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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,160 --> 00:00:04,000 Thousands of people start learning how 2 00:00:02,000 --> 00:00:06,080 to make AI videos every day. But over 3 00:00:04,000 --> 00:00:07,359 90% of them give up in the first week. 4 00:00:06,080 --> 00:00:09,120 And that's not because the creation 5 00:00:07,359 --> 00:00:11,040 itself is hard. It's because they get 6 00:00:09,120 --> 00:00:12,639 lost in what AI model to use, what 7 00:00:11,040 --> 00:00:14,480 workflow to follow, or they simply get 8 00:00:12,639 --> 00:00:16,080 overwhelmed by so many tutorials. That's 9 00:00:14,480 --> 00:00:17,840 why in this video, I'm going to walk you 10 00:00:16,080 --> 00:00:19,279 step by step through the essentials you 11 00:00:17,840 --> 00:00:20,960 need. So, by the end of it, you can go 12 00:00:19,279 --> 00:00:22,800 from a complete beginner to someone who 13 00:00:20,960 --> 00:00:24,560 can actually create impressive videos in 14 00:00:22,800 --> 00:00:26,000 less than 15 minutes. But first, before 15 00:00:24,560 --> 00:00:27,760 we actually get into the practical 16 00:00:26,000 --> 00:00:29,119 steps, you need to understand something 17 00:00:27,760 --> 00:00:30,400 because this is what decides whether 18 00:00:29,119 --> 00:00:32,800 your next generations will look 19 00:00:30,400 --> 00:00:35,120 realistic or not. Most people spend 90% 20 00:00:32,800 --> 00:00:36,960 of their time inside AI video generators 21 00:00:35,120 --> 00:00:38,399 testing prompts and regenerating over 22 00:00:36,960 --> 00:00:39,680 and over again. And while that might 23 00:00:38,399 --> 00:00:40,960 seem like the right approach, it's 24 00:00:39,680 --> 00:00:42,480 actually the biggest mistake you can 25 00:00:40,960 --> 00:00:44,559 make. Whenever you create a video with 26 00:00:42,480 --> 00:00:46,480 AI, you have two options: text to video 27 00:00:44,559 --> 00:00:47,760 and image to video. Text to video is 28 00:00:46,480 --> 00:00:49,600 pretty straightforward. You write a 29 00:00:47,760 --> 00:00:50,960 prompt and the AI creates an image based 30 00:00:49,600 --> 00:00:52,480 on your description. But there's a 31 00:00:50,960 --> 00:00:54,320 problem with that. The AI has to figure 32 00:00:52,480 --> 00:00:56,000 out the character, the lighting, the 33 00:00:54,320 --> 00:00:57,680 environment, and every other aspect on 34 00:00:56,000 --> 00:00:59,359 its own. And what happens almost every 35 00:00:57,680 --> 00:01:00,879 time is that it misses details. So, 36 00:00:59,359 --> 00:01:05,160 let's just test it with this prompt. And 37 00:01:00,879 --> 00:01:05,160 this is the video that we get back. 38 00:01:09,360 --> 00:01:12,560 As you can see, it looks pretty decent 39 00:01:11,040 --> 00:01:14,159 and most of the details are there, but 40 00:01:12,560 --> 00:01:15,680 it didn't really add everything I asked 41 00:01:14,159 --> 00:01:17,040 for in the prompt. And this is not even 42 00:01:15,680 --> 00:01:19,040 the biggest problem. Here's what I get 43 00:01:17,040 --> 00:01:22,640 if I regenerate the same video with the 44 00:01:19,040 --> 00:01:22,640 exact same prompt as before. 45 00:01:27,280 --> 00:01:30,320 the character looks completely different 46 00:01:28,799 --> 00:01:31,759 and it looks like a different rooftop. 47 00:01:30,320 --> 00:01:33,600 And this happens because every time you 48 00:01:31,759 --> 00:01:35,040 hit generate, the AI starts completely 49 00:01:33,600 --> 00:01:36,560 from scratch. It doesn't remember 50 00:01:35,040 --> 00:01:37,840 anything from your last iteration. So, 51 00:01:36,560 --> 00:01:39,200 if you want to create a video with 52 00:01:37,840 --> 00:01:40,799 multiple scenes that doesn't look like 53 00:01:39,200 --> 00:01:42,320 random shots stitched together, it's 54 00:01:40,799 --> 00:01:44,079 impossible to use the text to video 55 00:01:42,320 --> 00:01:45,759 method. And that's exactly why the most 56 00:01:44,079 --> 00:01:47,520 experienced AI creators avoid this 57 00:01:45,759 --> 00:01:49,040 method all the time. They always go with 58 00:01:47,520 --> 00:01:50,880 the second one, image to video. With 59 00:01:49,040 --> 00:01:52,399 image to video, you're showing the AI 60 00:01:50,880 --> 00:01:54,000 exactly what the first frame of your 61 00:01:52,399 --> 00:01:55,600 video needs to look like before it even 62 00:01:54,000 --> 00:01:57,520 starts generating. The model takes that 63 00:01:55,600 --> 00:01:59,040 image as a visual reference and builds 64 00:01:57,520 --> 00:02:00,560 on top of it. The AI doesn't have to 65 00:01:59,040 --> 00:02:01,759 guess what your character looks like or 66 00:02:00,560 --> 00:02:03,360 what the lighting should be because 67 00:02:01,759 --> 00:02:05,200 you've already locked him in. So, if I 68 00:02:03,360 --> 00:02:08,759 take this image and add a simple prompt, 69 00:02:05,200 --> 00:02:08,759 I get this result. 70 00:02:13,040 --> 00:02:16,239 It kept all the details in place, but on 71 00:02:14,800 --> 00:02:19,800 top of that, here's the video if I 72 00:02:16,239 --> 00:02:19,800 modified it prompt. 73 00:02:24,239 --> 00:02:27,280 The character and all the other aspects 74 00:02:25,840 --> 00:02:29,120 look exactly the same in every 75 00:02:27,280 --> 00:02:31,200 generation. But not everyone who uses 76 00:02:29,120 --> 00:02:32,800 this method gets realistic results. Most 77 00:02:31,200 --> 00:02:34,319 people generate average images and then 78 00:02:32,800 --> 00:02:35,920 expect to get a cinematic video from 79 00:02:34,319 --> 00:02:37,440 them, which is simply impossible. If you 80 00:02:35,920 --> 00:02:39,120 want to get realistic results, you need 81 00:02:37,440 --> 00:02:40,560 to make highquality images. So the real 82 00:02:39,120 --> 00:02:42,080 question is, how do you actually create 83 00:02:40,560 --> 00:02:43,760 them? Well, the answer comes down to 84 00:02:42,080 --> 00:02:45,040 five specific principles. And the reason 85 00:02:43,760 --> 00:02:46,959 thousands of beginners generate 86 00:02:45,040 --> 00:02:48,560 low-quality images isn't that they're 87 00:02:46,959 --> 00:02:50,080 using the wrong tool. It's that they 88 00:02:48,560 --> 00:02:52,239 don't actually know what makes an image 89 00:02:50,080 --> 00:02:54,160 cinematic in the first place. Now, after 90 00:02:52,239 --> 00:02:55,519 studying real filmmakers from Hollywood, 91 00:02:54,160 --> 00:02:57,200 I found out that they all share the 92 00:02:55,519 --> 00:02:58,879 exact same five principles when creating 93 00:02:57,200 --> 00:03:00,640 a movie. And the good news is that once 94 00:02:58,879 --> 00:03:02,319 you understand what these are, you can 95 00:03:00,640 --> 00:03:04,480 start applying them directly inside your 96 00:03:02,319 --> 00:03:06,080 AI videos and create better results than 97 00:03:04,480 --> 00:03:07,519 most people. The first principle is 98 00:03:06,080 --> 00:03:09,040 lighting. And this is what makes the 99 00:03:07,519 --> 00:03:10,800 difference between an image that looks 100 00:03:09,040 --> 00:03:12,400 like a normal photo and one that feels 101 00:03:10,800 --> 00:03:14,159 alive. And that's because good lighting 102 00:03:12,400 --> 00:03:15,760 that has direction and creates shadows 103 00:03:14,159 --> 00:03:17,599 will make it seem like it's in 3D 104 00:03:15,760 --> 00:03:19,120 instead of 2D. Just take a look at this 105 00:03:17,599 --> 00:03:21,040 image with poor lighting. And now at 106 00:03:19,120 --> 00:03:22,319 this one, the difference is massive even 107 00:03:21,040 --> 00:03:24,080 though we only change the lighting. 108 00:03:22,319 --> 00:03:25,680 Filmmakers know how important this is. 109 00:03:24,080 --> 00:03:27,599 And that's the reason they hire multiple 110 00:03:25,680 --> 00:03:29,440 teams and spend hundreds of thousands of 111 00:03:27,599 --> 00:03:31,120 dollars on lighting equipment alone. 112 00:03:29,440 --> 00:03:32,640 Now, the second principle is depth. And 113 00:03:31,120 --> 00:03:34,560 this goes handinhand with the lighting 114 00:03:32,640 --> 00:03:36,000 principle for creating that 3D feeling. 115 00:03:34,560 --> 00:03:37,599 If you want to avoid creating flat 116 00:03:36,000 --> 00:03:39,680 images, you just need to add something 117 00:03:37,599 --> 00:03:41,280 slightly out of focus in the foreground, 118 00:03:39,680 --> 00:03:42,879 your subject sharp in the midground, and 119 00:03:41,280 --> 00:03:44,480 then the environment in the background. 120 00:03:42,879 --> 00:03:45,920 This will make viewers see it as a real 121 00:03:44,480 --> 00:03:47,200 three-dimensional space. But this 122 00:03:45,920 --> 00:03:48,799 doesn't have to be really complicated. 123 00:03:47,200 --> 00:03:50,319 Even a small detail like a blurred 124 00:03:48,799 --> 00:03:51,920 railing at the edge of the frame is 125 00:03:50,319 --> 00:03:53,920 enough to create that effect. Now, the 126 00:03:51,920 --> 00:03:55,840 third principle is composition. And this 127 00:03:53,920 --> 00:03:57,760 is where you actually place your subject 128 00:03:55,840 --> 00:03:59,599 inside the frame. Beginners who have no 129 00:03:57,760 --> 00:04:01,120 real background in filmm think that the 130 00:03:59,599 --> 00:04:02,560 subject should always be in the center. 131 00:04:01,120 --> 00:04:03,920 But that's actually a mistake very few 132 00:04:02,560 --> 00:04:05,760 people talk about. What professional 133 00:04:03,920 --> 00:04:07,599 filmmakers do instead is apply the rule 134 00:04:05,760 --> 00:04:09,200 of thirds. Imagine your frame divided 135 00:04:07,599 --> 00:04:11,040 into nine equal sections by two 136 00:04:09,200 --> 00:04:12,560 horizontal and two vertical lines and 137 00:04:11,040 --> 00:04:14,080 then just place your subject on one of 138 00:04:12,560 --> 00:04:15,760 those vertical lines slightly offc 139 00:04:14,080 --> 00:04:17,359 center. It might seem really complicated 140 00:04:15,760 --> 00:04:18,799 and it actually is for real movies. But 141 00:04:17,359 --> 00:04:20,560 when it comes to AI videos, you can 142 00:04:18,799 --> 00:04:22,000 adjust this in just a few clicks like 143 00:04:20,560 --> 00:04:23,600 I'm going to show you now. For this 144 00:04:22,000 --> 00:04:25,680 principle, you can also take advantage 145 00:04:23,600 --> 00:04:27,680 of leading lines from roads, corridors, 146 00:04:25,680 --> 00:04:29,440 or walls that naturally pull the viewers 147 00:04:27,680 --> 00:04:31,199 attention toward this subject. Now, the 148 00:04:29,440 --> 00:04:32,400 fourth principle is emotion. And this is 149 00:04:31,199 --> 00:04:34,080 actually the secret behind any 150 00:04:32,400 --> 00:04:35,520 blockbuster movie. All the cinematic 151 00:04:34,080 --> 00:04:37,040 scenes and characters are important, but 152 00:04:35,520 --> 00:04:38,880 what really makes them special are the 153 00:04:37,040 --> 00:04:40,560 intense emotions behind them. So before 154 00:04:38,880 --> 00:04:42,080 you even start generating your images, 155 00:04:40,560 --> 00:04:43,520 you always need to think what should the 156 00:04:42,080 --> 00:04:45,199 viewer feel. Cuz once you know the 157 00:04:43,520 --> 00:04:46,800 emotion you're going for, everything 158 00:04:45,199 --> 00:04:48,320 else falls into place. You'll know 159 00:04:46,800 --> 00:04:50,080 exactly what lighting to use, the 160 00:04:48,320 --> 00:04:51,600 composition, and all the scenes. But if 161 00:04:50,080 --> 00:04:53,360 you skip it, you'll end up making all 162 00:04:51,600 --> 00:04:55,199 those technical decisions randomly, and 163 00:04:53,360 --> 00:04:56,560 the final result will feel low quality. 164 00:04:55,199 --> 00:04:58,400 So if you want to take full advantage of 165 00:04:56,560 --> 00:05:00,240 this principle, you need to also use the 166 00:04:58,400 --> 00:05:01,759 fifth principle, which is color. Every 167 00:05:00,240 --> 00:05:03,440 color you see has a feeling behind it 168 00:05:01,759 --> 00:05:05,440 and that's why real filmmakers study 169 00:05:03,440 --> 00:05:07,600 them so much. Warm tones like reds, 170 00:05:05,440 --> 00:05:09,680 oranges, and golds naturally push toward 171 00:05:07,600 --> 00:05:11,919 intensity, tension, and passion. Cool 172 00:05:09,680 --> 00:05:14,080 tones like blues, teals, and grays push 173 00:05:11,919 --> 00:05:15,520 toward calm, distance, and isolation. So 174 00:05:14,080 --> 00:05:17,120 once you know the emotion you want to 175 00:05:15,520 --> 00:05:18,880 create, you basically already know which 176 00:05:17,120 --> 00:05:20,160 direction your colors should go. And now 177 00:05:18,880 --> 00:05:22,240 that you are aware of this, you'll 178 00:05:20,160 --> 00:05:23,840 easily avoid mixing warm and cool tones. 179 00:05:22,240 --> 00:05:26,000 These five principles are what every 180 00:05:23,840 --> 00:05:27,520 experienced creator applies in his AI 181 00:05:26,000 --> 00:05:28,800 projects. But just knowing them is not 182 00:05:27,520 --> 00:05:30,160 enough. you still need to know how to 183 00:05:28,800 --> 00:05:31,360 practically use them. To show you how 184 00:05:30,160 --> 00:05:32,639 that works, I'm going to go over to 185 00:05:31,360 --> 00:05:34,400 Higsfield. If you've never heard of 186 00:05:32,639 --> 00:05:36,240 Higsfield before, it's one of the most 187 00:05:34,400 --> 00:05:37,919 popular all-in-one platforms that gives 188 00:05:36,240 --> 00:05:39,680 you full access to all the image and 189 00:05:37,919 --> 00:05:41,039 video AI models. So, instead of having 190 00:05:39,680 --> 00:05:42,800 five different subscriptions and 191 00:05:41,039 --> 00:05:44,400 switching between tabs, with Higsfield, 192 00:05:42,800 --> 00:05:46,080 you get all that under one roof. But 193 00:05:44,400 --> 00:05:48,320 what really differentiates it from other 194 00:05:46,080 --> 00:05:50,080 similar platforms are its original AI 195 00:05:48,320 --> 00:05:52,240 features. One of them is Cinema Studio 196 00:05:50,080 --> 00:05:53,759 2.5, which is the only workflow I 197 00:05:52,240 --> 00:05:55,280 recommend beginners use. It has 198 00:05:53,759 --> 00:05:57,600 everything you need from creating images 199 00:05:55,280 --> 00:05:59,039 and videos to even voices at the highest 200 00:05:57,600 --> 00:06:00,639 quality out there. And the only reason 201 00:05:59,039 --> 00:06:02,240 this is possible is because Cinema 202 00:06:00,639 --> 00:06:03,919 Studio is only trained on cinematic 203 00:06:02,240 --> 00:06:05,600 movies. So even if you give it a simple 204 00:06:03,919 --> 00:06:07,440 prompt, the results are way better than 205 00:06:05,600 --> 00:06:09,039 most AI models. And on top of that, the 206 00:06:07,440 --> 00:06:10,880 overall interface is so easy to 207 00:06:09,039 --> 00:06:12,240 understand that even a complete beginner 208 00:06:10,880 --> 00:06:13,520 can use it. That's why I'm going to use 209 00:06:12,240 --> 00:06:14,960 it for this video. And by the time 210 00:06:13,520 --> 00:06:17,520 you're watching this, Higsfield will 211 00:06:14,960 --> 00:06:19,440 have already dropped Cinema Studio 3.0. 212 00:06:17,520 --> 00:06:21,199 It's their latest AI film tool focused 213 00:06:19,440 --> 00:06:22,479 on more realistic optical physics, 214 00:06:21,199 --> 00:06:24,400 better scene understanding from 215 00:06:22,479 --> 00:06:26,560 references, built-in audio, and an 216 00:06:24,400 --> 00:06:28,319 overall jump in cinematic video quality. 217 00:06:26,560 --> 00:06:30,240 Everything I'm about to show you still 218 00:06:28,319 --> 00:06:32,479 applies. It's just that Cinema Studio 219 00:06:30,240 --> 00:06:34,160 3.0 will take these same techniques and 220 00:06:32,479 --> 00:06:35,280 push the results even further. So, if 221 00:06:34,160 --> 00:06:37,039 you want to follow along with the 222 00:06:35,280 --> 00:06:38,639 tutorial, I'll leave a link to Higsfield 223 00:06:37,039 --> 00:06:40,400 in the description where you can sign 224 00:06:38,639 --> 00:06:41,919 up. Once you're inside the platform, 225 00:06:40,400 --> 00:06:43,919 this is the homepage you'll see. Now 226 00:06:41,919 --> 00:06:45,360 I'll go to Cinema Studio 2.5 and select 227 00:06:43,919 --> 00:06:47,199 the image section because I want to 228 00:06:45,360 --> 00:06:49,280 generate the location for my video. For 229 00:06:47,199 --> 00:06:50,720 this I'll select the location option and 230 00:06:49,280 --> 00:06:52,639 then create the prompt. For the scene 231 00:06:50,720 --> 00:06:54,639 location, I'll choose a rooftop over a 232 00:06:52,639 --> 00:06:56,479 war torn city. For the emotions inside, 233 00:06:54,639 --> 00:06:58,319 I'll go with tension and urgency. To 234 00:06:56,479 --> 00:07:00,240 emphasize that, I'll use warm tones like 235 00:06:58,319 --> 00:07:01,759 orange and red in this sunset light that 236 00:07:00,240 --> 00:07:03,199 creates dramatic shadows. Here's the 237 00:07:01,759 --> 00:07:04,880 exact prompt I'll use for it. And here's 238 00:07:03,199 --> 00:07:06,720 the result we get back. Even from a 239 00:07:04,880 --> 00:07:08,000 fairly simple prompt, the result already 240 00:07:06,720 --> 00:07:09,360 looks like it was made by a real 241 00:07:08,000 --> 00:07:11,039 production team. And you can definitely 242 00:07:09,360 --> 00:07:12,880 feel the intensity inside. So, I'll save 243 00:07:11,039 --> 00:07:14,319 it as a new location. This allows me to 244 00:07:12,880 --> 00:07:16,080 see exactly how the environment will 245 00:07:14,319 --> 00:07:17,919 look before animating anything, which is 246 00:07:16,080 --> 00:07:19,280 crucial for not wasting my credits. Now, 247 00:07:17,919 --> 00:07:20,400 let's go and create the character. But, 248 00:07:19,280 --> 00:07:21,919 you need to be really careful here 249 00:07:20,400 --> 00:07:23,440 because if you're not doing this right, 250 00:07:21,919 --> 00:07:24,800 your character might look different with 251 00:07:23,440 --> 00:07:26,400 every generation, even though you're 252 00:07:24,800 --> 00:07:28,000 using the image to video method. And 253 00:07:26,400 --> 00:07:29,919 honestly, this is the biggest trap when 254 00:07:28,000 --> 00:07:31,520 it comes to generating AI videos. I see 255 00:07:29,919 --> 00:07:33,199 too many people falling into it. So, let 256 00:07:31,520 --> 00:07:34,479 me show you the proven way to generate 257 00:07:33,199 --> 00:07:36,479 consistent characters throughout 258 00:07:34,479 --> 00:07:38,080 generations. Just a few months ago, this 259 00:07:36,479 --> 00:07:39,199 required a lot of effort to set up, but 260 00:07:38,080 --> 00:07:40,639 now you don't even need to write a 261 00:07:39,199 --> 00:07:42,720 single prompt. And all of that is thanks 262 00:07:40,639 --> 00:07:44,319 to Cinema Studio. So once you're inside, 263 00:07:42,720 --> 00:07:45,680 go to the character section. Here you 264 00:07:44,319 --> 00:07:47,360 can build your character through eight 265 00:07:45,680 --> 00:07:48,639 specific categories. The same way a 266 00:07:47,360 --> 00:07:50,319 casting director would think about 267 00:07:48,639 --> 00:07:51,680 building a role for a film. Genre is 268 00:07:50,319 --> 00:07:53,840 first and this matters more than it 269 00:07:51,680 --> 00:07:55,360 looks. There are 14 options like action, 270 00:07:53,840 --> 00:07:56,960 drama, and horror. And the reason this 271 00:07:55,360 --> 00:07:58,639 category is so important is that the 272 00:07:56,960 --> 00:08:00,319 same prompt generates completely 273 00:07:58,639 --> 00:08:02,160 different results for thriller than for 274 00:08:00,319 --> 00:08:03,840 comedy. I'll go with war. The budget is 275 00:08:02,160 --> 00:08:05,759 set in millions of dollars and this sets 276 00:08:03,840 --> 00:08:07,680 the overall visual polish. A higher 277 00:08:05,759 --> 00:08:09,759 budget means a more refined, sleeker 278 00:08:07,680 --> 00:08:11,360 aesthetic. So, I'll pick 250 million. 279 00:08:09,759 --> 00:08:13,120 Then, we have the era. This is the time 280 00:08:11,360 --> 00:08:14,800 period, which shapes the clothing, the 281 00:08:13,120 --> 00:08:16,400 grooming, and the overall style. And 282 00:08:14,800 --> 00:08:18,479 because I want something modern for my 283 00:08:16,400 --> 00:08:20,080 video, I'll choose the 2020s. For the 284 00:08:18,479 --> 00:08:21,680 archetype, I'll set my character to be 285 00:08:20,080 --> 00:08:23,440 the hero. But these were just the first 286 00:08:21,680 --> 00:08:25,199 options. Let's now get into the physical 287 00:08:23,440 --> 00:08:26,800 appearance of the character. Inside the 288 00:08:25,199 --> 00:08:28,400 identity section, you can choose the 289 00:08:26,800 --> 00:08:30,479 gender, which will be female for my 290 00:08:28,400 --> 00:08:32,000 example. Race, I'll pick Asian. And then 291 00:08:30,479 --> 00:08:33,760 the age. My character is a female 292 00:08:32,000 --> 00:08:35,680 soldier. So, for the physical appearance 293 00:08:33,760 --> 00:08:37,039 build, it'll be athletic. Now, these are 294 00:08:35,680 --> 00:08:38,479 most of the options you'll get with a 295 00:08:37,039 --> 00:08:40,159 normal AI generator. But when it comes 296 00:08:38,479 --> 00:08:42,000 to Cinema Studio, they actually took 297 00:08:40,159 --> 00:08:43,360 that extra step and added all the human 298 00:08:42,000 --> 00:08:45,040 details you can think of. You have 299 00:08:43,360 --> 00:08:46,880 height, eye color, hairstyle, and 300 00:08:45,040 --> 00:08:48,560 texture. And for her physical details, 301 00:08:46,880 --> 00:08:50,480 I'll go with brown eyes, brown hair with 302 00:08:48,560 --> 00:08:52,080 a fringe, and a wavy texture. There are 303 00:08:50,480 --> 00:08:54,080 a few more options you can choose from, 304 00:08:52,080 --> 00:08:55,519 like the outfit, or even adding tattoos. 305 00:08:54,080 --> 00:08:57,120 So, I'll add that, too. Now, I'll click 306 00:08:55,519 --> 00:08:58,640 generate. She looks exactly like I was 307 00:08:57,120 --> 00:09:00,560 expecting. Look at the textures on her. 308 00:08:58,640 --> 00:09:02,240 It's nowhere close to that regular AI 309 00:09:00,560 --> 00:09:03,920 plastic texture you get with most 310 00:09:02,240 --> 00:09:05,360 generators. Higsfield really nailed 311 00:09:03,920 --> 00:09:07,279 every detail and that's because it was 312 00:09:05,360 --> 00:09:08,959 trained on cinematic only data. And what 313 00:09:07,279 --> 00:09:11,120 this means in practice is that you can 314 00:09:08,959 --> 00:09:12,560 use this exact character across all your 315 00:09:11,120 --> 00:09:14,240 different scenes and it'll always look 316 00:09:12,560 --> 00:09:16,399 like the same person no matter what 317 00:09:14,240 --> 00:09:17,920 location, lighting or mood you choose. 318 00:09:16,399 --> 00:09:19,600 Now go back to the image section and 319 00:09:17,920 --> 00:09:21,440 select scenes. This is where you combine 320 00:09:19,600 --> 00:09:23,040 the character and the location we just 321 00:09:21,440 --> 00:09:24,640 created into a single shot. And it's 322 00:09:23,040 --> 00:09:26,640 also where all five principles come 323 00:09:24,640 --> 00:09:28,320 together for the first time. So select 324 00:09:26,640 --> 00:09:30,640 your character and your location and 325 00:09:28,320 --> 00:09:32,000 then set the resolution to 4K to get the 326 00:09:30,640 --> 00:09:33,600 best quality possible. Then for 327 00:09:32,000 --> 00:09:35,360 composition, I'll place her on the left 328 00:09:33,600 --> 00:09:37,040 third of the frame with the ruined city 329 00:09:35,360 --> 00:09:38,959 creating leading lines behind her. For 330 00:09:37,040 --> 00:09:40,640 depth, I'll add a piece of debris out of 331 00:09:38,959 --> 00:09:42,399 focus in the foreground, her in the 332 00:09:40,640 --> 00:09:44,000 midground, and let the skyline stay in 333 00:09:42,399 --> 00:09:45,680 the background. Now, I'll hit generate. 334 00:09:44,000 --> 00:09:47,360 And here's what we get back. Even as a 335 00:09:45,680 --> 00:09:48,959 still image, you can already feel the 336 00:09:47,360 --> 00:09:50,880 tension on her face. But I want to go 337 00:09:48,959 --> 00:09:52,959 even further and make it more realistic. 338 00:09:50,880 --> 00:09:54,640 For this, Cinema Studio gives you a full 339 00:09:52,959 --> 00:09:56,000 set of editing tools to refine it. One 340 00:09:54,640 --> 00:09:57,680 of the most important ones is color 341 00:09:56,000 --> 00:09:59,760 grading. At the top of the panel, you'll 342 00:09:57,680 --> 00:10:01,519 find presets like natural, split tone, 343 00:09:59,760 --> 00:10:03,360 and cinematic. These are the fastest 344 00:10:01,519 --> 00:10:05,120 ways to shift the overall mood of the 345 00:10:03,360 --> 00:10:06,800 image in one click. So, pick the one 346 00:10:05,120 --> 00:10:08,399 that matches your emotion. Once you have 347 00:10:06,800 --> 00:10:09,920 a direction you like, you can go into 348 00:10:08,399 --> 00:10:10,959 the color settings for more control. 349 00:10:09,920 --> 00:10:12,880 This is where you adjust the 350 00:10:10,959 --> 00:10:14,720 temperature, hue, saturation, and 351 00:10:12,880 --> 00:10:16,640 contrast all in one place. Temperature 352 00:10:14,720 --> 00:10:18,240 lets you push the entire image warmer or 353 00:10:16,640 --> 00:10:19,680 cooler. So, if your scene is supposed to 354 00:10:18,240 --> 00:10:21,279 feel cold and distant, but the 355 00:10:19,680 --> 00:10:23,040 generation came out too warm, this is 356 00:10:21,279 --> 00:10:24,959 where you fix it. Next is bloom, which 357 00:10:23,040 --> 00:10:26,800 adds a soft glow around the bright areas 358 00:10:24,959 --> 00:10:28,720 of the frame. Then, there's hellation, 359 00:10:26,800 --> 00:10:30,240 which simulates the red glow that forms 360 00:10:28,720 --> 00:10:31,600 around highlights on real film. You can 361 00:10:30,240 --> 00:10:33,120 also layer in film grain for that 362 00:10:31,600 --> 00:10:34,320 cinematic texture. And here's the 363 00:10:33,120 --> 00:10:36,320 result. The difference between the 364 00:10:34,320 --> 00:10:37,920 before and after is not huge, but these 365 00:10:36,320 --> 00:10:39,360 small details are what make people watch 366 00:10:37,920 --> 00:10:40,720 it or not. But if you don't want 367 00:10:39,360 --> 00:10:42,640 something extremely detailed and 368 00:10:40,720 --> 00:10:44,079 specific, the color presets cover 369 00:10:42,640 --> 00:10:45,920 everything you might need. However, 370 00:10:44,079 --> 00:10:47,519 there are a few simple settings that 371 00:10:45,920 --> 00:10:48,880 make a massive difference. Everyone 372 00:10:47,519 --> 00:10:50,560 should know what these are and how to 373 00:10:48,880 --> 00:10:52,079 use them. One is for light. This lets 374 00:10:50,560 --> 00:10:53,760 you change the lighting direction after 375 00:10:52,079 --> 00:10:55,200 the image is already generated. So, if 376 00:10:53,760 --> 00:10:56,560 the scene looks right, but the light is 377 00:10:55,200 --> 00:10:58,000 hitting from the wrong angle. You don't 378 00:10:56,560 --> 00:10:59,839 need to regenerate the whole image, 379 00:10:58,000 --> 00:11:01,600 hoping you don't lose important details. 380 00:10:59,839 --> 00:11:03,519 Knowing these features alone makes you 381 00:11:01,600 --> 00:11:05,040 an intermediate AI user. But there's one 382 00:11:03,519 --> 00:11:06,720 more step you need to take. How to turn 383 00:11:05,040 --> 00:11:08,320 your image into a highquality video. 384 00:11:06,720 --> 00:11:09,760 This is pretty straightforward, but you 385 00:11:08,320 --> 00:11:11,279 still need to be really careful here 386 00:11:09,760 --> 00:11:12,720 because if you get this wrong, you'll 387 00:11:11,279 --> 00:11:14,240 burn through credits and still end up 388 00:11:12,720 --> 00:11:15,920 with unusable results. One of the 389 00:11:14,240 --> 00:11:17,680 biggest mistakes you can make here is to 390 00:11:15,920 --> 00:11:19,680 write a huge prompt trying to explain 391 00:11:17,680 --> 00:11:21,200 all the motions, emotions, and actions 392 00:11:19,680 --> 00:11:22,880 you want to have inside. And that's 393 00:11:21,200 --> 00:11:24,640 because the video model gets confused 394 00:11:22,880 --> 00:11:26,399 and the output is not going to be the 395 00:11:24,640 --> 00:11:27,920 one you expect. And honestly, this is 396 00:11:26,399 --> 00:11:29,200 the part where I see people give up 397 00:11:27,920 --> 00:11:30,800 because they think the tool isn't good 398 00:11:29,200 --> 00:11:32,720 enough when the real problem is their 399 00:11:30,800 --> 00:11:34,480 approach. In reality, it's way easier 400 00:11:32,720 --> 00:11:36,320 than you think. The video section inside 401 00:11:34,480 --> 00:11:38,160 Cinema Studio gives you dozens of 402 00:11:36,320 --> 00:11:39,680 pre-built options that handle all of 403 00:11:38,160 --> 00:11:41,040 that for you. Instead of spending time 404 00:11:39,680 --> 00:11:42,399 trying to describe everything in one 405 00:11:41,040 --> 00:11:44,160 prompt, you just write the action you 406 00:11:42,399 --> 00:11:45,839 want in plain English and set the rest 407 00:11:44,160 --> 00:11:47,600 from the controls. So, let's go to the 408 00:11:45,839 --> 00:11:49,440 video section and select single shot. 409 00:11:47,600 --> 00:11:51,040 First, upload your reference image as 410 00:11:49,440 --> 00:11:52,800 the starting frame and add your 411 00:11:51,040 --> 00:11:54,160 character as well as the location. Now, 412 00:11:52,800 --> 00:11:55,600 before you write anything, you can 413 00:11:54,160 --> 00:11:57,360 already set most of what you need from 414 00:11:55,600 --> 00:11:59,040 the pre-built options. The first is the 415 00:11:57,360 --> 00:12:00,640 emotion setting for your character. You 416 00:11:59,040 --> 00:12:02,640 can choose from options like hope, 417 00:12:00,640 --> 00:12:03,839 anger, and even fear. The model uses 418 00:12:02,640 --> 00:12:05,440 this to adjust the character's 419 00:12:03,839 --> 00:12:07,120 expression and body language throughout 420 00:12:05,440 --> 00:12:08,880 the entire scene. For this shot, I want 421 00:12:07,120 --> 00:12:10,639 her to feel tense but focused, so I'll 422 00:12:08,880 --> 00:12:12,480 go with this. Then, there's genre, which 423 00:12:10,639 --> 00:12:14,160 tells the model the overall energy and 424 00:12:12,480 --> 00:12:16,000 pacing of the video. And just like with 425 00:12:14,160 --> 00:12:17,839 the principles, this one decision shapes 426 00:12:16,000 --> 00:12:19,839 how everything else moves and feels. For 427 00:12:17,839 --> 00:12:21,600 a military rooftop scene at Golden Hour, 428 00:12:19,839 --> 00:12:23,600 I'll go with action. Next is camera 429 00:12:21,600 --> 00:12:25,519 movement. And here, Cinema Studio gives 430 00:12:23,600 --> 00:12:27,760 you a full range of pre-built options 431 00:12:25,519 --> 00:12:30,079 from slow pushes and dollies to even a 432 00:12:27,760 --> 00:12:31,839 360 roll. For this shot, I want a slow 433 00:12:30,079 --> 00:12:34,000 cinematic push toward the character as 434 00:12:31,839 --> 00:12:35,680 she scans the horizon. Then for the 435 00:12:34,000 --> 00:12:37,360 motion prompt, you just describe the 436 00:12:35,680 --> 00:12:39,040 action in plain English. And the last 437 00:12:37,360 --> 00:12:40,800 setting before generating is the speed 438 00:12:39,040 --> 00:12:42,560 ramp, which controls how the movement 439 00:12:40,800 --> 00:12:44,399 feels emotionally. You can leave it on 440 00:12:42,560 --> 00:12:46,240 auto, but if you want full control, you 441 00:12:44,399 --> 00:12:47,920 can put it on slow for more tension or 442 00:12:46,240 --> 00:12:49,360 make it faster for urgency in action. 443 00:12:47,920 --> 00:12:51,040 I'll keep it slow here because I want 444 00:12:49,360 --> 00:12:52,720 the viewer to feel that tension for a 445 00:12:51,040 --> 00:12:56,839 couple of seconds before the next scene 446 00:12:52,720 --> 00:12:56,839 comes. And here's what we get back. 447 00:12:59,680 --> 00:13:03,120 The motion is exactly what I wanted. You 448 00:13:01,440 --> 00:13:04,720 can instantly feel the tense atmosphere, 449 00:13:03,120 --> 00:13:06,320 and the character already looks under a 450 00:13:04,720 --> 00:13:08,079 lot of tension. The overall scene's body 451 00:13:06,320 --> 00:13:10,079 language already carries the emotion we 452 00:13:08,079 --> 00:13:11,600 set before we even wrote a single word. 453 00:13:10,079 --> 00:13:13,120 But with the single shot mode, you can 454 00:13:11,600 --> 00:13:14,800 only generate one scene. It's good for 455 00:13:13,120 --> 00:13:16,320 testing quick ideas. But if you want to 456 00:13:14,800 --> 00:13:17,839 create a longer project, you need to 457 00:13:16,320 --> 00:13:19,519 stitch all the scenes together in real 458 00:13:17,839 --> 00:13:20,800 editing software, which can quickly get 459 00:13:19,519 --> 00:13:22,320 complicated if you don't use it 460 00:13:20,800 --> 00:13:24,240 properly. So that's why Cinema Studio 461 00:13:22,320 --> 00:13:25,760 has the multi-shot manual mode. This has 462 00:13:24,240 --> 00:13:27,360 all the same features as the previous 463 00:13:25,760 --> 00:13:29,440 one, but here you can actually create a 464 00:13:27,360 --> 00:13:31,120 video with multiple shots in one go. Now 465 00:13:29,440 --> 00:13:32,720 you can build up to six shots in a 466 00:13:31,120 --> 00:13:34,880 single generation, each with its own 467 00:13:32,720 --> 00:13:36,399 prompt, motion, and duration. And even 468 00:13:34,880 --> 00:13:37,920 though the workflow is now way more 469 00:13:36,399 --> 00:13:39,839 powerful, Hicksfield keeps it very 470 00:13:37,920 --> 00:13:41,760 simple to use. You can add, adjust, and 471 00:13:39,839 --> 00:13:43,120 even move around these shots with only a 472 00:13:41,760 --> 00:13:44,800 mouse click, which would have taken 473 00:13:43,120 --> 00:13:46,079 multiple complex prompts just a few 474 00:13:44,800 --> 00:13:47,680 months ago. So, I'll create three 475 00:13:46,079 --> 00:13:48,959 different scenes for this example. For 476 00:13:47,680 --> 00:13:50,480 the first one, I'll paste in this 477 00:13:48,959 --> 00:13:52,160 prompt. And for the camera movement, 478 00:13:50,480 --> 00:13:54,079 I'll go with a zoom in and then slow 479 00:13:52,160 --> 00:13:56,000 down the speed ramp so it builds up more 480 00:13:54,079 --> 00:13:58,000 tension inside the scene. For the 481 00:13:56,000 --> 00:13:59,440 duration, I'll go with 4 seconds. Now, 482 00:13:58,000 --> 00:14:00,880 in the next scene, she'll raise her 483 00:13:59,440 --> 00:14:02,079 rifle. So, I'll paste in this prompt. 484 00:14:00,880 --> 00:14:03,920 For this, I'll make everything more 485 00:14:02,079 --> 00:14:05,760 alert by adding a zoom in as she tracks 486 00:14:03,920 --> 00:14:07,279 the target and changing the speed ramp. 487 00:14:05,760 --> 00:14:09,040 Now for scene three, I'll keep it at 488 00:14:07,279 --> 00:14:10,560 just 3 seconds and paste in this prompt. 489 00:14:09,040 --> 00:14:12,320 This is where the impact happens. So 490 00:14:10,560 --> 00:14:13,839 I'll try to hero mode for this speed. 491 00:14:12,320 --> 00:14:15,279 Now this is exactly the moment where 492 00:14:13,839 --> 00:14:16,880 everything we built so far comes 493 00:14:15,279 --> 00:14:20,199 together. So let's click generate and 494 00:14:16,880 --> 00:14:20,199 see what happens. 495 00:14:29,760 --> 00:14:33,199 The character stays consistent across 496 00:14:31,440 --> 00:14:34,800 all three scenes. The pace follows the 497 00:14:33,199 --> 00:14:36,160 exact emotional arc we planned and 498 00:14:34,800 --> 00:14:37,600 everything looks cinematic. It's 499 00:14:36,160 --> 00:14:38,880 actually insane what you can build in 500 00:14:37,600 --> 00:14:40,240 just a few minutes as a complete 501 00:14:38,880 --> 00:14:41,839 beginner. Now, at this point, you 502 00:14:40,240 --> 00:14:43,279 already have a full cinematic video. But 503 00:14:41,839 --> 00:14:44,639 if you want to take this even further, 504 00:14:43,279 --> 00:14:46,079 there's one more thing you can do, and 505 00:14:44,639 --> 00:14:47,440 this is where one of the newest AI 506 00:14:46,079 --> 00:14:49,519 models comes in. I'm talking about 507 00:14:47,440 --> 00:14:51,279 Cedance 2.0, which is finally available 508 00:14:49,519 --> 00:14:52,560 inside Higsfield. Now, what makes this 509 00:14:51,279 --> 00:14:54,480 different is the way it works with 510 00:14:52,560 --> 00:14:56,079 references. Instead of starting from an 511 00:14:54,480 --> 00:14:57,839 image, you can actually take an entire 512 00:14:56,079 --> 00:14:59,120 video and use it as a reference to 513 00:14:57,839 --> 00:15:00,639 create a new one. And what it does 514 00:14:59,120 --> 00:15:02,720 behind the scenes is that it rebuilds 515 00:15:00,639 --> 00:15:04,399 your video in a completely new way while 516 00:15:02,720 --> 00:15:05,680 keeping the same structure and motion. 517 00:15:04,399 --> 00:15:07,600 This means you can test different 518 00:15:05,680 --> 00:15:09,360 styles, change the mood, or even push 519 00:15:07,600 --> 00:15:11,199 the realism further without losing the 520 00:15:09,360 --> 00:15:13,199 consistency you already have. So, here's 521 00:15:11,199 --> 00:15:14,800 the new video I got from Cance just by 522 00:15:13,199 --> 00:15:17,800 referencing a video and using this 523 00:15:14,800 --> 00:15:17,800 prompt. 524 00:15:23,199 --> 00:15:26,720 Take a look at how it compares side by 525 00:15:25,040 --> 00:15:28,560 side with the original clip. The results 526 00:15:26,720 --> 00:15:30,240 are absolutely insane. In my opinion, 527 00:15:28,560 --> 00:15:31,760 this is the best AI feature I've seen 528 00:15:30,240 --> 00:15:33,440 this month, and you can access it right 529 00:15:31,760 --> 00:15:34,880 now inside Higsfield. So, if you want to 530 00:15:33,440 --> 00:15:36,399 start building your own AI videos 531 00:15:34,880 --> 00:15:38,079 without getting overwhelmed, go sign up 532 00:15:36,399 --> 00:15:39,600 for Higsfield with the link in the 533 00:15:38,079 --> 00:15:43,639 description below. Thanks for watching, 534 00:15:39,600 --> 00:15:43,639 and I'll see you in the next one.41039

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