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Game playing.
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There's been a lot of advances in
game playing. I'm going to tell you a lot about
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the classic thing because I think
actually this is one of these pivotal
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points in AI where we kind of
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really realize that maybe we have capacities that we didn't before.
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Before we could play checkers. Today,
checkers is solved.
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We'll talk more about checkers when we talk about game-playing later,
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but there was this classic moment in May
of 1997. Deep Blue, which is shown here--
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Deep Blue looks approximately like a
refrigerator, is giant, parallel,
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special-purpose hardware
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that basically exists to crunch through
chess positions
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and it beat the world champion Kasparov,
and the sequence of moves
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was described as intelligent and
creative, as opposed to kinda maybe alien
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and weird. You could imagine humans being,
like, well, that's, yeah I guess that those
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moves are legal but weird right. You can
imagine, you kind of play chess and
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all the pieces scatter to the corner and
they come back and you've lost and you're like
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what the heck just happened.
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But no it's just like, yeah, that's a
good move, you know. That's better than the human.
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And you can interpret it,
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and that's amazing!
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This thing's crunching two hundred million
board positions per second. It was amazing then.
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You can now do that with a PC
cluster so things have advanced obviously.
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But the amazing thing is, it's doing
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nothing like with the humans are doing
when they play chess. But the resulting
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behavior is surprisingly similar, and
this is a case of there are a lot of
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different computations you can do, but
there is good kind of rational
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behavior and multiple ways to get
there. We don't always know how humans get there.
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But we do have ways of making machines
do it in some way.
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So, there's this open question: How do humans play chess?
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There's lots of things you just can't do. When you get into like a multiplication race with the computer,
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like here's some five digit numbers, go!
Like you know you're going to lose.
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There's just things where you know the computer is better.
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Why isn't the computer just so much better at chess that we lost this
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battle in the eighties? It's an open
question how humans are so good. I mean,
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they lose, but it's like, they try,
its kinda amazing how humans
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can compete with computers at all.
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Okay, in 1996 actually,
Kasparov beat Deep Blue and had some
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really nice words to say. Kasparov said,
"I could feel--I could smell--a new kind
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of intelligence across the table".
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I don't really know what that
means like some new
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intelligence scent you can hang in your car,
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but Kasparov is very positive. And then in
1997,
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"Deep Blue hasn't proven anything."
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So...
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yeah, I guess that's more a comment about humans.
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There have been huge advances in game playing recently. For example, in Go.
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A couple years ago when I would talk
about Go I would say, Go is a case where
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humans are so much better than machines,
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that the human masters will not even play the
machines because it's insulting.
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Now the machines are pretty good, and able
to play extremely competitive people,
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and win.
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and that's been very recent. We'll talk about how some of those advances work much later.
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4998
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