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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:01,999 Let's check out what Chris's vocals sound like. 2 00:00:02,000 --> 00:00:04,999 We're going to see what I can do to him this time. 3 00:00:05,000 --> 00:00:05,999 So let's look at what we have. 4 00:00:06,000 --> 00:00:08,999 It looks like Chris has given me... 5 00:00:09,000 --> 00:00:17,999 We have a vocal and a vocal double, right? It's broken up to a couple of pieces because... 6 00:00:18,000 --> 00:00:21,999 I think that those three tracks will fold down to one. 7 00:00:22,000 --> 00:00:23,999 He has a bridge vocal line. 8 00:00:24,000 --> 00:00:25,999 He has this B section vocal line every time. 9 00:00:26,000 --> 00:00:33,999 I can see that. Right? And then it looks like in the chorus, the two answer lines, each time he has separated out. 10 00:00:34,000 --> 00:00:42,999 If we look at those audio files, they pretty much don't overlap, do they? They're pretty tight hand-offs but it sounds like one performance. 11 00:00:43,000 --> 00:00:48,999 So we will just solo his vocal without anything on it, obviously. 12 00:00:49,000 --> 00:00:52,999 We're going to start by looking at what we did before. 13 00:00:53,000 --> 00:01:03,999 Now, I know from my previous endeavors with Chris that probably the only thing I would do before it got to me is giving him a little L1'ing, or an L1 limiter, so let's just open one of those. 14 00:01:04,000 --> 00:01:11,999 It's basically just to top it off, so we're going to look at his vocal playing with that limiter on it and see what we're doing to him. 15 00:01:12,000 --> 00:01:15,999 Let's play verse 1 and see what it sounds like. 16 00:01:16,000 --> 00:01:22,999 I'll just go here to verse 1 since I got the wheel, kids, and when I get the wheel, it's scary for everybody else. 17 00:01:23,000 --> 00:01:30,999 You don't want to be in the car I will be driving. 18 00:01:31,000 --> 00:01:59,999 But we don't see much going on, it's just a topper, right? It's just a grabber. 19 00:02:00,000 --> 00:02:16,999 So there's his hand-off leading into the chorus. 20 00:02:17,000 --> 00:02:21,999 We just saw the three hand-offs, there's a slight overlap in there but it kind of works. 21 00:02:22,000 --> 00:02:23,999 I'm not going to make a big deal out of it. 22 00:02:24,000 --> 00:02:30,999 All our L1 limiters are set the same, so it's really all the same performance just broken into pieces, obviously. 23 00:02:31,000 --> 00:02:31,999 You see that he sang the one vocal. 24 00:02:32,000 --> 00:02:36,999 They have a few different lines, they're flowing in, and there's a few that were added to make the whole thing. 25 00:02:37,000 --> 00:02:44,999 And there is a vocal double that corresponds to the same thing that the top vocal is doing. 26 00:02:45,000 --> 00:02:48,999 The exact same breakouts with the vocals. 27 00:02:49,000 --> 00:02:52,999 We're going to give them the same treatment, so all the same L1 setting. 28 00:02:53,000 --> 00:03:11,999 And I will bring them back on our console here, and I think we're going to start off by just listening to what his vocal sounds like in the track with those settings. 29 00:03:12,000 --> 00:03:13,999 I want to go back to the blue one. 30 00:03:14,000 --> 00:03:15,999 - [Nik] I'm just going to see if I should bring that up. 31 00:03:16,000 --> 00:03:19,999 - So we're just going to change one patch in our patchbay. 32 00:03:20,000 --> 00:03:23,999 We're going to have him going through one of our blue compressors in the rack. 33 00:03:24,000 --> 00:03:29,999 All he's getting is L1, to me, and then I'll use my compressor, my blue 1176. 34 00:03:30,000 --> 00:04:21,999 I'll use those in my insert chain, so we'll hear what that sounds like. 35 00:04:22,000 --> 00:04:29,999 So what we're doing is we're here using my outboard blue limiters, which are moving considerably well there. 36 00:04:30,000 --> 00:04:37,999 Adding about 9 dB at 3 kHz, 9 dB at 8 kHz, maybe taking off a little bit of 100. 37 00:04:38,000 --> 00:04:39,999 I like his voice to be really full. 38 00:04:40,000 --> 00:04:42,999 So just, you know, he's taking the compression real well. 39 00:04:43,000 --> 00:05:11,999 Now, if you listen right now you'll hear that. 40 00:05:12,000 --> 00:05:13,999 This is listening to his vocal completely dry. 41 00:05:14,000 --> 00:05:30,999 Now, we go pretty dry with him so we're not going to pile it on. 42 00:05:31,000 --> 00:05:33,999 So for this, we'll look at our tempo. 43 00:05:34,000 --> 00:05:39,999 Tempo is 146, so let's go find out what 146 means to me. 44 00:05:40,000 --> 00:05:46,999 Real simple, go over to this delay, type it up to 146, and we just go back to the note value. 45 00:05:47,000 --> 00:05:47,999 Okay. 46 00:05:48,000 --> 00:05:48,999 411. 47 00:05:49,000 --> 00:05:51,999 So, we set these delays up here to 411. 48 00:05:52,000 --> 00:05:54,999 If I put them both the same, it's not going to be stereo. 49 00:05:55,000 --> 00:06:01,999 I'll back this one up a little bit, and then, make this one a little higher. 50 00:06:02,000 --> 00:06:03,999 Our delays are going to be stereo. 51 00:06:04,000 --> 00:06:15,999 So that's our tempo, there's our quarter note, we lock that into our delays in case we want to use them at all, right? Very simple. That's about the only setting back here we changed, besides the reverbs. 52 00:06:16,000 --> 00:06:20,999 So we have that in case we want to use it, and I can sit here and see if any of it works. 53 00:06:21,000 --> 00:06:23,999 Any of it I want to use. 54 00:06:24,000 --> 00:06:24,999 Any of it that's important. 55 00:06:25,000 --> 00:07:08,999 So I'll just play the vocal and see if any of these effects work with his vocal. 56 00:07:09,000 --> 00:07:10,999 So, we'll just go back to the chorus. 57 00:07:11,000 --> 00:07:13,999 All I was using was just checking to see if my effects were working. 58 00:07:14,000 --> 00:07:14,999 I'm going to turn them back off. 59 00:07:15,000 --> 00:07:24,999 So you saw that I set some delays, okay? So all I'll do for him is I have those delays left and right and I have the returns over here. 60 00:07:25,000 --> 00:07:29,999 And I'll season to taste if I think they're necessary to put in, maybe just the chorus. 61 00:07:30,000 --> 00:07:30,999 So they're ready to go. 62 00:07:31,000 --> 00:07:37,999 I also have a little slap over here which is my Tape Eliminator right here, which is very simple. 63 00:07:38,000 --> 00:07:40,999 It does one thing: 15 IPS tape slap. 64 00:07:41,000 --> 00:07:48,999 What's 15 IPS tape slap? It's basically, if you put a tape on a tape machine at 15 IPS, it's the distance between the delays. 65 00:07:49,000 --> 00:07:52,999 So this kind of emulates a tape machine going that speed. 66 00:07:53,000 --> 00:08:05,999 And then we have a simple reverb going to his voice, say, a 480, on a vocal plate with a little pre-delay, which I'm going to show you what that sounds like right now. 67 00:08:06,000 --> 00:08:12,999 There's his voice dry, and if we put the reverb in, this is going to be like that. 68 00:08:13,000 --> 00:08:17,999 We'll put it back to a spot where I feel it sounds right. 69 00:08:18,000 --> 00:08:21,999 If we add a little bit of the tape slap... 70 00:08:22,000 --> 00:08:24,999 And if we bring it back, it's going to be this. 71 00:08:25,000 --> 00:08:33,999 If I add the delay in there... 72 00:08:34,000 --> 00:08:38,999 I'll bring that back if you get the next verse going. 73 00:08:39,000 --> 00:08:40,999 We may not use that in the verses. 74 00:08:41,000 --> 00:08:54,999 We might just use what we have here right now. 75 00:08:55,000 --> 00:08:57,999 So we'll check out what else is happening with the vocals. 76 00:08:58,000 --> 00:09:10,999 I mean, this song is very simple, so all we have is a set of backgrounds in the choruses, and it looks like we have a verse 2 harmony, right? - [Nik] Yeah, and one of them might be on the answers in the chorus as well. 77 00:09:11,000 --> 00:09:16,999 - Let's put the same setting that we used for the lead vocal across the other vocals. 78 00:09:17,000 --> 00:09:22,999 We're using a little L1 to top it off, so we're just going to drop that on the other ones. 79 00:09:23,000 --> 00:09:26,999 - [Nik] Just a one-off comp on 19-20, just to see if that's still working with this setup. 80 00:09:27,000 --> 00:09:33,999 - Yeah, sure. 81 00:09:34,000 --> 00:10:12,999 That was it? That's pretty high! So, since it's all the same singer, then why don't you use the same concept for each vocal? Since all the vocals were probably recorded the same way, if you treat them all with a similar type of compression they're going to blend a lot quicker, a lot easier, so we're going down that road with them. 82 00:10:13,000 --> 00:10:22,999 Let's check that vocal harmony in verse 2. 83 00:10:23,000 --> 00:10:43,999 So let's use the same EQ that we're doing on the vocal to the backgrounds, all the same, so they get exactly the same EQ. 84 00:10:44,000 --> 00:11:07,999 It just makes it blend better, so let's hear the chorus. 85 00:11:08,000 --> 00:11:11,999 Vocals now... backgrounds have the same treatment as the lead vocals. 86 00:11:12,000 --> 00:11:20,999 So, it's really only five faders: vocal, vocal double, backgrounds, there is one comp in the backgrounds where a super high part comes in. 87 00:11:21,000 --> 00:11:23,999 That blend is pre-fixed, we're happy with it. 88 00:11:24,000 --> 00:11:27,999 And then one extra mono vocal, so it's not really that... 89 00:11:28,000 --> 00:11:29,999 it's not really that horrible, it's pretty simple. 90 00:11:30,000 --> 00:11:33,999 So, it really gives you a small playing field here to deal with. 91 00:11:34,000 --> 00:11:39,999 We take the vocals as far as we can, so then we put our vocals as you can do in Pro Tools where you have a couple of groups. 92 00:11:40,000 --> 00:11:42,999 We have our lead vocal on one fader, our backgrounds on another. 93 00:11:43,000 --> 00:11:50,999 The only thing I need to really worry about riding are these two faders rather than the five, so I keep that simple with the VCA grouping. 94 00:11:51,000 --> 00:12:00,999 Now that we've gotten all the things individualized, what I'll do is I'm going to go across it and see if there's any more "hot sauce" I need to add to anything to make it cool. 95 00:12:01,000 --> 00:12:04,999 So, make sure it's exciting enough and make sure it's where I want it to be. 96 00:12:05,000 --> 00:13:39,999 So I'll just check it once from the top, and let's see what happens there. 97 00:13:40,000 --> 00:13:43,999 While we're here, let's just turn that verse 2 guitar up two more dB. 98 00:13:44,000 --> 00:15:20,999 This will be something less to worry about. 99 00:15:21,000 --> 00:15:28,999 So, what happens is once you put everything in, the first things that you were looking at may start to feel dull. 100 00:15:29,000 --> 00:15:34,999 You look at, "Okay, what other elements can I clear up?" So, I'm like, "Oh, the hi-hat, ride, cymbal tracks, a little bit more of that. 101 00:15:35,000 --> 00:15:38,999 The overheads, give a little bit more shine to them." It's always the snare drum. 102 00:15:39,000 --> 00:15:43,999 It's always the snare drum!The snare drum has always got to be as exciting as the vocals. 103 00:15:44,000 --> 00:15:46,999 So, what happens is we push those two together. 104 00:15:47,000 --> 00:15:56,999 So now we've done the refinements of, once you add everything together, you want to go through and only EQ inside the mix. 105 00:15:57,000 --> 00:16:11,999 So we're EQ'ing inside the mix, not separate, okay? So once you've gotten everything on a place where you want it, and you're playing it all together, then you go, "Oh, what's inside the mix that I want to tweak?" So I just did that, I topped off a few equalizations to the drums. 106 00:16:12,000 --> 00:16:16,999 And you want to make sure that that snare drum, that pesky snare drum, is as exciting as possible. 107 00:16:17,000 --> 00:16:19,999 At that point, I'm comfortable with everything I have now. 108 00:16:20,000 --> 00:16:26,999 Now I can turn my automation on, which is VCA automation, which is a lot simpler than Pro Tools automation. 109 00:16:27,000 --> 00:16:40,999 Even though it's all the same, it's recording your moves, okay? The difference is I could probably back up and punch in, and not have to worry about moving faders because they don't move, they just write those moves. 110 00:16:41,000 --> 00:16:43,999 So, that's what I'll do next, which is very simple. 111 00:16:44,000 --> 00:16:51,999 On this, I hit one button, I go back to the top of the song, I hear a cricket, there he is. 112 00:16:52,000 --> 00:16:56,999 That tells me that all the lights are red, just like you'd see in Pro Tools. 113 00:16:57,000 --> 00:16:58,999 It's red, it's ready to go. 114 00:16:59,000 --> 00:17:02,999 A big difference here that you can't do that I can do is my faders are exact level. 115 00:17:03,000 --> 00:17:09,999 If I move them into a position and rewind and join my automation, it's going to pick up exactly where these faders are. 116 00:17:10,000 --> 00:17:16,999 In Pro Tools it's not necessarily going to do that because when you roll back, it rolls back, and the faders move. 117 00:17:17,000 --> 00:17:21,999 You can't really do that, so, I'm just letting you know that, that I can set up new levels and then punch in. 118 00:17:22,000 --> 00:17:26,999 That's something that I can't necessarily do with Pro Tools because this is VCA and that is non-VCA. 119 00:17:27,000 --> 00:17:32,999 That's Absolute, so, here we go, the simplest part of the job here is automating it. 120 00:17:33,000 --> 00:17:34,999 I will do that. 121 00:17:35,000 --> 00:17:41,999 Knowing that I want the song to start a little bit without all these effects, I will just peel them back, mute them. 122 00:17:42,000 --> 00:17:48,999 And, it starts with the vocal, so I can literally do this quietly. 123 00:17:49,000 --> 00:18:29,999 And it has my pre-roll on it, so let's see what I can do with Chris's song here. 124 00:18:30,000 --> 00:18:35,999 So, I got my start point, I can just go right back here, and... 125 00:18:36,000 --> 00:18:38,999 To the top, and... 126 00:18:39,000 --> 00:19:28,999 ...drop it in, and then rewrite it here. 127 00:19:29,000 --> 00:19:36,999 I fine-tuned it. I'll go to the top of the chorus and drop in. 128 00:19:37,000 --> 00:20:01,999 I can punch him right at the top of the chorus, I'll make a move right here. 129 00:20:02,000 --> 00:20:11,999 I also want to do one other thing, so we'll go back. 130 00:20:12,000 --> 00:21:17,999 I want this chorus to be a little bit wetter. 131 00:21:18,000 --> 00:21:50,999 There's a little guitar moment here with some arpeggiating guitar, let's hand-pan it, okay? Hand-panning means you make it go left and right, manually. 132 00:21:51,000 --> 00:21:52,999 Keep that, and then we can work over that. 133 00:21:53,000 --> 00:22:24,999 I'll make sure it's not too much. 134 00:22:25,000 --> 00:22:29,999 So what we're doing there for our second B section, you see I'm doing a little bit of a delay move. 135 00:22:30,000 --> 00:22:32,999 My delays are on a fader, so I can ride them wherever. 136 00:22:33,000 --> 00:22:41,999 So I see there's this moment where he's holding a note, let's make it do something cool in the hole there because we can, right? Because it just makes that section be a little bit different. 137 00:22:42,000 --> 00:22:55,999 We just add it right to the automation, quickly. 138 00:22:56,000 --> 00:23:29,999 A little pickup on the guitar, why not? So we just keep connecting the dots, so, we're building a song that's like, I'm not going to sit here and do, "Oh, let me just do the guitar moves in one pass. 139 00:23:30,000 --> 00:23:32,999 Let's do these guitar moves." Okay? You got to do it all in one pass. 140 00:23:33,000 --> 00:24:09,999 Now, you guys can do it any way you want, but for me, I want to hear this song in completion as I go, and if I do anything on the second pass, it's just to fine-tune something I can undo, right? or I want to refine. 141 00:24:10,000 --> 00:24:22,999 Let me go back and drop in, because as the chorus was playing, I'm like, "Okay, it's a little bit out of control here." Now, I've got it right where I want it, go back, and... 142 00:24:23,000 --> 00:24:53,999 ...drop right back in. 143 00:24:54,000 --> 00:25:23,999 And then this guitar here is kind of getting noisy. 144 00:25:24,000 --> 00:25:48,999 Then our solo is over. 145 00:25:49,000 --> 00:26:29,999 We'll go back to our last little B section, let's see if we want to fine-tune that. 146 00:26:30,000 --> 00:26:35,999 I want to make sure our stop is exciting here. 147 00:26:36,000 --> 00:27:13,999 Double check this B section one more time. 148 00:27:14,000 --> 00:27:23,999 Now we'll make sure our vocal is not too loud in our bridge section there. 149 00:27:24,000 --> 00:27:41,999 We'll just try the solo one more time here. 150 00:27:42,000 --> 00:27:48,999 We add a little bit more shine to the solo because it was slightly dark. 151 00:27:49,000 --> 00:28:36,999 I don't want the solo to be too loud, right? So what we do there is we got a hole coming up. 152 00:28:37,000 --> 00:28:43,999 The effects we're using on the vocals are going to be too messy in the break, so we just want to make that a little bit drier so he stands out front. 153 00:28:44,000 --> 00:29:01,999 So, a little trick right there when I mute those. We did that. 154 00:29:02,000 --> 00:29:46,999 So they drop in here, in the solo. 155 00:29:47,000 --> 00:29:48,999 Right there, we write our fade. 156 00:29:49,000 --> 00:29:50,999 Boom! It saves that. 157 00:29:51,000 --> 00:29:52,999 There's pass one. 158 00:29:53,000 --> 00:29:55,999 So what I showed you there is that... 159 00:29:56,000 --> 00:29:59,999 I hear it one way in my head, I want to make sure I get it that way, all in one pass. 160 00:30:00,000 --> 00:30:03,999 I hear a mistake, I hear a better balance, I back up, I join, I back up, I correct. 161 00:30:04,000 --> 00:30:06,999 Section A, I get it great, and I move into section B. 162 00:30:07,000 --> 00:30:23,999 It's not that great, I come back, I punch in section B, I just keep moving forward, right? I don't just go forward and then, "Oh, I'll do another pass. Oh, I'll do another pass." Every pass you make in a mix is a pass toward boredom, okay? If you can't do it in a couple of passes then you're doing something wrong. 163 00:30:24,000 --> 00:30:28,999 When it's like pass two, pass three, pass four, that doesn't work. 164 00:30:29,000 --> 00:30:32,999 Imagine that everything is a live show and you got to get it balanced and do it live. 165 00:30:33,000 --> 00:30:34,999 Okay? Put some excitement into it. 166 00:30:35,000 --> 00:30:49,999 Then go back and say, "Okay, I got 90% of it, 95%." You go back to, "Oh, now, toward the end, I'll get my drum balance exactly how I want it." So, then go and just punch in your drum balance so it stays static, which is what I'm going to do right now. 167 00:30:50,000 --> 00:30:52,999 So, I'll take pass two. 168 00:30:53,000 --> 00:30:53,999 Very simply. 169 00:30:54,000 --> 00:30:59,999 I'll say, "Well, you know, the drums, by the end of the record, were the exact balance I want," so boom, boom, boom. 170 00:31:00,000 --> 00:31:01,999 Those are all in Absolute. 171 00:31:02,000 --> 00:31:03,999 They're fine. 172 00:31:04,000 --> 00:31:04,999 Toms. 173 00:31:05,000 --> 00:31:15,999 Then, what am I going to do now? Let's get his vocal right. 174 00:31:16,000 --> 00:34:44,999 I don't want him too loud, right? And that's how we do that. 175 00:34:45,000 --> 00:34:48,999 So, refining the lead vocal on top of the mix. 176 00:34:49,000 --> 00:34:55,999 You know, when you do the whole pass, by the time you get to the end, certain things are, like, right in the spot you want them to be, so... 177 00:34:56,000 --> 00:34:59,999 a lot... as you saw, I didn't do any moves to the drums, I just did some static moves. 178 00:35:00,000 --> 00:35:01,999 Once I got that balance, this kind of song... 179 00:35:02,000 --> 00:35:08,999 you know, I had it to the point, it was set it and forget it, it didn't have to move, so, besides a couple of minor EQ moves, I got it where I wanted. 180 00:35:09,000 --> 00:35:10,999 It's done. For me, I'm good. 181 00:35:11,000 --> 00:35:12,999 So I'm just going to listen back to it. 182 00:35:13,000 --> 00:35:17,999 I've been listening to it so quiet because, like I said, it has to be exciting at a low level. 183 00:35:18,000 --> 00:35:20,999 So I'll check it a little bit louder, make sure that there's... 184 00:35:21,000 --> 00:35:23,999 ...not some cow in there mooing that I didn't hear. 185 00:35:24,000 --> 00:35:36,999 I'll make sure it's super exciting, so, 'It's Not Over' there, put to bed quickly, and revisited eleven years later and three days. 186 00:35:37,000 --> 00:35:48,999 Let's see how I did. 187 00:35:49,000 --> 00:36:04,999 Let's do a 'bye-bye pop' on that 'Blown away', right? All right, the very first line of the lyric, 'Blown away', it seems like there's a big pop on it. 188 00:36:05,000 --> 00:36:08,999 The old 'blow'. There it is. 189 00:36:09,000 --> 00:36:10,999 When he said 'blow', it moved a lot of air and made it pop. 190 00:36:11,000 --> 00:36:14,999 If we even look at the waveform, it looks like a kick drum. 191 00:36:15,000 --> 00:36:29,999 So, we create a preset that gets rid of the pops, and we spot-correct it, which basically means you take the least amount of the audio file, you render it with a high-pass to get rid of the 30 cycles. 192 00:36:30,000 --> 00:36:34,999 It happens so quick you don't notice it, so it just makes that big thump go away. 193 00:36:35,000 --> 00:36:38,999 It's like de-popping, right? Thank you, Mr. Nik. 194 00:36:39,000 --> 00:36:40,999 We will listen to that now. 195 00:36:41,000 --> 00:36:47,999 It's one of the things you do with the vocal: create an EQ setting so you can stamp and render the little spots where the pop is. 196 00:36:48,000 --> 00:36:50,999 You don't have to be rolling this low end off. 197 00:36:51,000 --> 00:36:51,999 It's just to get rid of the pops. 198 00:36:52,000 --> 00:36:55,999 And it's normal, the guy is moving air, you know, when you don't have a pop filter. 199 00:36:56,000 --> 00:40:27,999 I'd rather have a good performance with some pops in it than not, so, it's your job to, if you hear it and it bothers you, to get rid of it. So let's see what we did. 200 00:40:28,000 --> 00:40:33,999 So, yeah! We crank it up and it rocks, and then we make a couple more refinements and now it's ready to print. 201 00:40:34,000 --> 00:40:38,999 So we just realized when I turned it up that maybe the bass was slightly too loud, and maybe the snare drum... 202 00:40:39,000 --> 00:40:46,999 It's always the snare drum! It wasn't loud enough! You know, and we see if something is too dark, if something is too bright, so just a couple little things we were checking there. 203 00:40:47,000 --> 00:40:49,999 It was all just... 204 00:40:50,000 --> 00:40:51,999 ...EQ changes, so... 205 00:40:52,000 --> 00:40:54,999 And just a slight balance change, so, we'll run that now. 206 00:40:55,000 --> 00:44:26,999 We got a 2-track we can take it to? - [Nik] Sure. 207 00:44:27,000 --> 00:44:30,999 There she goes! 'It's Not Over' is now over. 208 00:44:31,000 --> 00:44:32,999 So we finished that, made that all work. 209 00:44:33,000 --> 00:44:36,999 We hit End, we call it 'UP 1'. 210 00:44:37,000 --> 00:44:40,999 And then we take a snapshot of it for posterity. 211 00:44:41,000 --> 00:44:44,999 So we take our recall picture, and you'll get the screen. 212 00:44:45,000 --> 00:44:45,999 1985. 213 00:44:46,000 --> 00:44:48,999 Here we go! A night in the wood. 214 00:44:49,000 --> 00:44:53,999 And then we can play it back and see what it looks like. 215 00:44:54,000 --> 00:44:58,999 And we'll look at the channel for you. 216 00:44:59,000 --> 00:45:04,999 Boy! Okay! Let's play Tetris! And there it is as we left it. 217 00:45:05,000 --> 00:45:07,999 It works, it's not sexy, it's not... 218 00:45:08,000 --> 00:45:11,999 ...iOS 10, it's like iOS -10. 219 00:45:12,000 --> 00:45:14,480 And there's two mixes and a final, and bye-bye Louis! So there you have it, 'It's Not Over', completed here today for pureMix, with CLA! 25674

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