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This video is sponsored by Squarespace. Welcome
back! My name is Nico Carver and in last week's
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episode we covered how to capture M101, the
Pinwheel Galaxy, with used, inexpensive gear and
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in this week's episode we're going to take that
data captured last week and process it with free,
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open-source software, specifically these four
programs: Siril, GraXpert, Starnet, and the GNU
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Image Manipulation Program. I promised I'd show
how to install these programs but I've decided to
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put that as an addendum at the end of the video so
if you do need installation help you can just skip
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to the addendum appropriate to your operating
system whether it's Mac or Windows. Here's an
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overview of what I'll be covering and in what
order. I won't bore you by reading this out but
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for people that do want a summary overview you can
pause the video right here to read through this.
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Okay the first step is I've looked at my images
in playback mode on the camera and figured out
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the ranges of my light frames, my dark frames,
my bias, and my flats and I've noted those ranges
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down now I'm ready to take out the SD card from
my camera and insert it into my laptop here or if
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you don't have an SD card slot on your computer
or laptop then you'd need an SD card reader for
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this step or connect your DSLR with a USB cable
in any case once you've put the SD card into your
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computer you should see some kind of popup or on
Mac it will just appear on your desktop here and
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if I double click that and then go into this DCIM
folder uh ignore this stuff uh I've used this for
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different camera systems but anyways here's all
of the pictures I took on the Canon T7 and since
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I've already noted down the ranges I can now
start selecting these and transferring them to
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my computer um however let's talk about computer
hard drive space because if I look at my computer
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hard drive here I'm just going to click get info
you can see that I have it's a 1 TB drive and I
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have about 350 GB available now that might be
enough but I'm not sure because I took about
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500 pictures and the way that serial works the
program that we're going to be using it uses way
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more space on your hard drive during processing
um and then you can delete those pictures that
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it creates later but but you need a lot of space
on an SSD for serial to work correctly so just to
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be safe instead of putting this these pictures
just on my internal SSD I'm going to connect an
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external SSD which has more free space this one
has over 3 terabytes available so that should be
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plenty so what I'm going to do is I'm going to
open up this external SSD and I'm going to make
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a new folder on Mac or Windows you can just do
that by right-clicking and choosing new folder
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and I'm going to call this M101 that's the
uh designator Messier 101 for the pinwheel
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galaxy and then inside that folder
I'm going to make four other folders
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four subfolders one called lights one called
darks one called flats and one called biases
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and this is the hierarchy that serial expects
if you use the scripts for pre-processing which
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is what I'm going to be doing and showing
to in this tutorial okay then it's just a
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matter of going here on the SD card finding
the ranges and transferring them to the SSD
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and you can either do that by selecting and
pressing control-C or command-C on Mac and
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then pasting control-V or command-V on Mac or
you can drag and drop from one window to the
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other okay now with everything all the
lights biases darks flats all copied over
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um I can go ahead and eject my SD card
and so I'm going to start with Siril
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you can see I am on the latest version as
of recording which is 1.4 beta 2 and we're
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going to do two things right at the start here
we're going to click on this blue home button
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right up here which will change our current
working directory you can see currently my
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current working directory is my desktop but
I want to change it to my external SSD so
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I'm going to click on other locations go into
the computer go into the volumes and there it
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is x10 Pro and then M101 okay so when you get to
your working directory you should see these four
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folders that we created and then go ahead and
click open and then up here at the top of the
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interface you'll see that it lists your working
directory so for mine it's volumes X10 Pro M101
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okay so that's always the first step before
you use the script you have to tell it where
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your data in those four folders lives then
we can go into the scripts and this new
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uh script dropdown is a little different than in
past versions there's now Python scripts which are
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as it says Python scripts things written in Python
um within serial and there's only one right now in
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there by default the catalog installer but there's
many other people currently writing Python scripts
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that will work with Siril um so this is a cool new
way for any kind of developer just to extend the
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functionality of serial through Python scripts and
then there is the standard serial scripts all of
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these ones except for RGB composition have to do
with pre-processing your data so if you don't use
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the scripts you can instead go through these tabs
right over here calibration registration stacking
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but what the scripts do is they take care of all
of that for you um so uh but they of course then
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make some assumptions about how you want to
do the pre-processing okay anyways um there
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are some new scripts like this Bayer Drizzle
I'm not going to use that here since I didn't
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uh guide and dither and things like that that
would be required for drizzling and so I'm not
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going to go into that right now but I'm just going
to use the standard one uh OSC pre-processing
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and oneshot color OSC is appropriate for anytime
you're using a DSLR or mirrorless anytime you're
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using a camera that's not a mono camera you'll
use one of these OSC scripts these ones are for
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if you use narrowand filters so since we didn't
use any filters we used just a normal stock DSLR
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we're going to do this one OSC pre-processing so
to start it all you have to do is just click on
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it and you might get a popup here saying like
something about scripts are experimental or
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or don't uh trust all scripts or something like
that if you get that you can just click okay I've
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already dismissed it before so that's why I didn't
get it um but as you can see now it's just going
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really quickly through all of the pre-processing
it creates uh calibration masters then it uh
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calibrates your lights using those masters
then it debeayers your light frames meaning
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um actually interpolates them to make them full
color images then it registers your light frames
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so you that's why you need those round in-focus
stars because it's using star patterns to do the
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registration so that they're all aligned then once
they're all aligned it can actually stack them so
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that's the mathematical averaging and it can throw
out outliers like satellite trails and things like
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that um but it also of course greatly improves the
signal to noise ratio of your images which lets
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you stretch them um much brighter and actually
see these dim objects that we've captured so I'm
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just going to let this go and when it's done we'll
catch back up okay and I just finished stacking it
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took about 17 minutes to calibrate and register
and stack about 500 lights from a DSLR and this
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is just on a uh fairly new Mac laptop but nothing
special in terms of computer power but I would say
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as I've said many times before you really want to
be doing this as on an SSD if you're doing it on
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a spinning disc drive like a normal hard drive
um it takes way way longer like hours compared
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to minutes uh the the really thing that speeds it
up is working on an SSD once it finishes it'll say
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script execution finished successfully but nothing
opens up here automatically we do have to click
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on open and then here in our working directory
you can see there's two new folders masters and
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process and then a result um and then the result
will be underscore and then the total time of what
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it stacked so this stacked 9,900 seconds so that
would be 165 minutes so almost 3 hours of data
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so I'm going to go ahead and open up that result
and this is what it looks like um but actually
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while I was talking about that those folders
I wanted to mention one thing before we move
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on these masters if you ever you know want to
calibrate manually without the script you might
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want to hang on to like your master bias and uh
this is also a good time just to look at your
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master calibration frames and see if there if you
see anything wrong with them um like banding in
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the flat or just weird issues um it can be good to
save these but the process folder I almost always
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delete it's it's going to be really really huge
because it's full of all the intermediary files
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that serial creates and just to give you an idea
of how big it is my original lights folder was 16
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gigabytes of data this process folder ballooned
to 320 GB of data so um over 10 times what we
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started with even if you include the calibration
frames it's over 10 times bigger um and we don't
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need it so what I always try to remember to do is
at this point delete it so I'm just going to move
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it to my trash and then empty my trash to free
up that hard drive space so back to the result
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um this is being shown in what's called a linear
space if you look down here at the bottom of the
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interface um it says linear right there and that's
uh good there's certain things that we want to
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do to the picture while it's still linear but you
can't really see the galaxy at all in this linear
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mode so we're going to change the view mode
to auto stretch just by clicking on the word
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linear down here at the bottom and change it to
auto stretch and now you can see the galaxy you
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also see a lot of noise which don't be alarmed by
we're going to manage the noise through processing
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but it's actually good to be able to see this
noise because uh you can see that I didn't very
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carefully keep the galaxy centered the whole
time I was tracking it so there's some parts of
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the image that are noisier than others you can see
there's a big band down here at the bottom and on
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the left i mean on the right and at the top where
these sections didn't get as much stacking as the
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center part so I would definitely want to crop
those off um and you can just see any issues that
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are maybe here in the data with it stretched this
brightly but don't worry too much about its like
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color or appearance at this point because we're
going to do a lot of different things to it um but
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it gives you a a good sort of first sense of what
what you've captured so you can see there there's
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a lot of um that doesn't the galaxy itself doesn't
look very noisy even if we're seeing a lot of
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noise out here in the sky the galaxy itself looks
like we have a lot of signal to work with which
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is great um even in these outer outer arms we can
see there's they're starting to come in and in the
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the brighter central part it's definitely bright
enough now in this auto stretch we're not seeing
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a whole lot of color variation in the galaxy it
just sort of has this bluish white tone to it but
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um we can tease out the color later so don't
worry about that either okay anyways uh so that's
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the auto stretch. We're going to move actually
right into GraXpert there is now in serial 1.4
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this ability to use GraXpert right within serial
now um when you open that though I want to point
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out that it gives you this deprecation notice
and says this interface is not what it's going
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to be in future versions instead it's going to be
a Python script so I'm actually not going to show
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that this interface in my video i know it exists
but um I'm going to show GraXpert as a standalone
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program because I don't want this video to get
confusing in the future okay so we're going to
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go to GraXpert Standalone but before we do there's
one thing I want to measure in this image because
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we need this one piece of information in order
to accurately do something in GraXpert called
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deconvolution which you can think of as basically
just undoing blur in your image like there's blur
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from the atmosphere and different things and
deconvolution takes out some of that blur
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so it's it's uh very mathematical but we need to
know the average size of the stars in the image
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to do deconvolution as correctly as possible so
uh there's two things we have to do to get that
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number the first is we have to plate solve our
image meaning figure out exactly the scale of
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uh the image and where it is in the sky so we're
going to go to tools astrometry image plate solver
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and depending on your gear this might be filled in
for for me it's not very filled in so uh I'm going
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to go ahead and fill it in so I'm going to type
in my object name up here in the little search
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box M101 click find it finds the coordinates I'm
going to type in my focal length i was using a 300
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mm focal length lens and it actually did pull the
pixel size correctly pretty much uh for my camera
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it's actually more accurately 3.72 and you can
just Google that uh pixel size your camera name
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okay and then I'll go ahead and click okay and
it plate solves the image quite quickly you can
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see down here in the console uh it calculated
the focal length to be 298 mm focal length and
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it gave me um some center coordinates here okay
then next we can go to the image processing menu
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up here at the top go down to star processing and
we don't actually want to click on any of these
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four options we want to click on this little gear
icon and this will bring up the dynamic PSF window
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um and dynamic PSF PSF is point spread function
so it's going to calculate uh data about all of
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these stars so to do that we're going to go ahead
and uh click this detect stars button it finds all
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the stars it gives you like their position their
exact right ascension and declination meaning like
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their uh celestial coordinates and then the one
we're interested in is uh this one the full width
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half maximum and so we can actually get a nice
average of all the PSFs um by clicking this little
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uh epsilon character down here okay and that tells
us the average star data okay so full width half
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maximum x 12.4 arcsec full width half maximum y
9.4 arcsec so let's just say we'll pick a value
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in the middle of that uh so let's say 11 so we'll
say that our average uh full width half maximum
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the average size of our stars in this image is 11
arcseconds all right so you can if you don't want
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to see all these little detections of the stars
you can click this delete button right here that
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will just get rid of this display you can close
out of that but actually we can now close out of
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serial uh completely all you have to do is just
write down that number uh the average full width
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half maximum for us it was 11 arcsec so I'm going
to go ahead and quit out of serial and open up
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graXpert and it warns me that this is a
beta release of GraXpert which we know
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um it will eventually become an official release
but so far uh they haven't gotten to that yet so
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this is a release candidate you can see that
up here RC2 um but the reason I want to use it
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is because it includes deconvolution which we're
going to use on this image so go ahead and click
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load image and then uh open up your result right
here okay and it opens up in graXpert um normally
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I would go down here to this display thing and
make this brighter but um I think on the Mac there
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might be a bug with this because when I tried
earlier it uh made the program unresponsive so
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I'm just going to leave it at 10% background but
I am going to crop so we'll just follow along on
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the left hand side here I'm going to open up the
next uh thing here which is crop and I'm going to
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crop pretty far in on the galaxy of course we saw
earlier how there were major parts along the top
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bottom and right that were noisier than the rest
of the image just because of my imprecise tracking
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so you may be able to keep more of your image
than me but I don't want that those noisy parts
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to interfere with um the other parts of this
process so I'm going to get rid of all that
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stuff and I'm going to do a fairly widescreen kind
of image because that will look good for YouTube
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of course so I think that looks good so I'm going
to go ahead and click apply crop and of course
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the nice thing with cropping is it also makes the
galaxy appear bigger on your screen we could crop
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in even further but I think there's a limit where
it's like if you crop in too far on something
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you'll start seeing that you don't really have
the detail to support it so I think uh this looks
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nice I'm going to click on background extraction
i wouldn't say this image really needs background
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extraction because I shot it fairly high in the
sky and there doesn't seem to be any kind of light
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pollution gradient here so we could just skip it
but I'm going to go ahead and use just to show
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you view I'm going to use the AI model and I'm
going to turn up smoothing quite a bit because
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I don't want it to overshoot on calculating the
background and take away actually signal in the
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picture so I'm going to turn the smoothing up
to 0.9 if you had a complicated gradient in
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your picture you might want to turn the smoothing
down and it actually did a little bit of something
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there that I think looks pretty good so here is
the original there is the gradient corrected i
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don't know if you can see that on YouTube there's
the background i mean not much going on there but
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maybe just a little bit of uh brighter on
this side okay let's go on to deconvolution
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if you don't yet have these AI models set up I
just picked the latest on each one here under
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advanced and then the first time you run these it
will ask do you want to download the AI model and
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you just say yes and that takes a little while
the other thing I will note is I believe on
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Mac and Windows 10 I would uncheck this enable
hardware acceleration because I think there's
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issues with it both on Mac and Windows 10 so what
this normally would do AI hardware acceleration is
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use your GPU for the AI tasks but I think there's
a bug with it right now so I would turn it off
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so I'm going to go ahead and close that okay and
then you have two sliders deconvolution strength
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and image full width half maximum in pixels
okay and so this gets a little complicated but
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um we need to figure out our image scale so we can
do that with any number of uh calculators online
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I'm just using the one here at Astronomy Tools
under their CCD calculators and we know our pixel
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size with the Canon T7 is 3.72 and our telescope
focal length is 300 so that gives us a resolution
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of 2.56 arcseconds per pixel so remember our full
width half maximum the average width of the stars
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in arcseconds that we calculated using serial
was 11 arcsec so now we want to convert that
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to a pixel value and we have our resolution here
of 2.56 arcsec per pixel so then we can just do
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the simple math of 11 / 2.56 to get our average
uh full width half maximum in pixels which is
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4.3 so now we just plug that into GraXpert right
here where it says image full width F maximum in
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pixels 4.3 okay and then the other slider here
is deconvolution strength i think the default
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is 0.5 and so if you want a stronger uh result
you make it higher if you want a less strong
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result you make this lower I'm going to do just
a little bit above the uh the default so I'll do
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0.6 and we'll give that a try okay and
zoomed out like this I don't know if I
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see much difference but usually the the difference
is in the details you really have to look at the
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uh galaxy up close and I think I can see
that it's sharper but then the really good
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way to tell is you go up here to where it says
deconvolved object only and switching back and
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forth between gradient corrected and deconvolved
and you should see more details here in the core
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if you see weird artifacts uh like like little
wormy stuff that you don't expect then you want
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to turn down the deconvolution strength or maybe
turn up the image full width half maximum so you
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can play around with it but every time you run
it it does take a while so uh just keep that in
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mind trying to get these values somewhat correct
right away is probably preferable okay next up we
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have denoising and so um you can see there is a
fair amount of uh grain and color noise um in all
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of the dim parts here of this image especially
noticeable in the sky background denoise should
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help with that and so you have different option
here you can go anywhere from uh 0 to one i think
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the default is 0.5 I'm maybe just going to go up
a little bit from the default and go up to like
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00:24:44,560 --> 00:24:51,440
0.6 okay that took quite a
long time but it did finish and
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um now I can see what the non-denoised this
one versus the denoised looks like and it did
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00:25:02,960 --> 00:25:07,200
make a fairly big difference but I don't know
how well it's going to come across on YouTube
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because you're seeing a video that already
has been compressed but let me zoom in even
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00:25:13,280 --> 00:25:19,120
further and this is a good idea to zoom in like
this anyways just to see okay is the denoising
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00:25:19,120 --> 00:25:30,880
taking away any detail in the galaxy so let's
go back to just deconvolved and then denoised
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and I think it did a really nice job um very
impressive you can see the before there's like
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00:25:39,600 --> 00:25:45,360
a lot of like color noise and color model and
grain in the background and then just take take
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00:25:45,360 --> 00:25:50,560
a look at the galaxy too and then here's after
the denoise and I think it's smoothed out a lot
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00:25:50,560 --> 00:25:57,520
of that grain without taking away really much
detail that we've uh achieved in the galaxy
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00:25:57,520 --> 00:26:02,880
and we can also we're also going to sharpen up
the galaxy some more later on so I think that
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00:26:02,880 --> 00:26:09,360
is a good tradeoff and I'm going to keep it like
that and then we'll just go right on to saving and
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00:26:09,360 --> 00:26:15,040
for saving we want to save as a 32bit FITS file
because we're going to go back into serial and
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that is the correct option so click save selected
and then it will ask where do you want to save it
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will probably default back to where you opened
up the file which is this working directory so
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uh I'm going to go ahead and save it there
and open back up Siril and open our one that
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00:26:36,960 --> 00:26:47,120
we were just working on from GraXpert so it'll
be called GraXpert Denoised FITS okay and I'm
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going to turn back on the auto stretch and don't
be alarmed when you turn on the auto stretch in
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serial that all of a sudden it looks much noisier
again because serial's default auto stretch may be
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00:27:00,080 --> 00:27:07,120
different than the view you the auto stretch you
had up in GraXpert so uh don't worry about that
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00:27:07,120 --> 00:27:14,000
not an issue at all next thing that I sometimes
do when I have I'm working with Canon cameras
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00:27:14,000 --> 00:27:23,440
is if I see any horizontal banding artifacts from
Canon cameras I'll uh see if the banding reduction
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00:27:23,440 --> 00:27:31,600
filter in serial helps with that so I'm not really
seeing enough banding in this to really make this
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00:27:31,600 --> 00:27:42,080
uh worth it but I just want to show you that um
uh you can play around with this and basically
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00:27:42,080 --> 00:27:51,360
see like apply did that make it better or worse if
it made it worse just undo and then try again with
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00:27:51,360 --> 00:27:58,720
different values here for the highlight protection
and the amount and so you can just keep going
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00:27:58,720 --> 00:28:05,040
back and forth until the banding reduction maybe
helps your image rather than hurts it if you see
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00:28:05,040 --> 00:28:12,160
any horizontal bands uh in this very stretched
view that's common with Canon and some other
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00:28:12,160 --> 00:28:19,520
uh sensors again I with modern Canon cameras like
the T7 it's really not too noticeable and I so I
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00:28:19,520 --> 00:28:24,640
really probably didn't need to do that but I just
wanted to show it just in case okay the next thing
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00:28:24,640 --> 00:28:31,200
I want to do is run the image plate solver again
so I know we've already gone over this but when
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00:28:31,200 --> 00:28:37,440
we brought our image into GraXpert and saved there
it's it didn't retain that information so I'm just
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00:28:37,440 --> 00:28:47,600
going to run this again by typing in M101 click
find type in 300 here 3.72 for the pixel size
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00:28:47,600 --> 00:28:56,320
and click okay okay and again it came up with
the same solution which is good and we needed
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00:28:56,320 --> 00:29:02,400
to do that because the next thing we're going to
do is either photometric or spectrophotometric
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00:29:02,400 --> 00:29:09,360
color calibration um the difference between these
is spectrophotometric also takes into account the
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00:29:09,360 --> 00:29:16,160
your camera sensor like the uh the noise and the
filters and things in your actual camera there's
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00:29:16,160 --> 00:29:22,880
a bunch of options here for when you're working
with a spiral galaxy like M101 you can leave the
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00:29:22,880 --> 00:29:30,080
white point reference as average spiral galaxy um
if you're working with another type of galaxy you
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00:29:30,080 --> 00:29:35,600
might want to pick that if you're just unsure
of what to choose for the white point reference
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00:29:35,600 --> 00:29:43,680
usually a G2V star is always a good choice okay
the next thing here is we have to put in our type
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00:29:43,680 --> 00:29:49,040
of camera so you can see right now it's set to
mono here we're working with one shot color so
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00:29:49,040 --> 00:29:54,960
we'll switch this to the other side and now you
can see it says one shot color and then it has
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00:29:54,960 --> 00:30:03,200
a bunch of different sensors here including the
sea stars um it only has a limited range of Canon
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00:30:03,200 --> 00:30:10,240
cameras so I'll just pick the newest Rebel which
is the 600D that's probably going to be close
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00:30:10,240 --> 00:30:16,800
enough to the 2000D that I'm not worried about the
differences uh same thing with the low pass filter
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00:30:16,800 --> 00:30:24,240
it only has one Canon low pass filter in here the
350D but Canon's low pass filters are generally
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00:30:24,240 --> 00:30:29,280
very similar between models so I'm just going to
leave that uh in there okay okay and then I wasn't
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00:30:29,280 --> 00:30:34,960
using any additional filter with my Canon camera
if you were you could put it in here all the rest
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00:30:34,960 --> 00:30:40,240
of this stuff you can probably leave alone it's
going to consult an online catalog uh called
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00:30:40,240 --> 00:30:47,920
the Gaia Archive which is from a huge survey of
stars it's the biggest star survey uh available
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00:30:47,920 --> 00:30:56,240
and over 30 million stars so it's going to use
that information from our plate solve to know the
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00:30:56,240 --> 00:31:02,960
uh color temperature of all of these different
stars in the image and then create a white balance
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00:31:02,960 --> 00:31:10,640
reference based on the star information as well as
our camera information that we put in here okay so
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00:31:10,640 --> 00:31:17,840
I'm going to click okay and what it's doing right
now is it's downloading information I'll just move
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00:31:17,840 --> 00:31:24,080
this to the side here so you can see you can see
it's downloading information about uh from the
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00:31:24,080 --> 00:31:32,080
Gaia uh catalog it pulled down a particular uh
CSV for this particular area of sky and now it's
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00:31:32,080 --> 00:31:40,320
done and it plotted lots of different um stars
and then it gives you these plots uh which is
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00:31:40,320 --> 00:31:46,160
a summary of what it did and then there's a
trend line and that's how it figured out the
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00:31:46,160 --> 00:31:52,240
white balance reference for this image and then
it gives you some information about that the white
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00:31:52,240 --> 00:31:58,800
balance factors that it applied down here okay I'm
going to go go ahead and click close and just to
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00:31:58,800 --> 00:32:06,000
show you the difference here was before a lot more
green in the image and then here's after we color
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00:32:06,000 --> 00:32:10,880
calibrated it and you might think well it took
out color but don't worry about that because we're
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00:32:10,880 --> 00:32:15,600
going to saturate the image later and there's
plenty of color information in here there's no
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00:32:15,600 --> 00:32:20,480
worry about that so um even though this is just a
very bright picture where you might think oh well
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00:32:20,480 --> 00:32:25,360
it turned it white um it didn't really um it's
just that the auto stretch is very aggressive
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00:32:25,360 --> 00:32:31,360
okay next up now that we've color calibrated I
want to remove the stars from the galaxy so I
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00:32:31,360 --> 00:32:37,200
can work on them stretch them separately bring
them both into GNU image manipulation program
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00:32:37,200 --> 00:32:42,400
and continue working on them separately in there
so I'm going to do that with Starnet Star removal
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00:32:42,400 --> 00:32:48,560
which is under star processing and the defaults
uh that are checked pre-stretch and generate
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00:32:48,560 --> 00:32:54,880
star mask are exactly what I want sometimes I'll
turn on this one right here but for now we're not
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00:32:54,880 --> 00:32:59,840
going to do that because I actually don't want
to make just one finished image at this point
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00:32:59,840 --> 00:33:05,600
i actually want both the starless and the star
mask separate if this execute button isn't blue
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00:33:05,600 --> 00:33:11,360
for you it means you don't have Starnet installed
and configured correctly in serial i will have an
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00:33:11,360 --> 00:33:17,840
addendum that covers that for your system uh but
at the end of the video anyways I'm going to click
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00:33:17,840 --> 00:33:26,320
execute and this runs pretty quickly on Macs
if you uh have that new version and a newer Mac
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00:33:26,320 --> 00:33:36,000
and it did a good job here you can see it left
um this this this this this and this 1 2 3 4 5
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00:33:36,000 --> 00:33:45,360
six maybe seven there's like six or seven other
small galaxies around M101 um these big sort of
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00:33:45,360 --> 00:33:52,880
blemishes are star halos which you may or may not
have depending on the quality of your telescope um
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00:33:52,880 --> 00:33:56,480
but don't worry about them because when you add
the stars back in they're not a big deal they're
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00:33:56,480 --> 00:34:02,240
also quite dim um and we're going to actually
make this sky pretty dark so I'm not worried
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00:34:02,240 --> 00:34:09,680
about that it looks good uh it did a good job
so I'm going to go ahead and stretch this do an
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00:34:09,680 --> 00:34:17,360
initial stretch on this result here so to do that
I'm first going to make a box over just an empty
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00:34:17,360 --> 00:34:22,960
area of sky make a selection so I'm just going
to click and drag on an empty area of sky in the
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00:34:22,960 --> 00:34:28,560
image then I'm going to turn off the autostretch
I'm going to go to linear mode and then I'm
300
00:34:28,560 --> 00:34:35,360
going to open up image processing stretches
generalized hyperbolic stretch transformations
301
00:34:35,360 --> 00:34:44,400
and move this to the side a little bit and I'm
going to sample this uh box right here with the
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00:34:44,400 --> 00:34:50,400
symmetry point by just hitting this little eye
dropper and that does an averaging of all the
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00:34:50,400 --> 00:34:58,240
pixel values in that box and then this is uh the
average number if you normalized the pixel values
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00:34:58,240 --> 00:35:07,440
from 0 to one so if you normalized them we'd be at
0.03 so it's very very dark um then I'm going to
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00:35:07,440 --> 00:35:16,320
turn up this local stretch intensity that sort of
uh determines the shape of this curve that we're
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00:35:16,320 --> 00:35:25,200
going to do and then the stretch factor determines
how far you bring that curve up and so what I'm
307
00:35:25,200 --> 00:35:30,720
trying to do right now is just basically bring
this histogram peak which is represents all of
308
00:35:30,720 --> 00:35:37,200
the data all the pixel values up and out away from
this left hand side then I'm going to go ahead and
309
00:35:37,200 --> 00:35:45,280
apply that and then I want to basically bring this
whole peak back down to the left so to do that I'm
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00:35:45,280 --> 00:35:51,280
going to go up here to type of stretch change it
to linear stretch and move my black point to the
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00:35:51,280 --> 00:35:59,920
right until this histogram peak is back over to
the left apply that and then repeat go back to
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00:35:59,920 --> 00:36:11,040
GHS sample the symmetry point one more time bring
the local stretch intensity way over to the right
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00:36:11,040 --> 00:36:19,840
and now when you do this the galaxy for me is
popping out but I don't want to go all the way
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00:36:19,840 --> 00:36:25,680
to there because I think that we're going to
start losing detail in the core so I'm going to
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00:36:25,680 --> 00:36:33,520
do something more like this where you can see that
you can still really see the spiral arms even in
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00:36:33,520 --> 00:36:40,000
the core of the galaxy so I'm not stretching too
much at this point maybe just a little bit more
317
00:36:42,960 --> 00:36:45,520
and then I'm going to reset
my black point one more
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00:36:45,520 --> 00:36:55,760
time for this initial stretch I don't like to
stretch too much and the fact that you know
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00:36:55,760 --> 00:37:02,160
we just have uh that most of the data is way over
here on the left hand side is normal with an image
320
00:37:02,160 --> 00:37:09,280
like this one where most of the image is black
um and we just have this bright galaxy right here
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00:37:09,280 --> 00:37:15,360
um which is represented probably by just a tiny
bit of data um in terms of this histogram so I'm
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00:37:15,360 --> 00:37:19,760
not worried about exactly what the histogram
looks like I'm mostly just doing this on what
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00:37:19,760 --> 00:37:27,840
the image looks like and I want to make sure that
um I'm not blowing out any detail in the galaxy
324
00:37:27,840 --> 00:37:34,640
core when I'm doing this initial stretch I'm also
not concerned at this point that um we don't have
325
00:37:34,640 --> 00:37:41,280
a lot of saturation we're going to add that later
it's a lot of fun but don't worry right now if uh
326
00:37:41,280 --> 00:37:47,440
the photo looks sort of bleached out or something
like that and I'll go ahead and save this and
327
00:37:47,440 --> 00:37:56,400
I'll save it as just starless and you can if you
are moving to the GNU image manipulation program
328
00:37:56,400 --> 00:38:02,640
save it as a Fitz file that's fine sometimes I in
the past I have recommended switching to TIFF at
329
00:38:02,640 --> 00:38:08,080
this point to avoid issues but let's go ahead
and try fits and see how that well that works
330
00:38:08,080 --> 00:38:16,400
and I'll just leave it on 32bit okay now let's go
ahead and open up the stars and stretch those so
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00:38:16,400 --> 00:38:25,120
that's the star mask result here and for this
I'm just going to use just a normal histogram
332
00:38:25,120 --> 00:38:32,960
transformation sometimes I'll use an arc sign but
it's warning about clipping pixel values so let's
333
00:38:32,960 --> 00:38:39,200
just rescale values that are under zero so yeah
anyway sometimes I'll use an arc sign for this but
334
00:38:39,200 --> 00:38:44,720
um with a lens like the tear I don't want these
stars to be like super colorful anyway so I'm
335
00:38:44,720 --> 00:38:53,200
just going to use a histogram transformation and
just take this middle slider and move it over to
336
00:38:53,200 --> 00:39:00,240
the left two times applying it both times and that
looks good we can always stretch the stars more
337
00:39:00,240 --> 00:39:06,400
once we move to the GNU image manipulation program
and then I'll go ahead and save this as just
338
00:39:06,400 --> 00:39:16,080
stars.fit and save and we can put these in 32bit
too okay that's it in Siril. I'm going to go ahead
339
00:39:16,080 --> 00:39:23,520
and quit out of serial and open up the GNU image
manipulation program I'll go up here to the file
340
00:39:23,520 --> 00:39:37,440
menu and choose open as layers go to my uh folder
which is in other locations volumes x10 pro yes
341
00:39:37,440 --> 00:39:44,400
allow it to see that go into m101 okay and it was
stars.fit and starless.fit so I'm just going to
342
00:39:44,400 --> 00:39:51,040
hold down command on Mac or it would be control on
Windows so I can click and click and select both
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00:39:51,040 --> 00:39:58,240
of those to open them both as layers and click
open and it's asking replacement for undefined
344
00:39:58,240 --> 00:40:04,080
pixels do I want to turn them black or white i
want to turn them black i don't know why there's
345
00:40:04,080 --> 00:40:12,560
undefined pixels but let's see what happens okay
I think this looks good and let's work on this
346
00:40:12,560 --> 00:40:22,960
starless image first and I like to go to the
view menu and turn off rulers and turn off the
347
00:40:22,960 --> 00:40:28,800
layer boundary which is that yellow dotted line
just because I find them distracting I'm going
348
00:40:28,800 --> 00:40:36,240
to start by making a selection because I want
to start saturating the galaxy but I don't want
349
00:40:36,240 --> 00:40:41,440
to saturate the background because I don't want
to bring out any color noise in the background
350
00:40:41,440 --> 00:40:49,440
so to do that I'm going to choose my select by
color tool up here which is the fourth tool the
351
00:40:49,440 --> 00:40:58,160
one on the far right in the top row of tools and
I'm just going to click in the background and by
352
00:40:58,160 --> 00:41:03,440
doing that it basically selects the background
as you'd imagine and I guess a few hot pixels
353
00:41:03,440 --> 00:41:10,800
but also the galaxies um if yours doesn't look
like this try changing the threshold and then I'm
354
00:41:10,800 --> 00:41:16,880
just going to go ahead and invert this selection
so I'm going to go to select invert so now it's
355
00:41:16,880 --> 00:41:24,800
just selecting the galaxies and a few hot pixels
if I was worried about saturating those hot pixels
356
00:41:24,800 --> 00:41:37,040
um I could go to select toggle quick
mask and paint with a brush whoops
357
00:41:38,560 --> 00:41:48,560
in black over them and then toggle the quick
mask back off and you can see I did an okay
358
00:41:48,560 --> 00:41:54,480
job but didn't get all of them but I don't really
care i I think this is good enough um if it picks
359
00:41:54,480 --> 00:41:59,760
up a few pixels and saturates them it's probably
not that big a deal cuz our background already
360
00:41:59,760 --> 00:42:06,080
looked mostly black now I'm going to with this
selection I'm going to apply something from the
361
00:42:06,080 --> 00:42:14,720
colors menu and it will add it as a layer effect
to the starless layer but with only this selection
362
00:42:14,720 --> 00:42:20,960
active so it will saturate but just the galaxy
and not the background so I'm going to just start
363
00:42:20,960 --> 00:42:30,240
with just a basic saturation adjustment and let's
bring that way up basically to max and hit okay
364
00:42:31,680 --> 00:42:36,800
okay now what's really cool about the new
GNU image manipulation program is if I
365
00:42:36,800 --> 00:42:43,920
uh zoom in with just the plus button and I go
into this little effects menu on the starless
366
00:42:43,920 --> 00:42:49,680
layer there's a little eye icon next to the
saturation adjustment now and I can turn that off
367
00:42:49,680 --> 00:42:57,840
and on and see exactly what it did and you can see
before we have a fairly ghostly unsaturated galaxy
368
00:42:57,840 --> 00:43:06,240
and after we have a nicely um fairly subtle subtly
saturated galaxy um but I can see already that the
369
00:43:06,240 --> 00:43:10,960
colors that it's bringing out the reds the blues
and the yellows are accurate because we did that
370
00:43:10,960 --> 00:43:18,560
color calibration earlier okay um but this first
go at saturation wasn't enough for me i want to
371
00:43:18,560 --> 00:43:25,040
go a little bit further so I'm going to go back
to colors keep my selection active and go to hue
372
00:43:25,040 --> 00:43:31,840
dash saturation and what's cool about this one is
you can bring up of course the master saturation
373
00:43:31,840 --> 00:43:38,800
that's the default but you can also go into the
different colors and bring up yellows and bring up
374
00:43:38,800 --> 00:43:47,360
uh magentas and bring up cyans right and then
it's only affecting the saturation on the cyan
375
00:43:47,360 --> 00:43:54,640
or the yellow or the blue and I often like to do
this with galaxy work just to sort of give it my
376
00:43:54,640 --> 00:44:00,080
final artistic touch of what I think the galaxy
should look like i know that now we're sort of
377
00:44:00,080 --> 00:44:06,080
wrecking our accurate uh color calibration
so if you are very concerned about like this
378
00:44:06,080 --> 00:44:12,800
being like super color accurate don't do this
just use master saturation boost but if you
379
00:44:12,800 --> 00:44:17,920
uh want to just sort of try to like make the image
look as pretty as possible I sometimes like going
380
00:44:17,920 --> 00:44:25,520
in and messing around with the saturation of
the different colors uh independently and um I
381
00:44:25,520 --> 00:44:31,680
should point out uh that another cool thing with
the new GNU image manipulation program in 3.0
382
00:44:31,680 --> 00:44:39,760
O version is you can always uh bring this layer
effect menu back up and double click and you still
383
00:44:39,760 --> 00:44:47,280
can dynamically edit any of this so I'm right now
dynamically editing the saturation of the yellows
384
00:44:47,280 --> 00:44:54,720
in the in this selection but I can go back to the
blues and dynamic dynamically edit those as well
385
00:44:54,720 --> 00:45:00,480
so that's really cool the other thing I love
about this is just like it keeps the selection
386
00:45:00,480 --> 00:45:06,880
active so now I can just keep adding more filters
so we went through a couple in the colors menu we
387
00:45:06,880 --> 00:45:13,440
can also go here to the filters menu i'm going
to do that go down to enhance go to sharpen
388
00:45:13,440 --> 00:45:23,520
uh parentheses unsharp mask and play around
with this a little bit so the radius is the
389
00:45:23,520 --> 00:45:28,480
size of the kernel that it's going to sharpen
so you can see you can really overdo it that's
390
00:45:28,480 --> 00:45:37,200
with a radius of five pixels but if I try
something more like 2.2 pixels I think that
391
00:45:37,200 --> 00:45:42,720
looks pretty good and then this is the amount
of sharpening again you can easily way overdo
392
00:45:42,720 --> 00:45:50,480
this by applying a huge amount but I just want
just a little bit of um sharpening here so I'm
393
00:45:50,480 --> 00:45:58,400
going to apply it at actually the initial was
pretty good 0.5 maybe just a little bit less
394
00:45:58,400 --> 00:46:04,800
0.4 okay and then I'm going to
go ahead and turn that off and
395
00:46:04,800 --> 00:46:12,480
on and see if I liked what it did
i do i mean it maybe doesn't look
396
00:46:12,480 --> 00:46:17,120
uh super great this far zoomed in
but let me back off just a little
397
00:46:17,120 --> 00:46:22,400
bit okay if I back off a little bit I think that
398
00:46:22,400 --> 00:46:27,120
that sharpening does help define the
galaxy a little bit better okay I'm
399
00:46:27,120 --> 00:46:31,920
going to keep the selection active
and work on the stars a little bit
400
00:46:31,920 --> 00:46:36,480
here so let me zoom back
401
00:46:36,480 --> 00:46:47,840
out okay I'm going to put the stars on top
402
00:46:47,840 --> 00:46:54,560
and let's go ahead and turn their blending
mode from normal so you see right here up
403
00:46:54,560 --> 00:47:02,240
at the top of the layers panel it says mode
normal let's change it to screen oo I think
404
00:47:02,240 --> 00:47:07,520
this is already looking pretty good but
I think maybe the galaxy should just be
405
00:47:07,520 --> 00:47:11,280
a little bit brighter so I'm going to
go back here to my starless layer and
406
00:47:11,280 --> 00:47:17,040
with that selection outline still
selected I'm going to add a curves
407
00:47:17,040 --> 00:47:27,680
adjustment and I'm just going to try just
adding a little bit of an S-curve so we'll
408
00:47:27,680 --> 00:47:35,040
just add a little bit more global contrast
to the galaxy itself and maybe make it just
409
00:47:35,040 --> 00:47:39,760
a bit more the star of the show okay so I'm
just going to add a very subtle S-curve there
410
00:47:39,760 --> 00:47:46,080
and now we're finally done with the selection
so I'm going to get go to select none oh wow
411
00:47:46,080 --> 00:47:50,960
so I think this looks excellent i might not
do anything else to it but let me just see
412
00:47:50,960 --> 00:47:54,880
if there's anything else I want to do i re
I mean really the stars I don't I just got
413
00:47:54,880 --> 00:48:00,720
that the stars are just what they are uh right
out of the right out of the serial i didn't do
414
00:48:00,720 --> 00:48:06,640
anything with them and I think they look pretty
good with just that histogram transformation
415
00:48:08,080 --> 00:48:09,920
i don't think they need to be stretched any
416
00:48:09,920 --> 00:48:20,080
further let me just zoom out and
zoom back in and make sure I like it
417
00:48:20,080 --> 00:48:29,920
yeah so I mean if if you if you got to this step
and your stars look sort of weak and like too dim
418
00:48:29,920 --> 00:48:38,800
you could always just click on your stars layer
and go up here to colors and curves and you know
419
00:48:38,800 --> 00:48:45,280
continue stretching your stars if you need to or
you could do a reverse curve and and make them
420
00:48:45,280 --> 00:48:51,120
um smaller and dimmer so uh that's up to you
but um I really like actually how the stars
421
00:48:51,120 --> 00:48:57,840
look right now so I think I am done if you
think that you'll return to this image in
422
00:48:57,840 --> 00:49:05,360
the GNU image manipulation program you
can do file save and save it as an XCF
423
00:49:05,360 --> 00:49:16,320
file but then when you're ready to share it
with the world you can do file export and
424
00:49:16,320 --> 00:49:20,640
uh go down here to select by file type
to see all the different types of files
425
00:49:20,640 --> 00:49:26,560
it's probably the most common uh file type
for sharing is the JPEG so I'm just going
426
00:49:26,560 --> 00:49:36,560
to choose JPEG image click export and it
will give me some JPEG uh options here you
427
00:49:36,560 --> 00:49:42,720
know like quality so quality is how much
compression it will apply so if you want
428
00:49:42,720 --> 00:49:49,200
um the least amount of compression set quality
to 100 but that will make a bigger file so but
429
00:49:49,200 --> 00:49:52,640
let's try it let's set quality to
100 and let's see how big the file
430
00:49:52,640 --> 00:50:09,040
is okay with quality at 100 it's still under
10 megabytes so that's that's fine it'll save
431
00:50:09,040 --> 00:50:15,680
it'll send on any email attachment and uh I think
that's that's a good compromise so let's go ahead
432
00:50:15,680 --> 00:50:21,680
and open this up and see what our final image
looks like okay and that's it so for me what
433
00:50:21,680 --> 00:50:28,400
really makes an image I think is just getting the
technique down uh on the field making sure you're
434
00:50:28,400 --> 00:50:35,360
in focus and dark skies make a huge difference for
galaxy shots like this um it's not so much having
435
00:50:35,360 --> 00:50:41,680
you know the perfect equipment or the perfect
software dark skies just matter so much um for
436
00:50:41,680 --> 00:50:49,440
getting a nice uh picture of a galaxy where
you have nice color um and and nice detail so
437
00:50:49,440 --> 00:50:55,760
hopefully this uh walkthrough of the free software
was was helpful and if you're watching this and
438
00:50:55,760 --> 00:50:59,760
you're into processing your astrophotography the
next question is what do you actually do with your
439
00:50:59,760 --> 00:51:04,560
astrophotography and what I'd recommend is setting
up your own personal website where you have
440
00:51:04,560 --> 00:51:11,680
complete control over all aspects of its design
and Squarespace the sponsor for today's video
441
00:51:11,680 --> 00:51:17,520
makes that super easy um not only is the website
easy to set up but you can also have your own
442
00:51:17,520 --> 00:51:23,920
domain name like this is my Squarespace site at
nicocarver.com my name and for me it's just about
443
00:51:23,920 --> 00:51:30,000
having you know a very professional landing page
and online portfolio of my photography so mine is
444
00:51:30,000 --> 00:51:36,000
fairly simple but I think elegant and it's really
easy to change if I ever want to add a photo of
445
00:51:36,000 --> 00:51:41,040
course that's incredibly easy to do if I ever want
to change the design Squarespace has an excellent
446
00:51:41,040 --> 00:51:46,320
design system called Squarespace Blueprint that
makes that super easy to do i also like that
447
00:51:46,320 --> 00:51:52,480
there's so much built in to Squarespace including
a spam-free contact form that I really appreciate
448
00:51:52,480 --> 00:51:56,560
and tons of selling tools i haven't turned
this on myself but it's nice to know that if
449
00:51:56,560 --> 00:52:01,840
I ever want to sell prints of my work or services
through my website that's really easy to turn on
450
00:52:01,840 --> 00:52:06,800
and set up and then customers can pay however
is most convenient to them whether it's PayPal
451
00:52:06,800 --> 00:52:12,000
credit card or Afterpay so if you have a need
for a website and want to try this out head to
452
00:52:12,000 --> 00:52:17,840
squarespace.com/nebulaphotos for a free trial when
ready to make a first-time purchase of hosting or
453
00:52:17,840 --> 00:52:24,160
a domain use code nebulaphotos at checkout for 10%
off okay here we go with installing the software
454
00:52:24,160 --> 00:52:31,440
on Windows so we're going to start by just
downloading the packages so I have the different
455
00:52:31,440 --> 00:52:38,880
websites up here starting with serial this is the
GitHub for GraXpert where you get the new beta
456
00:52:38,880 --> 00:52:45,680
versions so just scroll down here until you see
assets and twirl that open and then download the
457
00:52:45,680 --> 00:52:56,160
Windows package MSI file starnet you're going
to go to download uh scroll past all this Pix
458
00:52:56,160 --> 00:53:04,960
Insight stuff till you get to the section called
command line tool and then download the zip file
459
00:53:04,960 --> 00:53:14,640
for Windows and the GNU image manipulation program
just click on this big uh orange download button
460
00:53:14,640 --> 00:53:26,720
and then down here click on download directly
okay I have my downloads going directly to my
461
00:53:26,720 --> 00:53:34,480
desktop so they'll all show up right here and then
we'll just go ahead and install them it's pretty
462
00:53:34,480 --> 00:53:39,360
straightforward on Windows but I'll show you some
things that we're going to do to configure serial
463
00:53:39,360 --> 00:53:45,920
after we have everything installed so that you
can work with Starnet and GraXpert directly inside
464
00:53:45,920 --> 00:53:59,440
serial okay let's start installing things so I'm
just going to double click on each setup package
465
00:53:59,440 --> 00:54:03,120
okay when you open up GraXpert for the
first time or actually every time since
466
00:54:03,120 --> 00:54:06,880
this is a beta release it'll just give
you a little warning that this is a beta
467
00:54:06,880 --> 00:54:11,840
release you can just say okay um I'm
going to go ahead and load an image
468
00:54:11,840 --> 00:54:17,360
this can be any image doesn't matter
what it is so I just want to show you
469
00:54:17,360 --> 00:54:27,840
something if you go down here to background
extraction you can see the default is AI and
470
00:54:27,840 --> 00:54:36,480
if you go over here to the advanced menu on
the right hand side you can see there's some
471
00:54:36,480 --> 00:54:43,440
different options here for AI models for
background extraction deconvolution and
472
00:54:43,440 --> 00:54:50,960
denoising and I just usually pick the latest
for each of these but the first time you do any
473
00:54:50,960 --> 00:54:56,640
of these things like let's say if I go in here
into deconvolution and click deconvolve image
474
00:54:56,640 --> 00:55:03,520
it will say do you want to install the AI model
should I download it now and you can say yes and
475
00:55:03,520 --> 00:55:09,600
I'm just pointing that out because um you need a
fairly good internet connection these are fairly
476
00:55:09,600 --> 00:55:16,080
uh slow downloads so just so you know that's going
to take some time and so maybe if you want to do
477
00:55:16,080 --> 00:55:22,240
it all ahead of time before you start processing
you can just load in any image and uh get the
478
00:55:22,240 --> 00:55:29,200
AI models this way by first selecting them over
here in the advanced tab and then just clicking
479
00:55:29,200 --> 00:55:35,840
deconvolve denoise whatever and the first thing
it'll do is actually download uh the correct model
480
00:55:35,840 --> 00:55:42,400
that you've picked over here for Starnet come
zipped and you can just rightclick and say extract
481
00:55:42,400 --> 00:55:49,840
all and then just move this folder somewhere
where you're going to keep it permanently so
482
00:55:49,840 --> 00:55:56,480
I just put it in my documents but you can also
put it in your uh programs wherever you want
483
00:55:56,480 --> 00:56:02,480
to keep it is fine okay then finally let's uh
install click a new image manipulation program
484
00:56:02,480 --> 00:56:10,720
here okay last step is we're going to go
back to serial here and we're going to
485
00:56:10,720 --> 00:56:17,280
configure it so that Starnet and GraXpert
work well within serial to do this go over
486
00:56:17,280 --> 00:56:21,280
here to the hamburger menu in the upper
right the three horizontal lines click
487
00:56:21,280 --> 00:56:31,840
on preferences go down to miscellaneous
and click where it says software location
488
00:56:31,840 --> 00:56:37,840
click on this first folder where and then next
to it where it says must point to a valid Starnet
489
00:56:37,840 --> 00:56:46,800
executable and like I said I put my folder in my
documents but wherever you put your Starnet folder
490
00:56:46,800 --> 00:56:54,000
is fine all you have to do is just find that
folder and double click it and then just find the
491
00:56:54,000 --> 00:56:59,920
uh file within there called Starnet++ this
is the actual executable and when you click
492
00:56:59,920 --> 00:57:07,360
open you should say you should see right in this
box right here it says starnet++.exe you don't
493
00:57:07,360 --> 00:57:13,680
need to do anything with this second box okay and
then this one where the GraXpert executable is is
494
00:57:13,680 --> 00:57:21,520
probably the weirdest thing uh for Windows it's a
little it's not in your programs folder um go down
495
00:57:21,520 --> 00:57:32,560
to this PC click on Windows go down to users and
then find like your user account mine is called
496
00:57:32,560 --> 00:57:39,680
nebul for some reason double click it and then
it doesn't show there's a hidden folder in here
497
00:57:39,680 --> 00:57:51,840
called app data so if you just go up here to the
path and do slash AppData like that capital A pp
498
00:57:51,840 --> 00:58:00,480
capital D ata and press enter it will then bring
you into this app data folder go into local okay
499
00:58:00,480 --> 00:58:07,200
then once you're in local you might be thinking
oh I'll go into the graXpert folder but nope go
500
00:58:07,200 --> 00:58:22,560
to programs somewhere here there it is programs
then there's GraXpert and then within here find
501
00:58:22,560 --> 00:58:30,160
the GraXpert icon right there and click on it and
click open and then you should see GraXpert.exe
502
00:58:30,160 --> 00:58:35,920
right there and then click apply okay then go
ahead and open up an image doesn't matter what it
503
00:58:35,920 --> 00:58:48,080
is and just go to the image processing menu go to
star processing starnet star removal and make sure
504
00:58:48,080 --> 00:58:55,440
that this execute button is blue that indicates
that starnet star removal is working then go
505
00:58:55,440 --> 00:59:01,600
back to that image processing menu and go down
to graXpert interface it will tell you this is
506
00:59:01,600 --> 00:59:10,560
about to be deprecated you can just say okay um
but just make sure that you can access this and
507
00:59:10,560 --> 00:59:16,400
for now you can use this graXpert interface uh
but eventually they're going to move GraXpert
508
00:59:16,400 --> 00:59:23,760
into the Python scripts all right and that is
it for Windows installation so I'm here on my
509
00:59:23,760 --> 00:59:30,880
Macintosh computer and I'm going to go ahead and
download the software that we need so there's
510
00:59:30,880 --> 00:59:36,080
two different versions there's the Apple Silicon
version and there's the Intel version if you're
511
00:59:36,080 --> 00:59:42,560
on an Apple computer that is an M chip then you
have Apple Silicon to figure out if you are on
512
00:59:42,560 --> 00:59:48,640
one of those you can click the Apple up here and
click about this Mac and if your chip says Apple
513
00:59:48,640 --> 00:59:54,000
something Apple M something then you're on Apple
Silicon if it says Intel right here then you're
514
00:59:54,000 --> 01:00:01,760
on Intel so anyways I'm going to click on Apple
Silicon it downloads the latest version which
515
01:00:01,760 --> 01:00:13,200
is 1.4.0 beta 2 as of May 2025 and then they
do have some options for uh donations right
516
01:00:13,200 --> 01:00:19,120
here so I encourage you if you enjoy serial to go
ahead and donate to the team so they can continue
517
01:00:19,120 --> 01:00:25,520
putting out these awesome updates let's go ahead
and just download all the software while we're at
518
01:00:25,520 --> 01:00:31,600
it here while we're in the browser so I'll go on
to the next tab this is GraXpert. GraXpert does
519
01:00:31,600 --> 01:00:38,320
have a website but they also have a GitHub and I
would recommend these um newer release candidate
520
01:00:38,320 --> 01:00:44,960
versions on GitHub because they have some cool
stuff like deconvolution which we'll try out so to
521
01:00:44,960 --> 01:00:51,840
download the latest release candidate we go down
here on this release page and right here where it
522
01:00:51,840 --> 01:00:57,600
says assets just twirl that open and then here's
all the different versions for Windows Mac and
523
01:00:57,600 --> 01:01:08,400
Linux so I am on uh Apple silicon which is also uh
the the architecture of the chip is called ARM so
524
01:01:08,400 --> 01:01:13,680
um if you were on Intel you would choose AMD
if you're on Mac uh Apple silicon you'll choose
525
01:01:13,680 --> 01:01:21,440
ARM right here all right so we have that one
now let's go ahead and move on to Starnet and
526
01:01:21,440 --> 01:01:27,440
uh click into the download page and there's a
bunch of different versions here sort of a lot
527
01:01:27,440 --> 01:01:33,360
of information if you are on uh an Intel based Mac
you'd scroll down here to where it says command
528
01:01:33,360 --> 01:01:41,840
line tool and click on that if you are on a Apple
silicon uh ARM based Mac then you'll right here
529
01:01:41,840 --> 01:01:47,040
on the downloads page in this gray box right here
you'll click on the word here where it says see
530
01:01:47,040 --> 01:01:54,560
new experimental CLI distribution for Mac OS and
this is the one you want so go ahead and click
531
01:01:54,560 --> 01:02:03,760
download there and it will be called Starnet
2T Mac OS.zip that downloads okay while that's
532
01:02:03,760 --> 01:02:10,320
downloading let's go ahead and move on to the GNU
image manipulation program uh this one it's pretty
533
01:02:10,320 --> 01:02:18,160
obvious where to download it's this big orange-ish
reddish button right here at the top and then it
534
01:02:18,160 --> 01:02:24,320
should just um automatically know which operating
system you're on so since I'm on Mac right now it
535
01:02:24,320 --> 01:02:29,920
just defaults to that but you can see there's
also Linux and Windows here and then uh it
536
01:02:29,920 --> 01:02:35,280
also detected that I was on Apple Silicon but if
you needed the Intel version you could see it's
537
01:02:35,280 --> 01:02:40,240
right there anyways I'm going to not do it via Bit
Torrent I'm going to do it directly so I'm going
538
01:02:40,240 --> 01:02:50,160
to use this orange button on the right and there
we go so that's downloading as well now I have my
539
01:02:50,160 --> 01:02:56,880
browser set up to download things to my desktop
so they're all right here on my desktop if you
540
01:02:56,880 --> 01:03:01,760
have your browser set to download things to your
downloads folder you would just navigate to your
541
01:03:01,760 --> 01:03:07,280
downloads folder and they'll all be right there
now we're ready to install these and I'll do them
542
01:03:07,280 --> 01:03:11,520
in the order that I downloaded them so I'll start
here with serial at the top so I'll just double
543
01:03:11,520 --> 01:03:19,840
click this DMG file and then this is a standard
way one of the standard ways of installing
544
01:03:19,840 --> 01:03:26,080
applications on the Mac it's just asking you to
drag the serial app to your applications folder so
545
01:03:26,080 --> 01:03:33,680
I'll just go ahead and do that I'll drag and drop
and if you are updating your serial application
546
01:03:33,680 --> 01:03:39,680
you would want to delete it from your applications
folder before doing this and you can delete it
547
01:03:39,680 --> 01:03:46,080
just by right-clicking and say move to trash
or you can drag it to the trash bin down here
548
01:03:46,080 --> 01:03:53,120
okay once you've done that you've then installed
serial so just to make sure that it's actually
549
01:03:53,120 --> 01:03:59,920
working um I can just go to my magnifying
glass up here near the clock and type in
550
01:03:59,920 --> 01:04:06,480
serial and it says serial is an app downloaded
from the internet are you sure you want to open
551
01:04:06,480 --> 01:04:14,080
it i do I'll click open and there we go so I can
see that it is working and we can delete both the
552
01:04:14,080 --> 01:04:22,160
DMG just by dragging it to the trash and eject
this temporary drive that it created by dragging
553
01:04:22,160 --> 01:04:30,240
that to the trash too okay now let's install
GraXpert so I'll double click the DMG and same
554
01:04:30,240 --> 01:04:37,920
thing just drag this to the applications folder
with that done we can drag these both to the
555
01:04:37,920 --> 01:04:50,240
trash and just double check that GraXpert
installed by typing in grax and hit enter
556
01:04:50,240 --> 01:05:00,880
okay and it says this software uh cannot be
checked by Apple blah blah blah okay okay so
557
01:05:00,880 --> 01:05:07,920
what I'm going to do is I'm going to go up here to
the Apple and click on system settings and go down
558
01:05:07,920 --> 01:05:16,320
here to security privacy and security and then
scroll down and you can see right here GraXpert
559
01:05:16,320 --> 01:05:22,480
was blocked from use because it's not from an
identified developer just click open anyway and
560
01:05:22,480 --> 01:05:28,560
then I'll just use my thumbprint reader or you
could use your password and click open and then
561
01:05:28,560 --> 01:05:37,520
once you've done that once GraXpert will open just
fine every time after that okay and you can see
562
01:05:37,520 --> 01:05:42,400
that I'm on the release candidate version because
there's this tab here on the side on the left
563
01:05:42,400 --> 01:05:51,600
called deconvolution and it has object only stars
only strength and so forth okay so we can quit out
564
01:05:51,600 --> 01:05:59,520
of GraXpert now that that's installed next up we
have Starnet i just double clicked the zip file
565
01:05:59,520 --> 01:06:06,000
to unzip it and then we can delete the zip and
the way that this one works is you're going to
566
01:06:06,000 --> 01:06:13,040
want to put this folder somewhere permanently um
so I keep mine in my documents folder you could
567
01:06:13,040 --> 01:06:20,240
also keep it in your applications folder wherever
you want to put it and this holds actually the
568
01:06:20,240 --> 01:06:25,920
uh application now there are a couple things
that we want to do in addition to install it
569
01:06:25,920 --> 01:06:32,160
okay if you look at the README right here it does
have installation instructions um there's just a
570
01:06:32,160 --> 01:06:37,360
couple little things that um you might run into
problems with even following these instructions
571
01:06:37,360 --> 01:06:42,880
so I'm just going to go through it with you but
I'll keep the instructions open so we can sort
572
01:06:42,880 --> 01:06:50,400
of try to follow them so we can click on the
magnifying glass up here type in terminal it
573
01:06:50,400 --> 01:06:58,320
says open terminal and then run chmod plus x
install.sh okay what it left out there is we
574
01:06:58,320 --> 01:07:05,520
need to actually be in the starnet folder so let
me go ahead and put it where I want which is in
575
01:07:05,520 --> 01:07:12,080
the documents folder so I'll just drag it in there
okay so you can see it's now here in my documents
576
01:07:12,080 --> 01:07:18,720
folder so I have to actually go there in terminal
so I'm going to type in cd for change directory
577
01:07:18,720 --> 01:07:27,840
space and then I'm going to drag in this folder
into terminal just like this and press enter and
578
01:07:27,840 --> 01:07:35,840
so you can see now I'm actually in that folder
so when I run this command this change uh chmod
579
01:07:35,840 --> 01:07:40,880
command which changes the permissions of that
file it will actually know what file I'm talking
580
01:07:40,880 --> 01:07:51,600
about okay chmod plus x starnet 2 okay and then
we're going to also do that chmod plus x on the
581
01:07:51,600 --> 01:08:00,320
install.sh file okay and then the README says okay
just run the install.sh so we're going to do dot
582
01:08:00,320 --> 01:08:07,680
slash install.sh give it
our password and I got this
583
01:08:07,680 --> 01:08:14,720
error uh this is a copy error saying user
local lib is not a directory so I'm not
584
01:08:14,720 --> 01:08:21,040
sure what that meant but I knew how to find
directories on my Mac so what I did was I
585
01:08:21,040 --> 01:08:27,200
went to Finder here went to the go menu
went down to go to folder and typed in
586
01:08:27,200 --> 01:08:38,560
/usr/local double clicked and this is what
I found i found that under usr local there
587
01:08:38,560 --> 01:08:45,920
was no lib directory so we can just make one a
directory is the same thing as a folder so we can
588
01:08:45,920 --> 01:08:56,400
just right click and choose new folder give it our
password again and type in lib enter okay so now
589
01:08:56,400 --> 01:09:05,760
there's a lib folder for it to copy some things
into so we can now type in that command again
590
01:09:05,760 --> 01:09:11,920
/install.sh enter and this time it worked
and I know it worked because look at all
591
01:09:11,920 --> 01:09:18,000
of these files that it copied into that folder
okay with Starnet installed now we'll move on
592
01:09:18,000 --> 01:09:24,560
to the last one gnu image manipulation program
just double click the DMG drag the application
593
01:09:24,560 --> 01:09:33,760
icon this uh character is named
Wilbur to your applications folder
594
01:09:33,760 --> 01:09:41,760
and then you can drag both of these to the trash
okay and just to make sure that worked let's try
595
01:09:41,760 --> 01:09:48,800
opening up the GNU image manipulation program
click open when it asks and yes it is working
596
01:09:48,800 --> 01:09:54,720
okay and the last step here is we're going to
configure serial so that it works natively with
597
01:09:54,720 --> 01:10:01,200
Starnet and GraXpert and to do this we go up here
to the preferences menu which is under this little
598
01:10:01,200 --> 01:10:06,320
hamburger menu in the upper right so click on the
little three horizontal lines that's called the
599
01:10:06,320 --> 01:10:12,560
hamburger menu then click on preferences and then
there's a bunch of different preferences here but
600
01:10:12,560 --> 01:10:18,240
the one we're concerned with is miscellaneous
which is the final option on the left and then
601
01:10:18,240 --> 01:10:23,600
go down here to where it says software location
and if you've never done this before these three
602
01:10:23,600 --> 01:10:29,200
options here will be empty mine are filled in
because I've done this before but I'll show
603
01:10:29,200 --> 01:10:36,640
you how to do it so for the first one Starnet
must point to a valid Starnet executable you're
604
01:10:36,640 --> 01:10:44,640
going to click the little folder icon and go
to where you've stored your Starnet folder
605
01:10:44,640 --> 01:10:52,880
for some reason in the latest version of serial
uh this file picker is in Dutch rather than in
606
01:10:52,880 --> 01:10:59,600
English but it's still pretty easy to figure out
so documents is documenting and um then here's my
607
01:10:59,600 --> 01:11:04,400
Starnet folder and then I'll just click on Starnet
2 here and when you click on it you can see this
608
01:11:04,400 --> 01:11:10,480
is an executable I'll click open and then you can
see it says Starnet 2 right there same thing with
609
01:11:10,480 --> 01:11:18,080
this next one down you just want to click on the
weights file it ends in pt click open and then
610
01:11:18,080 --> 01:11:25,120
GraXpert is a bit trickier uh for some reason
you can see right now it says graxpert.app but
611
01:11:25,120 --> 01:11:30,560
that's actually not I don't know why it defaults
to that because what you have to actually do it's
612
01:11:30,560 --> 01:11:38,400
not going to let you if you just pick graxpert.app
and click open i know that looks the exact same
613
01:11:38,400 --> 01:11:47,200
but it doesn't actually work what you have to
do is you click on this folder and then open
614
01:11:47,200 --> 01:11:57,680
up finder in Finder go to your applications and
then right click on GraXpert click show package
615
01:11:57,680 --> 01:12:07,440
contents go into contents then click on MacOS and
then there's the actual executable and so just
616
01:12:07,440 --> 01:12:17,360
um drag this from your finder to this file picker
window here and then it will actually bring that
617
01:12:17,360 --> 01:12:26,080
up in the file picker and then click open here and
then you can see now it says just graxpert right
618
01:12:26,080 --> 01:12:34,560
there that's the executable now after you hit
apply and then open this back up you can see it
619
01:12:34,560 --> 01:12:38,800
switches to graxpert.app i don't know why it does
that but anyways you have to do it the way I just
620
01:12:38,800 --> 01:12:44,400
showed or it doesn't actually work um but now just
to double check it let's go ahead and open up an
621
01:12:44,400 --> 01:12:54,960
image and if we go to star processing
star net star removal you can see the
622
01:12:54,960 --> 01:13:02,240
uh blue execute button or the execute button is
blue so that means it's working and if we go to
623
01:13:02,240 --> 01:13:08,160
graxpert interface you can see this comes
up and the apply button is blue indicating
624
01:13:08,160 --> 01:13:12,880
this is working as well and since this video is
over 20 minutes long you're now seeing the names
625
01:13:12,880 --> 01:13:19,760
of everyone who already supports this channel
on patreon.com/nebulaphotos and I can't thank
626
01:13:19,760 --> 01:13:24,960
everyone you're seeing here enough for their
support because between sponsors and ads and
627
01:13:24,960 --> 01:13:30,400
the support on Patreon especially I'm able to
run Nebula Photos full-time and that has been
628
01:13:30,400 --> 01:13:35,920
such a blast and if you're are able to join over
on Patreon there are a number of perks that I've
629
01:13:35,920 --> 01:13:41,600
split into different tiers that you can check out
but everyone who supports me at $1 a month and up
630
01:13:41,600 --> 01:13:46,080
gets direct messaging support with me a monthly
Zoom call access to the Patreon channels on my
631
01:13:46,080 --> 01:13:51,120
Discord and much more so I would definitely uh
appreciate it if you could take a look if you are
632
01:13:51,120 --> 01:13:56,160
a supporter of this channel it would really mean
the world to me if you could join over on Patreon
633
01:13:56,160 --> 01:14:01,280
well till next time this has been Nico Carver
and I'm wishing everyone watching clear skies!81684
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