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[Music]
directors are meant to to sort of
dream the you know the movie or the the
episode or the short film or whatever
whatever it is and you know visualize
it um hear
it and that's all valuable that's a
that's a that's a level of preparation
that's
important and that's also a great sort
of
foundation
but I have discovered that if you try to
enforce that too rigidly you're you're
you're
losing uh all the
spontaneity uh and and the sort of
organic creativity that the people
around you have to
offer coming to that understanding was
was the beginning of a rule that I just
simply call the six of one rule six of
one half a dozen of another and that is
I believe that when you're working with
whether it's a cinematographer an actor
a writer a composer production designer
you know any of the the key you know
creative collaborators on a project that
your job as the Storyteller as the
Director as the You're The Keeper of the
story right uh your taste is ultimately
what's going to guide the production the
editing and the
outcome but if someone comes up with a
suggestion some talented person that
you've come to you know respect you
respect enough to hire them and they
come to you with a suggestion that that
they understand on an intuitive level on
an organic level if that if that choice
still achieves the objective the super
objective of the scene or the moment in
the
story um then it's much better to let
that person use their
choice and it accomplishes two important
things and my work really improved when
I began to understand this first it
invests those talented people in the
project um in a in a very important way
um the the other thing is it it develops
a kind of a trust it's much easier to
edit people's ideas and say no and not
have them be frustrated angry and close
down on you but instead respect you know
your thinking because they know you're
more than willing to say yes when
talented people know that you're more
than willing to say yes to their
suggestions they are also more sanguin
about accepting uh a No in fact they
like it it's liberating because then
then they don't have to really edit
their ideas with a sort of a God forbid
he he uses it and it doesn't work that's
gone that's no longer in the mix instead
they're free to sort of have this
dialogue going with you um the director
and they're excited about the fact that
you can edit that you can you know
exercise that
responsibility um that you have to make
those to make those choices for them
well you know my my work U improved now
there are great directors that don't
operate that way um um you know Charlie
Chaplain didn't listen to anyone um
cubrick was not much of a listener uh
there are others you know who who who
really you know they they they they they
they have a vision and they follow it
that's completely valid it just doesn't
happen to be the way I work I Revel in
the excitement of the collaboration I I
think it provides all of us not just me
with a kind of um creative safety net
but more than that um you know it's just
it just it energizes um a set in in a
great way sometimes you know you it uh
you know it threatens your schedule if
you're not careful which is a reason to
be really prepared and be very efficient
so that you're always making room for
these moments where a good idea that is
a little bit of a game changer um is uh
is presented and you have the
opportunity to either try it as an
alternate or direct the scene in that
way in a new way um and um you know it's
very exciting for everybody and I've had
a lot of scenes um and uh entire movies
benefit from that those kinds of
adjustments one of the keys to
collaboration I discovered
is that early on in the process of
directing the movie or the television
show um you you have this
opportunity to engage with your heads of
Department um writers sure producers
absolutely um even uh studio and network
Executives but you you have you have you
have these these these um hours days
sometimes where you're you're you're
you're trying to start to deal with the
logistics of of the project you're going
on location Scouts you're looking at
storyboards you're analyzing production
schedules you'd think that's all kind of
uh hard work and and just kind of the
meat and potatoes of you know of
launching a project but it's a fantastic
opportunity to elevate it creatively
because you're trapped you're problem
solving and when you're problem solving
it always raises questions and sure some
of them are logistic are logistical in
nature but it always comes back to the
the creative because every decision
you're going to make
informs the the the the the story story
is is King and there's this sort of the
overarching understanding of the story
and then the details underneath it that
are are going to make it possible for
you to execute and maximize the
possibilities of that story well when
you begin talking about not just the
location but the themes what what the
location might mean to the characters
what does the location and the
characters say to the audience how does
that relate to the Thematic values of
the story where is the potential and
that helps you begin to Define your
choices and it also engages you in a
conversation with people like your
production designer um like your editor
like your cinematographer like your
composer that are going to have a huge
uh broad impact on the movie and they
begin to make suggestions what do you
guys think what would be best and that
conversation um Can often inspire you as
the filmmaker to make decisions which
are um maybe surprise you and and
continue this process of Discovery and
that's what fuels the inspiration and it
keeps the you know the project fresh
because the choices that you make on the
dubbing stage the very very end after
two years of working on a movie when you
might just be you ought to be exhausted
and entirely sick of the of the project
in fact can you know
re-energize um your sense of inspiration
and possibility uh for that for that
project because it says something about
the characters it communicates to the
audience in a way that
reinforces the themes that inspired you
at the very very beginning to even take
on the
[Music]
project the idea of working in threes is
something that I learned through a very
good friend of mine George Lucas who had
a mentor of his own Aira kurasawa and I
I was in Japan publicizing Willow a
movie that I directed for for George
Lucas um and was invited to this this
dinner with the great Aira kurasawa and
one of the things that he began talking
about was working in teams of three and
he believed in the power of that
triangle um for a very simple practical
reason was that ideas could quickly be
voted in or out odd numbers work could
be three could be five seven probably
gets a little unwieldy but I have found
over the years that uh three passionate
focused people uh trying to address a
problem often come up with you know a
wider array of options faster the movie
Parenthood uh was a great example of
that that was my original idea again
Brian graser as producer myself
directing the writers were L Gans and
babalo Mandel now that you'd think
that's um you know sort of uh uh um
undercuts the idea of the tripod
triangle
but they're they're very unified in
their thinking so I think we can count
them as one voice they're the writer we
were all
contributing um experiences of raising
kids and of being kids and evaluating
what was funny and that was one of the
most challenging screenplays ever to
solve because it seems very very simple
on the surface but in fact it's kind of
a matrix of four uh different stories
and Ensemble um tonally it shifts from
being very serious to very funny um and
um and it tries to in a comprehensive
way sort of explore the whole um process
of being a parent it it uh we we failed
with
drafts uh many times until we finally
clicked with you know the script that
was undeniable and a lot of that came
out of just hours and hours and hours of
kicking around ideas and discussing the
the um you know the the strengths and
weaknesses of the of the idea and the
new
possibilities and I I just think that
that kind
of um creative problem solving really
sustains the that sense of inspiration
because director's job is to maximize
the the potential of a story to fulfill
the possibilities that a story offers
and you know it it it it it
really really get serious during that
screenplay process and and especially
the rewrites uh of that screenplay and
when
collaborators begin contributing in that
way it's it's incredibly
[Music]
exciting A Beautiful Mind
was such an inspired ingenious way to
look at the tragedy of of mental illness
and um and and the
Triumph of the the possibility that
mental illness could be
overcome but as I went into it I really
thought of it you know more as an
examination of the
disease and AA goldsman the
screenwriter presented the
characters um the imaginary characters
as real I thought that was very
interesting but I didn't understand a
way to
suggest to the audience that we didn't
fully understand John Nash played by
Russell
Crow and AKA who not only had this
ingenious notion of these characters
that were more or less like ghosts his
his hallucinations we were meant to
believe in and then have the rug pulled
out from under us uh as as we
you know kind of understand that our own
reality can't be trusted just as John
Nash can't trust his reality we did
something
else something called affa in that
schizophrenics um um have to have to
cope with and um uh Kea goldsman both
parents uh
psychiatrists uh of course well informed
on the subject suggested that I look at
some documentary footage and I began to
study some of the behaviors of um people
um you know dealing with schizophrenia
uh and other mental um
disorders and I I sat down with
AKA Russell
Crow uh and it was myself so there's a
triangle and we were just looking at
these at the screen out of that
conversation came the possibility that
we could play very fair with the
audience if we would choose some of
those AFF effects and minimize them in
the first act so that we just think that
he's a lovable quirky
guy um but Russell got very excited
about what he could do with him is he
would he would identify a few that he
was comfortable with that he knew he
could work with and then gradually
exaggerate them and then by the time we
know that that um his illness is
full-blown and we're all aware of it
it's the same affect only now they're
beginning to look the way you know it
was looking in that documentary to me I
had one where he would he would sort of
like rub his eye and in the beginning he
just did it kind of cute and later it
was almost like he was hurting himself
and that was an idea that was born
completely out of you know a triangular
creative conversation that was really
just what do a effects look like and it
developed into this this um you know
foundational idea that I could work with
as a director and Russell Crow could
build upon as an actor
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