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the opportunity in in in in these
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devices exists to go and try and do
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truly wacky things.
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And truly wacky things I I think that's
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actually unfair, but it's it's a tool.
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It's a tool just like a violin is a tool
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or you know if if you want to get more
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basic
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I think the thing that most kids at one
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point or the other get to play with is
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like a Fender Strat. Fender Stratacica.
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So everybody's got one. Everybody knows
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somebody who's got one. And here's the
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amazing thing about the Fender Strat.
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It's just plank of wood with some
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strings attached to it.
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It's
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but it's such a great design that Stevie
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Ray won will sound completely different
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from Jeff Beck will sound completely
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different from Eric Clapton will and it
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amplifies
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the you know it it somehow amplifies the
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DNA of the human being the musicality of
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the human being and that's what that's
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what you want this stuff to do. You
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don't want it to be in in the way. You
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want it to
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become expressive. And you just need to
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break through the myth the myth of the
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elitism that unless it's a sign where
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you can't play music on it. You know,
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I'm saying if it's a laptop, you can
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make music on it.
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And for instance, I I I use
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I'm surrounded by synthesizers, but if
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it really comes down to it,
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I use very few and I just try to get
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really really really good at them. Um
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because the the wealth of possibilities
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is there
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if you learn how to use it. And it's not
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like you know if you approach it as a
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musician then learning is a very you the
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word learning isn't so difficult cuz
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musicians play. So if you're playful
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about the thing it actually becomes fun
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to experiment and it takes you on
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journeys and it takes you places you
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never thought you you would get to.
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And once you know it pretty well,
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you can direct where the journey goes.
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And I think that's important. You know,
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don't let the machine control you. You
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have to be able to control the machine.
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So all these computer programs, it
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doesn't matter if it's Cubase or Logic
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or ProTools or Ableton Live or, you
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know,
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the best one is the one you know. It's
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it's you know there's no favoritism. You
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know I work on Qbase because I've always
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worked on Cubase and the other advantage
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I have that everybody has is talk to the
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guys who built this thing. talk to them,
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you know, and tell them, you know, how
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your workflow is and and and
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sometimes are very often
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you you get them to change it or you get
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to get them to improve it. Um I I
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remember sitting there with the Cubase
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guys years ago and coming up with this
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very elitist statement which was
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something like, "Well, you should talk
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to me. I'm a professional composer. And
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they just went [ __ ] You
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professional composers, you just have
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this paradigm of how you work. You
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always think the same way. You know, the
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the interesting ideas come from some kid
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in a garage in the Bronx who doesn't
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play keyboards and he's going to come up
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with, you know, he doesn't think in in
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in the fixed metaphor of, you know, the
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keyboard in in the classical way. he's
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going to come up with a tool and an
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invention that is um revolutionary. And
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you know, I had to sort of agree with
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that because
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most of most of the advances that I've
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seen happen in musical technology is is
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from people who love music but aren't
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musicians themselves.
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And they think just slightly differently
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and they they make you think in a
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slightly different way.
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I never use presets on synth. I always
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start off I have I have an idea for a
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sound in my head and I start with a like
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a a clean blank patch because if as soon
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as I hear a preset, as soon as I hear a
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different sound from a preset, it sort
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of blunts the memory of the sound I'm
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trying to have in my head. you know,
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it's it's a distraction. It's like when
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you're trying to write a tune and
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somebody walks by whistling,
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you know, your tune's gone. Um,
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and so for me, it it becomes it just
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becomes second nature. I hear something
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in my head and I sort of know how to
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build it. you know, it might be a bit of
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a struggle and but part of it is is just
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to to to to remember what that thing is
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in your head and you can just train
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yourself to to to memorize the thing and
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and and
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figure out how to get there. Um, let me
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see if I can There's a thing I've been
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playing around with. Now I have to just
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find these guys.
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I love the idea of that you hear the you
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know just before you get slapped that
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where you hear the wind.
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So just adding a little bit of that sort
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of
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intent of something
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scary could be h you know something
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something not quite healthy could be
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happening to you. Um, let me see if I
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can
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I mean that's the opening to
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Interstellar which is I just wanted wind
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you know.
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You know, it's fairly descriptive. I Let
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me see what this is.
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I wanted
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I wanted big waves, you know. So, so I
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made them, you know, but then of course
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you can do things. Hang on.
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Oh, yeah. That was the
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because I was using so many organs in
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the score and there's certain things
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real organs can't do. I just had to, you
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know, um let's see this one.
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They can't really come from nothing
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because it's either on or off,
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you know? So,
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and what's this one?
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Okay. The problem is because I don't use
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presets. They're just used for that one
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project and then I forget what they're
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named and I forget, you know, I never
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use them again. The the great thing
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about synthesizers is you can have a
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completely fresh pallet for every
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project you work on. And for for me in a
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funny way, you know, sometimes I just
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sit there making sounds and it's it's
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it's a sort of a sideways way of
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thinking about what the tunes are going
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to be as opposed to sitting there and
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confronting the beast head on. You know,
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it's it's quite,
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you know, it's sort of weirdly little
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meditation going on. Oh, I'm just going
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to go and make a little wind, you know,
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and out of that wind
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a tune is going to come.
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Okay. So, I start with,
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you know, it's this is where I usually
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start. It's like my my stupid hands of
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starter patch which has nothing in it
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other than
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you know the the sound of a weasly
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horrible oscillator you know I don't
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know let's let's go and make a bass
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sound. So um well what do I need? I need
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to get rid of the weasly horrible
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quality at the top. Right. So you shove
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a filter onto it. You know stop this
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from sounding so boring. Let's put a bit
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of life into it. Um, it needs to have a
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bit of a shape. Um, you know, things
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need to move in in time, right? So, you
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can go and say this is a plucky sound or
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or it's a
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not a plucky sound, you know?
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So, hang on. We're sort of already
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getting somewhere. It's
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I want it to last a bit longer at the
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end.
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I think it'd be nice if it could do a
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bit more than that. Uh let's say we
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wanted to go uh and do this sort of
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thing just because it's easy.
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So now
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it's playing by itself.
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Of course, it'd be much more fun if
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it did something
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Heat. Heat.
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Heat.
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Heat.
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I'm not saying that was particularly
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good, but you know, it's like instant
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something, you know.
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I mean this is like 2 seconds or
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whatever. How long did it take you? Um,
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you know, it's not supposed to be
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anything great, you know, but it's just
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it's just and
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one, two, three, four modules and and
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you got something you got you got at
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least something to start with.
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I usually play with one hand because
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um I just find a long sound
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Because
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part of what real instruments do,
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you know, they have a lot of expression.
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I mean,
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you know, the whole point of,
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you know, that's all you get in Batman,
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right? So it's it's all about two notes,
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but the amount of expressiveness you can
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put into them.
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So, so there's a lot that can happen
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within a note just from them playing
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very very quietly
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to,
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you know, something fairly
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opinionated.
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It it's figuring out how much expression
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you can get wi with with within the note
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where where things start to become
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interesting and musical.
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So just a single note, right?
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And what can happen is that
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the note starts getting more and more
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unstable.
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Yes, I wanted to blow up.
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One of the things which is confusing
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right now is I'm so used to working at
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like a set volume in this room. I never
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change the volume which is you know the
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cinema 85 dB. So you know that when
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you're writing or when you're making
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sounds, it's the the appropriate volume
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for the picture.
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You you know, it's it's it's like if you
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give yourself those restrictions that
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you're not going to move the volume and
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that you're just going to move right at
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the volume of the movie, um it's one
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less thing that can go wrong later on.
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And now because of our conversation I am
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down considerably in in volume.
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So let's just stay on one note. I know
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that this guy makes things wobble up and
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down a bit.
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This guy's reverb. This guy will
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introduce
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bit of un instability.
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So this this it all gets a bit this
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sound is just about things being
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unstable
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and then this was just the idea of
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giving it a sort of a
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I mean, they're just abstract sounds.
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So, so I mean you can specify each, you
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know, which which I sort of did in this
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case. You specify each fader for what it
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can do. I mean, you build an instrument,
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you build an abstract instrument. Um,
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it's a bunch of LFOs in here. um being
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very,
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you know, with controlled randomness.
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And it's a bunch of if you look, if you
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look in here, um down there, there are
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all these little, you know, wobbly
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things that are, you know, just just
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randomness. But, you know,
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made randomness. I mean, like this guy
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here, um
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he's that that clock that Does that make
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sense?
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And then the big uh hang on. Where's the
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big swoop? Okay. So then you can see
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that if I
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So this is the the shape of the filter
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opening and it's just just in a cycle,
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you know.
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While this guy,
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he's actually he's just a subtle, you
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know, it's just a subtle very
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in tamber going on.
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And this this just speeds the whole
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thing up or slows it down.
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I just wanted things to be unstable in
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time and in pitch as well.
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But the I be but the idea that you just
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have one simple sound
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and it can become more unstable as it
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goes. And where is this other thing? So
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it's just little things. I am Oh, the
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big dive is a good one.
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So these are all sort of of a family at
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the moment.
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So I can have more reverb or less
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reverb.
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I can make it more and more unstable.
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It doesn't help that you people have
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stolen my sustain pedal.
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Now we're scaring the children.
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So you know within one sound you can
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create all these different textures and
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these different worlds and you can you
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know rather than playing a keyboard it's
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fun to go and just wiggle faders around.
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It's just a different it's it's it's
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more the way a string player would move
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the bow across the string. So you don't
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have to limit yourself
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to
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just being a rotten piano player.23098
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