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- Wow!
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I know I haven't been here before,
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but I kind of get the feeling that I have.
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I've seen this place before.
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Wow.
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It's mind blowing.
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We're taking something in a video game
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and using that to create
things in real life.
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We're actually changing the world.
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Remember back to when you were little
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and you used to like to build things?
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- Everyone knows video games
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are played for fun,
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but could they also be used
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to change the world around us?
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- Urbanization is one of
the biggest challenges
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facing the world,
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but it's also a great opportunity.
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- This is the story of how
a group of people are trying
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to use video games to fix our cities.
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- Games can be used for purposes that are
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far beyond what their
design was intended for.
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- And the story of how the virtual world
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of games is being brought into reality
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to transform the societies we live in.
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- You can take an actual societal problem
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and try to tackle it
through the medium of games.
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- The connection between a game
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and reality is getting closer and closer.
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- Hello, London.
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- For the first time in history,
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more people live in cities
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than in the rural world.
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By 2050, over one third of people
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on Earth will live in barrios,
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favelas, shanty towns and slums.
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Getting community members,
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particularly young people,
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engaged in planning and
talking about their cities
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is thought to be the best way
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of creating sustainable
urban environments.
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But in many societies,
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this has proved easier said than done.
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Our story starts back in 2011,
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in Sweden, with an 11-year-old gamer.
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What it was was Minecraft,
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a game created in 2009
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by a guy called Markus Persson,
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also known as Notch.
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The game gives players
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the freedom to build whatever they want
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out of basic building blocks.
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Now run by the Swedish company Mojang,
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it's become the world's
most popular PC game,
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with a huge world wide community
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of millions of players.
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But could using a game to help people
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change their own
neighborhoods really work?
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For hardcore gamers
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and childhood friends David and Emil,
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the project came out of the blue.
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- The whole thing started out
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when I was on a train to Stockholm
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and I was browsing Twitter as usual
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and I found this tweet
from the CEO of Mojang
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who said they had an
interesting project using
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Minecraft as a tool in city planning.
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That's how we, both of us,
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were involved in this project.
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Neither I or Emil have any
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formal game development education
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or anything surrounding gaming at all.
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We're just gamers who've been involved
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in a really interesting project.
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- Five, four
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- Three, two, one.
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- Game over.
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- Trial projects were organized
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in suburbs around Stockholm
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to see if the idea could work.
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- We had three pilot projects
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Fisksätra, Drottninghög and Hovsjö.
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Me and Emil built the city,
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the buildings exactly
like they look today,
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the streets exactly like it looks today,
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in the Minecraft model.
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And we had a workshop
where people that live
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in these areas together
with the community,
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changes these models as they
want it to be in the future.
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Minecraft is like digital Lego.
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You can't simulate things,
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you can only visualize things.
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So, it's easy to learn,
easy to understand,
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and it's not too complicated
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for the participants or
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for the people involved
with planning the city.
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- The project's success
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opened people's eyes to the potential
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of using games to attract
youth to urban issues.
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The UN quickly saw
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the potential of the idea
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and a partnership with Mojang,
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the company behind Minecraft,
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was formed.
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- Youths are very seldom involved
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in the processes of planning
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and talking about their cities.
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We came to know about some trial
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projects that had been done in Sweden
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and those trial projects
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had been very successful.
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So, we thought that maybe that can
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be brought to other parts of the world.
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- Vu Bui and Lydia Winters
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headed the team from Mojang.
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- The city has been growing
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at such an incredible rate
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that the public spaces
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started to kind of fall to the wayside,
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which is what usually happens
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when urban development
just kind of goes insane.
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And so, now the people in the communities
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are realizing no we need to
have these public spaces.
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It's incredibly important
to our everyday life.
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I recognize this place.
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I've only seen it in the game,
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but it's actually so close
to what it looks like,
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except the work has been done already.
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So, before it had these
sort of smaller pillars.
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And then they changed it
so that it was more safe.
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So that when there's festivals and things,
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they don't have to worry
about anyone falling
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into the pond.
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- Without that community participation,
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you lose that ownership,
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that sense of this belongs to me,
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I helped make this.
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And to see people using the space
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and seeing that it has
affected their lives
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and made it better
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was really an amazing moment.
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- It always surprises me
that you can actually get
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the feel of a place by being in Minecraft,
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even though there's not
nearly as much detail.
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In the game, when they redesigned it
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and kind of made it look like this,
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it actually looks very similar to this
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now in real life.
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- Minecraft was helping
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change people's lives in the real world.
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Lydia's own life has also
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been transformed by Minecraft.
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- It's hard for me to
put into words what's
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happened in the past four years for me.
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I was this scared girl
who didn't really know
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what she wanted to do.
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I hated traveling.
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I let my anxiety take over
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so many aspects of my life.
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And so I had gotten my degree in teaching
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and decided I didn't want to do that.
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I started dabbling in photography.
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I was trying anything and everything
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and I got really into creating videos.
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Hi, I'm Minecraft Chick and this is
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my very first daily Minecraft video show.
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Some friends of mine recommended
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the game Minecraft.
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I said I'm not a gamer,
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I've never played games before.
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They were like that will be even better.
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Okay, so this is me starting.
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I don't even know how I walk.
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That's sad.
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My channel became quite popular.
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People thought it was funny because
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I was just being silly
and kind of commenting on
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not having any idea what I was doing.
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Uh-oh.
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I was killed.
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As awful I was at playing this today,
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I have to be better tomorrow, right?
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And in summer of 2011,
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I reached out to Mojang and just said hey,
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I heard that you're coming to the US.
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If you need any help with anything,
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please let me know,
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I'd be happy to help,
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expecting kind of an email back like,
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sure, you can hand out
flyers or get coffees.
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And I was totally fine with that.
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But it ended up that they needed someone
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to help host a booth that
they were having at E3.
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Hi, I'm Minecraft Chick
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and today I'm going to tell you why
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I'm having the best day ever!
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- It's been very awesome!
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- No, really, this is great!
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- Notch.
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This is amazingly awesome.
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I get to hang out with Notch.
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I'm being a stalker,
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but I don't even care.
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That led to them saying
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yeah, we want to bring you back with us.
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Are you interested in
taking a job at Mojang?
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On our way to the airport.
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Which of course I was.
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About to go through security one in Tampa.
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- Bye, bye, baby.
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Have fun.
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- I've never been on
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an international flight before.
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I was so ready to have a different life
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than the one that I was leading
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that I just jumped in sort of head first.
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- Welcome to Stockholm.
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- So today I'm going to show you
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the Mojang offices.
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First of all, you walk in.
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Here's the hands with money.
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I don't know what they represent.
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And then there's the bathroom.
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Yes, Minecraft blocks.
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And here's the Minecraft development team.
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- In 2012,
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just after Lydia's arrival in Sweden,
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Mojang's unlikely partnership
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with the UN began.
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- That was pretty much the whole
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office tour.
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It only takes four minutes.
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- The project was called Block by Block.
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- I've been involved with Block by Block
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since the very beginning.
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At the time, I think we were
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a two and a half
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00:13:08,013 --> 00:13:10,203
or three year old company.
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We were really excited
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to start talking to UN Habitat.
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For them to come to us and want
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to do a partnership,
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it was not only a big deal for us,
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but a big deal for them.
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- UN Habitat, the branch of
the UN that deals with cities
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and sustainable urbanization,
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had never done anything like this before
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and it was up to new recruit
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Pontus Westerberg to make it work.
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- My boss Thomas Melin met
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with the Mojang team,
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I think back in July, 2012
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or something like that.
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I started on the 1st of August,
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so he'd just met with them when I started.
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I remember he called me into his office
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and was like I had this conversation
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with this gaming company.
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I think this is something
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that you should really try to work on.
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- It's difficult to change the structure.
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- So maybe this one is actually
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adequate space for public space.
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- At the time,
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we didn't really know how to do this.
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It was really learning by doing.
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I'd never played Minecraft before
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so I remember sitting in the office
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in my first month playing
a lot of Minecraft
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and kind of worrying about people walking
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around behind me
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and kind of going,
273
00:14:19,926 --> 00:14:21,350
there's this new guy who's just playing
274
00:14:21,350 --> 00:14:23,017
video games at work.
275
00:14:28,070 --> 00:14:29,257
- All of a sudden, Minecraft was going
276
00:14:29,257 --> 00:14:30,650
to be used to change the world
277
00:14:30,650 --> 00:14:33,014
and in real life, change the space.
278
00:14:33,014 --> 00:14:34,564
It wasn't just going
to happen in the game.
279
00:14:34,564 --> 00:14:36,107
But we were going to work and fund
280
00:14:36,107 --> 00:14:38,078
the project so that each space,
281
00:14:38,078 --> 00:14:39,666
people decide how it's going to be used
282
00:14:39,666 --> 00:14:42,083
and then it actually happens.
283
00:14:48,066 --> 00:14:49,790
- We started off with
this project in Kibera,
284
00:14:49,790 --> 00:14:51,830
one of the slums here in Nairobi.
285
00:14:51,830 --> 00:14:52,970
It seemed like the logical place
286
00:14:52,970 --> 00:14:54,919
to test the use of Minecraft.
287
00:14:54,919 --> 00:14:57,558
- The line around the field
288
00:14:57,558 --> 00:15:00,183
is really allowing a retaining wall.
289
00:15:00,183 --> 00:15:02,132
- So we had an architect that
had produced two dimensional
290
00:15:02,132 --> 00:15:04,623
architectural drawings
of the suggested changes
291
00:15:04,623 --> 00:15:07,247
and it was quite clear
people were struggling
292
00:15:07,247 --> 00:15:10,830
to understand these
architectural drawings.
293
00:15:12,183 --> 00:15:13,321
- People just weren't understanding,
294
00:15:13,321 --> 00:15:15,499
looking from a top-down view,
295
00:15:15,499 --> 00:15:17,015
what that would actually mean
296
00:15:17,015 --> 00:15:19,367
in physical space when
you're standing in it.
297
00:15:19,367 --> 00:15:21,423
And we thought turn on the Minecraft.
298
00:15:21,423 --> 00:15:24,543
Let's show them what it
looks like in Minecraft.
299
00:15:24,543 --> 00:15:25,819
- The school entrance will be here
300
00:15:25,819 --> 00:15:29,152
and we'll plant some trees and whatever.
301
00:15:29,986 --> 00:15:31,383
- I remember our first
workshop that we did.
302
00:15:31,383 --> 00:15:32,687
It was like a light bulb came on
303
00:15:32,687 --> 00:15:34,967
for all the people in the room.
304
00:15:34,967 --> 00:15:36,300
- They were able to instantly
305
00:15:36,300 --> 00:15:37,443
click and understand.
306
00:15:37,443 --> 00:15:39,035
You see everyone's face light up.
307
00:15:39,035 --> 00:15:42,035
Oh, that pathway goes through there.
308
00:15:51,003 --> 00:15:52,175
- As soon as they were able to walk around
309
00:15:52,175 --> 00:15:53,403
in this three dimensional Minecraft model,
310
00:15:53,403 --> 00:15:55,475
there was new energy in the room
311
00:15:55,475 --> 00:15:57,287
and people really started
expressing their ideas
312
00:15:57,287 --> 00:15:58,683
in a different way.
313
00:15:58,683 --> 00:16:00,335
That's when I really realized that
314
00:16:00,335 --> 00:16:02,918
we were really on to something.
315
00:16:12,139 --> 00:16:13,775
- The idea of using a video game as a tool
316
00:16:13,775 --> 00:16:17,858
for creating real world
social change wasn't new.
317
00:16:19,457 --> 00:16:20,523
Emerson College's
318
00:16:20,523 --> 00:16:22,727
Engagement Lab founder Eric Gordon
319
00:16:22,727 --> 00:16:25,394
has been following the movement.
320
00:16:26,375 --> 00:16:27,647
- In the early 2000s,
321
00:16:27,647 --> 00:16:30,123
games became almost like
a possibility space.
322
00:16:30,123 --> 00:16:32,177
Games were accessible on home
323
00:16:32,177 --> 00:16:34,399
computers and easy enough to make.
324
00:16:34,399 --> 00:16:36,003
And there was a lot of questioning
325
00:16:36,003 --> 00:16:37,547
about how we can use this medium
326
00:16:37,547 --> 00:16:39,311
that seemed really accessible,
327
00:16:39,311 --> 00:16:40,623
really powerful,
328
00:16:40,623 --> 00:16:42,040
and turn it into
329
00:16:42,947 --> 00:16:46,038
a kind of instrumental tool,
330
00:16:46,038 --> 00:16:48,378
where it can be applied
to particular aspects
331
00:16:48,378 --> 00:16:50,961
of social change and education.
332
00:16:53,403 --> 00:16:55,803
In 2004, you had the emergence of an
333
00:16:55,803 --> 00:16:57,875
organization called Games for Change.
334
00:16:57,875 --> 00:16:59,615
That was a moment where
335
00:16:59,615 --> 00:17:03,107
serious games take on a new cache.
336
00:17:03,107 --> 00:17:04,111
Where all of a sudden,
337
00:17:04,111 --> 00:17:06,165
people are talking about
these serious games,
338
00:17:06,165 --> 00:17:08,632
and organizations and branches
339
00:17:08,632 --> 00:17:10,469
of government became really intrigued
340
00:17:10,469 --> 00:17:13,383
by this possibility and thinking
341
00:17:13,383 --> 00:17:16,966
maybe a game is something
that we can make.
342
00:17:23,703 --> 00:17:24,587
- Entertainment in general,
343
00:17:24,587 --> 00:17:26,206
movies, television, books,
344
00:17:26,206 --> 00:17:27,706
have all played some kind of role
345
00:17:27,706 --> 00:17:30,691
in raising awareness around issues.
346
00:17:30,691 --> 00:17:32,771
But games have a very
special feature that a lot
347
00:17:32,771 --> 00:17:35,051
of other popular
entertainment doesn't have.
348
00:17:35,051 --> 00:17:36,315
And that really has to do with
349
00:17:36,315 --> 00:17:38,175
the type of engagement
350
00:17:38,175 --> 00:17:39,795
that a player has
351
00:17:39,795 --> 00:17:42,378
when they are playing the game.
352
00:17:46,695 --> 00:17:47,835
Unlike television or film,
353
00:17:47,835 --> 00:17:50,175
which is more of a passive experience,
354
00:17:50,175 --> 00:17:52,095
games take it a step further.
355
00:17:52,095 --> 00:17:54,267
You actually can affect change
356
00:17:54,267 --> 00:17:55,600
within the game.
357
00:17:57,419 --> 00:18:00,347
You are tapping into skills and behaviors
358
00:18:00,347 --> 00:18:03,031
that lend themselves well
359
00:18:03,031 --> 00:18:05,128
to being part of a story,
360
00:18:05,128 --> 00:18:06,783
to being part of a cause,
361
00:18:06,783 --> 00:18:10,283
to potentially being part of the solution.
362
00:18:14,067 --> 00:18:15,991
- In the early years of this movement,
363
00:18:15,991 --> 00:18:18,739
there was a group of
games, maybe three or four,
364
00:18:18,739 --> 00:18:20,958
that everybody talked about.
365
00:18:20,958 --> 00:18:23,131
One of them was Darfur Is Dying.
366
00:18:23,131 --> 00:18:25,067
That made a big splash
367
00:18:25,067 --> 00:18:27,377
because it was distributed by MTV.
368
00:18:27,377 --> 00:18:29,283
MTV put it out there,
369
00:18:29,283 --> 00:18:30,630
it was very accessible,
370
00:18:30,630 --> 00:18:32,447
and some people learned
about what happened
371
00:18:32,447 --> 00:18:35,265
in Darfur through the game.
372
00:18:35,265 --> 00:18:38,027
The other one that was very,
very known was Food Force.
373
00:18:38,027 --> 00:18:39,859
- Good morning ladies and gentlemen.
374
00:18:39,859 --> 00:18:42,451
Thanks again for coming
at such short notice.
375
00:18:42,451 --> 00:18:43,770
- It was done by the United Nations,
376
00:18:43,770 --> 00:18:45,526
it was very successful.
377
00:18:45,526 --> 00:18:48,824
It was played by 11 million kids.
378
00:18:48,824 --> 00:18:51,331
It was all about distribution of food,
379
00:18:51,331 --> 00:18:53,658
explaining to people, you
know, all the components,
380
00:18:53,658 --> 00:18:56,477
but it was done in a very inspiring way.
381
00:18:56,477 --> 00:18:58,951
Food Force were the superheroes that were
382
00:18:58,951 --> 00:19:01,699
giving food to people in need.
383
00:19:01,699 --> 00:19:02,791
- Come on, we've all got to work quickly.
384
00:19:02,791 --> 00:19:04,699
We do drops like this when we
385
00:19:04,699 --> 00:19:07,427
have no other way of reaching people.
386
00:19:07,427 --> 00:19:11,703
- These were kind of
the fathers, you know?
387
00:19:11,703 --> 00:19:13,219
- In the last ten years, however,
388
00:19:13,219 --> 00:19:17,179
billions of dollars has poured
into the games industry,
389
00:19:17,179 --> 00:19:18,691
leading to countless high-quality,
390
00:19:18,691 --> 00:19:21,931
well produced games on the market.
391
00:19:21,931 --> 00:19:23,539
Even the best serious games
392
00:19:23,539 --> 00:19:26,403
have found it tough to compete.
393
00:19:26,403 --> 00:19:27,629
- We're entering now the time
394
00:19:27,629 --> 00:19:29,163
where people understand
395
00:19:29,163 --> 00:19:32,087
that those games need
to be of high quality,
396
00:19:32,087 --> 00:19:34,143
just like commercial games.
397
00:19:34,143 --> 00:19:35,520
- The biggest challenge
398
00:19:35,520 --> 00:19:36,857
is that so many of these games
399
00:19:36,857 --> 00:19:40,247
are being made by university labs,
400
00:19:40,247 --> 00:19:43,591
like ours, by small design studios.
401
00:19:43,591 --> 00:19:45,619
They don't have the budget of, you know,
402
00:19:45,619 --> 00:19:48,151
major games studios and triple-A titles.
403
00:19:48,151 --> 00:19:50,731
One of the biggest challenges
404
00:19:50,731 --> 00:19:53,981
is honestly the creation of good games.
405
00:20:04,263 --> 00:20:06,227
- Creating a good game with little money
406
00:20:06,227 --> 00:20:07,967
is something that architect
407
00:20:07,967 --> 00:20:10,115
and educator Jose Sanchez
408
00:20:10,115 --> 00:20:13,532
has been struggling with for over a year.
409
00:20:24,155 --> 00:20:25,441
- This semester what we want to do is,
410
00:20:25,441 --> 00:20:26,923
from the midterm on,
411
00:20:26,923 --> 00:20:30,063
to really apply it to an
architectural approach.
412
00:20:30,063 --> 00:20:32,043
We need to design that atrium,
413
00:20:32,043 --> 00:20:36,210
really start designing how
people enter the space.
414
00:20:37,103 --> 00:20:38,423
I studied architecture in Chile
415
00:20:38,423 --> 00:20:40,343
and then got an offer to come and teach
416
00:20:40,343 --> 00:20:41,777
and do research here.
417
00:20:41,777 --> 00:20:43,114
And I took that opportunity
418
00:20:43,114 --> 00:20:44,447
to focus on video games
419
00:20:44,447 --> 00:20:45,751
and how video games and architecture
420
00:20:45,751 --> 00:20:47,352
could become a new medium
421
00:20:47,352 --> 00:20:49,563
and a new kind of research.
422
00:20:49,563 --> 00:20:51,972
It's looking really good.
423
00:20:51,972 --> 00:20:53,283
So let's look at the progress on Monday.
424
00:20:53,283 --> 00:20:54,116
- Yeah.
425
00:21:00,991 --> 00:21:02,687
- When he's not teaching,
426
00:21:02,687 --> 00:21:06,854
Jose spends his spare time
developing his game Block'hood.
427
00:21:08,595 --> 00:21:10,575
He hopes the game will
eventually be used as a tool
428
00:21:10,575 --> 00:21:14,831
to help design and build
sustainable cities.
429
00:21:14,831 --> 00:21:16,187
- Block'hood, it's a video game
430
00:21:16,187 --> 00:21:19,088
where you design a neighborhood.
431
00:21:19,088 --> 00:21:20,512
The game provides you with
432
00:21:20,512 --> 00:21:23,235
many units that compose the city.
433
00:21:23,235 --> 00:21:24,068
In that sense,
434
00:21:24,068 --> 00:21:25,742
it's a very simple building game.
435
00:21:25,742 --> 00:21:27,523
What's behind the scenes of the game
436
00:21:27,523 --> 00:21:29,071
is a lot of data.
437
00:21:29,071 --> 00:21:30,795
So, the game is calculating
438
00:21:30,795 --> 00:21:31,981
ecological relations,
439
00:21:31,981 --> 00:21:33,363
it's calculating
440
00:21:33,363 --> 00:21:36,227
how things decay over time.
441
00:21:36,227 --> 00:21:39,031
So you slowly start realizing
there is information
442
00:21:39,031 --> 00:21:40,964
that is passed among units.
443
00:21:40,964 --> 00:21:43,455
In order to keep your
units alive and healthy,
444
00:21:43,455 --> 00:21:46,875
you need to be aware of what they need.
445
00:21:46,875 --> 00:21:48,133
A tree will need water,
446
00:21:48,133 --> 00:21:52,635
an apartment would need
electricity and so on.
447
00:21:52,635 --> 00:21:53,779
The very first article we got,
448
00:21:53,779 --> 00:21:57,196
they called it "Minecraft for real life".
449
00:22:01,022 --> 00:22:05,567
What if Minecraft would
have a data of real objects?
450
00:22:05,567 --> 00:22:07,367
What if a solar panel
would have the amount
451
00:22:07,367 --> 00:22:08,955
of energy that a solar panel produces?
452
00:22:08,955 --> 00:22:10,273
What if a wind turbine
453
00:22:10,273 --> 00:22:12,331
would actually produce
that kind of energy?
454
00:22:12,331 --> 00:22:14,283
And you could sense that, understand it,
455
00:22:14,283 --> 00:22:17,616
and use it for designing a neighborhood.
456
00:22:20,015 --> 00:22:22,367
What if everything in
that kind of game world
457
00:22:22,367 --> 00:22:26,235
would actually map its
information to reality?
458
00:22:26,235 --> 00:22:29,190
Then people playing, they
would be just designing
459
00:22:29,190 --> 00:22:33,190
and discovering what could
be done in the world.
460
00:22:37,051 --> 00:22:38,570
This is downtown L.A.
461
00:22:38,570 --> 00:22:39,679
This is the kind of view that I get
462
00:22:39,679 --> 00:22:41,719
every morning when I wake up.
463
00:22:41,719 --> 00:22:43,594
I think the life cycle of cities
464
00:22:43,594 --> 00:22:46,551
is one of the big
inspiration for the game.
465
00:22:46,551 --> 00:22:47,691
In Block'hood, you're constantly
466
00:22:47,691 --> 00:22:50,898
carving out and building a new city.
467
00:22:50,898 --> 00:22:52,501
What would you do if
you would pick a block
468
00:22:52,501 --> 00:22:56,668
and just have the chance to
create anything you want?
469
00:23:01,879 --> 00:23:03,119
If you think of the problem of global
470
00:23:03,119 --> 00:23:06,243
warming and ecological crises today,
471
00:23:06,243 --> 00:23:08,658
I honestly believe that games as a medium
472
00:23:08,658 --> 00:23:11,325
are really defining a new space
473
00:23:12,723 --> 00:23:13,983
for addressing these issues
474
00:23:13,983 --> 00:23:18,150
and understanding the
complexities of this problem.
475
00:23:22,115 --> 00:23:23,239
It's important to know that Block'hood
476
00:23:23,239 --> 00:23:24,891
is not a game that would
477
00:23:24,891 --> 00:23:27,139
simulate how the city would look.
478
00:23:27,139 --> 00:23:31,009
It's a diagram of how the city functions,
479
00:23:31,009 --> 00:23:32,467
where players can actually interact
480
00:23:32,467 --> 00:23:34,114
and crowdsource and participate
481
00:23:34,114 --> 00:23:36,547
to give ideas of what should be
482
00:23:36,547 --> 00:23:38,931
the future of the city.
483
00:23:38,931 --> 00:23:40,835
- Jose is keen to see if other architects
484
00:23:40,835 --> 00:23:43,532
think that the real
world data in his game,
485
00:23:43,532 --> 00:23:45,830
combined with real-time analysis
486
00:23:45,830 --> 00:23:47,584
of players' decisions,
487
00:23:47,584 --> 00:23:49,327
could be an important tool
488
00:23:49,327 --> 00:23:52,162
for architects and city planners.
489
00:23:52,162 --> 00:23:53,316
- I haven't played games
490
00:23:53,316 --> 00:23:54,803
and I'm not very interested
in playing games,
491
00:23:54,803 --> 00:23:56,347
but something like this,
492
00:23:56,347 --> 00:23:58,387
I think there's going to be this
493
00:23:58,387 --> 00:24:00,427
repository of data that comes out of this.
494
00:24:00,427 --> 00:24:01,763
It's testing the ideas
495
00:24:01,763 --> 00:24:03,635
of potentially millions of users,
496
00:24:03,635 --> 00:24:05,463
in a not even real-time,
497
00:24:05,463 --> 00:24:07,791
like a hundred times real-time scenario.
498
00:24:07,791 --> 00:24:09,203
There's no other way
499
00:24:09,203 --> 00:24:10,371
to generate that data,
500
00:24:10,371 --> 00:24:11,915
and I would like access to that data
501
00:24:11,915 --> 00:24:14,423
to see how that can be applied
502
00:24:14,423 --> 00:24:15,735
to the cities of the future,
503
00:24:15,735 --> 00:24:16,715
to infrastructure of the future,
504
00:24:16,715 --> 00:24:18,965
to buildings of the future.
505
00:24:24,635 --> 00:24:26,571
- The game really proved to be a much more
506
00:24:26,571 --> 00:24:30,275
difficult enterprise than I envisioned.
507
00:24:30,275 --> 00:24:31,867
I had not thought of developing
508
00:24:31,867 --> 00:24:34,463
a robust software like a game before,
509
00:24:34,463 --> 00:24:36,051
and I didn't know how to do it.
510
00:24:36,051 --> 00:24:37,416
For some time,
511
00:24:37,416 --> 00:24:40,247
I was really kind of struggling with it.
512
00:24:40,247 --> 00:24:41,467
That's the point at which
513
00:24:41,467 --> 00:24:44,663
something very personal happened.
514
00:24:44,663 --> 00:24:46,580
My brother passed away.
515
00:24:50,135 --> 00:24:52,135
- Happy birthday to you!
516
00:24:56,947 --> 00:24:58,671
- I entered a stage of pain.
517
00:24:58,671 --> 00:25:00,935
I was remembering through
518
00:25:00,935 --> 00:25:04,685
lots of the things that
we would do together.
519
00:25:06,831 --> 00:25:10,267
I was playing video games
with him all the time.
520
00:25:10,267 --> 00:25:11,671
We were always with the controllers
521
00:25:11,671 --> 00:25:13,175
and we would play like, I don't know,
522
00:25:13,175 --> 00:25:16,342
Teenage Mutant Ninja Turtles together.
523
00:25:19,235 --> 00:25:22,655
We would live out our
childhood with video games.
524
00:25:22,655 --> 00:25:24,905
That's the language we had.
525
00:25:34,354 --> 00:25:37,053
I had a period where I was very depressed.
526
00:25:37,053 --> 00:25:38,825
I dropped the game for two
months, I didn't touch it,
527
00:25:38,825 --> 00:25:40,908
I was not doing anything.
528
00:25:42,129 --> 00:25:44,705
At some point I thought, well,
529
00:25:44,705 --> 00:25:48,527
the only thing I can really do is try
530
00:25:48,527 --> 00:25:51,446
to dedicate something that I'm working on,
531
00:25:51,446 --> 00:25:53,446
something that means a lot to me,
532
00:25:53,446 --> 00:25:54,613
in his memory.
533
00:26:00,785 --> 00:26:02,225
I basically rebuilt everything.
534
00:26:02,225 --> 00:26:03,825
I had to start from scratch,
535
00:26:03,825 --> 00:26:05,868
realizing that things were not working
536
00:26:05,868 --> 00:26:09,535
or things had been done
in a very messy way.
537
00:26:10,369 --> 00:26:13,425
It became like something that I had to do.
538
00:26:13,425 --> 00:26:15,758
It was completely obsessive.
539
00:26:16,945 --> 00:26:18,348
There was no other option.
540
00:26:18,348 --> 00:26:20,129
I would finish this game
541
00:26:20,129 --> 00:26:21,606
and I would put it in the market,
542
00:26:21,606 --> 00:26:22,785
share it with the community,
543
00:26:22,785 --> 00:26:24,385
because it's so meaningful for me
544
00:26:24,385 --> 00:26:28,052
and it's so important
to share this project.
545
00:26:42,062 --> 00:26:44,769
- Nepal, like many developing
countries around the world,
546
00:26:44,769 --> 00:26:47,564
is undergoing rapid transformation
547
00:26:47,564 --> 00:26:50,314
from a rural to an urban economy.
548
00:26:55,686 --> 00:26:57,446
- This kind of unplanned urbanization
549
00:26:57,446 --> 00:26:59,585
we see all over the developing world.
550
00:26:59,585 --> 00:27:01,842
This could be the outskirts of Nairobi,
551
00:27:01,842 --> 00:27:04,759
it could be the outskirts of Cairo.
552
00:27:08,445 --> 00:27:09,765
- Because there's not much space in Nepal
553
00:27:09,765 --> 00:27:11,889
and the houses are just
kind of being built
554
00:27:11,889 --> 00:27:13,425
on top of each other,
555
00:27:13,425 --> 00:27:15,708
and quite small living space,
556
00:27:15,708 --> 00:27:17,148
it means that the public spaces
557
00:27:17,148 --> 00:27:19,148
are even more important.
558
00:27:24,849 --> 00:27:26,508
- The heart of the cities is public.
559
00:27:26,508 --> 00:27:30,091
It's pavements, it's
squares, it's streets.
560
00:27:31,740 --> 00:27:35,323
Without that, you don't
really have a city.
561
00:27:37,660 --> 00:27:39,740
- With the work on the
first site now complete,
562
00:27:39,740 --> 00:27:42,102
the Block by Block team have begun work
563
00:27:42,102 --> 00:27:45,102
on a second, more ambitious project.
564
00:27:46,582 --> 00:27:48,700
- The first project was
finished in about four months.
565
00:27:48,700 --> 00:27:50,618
The people in the
community were so excited
566
00:27:50,618 --> 00:27:53,542
they started working on another site
567
00:27:53,542 --> 00:27:54,915
and wanted it to be part
568
00:27:54,915 --> 00:27:56,913
of the Block by Block program.
569
00:27:56,913 --> 00:27:59,357
So now there's this huge area.
570
00:27:59,357 --> 00:28:01,281
Trash has just been thrown
571
00:28:01,281 --> 00:28:04,198
and no one's able to use the space.
572
00:28:06,198 --> 00:28:07,601
- People who live in
this area have removed
573
00:28:07,601 --> 00:28:09,200
50 tons of rubbish.
574
00:28:09,200 --> 00:28:11,462
This whole hillside
- Was trash.
575
00:28:11,462 --> 00:28:13,179
- There's still a lot left.
576
00:28:13,179 --> 00:28:14,582
They want to protect it
577
00:28:14,582 --> 00:28:16,241
from encroachment.
578
00:28:16,241 --> 00:28:17,426
If there's more activities
579
00:28:17,426 --> 00:28:18,739
and new things being built,
580
00:28:18,739 --> 00:28:20,918
it will not be taken
581
00:28:20,918 --> 00:28:23,251
for private land for houses.
582
00:28:24,346 --> 00:28:26,146
- Yes, thank you.
583
00:28:26,146 --> 00:28:27,147
- People from different parts
584
00:28:27,147 --> 00:28:28,250
of the community,
585
00:28:28,250 --> 00:28:29,687
young and old,
586
00:28:29,687 --> 00:28:32,520
are participating in the workshop.
587
00:28:42,286 --> 00:28:43,524
- When we first started out,
588
00:28:43,524 --> 00:28:45,305
we thought to engage young people mainly.
589
00:28:45,305 --> 00:28:46,683
We did a few projects
590
00:28:46,683 --> 00:28:48,244
and realized that
actually the older people
591
00:28:48,244 --> 00:28:50,505
were also really interested
in what is this Minecraft?
592
00:28:50,505 --> 00:28:52,067
Can we get involved?
593
00:28:52,067 --> 00:28:53,746
And in some places they feel excluded,
594
00:28:53,746 --> 00:28:56,642
so we changed the approach
from focusing mainly
595
00:28:56,642 --> 00:28:58,771
on young people and
we've now started working
596
00:28:58,771 --> 00:29:00,665
with all members of the community.
597
00:29:00,665 --> 00:29:02,665
People who have never really been asked
598
00:29:02,665 --> 00:29:05,332
about their opinion on anything.
599
00:29:13,445 --> 00:29:14,742
- Talking to the women's group,
600
00:29:14,742 --> 00:29:17,242
they want a safe, usable space
601
00:29:18,304 --> 00:29:20,359
so that everyone in the
community can gather
602
00:29:20,359 --> 00:29:23,776
and be more a part of each other's lives.
603
00:29:27,920 --> 00:29:29,563
And now the workshop will decide,
604
00:29:29,563 --> 00:29:32,230
what will the space be used for?
605
00:29:34,502 --> 00:29:35,904
People have the whole area laid out
606
00:29:35,904 --> 00:29:37,540
in a way that they can walk through
607
00:29:37,540 --> 00:29:40,984
and see, oh, okay that's
where the temple is,
608
00:29:40,984 --> 00:29:42,840
that's where the pond is.
609
00:29:42,840 --> 00:29:44,483
Then they can go,
610
00:29:44,483 --> 00:29:45,902
hey, we need a light here,
611
00:29:45,902 --> 00:29:47,603
and just quickly with a couple clicks
612
00:29:47,603 --> 00:29:50,936
build something that looks like a light.
613
00:29:53,603 --> 00:29:55,080
- It's not about going in with your own
614
00:29:55,080 --> 00:29:57,742
ideas and trying to fix people's lives.
615
00:29:57,742 --> 00:29:59,262
It's about helping enable
616
00:29:59,262 --> 00:30:00,984
and inspire them to do it,
617
00:30:00,984 --> 00:30:02,596
and helping enable them
618
00:30:02,596 --> 00:30:04,920
to use the ideas that they already have
619
00:30:04,920 --> 00:30:08,670
and make it actually
happen in physical form.
620
00:30:16,206 --> 00:30:17,646
- As people start building, common
621
00:30:17,646 --> 00:30:19,187
themes emerge, like security, lighting,
622
00:30:19,187 --> 00:30:22,581
fun areas for kids to play in,
623
00:30:22,581 --> 00:30:25,164
a space for the elderly to sit.
624
00:30:26,564 --> 00:30:28,280
The beauty of Block by Block
is that it actually puts
625
00:30:28,280 --> 00:30:31,697
the decisions in the hands of the people.
626
00:31:03,742 --> 00:31:05,204
I look forward to hopefully coming back
627
00:31:05,204 --> 00:31:07,625
and seeing the park as
an amazing place with
628
00:31:07,625 --> 00:31:09,621
all of these different ideas implemented.
629
00:31:09,621 --> 00:31:12,704
Thank you so much for having us here.
630
00:31:22,082 --> 00:31:23,284
- Back in Stockholm,
631
00:31:23,284 --> 00:31:24,862
and boosted by the success
632
00:31:24,862 --> 00:31:26,361
of the Block by Block project,
633
00:31:26,361 --> 00:31:27,982
Jörgen started to look
634
00:31:27,982 --> 00:31:29,501
for other video games
635
00:31:29,501 --> 00:31:32,751
that could take this idea even further.
636
00:31:44,049 --> 00:31:45,392
- A game that can take on the problems
637
00:31:45,392 --> 00:31:48,642
of a modern city in all its complexity.
638
00:31:52,314 --> 00:31:54,213
- Cities: Skylines is a city builder
639
00:31:54,213 --> 00:31:57,091
where people can build their own cities,
640
00:31:57,091 --> 00:31:59,243
and they need to deal with everything
641
00:31:59,243 --> 00:32:02,232
that goes with building a city.
642
00:32:02,232 --> 00:32:03,494
- You're laying down roads,
643
00:32:03,494 --> 00:32:04,912
you're solving traffic solutions,
644
00:32:04,912 --> 00:32:06,773
you're utilizing services
645
00:32:06,773 --> 00:32:08,715
and you're keeping people happy.
646
00:32:08,715 --> 00:32:10,475
- It's basically the
same thing as Minecraft
647
00:32:10,475 --> 00:32:12,016
when it comes to visualization,
648
00:32:12,016 --> 00:32:15,349
but it adds another layer of simulation.
649
00:32:16,736 --> 00:32:17,974
It's alive.
650
00:32:17,974 --> 00:32:19,215
There are citizens walking around,
651
00:32:19,215 --> 00:32:21,715
there are cars driving around.
652
00:32:23,654 --> 00:32:26,117
It feels like it's a real town
653
00:32:26,117 --> 00:32:29,617
and it should work as a real town as well.
654
00:32:41,835 --> 00:32:43,499
- When Svensk Byggtjänst approached us,
655
00:32:43,499 --> 00:32:45,195
we jumped at the opportunity.
656
00:32:45,195 --> 00:32:46,655
We thought it sounded like a great way
657
00:32:46,655 --> 00:32:49,296
not only to enforce the fact
658
00:32:49,296 --> 00:32:50,837
that games can be so much more
659
00:32:50,837 --> 00:32:53,019
than just entertainment,
660
00:32:53,019 --> 00:32:54,256
but also because we thought
661
00:32:54,256 --> 00:32:56,196
it was a really innovative way
662
00:32:56,196 --> 00:32:59,279
of trying to look at problem solving.
663
00:33:02,893 --> 00:33:04,059
- When you start the game,
664
00:33:04,059 --> 00:33:05,835
you just get a small plot of land
665
00:33:05,835 --> 00:33:09,513
and build a city, make any kind of a city.
666
00:33:09,513 --> 00:33:10,976
You get to do it just the way you like
667
00:33:10,976 --> 00:33:15,143
and then the city is kind
of like a living entity.
668
00:33:20,182 --> 00:33:21,195
Different things happen
669
00:33:21,195 --> 00:33:23,798
based on your own decisions.
670
00:33:23,798 --> 00:33:26,631
That's what the game is all about.
671
00:33:29,238 --> 00:33:31,533
The thing that we learned early on
672
00:33:31,533 --> 00:33:34,880
was that people love to manage things.
673
00:33:34,880 --> 00:33:36,998
When you give them something of their own,
674
00:33:36,998 --> 00:33:39,019
like this is your plot of land,
675
00:33:39,019 --> 00:33:41,478
they will take it as their own,
676
00:33:41,478 --> 00:33:43,099
they will care for it,
677
00:33:43,099 --> 00:33:44,560
they want to build things.
678
00:33:44,560 --> 00:33:47,335
It's something that's
really deep-set in humans,
679
00:33:47,335 --> 00:33:50,616
that they want to create things,
680
00:33:50,616 --> 00:33:53,366
they want to take care of things.
681
00:33:57,718 --> 00:33:59,382
- We caught gamers in a time where
682
00:33:59,382 --> 00:34:02,320
they realize that they want to contribute.
683
00:34:02,320 --> 00:34:03,760
When you finish building a city,
684
00:34:03,760 --> 00:34:05,157
this is something I made.
685
00:34:05,157 --> 00:34:07,236
I made up all these solutions,
686
00:34:07,236 --> 00:34:09,438
I figured out how traffic worked here.
687
00:34:09,438 --> 00:34:10,838
And if I zoom out and take
688
00:34:10,838 --> 00:34:12,102
a screenshot of this,
689
00:34:12,102 --> 00:34:15,269
I can feel like it's like my painting.
690
00:34:24,198 --> 00:34:25,499
- Like many major cities,
691
00:34:25,499 --> 00:34:28,299
Stockholm is growing rapidly,
692
00:34:28,299 --> 00:34:30,699
and 140,000 new homes
693
00:34:30,699 --> 00:34:32,366
are planned by 2030.
694
00:34:34,059 --> 00:34:35,638
Jörgen has been given the green light
695
00:34:35,638 --> 00:34:37,680
to organize a planning workshop
696
00:34:37,680 --> 00:34:39,638
using Cities: Skylines
697
00:34:39,638 --> 00:34:41,679
to help road test the design
698
00:34:41,679 --> 00:34:44,118
of a huge redevelopment project,
699
00:34:44,118 --> 00:34:45,618
the Royal Seaport.
700
00:35:05,318 --> 00:35:06,318
- From here?
701
00:35:08,400 --> 00:35:10,400
It should be 200 meters.
702
00:35:11,878 --> 00:35:13,499
- The redevelopment is one of the largest
703
00:35:13,499 --> 00:35:16,720
urban development projects in Europe.
704
00:35:16,720 --> 00:35:17,920
And with only a few weeks
705
00:35:17,920 --> 00:35:19,296
before the workshop,
706
00:35:19,296 --> 00:35:21,878
David and Emil have plenty to do.
707
00:35:21,878 --> 00:35:23,974
- So what's your role in it all?
708
00:35:23,974 --> 00:35:25,952
- We get maps from the city council.
709
00:35:25,952 --> 00:35:29,071
With a ruler, I check
on my screen and say,
710
00:35:29,071 --> 00:35:31,991
okay, this road should be 200 meters.
711
00:35:31,991 --> 00:35:34,231
And then Emil draws a road 200 meters
712
00:35:34,231 --> 00:35:35,937
in that direction.
713
00:35:35,937 --> 00:35:38,112
And it just goes on like that.
714
00:35:38,112 --> 00:35:39,029
Yeah, nice.
715
00:35:40,192 --> 00:35:41,525
It's 350 meters.
716
00:35:43,696 --> 00:35:45,072
- Recreating a simulation
717
00:35:45,072 --> 00:35:47,632
of a real world city in a game platform
718
00:35:47,632 --> 00:35:49,894
so that it can be used in a serious,
719
00:35:49,894 --> 00:35:51,696
government-backed workshop
720
00:35:51,696 --> 00:35:54,512
is something never tried before.
721
00:35:54,512 --> 00:35:56,012
- Yeah, like that.
722
00:36:04,234 --> 00:36:05,329
It was very interesting when we had our
723
00:36:05,329 --> 00:36:07,595
first meeting with the
Stockholm city council.
724
00:36:07,595 --> 00:36:09,195
We showed them the game
725
00:36:09,195 --> 00:36:11,675
and they entered with the perception
726
00:36:11,675 --> 00:36:14,129
that it could be something,
727
00:36:14,129 --> 00:36:16,962
but that it would be very limited.
728
00:36:19,894 --> 00:36:21,593
It will be interesting to see,
729
00:36:21,593 --> 00:36:24,593
when it's all over, what they think.
730
00:36:26,453 --> 00:36:29,295
- The future Royal Seaport
is currently an industrial
731
00:36:29,295 --> 00:36:31,962
area near Stockholm city center.
732
00:36:33,435 --> 00:36:35,718
- This area below the hill
733
00:36:35,718 --> 00:36:38,554
is where our model is based.
734
00:36:38,554 --> 00:36:40,518
Everything will be changed in the future.
735
00:36:40,518 --> 00:36:42,576
All of these buildings will be replaced
736
00:36:42,576 --> 00:36:44,659
with housing and offices.
737
00:36:48,518 --> 00:36:49,798
Last time we were here,
738
00:36:49,798 --> 00:36:52,016
that forest did not exist in the model.
739
00:36:52,016 --> 00:36:54,278
But today it exists.
740
00:36:54,278 --> 00:36:56,778
So we have the forest already.
741
00:37:24,554 --> 00:37:26,475
- It all relies on the first project.
742
00:37:26,475 --> 00:37:27,936
If this fails, everyone else
743
00:37:27,936 --> 00:37:30,603
will become much more skeptical.
744
00:37:32,815 --> 00:37:34,648
So much depends on it.
745
00:37:45,318 --> 00:37:46,792
- As games become more
746
00:37:46,792 --> 00:37:48,854
and more technologically advanced,
747
00:37:48,854 --> 00:37:50,896
just how these games could be
748
00:37:50,896 --> 00:37:52,555
used to help shape our societies
749
00:37:52,555 --> 00:37:55,222
is still pretty much unexplored.
750
00:37:57,510 --> 00:37:59,554
- I wrote an article for the Guardian
751
00:37:59,554 --> 00:38:01,195
about the link between
752
00:38:01,195 --> 00:38:03,755
video games and cities and urbanism,
753
00:38:03,755 --> 00:38:06,018
and how the two are
influencing each other.
754
00:38:06,018 --> 00:38:07,774
And what I learned quickly was that
755
00:38:07,774 --> 00:38:09,590
it really wasn't something that
756
00:38:09,590 --> 00:38:12,155
had been systematically written about much
757
00:38:12,155 --> 00:38:13,774
at all in the past
which seemed astonishing
758
00:38:13,774 --> 00:38:15,975
to me considering how
many simulated cities
759
00:38:15,975 --> 00:38:17,995
you find in video games these days.
760
00:38:17,995 --> 00:38:19,435
It was nice to break open
761
00:38:19,435 --> 00:38:22,185
that kind of ground a little bit.
762
00:38:24,176 --> 00:38:25,296
I think the gap between simulation
763
00:38:25,296 --> 00:38:26,794
and reality is closing.
764
00:38:26,794 --> 00:38:28,214
I think that's obvious in terms of
765
00:38:28,214 --> 00:38:30,454
increasing complexity and plausibility
766
00:38:30,454 --> 00:38:32,278
of a lot of the video games
767
00:38:32,278 --> 00:38:34,598
that are being produced at the moment.
768
00:38:34,598 --> 00:38:37,076
I remember playing the
first Grand Theft Auto
769
00:38:37,076 --> 00:38:40,159
and the resolution wasn't that great.
770
00:38:41,238 --> 00:38:42,673
It seemed amazing at the time,
771
00:38:42,673 --> 00:38:46,336
but looking at it in retrospect
it seems kind of clunky.
772
00:38:46,336 --> 00:38:48,438
Not just the fact that
it's now gotten bigger
773
00:38:48,438 --> 00:38:49,894
but also the fact that the density
774
00:38:49,894 --> 00:38:52,894
of the simulation has gotten better.
775
00:38:54,678 --> 00:38:56,134
- Geez, too much more of that
776
00:38:56,134 --> 00:38:58,438
and maybe I won't be dead by 35.
777
00:38:58,438 --> 00:39:00,198
- Cars are moving around, expensive cars
778
00:39:00,198 --> 00:39:01,532
and expensive neighborhoods.
779
00:39:01,532 --> 00:39:03,435
People react to people shooting,
780
00:39:03,435 --> 00:39:06,736
crowd mechanics and social mechanics
781
00:39:06,736 --> 00:39:08,635
to a certain degree.
782
00:39:08,635 --> 00:39:09,991
But once the story runs out,
783
00:39:09,991 --> 00:39:11,435
then that's all you're left with
784
00:39:11,435 --> 00:39:14,294
and there's no real human heart to it all.
785
00:39:14,294 --> 00:39:15,798
That's a huge shortcoming of games
786
00:39:15,798 --> 00:39:17,856
and the current ceiling against which
787
00:39:17,856 --> 00:39:19,376
they're butting their heads.
788
00:39:19,376 --> 00:39:22,876
And that tells you how complex cities are.
789
00:39:28,118 --> 00:39:29,238
If games were to incorporate
790
00:39:29,238 --> 00:39:31,253
live data from cities,
791
00:39:31,253 --> 00:39:33,056
it would lend a sense of unpredictability
792
00:39:33,056 --> 00:39:36,214
and randomness that's
currently very limited.
793
00:39:36,214 --> 00:39:37,376
That idea to me is fascinating.
794
00:39:37,376 --> 00:39:38,816
If someone were to do that,
795
00:39:38,816 --> 00:39:40,336
I think it would be a way of cracking open
796
00:39:40,336 --> 00:39:44,503
the hermetic box in which these
sandbox games are created.
797
00:39:51,252 --> 00:39:52,690
I do think that the city sim style of game
798
00:39:52,690 --> 00:39:54,753
is probably directly responsible
799
00:39:54,753 --> 00:39:56,231
for a sort of uptake
800
00:39:56,231 --> 00:39:57,854
of city planners and people
801
00:39:57,854 --> 00:40:00,678
having a sort of exciting, empowered sense
802
00:40:00,678 --> 00:40:03,411
of what putting a city together can be
803
00:40:03,411 --> 00:40:05,355
and how a city should function.
804
00:40:05,355 --> 00:40:07,158
Several people I spoke to
in the article said that
805
00:40:07,158 --> 00:40:09,435
playing SimCity at the end of the '80s
806
00:40:09,435 --> 00:40:11,456
was a real eye-opening moment for them
807
00:40:11,456 --> 00:40:13,160
because it was the first time they had
808
00:40:13,160 --> 00:40:15,013
this visualization of the
city as a kind of system
809
00:40:15,013 --> 00:40:16,976
and an exciting one
810
00:40:16,976 --> 00:40:20,475
and as one that you the
player could influence.
811
00:40:20,475 --> 00:40:21,478
- It's fun.
812
00:40:21,478 --> 00:40:23,275
We've agreed to build up a city.
813
00:40:23,275 --> 00:40:25,174
For those cities have skylines
814
00:40:25,174 --> 00:40:27,257
and boy, are they pretty.
815
00:40:35,296 --> 00:40:36,416
- Entertainment related games
816
00:40:36,416 --> 00:40:38,315
like SimCity and Cities: Skylines
817
00:40:38,315 --> 00:40:40,614
can be beneficial in
the evolution of cities
818
00:40:40,614 --> 00:40:42,678
and I think will have an influence.
819
00:40:42,678 --> 00:40:45,235
The stumbling block upon which
people fall when they think
820
00:40:45,235 --> 00:40:47,455
about these video games'
influence in real life
821
00:40:47,455 --> 00:40:48,934
is the rules of these games,
822
00:40:48,934 --> 00:40:50,369
they're there to entertain.
823
00:40:50,369 --> 00:40:52,314
And fun is the priority of
these games, not education,
824
00:40:52,314 --> 00:40:54,492
and education can happen on the way.
825
00:40:54,492 --> 00:40:56,176
If you were to be interested
826
00:40:56,176 --> 00:40:58,315
in how they modeled cities,
827
00:40:58,315 --> 00:40:59,878
you'd probably learn an awful lot
828
00:40:59,878 --> 00:41:01,675
about urban planning, urban zoning,
829
00:41:01,675 --> 00:41:04,214
crowd mechanics, crime,
830
00:41:04,214 --> 00:41:06,838
all the things that are fed into the game.
831
00:41:06,838 --> 00:41:08,554
But you very much need to open the hood
832
00:41:08,554 --> 00:41:09,936
and look at the engine.
833
00:41:09,936 --> 00:41:10,769
You need to want to do that,
834
00:41:10,769 --> 00:41:14,352
and most people just
want to drive the car.
835
00:41:22,376 --> 00:41:24,600
- The makers of Cities: Skylines are also
836
00:41:24,600 --> 00:41:26,640
less concerned with closing the gap
837
00:41:26,640 --> 00:41:28,659
between simulations and reality,
838
00:41:28,659 --> 00:41:31,040
and more focused on creating a fun ride
839
00:41:31,040 --> 00:41:33,323
for their players.
840
00:41:33,323 --> 00:41:35,120
- Cities: Skylines has some simplified
841
00:41:35,120 --> 00:41:37,371
mechanics compared to reality.
842
00:41:37,371 --> 00:41:39,760
And that's one of those problems,
843
00:41:39,760 --> 00:41:42,523
that we basically as a game company
844
00:41:42,523 --> 00:41:45,382
don't want to be involved in how
845
00:41:45,382 --> 00:41:48,902
to actually feed accurate,
real data to the game
846
00:41:48,902 --> 00:41:51,723
to get this kind of like actual research
847
00:41:51,723 --> 00:41:53,890
or real results out of it.
848
00:41:55,542 --> 00:41:57,977
- You see there's a big one.
849
00:41:57,977 --> 00:42:00,237
There you see, that one
is completely stuck.
850
00:42:00,237 --> 00:42:01,702
- The dangers of trying to use a game like
851
00:42:01,702 --> 00:42:03,483
Cities: Skylines or SimCity,
852
00:42:03,483 --> 00:42:05,142
to plan real cities,
853
00:42:05,142 --> 00:42:07,280
are pretty obvious.
854
00:42:07,280 --> 00:42:08,296
- We've had a lot of interest in it
855
00:42:08,296 --> 00:42:10,363
from universities and schools,
856
00:42:10,363 --> 00:42:11,702
but the simulations we use
857
00:42:11,702 --> 00:42:13,600
are fairly simple.
858
00:42:13,600 --> 00:42:15,419
And I think it's important
that the powers that be
859
00:42:15,419 --> 00:42:17,499
that use these tools are aware of this
860
00:42:17,499 --> 00:42:19,542
and have the knowledge
to tweak it and change it
861
00:42:19,542 --> 00:42:22,102
to a more realistic outcome.
862
00:42:22,102 --> 00:42:24,283
If you start planning cities
from Cities: Skylines,
863
00:42:24,283 --> 00:42:27,643
I'm not sure you would get good cities.
864
00:42:27,643 --> 00:42:29,518
It might look like it and
you might be so convinced
865
00:42:29,518 --> 00:42:31,382
by the power of the simulation
866
00:42:31,382 --> 00:42:32,720
that you think it's the truth,
867
00:42:32,720 --> 00:42:34,891
but you really need to tweak it well
868
00:42:34,891 --> 00:42:38,308
and deal with it properly for it to work.
869
00:42:39,542 --> 00:42:40,580
- The gaming industry
870
00:42:40,580 --> 00:42:42,043
can become sophisticated enough
871
00:42:42,043 --> 00:42:44,342
that it can in fact embrace
872
00:42:44,342 --> 00:42:46,779
many, many of these variables
873
00:42:46,779 --> 00:42:48,603
that would be part of developing cities,
874
00:42:48,603 --> 00:42:50,102
or part of cities,
875
00:42:50,102 --> 00:42:51,439
but if they are just going to come to it
876
00:42:51,439 --> 00:42:54,843
from an intuitive, visual perspective,
877
00:42:54,843 --> 00:42:57,760
then that can be easily challenged.
878
00:42:59,702 --> 00:43:00,720
We have to be careful
879
00:43:00,720 --> 00:43:03,062
that it doesn't become just a game.
880
00:43:03,062 --> 00:43:04,800
It is a game, but it has to be
881
00:43:04,800 --> 00:43:06,398
a sophisticated game where
882
00:43:06,398 --> 00:43:08,438
the things that planners and designers
883
00:43:08,438 --> 00:43:11,499
consider are also sort of inclusive
884
00:43:11,499 --> 00:43:13,659
in that gaming,
885
00:43:13,659 --> 00:43:14,859
in that software,
886
00:43:14,859 --> 00:43:16,276
in that process.
887
00:43:20,774 --> 00:43:22,059
- To get around some of the
888
00:43:22,059 --> 00:43:24,121
simplified mechanics of Cities: Skylines,
889
00:43:24,121 --> 00:43:26,080
David and Emil have been adding
890
00:43:26,080 --> 00:43:29,062
specially designed modifications, or mods,
891
00:43:29,062 --> 00:43:31,645
to enhance the game's software.
892
00:43:32,919 --> 00:43:36,278
- The thing about both
Minecraft and Cities: Skylines
893
00:43:36,278 --> 00:43:38,059
is that they aren't
made for city planning.
894
00:43:38,059 --> 00:43:39,899
So we need to find ways
895
00:43:39,899 --> 00:43:43,222
to make it work for city planning,
896
00:43:43,222 --> 00:43:46,219
and that way is to use mods.
897
00:43:46,219 --> 00:43:48,399
Mods are add-ons
898
00:43:48,399 --> 00:43:50,057
or changes in the games,
899
00:43:50,057 --> 00:43:53,178
which make them more
advanced in some ways.
900
00:43:53,178 --> 00:43:55,095
The interesting thing about mods
901
00:43:55,095 --> 00:43:57,655
is that it isn't created
902
00:43:57,655 --> 00:43:59,819
by developers themselves.
903
00:43:59,819 --> 00:44:01,984
It's created by normal people.
904
00:44:01,984 --> 00:44:02,817
- So basically this should be
905
00:44:02,817 --> 00:44:03,984
a shorter one.
906
00:44:04,885 --> 00:44:06,645
I think it's really great
that with the modding tools,
907
00:44:06,645 --> 00:44:08,501
people can transform the game
908
00:44:08,501 --> 00:44:10,805
to something else.
909
00:44:10,805 --> 00:44:13,541
And definitely the modders
are changing the game faster
910
00:44:13,541 --> 00:44:16,624
and in ways that we couldn't imagine.
911
00:44:18,245 --> 00:44:19,902
- This is the train station.
912
00:44:19,902 --> 00:44:21,648
There's a completely
new level of discussion
913
00:44:21,648 --> 00:44:23,285
and completely new level of creativity,
914
00:44:23,285 --> 00:44:25,263
because they can't only play
915
00:44:25,263 --> 00:44:26,768
with the tools we give them.
916
00:44:26,768 --> 00:44:28,943
They also define, like,
917
00:44:28,943 --> 00:44:30,586
the playground themselves.
918
00:44:30,586 --> 00:44:31,626
This is some high-level
919
00:44:31,626 --> 00:44:33,209
city planning here.
920
00:44:39,667 --> 00:44:41,109
- Is that correct?
921
00:44:41,109 --> 00:44:41,942
- Yeah.
922
00:44:43,248 --> 00:44:45,803
I'm concerned about the tutorial.
923
00:44:45,803 --> 00:44:47,669
I think our tutorial sucks.
924
00:44:47,669 --> 00:44:49,850
It's basically not working, so we need to
925
00:44:49,850 --> 00:44:51,850
- And a lot has changed.
926
00:44:54,017 --> 00:44:55,088
- Back in L.A.,
927
00:44:55,088 --> 00:44:56,686
Jose's game Block'hood,
928
00:44:56,686 --> 00:44:57,808
is due to be released
929
00:44:57,808 --> 00:44:59,530
in two months.
930
00:44:59,530 --> 00:45:00,906
On the world's biggest online
931
00:45:00,906 --> 00:45:02,489
games store, Steam.
932
00:45:06,725 --> 00:45:09,058
- So, the building tutorial,
933
00:45:16,940 --> 00:45:20,485
- I do believe video
games will make changes
934
00:45:20,485 --> 00:45:23,652
to how we think and how we see things.
935
00:45:25,723 --> 00:45:27,824
Almost exactly five years ago,
936
00:45:27,824 --> 00:45:30,907
there was a huge earthquake in Japan,
937
00:45:32,464 --> 00:45:35,525
and it killed something
like 20,000 people.
938
00:45:35,525 --> 00:45:37,584
And everything stopped.
939
00:45:37,584 --> 00:45:42,062
Trains stopped, infrastructure,
water, electricity.
940
00:45:42,062 --> 00:45:44,666
I mean the things that we take for granted
941
00:45:44,666 --> 00:45:47,328
are actually very fragile
942
00:45:47,328 --> 00:45:49,904
and probably not sustainable.
943
00:45:49,904 --> 00:45:52,085
So we at that point realized,
944
00:45:52,085 --> 00:45:55,441
we need to make some
changes to how we live
945
00:45:55,441 --> 00:45:59,274
and how we are so dependent
on the big system.
946
00:46:04,426 --> 00:46:06,208
It was a discovery that someone
947
00:46:06,208 --> 00:46:10,125
is actually trying to do
this with video games.
948
00:46:14,026 --> 00:46:15,325
- Today is the first public
949
00:46:15,325 --> 00:46:17,146
play test of the game
950
00:46:17,146 --> 00:46:21,064
and Jose and his colleague and co-designer
951
00:46:21,064 --> 00:46:22,731
Gentaro are nervous.
952
00:46:26,624 --> 00:46:28,266
The user response from this play test will
953
00:46:28,266 --> 00:46:31,516
be crucial for the release of the game.
954
00:46:32,645 --> 00:46:34,506
- I think actually we're
getting a big error.
955
00:46:34,506 --> 00:46:35,888
Uh-oh.
956
00:46:35,888 --> 00:46:38,069
So this is not good.
957
00:46:38,069 --> 00:46:40,652
This is not supposed to happen.
958
00:46:41,786 --> 00:46:43,749
We're trying to still implement a bunch
959
00:46:43,749 --> 00:46:45,589
of ideas, a bunch of new things.
960
00:46:45,589 --> 00:46:47,756
We're running out of time.
961
00:46:48,688 --> 00:46:51,624
I wish I would have been trained
962
00:46:51,624 --> 00:46:54,457
as a computer scientist sometimes.
963
00:47:09,048 --> 00:47:09,965
Here we go.
964
00:47:11,748 --> 00:47:13,220
- Let's do it.
965
00:47:13,220 --> 00:47:14,553
Fingers crossed.
966
00:47:21,451 --> 00:47:22,768
- Hey, nice to meet you.
967
00:47:22,768 --> 00:47:24,268
Anybody out there?
968
00:47:25,771 --> 00:47:26,911
Come in.
969
00:47:26,911 --> 00:47:27,744
Hey.
970
00:47:30,809 --> 00:47:32,339
Thank you for guys for being here.
971
00:47:32,339 --> 00:47:34,619
It's been a year since
we started this project.
972
00:47:34,619 --> 00:47:37,323
It's the very first time we open it,
973
00:47:37,323 --> 00:47:39,227
so we're very nervous
to see what you think,
974
00:47:39,227 --> 00:47:40,624
if things work.
975
00:47:40,624 --> 00:47:42,005
And hopefully what We're trying to do
976
00:47:42,005 --> 00:47:43,441
is connect some of the ideas
977
00:47:43,441 --> 00:47:44,747
of the game with the real world.
978
00:47:44,747 --> 00:47:46,725
How do we allow this game to allow you
979
00:47:46,725 --> 00:47:48,805
guys and anybody to think
980
00:47:48,805 --> 00:47:51,138
of the problems of the city?
981
00:48:00,443 --> 00:48:01,720
When you look at the game,
982
00:48:01,720 --> 00:48:02,843
you might think,
983
00:48:02,843 --> 00:48:04,747
well, this is not a real building.
984
00:48:04,747 --> 00:48:06,162
This is not a real city.
985
00:48:06,162 --> 00:48:08,140
How a game can actually help us
986
00:48:08,140 --> 00:48:11,104
solve real-world problems?
987
00:48:11,104 --> 00:48:13,483
But I honestly believe
988
00:48:13,483 --> 00:48:14,881
that individuals playing games
989
00:48:14,881 --> 00:48:16,267
could be empowered
990
00:48:16,267 --> 00:48:18,155
to solve these problems in the future.
991
00:48:18,155 --> 00:48:19,925
What I've always loved about games
992
00:48:19,925 --> 00:48:21,883
is that they're not just
something you can do.
993
00:48:21,883 --> 00:48:23,925
It's a complete narrative in
the sense that they take you
994
00:48:23,925 --> 00:48:26,141
from not knowing anything
995
00:48:26,141 --> 00:48:29,003
to explaining how variables work,
996
00:48:29,003 --> 00:48:30,763
how the game works,
997
00:48:30,763 --> 00:48:32,544
what are the problems you are gonna have
998
00:48:32,544 --> 00:48:35,744
and how to overcome those problems.
999
00:48:35,744 --> 00:48:36,758
I thought that that was the medium
1000
00:48:36,758 --> 00:48:38,183
that would allow anybody,
1001
00:48:38,183 --> 00:48:39,765
not being an architect or designer,
1002
00:48:39,765 --> 00:48:41,547
to start conceiving
1003
00:48:41,547 --> 00:48:44,214
what are the cities of tomorrow.
1004
00:48:51,622 --> 00:48:52,455
- One of the problems
1005
00:48:52,455 --> 00:48:54,427
that current cities are facing
1006
00:48:54,427 --> 00:48:56,626
is the fact that we are designing
1007
00:48:56,626 --> 00:48:58,043
in a very top-down way,
1008
00:48:58,043 --> 00:49:00,283
but also we're assuming that the same
1009
00:49:00,283 --> 00:49:02,907
scenarios that we are implying right now
1010
00:49:02,907 --> 00:49:06,000
are going to be good for another
1011
00:49:06,000 --> 00:49:08,107
20 years, 50 years, 100 years.
1012
00:49:08,107 --> 00:49:09,685
However, that's not the case anymore,
1013
00:49:09,685 --> 00:49:12,305
so platforms like this are designed
1014
00:49:12,305 --> 00:49:15,024
to really start to make
us think about the future,
1015
00:49:15,024 --> 00:49:17,584
but also have a hand in the way
1016
00:49:17,584 --> 00:49:20,167
that the future is constructed.
1017
00:49:21,323 --> 00:49:22,523
- That's cool.
1018
00:49:22,523 --> 00:49:25,227
Can you imagine a building like that?
1019
00:49:25,227 --> 00:49:26,587
- I don't know how it's working,
1020
00:49:26,587 --> 00:49:28,004
but it's working.
1021
00:49:29,525 --> 00:49:31,643
- Play is an important
part of both the artistic
1022
00:49:31,643 --> 00:49:34,843
process and the scientific process.
1023
00:49:34,843 --> 00:49:36,763
Often in science, we
have to make intuitive
1024
00:49:36,763 --> 00:49:39,941
leaps to make a huge leap forward.
1025
00:49:39,941 --> 00:49:41,381
So, the same might be true
1026
00:49:41,381 --> 00:49:42,923
with urban planning.
1027
00:49:42,923 --> 00:49:44,577
It might be that while we could run
1028
00:49:44,577 --> 00:49:47,202
simulations that are
very purely scientific,
1029
00:49:47,202 --> 00:49:49,343
the big discoveries that
we make in the future
1030
00:49:49,343 --> 00:49:51,723
of how best to construct human
1031
00:49:51,723 --> 00:49:53,845
societies in the urban environment
1032
00:49:53,845 --> 00:49:56,384
might be made through discoveries that
1033
00:49:56,384 --> 00:49:58,224
people make when they're just playing
1034
00:49:58,224 --> 00:50:00,141
around with the system.
1035
00:50:10,004 --> 00:50:11,424
- The problems associated
1036
00:50:11,424 --> 00:50:12,683
with increased urbanization
1037
00:50:12,683 --> 00:50:16,016
in places like Nairobi are plain to see.
1038
00:50:18,661 --> 00:50:20,341
- Nairobi, like many
other developing cities,
1039
00:50:20,341 --> 00:50:22,165
faces a lot of social issues
1040
00:50:22,165 --> 00:50:25,332
related to unsustainable urbanization.
1041
00:50:27,460 --> 00:50:29,401
You get a lot of unplanned, informal
1042
00:50:29,401 --> 00:50:31,901
settlements along the highway.
1043
00:50:33,424 --> 00:50:35,024
Lack of water and sanitation,
1044
00:50:35,024 --> 00:50:37,162
lack of public transport.
1045
00:50:37,162 --> 00:50:39,579
No pavements for pedestrians.
1046
00:50:42,960 --> 00:50:44,877
Badly maintained roads.
1047
00:50:51,814 --> 00:50:53,099
A large proportion of the population
1048
00:50:53,099 --> 00:50:55,516
live in informal settlements.
1049
00:50:57,360 --> 00:50:58,577
They are not formally planned
1050
00:50:58,577 --> 00:51:00,763
and not formally serviced
1051
00:51:00,763 --> 00:51:02,117
by infrastructure for water,
1052
00:51:02,117 --> 00:51:04,367
sanitation and electricity.
1053
00:51:07,579 --> 00:51:08,821
- Pontus is hopeful that a new
1054
00:51:08,821 --> 00:51:10,960
Block by Block project in Dandora,
1055
00:51:10,960 --> 00:51:13,440
one of Nairobi's poorest areas,
1056
00:51:13,440 --> 00:51:17,541
might be a way to get the
local community more engaged
1057
00:51:17,541 --> 00:51:20,624
in improving their living conditions.
1058
00:51:21,738 --> 00:51:25,905
- We're just now turning toward
Dandora, where we're going.
1059
00:51:28,041 --> 00:51:29,040
This area here, you can see the street
1060
00:51:29,040 --> 00:51:31,915
has very limited street lights.
1061
00:51:31,915 --> 00:51:33,883
It's not paved, so whenever it rains
1062
00:51:33,883 --> 00:51:35,243
it gets really muddy.
1063
00:51:35,243 --> 00:51:37,596
It's difficult to get around.
1064
00:51:37,596 --> 00:51:40,101
Big security issues,
particularly at night.
1065
00:51:40,101 --> 00:51:41,221
The project we're working on
1066
00:51:41,221 --> 00:51:45,483
is upgrading these
streets around the area.
1067
00:51:45,483 --> 00:51:47,358
Streets are a really, really
important public space.
1068
00:51:47,358 --> 00:51:50,761
Sometimes the most important public space.
1069
00:51:50,761 --> 00:51:52,134
You can see around here that there are
1070
00:51:52,134 --> 00:51:54,240
a lot of people out on the streets.
1071
00:51:54,240 --> 00:51:56,341
Children playing games and so on,
1072
00:51:56,341 --> 00:51:57,440
but there's a lot of rubbish.
1073
00:51:57,440 --> 00:51:58,939
The sewage system doesn't
1074
00:51:58,939 --> 00:52:02,299
work properly, there's a lot of mud.
1075
00:52:02,299 --> 00:52:03,301
The idea with the project
1076
00:52:03,301 --> 00:52:07,468
is to upgrade the street
network around this area.
1077
00:52:38,005 --> 00:52:40,379
- Bigger vehicles cannot access.
1078
00:52:40,379 --> 00:52:41,360
- Okay, so you don't want
1079
00:52:41,360 --> 00:52:42,384
the big bus or the lorry to come
1080
00:52:42,384 --> 00:52:43,840
in or anything like that, yeah?
1081
00:52:43,840 --> 00:52:45,723
Even a car cannot come in, or?
1082
00:52:45,723 --> 00:52:47,798
- No, a small car.
1083
00:52:47,798 --> 00:52:50,117
- Just small cars.
1084
00:52:50,117 --> 00:52:51,760
I love working with people in different
1085
00:52:51,760 --> 00:52:53,163
parts of the world,
1086
00:52:53,163 --> 00:52:54,784
and seeing how we can get their voices
1087
00:52:54,784 --> 00:52:56,158
and empower them
1088
00:52:56,158 --> 00:53:00,517
to have an input into
urban planning processes.
1089
00:53:00,517 --> 00:53:02,059
Minecraft is never going to replace
1090
00:53:02,059 --> 00:53:03,619
technical design tools,
1091
00:53:03,619 --> 00:53:05,637
but as a sketch tool,
1092
00:53:05,637 --> 00:53:07,100
as a communication tool,
1093
00:53:07,100 --> 00:53:08,517
as a community engagement tool,
1094
00:53:08,517 --> 00:53:09,717
it's fantastic.
1095
00:53:09,717 --> 00:53:10,901
People learn it really quickly
1096
00:53:10,901 --> 00:53:12,741
and really start visualizing their ideas
1097
00:53:12,741 --> 00:53:14,239
within a couple hours,
1098
00:53:14,239 --> 00:53:16,037
even with very limited computer knowledge
1099
00:53:16,037 --> 00:53:17,818
and that really builds their confidence.
1100
00:53:17,818 --> 00:53:19,153
- We have a school here.
1101
00:53:19,153 --> 00:53:20,219
- Okay.
1102
00:53:20,219 --> 00:53:21,579
So you want the zebra crossing to go
1103
00:53:21,579 --> 00:53:22,412
across the school?
1104
00:53:22,412 --> 00:53:24,645
- To make it more convenient for them.
1105
00:53:24,645 --> 00:53:26,125
- Something like 60 % of Nairobi's
1106
00:53:26,125 --> 00:53:29,131
population is under the age of 25.
1107
00:53:29,131 --> 00:53:31,531
These people really want
to see change in society
1108
00:53:31,531 --> 00:53:34,448
and that presents huge possibilities.
1109
00:53:34,448 --> 00:53:36,089
There's this idea of smart cities which
1110
00:53:36,089 --> 00:53:37,589
is being discussed a lot.
1111
00:53:37,589 --> 00:53:39,723
And very often it's perceived
as a top-down thing.
1112
00:53:39,723 --> 00:53:41,186
You know a company will come in
1113
00:53:41,186 --> 00:53:43,109
and they'll build some
kind of tech solution
1114
00:53:43,109 --> 00:53:44,368
that can be given to the city
1115
00:53:44,368 --> 00:53:45,909
and the city can use that to monitor
1116
00:53:45,909 --> 00:53:48,411
citizens and get all sorts of data.
1117
00:53:48,411 --> 00:53:49,968
A lot of the time in these discussions
1118
00:53:49,968 --> 00:53:51,947
the citizens, the people
are kind of forgotten.
1119
00:53:51,947 --> 00:53:55,189
That's really what we're
trying to do at UN Habitat,
1120
00:53:55,189 --> 00:53:56,965
is to find ways for citizens
1121
00:53:56,965 --> 00:54:00,208
to become part of this debate.
1122
00:54:00,208 --> 00:54:01,947
- We will start from here.
1123
00:54:01,947 --> 00:54:04,528
This is not only a playing ground,
1124
00:54:04,528 --> 00:54:06,848
but it's also a resting place.
1125
00:54:06,848 --> 00:54:08,348
We have land here
1126
00:54:09,547 --> 00:54:12,709
where we can plant some trees.
1127
00:54:12,709 --> 00:54:14,309
- Seeing the change in these young people,
1128
00:54:14,309 --> 00:54:16,005
seeing them developing
ideas with this game
1129
00:54:16,005 --> 00:54:17,909
and then presenting them to politicians
1130
00:54:17,909 --> 00:54:20,709
and civil servants is fantastic.
1131
00:54:20,709 --> 00:54:23,029
And I think this is kind of
where Minecraft can really work,
1132
00:54:23,029 --> 00:54:25,707
in changing some of the
power relationships away
1133
00:54:25,707 --> 00:54:28,874
from professionals to ordinary people.
1134
00:54:33,109 --> 00:54:34,427
- Since we started this initiative,
1135
00:54:34,427 --> 00:54:35,867
youths are ready to transform.
1136
00:54:35,867 --> 00:54:37,307
They're engaging in these activities
1137
00:54:37,307 --> 00:54:39,888
to transform the neighborhood.
1138
00:54:39,888 --> 00:54:40,949
And it doesn't end
1139
00:54:40,949 --> 00:54:43,088
with beautifying and cleaning the estate.
1140
00:54:43,088 --> 00:54:45,007
It transforms the mind,
1141
00:54:45,007 --> 00:54:47,131
the heart, the spaces.
1142
00:54:47,131 --> 00:54:51,131
We need that complete
paradigm shift in Dandora.
1143
00:54:54,467 --> 00:54:55,469
Change Dandora,
1144
00:54:55,469 --> 00:54:56,891
change Nairobi, change Kenya,
1145
00:54:56,891 --> 00:54:58,272
change Africa, you change
1146
00:54:58,272 --> 00:54:59,687
the entire world.
1147
00:54:59,687 --> 00:55:01,270
It all starts here.
1148
00:55:17,748 --> 00:55:19,748
- Oh, it's so beautiful.
1149
00:55:22,133 --> 00:55:23,312
It's super gorgeous.
1150
00:55:23,312 --> 00:55:24,813
- I just love that from here you can see
1151
00:55:24,813 --> 00:55:26,133
everything.
1152
00:55:26,133 --> 00:55:28,133
You see the entire city.
1153
00:55:32,165 --> 00:55:33,776
- Despite the success of several projects
1154
00:55:33,776 --> 00:55:37,035
in places like Nepal and Nairobi,
1155
00:55:37,035 --> 00:55:38,955
Vu and Lydia feel that the progress
1156
00:55:38,955 --> 00:55:41,955
of Block by Block has been too slow.
1157
00:55:43,435 --> 00:55:45,077
- Block by Block is an amazing concept,
1158
00:55:45,077 --> 00:55:47,776
but it's how do we actually
take it around the world
1159
00:55:47,776 --> 00:55:49,762
so that it's not in small pockets,
1160
00:55:49,762 --> 00:55:51,653
but that households actually understand
1161
00:55:51,653 --> 00:55:53,595
what it is and know about it?
1162
00:55:53,595 --> 00:55:55,168
And right now, our community,
1163
00:55:55,168 --> 00:55:59,237
some people might have
heard something about it
1164
00:55:59,237 --> 00:56:01,536
when we do a small fundraiser,
1165
00:56:01,536 --> 00:56:04,053
but it's not the large-scale
community that we have
1166
00:56:04,053 --> 00:56:06,677
actually understanding what it is.
1167
00:56:06,677 --> 00:56:07,712
Until we get to that point,
1168
00:56:07,712 --> 00:56:10,336
it's just small projects here and there.
1169
00:56:10,336 --> 00:56:13,237
How do we sort of take that out
1170
00:56:13,237 --> 00:56:16,037
and really launch it to people so
1171
00:56:16,037 --> 00:56:19,954
that they say like, oh,
Block by Block is this.
1172
00:56:24,240 --> 00:56:25,717
- They've decided to use this year's
1173
00:56:25,717 --> 00:56:28,816
annual Minecraft convention, or Minecon,
1174
00:56:28,816 --> 00:56:30,315
to try and boost
1175
00:56:30,315 --> 00:56:32,815
the profile of Block by Block.
1176
00:56:33,680 --> 00:56:35,315
- Minecon is awesome.
1177
00:56:35,315 --> 00:56:36,593
People come from all over the world.
1178
00:56:36,593 --> 00:56:39,509
It's basically a
convention about all things
1179
00:56:39,509 --> 00:56:43,040
Minecraft and the love of the game.
1180
00:56:43,040 --> 00:56:44,277
This year is going to be
1181
00:56:44,277 --> 00:56:45,477
the biggest one yet.
1182
00:56:45,477 --> 00:56:46,699
Now it's crunch time,
1183
00:56:46,699 --> 00:56:48,096
so I'm losing sleep over like
1184
00:56:48,096 --> 00:56:51,483
okay I know it's going to be amazing,
1185
00:56:51,483 --> 00:56:53,083
but you just kind of wake up like,
1186
00:56:53,083 --> 00:56:56,240
okay, how's everything going?
1187
00:56:56,240 --> 00:56:58,044
What's going to happen?
1188
00:56:58,044 --> 00:56:59,239
Hello, Mr. Pontus.
1189
00:56:59,239 --> 00:57:00,406
- How are you?
1190
00:57:01,984 --> 00:57:02,817
- Good, come on in.
1191
00:57:02,817 --> 00:57:06,139
How was the flight over from Barcelona?
1192
00:57:06,139 --> 00:57:08,139
We can't do it in a time by itself
1193
00:57:08,139 --> 00:57:12,056
and basically say that
people have to go to it.
1194
00:57:13,297 --> 00:57:15,163
- We could try to do
our best to put it at a
1195
00:57:15,163 --> 00:57:18,283
time when there's not major competition.
1196
00:57:18,283 --> 00:57:20,379
If we do have a slot like that,
1197
00:57:20,379 --> 00:57:22,379
we can put Block by Block in that time
1198
00:57:22,379 --> 00:57:23,899
so that maybe it would
1199
00:57:23,899 --> 00:57:25,381
generate more interest.
1200
00:57:25,381 --> 00:57:26,379
Also talking about it
1201
00:57:26,379 --> 00:57:27,643
at the opening ceremony
1202
00:57:27,643 --> 00:57:28,935
and having the Block by Block panel
1203
00:57:28,935 --> 00:57:31,003
on the first day.
1204
00:57:31,003 --> 00:57:34,160
- Just so especially you
have adults and older kids
1205
00:57:34,160 --> 00:57:35,941
who are really interested in it
1206
00:57:35,941 --> 00:57:37,840
get that oh, this is something
1207
00:57:37,840 --> 00:57:39,760
I really want to go do.
1208
00:57:39,760 --> 00:57:42,661
- Right now, it's not quite as.
1209
00:57:42,661 --> 00:57:44,598
It's not out there, it really isn't.
1210
00:57:44,598 --> 00:57:47,515
People still don't know what it is.
1211
00:58:06,101 --> 00:58:07,099
- Everyone here loves Minecraft
1212
00:58:07,099 --> 00:58:07,932
so they want to see anyone that
1213
00:58:07,932 --> 00:58:09,395
has anything to do with it.
1214
00:58:09,395 --> 00:58:10,397
If I was wearing my badge,
1215
00:58:10,397 --> 00:58:11,699
probably more people would be like,
1216
00:58:11,699 --> 00:58:13,059
I don't know who you are,
1217
00:58:13,059 --> 00:58:14,536
but I see a Mojang badge.
1218
00:58:14,536 --> 00:58:16,797
I want to talk to you.
1219
00:58:16,797 --> 00:58:19,197
- With over 10,000
Minecraft fans attending,
1220
00:58:19,197 --> 00:58:21,475
it's a great opportunity.
1221
00:58:21,475 --> 00:58:23,113
But will the average gamer be interested
1222
00:58:23,113 --> 00:58:26,136
in Block by Block, or even understand it?
1223
00:58:26,136 --> 00:58:27,699
- It's a difficult concept to understand.
1224
00:58:27,699 --> 00:58:29,859
There's elements of
you're playing the game,
1225
00:58:29,859 --> 00:58:32,397
there's elements of it
being built in real life,
1226
00:58:32,397 --> 00:58:36,314
but we're really excited
to be able to show it.
1227
00:58:42,141 --> 00:58:43,795
- Nine, eight, seven, six, five,
1228
00:58:43,795 --> 00:58:45,628
four, three, two, one!
1229
00:58:49,715 --> 00:58:51,048
- Hello, London!
1230
00:58:57,917 --> 00:58:59,395
We are so excited
1231
00:58:59,395 --> 00:59:01,895
to have all of you here today.
1232
00:59:05,155 --> 00:59:06,419
- Minecraft have created
1233
00:59:06,419 --> 00:59:09,059
a Minecraft community.
1234
00:59:09,059 --> 00:59:10,389
I don't know how many million players
1235
00:59:10,389 --> 00:59:14,329
they have, but those guys,
they talk to each other.
1236
00:59:14,329 --> 00:59:15,652
- Hi, everyone.
1237
00:59:15,652 --> 00:59:16,652
How are you?
1238
00:59:19,812 --> 00:59:20,873
We're using Minecraft
1239
00:59:20,873 --> 00:59:23,012
as a way to involve young people
1240
00:59:23,012 --> 00:59:25,194
in urban design projects
1241
00:59:25,194 --> 00:59:27,172
in developing countries.
1242
00:59:27,172 --> 00:59:28,848
- When we now are
1243
00:59:28,848 --> 00:59:30,271
in dialogue with them,
1244
00:59:30,271 --> 00:59:31,651
that means that there is
1245
00:59:31,651 --> 00:59:33,818
probably 50 million people
1246
00:59:35,033 --> 00:59:37,592
that we have the possibility to talk about
1247
00:59:37,592 --> 00:59:39,349
the importance of public space
1248
00:59:39,349 --> 00:59:40,849
and town planning.
1249
00:59:48,729 --> 00:59:49,929
If you have so many people
1250
00:59:49,929 --> 00:59:51,648
who are actually convinced
1251
00:59:51,648 --> 00:59:53,471
that this is an important issue,
1252
00:59:53,471 --> 00:59:54,971
they are powerful.
1253
01:00:05,551 --> 01:00:07,252
- Hi, everyone, thank you for coming.
1254
01:00:07,252 --> 01:00:08,773
My name is Pontus Westerberg
1255
01:00:08,773 --> 01:00:10,031
and I'm the coordinator
1256
01:00:10,031 --> 01:00:14,372
for the Block by Block
program at UN Habitat.
1257
01:00:14,372 --> 01:00:16,647
- So what is this process here?
1258
01:00:16,647 --> 01:00:18,576
- I think the whole idea of Block by Block
1259
01:00:18,576 --> 01:00:20,512
is just incredible.
1260
01:00:20,512 --> 01:00:21,951
It takes the idea
1261
01:00:21,951 --> 01:00:23,392
of gaming changing the world
1262
01:00:23,392 --> 01:00:26,225
and just completely redefining it.
1263
01:00:27,247 --> 01:00:31,080
- UN Habitat works with
cities, city planning.
1264
01:00:32,347 --> 01:00:33,529
The mandate of UN Habitat
1265
01:00:33,529 --> 01:00:35,071
is to create sustainable cities
1266
01:00:35,071 --> 01:00:36,772
in all sorts of different ways.
1267
01:00:36,772 --> 01:00:38,271
And if we're not ensuring
1268
01:00:38,271 --> 01:00:39,946
that we're having a conversation
1269
01:00:39,946 --> 01:00:42,153
and involving all parts of the community,
1270
01:00:42,153 --> 01:00:44,249
then we're potentially failing
1271
01:00:44,249 --> 01:00:46,390
in that mission.
1272
01:00:46,390 --> 01:00:47,650
Gaming I think is a way
1273
01:00:47,650 --> 01:00:49,071
to bring in parts of the community
1274
01:00:49,071 --> 01:00:50,327
that might not engage
1275
01:00:50,327 --> 01:00:53,494
with these kind of processes normally.
1276
01:00:55,929 --> 01:00:57,446
People are really excited to see
1277
01:00:57,446 --> 01:01:00,028
Minecraft being used to help real people.
1278
01:01:00,028 --> 01:01:01,631
It really makes the game
1279
01:01:01,631 --> 01:01:04,532
go beyond just being a game
1280
01:01:04,532 --> 01:01:07,615
and something that is much more real.
1281
01:01:16,852 --> 01:01:17,989
- Back in the U.S.,
1282
01:01:17,989 --> 01:01:19,913
Jose and Gentaro are on
their way to the Game
1283
01:01:19,913 --> 01:01:22,393
Developers Conference in San Francisco
1284
01:01:22,393 --> 01:01:25,226
to market their game to the press.
1285
01:01:33,092 --> 01:01:34,953
The reaction and reviews
1286
01:01:34,953 --> 01:01:36,828
from events like these often decide
1287
01:01:36,828 --> 01:01:38,991
whether a game will be a big hit
1288
01:01:38,991 --> 01:01:39,824
or a miss.
1289
01:01:45,353 --> 01:01:46,351
- Hey, guys,
1290
01:01:46,351 --> 01:01:48,191
can we tell you about the game?
1291
01:01:48,191 --> 01:01:51,433
Do you want to hear about the game?
1292
01:01:51,433 --> 01:01:53,369
We need to try to play
with bigger creations.
1293
01:01:53,369 --> 01:01:56,452
People pass and see the empty canvas.
1294
01:01:57,775 --> 01:01:59,631
I've always felt like maybe
1295
01:01:59,631 --> 01:02:02,210
we are like this bunch of amateurs.
1296
01:02:02,210 --> 01:02:03,590
We're kind of architects
1297
01:02:03,590 --> 01:02:07,113
disguised as game designers, you know?
1298
01:02:07,113 --> 01:02:08,852
So you are creating this kind
1299
01:02:08,852 --> 01:02:11,433
of system that is really
1300
01:02:11,433 --> 01:02:14,313
circular in terms of its relationship.
1301
01:02:14,313 --> 01:02:16,269
But this means so much to me.
1302
01:02:16,269 --> 01:02:17,732
I'm sharing like a part of my
1303
01:02:17,732 --> 01:02:20,065
You know, my heart, my soul.
1304
01:02:31,951 --> 01:02:33,289
- On the day of the game's release,
1305
01:02:33,289 --> 01:02:35,289
reviews start coming in.
1306
01:02:37,433 --> 01:02:39,528
- Cities: Skylines was
last year's breakout
1307
01:02:39,528 --> 01:02:41,311
urban construction sim,
1308
01:02:41,311 --> 01:02:42,591
but in 2016,
1309
01:02:42,591 --> 01:02:45,341
it could all be about Block'hood.
1310
01:02:47,071 --> 01:02:48,889
- To realize that we were, like, among
1311
01:02:48,889 --> 01:02:50,713
all these incredible games,
1312
01:02:50,713 --> 01:02:53,353
like The Last Guardian, Uncharted 4,
1313
01:02:53,353 --> 01:02:56,026
all these insanely huge projects that
1314
01:02:56,026 --> 01:02:58,393
are millions of dollars in the making.
1315
01:02:58,393 --> 01:03:00,191
They have like huge companies behind,
1316
01:03:00,191 --> 01:03:02,153
and among those,
1317
01:03:02,153 --> 01:03:04,271
people were starting to look at our game.
1318
01:03:04,271 --> 01:03:05,951
Obviously there's a lot of pressure,
1319
01:03:05,951 --> 01:03:09,492
like in the sense that could
we even be among that list?
1320
01:03:09,492 --> 01:03:11,391
Do we really belong
1321
01:03:11,391 --> 01:03:15,058
or was this kind of a
little bit of a fluke?
1322
01:03:16,531 --> 01:03:17,753
Someone is saying I bought
1323
01:03:17,753 --> 01:03:21,336
two energy drinks so
I can wait up tonight.
1324
01:03:23,389 --> 01:03:24,817
- Even though the reviews are great,
1325
01:03:24,817 --> 01:03:26,809
Jose and Gen decide to make
1326
01:03:26,809 --> 01:03:30,713
a few last-minute
improvements to the game.
1327
01:03:30,713 --> 01:03:34,352
- The next one is
electricity, also 10,000.
1328
01:03:34,352 --> 01:03:37,049
Hmm, I hate to be changing
the game at this time.
1329
01:03:37,049 --> 01:03:38,132
It's 3 p.m.,
1330
01:03:40,713 --> 01:03:42,889
we're releasing tonight at midnight.
1331
01:03:42,889 --> 01:03:45,593
We're doing a really late update
1332
01:03:45,593 --> 01:03:48,407
of the final bugs that we found.
1333
01:03:48,407 --> 01:03:50,475
I'm not sure if I'm doing right.
1334
01:03:50,475 --> 01:03:53,089
I'm self-conscious
about how actual people,
1335
01:03:53,089 --> 01:03:56,473
actual developers do
these kinds of things.
1336
01:03:56,473 --> 01:03:59,353
Sometimes I feel like such an amateur,
1337
01:03:59,353 --> 01:04:01,769
going through my files
1338
01:04:01,769 --> 01:04:04,686
and getting things fixed or solved.
1339
01:04:10,089 --> 01:04:11,993
The launch is coinciding
1340
01:04:11,993 --> 01:04:14,660
with the birthday of my brother.
1341
01:04:21,791 --> 01:04:24,124
He would have been 32 today.
1342
01:04:35,492 --> 01:04:36,492
Two minutes.
1343
01:04:37,551 --> 01:04:38,718
- Two minutes.
1344
01:04:39,593 --> 01:04:42,676
- If we press publish now, it's done.
1345
01:04:44,073 --> 01:04:46,431
- At this point, we really can't
1346
01:04:46,431 --> 01:04:49,209
do anything to the game anymore.
1347
01:04:49,209 --> 01:04:51,652
We have to trust ourselves
1348
01:04:51,652 --> 01:04:54,152
that we did everything we can.
1349
01:04:56,472 --> 01:04:57,609
- We need to figure out a way
1350
01:04:57,609 --> 01:05:00,329
in which we can train
or educate people better
1351
01:05:00,329 --> 01:05:04,233
to start conceiving what
are the cities of tomorrow.
1352
01:05:04,233 --> 01:05:05,791
And that's I think where games
1353
01:05:05,791 --> 01:05:07,970
can actually have a huge impact.
1354
01:05:07,970 --> 01:05:09,432
Okay, let's go ahead.
1355
01:05:09,432 --> 01:05:10,610
It's one minute.
1356
01:05:10,610 --> 01:05:12,152
I don't know if anybody's waiting.
1357
01:05:12,152 --> 01:05:13,892
We're going to release it anyway.
1358
01:05:13,892 --> 01:05:15,725
So prepare to release.
1359
01:05:17,769 --> 01:05:19,769
Games as a medium are putting these
1360
01:05:19,769 --> 01:05:23,172
problems in front of a
new generation, right?
1361
01:05:23,172 --> 01:05:25,812
A new generation that
feels empowered to affect
1362
01:05:25,812 --> 01:05:30,448
and interact with the
environment around them.
1363
01:05:30,448 --> 01:05:31,969
Here we go, guys.
1364
01:05:31,969 --> 01:05:32,802
- Do it.
1365
01:05:34,713 --> 01:05:36,031
- The publishing task
1366
01:05:36,031 --> 01:05:37,513
has been completed.
1367
01:05:37,513 --> 01:05:38,511
Your application is now
1368
01:05:38,511 --> 01:05:40,761
visible in the Steam Store.
1369
01:05:46,089 --> 01:05:47,839
Approved for release.
1370
01:05:52,249 --> 01:05:53,991
I honestly believe that many more projects
1371
01:05:53,991 --> 01:05:56,393
are going to emerge that
will bridge that gap
1372
01:05:56,393 --> 01:05:58,807
between gaming and reality.
1373
01:05:58,807 --> 01:06:00,152
The connection between a game
1374
01:06:00,152 --> 01:06:03,569
and reality is getting closer and closer.
1375
01:06:18,714 --> 01:06:21,714
- What mods does this conflict with?
1376
01:06:28,488 --> 01:06:29,551
- In Stockholm,
1377
01:06:29,551 --> 01:06:31,289
it's the night before the big workshop
1378
01:06:31,289 --> 01:06:32,809
and David and Emil
1379
01:06:32,809 --> 01:06:34,793
are making last minute changes
1380
01:06:34,793 --> 01:06:38,825
to fine tune their Cities: Skylines model.
1381
01:06:38,825 --> 01:06:40,620
- Tell me, what stage are you at now?
1382
01:06:40,620 --> 01:06:42,581
- We're currently taking a look
1383
01:06:42,581 --> 01:06:43,843
at some modifications
1384
01:06:43,843 --> 01:06:45,510
to add more content
1385
01:06:46,345 --> 01:06:48,178
to how traffic works.
1386
01:06:51,465 --> 01:06:54,942
We do know it's like
just a few hours really,
1387
01:06:54,942 --> 01:06:57,879
until the real thing happens,
1388
01:06:57,879 --> 01:07:00,323
but we have like four traffic mods now,
1389
01:07:00,323 --> 01:07:02,542
which allows us to change
1390
01:07:02,542 --> 01:07:04,521
the speed of the roads,
1391
01:07:04,521 --> 01:07:05,961
to decide where exactly you
1392
01:07:05,961 --> 01:07:07,705
can turn right and left.
1393
01:07:07,705 --> 01:07:09,625
You can see where people are driving
1394
01:07:09,625 --> 01:07:12,958
and now also we have this rush hour mod.
1395
01:07:16,366 --> 01:07:17,485
This is crazy.
1396
01:07:17,485 --> 01:07:19,566
This never happened before.
1397
01:07:19,566 --> 01:07:20,569
It's like in real life.
1398
01:07:20,569 --> 01:07:22,009
Sometimes it works great
1399
01:07:22,009 --> 01:07:24,889
and sometimes traffic is crazy.
1400
01:07:24,889 --> 01:07:26,924
And at the moment it's crazy.
1401
01:07:26,924 --> 01:07:28,787
- Hopefully they will not see it as
1402
01:07:28,787 --> 01:07:31,609
as much as a problem as we do.
1403
01:07:31,609 --> 01:07:32,442
- Yeah.
1404
01:07:33,566 --> 01:07:36,110
We'll quit this, start it up tomorrow
1405
01:07:36,110 --> 01:07:38,190
and hope that everything will work out.
1406
01:07:38,190 --> 01:07:39,023
- Yes.
1407
01:08:07,950 --> 01:08:10,367
- This will most likely work.
1408
01:08:20,569 --> 01:08:22,510
- I'm really excited to see what results
1409
01:08:22,510 --> 01:08:24,387
will come out of this workshop.
1410
01:08:24,387 --> 01:08:26,947
And I think maybe this could set the tone
1411
01:08:26,947 --> 01:08:30,531
for a lot of other
initiatives of this type,
1412
01:08:30,531 --> 01:08:32,238
where you try to use new technology
1413
01:08:32,238 --> 01:08:34,910
that innovates and develops quite quickly
1414
01:08:34,910 --> 01:08:37,583
in solving some of the older problems
1415
01:08:37,583 --> 01:08:39,583
that we have in society.
1416
01:08:50,825 --> 01:08:52,740
- We've been adding a lot of bus lanes,
1417
01:08:52,740 --> 01:08:54,147
or bus stops.
1418
01:08:54,147 --> 01:08:57,397
And we have added more subway stations.
1419
01:09:00,526 --> 01:09:02,526
- Look how calm this is.
1420
01:09:03,907 --> 01:09:04,947
People walking around,
1421
01:09:04,947 --> 01:09:06,703
they're all happy.
1422
01:09:06,703 --> 01:09:08,425
- The workshop is
provoking plenty of debate
1423
01:09:08,425 --> 01:09:10,643
around the new development.
1424
01:09:10,643 --> 01:09:13,027
And at its heart is a city builder game
1425
01:09:13,027 --> 01:09:16,110
designed and built for entertainment.
1426
01:09:17,625 --> 01:09:20,046
- It's not a perfect
simulation of reality.
1427
01:09:20,046 --> 01:09:21,522
Nothing can do that right now.
1428
01:09:21,522 --> 01:09:22,825
But as a tool,
1429
01:09:22,825 --> 01:09:25,061
it can bring different
kinds of people together.
1430
01:09:25,061 --> 01:09:26,443
People with technical experience,
1431
01:09:26,443 --> 01:09:28,526
youths that just want to learn,
1432
01:09:28,526 --> 01:09:30,265
politicians that don't really understand
1433
01:09:30,265 --> 01:09:32,526
anything about this topic.
1434
01:09:32,526 --> 01:09:33,843
Everyone can look at the screen
1435
01:09:33,843 --> 01:09:36,904
and it's a very easy
situation where you can point
1436
01:09:36,904 --> 01:09:38,505
and click and say, okay, but what happens
1437
01:09:38,505 --> 01:09:39,843
if you drag that?
1438
01:09:39,843 --> 01:09:41,443
That kind of platform for discussion
1439
01:09:41,443 --> 01:09:44,193
hasn't really previously existed.
1440
01:09:47,582 --> 01:09:48,846
- The game worked perfectly.
1441
01:09:48,846 --> 01:09:52,883
There's a lot of people
are really interested
1442
01:09:52,883 --> 01:09:54,585
in seeing where this is going.
1443
01:09:54,585 --> 01:09:55,747
And so are we.
1444
01:09:55,747 --> 01:09:56,580
- Yeah.
1445
01:10:14,843 --> 01:10:16,740
- As we think about the future of cities
1446
01:10:16,740 --> 01:10:19,630
and we think about the
sustainability of urban life.
1447
01:10:19,630 --> 01:10:21,470
Increasingly, people are talking
1448
01:10:21,470 --> 01:10:23,129
about how we can use this medium
1449
01:10:23,129 --> 01:10:26,879
and turn it into a kind
of instrumental tool.
1450
01:10:29,550 --> 01:10:30,986
- I mean, maybe there haven't been
1451
01:10:30,986 --> 01:10:32,307
enough of these initiatives yet
1452
01:10:32,307 --> 01:10:33,788
for there to be a clear sense of
1453
01:10:33,788 --> 01:10:34,990
how much they can have an effect,
1454
01:10:34,990 --> 01:10:36,905
but it's certainly true that
at the moment we're living
1455
01:10:36,905 --> 01:10:38,622
in a deeply undemocratic time
1456
01:10:38,622 --> 01:10:40,126
in the urban planning process.
1457
01:10:40,126 --> 01:10:42,547
And so, if gaming or
something like that were
1458
01:10:42,547 --> 01:10:46,350
to shake that up, it
would be very welcome.
1459
01:10:46,350 --> 01:10:48,267
- We now have the tools that allow
1460
01:10:48,267 --> 01:10:51,423
a group to imagine alternatives
1461
01:10:51,423 --> 01:10:53,756
which we didn't have before.
1462
01:11:05,084 --> 01:11:07,347
- Since the Minecon event in London,
1463
01:11:07,347 --> 01:11:09,166
interest in Block by Block
1464
01:11:09,166 --> 01:11:10,766
has steadily increased,
1465
01:11:10,766 --> 01:11:12,079
leading to many new projects
1466
01:11:12,079 --> 01:11:14,206
and a huge new development
1467
01:11:14,206 --> 01:11:17,347
for the Block by Block team.
1468
01:11:17,347 --> 01:11:19,604
- Now, just now, we have been approved
1469
01:11:19,604 --> 01:11:23,771
as a registered 501(c)(3) charity.
1470
01:11:28,329 --> 01:11:30,249
That's when you start
1471
01:11:30,249 --> 01:11:31,701
really getting into it
1472
01:11:31,701 --> 01:11:33,145
and getting the ball rolling
1473
01:11:33,145 --> 01:11:34,693
on many different things at once.
1474
01:11:34,693 --> 01:11:36,634
And now we have a new set of goals,
1475
01:11:36,634 --> 01:11:40,800
a whole new direction for
what Block by Block can be.
1476
01:11:40,800 --> 01:11:43,018
- All of a sudden, the world is having
1477
01:11:43,018 --> 01:11:46,240
Block by Block go all around.
1478
01:11:46,240 --> 01:11:47,936
It's hard for me to
articulate how it feels
1479
01:11:47,936 --> 01:11:50,378
to get to be part of it.
1480
01:11:50,378 --> 01:11:51,637
It's beyond what any of us could
1481
01:11:51,637 --> 01:11:54,304
have ever imagined would happen.
1482
01:11:57,760 --> 01:11:58,878
I would have never thought that
1483
01:11:58,878 --> 01:12:00,496
I would be part of something
1484
01:12:00,496 --> 01:12:03,829
that's actually changing people's lives.
107740
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