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Let's kick things off with looking at
some saturation using the Soundtoys
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bundle. Now we're going to be working on
this track Marry Me, which is kind of a
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country rock style track. Let's give it
a quick blast.
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Standing up in a funeral for a friend.
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It's all come on right back again.
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I know she don't want to marry him.
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He's not her lover, he's not a friend.
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Thank you.
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Okay, so you get the picture.
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So everything sounds good, kind of in a
nice place, got a nice warm feel to it.
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If anything, it maybe sounds a little
bit too, I'd say kind of lumpy almost,
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kind of low -mid dense. So a lot of
elements that have kind of lots of low
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information, which are clattering
slightly.
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So let's have a look at altering that.
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Now what we're going to be looking at is
a process known as saturation or
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overdrive, distortion.
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Now this is an essential mixing skill to
nail, it really is.
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Now we're going to apply it in this case
to enable us to try and bring some of
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these sounds out of the mix, bring them
forward a little bit and help to kind of
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disentangle some of the low mid areas.
So let's start off with this acoustic
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guitar. So I'm going to load up
Decapitator. Now this is Sound Toys'
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saturation overdrive distortion module
now i like to use saturation a lot of
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time to try and almost rebalance the
sound or balance the sound in the same
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you would do eq in a way but this is
different to eq because we're actually
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adding harmonics that aren't already
there so it's very powerful and you can
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actually use it in conjunction with eq
to get the best of both worlds so let's
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have a listen to the acoustic guitar and
solo just briefly
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So what I want to do is bring out some
of the top of the guitar and just hold
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back some of the low mid. So what I'm
going to do is I'm going to do a kind of
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parallel saturation technique. So I'm
going to bring up the drive.
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I'm going to bring up the low cut.
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And I'm going to brighten the tone, but
I'm going to do this in parallel. So
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we're going to keep the original sound
as it is, but we're going to mix in this
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kind of overdriven sound alongside it.
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Now I'm doing this in solo so you can
really hear it, but what I need to do is
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do it in the context of the mix.
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So what you want to focus on is the way
that the guitar comes out a little bit
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from the mix, but also it helps to push
it up in the speaker. So it's pushing it
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away from the piano, the low mid of the
vocal, the organ, also the bass.
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It's kind of raising it above those
sounds so you might have to shut your
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really focus and you'll be able to hear
it.
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Now in solo, this acoustic guitar might
have lost something. It's lost some of
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that low mid richness it had before, but
we must have a holistic approach to
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mixing. So it's how each individual
sound adds up to create the whole that's
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important, not how each sound works in
isolation.
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Okay, let's have a look at some of the
other sounds. So let's jump onto the
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organ sounds.
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So my thought process is going to be a
little bit similar.
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Going to try and just kind of free up a
little bit of that low mitt.
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I'll try a different style this time.
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We'll be right
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back.
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So again I think we're freeing up a
little bit of that low mid again.
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And just slightly rebalancing the organ
so it's got a little bit more
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information in the higher frequencies.
Just trying to clear away some of the
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and disperse some of the frequencies in
other areas.
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Again, there's a lot going on in the low
mids on this slide guitar.
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maybe it's interfering a little bit with
the vocal in that respect so let's
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again try a similar kind of technique
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Okay, so let's just make sure we're
doing good things.
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And let's just bypass all three of them
and then bring them in.
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Okay, it's subtle, but it's definitely
different and to my ears definitely
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better. We could kind of tweak this and
spend a lot of time getting it exactly
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right, but it definitely is improving
using those sounds. So we're kind of
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unclogging that low -mid, bringing
things out a little bit and helping to
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little spaces in the frequency range for
different sounds.
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Okay, so let's go to our drum overheads.
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Okay, let's try and bring these out a
little bit. So I'm going to go to Devil
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Lock Gelux, which is kind of an extreme
compressor limiter. So you can just
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mangle sounds with this as you're going
to hear.
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Let's just solo it for a second.
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Okay, so let's just bring this in Paolo
again.
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We'll be right back.
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Okay, so I'm trying to get that exactly
right, just get it dialed in. So adding,
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you know, life to the drums but not
creating too much kind of sustain and
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much information and those cymbals
getting too squashed so i just want it
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a kind of subtle effect
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okay
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i'll
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leave that on so finally for this
saturation on this track let's have a
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the piano
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So I just want to really drive home the
point here. So let's get Decapitate on
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again. So what we can do with this,
especially if we're doing it in parallel
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using the low cut and high cut, we can
create the kind of areas of frequency
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density in the sound.
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And these are areas that we want to
bring out. We've also got the tone
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to make it dark or bright. So let's just
follow this for a second and I'll
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demonstrate what I mean.
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So we can create kind of driven
harmonics in different areas of the
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range. And obviously when we do this in
parallel, we can create little pockets
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of frequency density to bring the sound
out in the area we wanted to bring it
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out. So let's try something again
similar, just a little bit of a low cut
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just brighten it up a little bit in
parallel.
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Just trying to bring a bit of life to
it. It's like harmonic excitation
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essentially, just adding frequencies
that weren't originally present to try
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bring some kind of life and vibe into
the sound.
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So I don't want it to start breaking up.
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Okay, so let's try this in the mix.
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okay again just clears up a little bit
of space in that low mid area so let's
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just take all this processing out
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Okay, so you can hear that we've added
quite a lot of life to this mix.
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Things are jumping out a little bit more
from the speakers.
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So that's one of the uses of saturation
to bring life to the sound to add extra
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harmonics and help lift the mix and make
things come out of the speakers at you.
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Next up we're going to jump over to a
dance track and we're going to have a
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at another use of saturation to help us
squeeze more level into our sounds and
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get more RMS out of sounds at the
expense of taming the transient.
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So I'll see you in the next video.
Thanks for watching.
10123
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