
00:08:58,752 --> 00:09:02,548
Now, this bottom left corner
should be pretty close.
200
00:09:02,589 --> 00:09:03,549
All right, That is good.
201
00:09:03,549 --> 00:09:07,719
I'm really liking how all of its elements
are starting to feel separate,
202
00:09:07,719 --> 00:09:09,555
like they're on separate planes.
203
00:09:09,555 --> 00:09:11,682
And we really do have a 3D effect.
204
00:09:11,682 --> 00:09:14,685
Now, just to finish up this area,
this little blue box here,
205
00:09:14,852 --> 00:09:19,064
let's push this way back to around 3000.
206
00:09:19,148 --> 00:09:23,277
It's much harder to to control here
when it's completely flat on.
207
00:09:23,319 --> 00:09:26,238
So that's undo that
and I'm going to control it
208
00:09:26,238 --> 00:09:28,532
over here in this window.
209
00:09:28,532 --> 00:09:30,701
There we are, about -3000.
210
00:09:30,701 --> 00:09:33,537
Reposition it to match the style
frame there.
211
00:09:33,537 --> 00:09:36,248
Okay.
This whole bottom left section is done.
212
00:09:36,248 --> 00:09:37,583
All right, Now on to our next element.
213
00:09:37,583 --> 00:09:40,252
Let's just go down the right side here.
214
00:09:40,252 --> 00:09:42,630
We'll start with UI five,
which is right at the top.
215
00:09:42,630 --> 00:09:45,299
And I think we'll just try to go down
our layer stack now.
216
00:09:45,299 --> 00:09:48,678
I think overall I want more things
move forward closer to us
217
00:09:48,761 --> 00:09:50,930
because the closer to us
they are, the more motion they give us,
218
00:09:50,930 --> 00:09:52,807
and that's
just a little bit more exciting.
219
00:09:52,807 --> 00:09:56,269
We do need a balance, but
it's good to have things nice and close.
220
00:09:56,352 --> 00:10:00,022
So this one, let's move a little bit
closer to us and to grab it here
221
00:10:00,106 --> 00:10:04,485
on our Custom View three and let's drag
it forward around.
222
00:10:04,569 --> 00:10:06,404
It's going to -600.
223
00:10:06,404 --> 00:10:08,030
Some are about that height. Good.
224
00:10:08,030 --> 00:10:10,616
We get some more motion in there.
I like that.
225
00:10:10,616 --> 00:10:14,078
Let's align its position
with how it was in the style frame.
226
00:10:14,162 --> 00:10:16,414
They're looking pretty good now.
227
00:10:16,414 --> 00:10:18,124
Next we have UI three.
228
00:10:18,124 --> 00:10:19,667
Now let's do something similar.
229
00:10:19,667 --> 00:10:23,087
We want this more forward,
but we do want it at a different depth.
230
00:10:23,087 --> 00:10:24,672
So let's drag this forward.
231
00:10:24,672 --> 00:10:26,716
We don't want it a -600
232
00:10:26,716 --> 00:10:29,594
because then these two will just look like
they're on the same flat plane.
233
00:10:29,594 --> 00:10:32,013
It's going to maybe -400.
234
00:10:32,013 --> 00:10:33,306
That should be different enough.
235
00:10:33,306 --> 00:10:36,935
And with these main UI elements
that have all of a detail on them
236
00:10:36,935 --> 00:10:38,645
with the crafts and the charts,
237
00:10:38,645 --> 00:10:41,397
I really don't win
these too far back or too far forward.
238
00:10:41,397 --> 00:10:43,149
These ones are kind of for us to take in.
239
00:10:43,149 --> 00:10:46,319
We have much simpler UI elements
that we can push really far back
240
00:10:46,319 --> 00:10:47,570
and really far forward
241
00:10:47,570 --> 00:10:49,781
and they're going to give us
a lot of interest in the movement.
242
00:10:49,781 --> 00:10:52,033
These ones are all going
to have animation in them as well.
243
00:10:52,033 --> 00:10:56,621
So I don't want too much distraction
happening at the very edges of our screen
244
00:10:56,621 --> 00:10:57,706
where we really want
245
00:10:57,706 --> 00:10:59,582
the audience looking in the center
246
00:10:59,582 --> 00:11:02,085
and we're going to get more in depth
into that later.
247
00:11:02,085 --> 00:11:04,671
But that's what I'm considering.
When I'm placing these in 3D space.
248
00:11:04,671 --> 00:11:06,339
I don't want them too far apart.
249
00:11:06,339 --> 00:11:08,091
I do want them to feel like
they are separate
250
00:11:08,091 --> 00:11:11,094
from each other on separate planes,
but not so far out.
251
00:11:11,178 --> 00:11:12,220
And also from here on in.
252
00:11:12,220 --> 00:11:14,806
We don't need to reposition
these with our style frame.
253
00:11:14,806 --> 00:11:15,891
After each one.
254
00:11:15,891 --> 00:11:18,226
It is going to be a process of back
and forth anyway.
255
00:11:18,226 --> 00:11:22,230
Getting to see what feels right in
3D space and then adjusting that position.
256
00:11:22,230 --> 00:11:25,692
So for the rest of these elements,
let's just move them around in 3D space,
257
00:11:25,692 --> 00:11:29,112
move their Z position to Z depth
until we like it
258
00:11:29,196 --> 00:11:31,573
and like how much motion and depth
we're getting out of them,
259
00:11:31,573 --> 00:11:34,451
and then we'll reposition them
to fit the style frame at the end.
260
00:11:34,451 --> 00:11:37,621
Okay, UI for let's push this one
a bit further back.
261
00:11:37,621 --> 00:11:39,957
Let's go 1000.
262
00:11:39,957 --> 00:11:43,627
So that's the same distance
back as you want to was forward.
263
00:11:43,627 --> 00:11:44,503
So that's kind of the limit.
264
00:11:44,503 --> 00:11:48,507
We've got about 1000 pixels
either way of center where we're allowing
265
00:11:48,549 --> 00:11:52,344
these detailed UI elements to be know
that it needs to have a specific number,
266
00:11:52,511 --> 00:11:56,056
but I'm just not pushing it any further
than I've already pushed this one forward.
267
00:11:56,140 --> 00:11:58,267
Now, this yellow keyframe here
we have on the right,
268
00:11:58,267 --> 00:12:00,477
let's push that pretty close towards it.
269
00:12:00,477 --> 00:12:02,771
Let's go 1000.
270
00:12:02,771 --> 00:12:03,856
That almost takes it off the edge.
271
00:12:03,856 --> 00:12:04,898
Let's go even further.
272
00:12:04,898 --> 00:12:07,818
Right off the edge, 1500.
273
00:12:07,818 --> 00:12:09,069
And that one's going right off the screen.
274
00:12:09,069 --> 00:12:13,282
Let's just push
that further back into the composition.
275
00:12:13,365 --> 00:12:15,242
Let's take a look at how this is looking.
276
00:12:15,242 --> 00:12:16,118
All right. That is pretty good.
277
00:12:16,118 --> 00:12:19,038
We have a lot of depth
over here on the right.
278
00:12:19,038 --> 00:12:22,583
The composition isn't as good as looking
a bit messy, a little bit cluttered,
279
00:12:22,833 --> 00:12:23,834
but the depth is great.
280
00:12:23,834 --> 00:12:26,712
We've got elements, some really far away,
some really close.
281
00:12:26,712 --> 00:12:29,799
We really feel that 3D
and that's what this shot is all about.
282
00:12:29,965 --> 00:12:31,467
Next, that the white keyframe
283
00:12:31,467 --> 00:12:34,178
that we have down here now,
I think this one should be a bit distant.
284
00:12:34,178 --> 00:12:37,515
So we've got the contrast between
this one keyframe that's really close
285
00:12:37,598 --> 00:12:39,809
and we don't start to think
all the keyframes
286
00:12:39,809 --> 00:12:43,396
are a lot more closer to us
and we sort of recognize a pattern.
287
00:12:43,479 --> 00:12:46,482
So let's push that back around a thousand.
288
00:12:46,482 --> 00:12:51,487
Now, this yellow UI element UI seven down
here, let's go pretty far back as well.
289
00:12:51,487 --> 00:12:54,323
Let's go 1000, maybe 500.
290
00:12:54,323 --> 00:12:58,119
So we get some contrast between that
and the UI that's in front of it
291
00:12:58,119 --> 00:13:01,247
here when they separate like that pushes
it really far.
292
00:13:01,247 --> 00:13:05,126
Let's just move it down
and across with the X and Y position.
293
00:13:05,126 --> 00:13:06,878
So it kind of see the depth there.
294
00:13:06,878 --> 00:13:08,504
We're getting a nice bit of contrast
295
00:13:08,504 --> 00:13:11,716
in depth in comparison to this
UI with the keyframe in front of it.
296
00:13:11,924 --> 00:13:14,093
Now this big gray one, UI six.
297
00:13:14,093 --> 00:13:18,223
Let's push this pretty far
back to maybe 3000 there.
298
00:13:18,431 --> 00:13:21,267
All right, lots of depth there
and this last gray one at the top.
299
00:13:21,267 --> 00:13:24,479
Let's push this one back
to maybe around 3000 as well.
300
00:13:24,521 --> 00:13:25,897
So close then.
301
00:13:25,897 --> 00:13:28,274
I think that is every element
we've repositioned.
302
00:13:28,274 --> 00:13:31,653
Maybe you can see over here on the right,
we have a lot of variation in depth.
303
00:13:31,778 --> 00:13:34,572
But more importantly, what does it feel
like over here in this window?
304
00:13:34,572 --> 00:13:35,490
I think it's looking good.
305
00:13:35,490 --> 00:13:37,575
We've got a lot of depth
across the whole scene.
306
00:13:37,575 --> 00:13:39,160
I think my favorite part is over here.
307
00:13:39,160 --> 00:13:41,621
I love how close this yellow keyframe is.
308
00:13:41,621 --> 00:13:43,665
The fact that it does
go completely off screen.
309
00:13:43,665 --> 00:13:46,126
I kind of like
and it gives us so much depth
310
00:13:46,126 --> 00:13:49,504
because we've got layers
really far behind this, really close.
311
00:13:49,588 --> 00:13:50,755
We get a lot of motion
312
00:13:50,755 --> 00:13:53,592
and essentially what we've done here
by pushing these around is
313
00:13:53,592 --> 00:13:57,554
we have scattered these throughout these
ad space, the Z position in depth.
314
00:13:57,721 --> 00:14:00,599
So everything is moving
at a very slightly different speed.
315
00:14:00,599 --> 00:14:03,435
Nothing I don't think
is at the exact same distance.
316
00:14:03,435 --> 00:14:04,686
Some are pretty close,
317
00:14:04,686 --> 00:14:07,606
but it means every single one of them
is moving at a different speed.
318
00:14:07,606 --> 00:14:09,566
Well,
they're not technically moving at all.
319
00:14:09,566 --> 00:14:13,403
They're staying still and our camera
is moving closer, giving the illusion
320
00:14:13,487 --> 00:14:16,573
our main elements,
those five detailed ones with the graphs,
321
00:14:16,573 --> 00:14:19,242
they're more interesting
and they're sitting more close together.
322
00:14:19,242 --> 00:14:21,495
But the simple, more basic ones
like the key
323
00:14:21,495 --> 00:14:24,498
and these boxes in the background,
they're much further, much closer.
324
00:14:24,498 --> 00:14:26,250
So they add a lot more of that depth.
325
00:14:26,250 --> 00:14:29,086
We don't want our main ones
with the graphs and the details
326
00:14:29,086 --> 00:14:32,214
moving too much because like I said
earlier, that would be distracting.
327
00:14:32,214 --> 00:14:33,549
And of course we're going to fill this
328
00:14:33,549 --> 00:14:36,718
with some background animation
and all those lines raining down, too.
329
00:14:36,885 --> 00:14:39,555
And also remember,
like I've mentioned before a few times,
330
00:14:39,555 --> 00:14:41,473
I have animated this scene multiple times
331
00:14:41,473 --> 00:14:45,686
before in preparation, so I know
approximate where I want things to go.
332
00:14:45,769 --> 00:14:49,565
You will almost certainly have more back
and forth, trying different things,
333
00:14:49,648 --> 00:14:50,691
moving back and forth.
334
00:14:50,691 --> 00:14:53,861
The elements in Z position, trial
and error, moving them around,
335
00:14:53,861 --> 00:14:57,364
playing it back and seeing if we'll try it
to you and feel right in this case.
336
00:14:57,364 --> 00:15:00,284
I mean, do they feel separated enough
from the other elements?
337
00:15:00,284 --> 00:15:03,287
And because all of this is decided
by that camera motion,
338
00:15:03,287 --> 00:15:05,206
we can come back and change
the position of these
339
00:15:05,206 --> 00:15:09,085
in touch base any time of the UI elements
and even that camera motion to.
340
00:15:09,085 --> 00:15:11,212
And that won't really affect
the timing at all.
341
00:15:11,212 --> 00:15:14,548
Now let's just reposition
these UI elements to get closer
342
00:15:14,548 --> 00:15:17,551
to that style
frame will make our stuff invisible again.
343
00:15:17,718 --> 00:15:19,637
Navigate to where it was pretty close.
344
00:15:19,637 --> 00:15:23,933
I remember it was just before 3 seconds
and just move the Y and exposition
345
00:15:23,933 --> 00:15:24,684
in of those layers.
346
00:15:24,684 --> 00:15:28,271
We've just adjusted and scale them down
so they match and we should get
347
00:15:28,271 --> 00:15:37,363
a more pleasing composition
and keep the depth we like as well.
348
00:15:37,446 --> 00:15:39,490
All right.
349
00:15:39,490 --> 00:15:42,034
Now it's looking better,
a little more composed.
350
00:15:42,034 --> 00:15:43,828
Let's play it back and see how that looks.
351
00:15:43,828 --> 00:15:44,454
Wonderful.
352
00:15:44,454 --> 00:15:48,583
Now, obviously we can't match the style
frame exactly because the movement changes
353
00:15:48,583 --> 00:15:51,085
how it's composed
and how it looks across these 5 seconds,
354
00:15:51,085 --> 00:15:54,547
but it matches the composition
overall better and spread out in a way
355
00:15:54,547 --> 00:15:57,550
that still looks random
but is more considered visually.
356
00:15:57,675 --> 00:16:00,428
Now, I'm not worried at all
about some of these lines being cut off.
357
00:16:00,428 --> 00:16:03,681
When we go to animate each one
individually, we're going to fix that.
358
00:16:03,765 --> 00:16:07,310
At this point, I'm just worried about
the depth and the position in 3D space.
359
00:16:07,310 --> 00:16:09,854
And does the overall animation
look good too?
360
00:16:09,854 --> 00:16:11,981
I like the speed too.
I like where things are sitting.
361
00:16:11,981 --> 00:16:14,234
And one thing
I do think I might want to change this
362
00:16:14,234 --> 00:16:17,237
yellow keyframe over here,
being really close to us gives
363
00:16:17,237 --> 00:16:20,198
I think maybe we need something
a bit like that over here on the left.
364
00:16:20,323 --> 00:16:24,452
So let's actually get this eased keyframe
over here and we're going to make a copy.
365
00:16:24,452 --> 00:16:25,996
We're going to duplicate that layer.
366
00:16:25,996 --> 00:16:26,287
Okay.
367
00:16:26,287 --> 00:16:28,915
And let's push this forward, way forward.
368
00:16:28,915 --> 00:16:30,166
Let's go all the way up.
369
00:16:30,166 --> 00:16:32,085
So it feels really, really big.
370
00:16:32,085 --> 00:16:34,713
It's at 1800 now, almost.
371
00:16:34,713 --> 00:16:38,133
Let's slide it over
so it doesn't go L frame too quickly.
372
00:16:38,300 --> 00:16:38,800
Let's move
373
00:16:38,800 --> 00:16:42,804
over to the last frame of the composition
and then slide it over from there.
374
00:16:42,888 --> 00:16:45,515
Maybe move it down a bit,
maybe a little too far over.
375
00:16:45,515 --> 00:16:47,893
Let's just adjust it slightly there.
376
00:16:47,893 --> 00:16:49,603
I think that gives us some nice depth.
377
00:16:49,603 --> 00:16:52,022
Okay. Now, pretty much
all of our elements are here.
378
00:16:52,022 --> 00:16:55,067
We'll add those gradients online
training in the background, of course.
379
00:16:55,067 --> 00:16:58,528
And next we're going to add the motion
inside all of these UI elements.
380
00:16:58,612 --> 00:17:01,365
But the major motion of this
project is done
381
00:17:01,365 --> 00:17:05,077
and that is all done with two key
frames on a camera, just two key frames.
382
00:17:05,077 --> 00:17:06,245
We get all this depth
383
00:17:06,245 --> 00:17:09,998
and all this motion now, all of our layers
open, showing the scale of position.
384
00:17:10,123 --> 00:17:11,083
I'm going to select them on.
385
00:17:11,083 --> 00:17:13,210
The shortcut for that is control
or command A
386
00:17:13,210 --> 00:17:16,171
and then I'm going to hit you
on the keyboard and that hides them all
387
00:17:16,171 --> 00:17:16,630
there.
388
00:17:16,630 --> 00:17:18,924
I'll do select them all with control
or command shift.
389
00:17:18,924 --> 00:17:22,636
I know it's much tidier and now we can
move on to the more familiar animation of
390
00:17:22,636 --> 00:17:24,054
the UI elements inside.
34769
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