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[Music]
sound design is uh you know it's it's
it's it's another it's another tool it's
another form of expression and because
we react to sounds on a kind of Primal
level um it works a little bit the way
Music Works um a lot of composers will
tell you that music works because it's
actually emulating um sounds of nature
but in a harmonic way uh and a way that
might be more beautiful or more melodic
but the sounds you know whether it's
percussion or wind instruments uh or or
or synthesizers are creating sounds that
we relate to on this kind of Primal
level of course we feel that way about
uh you know all kinds of sounds and
whether it's a music cue or whether it's
a a moment of sound design uh that
repeating sounds can tell you something
tell you to to anticipate something
because that's what's that's what we do
with sounds all the time you know if if
you're in a house and you hear a strange
sound what was it if you're out on a
street and you hear a sound that's
unexpected you know you wonder if
there's a problem uh if if uh you know
you walk into a into a nature reserve
and suddenly you know it's the sound is
open and the wind is moving and it's
very soothing you know so it's it's uh
the Great Sound designers are always
going back to those sort of Primal
reactions
[Music]
great sound
design often begins in the editing room
because the editors will start to put
together a scene and they'll recognize
that um what's missing here is an
element of shock and the edit is in the
right place but maybe the moment's not
as effective as it should be and they'll
often put in a sound that will help you
know prove that the edit point is is
correct and you know and and and the
moment is startling if you have a sound
that sound is is a temp but then your
sound designers will take those demands
those ideas that sort of template and uh
and creatively work their magic and
great sound designers and and sound
editors are you know they're like
they're like sort of like record
producers you they they you know they
they know how to use technology they
know how to record sounds I've I've done
you know a number of boxing scenes and
they will record
punching uh
cantaloupes uh you know uh sides of raw
meat uh and and or or or you know or
like strange things like um you know a
foam wall that kind of makes a a sound
the there are all kinds of subliminal
ideas that's what's so interesting about
sound design is so much of it works on a
subliminal level and uh you know there
there are there are lots of times where
there's a completely unnatural sound
introduced into a scene but it has a
huge impact um The Silence of the Lambs
is famous be because it sort of invented
this idea that every time you that jod
Foster would go down uh into elor's
layer into the cell they would just
start this kind of cranking low grade
rumbling kind of sound it was it was it
was subliminal you really could barely
barely discern it but it just it just
made you uncomfortable and it just
created a a sort of a a background uh
sometimes um you know the animal sounds
can be used under what a truck driving
by or who knows what it's wide open and
it's a it's an area for for Real uh
invention and of course you can always
come back to the literal because we live
with literal sound um you know all all
the time we all have a you know a good
solid sense of you know what's normal
the magic comes in you know what's not
normal and
yet does not distract us from you know
immersing oursel in a scene when I say
us of course I mean the audience
so much of what the editorial order of
shots um um depend upon or the the right
music cue the right sound effects or the
removal of those things at Key moments
to make the scenes really work and of
course the director has to be aware of
all this too and ultimately have the
have the final opinion but there the the
sound it's it's not just where the sound
is but it's the level that the sound is
played at it's the way sound can travel
in a in a theater from speaker to
speaker to speaker and what that means
to an audience um you know it's it can
be uh thrilling if you feel like you're
you're sort of seeing you know something
fly past you and you can also hear it
move around it can be frightening if
it's behind you I mean again uh it it's
always about the the the choices here
are the tools here are the possibilities
what do they mean to what to the story
what do they mean to the reaction to
that story and how do they influence it
and uh the answer to that question is
always going to be the answer to you
know what should we do next as
filmmakers it's you want to you want to
make the choices that are most effective
on behalf of your story reach the
audience in the ways that you want to
reach them you know we we had had a
silent movie that won an Academy Award
here a few years ago for best picture
and deserved it uh so all of these
choices um the wall of sound a single
sound um you know uh full
surround um single speaker in the front
they're all valid they're all valid
black and white you know color 3D you
know they're all valid the question is
what works best for your story and
that's you know again always comes back
to the director uh what should it be how
shall We Tell this story uh and that's
why I thrill at the collaboration of
being able to turn around to people who
are Specialists love what they do and
say what do you you know what do you
[Music]
suggest dialogue you know is you record
it on the day with the actors but that's
doesn't necessarily mean that's the end
of the story of the dialogue in terms of
the process of making the the movie or
the TV show uh you know you you you have
a chance to go back and work on that you
can lower the pitch of the actor you can
heighten the pitch you can slow it down
a little bit you can speed it up uh you
you can uh re-record it and um and
therefore make it louder or make it
softer or change the performance you can
go back to the actor and show them a
scene and say you know we need to soften
this or this needs to be stronger or I
don't feel the intensity let's try it
again and see what we can do verbally
and so the all these things in
post-production the editing the music
certainly um the sound design the mixing
the sound effects uh the dialogue
editing the dialogue mixing all these
things come together in ways that um you
know they put the finish on the movie
that it's like it's like a house that's
wellb built but you know it it needs to
be sanded varnished and painted uh and
and post- production is all about
putting the finish on the on the project
in a way that uh you know it's it's
going to be presented its absolute
Optimum
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