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These are the user uploaded subtitles that are being translated: 1 00:00:07,682 --> 00:00:08,515 - Wow! 2 00:00:11,557 --> 00:00:13,142 I know I haven't been here before, 3 00:00:13,142 --> 00:00:16,642 but I kind of get the feeling that I have. 4 00:00:20,054 --> 00:00:22,387 I've seen this place before. 5 00:00:26,966 --> 00:00:27,799 Wow. 6 00:00:34,187 --> 00:00:35,723 It's mind blowing. 7 00:00:35,723 --> 00:00:38,494 We're taking something in a video game 8 00:00:38,494 --> 00:00:42,244 and using that to create things in real life. 9 00:00:46,245 --> 00:00:49,078 We're actually changing the world. 10 00:00:50,060 --> 00:00:51,150 Remember back to when you were little 11 00:00:51,150 --> 00:00:54,233 and you used to like to build things? 12 00:00:58,862 --> 00:01:00,039 - Everyone knows video games 13 00:01:00,039 --> 00:01:02,085 are played for fun, 14 00:01:02,085 --> 00:01:03,623 but could they also be used 15 00:01:03,623 --> 00:01:06,123 to change the world around us? 16 00:01:08,159 --> 00:01:10,034 - Urbanization is one of the biggest challenges 17 00:01:10,034 --> 00:01:11,336 facing the world, 18 00:01:11,336 --> 00:01:13,576 but it's also a great opportunity. 19 00:01:13,576 --> 00:01:15,943 - This is the story of how a group of people are trying 20 00:01:15,943 --> 00:01:19,026 to use video games to fix our cities. 21 00:01:20,856 --> 00:01:22,467 - Games can be used for purposes that are 22 00:01:22,467 --> 00:01:25,448 far beyond what their design was intended for. 23 00:01:25,448 --> 00:01:27,255 - And the story of how the virtual world 24 00:01:27,255 --> 00:01:29,887 of games is being brought into reality 25 00:01:29,887 --> 00:01:33,680 to transform the societies we live in. 26 00:01:33,680 --> 00:01:36,298 - You can take an actual societal problem 27 00:01:36,298 --> 00:01:40,511 and try to tackle it through the medium of games. 28 00:01:40,511 --> 00:01:41,560 - The connection between a game 29 00:01:41,560 --> 00:01:44,431 and reality is getting closer and closer. 30 00:01:44,431 --> 00:01:45,764 - Hello, London. 31 00:02:08,222 --> 00:02:09,874 - For the first time in history, 32 00:02:09,874 --> 00:02:11,566 more people live in cities 33 00:02:11,566 --> 00:02:13,566 than in the rural world. 34 00:02:16,006 --> 00:02:18,722 By 2050, over one third of people 35 00:02:18,722 --> 00:02:20,642 on Earth will live in barrios, 36 00:02:20,642 --> 00:02:23,309 favelas, shanty towns and slums. 37 00:02:27,721 --> 00:02:29,100 Getting community members, 38 00:02:29,100 --> 00:02:30,526 particularly young people, 39 00:02:30,526 --> 00:02:33,678 engaged in planning and talking about their cities 40 00:02:33,678 --> 00:02:35,614 is thought to be the best way 41 00:02:35,614 --> 00:02:39,197 of creating sustainable urban environments. 42 00:02:40,278 --> 00:02:41,674 But in many societies, 43 00:02:41,674 --> 00:02:44,841 this has proved easier said than done. 44 00:02:53,042 --> 00:02:56,298 Our story starts back in 2011, 45 00:02:56,298 --> 00:02:59,381 in Sweden, with an 11-year-old gamer. 46 00:03:52,593 --> 00:03:54,797 What it was was Minecraft, 47 00:03:54,797 --> 00:03:56,806 a game created in 2009 48 00:03:56,806 --> 00:03:58,742 by a guy called Markus Persson, 49 00:03:58,742 --> 00:04:00,409 also known as Notch. 50 00:04:03,062 --> 00:04:04,201 The game gives players 51 00:04:04,201 --> 00:04:05,925 the freedom to build whatever they want 52 00:04:05,925 --> 00:04:08,342 out of basic building blocks. 53 00:04:09,750 --> 00:04:11,744 Now run by the Swedish company Mojang, 54 00:04:11,744 --> 00:04:15,301 it's become the world's most popular PC game, 55 00:04:15,301 --> 00:04:17,986 with a huge world wide community 56 00:04:17,986 --> 00:04:19,903 of millions of players. 57 00:04:21,374 --> 00:04:23,098 But could using a game to help people 58 00:04:23,098 --> 00:04:26,681 change their own neighborhoods really work? 59 00:05:08,670 --> 00:05:09,734 For hardcore gamers 60 00:05:09,734 --> 00:05:12,836 and childhood friends David and Emil, 61 00:05:12,836 --> 00:05:15,586 the project came out of the blue. 62 00:05:19,966 --> 00:05:21,237 - The whole thing started out 63 00:05:21,237 --> 00:05:22,874 when I was on a train to Stockholm 64 00:05:22,874 --> 00:05:24,598 and I was browsing Twitter as usual 65 00:05:24,598 --> 00:05:26,414 and I found this tweet from the CEO of Mojang 66 00:05:26,414 --> 00:05:29,702 who said they had an interesting project using 67 00:05:29,702 --> 00:05:32,785 Minecraft as a tool in city planning. 68 00:05:33,706 --> 00:05:35,054 That's how we, both of us, 69 00:05:35,054 --> 00:05:37,554 were involved in this project. 70 00:05:48,090 --> 00:05:49,288 Neither I or Emil have any 71 00:05:49,288 --> 00:05:51,210 formal game development education 72 00:05:51,210 --> 00:05:53,582 or anything surrounding gaming at all. 73 00:05:53,582 --> 00:05:55,334 We're just gamers who've been involved 74 00:05:55,334 --> 00:05:58,001 in a really interesting project. 75 00:05:59,170 --> 00:06:00,370 - Five, four 76 00:06:00,370 --> 00:06:01,870 - Three, two, one. 77 00:06:04,150 --> 00:06:05,150 - Game over. 78 00:06:08,678 --> 00:06:09,698 - Trial projects were organized 79 00:06:09,698 --> 00:06:11,770 in suburbs around Stockholm 80 00:06:11,770 --> 00:06:14,270 to see if the idea could work. 81 00:06:16,194 --> 00:06:18,206 - We had three pilot projects 82 00:06:18,206 --> 00:06:21,123 Fisksätra, Drottninghög and Hovsjö. 83 00:06:23,125 --> 00:06:25,330 Me and Emil built the city, 84 00:06:25,330 --> 00:06:26,906 the buildings exactly like they look today, 85 00:06:26,906 --> 00:06:28,598 the streets exactly like it looks today, 86 00:06:28,598 --> 00:06:30,054 in the Minecraft model. 87 00:06:30,054 --> 00:06:33,146 And we had a workshop where people that live 88 00:06:33,146 --> 00:06:35,634 in these areas together with the community, 89 00:06:35,634 --> 00:06:39,801 changes these models as they want it to be in the future. 90 00:06:44,524 --> 00:06:46,478 Minecraft is like digital Lego. 91 00:06:46,478 --> 00:06:47,934 You can't simulate things, 92 00:06:47,934 --> 00:06:49,566 you can only visualize things. 93 00:06:49,566 --> 00:06:51,486 So, it's easy to learn, easy to understand, 94 00:06:51,486 --> 00:06:53,646 and it's not too complicated 95 00:06:53,646 --> 00:06:54,799 for the participants or 96 00:06:54,799 --> 00:06:58,716 for the people involved with planning the city. 97 00:07:31,644 --> 00:07:32,809 - The project's success 98 00:07:32,809 --> 00:07:34,584 opened people's eyes to the potential 99 00:07:34,584 --> 00:07:38,584 of using games to attract youth to urban issues. 100 00:07:40,180 --> 00:07:41,272 The UN quickly saw 101 00:07:41,272 --> 00:07:42,908 the potential of the idea 102 00:07:42,908 --> 00:07:44,228 and a partnership with Mojang, 103 00:07:44,228 --> 00:07:45,892 the company behind Minecraft, 104 00:07:45,892 --> 00:07:46,809 was formed. 105 00:07:48,742 --> 00:07:50,572 - Youths are very seldom involved 106 00:07:50,572 --> 00:07:52,312 in the processes of planning 107 00:07:52,312 --> 00:07:54,530 and talking about their cities. 108 00:07:54,530 --> 00:07:56,544 We came to know about some trial 109 00:07:56,544 --> 00:07:59,808 projects that had been done in Sweden 110 00:07:59,808 --> 00:08:01,612 and those trial projects 111 00:08:01,612 --> 00:08:03,084 had been very successful. 112 00:08:03,084 --> 00:08:04,833 So, we thought that maybe that can 113 00:08:04,833 --> 00:08:08,228 be brought to other parts of the world. 114 00:08:08,228 --> 00:08:09,516 - Vu Bui and Lydia Winters 115 00:08:09,516 --> 00:08:11,849 headed the team from Mojang. 116 00:08:16,972 --> 00:08:18,276 - The city has been growing 117 00:08:18,276 --> 00:08:19,476 at such an incredible rate 118 00:08:19,476 --> 00:08:20,992 that the public spaces 119 00:08:20,992 --> 00:08:22,792 started to kind of fall to the wayside, 120 00:08:22,792 --> 00:08:24,336 which is what usually happens 121 00:08:24,336 --> 00:08:27,537 when urban development just kind of goes insane. 122 00:08:27,537 --> 00:08:29,337 And so, now the people in the communities 123 00:08:29,337 --> 00:08:32,333 are realizing no we need to have these public spaces. 124 00:08:32,333 --> 00:08:36,250 It's incredibly important to our everyday life. 125 00:08:38,481 --> 00:08:40,398 I recognize this place. 126 00:08:41,573 --> 00:08:43,115 I've only seen it in the game, 127 00:08:43,115 --> 00:08:46,643 but it's actually so close to what it looks like, 128 00:08:46,643 --> 00:08:49,345 except the work has been done already. 129 00:08:49,345 --> 00:08:53,793 So, before it had these sort of smaller pillars. 130 00:08:53,793 --> 00:08:56,017 And then they changed it so that it was more safe. 131 00:08:56,017 --> 00:08:57,805 So that when there's festivals and things, 132 00:08:57,805 --> 00:08:59,077 they don't have to worry about anyone falling 133 00:08:59,077 --> 00:09:00,244 into the pond. 134 00:09:02,435 --> 00:09:04,115 - Without that community participation, 135 00:09:04,115 --> 00:09:05,457 you lose that ownership, 136 00:09:05,457 --> 00:09:07,377 that sense of this belongs to me, 137 00:09:07,377 --> 00:09:08,861 I helped make this. 138 00:09:08,861 --> 00:09:10,257 And to see people using the space 139 00:09:10,257 --> 00:09:12,685 and seeing that it has affected their lives 140 00:09:12,685 --> 00:09:14,019 and made it better 141 00:09:14,019 --> 00:09:16,436 was really an amazing moment. 142 00:09:19,329 --> 00:09:21,837 - It always surprises me that you can actually get 143 00:09:21,837 --> 00:09:24,101 the feel of a place by being in Minecraft, 144 00:09:24,101 --> 00:09:28,285 even though there's not nearly as much detail. 145 00:09:28,285 --> 00:09:29,845 In the game, when they redesigned it 146 00:09:29,845 --> 00:09:31,269 and kind of made it look like this, 147 00:09:31,269 --> 00:09:34,421 it actually looks very similar to this 148 00:09:34,421 --> 00:09:35,921 now in real life. 149 00:09:36,925 --> 00:09:37,926 - Minecraft was helping 150 00:09:37,926 --> 00:09:41,259 change people's lives in the real world. 151 00:09:47,065 --> 00:09:48,486 Lydia's own life has also 152 00:09:48,486 --> 00:09:50,986 been transformed by Minecraft. 153 00:09:52,913 --> 00:09:54,385 - It's hard for me to put into words what's 154 00:09:54,385 --> 00:09:57,262 happened in the past four years for me. 155 00:09:57,262 --> 00:10:00,593 I was this scared girl who didn't really know 156 00:10:00,593 --> 00:10:01,969 what she wanted to do. 157 00:10:01,969 --> 00:10:03,834 I hated traveling. 158 00:10:03,834 --> 00:10:06,849 I let my anxiety take over 159 00:10:06,849 --> 00:10:09,577 so many aspects of my life. 160 00:10:09,577 --> 00:10:11,904 And so I had gotten my degree in teaching 161 00:10:11,904 --> 00:10:14,106 and decided I didn't want to do that. 162 00:10:14,106 --> 00:10:16,913 I started dabbling in photography. 163 00:10:16,913 --> 00:10:19,615 I was trying anything and everything 164 00:10:19,615 --> 00:10:22,253 and I got really into creating videos. 165 00:10:22,253 --> 00:10:23,542 Hi, I'm Minecraft Chick and this is 166 00:10:23,542 --> 00:10:26,959 my very first daily Minecraft video show. 167 00:10:28,825 --> 00:10:29,977 Some friends of mine recommended 168 00:10:29,977 --> 00:10:31,193 the game Minecraft. 169 00:10:31,193 --> 00:10:32,693 I said I'm not a gamer, 170 00:10:32,693 --> 00:10:33,982 I've never played games before. 171 00:10:33,982 --> 00:10:36,218 They were like that will be even better. 172 00:10:36,218 --> 00:10:38,833 Okay, so this is me starting. 173 00:10:38,833 --> 00:10:41,752 I don't even know how I walk. 174 00:10:41,752 --> 00:10:42,669 That's sad. 175 00:10:46,629 --> 00:10:49,000 My channel became quite popular. 176 00:10:49,000 --> 00:10:50,049 People thought it was funny because 177 00:10:50,049 --> 00:10:52,181 I was just being silly and kind of commenting on 178 00:10:52,181 --> 00:10:54,952 not having any idea what I was doing. 179 00:10:54,952 --> 00:10:55,785 Uh-oh. 180 00:10:56,993 --> 00:10:58,076 I was killed. 181 00:10:59,141 --> 00:11:01,013 As awful I was at playing this today, 182 00:11:01,013 --> 00:11:04,061 I have to be better tomorrow, right? 183 00:11:04,061 --> 00:11:05,981 And in summer of 2011, 184 00:11:05,981 --> 00:11:08,260 I reached out to Mojang and just said hey, 185 00:11:08,260 --> 00:11:10,209 I heard that you're coming to the US. 186 00:11:10,209 --> 00:11:11,709 If you need any help with anything, 187 00:11:11,709 --> 00:11:12,637 please let me know, 188 00:11:12,637 --> 00:11:13,765 I'd be happy to help, 189 00:11:13,765 --> 00:11:15,637 expecting kind of an email back like, 190 00:11:15,637 --> 00:11:19,597 sure, you can hand out flyers or get coffees. 191 00:11:19,597 --> 00:11:22,417 And I was totally fine with that. 192 00:11:22,417 --> 00:11:23,633 But it ended up that they needed someone 193 00:11:23,633 --> 00:11:27,053 to help host a booth that they were having at E3. 194 00:11:27,053 --> 00:11:27,985 Hi, I'm Minecraft Chick 195 00:11:27,985 --> 00:11:29,257 and today I'm going to tell you why 196 00:11:29,257 --> 00:11:30,809 I'm having the best day ever! 197 00:11:30,809 --> 00:11:33,193 - It's been very awesome! 198 00:11:33,193 --> 00:11:35,693 - No, really, this is great! 199 00:11:35,693 --> 00:11:36,526 - Notch. 200 00:11:37,493 --> 00:11:39,660 This is amazingly awesome. 201 00:11:41,649 --> 00:11:43,329 I get to hang out with Notch. 202 00:11:43,329 --> 00:11:44,741 I'm being a stalker, 203 00:11:44,741 --> 00:11:46,574 but I don't even care. 204 00:11:49,853 --> 00:11:51,698 That led to them saying 205 00:11:51,698 --> 00:11:53,621 yeah, we want to bring you back with us. 206 00:11:53,621 --> 00:11:57,371 Are you interested in taking a job at Mojang? 207 00:11:58,958 --> 00:12:00,880 On our way to the airport. 208 00:12:00,880 --> 00:12:03,157 Which of course I was. 209 00:12:03,157 --> 00:12:07,225 About to go through security one in Tampa. 210 00:12:07,225 --> 00:12:08,169 - Bye, bye, baby. 211 00:12:08,169 --> 00:12:09,002 Have fun. 212 00:12:10,269 --> 00:12:11,197 - I've never been on 213 00:12:11,197 --> 00:12:13,749 an international flight before. 214 00:12:13,749 --> 00:12:16,101 I was so ready to have a different life 215 00:12:16,101 --> 00:12:17,449 than the one that I was leading 216 00:12:17,449 --> 00:12:20,845 that I just jumped in sort of head first. 217 00:12:20,845 --> 00:12:22,762 - Welcome to Stockholm. 218 00:12:26,245 --> 00:12:27,517 - So today I'm going to show you 219 00:12:27,517 --> 00:12:29,527 the Mojang offices. 220 00:12:29,527 --> 00:12:31,694 First of all, you walk in. 221 00:12:33,369 --> 00:12:36,097 Here's the hands with money. 222 00:12:36,097 --> 00:12:38,633 I don't know what they represent. 223 00:12:38,633 --> 00:12:41,151 And then there's the bathroom. 224 00:12:41,151 --> 00:12:43,761 Yes, Minecraft blocks. 225 00:12:43,761 --> 00:12:46,951 And here's the Minecraft development team. 226 00:12:46,951 --> 00:12:48,005 - In 2012, 227 00:12:48,005 --> 00:12:50,241 just after Lydia's arrival in Sweden, 228 00:12:50,241 --> 00:12:51,949 Mojang's unlikely partnership 229 00:12:51,949 --> 00:12:53,989 with the UN began. 230 00:12:53,989 --> 00:12:55,085 - That was pretty much the whole 231 00:12:55,085 --> 00:12:56,209 office tour. 232 00:12:56,209 --> 00:12:58,306 It only takes four minutes. 233 00:12:58,306 --> 00:13:02,238 - The project was called Block by Block. 234 00:13:02,238 --> 00:13:03,633 - I've been involved with Block by Block 235 00:13:03,633 --> 00:13:05,779 since the very beginning. 236 00:13:05,779 --> 00:13:06,657 At the time, I think we were 237 00:13:06,657 --> 00:13:08,013 a two and a half 238 00:13:08,013 --> 00:13:10,203 or three year old company. 239 00:13:10,203 --> 00:13:11,225 We were really excited 240 00:13:11,225 --> 00:13:12,784 to start talking to UN Habitat. 241 00:13:12,784 --> 00:13:14,253 For them to come to us and want 242 00:13:14,253 --> 00:13:15,321 to do a partnership, 243 00:13:15,321 --> 00:13:16,969 it was not only a big deal for us, 244 00:13:16,969 --> 00:13:18,969 but a big deal for them. 245 00:13:23,569 --> 00:13:27,081 - UN Habitat, the branch of the UN that deals with cities 246 00:13:27,081 --> 00:13:29,225 and sustainable urbanization, 247 00:13:29,225 --> 00:13:32,061 had never done anything like this before 248 00:13:32,061 --> 00:13:34,069 and it was up to new recruit 249 00:13:34,069 --> 00:13:36,902 Pontus Westerberg to make it work. 250 00:13:39,289 --> 00:13:40,713 - My boss Thomas Melin met 251 00:13:40,713 --> 00:13:41,957 with the Mojang team, 252 00:13:41,957 --> 00:13:43,134 I think back in July, 2012 253 00:13:43,134 --> 00:13:44,935 or something like that. 254 00:13:44,935 --> 00:13:46,523 I started on the 1st of August, 255 00:13:46,523 --> 00:13:48,292 so he'd just met with them when I started. 256 00:13:48,292 --> 00:13:49,640 I remember he called me into his office 257 00:13:49,640 --> 00:13:51,415 and was like I had this conversation 258 00:13:51,415 --> 00:13:53,063 with this gaming company. 259 00:13:53,063 --> 00:13:55,839 I think this is something 260 00:13:55,839 --> 00:13:58,539 that you should really try to work on. 261 00:13:58,539 --> 00:14:01,779 - It's difficult to change the structure. 262 00:14:01,779 --> 00:14:02,919 - So maybe this one is actually 263 00:14:02,919 --> 00:14:04,599 adequate space for public space. 264 00:14:04,599 --> 00:14:05,543 - At the time, 265 00:14:05,543 --> 00:14:07,871 we didn't really know how to do this. 266 00:14:07,871 --> 00:14:11,317 It was really learning by doing. 267 00:14:11,317 --> 00:14:12,535 I'd never played Minecraft before 268 00:14:12,535 --> 00:14:14,139 so I remember sitting in the office 269 00:14:14,139 --> 00:14:16,388 in my first month playing a lot of Minecraft 270 00:14:16,388 --> 00:14:17,638 and kind of worrying about people walking 271 00:14:17,638 --> 00:14:18,938 around behind me 272 00:14:18,938 --> 00:14:19,926 and kind of going, 273 00:14:19,926 --> 00:14:21,350 there's this new guy who's just playing 274 00:14:21,350 --> 00:14:23,017 video games at work. 275 00:14:28,070 --> 00:14:29,257 - All of a sudden, Minecraft was going 276 00:14:29,257 --> 00:14:30,650 to be used to change the world 277 00:14:30,650 --> 00:14:33,014 and in real life, change the space. 278 00:14:33,014 --> 00:14:34,564 It wasn't just going to happen in the game. 279 00:14:34,564 --> 00:14:36,107 But we were going to work and fund 280 00:14:36,107 --> 00:14:38,078 the project so that each space, 281 00:14:38,078 --> 00:14:39,666 people decide how it's going to be used 282 00:14:39,666 --> 00:14:42,083 and then it actually happens. 283 00:14:48,066 --> 00:14:49,790 - We started off with this project in Kibera, 284 00:14:49,790 --> 00:14:51,830 one of the slums here in Nairobi. 285 00:14:51,830 --> 00:14:52,970 It seemed like the logical place 286 00:14:52,970 --> 00:14:54,919 to test the use of Minecraft. 287 00:14:54,919 --> 00:14:57,558 - The line around the field 288 00:14:57,558 --> 00:15:00,183 is really allowing a retaining wall. 289 00:15:00,183 --> 00:15:02,132 - So we had an architect that had produced two dimensional 290 00:15:02,132 --> 00:15:04,623 architectural drawings of the suggested changes 291 00:15:04,623 --> 00:15:07,247 and it was quite clear people were struggling 292 00:15:07,247 --> 00:15:10,830 to understand these architectural drawings. 293 00:15:12,183 --> 00:15:13,321 - People just weren't understanding, 294 00:15:13,321 --> 00:15:15,499 looking from a top-down view, 295 00:15:15,499 --> 00:15:17,015 what that would actually mean 296 00:15:17,015 --> 00:15:19,367 in physical space when you're standing in it. 297 00:15:19,367 --> 00:15:21,423 And we thought turn on the Minecraft. 298 00:15:21,423 --> 00:15:24,543 Let's show them what it looks like in Minecraft. 299 00:15:24,543 --> 00:15:25,819 - The school entrance will be here 300 00:15:25,819 --> 00:15:29,152 and we'll plant some trees and whatever. 301 00:15:29,986 --> 00:15:31,383 - I remember our first workshop that we did. 302 00:15:31,383 --> 00:15:32,687 It was like a light bulb came on 303 00:15:32,687 --> 00:15:34,967 for all the people in the room. 304 00:15:34,967 --> 00:15:36,300 - They were able to instantly 305 00:15:36,300 --> 00:15:37,443 click and understand. 306 00:15:37,443 --> 00:15:39,035 You see everyone's face light up. 307 00:15:39,035 --> 00:15:42,035 Oh, that pathway goes through there. 308 00:15:51,003 --> 00:15:52,175 - As soon as they were able to walk around 309 00:15:52,175 --> 00:15:53,403 in this three dimensional Minecraft model, 310 00:15:53,403 --> 00:15:55,475 there was new energy in the room 311 00:15:55,475 --> 00:15:57,287 and people really started expressing their ideas 312 00:15:57,287 --> 00:15:58,683 in a different way. 313 00:15:58,683 --> 00:16:00,335 That's when I really realized that 314 00:16:00,335 --> 00:16:02,918 we were really on to something. 315 00:16:12,139 --> 00:16:13,775 - The idea of using a video game as a tool 316 00:16:13,775 --> 00:16:17,858 for creating real world social change wasn't new. 317 00:16:19,457 --> 00:16:20,523 Emerson College's 318 00:16:20,523 --> 00:16:22,727 Engagement Lab founder Eric Gordon 319 00:16:22,727 --> 00:16:25,394 has been following the movement. 320 00:16:26,375 --> 00:16:27,647 - In the early 2000s, 321 00:16:27,647 --> 00:16:30,123 games became almost like a possibility space. 322 00:16:30,123 --> 00:16:32,177 Games were accessible on home 323 00:16:32,177 --> 00:16:34,399 computers and easy enough to make. 324 00:16:34,399 --> 00:16:36,003 And there was a lot of questioning 325 00:16:36,003 --> 00:16:37,547 about how we can use this medium 326 00:16:37,547 --> 00:16:39,311 that seemed really accessible, 327 00:16:39,311 --> 00:16:40,623 really powerful, 328 00:16:40,623 --> 00:16:42,040 and turn it into 329 00:16:42,947 --> 00:16:46,038 a kind of instrumental tool, 330 00:16:46,038 --> 00:16:48,378 where it can be applied to particular aspects 331 00:16:48,378 --> 00:16:50,961 of social change and education. 332 00:16:53,403 --> 00:16:55,803 In 2004, you had the emergence of an 333 00:16:55,803 --> 00:16:57,875 organization called Games for Change. 334 00:16:57,875 --> 00:16:59,615 That was a moment where 335 00:16:59,615 --> 00:17:03,107 serious games take on a new cache. 336 00:17:03,107 --> 00:17:04,111 Where all of a sudden, 337 00:17:04,111 --> 00:17:06,165 people are talking about these serious games, 338 00:17:06,165 --> 00:17:08,632 and organizations and branches 339 00:17:08,632 --> 00:17:10,469 of government became really intrigued 340 00:17:10,469 --> 00:17:13,383 by this possibility and thinking 341 00:17:13,383 --> 00:17:16,966 maybe a game is something that we can make. 342 00:17:23,703 --> 00:17:24,587 - Entertainment in general, 343 00:17:24,587 --> 00:17:26,206 movies, television, books, 344 00:17:26,206 --> 00:17:27,706 have all played some kind of role 345 00:17:27,706 --> 00:17:30,691 in raising awareness around issues. 346 00:17:30,691 --> 00:17:32,771 But games have a very special feature that a lot 347 00:17:32,771 --> 00:17:35,051 of other popular entertainment doesn't have. 348 00:17:35,051 --> 00:17:36,315 And that really has to do with 349 00:17:36,315 --> 00:17:38,175 the type of engagement 350 00:17:38,175 --> 00:17:39,795 that a player has 351 00:17:39,795 --> 00:17:42,378 when they are playing the game. 352 00:17:46,695 --> 00:17:47,835 Unlike television or film, 353 00:17:47,835 --> 00:17:50,175 which is more of a passive experience, 354 00:17:50,175 --> 00:17:52,095 games take it a step further. 355 00:17:52,095 --> 00:17:54,267 You actually can affect change 356 00:17:54,267 --> 00:17:55,600 within the game. 357 00:17:57,419 --> 00:18:00,347 You are tapping into skills and behaviors 358 00:18:00,347 --> 00:18:03,031 that lend themselves well 359 00:18:03,031 --> 00:18:05,128 to being part of a story, 360 00:18:05,128 --> 00:18:06,783 to being part of a cause, 361 00:18:06,783 --> 00:18:10,283 to potentially being part of the solution. 362 00:18:14,067 --> 00:18:15,991 - In the early years of this movement, 363 00:18:15,991 --> 00:18:18,739 there was a group of games, maybe three or four, 364 00:18:18,739 --> 00:18:20,958 that everybody talked about. 365 00:18:20,958 --> 00:18:23,131 One of them was Darfur Is Dying. 366 00:18:23,131 --> 00:18:25,067 That made a big splash 367 00:18:25,067 --> 00:18:27,377 because it was distributed by MTV. 368 00:18:27,377 --> 00:18:29,283 MTV put it out there, 369 00:18:29,283 --> 00:18:30,630 it was very accessible, 370 00:18:30,630 --> 00:18:32,447 and some people learned about what happened 371 00:18:32,447 --> 00:18:35,265 in Darfur through the game. 372 00:18:35,265 --> 00:18:38,027 The other one that was very, very known was Food Force. 373 00:18:38,027 --> 00:18:39,859 - Good morning ladies and gentlemen. 374 00:18:39,859 --> 00:18:42,451 Thanks again for coming at such short notice. 375 00:18:42,451 --> 00:18:43,770 - It was done by the United Nations, 376 00:18:43,770 --> 00:18:45,526 it was very successful. 377 00:18:45,526 --> 00:18:48,824 It was played by 11 million kids. 378 00:18:48,824 --> 00:18:51,331 It was all about distribution of food, 379 00:18:51,331 --> 00:18:53,658 explaining to people, you know, all the components, 380 00:18:53,658 --> 00:18:56,477 but it was done in a very inspiring way. 381 00:18:56,477 --> 00:18:58,951 Food Force were the superheroes that were 382 00:18:58,951 --> 00:19:01,699 giving food to people in need. 383 00:19:01,699 --> 00:19:02,791 - Come on, we've all got to work quickly. 384 00:19:02,791 --> 00:19:04,699 We do drops like this when we 385 00:19:04,699 --> 00:19:07,427 have no other way of reaching people. 386 00:19:07,427 --> 00:19:11,703 - These were kind of the fathers, you know? 387 00:19:11,703 --> 00:19:13,219 - In the last ten years, however, 388 00:19:13,219 --> 00:19:17,179 billions of dollars has poured into the games industry, 389 00:19:17,179 --> 00:19:18,691 leading to countless high-quality, 390 00:19:18,691 --> 00:19:21,931 well produced games on the market. 391 00:19:21,931 --> 00:19:23,539 Even the best serious games 392 00:19:23,539 --> 00:19:26,403 have found it tough to compete. 393 00:19:26,403 --> 00:19:27,629 - We're entering now the time 394 00:19:27,629 --> 00:19:29,163 where people understand 395 00:19:29,163 --> 00:19:32,087 that those games need to be of high quality, 396 00:19:32,087 --> 00:19:34,143 just like commercial games. 397 00:19:34,143 --> 00:19:35,520 - The biggest challenge 398 00:19:35,520 --> 00:19:36,857 is that so many of these games 399 00:19:36,857 --> 00:19:40,247 are being made by university labs, 400 00:19:40,247 --> 00:19:43,591 like ours, by small design studios. 401 00:19:43,591 --> 00:19:45,619 They don't have the budget of, you know, 402 00:19:45,619 --> 00:19:48,151 major games studios and triple-A titles. 403 00:19:48,151 --> 00:19:50,731 One of the biggest challenges 404 00:19:50,731 --> 00:19:53,981 is honestly the creation of good games. 405 00:20:04,263 --> 00:20:06,227 - Creating a good game with little money 406 00:20:06,227 --> 00:20:07,967 is something that architect 407 00:20:07,967 --> 00:20:10,115 and educator Jose Sanchez 408 00:20:10,115 --> 00:20:13,532 has been struggling with for over a year. 409 00:20:24,155 --> 00:20:25,441 - This semester what we want to do is, 410 00:20:25,441 --> 00:20:26,923 from the midterm on, 411 00:20:26,923 --> 00:20:30,063 to really apply it to an architectural approach. 412 00:20:30,063 --> 00:20:32,043 We need to design that atrium, 413 00:20:32,043 --> 00:20:36,210 really start designing how people enter the space. 414 00:20:37,103 --> 00:20:38,423 I studied architecture in Chile 415 00:20:38,423 --> 00:20:40,343 and then got an offer to come and teach 416 00:20:40,343 --> 00:20:41,777 and do research here. 417 00:20:41,777 --> 00:20:43,114 And I took that opportunity 418 00:20:43,114 --> 00:20:44,447 to focus on video games 419 00:20:44,447 --> 00:20:45,751 and how video games and architecture 420 00:20:45,751 --> 00:20:47,352 could become a new medium 421 00:20:47,352 --> 00:20:49,563 and a new kind of research. 422 00:20:49,563 --> 00:20:51,972 It's looking really good. 423 00:20:51,972 --> 00:20:53,283 So let's look at the progress on Monday. 424 00:20:53,283 --> 00:20:54,116 - Yeah. 425 00:21:00,991 --> 00:21:02,687 - When he's not teaching, 426 00:21:02,687 --> 00:21:06,854 Jose spends his spare time developing his game Block'hood. 427 00:21:08,595 --> 00:21:10,575 He hopes the game will eventually be used as a tool 428 00:21:10,575 --> 00:21:14,831 to help design and build sustainable cities. 429 00:21:14,831 --> 00:21:16,187 - Block'hood, it's a video game 430 00:21:16,187 --> 00:21:19,088 where you design a neighborhood. 431 00:21:19,088 --> 00:21:20,512 The game provides you with 432 00:21:20,512 --> 00:21:23,235 many units that compose the city. 433 00:21:23,235 --> 00:21:24,068 In that sense, 434 00:21:24,068 --> 00:21:25,742 it's a very simple building game. 435 00:21:25,742 --> 00:21:27,523 What's behind the scenes of the game 436 00:21:27,523 --> 00:21:29,071 is a lot of data. 437 00:21:29,071 --> 00:21:30,795 So, the game is calculating 438 00:21:30,795 --> 00:21:31,981 ecological relations, 439 00:21:31,981 --> 00:21:33,363 it's calculating 440 00:21:33,363 --> 00:21:36,227 how things decay over time. 441 00:21:36,227 --> 00:21:39,031 So you slowly start realizing there is information 442 00:21:39,031 --> 00:21:40,964 that is passed among units. 443 00:21:40,964 --> 00:21:43,455 In order to keep your units alive and healthy, 444 00:21:43,455 --> 00:21:46,875 you need to be aware of what they need. 445 00:21:46,875 --> 00:21:48,133 A tree will need water, 446 00:21:48,133 --> 00:21:52,635 an apartment would need electricity and so on. 447 00:21:52,635 --> 00:21:53,779 The very first article we got, 448 00:21:53,779 --> 00:21:57,196 they called it "Minecraft for real life". 449 00:22:01,022 --> 00:22:05,567 What if Minecraft would have a data of real objects? 450 00:22:05,567 --> 00:22:07,367 What if a solar panel would have the amount 451 00:22:07,367 --> 00:22:08,955 of energy that a solar panel produces? 452 00:22:08,955 --> 00:22:10,273 What if a wind turbine 453 00:22:10,273 --> 00:22:12,331 would actually produce that kind of energy? 454 00:22:12,331 --> 00:22:14,283 And you could sense that, understand it, 455 00:22:14,283 --> 00:22:17,616 and use it for designing a neighborhood. 456 00:22:20,015 --> 00:22:22,367 What if everything in that kind of game world 457 00:22:22,367 --> 00:22:26,235 would actually map its information to reality? 458 00:22:26,235 --> 00:22:29,190 Then people playing, they would be just designing 459 00:22:29,190 --> 00:22:33,190 and discovering what could be done in the world. 460 00:22:37,051 --> 00:22:38,570 This is downtown L.A. 461 00:22:38,570 --> 00:22:39,679 This is the kind of view that I get 462 00:22:39,679 --> 00:22:41,719 every morning when I wake up. 463 00:22:41,719 --> 00:22:43,594 I think the life cycle of cities 464 00:22:43,594 --> 00:22:46,551 is one of the big inspiration for the game. 465 00:22:46,551 --> 00:22:47,691 In Block'hood, you're constantly 466 00:22:47,691 --> 00:22:50,898 carving out and building a new city. 467 00:22:50,898 --> 00:22:52,501 What would you do if you would pick a block 468 00:22:52,501 --> 00:22:56,668 and just have the chance to create anything you want? 469 00:23:01,879 --> 00:23:03,119 If you think of the problem of global 470 00:23:03,119 --> 00:23:06,243 warming and ecological crises today, 471 00:23:06,243 --> 00:23:08,658 I honestly believe that games as a medium 472 00:23:08,658 --> 00:23:11,325 are really defining a new space 473 00:23:12,723 --> 00:23:13,983 for addressing these issues 474 00:23:13,983 --> 00:23:18,150 and understanding the complexities of this problem. 475 00:23:22,115 --> 00:23:23,239 It's important to know that Block'hood 476 00:23:23,239 --> 00:23:24,891 is not a game that would 477 00:23:24,891 --> 00:23:27,139 simulate how the city would look. 478 00:23:27,139 --> 00:23:31,009 It's a diagram of how the city functions, 479 00:23:31,009 --> 00:23:32,467 where players can actually interact 480 00:23:32,467 --> 00:23:34,114 and crowdsource and participate 481 00:23:34,114 --> 00:23:36,547 to give ideas of what should be 482 00:23:36,547 --> 00:23:38,931 the future of the city. 483 00:23:38,931 --> 00:23:40,835 - Jose is keen to see if other architects 484 00:23:40,835 --> 00:23:43,532 think that the real world data in his game, 485 00:23:43,532 --> 00:23:45,830 combined with real-time analysis 486 00:23:45,830 --> 00:23:47,584 of players' decisions, 487 00:23:47,584 --> 00:23:49,327 could be an important tool 488 00:23:49,327 --> 00:23:52,162 for architects and city planners. 489 00:23:52,162 --> 00:23:53,316 - I haven't played games 490 00:23:53,316 --> 00:23:54,803 and I'm not very interested in playing games, 491 00:23:54,803 --> 00:23:56,347 but something like this, 492 00:23:56,347 --> 00:23:58,387 I think there's going to be this 493 00:23:58,387 --> 00:24:00,427 repository of data that comes out of this. 494 00:24:00,427 --> 00:24:01,763 It's testing the ideas 495 00:24:01,763 --> 00:24:03,635 of potentially millions of users, 496 00:24:03,635 --> 00:24:05,463 in a not even real-time, 497 00:24:05,463 --> 00:24:07,791 like a hundred times real-time scenario. 498 00:24:07,791 --> 00:24:09,203 There's no other way 499 00:24:09,203 --> 00:24:10,371 to generate that data, 500 00:24:10,371 --> 00:24:11,915 and I would like access to that data 501 00:24:11,915 --> 00:24:14,423 to see how that can be applied 502 00:24:14,423 --> 00:24:15,735 to the cities of the future, 503 00:24:15,735 --> 00:24:16,715 to infrastructure of the future, 504 00:24:16,715 --> 00:24:18,965 to buildings of the future. 505 00:24:24,635 --> 00:24:26,571 - The game really proved to be a much more 506 00:24:26,571 --> 00:24:30,275 difficult enterprise than I envisioned. 507 00:24:30,275 --> 00:24:31,867 I had not thought of developing 508 00:24:31,867 --> 00:24:34,463 a robust software like a game before, 509 00:24:34,463 --> 00:24:36,051 and I didn't know how to do it. 510 00:24:36,051 --> 00:24:37,416 For some time, 511 00:24:37,416 --> 00:24:40,247 I was really kind of struggling with it. 512 00:24:40,247 --> 00:24:41,467 That's the point at which 513 00:24:41,467 --> 00:24:44,663 something very personal happened. 514 00:24:44,663 --> 00:24:46,580 My brother passed away. 515 00:24:50,135 --> 00:24:52,135 - Happy birthday to you! 516 00:24:56,947 --> 00:24:58,671 - I entered a stage of pain. 517 00:24:58,671 --> 00:25:00,935 I was remembering through 518 00:25:00,935 --> 00:25:04,685 lots of the things that we would do together. 519 00:25:06,831 --> 00:25:10,267 I was playing video games with him all the time. 520 00:25:10,267 --> 00:25:11,671 We were always with the controllers 521 00:25:11,671 --> 00:25:13,175 and we would play like, I don't know, 522 00:25:13,175 --> 00:25:16,342 Teenage Mutant Ninja Turtles together. 523 00:25:19,235 --> 00:25:22,655 We would live out our childhood with video games. 524 00:25:22,655 --> 00:25:24,905 That's the language we had. 525 00:25:34,354 --> 00:25:37,053 I had a period where I was very depressed. 526 00:25:37,053 --> 00:25:38,825 I dropped the game for two months, I didn't touch it, 527 00:25:38,825 --> 00:25:40,908 I was not doing anything. 528 00:25:42,129 --> 00:25:44,705 At some point I thought, well, 529 00:25:44,705 --> 00:25:48,527 the only thing I can really do is try 530 00:25:48,527 --> 00:25:51,446 to dedicate something that I'm working on, 531 00:25:51,446 --> 00:25:53,446 something that means a lot to me, 532 00:25:53,446 --> 00:25:54,613 in his memory. 533 00:26:00,785 --> 00:26:02,225 I basically rebuilt everything. 534 00:26:02,225 --> 00:26:03,825 I had to start from scratch, 535 00:26:03,825 --> 00:26:05,868 realizing that things were not working 536 00:26:05,868 --> 00:26:09,535 or things had been done in a very messy way. 537 00:26:10,369 --> 00:26:13,425 It became like something that I had to do. 538 00:26:13,425 --> 00:26:15,758 It was completely obsessive. 539 00:26:16,945 --> 00:26:18,348 There was no other option. 540 00:26:18,348 --> 00:26:20,129 I would finish this game 541 00:26:20,129 --> 00:26:21,606 and I would put it in the market, 542 00:26:21,606 --> 00:26:22,785 share it with the community, 543 00:26:22,785 --> 00:26:24,385 because it's so meaningful for me 544 00:26:24,385 --> 00:26:28,052 and it's so important to share this project. 545 00:26:42,062 --> 00:26:44,769 - Nepal, like many developing countries around the world, 546 00:26:44,769 --> 00:26:47,564 is undergoing rapid transformation 547 00:26:47,564 --> 00:26:50,314 from a rural to an urban economy. 548 00:26:55,686 --> 00:26:57,446 - This kind of unplanned urbanization 549 00:26:57,446 --> 00:26:59,585 we see all over the developing world. 550 00:26:59,585 --> 00:27:01,842 This could be the outskirts of Nairobi, 551 00:27:01,842 --> 00:27:04,759 it could be the outskirts of Cairo. 552 00:27:08,445 --> 00:27:09,765 - Because there's not much space in Nepal 553 00:27:09,765 --> 00:27:11,889 and the houses are just kind of being built 554 00:27:11,889 --> 00:27:13,425 on top of each other, 555 00:27:13,425 --> 00:27:15,708 and quite small living space, 556 00:27:15,708 --> 00:27:17,148 it means that the public spaces 557 00:27:17,148 --> 00:27:19,148 are even more important. 558 00:27:24,849 --> 00:27:26,508 - The heart of the cities is public. 559 00:27:26,508 --> 00:27:30,091 It's pavements, it's squares, it's streets. 560 00:27:31,740 --> 00:27:35,323 Without that, you don't really have a city. 561 00:27:37,660 --> 00:27:39,740 - With the work on the first site now complete, 562 00:27:39,740 --> 00:27:42,102 the Block by Block team have begun work 563 00:27:42,102 --> 00:27:45,102 on a second, more ambitious project. 564 00:27:46,582 --> 00:27:48,700 - The first project was finished in about four months. 565 00:27:48,700 --> 00:27:50,618 The people in the community were so excited 566 00:27:50,618 --> 00:27:53,542 they started working on another site 567 00:27:53,542 --> 00:27:54,915 and wanted it to be part 568 00:27:54,915 --> 00:27:56,913 of the Block by Block program. 569 00:27:56,913 --> 00:27:59,357 So now there's this huge area. 570 00:27:59,357 --> 00:28:01,281 Trash has just been thrown 571 00:28:01,281 --> 00:28:04,198 and no one's able to use the space. 572 00:28:06,198 --> 00:28:07,601 - People who live in this area have removed 573 00:28:07,601 --> 00:28:09,200 50 tons of rubbish. 574 00:28:09,200 --> 00:28:11,462 This whole hillside - Was trash. 575 00:28:11,462 --> 00:28:13,179 - There's still a lot left. 576 00:28:13,179 --> 00:28:14,582 They want to protect it 577 00:28:14,582 --> 00:28:16,241 from encroachment. 578 00:28:16,241 --> 00:28:17,426 If there's more activities 579 00:28:17,426 --> 00:28:18,739 and new things being built, 580 00:28:18,739 --> 00:28:20,918 it will not be taken 581 00:28:20,918 --> 00:28:23,251 for private land for houses. 582 00:28:24,346 --> 00:28:26,146 - Yes, thank you. 583 00:28:26,146 --> 00:28:27,147 - People from different parts 584 00:28:27,147 --> 00:28:28,250 of the community, 585 00:28:28,250 --> 00:28:29,687 young and old, 586 00:28:29,687 --> 00:28:32,520 are participating in the workshop. 587 00:28:42,286 --> 00:28:43,524 - When we first started out, 588 00:28:43,524 --> 00:28:45,305 we thought to engage young people mainly. 589 00:28:45,305 --> 00:28:46,683 We did a few projects 590 00:28:46,683 --> 00:28:48,244 and realized that actually the older people 591 00:28:48,244 --> 00:28:50,505 were also really interested in what is this Minecraft? 592 00:28:50,505 --> 00:28:52,067 Can we get involved? 593 00:28:52,067 --> 00:28:53,746 And in some places they feel excluded, 594 00:28:53,746 --> 00:28:56,642 so we changed the approach from focusing mainly 595 00:28:56,642 --> 00:28:58,771 on young people and we've now started working 596 00:28:58,771 --> 00:29:00,665 with all members of the community. 597 00:29:00,665 --> 00:29:02,665 People who have never really been asked 598 00:29:02,665 --> 00:29:05,332 about their opinion on anything. 599 00:29:13,445 --> 00:29:14,742 - Talking to the women's group, 600 00:29:14,742 --> 00:29:17,242 they want a safe, usable space 601 00:29:18,304 --> 00:29:20,359 so that everyone in the community can gather 602 00:29:20,359 --> 00:29:23,776 and be more a part of each other's lives. 603 00:29:27,920 --> 00:29:29,563 And now the workshop will decide, 604 00:29:29,563 --> 00:29:32,230 what will the space be used for? 605 00:29:34,502 --> 00:29:35,904 People have the whole area laid out 606 00:29:35,904 --> 00:29:37,540 in a way that they can walk through 607 00:29:37,540 --> 00:29:40,984 and see, oh, okay that's where the temple is, 608 00:29:40,984 --> 00:29:42,840 that's where the pond is. 609 00:29:42,840 --> 00:29:44,483 Then they can go, 610 00:29:44,483 --> 00:29:45,902 hey, we need a light here, 611 00:29:45,902 --> 00:29:47,603 and just quickly with a couple clicks 612 00:29:47,603 --> 00:29:50,936 build something that looks like a light. 613 00:29:53,603 --> 00:29:55,080 - It's not about going in with your own 614 00:29:55,080 --> 00:29:57,742 ideas and trying to fix people's lives. 615 00:29:57,742 --> 00:29:59,262 It's about helping enable 616 00:29:59,262 --> 00:30:00,984 and inspire them to do it, 617 00:30:00,984 --> 00:30:02,596 and helping enable them 618 00:30:02,596 --> 00:30:04,920 to use the ideas that they already have 619 00:30:04,920 --> 00:30:08,670 and make it actually happen in physical form. 620 00:30:16,206 --> 00:30:17,646 - As people start building, common 621 00:30:17,646 --> 00:30:19,187 themes emerge, like security, lighting, 622 00:30:19,187 --> 00:30:22,581 fun areas for kids to play in, 623 00:30:22,581 --> 00:30:25,164 a space for the elderly to sit. 624 00:30:26,564 --> 00:30:28,280 The beauty of Block by Block is that it actually puts 625 00:30:28,280 --> 00:30:31,697 the decisions in the hands of the people. 626 00:31:03,742 --> 00:31:05,204 I look forward to hopefully coming back 627 00:31:05,204 --> 00:31:07,625 and seeing the park as an amazing place with 628 00:31:07,625 --> 00:31:09,621 all of these different ideas implemented. 629 00:31:09,621 --> 00:31:12,704 Thank you so much for having us here. 630 00:31:22,082 --> 00:31:23,284 - Back in Stockholm, 631 00:31:23,284 --> 00:31:24,862 and boosted by the success 632 00:31:24,862 --> 00:31:26,361 of the Block by Block project, 633 00:31:26,361 --> 00:31:27,982 Jörgen started to look 634 00:31:27,982 --> 00:31:29,501 for other video games 635 00:31:29,501 --> 00:31:32,751 that could take this idea even further. 636 00:31:44,049 --> 00:31:45,392 - A game that can take on the problems 637 00:31:45,392 --> 00:31:48,642 of a modern city in all its complexity. 638 00:31:52,314 --> 00:31:54,213 - Cities: Skylines is a city builder 639 00:31:54,213 --> 00:31:57,091 where people can build their own cities, 640 00:31:57,091 --> 00:31:59,243 and they need to deal with everything 641 00:31:59,243 --> 00:32:02,232 that goes with building a city. 642 00:32:02,232 --> 00:32:03,494 - You're laying down roads, 643 00:32:03,494 --> 00:32:04,912 you're solving traffic solutions, 644 00:32:04,912 --> 00:32:06,773 you're utilizing services 645 00:32:06,773 --> 00:32:08,715 and you're keeping people happy. 646 00:32:08,715 --> 00:32:10,475 - It's basically the same thing as Minecraft 647 00:32:10,475 --> 00:32:12,016 when it comes to visualization, 648 00:32:12,016 --> 00:32:15,349 but it adds another layer of simulation. 649 00:32:16,736 --> 00:32:17,974 It's alive. 650 00:32:17,974 --> 00:32:19,215 There are citizens walking around, 651 00:32:19,215 --> 00:32:21,715 there are cars driving around. 652 00:32:23,654 --> 00:32:26,117 It feels like it's a real town 653 00:32:26,117 --> 00:32:29,617 and it should work as a real town as well. 654 00:32:41,835 --> 00:32:43,499 - When Svensk Byggtjänst approached us, 655 00:32:43,499 --> 00:32:45,195 we jumped at the opportunity. 656 00:32:45,195 --> 00:32:46,655 We thought it sounded like a great way 657 00:32:46,655 --> 00:32:49,296 not only to enforce the fact 658 00:32:49,296 --> 00:32:50,837 that games can be so much more 659 00:32:50,837 --> 00:32:53,019 than just entertainment, 660 00:32:53,019 --> 00:32:54,256 but also because we thought 661 00:32:54,256 --> 00:32:56,196 it was a really innovative way 662 00:32:56,196 --> 00:32:59,279 of trying to look at problem solving. 663 00:33:02,893 --> 00:33:04,059 - When you start the game, 664 00:33:04,059 --> 00:33:05,835 you just get a small plot of land 665 00:33:05,835 --> 00:33:09,513 and build a city, make any kind of a city. 666 00:33:09,513 --> 00:33:10,976 You get to do it just the way you like 667 00:33:10,976 --> 00:33:15,143 and then the city is kind of like a living entity. 668 00:33:20,182 --> 00:33:21,195 Different things happen 669 00:33:21,195 --> 00:33:23,798 based on your own decisions. 670 00:33:23,798 --> 00:33:26,631 That's what the game is all about. 671 00:33:29,238 --> 00:33:31,533 The thing that we learned early on 672 00:33:31,533 --> 00:33:34,880 was that people love to manage things. 673 00:33:34,880 --> 00:33:36,998 When you give them something of their own, 674 00:33:36,998 --> 00:33:39,019 like this is your plot of land, 675 00:33:39,019 --> 00:33:41,478 they will take it as their own, 676 00:33:41,478 --> 00:33:43,099 they will care for it, 677 00:33:43,099 --> 00:33:44,560 they want to build things. 678 00:33:44,560 --> 00:33:47,335 It's something that's really deep-set in humans, 679 00:33:47,335 --> 00:33:50,616 that they want to create things, 680 00:33:50,616 --> 00:33:53,366 they want to take care of things. 681 00:33:57,718 --> 00:33:59,382 - We caught gamers in a time where 682 00:33:59,382 --> 00:34:02,320 they realize that they want to contribute. 683 00:34:02,320 --> 00:34:03,760 When you finish building a city, 684 00:34:03,760 --> 00:34:05,157 this is something I made. 685 00:34:05,157 --> 00:34:07,236 I made up all these solutions, 686 00:34:07,236 --> 00:34:09,438 I figured out how traffic worked here. 687 00:34:09,438 --> 00:34:10,838 And if I zoom out and take 688 00:34:10,838 --> 00:34:12,102 a screenshot of this, 689 00:34:12,102 --> 00:34:15,269 I can feel like it's like my painting. 690 00:34:24,198 --> 00:34:25,499 - Like many major cities, 691 00:34:25,499 --> 00:34:28,299 Stockholm is growing rapidly, 692 00:34:28,299 --> 00:34:30,699 and 140,000 new homes 693 00:34:30,699 --> 00:34:32,366 are planned by 2030. 694 00:34:34,059 --> 00:34:35,638 Jörgen has been given the green light 695 00:34:35,638 --> 00:34:37,680 to organize a planning workshop 696 00:34:37,680 --> 00:34:39,638 using Cities: Skylines 697 00:34:39,638 --> 00:34:41,679 to help road test the design 698 00:34:41,679 --> 00:34:44,118 of a huge redevelopment project, 699 00:34:44,118 --> 00:34:45,618 the Royal Seaport. 700 00:35:05,318 --> 00:35:06,318 - From here? 701 00:35:08,400 --> 00:35:10,400 It should be 200 meters. 702 00:35:11,878 --> 00:35:13,499 - The redevelopment is one of the largest 703 00:35:13,499 --> 00:35:16,720 urban development projects in Europe. 704 00:35:16,720 --> 00:35:17,920 And with only a few weeks 705 00:35:17,920 --> 00:35:19,296 before the workshop, 706 00:35:19,296 --> 00:35:21,878 David and Emil have plenty to do. 707 00:35:21,878 --> 00:35:23,974 - So what's your role in it all? 708 00:35:23,974 --> 00:35:25,952 - We get maps from the city council. 709 00:35:25,952 --> 00:35:29,071 With a ruler, I check on my screen and say, 710 00:35:29,071 --> 00:35:31,991 okay, this road should be 200 meters. 711 00:35:31,991 --> 00:35:34,231 And then Emil draws a road 200 meters 712 00:35:34,231 --> 00:35:35,937 in that direction. 713 00:35:35,937 --> 00:35:38,112 And it just goes on like that. 714 00:35:38,112 --> 00:35:39,029 Yeah, nice. 715 00:35:40,192 --> 00:35:41,525 It's 350 meters. 716 00:35:43,696 --> 00:35:45,072 - Recreating a simulation 717 00:35:45,072 --> 00:35:47,632 of a real world city in a game platform 718 00:35:47,632 --> 00:35:49,894 so that it can be used in a serious, 719 00:35:49,894 --> 00:35:51,696 government-backed workshop 720 00:35:51,696 --> 00:35:54,512 is something never tried before. 721 00:35:54,512 --> 00:35:56,012 - Yeah, like that. 722 00:36:04,234 --> 00:36:05,329 It was very interesting when we had our 723 00:36:05,329 --> 00:36:07,595 first meeting with the Stockholm city council. 724 00:36:07,595 --> 00:36:09,195 We showed them the game 725 00:36:09,195 --> 00:36:11,675 and they entered with the perception 726 00:36:11,675 --> 00:36:14,129 that it could be something, 727 00:36:14,129 --> 00:36:16,962 but that it would be very limited. 728 00:36:19,894 --> 00:36:21,593 It will be interesting to see, 729 00:36:21,593 --> 00:36:24,593 when it's all over, what they think. 730 00:36:26,453 --> 00:36:29,295 - The future Royal Seaport is currently an industrial 731 00:36:29,295 --> 00:36:31,962 area near Stockholm city center. 732 00:36:33,435 --> 00:36:35,718 - This area below the hill 733 00:36:35,718 --> 00:36:38,554 is where our model is based. 734 00:36:38,554 --> 00:36:40,518 Everything will be changed in the future. 735 00:36:40,518 --> 00:36:42,576 All of these buildings will be replaced 736 00:36:42,576 --> 00:36:44,659 with housing and offices. 737 00:36:48,518 --> 00:36:49,798 Last time we were here, 738 00:36:49,798 --> 00:36:52,016 that forest did not exist in the model. 739 00:36:52,016 --> 00:36:54,278 But today it exists. 740 00:36:54,278 --> 00:36:56,778 So we have the forest already. 741 00:37:24,554 --> 00:37:26,475 - It all relies on the first project. 742 00:37:26,475 --> 00:37:27,936 If this fails, everyone else 743 00:37:27,936 --> 00:37:30,603 will become much more skeptical. 744 00:37:32,815 --> 00:37:34,648 So much depends on it. 745 00:37:45,318 --> 00:37:46,792 - As games become more 746 00:37:46,792 --> 00:37:48,854 and more technologically advanced, 747 00:37:48,854 --> 00:37:50,896 just how these games could be 748 00:37:50,896 --> 00:37:52,555 used to help shape our societies 749 00:37:52,555 --> 00:37:55,222 is still pretty much unexplored. 750 00:37:57,510 --> 00:37:59,554 - I wrote an article for the Guardian 751 00:37:59,554 --> 00:38:01,195 about the link between 752 00:38:01,195 --> 00:38:03,755 video games and cities and urbanism, 753 00:38:03,755 --> 00:38:06,018 and how the two are influencing each other. 754 00:38:06,018 --> 00:38:07,774 And what I learned quickly was that 755 00:38:07,774 --> 00:38:09,590 it really wasn't something that 756 00:38:09,590 --> 00:38:12,155 had been systematically written about much 757 00:38:12,155 --> 00:38:13,774 at all in the past which seemed astonishing 758 00:38:13,774 --> 00:38:15,975 to me considering how many simulated cities 759 00:38:15,975 --> 00:38:17,995 you find in video games these days. 760 00:38:17,995 --> 00:38:19,435 It was nice to break open 761 00:38:19,435 --> 00:38:22,185 that kind of ground a little bit. 762 00:38:24,176 --> 00:38:25,296 I think the gap between simulation 763 00:38:25,296 --> 00:38:26,794 and reality is closing. 764 00:38:26,794 --> 00:38:28,214 I think that's obvious in terms of 765 00:38:28,214 --> 00:38:30,454 increasing complexity and plausibility 766 00:38:30,454 --> 00:38:32,278 of a lot of the video games 767 00:38:32,278 --> 00:38:34,598 that are being produced at the moment. 768 00:38:34,598 --> 00:38:37,076 I remember playing the first Grand Theft Auto 769 00:38:37,076 --> 00:38:40,159 and the resolution wasn't that great. 770 00:38:41,238 --> 00:38:42,673 It seemed amazing at the time, 771 00:38:42,673 --> 00:38:46,336 but looking at it in retrospect it seems kind of clunky. 772 00:38:46,336 --> 00:38:48,438 Not just the fact that it's now gotten bigger 773 00:38:48,438 --> 00:38:49,894 but also the fact that the density 774 00:38:49,894 --> 00:38:52,894 of the simulation has gotten better. 775 00:38:54,678 --> 00:38:56,134 - Geez, too much more of that 776 00:38:56,134 --> 00:38:58,438 and maybe I won't be dead by 35. 777 00:38:58,438 --> 00:39:00,198 - Cars are moving around, expensive cars 778 00:39:00,198 --> 00:39:01,532 and expensive neighborhoods. 779 00:39:01,532 --> 00:39:03,435 People react to people shooting, 780 00:39:03,435 --> 00:39:06,736 crowd mechanics and social mechanics 781 00:39:06,736 --> 00:39:08,635 to a certain degree. 782 00:39:08,635 --> 00:39:09,991 But once the story runs out, 783 00:39:09,991 --> 00:39:11,435 then that's all you're left with 784 00:39:11,435 --> 00:39:14,294 and there's no real human heart to it all. 785 00:39:14,294 --> 00:39:15,798 That's a huge shortcoming of games 786 00:39:15,798 --> 00:39:17,856 and the current ceiling against which 787 00:39:17,856 --> 00:39:19,376 they're butting their heads. 788 00:39:19,376 --> 00:39:22,876 And that tells you how complex cities are. 789 00:39:28,118 --> 00:39:29,238 If games were to incorporate 790 00:39:29,238 --> 00:39:31,253 live data from cities, 791 00:39:31,253 --> 00:39:33,056 it would lend a sense of unpredictability 792 00:39:33,056 --> 00:39:36,214 and randomness that's currently very limited. 793 00:39:36,214 --> 00:39:37,376 That idea to me is fascinating. 794 00:39:37,376 --> 00:39:38,816 If someone were to do that, 795 00:39:38,816 --> 00:39:40,336 I think it would be a way of cracking open 796 00:39:40,336 --> 00:39:44,503 the hermetic box in which these sandbox games are created. 797 00:39:51,252 --> 00:39:52,690 I do think that the city sim style of game 798 00:39:52,690 --> 00:39:54,753 is probably directly responsible 799 00:39:54,753 --> 00:39:56,231 for a sort of uptake 800 00:39:56,231 --> 00:39:57,854 of city planners and people 801 00:39:57,854 --> 00:40:00,678 having a sort of exciting, empowered sense 802 00:40:00,678 --> 00:40:03,411 of what putting a city together can be 803 00:40:03,411 --> 00:40:05,355 and how a city should function. 804 00:40:05,355 --> 00:40:07,158 Several people I spoke to in the article said that 805 00:40:07,158 --> 00:40:09,435 playing SimCity at the end of the '80s 806 00:40:09,435 --> 00:40:11,456 was a real eye-opening moment for them 807 00:40:11,456 --> 00:40:13,160 because it was the first time they had 808 00:40:13,160 --> 00:40:15,013 this visualization of the city as a kind of system 809 00:40:15,013 --> 00:40:16,976 and an exciting one 810 00:40:16,976 --> 00:40:20,475 and as one that you the player could influence. 811 00:40:20,475 --> 00:40:21,478 - It's fun. 812 00:40:21,478 --> 00:40:23,275 We've agreed to build up a city. 813 00:40:23,275 --> 00:40:25,174 For those cities have skylines 814 00:40:25,174 --> 00:40:27,257 and boy, are they pretty. 815 00:40:35,296 --> 00:40:36,416 - Entertainment related games 816 00:40:36,416 --> 00:40:38,315 like SimCity and Cities: Skylines 817 00:40:38,315 --> 00:40:40,614 can be beneficial in the evolution of cities 818 00:40:40,614 --> 00:40:42,678 and I think will have an influence. 819 00:40:42,678 --> 00:40:45,235 The stumbling block upon which people fall when they think 820 00:40:45,235 --> 00:40:47,455 about these video games' influence in real life 821 00:40:47,455 --> 00:40:48,934 is the rules of these games, 822 00:40:48,934 --> 00:40:50,369 they're there to entertain. 823 00:40:50,369 --> 00:40:52,314 And fun is the priority of these games, not education, 824 00:40:52,314 --> 00:40:54,492 and education can happen on the way. 825 00:40:54,492 --> 00:40:56,176 If you were to be interested 826 00:40:56,176 --> 00:40:58,315 in how they modeled cities, 827 00:40:58,315 --> 00:40:59,878 you'd probably learn an awful lot 828 00:40:59,878 --> 00:41:01,675 about urban planning, urban zoning, 829 00:41:01,675 --> 00:41:04,214 crowd mechanics, crime, 830 00:41:04,214 --> 00:41:06,838 all the things that are fed into the game. 831 00:41:06,838 --> 00:41:08,554 But you very much need to open the hood 832 00:41:08,554 --> 00:41:09,936 and look at the engine. 833 00:41:09,936 --> 00:41:10,769 You need to want to do that, 834 00:41:10,769 --> 00:41:14,352 and most people just want to drive the car. 835 00:41:22,376 --> 00:41:24,600 - The makers of Cities: Skylines are also 836 00:41:24,600 --> 00:41:26,640 less concerned with closing the gap 837 00:41:26,640 --> 00:41:28,659 between simulations and reality, 838 00:41:28,659 --> 00:41:31,040 and more focused on creating a fun ride 839 00:41:31,040 --> 00:41:33,323 for their players. 840 00:41:33,323 --> 00:41:35,120 - Cities: Skylines has some simplified 841 00:41:35,120 --> 00:41:37,371 mechanics compared to reality. 842 00:41:37,371 --> 00:41:39,760 And that's one of those problems, 843 00:41:39,760 --> 00:41:42,523 that we basically as a game company 844 00:41:42,523 --> 00:41:45,382 don't want to be involved in how 845 00:41:45,382 --> 00:41:48,902 to actually feed accurate, real data to the game 846 00:41:48,902 --> 00:41:51,723 to get this kind of like actual research 847 00:41:51,723 --> 00:41:53,890 or real results out of it. 848 00:41:55,542 --> 00:41:57,977 - You see there's a big one. 849 00:41:57,977 --> 00:42:00,237 There you see, that one is completely stuck. 850 00:42:00,237 --> 00:42:01,702 - The dangers of trying to use a game like 851 00:42:01,702 --> 00:42:03,483 Cities: Skylines or SimCity, 852 00:42:03,483 --> 00:42:05,142 to plan real cities, 853 00:42:05,142 --> 00:42:07,280 are pretty obvious. 854 00:42:07,280 --> 00:42:08,296 - We've had a lot of interest in it 855 00:42:08,296 --> 00:42:10,363 from universities and schools, 856 00:42:10,363 --> 00:42:11,702 but the simulations we use 857 00:42:11,702 --> 00:42:13,600 are fairly simple. 858 00:42:13,600 --> 00:42:15,419 And I think it's important that the powers that be 859 00:42:15,419 --> 00:42:17,499 that use these tools are aware of this 860 00:42:17,499 --> 00:42:19,542 and have the knowledge to tweak it and change it 861 00:42:19,542 --> 00:42:22,102 to a more realistic outcome. 862 00:42:22,102 --> 00:42:24,283 If you start planning cities from Cities: Skylines, 863 00:42:24,283 --> 00:42:27,643 I'm not sure you would get good cities. 864 00:42:27,643 --> 00:42:29,518 It might look like it and you might be so convinced 865 00:42:29,518 --> 00:42:31,382 by the power of the simulation 866 00:42:31,382 --> 00:42:32,720 that you think it's the truth, 867 00:42:32,720 --> 00:42:34,891 but you really need to tweak it well 868 00:42:34,891 --> 00:42:38,308 and deal with it properly for it to work. 869 00:42:39,542 --> 00:42:40,580 - The gaming industry 870 00:42:40,580 --> 00:42:42,043 can become sophisticated enough 871 00:42:42,043 --> 00:42:44,342 that it can in fact embrace 872 00:42:44,342 --> 00:42:46,779 many, many of these variables 873 00:42:46,779 --> 00:42:48,603 that would be part of developing cities, 874 00:42:48,603 --> 00:42:50,102 or part of cities, 875 00:42:50,102 --> 00:42:51,439 but if they are just going to come to it 876 00:42:51,439 --> 00:42:54,843 from an intuitive, visual perspective, 877 00:42:54,843 --> 00:42:57,760 then that can be easily challenged. 878 00:42:59,702 --> 00:43:00,720 We have to be careful 879 00:43:00,720 --> 00:43:03,062 that it doesn't become just a game. 880 00:43:03,062 --> 00:43:04,800 It is a game, but it has to be 881 00:43:04,800 --> 00:43:06,398 a sophisticated game where 882 00:43:06,398 --> 00:43:08,438 the things that planners and designers 883 00:43:08,438 --> 00:43:11,499 consider are also sort of inclusive 884 00:43:11,499 --> 00:43:13,659 in that gaming, 885 00:43:13,659 --> 00:43:14,859 in that software, 886 00:43:14,859 --> 00:43:16,276 in that process. 887 00:43:20,774 --> 00:43:22,059 - To get around some of the 888 00:43:22,059 --> 00:43:24,121 simplified mechanics of Cities: Skylines, 889 00:43:24,121 --> 00:43:26,080 David and Emil have been adding 890 00:43:26,080 --> 00:43:29,062 specially designed modifications, or mods, 891 00:43:29,062 --> 00:43:31,645 to enhance the game's software. 892 00:43:32,919 --> 00:43:36,278 - The thing about both Minecraft and Cities: Skylines 893 00:43:36,278 --> 00:43:38,059 is that they aren't made for city planning. 894 00:43:38,059 --> 00:43:39,899 So we need to find ways 895 00:43:39,899 --> 00:43:43,222 to make it work for city planning, 896 00:43:43,222 --> 00:43:46,219 and that way is to use mods. 897 00:43:46,219 --> 00:43:48,399 Mods are add-ons 898 00:43:48,399 --> 00:43:50,057 or changes in the games, 899 00:43:50,057 --> 00:43:53,178 which make them more advanced in some ways. 900 00:43:53,178 --> 00:43:55,095 The interesting thing about mods 901 00:43:55,095 --> 00:43:57,655 is that it isn't created 902 00:43:57,655 --> 00:43:59,819 by developers themselves. 903 00:43:59,819 --> 00:44:01,984 It's created by normal people. 904 00:44:01,984 --> 00:44:02,817 - So basically this should be 905 00:44:02,817 --> 00:44:03,984 a shorter one. 906 00:44:04,885 --> 00:44:06,645 I think it's really great that with the modding tools, 907 00:44:06,645 --> 00:44:08,501 people can transform the game 908 00:44:08,501 --> 00:44:10,805 to something else. 909 00:44:10,805 --> 00:44:13,541 And definitely the modders are changing the game faster 910 00:44:13,541 --> 00:44:16,624 and in ways that we couldn't imagine. 911 00:44:18,245 --> 00:44:19,902 - This is the train station. 912 00:44:19,902 --> 00:44:21,648 There's a completely new level of discussion 913 00:44:21,648 --> 00:44:23,285 and completely new level of creativity, 914 00:44:23,285 --> 00:44:25,263 because they can't only play 915 00:44:25,263 --> 00:44:26,768 with the tools we give them. 916 00:44:26,768 --> 00:44:28,943 They also define, like, 917 00:44:28,943 --> 00:44:30,586 the playground themselves. 918 00:44:30,586 --> 00:44:31,626 This is some high-level 919 00:44:31,626 --> 00:44:33,209 city planning here. 920 00:44:39,667 --> 00:44:41,109 - Is that correct? 921 00:44:41,109 --> 00:44:41,942 - Yeah. 922 00:44:43,248 --> 00:44:45,803 I'm concerned about the tutorial. 923 00:44:45,803 --> 00:44:47,669 I think our tutorial sucks. 924 00:44:47,669 --> 00:44:49,850 It's basically not working, so we need to 925 00:44:49,850 --> 00:44:51,850 - And a lot has changed. 926 00:44:54,017 --> 00:44:55,088 - Back in L.A., 927 00:44:55,088 --> 00:44:56,686 Jose's game Block'hood, 928 00:44:56,686 --> 00:44:57,808 is due to be released 929 00:44:57,808 --> 00:44:59,530 in two months. 930 00:44:59,530 --> 00:45:00,906 On the world's biggest online 931 00:45:00,906 --> 00:45:02,489 games store, Steam. 932 00:45:06,725 --> 00:45:09,058 - So, the building tutorial, 933 00:45:16,940 --> 00:45:20,485 - I do believe video games will make changes 934 00:45:20,485 --> 00:45:23,652 to how we think and how we see things. 935 00:45:25,723 --> 00:45:27,824 Almost exactly five years ago, 936 00:45:27,824 --> 00:45:30,907 there was a huge earthquake in Japan, 937 00:45:32,464 --> 00:45:35,525 and it killed something like 20,000 people. 938 00:45:35,525 --> 00:45:37,584 And everything stopped. 939 00:45:37,584 --> 00:45:42,062 Trains stopped, infrastructure, water, electricity. 940 00:45:42,062 --> 00:45:44,666 I mean the things that we take for granted 941 00:45:44,666 --> 00:45:47,328 are actually very fragile 942 00:45:47,328 --> 00:45:49,904 and probably not sustainable. 943 00:45:49,904 --> 00:45:52,085 So we at that point realized, 944 00:45:52,085 --> 00:45:55,441 we need to make some changes to how we live 945 00:45:55,441 --> 00:45:59,274 and how we are so dependent on the big system. 946 00:46:04,426 --> 00:46:06,208 It was a discovery that someone 947 00:46:06,208 --> 00:46:10,125 is actually trying to do this with video games. 948 00:46:14,026 --> 00:46:15,325 - Today is the first public 949 00:46:15,325 --> 00:46:17,146 play test of the game 950 00:46:17,146 --> 00:46:21,064 and Jose and his colleague and co-designer 951 00:46:21,064 --> 00:46:22,731 Gentaro are nervous. 952 00:46:26,624 --> 00:46:28,266 The user response from this play test will 953 00:46:28,266 --> 00:46:31,516 be crucial for the release of the game. 954 00:46:32,645 --> 00:46:34,506 - I think actually we're getting a big error. 955 00:46:34,506 --> 00:46:35,888 Uh-oh. 956 00:46:35,888 --> 00:46:38,069 So this is not good. 957 00:46:38,069 --> 00:46:40,652 This is not supposed to happen. 958 00:46:41,786 --> 00:46:43,749 We're trying to still implement a bunch 959 00:46:43,749 --> 00:46:45,589 of ideas, a bunch of new things. 960 00:46:45,589 --> 00:46:47,756 We're running out of time. 961 00:46:48,688 --> 00:46:51,624 I wish I would have been trained 962 00:46:51,624 --> 00:46:54,457 as a computer scientist sometimes. 963 00:47:09,048 --> 00:47:09,965 Here we go. 964 00:47:11,748 --> 00:47:13,220 - Let's do it. 965 00:47:13,220 --> 00:47:14,553 Fingers crossed. 966 00:47:21,451 --> 00:47:22,768 - Hey, nice to meet you. 967 00:47:22,768 --> 00:47:24,268 Anybody out there? 968 00:47:25,771 --> 00:47:26,911 Come in. 969 00:47:26,911 --> 00:47:27,744 Hey. 970 00:47:30,809 --> 00:47:32,339 Thank you for guys for being here. 971 00:47:32,339 --> 00:47:34,619 It's been a year since we started this project. 972 00:47:34,619 --> 00:47:37,323 It's the very first time we open it, 973 00:47:37,323 --> 00:47:39,227 so we're very nervous to see what you think, 974 00:47:39,227 --> 00:47:40,624 if things work. 975 00:47:40,624 --> 00:47:42,005 And hopefully what We're trying to do 976 00:47:42,005 --> 00:47:43,441 is connect some of the ideas 977 00:47:43,441 --> 00:47:44,747 of the game with the real world. 978 00:47:44,747 --> 00:47:46,725 How do we allow this game to allow you 979 00:47:46,725 --> 00:47:48,805 guys and anybody to think 980 00:47:48,805 --> 00:47:51,138 of the problems of the city? 981 00:48:00,443 --> 00:48:01,720 When you look at the game, 982 00:48:01,720 --> 00:48:02,843 you might think, 983 00:48:02,843 --> 00:48:04,747 well, this is not a real building. 984 00:48:04,747 --> 00:48:06,162 This is not a real city. 985 00:48:06,162 --> 00:48:08,140 How a game can actually help us 986 00:48:08,140 --> 00:48:11,104 solve real-world problems? 987 00:48:11,104 --> 00:48:13,483 But I honestly believe 988 00:48:13,483 --> 00:48:14,881 that individuals playing games 989 00:48:14,881 --> 00:48:16,267 could be empowered 990 00:48:16,267 --> 00:48:18,155 to solve these problems in the future. 991 00:48:18,155 --> 00:48:19,925 What I've always loved about games 992 00:48:19,925 --> 00:48:21,883 is that they're not just something you can do. 993 00:48:21,883 --> 00:48:23,925 It's a complete narrative in the sense that they take you 994 00:48:23,925 --> 00:48:26,141 from not knowing anything 995 00:48:26,141 --> 00:48:29,003 to explaining how variables work, 996 00:48:29,003 --> 00:48:30,763 how the game works, 997 00:48:30,763 --> 00:48:32,544 what are the problems you are gonna have 998 00:48:32,544 --> 00:48:35,744 and how to overcome those problems. 999 00:48:35,744 --> 00:48:36,758 I thought that that was the medium 1000 00:48:36,758 --> 00:48:38,183 that would allow anybody, 1001 00:48:38,183 --> 00:48:39,765 not being an architect or designer, 1002 00:48:39,765 --> 00:48:41,547 to start conceiving 1003 00:48:41,547 --> 00:48:44,214 what are the cities of tomorrow. 1004 00:48:51,622 --> 00:48:52,455 - One of the problems 1005 00:48:52,455 --> 00:48:54,427 that current cities are facing 1006 00:48:54,427 --> 00:48:56,626 is the fact that we are designing 1007 00:48:56,626 --> 00:48:58,043 in a very top-down way, 1008 00:48:58,043 --> 00:49:00,283 but also we're assuming that the same 1009 00:49:00,283 --> 00:49:02,907 scenarios that we are implying right now 1010 00:49:02,907 --> 00:49:06,000 are going to be good for another 1011 00:49:06,000 --> 00:49:08,107 20 years, 50 years, 100 years. 1012 00:49:08,107 --> 00:49:09,685 However, that's not the case anymore, 1013 00:49:09,685 --> 00:49:12,305 so platforms like this are designed 1014 00:49:12,305 --> 00:49:15,024 to really start to make us think about the future, 1015 00:49:15,024 --> 00:49:17,584 but also have a hand in the way 1016 00:49:17,584 --> 00:49:20,167 that the future is constructed. 1017 00:49:21,323 --> 00:49:22,523 - That's cool. 1018 00:49:22,523 --> 00:49:25,227 Can you imagine a building like that? 1019 00:49:25,227 --> 00:49:26,587 - I don't know how it's working, 1020 00:49:26,587 --> 00:49:28,004 but it's working. 1021 00:49:29,525 --> 00:49:31,643 - Play is an important part of both the artistic 1022 00:49:31,643 --> 00:49:34,843 process and the scientific process. 1023 00:49:34,843 --> 00:49:36,763 Often in science, we have to make intuitive 1024 00:49:36,763 --> 00:49:39,941 leaps to make a huge leap forward. 1025 00:49:39,941 --> 00:49:41,381 So, the same might be true 1026 00:49:41,381 --> 00:49:42,923 with urban planning. 1027 00:49:42,923 --> 00:49:44,577 It might be that while we could run 1028 00:49:44,577 --> 00:49:47,202 simulations that are very purely scientific, 1029 00:49:47,202 --> 00:49:49,343 the big discoveries that we make in the future 1030 00:49:49,343 --> 00:49:51,723 of how best to construct human 1031 00:49:51,723 --> 00:49:53,845 societies in the urban environment 1032 00:49:53,845 --> 00:49:56,384 might be made through discoveries that 1033 00:49:56,384 --> 00:49:58,224 people make when they're just playing 1034 00:49:58,224 --> 00:50:00,141 around with the system. 1035 00:50:10,004 --> 00:50:11,424 - The problems associated 1036 00:50:11,424 --> 00:50:12,683 with increased urbanization 1037 00:50:12,683 --> 00:50:16,016 in places like Nairobi are plain to see. 1038 00:50:18,661 --> 00:50:20,341 - Nairobi, like many other developing cities, 1039 00:50:20,341 --> 00:50:22,165 faces a lot of social issues 1040 00:50:22,165 --> 00:50:25,332 related to unsustainable urbanization. 1041 00:50:27,460 --> 00:50:29,401 You get a lot of unplanned, informal 1042 00:50:29,401 --> 00:50:31,901 settlements along the highway. 1043 00:50:33,424 --> 00:50:35,024 Lack of water and sanitation, 1044 00:50:35,024 --> 00:50:37,162 lack of public transport. 1045 00:50:37,162 --> 00:50:39,579 No pavements for pedestrians. 1046 00:50:42,960 --> 00:50:44,877 Badly maintained roads. 1047 00:50:51,814 --> 00:50:53,099 A large proportion of the population 1048 00:50:53,099 --> 00:50:55,516 live in informal settlements. 1049 00:50:57,360 --> 00:50:58,577 They are not formally planned 1050 00:50:58,577 --> 00:51:00,763 and not formally serviced 1051 00:51:00,763 --> 00:51:02,117 by infrastructure for water, 1052 00:51:02,117 --> 00:51:04,367 sanitation and electricity. 1053 00:51:07,579 --> 00:51:08,821 - Pontus is hopeful that a new 1054 00:51:08,821 --> 00:51:10,960 Block by Block project in Dandora, 1055 00:51:10,960 --> 00:51:13,440 one of Nairobi's poorest areas, 1056 00:51:13,440 --> 00:51:17,541 might be a way to get the local community more engaged 1057 00:51:17,541 --> 00:51:20,624 in improving their living conditions. 1058 00:51:21,738 --> 00:51:25,905 - We're just now turning toward Dandora, where we're going. 1059 00:51:28,041 --> 00:51:29,040 This area here, you can see the street 1060 00:51:29,040 --> 00:51:31,915 has very limited street lights. 1061 00:51:31,915 --> 00:51:33,883 It's not paved, so whenever it rains 1062 00:51:33,883 --> 00:51:35,243 it gets really muddy. 1063 00:51:35,243 --> 00:51:37,596 It's difficult to get around. 1064 00:51:37,596 --> 00:51:40,101 Big security issues, particularly at night. 1065 00:51:40,101 --> 00:51:41,221 The project we're working on 1066 00:51:41,221 --> 00:51:45,483 is upgrading these streets around the area. 1067 00:51:45,483 --> 00:51:47,358 Streets are a really, really important public space. 1068 00:51:47,358 --> 00:51:50,761 Sometimes the most important public space. 1069 00:51:50,761 --> 00:51:52,134 You can see around here that there are 1070 00:51:52,134 --> 00:51:54,240 a lot of people out on the streets. 1071 00:51:54,240 --> 00:51:56,341 Children playing games and so on, 1072 00:51:56,341 --> 00:51:57,440 but there's a lot of rubbish. 1073 00:51:57,440 --> 00:51:58,939 The sewage system doesn't 1074 00:51:58,939 --> 00:52:02,299 work properly, there's a lot of mud. 1075 00:52:02,299 --> 00:52:03,301 The idea with the project 1076 00:52:03,301 --> 00:52:07,468 is to upgrade the street network around this area. 1077 00:52:38,005 --> 00:52:40,379 - Bigger vehicles cannot access. 1078 00:52:40,379 --> 00:52:41,360 - Okay, so you don't want 1079 00:52:41,360 --> 00:52:42,384 the big bus or the lorry to come 1080 00:52:42,384 --> 00:52:43,840 in or anything like that, yeah? 1081 00:52:43,840 --> 00:52:45,723 Even a car cannot come in, or? 1082 00:52:45,723 --> 00:52:47,798 - No, a small car. 1083 00:52:47,798 --> 00:52:50,117 - Just small cars. 1084 00:52:50,117 --> 00:52:51,760 I love working with people in different 1085 00:52:51,760 --> 00:52:53,163 parts of the world, 1086 00:52:53,163 --> 00:52:54,784 and seeing how we can get their voices 1087 00:52:54,784 --> 00:52:56,158 and empower them 1088 00:52:56,158 --> 00:53:00,517 to have an input into urban planning processes. 1089 00:53:00,517 --> 00:53:02,059 Minecraft is never going to replace 1090 00:53:02,059 --> 00:53:03,619 technical design tools, 1091 00:53:03,619 --> 00:53:05,637 but as a sketch tool, 1092 00:53:05,637 --> 00:53:07,100 as a communication tool, 1093 00:53:07,100 --> 00:53:08,517 as a community engagement tool, 1094 00:53:08,517 --> 00:53:09,717 it's fantastic. 1095 00:53:09,717 --> 00:53:10,901 People learn it really quickly 1096 00:53:10,901 --> 00:53:12,741 and really start visualizing their ideas 1097 00:53:12,741 --> 00:53:14,239 within a couple hours, 1098 00:53:14,239 --> 00:53:16,037 even with very limited computer knowledge 1099 00:53:16,037 --> 00:53:17,818 and that really builds their confidence. 1100 00:53:17,818 --> 00:53:19,153 - We have a school here. 1101 00:53:19,153 --> 00:53:20,219 - Okay. 1102 00:53:20,219 --> 00:53:21,579 So you want the zebra crossing to go 1103 00:53:21,579 --> 00:53:22,412 across the school? 1104 00:53:22,412 --> 00:53:24,645 - To make it more convenient for them. 1105 00:53:24,645 --> 00:53:26,125 - Something like 60 % of Nairobi's 1106 00:53:26,125 --> 00:53:29,131 population is under the age of 25. 1107 00:53:29,131 --> 00:53:31,531 These people really want to see change in society 1108 00:53:31,531 --> 00:53:34,448 and that presents huge possibilities. 1109 00:53:34,448 --> 00:53:36,089 There's this idea of smart cities which 1110 00:53:36,089 --> 00:53:37,589 is being discussed a lot. 1111 00:53:37,589 --> 00:53:39,723 And very often it's perceived as a top-down thing. 1112 00:53:39,723 --> 00:53:41,186 You know a company will come in 1113 00:53:41,186 --> 00:53:43,109 and they'll build some kind of tech solution 1114 00:53:43,109 --> 00:53:44,368 that can be given to the city 1115 00:53:44,368 --> 00:53:45,909 and the city can use that to monitor 1116 00:53:45,909 --> 00:53:48,411 citizens and get all sorts of data. 1117 00:53:48,411 --> 00:53:49,968 A lot of the time in these discussions 1118 00:53:49,968 --> 00:53:51,947 the citizens, the people are kind of forgotten. 1119 00:53:51,947 --> 00:53:55,189 That's really what we're trying to do at UN Habitat, 1120 00:53:55,189 --> 00:53:56,965 is to find ways for citizens 1121 00:53:56,965 --> 00:54:00,208 to become part of this debate. 1122 00:54:00,208 --> 00:54:01,947 - We will start from here. 1123 00:54:01,947 --> 00:54:04,528 This is not only a playing ground, 1124 00:54:04,528 --> 00:54:06,848 but it's also a resting place. 1125 00:54:06,848 --> 00:54:08,348 We have land here 1126 00:54:09,547 --> 00:54:12,709 where we can plant some trees. 1127 00:54:12,709 --> 00:54:14,309 - Seeing the change in these young people, 1128 00:54:14,309 --> 00:54:16,005 seeing them developing ideas with this game 1129 00:54:16,005 --> 00:54:17,909 and then presenting them to politicians 1130 00:54:17,909 --> 00:54:20,709 and civil servants is fantastic. 1131 00:54:20,709 --> 00:54:23,029 And I think this is kind of where Minecraft can really work, 1132 00:54:23,029 --> 00:54:25,707 in changing some of the power relationships away 1133 00:54:25,707 --> 00:54:28,874 from professionals to ordinary people. 1134 00:54:33,109 --> 00:54:34,427 - Since we started this initiative, 1135 00:54:34,427 --> 00:54:35,867 youths are ready to transform. 1136 00:54:35,867 --> 00:54:37,307 They're engaging in these activities 1137 00:54:37,307 --> 00:54:39,888 to transform the neighborhood. 1138 00:54:39,888 --> 00:54:40,949 And it doesn't end 1139 00:54:40,949 --> 00:54:43,088 with beautifying and cleaning the estate. 1140 00:54:43,088 --> 00:54:45,007 It transforms the mind, 1141 00:54:45,007 --> 00:54:47,131 the heart, the spaces. 1142 00:54:47,131 --> 00:54:51,131 We need that complete paradigm shift in Dandora. 1143 00:54:54,467 --> 00:54:55,469 Change Dandora, 1144 00:54:55,469 --> 00:54:56,891 change Nairobi, change Kenya, 1145 00:54:56,891 --> 00:54:58,272 change Africa, you change 1146 00:54:58,272 --> 00:54:59,687 the entire world. 1147 00:54:59,687 --> 00:55:01,270 It all starts here. 1148 00:55:17,748 --> 00:55:19,748 - Oh, it's so beautiful. 1149 00:55:22,133 --> 00:55:23,312 It's super gorgeous. 1150 00:55:23,312 --> 00:55:24,813 - I just love that from here you can see 1151 00:55:24,813 --> 00:55:26,133 everything. 1152 00:55:26,133 --> 00:55:28,133 You see the entire city. 1153 00:55:32,165 --> 00:55:33,776 - Despite the success of several projects 1154 00:55:33,776 --> 00:55:37,035 in places like Nepal and Nairobi, 1155 00:55:37,035 --> 00:55:38,955 Vu and Lydia feel that the progress 1156 00:55:38,955 --> 00:55:41,955 of Block by Block has been too slow. 1157 00:55:43,435 --> 00:55:45,077 - Block by Block is an amazing concept, 1158 00:55:45,077 --> 00:55:47,776 but it's how do we actually take it around the world 1159 00:55:47,776 --> 00:55:49,762 so that it's not in small pockets, 1160 00:55:49,762 --> 00:55:51,653 but that households actually understand 1161 00:55:51,653 --> 00:55:53,595 what it is and know about it? 1162 00:55:53,595 --> 00:55:55,168 And right now, our community, 1163 00:55:55,168 --> 00:55:59,237 some people might have heard something about it 1164 00:55:59,237 --> 00:56:01,536 when we do a small fundraiser, 1165 00:56:01,536 --> 00:56:04,053 but it's not the large-scale community that we have 1166 00:56:04,053 --> 00:56:06,677 actually understanding what it is. 1167 00:56:06,677 --> 00:56:07,712 Until we get to that point, 1168 00:56:07,712 --> 00:56:10,336 it's just small projects here and there. 1169 00:56:10,336 --> 00:56:13,237 How do we sort of take that out 1170 00:56:13,237 --> 00:56:16,037 and really launch it to people so 1171 00:56:16,037 --> 00:56:19,954 that they say like, oh, Block by Block is this. 1172 00:56:24,240 --> 00:56:25,717 - They've decided to use this year's 1173 00:56:25,717 --> 00:56:28,816 annual Minecraft convention, or Minecon, 1174 00:56:28,816 --> 00:56:30,315 to try and boost 1175 00:56:30,315 --> 00:56:32,815 the profile of Block by Block. 1176 00:56:33,680 --> 00:56:35,315 - Minecon is awesome. 1177 00:56:35,315 --> 00:56:36,593 People come from all over the world. 1178 00:56:36,593 --> 00:56:39,509 It's basically a convention about all things 1179 00:56:39,509 --> 00:56:43,040 Minecraft and the love of the game. 1180 00:56:43,040 --> 00:56:44,277 This year is going to be 1181 00:56:44,277 --> 00:56:45,477 the biggest one yet. 1182 00:56:45,477 --> 00:56:46,699 Now it's crunch time, 1183 00:56:46,699 --> 00:56:48,096 so I'm losing sleep over like 1184 00:56:48,096 --> 00:56:51,483 okay I know it's going to be amazing, 1185 00:56:51,483 --> 00:56:53,083 but you just kind of wake up like, 1186 00:56:53,083 --> 00:56:56,240 okay, how's everything going? 1187 00:56:56,240 --> 00:56:58,044 What's going to happen? 1188 00:56:58,044 --> 00:56:59,239 Hello, Mr. Pontus. 1189 00:56:59,239 --> 00:57:00,406 - How are you? 1190 00:57:01,984 --> 00:57:02,817 - Good, come on in. 1191 00:57:02,817 --> 00:57:06,139 How was the flight over from Barcelona? 1192 00:57:06,139 --> 00:57:08,139 We can't do it in a time by itself 1193 00:57:08,139 --> 00:57:12,056 and basically say that people have to go to it. 1194 00:57:13,297 --> 00:57:15,163 - We could try to do our best to put it at a 1195 00:57:15,163 --> 00:57:18,283 time when there's not major competition. 1196 00:57:18,283 --> 00:57:20,379 If we do have a slot like that, 1197 00:57:20,379 --> 00:57:22,379 we can put Block by Block in that time 1198 00:57:22,379 --> 00:57:23,899 so that maybe it would 1199 00:57:23,899 --> 00:57:25,381 generate more interest. 1200 00:57:25,381 --> 00:57:26,379 Also talking about it 1201 00:57:26,379 --> 00:57:27,643 at the opening ceremony 1202 00:57:27,643 --> 00:57:28,935 and having the Block by Block panel 1203 00:57:28,935 --> 00:57:31,003 on the first day. 1204 00:57:31,003 --> 00:57:34,160 - Just so especially you have adults and older kids 1205 00:57:34,160 --> 00:57:35,941 who are really interested in it 1206 00:57:35,941 --> 00:57:37,840 get that oh, this is something 1207 00:57:37,840 --> 00:57:39,760 I really want to go do. 1208 00:57:39,760 --> 00:57:42,661 - Right now, it's not quite as. 1209 00:57:42,661 --> 00:57:44,598 It's not out there, it really isn't. 1210 00:57:44,598 --> 00:57:47,515 People still don't know what it is. 1211 00:58:06,101 --> 00:58:07,099 - Everyone here loves Minecraft 1212 00:58:07,099 --> 00:58:07,932 so they want to see anyone that 1213 00:58:07,932 --> 00:58:09,395 has anything to do with it. 1214 00:58:09,395 --> 00:58:10,397 If I was wearing my badge, 1215 00:58:10,397 --> 00:58:11,699 probably more people would be like, 1216 00:58:11,699 --> 00:58:13,059 I don't know who you are, 1217 00:58:13,059 --> 00:58:14,536 but I see a Mojang badge. 1218 00:58:14,536 --> 00:58:16,797 I want to talk to you. 1219 00:58:16,797 --> 00:58:19,197 - With over 10,000 Minecraft fans attending, 1220 00:58:19,197 --> 00:58:21,475 it's a great opportunity. 1221 00:58:21,475 --> 00:58:23,113 But will the average gamer be interested 1222 00:58:23,113 --> 00:58:26,136 in Block by Block, or even understand it? 1223 00:58:26,136 --> 00:58:27,699 - It's a difficult concept to understand. 1224 00:58:27,699 --> 00:58:29,859 There's elements of you're playing the game, 1225 00:58:29,859 --> 00:58:32,397 there's elements of it being built in real life, 1226 00:58:32,397 --> 00:58:36,314 but we're really excited to be able to show it. 1227 00:58:42,141 --> 00:58:43,795 - Nine, eight, seven, six, five, 1228 00:58:43,795 --> 00:58:45,628 four, three, two, one! 1229 00:58:49,715 --> 00:58:51,048 - Hello, London! 1230 00:58:57,917 --> 00:58:59,395 We are so excited 1231 00:58:59,395 --> 00:59:01,895 to have all of you here today. 1232 00:59:05,155 --> 00:59:06,419 - Minecraft have created 1233 00:59:06,419 --> 00:59:09,059 a Minecraft community. 1234 00:59:09,059 --> 00:59:10,389 I don't know how many million players 1235 00:59:10,389 --> 00:59:14,329 they have, but those guys, they talk to each other. 1236 00:59:14,329 --> 00:59:15,652 - Hi, everyone. 1237 00:59:15,652 --> 00:59:16,652 How are you? 1238 00:59:19,812 --> 00:59:20,873 We're using Minecraft 1239 00:59:20,873 --> 00:59:23,012 as a way to involve young people 1240 00:59:23,012 --> 00:59:25,194 in urban design projects 1241 00:59:25,194 --> 00:59:27,172 in developing countries. 1242 00:59:27,172 --> 00:59:28,848 - When we now are 1243 00:59:28,848 --> 00:59:30,271 in dialogue with them, 1244 00:59:30,271 --> 00:59:31,651 that means that there is 1245 00:59:31,651 --> 00:59:33,818 probably 50 million people 1246 00:59:35,033 --> 00:59:37,592 that we have the possibility to talk about 1247 00:59:37,592 --> 00:59:39,349 the importance of public space 1248 00:59:39,349 --> 00:59:40,849 and town planning. 1249 00:59:48,729 --> 00:59:49,929 If you have so many people 1250 00:59:49,929 --> 00:59:51,648 who are actually convinced 1251 00:59:51,648 --> 00:59:53,471 that this is an important issue, 1252 00:59:53,471 --> 00:59:54,971 they are powerful. 1253 01:00:05,551 --> 01:00:07,252 - Hi, everyone, thank you for coming. 1254 01:00:07,252 --> 01:00:08,773 My name is Pontus Westerberg 1255 01:00:08,773 --> 01:00:10,031 and I'm the coordinator 1256 01:00:10,031 --> 01:00:14,372 for the Block by Block program at UN Habitat. 1257 01:00:14,372 --> 01:00:16,647 - So what is this process here? 1258 01:00:16,647 --> 01:00:18,576 - I think the whole idea of Block by Block 1259 01:00:18,576 --> 01:00:20,512 is just incredible. 1260 01:00:20,512 --> 01:00:21,951 It takes the idea 1261 01:00:21,951 --> 01:00:23,392 of gaming changing the world 1262 01:00:23,392 --> 01:00:26,225 and just completely redefining it. 1263 01:00:27,247 --> 01:00:31,080 - UN Habitat works with cities, city planning. 1264 01:00:32,347 --> 01:00:33,529 The mandate of UN Habitat 1265 01:00:33,529 --> 01:00:35,071 is to create sustainable cities 1266 01:00:35,071 --> 01:00:36,772 in all sorts of different ways. 1267 01:00:36,772 --> 01:00:38,271 And if we're not ensuring 1268 01:00:38,271 --> 01:00:39,946 that we're having a conversation 1269 01:00:39,946 --> 01:00:42,153 and involving all parts of the community, 1270 01:00:42,153 --> 01:00:44,249 then we're potentially failing 1271 01:00:44,249 --> 01:00:46,390 in that mission. 1272 01:00:46,390 --> 01:00:47,650 Gaming I think is a way 1273 01:00:47,650 --> 01:00:49,071 to bring in parts of the community 1274 01:00:49,071 --> 01:00:50,327 that might not engage 1275 01:00:50,327 --> 01:00:53,494 with these kind of processes normally. 1276 01:00:55,929 --> 01:00:57,446 People are really excited to see 1277 01:00:57,446 --> 01:01:00,028 Minecraft being used to help real people. 1278 01:01:00,028 --> 01:01:01,631 It really makes the game 1279 01:01:01,631 --> 01:01:04,532 go beyond just being a game 1280 01:01:04,532 --> 01:01:07,615 and something that is much more real. 1281 01:01:16,852 --> 01:01:17,989 - Back in the U.S., 1282 01:01:17,989 --> 01:01:19,913 Jose and Gentaro are on their way to the Game 1283 01:01:19,913 --> 01:01:22,393 Developers Conference in San Francisco 1284 01:01:22,393 --> 01:01:25,226 to market their game to the press. 1285 01:01:33,092 --> 01:01:34,953 The reaction and reviews 1286 01:01:34,953 --> 01:01:36,828 from events like these often decide 1287 01:01:36,828 --> 01:01:38,991 whether a game will be a big hit 1288 01:01:38,991 --> 01:01:39,824 or a miss. 1289 01:01:45,353 --> 01:01:46,351 - Hey, guys, 1290 01:01:46,351 --> 01:01:48,191 can we tell you about the game? 1291 01:01:48,191 --> 01:01:51,433 Do you want to hear about the game? 1292 01:01:51,433 --> 01:01:53,369 We need to try to play with bigger creations. 1293 01:01:53,369 --> 01:01:56,452 People pass and see the empty canvas. 1294 01:01:57,775 --> 01:01:59,631 I've always felt like maybe 1295 01:01:59,631 --> 01:02:02,210 we are like this bunch of amateurs. 1296 01:02:02,210 --> 01:02:03,590 We're kind of architects 1297 01:02:03,590 --> 01:02:07,113 disguised as game designers, you know? 1298 01:02:07,113 --> 01:02:08,852 So you are creating this kind 1299 01:02:08,852 --> 01:02:11,433 of system that is really 1300 01:02:11,433 --> 01:02:14,313 circular in terms of its relationship. 1301 01:02:14,313 --> 01:02:16,269 But this means so much to me. 1302 01:02:16,269 --> 01:02:17,732 I'm sharing like a part of my 1303 01:02:17,732 --> 01:02:20,065 You know, my heart, my soul. 1304 01:02:31,951 --> 01:02:33,289 - On the day of the game's release, 1305 01:02:33,289 --> 01:02:35,289 reviews start coming in. 1306 01:02:37,433 --> 01:02:39,528 - Cities: Skylines was last year's breakout 1307 01:02:39,528 --> 01:02:41,311 urban construction sim, 1308 01:02:41,311 --> 01:02:42,591 but in 2016, 1309 01:02:42,591 --> 01:02:45,341 it could all be about Block'hood. 1310 01:02:47,071 --> 01:02:48,889 - To realize that we were, like, among 1311 01:02:48,889 --> 01:02:50,713 all these incredible games, 1312 01:02:50,713 --> 01:02:53,353 like The Last Guardian, Uncharted 4, 1313 01:02:53,353 --> 01:02:56,026 all these insanely huge projects that 1314 01:02:56,026 --> 01:02:58,393 are millions of dollars in the making. 1315 01:02:58,393 --> 01:03:00,191 They have like huge companies behind, 1316 01:03:00,191 --> 01:03:02,153 and among those, 1317 01:03:02,153 --> 01:03:04,271 people were starting to look at our game. 1318 01:03:04,271 --> 01:03:05,951 Obviously there's a lot of pressure, 1319 01:03:05,951 --> 01:03:09,492 like in the sense that could we even be among that list? 1320 01:03:09,492 --> 01:03:11,391 Do we really belong 1321 01:03:11,391 --> 01:03:15,058 or was this kind of a little bit of a fluke? 1322 01:03:16,531 --> 01:03:17,753 Someone is saying I bought 1323 01:03:17,753 --> 01:03:21,336 two energy drinks so I can wait up tonight. 1324 01:03:23,389 --> 01:03:24,817 - Even though the reviews are great, 1325 01:03:24,817 --> 01:03:26,809 Jose and Gen decide to make 1326 01:03:26,809 --> 01:03:30,713 a few last-minute improvements to the game. 1327 01:03:30,713 --> 01:03:34,352 - The next one is electricity, also 10,000. 1328 01:03:34,352 --> 01:03:37,049 Hmm, I hate to be changing the game at this time. 1329 01:03:37,049 --> 01:03:38,132 It's 3 p.m., 1330 01:03:40,713 --> 01:03:42,889 we're releasing tonight at midnight. 1331 01:03:42,889 --> 01:03:45,593 We're doing a really late update 1332 01:03:45,593 --> 01:03:48,407 of the final bugs that we found. 1333 01:03:48,407 --> 01:03:50,475 I'm not sure if I'm doing right. 1334 01:03:50,475 --> 01:03:53,089 I'm self-conscious about how actual people, 1335 01:03:53,089 --> 01:03:56,473 actual developers do these kinds of things. 1336 01:03:56,473 --> 01:03:59,353 Sometimes I feel like such an amateur, 1337 01:03:59,353 --> 01:04:01,769 going through my files 1338 01:04:01,769 --> 01:04:04,686 and getting things fixed or solved. 1339 01:04:10,089 --> 01:04:11,993 The launch is coinciding 1340 01:04:11,993 --> 01:04:14,660 with the birthday of my brother. 1341 01:04:21,791 --> 01:04:24,124 He would have been 32 today. 1342 01:04:35,492 --> 01:04:36,492 Two minutes. 1343 01:04:37,551 --> 01:04:38,718 - Two minutes. 1344 01:04:39,593 --> 01:04:42,676 - If we press publish now, it's done. 1345 01:04:44,073 --> 01:04:46,431 - At this point, we really can't 1346 01:04:46,431 --> 01:04:49,209 do anything to the game anymore. 1347 01:04:49,209 --> 01:04:51,652 We have to trust ourselves 1348 01:04:51,652 --> 01:04:54,152 that we did everything we can. 1349 01:04:56,472 --> 01:04:57,609 - We need to figure out a way 1350 01:04:57,609 --> 01:05:00,329 in which we can train or educate people better 1351 01:05:00,329 --> 01:05:04,233 to start conceiving what are the cities of tomorrow. 1352 01:05:04,233 --> 01:05:05,791 And that's I think where games 1353 01:05:05,791 --> 01:05:07,970 can actually have a huge impact. 1354 01:05:07,970 --> 01:05:09,432 Okay, let's go ahead. 1355 01:05:09,432 --> 01:05:10,610 It's one minute. 1356 01:05:10,610 --> 01:05:12,152 I don't know if anybody's waiting. 1357 01:05:12,152 --> 01:05:13,892 We're going to release it anyway. 1358 01:05:13,892 --> 01:05:15,725 So prepare to release. 1359 01:05:17,769 --> 01:05:19,769 Games as a medium are putting these 1360 01:05:19,769 --> 01:05:23,172 problems in front of a new generation, right? 1361 01:05:23,172 --> 01:05:25,812 A new generation that feels empowered to affect 1362 01:05:25,812 --> 01:05:30,448 and interact with the environment around them. 1363 01:05:30,448 --> 01:05:31,969 Here we go, guys. 1364 01:05:31,969 --> 01:05:32,802 - Do it. 1365 01:05:34,713 --> 01:05:36,031 - The publishing task 1366 01:05:36,031 --> 01:05:37,513 has been completed. 1367 01:05:37,513 --> 01:05:38,511 Your application is now 1368 01:05:38,511 --> 01:05:40,761 visible in the Steam Store. 1369 01:05:46,089 --> 01:05:47,839 Approved for release. 1370 01:05:52,249 --> 01:05:53,991 I honestly believe that many more projects 1371 01:05:53,991 --> 01:05:56,393 are going to emerge that will bridge that gap 1372 01:05:56,393 --> 01:05:58,807 between gaming and reality. 1373 01:05:58,807 --> 01:06:00,152 The connection between a game 1374 01:06:00,152 --> 01:06:03,569 and reality is getting closer and closer. 1375 01:06:18,714 --> 01:06:21,714 - What mods does this conflict with? 1376 01:06:28,488 --> 01:06:29,551 - In Stockholm, 1377 01:06:29,551 --> 01:06:31,289 it's the night before the big workshop 1378 01:06:31,289 --> 01:06:32,809 and David and Emil 1379 01:06:32,809 --> 01:06:34,793 are making last minute changes 1380 01:06:34,793 --> 01:06:38,825 to fine tune their Cities: Skylines model. 1381 01:06:38,825 --> 01:06:40,620 - Tell me, what stage are you at now? 1382 01:06:40,620 --> 01:06:42,581 - We're currently taking a look 1383 01:06:42,581 --> 01:06:43,843 at some modifications 1384 01:06:43,843 --> 01:06:45,510 to add more content 1385 01:06:46,345 --> 01:06:48,178 to how traffic works. 1386 01:06:51,465 --> 01:06:54,942 We do know it's like just a few hours really, 1387 01:06:54,942 --> 01:06:57,879 until the real thing happens, 1388 01:06:57,879 --> 01:07:00,323 but we have like four traffic mods now, 1389 01:07:00,323 --> 01:07:02,542 which allows us to change 1390 01:07:02,542 --> 01:07:04,521 the speed of the roads, 1391 01:07:04,521 --> 01:07:05,961 to decide where exactly you 1392 01:07:05,961 --> 01:07:07,705 can turn right and left. 1393 01:07:07,705 --> 01:07:09,625 You can see where people are driving 1394 01:07:09,625 --> 01:07:12,958 and now also we have this rush hour mod. 1395 01:07:16,366 --> 01:07:17,485 This is crazy. 1396 01:07:17,485 --> 01:07:19,566 This never happened before. 1397 01:07:19,566 --> 01:07:20,569 It's like in real life. 1398 01:07:20,569 --> 01:07:22,009 Sometimes it works great 1399 01:07:22,009 --> 01:07:24,889 and sometimes traffic is crazy. 1400 01:07:24,889 --> 01:07:26,924 And at the moment it's crazy. 1401 01:07:26,924 --> 01:07:28,787 - Hopefully they will not see it as 1402 01:07:28,787 --> 01:07:31,609 as much as a problem as we do. 1403 01:07:31,609 --> 01:07:32,442 - Yeah. 1404 01:07:33,566 --> 01:07:36,110 We'll quit this, start it up tomorrow 1405 01:07:36,110 --> 01:07:38,190 and hope that everything will work out. 1406 01:07:38,190 --> 01:07:39,023 - Yes. 1407 01:08:07,950 --> 01:08:10,367 - This will most likely work. 1408 01:08:20,569 --> 01:08:22,510 - I'm really excited to see what results 1409 01:08:22,510 --> 01:08:24,387 will come out of this workshop. 1410 01:08:24,387 --> 01:08:26,947 And I think maybe this could set the tone 1411 01:08:26,947 --> 01:08:30,531 for a lot of other initiatives of this type, 1412 01:08:30,531 --> 01:08:32,238 where you try to use new technology 1413 01:08:32,238 --> 01:08:34,910 that innovates and develops quite quickly 1414 01:08:34,910 --> 01:08:37,583 in solving some of the older problems 1415 01:08:37,583 --> 01:08:39,583 that we have in society. 1416 01:08:50,825 --> 01:08:52,740 - We've been adding a lot of bus lanes, 1417 01:08:52,740 --> 01:08:54,147 or bus stops. 1418 01:08:54,147 --> 01:08:57,397 And we have added more subway stations. 1419 01:09:00,526 --> 01:09:02,526 - Look how calm this is. 1420 01:09:03,907 --> 01:09:04,947 People walking around, 1421 01:09:04,947 --> 01:09:06,703 they're all happy. 1422 01:09:06,703 --> 01:09:08,425 - The workshop is provoking plenty of debate 1423 01:09:08,425 --> 01:09:10,643 around the new development. 1424 01:09:10,643 --> 01:09:13,027 And at its heart is a city builder game 1425 01:09:13,027 --> 01:09:16,110 designed and built for entertainment. 1426 01:09:17,625 --> 01:09:20,046 - It's not a perfect simulation of reality. 1427 01:09:20,046 --> 01:09:21,522 Nothing can do that right now. 1428 01:09:21,522 --> 01:09:22,825 But as a tool, 1429 01:09:22,825 --> 01:09:25,061 it can bring different kinds of people together. 1430 01:09:25,061 --> 01:09:26,443 People with technical experience, 1431 01:09:26,443 --> 01:09:28,526 youths that just want to learn, 1432 01:09:28,526 --> 01:09:30,265 politicians that don't really understand 1433 01:09:30,265 --> 01:09:32,526 anything about this topic. 1434 01:09:32,526 --> 01:09:33,843 Everyone can look at the screen 1435 01:09:33,843 --> 01:09:36,904 and it's a very easy situation where you can point 1436 01:09:36,904 --> 01:09:38,505 and click and say, okay, but what happens 1437 01:09:38,505 --> 01:09:39,843 if you drag that? 1438 01:09:39,843 --> 01:09:41,443 That kind of platform for discussion 1439 01:09:41,443 --> 01:09:44,193 hasn't really previously existed. 1440 01:09:47,582 --> 01:09:48,846 - The game worked perfectly. 1441 01:09:48,846 --> 01:09:52,883 There's a lot of people are really interested 1442 01:09:52,883 --> 01:09:54,585 in seeing where this is going. 1443 01:09:54,585 --> 01:09:55,747 And so are we. 1444 01:09:55,747 --> 01:09:56,580 - Yeah. 1445 01:10:14,843 --> 01:10:16,740 - As we think about the future of cities 1446 01:10:16,740 --> 01:10:19,630 and we think about the sustainability of urban life. 1447 01:10:19,630 --> 01:10:21,470 Increasingly, people are talking 1448 01:10:21,470 --> 01:10:23,129 about how we can use this medium 1449 01:10:23,129 --> 01:10:26,879 and turn it into a kind of instrumental tool. 1450 01:10:29,550 --> 01:10:30,986 - I mean, maybe there haven't been 1451 01:10:30,986 --> 01:10:32,307 enough of these initiatives yet 1452 01:10:32,307 --> 01:10:33,788 for there to be a clear sense of 1453 01:10:33,788 --> 01:10:34,990 how much they can have an effect, 1454 01:10:34,990 --> 01:10:36,905 but it's certainly true that at the moment we're living 1455 01:10:36,905 --> 01:10:38,622 in a deeply undemocratic time 1456 01:10:38,622 --> 01:10:40,126 in the urban planning process. 1457 01:10:40,126 --> 01:10:42,547 And so, if gaming or something like that were 1458 01:10:42,547 --> 01:10:46,350 to shake that up, it would be very welcome. 1459 01:10:46,350 --> 01:10:48,267 - We now have the tools that allow 1460 01:10:48,267 --> 01:10:51,423 a group to imagine alternatives 1461 01:10:51,423 --> 01:10:53,756 which we didn't have before. 1462 01:11:05,084 --> 01:11:07,347 - Since the Minecon event in London, 1463 01:11:07,347 --> 01:11:09,166 interest in Block by Block 1464 01:11:09,166 --> 01:11:10,766 has steadily increased, 1465 01:11:10,766 --> 01:11:12,079 leading to many new projects 1466 01:11:12,079 --> 01:11:14,206 and a huge new development 1467 01:11:14,206 --> 01:11:17,347 for the Block by Block team. 1468 01:11:17,347 --> 01:11:19,604 - Now, just now, we have been approved 1469 01:11:19,604 --> 01:11:23,771 as a registered 501(c)(3) charity. 1470 01:11:28,329 --> 01:11:30,249 That's when you start 1471 01:11:30,249 --> 01:11:31,701 really getting into it 1472 01:11:31,701 --> 01:11:33,145 and getting the ball rolling 1473 01:11:33,145 --> 01:11:34,693 on many different things at once. 1474 01:11:34,693 --> 01:11:36,634 And now we have a new set of goals, 1475 01:11:36,634 --> 01:11:40,800 a whole new direction for what Block by Block can be. 1476 01:11:40,800 --> 01:11:43,018 - All of a sudden, the world is having 1477 01:11:43,018 --> 01:11:46,240 Block by Block go all around. 1478 01:11:46,240 --> 01:11:47,936 It's hard for me to articulate how it feels 1479 01:11:47,936 --> 01:11:50,378 to get to be part of it. 1480 01:11:50,378 --> 01:11:51,637 It's beyond what any of us could 1481 01:11:51,637 --> 01:11:54,304 have ever imagined would happen. 1482 01:11:57,760 --> 01:11:58,878 I would have never thought that 1483 01:11:58,878 --> 01:12:00,496 I would be part of something 1484 01:12:00,496 --> 01:12:03,829 that's actually changing people's lives. 107740

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