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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:03,640 Today I have this skin tones masterclass for you. I'm going to show you as much 2 00:00:03,640 --> 00:00:07,520 things as I can on skin tones and as always if you have any questions let me 3 00:00:07,520 --> 00:00:11,540 know in the comments. This video is sponsored by artlist .io but I'll tell 4 00:00:11,540 --> 00:00:13,060 more about that later on in the video. 5 00:00:13,420 --> 00:00:16,800 By the way, I'm working here in a DaVinci YRGB color managed timeline. 6 00:00:17,020 --> 00:00:20,380 So that's why you will not see any color space transform nodes throughout this 7 00:00:20,380 --> 00:00:24,160 video. But all of these techniques, all of these adjustments, everything I'm 8 00:00:24,160 --> 00:00:27,560 showing you in this video can be used on a DaVinci YRGB color managed timeline 9 00:00:27,560 --> 00:00:32,320 or in a scene referred timeline where you use color space transform nodes in 10 00:00:32,320 --> 00:00:35,620 your note tree. You guys already know I like to get straight to the point. So 11 00:00:35,620 --> 00:00:36,620 let's go ahead and get started. 12 00:00:36,820 --> 00:00:40,600 So I have got this image here and we've got pretty much every skin tone 13 00:00:40,600 --> 00:00:41,600 represented on it. 14 00:00:42,060 --> 00:00:45,900 and what i want to do is take you through each range of these skin tones 15 00:00:45,900 --> 00:00:49,160 we take a look at the waveform and at the vectorscope so the first thing i 16 00:00:49,160 --> 00:00:53,340 to look at is the luminance ranges of these skin tones and i've got my 17 00:00:53,340 --> 00:00:57,620 set up to show me the luminance channel and i'm going to turn on the colorizer 18 00:00:57,620 --> 00:01:04,300 this this is where you can expect to find any skin tone at any point when 19 00:01:04,300 --> 00:01:07,900 grading in the context of primaries once you get into the look development 20 00:01:07,900 --> 00:01:12,180 section of your color grade you can sort of abandon these rules or expectations 21 00:01:12,180 --> 00:01:18,280 there's no one -size -fits -all advice for that because your look development 22 00:01:18,280 --> 00:01:22,900 a creative decision you can make a tutorial on how to create a specific 23 00:01:22,900 --> 00:01:26,760 you can't really give one piece of advice that works for all look 24 00:01:26,760 --> 00:01:30,420 that's right so i can tell you okay no matter what look you're creating your 25 00:01:30,420 --> 00:01:33,940 skin cells need to be this no that doesn't apply because it's just too 26 00:01:33,940 --> 00:01:38,880 subjective so here we got our lightest contours right and check out this range 27 00:01:38,880 --> 00:01:42,720 that they exist in I wanted you to look at these ranges just so that you can 28 00:01:42,720 --> 00:01:46,100 know more or less where these skin tones sit on the waveform. 29 00:01:46,360 --> 00:01:50,440 You can use your skin tones as a reference for exposing your shot when 30 00:01:50,440 --> 00:01:53,840 setting your primaries. And if you're working with fair skin tones, this is 31 00:01:53,840 --> 00:01:57,700 or less a good range to have them at. These peaks up here represent the 32 00:01:57,700 --> 00:02:01,200 highlights of the skin tone, the brightest areas of the skin tones, like 33 00:02:01,200 --> 00:02:05,560 forehead, sometimes the cheek, sometimes like the clavicle here. 34 00:02:05,780 --> 00:02:07,640 And that can sit for fair skin tones. 35 00:02:08,199 --> 00:02:12,900 Somewhere in between 70 and 80 IRE. Some of the darker areas, places like under 36 00:02:12,900 --> 00:02:16,900 the chin, maybe the sides of the face, they can sit somewhere between 40 to 50 37 00:02:16,900 --> 00:02:19,680 IRE. Take a look at the next range of skin tones. 38 00:02:22,460 --> 00:02:27,620 Just to get rid of the hair, just so we can get a more targeted view at just the 39 00:02:27,620 --> 00:02:30,200 skin tones. Now our luminance range is a little lower. 40 00:02:30,590 --> 00:02:33,850 And for skin tones that are just slightly darker, you know, still pretty 41 00:02:33,850 --> 00:02:37,130 skin tones, they can sit somewhere around here. The specular highlights, 42 00:02:37,130 --> 00:02:41,050 brightest parts of the skin, can sit somewhere between 70 IRE and 80 IRE, 43 00:02:41,150 --> 00:02:46,990 probably closer to 70 IRE. And then the lower areas can have a floor of around 44 00:02:46,990 --> 00:02:50,650 30 IRE and can range somewhere between 30 and 40 IRE. 45 00:02:53,920 --> 00:02:57,100 These skin tones here on the left are slightly lighter than these skin tones 46 00:02:57,100 --> 00:03:00,500 here on the right. And we can see just that gradual progression down the 47 00:03:00,500 --> 00:03:04,360 waveform. Again, I'm just showing you guys this so you get more familiar with 48 00:03:04,360 --> 00:03:08,220 these ranges. As we get darker here, I'm going to turn off the colorize so I can 49 00:03:08,220 --> 00:03:09,220 better see the waveform. 50 00:03:09,280 --> 00:03:11,820 Again, these skin tones here are a little lighter and then they're 51 00:03:11,820 --> 00:03:15,700 to darker. This subject over here, brightest parts of his skin is sitting 52 00:03:15,700 --> 00:03:17,380 around 48, 50 IRE. 53 00:03:18,090 --> 00:03:22,010 and then the darkest parts like you know the chin he does have a bit of a five o 54 00:03:22,010 --> 00:03:27,070 'clock shadow here but these darker areas will fit somewhere around 15 to 20 55 00:03:27,070 --> 00:03:32,010 and as we get darker and darker you know darker areas may range again somewhere 56 00:03:32,010 --> 00:03:36,930 between 15 20 re but then the brighter parts of these skin tones might fit 57 00:03:36,930 --> 00:03:42,060 40 ire and so it's good to see these differences because what happens a lot 58 00:03:42,060 --> 00:03:47,000 someone may understand oh okay i can use skin tones to set a good exposure but 59 00:03:47,000 --> 00:03:50,760 then they get like a dark skin tone let's say like this they'll set a 60 00:03:50,760 --> 00:03:57,240 like this for their primaries they'll set that range up here and then they 61 00:03:57,240 --> 00:04:00,700 wonder well why is my shot overexposed so why does this look washed out and 62 00:04:00,700 --> 00:04:04,780 that's because they've probably missed out on getting to know skin tones on 63 00:04:04,780 --> 00:04:08,720 technical level here we have the darkest skin tones right and you can see just 64 00:04:08,720 --> 00:04:11,920 where they're sitting right And then I'll just refine it a little bit. 65 00:04:15,540 --> 00:04:18,980 That's fine there. So this subject over here, the absolute brightest part of the 66 00:04:18,980 --> 00:04:24,900 skin is sitting at 35 IRE, 34, somewhere around there. And the darkest part of 67 00:04:24,900 --> 00:04:30,180 his skin is down at around 10, even a little lower than that. And then, you 68 00:04:30,180 --> 00:04:34,580 know, again, that just ranges. You can see this gradual darkening here and can 69 00:04:34,580 --> 00:04:39,300 sit, you know, somewhere between 6, 7 IRE to 70 00:04:40,160 --> 00:04:45,360 to like 20 somewhere between 20 and 30 ire getting to know the skin tones on 71 00:04:45,360 --> 00:04:49,300 this technical level is really helpful and it's a bit of a shortcut to getting 72 00:04:49,300 --> 00:04:53,000 more familiar with skin tones and better at adjusting skin tones you can spend 73 00:04:53,000 --> 00:04:56,440 endless amounts of time just color grading skin tones and working on them 74 00:04:56,440 --> 00:05:00,420 working on them and building that intuitive knowledge but that's going to 75 00:05:00,420 --> 00:05:03,800 lot of time and a lot of practice so now let's take a look at our skin tones 76 00:05:03,800 --> 00:05:08,000 through the vectorscope i'm going to go over to the vectorscope skill style 77 00:05:09,200 --> 00:05:12,780 As you can see, these lines here, which represent the six main vectors, they 78 00:05:12,780 --> 00:05:17,140 sort of fade out, right? And it fades up into 75 % saturation. 79 00:05:17,480 --> 00:05:22,720 These dark areas here represent like a global average saturation. This is not 80 00:05:22,720 --> 00:05:28,360 like an exact average, but just more or less, right? So these darker areas sort 81 00:05:28,360 --> 00:05:31,720 of show you like where you want to be sitting in terms of saturation. 82 00:05:32,000 --> 00:05:36,520 And you can see that the skin tones here, the saturation for the skin tones, 83 00:05:36,520 --> 00:05:38,720 every skin tone, doesn't go past that. 84 00:05:39,080 --> 00:05:44,560 area right so it sits somewhere in between 75 and zero percent saturation 85 00:05:44,560 --> 00:05:48,320 that is the absolute most saturated part of the skin tones right because the 86 00:05:48,320 --> 00:05:54,740 saturation for let's say um just one skin tone let's grab a skin tone here 87 00:05:54,740 --> 00:05:58,420 say actually reset this let's just scrub this skin tone right 88 00:06:00,260 --> 00:06:04,020 just isolate here real quick and we can see that it's a range right it's not 89 00:06:04,020 --> 00:06:07,720 just one amount of saturation there's low saturation which is typically the 90 00:06:07,720 --> 00:06:11,580 brightest parts of the skin tone and also the darker parts of the skin tone 91 00:06:11,580 --> 00:06:16,580 then like the main body of the skin tone probably the most saturated area that's 92 00:06:16,580 --> 00:06:20,200 what you can see here it's not always one saturation value it's a range right 93 00:06:20,200 --> 00:06:24,000 this is in terms of primary adjustments in terms of setting a good foundation 94 00:06:24,000 --> 00:06:28,260 for then later on creating your look right if you're creating like a a really 95 00:06:28,260 --> 00:06:31,800 bright saturated commercial look like you might find your skin sounds a little 96 00:06:31,800 --> 00:06:36,060 you know more saturated than this right it just depends on what type of story or 97 00:06:36,060 --> 00:06:39,180 what type of emotion you're trying to convey through your color There's a link 98 00:06:39,180 --> 00:06:42,020 to this image in the description of this video if you're interested in 99 00:06:42,020 --> 00:06:46,060 downloading it and bringing it into Dimitri Resolve and taking a look at it 100 00:06:46,060 --> 00:06:49,200 yourself. So the second thing I wanted to go over is node placement. 101 00:06:49,440 --> 00:06:54,720 And this is a common question with a lot of beginners. The way a basic workflow 102 00:06:54,720 --> 00:06:57,720 for color grading is set up is you'll have your primaries, you'll have your 103 00:06:57,720 --> 00:07:03,420 secondaries, you'll have your look section, then you'll have maybe your OFX 104 00:07:03,420 --> 00:07:04,420 section, right? 105 00:07:04,640 --> 00:07:05,640 And then... 106 00:07:05,710 --> 00:07:09,850 if you're working in a scene referred timeline where you're you know taking 107 00:07:09,850 --> 00:07:13,690 of your color management in your node tree you may have a cst at the end and 108 00:07:13,690 --> 00:07:17,190 then sometimes you may be working with a lot and you'll have that after your cst 109 00:07:17,190 --> 00:07:22,390 node this can vary it's not always like this but this structure represents a lot 110 00:07:22,390 --> 00:07:25,810 of color grading workflows right and then some colors may have a separate 111 00:07:25,810 --> 00:07:29,230 for everything in their primaries just let each of these nodes represent 112 00:07:29,230 --> 00:07:34,640 whatever amount of individual nodes you may have for each of these sections in 113 00:07:34,640 --> 00:07:39,680 your color grade so i place my skin tones node right after my primaries node 114 00:07:39,680 --> 00:07:42,900 there are two reasons why i do this number one is after your primaries node 115 00:07:42,900 --> 00:07:46,840 assuming you've done a good job on setting your white balance you have a 116 00:07:46,840 --> 00:07:50,920 here with a true skin tone going on and that makes it very easy for you to get a 117 00:07:50,920 --> 00:07:55,070 good mask with your qualifier if you feel like you need to know once you 118 00:07:55,070 --> 00:07:58,890 adjusting secondary secondaries being things like power windows or hsl 119 00:07:58,890 --> 00:08:04,130 adjustments it can be easy for you to muddy up the signal and you know 120 00:08:04,130 --> 00:08:07,610 on your look you definitely will lose your true skin tone here because that's 121 00:08:07,610 --> 00:08:11,050 when you start to introduce color cast or split toning and things like that 122 00:08:11,050 --> 00:08:15,570 are going to muddy up your skin tones and so you won't be able to make a clean 123 00:08:15,570 --> 00:08:20,090 selection downstream so if you keep your skin tones out here you can avoid all 124 00:08:20,090 --> 00:08:23,450 of that The second reason is a bonus tip that I'm going to share with you 125 00:08:23,450 --> 00:08:26,730 towards the end of the video. Alright, so let's go ahead and get into the first 126 00:08:26,730 --> 00:08:29,450 topic, which is skin tones and white balance. 127 00:08:29,930 --> 00:08:34,210 good white balance generally equals good skin tones you can adjust the white 128 00:08:34,210 --> 00:08:38,230 balance of your shot using the skin tones as the reference point and i'm 129 00:08:38,230 --> 00:08:41,049 to show you how to do that with the temperature and thin controls which are 130 00:08:41,049 --> 00:08:44,630 most basic controls that you can use for white balance so we're going to use 131 00:08:44,630 --> 00:08:48,390 this right here to see how white balance and skin tones are related to each 132 00:08:48,390 --> 00:08:53,070 other got here my primaries node and what i'll do is bring down my exposure 133 00:08:54,250 --> 00:08:58,670 Right as I mentioned earlier when we were looking at the luminous ranges of 134 00:08:58,670 --> 00:09:03,310 tones I've got here a very fair skin tone and that's being represented on my 135 00:09:03,310 --> 00:09:08,530 waveform here So I've got the brightest part of her skin tone 136 00:09:08,530 --> 00:09:15,400 And we can see that these being the brightest parts of the skin right 137 00:09:15,400 --> 00:09:18,480 we want to focus here on the face on the shoulders so the brightest parts of her 138 00:09:18,480 --> 00:09:22,020 skin are right here this spot on her forehead i can use that as a reference 139 00:09:22,020 --> 00:09:25,960 point for setting my exposure and i know again like i showed you earlier in the 140 00:09:25,960 --> 00:09:30,820 video for fair skin tones the specular highlights can sit somewhere between 70 141 00:09:30,820 --> 00:09:36,000 and 80 ire so i'm just going to keep that somewhere around there and i'll 142 00:09:36,000 --> 00:09:40,880 that you know a little bit on the brighter side So, you know, you don't 143 00:09:40,880 --> 00:09:45,560 really be so conscious of everything, right? You can use one part of the skin 144 00:09:45,560 --> 00:09:48,920 tone knowing, okay, preferred skin tone, the brightest part sits somewhere 145 00:09:48,920 --> 00:09:52,940 between 70 and 80 already. Just use that as the anchor. And you can just trust 146 00:09:52,940 --> 00:09:56,780 that if you're using a macro adjustment, which you should when you're adjusting 147 00:09:56,780 --> 00:10:00,040 primaries, you can trust that everything else will just sort of fall into place. 148 00:10:00,400 --> 00:10:04,800 during your primary section you don't want to get into breaking apart the 149 00:10:04,800 --> 00:10:08,540 you can also use your gain gamma lift wheels these are pretty wide adjustments 150 00:10:08,540 --> 00:10:13,240 which do affect the entire image but for example the gain wheel affects mainly 151 00:10:13,240 --> 00:10:17,020 the highlights the gamma wheel affects mainly the mid zones and the lift wheel 152 00:10:17,020 --> 00:10:20,640 affects mainly the shadows but the lift wheel does affect a little bit of the 153 00:10:20,640 --> 00:10:24,440 highlights vice versa the gain wheel does affect a little bit of the shadows 154 00:10:24,440 --> 00:10:28,800 these also work for primaries but if you can set a good foundation for your 155 00:10:28,800 --> 00:10:32,490 image with just the offset wheel, that's generally a good practice. 156 00:10:32,770 --> 00:10:35,650 And now if I come over here to my vectorscope, I'm going to turn on the 157 00:10:35,650 --> 00:10:36,790 indicator line again. 158 00:10:37,490 --> 00:10:42,210 I can see that my skin tones are very yellow, right? You might have looked at 159 00:10:42,210 --> 00:10:46,210 this and thought, oh, well, the skin tones look natural. But actually, 160 00:10:46,210 --> 00:10:47,210 little too yellow. 161 00:10:47,230 --> 00:10:51,610 If we were creating a look, then, you know, maybe we could say subjectively 162 00:10:51,610 --> 00:10:52,610 skin tones are fine. 163 00:10:52,620 --> 00:10:55,920 right if we wanted to create a warm look but because we're creating primaries 164 00:10:55,920 --> 00:10:59,460 and one of the purposes of adjusting your primaries is to get good color 165 00:10:59,460 --> 00:11:03,780 separation we want to make sure that our skin tones are sitting a little closer 166 00:11:03,780 --> 00:11:07,040 to this line so what we can do is come over to the temperature control because 167 00:11:07,040 --> 00:11:10,720 we can see okay our skin tones are a little too yellow so let's bring it 168 00:11:10,720 --> 00:11:14,220 blue we'll go too far and bring it back 169 00:11:16,040 --> 00:11:19,880 And you can see already, just with that small adjustment, we can see this 170 00:11:19,880 --> 00:11:22,780 beautiful color separation, which separates the subject from the 171 00:11:23,000 --> 00:11:25,720 And once I've done that, I might adjust my tint. 172 00:11:27,740 --> 00:11:32,800 So there you go. We've adjusted the primaries of our shot, just focusing on 173 00:11:32,800 --> 00:11:34,640 good exposure and good white balance. 174 00:11:34,900 --> 00:11:39,440 And our skin tones are taken care of because we use the skin tones as the 175 00:11:39,440 --> 00:11:42,760 for adjusting those primaries. Skin tones serve as a neutral. 176 00:11:43,310 --> 00:11:47,650 floating around a specific hue and in the digital world that is this view here 177 00:11:47,650 --> 00:11:51,650 that's what this skin tone indicator line represents the better your camera 178 00:11:51,650 --> 00:11:56,370 right the more dynamic range your camera has the better it can capture the the 179 00:11:56,370 --> 00:12:01,290 little intricacies of the hues in the skin tones if we go back to this image 180 00:12:01,290 --> 00:12:04,970 can see that we have some skin tones that are a little bit more red and we 181 00:12:04,970 --> 00:12:09,570 some skin tones a little bit more yellow and actually if we were to grab any of 182 00:12:09,570 --> 00:12:12,170 these skin tones and that's actually let's grab a rain here 183 00:12:14,160 --> 00:12:19,280 right we can see that the skin tones aren't completely on that line right we 184 00:12:19,280 --> 00:12:24,320 have slightly reddish deviation and slightly yellowish deviations so this 185 00:12:24,320 --> 00:12:28,500 tone indicator line serves as a sort of lighthouse to guide you to let you know 186 00:12:28,500 --> 00:12:32,470 more or less where your skin tones should be From there, depending on the 187 00:12:32,470 --> 00:12:35,550 you're creating, you decide, okay, these skin tones could be a little bit more 188 00:12:35,550 --> 00:12:39,070 yellow, maybe a little bit more red. It also depends on what your client wants. 189 00:12:39,370 --> 00:12:42,990 I've had clients tell me, yeah, I want the skin tones to sit a little bit more 190 00:12:42,990 --> 00:12:46,530 on the golden side, basically be a little bit more yellowish. And I've had 191 00:12:46,530 --> 00:12:49,890 clients request that skin tones be a little bit more reddish. I wanna show 192 00:12:49,890 --> 00:12:55,530 what would happen to this image if I tried to line up the skin tones exactly 193 00:12:55,530 --> 00:12:58,110 this line, right? So I'll grab this temperature slider. 194 00:12:59,500 --> 00:13:00,660 And I'll bring it down. 195 00:13:02,340 --> 00:13:06,780 And you can see that if I'm keeping to these macro adjustments, which affect 196 00:13:06,780 --> 00:13:10,500 entire image, I can't really do that because the skin tones have this sort of 197 00:13:10,500 --> 00:13:14,560 diagonal range in relation to the skin tone indicator line. Considering this 198 00:13:14,560 --> 00:13:18,120 image that this is a daylight scene, I would leave this maybe a little bit 199 00:13:18,120 --> 00:13:21,700 leaning more towards the yellow side. When you're working with fresh skin 200 00:13:21,780 --> 00:13:24,820 they do generally tend to lean a little bit more towards yellow. 201 00:13:25,280 --> 00:13:28,560 As I mentioned a little earlier, one of the reasons and benefits for good 202 00:13:28,560 --> 00:13:31,040 primaries adjustments is getting good color separation. 203 00:13:31,260 --> 00:13:35,360 This is important because if you want to use the HSL qualifier to grab a mask of 204 00:13:35,360 --> 00:13:38,840 the skin tones, you're going to need that color separation to get as clean of 205 00:13:38,840 --> 00:13:39,840 selection as possible. 206 00:13:39,980 --> 00:13:43,620 So just remember that when it comes to skin tones, good white balance equals 207 00:13:43,620 --> 00:13:44,620 good skin tones. 208 00:13:45,120 --> 00:13:48,920 and you can sort of shoot two birds with one stone some people think that you 209 00:13:48,920 --> 00:13:52,460 know you set your white balance first and then you adjust the skin tones no 210 00:13:52,460 --> 00:13:56,680 can take care of both of them with a good white balance adjustment now let's 211 00:13:56,680 --> 00:14:01,340 over how to get a good selection of the skin tones using the hsl qualifier and 212 00:14:01,340 --> 00:14:04,500 we're going to do that with this shot here if you're working with 8 -bit 213 00:14:04,500 --> 00:14:10,480 it's not recommended that you use the hsl qualifier the hsl qualifier can very 214 00:14:10,480 --> 00:14:14,960 easily reveal artifacts that you have going on in your image if you're working 215 00:14:14,960 --> 00:14:18,440 with 8 -bit footage that doesn't mean you can't adjust your skin tones 216 00:14:18,440 --> 00:14:23,320 you just should not use a qualifier here's how i would go about making a 217 00:14:23,320 --> 00:14:27,380 selection of my skin tone this image here already has a good white balance 218 00:14:27,380 --> 00:14:31,100 just going to assume that we did a good primaries adjustment so we'll just 219 00:14:32,560 --> 00:14:35,560 have here are skin tones now. So I make a selection. 220 00:14:36,300 --> 00:14:41,820 If I select 58, that turns on this highlight control here. And this is what 221 00:14:41,820 --> 00:14:47,700 generally do. I go down the HSL qualifier and then I go to the matte 222 00:14:47,700 --> 00:14:53,480 section and then I go back to the HSL ranges if that matte finesse didn't do 223 00:14:53,480 --> 00:14:57,600 for me. I'll select my skin tones and then I'll come here to the hue and I'll 224 00:14:57,600 --> 00:14:58,600 bring down the width. 225 00:14:58,800 --> 00:15:04,360 until i remove basically everything that is not the skin tones and i go as much 226 00:15:04,360 --> 00:15:09,500 as i can and then i'll bring it back and because i know what i'm going to do 227 00:15:09,500 --> 00:15:12,780 here in the matte finesse i'm comfortable leaving these little specks 228 00:15:12,780 --> 00:15:18,220 something else i might do is affect the center and just try and make sure that 229 00:15:18,910 --> 00:15:22,730 I'm just selecting the skin tones, right? And I might find that in moving 230 00:15:22,730 --> 00:15:27,170 center control here, I'm getting rid of things like hair or other things and 231 00:15:27,170 --> 00:15:30,690 selecting more of the skin tones. So generally in the hue range, I'm only 232 00:15:30,690 --> 00:15:32,270 working with the width and the center. 233 00:15:32,490 --> 00:15:37,090 Then I'll go to saturation and I'll go to the low and I'll bring that up. 234 00:15:38,210 --> 00:15:41,530 Generally, you can't bring it up too much without affecting the skin tones. 235 00:15:42,490 --> 00:15:45,830 And then I'll come here to the high and I'll bring it down. 236 00:15:46,670 --> 00:15:50,530 When it comes to skin tones, as you start to remove the more saturated 237 00:15:50,710 --> 00:15:54,930 you'll find that the areas that start to get removed are like the inner parts of 238 00:15:54,930 --> 00:15:59,390 this ear here and things also like around the eyes. So just keep an eye on 239 00:15:59,390 --> 00:16:02,210 parts so that you're not getting rid of those sections. 240 00:16:02,530 --> 00:16:07,070 After that, I'll come over here to the luminance and I'll see how far, you 241 00:16:07,070 --> 00:16:10,810 if I'm working with darker skin tones, I'll make sure that I'm, you know, 242 00:16:10,810 --> 00:16:11,810 getting. 243 00:16:12,250 --> 00:16:13,570 That range in as well. 244 00:16:13,850 --> 00:16:17,150 You might see these sections like the eyebrows and the eyes being lost That's 245 00:16:17,150 --> 00:16:21,130 fine because I don't want to select those sections there this section down 246 00:16:21,130 --> 00:16:25,390 is like a little beard that The subject has going on so I don't mind losing that 247 00:16:25,390 --> 00:16:28,350 at all. And again these little specs here They're present in the skin tones. 248 00:16:28,510 --> 00:16:33,450 You'll see why I'm fine with them being there and then I'll just grab this high 249 00:16:33,450 --> 00:16:34,450 and make sure that 250 00:16:35,440 --> 00:16:40,000 I've removed as much as possible be careful with the high control in the 251 00:16:40,000 --> 00:16:44,900 luminance range because it can be very easy to deselect the specular parts of 252 00:16:44,900 --> 00:16:49,040 the highlights and not see it right like if I bring this down a little bit you 253 00:16:49,040 --> 00:16:55,880 can see how the the skin tone here in the bright parts starts to become gray 254 00:16:55,880 --> 00:16:59,440 it can be easy to mistake that as like oh that's just the bright part of the 255 00:16:59,440 --> 00:17:02,600 skin tones but then when you go to make an adjustment 256 00:17:03,720 --> 00:17:07,339 I'll just make this drastic effect here. You have these sections that you missed 257 00:17:07,339 --> 00:17:12,099 out on the mask and that down the line can start to create some ugly artifacts. 258 00:17:12,400 --> 00:17:15,400 So just make sure that you're not missing them in the high slider of the 259 00:17:15,400 --> 00:17:16,339 luminance range. 260 00:17:16,339 --> 00:17:20,180 Also, if you want like a slightly different view, you can choose the black 261 00:17:20,180 --> 00:17:23,800 white highlight button and you'll be able to see a black and white selection 262 00:17:23,800 --> 00:17:26,740 your mask. Some people may prefer this over the other view. 263 00:17:27,240 --> 00:17:31,480 so after i've gone down the hue saturation luminance ranges i'll go over 264 00:17:31,480 --> 00:17:36,800 matte finesse and this is generally what i'll do i'll set the post filter to 0 265 00:17:36,800 --> 00:17:41,300 .1 and that applies just a very nice overall softening and cleanup of the 266 00:17:41,300 --> 00:17:45,820 then i'll come over here to my denoise and i'll set it to one anywhere from one 267 00:17:45,820 --> 00:17:52,580 to three or five depending on how far or how close the subject is to the camera 268 00:17:52,940 --> 00:17:57,900 the closer the subject is to the camera the more denoise i can add and then the 269 00:17:57,900 --> 00:18:02,260 farther it is the less you know that i can add because the denoise is going to 270 00:18:02,260 --> 00:18:06,480 sort of take away some of the sharpness and some of the precision of the mask 271 00:18:06,480 --> 00:18:10,700 and i don't want to do too much if the subject is far away because the mask 272 00:18:10,700 --> 00:18:15,820 might become this blur and whatever adjustments i'm creating to the skin 273 00:18:15,820 --> 00:18:19,860 might start to see it in areas around the skin tones after that i'll come up 274 00:18:19,860 --> 00:18:20,900 here to the clean white 275 00:18:22,250 --> 00:18:26,070 and what this is doing is it's taking the selection you made here and it's 276 00:18:26,070 --> 00:18:31,150 removing the little parts remember those little sections that were here present 277 00:18:31,150 --> 00:18:34,730 in the in the skin tone actually i'll turn off the post filter and the denoise 278 00:18:34,730 --> 00:18:39,110 so you can see that a lot better these little bits here it basically cleans 279 00:18:39,110 --> 00:18:44,170 up and so i'll just bring up the clean white until those are gone and then the 280 00:18:44,170 --> 00:18:48,290 clean black creates a similar effect but in everything that you didn't use 281 00:18:50,510 --> 00:18:52,990 And I'll turn on these as well. 282 00:18:53,950 --> 00:18:59,130 And there you go. So four controls. Pulse filter, denoise, clean white, and 283 00:18:59,130 --> 00:18:59,749 clean black. 284 00:18:59,750 --> 00:19:03,630 You can use the other ones. Do check out the DaVinci Resolve manual to read more 285 00:19:03,630 --> 00:19:06,770 on what these other controls do in the matte finish section. You can get a 286 00:19:06,770 --> 00:19:09,510 really good clean selection with just these four controls. 287 00:19:09,870 --> 00:19:14,350 if i find that these four controls didn't do it for me and in this case 288 00:19:14,350 --> 00:19:18,890 i'll go back into the hue saturation luminance sliders and further refine 289 00:19:18,890 --> 00:19:22,610 selection so the hsl qualifier is a great way to grab the selection of your 290 00:19:22,610 --> 00:19:27,550 tones but you can also use the 3d qualifier and let's go over how to use 291 00:19:27,550 --> 00:19:32,120 real quickly when i reset the selection In the 3D qualifier, you also have the 292 00:19:32,120 --> 00:19:35,920 same matte finesse tools that you do in the HSL qualifier. So you can apply the 293 00:19:35,920 --> 00:19:40,080 same workflow that I showed you earlier with the 3D qualifier as well. In the 3D 294 00:19:40,080 --> 00:19:43,740 qualifier, you have four modes that you can use. And they basically behave 295 00:19:43,740 --> 00:19:46,000 differently when you're selecting a certain tone. 296 00:19:47,020 --> 00:19:51,040 The soft mode provides a nice fall off, a nice soft edge. And this is the one I 297 00:19:51,040 --> 00:19:54,160 recommend. But you can also use the other ones if you feel you like the 298 00:19:54,160 --> 00:19:55,200 it gives you. This is flat. 299 00:19:55,820 --> 00:19:58,280 This is tight. Tight is a very strict. 300 00:19:58,780 --> 00:20:03,420 selection whatever hue you select it's only going to select that hue it's not 301 00:20:03,420 --> 00:20:07,420 going to create a smooth selection but if the conditions are right you can use 302 00:20:07,420 --> 00:20:13,660 this to be very precise and then go in and finesse that selection the luma mode 303 00:20:13,660 --> 00:20:18,900 is the same as just using the luminance slider in the hsl qualifier it's only 304 00:20:18,900 --> 00:20:23,260 going to target specific luminance ranges For skin tones, I recommend soft, 305 00:20:23,260 --> 00:20:26,920 experiment with the flat and tight modes to see if you like how they behave. 306 00:20:27,140 --> 00:20:31,180 So for the soft, you can just come in here and grab the range of the skin 307 00:20:31,180 --> 00:20:35,040 and then use the post filter, denoise, clean white and clean black adjustments 308 00:20:35,040 --> 00:20:38,560 like I showed you earlier to further clean that up. And these are the 309 00:20:38,560 --> 00:20:41,060 here that you can use to further refine the selection. 310 00:20:41,400 --> 00:20:43,580 This button here is the chroma tolerance. 311 00:20:44,110 --> 00:20:47,430 And if you click and you drag to the left or the right, it basically expands 312 00:20:47,430 --> 00:20:50,890 contracts the range of the colors that you selected. This control here is the 313 00:20:50,890 --> 00:20:54,670 chroma softness. So if you click and drag it, you're changing the sensitivity 314 00:20:54,670 --> 00:21:00,090 similar colors. And it also helps in a soft selection or a hard cutoff for that 315 00:21:00,090 --> 00:21:04,030 selection. So if you look here at this square, you can see that you basically 316 00:21:04,030 --> 00:21:07,390 have the color wheel. And so if we move up this way, we have red. If we move 317 00:21:07,390 --> 00:21:10,730 this way, we have yellow. If we move this way, we have green, cyan. 318 00:21:11,580 --> 00:21:15,340 blue magenta if you move this to the left and right you're moving the 319 00:21:15,340 --> 00:21:21,380 this way right and i'll just show you okay and then the y control does the 320 00:21:21,380 --> 00:21:26,300 thing but it's moving up and down right because this is the color wheel and it's 321 00:21:26,300 --> 00:21:29,440 the same color wheel which the vectorscope represents this is the warm 322 00:21:29,440 --> 00:21:33,860 of the color wheel if this is the center right we've got our skin tone selection 323 00:21:33,860 --> 00:21:37,340 right here to the top left and that lines up well with what the vectorscope 324 00:21:37,340 --> 00:21:41,100 shows you so this control here is the angle and what it basically does is it 325 00:21:41,100 --> 00:21:45,700 sort of works like the hue right where if you grab this view and it rotates 326 00:21:45,700 --> 00:21:52,400 around like that it's creating a similar movement right but 327 00:21:52,400 --> 00:21:56,280 it's not the hue that's pivoting around it's the selection if the skin tones 328 00:21:56,280 --> 00:22:01,280 let's say were a little bit more yellow deviated then you can swing it to the 329 00:22:01,280 --> 00:22:05,250 left skin tones were a little bit more red deviated and you wanted to select 330 00:22:05,250 --> 00:22:09,550 that you can swing it to the right this low control here expands or contracts 331 00:22:09,550 --> 00:22:14,170 the darker areas of the skin tone this area here particularly because we have a 332 00:22:14,170 --> 00:22:18,790 subject here with dark skin tones we can use that to bring those areas back and 333 00:22:18,790 --> 00:22:22,870 then vice versa this high control here does the same thing but for the bright 334 00:22:22,870 --> 00:22:27,730 parts of the skin tones the low soft and the high soft controls basically soften 335 00:22:27,730 --> 00:22:31,490 the selection of the skin tones so these are the tools that are available for 336 00:22:31,490 --> 00:22:34,790 you to use with the re -qualifier you might find that it gives you a much 337 00:22:34,790 --> 00:22:40,250 selection in some scenarios than the hsl qualifier all of the techniques all of 338 00:22:40,250 --> 00:22:43,150 the tips i'm going to give you when adjusting skin tones in the rest of this 339 00:22:43,150 --> 00:22:47,710 video you can combine with a qualifier if you need to be very precise and then 340 00:22:47,710 --> 00:22:52,540 if you need to or if you want to take that selection further you can add a 341 00:22:52,540 --> 00:22:56,260 window selection along with your qualifier selection if you need that 342 00:22:56,260 --> 00:23:01,100 now let's look at how to adjust the skin tones using the hsl curves using the 343 00:23:01,100 --> 00:23:05,760 hsl curves is one of the easiest and simplest ways of adjusting your skin 344 00:23:05,760 --> 00:23:10,040 mathematically it is the smoothest it can be pretty precise but not always as 345 00:23:10,040 --> 00:23:14,040 precise as combining obviously with the qualifier The three main curves that you 346 00:23:14,040 --> 00:23:17,740 would use are the hue versus hue, the hue versus sat, and the hue versus 347 00:23:17,740 --> 00:23:21,280 luminance curve. In the hue versus hue curve, you would adjust the hue of the 348 00:23:21,280 --> 00:23:24,540 skin tones. In the hue versus sat, you would adjust the saturation of the skin 349 00:23:24,540 --> 00:23:28,220 tones. And in the hue versus luminance curve, you would adjust the value or the 350 00:23:28,220 --> 00:23:30,880 brightness of the skin tones. We're going to go through each one of these 351 00:23:30,880 --> 00:23:35,100 individually. If you don't see this histogram here in the background of your 352 00:23:35,100 --> 00:23:38,600 curves, you can come up here to the menu, go to histograms, and turn on 353 00:23:38,780 --> 00:23:40,840 And then that'll show you the hues that are present. 354 00:23:41,610 --> 00:23:45,930 in the HSL curves and it'll help you to make more precise selects before I do 355 00:23:45,930 --> 00:23:52,270 that let me adjust this image real quick here's a quick tip for you if you have 356 00:23:52,270 --> 00:23:56,170 an image like this where you know naturally the tones are a little muted 357 00:23:56,170 --> 00:24:00,010 you're having a hard time sort of gauging the white balance obviously your 358 00:24:00,010 --> 00:24:04,210 vectorscope is your best friend it can guide you in making sure that things are 359 00:24:04,210 --> 00:24:07,350 balanced but if you want to get a better gauge for it you can boost the 360 00:24:07,350 --> 00:24:08,350 saturation 361 00:24:10,190 --> 00:24:14,310 and then as you're adjusting your white balance you'll have a better view of 362 00:24:14,310 --> 00:24:20,190 like okay oh this is too magenta this is too green there you go let's say that's 363 00:24:20,190 --> 00:24:23,870 good okay now bring down my saturation to a level that i think is good for 364 00:24:23,870 --> 00:24:29,710 primaries and that's good there so now i'm going to 365 00:24:29,710 --> 00:24:31,670 make my 366 00:24:32,639 --> 00:24:36,940 skin tone adjustments, right? So if you're working with 8 -bit footage, the 367 00:24:36,940 --> 00:24:40,120 curves are how you generally want to go about adjusting the skin tones. 368 00:24:40,320 --> 00:24:44,560 In the hue versus hue curve, I can see all the hues that are now present in my 369 00:24:44,560 --> 00:24:49,220 image. And the HSL curves all come with these six vector presets. 370 00:24:49,500 --> 00:24:53,220 If you select them, they create anchors, which you can use to affect the six 371 00:24:53,220 --> 00:24:57,500 main hues. I just want to create an anchor for all of those hues. And I can 372 00:24:57,500 --> 00:25:00,800 create custom anchors by going anywhere on the curve and then just adding an 373 00:25:00,800 --> 00:25:01,800 anchor. 374 00:25:02,220 --> 00:25:06,460 come down here let's say i wanted to select these blues if i just click it's 375 00:25:06,460 --> 00:25:09,760 going to bring down the entire image and i don't want to do that so hold down 376 00:25:09,760 --> 00:25:14,400 shift and go to the hue that's present and it'll create an anchor without any 377 00:25:14,400 --> 00:25:18,520 hue rotation applied to it so i just want to set an anchor for all that and 378 00:25:18,520 --> 00:25:20,980 i've got an anchor for my skin tones which i can use 379 00:25:21,800 --> 00:25:26,760 to adjust the feel of the skin tones and i've protected all the other colors in 380 00:25:26,760 --> 00:25:31,280 the shot so i won't be affecting them as i affect the skin tones not only that 381 00:25:31,280 --> 00:25:37,220 i'm keeping everything flexible you don't need to be so precise always right 382 00:25:37,220 --> 00:25:41,780 course you can be but you don't need to be so let's say these are my skin tones 383 00:25:41,780 --> 00:25:46,140 if i come here and make my anchor for the skin tones you know if i if i go 384 00:25:46,140 --> 00:25:50,440 away and make one selection here and then let's say you know i brought in 385 00:25:50,440 --> 00:25:55,140 anchor here by the way you can move the hue that the anchor is targeting here in 386 00:25:55,140 --> 00:25:59,260 the input hue control and that's where i really like really wanted to target 387 00:25:59,260 --> 00:26:02,900 just the skin you could do that and obviously if you're working with 10 -bit 388 00:26:02,900 --> 00:26:05,820 footage you'll be able to get away with it but if you're working with 8 -bit 389 00:26:05,820 --> 00:26:10,660 footage keeping these boundary anchors a little wide can help you to make the 390 00:26:10,660 --> 00:26:14,140 color change a lot smoother and it might even give you a little bit more 391 00:26:14,140 --> 00:26:16,000 flexibility when adjusting the skin tones 392 00:26:17,200 --> 00:26:20,740 And you can see that here, I'm going to move this really drastically to see 393 00:26:20,740 --> 00:26:26,460 like, okay, I've really restricted the hues that I'm selecting here. And now 394 00:26:26,460 --> 00:26:30,780 getting like these blotches, these areas where I am affecting and all these 395 00:26:30,780 --> 00:26:33,640 other areas that I'm not affecting. But like, let's say I remove these 396 00:26:33,640 --> 00:26:37,940 boundaries, right? And I'll bring this back out to just protect that yellow. 397 00:26:39,860 --> 00:26:44,080 Now I'm affecting most of the skin tone. Try and keep it as open as you can. 398 00:26:44,560 --> 00:26:48,220 okay and that'll help you to make smoother selections something else i 399 00:26:48,220 --> 00:26:52,980 mention here is we can see this area here that's not being selected what we 400 00:26:52,980 --> 00:26:57,940 see is that this part of the skin tone is a little yellow so what's happening 401 00:26:57,940 --> 00:27:02,640 here well number one is that maybe our skin was a little too yellow so we can 402 00:27:02,640 --> 00:27:08,780 come in here and either cool it down or bring it towards magenta right because 403 00:27:08,780 --> 00:27:13,380 on the color wheel obviously the opposite of yellow is blue so that takes 404 00:27:13,380 --> 00:27:18,480 away from yellow but magenta also puts you away from yellow so as you're going 405 00:27:18,480 --> 00:27:23,480 through uh your image little things like this might point out to you like hey 406 00:27:23,480 --> 00:27:29,180 you need to go back right and fix this you know maybe it works right maybe the 407 00:27:29,180 --> 00:27:32,860 the subject is somewhere where there's some yellow being reflected into her 408 00:27:32,860 --> 00:27:37,140 and like okay it's just natural then i think that's the case here you know the 409 00:27:37,140 --> 00:27:40,680 skin tone just has a little bit of these like greenish parts because you have 410 00:27:40,680 --> 00:27:44,620 all this green being reflected on your skin and so that's fine but i just 411 00:27:44,620 --> 00:27:48,300 to mention that real quick so that's it in terms of making a good selection for 412 00:27:48,300 --> 00:27:52,340 this image i don't feel i need to adjust the saturation or the luminance but if 413 00:27:52,340 --> 00:27:53,340 you wanted to 414 00:27:53,800 --> 00:27:57,880 you could use these curves exactly for that and you can come in here and just 415 00:27:57,880 --> 00:28:02,880 the saturation you can lower it all the way and you can bring it up as well in a 416 00:28:02,880 --> 00:28:06,900 scenario like this where the subject this or in this case skin tone doesn't 417 00:28:06,900 --> 00:28:10,840 like a similar color around it for example like here it has this neutral 418 00:28:10,840 --> 00:28:15,960 stone wall can be easy to you know make the selection a lot more white on a shot 419 00:28:15,960 --> 00:28:22,040 like this where the background is like skin tone as well this tool might be a 420 00:28:22,040 --> 00:28:26,100 little hard to use so that's the easiest and simplest way to adjust the skin 421 00:28:26,100 --> 00:28:30,120 tones is by using the hsl curves a couple tips i want to give you the hue 422 00:28:30,120 --> 00:28:35,120 luminance curve can be very easily start to create some ugly artifacts so if i 423 00:28:35,120 --> 00:28:39,180 bring down the skin in this case here you know i'm working with a red uh 424 00:28:39,180 --> 00:28:43,700 so it's not doing you know it's bringing down the value of my skin tones kind of 425 00:28:43,700 --> 00:28:48,200 nicely but look at what's happening here to these flowers right i'm bringing 426 00:28:48,200 --> 00:28:49,200 down the luminance 427 00:28:50,090 --> 00:28:54,150 And it's sort of making them a little ugly. So just be careful. In some shots, 428 00:28:54,330 --> 00:28:59,310 this hue versus luminance curve doesn't tend to work as nicely as the hue versus 429 00:28:59,310 --> 00:29:04,010 sat curve and the hue versus hue curve. So just keep that in mind. What I prefer 430 00:29:04,010 --> 00:29:08,950 to do in this case is if I'm combining the HSL curves with the qualifier, you 431 00:29:08,950 --> 00:29:12,570 can come over here to the saturation versus saturation curve or the 432 00:29:12,570 --> 00:29:13,630 versus luminance curve. 433 00:29:15,450 --> 00:29:17,250 And you can add density. 434 00:29:18,010 --> 00:29:23,630 what this curve basically does is it takes the most saturated parts of 435 00:29:23,630 --> 00:29:28,890 you're affecting you know in this case here let me turn this off right if i 436 00:29:28,890 --> 00:29:32,810 use this curve i'm bringing down the value or the brightness of the most 437 00:29:32,810 --> 00:29:38,710 saturated parts of the image so if i'm combining you know the hsl curves with a 438 00:29:38,710 --> 00:29:43,330 qualifier adjustment let's just make a quick selection here let's get rid of 439 00:29:43,330 --> 00:29:44,330 these screens 440 00:29:45,840 --> 00:29:50,660 and the lips a little bit let's just keep it very simple you know i'm 441 00:29:50,660 --> 00:29:56,560 the luminance and it's a little bit less intense than the hue versus luminance 442 00:29:56,560 --> 00:29:59,700 because here you're just taking everything that is that hue you're just 443 00:29:59,700 --> 00:30:04,590 it down whereas if you come in here you're only going to bring down the most 444 00:30:04,590 --> 00:30:07,790 saturated parts of the skin tone it's going to be a great way sometimes you 445 00:30:07,790 --> 00:30:11,530 these hot spots of saturation here like in the ear or some parts of the skin 446 00:30:11,530 --> 00:30:15,050 like sometimes you have reddish blotches on the skin this is one way that you 447 00:30:15,050 --> 00:30:18,960 can clean them up so just a couple tips for you there now let's take a look at 448 00:30:18,960 --> 00:30:22,460 how to affect the skin tones with the new color slice tool inside of davinci 449 00:30:22,460 --> 00:30:26,940 resolve the color slice tool is great because davinci resolve has created a 450 00:30:26,940 --> 00:30:30,540 section for skin tones already so you don't have to worry about making a 451 00:30:30,540 --> 00:30:34,280 selection if you're working with 8 -bit footage and you can't use the qualifier 452 00:30:34,280 --> 00:30:38,440 you can come in here to the color slice tool and use the skin tone section i 453 00:30:38,440 --> 00:30:41,540 would say this is the most efficient way to adjust skin tones because you have 454 00:30:41,540 --> 00:30:44,720 this section that's set up for you so i'm just going to quickly explain the 455 00:30:44,720 --> 00:30:48,760 controls here in that you'll just understand how to use this to adjust the 456 00:30:48,760 --> 00:30:52,860 tone so this button here is the highlight preview button and if you 457 00:30:52,860 --> 00:30:57,060 hold it it'll show you the selection of the skin tones if you want to hold that 458 00:30:57,060 --> 00:31:00,760 highlight view and see that selection while you adjust the selection here in 459 00:31:00,760 --> 00:31:04,040 center control you can hold down shift 8 and now you can come into the center 460 00:31:04,040 --> 00:31:08,840 control and make adjustments to that selection if in your primaries you did a 461 00:31:08,840 --> 00:31:12,940 good job with white balance then you'll find that the selection that the skin 462 00:31:12,940 --> 00:31:17,100 slice is making automatically will be much better and if the selection is off 463 00:31:17,100 --> 00:31:21,300 say for example like the white balance of the shot is pretty fair but let's say 464 00:31:21,300 --> 00:31:26,860 there was like uh like a yellowish maybe i don't know let's say it was too cool 465 00:31:26,860 --> 00:31:27,860 or something like that 466 00:31:28,410 --> 00:31:31,610 and you come in here to the color slice tool when you go to grab your selection 467 00:31:31,610 --> 00:31:34,970 or preview it you'll see like oh you know a lot of my skin tone is not 468 00:31:34,970 --> 00:31:38,710 use that as an indicator that your white balance is probably a little off here 469 00:31:38,710 --> 00:31:43,110 in the few controls where you adjust the actual color of the skin tone and we 470 00:31:43,110 --> 00:31:46,970 can see that i'm also affecting other hues in the shot that are similar to 471 00:31:46,970 --> 00:31:51,550 tone you can combine the color slice tool with a qualifier or with the power 472 00:31:51,550 --> 00:31:55,250 window to be more specific about the skin tone so that you're not affecting 473 00:31:55,250 --> 00:31:58,920 other parts of the image Down here, we have two sliders. This slider here on 474 00:31:58,920 --> 00:32:01,900 left controls the density, and this slider here on the right controls the 475 00:32:01,900 --> 00:32:05,480 saturation. If we grab this density control and we bring it up, we can see 476 00:32:05,480 --> 00:32:08,960 we're making the skin tones darker. We're adding density to the skin tones. 477 00:32:09,280 --> 00:32:13,480 And if we bring it down, we're removing density, and we're actually adding a 478 00:32:13,480 --> 00:32:14,900 little bit of saturation to the skin tones. 479 00:32:15,120 --> 00:32:18,820 If you're creating commercial looks and you want to give a quick pop to your 480 00:32:18,820 --> 00:32:20,880 skin tones, this is a quick way to do it. 481 00:32:21,160 --> 00:32:25,500 the density control is not only affecting the value of the skin tones 482 00:32:25,500 --> 00:32:30,100 adjusting the luminance of the more saturated colors so it's not just taking 483 00:32:30,100 --> 00:32:34,540 skin tones view and bringing it down First, it's taking the most saturated 484 00:32:34,540 --> 00:32:38,000 of the skin tone and then bringing it down. After you've brought down the 485 00:32:38,000 --> 00:32:41,260 density slider for that, you know, it's brightening up the skin tone. So it's 486 00:32:41,260 --> 00:32:44,400 increasing the luminance, but it is increasing the saturation a little bit. 487 00:32:44,400 --> 00:32:47,780 you can just mitigate that by coming here to the saturation slider and 488 00:32:47,780 --> 00:32:48,319 it down. 489 00:32:48,320 --> 00:32:51,960 And then the saturation slider is nice because it's also working in a more 490 00:32:51,960 --> 00:32:55,780 intuitive way and a more aesthetically pleasing way. It's saturating your skin 491 00:32:55,780 --> 00:33:00,300 tones without them becoming unnaturally bright. So a good example of that is, 492 00:33:00,440 --> 00:33:06,820 I'll come in here and sneak. quick selection my skin keep it very simple if 493 00:33:06,820 --> 00:33:10,900 come in here to the primaries palette and i grab my saturation and i bring 494 00:33:10,900 --> 00:33:14,540 up you can see how like it gets a little brighter it's very digital right you 495 00:33:14,540 --> 00:33:19,160 can tell like this is unnatural but if i do that in the skin slice here and i 496 00:33:19,160 --> 00:33:20,160 bring it up 497 00:33:20,320 --> 00:33:23,600 it's not as bright, right? It keeps that density. Yes, this is way too 498 00:33:23,600 --> 00:33:27,160 oversaturated. The skin tones did not get that much brighter. And that's how 499 00:33:27,160 --> 00:33:30,820 can use the skin slice inside of the color slice tool in DaVinci Resolve to 500 00:33:30,820 --> 00:33:31,820 adjust your skin tones. 501 00:33:32,040 --> 00:33:34,920 any of these techniques that i'm showing you all of these approaches you know 502 00:33:34,920 --> 00:33:38,620 whether you're using the hsl curves whether you're using the color slice 503 00:33:38,620 --> 00:33:43,260 you decide which tool you want to use when you're at a part in your color 504 00:33:43,260 --> 00:33:46,540 where you want to adjust the skin tones you can use any of these tools to go 505 00:33:46,540 --> 00:33:50,380 about it i'm excited to show you this next way to approach the skin tones it's 506 00:33:50,380 --> 00:33:53,880 great for commercial looks where sometimes clients ask you for a really 507 00:33:53,880 --> 00:33:58,260 consistent pure skin tone and it's a great technique to know and that is how 508 00:33:58,260 --> 00:34:02,370 use the color compressor with your skin tones so i have this shot here which 509 00:34:02,370 --> 00:34:05,650 i'll be using for this technique and let's go ahead and set up our node tree 510 00:34:05,650 --> 00:34:11,610 real quick in the skin tones node i'm going to create my selection this is a 511 00:34:11,610 --> 00:34:15,150 technique that you have to combine with the qualifier so here in the skin tones 512 00:34:15,150 --> 00:34:18,550 node i'm going to grab my selection in this node here the compressor node is 513 00:34:18,550 --> 00:34:24,850 where i'm going to add my color compressor and then we'll get to this 514 00:34:24,850 --> 00:34:27,389 going to go into my primaries just make some basic adjustments 515 00:34:29,610 --> 00:34:33,290 I'm just going to focus here on the skin tones. 516 00:34:33,630 --> 00:34:38,690 So I'll come in here, bring it down. I'm going to bring my saturation up. 517 00:34:39,610 --> 00:34:40,710 I'm going to zoom out here. 518 00:34:41,429 --> 00:34:43,989 Bring my saturation up and bring it back. 519 00:34:46,460 --> 00:34:51,739 And I find that my skin tones are looking good. If you're in the middle of 520 00:34:51,739 --> 00:34:55,960 primaries, using the display qualifier focus, having that turned on can really 521 00:34:55,960 --> 00:34:57,720 help you to gauge the white balance as well. 522 00:34:57,980 --> 00:35:02,240 Use anchor spots like the forehead, the cheek, parts of the cheek, right? 523 00:35:02,300 --> 00:35:05,040 Because sometimes subjects like females may have blood. 524 00:35:05,400 --> 00:35:09,780 and that may confuse you you might put the qualifier over the blush and think 525 00:35:09,780 --> 00:35:13,180 no my skin tones are too red and then you'll go to compensate that and then 526 00:35:13,180 --> 00:35:17,640 you're just way off right so use uh sort of more neutral areas of the skin like 527 00:35:17,640 --> 00:35:21,100 the forehead to help you gauge whether or not you're balanced as you move 528 00:35:21,100 --> 00:35:24,960 through the skin tones you'll find that the display qualifier focus is sort of 529 00:35:24,960 --> 00:35:29,720 dancing around let me zoom in here so you can really see the circle as long as 530 00:35:29,720 --> 00:35:33,660 that skin tone indicator line is splitting that circle in half right it's 531 00:35:33,660 --> 00:35:37,340 down the middle basically it means that your skin tone is on average on that 532 00:35:37,340 --> 00:35:41,800 line which means your balance in this case i feel like it's dancing a little 533 00:35:41,800 --> 00:35:45,860 more towards the reddish magenta side so i'm just going to add a little bit more 534 00:35:45,860 --> 00:35:52,260 green and liking that there okay i might increase my 535 00:35:52,260 --> 00:35:55,920 contrast control right under the hood of the 536 00:35:56,830 --> 00:36:01,410 Resolve Color Managed Timeline. My timeline color space is set to DaVinci 537 00:36:01,410 --> 00:36:06,610 Gamut and middle gray for DaVinci Wide Gamut is 0 .336 here in the pivot. So I 538 00:36:06,610 --> 00:36:12,690 want for primaries, my contrast to pivot around middle gray. So I'm going to set 539 00:36:12,690 --> 00:36:14,710 that and just boost my contrast a little bit. 540 00:36:16,490 --> 00:36:20,610 And that's creating some very nice separation here in our subject between 541 00:36:20,610 --> 00:36:25,210 hair and the skin tone. And that's going to come in handy when we go to make our 542 00:36:25,210 --> 00:36:26,210 selection. 543 00:36:27,870 --> 00:36:28,870 And that's good there. 544 00:36:29,090 --> 00:36:33,130 So there you go. Now I've got a balanced image and I'm ready to make my 545 00:36:33,130 --> 00:36:36,950 selection. So I'm going to come over here into the HSL qualifier and I'm 546 00:36:36,950 --> 00:36:39,870 to grab my skin tone. I'm going to hit shift H to see my selection. 547 00:36:40,230 --> 00:36:43,650 And using the same flow I showed you earlier, we're going to come into the 548 00:36:43,650 --> 00:36:44,650 width. 549 00:36:44,790 --> 00:36:46,230 Put me down all the way. 550 00:36:46,530 --> 00:36:51,530 Because the lips are redder than the rest of the face, if you've got a good 551 00:36:51,530 --> 00:36:54,890 white balance on, you should find that the lips are removed first. 552 00:36:55,520 --> 00:37:00,100 but if you are grabbing this width and bringing it down and removing and you 553 00:37:00,100 --> 00:37:03,240 start to see that parts of the face start to get removed along with the lips 554 00:37:03,240 --> 00:37:09,960 then come over here to the center and move around until the 555 00:37:09,960 --> 00:37:14,060 lips are still being removed but the skin is no longer being removed or much 556 00:37:14,060 --> 00:37:19,980 less so to a greater lesser degree we can leave that there for now we can 557 00:37:19,980 --> 00:37:22,640 finesse this some more then i'll come down here to the saturation 558 00:37:25,100 --> 00:37:26,640 Then I'll come over to the Luminance. 559 00:37:29,060 --> 00:37:32,220 Okay, now that I've done that, I've set like a good foundation for my selection. 560 00:37:32,320 --> 00:37:33,320 I'll come in here. 561 00:37:33,380 --> 00:37:35,180 I'll set the post filter to 0 .1. 562 00:37:36,360 --> 00:37:37,900 I'll increase my denoise. 563 00:37:39,060 --> 00:37:40,320 Put it around 3. 564 00:37:40,640 --> 00:37:42,040 Then I'll grab my clean white. 565 00:37:43,360 --> 00:37:45,060 And I'll clean up my selection. 566 00:37:46,820 --> 00:37:49,820 Then I'll grab my clean black and really bring that up. 567 00:37:54,920 --> 00:37:58,800 i'm trying to get rid of the lips here i don't want this compressor effect to 568 00:37:58,800 --> 00:38:03,520 affect lips this is a good instance where you might find man i'm really 569 00:38:03,520 --> 00:38:07,300 so much time here trying to get rid of this red two things you can do number 570 00:38:07,300 --> 00:38:11,140 again go back to your white balance to see if maybe i can remove some red here 571 00:38:11,140 --> 00:38:17,280 or some magenta maybe that's the cause of being unable to get that clean 572 00:38:17,280 --> 00:38:20,660 selections because your color separation is off another way to say your color 573 00:38:20,660 --> 00:38:25,220 separation is off is to say your white balance is off so go back to the skin 574 00:38:25,220 --> 00:38:29,900 if we maybe try and finish that a little bit more you know we can see okay i can 575 00:38:29,900 --> 00:38:33,340 choose a little bit more of the red without affecting too much of the skin 576 00:38:33,340 --> 00:38:37,700 if you're having to to work it too much you might try a different tool 577 00:38:37,700 --> 00:38:44,180 and then come over here to the 578 00:38:44,180 --> 00:38:49,180 picker add tool and then you'll be able to add to that selection so we'll go 579 00:38:49,180 --> 00:38:53,780 down the sneak and there you go now you can see that we've got the skin tone and 580 00:38:53,780 --> 00:38:58,540 we're not affecting the the lips right so that's a good example where the hsl 581 00:38:58,540 --> 00:39:03,180 tool works fine but there might be another tool that works better for a 582 00:39:03,180 --> 00:39:09,780 shot from here i might just go into my black a little bit 583 00:39:09,780 --> 00:39:15,940 and then i might want to move away from yellow a bit 584 00:39:15,940 --> 00:39:21,940 and there you go we've got a good selection what i might also do here 585 00:39:21,940 --> 00:39:28,750 this scene is sort of calling for it is I would add a R windows around her 586 00:39:28,750 --> 00:39:29,750 face. 587 00:39:31,570 --> 00:39:34,890 I'm going to keep this just very simple. Let's pretend that this is nice and 588 00:39:34,890 --> 00:39:40,190 tracked. So now I've got my skin tone selected and let me show you how this 589 00:39:40,190 --> 00:39:44,030 compressor works now. So I'm going to open my effects panel here. What the 590 00:39:44,030 --> 00:39:48,550 compressor does is after you set a target color, and in this case here, I'm 591 00:39:48,550 --> 00:39:50,750 going to select this preset that I have here. 592 00:39:51,680 --> 00:39:56,080 By default, I think you might find yourself here in the RGB sliders or the 593 00:39:56,080 --> 00:40:00,580 grayscale sliders. Come up here to this menu and select HSB sliders. And then in 594 00:40:00,580 --> 00:40:04,340 the context of skin tone, the hue that you want to set it at is going to be 595 00:40:04,340 --> 00:40:09,080 somewhere between 18 degrees or 25 degrees. And then once you've selected 596 00:40:09,080 --> 00:40:14,580 hue, you can click here and drag and save that as a preset so that in the 597 00:40:14,580 --> 00:40:18,420 future, you're not having to set those values every time. So I'll hit OK. And 598 00:40:18,420 --> 00:40:19,660 then now let me show you what's happening. 599 00:40:20,090 --> 00:40:26,930 If I grab this compressed hue and I bring it all the way, it takes all the 600 00:40:26,930 --> 00:40:29,870 and it compresses them into that one hue. 601 00:40:30,630 --> 00:40:34,810 If I go back to the target color and I affect the hue, if I remove this to 602 00:40:34,810 --> 00:40:37,710 yellow, it would take everything and compress it towards yellow. 603 00:40:37,990 --> 00:40:41,550 If I were to take everything and compress it towards cyan, it would do 604 00:40:41,550 --> 00:40:42,448 the entire image. 605 00:40:42,450 --> 00:40:47,150 What you could do is compress all the way and then come in here to the hue. 606 00:40:47,550 --> 00:40:50,290 You know, you can really be more specific, right? You can line this up in 607 00:40:50,290 --> 00:40:54,090 middle and say, I want my skin tones to be right on that line, right? 608 00:40:54,810 --> 00:40:59,730 Or you can go, okay, I want my skin tones to be slightly red. I want my skin 609 00:40:59,730 --> 00:41:03,030 tones to be slightly yellow, right? You make that decision based on what your 610 00:41:03,030 --> 00:41:06,630 project needs. For this case here, I'll just set it to somewhere like in the 611 00:41:06,630 --> 00:41:12,650 middle, maybe slightly a little bit yellow, right? Up here in the more 612 00:41:12,650 --> 00:41:15,530 parts. And that's, in this case here, 20 degrees. 613 00:41:16,520 --> 00:41:17,520 So I'll hit OK. 614 00:41:17,920 --> 00:41:22,340 And obviously, if you set compress cue all the way, you're compressing 615 00:41:22,340 --> 00:41:26,340 everything. I'm going to reset this. The reason I was affecting the entire shot 616 00:41:26,340 --> 00:41:32,480 is because I haven't linked up my mask to this. So what you want to do is grab 617 00:41:32,480 --> 00:41:35,500 the selection from the skin tones node and bring it in here. 618 00:41:35,920 --> 00:41:39,860 i like this two node setup you can use the color compressor in the same node 619 00:41:39,860 --> 00:41:43,300 where you made the selection that's just going to be up to you what you want to 620 00:41:43,300 --> 00:41:47,260 do so now that i've got this mask here in this color compressor i'm going to 621 00:41:47,260 --> 00:41:50,800 grab the compress hue control i'm going to bring it in and if you look at the 622 00:41:50,800 --> 00:41:55,240 vectorscope you can start to see what's going on right i'm up all the way now my 623 00:41:55,240 --> 00:41:59,780 skin tones are just living on that line right and depending on that shot it may 624 00:41:59,780 --> 00:42:05,930 look good it may not look good here it is before and after right and you can 625 00:42:05,930 --> 00:42:11,890 it's just affecting the hue so we have down here like these slightly yellowish 626 00:42:11,890 --> 00:42:16,230 parts and now they're no longer yellow they are that true skin color what i do 627 00:42:16,230 --> 00:42:21,210 recommend is setting this somewhere around 0 .5 0 .6 and that'll bring in 628 00:42:21,210 --> 00:42:25,790 skin tone a lot right if i hit the state that'll bring in the skin tones a lot 629 00:42:25,790 --> 00:42:30,090 here are the skin tones without this effect right go somewhere over here with 630 00:42:30,090 --> 00:42:31,090 some bright spots 631 00:42:31,440 --> 00:42:34,160 here are all the skin tones if i bring this up all the way it's going to be 632 00:42:34,160 --> 00:42:38,440 really strict and again this may or may not look good depending on the shot i 633 00:42:38,440 --> 00:42:42,060 think a good somewhere in the middle is a good place to start and then you 634 00:42:42,060 --> 00:42:45,840 decide from there like okay too much or that's good enough look at that effect 635 00:42:45,840 --> 00:42:51,480 like just nice even skin tone and then from there if you wanted to you know 636 00:42:52,090 --> 00:42:55,950 affect saturation smooth out saturation then you can go in and combine different 637 00:42:55,950 --> 00:42:59,110 techniques like that saturation with the saturation curve that i showed you 638 00:42:59,110 --> 00:43:03,810 earlier when you grab the most saturated parts and you bring them down and then 639 00:43:03,810 --> 00:43:08,970 that can help to you know take care of those those problem spots and now look 640 00:43:08,970 --> 00:43:15,730 this nice skin tone that we've got going on no more of those uh yellow 641 00:43:15,730 --> 00:43:20,640 blotchy parts it's looking very nice so that's the pro technique if you're 642 00:43:20,640 --> 00:43:23,640 looking for that effect this is how you do it if you have a client that is 643 00:43:23,640 --> 00:43:27,600 really you know big on skin tones and the skin tones need to be perfect this 644 00:43:27,600 --> 00:43:31,680 the technique that you want to use now let's go over skin tones in the context 645 00:43:31,680 --> 00:43:35,180 of look development i want to share with you guys some tips that you can keep in 646 00:43:35,180 --> 00:43:39,980 mind when you're in the look development section of your grade and you're having 647 00:43:39,980 --> 00:43:43,900 to keep in mind what's going on with your skin tones and we're going to use 648 00:43:43,900 --> 00:43:48,060 shot for that and we're also going to use my kd3 power grade you do not need 649 00:43:48,060 --> 00:43:51,680 power grade for this all these techniques everything i'm going to 650 00:43:51,680 --> 00:43:55,620 this section you can use with any other power grade or any node structure that 651 00:43:55,620 --> 00:43:59,100 you have going on as part of your look development so i've got my power grid 652 00:43:59,100 --> 00:44:02,880 applied i haven't done anything it's just applying a nice kodak 2383 color 653 00:44:02,880 --> 00:44:09,780 aesthetic and i find actually that this shot is pretty has a pretty good 654 00:44:09,780 --> 00:44:11,480 white balance going on i mean just effect 655 00:44:12,740 --> 00:44:15,200 primaries a little bit. I'm going to bring in some saturation. 656 00:44:17,500 --> 00:44:18,720 Just a tiny bit. 657 00:44:21,140 --> 00:44:27,560 And I might make this look a little bit... I might introduce some green 658 00:44:30,060 --> 00:44:34,580 Yeah, that's good there. So my KG3 power grade does have a look lab node. 659 00:44:34,940 --> 00:44:38,520 which is set up as a great workflow for your look development. What I'm going to 660 00:44:38,520 --> 00:44:41,660 do is I'm going to remove that and I'm just going to create new look notes, 661 00:44:41,760 --> 00:44:44,820 which I'll use to explain to you the techniques that we're using. 662 00:44:45,040 --> 00:44:49,840 So in the context of look development, your skin tones can make or break your 663 00:44:49,840 --> 00:44:54,560 look. You may hear in the color grading world, you know, if your blacks are not 664 00:44:54,560 --> 00:44:58,960 black or your whites are not white, your look is going to look terrible. A lot 665 00:44:58,960 --> 00:45:00,920 of the times it's the case, but not always. 666 00:45:01,360 --> 00:45:05,340 there are many pro colorists who have just a little bit of color in the blacks 667 00:45:05,340 --> 00:45:09,320 and it looks very beautiful and this is a creative decision that very 668 00:45:09,320 --> 00:45:13,980 beautifully breaks outside of the boundaries of these sort of 669 00:45:13,980 --> 00:45:17,280 that people have in their minds and the skin tones can be thought of the same 670 00:45:17,280 --> 00:45:20,800 way when you're working on primaries there's good practice to follow but once 671 00:45:20,800 --> 00:45:24,800 you're in the look development section of your grade you can break outside of 672 00:45:24,800 --> 00:45:29,870 those limits we went over luminance ranges or skin tones you know your 673 00:45:29,870 --> 00:45:34,350 skin tones don't have to be up here between 50 and 80 re they can be a 674 00:45:34,350 --> 00:45:38,630 darker right maybe the scene calls for it maybe the mood of the story what 675 00:45:38,630 --> 00:45:42,490 you're trying to express creatively calls for it the first thing i want to 676 00:45:42,490 --> 00:45:46,410 about is split toning and here's a good basic way that you want to go about 677 00:45:46,410 --> 00:45:50,290 creating good split tone which protects your skin tones and so we are going to 678 00:45:50,290 --> 00:45:54,170 go into our curves palette here and what you want to do is once you've 679 00:45:54,170 --> 00:45:58,070 established your primaries, right? You have a good balanced skin tone. You 680 00:45:58,090 --> 00:46:01,390 if you're working with LUTs, you want to make sure you apply that LUT. 681 00:46:01,590 --> 00:46:06,490 Ideally, you're buying good quality LUTs. A characteristic of a good quality 682 00:46:06,490 --> 00:46:09,190 is that they protect your skin tones or they keep them pretty neutral. 683 00:46:09,470 --> 00:46:14,590 And so I am working here in my K83 PowerGrade. There's a Kodak LUT in here. 684 00:46:14,590 --> 00:46:18,170 we're going to do here is we're going to select one of the main parts of the 685 00:46:18,170 --> 00:46:19,510 skin, which is right here on the forehead. 686 00:46:20,819 --> 00:46:24,360 And that's going to create an anchor around which we're going to create our 687 00:46:24,360 --> 00:46:28,240 split toning. So now let's say whatever look I wanted to create. Let's say I go 688 00:46:28,240 --> 00:46:29,240 into blue. 689 00:46:30,300 --> 00:46:33,660 And I wanted to add yellow to the highlights to create a more warmer 690 00:46:33,660 --> 00:46:34,439 can do that. 691 00:46:34,440 --> 00:46:38,260 And what that's going to do is it's going to add that yellow into the scene, 692 00:46:38,260 --> 00:46:39,940 it's going to protect my skin tones. 693 00:46:40,300 --> 00:46:44,560 Let's say, you know, we did something a little crazier. I don't know. Let's add 694 00:46:44,560 --> 00:46:45,720 some yellow, some cyan. 695 00:46:46,360 --> 00:46:49,120 Let's say we, you know, we take this off. You know. 696 00:46:49,500 --> 00:46:54,460 this skin tones you know might not look so good right we we want to add this 697 00:46:54,460 --> 00:46:57,940 cyan to the shot but we want to keep that color that liveliness in the skin 698 00:46:57,940 --> 00:47:03,160 tones have that split tone pivot around the skin and that will allow you to add 699 00:47:03,160 --> 00:47:07,540 you know whatever color you want to add while keeping the look believable and 700 00:47:07,540 --> 00:47:11,720 natural so like let's say we wanted to do some crazier stuff add some blue here 701 00:47:11,720 --> 00:47:16,020 you know maybe we'll come into the red and we'll add that cyan 702 00:47:21,520 --> 00:47:26,880 now let's go let's add a little bit of red to the highlight right if i take 703 00:47:26,880 --> 00:47:31,220 all the way we can see like what we're affecting and you can also do that to um 704 00:47:31,220 --> 00:47:36,220 to better see your selection right if we if we bring this down all the way 705 00:47:36,220 --> 00:47:42,980 and likewise we'll bring this up here we can see okay this is what's going on 706 00:47:42,980 --> 00:47:47,840 with the split tone this is the range right because we we made the selection 707 00:47:47,840 --> 00:47:52,280 here we're adding whatever you know this anchor here basically represents this 708 00:47:52,280 --> 00:47:55,920 line here this terminator line in art in the art world this is called the 709 00:47:55,920 --> 00:48:00,840 terminator line basically it's where the highlights and the shadows turn into 710 00:48:00,840 --> 00:48:04,480 each other that's basically like where we're creating the split tone right if 711 00:48:04,480 --> 00:48:08,380 you wanted to you can come down here to the curve hold down option and slide 712 00:48:08,380 --> 00:48:12,300 this down or up to affect where that terminator line is 713 00:48:14,730 --> 00:48:18,110 Keep in mind here, we're focused on the skin tones, right? We're sort of 714 00:48:18,110 --> 00:48:23,230 allowing the intelligence of color, the math of everything to just sort of land 715 00:48:23,230 --> 00:48:26,270 wherever it lands, but we're focused here on the skin tones, right? For 716 00:48:26,270 --> 00:48:28,510 if I did this, 717 00:48:28,650 --> 00:48:36,110 let's 718 00:48:36,110 --> 00:48:39,010 say for some reason I'm creating the split tone based on something in the 719 00:48:39,010 --> 00:48:41,330 background, like I've completely left my skin tones. 720 00:48:41,740 --> 00:48:46,280 right and and this look might not be taking care of the skin tones in this 721 00:48:46,280 --> 00:48:50,440 here it's not too bad because the colors we're adding um you know stay close to 722 00:48:50,440 --> 00:48:56,960 a skin tone but you want to as you're creating the split tone keep them based 723 00:48:56,960 --> 00:49:03,740 around the subject we want these this look this color uh separation to 724 00:49:03,740 --> 00:49:07,540 pivot around the skin and that's what we were doing here by setting the anchor 725 00:49:07,540 --> 00:49:10,640 here which is perfect i want the shadows 726 00:49:11,799 --> 00:49:15,800 of the skin to have this cyan or this blue or whatever color it is that you're 727 00:49:15,800 --> 00:49:19,720 introducing there and I want these highlights to have this warm tones or 728 00:49:19,720 --> 00:49:22,860 whatever it is you're introducing there and if I hit before and after you can 729 00:49:22,860 --> 00:49:25,900 see like we're adding this nice color what do we got going on here this blue 730 00:49:25,900 --> 00:49:32,780 right you know we've got this yellow and we've got this 731 00:49:32,780 --> 00:49:36,600 nice triadic color skin going on now there's another way for you to do that 732 00:49:36,600 --> 00:49:41,040 that is by using the HDR wheels so let's come over to the HDR wheels we're going 733 00:49:41,040 --> 00:49:44,580 to come over here to the zone graph view of this palette and then we're going to 734 00:49:44,580 --> 00:49:48,660 turn off black dark we're going to turn off highlight and specular and we're 735 00:49:48,660 --> 00:49:52,220 just going to be left with light and shadow so let's go back to the wheels 736 00:49:52,220 --> 00:49:56,940 here on the left this slider allows you to target the range that this color 737 00:49:56,940 --> 00:50:01,480 wheel is affecting so i'm going to hit state then i'm going to select the 738 00:50:01,480 --> 00:50:05,920 and then now i can see everything that i'm affecting yeah these areas here 739 00:50:05,920 --> 00:50:09,780 you can see the image clearly this is like the area that it's affecting and 740 00:50:09,780 --> 00:50:15,080 area here it's like the fade yeah it starts to fade out into the areas that 741 00:50:15,080 --> 00:50:19,860 not affecting which is all the areas in gray so if you remember what i mentioned 742 00:50:19,860 --> 00:50:24,740 about the terminator line and i want to use this edge as that terminator line 743 00:50:24,740 --> 00:50:29,080 and define like okay here's here's where my color is going to be applied and 744 00:50:29,080 --> 00:50:32,900 then now i'm going to come over here to the light and make that same adjustment 745 00:50:32,900 --> 00:50:37,280 and go okay here's where my color in the highlights this is where it's going to 746 00:50:37,280 --> 00:50:38,280 be applied 747 00:50:39,500 --> 00:50:40,500 Let's go there. 748 00:50:43,540 --> 00:50:47,860 And I'm going to hit Shift H. And now let's apply a very simple split time. 749 00:50:47,940 --> 00:50:54,360 Let's do some yellow here in the highlights. And then we'll do some 750 00:50:54,360 --> 00:50:56,920 cyan. Actually, let's do some blue. 751 00:51:02,800 --> 00:51:06,060 Perfect. So I'm adding blue in the shadows. 752 00:51:06,260 --> 00:51:07,600 I'm adding yellow in the highlights. 753 00:51:08,170 --> 00:51:13,430 And then here in the middle, right, in that Terminator line, I'm protecting the 754 00:51:13,430 --> 00:51:14,288 skin tones. 755 00:51:14,290 --> 00:51:19,710 Sometimes all it takes is a little bit of skin tone in the skin to sell that 756 00:51:19,710 --> 00:51:23,390 look. You know, maybe we went a little crazier here, right? 757 00:51:23,830 --> 00:51:26,930 Maybe we did, you know, some more cyan. 758 00:51:28,450 --> 00:51:33,090 Maybe we really put the skin tone a little bit more, yeah? But it works. 759 00:51:33,090 --> 00:51:34,090 because we have... 760 00:51:34,220 --> 00:51:38,080 here in the skin even if it's just a little right and this will just depend 761 00:51:38,080 --> 00:51:42,600 on the scene on the lighting conditions on the color palette sometimes it's 762 00:51:42,600 --> 00:51:47,980 enough to have just a little bit of true skin tone present in the skin to sell 763 00:51:47,980 --> 00:51:52,240 the look right and obviously we're here we're in the lab we're creating the look 764 00:51:52,240 --> 00:51:56,560 you know we know oh we're adding this color but to someone else they won't see 765 00:51:56,560 --> 00:52:00,340 it they'll just see the beautiful color of this image and it'll look natural to 766 00:52:00,340 --> 00:52:04,200 them But for us, we're the ones creating this look. It can be a little harder to 767 00:52:04,200 --> 00:52:09,160 see like, oh, this looks actually natural because I have a little bit of 768 00:52:09,160 --> 00:52:13,860 tone in here, right? If I move my qualifier over, right? You can see down 769 00:52:13,860 --> 00:52:16,900 in the vectorscope, we have some true skin tone here. And in this case, it's 770 00:52:16,900 --> 00:52:20,240 that terminator line that we're using as a pivot that we're setting with these 771 00:52:20,240 --> 00:52:23,940 sliders here. So keep that in mind. Allow yourself to be creative. But 772 00:52:24,040 --> 00:52:28,360 if I just bring back in a little bit of skin tone into this look, I can sell it. 773 00:52:28,650 --> 00:52:32,310 how much though just depends on the look you're going for another technique when 774 00:52:32,310 --> 00:52:37,510 it comes to skin tones and look development is to particularly when 775 00:52:37,510 --> 00:52:41,110 like a single color cast adjustment for example if you want to create like a 776 00:52:41,110 --> 00:52:42,890 simple cyan look 777 00:52:47,050 --> 00:52:50,350 right this doesn't look so bad because the skin tones are sort of close to the 778 00:52:50,350 --> 00:52:53,910 line but let's say you wanted to make the skin tones look a little bit more 779 00:52:53,910 --> 00:52:58,990 natural instead of going to your skin adjustment nodes or whatever your color 780 00:52:58,990 --> 00:53:04,490 decision can be a little bit more influenced by your desire to protect 781 00:53:04,490 --> 00:53:06,990 tones and you can line up that adjustment 782 00:53:08,940 --> 00:53:12,280 so that you are actually protecting your skin tones while adding that color 783 00:53:12,280 --> 00:53:15,660 creating the cyan look is one of the easy ways to do that we'll do that here 784 00:53:15,660 --> 00:53:19,620 again in the game just add a bunch of cyan right let's just say this is a look 785 00:53:19,620 --> 00:53:24,200 that the client wants and you go okay well i know that if i have a true skin 786 00:53:24,200 --> 00:53:29,360 tone and i add cyan that because i'm going directly towards cyan i know that 787 00:53:29,360 --> 00:53:35,200 skin tone will become slightly yellow and then desaturated to add cyan to red 788 00:53:35,200 --> 00:53:38,960 like to desaturate red and because skin tone is close to red it's like you're 789 00:53:38,960 --> 00:53:43,860 sort of doing the same but because skin tone isn't diametrically opposed to cyan 790 00:53:43,860 --> 00:53:47,460 it's slightly deviated to the left so what's going to happen is it's going to 791 00:53:47,460 --> 00:53:54,340 become yellow and you can mitigate that by bringing your skin tone over 792 00:53:54,340 --> 00:54:00,520 to magenta by grabbing the green channel and bringing that over and now you've 793 00:54:00,520 --> 00:54:05,170 got that look a nice cyan blue look right and maybe you can even you don't 794 00:54:05,170 --> 00:54:09,890 to go all the way you can keep it a little bit in that yellow section but 795 00:54:09,890 --> 00:54:15,030 you've got that that cyan look a nice cyan color cast but your skin tones are 796 00:54:15,030 --> 00:54:19,650 looking good they're looking natural and it's better selling that cool cyan look 797 00:54:19,650 --> 00:54:24,910 so just keep that in mind if you're doing like single color cast adjustments 798 00:54:24,910 --> 00:54:25,910 let's say 799 00:54:28,170 --> 00:54:31,890 you're making everything blue what's going to happen to the skin tone because 800 00:54:31,890 --> 00:54:35,790 the you know skin tones are like an orange if you add blue they become 801 00:54:35,790 --> 00:54:42,630 red or slightly magenta so what can you do there you can add some green and 802 00:54:42,630 --> 00:54:46,050 now again you've got a cool look but your skin tones are looking a little bit 803 00:54:46,050 --> 00:54:50,870 more natural and with cool looks in the context of skin tones your skin can be a 804 00:54:50,870 --> 00:54:55,830 little bit on the right and you the skin tones will look natural and that's the 805 00:54:56,270 --> 00:55:00,950 color relativity right the entire image is mostly leaning towards cool tones so 806 00:55:00,950 --> 00:55:05,530 colors that are warm they look warmer than they actually are you can get away 807 00:55:05,530 --> 00:55:09,590 with a shot like this or look like this the skin tone is being deviated slightly 808 00:55:09,590 --> 00:55:13,460 towards red And it'll look natural. As colorists, you're constantly working 809 00:55:13,460 --> 00:55:16,360 different types of footage and lighting conditions and different skin tones 810 00:55:16,360 --> 00:55:20,180 because you're being hired to work on projects. But as a beginner, if you're 811 00:55:20,180 --> 00:55:24,080 starting out as a colorist or you don't have footage at the moment, you don't 812 00:55:24,080 --> 00:55:27,760 have clients and you don't have a way to shoot your own stuff, like it can be 813 00:55:27,760 --> 00:55:31,960 hard to develop your skills. And that's where a site like Artlist really comes 814 00:55:31,960 --> 00:55:37,340 in handy because with Artlist, you have access to a giant library of both 815 00:55:37,340 --> 00:55:39,460 cinematic and commercial quality. 816 00:55:39,880 --> 00:55:45,890 footage that you also have access to in its raw and log format for me artlist is 817 00:55:45,890 --> 00:55:50,010 an invaluable tool as a colorist that you need to have if you want to keep 818 00:55:50,010 --> 00:55:52,990 getting better as a colorist you need to practice color grading all the 819 00:55:52,990 --> 00:55:56,270 techniques that you learn through youtube tutorials through online courses 820 00:55:56,270 --> 00:55:59,610 through all that they're irrelevant if you're not putting them to practice and 821 00:55:59,610 --> 00:56:04,150 building that intuition and that eye for color grading not only is artlist a 822 00:56:04,150 --> 00:56:08,830 giant library of high quality cinematic stock footage but you also get things 823 00:56:08,830 --> 00:56:12,560 like high quality music and sound effects You have visual templates. 824 00:56:12,560 --> 00:56:16,640 even has DaVinci Resolve plugins. And you have an awesome AI voiceover 825 00:56:16,840 --> 00:56:21,480 which makes creating professional videos and content easier than ever. So if you 826 00:56:21,480 --> 00:56:25,120 want to put yourself on a fast track to step up your color grading and really 827 00:56:25,120 --> 00:56:29,440 improve your skin tone techniques, you can get started with two months for free 828 00:56:29,440 --> 00:56:31,320 when you sign up through the link in the description. 829 00:56:32,010 --> 00:56:35,190 the last thing i want to talk to you about before i get into the bonus 830 00:56:35,190 --> 00:56:39,610 of this mini master class is skin tone textures i'm going to show you one quick 831 00:56:39,610 --> 00:56:42,890 way that you can go about cleaning up skin tone texture and adding like a nice 832 00:56:42,890 --> 00:56:46,070 softer glow and i'm also going to show you how to 833 00:56:46,800 --> 00:56:50,100 create a nice thought and burn effect for the skin tones which is great for 834 00:56:50,100 --> 00:56:54,120 things like music videos and commercial color grades and i'm also going to show 835 00:56:54,120 --> 00:56:58,500 you a way to adjust the skin tone which is more targeted but not as complex as 836 00:56:58,500 --> 00:57:02,520 the face refinement tool the face refinement tool in davinci resolve 837 00:57:02,520 --> 00:57:06,000 its own master class so i'm not going to cover that in this master class so 838 00:57:06,000 --> 00:57:08,960 let's get into it so i've got this shot here and this is what we're going to use 839 00:57:08,960 --> 00:57:14,180 to go over skin texture so first up i'm going to fix up my primaries i'm going 840 00:57:14,180 --> 00:57:15,180 to come in here 841 00:57:15,690 --> 00:57:17,510 Boost my exposure. 842 00:57:19,830 --> 00:57:22,590 I'll put the highlights of her skin at around 65. 843 00:57:23,850 --> 00:57:26,390 I'm going to add some contrast as part of my primaries. 844 00:57:28,310 --> 00:57:33,410 And then now, again, we have a Caucasian skin tone here, so more or less 845 00:57:33,410 --> 00:57:38,550 I'll keep her skin at around 75. 846 00:57:39,230 --> 00:57:44,590 Something else I'll do is I'll use the offset wheel to bring down the 847 00:57:46,920 --> 00:57:50,660 overall white balance a bit and help create some color separation. 848 00:57:51,580 --> 00:57:56,760 So now we've got a before and after and we're ready to get to it. When you're 849 00:57:56,760 --> 00:58:00,820 adjusting skin tone texture, you will need to use a qualifier. So there's my 850 00:58:00,820 --> 00:58:04,640 primaries node. Here I'm going to do my skin tone selection and here I will 851 00:58:04,640 --> 00:58:08,080 select my texture. And I'll show you the different techniques here in this 852 00:58:08,080 --> 00:58:08,839 texture node. 853 00:58:08,840 --> 00:58:12,620 So for my skin, I'm going to come in here and make my selection. 854 00:58:14,540 --> 00:58:20,480 Bring down width all the way and then I'm gonna go to my low bring it down 855 00:58:20,480 --> 00:58:26,640 Grab my high bring it down as much as I can and 856 00:58:26,640 --> 00:58:31,720 I'm gonna grab my luminance Then my high 857 00:58:31,720 --> 00:58:38,720 And then now I'll do my matte 858 00:58:38,720 --> 00:58:40,840 finesse settings again, I'll do three here 859 00:58:42,480 --> 00:58:47,800 gonna clean up my white selection and then my black selection here 860 00:58:47,800 --> 00:58:54,640 that's good there so now i've got my skin selection here and i'm going to 861 00:58:54,640 --> 00:58:58,780 put this to my texture node one of the quickest easiest ways to take care of 862 00:58:58,780 --> 00:59:03,140 your texture is to come in here to the primary palette or the hdr color wheels 863 00:59:03,140 --> 00:59:09,700 and adjust the midtone detail and just take that out a little bit and if i hit 864 00:59:10,800 --> 00:59:14,600 before and after it's very subtle and that's exactly what we want but it 865 00:59:14,600 --> 00:59:20,900 to even out the mid -tones of the skin right obviously if you go too much it 866 00:59:20,900 --> 00:59:27,840 be way too strong so generally i find anywhere between 10 and 30 is 867 00:59:27,840 --> 00:59:33,080 good it just depends if the subject is farther away you'll need to be much more 868 00:59:33,080 --> 00:59:36,760 conservative with this you don't want to do too much and if the subject is very 869 00:59:36,760 --> 00:59:41,240 close to the shot then you can get away with adding more of this i'll just keep 870 00:59:41,240 --> 00:59:46,820 that there and we can just see you know if i zoom in here as it helps to even 871 00:59:46,820 --> 00:59:50,140 out it takes the mid -tones of the skin tone and it blends them into the 872 00:59:50,140 --> 00:59:53,660 highlights and into the shadows and that creates just a nice smooth texture 873 00:59:53,660 --> 00:59:58,400 something else that you could do with that is further adjust the mask right 874 00:59:58,400 --> 01:00:04,040 you can say okay i only want this smooth effect to be applied to you know the 875 01:00:04,040 --> 01:00:10,900 shadows so you can come in here and make this smoother maybe 876 01:00:10,900 --> 01:00:16,200 like a three and then only apply that that softening to like the dark parts of 877 01:00:16,200 --> 01:00:20,300 the skin right maybe you want to save the bright parts for whatever reason so 878 01:00:20,300 --> 01:00:24,100 you can do that with your mask as well and that's the quick way to adjust the 879 01:00:24,100 --> 01:00:28,080 skin texture i want to show you how to use one of the plugins inside of resolve 880 01:00:28,080 --> 01:00:29,340 and that is the 881 01:00:30,690 --> 01:00:34,630 soften and sharpen effect so i'm going to click and drag that into the texture 882 01:00:34,630 --> 01:00:38,450 node and you would adjust these three sliders in this order this is the 883 01:00:38,450 --> 01:00:41,390 technique for adjusting skin tones with this effect you would keep the small 884 01:00:41,390 --> 01:00:45,570 texture at zero sometimes you might find reducing it to be desirable but i'll 885 01:00:45,570 --> 01:00:48,650 get into that a little bit later from there you would want to lower the middle 886 01:00:48,650 --> 01:00:52,390 texture until it's too much and then bring it back and then from there you 887 01:00:52,390 --> 01:00:56,330 adjust the large texture to a value that is between the value of the small 888 01:00:56,330 --> 01:01:01,090 texture and the value of the middle texture if you find that adjusting the 889 01:01:01,090 --> 01:01:05,390 amount makes the face look plastic then go back to the middle texture and adjust 890 01:01:05,390 --> 01:01:09,390 and then try again with the large texture after you've adjusted the large 891 01:01:09,390 --> 01:01:13,510 texture then you can go back to the small texture slider and bring back some 892 01:01:13,510 --> 01:01:18,210 natural details of the skin by increasing it just a tiny bit because if 893 01:01:18,210 --> 01:01:22,610 too much you're going to get very sharp ugly artifacts in the skin so let's do 894 01:01:22,610 --> 01:01:26,680 that here just after applying we already have some of that effect and you can 895 01:01:26,680 --> 01:01:29,400 see that you know this is a little bit too much for this shot it's a little bit 896 01:01:29,400 --> 01:01:33,240 too much much of the time i find that just applying it like that is and then 897 01:01:33,240 --> 01:01:38,480 just affecting the opacity of this effect here in the key output or the 898 01:01:38,480 --> 01:01:42,940 blend slider it works pretty well for many shots but in the context of this 899 01:01:42,940 --> 01:01:45,640 it's not working too well and that's great because i want to show you how to 900 01:01:45,640 --> 01:01:50,850 approach it so what i would do is reset these right and now you know this effect 901 01:01:50,850 --> 01:01:54,110 is not being applied and so let's go with the technique that i mentioned 902 01:01:54,110 --> 01:01:57,570 going to grab our medium texture we're going to bring it down until it looks 903 01:01:57,570 --> 01:02:02,750 much right so like this would be too much scrub the middle texture and go all 904 01:02:02,750 --> 01:02:08,770 the way and then bring it back until you're somewhere natural 905 01:02:08,770 --> 01:02:14,130 and i want to be happy with that again remember you want to keep the large 906 01:02:14,130 --> 01:02:17,710 texture in between the value of the small texture and the value of the 907 01:02:17,710 --> 01:02:22,870 texture so we'll just go all the way there until it's too much 908 01:02:22,870 --> 01:02:29,390 and just bring it back 909 01:02:29,390 --> 01:02:30,770 i'll zoom out again 910 01:02:30,770 --> 01:02:39,090 and 911 01:02:39,090 --> 01:02:43,140 i'm liking that right there That's looking pretty good. And then from 912 01:02:43,140 --> 01:02:48,080 know if you wanted to bring back some of the natural texture of the skin You can 913 01:02:48,080 --> 01:02:54,400 come in here to the small texture Right, typically I find that going past 0 .3 914 01:02:54,400 --> 01:02:58,920 is way too much So just be very thorough with it and that'll keep things nice 915 01:02:58,920 --> 01:03:02,770 and natural. Obviously if you're doing something like a music video you can 916 01:03:02,770 --> 01:03:06,290 things a little bit more. So just allow yourself to be a little bit more liberal 917 01:03:06,290 --> 01:03:08,810 with the medium and texture sliders. But there you go. This is a very 918 01:03:08,810 --> 01:03:11,770 straightforward way because you've only got three sliders. With a tool like 919 01:03:11,770 --> 01:03:15,270 this, you have a very simple workflow for taking care of skin texture if your 920 01:03:15,270 --> 01:03:18,110 client requests it. Once you're working with a texture node as part of your 921 01:03:18,110 --> 01:03:22,650 color grade, let's say we have another shot from this scene where the subject 922 01:03:22,650 --> 01:03:26,650 farther away and you go to copy and paste this texture in there, you're 923 01:03:26,650 --> 01:03:27,650 have to readjust. 924 01:03:28,040 --> 01:03:31,600 these texas sliders because this will be too much for subjects that are far away 925 01:03:31,600 --> 01:03:35,340 and you're going to get some really ugly blackness likewise if the subject was 926 01:03:35,340 --> 01:03:39,940 closer you would have to maybe bump this up a little bit more just keep that in 927 01:03:39,940 --> 01:03:43,120 mind all right i'm going to reset this and then i'm going to show you a cool 928 01:03:43,120 --> 01:03:47,220 to create a dodge and burn effect for your skin tones and that is using the 929 01:03:47,220 --> 01:03:48,220 effects 930 01:03:49,410 --> 01:03:52,730 in Resolve. And if you're working with the free version of Resolve, you have 931 01:03:52,730 --> 01:03:56,110 access to this plugin as well. So we'll bring this in and then we're going to 932 01:03:56,110 --> 01:03:59,850 grab the sign threshold and bring it all the way down. And you can see that, you 933 01:03:59,850 --> 01:04:02,550 know, because we've got this mask going on, we're only affecting the skin tones. 934 01:04:02,690 --> 01:04:06,490 We're going to change this composite mode to soft light. And then up here in 935 01:04:06,490 --> 01:04:11,050 alpha mask light sources, we're going to turn that off. And then in alpha limits 936 01:04:11,050 --> 01:04:14,710 effect, we're going to turn that on. And now the glow is only affecting the skin 937 01:04:14,710 --> 01:04:17,590 tones and it's giving us the effect that we would like. 938 01:04:17,920 --> 01:04:23,840 So we're going to take down the opacity and then we're going to boost this up. 939 01:04:23,980 --> 01:04:26,720 And we'll leave it there for now. I want to show you a couple more things. 940 01:04:27,320 --> 01:04:30,820 If we go over to the select output and we select glow alone. 941 01:04:31,040 --> 01:04:34,720 Oh, actually, I'll turn on this as well. Here we can see the glow is being 942 01:04:34,720 --> 01:04:38,380 applied. This light is being applied over the skin tones and it's creating 943 01:04:38,380 --> 01:04:39,279 pop, right? 944 01:04:39,280 --> 01:04:45,480 If we take the spread and bring it down, that glow becomes more 945 01:04:45,480 --> 01:04:51,610 precise. right and it starts to consider the roundness of the face and any 946 01:04:51,610 --> 01:04:55,730 contours that are being created bringing down the spread can help to create a 947 01:04:55,730 --> 01:05:01,730 more dodge and burn effect right so if i turn this back off right now the skin 948 01:05:01,730 --> 01:05:05,750 right you can see like the the brighter parts are being boosted and the darker 949 01:05:05,750 --> 01:05:09,350 parts are not being boosted so much right and it helps to create that nice 950 01:05:09,350 --> 01:05:13,840 contrast that you get with the dodge and burn effect with these settings the 951 01:05:13,840 --> 01:05:17,900 spread control turns into like a contrast control as you decrease it you 952 01:05:17,900 --> 01:05:23,240 more definition as you increase it you get more of a rounded overall general 953 01:05:23,240 --> 01:05:28,020 brightening of the skin one other thing that you can do is lower the saturation 954 01:05:28,020 --> 01:05:32,780 if you don't want this dodger burn effect to affect the colors of your skin 955 01:05:32,780 --> 01:05:36,580 this down all the way that'll just be up to you what you can also do is take the 956 01:05:36,580 --> 01:05:41,840 the selection a little bit further right and actually you can fade 957 01:05:43,600 --> 01:05:48,360 in will soften up this lower end a little bit and then you can remove some 958 01:05:48,360 --> 01:05:49,360 the darker areas. 959 01:05:51,360 --> 01:05:55,240 And then you can clean up the selection as well. You can fade it more. 960 01:05:59,020 --> 01:06:03,080 And then now you're creating more contrast because you're not affecting 961 01:06:03,080 --> 01:06:06,920 area. Zoom out. See that nice glow that the skin gets? 962 01:06:07,480 --> 01:06:10,980 This is a nice effect for things like music videos and commercial grades. 963 01:06:11,550 --> 01:06:14,250 All right. So I have one more thing that I want to show you. I've got my power 964 01:06:14,250 --> 01:06:18,490 grade applied real quick. This is like a very easy standard look going on. 965 01:06:18,810 --> 01:06:23,010 Whoever shot this did a good job of exposing and doing the white balance. So 966 01:06:23,010 --> 01:06:24,910 don't have much of a adjustment to make. 967 01:06:25,110 --> 01:06:29,270 I also want to keep things very simple for you. So let's say here in your 968 01:06:29,270 --> 01:06:34,270 node, right? And my power grade follows a similar workflow where right after the 969 01:06:34,270 --> 01:06:36,150 primary, we have our skin tones node. 970 01:06:36,600 --> 01:06:40,580 And actually there's a compound node built into my power grade, which comes 971 01:06:40,580 --> 01:06:44,180 different nodes for your skin tones. I just removed that and just added this to 972 01:06:44,180 --> 01:06:48,600 make things simpler. So here's where I will have my skin tone selection, right? 973 01:06:50,800 --> 01:06:54,320 Let's call that final. Yeah, let's just say that's it for the sake of time. 974 01:06:54,500 --> 01:07:00,240 Because here in the signal flow upstream, we have two skin tones. We're 975 01:07:00,240 --> 01:07:02,020 get a clean mask of those skin tones. 976 01:07:02,420 --> 01:07:04,440 Downstream, you know, we've added, let's... 977 01:07:06,090 --> 01:07:11,070 And let's increase the saturation 978 01:07:11,070 --> 01:07:13,610 of that. 979 01:07:15,450 --> 01:07:17,250 Let's go a little crazy here, yeah? 980 01:07:20,390 --> 01:07:25,370 Now we've got, you know, this is a nice look for a music video, right? If you 981 01:07:25,370 --> 01:07:29,430 like this look, this is the tetrachrome look inside of my power grid. Let's say 982 01:07:29,430 --> 01:07:32,830 for some reason the client, you or your client or someone goes, 983 01:07:33,560 --> 01:07:37,500 okay i don't i'm kind of not feeling this green i just want i love everything 984 01:07:37,500 --> 01:07:41,900 else but i just want the skin tones to be clean this is what you can do you can 985 01:07:41,900 --> 01:07:46,640 set up what i call a post look skin node i always label it this you can call 986 01:07:46,640 --> 01:07:51,180 this whatever else but it's like a node after all of your look development and 987 01:07:51,180 --> 01:07:55,360 in this case in the context of my k83 power grid the look lab the film lab and 988 01:07:55,360 --> 01:07:59,020 the film print node if you're not using my power grid whatever amount of nodes 989 01:07:59,020 --> 01:08:02,580 you're using for part of your look development you can have this node after 990 01:08:02,580 --> 01:08:08,560 those look development nodes and i'm going to call it post skin and this is 991 01:08:08,560 --> 01:08:13,680 this node does for you it gives you access to your skin tones post look 992 01:08:13,680 --> 01:08:18,200 development and so here's how you set it up in whatever node you selected the 993 01:08:18,200 --> 01:08:20,660 skin tones come over here to the alpha output 994 01:08:21,370 --> 01:08:24,990 and drag it into the alpha input of the post skin tone. 995 01:08:25,270 --> 01:08:30,529 And now you have that clean, beautiful selection of just your skin tones, 996 01:08:30,630 --> 01:08:34,229 Again, for the sake of time, we're pretending this skin mask is perfect. 997 01:08:34,229 --> 01:08:38,390 have those skin tones isolated after all your look adjustments, which is 998 01:08:38,390 --> 01:08:42,590 virtually impossible to get once you've added split toning, once you've added a 999 01:08:42,590 --> 01:08:47,529 color cast, texture, things like that. Now you have access to that and you can 1000 01:08:47,529 --> 01:08:48,890 do things like... 1001 01:08:49,229 --> 01:08:54,990 go into the HSL curves, go into the color slice tool, add a compressor, 1002 01:08:54,990 --> 01:08:59,750 global adjustments you need to apply to your skin tones, you can do that in this 1003 01:08:59,750 --> 01:09:03,630 post skin tones node here. And a good example of that is, let's say, you know, 1004 01:09:03,649 --> 01:09:06,149 we wanted to use our compressors technique, right? 1005 01:09:06,779 --> 01:09:12,420 the the client or you or whoever likes this look but they go okay i'm not 1006 01:09:12,420 --> 01:09:15,700 feeling these green highlights here in the skin i love the green highlights 1007 01:09:15,700 --> 01:09:20,260 everywhere else just not in the skin for whatever reason right or maybe they 1008 01:09:20,260 --> 01:09:24,020 want you to tone it down so you come in here right you set up your your 1009 01:09:24,020 --> 01:09:28,340 compressor just like we did before you bring in that skin tone color and boom 1010 01:09:28,340 --> 01:09:34,380 right and you've done all that without going back here to your skin tones node 1011 01:09:34,830 --> 01:09:40,229 and affecting your skin tone which might then affect everything else that you've 1012 01:09:40,229 --> 01:09:45,109 done in your look development in your secondaries all that stuff and then if 1013 01:09:45,109 --> 01:09:49,490 your look lab node or in your look development section you have things like 1014 01:09:49,490 --> 01:09:52,670 qualifiers you're going to affect everything in there and that can make 1015 01:09:52,670 --> 01:09:58,140 everything fall apart so that's why this node here is a good tool to use and 1016 01:09:58,140 --> 01:10:02,840 that's just with the simple use of this alpha output and input let me know if 1017 01:10:02,840 --> 01:10:06,020 you have any questions on any of the things we covered i've got more videos 1018 01:10:06,020 --> 01:10:09,800 this for you in the future i have also officially started to develop my own 1019 01:10:09,800 --> 01:10:13,200 master class if you're interested in that you can just subscribe to this 1020 01:10:13,200 --> 01:10:16,920 and i'll be posting more on that in the future as always thank you guys for 1021 01:10:16,920 --> 01:10:17,920 watching 106592

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