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Downloaded from
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Official YIFY movies site:
YTS.MX
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HUH?
4
00:00:32,333 --> 00:00:33,767
[SCREAMING]
5
00:00:46,380 --> 00:00:49,950
NARRATOR: FOR OVER
200,000 YEARS,
6
00:00:49,983 --> 00:00:52,753
MAN SURVIVED WITHOUT
VIDEO GAMES.
7
00:00:58,659 --> 00:01:02,763
ONCE THAT CHANGED,
THE WORLD WAS NEVER
THE SAME AGAIN.
8
00:01:07,034 --> 00:01:08,702
IT'S ME, MARIO.
9
00:01:08,736 --> 00:01:10,104
[SCREAMING]
10
00:01:10,138 --> 00:01:15,143
NARRATOR: THIS IS THE
STORY OF EVERYTHING
11
00:01:15,176 --> 00:01:16,977
THAT HAPPENED NEXT.
12
00:01:17,010 --> 00:01:18,479
IN JUST THE LAST FEW YEARS,
13
00:01:18,512 --> 00:01:20,814
VIDEO GAMES HAVE BECOME
A SPORT UNTO THEMSELVES
14
00:01:20,848 --> 00:01:24,051
WITH TEAMS, MAGAZINES,
COMPETITION, AND ALL...
15
00:01:26,354 --> 00:01:28,222
NARRATOR: IN JUST 50 YEARS,
16
00:01:28,256 --> 00:01:31,892
THE VIDEO GAME INDUSTRY
HAS EVOLVED FROM TINY DOTS
ON A RADAR SCREEN...
17
00:01:31,925 --> 00:01:34,395
[LOUD EXPLOSION]
18
00:01:34,428 --> 00:01:36,497
...TO FULLY IMMERSIVE
3D GRAPHICS
19
00:01:36,530 --> 00:01:39,167
THAT RIVAL TODAY'S BIGGEST
HOLLYWOOD BLOCKBUSTERS.
20
00:01:39,200 --> 00:01:40,968
SAY HELLO TO MY LITTLE FRIEND.
21
00:01:45,606 --> 00:01:48,276
VIDEO GAMES HAVE DONE MORE
THAN ENTERTAIN US.
22
00:01:50,378 --> 00:01:54,248
THEY HAVE CHANGED THE WAY
WE INTERACT WITH
MACHINES FOREVER.
23
00:01:56,517 --> 00:01:59,353
SHOULDN'T YOU GO OUT
AND SOCIALIZE WITH
YOUR FRIENDS?
24
00:01:59,387 --> 00:02:01,922
I QUIT SOCCER TO PLAY ATARI.
25
00:02:01,955 --> 00:02:03,391
(LAUGHS)
26
00:02:03,424 --> 00:02:05,626
MALE REPORTER: FROM THE
MOMENT SHE WAKES UP,
27
00:02:05,659 --> 00:02:07,661
VIOLET BOLTON CAN'T WAIT
TO GET ON HER IPAD.
28
00:02:09,663 --> 00:02:11,632
NARRATOR: WHETHER THEY
ARE CHALLENGING,
29
00:02:13,934 --> 00:02:15,068
INSPIRING,
30
00:02:16,170 --> 00:02:17,638
COMFORTING,
31
00:02:18,606 --> 00:02:19,773
OR ADDICTIVE,
32
00:02:21,875 --> 00:02:26,380
THEY HAVE TAKEN OUR LIVES
TO THE NEXT LEVEL.
33
00:02:38,959 --> 00:02:41,329
BUT BACK IN 1962,
34
00:02:41,362 --> 00:02:42,930
IT WAS A PRIVILEGE TO
HAVE ACCESS
35
00:02:42,963 --> 00:02:45,699
TO THE COMPUTER LABS
AT THE UNIVERSITY OF UTAH
36
00:02:45,733 --> 00:02:49,069
WHERE ASPIRING ENGINEERS
WOULD GATHER
IN THE MIDDLE OF THE NIGHT
37
00:02:49,102 --> 00:02:52,740
TO PLAY A BRAND NEW THING
THEY CALLED SPACEWAR.
38
00:02:52,773 --> 00:02:54,608
[GUNS FIRING]
39
00:02:54,642 --> 00:02:59,513
SPACEWAR MADE A HUGE IMPRESSION
ON A YOUNG STUDENT
NAMED NOLAN BUSHNELL.
40
00:03:02,182 --> 00:03:03,751
MY FRIENDS SAID,
41
00:03:03,784 --> 00:03:07,020
"COME OVER TO THE COMPUTER LAB,
I GOT SOMETHING TO SHOW YOU."
42
00:03:07,054 --> 00:03:09,423
AND SO I WENT OVER AT MIDNIGHT,
43
00:03:09,457 --> 00:03:12,360
AND WE WENT IN AND
PLAYED SPACEWAR.
44
00:03:12,393 --> 00:03:14,595
AND I WAS ADDICTED.
45
00:03:18,399 --> 00:03:20,301
NARRATOR: THE FUTURE
FOUNDER OF ATARI,
46
00:03:20,334 --> 00:03:23,804
BUSHNELL HAS BEEN CALLED
THE FATHER OF THE
MODERN VIDEO GAME.
47
00:03:26,607 --> 00:03:27,875
BUT WHILE IN COLLEGE,
48
00:03:27,908 --> 00:03:30,444
HE SPENT HIS SUMMERS WORKING
AT AN AMUSEMENT PARK,
49
00:03:30,478 --> 00:03:34,315
SERVICING PINBALL MACHINES
AND OTHER
ELECTRO-MECHANICAL GAMES.
50
00:03:34,348 --> 00:03:39,052
NOLAN BUSHNELL:
I THOUGHT AT THE TIME
IF I COULD TAKE THIS GAME
51
00:03:39,086 --> 00:03:42,323
AND PUT IT IN MY ARCADES,
52
00:03:42,356 --> 00:03:43,957
WE CAN MAKE A LOT OF MONEY.
53
00:03:47,027 --> 00:03:50,631
NARRATOR: HE HAD A VISION.
COMPUTER SPACE.
54
00:03:52,065 --> 00:03:54,902
SIMPLY PUT, IT WAS A WAY
TO GET A SPACEWAR- LIKE GAME
55
00:03:54,935 --> 00:03:56,937
INTO AN ARCADE CABINET
56
00:03:56,970 --> 00:04:00,674
AND IT WOULD LIVE
RIGHT ALONGSIDE
THE PINBALL MACHINES.
57
00:04:00,708 --> 00:04:03,143
THEY USED SUCH AN
ODD-LOOKING CABINET
58
00:04:03,176 --> 00:04:06,347
THAT IT WOUND UP SERVING
AS A PROP IN
SCIENCE FICTION MOVIES.
59
00:04:06,380 --> 00:04:08,549
HERE, YOU'D BETTER
SIGN FOR IT.
60
00:04:13,053 --> 00:04:14,488
MY USUAL CUT?
61
00:04:14,522 --> 00:04:15,789
YOU'LL GET YOUR CUT.
62
00:04:15,823 --> 00:04:17,691
JUST SO WE UNDERSTAND.
63
00:04:17,725 --> 00:04:22,563
IT LOOKED TOTALLY SIXTIES
WITH THAT KIND OF MOLDED PLASTIC
64
00:04:22,596 --> 00:04:24,598
OR POLYSTYRENE,
WHATEVER THE HELL IT WAS.
65
00:04:24,632 --> 00:04:28,302
ONE DAY THIS BULBOUS,
SPACE-LIKE THING SHOWED UP
66
00:04:28,336 --> 00:04:30,638
AND I JUST COULDN'T BELIEVE
HOW MUCH FUN IT WAS
67
00:04:30,671 --> 00:04:33,641
AND I WONDERED WHY THEY
DIDN'T ALLOW MORE OF THESE
THINGS OUT THERE.
68
00:04:35,843 --> 00:04:38,979
NARRATOR: COMPUTER SPACE
WAS TOO MUCH TOO SOON.
69
00:04:40,548 --> 00:04:43,116
THE CONTROLS WERE
TOO COMPLICATED.
70
00:04:43,150 --> 00:04:45,953
PEOPLE JUST DIDN'T KNOW
HOW TO PLAY.
71
00:04:45,986 --> 00:04:49,022
I THINK THAT WHAT
I DIDN'T REALIZE
72
00:04:49,056 --> 00:04:53,361
IS THAT YOU DIDN'T HAVE
TO BE COMPLEX TO BE FUN.
73
00:04:55,996 --> 00:04:57,197
KEEP IT SIMPLE.
74
00:04:58,799 --> 00:05:01,535
NARRATOR: SO NEXT TIME,
HE KEPT IT SIMPLE,
75
00:05:01,569 --> 00:05:05,506
AND HE GOT IT RIGHT. PONG.
76
00:05:05,539 --> 00:05:10,210
WITHOUT A SINGLE BUTTON TO PUSH,
PONG WAS NOT JUST EASY TO PLAY,
77
00:05:10,243 --> 00:05:12,346
BUT IT HAD A CLEAR GOAL.
78
00:05:15,383 --> 00:05:17,585
BOUNCE THE LITTLE SQUARE BALL
AT YOUR OPPONENT,
79
00:05:18,752 --> 00:05:21,989
AND YOUR OPPONENT
BOUNCES IT BACK.
80
00:05:23,190 --> 00:05:26,727
THE YEAR WAS 1972.
81
00:05:26,760 --> 00:05:30,130
BUSHNELL AND HIS PARTNERS,
TED DABNEY AND AL ALCORN,
82
00:05:30,163 --> 00:05:32,232
SET UP THE FIRST PONG
MACHINE AT A BAR
83
00:05:32,265 --> 00:05:33,934
IN CALIFORNIA'S SILICON VALLEY.
84
00:05:36,136 --> 00:05:39,673
THE NEXT MORNING,
THEY RECEIVED THEIR
FIRST COMPLAINT CALL.
85
00:05:39,707 --> 00:05:43,010
THE PONG MACHINE HAD BROKEN.
86
00:05:43,043 --> 00:05:46,279
BUT PONG DIDN'T BREAK
BECAUSE THEY DIDN'T
BUILD IT RIGHT,
87
00:05:46,313 --> 00:05:49,783
IT BROKE BECAUSE PEOPLE
HAVE FORCED
SO MANY QUARTERS INTO IT,
88
00:05:49,817 --> 00:05:52,720
IT JUST JAMMED UP.
89
00:05:52,753 --> 00:05:58,325
THE FIRST GLITCH IN
VIDEO GAME HISTORY WAS
A COIN BOX THAT WAS TOO SMALL.
90
00:05:58,358 --> 00:06:01,294
NOBODY MADE THAT MISTAKE AGAIN.
91
00:06:01,328 --> 00:06:03,363
AND WE THOUGHT,
"WELL, THIS IS A GOOD SIGN."
92
00:06:05,365 --> 00:06:06,800
NARRATOR: WITHIN 12 MONTHS,
93
00:06:06,834 --> 00:06:09,937
A FEW GUYS TAKING OUT LOANS
TO MAKE ELECTRONIC TOYS
94
00:06:09,970 --> 00:06:13,774
BECAME ONE OF THE RICHEST
COMPANIES IN THE WORLD.
95
00:06:13,807 --> 00:06:18,311
BUT THE COMPETITION
DID NOT TAKE LONG TO CATCH UP.
96
00:06:18,345 --> 00:06:23,116
THAT SAME YEAR,
AMERICAN ENGINEER
AND INVENTOR, RALPH BAER,
97
00:06:23,150 --> 00:06:26,319
INTRODUCED THE FIRST
HOME VIDEO GAME CONSOLE,
98
00:06:26,353 --> 00:06:28,422
THE ODYSSEY.
99
00:06:28,456 --> 00:06:31,024
DAVID CRANE: IT WAS
VERY, VERY SIMPLE.
100
00:06:31,058 --> 00:06:36,597
YOU ACTUALLY HAD TO
GO TO THE PACKAGE
AND PULL OUT PLASTIC OVERLAY
101
00:06:37,831 --> 00:06:40,701
AND RUB IT ON TO THE TV SET
102
00:06:40,734 --> 00:06:43,170
AND HOPE IT WOULD STAY THERE
WITH STATIC ELECTRICITY,
103
00:06:43,203 --> 00:06:45,539
AND IF NOT, YOU HAD TO TAPE
IT ON WITH SCOTCH TAPE.
104
00:06:47,641 --> 00:06:50,878
MAN ON TV: THIS IS ODYSSEY,
THE NEW ELECTRONIC
GAME SIMULATOR.
105
00:06:50,911 --> 00:06:53,614
YOU ATTACH ODYSSEY
TO YOUR TELEVISION
SET IN SECONDS
106
00:06:53,647 --> 00:06:56,550
TO CREATE A CLOSED CIRCUIT
ELECTRONIC PLAYGROUND.
107
00:06:57,785 --> 00:07:00,721
ODYSSEY IS TENNIS, ROULETTE,
108
00:07:02,255 --> 00:07:04,357
FOOTBALL AND HOCKEY.
109
00:07:04,391 --> 00:07:06,927
ODYSSEY COMES COMPLETE
WITH FUN ELECTRONIC GAMES
110
00:07:06,960 --> 00:07:09,797
AND EDUCATIONAL EXPERIENCES.
111
00:07:09,830 --> 00:07:12,900
NARRATOR: RALPH BAER WAS
A MAN AHEAD OF HIS TIME
112
00:07:12,933 --> 00:07:16,169
AND WAY AHEAD OF HIS
MANUFACTURING COMPANY,
MAGNAVOX,
113
00:07:16,203 --> 00:07:19,573
WHO HAD NO IDEA
HOW TO MARKET THE ODYSSEY.
114
00:07:20,741 --> 00:07:22,309
THE ADS MADE CONSUMERS THINK
115
00:07:22,342 --> 00:07:25,513
THAT YOU NEEDED A MAGNAVOX
TELEVISION TO RUN THE DEVICE,
116
00:07:25,546 --> 00:07:27,681
WHICH, OF COURSE,
HINDERED SALES.
117
00:07:28,949 --> 00:07:30,918
HOME VIDEO GAMES
DIDN'T REALLY CATCH ON
118
00:07:30,951 --> 00:07:34,087
UNTIL NOLAN BUSHNELL DECIDED
TO CAPITALIZE ON THE SUCCESS
119
00:07:34,121 --> 00:07:35,823
OF THE PONG ARCADE GAME,
120
00:07:35,856 --> 00:07:39,960
BY RELEASING A HOME VERSION
IN 1975.
121
00:07:39,993 --> 00:07:42,930
BUSHNELL: MY VICE PRESIDENT
CALLED UP SEARS,
122
00:07:42,963 --> 00:07:45,566
AND WE THOUGHT,
"PONG HAD BEEN IN BARS,
123
00:07:46,734 --> 00:07:48,736
"PINBALLS,
MAYBE THAT WILL WORK."
124
00:07:48,769 --> 00:07:53,240
SO WE CALLED UP
THE BUYER AT SEARS,
DESCRIBED WHAT WE HAD,
125
00:07:53,273 --> 00:07:56,544
AND, LITERALLY, HE WAS AT
OUR FRONT DOOR THE NEXT MORNING,
126
00:07:56,577 --> 00:07:59,246
TAKING THE MIDNIGHT FLYER.
127
00:07:59,279 --> 00:08:03,751
WE WENT IN AND HE PLAYED
THE GAME AND HE SAID,
"HOW MANY CAN YOU BUILD?"
128
00:08:03,784 --> 00:08:06,019
WELL, WE HAD NO CLUE.
129
00:08:07,621 --> 00:08:12,059
WE SAID, "MAYBE 25,000
BETWEEN NOW AND CHRISTMAS."
130
00:08:12,092 --> 00:08:15,362
I WENT BACK IN AND
I SAID, "75,000."
131
00:08:15,395 --> 00:08:18,799
THE NEXT DAY HE GAVE US
A PURCHASE ORDER FOR 150,000.
132
00:08:18,832 --> 00:08:19,967
WE WERE OFF TO THE RACES.
133
00:08:20,000 --> 00:08:21,334
[LAUGHS]
134
00:08:21,368 --> 00:08:24,605
WE PLAYED THAT THING TO DEATH.
135
00:08:24,638 --> 00:08:27,374
JUST HOOKED UP TO THE TV
WITH THE LITTLE SIMPLE
BACK AND WHITE,
136
00:08:27,407 --> 00:08:28,542
AND THE LITTLE...
137
00:08:28,576 --> 00:08:30,077
[IMITATES BLEEPING]
138
00:08:30,110 --> 00:08:32,145
SO, IT WAS A VERY, VERY
EXCITING MOMENT.
139
00:08:32,179 --> 00:08:33,881
THAT WAS A GREAT CHRISTMAS.
140
00:08:33,914 --> 00:08:36,316
[BLEEPING]
141
00:08:36,349 --> 00:08:40,387
NARRATOR: MAGNAVOX AND BAER
SUED ATARI FOR STEALING
THEIR IDEAS.
142
00:08:40,420 --> 00:08:44,792
IT WAS JUST THE FIRST
OF THOUSANDS OF VIDEO GAME
RELATED LAWSUITS.
143
00:08:44,825 --> 00:08:46,359
BUT ATARI WON,
144
00:08:46,393 --> 00:08:49,597
ENCOURAGING RIVAL
MANUFACTURERS TO SURGE
INTO THE MARKET
145
00:08:49,630 --> 00:08:51,832
WITH THEIR OWN CLONES OF PONG.
146
00:08:51,865 --> 00:08:55,969
MAN ON TV: YOU'RE WATCHING
THE MOST EXCITING GAME YOU'LL
EVER SEE ON YOUR TV SET...
147
00:08:56,003 --> 00:08:58,338
BUSHNELL: IT WAS A SIMPLE GAME.
148
00:08:58,371 --> 00:09:02,943
IT WAS ALSO
A PRETTY SIMPLE GAME TO CLONE.
149
00:09:02,976 --> 00:09:05,545
WE WERE MANUFACTURING
IN A GARAGE SHOP.
150
00:09:05,579 --> 00:09:07,748
THAT'S ALL WE HAD,
SO THAT WAS A GOOD THING.
151
00:09:07,781 --> 00:09:11,384
THE BAD THING IS THAT
ANYBODY ELSE
WHO HAD A GARAGE SHOP
152
00:09:11,418 --> 00:09:13,887
COULD KNOCK IT OFF
AND BUILD IT, TOO.
153
00:09:15,656 --> 00:09:20,460
WITHIN SIX MONTHS
WE HAD MAYBE 20 COMPETITORS.
154
00:09:20,493 --> 00:09:23,196
IT WAS A LITTLE
BIT FRUSTRATING.
155
00:09:23,230 --> 00:09:25,498
LET'S SEE YOUR BEST PITCH.
156
00:09:28,168 --> 00:09:32,339
NARRATOR: TO KEEP AHEAD
OF THE GAME, ATARI DECIDED
TO RELEASE THE VCS,
157
00:09:32,372 --> 00:09:35,676
ONE OF THE BEST-SELLING
HOME CONSOLES OF ALL TIME.
158
00:09:38,345 --> 00:09:41,949
YOU NEED MORE PRACTICE DAILY!
159
00:09:41,982 --> 00:09:45,318
NARRATOR: DESPITE THE FAME
AND FORTUNE
THAT LAY IN ITS FUTURE,
160
00:09:45,352 --> 00:09:49,990
THE VCS WAS A COMMERCIAL
FAILURE WHEN IT FIRST
LAUNCHED IN 1977.
161
00:09:50,023 --> 00:09:51,091
YOU'RE OUT!
162
00:09:51,124 --> 00:09:53,326
* ATARI*
163
00:09:55,595 --> 00:09:57,397
NARRATOR: THE VIDEO
GAMING PUBLIC
164
00:09:57,430 --> 00:09:59,599
WAS MORE INTERESTED
IN THE POWERFUL PROCESSORS
165
00:09:59,633 --> 00:10:02,369
AND SUPERIOR GRAPHICS
FOUND AT THE ARCADE,
166
00:10:02,402 --> 00:10:05,372
SUCH AS 1978'S
SPACE INVADERS.
167
00:10:10,577 --> 00:10:13,446
SPACE INVADERS WASN'T
AN ATARI PRODUCT.
168
00:10:13,480 --> 00:10:16,449
IT WASN'T EVEN
AN AMERICAN PRODUCT.
169
00:10:16,483 --> 00:10:19,419
THE GAME IMMEDIATELY
ESTABLISHED THE JAPANESE
170
00:10:19,452 --> 00:10:24,424
AS A MAJOR PLAYER
IN THE WORLD OF VIDEO GAMES.
171
00:10:24,457 --> 00:10:30,063
IN FACT, IT WAS SO POPULAR,
IT CAUSED A NATIONAL
COIN SHORTAGE IN JAPAN.
172
00:10:32,032 --> 00:10:35,368
IN AMERICA, IT FIT PERFECTLY
WITH AN ERA THAT WAS OBSESSED
173
00:10:35,402 --> 00:10:37,137
WITH SCIENCE AND TECHNOLOGY.
174
00:10:37,170 --> 00:10:40,407
MAN: THESE ARE THE VOYAGES
OF THE STARSHIP ENTERPRISE...
175
00:10:40,440 --> 00:10:41,675
NARRATOR: STAR TREK.
176
00:10:43,476 --> 00:10:44,745
AND STAR WARS.
177
00:10:46,213 --> 00:10:49,382
I ACTUALLY THINK
THE PRIMAL BEAT...
178
00:10:49,416 --> 00:10:51,752
[VOCALIZING]
179
00:10:51,785 --> 00:10:53,987
THAT, "HERE ARE ALIENS
THAT ARE GONNA KILL YOU,"
180
00:10:54,021 --> 00:10:57,057
THERE WAS AN
ADRENALINE RUSH
181
00:10:57,090 --> 00:11:00,593
FOR FIGHTING THESE ALIENS,
AS SIMPLE AS IT IS
TO LOOK AT NOW.
182
00:11:00,627 --> 00:11:02,830
BUT THE GAME
IS VERY EASY TO UNDERSTAND.
183
00:11:02,863 --> 00:11:06,399
IT WAS GREAT, VERY SIMPLE.
IT WAS BETTER THAN PONG.
184
00:11:07,768 --> 00:11:09,636
THIS IS COOL.
185
00:11:12,439 --> 00:11:15,542
THEN THERE WAS SOME
STRATEGY TO IT.
186
00:11:15,575 --> 00:11:18,879
YOU'RE GONNA STAY BEHIND
THE BARRIERS OR YOU GONNA
SHOOT THE ALIENS?
187
00:11:18,912 --> 00:11:21,381
THAT KIND OF HAVING FUN,
SHOOTING THINGS IN A GAME.
188
00:11:21,414 --> 00:11:23,150
FOR WHAT IT WAS,
189
00:11:23,183 --> 00:11:25,953
IT BECAME A VERY,
VERY DIFFERENT
KIND OF SHOOTING GALLERY.
190
00:11:25,986 --> 00:11:27,788
LIKE YOU HAD
NEVER SEEN BEFORE.
191
00:11:27,821 --> 00:11:29,622
[BEEPING]
192
00:11:34,862 --> 00:11:35,963
[EXPLOSION]
193
00:11:40,868 --> 00:11:43,536
NARRATOR: SPACE INVADERS
ALSO HAD A DARKER SIDE.
194
00:11:45,572 --> 00:11:50,143
THE FEAR OF THE UNKNOWN,
THE ALIEN.
195
00:11:50,177 --> 00:11:54,647
THE MINDLESS ENEMY
THAT DESCENDS ON THE PLANET
WITH MILITARY PRECISION.
196
00:11:56,349 --> 00:11:59,419
AND NO MATTER HOW LONG
YOU CAN HOLD OUT,
197
00:11:59,452 --> 00:12:02,222
EVENTUALLY,
THEY'RE GOING TO KILL YOU.
198
00:12:05,192 --> 00:12:07,394
PERHAPS THE GAME RESONATED
WITH THE CHILDREN
199
00:12:07,427 --> 00:12:10,764
OF THOSE WHO SURVIVED
HIROSHIMA AND NAGASAKI.
200
00:12:10,798 --> 00:12:15,969
JAPANESE CHILDREN WHO GREW UP
FEARING THE FOREIGN TERROR
FROM THE SKIES.
201
00:12:16,003 --> 00:12:18,671
NOW, THEY HAD
A WAY TO FIGHT BACK.
202
00:12:19,940 --> 00:12:22,409
OUR PLAN IS A
COMPREHENSIVE ONE.
203
00:12:22,442 --> 00:12:24,044
IT WOULD STRENGTHEN
AND MODERNIZE
204
00:12:24,077 --> 00:12:26,980
THE STRATEGIC TRIAD
OF LAND-BASED MISSILES,
205
00:12:27,014 --> 00:12:28,748
SEA-BASED MISSILES
AND BOMBERS.
206
00:12:31,618 --> 00:12:34,855
NARRATOR: ATARI FIGHTS BACK
AND LAUNCHES MISSILE COMMAND...
207
00:12:36,723 --> 00:12:39,092
[EXPLOSIONS]
208
00:12:39,126 --> 00:12:40,794
AND ASTEROIDS.
209
00:12:45,365 --> 00:12:48,501
DESPITE ADVANCEMENTS
IN GRAPHICS
AND GAME PLAY,
210
00:12:48,535 --> 00:12:50,938
THE CORE REMAINED THE SAME.
211
00:12:52,472 --> 00:12:54,574
SHOOT ANYTHING THAT
COMES YOUR WAY.
212
00:13:00,981 --> 00:13:04,217
IN RESPONSE TO
THE VIOLENT GAMES
OF THE LATE 1970S,
213
00:13:04,251 --> 00:13:09,022
TORU IWATANI DESIGNED
THE MOST POPULAR
ARCADE GAME EVER INVENTED.
214
00:13:09,056 --> 00:13:10,190
PAC-MAN.
215
00:13:11,524 --> 00:13:13,026
[BEEPING]
216
00:13:19,766 --> 00:13:23,636
FOR THE FIRST TIME,
A VIDEO GAME WAS A BRAND.
217
00:13:27,941 --> 00:13:31,945
PAC-MAN APPEARED IN
EVERY CONCEIVABLE
TYPE OF MERCHANDISE.
218
00:13:31,979 --> 00:13:34,547
HE EVEN STARRED
IN HIS OWN TELEVISION SHOW,
219
00:13:34,581 --> 00:13:37,918
AND WAS THE SUBJECT
OF A TOP 40 POP SONG.
220
00:13:37,951 --> 00:13:42,155
* PAC-MAN FEVER
I'M GOING OUT OF MY MIND *
221
00:13:42,189 --> 00:13:44,992
NARRATOR: EVERYONE WAS STRUCK
WITH PAC-MAN FEVER.
222
00:13:45,025 --> 00:13:47,394
MAN ON TV: NEW PAC-MAN PASTA
FROM CHEF BOYARDEE,
223
00:13:47,427 --> 00:13:49,429
WITH MEAT BALLS,
WITHOUT MEAT BALLS,
224
00:13:49,462 --> 00:13:50,730
OR CHICKEN FLAVORED.
225
00:13:50,763 --> 00:13:53,266
THANK GOODNESS FOR
NEW PAC-MAN PASTA.
226
00:13:57,070 --> 00:14:00,773
NARRATOR: PAC-MAN WAS
THE OPPOSITE
OF DOOM AND GLOOM.
227
00:14:00,807 --> 00:14:02,442
HE JUST WANTED LUNCH.
228
00:14:02,475 --> 00:14:06,113
PAC-MAN WAS CUTESY
IN AN ALL-NEW WAY
229
00:14:06,146 --> 00:14:08,315
THAT COULD APPEAL TO ANYBODY.
230
00:14:08,348 --> 00:14:10,017
LITTLE BIT OF A STORY THERE
231
00:14:10,050 --> 00:14:12,485
AND IT WAS A DIFFERENT
KIND OF GAME PLAY
232
00:14:12,519 --> 00:14:14,287
THAN YOU HAD SEEN
UP TO THAT POINT,
233
00:14:14,321 --> 00:14:17,991
AND SORT OF THE GAME
THAT YOU COULD BE A MASTER OF
234
00:14:18,025 --> 00:14:20,327
WITH THE PATTERN RECOGNITION
AND WHERE ARE THE GHOSTS
235
00:14:20,360 --> 00:14:21,929
AND HOW TO MAXIMIZE POINTS.
236
00:14:21,962 --> 00:14:25,032
IT REALLY BECAME
A MILD OBSESSION
OF MINE AT THE TIME.
237
00:14:25,065 --> 00:14:27,200
WHAT A CRAZY GAME IDEA!
238
00:14:27,234 --> 00:14:30,103
TO ME THAT WAS LIKE
EVERYTHING BEFORE THAT GAME,
239
00:14:30,137 --> 00:14:32,239
THEY WERE ALL ABOUT
JUST SHOOT THE ALIEN.
240
00:14:32,272 --> 00:14:34,341
EVERYTHING WAS SHOOT THE ALIEN.
241
00:14:34,374 --> 00:14:36,910
ASTEROIDS WAS SHOOT
THE LITTLE ALIEN
AND THE ASTEROIDS,
242
00:14:36,944 --> 00:14:39,346
BUT EVERYTHING WAS JUST
SHOOT, SHOOT, SHOOT.
243
00:14:39,379 --> 00:14:44,117
SO WHEN PAC-MAN CAME OUT,
IT HAD FUNNY KIND
OF MUSIC IN IT,
244
00:14:44,151 --> 00:14:47,020
IT HAD A MAIN CHARACTER
THAT WAS JUST EATING DOTS.
245
00:14:47,054 --> 00:14:49,056
IT HAD NOTHING TO DO
WITH KILLING THINGS,
246
00:14:49,089 --> 00:14:51,058
IN FACT YOU'RE RUNNING
AWAY FROM THINGS,
247
00:14:51,091 --> 00:14:52,559
SO IT WAS LIKE THE OPPOSITE.
248
00:14:52,592 --> 00:14:55,262
TO ME IT JUST SHOWED
WHAT THE FUTURE OF GAME DESIGN,
249
00:14:55,295 --> 00:14:56,896
THE PROMISE OF GAME DESIGN
COULD BE.
250
00:15:00,167 --> 00:15:04,337
NARRATOR: AND ALONG CAME
THE CLONES AND SPIN-OFFS.
251
00:15:04,371 --> 00:15:07,640
HE WAS SUCH A HIT WITH
THE LADIES THAT SOMEONE
HAD THE BRILLIANT IDEA
252
00:15:07,674 --> 00:15:10,910
TO STICK A BOW ON HIM
AND CALL HIM MS. PAC-MAN.
253
00:15:10,944 --> 00:15:12,579
* DON'T YOU KNOW
254
00:15:12,612 --> 00:15:16,149
* I'M MORE THAN
PAC-MAN WITH A BOW *
255
00:15:16,183 --> 00:15:18,018
MAN ON TV: MS. PAC-MAN!
256
00:15:18,051 --> 00:15:20,120
NARRATOR: NAMCO WASN'T AMUSED.
257
00:15:20,153 --> 00:15:23,490
THEY SUED MIDWAY TO PROTECT
THEIR VALUABLE PROPERTY.
258
00:15:23,523 --> 00:15:25,892
BUT THE SUIT WAS
SOON THROWN OUT.
259
00:15:25,925 --> 00:15:29,963
THERE WAS FAR MORE MONEY
TO BE MADE BY SIMPLY
ADOPTING MS. PAC-MAN
260
00:15:29,997 --> 00:15:30,830
AS THEIR OWN.
261
00:15:33,200 --> 00:15:37,737
TO THIS DAY, PAC-MAN REMAINS
ONE OF THE HIGHEST-GROSSING
ARCADE GAMES
262
00:15:37,770 --> 00:15:39,206
OF ALL TIME.
263
00:15:41,174 --> 00:15:42,642
AND NOT FOR
LACK OF COMPETITION.
264
00:15:45,778 --> 00:15:49,749
BY THE EARLY EIGHTIES,
THERE WERE ARCADES EVERYWHERE.
265
00:15:49,782 --> 00:15:52,119
AND IT WASN'T JUST
A KIDS' PHENOMENON.
266
00:15:52,152 --> 00:15:55,222
WOMAN ON TV: VIDEO GAMES
ARE THE LATEST CRAZE
TO SWEEP THE COUNTRY,
267
00:15:55,255 --> 00:15:57,624
BUT WILL THIS POPULARITY
LAST IS THE QUESTION.
268
00:15:57,657 --> 00:16:00,994
WELL, THE MAKERS OF
VIDEO GAMES ARE
GAMBLING THAT IT WILL.
269
00:16:01,028 --> 00:16:04,564
MAN ON TV: WE HAVE
FOOTBALL KNEE,
TENNIS ELBOW, JOGGER'S ANKLE,
270
00:16:04,597 --> 00:16:06,566
SO WHY NOT PAC-MAN'S WRIST?
271
00:16:06,599 --> 00:16:09,236
THE CALLUSES AND
BLISTERS ARE OBVIOUS,
272
00:16:09,269 --> 00:16:10,803
THE SWELLING IS SECONDARY.
273
00:16:10,837 --> 00:16:13,406
NARRATOR: CRITICS TRIED
TO SPOIL PAC-MAN'S FUN.
274
00:16:13,440 --> 00:16:15,608
WHAT ABOUT KIDS'
VALUABLE HOMEWORK TIME?
275
00:16:15,642 --> 00:16:19,512
WHERE WERE KIDS REALLY
SPENDING THAT LUNCH MONEY?
276
00:16:19,546 --> 00:16:24,351
ARCADE GAMES INVADED
GROCERY STORES, DENTIST
OFFICES, EVEN FUNERAL PARLORS.
277
00:16:24,384 --> 00:16:26,819
FEMALE ANNOUNCER:
THE NEW ATARI CARTRIDGE GAME
IS IN!
278
00:16:26,853 --> 00:16:28,321
EXCUSE ME!
279
00:16:28,355 --> 00:16:30,890
NARRATOR: AND OF COURSE,
LIVING ROOMS
AROUND THE WORLD.
280
00:16:32,659 --> 00:16:34,694
[SONG PLAYING IN
FOREIGN LANGUAGE]
281
00:16:39,499 --> 00:16:44,704
NOLAN BUSHNELL HAD A HEAD START
WITH THE ATARI VCS
ALREADY IN STORES.
282
00:16:44,737 --> 00:16:48,408
HE WAS JUST WAITING
FOR THE REST OF THE WORLD
TO CATCH UP WITH HIM.
283
00:16:48,441 --> 00:16:51,311
AND SOON ENOUGH,
EVERYBODY WANTED ONE.
284
00:16:51,344 --> 00:16:53,946
[MAN ON TV SPEAKING FRENCH]
285
00:16:54,947 --> 00:16:58,585
[MAN ON TV SPEAKING ITALIAN]
286
00:16:59,452 --> 00:17:02,922
NARRATOR: SALES SOARED.
287
00:17:02,955 --> 00:17:06,726
PLUS, BUSHNELL HAD SOMETHING
LOTS OF HIS COMPETITORS DID NOT.
288
00:17:07,960 --> 00:17:09,028
MONEY.
289
00:17:10,763 --> 00:17:13,966
IN ORDER TO MASS MANUFACTURE
THE ATARI VCS,
290
00:17:14,000 --> 00:17:19,372
BUSHNELL SOLD ATARI
TO MEDIA GIANT,
WARNER COMMUNICATIONS, IN 1977.
291
00:17:22,575 --> 00:17:26,213
THE CUTTHROAT CORPORATE MINDSET
TOOK OVER AT ATARI,
292
00:17:26,246 --> 00:17:29,949
LEADING TO BUSHNELL
HIMSELF BEING FORCED OUT
OF THE VERY COMPANY
293
00:17:29,982 --> 00:17:32,018
HE CREATED.
294
00:17:32,051 --> 00:17:33,353
TO THIS DAY,
295
00:17:33,386 --> 00:17:35,555
HE REGRETS THE SALE OF ATARI
296
00:17:35,588 --> 00:17:38,691
AS THE WORST BUSINESS
DECISION HE EVER MADE.
297
00:17:41,594 --> 00:17:45,064
BUSHNELL: THEY THOUGHT
THEY COULD JUST KEEP
PRODUCING GAMES
298
00:17:45,098 --> 00:17:50,069
AND THEY COULD TREAT
THE ENGINEERS
LIKE FACTORY WORKERS.
299
00:17:50,103 --> 00:17:54,574
THEY DIDN'T REALLY MAKE
THE CONNECTION
THAT THEY WERE THE STARS.
300
00:17:54,607 --> 00:17:56,443
WHAT SPECIFIC GAMES
HAVE YOU DESIGNED?
301
00:17:56,476 --> 00:17:59,712
WELL, AT ATARI WE DON'T
REALLY LIKE TO TALK ABOUT
WHO DESIGNED WHAT.
302
00:17:59,746 --> 00:18:01,448
WHY NOT?
WELL, BECAUSE
303
00:18:01,481 --> 00:18:04,817
WE LIKE TO MAKE THE GAME
A SUPERSTAR AS OPPOSED
TO THE PROGRAMMER.
304
00:18:04,851 --> 00:18:07,587
WHY SHOULDN'T YOU GET CREDIT
IF YOU DESIGNED THE GAME?
305
00:18:07,620 --> 00:18:11,224
WELL, BECAUSE IT IS A
CORPORATE PRODUCT. OKAY?
306
00:18:11,258 --> 00:18:15,828
THESE ARE GAMES BY ATARI,
NOT GAMES BY STEVE WRIGHT
OR SOME OTHER PERSON.
307
00:18:15,862 --> 00:18:19,332
BOB CITELLI: AND THEY SAID,
"WE WANNA BE TREATED
LIKE ROCK STARS.
308
00:18:19,366 --> 00:18:21,801
"WE WANNA GET ROYALTIES
ON THE GAMES WE'VE PRODUCED,"
309
00:18:21,834 --> 00:18:23,136
WHICH WAS UNHEARD OF.
310
00:18:23,170 --> 00:18:27,607
AND ATARI SAID,
"THAT'S VERY NICE,
BUT THIS IS A TOY COMPANY,
311
00:18:27,640 --> 00:18:29,776
"AND WE MAKE GAMES,
AND YOU WORK FOR US,
312
00:18:29,809 --> 00:18:33,146
"AND THIS IS THE ONLY SYSTEM
THAT YOU HAVE THE ABILITY
TO PROGRAM FOR,
313
00:18:33,180 --> 00:18:36,015
"SO GO BACK TO YOUR CUBES
AND MAKE MORE GAMES."
314
00:18:36,048 --> 00:18:37,150
[KEYBOARDS CLACKING]
315
00:18:38,451 --> 00:18:40,253
SO, NATURALLY,
WE ADDED UP ALL THE GAMES
316
00:18:40,287 --> 00:18:42,189
THAT WE HAD DONE IN THAT GROUP,
317
00:18:42,222 --> 00:18:46,926
AND REALIZED THAT THE
FOUR OF US OUT OF THE
30-PERSON DEPARTMENT,
318
00:18:46,959 --> 00:18:50,597
WERE RESPONSIBLE
FOR 60% OF THE SALES OF ATARI
319
00:18:50,630 --> 00:18:52,899
FOR THAT PREVIOUS YEAR.
320
00:18:52,932 --> 00:18:56,536
IT BECAME OBVIOUS
TO THE MOST CASUAL OBSERVER,
321
00:18:56,569 --> 00:19:00,240
BECAUSE YOU COULD SEE
THAT YOU WERE BUILDING
CARTRIDGES FOR THREE BUCKS
322
00:19:00,273 --> 00:19:02,309
AND SELLING THEM FOR 20.
323
00:19:02,342 --> 00:19:05,812
THAT SOMEBODY WAS MAKING
A WHOLE BUNCH OF MONEY.
324
00:19:05,845 --> 00:19:08,615
THERE WERE FOUR MILLION
CARTRIDGES,
EIGHT MILLION CARTRIDGES,
325
00:19:08,648 --> 00:19:10,817
TEN MILLION CARTRIDGES SOLD!
326
00:19:10,850 --> 00:19:15,255
THESE ARE ENGINEERS,
THEY CAN DO MATH PRETTY WELL.
327
00:19:15,288 --> 00:19:18,425
CRANE: THE SALES OF ATARI
THE PREVIOUS YEAR
WAS 100 MILLION DOLLARS.
328
00:19:18,458 --> 00:19:22,862
AND SO, WE'RE LOOKING
AT EACH OTHER AND SAY, "WE'RE
MAKING 20,000 DOLLARS A YEAR,
329
00:19:22,895 --> 00:19:26,266
"AND WE ARE GENERATING
60 MILLION DOLLARS OF REVENUES."
330
00:19:29,369 --> 00:19:32,939
CITELLI: ATARI DIDN'T REALLY
CONTROL ITS MARKETPLACE
331
00:19:32,972 --> 00:19:36,776
THE WAY MANUFACTURERS DO TODAY
WITH THEIR LICENSING PROGRAMS.
332
00:19:36,809 --> 00:19:38,911
WELL, THEY WENT BACK
TO THEIR CUBES AND LEFT
333
00:19:38,945 --> 00:19:40,913
AND STARTED A COMPANY
CALLED ACTIVISION.
334
00:19:40,947 --> 00:19:42,515
[GAVEL POUNDING]
335
00:19:42,549 --> 00:19:46,586
NARRATOR: ATARI TRIED ITS BEST
TO STIFLE THE ONSLAUGHT
OF COMPETITION,
336
00:19:46,619 --> 00:19:49,622
BUT THE JUDGES RULED THAT
YOU COULD PLUG
WHATEVER YOU WANTED
337
00:19:49,656 --> 00:19:51,591
INTO THAT CARTRIDGE SLOT.
338
00:19:53,125 --> 00:19:56,929
ACTIVISION PREVAILED
AND WENT FROM ZERO TO, I THINK,
339
00:19:56,963 --> 00:20:01,200
60 OR 70 MILLION DOLLARS
IN ABOUT 18 MONTHS.
340
00:20:01,234 --> 00:20:05,638
THE GUYS THAT LEFT ATARI
WERE THE KEY PROGRAMMERS.
341
00:20:05,672 --> 00:20:08,975
IT WAS JUST NATURAL
THAT THE BEST
AND THE BRIGHTEST
342
00:20:09,008 --> 00:20:11,744
WOULD MOVE ACROSS THE STREET
TO ACTIVISION, AND THEN,
343
00:20:11,778 --> 00:20:17,183
SHORTLY THEREAFTER,
ANOTHER BUNCH OF THEM LEFT
AND SO ATARI, SORT OF,
344
00:20:17,216 --> 00:20:19,619
GOT LEFT WITH THE GUYS
WHO COULDN'T MOVE.
345
00:20:20,253 --> 00:20:21,354
[GROANS]
346
00:20:22,255 --> 00:20:24,791
I FOUND THE WAY TO THE GOLD!
347
00:20:24,824 --> 00:20:28,328
CITELLI: ATARI LOST CONTROL
OF ITS MARKETPLACE,
348
00:20:28,361 --> 00:20:31,864
DIDN'T HAVE THIS GATED GARDEN
LIKE APPLE HAS WITH THE IPHONE,
349
00:20:31,898 --> 00:20:35,067
AND THEN EVERYBODY SAW
THE OPPORTUNITY AND PILED IN.
350
00:20:35,101 --> 00:20:38,271
YOU'D SUCCEEDED BY DUMB LUCK
HALF THE TIME...
351
00:20:38,305 --> 00:20:41,641
AND THEN, IT WAS TOTAL CHAOS.
352
00:20:44,277 --> 00:20:47,580
NARRATOR: THIS WAS NO CLEARER
THAN IN ATARI'S 1982 VERSION
353
00:20:47,614 --> 00:20:50,650
OF THE MUCH LOVED
ARCADE GAME, PAC-MAN.
354
00:20:53,353 --> 00:20:57,223
ATARI SPENT MILLIONS
TO ACQUIRE THE LICENSE
TO MAKE THE GAME.
355
00:20:58,858 --> 00:21:01,394
IT BECAME THE
ALL-TIME BESTSELLER
FOR THE SYSTEM.
356
00:21:03,463 --> 00:21:07,600
BUT THEIR RUSHED PRODUCTION
ONLY MOCKED
IWATANI'S MASTERPIECE.
357
00:21:08,167 --> 00:21:09,769
[BEEPING]
358
00:21:13,440 --> 00:21:17,209
LATER THAT SAME YEAR,
STEVEN SPIELBERG'S E.T.
359
00:21:17,243 --> 00:21:18,811
LANDED IN THEATERS.
360
00:21:21,348 --> 00:21:24,951
WARNER EXECUTIVES SPENT
A FORTUNE FOR THE RIGHTS
TO MAKE THE GAME
361
00:21:24,984 --> 00:21:28,321
AN ATARI EXCLUSIVE.
362
00:21:28,355 --> 00:21:31,924
THEY PUSHED THE PRODUCTION
TEAM TO FINISH THE GAME
IN TIME FOR CHRISTMAS,
363
00:21:31,958 --> 00:21:35,227
GIVING THEM JUST SIX WEEKS
TO COMPLETE PRODUCTION.
364
00:21:35,261 --> 00:21:36,529
I SAW THE GAME PLAN.
365
00:21:36,563 --> 00:21:39,065
A VERY ROUGH SCHEME
OF THE GAME,
366
00:21:39,098 --> 00:21:42,268
AND I WAS AMAZED
AT HOW DIFFICULT IT WAS,
367
00:21:42,301 --> 00:21:44,671
AND AT THE SAME TIME,
HOW MUCH FUN IT WAS TO PLAY.
368
00:21:49,742 --> 00:21:51,611
NARRATOR: BUT WITH
ALL THE HYPE ASIDE,
369
00:21:51,644 --> 00:21:55,548
THE RESULT WAS A GAME
EVEN MORE UNDERWHELMING
THAN PAC-MAN.
370
00:22:03,189 --> 00:22:05,958
A MILLION PEOPLE RUSHED OUT
TO BUY IT.
371
00:22:08,094 --> 00:22:10,697
AND ALMOST AS MANY RETURNED
IT THE NEXT DAY.
372
00:22:13,232 --> 00:22:17,804
PAC-MAN AND E.T.
WERE INDEED GROUNDBREAKING,
373
00:22:17,837 --> 00:22:21,674
BUT THE REAL GROUND BROKEN,
WAS FOR A LANDFILL
IN NEW MEXICO.
374
00:22:22,975 --> 00:22:26,779
ATARI BURIED MILLIONS
OF UNSOLD UNITS.
375
00:22:26,813 --> 00:22:29,916
AND THESE GAMES WERE JUST
THE HIGH PROFILE TIP
376
00:22:29,949 --> 00:22:31,384
OF THE GARBAGE PILE.
377
00:22:31,418 --> 00:22:34,220
STEVE CARTWRIGHT:
WE USED TO GO TO CES
IN CHICAGO EVERY YEAR,
378
00:22:34,253 --> 00:22:35,622
BIG TRADE SHOW,
379
00:22:35,655 --> 00:22:37,724
AND ONE YEAR WE WENT THERE
380
00:22:37,757 --> 00:22:40,760
AND EVERYBODY AND HIS BROTHER
WAS DOING VIDEO GAMES.
381
00:22:40,793 --> 00:22:43,295
ALL OF A SUDDEN THERE WERE
30 VIDEO GAME COMPANIES,
382
00:22:43,329 --> 00:22:45,632
WHERE THE PREVIOUS YEAR
THERE WERE TWO.
383
00:22:45,665 --> 00:22:49,902
AND IT GOT TO THE POINT
WHERE EVEN QUAKER OATS
HAD A VIDEO GAME BOOM.
384
00:22:49,936 --> 00:22:53,773
AND WE LOOKED AT ALL
THE GAMES BEING DONE
BY THESE 30 COMPANIES,
385
00:22:53,806 --> 00:22:58,144
WHO HAD NO EXPERIENCE
DOING GAMES AND SOME OF
THESE GAMES WERE HORRIBLE.
386
00:22:58,177 --> 00:23:01,180
ALL THESE COMPANIES
ARE GONNA BE OUT OF BUSINESS
IN A FEW MONTHS.
387
00:23:01,213 --> 00:23:02,949
WHICH WAS TRUE.
388
00:23:02,982 --> 00:23:06,252
BUT WHAT HAPPENS WHEN
YOU HAVE 30 COMPANIES
GOING OUT OF BUSINESS
389
00:23:06,285 --> 00:23:08,688
AND THEY ALL HAVE
A MILLION CARTRIDGES
IN THEIR INVENTORY?
390
00:23:09,589 --> 00:23:11,424
THEY DUMP THEM ON THE MARKET.
391
00:23:11,458 --> 00:23:15,027
THERE MAY BE TROUBLE
IN TOY LAND, AT LEAST
IN THE VIDEO GAMES DIVISION.
392
00:23:15,061 --> 00:23:17,664
THIS WEEK INDUSTRY GIANT,
WARNER COMMUNICATIONS,
393
00:23:17,697 --> 00:23:19,198
MAKERS OF ATARI,
394
00:23:19,231 --> 00:23:24,203
ANNOUNCED THAT 1982
EARNINGS WOULD BE FAR
BELOW PREVIOUS EXPECTATIONS.
395
00:23:24,236 --> 00:23:26,005
NARRATOR: BY 1983,
396
00:23:26,038 --> 00:23:28,775
IT SEEMED AS THOUGH
THE PUBLIC'S LOVE AFFAIR
WITH ARCADE GAMES
397
00:23:28,808 --> 00:23:29,942
WAS COMING TO AN END.
398
00:23:29,976 --> 00:23:33,746
IN A 12-MONTH PERIOD
THERE WAS ALMOST
A 90% DECREASE
399
00:23:33,780 --> 00:23:35,915
IN THE REVENUES AT ARCADES.
400
00:23:38,551 --> 00:23:42,254
NARRATOR: THE MANUFACTURERS
DIDN'T KNOW WHAT TO DO
WITH ALL THOSE CARTRIDGES.
401
00:23:42,288 --> 00:23:46,659
CRANE: AN ENTERPRISING
LIQUIDATOR WENT AROUND
TO THESE COMPANIES AND SAID,
402
00:23:46,693 --> 00:23:49,228
"YOU'VE GOT ALL THOSE CARTRIDGES
IN THE WAREHOUSE,
403
00:23:49,261 --> 00:23:52,298
"AND YOU PAID 20, 30 DOLLARS
TO HAVE THEM BUILT.
404
00:23:52,331 --> 00:23:54,000
"I'LL GIVE YOU 3 DOLLARS EACH."
405
00:23:54,033 --> 00:23:57,336
AND THE BANKRUPTCY JUDGE SAYS,
"THEY'RE WORTH NOTHING
TO ME OTHERWISE,
406
00:23:57,369 --> 00:23:59,438
"IN FACT I HAVE TO PAY
TO GET RID OF THEM."
407
00:23:59,472 --> 00:24:02,709
SO HE TOOK THEM FOR
3 DOLLARS EACH,
AND HE GOES TO THE RETAILERS,
408
00:24:02,742 --> 00:24:05,211
AND SAID, "I'M GONNA SELL
THEM TO YOU FOR 4 DOLLARS,
409
00:24:05,244 --> 00:24:07,179
"AND YOU CAN RETAIL
THEM FOR 5 DOLLARS."
410
00:24:07,213 --> 00:24:09,616
AND THE GUY SAYS,
"THAT'S A PRETTY GOOD MARGIN."
411
00:24:09,649 --> 00:24:12,585
AND IT'S NOT TOO BAD, REALLY,
WHEN IT COMES RIGHT DOWN TO IT.
412
00:24:12,619 --> 00:24:15,254
SO, FOR ONE CHRISTMAS,
THE CRASH CHRISTMAS,
413
00:24:15,287 --> 00:24:20,627
THERE WERE 20 MILLION PIECES
OF SOFTWARE FOR SALE
AT 5 DOLLARS APIECE,
414
00:24:21,060 --> 00:24:22,962
IN BARRELS
415
00:24:22,995 --> 00:24:25,498
JUST INSIDE THE DOOR
OF TOYS "R" US.
416
00:24:27,767 --> 00:24:30,570
SO, EVEN THOUGH A KID ASKS
FOR THE LATEST, HOTTEST,
417
00:24:30,603 --> 00:24:32,905
40 DOLLARS ACTIVISION TITLE
FOR CHRISTMAS.
418
00:24:35,542 --> 00:24:37,777
DAD TAKES HIS 40 DOLLARS
INTO THE STORE,
419
00:24:37,810 --> 00:24:40,880
AND HE SAYS, "I CAN BUY EIGHT
GAMES FOR MY 40 DOLLARS.
420
00:24:42,649 --> 00:24:45,084
[CAMPTOWN RACES PLAYING]
421
00:24:50,389 --> 00:24:52,191
"I'M GONNA BE THE HERO."
422
00:24:53,760 --> 00:24:56,996
AND HE BUYS EIGHT 5 DOLLAR
GAMES, AND IN ONE CHRISTMAS
423
00:24:57,029 --> 00:25:01,701
THE SALE OF BRAND-NEW
FRONT-LINE TITLES WENT TO ZERO.
424
00:25:12,078 --> 00:25:15,548
DON DAGLOW: ONE OF THE THINGS
THAT WE TAKE FOR GRANTED NOW
425
00:25:15,582 --> 00:25:18,150
IS THAT VIDEO GAMES
ARE PART OF OUR LIVES.
426
00:25:18,184 --> 00:25:19,852
THEY ARE PART OF OUR CULTURE.
427
00:25:19,886 --> 00:25:22,589
THEY ARE PART OF WHAT
WE THINK OF AS MEDIA.
428
00:25:22,622 --> 00:25:26,392
IN ABOUT 1983, '84,
429
00:25:26,425 --> 00:25:31,130
VIDEO GAMES WERE
BEING DISMISSED
AS BEING LIKE THE HULA HOOP
430
00:25:31,163 --> 00:25:33,099
OR CABBAGE PATCH DOLLS
431
00:25:33,132 --> 00:25:34,567
OR THE HUSTLE.
432
00:25:37,604 --> 00:25:40,506
TOY STORES WENT
FROM FEATURING VIDEO GAMES
433
00:25:40,539 --> 00:25:42,642
AS ONE OF THEIR BIGGEST
PROFIT CENTERS
434
00:25:42,675 --> 00:25:46,045
TO SAYING,
"THIS IS OVER, WHAT'S NEXT?"
435
00:25:46,078 --> 00:25:50,516
WE SIMPLY REACHED
THAT POINT WHERE THE
INITIAL FLUSH OF ROMANCE
436
00:25:50,549 --> 00:25:52,418
WAS LOST,
437
00:25:52,451 --> 00:25:55,855
AND NOBODY REALIZED THAT
THIS WAS A LONG-TERM
RELATIONSHIP.
438
00:26:00,226 --> 00:26:04,363
NARRATOR: IN HINDSIGHT,
IT'S EASY TO SEE
HOW ATARI BROUGHT COMPUTERS
439
00:26:04,396 --> 00:26:06,032
INTO OUR EVERYDAY LIVES
440
00:26:06,065 --> 00:26:09,669
AND HOW BUSHNELL'S EFFORTS
FORGED A LONG-TERM RELATIONSHIP
441
00:26:09,702 --> 00:26:13,339
BETWEEN PEOPLE
AND THEIR MACHINES.
442
00:26:13,372 --> 00:26:17,276
WE SAW THE PERSONAL COMPUTER
THROUGH THE GAME BUSINESS EYES.
443
00:26:17,309 --> 00:26:20,647
AND WE SAW IT BEING
A SUPER GAME PLAYER
444
00:26:20,680 --> 00:26:22,815
AND YEAH, IF YOU WANNA
DO WORD PROCESSING,
445
00:26:22,849 --> 00:26:26,085
SOME OF THAT OTHER STUFF,
YEAH, THAT'D BE OKAY AS WELL.
446
00:26:26,118 --> 00:26:29,756
I'M GOING TO COME TO YOU
MOSTLY THROUGH
THIS MEDIUM HERE.
447
00:26:29,789 --> 00:26:35,995
NARRATOR: BUT BACK IN 1968,
ALMOST 10 YEARS BEFORE THE
ATARI VCS, DOUG ENGELBART
448
00:26:36,028 --> 00:26:39,799
DEMONSTRATED A PROTOTYPICAL
MODERN DAY COMPUTER ENVIRONMENT.
449
00:26:39,832 --> 00:26:43,002
IT HAD FAMILIAR FEATURES,
SUCH AS EMAIL,
450
00:26:43,035 --> 00:26:46,038
HYPERLINKS AND EVEN
VIDEO CONFERENCING.
451
00:26:49,575 --> 00:26:52,945
ALL OF IT WAS DRIVEN
BY AN AMAZINGLY SIMPLE DEVICE,
452
00:26:52,979 --> 00:26:56,348
KNOWN AS THE MOUSE.
453
00:26:56,382 --> 00:26:59,719
ROB SMITH: THE CONCEPT
OF A DESKTOP COMPUTER
REALLY DIDN'T EXIST.
454
00:26:59,752 --> 00:27:02,388
THE EARLY COMPUTERS
YOU COULD'VE BOUGHT IN PIECES.
455
00:27:02,421 --> 00:27:05,992
THE FACT THAT YOU
COULD GET THIS BOX
TO TURN THE LIGHT ON,
456
00:27:06,025 --> 00:27:09,395
WAS, "HEY, THIS IS NEW,
WE'VE NEVER TURN A LIGHT ON
457
00:27:09,428 --> 00:27:11,163
"USING THIS
ELECTRONICS BEFORE."
458
00:27:11,197 --> 00:27:13,800
IT IS THAT KIND OF EXCITEMENT
OF UNCOVERING
459
00:27:13,833 --> 00:27:15,802
WHEN YOU PUT THESE
PIECES TOGETHER,
460
00:27:15,835 --> 00:27:17,603
WHEN YOU PUT THESE
ELECTRONICS TOGETHER,
461
00:27:17,636 --> 00:27:19,205
WHAT CAN YOU ACTUALLY
MAKE THEM DO?
462
00:27:26,813 --> 00:27:31,217
NARRATOR: IN THE 1970S,
HOME COMPUTERS WERE NOTHING
MORE THAN AN OBSCURE HOBBY.
463
00:27:32,852 --> 00:27:36,956
THESE DO-IT-YOURSELF
COMPUTER MARVELS
HAD NO REAL OPERATING SYSTEMS,
464
00:27:36,989 --> 00:27:40,860
REQUIRING PROGRAMS
TO COMMUNICATE
VIA MACHINE LANGUAGE.
465
00:27:44,296 --> 00:27:47,633
THIS MADE THEM ALMOST UNUSABLE
TO THE GENERAL PUBLIC.
466
00:27:49,201 --> 00:27:52,038
IT WASN'T UNTIL 1977
467
00:27:52,071 --> 00:27:56,208
THAT HOME COMPUTERS
FINALLY BECAME
EASIER TO OPERATE.
468
00:27:56,242 --> 00:27:59,245
A NEW TERM WAS INTRODUCED
INTO OUR LEXICON.
469
00:27:59,278 --> 00:28:00,980
USER FRIENDLY.
470
00:28:03,115 --> 00:28:05,952
BUSHNELL: THE TWO STEVES,
WOZNIAK AND JOBS,
471
00:28:05,985 --> 00:28:10,389
WHAT A LOT OF PEOPLE
DON'T REALIZE IS THAT
STEVE JOBS WORKED FOR ATARI
472
00:28:10,422 --> 00:28:12,691
AND ACTUALLY DID BREAKOUT.
473
00:28:14,226 --> 00:28:15,995
AND DID A GREAT JOB ON IT.
474
00:28:19,465 --> 00:28:22,601
AND WHEN THEY DECIDED
TO DO THE APPLE COMPUTER,
475
00:28:22,634 --> 00:28:25,337
THEY CAME AND ASKED
IF WE WANTED TO PRODUCE IT.
476
00:28:25,371 --> 00:28:30,009
WE DIDN'T FEEL LIKE
WE COULD USE OUR CAPITAL
AT THAT POINT IN TIME
477
00:28:30,042 --> 00:28:33,245
BECAUSE WE HAD ALL THE BUSINESS
THAT WE COULD USE
478
00:28:33,279 --> 00:28:38,417
AND AT THE SAME TIME THEY
OFFERED ME A THIRD OF APPLE
COMPUTER FOR 50,000 DOLLARS
479
00:28:40,219 --> 00:28:43,322
WHICH IN MY BRILLIANCE
I TURNED DOWN.
480
00:28:43,355 --> 00:28:46,592
AUTOMATED VOICE:
INTRODUCING APPLE II, THE EASY
TO OPERATE HOME COMPUTER.
481
00:28:46,625 --> 00:28:48,560
BUSHNELL: KIND OF
REGRET THAT ONE.
482
00:28:48,594 --> 00:28:52,231
AUTOMATED VOICE: JUST HOOK IT UP
TO YOUR TV TO CREATE
DAZZLING COLOR DISPLAYS.
483
00:28:53,599 --> 00:28:55,734
OR YOU CAN BALANCE
YOUR CHECKBOOK.
484
00:28:55,768 --> 00:28:58,670
OR THE FAMILY CAN INVENT
THEIR OWN PONG GAMES.
485
00:28:58,704 --> 00:29:00,639
THE POSSIBILITIES ARE ENDLESS.
486
00:29:02,074 --> 00:29:05,277
DAGLOW: I STILL REMEMBER
THE SHOCK OF THAT MOMENT,
487
00:29:05,311 --> 00:29:08,214
THE TIME WHEN I FIRST
SAW AN APPLE II,
488
00:29:09,916 --> 00:29:12,284
WHICH IS THIS LITTLE FLAT
LOW-LYING MACHINE
489
00:29:12,318 --> 00:29:13,752
WITH A KEYBOARD BUILD IN,
490
00:29:13,786 --> 00:29:16,355
AND VERY SIMPLE
MONITOR WITH IT.
491
00:29:16,388 --> 00:29:20,059
I REALIZED THIS THING
HAS MORE POWER IN IT
492
00:29:20,092 --> 00:29:23,629
THAN THE ROOM SIZE COMPUTER
THAT I'VE BEEN WRITING GAMES ON
493
00:29:23,662 --> 00:29:26,032
AT THAT POINT
FOR PROBABLY SEVEN YEARS.
494
00:29:26,065 --> 00:29:28,634
KEPT LOOKING AT IT AND SAYING,
"HOW DID THEY GET
495
00:29:28,667 --> 00:29:33,405
"AN ENTIRE ROOM WORTH
OF HARDWARE
INTO THIS LITTLE THING?"
496
00:29:33,439 --> 00:29:37,143
JOHN ROMERO: YOU WALK INTO
THE STORE, AND IT SMELLS ALL
CLEAN, PLASTIC-Y,
497
00:29:37,176 --> 00:29:40,980
AND THERE ARE THREE
APPLE IIS THERE
WITH COLOR MONITORS,
498
00:29:41,013 --> 00:29:42,915
AND JUST BAGGIES
HANGING ON THE WALLS.
499
00:29:42,949 --> 00:29:46,352
JUST THESE BLACK BAGS
WITH ALL THIS GAMES.
500
00:29:46,385 --> 00:29:50,222
THEY DIDN'T TAKE UP MUCH
SPACE 'CAUSE THEY WERE JUST
HANGING OFF THE WALLS.
501
00:29:50,256 --> 00:29:53,792
NARRATOR: BUT THE GAMES
WERE COMPATIBLE ONLY WITH
A SPECIFIC COMPUTER MODEL
502
00:29:53,826 --> 00:29:55,561
THEY WERE CREATED FOR.
503
00:29:55,594 --> 00:29:59,631
CONFUSION, FRUSTRATION
AND BRAND LOYALTY FOLLOWED.
504
00:29:59,665 --> 00:30:01,400
NOBODY COMPARES TO THE ATARI.
505
00:30:01,433 --> 00:30:05,237
I'M FINDING TELEVISION
MORE SOPHISTICATED
AND LIFELIKE.
506
00:30:05,271 --> 00:30:07,039
GENTLEMEN, MOVE OVER...
507
00:30:07,073 --> 00:30:10,176
NARRATOR: USERS WOULD SWEAR
THAT THEIR BRAND
WAS THE BEST ONE.
508
00:30:10,209 --> 00:30:11,377
THIS IS THE ONE...
509
00:30:11,410 --> 00:30:14,847
THERE WAS SO MUCH DIVERSITY
IN TERMS OF PLATFORMS
510
00:30:14,881 --> 00:30:19,518
THAT RETAILERS COULDN'T DECIDE
WHICH PC OR CONSOLE TO SUPPORT.
511
00:30:19,551 --> 00:30:21,620
THE PUBLISHING COMMUNITY
COULDN'T DETERMINE
512
00:30:21,653 --> 00:30:24,023
WHICH SYSTEM
YOU WERE GONNA PROGRAM FOR,
513
00:30:24,056 --> 00:30:27,259
BECAUSE THERE WERE
SMALL COMPANIES,
THERE WERE 20, 30 EMPLOYEES.
514
00:30:27,293 --> 00:30:30,529
IT WAS NOT THE MASSIVE STUDIOS
THAT THEY HAVE TODAY,
515
00:30:30,562 --> 00:30:32,798
PRODUCING MULTI-MILLION
DOLLAR PRODUCTIONS.
516
00:30:32,831 --> 00:30:36,869
THIS IS A HANDFUL OF
HOBBYISTS, REALLY.
517
00:30:36,903 --> 00:30:39,471
AND SO, YOU ALWAYS
HAD TO GUESS.
518
00:30:41,840 --> 00:30:45,878
NARRATOR: HOME COMPUTERS
UTILIZED FLOPPY DISKS
OR CASSETTE TAPES
519
00:30:45,912 --> 00:30:50,082
INSTEAD OF THE
FAST-LOADING CARTRIDGES
USED FOR GAMING CONSOLES.
520
00:30:50,116 --> 00:30:52,618
THAT MEANT IT WAS CHEAPER
TO BUY SOFTWARE,
521
00:30:52,651 --> 00:30:55,354
BUT THE SOFTWARE
RAN MUCH SLOWER.
522
00:30:55,387 --> 00:30:57,756
YOU WOULD WAIT 20 MINUTES
FOR THE GAME TO LOAD,
523
00:30:57,789 --> 00:31:00,192
AND THEN YOU MAKE A LEFT TURN
INSTEAD OF A RIGHT,
524
00:31:00,226 --> 00:31:03,229
AND BOOM, YOU WERE DEAD,
SO NOW, YOU HAD TO
RELOAD THE GAME AGAIN
525
00:31:03,262 --> 00:31:05,564
'CAUSE IT DIDN'T
STAY IN MEMORY.
526
00:31:05,597 --> 00:31:07,666
NARRATOR: DESPITE ALL
THE WAITING AROUND,
527
00:31:07,699 --> 00:31:11,537
FLOPPY DISKS AND
CASSETTE TAPES ACTUALLY
CONTRIBUTED GREATLY
528
00:31:11,570 --> 00:31:15,341
TO THE DEVELOPMENT
OF HOME COMPUTERS
AS GAMING DEVICES.
529
00:31:15,374 --> 00:31:19,045
UNLIKE CARTRIDGES,
THE DISKS AND TAPES
COULD BE EASILY COPIED,
530
00:31:19,078 --> 00:31:21,580
AND FREELY TRADED
AS HOME BREWED GAMES
531
00:31:21,613 --> 00:31:24,250
AMONG NETWORKS
OF DEVOTED VIDEO GAMERS.
532
00:31:30,456 --> 00:31:33,059
A NEW CHAPTER OF THE
GAMING CULTURE WAS UNFOLDING.
533
00:31:35,827 --> 00:31:39,198
WHAT WAS KNOWN
AS LEVEL EDITING
BECAME A POPULAR HOBBY.
534
00:31:41,367 --> 00:31:44,670
INFLUENTIAL GAMES
STARTED BEING DEVELOPED
BY LONE DESIGNERS
535
00:31:44,703 --> 00:31:46,939
IN THEIR BEDROOMS.
536
00:31:46,973 --> 00:31:48,474
THE BASEMENT CODERS.
537
00:31:52,911 --> 00:31:57,183
I COME HOME FROM SCHOOL,
COMPUTER STRAIGHT ON.
538
00:31:57,216 --> 00:32:01,653
AND I TOLD MY PARENTS
THAT THIS WAS FOR SCHOOL.
539
00:32:01,687 --> 00:32:04,056
NO, IT WAS TO FIGURE OUT
HOW TO MAKE GAMES.
540
00:32:04,090 --> 00:32:07,293
IT WAS A TOTAL LIE,
JUST LIKE MOST
PEOPLE AT THE TIME.
541
00:32:11,030 --> 00:32:15,001
I START TYPING THESE
PAGES AND PAGES
OF CODES FROM MAGAZINES IN,
542
00:32:15,034 --> 00:32:16,802
TO JUST SEE WHAT HAPPENS.
543
00:32:16,835 --> 00:32:19,838
UNDERSTANDING WHY
ONE THING THAT YOU'VE GOT
544
00:32:19,871 --> 00:32:23,175
IN THIS AREA OF THE CODE,
MAKES THIS HAPPEN ON SCREEN.
545
00:32:25,377 --> 00:32:29,248
IT GAVE PEOPLE VERY
SIMPLE TOOLS TO CREATE
THEIR OWN WORLD.
546
00:32:29,281 --> 00:32:30,749
PEOPLE FLOCKED TO THAT.
547
00:32:32,351 --> 00:32:34,553
IT WAS A POWERFUL MECHANIC.
548
00:32:36,288 --> 00:32:39,225
NARRATOR: A NEW MINDSET
WAS TAKING SHAPE.
549
00:32:39,258 --> 00:32:41,693
USER-GENERATED CONTENT.
550
00:32:44,496 --> 00:32:49,468
SOME OF THE MOST POPULAR GAMES
IN EARLY PCS HAD
NO GRAPHICS AT ALL.
551
00:32:49,501 --> 00:32:53,539
TEXT-BASED ADVENTURE GAMES,
LIKE 1977'S ZORK,
552
00:32:53,572 --> 00:32:56,608
WERE PLAYED BY TYPING IN
COMMANDS FROM A KEYBOARD.
553
00:33:02,381 --> 00:33:06,218
BUT THE LACK OF GRAPHICS
WAS MADE UP FOR WITH
CHALLENGING PUZZLES,
554
00:33:06,252 --> 00:33:08,387
AND IMMERSIVE STORIES.
555
00:33:08,420 --> 00:33:11,057
ZORK I IS TEXT ON SCREEN.
556
00:33:11,090 --> 00:33:12,324
YOU TYPE IN A SENTENCE.
557
00:33:12,358 --> 00:33:14,793
YOU COULD ACTUALLY TYPE IN
A WHOLE SENTENCE.
558
00:33:14,826 --> 00:33:17,929
BUT IT WAS REALLY JUST PARSING
FOR THE VERB AND THE NOUN.
559
00:33:17,963 --> 00:33:21,200
ONCE IT FOUND THEM,
IT WOULD FIGURE OUT WHAT
YOU WERE TRYING TO DO
560
00:33:21,233 --> 00:33:24,403
AND IT WOULD GO TO A DATABASE
AND SEE WHETHER YOU
COULD ACCOMPLISH IT.
561
00:33:26,572 --> 00:33:30,442
YOU WOULD TRY TO FIND A WAY
TO ADVANCE THROUGH THE STORY
562
00:33:30,476 --> 00:33:33,145
AND ADVANCE THROUGH THE ROOMS
BY SOLVING THESE PUZZLES.
563
00:33:33,179 --> 00:33:35,747
STEVE MERETZKY: REALLY APPEALED
TO THE DEMOGRAPHIC
564
00:33:35,781 --> 00:33:38,817
OF WHO WERE BUYING AND OWNING
COMPUTERS AT THAT TIME.
565
00:33:38,850 --> 00:33:40,686
THEY WERE THE
CUTTING EDGE THING
566
00:33:40,719 --> 00:33:43,755
THAT YOU COULD DO
WITH A PERSONAL COMPUTER.
567
00:33:43,789 --> 00:33:46,692
NARRATOR: PUBLISHERS
HAD GREAT SUCCESS
WITH TEXT ADVENTURES.
568
00:33:48,627 --> 00:33:51,363
THESE ARE NOW KNOWN
AS ROLE-PLAYING GAMES,
569
00:33:51,397 --> 00:33:53,199
RPGS.
570
00:33:55,867 --> 00:34:00,206
INSPIRED BY THE CLASSIC GAME,
DUNGEONS & DRAGONS.
571
00:34:00,239 --> 00:34:02,541
DAN MURRAY:
IN DUNGEONS & DRAGONS,
572
00:34:02,574 --> 00:34:05,311
YOU'D BASICALLY HAVE
A DUNGEON MASTER
TELLING YOU A STORY.
573
00:34:05,344 --> 00:34:07,446
AND THEN AS A PLAYER,
YOU WOULD JUST IMAGINE
574
00:34:07,479 --> 00:34:10,816
WHAT YOUR NEXT
EVENTS WOULD BE.
575
00:34:10,849 --> 00:34:14,853
THEN JUST THE ROLL OF THE DICE
WOULD DETERMINE THE END RESULTS.
576
00:34:14,886 --> 00:34:18,724
OUT OF THAT CAME THE IDEA
TO TRANSLATE THAT INTO TEXT
577
00:34:18,757 --> 00:34:22,594
ON COMPUTERS,
AND PEOPLE EMBRACED THOSE.
578
00:34:25,231 --> 00:34:28,367
NARRATOR: TEENAGE HOBBYIST
GAME DEVELOPER, RICHARD GARRIOT,
579
00:34:28,400 --> 00:34:30,702
BROUGHT ROLE-PLAYING
TO THE DESKTOP.
580
00:34:32,971 --> 00:34:36,442
IN 1981, HIS INFLUENTIAL
GAME FRANCHISE,
581
00:34:36,475 --> 00:34:38,477
ULTIMA, WAS BORN.
582
00:34:45,083 --> 00:34:47,686
ULTIMA INTRODUCED
GAME PLAY MECHANICS
583
00:34:47,719 --> 00:34:52,090
STILL ENJOYED TODAY
BY TENS OF MILLIONS OF GAMERS.
584
00:34:52,124 --> 00:34:56,828
THESE RPGS WERE NOT CASUAL
LIKE PONG OR SPACE INVADERS.
585
00:34:56,862 --> 00:35:01,066
IT TOOK DAYS OR EVEN
WEEKS OF PLAY TO TRAVEL
FROM DUNGEON TO DUNGEON,
586
00:35:01,099 --> 00:35:03,935
CLAIMING TREASURE,
BUYING NEW WEAPONS,
587
00:35:03,969 --> 00:35:07,038
BUILDING YOUR CHARACTER
INTO A MIGHTY WARRIOR.
588
00:35:07,072 --> 00:35:12,043
DERRIK LANG: ADVENTURE GAMES
ARE PROBABLY THE ULTIMATE
ARCHETYPE FOR VIDEO GAMES.
589
00:35:12,077 --> 00:35:15,381
WE COULD SAY THAT
ALL KIND OF GAMES
ARE ADVENTURE GAMES
590
00:35:15,414 --> 00:35:18,150
TO A CERTAIN EXTENT.
591
00:35:18,184 --> 00:35:22,554
BUT, YEAH, ADVENTURE GAMES,
I THINK, IS THE HEART
OF THIS MEDIUM.
592
00:35:28,160 --> 00:35:31,597
MURRAY: WHEN YOU SAY
AN ADVENTURE GAME,
IT'S SORT OF JUST ONE MECHANIC
593
00:35:31,630 --> 00:35:34,266
WHICH IS NAVIGATING YOUR WAY
THROUGH AN ENVIRONMENT,
594
00:35:34,300 --> 00:35:35,801
POINT AND CLICK.
595
00:35:35,834 --> 00:35:37,236
[UPBEAT MUSIC PLAYING]
596
00:35:37,269 --> 00:35:39,638
IT'S VERY STORY DRIVEN.
597
00:35:41,307 --> 00:35:45,211
NARRATOR: VIDEO GAMES SLOWLY
STARTED PRESENTING
MORE ELABORATE GAME WORLDS
598
00:35:45,244 --> 00:35:46,812
FOR GAMERS TO EXPLORE.
599
00:35:46,845 --> 00:35:48,514
[MUSIC PLAYING]
600
00:35:51,917 --> 00:35:54,620
THE FOCUS WAS NOT
ON THE SPEED OF THE PLAYER,
601
00:35:54,653 --> 00:35:58,089
BUT ON IMMERSING THEM
IN AN ALTERNATE
VERSION OF REALITY.
602
00:36:05,297 --> 00:36:06,665
[KEYBOARD CLACKING]
603
00:36:07,866 --> 00:36:10,669
ADVENTURE GAMES
LEFT ANOTHER HUGE MARK
604
00:36:10,702 --> 00:36:13,239
ON THE DEVELOPMENT
OF COMPUTER TECHNOLOGY.
605
00:36:13,272 --> 00:36:15,341
GAMES LIKE ZORK
WERE THE FIRST GAMES
606
00:36:15,374 --> 00:36:18,444
THAT COULD BE PLAYED
ON MULTIPLE PLATFORMS.
607
00:36:18,477 --> 00:36:22,681
THE SIMPLE CONCEPT
OF SEPARATING
SOFTWARE FROM HARDWARE
608
00:36:22,714 --> 00:36:26,051
WAS VERY INFLUENTIAL
IN THE DEVELOPMENT
OF PERSONAL COMPUTERS.
609
00:36:31,423 --> 00:36:36,762
ONCE THERE WAS A UNIFIED
OPERATING SYSTEM,
PC SALES EXPLODED.
610
00:36:36,795 --> 00:36:41,667
MORE UNITS WERE SOLD IN 1981
THAN IN THE PREVIOUS
FIVE YEARS COMBINED.
611
00:36:42,067 --> 00:36:44,670
WE SHALL PREVAIL.
612
00:36:47,072 --> 00:36:49,608
NARRATOR: THAT NUMBER
ALMOST DOUBLED IN 1982.
613
00:36:54,045 --> 00:36:56,181
IN THE NEXT 30 YEARS,
614
00:36:56,214 --> 00:36:59,618
HUNDREDS OF NEW HARDWARE
AND SOFTWARE
COMPANIES EMERGED.
615
00:36:59,651 --> 00:37:02,321
MAN: BUT YOUTUBE HAS
FAST BECOME MUST SEE...
616
00:37:02,354 --> 00:37:05,957
THEY WENT FROM OBSCURITY
TO FAME OVER A VERY
SHORT PERIOD OF TIME.
617
00:37:05,991 --> 00:37:07,659
VERY SIMILAR TO
HOW GOOGLE ROSE.
618
00:37:12,063 --> 00:37:15,734
NARRATOR: THE COMPUTING
INDUSTRY THAT FIRST CAME INTO
OUR HOMES WITH THE ATARI,
619
00:37:15,767 --> 00:37:19,204
HAD SLOWLY GROWN
TO BECOME A NECESSITY.
620
00:37:19,237 --> 00:37:20,472
THAT'S WHAT IT LOOKS LIKE.
621
00:37:21,907 --> 00:37:22,974
THIS IS GONNA BE SO COOL.
622
00:37:26,645 --> 00:37:28,314
WHAT DOES THE REST
OF MY DAY LOOK LIKE?
623
00:37:33,285 --> 00:37:36,588
NARRATOR: THE RELATIONSHIP
BETWEEN MAN AND SOFTWARE
624
00:37:36,622 --> 00:37:39,825
HAD NOW EVOLVED
FROM USER-FRIENDLY
625
00:37:39,858 --> 00:37:41,660
TO LIFESTYLE.
626
00:37:47,032 --> 00:37:51,803
BUT BACK IN 1985,
IT'S NOT FAIR TO SAY THAT HOME
COMPUTERS SIMPLY PICKED UP
627
00:37:51,837 --> 00:37:53,639
WHERE VIDEO GAME CONSOLES
HAD LEFT OFF.
628
00:37:55,641 --> 00:37:59,411
INVESTORS AND RETAILERS
HAD LOST TENS OF MILLIONS
OF DOLLARS
629
00:37:59,445 --> 00:38:01,212
DURING THE VIDEO GAME CRASH
630
00:38:01,246 --> 00:38:04,683
AND NO ONE WOULD INVEST
AS MUCH AS A QUARTER
IN THAT SORT OF BUSINESS.
631
00:38:05,851 --> 00:38:08,253
BUT THERE WAS MARIO.
632
00:38:10,456 --> 00:38:14,225
IN JAPAN, HOME CONSOLES
WERE STILL SELLING STRONG,
633
00:38:14,259 --> 00:38:18,630
PARTICULARLY ONES MADE BY
A PLAYING CARD COMPANY
NAMED NINTENDO.
634
00:38:21,467 --> 00:38:25,737
NO STRANGER TO GAMERS,
NINTENDO HAD SCORED IN 1981
635
00:38:25,771 --> 00:38:29,675
WITH SHIGERU MIYAMOTO'S
ARCADE CLASSIC, DONKEY KONG.
636
00:38:35,381 --> 00:38:37,883
BECAUSE OF THE
RESTRICTIONS OF TECHNOLOGY
637
00:38:37,916 --> 00:38:41,487
MIYAMOTO NEEDED TO
GET CREATIVE
WITH MARIO'S DESIGN.
638
00:38:43,489 --> 00:38:45,424
AS THERE WERE NOT ENOUGH
BYTES AVAILABLE
639
00:38:45,457 --> 00:38:47,359
TO CREATE A PASSABLE
HEAD OF HAIR,
640
00:38:47,393 --> 00:38:49,528
HE GAVE HIM A HAT.
641
00:38:49,561 --> 00:38:51,062
SAME WITH THE MUSTACHE.
642
00:38:51,096 --> 00:38:52,564
WITHOUT THE FACIAL HAIR,
643
00:38:52,598 --> 00:38:55,434
THE MARIO SPRITE
WOULD'VE LOOKED WEIRD.
644
00:38:59,270 --> 00:39:02,474
MAN: WHEN YOU WANNA
ATTACH YOUR NAME
TO A WORLD RECORD,
645
00:39:02,508 --> 00:39:05,043
WHEN YOU WANT YOUR NAME
WRITTEN INTO HISTORY,
646
00:39:05,076 --> 00:39:08,414
YOU HAVE TO PAY THE PRICE.
647
00:39:08,447 --> 00:39:12,651
NARRATOR: DONKEY KONG'S
GAME PLAY WAS DESIGNED
WITH SUCH PERFECTION
648
00:39:12,684 --> 00:39:15,721
THAT EVEN FILMS
HAVE BEEN MADE
TO CELEBRATE ITS BEAUTY.
649
00:39:17,122 --> 00:39:18,524
[THRILLING MUSIC PLAYING]
650
00:39:28,467 --> 00:39:33,271
NOW, NINTENDO TOOK ON
THE CHALLENGE OF EXPORTING
ITS POPULAR CONSOLE
651
00:39:33,304 --> 00:39:35,407
TO AMERICA.
652
00:39:35,441 --> 00:39:40,278
AMERICAN RETAILERS STILL
REELING FROM THE CRASH
CHRISTMAS OF 1983
653
00:39:40,311 --> 00:39:43,482
WANTED NOTHING TO DO WITH
ANOTHER VIDEO GAME CONSOLE.
654
00:39:44,683 --> 00:39:47,853
BUT NINTENDO MANAGED
TO INFILTRATE AMERICA
655
00:39:47,886 --> 00:39:49,955
WITH THE HELP OF ROB,
656
00:39:49,988 --> 00:39:51,990
THE ROBOTIC OPERATING BUDDY.
657
00:39:53,959 --> 00:39:57,696
ROB WOULD ACTUALLY PLAY
YOUR VIDEO GAMES WITH YOU.
658
00:39:59,364 --> 00:40:02,200
NINTENDO HAD TRICKED
RETAILERS INTO THINKING
659
00:40:02,233 --> 00:40:05,437
THAT THEY WERE NOT
THE BEARERS OF ANOTHER
GAMING CONSOLE,
660
00:40:05,471 --> 00:40:08,740
BUT A FANCY ELECTRONIC
TOY MANUFACTURER.
661
00:40:08,774 --> 00:40:13,879
NINTENDO'S REAL SECRET WEAPON
TURNED OUT TO BE
SUPER MARIO BROTHERS.
662
00:40:14,980 --> 00:40:16,848
[BEEPING]
663
00:40:16,882 --> 00:40:20,786
A SPECTACULAR GAME
THAT EVENTUALLY CAME
BUNDLED WITH THE SYSTEM.
664
00:40:23,822 --> 00:40:26,625
OUR DONKEY KONG
HERO WAS BACK
665
00:40:26,658 --> 00:40:28,794
BUT WITH MUCH,
MUCH MORE POWER.
666
00:40:31,830 --> 00:40:34,265
SUPER MARIO BROTHERS
DID FOR CONSOLE GAMING
667
00:40:34,299 --> 00:40:36,868
WHAT PAC-MAN HAD DONE
FOR THE ARCADES.
668
00:40:36,902 --> 00:40:40,539
IT GAVE GAMERS,
AND MORE IMPORTANTLY,
RETAILERS,
669
00:40:40,572 --> 00:40:43,208
A REASON TO GET EXCITED
ABOUT VIDEO GAMES
670
00:40:43,241 --> 00:40:44,776
ALL OVER AGAIN.
671
00:40:44,810 --> 00:40:47,979
NINTENDO FIGURED OUT
FROM THE ASHES
OF WHAT WENT ON PREVIOUSLY,
672
00:40:48,013 --> 00:40:51,983
YOU NEED TO CONTROL
ALL THIS BUSINESS AND YOU
NEED TO EXTRACT ROYALTIES
673
00:40:52,017 --> 00:40:53,852
FOR PEOPLE TO PLAY
ON YOUR SYSTEM
674
00:40:53,885 --> 00:40:56,021
AS OPPOSED TO
JUST HAVING THIS FREE RANGE
675
00:40:56,054 --> 00:40:59,691
WHERE EVERYBODY CAN COME IN
AND DROP A GAME INTO
THE MARKETPLACE.
676
00:41:01,026 --> 00:41:03,328
NARRATOR: WHEN PEOPLE
BOUGHT A NINTENDO GAME,
677
00:41:03,361 --> 00:41:07,265
THEY KNEW IT WOULD HAVE
SOME LEVEL OF QUALITY CONTROL.
678
00:41:07,298 --> 00:41:11,269
NINTENDO MADE SURE
TO PRODUCE ALL THE
ACTUAL CARTRIDGES ITSELF,
679
00:41:11,302 --> 00:41:14,039
INCORPORATING A SPECIAL
AUTHENTICATION CHIP
680
00:41:14,072 --> 00:41:17,175
IN EVERY CONSOLE
AND CARTRIDGE
TO PREVENT PIRACY.
681
00:41:23,882 --> 00:41:26,785
WITH POPULAR FRANCHISES,
CLEVER MARKETING,
682
00:41:26,818 --> 00:41:28,820
AND A TIGHT CONTROL POLICY,
683
00:41:28,854 --> 00:41:31,557
NINTENDO WROTE MANY
OF THE MUCH NEEDED RULES
684
00:41:31,590 --> 00:41:33,859
FOR THE REST OF THE
VIDEO GAME
INDUSTRY TO FOLLOW.
685
00:41:41,867 --> 00:41:45,403
FRESH COMPETITION LIKE SEGA,
AND OLD-TIMERS LIKE ATARI,
686
00:41:45,436 --> 00:41:47,072
TRIED HARD,
687
00:41:47,105 --> 00:41:50,441
BUT NO ONE COULD LOOSEN
NINTENDO'S GRIP
ON THE INDUSTRY.
688
00:41:50,475 --> 00:41:51,843
[CROWD CHANTING] MARIO! MARIO!
689
00:41:51,877 --> 00:41:54,045
NARRATOR: NINTENDO WAS HUGE,
690
00:41:54,079 --> 00:41:58,249
MAKING MORE MONEY THAN
ALL THE PREVIOUS GAMING
SYSTEMS COMBINED.
691
00:42:01,386 --> 00:42:03,655
AND TO STAY HUGE,
692
00:42:03,689 --> 00:42:05,456
THEY THOUGHT SMALL,
693
00:42:06,625 --> 00:42:09,961
INTRODUCING THE
NINTENDO GAME BOY
694
00:42:09,995 --> 00:42:11,763
IN 1989.
695
00:42:11,797 --> 00:42:14,099
MAN: YOU DON'T STOP PLAYING
BECAUSE YOU GET OLD.
696
00:42:14,132 --> 00:42:15,901
BUT YOU COULD GET OLD
IF YOU STOP PLAYING.
697
00:42:18,637 --> 00:42:20,672
NARRATOR: WITH ITS
MONOCHROME GRAPHICS,
698
00:42:20,706 --> 00:42:22,207
BLURRY SCREEN,
699
00:42:22,240 --> 00:42:24,142
AND TINNY SOUND,
700
00:42:24,175 --> 00:42:27,245
IT'S HARD TO SAY
THAT THE GAME BOY
WAS A TECHNOLOGICAL MARVEL.
701
00:42:27,278 --> 00:42:30,448
IN FACT, THE COMPETITION,
LIKE ATARI'S LYNX,
702
00:42:30,481 --> 00:42:33,084
AND SEGA'S GAME GEAR,
HAD FAR MORE POWER.
703
00:42:34,986 --> 00:42:36,622
MUCH LIKE THE NES,
704
00:42:36,655 --> 00:42:40,325
THE GAME BOY
HAD A SECRET WEAPON, TOO.
705
00:42:40,358 --> 00:42:41,860
TETRIS.
706
00:42:41,893 --> 00:42:45,163
THE KILLER APP
OF MOBILE GAMING.
707
00:42:45,196 --> 00:42:47,766
IT WAS SOMETHING
THE COMPETITION LACKED
708
00:42:47,799 --> 00:42:51,136
AND OVER 30 MILLION GAMERS
COULD NOT LIVE WITHOUT.
709
00:42:51,169 --> 00:42:53,872
SANDE CHEN: YOU COULD SEE
SECRETARIES PLAYING TETRIS.
710
00:42:53,905 --> 00:42:57,442
THEY MIGHT NOT THINK
YOU WERE SEEING THEM PLAY IT,
711
00:42:57,475 --> 00:43:00,679
BUT YOU WALKED IN
AND YOU LOOKED AT
THEIR COMPUTER SCREEN
712
00:43:00,712 --> 00:43:03,381
AND THEY WERE PLAYING IT.
713
00:43:03,414 --> 00:43:06,785
NARRATOR: TETRIS DIDN'T COME
FROM JAPAN OR AMERICA,
714
00:43:06,818 --> 00:43:09,487
IT CAME FROM BEHIND
THE IRON CURTAIN.
715
00:43:11,657 --> 00:43:15,894
CREATED BY ALEXEY PAJITNOV,
A RUSSIAN COMPUTER ENGINEER,
716
00:43:15,927 --> 00:43:19,564
TETRIS WAS DEVELOPED
WHILE HE WORKED
FOR THE SOVIET GOVERNMENT.
717
00:43:19,597 --> 00:43:21,667
THE GAME WAS LEAKED
OUT OF RUSSIA,
718
00:43:21,700 --> 00:43:24,602
AND NOBODY COULD KEEP TRACK
OF WHO OWNED THE COPYRIGHTS.
719
00:43:25,804 --> 00:43:28,239
AT A TIME WHICH WAS
A LITTLE BIT WILD WEST
720
00:43:28,273 --> 00:43:30,475
OF THE EARLY VIDEO
GAME INDUSTRY,
721
00:43:30,508 --> 00:43:33,544
WHO OWNED IT AND
WHO HAD THE RIGHTS
ON A PARTICULAR PLATFORM
722
00:43:33,578 --> 00:43:37,048
ALL OF THOSE LAWS HADN'T BEEN
DEFINED FOR THIS BUSINESS,
723
00:43:37,082 --> 00:43:40,018
BECAUSE THIS BUSINESS
WAS JUST STARTING.
724
00:43:40,051 --> 00:43:43,021
NARRATOR: SEVERAL COMPANIES
CLAIMED TO HAVE THE
EXCLUSIVE RIGHTS
725
00:43:43,054 --> 00:43:45,023
TO PRODUCE TETRIS,
726
00:43:45,056 --> 00:43:48,660
PROMPTING ATARI AND NINTENDO
INTO A WAR.
727
00:43:52,297 --> 00:43:55,533
EVEN THOUGH ATARI'S VERSION
WAS STOLEN FIRST,
728
00:43:55,566 --> 00:43:59,404
NINTENDO'S LAWYERS
SHUT IT DOWN.
729
00:43:59,437 --> 00:44:03,441
THE BIG LOSER, HOWEVER,
WAS PAJITNOV HIMSELF.
730
00:44:03,474 --> 00:44:06,377
THE SOVIET GOVERNMENT
OWNED THE RIGHTS
TO HIS PROGRAM,
731
00:44:06,411 --> 00:44:09,781
AND NEVER GAVE HIM A RUBLE.
732
00:44:09,815 --> 00:44:12,951
BUT AT LEAST HE GOT TO BE
THE FIRST PERSON IN HISTORY
733
00:44:12,984 --> 00:44:16,621
TO PLAY TETRIS
WHILE HE WAS SUPPOSED
TO BE WORKING.
734
00:44:23,228 --> 00:44:26,164
WITH VIDEO GAMES
NOW EVERYWHERE,
735
00:44:26,197 --> 00:44:28,566
ONE WOULD EXPECT
TO SEE SOMETHING SPECIAL
736
00:44:28,599 --> 00:44:30,702
IF THEY WANDERED
INTO AN ARCADE.
737
00:44:33,671 --> 00:44:37,743
IN 1983, WHEN THE
HOME CONSOLE MARKET
WAS FALLING TO PIECES,
738
00:44:37,776 --> 00:44:41,379
A NEW ARCADE GAME
WAS LAUNCHED,
WITH A VISUAL ACHIEVEMENT
739
00:44:41,412 --> 00:44:44,249
THAT FAR SURPASSED
THE SPRITE-BASED GRAPHICS
740
00:44:44,282 --> 00:44:46,384
OF EVERY OTHER GAME
ON THE MARKET.
741
00:44:47,986 --> 00:44:49,254
DRAGON'S LAIR.
742
00:44:49,287 --> 00:44:52,290
LANG: I REMEMBER SEEING
DRAGON'S LAIR,
743
00:44:52,323 --> 00:44:56,061
AND NOT REALLY BEING ABLE
TO UNDERSTAND WHAT IT WAS
744
00:44:56,094 --> 00:44:58,797
BECAUSE IT LOOKED
LIKE A MOVIE.
745
00:44:58,830 --> 00:45:02,233
YOU IMMEDIATELY HAD
A CROWD OF PEOPLE AROUND IT,
746
00:45:02,267 --> 00:45:04,602
GOING, "OOH, WHAT'S THAT?
WHAT'S THIS?"
747
00:45:06,637 --> 00:45:10,608
NARRATOR: THIS VIDEO GAME
FEATURED STATE OF THE ART
LASERDISC TECHNOLOGY
748
00:45:10,641 --> 00:45:14,045
WHICH ODD PLAYERS WERE STRIKING
HAND-DRAWN VIDEO CLIPS
749
00:45:14,079 --> 00:45:16,848
WITHIN THE GAMEPLAY.
750
00:45:16,882 --> 00:45:20,251
THE LASER DISC ESTABLISHED
A NEW PARADIGM.
751
00:45:20,285 --> 00:45:23,588
DRAGON'S LAIR DEVOURED
COINS AT TOP SPEED.
752
00:45:23,621 --> 00:45:25,256
50 CENTS AT THE TIME WAS A LOT.
753
00:45:27,158 --> 00:45:30,428
I STILL REMEMBER BEING LIKE,
"HEY, THIS GAME IS DOUBLE
EVERYTHING ELSE."
754
00:45:30,461 --> 00:45:33,264
BUT OF COURSE IT WAS SO PRETTY
AT THE TIME, YOU'RE LIKE,
755
00:45:33,298 --> 00:45:34,866
"OKAY, IT'S WORTH IT."
756
00:45:34,900 --> 00:45:36,034
SAVE ME!
757
00:45:36,067 --> 00:45:37,969
NARRATOR:
WITH GRAPHICS THIS SEXY,
758
00:45:38,003 --> 00:45:41,172
IT DIDN'T EVEN MATTER
THAT THE GAME PLAY
WAS SO POOR.
759
00:45:41,206 --> 00:45:42,740
OF COURSE, IT HAD SOME ISSUES
760
00:45:42,774 --> 00:45:46,611
BECAUSE THEN I PLAYED IT
AND YOU DIE IMMEDIATELY
761
00:45:46,644 --> 00:45:50,015
IF YOU DON'T FLICK
THE CONTROLLER
TO THE LEFT OR RIGHT
762
00:45:50,048 --> 00:45:52,417
OR WHEREVER YOU'RE TRYING
TO GO IN THAT CASTLE
763
00:45:52,450 --> 00:45:54,185
THAT NEVER SEEMED TO END.
764
00:45:54,219 --> 00:45:57,789
BUT IT REALLY OPENED
EVERYBODY'S EYES
TO THE POSSIBILITY
765
00:45:57,823 --> 00:46:00,691
OF WHAT YOU REALLY COULD DO
WITH VIDEO GAMES.
766
00:46:01,092 --> 00:46:02,093
[LAUGHS]
767
00:46:04,629 --> 00:46:08,800
NARRATOR: THE GAME'S TECHNICAL
INGENUITY EARNED IT A PLACE IN
THE SMITHSONIAN MUSEUM
768
00:46:08,834 --> 00:46:10,701
IN WASHINGTON,
769
00:46:10,735 --> 00:46:15,506
FEATURED THERE ALONGSIDE
DRAGON'S LAIR ARE TWO
OTHER INDUSTRY BEACONS,
770
00:46:15,540 --> 00:46:18,276
PAC-MAN AND OF COURSE, PONG.
771
00:46:22,513 --> 00:46:24,349
ALONGSIDE THE LASERDISC,
772
00:46:24,382 --> 00:46:28,286
MOVING CABINETS
ALSO KEPT PEOPLE
INTERESTED IN THE ARCADES.
773
00:46:28,319 --> 00:46:32,490
VIDEO GAME DEVELOPERS
HAD TO SORT OF GO BACK
TO THE DRAWING BOARD
774
00:46:32,523 --> 00:46:35,626
AND THINK OF NEW WAYS,
NEW CABINET STYLES.
775
00:46:35,660 --> 00:46:37,595
NEW GAMES,
NEW GAME PLAY EXPERIENCES.
776
00:46:39,464 --> 00:46:41,732
NARRATOR: JAPANESE
GAME DESIGNER, YU SUZUKI,
777
00:46:41,766 --> 00:46:44,235
MADE HIS MARK
WITH AN ARRAY OF SIMULATORS
778
00:46:44,269 --> 00:46:46,905
THAT BECAME STAR ATTRACTIONS
IN ARCADES WORLDWIDE.
779
00:46:49,107 --> 00:46:52,878
HIS MASTERPIECE,
1986'S OUTRUN,
780
00:46:52,911 --> 00:46:56,214
OFFERED GAMERS THEIR CHOICE
OF BOTH SOUNDTRACK
781
00:46:56,247 --> 00:46:57,282
AND ROUTE.
782
00:47:01,019 --> 00:47:03,188
BEYOND A SIMPLE RACING GAME,
783
00:47:03,221 --> 00:47:06,724
SUZUKI PROVIDED PLAYERS
AN ACTUAL DRIVING EXPERIENCE.
784
00:47:08,860 --> 00:47:12,630
AS SOON AS YOU SIT
IN A CAR THAT WILL
MOVE WITH YOU,
785
00:47:12,663 --> 00:47:14,065
WILL GIVE YOU
THAT SENSATION,
786
00:47:15,666 --> 00:47:19,770
ALL OF A SUDDEN,
IT IS A FULL
BODY EXPERIENCE.
787
00:47:19,804 --> 00:47:23,208
SO, THE EVOLUTION OF OUTRUN
IN THAT FULL BODY IMMERSION
788
00:47:23,241 --> 00:47:24,742
IS NOW WHAT WE'RE SEEING
789
00:47:24,775 --> 00:47:26,912
WITH MOTION CONTROL GAMES
AND ALL THE REST OF IT.
790
00:47:29,380 --> 00:47:34,085
NARRATOR: YEARS LATER,
DANCE DANCE REVOLUTION
WOULD TRANSCEND ARCADE PLAY
791
00:47:34,119 --> 00:47:37,188
AND EVEN MAKE IT'S WAY
INTO PHYSICAL EDUCATION CLASSES,
792
00:47:37,222 --> 00:47:39,390
IN THOUSANDS OF U.S. SCHOOLS.
793
00:47:39,424 --> 00:47:41,192
[ OLD TIME ROCK AND ROLL
PLAYING]
794
00:47:47,933 --> 00:47:51,436
THEN CAME THE GAME
THAT MADE US ALL ROCK STARS.
795
00:47:52,603 --> 00:47:53,604
GUITAR HERO.
796
00:47:57,642 --> 00:47:59,410
YOU PICK UP A GUITAR,
797
00:47:59,444 --> 00:48:03,748
AND YOU HOLD DIFFERENT
BUTTONS BASED ON WHAT'S ON
SCREEN AND YOU STRUM.
798
00:48:03,781 --> 00:48:05,583
ANYBODY CAN DO THAT.
799
00:48:05,616 --> 00:48:08,653
AND IT'S GREAT 'CAUSE NOW
YOU HAVE PEOPLE WHO WERE
ALWAYS TRADITIONALLY,
800
00:48:08,686 --> 00:48:11,189
"OH, I AM NOT A GAMER,
I DON'T PLAY VIDEO GAMES."
801
00:48:11,222 --> 00:48:13,925
AND SUDDENLY, TWO HOURS LATER,
THEY ARE COMPLETELY HOOKED.
802
00:48:13,959 --> 00:48:16,261
NARRATOR: EVEN THE BEATLES
GOT IN THE GAME.
803
00:48:16,294 --> 00:48:19,464
[GET BACK PLAYING]
804
00:48:19,497 --> 00:48:22,867
SMITH: SOMEBODY SAYS,
"HERE'S A PLASTIC GUITAR
WITH SOME COLORED KEYS.
805
00:48:22,900 --> 00:48:25,670
"ROCK OUT TO YOUR
FAVORITE SONGS."
"NO, I'M NOT GONNA DO THAT."
806
00:48:25,703 --> 00:48:27,672
"OH, MY GOD, IS THIS FUN!"
807
00:48:30,775 --> 00:48:32,978
NARRATOR: ANOTHER BIG
SPECTACLE IN THE ARCADES,
808
00:48:33,011 --> 00:48:35,413
WAS THE COMPETITIVE FURY
OF FIGHTING GAMES.
809
00:48:38,984 --> 00:48:42,853
1991'S STREET FIGHTER II
TANTALIZED GAMERS
810
00:48:42,887 --> 00:48:45,756
BE LETTING THEM
HURRICANE KICK, TIGER KNEE,
811
00:48:45,790 --> 00:48:49,094
AND DRAGON PUNCH THEIR
SMACK-TALKING BUDDIES
INTO SUBMISSION.
812
00:48:53,131 --> 00:48:57,402
TO THIS DAY, IT RANKS
ONLY BEHIND PAC-MAN
AND SPACE INVADERS
813
00:48:57,435 --> 00:49:00,105
IN THE AMOUNT OF REVENUE
IT'S GENERATED.
814
00:49:02,207 --> 00:49:05,076
AND WHENEVER THERE IS
THAT KIND OF MONEY,
815
00:49:05,110 --> 00:49:06,744
THERE ARE SURE TO BE COPYCATS.
816
00:49:09,114 --> 00:49:12,583
FOR ALL OF THE CLONES
THAT TRIED THEIR HAND
AT THIS MARKET,
817
00:49:12,617 --> 00:49:14,752
THE ONE THAT DREW
THE MOST BLOOD
818
00:49:14,785 --> 00:49:16,587
WAS MORTAL KOMBAT.
819
00:49:19,490 --> 00:49:21,192
YOU DON'T JUST KNOCK OUT
YOUR OPPONENTS,
820
00:49:22,627 --> 00:49:25,463
YOU KNOCK OFF THEIR HEADS
AND RIP OUT THEIR SPINAL CORDS.
821
00:49:25,496 --> 00:49:27,265
COMPUTERIZED MALE VOICE:
FINISH HIM!
822
00:49:27,298 --> 00:49:29,200
[SCREAMING]
823
00:49:29,234 --> 00:49:34,005
NARRATOR: THE GORE ABSOLUTELY
AWED CHILDREN,
BUT SHOCKED THEIR PARENTS.
824
00:49:34,039 --> 00:49:36,607
I LOVED TO RIP SOMEONE'S
HEAD OFF WITH THEIR SPINE,
825
00:49:36,641 --> 00:49:38,643
I THOUGHT IT WAS LIKE
THE COOLEST THING EVER.
826
00:49:40,278 --> 00:49:42,947
OF COURSE, AS SOON AS
THE PRESS GOT WIND OF IT,
827
00:49:42,980 --> 00:49:45,983
THERE WAS ALL SORTS OF
NEGATIVITY ABOUT IT.
828
00:49:48,719 --> 00:49:50,588
[GRUNTING]
829
00:49:54,059 --> 00:49:58,896
NARRATOR: THE CONTROVERSY
CREATED A PERFECT
POLITICAL STORM IN 1993.
830
00:49:58,929 --> 00:50:01,666
THIS IS A HANDGUN,
PURE AND SIMPLE.
831
00:50:01,699 --> 00:50:05,770
AND PUTTING IT IN THE HANDS
OF A KID JUST GIVES
THEM THE WRONG IDEA.
832
00:50:05,803 --> 00:50:09,140
NARRATOR: THE CONGRESSIONAL
HEARINGS ON VIOLENCE
AND VIDEO GAMES
833
00:50:09,174 --> 00:50:12,410
RECEIVED WIDE COVERAGE
IN THE MAINSTREAM MEDIA.
834
00:50:12,443 --> 00:50:16,347
THERE IS A SERIOUS
PROBLEM HERE.
A REAL SERIOUS PROBLEM.
835
00:50:16,381 --> 00:50:19,817
I HOPE YOU WALK AWAY
WITH ONE THOUGHT TODAY,
836
00:50:19,850 --> 00:50:23,388
THAT IF YOU DON'T
DO SOMETHING
ABOUT IT, WE WILL.
837
00:50:23,421 --> 00:50:26,023
NARRATOR: THE HEARINGS
EVENTUALLY LED TO THE CREATION
838
00:50:26,057 --> 00:50:29,360
OF THE INDUSTRY STANDARD
RATING BOARD,
839
00:50:29,394 --> 00:50:33,298
SET UP TO REGULATE CONTENT,
RATING IT TO AN
APPROPRIATE AGE RANGE.
840
00:50:39,070 --> 00:50:41,439
BUT IN THE SAME YEAR
AS THE CONGRESSIONAL HEARINGS,
841
00:50:41,472 --> 00:50:44,041
THE PC GAME, DOOM,
842
00:50:44,075 --> 00:50:48,979
EXPLODED ON THE SCENE,
ADDING MORE FUEL TO FIRE.
843
00:50:49,013 --> 00:50:50,481
[GUN FIRING]
844
00:50:50,515 --> 00:50:53,184
[MAN GROANING]
845
00:50:53,218 --> 00:50:57,355
THE VIOLENCE WAS IMMERSIVE
AND PERSONAL.
846
00:50:57,388 --> 00:51:01,426
AND THE EXPERIENCE WAS
TRANSFERRED TO THE
FIRST PERSON PERSPECTIVE.
847
00:51:01,459 --> 00:51:03,361
[MAN GRUNTING]
848
00:51:03,394 --> 00:51:08,032
GAMERS GOT THEIR FIRST GLIMPSE
OF A TRULY VIRTUAL REALITY.
849
00:51:08,065 --> 00:51:09,367
[GRUNTING CONTINUES]
850
00:51:16,174 --> 00:51:18,543
BUT EVEN THOUGH
YOU PLAYED AN ASSASSIN,
851
00:51:18,576 --> 00:51:21,946
DOOM WAS ACTUALLY
A SOCIAL GAME.
852
00:51:21,979 --> 00:51:25,783
PEOPLE WERE STARTING
TO BASICALLY
BRING THEIR COMPUTERS
853
00:51:25,816 --> 00:51:27,885
OVER TO OTHER PEOPLE'S HOUSES
ON THE WEEKENDS
854
00:51:27,918 --> 00:51:30,020
AND THEY CALLED THAT
THE LAN PARTY.
855
00:51:30,054 --> 00:51:34,892
SO, LOTS OF LAN CARDS AND CABLE
WERE BEING SOLD LIKE CRAZY.
856
00:51:34,925 --> 00:51:36,994
THEY WERE SELLING SO MUCH
OF THE STUFF
857
00:51:37,027 --> 00:51:39,897
'CAUSE NOW NETWORK GAMING
WAS REALLY HERE.
858
00:51:43,334 --> 00:51:45,836
LAN PARTIES GOT
TO BE REALLY BIG.
859
00:51:45,870 --> 00:51:47,972
EVERYBODY WAS JUST
CRATING THEIR MACHINES,
860
00:51:48,005 --> 00:51:50,808
THE LOBBY WOULD COME UP
AND YOU'D SEE EVERYONE
IN THE LOBBY
861
00:51:50,841 --> 00:51:52,777
AND YOU WOULD INSTIGATE
A GAME WITH THEM
862
00:51:52,810 --> 00:51:55,012
AND BASICALLY,
YOU GOT CONNECTED TO THEM
863
00:51:55,045 --> 00:51:59,417
OVER THE MODEM WITH SOMEONE
THAT YOU JUST MET
THROUGH THE SERVER.
864
00:51:59,450 --> 00:52:03,688
THAT WAS KIND OF OUR FIRST
GLIMPSE AS TO WHAT THE
POWER OF SOCIAL NETWORKING
865
00:52:03,721 --> 00:52:06,123
WAS GOING TO EVENTUALLY
BECOME LATER IN THE INDUSTRY.
866
00:52:10,027 --> 00:52:12,697
NARRATOR: SO MANY DEVELOPERS
CLONED DOOM'S FORMULA
867
00:52:12,730 --> 00:52:16,601
THAT AN ENTIRE GENRE
OF FIRST PERSON
SHOOTERS APPEARED.
868
00:52:18,436 --> 00:52:23,274
FRANCHISES LIKE CALL OF DUTY
AND HALO STILL DOMINATE TODAY,
869
00:52:23,308 --> 00:52:25,576
GROSSING BILLIONS OF DOLLARS.
870
00:52:29,680 --> 00:52:34,151
THE LOOK AND THE SOUND
CONTINUE TO IMPROVE
WITH EACH GENERATION,
871
00:52:34,185 --> 00:52:36,687
BUT THE BASIC GAME
REMAIN THE SAME.
872
00:52:42,293 --> 00:52:44,595
A KILLING SIMULATOR.
873
00:52:51,101 --> 00:52:53,271
THESE TWO GAMES BECAME
THE SHORTHAND
874
00:52:53,304 --> 00:52:56,707
FOR EVERYTHING THAT
WAS WRONG WITH VIDEO GAMES.
875
00:52:56,741 --> 00:53:00,745
DARION LOWENSTEIN: DOOM AND
MORTAL KOMBAT GOT SO MUCH
NEGATIVE FEEDBACK IN THE PRESS,
876
00:53:00,778 --> 00:53:04,048
AND WHEN MYST CAME OUT,
IT SOLD MORE COPIES
877
00:53:04,081 --> 00:53:07,885
OF ANY GAME THAN PRETTY MUCH
ANYTHING ELSE AT THE TIME HAD.
878
00:53:07,918 --> 00:53:09,754
AND IT WAS COMPLETELY
NON-VIOLENT.
879
00:53:09,787 --> 00:53:11,088
THE GAME OF THE YEAR
880
00:53:11,121 --> 00:53:13,758
HAS ALWAYS BEEN A BOARD GAME
AND THIS YEAR IT'S NOT.
881
00:53:13,791 --> 00:53:17,027
MAN ON TV: THE CD-ROM GAME,
MYST, SOLD OVER
ONE MILLION COPIES.
882
00:53:21,732 --> 00:53:24,469
LANG: THE POINT OF IT
WASN'T TO SHOOT
ANYBODY IN THE HEAD
883
00:53:24,502 --> 00:53:28,038
OR TO ESCAPE FROM A DUNGEON,
884
00:53:28,072 --> 00:53:31,208
THE POINT WAS REALLY TO JUST
GIVE YOURSELF OVER TO THE GAME.
885
00:53:31,242 --> 00:53:33,778
MYST WAS JUST GORGEOUS.
886
00:53:33,811 --> 00:53:37,682
THE VISUAL QUALITY
WAS JUST SO EPIC
AND SO IMMERSIVE.
887
00:53:37,715 --> 00:53:40,084
AND THE GAME PLAY,
888
00:53:40,117 --> 00:53:42,953
REQUIRED YOU TO
APPRECIATE THAT.
889
00:53:42,987 --> 00:53:46,056
AND SO THOSE GAMES,
EVEN THOUGH THEY
WERE A SLOWER PACE,
890
00:53:46,090 --> 00:53:50,395
THEY ENGAGED YOU
BY WAY OF THINKING.
891
00:53:50,428 --> 00:53:55,433
NARRATOR: THE GAME WOULD NOT
HAVE BEEN POSSIBLE WITHOUT
THE NEWLY EMERGENT CD-ROM,
892
00:53:55,466 --> 00:54:00,671
AN EVOLUTION OF
THE LASERDISC TECHNOLOGY
BUT ONE QUARTER THE SIZE.
893
00:54:00,705 --> 00:54:06,344
NOAH FALSTEIN: CD-ROMS WERE ONE
OF THE MOST STUNNING ADVANCES
THAT WE HAD IN TECHNOLOGY.
894
00:54:06,377 --> 00:54:10,648
IN ONE FELL SWOOP,
WE HAD ABOUT 100-FOLD
INCREASE IN STORAGE SPACE,
895
00:54:10,681 --> 00:54:12,650
AND SUDDENLY,
TO OUR HORROR, WE REALIZE
896
00:54:12,683 --> 00:54:15,753
THAT WE'RE GONNA HAVE
TO FILL ALL THAT STORAGE
TO BE COMPETITIVE.
897
00:54:15,786 --> 00:54:20,190
COME ON, YOU GUYS,
YOU GOT TO HELP ME.
PLEASE USE, THE TRAPS.
898
00:54:20,224 --> 00:54:24,094
NARRATOR: TO STAND OUT,
GAME DEVELOPERS STARTED
PRODUCING CHEAP VIDEO CLIPS
899
00:54:24,128 --> 00:54:26,397
TO INCLUDE IN THE GAME PLAY.
900
00:54:26,431 --> 00:54:28,466
[SCREAMING]
901
00:54:28,499 --> 00:54:33,170
AN UNFORTUNATE SIDE EFFECT
OF HAVING ALL THAT
DISC SPACE TO FILL
902
00:54:33,203 --> 00:54:37,575
AND SO LITTLE KNOWLEDGE
ABOUT VIDEO PRODUCTION.
903
00:54:37,608 --> 00:54:40,878
GAMES LIKE DOOM AND MYST
REVEALED A HUGE GAP
904
00:54:40,911 --> 00:54:44,815
BETWEEN PC AND CONSOLE GAMING.
905
00:54:44,849 --> 00:54:48,486
ALL OF THE EXCITING
3D GAMES WERE ON THE PC,
906
00:54:48,519 --> 00:54:52,457
THAT WAS UNTIL SONY
RELEASED THE PLAYSTATION.
907
00:54:58,629 --> 00:55:01,566
SONY TOOK FULL ADVANTAGE
OF THE CD-ROM,
908
00:55:01,599 --> 00:55:04,969
NOT BY PACKING THE DISC
WITH SUBSTANDARD VIDEO CLIPS,
909
00:55:05,002 --> 00:55:08,806
BUT WITH IMPRESSIVE
THREE-DIMENSIONAL
GAME WORLDS.
910
00:55:08,839 --> 00:55:12,477
WITHIN A FEW YEARS,
THE PLAYSTATION WOULD
COME WITH A CONTROLLER
911
00:55:12,510 --> 00:55:15,112
DESIGNED SPECIFICALLY
FOR 3D GAMING.
912
00:55:18,048 --> 00:55:21,852
SONY PUT ALL OF THEIR STOCK
BEHIND THE 3D EXPERIENCE.
913
00:55:21,886 --> 00:55:23,253
THE JUMP TO 3D WAS A BIG DEAL.
914
00:55:24,922 --> 00:55:30,828
SO, YOU TRANSLATED THE
2D PLATFORMERS INTO 3D,
915
00:55:32,229 --> 00:55:34,865
THAT WAS A SCARY PROPOSITION.
916
00:55:34,899 --> 00:55:37,234
IT BROUGHT IN ALL KINDS
OF TECHNICAL PROBLEMS
917
00:55:37,267 --> 00:55:41,038
THAT COULDN'T EVEN
CONCEIVE OF IT BEFORE YOU
ACTUALLY GOT THERE.
918
00:55:42,873 --> 00:55:45,209
THE WHOLE CONCEPT
OF WHERE THE CAMERA IS
919
00:55:45,242 --> 00:55:46,677
SUDDENLY BECAME A QUESTION.
920
00:55:46,711 --> 00:55:50,848
THERE WAS NO QUESTION OF WHERE
THE CAMERA WAS BEFORE THAT.
921
00:55:50,881 --> 00:55:53,818
"WHERE'S THE CAMERA GONNA BE?
WHERE'S IT GONNA GO?
922
00:55:53,851 --> 00:55:55,653
"HOW'S IT GONNA GET
FROM ONE TO THE OTHER?"
923
00:55:59,056 --> 00:56:02,693
EVERY GAME HAS
A CAMERA WRESTLING MATCH
924
00:56:02,727 --> 00:56:04,729
THROUGHOUT THE
ENTIRE DEVELOPMENT.
925
00:56:08,666 --> 00:56:13,137
NARRATOR: THE INVESTMENT
PAID OFF WITH
1996'S TOMB RAIDER.
926
00:56:15,673 --> 00:56:18,275
IT COMBINED A MESMERIZING
GAME WORLD
927
00:56:18,308 --> 00:56:22,580
WITH A BRAND-NEW VIDEO
GAME ICON, LARA CROFT.
928
00:56:22,613 --> 00:56:25,082
ERIK LINDSTROM:
THE CHARACTER DOESN'T
ALIENATE WOMEN.
929
00:56:25,115 --> 00:56:27,351
IT ACTUALLY HAS
QUITE A FEMALE FOLLOWING.
930
00:56:29,353 --> 00:56:31,756
A LOT OF THE FEMALE GAMERS
CAN APPRECIATE
931
00:56:31,789 --> 00:56:34,258
HOW SHE'S VERY STYLISH
AND SHE'S VERY SEXY,
932
00:56:34,291 --> 00:56:36,894
BUT SHE IS NOT
PRESENTING HERSELF
AS A SEX OBJECT.
933
00:56:36,927 --> 00:56:40,164
SHE DOES NOT USE
HER SEXUALITY AS A TOOL.
934
00:56:40,197 --> 00:56:43,400
SHE DOES NOT TALK
TO MEN IN THE GAMES
935
00:56:43,434 --> 00:56:45,202
IN ANY KIND OF
COQUETTISH FASHION.
936
00:56:45,235 --> 00:56:48,439
SHE'S STRONG,
SHE'S INDEPENDENT.
SHE'S SELF-MOTIVATED.
937
00:56:52,443 --> 00:56:54,111
IN FACT, SHE'S A BITCH.
938
00:56:56,881 --> 00:56:58,348
THAT'S PART OF THE FANTASY,
939
00:56:58,382 --> 00:57:00,651
IS BEING ABLE TO DO MORE
THAN YOU REALLY COULD DO.
940
00:57:03,087 --> 00:57:05,623
EVERYTHING WAS
SCALED AROUND HER.
941
00:57:05,656 --> 00:57:08,459
[GRUNTING]
942
00:57:08,493 --> 00:57:12,763
HER JUMPS, HER REACH,
YOU KNEW WITH CERTAINTY
IN TOMB RAIDER,
943
00:57:12,797 --> 00:57:15,666
WHERE YOU COULD JUMP,
HOW HIGH YOU COULD JUMP.
944
00:57:15,700 --> 00:57:18,035
EVERYTHING WAS WORKED OUT
IN TERMS OF SQUARES.
945
00:57:20,705 --> 00:57:23,407
LARA CROFT: I'D FINALLY
SET OUT TO MAKE MY MARK.
946
00:57:26,276 --> 00:57:28,145
TO FIND ADVENTURE.
947
00:57:30,247 --> 00:57:31,716
BUT INSTEAD,
948
00:57:32,950 --> 00:57:35,219
ADVENTURE FOUND ME.
949
00:57:35,252 --> 00:57:39,089
PHIL CAMPBELL: I STILL THINK
THAT THE TOMB RAIDER GAMES
THAT THEY'RE RELEASING NOW
950
00:57:39,123 --> 00:57:40,457
ARE REALLY GOOD.
951
00:57:40,491 --> 00:57:44,361
IT'S GOT LEGS, THAT FRANCHISE,
VERY SHAPELY LEGS, I GUESS.
952
00:57:54,238 --> 00:57:57,908
NARRATOR: THE NEW GENERATION
OF VIDEO GAMES
WAS BREATHTAKING.
953
00:58:02,580 --> 00:58:05,683
THE GAME WORLD
ENABLED BY 3D TECHNOLOGY
954
00:58:05,716 --> 00:58:07,918
WERE ABSOLUTE GAME CHANGERS.
955
00:58:10,087 --> 00:58:12,657
ENTER, THE OPEN WORLD.
956
00:58:15,092 --> 00:58:17,562
[MAN CHATTERING ON RADIO]
957
00:58:17,595 --> 00:58:19,697
A SERIES THAT TOOK
FULL ADVANTAGE
958
00:58:19,730 --> 00:58:22,767
OF THE OPEN-ENDED
FREE ROAMING ENVIRONMENT,
959
00:58:22,800 --> 00:58:25,069
WAS GRAND THEFT AUTO.
960
00:58:25,102 --> 00:58:27,071
[CAR ALARM BLARING]
961
00:58:27,104 --> 00:58:29,373
MURRAY: FREE ROAMING
GIVES THE PLAYER
962
00:58:29,406 --> 00:58:32,142
THE ABILITY TO GO ANYWHERE
AND DO ANYTHING.
963
00:58:33,477 --> 00:58:36,246
LOT OF GAMES,
YOU'RE ALWAYS ON A PATH.
964
00:58:36,280 --> 00:58:38,315
EVEN THOUGH YOU FEEL
LIKE YOU HAVE THE ABILITY
965
00:58:38,348 --> 00:58:40,217
TO GO LEFT OR RIGHT,
966
00:58:40,250 --> 00:58:42,887
YOU'RE STILL SORT OF
ON A PATH THAT GETS YOU
FROM POINT A TO POINT B
967
00:58:42,920 --> 00:58:46,056
SO YOU CAN GO FROM
ONE STORY POINT TO THE NEXT.
968
00:58:46,090 --> 00:58:50,895
AN OPEN WORLD GAME,
YOU DO FEEL LIKE,
"I HAVE A CHOICE."
969
00:58:50,928 --> 00:58:54,699
IT REALLY TIES BACK INTO
THAT VERY NOTION
OF INTERACTIVITY,
970
00:58:54,732 --> 00:58:59,469
WHERE YOU ARE THE
DUNGEON MASTER
IN THIS WORLD.
971
00:58:59,503 --> 00:59:02,106
[SIREN WAILING]
972
00:59:02,139 --> 00:59:04,775
LOWENSTEIN: GRAND THEFT AUTO
IS A VIRTUAL PLAYGROUND
973
00:59:04,809 --> 00:59:07,444
THAT LETS YOU DO
WHAT YOU'VE ALWAYS
WANTED TO DO.
974
00:59:07,477 --> 00:59:10,380
THAT LETS YOU BE
THE CRAZY GUY
IN AN ACTION MOVIE.
975
00:59:10,414 --> 00:59:14,284
IT LETS YOU BE
THE BADASS DUDE
WHO OWNS THE CLUB.
976
00:59:14,318 --> 00:59:18,055
YOU CAN GET TO A POINT
WHERE YOU PISS OFF
SO MUCH OF THE CITY
977
00:59:18,088 --> 00:59:21,091
THAT THEY'RE SENDING
SWAT TEAMS AND THEN
THE NATIONAL GUARD AFTER YOU.
978
00:59:22,059 --> 00:59:23,994
WHO DOESN'T WANNA DO THAT?
979
00:59:24,028 --> 00:59:25,596
MAN: ...BLOW THEIR HEAD OFF!
980
00:59:32,069 --> 00:59:34,004
IT WAS ONE OF THE
FIRST VIDEO GAMES
981
00:59:34,038 --> 00:59:36,140
THAT REALLY LET YOU DO
WHAT YOU WANNA DO.
982
00:59:42,212 --> 00:59:46,183
PEOPLE WHO DON'T PLAY
VIDEO GAMES OR PARENTS
VIEW ANY VIDEO GAME
983
00:59:46,216 --> 00:59:47,484
AS A CHILD'S TOY.
984
00:59:49,119 --> 00:59:51,789
SO, WHEN THEY HEAR,
"DO YOU KNOW THERE'S
A VIDEO GAME
985
00:59:51,822 --> 00:59:54,524
"WHERE YOU KILL POLICEMEN?"
"OH, MY GOD!"
986
00:59:57,728 --> 01:00:01,498
MY ANSWER TO THAT IS,
WHEN WAS THE
GOLDEN AGE OF PEACE
987
01:00:01,531 --> 01:00:03,500
THAT MEDIA DESTROYED?
988
01:00:09,707 --> 01:00:13,911
NARRATOR: BUT HOW CAN
A SIMPLE VIDEO GAME
BE SO CONTROVERSIAL?
989
01:00:13,944 --> 01:00:16,480
MURRAY: IT CAUSES SUCH A
HEIGHTENED REACTION
990
01:00:16,513 --> 01:00:19,183
BECAUSE IT TAKES YOU AWAY
FROM JUST READING SOMETHING
991
01:00:19,216 --> 01:00:21,886
OR WATCHING SOMETHING
INTO ACTUALLY
PARTICIPATING IN IT.
992
01:00:21,919 --> 01:00:23,620
[CROWD CLAPPING]
993
01:00:31,495 --> 01:00:32,730
[PEOPLE CHEERING]
994
01:00:33,998 --> 01:00:36,000
NARRATOR: AS IN ANY OTHER MEDIA,
995
01:00:36,033 --> 01:00:38,669
THERE'S ALWAYS
A PLACE FOR TRANSGRESSION.
996
01:00:41,238 --> 01:00:46,010
A MEANS TO EXPLORE
THE CONSCIOUSNESS
OF THE SOCIOPATHIC
997
01:00:46,043 --> 01:00:47,277
AND THE MENTALLY ILL.
998
01:00:50,280 --> 01:00:54,051
IN 2005, AN INDEPENDENT
PROGRAMMER RELEASED A GAME
999
01:00:54,084 --> 01:00:58,288
CENTERED AROUND THE EVENTS
OF THE 1999 COLUMBINE MASSACRE.
1000
01:01:01,726 --> 01:01:05,062
THE GAMEPLAY INVOLVES
LISTENING TO MARILYN MANSON,
1001
01:01:06,296 --> 01:01:07,597
DRINKING VODKA,
1002
01:01:09,599 --> 01:01:11,001
AND PLAYING DOOM.
1003
01:01:14,271 --> 01:01:19,043
THE ROLE OF VIDEO GAMES
IN OUR SOCIETY WAS
BEING CHALLENGED.
1004
01:01:19,076 --> 01:01:22,980
WE CAN READ BOOKS
ABOUT COLUMBINE,
WATCH COLUMBINE,
1005
01:01:23,013 --> 01:01:26,116
BUT CAN WE ALSO PLAY COLUMBINE?
1006
01:01:26,150 --> 01:01:28,252
MURRAY: THERE'S ALWAYS
A PLACE FOR IT.
1007
01:01:28,285 --> 01:01:31,789
IT'S A FREE SOCIETY. SO YOU
CAN ALWAYS BUILD SOMETHING
AND PEOPLE ARE GONNA
1008
01:01:31,822 --> 01:01:34,458
WANNA PLAY STUFF LIKE THAT.
AND WHO SAYS YOU SHOULDN'T?
1009
01:01:34,491 --> 01:01:37,995
MAN: MR. LOUGHNER WILL SPEND
THE REMAINDER
OF HIS NATURAL LIFE IN PRISON.
1010
01:01:38,028 --> 01:01:40,097
...VIDEO GAME
AFTER THE OTHER, SHOOTING...
1011
01:01:40,130 --> 01:01:41,966
...COLUMBINE, VIRGINIA DEATH...
1012
01:01:41,999 --> 01:01:43,633
WHAT HAPPENED
IN CONNECTICUT...
1013
01:01:43,667 --> 01:01:45,035
MAN: THIS IS A SICK CULTURE.
1014
01:01:47,838 --> 01:01:50,207
NARRATOR: VIDEO GAMES HAVE
BENT THE STATUS QUO
1015
01:01:50,240 --> 01:01:53,844
JUST AS MUCH AS ANY ART FORM
HAS DONE IN THE PAST.
1016
01:01:53,878 --> 01:01:57,047
BUT IN THE CASE
OF THE 2006 GAME, RAPELAY,
1017
01:01:57,081 --> 01:02:01,285
EVEN THE UNITED NATIONS
GOT INVOLVED
AND ASKED FOR A BAN.
1018
01:02:01,318 --> 01:02:04,654
WELL, IT'S CERTAINLY HARD
TO BELIEVE THAT ANYONE
WOULD EQUATE RAPE
1019
01:02:04,688 --> 01:02:09,426
WITH ENTERTAINMENT,
BUT THAT IS JUST WHAT
GAMEMAKERS IN JAPAN HAVE DONE.
1020
01:02:09,459 --> 01:02:11,628
FEMALE REPORTER:
THIS ONE CALLED RAPELAY,
1021
01:02:11,661 --> 01:02:14,298
BEGINS WITH A TEENAGE GIRL
ON A SUBWAY PLATFORM.
1022
01:02:14,331 --> 01:02:17,567
WITH A CLICK OF YOUR MOUSE,
YOU CAN GROPE HER
AND LIFT HER SKIRT.
1023
01:02:17,601 --> 01:02:20,771
THESE SORT OF GAMES
THAT NORMALIZE
1024
01:02:20,805 --> 01:02:24,308
EXTREME SEXUAL VIOLENCE
AGAINST WOMEN AND GIRLS
1025
01:02:24,341 --> 01:02:28,846
HAVE REALLY NO PLACE
IN OUR COMMUNITIES.
1026
01:02:28,879 --> 01:02:31,215
MARK SODERWALL:
IT'S ADAM AND EVE
KIND OF A THING.
1027
01:02:31,248 --> 01:02:33,650
GOD SAID DON'T TAKE THE APPLE.
1028
01:02:33,683 --> 01:02:36,787
"OKAY. BUT WHY?
WHAT ABOUT THE APPLE?"
1029
01:02:52,803 --> 01:02:54,972
[WHIMPERING]
1030
01:02:55,005 --> 01:02:59,376
I DO THINK THAT GAME
DEVELOPERS HAVE A KIND OF
PERSONAL RESPONSIBILITY
1031
01:02:59,409 --> 01:03:02,646
TO THINK ABOUT THE VIOLENCE
AND HOW IT'S DEPICTED
IN THEIR GAMES.
1032
01:03:04,048 --> 01:03:07,217
MAN: WE'RE HERE FOR A
LONG OVERDUE CHECKUP.
1033
01:03:07,251 --> 01:03:10,855
FALSTEIN: ONE EXAMPLE,
I WORKED ON A RECENT SERIOUS
GAME CALLED REMISSION
1034
01:03:10,888 --> 01:03:14,058
THAT IS HELPING KIDS
WITH CANCER STICK WITH
THEIR TREATMENT REGIMEN.
1035
01:03:14,091 --> 01:03:15,860
GIRL: LET'S DO THIS.
BOY: ALL RIGHT.
1036
01:03:15,893 --> 01:03:17,928
NOW YOU'RE COOKING.
GIRL: ANYMORE?
1037
01:03:17,962 --> 01:03:21,231
DAVID WARHOL: AND IT'S WRITTEN
SPECIFICALLY FOR TEENAGERS
1038
01:03:21,265 --> 01:03:24,001
TO HELP THEM UNDERSTAND
WHAT'S GOING ON IN THEIR BODY
1039
01:03:24,034 --> 01:03:26,236
AS THEY'RE GOING THROUGH
THEIR CANCER TREATMENT.
1040
01:03:26,270 --> 01:03:27,872
WE HAVE TO SEE
THE INTERNAL EFFECTS
1041
01:03:27,905 --> 01:03:31,241
OF DEHYDRATION, THE PROBLEM
OF GROWING CANCER COLONIES.
1042
01:03:33,844 --> 01:03:36,613
THE MISSIONS ARE ALL
MEDICALLY THEMED
AND ALL THAT.
1043
01:03:36,646 --> 01:03:39,749
KIDS WHO PLAYED THIS GAME
TOOK BETTER CARE OF THEMSELVES
1044
01:03:39,783 --> 01:03:41,818
THAN THE KIDS
WHO DIDN'T PLAY THE GAME.
1045
01:03:41,852 --> 01:03:45,622
SO, IT'S USING GAMES
AS A WAY FOR SOCIAL CHANGE.
1046
01:03:49,659 --> 01:03:53,964
NARRATOR: SOCIAL CHANGE
IS ALSO THE GOAL
OF DARFUR IS DYING,
1047
01:03:53,998 --> 01:03:57,868
WHICH TAKES PLACE
IN A REFUGEE AND DISPLACED
PERSONS CAMP IN SUDAN.
1048
01:04:01,705 --> 01:04:04,508
THE PLAYERS LEARN
ABOUT SOME OF THE
REAL WORLD CHALLENGES
1049
01:04:04,541 --> 01:04:09,880
THAT OVER 2.5 MILLION REFUGEES
ARE EXPERIENCING IN DARFUR.
1050
01:04:13,483 --> 01:04:17,854
AS WAYS OF REDUCING
THE VIRTUAL ATTACK
THREATS BY SUDANESE MILITIA,
1051
01:04:17,888 --> 01:04:20,857
GAMERS ARE WELCOME
TO SIGN ON TO A PETITION,
1052
01:04:20,891 --> 01:04:22,792
TO THE PRESIDENT
OF THE UNITED STATES.
1053
01:04:22,826 --> 01:04:24,861
MERETZKY: JUST THE
SIMPLEST GAME DONE
1054
01:04:24,895 --> 01:04:28,665
BY A HANDFUL OF STUDENTS
WITH A NEXT TO NOTHING BUDGET
1055
01:04:28,698 --> 01:04:31,301
AND YET IT WAS JUST
REALLY EFFECTIVE.
1056
01:04:31,335 --> 01:04:32,970
SORT OF CONNECTING THE DOTS
1057
01:04:33,003 --> 01:04:35,639
IN A WAY THAT JUST READING
ABOUT THE SITUATION DOESN'T.
1058
01:04:41,245 --> 01:04:43,013
[JAPANESE SONG PLAYING]
1059
01:04:46,350 --> 01:04:48,518
[MAN SPEAKING JAPANESE]
1060
01:04:48,552 --> 01:04:51,588
NARRATOR: THE MOST
CONTROVERSIAL GAMES
GET THE MOST ATTENTION.
1061
01:04:51,621 --> 01:04:53,423
BUT IN REALITY,
1062
01:04:53,457 --> 01:04:56,193
THE GAMES THAT KEEP
PLAYERS PLAYING FOR
THE MOST AMOUNT OF TIME
1063
01:04:56,226 --> 01:04:59,629
ARE THE ONES THAT CATER
TO OUR NURTURING INSTINCTS,
1064
01:04:59,663 --> 01:05:02,332
LIKE THE MIND-BOGGLING
TAMAGOTCHIS.
1065
01:05:03,667 --> 01:05:06,470
WELL, MINE SLEEPS
LIKE A LITTLE ANGEL.
1066
01:05:06,503 --> 01:05:10,007
AND HERE'S A COMPLETELY
NON-COMBATIVE, BLOOD FREE,
1067
01:05:10,040 --> 01:05:13,743
ADORABLE JAPANESE CRAZE
THAT SORT OF SET FIRE
HERE IN THE U.S.
1068
01:05:15,679 --> 01:05:18,015
IT WAS AT A TIME BEFORE
MOBILE PHONES.
1069
01:05:18,048 --> 01:05:22,419
AND IT WAS THIS TINY DEVICE
YOU COULD CARRY IN YOUR POCKET.
1070
01:05:22,452 --> 01:05:25,555
AND YOU HAD TO
KEEP THIS CREATURE ALIVE.
1071
01:05:25,589 --> 01:05:28,058
MINE WOULD ALWAYS DIE
AFTER FOUR OR FIVE DAYS.
1072
01:05:28,092 --> 01:05:30,094
IT WOULD ALWAYS PISS
ME OFF SO I'M LIKE,
1073
01:05:30,127 --> 01:05:33,697
"I FED YOU, I CLEANED UP
YOUR POOP, I WATERED YOU
AND YOU DIED.
1074
01:05:33,730 --> 01:05:36,066
"WHAT THE HELL!"
1075
01:05:36,100 --> 01:05:38,768
LANG: YOU COULDN'T
JUST PLAY IT AND
THEN PUT IT DOWN.
1076
01:05:38,802 --> 01:05:40,670
WHEN YOU THINK
ABOUT TAMAGOTCHI,
1077
01:05:40,704 --> 01:05:44,808
IT REALLY WAS THE FIRST
MOBILE SOCIAL GAME,
1078
01:05:44,841 --> 01:05:47,544
THAT REALLY CAPTURED
YOUNG PEOPLE'S ATTENTION.
1079
01:05:48,812 --> 01:05:51,381
GIRL: TAMATOWN IS MAKING
MORE ROOM FOR FUN.
1080
01:05:51,415 --> 01:05:56,120
LANG: THE IDEA THAT YOU HAD
TO CONTINUALLY FEED AND TAKE
CARE OF YOUR TAMAGOTCHI
1081
01:05:56,153 --> 01:05:59,689
IS NOW RELIED UPON
AND MAKES MILLIONS
AND MILLIONS OF DOLLARS.
1082
01:05:59,723 --> 01:06:02,993
[DOORBELL RINGING]
1083
01:06:03,027 --> 01:06:05,529
NARRATOR: THE CONCEPT
WAS CARRIED SEVERAL
STEPS FURTHER
1084
01:06:05,562 --> 01:06:08,432
IN 1999 WITH THE SIMS,
1085
01:06:08,465 --> 01:06:12,602
THE TOP-SELLING
COMPUTER GAME
OF ALL TIME.
1086
01:06:12,636 --> 01:06:17,674
THE SIMS GAVE THE PLAYER
AN ENTIRE FAMILY
TO TAKE CARE OF.
1087
01:06:17,707 --> 01:06:22,246
IT'S THE IDEA OF BEING
ABLE TO EMULATE WHAT HAPPENS
IN YOUR DAY TO DAY LIFE,
1088
01:06:22,279 --> 01:06:24,681
AND SORT OF PUT IT OUT THERE
INTO A VIRTUAL WORLD
1089
01:06:24,714 --> 01:06:27,884
OR THAT FANTASY VERSION
OF YOURSELF.
AND THAT'S REALLY COMPELLING.
1090
01:06:28,885 --> 01:06:30,854
IT HIT A WIDE RANGE OF PEOPLE
1091
01:06:30,887 --> 01:06:33,890
THAT YOU WOULDN'T NECESSARILY
REFER TO AS GAMERS.
1092
01:06:33,923 --> 01:06:36,393
IT WAS SOMETHING
THAT YOU WOULD
GET INVESTED IN,
1093
01:06:36,426 --> 01:06:39,763
YOU'D HAVE YOUR FAMILY
OF SIMS AND YOU'D WANT
TO TAKE CARE OF THEM
1094
01:06:39,796 --> 01:06:42,666
AND YOU'D WANT TO LEVEL
THEM UP AND YOU'D
WANT TO MAKE SURE
1095
01:06:42,699 --> 01:06:45,769
ALL THEIR NEEDS ARE TAKEN OF
AND YOU TRY TO WORK
AND CHECK IN OFTEN
1096
01:06:45,802 --> 01:06:48,105
TO MAKE SURE
THAT THEIR MOOD WAS HAPPY.
1097
01:06:50,474 --> 01:06:53,977
[SPEAKING FOREIGN LANGUAGE]
1098
01:06:54,010 --> 01:06:57,214
ROLE-PLAYING GAMES.
WHAT IS IT ABOUT IT
THAT KEPT PEOPLE PLAYING
1099
01:06:57,247 --> 01:07:02,886
WEEK AFTER WEEK, AND IT WAS
THIS "ALWAYS EARNING
SOMETHING" MENTALITY.
1100
01:07:02,919 --> 01:07:05,789
EVERY SINGLE THING YOU DID
HAD AN IMPACT
1101
01:07:05,822 --> 01:07:09,426
AND YOU WERE REWARDED FOR IT.
1102
01:07:09,459 --> 01:07:14,164
NARRATOR: WHEN THE GAME
REINVENTED ITSELF AS A
FACEBOOK APPLICATION IN 2011,
1103
01:07:14,198 --> 01:07:16,100
IT GAVE PLAYERS THE ABILITY
1104
01:07:16,133 --> 01:07:18,868
TO INTERACT WITH
MILLIONS OF OTHER PLAYERS
1105
01:07:18,902 --> 01:07:20,237
IN THE GAME WORLD.
1106
01:07:20,270 --> 01:07:21,305
IN COMES THE INTERNET
1107
01:07:21,338 --> 01:07:24,574
AND NOW THE PLAYING FIELD
IS LEVEL AGAIN.
1108
01:07:24,608 --> 01:07:26,976
NARRATOR: A NEW TERM WAS COINED.
1109
01:07:27,010 --> 01:07:28,645
SOCIAL GAMING.
1110
01:07:34,918 --> 01:07:36,420
ONCE WE MADE THAT TRANSITION
1111
01:07:36,453 --> 01:07:39,656
AND FACEBOOK
WAS A HUGE PLAYER IN THIS,
1112
01:07:39,689 --> 01:07:42,759
SUDDENLY, WE HAD 800 MILLION
PEOPLE PLAYING GAMES.
1113
01:07:45,462 --> 01:07:49,065
SUDDENLY, YOU TOOK GAMES
FROM BEING SOMETHING
THAT EXISTED FOR KIDS
1114
01:07:49,099 --> 01:07:50,834
IN A BASEMENT
1115
01:07:50,867 --> 01:07:54,538
TO SOMETHING THAT
EVERYBODY UNDERSTOOD
AND COULD INTERACT WITH.
1116
01:07:57,507 --> 01:08:01,778
NARRATOR: AND THEN
THERE'S FARMVILLE,
1117
01:08:01,811 --> 01:08:03,713
THE 2D FARMING SIMULATOR.
1118
01:08:05,715 --> 01:08:07,384
MUCH LIKE TAMAGOTCHI,
1119
01:08:07,417 --> 01:08:12,021
FARMVILLE REQUIRED
PLAYERS TO CONSTANTLY
CHECK IN AT SPECIFIC TIMES
1120
01:08:12,055 --> 01:08:13,623
TO MAXIMIZE GAME RESULTS.
1121
01:08:14,924 --> 01:08:17,093
IF YOU PLANT A CROP AT 1:00,
1122
01:08:17,127 --> 01:08:20,664
YOU'D BETTER BE NEAR A COMPUTER
AT 9:00 FOR THE HARVEST.
1123
01:08:21,598 --> 01:08:23,066
YOU COULD PLAY 10 MINUTES,
1124
01:08:23,099 --> 01:08:26,603
BUT IF YOU JUST PLAYED
ANOTHER TWO MINUTES,
1125
01:08:26,636 --> 01:08:29,906
YOU'D BE ABLE TO GET
THE NEXT ACHIEVEMENT.
1126
01:08:29,939 --> 01:08:34,644
NARRATOR: ZYNGA GAMES RELEASED
FARMVILLE AS A FREE FACEBOOK
APPLICATION IN 2009.
1127
01:08:36,146 --> 01:08:40,317
IT QUICKLY BUILT A FRANCHISE
OF OVER 250 MILLION USERS
1128
01:08:40,350 --> 01:08:43,687
PLAYING FREE-TO-PLAY GAMES
ALL OVER THE WORLD.
1129
01:08:43,720 --> 01:08:47,123
SMITH: FREE-TO-PLAY IS A
VASTLY BURGEONING AREA
1130
01:08:47,157 --> 01:08:49,125
OF THE WHOLE VIDEO GAME SPACE.
1131
01:08:49,159 --> 01:08:52,296
FREE-TO-PLAY?
WHY'D YOU CREATE THIS GAME
AND GIVE IT AWAY FOR FREE?
1132
01:08:52,329 --> 01:08:54,130
LITTLE INCREMENTAL STEPS,
1133
01:08:54,164 --> 01:08:57,234
THAT, "THIS IS ONLY
GONNA COST DOLLAR 0.50" OR,
"THIS IS JUST A DOLLAR."
1134
01:08:57,267 --> 01:08:59,236
AND ALL OF A SUDDEN,
YOU GOT A GAME THAT
1135
01:08:59,269 --> 01:09:02,339
YES, YOU PLAYED FOR FREE
AND YOUR CREDIT CARD
STATEMENT SAYS,
1136
01:09:02,372 --> 01:09:03,507
"I JUST SPENT 700 BUCKS."
1137
01:09:05,742 --> 01:09:08,578
THE DESIGNERS HAVE
FIGURED OUT A WAY
TO GAME THE GAMER.
1138
01:09:08,612 --> 01:09:10,380
TO GET THEM TO COME BACK
1139
01:09:10,414 --> 01:09:13,850
AND ALSO SHARE WITH AS
MANY PEOPLE AS POSSIBLE
1140
01:09:13,883 --> 01:09:17,053
BY OFFERING THESE LITTLE
TRICKS OF REWARDS.
1141
01:09:17,086 --> 01:09:19,256
IT'S ALL ABOUT GETTING
AS MANY USERS
1142
01:09:19,289 --> 01:09:23,560
SPENDING AS MUCH
MONEY INCREMENTALLY,
FOR THEIR SHAREHOLDERS.
1143
01:09:23,593 --> 01:09:28,031
THE COST OF GAMES NOW
AT THAT TRIPLE A
LEVEL THAT YOU NEED
1144
01:09:28,064 --> 01:09:31,601
TO SELL THOSE NUMBERS
IS GETTING INTO NINE FIGURES.
1145
01:09:33,403 --> 01:09:35,305
MURRAY: ZYNGA REALLY
DID AN AMAZING JOB
1146
01:09:35,339 --> 01:09:37,574
OF REALLY TAKING JUST
MASSIVE AMOUNTS OF DATA
1147
01:09:37,607 --> 01:09:39,476
AND REALLY UNDERSTANDING
WHAT PLAYERS DO
1148
01:09:39,509 --> 01:09:43,613
AND THEN BEING ABLE
TO WORK WITH THAT DATA
IN A LIVE TESTING POOL.
1149
01:09:45,849 --> 01:09:49,453
WHEN YOU HAVE MILLIONS
AND MILLIONS OF PEOPLE
INTERACTING WITH SOMETHING,
1150
01:09:49,486 --> 01:09:51,955
YOU'RE ABLE TO SEE
IN REAL TIME
WHAT PEOPLE ARE DOING.
1151
01:09:53,523 --> 01:09:55,525
PEOPLE RESPOND
TO THIS GAME DIFFERENTLY
1152
01:09:55,559 --> 01:09:58,628
AND YOU CAN ACTUALLY
SEE ACTUAL NUMBERS
1153
01:09:58,662 --> 01:10:01,030
AND NUMBERS BEING
TRANSLATED INTO DOLLARS.
1154
01:10:01,064 --> 01:10:03,267
AND YOU CAN SEE
THE REACTION IN REAL TIME.
1155
01:10:06,336 --> 01:10:09,239
NARRATOR: VIDEO GAME
DESIGNERS ARE BEHAVIORISTS,
1156
01:10:09,273 --> 01:10:11,908
FOCUSING ON LEARNING,
PREDICTING,
1157
01:10:11,941 --> 01:10:15,011
AND REVERSE ENGINEERING
THE GAMER'S NEXT MOVE.
1158
01:10:16,913 --> 01:10:21,485
THE GOAL IS TO GET
RID OF MANUALS OR
INSTRUCTIONS ALTOGETHER.
1159
01:10:21,518 --> 01:10:25,522
GETTING RID OF ANYTHING
THAT TAKES THE GAMER
OUT OF THE ZONE.
1160
01:10:27,457 --> 01:10:30,894
IF THE GAME IS TOO EASY,
THE GAMER GETS BORED.
1161
01:10:32,296 --> 01:10:35,632
IF IT'S TOO HARD,
THE GAMER GETS FRUSTRATED.
1162
01:10:36,766 --> 01:10:40,470
BUT IF THE ENGINEERING
IS JUST RIGHT,
1163
01:10:40,504 --> 01:10:46,310
THE DESIRED STATE
OF IMMERSION IS ACHIEVED.
1164
01:10:46,343 --> 01:10:50,046
LOWENSTEIN: THE GOAL OF
ANY VIDEO GAME
IS TO PROVIDE THE MOST FUN,
1165
01:10:50,079 --> 01:10:53,517
ENTHRALLING AND COMPLETELY
ADDICTIVE EXPERIENCE.
1166
01:10:56,219 --> 01:10:59,055
THAT SENSE OF BEING THERE
IN THE MOMENT.
1167
01:11:00,657 --> 01:11:02,659
SMITH: WHAT HOOKS
ARE WE PUTTING IN
1168
01:11:02,692 --> 01:11:05,862
TO MAKE SURE
THAT THEY KEEP COMING BACK?
1169
01:11:05,895 --> 01:11:10,266
THERE'S A GOAL,
THERE'S AN OBJECTIVE,
YOU RECEIVE SOMETHING BACK.
1170
01:11:10,300 --> 01:11:11,601
KEEPS PEOPLE INVESTING
1171
01:11:11,635 --> 01:11:13,870
BECAUSE THEY ACTUALLY FEEL
LIKE WHAT THEY DO MATTERS.
1172
01:11:16,440 --> 01:11:21,511
NARRATOR: MANAGEABLE RESULTS,
CLEAR RULES,
GOALS TO BE CONQUERED.
1173
01:11:23,847 --> 01:11:25,515
COMPLETE ENGAGEMENT.
1174
01:11:28,151 --> 01:11:31,821
AND NO VIDEO GAME GENRE
HAS MORE ADDICTED FANS
1175
01:11:31,855 --> 01:11:35,058
THAN THE MASSIVE MULTIPLAYER
ONLINE ROLE-PLAYING GAMES,
1176
01:11:35,091 --> 01:11:36,693
THE MMOS.
1177
01:11:39,128 --> 01:11:43,800
STARTING FROM THE FIRST MAJOR
SUCCESS OF RICHARD GARRIOTT'S
ULTIMA ONLINE,
1178
01:11:43,833 --> 01:11:45,669
HIS ADVENTURE WORLD
PLAYING GAME
1179
01:11:45,702 --> 01:11:48,538
COMBINED THE OLD
DUNGEON MASTER GAME IDEA
1180
01:11:48,572 --> 01:11:51,475
WITH THE CONNECTIVE POWER
OF THE INTERNET.
1181
01:11:51,508 --> 01:11:55,044
MURRAY: MMOS ARE NOT
NECESSARILY JUST ABOUT
THE GAME ITSELF,
1182
01:11:55,078 --> 01:11:57,113
IT'S ALL ABOUT SOCIALIZING
WITH YOUR FRIENDS.
1183
01:11:59,949 --> 01:12:02,719
THIS IS PEOPLE ALL OVER
THE COUNTRY,
ALL OVER THE WORLD EVEN.
1184
01:12:02,752 --> 01:12:05,455
SO I CAN PLAY WITH
FAMILY IN ENGLAND,
1185
01:12:05,489 --> 01:12:08,057
AND AS MUCH AS
WE MIGHT BE PLAYING THE GAME,
1186
01:12:08,091 --> 01:12:11,961
WHAT'S ACTUALLY
BROUGHT ME IN THERE
IS THE SOCIAL ELEMENT.
1187
01:12:11,995 --> 01:12:15,465
THERE'S BEEN COUPLES
THAT HAVE MET EACH
OTHER ONLINE,
1188
01:12:15,499 --> 01:12:20,870
OR PEOPLE THAT JUST FIND
A COMMUNITY THAT THEY
DON'T HAVE IN THE REAL WORLD
1189
01:12:20,904 --> 01:12:23,607
WHERE THEY CAN CONNECT
WITH PEOPLE THROUGH
PLAYING GAMES ONLINE.
1190
01:12:27,811 --> 01:12:31,481
NARRATOR: THE MOST POPULAR MMO
IS WORLD OF WARCRAFT.
1191
01:12:31,515 --> 01:12:34,851
A MEGA-HIT WITH MORE THAN
10 MILLION SUBSCRIBERS.
1192
01:12:36,352 --> 01:12:38,655
THEIR COLLECTIVE TOTAL
OF HOURS PLAYED
1193
01:12:38,688 --> 01:12:42,859
AMOUNTS TO MORE THAN
SIX MILLION YEARS.
1194
01:12:42,892 --> 01:12:46,496
THAT'S MORE TIME THAN IT TOOK
THE HUMAN SPECIES TO EVOLVE.
1195
01:12:46,530 --> 01:12:49,098
LOWENSTEIN: WORLD OF WARCRAFT
HAS THIS HORRIBLE OPTION
1196
01:12:49,132 --> 01:12:50,800
WHERE YOU CAN TYPE "/PLAYED,"
1197
01:12:50,834 --> 01:12:54,438
AND IT WILL TELL YOU HOW
MANY HOURS YOU HAVE PUT
INTO THIS CHARACTER.
1198
01:12:54,471 --> 01:12:58,041
AND THAT IS BY FAR
ONE OF THE MOST DEPRESSING
THINGS YOU CAN DO IN LIFE.
1199
01:12:59,609 --> 01:13:03,112
WHEN YOU LOOK AND IT SAYS,
"340 HOURS," AND YOU'RE GOING,
1200
01:13:03,146 --> 01:13:06,650
"WAIT, THAT'S HOW MANY WEEKS,
HOW MANY MONTHS,
1201
01:13:06,683 --> 01:13:09,586
"HOW MANY SOCIAL EVENTS,
HOW MANY THINGS
HAVE I MISSED NOW?"
1202
01:13:09,619 --> 01:13:12,622
BUT THEN YOU'RE LIKE,
"WAIT, MY CHARACTER
LOOKS REALLY BADASS."
1203
01:13:12,656 --> 01:13:15,425
THERE'S FLAME COMING
FROM THE SWORD
1204
01:13:15,459 --> 01:13:18,728
AND SHE CAN CAST FIREBALLS
AND YOU'RE LIKE, "WAIT..."
1205
01:13:18,762 --> 01:13:22,799
IT'S LIKE YOUR GAMER
SENSE OF PRIDE MIXES WITH
YOUR REAL LIFE SENSE OF,
1206
01:13:22,832 --> 01:13:25,702
"OH, CRAP, I AM SINGLE
AND I'M A BIG VIDEO GAME NERD."
1207
01:13:29,238 --> 01:13:33,076
NARRATOR: THANKS TO
SPECIALIZED TRANSACTION
AND SELL-BASED WEBSITES,
1208
01:13:33,109 --> 01:13:38,047
THE TIME SPENT IN MAKING
VIRTUAL GOLD CAN BE TURNED
INTO REAL WORLD DOLLARS.
1209
01:13:40,049 --> 01:13:42,819
JOHN SMEDLEY: LOOKING
BACK ON IT,
IT SEEMS OBVIOUS
1210
01:13:42,852 --> 01:13:45,288
BUT AT THE TIME WE DIDN'T THINK
PEOPLE WOULD SPEND
1211
01:13:45,321 --> 01:13:48,692
200, 300 DOLLARS FOR
A VIRTUAL SWORD.
WELL, THEY DID.
1212
01:13:50,527 --> 01:13:52,395
THIS LED TO A PROBLEM
CALLED FARMING
1213
01:13:52,428 --> 01:13:55,599
WHICH IS WHEN PEOPLE
PLAY THE GAME OVER AND OVER
1214
01:13:55,632 --> 01:13:58,935
TO GET A SPECIFIC ITEM
AND THEN TRY TO SELL IT.
1215
01:14:00,870 --> 01:14:04,474
NARRATOR: GAMING SWEATSHOPS
PROLIFERATE IN PLACES
LIKE INDONESIA,
1216
01:14:04,508 --> 01:14:07,577
CHINA AND MEXICO.
1217
01:14:07,611 --> 01:14:11,881
WITH UNDERPAID WORKERS
PERFORMING MONOTONOUS
IN-GAME TASKS.
1218
01:14:14,250 --> 01:14:18,087
LINDSTROM: WELL,
PEOPLE PLAY GAMES
FOR A LOT OF REASONS.
1219
01:14:18,121 --> 01:14:20,657
YOU CAN GET PEOPLE
WHO PLAY A GAME
AND THEY PLAY IT A LOT,
1220
01:14:20,690 --> 01:14:23,993
BUT THEY'RE NOT
NECESSARILY HAVING FUN.
1221
01:14:24,027 --> 01:14:26,830
THEY'RE PLAYING IT BECAUSE
THERE'S SOMETHING
OBSESSIVE ABOUT IT
1222
01:14:26,863 --> 01:14:28,665
AND THEY WANT TO COMPLETE IT.
1223
01:14:28,698 --> 01:14:31,334
AND THERE'S A CERTAIN
REWARD FACTOR TO THAT.
1224
01:14:31,367 --> 01:14:34,838
WE OFTEN SEPARATE
THE CONCEPTS OF REWARD AND FUN.
1225
01:14:34,871 --> 01:14:38,207
REWARD CAN BE A VERY PAVLOV
KIND OF SITUATION.
1226
01:14:38,241 --> 01:14:43,680
IT TRIGGERS YOUR BRAIN
IN A WAY THAT YOU
REALLY FIND REWARDING.
1227
01:14:43,713 --> 01:14:45,882
BUT IT'S NOT THE SAME THING
AS HAVING A GOOD TIME.
1228
01:14:51,521 --> 01:14:54,457
NARRATOR: AFTER SPENDING
SO MUCH TIME
IN THE GAME WORLD,
1229
01:14:54,490 --> 01:14:58,828
GAMERS MAY FIND
THEMSELVES STRUCK WITH
A CERTAIN SENSE OF SHAME.
1230
01:14:58,862 --> 01:15:01,831
AN ARRESTING SENSE
OF EMPTINESS AND WASTE
1231
01:15:01,865 --> 01:15:03,833
WHEN ONE CONSIDERS
ALL THE OTHER THINGS
1232
01:15:03,867 --> 01:15:06,603
THAT COULD HAVE BEEN DONE
WITH THEIR GAME TIME.
1233
01:15:08,705 --> 01:15:11,240
SOME GAMERS REPORT
HAVING GONE INTO SHOCK
1234
01:15:11,274 --> 01:15:14,177
WHEN THEY DISCOVER THAT
THEY'VE SPENT AN ENTIRE
MONTH OF THE YEAR
1235
01:15:14,210 --> 01:15:15,879
IN THEIR GAME WORLD.
1236
01:15:17,480 --> 01:15:21,184
ARE CLINICALLY PROVEN NOW,
GAME ADDICTIONS,
1237
01:15:21,217 --> 01:15:24,554
THAT THEY ACTUALLY HAVE PEOPLE
GOING THROUGH THERAPY
1238
01:15:26,055 --> 01:15:29,525
BECAUSE THEY GET SO IMMERSED
INTO THE GAMES THAT THEY PLAY,
1239
01:15:30,660 --> 01:15:33,763
THEY DO LOSE A LITTLE
BIT OF REALITY.
1240
01:15:36,633 --> 01:15:40,003
LOWENSTEIN: GETTING THAT
QUEST, GETTING THAT
NEXT ITEM IS MORE IMPORTANT.
1241
01:15:40,036 --> 01:15:44,040
AND SUDDENLY, THEY WORK,
SO THEY COME BACK
AND PLAY WOW.
1242
01:15:44,073 --> 01:15:46,876
THEY GO TO SCHOOL
SO THAT THEY CAN
COME BACK AND PLAY WOW.
1243
01:15:46,910 --> 01:15:51,480
IT'S PROBABLY THE ASPECT
OF THEIR LIFE THAT THEY
HAVE THE MOST CONTROL OVER.
1244
01:15:51,514 --> 01:15:54,317
THE PIECE OF THEIR LIFE
THAT THEY LOOK FORWARD TO MOST.
1245
01:15:54,350 --> 01:15:55,852
[SCREAMING]
1246
01:15:59,823 --> 01:16:03,893
AUTOMATED VOICE:
ARE YOU FEELING UNFULFILLED?
BORED WITH LIFE ON EARTH?
1247
01:16:03,927 --> 01:16:07,130
WHAT WOULD YOU SAY
TO A NEW LIFE
FILLED WITH ADVENTURE,
1248
01:16:07,163 --> 01:16:08,865
WHERE YOU CAN
LIVE OUT YOUR DREAMS,
1249
01:16:08,898 --> 01:16:10,934
AND CLAIM YOUR FORTUNE?
1250
01:16:10,967 --> 01:16:14,771
WE CAN GIVE YOU THAT NEW LIFE
INSIDE PROJECT ENTROPIA.
1251
01:16:17,707 --> 01:16:20,409
NARRATOR: IN THE MMO
ENTROPIA UNIVERSE,
1252
01:16:20,443 --> 01:16:24,981
USERS INTERACT WITH THE HELP
OF A FULL-FLEDGED CASH ECONOMY.
1253
01:16:25,014 --> 01:16:27,984
EVERYTHING THAT YOU DO
WITHIN THAT WORLD COSTS MONEY
1254
01:16:28,017 --> 01:16:30,519
BUT YOU ACTUALLY EARN MONEY
FOR ANYTHING THAT YOU OWN.
1255
01:16:33,256 --> 01:16:35,591
SUPPLY AND DEMAND.
1256
01:16:35,625 --> 01:16:38,628
IF YOU HAVE AN ASTEROID,
PEOPLE WANNA GO
VISIT THAT ASTEROID,
1257
01:16:38,662 --> 01:16:41,497
THEY WANNA GO AND MEET
UP THERE WITH THEIR FRIENDS.
1258
01:16:41,530 --> 01:16:44,400
THEY CAN SPONSOR PARTIES,
THEY HAVE VIRTUAL
PARTIES THERE.
1259
01:16:44,433 --> 01:16:47,370
THERE'LL BE CERTAIN CREATURES
THAT YOU'LL WANT
TO INTERACT WITH.
1260
01:16:47,403 --> 01:16:49,105
SO, WHEN YOU BUY THAT ASTEROID,
1261
01:16:49,138 --> 01:16:51,708
THE ONLY WAY TO GET THERE
IS YOU HAVE TO PAY A TAX
1262
01:16:51,741 --> 01:16:53,977
TO TAKE A SHUTTLE THERE
AND ONCE YOU'RE THERE,
1263
01:16:54,010 --> 01:16:57,113
VERY SORT OF
MICRO-TRANSACTION ORIENTED.
1264
01:16:57,146 --> 01:16:58,314
BUT HOW DOES IT WORK?
1265
01:16:58,347 --> 01:17:02,485
IT'S BECAUSE THAT ASTEROID
ACTUALLY DRIVES REVENUE.
1266
01:17:04,821 --> 01:17:08,191
I HAVE A FRIEND THAT
ACTUALLY BOUGHT AN
ASTEROID FOR 100,000 DOLLARS.
1267
01:17:08,224 --> 01:17:10,226
WELL, EVERYBODY THOUGHT
HE WAS CRAZY.
1268
01:17:10,259 --> 01:17:13,229
FOUR YEARS LATER
HE SOLD IT FOR
600, 000 DOLLARS.
1269
01:17:13,262 --> 01:17:15,899
MADE AN ENTIRE CAREER,
1270
01:17:15,932 --> 01:17:18,234
GENERATING A REAL LIFE INCOME
OUT OF IT.
1271
01:17:22,271 --> 01:17:25,341
NARRATOR:
AND THERE IS SECOND LIFE.
1272
01:17:29,178 --> 01:17:32,949
THERE ARE NO UNIVERSAL REWARDS
OR POINTS.
1273
01:17:32,982 --> 01:17:36,720
NO BAD GUYS TO BEAT
OR MISSIONS TO ACCOMPLISH.
1274
01:17:36,753 --> 01:17:41,390
JUST AN EASILY CUSTOMIZABLE
REPRESENTATION
1275
01:17:41,424 --> 01:17:42,658
OF LIFE.
1276
01:17:46,162 --> 01:17:49,432
MANY TALENTED ARTISTS
HOST GALLERY EXHIBITS.
1277
01:17:50,266 --> 01:17:53,502
BANDS PLAY LIVE SHOWS.
1278
01:17:53,536 --> 01:17:59,208
COLLEGES AND EVEN MAINSTREAM
BUSINESSES HAVE A PRESENCE.
1279
01:17:59,242 --> 01:18:03,279
IT'S NOT MUCH OF A GAME AT ALL.
IT'S JUST A PLACE TO HANG OUT.
1280
01:18:04,280 --> 01:18:06,649
A PLACE TO BE.
1281
01:18:13,422 --> 01:18:16,592
AS MORE AND MORE
REAL WORLD REPRESENTATIONS
1282
01:18:16,625 --> 01:18:19,896
HAVE CROSSED OVER
INTO GAME PLAY DYNAMICS,
1283
01:18:19,929 --> 01:18:22,966
THE GAMES HAVE ALSO
CROSSED BACK INTO REAL LIFE.
1284
01:18:24,500 --> 01:18:27,070
IN THE WAY THAT GENERATION G
IS DIFFERENT FROM X, Y
1285
01:18:27,103 --> 01:18:29,705
AND ALL THE
DIFFERENT GENERATIONS
THAT WE MAY BELONG TO,
1286
01:18:29,739 --> 01:18:32,842
IS THAT VIDEO GAMES
ARE THE PRIMARY FORM
OF ENTERTAINMENT,
1287
01:18:32,876 --> 01:18:34,510
THAT GENERATION G IS CONSUMING.
1288
01:18:34,543 --> 01:18:36,579
IT IS THEIR PRIMARY FORM
OF ENTERTAINMENT.
1289
01:18:36,612 --> 01:18:39,816
AND THIS IS ALREADY STARTING
TO HAVE A TREMENDOUS
EFFECT ON SOCIETY.
1290
01:18:39,849 --> 01:18:41,117
ALL AROUND US,
1291
01:18:41,150 --> 01:18:44,220
GENERATION G'S DESIRE
FOR GAME-LIKE EXPERIENCES
1292
01:18:44,253 --> 01:18:47,056
IS RESHAPING INDUSTRIES.
1293
01:18:47,090 --> 01:18:49,826
SUDDENLY, GAMIFICATION
BECAME, OH,
AN INTERESTING IDEA.
1294
01:18:49,859 --> 01:18:52,461
NOW WE CAN GAMIFY ANYTHING.
1295
01:18:52,495 --> 01:18:54,197
IF YOU JUST START CHECKING IN,
1296
01:18:54,230 --> 01:18:56,866
THAT SORT OF BECAME
THE EASIEST WAY
TO COLLECT POINTS.
1297
01:18:56,900 --> 01:18:59,202
AND THEN YOU CAN SUDDENLY
TURN THOSE THINGS IN.
1298
01:18:59,235 --> 01:19:01,838
YOU CAN GET A DISCOUNT COUPON.
THAT'S A GAME.
1299
01:19:03,639 --> 01:19:06,843
YOU CAN GO INTO CORPORATIONS,
GIVE THEM VIRTUAL REWARDS
1300
01:19:06,876 --> 01:19:10,013
WHICH THEN BECOMES
REAL CURRENCY THAT THEY
CAN POSSIBLY TURN IN.
1301
01:19:10,046 --> 01:19:11,614
THAT'S GAMIFICATION.
1302
01:19:11,647 --> 01:19:13,749
WHEN YOU START THINKING
OF IT FROM THAT LENS,
1303
01:19:13,783 --> 01:19:15,985
SUDDENLY, EVERYTHING
YOU DO HAS AN OBJECTIVE
1304
01:19:16,019 --> 01:19:17,720
AND A GOAL AND A REWARD TO IT.
1305
01:19:17,753 --> 01:19:20,790
AND IF YOU JUST USE A DEVICE,
YOU ATTACH A DEVICE TO IT
1306
01:19:20,824 --> 01:19:22,959
OR AN APPLICATION TO IT,
IT'S GAMIFIED.
1307
01:19:25,761 --> 01:19:27,997
NEWS REPORTER:
IT'S CALLED WII-HAB.
1308
01:19:28,031 --> 01:19:29,999
HOSPITALS LIKE ST. MARY'S
IN SAN FRANCISCO
1309
01:19:30,033 --> 01:19:33,536
ARE USING THE WII FIT
VIDEO GAME FOR PHYSICAL REHAB.
1310
01:19:36,005 --> 01:19:38,407
LANG: TECHNOLOGY
WAS SOMETHING
THAT PEOPLE FEARED
1311
01:19:38,441 --> 01:19:40,243
OR THEY COULDN'T AFFORD IT,
1312
01:19:40,276 --> 01:19:43,880
BUT NOW, THOSE BARRIERS
HAVE SORT OF COME DOWN.
1313
01:19:43,913 --> 01:19:47,650
AND IT'S MUCH MORE
PERSONAL FOR PEOPLE.
1314
01:19:47,683 --> 01:19:51,988
THE DEMOGRAPHICS
HAVE REALLY SHIFTED
IN THE PAST FIVE YEARS.
1315
01:19:52,021 --> 01:19:55,658
WITH THE ADVENT OF THE WII,
IT REALLY CHANGED EVERYTHING.
1316
01:19:59,695 --> 01:20:02,866
SMITH: IT SOLD TO PEOPLE
THAT NEVER HAD
A VIDEO GAME CONTROLLER.
1317
01:20:02,899 --> 01:20:05,234
ORGANIZATIONS THAT WOULD
NEVER ORDINARILY SAY,
1318
01:20:05,268 --> 01:20:08,271
"YES, I'M GOING TO
APPLY SOME BUDGET
TO A VIDEO GAME CONSOLE,"
1319
01:20:08,304 --> 01:20:11,274
ALL OF A SUDDEN,
THEY'VE GOT A WII IN THERE
1320
01:20:11,307 --> 01:20:15,644
BECAUSE IT'S GETTING
THEIR AUDIENCES ACTIVE,
MOVING AND IMMERSED.
1321
01:20:17,480 --> 01:20:19,748
LOWENSTEIN: AND THEN
YOU LOOK AT THE KINECT,
1322
01:20:19,782 --> 01:20:23,052
WHICH ALLOWED PEOPLE
TO INTERACT WITH A VIDEO
GAME BY MOVING AROUND.
1323
01:20:23,086 --> 01:20:26,822
SO, IF YOU THINK ABOUT
WHAT ARE THE NEXT
LEVELS OF THAT,
1324
01:20:26,856 --> 01:20:29,325
BRAIN WAVES, RIGHT? WHY NOT?
1325
01:20:29,358 --> 01:20:32,495
MURRAY: THERE'S DEVICES
OUT THERE THAT YOU
CAN PUT ON YOUR HEAD
1326
01:20:32,528 --> 01:20:34,197
AND THEY'LL READ
YOUR BRAIN WAVES
1327
01:20:34,230 --> 01:20:36,065
AND YOU DON'T HAVE TO USE
A CONTROLLER,
1328
01:20:36,099 --> 01:20:38,401
IT CAN ACTUALLY UNDERSTAND
THROUGH THE HEAT
1329
01:20:38,434 --> 01:20:41,570
IN CERTAIN PARTS OF
YOUR BRAIN, WHAT YOU'RE
TRYING TO DO ON SCREEN.
1330
01:20:41,604 --> 01:20:45,708
SO YOU CAN MANIPULATE
PIXELS ON SCREEN
JUST BY THINKING ABOUT IT.
1331
01:20:45,741 --> 01:20:50,980
LANG: THOSE KINDS OF
BODY METRIC MEASURING
GAMES ARE VERY RUDIMENTARY,
1332
01:20:51,014 --> 01:20:53,582
SO, IT'S NOT A COMPLETELY
IMMERSIVE EXPERIENCE.
1333
01:20:53,616 --> 01:20:57,220
BUT I THINK IT'S SOMETHING
THAT GAME MAKERS ARE
DEFINITELY THINKING ABOUT.
1334
01:20:57,253 --> 01:21:00,689
THE KINECT CAN EVEN
MEASURE YOUR BREATHING.
1335
01:21:00,723 --> 01:21:02,926
THERE'S A DEEPAK CHOPRA
VIDEO GAME.
1336
01:21:02,959 --> 01:21:06,295
AUTOMATED VOICE:
LEELA. LEELA IS A JOURNEY
OF MIND AND BODY.
1337
01:21:06,329 --> 01:21:09,798
LANG: IT'S A MEDITATION GAME.
THERE ARE SEVEN CHAKRAS
1338
01:21:09,832 --> 01:21:12,068
WHICH ARE ENERGY CENTERS
WITHIN EACH OF US.
1339
01:21:12,101 --> 01:21:15,638
GENTLE MOTION IS
ALL THAT IS NEEDED
TO AWAKEN THE CHAKRAS.
1340
01:21:15,671 --> 01:21:19,308
LANG: AND I DON'T SEE
THAT STOPPING.
1341
01:21:19,342 --> 01:21:23,579
ESPECIALLY WHEN YOU
THINK ABOUT AUGMENTED
REALITY AND WEARING GLASSES.
1342
01:21:25,949 --> 01:21:27,616
MAN: YEAH.
1343
01:21:27,650 --> 01:21:30,353
MEET ME IN FRONT OF
STRAND BOOKS AT 2.
1344
01:21:34,423 --> 01:21:37,260
LOWENSTEIN: THE VIDEOS
THAT GOOGLE'S RELEASED
FOR THEIR GLASSES,
1345
01:21:37,293 --> 01:21:38,928
THEY'RE VERY PRACTICAL.
1346
01:21:38,962 --> 01:21:42,465
YOU'RE WALKING ALONG
AND, HEY, YOU'RE WALKING
TO THIS LOCATION.
1347
01:21:42,498 --> 01:21:44,033
MAN: AW, MAN, REALLY?
1348
01:21:44,067 --> 01:21:46,269
LOWENSTEIN:
AND, "HEY, MY FRIEND
JUST TWEETED THIS"
1349
01:21:46,302 --> 01:21:48,137
AND, "MY FRIEND
JUST TEXTED THAT
1350
01:21:48,171 --> 01:21:51,207
"AND MY OTHER FRIEND
JUST CHECKED INTO
FOURSQUARE OVER HERE."
1351
01:21:51,240 --> 01:21:53,309
AND SUDDENLY IT'S THIS
VERY PRACTICAL THING
1352
01:21:53,342 --> 01:21:55,078
THAT BRINGS IN ALL
THESE APPLICATIONS
1353
01:21:55,111 --> 01:21:57,346
THAT WE'RE ALREADY DOING
ANYWAY ON OUR PHONE,
1354
01:21:57,380 --> 01:22:01,250
EXCEPT THAT YOU CAN STILL WALK
AND NOT WALK INTO A CAR
1355
01:22:02,485 --> 01:22:04,553
WHILE YOU'RE INTERACTING
WITH YOUR WORLD.
1356
01:22:05,821 --> 01:22:07,456
AUTOMATED VOICE: WELCOME.
1357
01:22:14,297 --> 01:22:17,300
NARRATOR: SOCIETY'S MASSIVE
INTEREST IN TECHNOLOGY
1358
01:22:17,333 --> 01:22:20,569
SUGGESTS IT MIGHT BE
ONLY A MATTER OF TIME
1359
01:22:20,603 --> 01:22:24,307
BEFORE WE EMBRACE THE NOTION
OF REALITY AUGMENTATION.
1360
01:22:28,944 --> 01:22:30,179
CHIPS ARE SO SMALL NOW
1361
01:22:30,213 --> 01:22:32,648
THAT YOU CAN PROBABLY START
PUTTING THINGS INTO CELLS.
1362
01:22:34,317 --> 01:22:36,785
THAT BECOMES A WAY
TO TRY TO UNDERSTAND DISEASE,
1363
01:22:36,819 --> 01:22:39,088
AND ACTUALLY DO SOMETHING GOOD.
1364
01:22:40,356 --> 01:22:42,591
BUT THERE'S ALWAYS
THE ENTERTAINMENT ASPECT,
1365
01:22:42,625 --> 01:22:45,294
WHAT CAN PEOPLE DO
TO ACTUALLY PLAY
AROUND WITH THAT
1366
01:22:45,328 --> 01:22:48,297
OR CREATE SOMETHING
THAT PEOPLE WOULD WANT
TO BUY FOR ENTERTAINMENT?
1367
01:22:50,433 --> 01:22:53,736
IT'S SUPER EXCITING TO
THINK ABOUT THE SCIENCE
FICTION OF EVERYTHING.
1368
01:22:53,769 --> 01:22:56,139
THAT'S WHERE I STARTED GOING...
1369
01:22:56,172 --> 01:22:58,641
YOU CAN START THINKING
OF ALL THE CRAZY,
1370
01:22:58,674 --> 01:23:01,077
MAYBE DARK THINGS
YOU COULD DO WITH THAT.
1371
01:23:01,110 --> 01:23:03,712
MAN: A WORLD WHERE
ANYTHING IS POSSIBLE.
1372
01:23:04,880 --> 01:23:06,882
THERE DEFINITELY IS
THIS POSSIBILITY
1373
01:23:06,915 --> 01:23:10,753
THAT WE ARE GOING
TO BE LIVING IN SOME
MATRIX- LIKE VIRTUAL WORLD
1374
01:23:10,786 --> 01:23:14,057
WHERE OUR BRAIN WAVES
AND ACTIVITIES
1375
01:23:14,090 --> 01:23:16,825
COULD BE MEASURED
AND THAT WAY THERE
IS NO INTERFACE.
1376
01:23:16,859 --> 01:23:19,695
MAN: THERE IS ONLY ONE WAY
TO ENTER THE MATRIX.
1377
01:23:23,866 --> 01:23:25,134
[PHONE RINGING]
1378
01:23:26,769 --> 01:23:27,936
WE'RE IN.
1379
01:23:33,709 --> 01:23:36,979
IF YOU HAD THE CHANCE
TO GO THERE, TO GO TO
THESE DIFFERENT PLACES
1380
01:23:37,012 --> 01:23:39,448
IN THIS VIRTUAL WORLD, YEAH.
1381
01:23:39,482 --> 01:23:41,217
THAT WOULD BE GREAT.
1382
01:23:41,250 --> 01:23:43,719
AND THAT'S A PRETTY
GOOD WAY OF SPENDING
SOME TIME, I THINK.
1383
01:23:46,522 --> 01:23:48,724
AS AI GETS
BETTER AND BETTER,
1384
01:23:48,757 --> 01:23:53,196
IT MAKES ALL OF
THOSE INTERACTIONS
MUCH MORE BELIEVABLE.
1385
01:23:53,229 --> 01:23:55,731
MAN: CAN YOU HEAR ME?
YES.
1386
01:23:57,500 --> 01:24:01,470
MAN: ID.
KPC 897504C.
1387
01:24:01,504 --> 01:24:04,140
MAN: CAN YOU MOVE YOUR HEAD?
1388
01:24:04,173 --> 01:24:08,311
SMITH: SO, YOU GET THAT
SENSE THAT A CHARACTER
THAT YOU SEE IN A GAME...
1389
01:24:08,344 --> 01:24:09,745
MAN: YOUR EYES NOW.
1390
01:24:09,778 --> 01:24:12,481
SMITH: ...IS SOMEBODY
THAT YOU FEEL
LIKE YOU KNOW
1391
01:24:12,515 --> 01:24:15,118
OR YOU HAVE A
RELATIONSHIP WITH.
1392
01:24:16,819 --> 01:24:19,021
THAT KIND OF RECOGNITION,
IF THAT HAPPENS,
1393
01:24:19,054 --> 01:24:20,723
A, UNBELIEVABLY FREAKY
1394
01:24:22,225 --> 01:24:24,993
FIRST FEW TIMES IT HAPPENS,
BUT HOW COOL IS THAT?
1395
01:24:25,027 --> 01:24:28,797
I CAN LOOK AFTER YOUR HOUSE,
DO THE COOKING, MIND THE KIDS.
1396
01:24:28,831 --> 01:24:31,700
I ORGANIZE YOUR APPOINTMENTS.
I SPEAK 300 LANGUAGES
1397
01:24:31,734 --> 01:24:34,603
AND I AM ENTIRELY
AT YOUR DISPOSAL
AS A SEXUAL PARTNER.
1398
01:24:34,637 --> 01:24:37,106
NO NEED TO FEED ME
OR RECHARGE ME.
1399
01:24:37,140 --> 01:24:38,807
I'M EQUIPPED WITH
A QUANTIC BATTERY
1400
01:24:38,841 --> 01:24:41,244
THAT MAKES ME AUTONOMOUS
FOR 173 YEARS.
1401
01:24:42,878 --> 01:24:44,347
DO YOU WANT TO GIVE ME A NAME?
1402
01:24:47,150 --> 01:24:50,553
PEOPLE WILL ALWAYS
POINT TOWARDS
THE NEGATIVE AND SAY,
1403
01:24:50,586 --> 01:24:54,089
"OH, BUT SEE, THERE'S
SOMETHING THAT'S BEING
LOST" WHEN ACTUALLY,
1404
01:24:54,123 --> 01:24:57,260
WHEN YOU LOOK AT
THE PERCENTAGES OF WHAT
PEOPLE ARE ACTUALLY USING,
1405
01:24:57,293 --> 01:25:00,296
GAMES FOR MORE AND MORE SO NOW,
WHICH IS COMMUNICATING,
1406
01:25:00,329 --> 01:25:02,531
CONNECTING WITH PEOPLE
FROM ALL OVER THE WORLD,
1407
01:25:02,565 --> 01:25:04,367
IT'S LIKE,
"WELL, WHAT'S BEING GAINED?"
1408
01:25:07,670 --> 01:25:09,505
NARRATOR:
COULD THE HUMAN SPECIES
1409
01:25:09,538 --> 01:25:12,541
EXIST IN A DIGITAL UNIVERSE
OF ITS OWN DESIGN?
1410
01:25:17,546 --> 01:25:20,115
AT WHAT POINT
DOES THE GAME END?
1411
01:25:24,920 --> 01:25:30,125
COULD THE LINE BETWEEN HUMANS
AND MACHINES FADE AWAY FOREVER?
1412
01:25:37,733 --> 01:25:39,902
[BEEPING]
113106
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