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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,080 --> 00:00:04,000 This video is sponsored by Squarespace. Welcome back! My name is Nico Carver and in last week's 2 00:00:04,000 --> 00:00:10,000 episode we covered how to capture M101, the Pinwheel Galaxy, with used, inexpensive gear and 3 00:00:10,000 --> 00:00:15,040 in this week's episode we're going to take that data captured last week and process it with free, 4 00:00:15,040 --> 00:00:20,800 open-source software, specifically these four programs: Siril, GraXpert, Starnet, and the GNU 5 00:00:20,800 --> 00:00:25,520 Image Manipulation Program. I promised I'd show how to install these programs but I've decided to 6 00:00:25,520 --> 00:00:30,240 put that as an addendum at the end of the video so if you do need installation help you can just skip 7 00:00:30,240 --> 00:00:34,960 to the addendum appropriate to your operating system whether it's Mac or Windows. Here's an 8 00:00:34,960 --> 00:00:39,120 overview of what I'll be covering and in what order. I won't bore you by reading this out but 9 00:00:39,120 --> 00:00:45,280 for people that do want a summary overview you can pause the video right here to read through this. 10 00:00:46,560 --> 00:00:53,040 Okay the first step is I've looked at my images in playback mode on the camera and figured out 11 00:00:53,040 --> 00:00:59,680 the ranges of my light frames, my dark frames, my bias, and my flats and I've noted those ranges 12 00:00:59,680 --> 00:01:07,040 down now I'm ready to take out the SD card from my camera and insert it into my laptop here or if 13 00:01:07,040 --> 00:01:13,120 you don't have an SD card slot on your computer or laptop then you'd need an SD card reader for 14 00:01:13,120 --> 00:01:19,760 this step or connect your DSLR with a USB cable in any case once you've put the SD card into your 15 00:01:19,760 --> 00:01:27,040 computer you should see some kind of popup or on Mac it will just appear on your desktop here and 16 00:01:27,040 --> 00:01:35,760 if I double click that and then go into this DCIM folder uh ignore this stuff uh I've used this for 17 00:01:35,760 --> 00:01:43,040 different camera systems but anyways here's all of the pictures I took on the Canon T7 and since 18 00:01:43,040 --> 00:01:48,480 I've already noted down the ranges I can now start selecting these and transferring them to 19 00:01:48,480 --> 00:01:55,520 my computer um however let's talk about computer hard drive space because if I look at my computer 20 00:01:55,520 --> 00:02:04,080 hard drive here I'm just going to click get info you can see that I have it's a 1 TB drive and I 21 00:02:04,080 --> 00:02:10,640 have about 350 GB available now that might be enough but I'm not sure because I took about 22 00:02:10,640 --> 00:02:16,320 500 pictures and the way that serial works the program that we're going to be using it uses way 23 00:02:16,320 --> 00:02:23,040 more space on your hard drive during processing um and then you can delete those pictures that 24 00:02:23,040 --> 00:02:31,120 it creates later but but you need a lot of space on an SSD for serial to work correctly so just to 25 00:02:31,120 --> 00:02:37,440 be safe instead of putting this these pictures just on my internal SSD I'm going to connect an 26 00:02:37,440 --> 00:02:45,520 external SSD which has more free space this one has over 3 terabytes available so that should be 27 00:02:45,520 --> 00:02:51,520 plenty so what I'm going to do is I'm going to open up this external SSD and I'm going to make 28 00:02:51,520 --> 00:02:58,240 a new folder on Mac or Windows you can just do that by right-clicking and choosing new folder 29 00:02:58,240 --> 00:03:06,240 and I'm going to call this M101 that's the uh designator Messier 101 for the pinwheel 30 00:03:06,240 --> 00:03:11,760 galaxy and then inside that folder I'm going to make four other folders 31 00:03:11,760 --> 00:03:26,880 four subfolders one called lights one called darks one called flats and one called biases 32 00:03:26,880 --> 00:03:35,200 and this is the hierarchy that serial expects if you use the scripts for pre-processing which 33 00:03:35,200 --> 00:03:41,280 is what I'm going to be doing and showing to in this tutorial okay then it's just a 34 00:03:41,280 --> 00:03:51,200 matter of going here on the SD card finding the ranges and transferring them to the SSD 35 00:03:51,200 --> 00:03:56,400 and you can either do that by selecting and pressing control-C or command-C on Mac and 36 00:03:56,400 --> 00:04:03,200 then pasting control-V or command-V on Mac or you can drag and drop from one window to the 37 00:04:03,200 --> 00:04:15,440 other okay now with everything all the lights biases darks flats all copied over 38 00:04:15,440 --> 00:04:24,160 um I can go ahead and eject my SD card and so I'm going to start with Siril 39 00:04:24,160 --> 00:04:32,560 you can see I am on the latest version as of recording which is 1.4 beta 2 and we're 40 00:04:32,560 --> 00:04:37,840 going to do two things right at the start here we're going to click on this blue home button 41 00:04:37,840 --> 00:04:42,800 right up here which will change our current working directory you can see currently my 42 00:04:42,800 --> 00:04:50,160 current working directory is my desktop but I want to change it to my external SSD so 43 00:04:50,160 --> 00:04:56,560 I'm going to click on other locations go into the computer go into the volumes and there it 44 00:04:56,560 --> 00:05:05,680 is x10 Pro and then M101 okay so when you get to your working directory you should see these four 45 00:05:05,680 --> 00:05:10,800 folders that we created and then go ahead and click open and then up here at the top of the 46 00:05:10,800 --> 00:05:18,800 interface you'll see that it lists your working directory so for mine it's volumes X10 Pro M101 47 00:05:20,320 --> 00:05:24,320 okay so that's always the first step before you use the script you have to tell it where 48 00:05:24,320 --> 00:05:31,200 your data in those four folders lives then we can go into the scripts and this new 49 00:05:31,200 --> 00:05:38,640 uh script dropdown is a little different than in past versions there's now Python scripts which are 50 00:05:38,640 --> 00:05:45,600 as it says Python scripts things written in Python um within serial and there's only one right now in 51 00:05:45,600 --> 00:05:51,680 there by default the catalog installer but there's many other people currently writing Python scripts 52 00:05:51,680 --> 00:05:59,760 that will work with Siril um so this is a cool new way for any kind of developer just to extend the 53 00:05:59,760 --> 00:06:06,320 functionality of serial through Python scripts and then there is the standard serial scripts all of 54 00:06:06,320 --> 00:06:13,840 these ones except for RGB composition have to do with pre-processing your data so if you don't use 55 00:06:13,840 --> 00:06:20,800 the scripts you can instead go through these tabs right over here calibration registration stacking 56 00:06:20,800 --> 00:06:27,680 but what the scripts do is they take care of all of that for you um so uh but they of course then 57 00:06:27,680 --> 00:06:32,960 make some assumptions about how you want to do the pre-processing okay anyways um there 58 00:06:32,960 --> 00:06:38,080 are some new scripts like this Bayer Drizzle I'm not going to use that here since I didn't 59 00:06:38,080 --> 00:06:43,600 uh guide and dither and things like that that would be required for drizzling and so I'm not 60 00:06:43,600 --> 00:06:49,520 going to go into that right now but I'm just going to use the standard one uh OSC pre-processing 61 00:06:49,520 --> 00:06:55,760 and oneshot color OSC is appropriate for anytime you're using a DSLR or mirrorless anytime you're 62 00:06:55,760 --> 00:07:02,960 using a camera that's not a mono camera you'll use one of these OSC scripts these ones are for 63 00:07:02,960 --> 00:07:10,000 if you use narrowand filters so since we didn't use any filters we used just a normal stock DSLR 64 00:07:10,000 --> 00:07:15,680 we're going to do this one OSC pre-processing so to start it all you have to do is just click on 65 00:07:15,680 --> 00:07:23,680 it and you might get a popup here saying like something about scripts are experimental or 66 00:07:23,680 --> 00:07:28,720 or don't uh trust all scripts or something like that if you get that you can just click okay I've 67 00:07:28,720 --> 00:07:34,320 already dismissed it before so that's why I didn't get it um but as you can see now it's just going 68 00:07:34,320 --> 00:07:42,160 really quickly through all of the pre-processing it creates uh calibration masters then it uh 69 00:07:42,160 --> 00:07:47,680 calibrates your lights using those masters then it debeayers your light frames meaning 70 00:07:47,680 --> 00:07:55,600 um actually interpolates them to make them full color images then it registers your light frames 71 00:07:55,600 --> 00:08:00,640 so you that's why you need those round in-focus stars because it's using star patterns to do the 72 00:08:00,640 --> 00:08:06,720 registration so that they're all aligned then once they're all aligned it can actually stack them so 73 00:08:06,720 --> 00:08:12,160 that's the mathematical averaging and it can throw out outliers like satellite trails and things like 74 00:08:12,160 --> 00:08:18,160 that um but it also of course greatly improves the signal to noise ratio of your images which lets 75 00:08:18,160 --> 00:08:25,520 you stretch them um much brighter and actually see these dim objects that we've captured so I'm 76 00:08:25,520 --> 00:08:32,880 just going to let this go and when it's done we'll catch back up okay and I just finished stacking it 77 00:08:32,880 --> 00:08:43,600 took about 17 minutes to calibrate and register and stack about 500 lights from a DSLR and this 78 00:08:43,600 --> 00:08:54,000 is just on a uh fairly new Mac laptop but nothing special in terms of computer power but I would say 79 00:08:54,000 --> 00:08:59,680 as I've said many times before you really want to be doing this as on an SSD if you're doing it on 80 00:08:59,680 --> 00:09:06,240 a spinning disc drive like a normal hard drive um it takes way way longer like hours compared 81 00:09:06,240 --> 00:09:13,360 to minutes uh the the really thing that speeds it up is working on an SSD once it finishes it'll say 82 00:09:13,360 --> 00:09:19,280 script execution finished successfully but nothing opens up here automatically we do have to click 83 00:09:19,280 --> 00:09:26,400 on open and then here in our working directory you can see there's two new folders masters and 84 00:09:26,400 --> 00:09:32,960 process and then a result um and then the result will be underscore and then the total time of what 85 00:09:32,960 --> 00:09:47,680 it stacked so this stacked 9,900 seconds so that would be 165 minutes so almost 3 hours of data 86 00:09:48,400 --> 00:09:54,160 so I'm going to go ahead and open up that result and this is what it looks like um but actually 87 00:09:54,160 --> 00:09:59,280 while I was talking about that those folders I wanted to mention one thing before we move 88 00:09:59,280 --> 00:10:07,760 on these masters if you ever you know want to calibrate manually without the script you might 89 00:10:07,760 --> 00:10:14,560 want to hang on to like your master bias and uh this is also a good time just to look at your 90 00:10:14,560 --> 00:10:20,960 master calibration frames and see if there if you see anything wrong with them um like banding in 91 00:10:20,960 --> 00:10:28,160 the flat or just weird issues um it can be good to save these but the process folder I almost always 92 00:10:28,160 --> 00:10:33,280 delete it's it's going to be really really huge because it's full of all the intermediary files 93 00:10:33,280 --> 00:10:38,480 that serial creates and just to give you an idea of how big it is my original lights folder was 16 94 00:10:38,480 --> 00:10:48,000 gigabytes of data this process folder ballooned to 320 GB of data so um over 10 times what we 95 00:10:48,000 --> 00:10:53,840 started with even if you include the calibration frames it's over 10 times bigger um and we don't 96 00:10:53,840 --> 00:10:58,800 need it so what I always try to remember to do is at this point delete it so I'm just going to move 97 00:10:58,800 --> 00:11:07,920 it to my trash and then empty my trash to free up that hard drive space so back to the result 98 00:11:07,920 --> 00:11:13,440 um this is being shown in what's called a linear space if you look down here at the bottom of the 99 00:11:13,440 --> 00:11:20,560 interface um it says linear right there and that's uh good there's certain things that we want to 100 00:11:20,560 --> 00:11:27,760 do to the picture while it's still linear but you can't really see the galaxy at all in this linear 101 00:11:27,760 --> 00:11:32,960 mode so we're going to change the view mode to auto stretch just by clicking on the word 102 00:11:32,960 --> 00:11:38,320 linear down here at the bottom and change it to auto stretch and now you can see the galaxy you 103 00:11:38,320 --> 00:11:44,480 also see a lot of noise which don't be alarmed by we're going to manage the noise through processing 104 00:11:44,480 --> 00:11:50,480 but it's actually good to be able to see this noise because uh you can see that I didn't very 105 00:11:50,480 --> 00:11:56,160 carefully keep the galaxy centered the whole time I was tracking it so there's some parts of 106 00:11:56,160 --> 00:12:00,880 the image that are noisier than others you can see there's a big band down here at the bottom and on 107 00:12:00,880 --> 00:12:07,680 the left i mean on the right and at the top where these sections didn't get as much stacking as the 108 00:12:07,680 --> 00:12:13,520 center part so I would definitely want to crop those off um and you can just see any issues that 109 00:12:13,520 --> 00:12:20,400 are maybe here in the data with it stretched this brightly but don't worry too much about its like 110 00:12:20,400 --> 00:12:25,360 color or appearance at this point because we're going to do a lot of different things to it um but 111 00:12:25,360 --> 00:12:31,120 it gives you a a good sort of first sense of what what you've captured so you can see there there's 112 00:12:31,120 --> 00:12:36,880 a lot of um that doesn't the galaxy itself doesn't look very noisy even if we're seeing a lot of 113 00:12:36,880 --> 00:12:42,160 noise out here in the sky the galaxy itself looks like we have a lot of signal to work with which 114 00:12:42,160 --> 00:12:49,200 is great um even in these outer outer arms we can see there's they're starting to come in and in the 115 00:12:49,200 --> 00:12:55,280 the brighter central part it's definitely bright enough now in this auto stretch we're not seeing 116 00:12:55,280 --> 00:13:02,320 a whole lot of color variation in the galaxy it just sort of has this bluish white tone to it but 117 00:13:02,320 --> 00:13:08,800 um we can tease out the color later so don't worry about that either okay anyways uh so that's 118 00:13:08,800 --> 00:13:17,200 the auto stretch. We're going to move actually right into GraXpert there is now in serial 1.4 119 00:13:17,200 --> 00:13:27,120 this ability to use GraXpert right within serial now um when you open that though I want to point 120 00:13:27,120 --> 00:13:32,880 out that it gives you this deprecation notice and says this interface is not what it's going 121 00:13:32,880 --> 00:13:38,400 to be in future versions instead it's going to be a Python script so I'm actually not going to show 122 00:13:38,400 --> 00:13:45,360 that this interface in my video i know it exists but um I'm going to show GraXpert as a standalone 123 00:13:45,360 --> 00:13:51,360 program because I don't want this video to get confusing in the future okay so we're going to 124 00:13:51,360 --> 00:13:57,680 go to GraXpert Standalone but before we do there's one thing I want to measure in this image because 125 00:13:57,680 --> 00:14:04,160 we need this one piece of information in order to accurately do something in GraXpert called 126 00:14:04,160 --> 00:14:11,120 deconvolution which you can think of as basically just undoing blur in your image like there's blur 127 00:14:11,120 --> 00:14:17,040 from the atmosphere and different things and deconvolution takes out some of that blur 128 00:14:17,040 --> 00:14:24,720 so it's it's uh very mathematical but we need to know the average size of the stars in the image 129 00:14:24,720 --> 00:14:31,600 to do deconvolution as correctly as possible so uh there's two things we have to do to get that 130 00:14:31,600 --> 00:14:38,960 number the first is we have to plate solve our image meaning figure out exactly the scale of 131 00:14:38,960 --> 00:14:47,360 uh the image and where it is in the sky so we're going to go to tools astrometry image plate solver 132 00:14:47,360 --> 00:14:56,000 and depending on your gear this might be filled in for for me it's not very filled in so uh I'm going 133 00:14:56,000 --> 00:15:00,320 to go ahead and fill it in so I'm going to type in my object name up here in the little search 134 00:15:00,320 --> 00:15:08,160 box M101 click find it finds the coordinates I'm going to type in my focal length i was using a 300 135 00:15:08,160 --> 00:15:16,640 mm focal length lens and it actually did pull the pixel size correctly pretty much uh for my camera 136 00:15:16,640 --> 00:15:24,400 it's actually more accurately 3.72 and you can just Google that uh pixel size your camera name 137 00:15:24,400 --> 00:15:31,040 okay and then I'll go ahead and click okay and it plate solves the image quite quickly you can 138 00:15:31,040 --> 00:15:38,400 see down here in the console uh it calculated the focal length to be 298 mm focal length and 139 00:15:38,400 --> 00:15:43,920 it gave me um some center coordinates here okay then next we can go to the image processing menu 140 00:15:43,920 --> 00:15:48,640 up here at the top go down to star processing and we don't actually want to click on any of these 141 00:15:48,640 --> 00:15:56,160 four options we want to click on this little gear icon and this will bring up the dynamic PSF window 142 00:15:56,160 --> 00:16:07,840 um and dynamic PSF PSF is point spread function so it's going to calculate uh data about all of 143 00:16:07,840 --> 00:16:15,680 these stars so to do that we're going to go ahead and uh click this detect stars button it finds all 144 00:16:15,680 --> 00:16:21,440 the stars it gives you like their position their exact right ascension and declination meaning like 145 00:16:21,440 --> 00:16:29,360 their uh celestial coordinates and then the one we're interested in is uh this one the full width 146 00:16:29,360 --> 00:16:37,600 half maximum and so we can actually get a nice average of all the PSFs um by clicking this little 147 00:16:37,600 --> 00:16:47,040 uh epsilon character down here okay and that tells us the average star data okay so full width half 148 00:16:47,040 --> 00:16:58,640 maximum x 12.4 arcsec full width half maximum y 9.4 arcsec so let's just say we'll pick a value 149 00:16:58,640 --> 00:17:06,000 in the middle of that uh so let's say 11 so we'll say that our average uh full width half maximum 150 00:17:06,000 --> 00:17:13,680 the average size of our stars in this image is 11 arcseconds all right so you can if you don't want 151 00:17:13,680 --> 00:17:19,360 to see all these little detections of the stars you can click this delete button right here that 152 00:17:19,360 --> 00:17:24,080 will just get rid of this display you can close out of that but actually we can now close out of 153 00:17:24,080 --> 00:17:30,320 serial uh completely all you have to do is just write down that number uh the average full width 154 00:17:30,320 --> 00:17:39,920 half maximum for us it was 11 arcsec so I'm going to go ahead and quit out of serial and open up 155 00:17:39,920 --> 00:17:53,760 graXpert and it warns me that this is a beta release of GraXpert which we know 156 00:17:53,760 --> 00:17:59,840 um it will eventually become an official release but so far uh they haven't gotten to that yet so 157 00:17:59,840 --> 00:18:06,320 this is a release candidate you can see that up here RC2 um but the reason I want to use it 158 00:18:06,320 --> 00:18:12,240 is because it includes deconvolution which we're going to use on this image so go ahead and click 159 00:18:12,240 --> 00:18:23,840 load image and then uh open up your result right here okay and it opens up in graXpert um normally 160 00:18:23,840 --> 00:18:30,480 I would go down here to this display thing and make this brighter but um I think on the Mac there 161 00:18:30,480 --> 00:18:35,600 might be a bug with this because when I tried earlier it uh made the program unresponsive so 162 00:18:35,600 --> 00:18:41,680 I'm just going to leave it at 10% background but I am going to crop so we'll just follow along on 163 00:18:41,680 --> 00:18:47,440 the left hand side here I'm going to open up the next uh thing here which is crop and I'm going to 164 00:18:47,440 --> 00:18:56,560 crop pretty far in on the galaxy of course we saw earlier how there were major parts along the top 165 00:18:56,560 --> 00:19:02,560 bottom and right that were noisier than the rest of the image just because of my imprecise tracking 166 00:19:02,560 --> 00:19:08,720 so you may be able to keep more of your image than me but I don't want that those noisy parts 167 00:19:08,720 --> 00:19:14,320 to interfere with um the other parts of this process so I'm going to get rid of all that 168 00:19:14,320 --> 00:19:20,560 stuff and I'm going to do a fairly widescreen kind of image because that will look good for YouTube 169 00:19:20,560 --> 00:19:25,920 of course so I think that looks good so I'm going to go ahead and click apply crop and of course 170 00:19:25,920 --> 00:19:31,360 the nice thing with cropping is it also makes the galaxy appear bigger on your screen we could crop 171 00:19:31,360 --> 00:19:36,880 in even further but I think there's a limit where it's like if you crop in too far on something 172 00:19:36,880 --> 00:19:41,760 you'll start seeing that you don't really have the detail to support it so I think uh this looks 173 00:19:41,760 --> 00:19:47,520 nice I'm going to click on background extraction i wouldn't say this image really needs background 174 00:19:47,520 --> 00:19:53,520 extraction because I shot it fairly high in the sky and there doesn't seem to be any kind of light 175 00:19:53,520 --> 00:19:59,680 pollution gradient here so we could just skip it but I'm going to go ahead and use just to show 176 00:19:59,680 --> 00:20:03,520 you view I'm going to use the AI model and I'm going to turn up smoothing quite a bit because 177 00:20:03,520 --> 00:20:10,400 I don't want it to overshoot on calculating the background and take away actually signal in the 178 00:20:10,400 --> 00:20:16,560 picture so I'm going to turn the smoothing up to 0.9 if you had a complicated gradient in 179 00:20:16,560 --> 00:20:21,840 your picture you might want to turn the smoothing down and it actually did a little bit of something 180 00:20:21,840 --> 00:20:29,280 there that I think looks pretty good so here is the original there is the gradient corrected i 181 00:20:29,280 --> 00:20:36,720 don't know if you can see that on YouTube there's the background i mean not much going on there but 182 00:20:36,720 --> 00:20:43,440 maybe just a little bit of uh brighter on this side okay let's go on to deconvolution 183 00:20:43,440 --> 00:20:50,160 if you don't yet have these AI models set up I just picked the latest on each one here under 184 00:20:50,160 --> 00:20:56,000 advanced and then the first time you run these it will ask do you want to download the AI model and 185 00:20:56,000 --> 00:21:02,240 you just say yes and that takes a little while the other thing I will note is I believe on 186 00:21:02,240 --> 00:21:08,880 Mac and Windows 10 I would uncheck this enable hardware acceleration because I think there's 187 00:21:08,880 --> 00:21:15,120 issues with it both on Mac and Windows 10 so what this normally would do AI hardware acceleration is 188 00:21:15,120 --> 00:21:22,640 use your GPU for the AI tasks but I think there's a bug with it right now so I would turn it off 189 00:21:22,640 --> 00:21:29,360 so I'm going to go ahead and close that okay and then you have two sliders deconvolution strength 190 00:21:29,360 --> 00:21:37,040 and image full width half maximum in pixels okay and so this gets a little complicated but 191 00:21:37,040 --> 00:21:45,280 um we need to figure out our image scale so we can do that with any number of uh calculators online 192 00:21:45,280 --> 00:21:52,640 I'm just using the one here at Astronomy Tools under their CCD calculators and we know our pixel 193 00:21:52,640 --> 00:22:01,840 size with the Canon T7 is 3.72 and our telescope focal length is 300 so that gives us a resolution 194 00:22:01,840 --> 00:22:12,080 of 2.56 arcseconds per pixel so remember our full width half maximum the average width of the stars 195 00:22:12,080 --> 00:22:18,320 in arcseconds that we calculated using serial was 11 arcsec so now we want to convert that 196 00:22:18,320 --> 00:22:25,600 to a pixel value and we have our resolution here of 2.56 arcsec per pixel so then we can just do 197 00:22:25,600 --> 00:22:37,760 the simple math of 11 / 2.56 to get our average uh full width half maximum in pixels which is 198 00:22:37,760 --> 00:22:46,640 4.3 so now we just plug that into GraXpert right here where it says image full width F maximum in 199 00:22:46,640 --> 00:22:53,840 pixels 4.3 okay and then the other slider here is deconvolution strength i think the default 200 00:22:53,840 --> 00:23:02,000 is 0.5 and so if you want a stronger uh result you make it higher if you want a less strong 201 00:23:02,000 --> 00:23:07,840 result you make this lower I'm going to do just a little bit above the uh the default so I'll do 202 00:23:07,840 --> 00:23:17,200 0.6 and we'll give that a try okay and zoomed out like this I don't know if I 203 00:23:17,200 --> 00:23:23,520 see much difference but usually the the difference is in the details you really have to look at the 204 00:23:23,520 --> 00:23:29,040 uh galaxy up close and I think I can see that it's sharper but then the really good 205 00:23:29,040 --> 00:23:34,480 way to tell is you go up here to where it says deconvolved object only and switching back and 206 00:23:34,480 --> 00:23:43,200 forth between gradient corrected and deconvolved and you should see more details here in the core 207 00:23:43,200 --> 00:23:52,160 if you see weird artifacts uh like like little wormy stuff that you don't expect then you want 208 00:23:52,160 --> 00:23:58,960 to turn down the deconvolution strength or maybe turn up the image full width half maximum so you 209 00:23:58,960 --> 00:24:03,920 can play around with it but every time you run it it does take a while so uh just keep that in 210 00:24:03,920 --> 00:24:11,040 mind trying to get these values somewhat correct right away is probably preferable okay next up we 211 00:24:11,040 --> 00:24:21,920 have denoising and so um you can see there is a fair amount of uh grain and color noise um in all 212 00:24:21,920 --> 00:24:28,640 of the dim parts here of this image especially noticeable in the sky background denoise should 213 00:24:28,640 --> 00:24:38,160 help with that and so you have different option here you can go anywhere from uh 0 to one i think 214 00:24:38,160 --> 00:24:44,560 the default is 0.5 I'm maybe just going to go up a little bit from the default and go up to like 215 00:24:44,560 --> 00:24:51,440 0.6 okay that took quite a long time but it did finish and 216 00:24:51,440 --> 00:25:02,960 um now I can see what the non-denoised this one versus the denoised looks like and it did 217 00:25:02,960 --> 00:25:07,200 make a fairly big difference but I don't know how well it's going to come across on YouTube 218 00:25:07,200 --> 00:25:13,280 because you're seeing a video that already has been compressed but let me zoom in even 219 00:25:13,280 --> 00:25:19,120 further and this is a good idea to zoom in like this anyways just to see okay is the denoising 220 00:25:19,120 --> 00:25:30,880 taking away any detail in the galaxy so let's go back to just deconvolved and then denoised 221 00:25:30,880 --> 00:25:39,600 and I think it did a really nice job um very impressive you can see the before there's like 222 00:25:39,600 --> 00:25:45,360 a lot of like color noise and color model and grain in the background and then just take take 223 00:25:45,360 --> 00:25:50,560 a look at the galaxy too and then here's after the denoise and I think it's smoothed out a lot 224 00:25:50,560 --> 00:25:57,520 of that grain without taking away really much detail that we've uh achieved in the galaxy 225 00:25:57,520 --> 00:26:02,880 and we can also we're also going to sharpen up the galaxy some more later on so I think that 226 00:26:02,880 --> 00:26:09,360 is a good tradeoff and I'm going to keep it like that and then we'll just go right on to saving and 227 00:26:09,360 --> 00:26:15,040 for saving we want to save as a 32bit FITS file because we're going to go back into serial and 228 00:26:15,040 --> 00:26:22,560 that is the correct option so click save selected and then it will ask where do you want to save it 229 00:26:22,560 --> 00:26:28,960 will probably default back to where you opened up the file which is this working directory so 230 00:26:28,960 --> 00:26:36,960 uh I'm going to go ahead and save it there and open back up Siril and open our one that 231 00:26:36,960 --> 00:26:47,120 we were just working on from GraXpert so it'll be called GraXpert Denoised FITS okay and I'm 232 00:26:47,120 --> 00:26:53,840 going to turn back on the auto stretch and don't be alarmed when you turn on the auto stretch in 233 00:26:53,840 --> 00:27:00,080 serial that all of a sudden it looks much noisier again because serial's default auto stretch may be 234 00:27:00,080 --> 00:27:07,120 different than the view you the auto stretch you had up in GraXpert so uh don't worry about that 235 00:27:07,120 --> 00:27:14,000 not an issue at all next thing that I sometimes do when I have I'm working with Canon cameras 236 00:27:14,000 --> 00:27:23,440 is if I see any horizontal banding artifacts from Canon cameras I'll uh see if the banding reduction 237 00:27:23,440 --> 00:27:31,600 filter in serial helps with that so I'm not really seeing enough banding in this to really make this 238 00:27:31,600 --> 00:27:42,080 uh worth it but I just want to show you that um uh you can play around with this and basically 239 00:27:42,080 --> 00:27:51,360 see like apply did that make it better or worse if it made it worse just undo and then try again with 240 00:27:51,360 --> 00:27:58,720 different values here for the highlight protection and the amount and so you can just keep going 241 00:27:58,720 --> 00:28:05,040 back and forth until the banding reduction maybe helps your image rather than hurts it if you see 242 00:28:05,040 --> 00:28:12,160 any horizontal bands uh in this very stretched view that's common with Canon and some other 243 00:28:12,160 --> 00:28:19,520 uh sensors again I with modern Canon cameras like the T7 it's really not too noticeable and I so I 244 00:28:19,520 --> 00:28:24,640 really probably didn't need to do that but I just wanted to show it just in case okay the next thing 245 00:28:24,640 --> 00:28:31,200 I want to do is run the image plate solver again so I know we've already gone over this but when 246 00:28:31,200 --> 00:28:37,440 we brought our image into GraXpert and saved there it's it didn't retain that information so I'm just 247 00:28:37,440 --> 00:28:47,600 going to run this again by typing in M101 click find type in 300 here 3.72 for the pixel size 248 00:28:47,600 --> 00:28:56,320 and click okay okay and again it came up with the same solution which is good and we needed 249 00:28:56,320 --> 00:29:02,400 to do that because the next thing we're going to do is either photometric or spectrophotometric 250 00:29:02,400 --> 00:29:09,360 color calibration um the difference between these is spectrophotometric also takes into account the 251 00:29:09,360 --> 00:29:16,160 your camera sensor like the uh the noise and the filters and things in your actual camera there's 252 00:29:16,160 --> 00:29:22,880 a bunch of options here for when you're working with a spiral galaxy like M101 you can leave the 253 00:29:22,880 --> 00:29:30,080 white point reference as average spiral galaxy um if you're working with another type of galaxy you 254 00:29:30,080 --> 00:29:35,600 might want to pick that if you're just unsure of what to choose for the white point reference 255 00:29:35,600 --> 00:29:43,680 usually a G2V star is always a good choice okay the next thing here is we have to put in our type 256 00:29:43,680 --> 00:29:49,040 of camera so you can see right now it's set to mono here we're working with one shot color so 257 00:29:49,040 --> 00:29:54,960 we'll switch this to the other side and now you can see it says one shot color and then it has 258 00:29:54,960 --> 00:30:03,200 a bunch of different sensors here including the sea stars um it only has a limited range of Canon 259 00:30:03,200 --> 00:30:10,240 cameras so I'll just pick the newest Rebel which is the 600D that's probably going to be close 260 00:30:10,240 --> 00:30:16,800 enough to the 2000D that I'm not worried about the differences uh same thing with the low pass filter 261 00:30:16,800 --> 00:30:24,240 it only has one Canon low pass filter in here the 350D but Canon's low pass filters are generally 262 00:30:24,240 --> 00:30:29,280 very similar between models so I'm just going to leave that uh in there okay okay and then I wasn't 263 00:30:29,280 --> 00:30:34,960 using any additional filter with my Canon camera if you were you could put it in here all the rest 264 00:30:34,960 --> 00:30:40,240 of this stuff you can probably leave alone it's going to consult an online catalog uh called 265 00:30:40,240 --> 00:30:47,920 the Gaia Archive which is from a huge survey of stars it's the biggest star survey uh available 266 00:30:47,920 --> 00:30:56,240 and over 30 million stars so it's going to use that information from our plate solve to know the 267 00:30:56,240 --> 00:31:02,960 uh color temperature of all of these different stars in the image and then create a white balance 268 00:31:02,960 --> 00:31:10,640 reference based on the star information as well as our camera information that we put in here okay so 269 00:31:10,640 --> 00:31:17,840 I'm going to click okay and what it's doing right now is it's downloading information I'll just move 270 00:31:17,840 --> 00:31:24,080 this to the side here so you can see you can see it's downloading information about uh from the 271 00:31:24,080 --> 00:31:32,080 Gaia uh catalog it pulled down a particular uh CSV for this particular area of sky and now it's 272 00:31:32,080 --> 00:31:40,320 done and it plotted lots of different um stars and then it gives you these plots uh which is 273 00:31:40,320 --> 00:31:46,160 a summary of what it did and then there's a trend line and that's how it figured out the 274 00:31:46,160 --> 00:31:52,240 white balance reference for this image and then it gives you some information about that the white 275 00:31:52,240 --> 00:31:58,800 balance factors that it applied down here okay I'm going to go go ahead and click close and just to 276 00:31:58,800 --> 00:32:06,000 show you the difference here was before a lot more green in the image and then here's after we color 277 00:32:06,000 --> 00:32:10,880 calibrated it and you might think well it took out color but don't worry about that because we're 278 00:32:10,880 --> 00:32:15,600 going to saturate the image later and there's plenty of color information in here there's no 279 00:32:15,600 --> 00:32:20,480 worry about that so um even though this is just a very bright picture where you might think oh well 280 00:32:20,480 --> 00:32:25,360 it turned it white um it didn't really um it's just that the auto stretch is very aggressive 281 00:32:25,360 --> 00:32:31,360 okay next up now that we've color calibrated I want to remove the stars from the galaxy so I 282 00:32:31,360 --> 00:32:37,200 can work on them stretch them separately bring them both into GNU image manipulation program 283 00:32:37,200 --> 00:32:42,400 and continue working on them separately in there so I'm going to do that with Starnet Star removal 284 00:32:42,400 --> 00:32:48,560 which is under star processing and the defaults uh that are checked pre-stretch and generate 285 00:32:48,560 --> 00:32:54,880 star mask are exactly what I want sometimes I'll turn on this one right here but for now we're not 286 00:32:54,880 --> 00:32:59,840 going to do that because I actually don't want to make just one finished image at this point 287 00:32:59,840 --> 00:33:05,600 i actually want both the starless and the star mask separate if this execute button isn't blue 288 00:33:05,600 --> 00:33:11,360 for you it means you don't have Starnet installed and configured correctly in serial i will have an 289 00:33:11,360 --> 00:33:17,840 addendum that covers that for your system uh but at the end of the video anyways I'm going to click 290 00:33:17,840 --> 00:33:26,320 execute and this runs pretty quickly on Macs if you uh have that new version and a newer Mac 291 00:33:26,320 --> 00:33:36,000 and it did a good job here you can see it left um this this this this this and this 1 2 3 4 5 292 00:33:36,000 --> 00:33:45,360 six maybe seven there's like six or seven other small galaxies around M101 um these big sort of 293 00:33:45,360 --> 00:33:52,880 blemishes are star halos which you may or may not have depending on the quality of your telescope um 294 00:33:52,880 --> 00:33:56,480 but don't worry about them because when you add the stars back in they're not a big deal they're 295 00:33:56,480 --> 00:34:02,240 also quite dim um and we're going to actually make this sky pretty dark so I'm not worried 296 00:34:02,240 --> 00:34:09,680 about that it looks good uh it did a good job so I'm going to go ahead and stretch this do an 297 00:34:09,680 --> 00:34:17,360 initial stretch on this result here so to do that I'm first going to make a box over just an empty 298 00:34:17,360 --> 00:34:22,960 area of sky make a selection so I'm just going to click and drag on an empty area of sky in the 299 00:34:22,960 --> 00:34:28,560 image then I'm going to turn off the autostretch I'm going to go to linear mode and then I'm 300 00:34:28,560 --> 00:34:35,360 going to open up image processing stretches generalized hyperbolic stretch transformations 301 00:34:35,360 --> 00:34:44,400 and move this to the side a little bit and I'm going to sample this uh box right here with the 302 00:34:44,400 --> 00:34:50,400 symmetry point by just hitting this little eye dropper and that does an averaging of all the 303 00:34:50,400 --> 00:34:58,240 pixel values in that box and then this is uh the average number if you normalized the pixel values 304 00:34:58,240 --> 00:35:07,440 from 0 to one so if you normalized them we'd be at 0.03 so it's very very dark um then I'm going to 305 00:35:07,440 --> 00:35:16,320 turn up this local stretch intensity that sort of uh determines the shape of this curve that we're 306 00:35:16,320 --> 00:35:25,200 going to do and then the stretch factor determines how far you bring that curve up and so what I'm 307 00:35:25,200 --> 00:35:30,720 trying to do right now is just basically bring this histogram peak which is represents all of 308 00:35:30,720 --> 00:35:37,200 the data all the pixel values up and out away from this left hand side then I'm going to go ahead and 309 00:35:37,200 --> 00:35:45,280 apply that and then I want to basically bring this whole peak back down to the left so to do that I'm 310 00:35:45,280 --> 00:35:51,280 going to go up here to type of stretch change it to linear stretch and move my black point to the 311 00:35:51,280 --> 00:35:59,920 right until this histogram peak is back over to the left apply that and then repeat go back to 312 00:35:59,920 --> 00:36:11,040 GHS sample the symmetry point one more time bring the local stretch intensity way over to the right 313 00:36:11,040 --> 00:36:19,840 and now when you do this the galaxy for me is popping out but I don't want to go all the way 314 00:36:19,840 --> 00:36:25,680 to there because I think that we're going to start losing detail in the core so I'm going to 315 00:36:25,680 --> 00:36:33,520 do something more like this where you can see that you can still really see the spiral arms even in 316 00:36:33,520 --> 00:36:40,000 the core of the galaxy so I'm not stretching too much at this point maybe just a little bit more 317 00:36:42,960 --> 00:36:45,520 and then I'm going to reset my black point one more 318 00:36:45,520 --> 00:36:55,760 time for this initial stretch I don't like to stretch too much and the fact that you know 319 00:36:55,760 --> 00:37:02,160 we just have uh that most of the data is way over here on the left hand side is normal with an image 320 00:37:02,160 --> 00:37:09,280 like this one where most of the image is black um and we just have this bright galaxy right here 321 00:37:09,280 --> 00:37:15,360 um which is represented probably by just a tiny bit of data um in terms of this histogram so I'm 322 00:37:15,360 --> 00:37:19,760 not worried about exactly what the histogram looks like I'm mostly just doing this on what 323 00:37:19,760 --> 00:37:27,840 the image looks like and I want to make sure that um I'm not blowing out any detail in the galaxy 324 00:37:27,840 --> 00:37:34,640 core when I'm doing this initial stretch I'm also not concerned at this point that um we don't have 325 00:37:34,640 --> 00:37:41,280 a lot of saturation we're going to add that later it's a lot of fun but don't worry right now if uh 326 00:37:41,280 --> 00:37:47,440 the photo looks sort of bleached out or something like that and I'll go ahead and save this and 327 00:37:47,440 --> 00:37:56,400 I'll save it as just starless and you can if you are moving to the GNU image manipulation program 328 00:37:56,400 --> 00:38:02,640 save it as a Fitz file that's fine sometimes I in the past I have recommended switching to TIFF at 329 00:38:02,640 --> 00:38:08,080 this point to avoid issues but let's go ahead and try fits and see how that well that works 330 00:38:08,080 --> 00:38:16,400 and I'll just leave it on 32bit okay now let's go ahead and open up the stars and stretch those so 331 00:38:16,400 --> 00:38:25,120 that's the star mask result here and for this I'm just going to use just a normal histogram 332 00:38:25,120 --> 00:38:32,960 transformation sometimes I'll use an arc sign but it's warning about clipping pixel values so let's 333 00:38:32,960 --> 00:38:39,200 just rescale values that are under zero so yeah anyway sometimes I'll use an arc sign for this but 334 00:38:39,200 --> 00:38:44,720 um with a lens like the tear I don't want these stars to be like super colorful anyway so I'm 335 00:38:44,720 --> 00:38:53,200 just going to use a histogram transformation and just take this middle slider and move it over to 336 00:38:53,200 --> 00:39:00,240 the left two times applying it both times and that looks good we can always stretch the stars more 337 00:39:00,240 --> 00:39:06,400 once we move to the GNU image manipulation program and then I'll go ahead and save this as just 338 00:39:06,400 --> 00:39:16,080 stars.fit and save and we can put these in 32bit too okay that's it in Siril. I'm going to go ahead 339 00:39:16,080 --> 00:39:23,520 and quit out of serial and open up the GNU image manipulation program I'll go up here to the file 340 00:39:23,520 --> 00:39:37,440 menu and choose open as layers go to my uh folder which is in other locations volumes x10 pro yes 341 00:39:37,440 --> 00:39:44,400 allow it to see that go into m101 okay and it was stars.fit and starless.fit so I'm just going to 342 00:39:44,400 --> 00:39:51,040 hold down command on Mac or it would be control on Windows so I can click and click and select both 343 00:39:51,040 --> 00:39:58,240 of those to open them both as layers and click open and it's asking replacement for undefined 344 00:39:58,240 --> 00:40:04,080 pixels do I want to turn them black or white i want to turn them black i don't know why there's 345 00:40:04,080 --> 00:40:12,560 undefined pixels but let's see what happens okay I think this looks good and let's work on this 346 00:40:12,560 --> 00:40:22,960 starless image first and I like to go to the view menu and turn off rulers and turn off the 347 00:40:22,960 --> 00:40:28,800 layer boundary which is that yellow dotted line just because I find them distracting I'm going 348 00:40:28,800 --> 00:40:36,240 to start by making a selection because I want to start saturating the galaxy but I don't want 349 00:40:36,240 --> 00:40:41,440 to saturate the background because I don't want to bring out any color noise in the background 350 00:40:41,440 --> 00:40:49,440 so to do that I'm going to choose my select by color tool up here which is the fourth tool the 351 00:40:49,440 --> 00:40:58,160 one on the far right in the top row of tools and I'm just going to click in the background and by 352 00:40:58,160 --> 00:41:03,440 doing that it basically selects the background as you'd imagine and I guess a few hot pixels 353 00:41:03,440 --> 00:41:10,800 but also the galaxies um if yours doesn't look like this try changing the threshold and then I'm 354 00:41:10,800 --> 00:41:16,880 just going to go ahead and invert this selection so I'm going to go to select invert so now it's 355 00:41:16,880 --> 00:41:24,800 just selecting the galaxies and a few hot pixels if I was worried about saturating those hot pixels 356 00:41:24,800 --> 00:41:37,040 um I could go to select toggle quick mask and paint with a brush whoops 357 00:41:38,560 --> 00:41:48,560 in black over them and then toggle the quick mask back off and you can see I did an okay 358 00:41:48,560 --> 00:41:54,480 job but didn't get all of them but I don't really care i I think this is good enough um if it picks 359 00:41:54,480 --> 00:41:59,760 up a few pixels and saturates them it's probably not that big a deal cuz our background already 360 00:41:59,760 --> 00:42:06,080 looked mostly black now I'm going to with this selection I'm going to apply something from the 361 00:42:06,080 --> 00:42:14,720 colors menu and it will add it as a layer effect to the starless layer but with only this selection 362 00:42:14,720 --> 00:42:20,960 active so it will saturate but just the galaxy and not the background so I'm going to just start 363 00:42:20,960 --> 00:42:30,240 with just a basic saturation adjustment and let's bring that way up basically to max and hit okay 364 00:42:31,680 --> 00:42:36,800 okay now what's really cool about the new GNU image manipulation program is if I 365 00:42:36,800 --> 00:42:43,920 uh zoom in with just the plus button and I go into this little effects menu on the starless 366 00:42:43,920 --> 00:42:49,680 layer there's a little eye icon next to the saturation adjustment now and I can turn that off 367 00:42:49,680 --> 00:42:57,840 and on and see exactly what it did and you can see before we have a fairly ghostly unsaturated galaxy 368 00:42:57,840 --> 00:43:06,240 and after we have a nicely um fairly subtle subtly saturated galaxy um but I can see already that the 369 00:43:06,240 --> 00:43:10,960 colors that it's bringing out the reds the blues and the yellows are accurate because we did that 370 00:43:10,960 --> 00:43:18,560 color calibration earlier okay um but this first go at saturation wasn't enough for me i want to 371 00:43:18,560 --> 00:43:25,040 go a little bit further so I'm going to go back to colors keep my selection active and go to hue 372 00:43:25,040 --> 00:43:31,840 dash saturation and what's cool about this one is you can bring up of course the master saturation 373 00:43:31,840 --> 00:43:38,800 that's the default but you can also go into the different colors and bring up yellows and bring up 374 00:43:38,800 --> 00:43:47,360 uh magentas and bring up cyans right and then it's only affecting the saturation on the cyan 375 00:43:47,360 --> 00:43:54,640 or the yellow or the blue and I often like to do this with galaxy work just to sort of give it my 376 00:43:54,640 --> 00:44:00,080 final artistic touch of what I think the galaxy should look like i know that now we're sort of 377 00:44:00,080 --> 00:44:06,080 wrecking our accurate uh color calibration so if you are very concerned about like this 378 00:44:06,080 --> 00:44:12,800 being like super color accurate don't do this just use master saturation boost but if you 379 00:44:12,800 --> 00:44:17,920 uh want to just sort of try to like make the image look as pretty as possible I sometimes like going 380 00:44:17,920 --> 00:44:25,520 in and messing around with the saturation of the different colors uh independently and um I 381 00:44:25,520 --> 00:44:31,680 should point out uh that another cool thing with the new GNU image manipulation program in 3.0 382 00:44:31,680 --> 00:44:39,760 O version is you can always uh bring this layer effect menu back up and double click and you still 383 00:44:39,760 --> 00:44:47,280 can dynamically edit any of this so I'm right now dynamically editing the saturation of the yellows 384 00:44:47,280 --> 00:44:54,720 in the in this selection but I can go back to the blues and dynamic dynamically edit those as well 385 00:44:54,720 --> 00:45:00,480 so that's really cool the other thing I love about this is just like it keeps the selection 386 00:45:00,480 --> 00:45:06,880 active so now I can just keep adding more filters so we went through a couple in the colors menu we 387 00:45:06,880 --> 00:45:13,440 can also go here to the filters menu i'm going to do that go down to enhance go to sharpen 388 00:45:13,440 --> 00:45:23,520 uh parentheses unsharp mask and play around with this a little bit so the radius is the 389 00:45:23,520 --> 00:45:28,480 size of the kernel that it's going to sharpen so you can see you can really overdo it that's 390 00:45:28,480 --> 00:45:37,200 with a radius of five pixels but if I try something more like 2.2 pixels I think that 391 00:45:37,200 --> 00:45:42,720 looks pretty good and then this is the amount of sharpening again you can easily way overdo 392 00:45:42,720 --> 00:45:50,480 this by applying a huge amount but I just want just a little bit of um sharpening here so I'm 393 00:45:50,480 --> 00:45:58,400 going to apply it at actually the initial was pretty good 0.5 maybe just a little bit less 394 00:45:58,400 --> 00:46:04,800 0.4 okay and then I'm going to go ahead and turn that off and 395 00:46:04,800 --> 00:46:12,480 on and see if I liked what it did i do i mean it maybe doesn't look 396 00:46:12,480 --> 00:46:17,120 uh super great this far zoomed in but let me back off just a little 397 00:46:17,120 --> 00:46:22,400 bit okay if I back off a little bit I think that 398 00:46:22,400 --> 00:46:27,120 that sharpening does help define the galaxy a little bit better okay I'm 399 00:46:27,120 --> 00:46:31,920 going to keep the selection active and work on the stars a little bit 400 00:46:31,920 --> 00:46:36,480 here so let me zoom back 401 00:46:36,480 --> 00:46:47,840 out okay I'm going to put the stars on top 402 00:46:47,840 --> 00:46:54,560 and let's go ahead and turn their blending mode from normal so you see right here up 403 00:46:54,560 --> 00:47:02,240 at the top of the layers panel it says mode normal let's change it to screen oo I think 404 00:47:02,240 --> 00:47:07,520 this is already looking pretty good but I think maybe the galaxy should just be 405 00:47:07,520 --> 00:47:11,280 a little bit brighter so I'm going to go back here to my starless layer and 406 00:47:11,280 --> 00:47:17,040 with that selection outline still selected I'm going to add a curves 407 00:47:17,040 --> 00:47:27,680 adjustment and I'm just going to try just adding a little bit of an S-curve so we'll 408 00:47:27,680 --> 00:47:35,040 just add a little bit more global contrast to the galaxy itself and maybe make it just 409 00:47:35,040 --> 00:47:39,760 a bit more the star of the show okay so I'm just going to add a very subtle S-curve there 410 00:47:39,760 --> 00:47:46,080 and now we're finally done with the selection so I'm going to get go to select none oh wow 411 00:47:46,080 --> 00:47:50,960 so I think this looks excellent i might not do anything else to it but let me just see 412 00:47:50,960 --> 00:47:54,880 if there's anything else I want to do i re I mean really the stars I don't I just got 413 00:47:54,880 --> 00:48:00,720 that the stars are just what they are uh right out of the right out of the serial i didn't do 414 00:48:00,720 --> 00:48:06,640 anything with them and I think they look pretty good with just that histogram transformation 415 00:48:08,080 --> 00:48:09,920 i don't think they need to be stretched any 416 00:48:09,920 --> 00:48:20,080 further let me just zoom out and zoom back in and make sure I like it 417 00:48:20,080 --> 00:48:29,920 yeah so I mean if if you if you got to this step and your stars look sort of weak and like too dim 418 00:48:29,920 --> 00:48:38,800 you could always just click on your stars layer and go up here to colors and curves and you know 419 00:48:38,800 --> 00:48:45,280 continue stretching your stars if you need to or you could do a reverse curve and and make them 420 00:48:45,280 --> 00:48:51,120 um smaller and dimmer so uh that's up to you but um I really like actually how the stars 421 00:48:51,120 --> 00:48:57,840 look right now so I think I am done if you think that you'll return to this image in 422 00:48:57,840 --> 00:49:05,360 the GNU image manipulation program you can do file save and save it as an XCF 423 00:49:05,360 --> 00:49:16,320 file but then when you're ready to share it with the world you can do file export and 424 00:49:16,320 --> 00:49:20,640 uh go down here to select by file type to see all the different types of files 425 00:49:20,640 --> 00:49:26,560 it's probably the most common uh file type for sharing is the JPEG so I'm just going 426 00:49:26,560 --> 00:49:36,560 to choose JPEG image click export and it will give me some JPEG uh options here you 427 00:49:36,560 --> 00:49:42,720 know like quality so quality is how much compression it will apply so if you want 428 00:49:42,720 --> 00:49:49,200 um the least amount of compression set quality to 100 but that will make a bigger file so but 429 00:49:49,200 --> 00:49:52,640 let's try it let's set quality to 100 and let's see how big the file 430 00:49:52,640 --> 00:50:09,040 is okay with quality at 100 it's still under 10 megabytes so that's that's fine it'll save 431 00:50:09,040 --> 00:50:15,680 it'll send on any email attachment and uh I think that's that's a good compromise so let's go ahead 432 00:50:15,680 --> 00:50:21,680 and open this up and see what our final image looks like okay and that's it so for me what 433 00:50:21,680 --> 00:50:28,400 really makes an image I think is just getting the technique down uh on the field making sure you're 434 00:50:28,400 --> 00:50:35,360 in focus and dark skies make a huge difference for galaxy shots like this um it's not so much having 435 00:50:35,360 --> 00:50:41,680 you know the perfect equipment or the perfect software dark skies just matter so much um for 436 00:50:41,680 --> 00:50:49,440 getting a nice uh picture of a galaxy where you have nice color um and and nice detail so 437 00:50:49,440 --> 00:50:55,760 hopefully this uh walkthrough of the free software was was helpful and if you're watching this and 438 00:50:55,760 --> 00:50:59,760 you're into processing your astrophotography the next question is what do you actually do with your 439 00:50:59,760 --> 00:51:04,560 astrophotography and what I'd recommend is setting up your own personal website where you have 440 00:51:04,560 --> 00:51:11,680 complete control over all aspects of its design and Squarespace the sponsor for today's video 441 00:51:11,680 --> 00:51:17,520 makes that super easy um not only is the website easy to set up but you can also have your own 442 00:51:17,520 --> 00:51:23,920 domain name like this is my Squarespace site at nicocarver.com my name and for me it's just about 443 00:51:23,920 --> 00:51:30,000 having you know a very professional landing page and online portfolio of my photography so mine is 444 00:51:30,000 --> 00:51:36,000 fairly simple but I think elegant and it's really easy to change if I ever want to add a photo of 445 00:51:36,000 --> 00:51:41,040 course that's incredibly easy to do if I ever want to change the design Squarespace has an excellent 446 00:51:41,040 --> 00:51:46,320 design system called Squarespace Blueprint that makes that super easy to do i also like that 447 00:51:46,320 --> 00:51:52,480 there's so much built in to Squarespace including a spam-free contact form that I really appreciate 448 00:51:52,480 --> 00:51:56,560 and tons of selling tools i haven't turned this on myself but it's nice to know that if 449 00:51:56,560 --> 00:52:01,840 I ever want to sell prints of my work or services through my website that's really easy to turn on 450 00:52:01,840 --> 00:52:06,800 and set up and then customers can pay however is most convenient to them whether it's PayPal 451 00:52:06,800 --> 00:52:12,000 credit card or Afterpay so if you have a need for a website and want to try this out head to 452 00:52:12,000 --> 00:52:17,840 squarespace.com/nebulaphotos for a free trial when ready to make a first-time purchase of hosting or 453 00:52:17,840 --> 00:52:24,160 a domain use code nebulaphotos at checkout for 10% off okay here we go with installing the software 454 00:52:24,160 --> 00:52:31,440 on Windows so we're going to start by just downloading the packages so I have the different 455 00:52:31,440 --> 00:52:38,880 websites up here starting with serial this is the GitHub for GraXpert where you get the new beta 456 00:52:38,880 --> 00:52:45,680 versions so just scroll down here until you see assets and twirl that open and then download the 457 00:52:45,680 --> 00:52:56,160 Windows package MSI file starnet you're going to go to download uh scroll past all this Pix 458 00:52:56,160 --> 00:53:04,960 Insight stuff till you get to the section called command line tool and then download the zip file 459 00:53:04,960 --> 00:53:14,640 for Windows and the GNU image manipulation program just click on this big uh orange download button 460 00:53:14,640 --> 00:53:26,720 and then down here click on download directly okay I have my downloads going directly to my 461 00:53:26,720 --> 00:53:34,480 desktop so they'll all show up right here and then we'll just go ahead and install them it's pretty 462 00:53:34,480 --> 00:53:39,360 straightforward on Windows but I'll show you some things that we're going to do to configure serial 463 00:53:39,360 --> 00:53:45,920 after we have everything installed so that you can work with Starnet and GraXpert directly inside 464 00:53:45,920 --> 00:53:59,440 serial okay let's start installing things so I'm just going to double click on each setup package 465 00:53:59,440 --> 00:54:03,120 okay when you open up GraXpert for the first time or actually every time since 466 00:54:03,120 --> 00:54:06,880 this is a beta release it'll just give you a little warning that this is a beta 467 00:54:06,880 --> 00:54:11,840 release you can just say okay um I'm going to go ahead and load an image 468 00:54:11,840 --> 00:54:17,360 this can be any image doesn't matter what it is so I just want to show you 469 00:54:17,360 --> 00:54:27,840 something if you go down here to background extraction you can see the default is AI and 470 00:54:27,840 --> 00:54:36,480 if you go over here to the advanced menu on the right hand side you can see there's some 471 00:54:36,480 --> 00:54:43,440 different options here for AI models for background extraction deconvolution and 472 00:54:43,440 --> 00:54:50,960 denoising and I just usually pick the latest for each of these but the first time you do any 473 00:54:50,960 --> 00:54:56,640 of these things like let's say if I go in here into deconvolution and click deconvolve image 474 00:54:56,640 --> 00:55:03,520 it will say do you want to install the AI model should I download it now and you can say yes and 475 00:55:03,520 --> 00:55:09,600 I'm just pointing that out because um you need a fairly good internet connection these are fairly 476 00:55:09,600 --> 00:55:16,080 uh slow downloads so just so you know that's going to take some time and so maybe if you want to do 477 00:55:16,080 --> 00:55:22,240 it all ahead of time before you start processing you can just load in any image and uh get the 478 00:55:22,240 --> 00:55:29,200 AI models this way by first selecting them over here in the advanced tab and then just clicking 479 00:55:29,200 --> 00:55:35,840 deconvolve denoise whatever and the first thing it'll do is actually download uh the correct model 480 00:55:35,840 --> 00:55:42,400 that you've picked over here for Starnet come zipped and you can just rightclick and say extract 481 00:55:42,400 --> 00:55:49,840 all and then just move this folder somewhere where you're going to keep it permanently so 482 00:55:49,840 --> 00:55:56,480 I just put it in my documents but you can also put it in your uh programs wherever you want 483 00:55:56,480 --> 00:56:02,480 to keep it is fine okay then finally let's uh install click a new image manipulation program 484 00:56:02,480 --> 00:56:10,720 here okay last step is we're going to go back to serial here and we're going to 485 00:56:10,720 --> 00:56:17,280 configure it so that Starnet and GraXpert work well within serial to do this go over 486 00:56:17,280 --> 00:56:21,280 here to the hamburger menu in the upper right the three horizontal lines click 487 00:56:21,280 --> 00:56:31,840 on preferences go down to miscellaneous and click where it says software location 488 00:56:31,840 --> 00:56:37,840 click on this first folder where and then next to it where it says must point to a valid Starnet 489 00:56:37,840 --> 00:56:46,800 executable and like I said I put my folder in my documents but wherever you put your Starnet folder 490 00:56:46,800 --> 00:56:54,000 is fine all you have to do is just find that folder and double click it and then just find the 491 00:56:54,000 --> 00:56:59,920 uh file within there called Starnet++ this is the actual executable and when you click 492 00:56:59,920 --> 00:57:07,360 open you should say you should see right in this box right here it says starnet++.exe you don't 493 00:57:07,360 --> 00:57:13,680 need to do anything with this second box okay and then this one where the GraXpert executable is is 494 00:57:13,680 --> 00:57:21,520 probably the weirdest thing uh for Windows it's a little it's not in your programs folder um go down 495 00:57:21,520 --> 00:57:32,560 to this PC click on Windows go down to users and then find like your user account mine is called 496 00:57:32,560 --> 00:57:39,680 nebul for some reason double click it and then it doesn't show there's a hidden folder in here 497 00:57:39,680 --> 00:57:51,840 called app data so if you just go up here to the path and do slash AppData like that capital A pp 498 00:57:51,840 --> 00:58:00,480 capital D ata and press enter it will then bring you into this app data folder go into local okay 499 00:58:00,480 --> 00:58:07,200 then once you're in local you might be thinking oh I'll go into the graXpert folder but nope go 500 00:58:07,200 --> 00:58:22,560 to programs somewhere here there it is programs then there's GraXpert and then within here find 501 00:58:22,560 --> 00:58:30,160 the GraXpert icon right there and click on it and click open and then you should see GraXpert.exe 502 00:58:30,160 --> 00:58:35,920 right there and then click apply okay then go ahead and open up an image doesn't matter what it 503 00:58:35,920 --> 00:58:48,080 is and just go to the image processing menu go to star processing starnet star removal and make sure 504 00:58:48,080 --> 00:58:55,440 that this execute button is blue that indicates that starnet star removal is working then go 505 00:58:55,440 --> 00:59:01,600 back to that image processing menu and go down to graXpert interface it will tell you this is 506 00:59:01,600 --> 00:59:10,560 about to be deprecated you can just say okay um but just make sure that you can access this and 507 00:59:10,560 --> 00:59:16,400 for now you can use this graXpert interface uh but eventually they're going to move GraXpert 508 00:59:16,400 --> 00:59:23,760 into the Python scripts all right and that is it for Windows installation so I'm here on my 509 00:59:23,760 --> 00:59:30,880 Macintosh computer and I'm going to go ahead and download the software that we need so there's 510 00:59:30,880 --> 00:59:36,080 two different versions there's the Apple Silicon version and there's the Intel version if you're 511 00:59:36,080 --> 00:59:42,560 on an Apple computer that is an M chip then you have Apple Silicon to figure out if you are on 512 00:59:42,560 --> 00:59:48,640 one of those you can click the Apple up here and click about this Mac and if your chip says Apple 513 00:59:48,640 --> 00:59:54,000 something Apple M something then you're on Apple Silicon if it says Intel right here then you're 514 00:59:54,000 --> 01:00:01,760 on Intel so anyways I'm going to click on Apple Silicon it downloads the latest version which 515 01:00:01,760 --> 01:00:13,200 is 1.4.0 beta 2 as of May 2025 and then they do have some options for uh donations right 516 01:00:13,200 --> 01:00:19,120 here so I encourage you if you enjoy serial to go ahead and donate to the team so they can continue 517 01:00:19,120 --> 01:00:25,520 putting out these awesome updates let's go ahead and just download all the software while we're at 518 01:00:25,520 --> 01:00:31,600 it here while we're in the browser so I'll go on to the next tab this is GraXpert. GraXpert does 519 01:00:31,600 --> 01:00:38,320 have a website but they also have a GitHub and I would recommend these um newer release candidate 520 01:00:38,320 --> 01:00:44,960 versions on GitHub because they have some cool stuff like deconvolution which we'll try out so to 521 01:00:44,960 --> 01:00:51,840 download the latest release candidate we go down here on this release page and right here where it 522 01:00:51,840 --> 01:00:57,600 says assets just twirl that open and then here's all the different versions for Windows Mac and 523 01:00:57,600 --> 01:01:08,400 Linux so I am on uh Apple silicon which is also uh the the architecture of the chip is called ARM so 524 01:01:08,400 --> 01:01:13,680 um if you were on Intel you would choose AMD if you're on Mac uh Apple silicon you'll choose 525 01:01:13,680 --> 01:01:21,440 ARM right here all right so we have that one now let's go ahead and move on to Starnet and 526 01:01:21,440 --> 01:01:27,440 uh click into the download page and there's a bunch of different versions here sort of a lot 527 01:01:27,440 --> 01:01:33,360 of information if you are on uh an Intel based Mac you'd scroll down here to where it says command 528 01:01:33,360 --> 01:01:41,840 line tool and click on that if you are on a Apple silicon uh ARM based Mac then you'll right here 529 01:01:41,840 --> 01:01:47,040 on the downloads page in this gray box right here you'll click on the word here where it says see 530 01:01:47,040 --> 01:01:54,560 new experimental CLI distribution for Mac OS and this is the one you want so go ahead and click 531 01:01:54,560 --> 01:02:03,760 download there and it will be called Starnet 2T Mac OS.zip that downloads okay while that's 532 01:02:03,760 --> 01:02:10,320 downloading let's go ahead and move on to the GNU image manipulation program uh this one it's pretty 533 01:02:10,320 --> 01:02:18,160 obvious where to download it's this big orange-ish reddish button right here at the top and then it 534 01:02:18,160 --> 01:02:24,320 should just um automatically know which operating system you're on so since I'm on Mac right now it 535 01:02:24,320 --> 01:02:29,920 just defaults to that but you can see there's also Linux and Windows here and then uh it 536 01:02:29,920 --> 01:02:35,280 also detected that I was on Apple Silicon but if you needed the Intel version you could see it's 537 01:02:35,280 --> 01:02:40,240 right there anyways I'm going to not do it via Bit Torrent I'm going to do it directly so I'm going 538 01:02:40,240 --> 01:02:50,160 to use this orange button on the right and there we go so that's downloading as well now I have my 539 01:02:50,160 --> 01:02:56,880 browser set up to download things to my desktop so they're all right here on my desktop if you 540 01:02:56,880 --> 01:03:01,760 have your browser set to download things to your downloads folder you would just navigate to your 541 01:03:01,760 --> 01:03:07,280 downloads folder and they'll all be right there now we're ready to install these and I'll do them 542 01:03:07,280 --> 01:03:11,520 in the order that I downloaded them so I'll start here with serial at the top so I'll just double 543 01:03:11,520 --> 01:03:19,840 click this DMG file and then this is a standard way one of the standard ways of installing 544 01:03:19,840 --> 01:03:26,080 applications on the Mac it's just asking you to drag the serial app to your applications folder so 545 01:03:26,080 --> 01:03:33,680 I'll just go ahead and do that I'll drag and drop and if you are updating your serial application 546 01:03:33,680 --> 01:03:39,680 you would want to delete it from your applications folder before doing this and you can delete it 547 01:03:39,680 --> 01:03:46,080 just by right-clicking and say move to trash or you can drag it to the trash bin down here 548 01:03:46,080 --> 01:03:53,120 okay once you've done that you've then installed serial so just to make sure that it's actually 549 01:03:53,120 --> 01:03:59,920 working um I can just go to my magnifying glass up here near the clock and type in 550 01:03:59,920 --> 01:04:06,480 serial and it says serial is an app downloaded from the internet are you sure you want to open 551 01:04:06,480 --> 01:04:14,080 it i do I'll click open and there we go so I can see that it is working and we can delete both the 552 01:04:14,080 --> 01:04:22,160 DMG just by dragging it to the trash and eject this temporary drive that it created by dragging 553 01:04:22,160 --> 01:04:30,240 that to the trash too okay now let's install GraXpert so I'll double click the DMG and same 554 01:04:30,240 --> 01:04:37,920 thing just drag this to the applications folder with that done we can drag these both to the 555 01:04:37,920 --> 01:04:50,240 trash and just double check that GraXpert installed by typing in grax and hit enter 556 01:04:50,240 --> 01:05:00,880 okay and it says this software uh cannot be checked by Apple blah blah blah okay okay so 557 01:05:00,880 --> 01:05:07,920 what I'm going to do is I'm going to go up here to the Apple and click on system settings and go down 558 01:05:07,920 --> 01:05:16,320 here to security privacy and security and then scroll down and you can see right here GraXpert 559 01:05:16,320 --> 01:05:22,480 was blocked from use because it's not from an identified developer just click open anyway and 560 01:05:22,480 --> 01:05:28,560 then I'll just use my thumbprint reader or you could use your password and click open and then 561 01:05:28,560 --> 01:05:37,520 once you've done that once GraXpert will open just fine every time after that okay and you can see 562 01:05:37,520 --> 01:05:42,400 that I'm on the release candidate version because there's this tab here on the side on the left 563 01:05:42,400 --> 01:05:51,600 called deconvolution and it has object only stars only strength and so forth okay so we can quit out 564 01:05:51,600 --> 01:05:59,520 of GraXpert now that that's installed next up we have Starnet i just double clicked the zip file 565 01:05:59,520 --> 01:06:06,000 to unzip it and then we can delete the zip and the way that this one works is you're going to 566 01:06:06,000 --> 01:06:13,040 want to put this folder somewhere permanently um so I keep mine in my documents folder you could 567 01:06:13,040 --> 01:06:20,240 also keep it in your applications folder wherever you want to put it and this holds actually the 568 01:06:20,240 --> 01:06:25,920 uh application now there are a couple things that we want to do in addition to install it 569 01:06:25,920 --> 01:06:32,160 okay if you look at the README right here it does have installation instructions um there's just a 570 01:06:32,160 --> 01:06:37,360 couple little things that um you might run into problems with even following these instructions 571 01:06:37,360 --> 01:06:42,880 so I'm just going to go through it with you but I'll keep the instructions open so we can sort 572 01:06:42,880 --> 01:06:50,400 of try to follow them so we can click on the magnifying glass up here type in terminal it 573 01:06:50,400 --> 01:06:58,320 says open terminal and then run chmod plus x install.sh okay what it left out there is we 574 01:06:58,320 --> 01:07:05,520 need to actually be in the starnet folder so let me go ahead and put it where I want which is in 575 01:07:05,520 --> 01:07:12,080 the documents folder so I'll just drag it in there okay so you can see it's now here in my documents 576 01:07:12,080 --> 01:07:18,720 folder so I have to actually go there in terminal so I'm going to type in cd for change directory 577 01:07:18,720 --> 01:07:27,840 space and then I'm going to drag in this folder into terminal just like this and press enter and 578 01:07:27,840 --> 01:07:35,840 so you can see now I'm actually in that folder so when I run this command this change uh chmod 579 01:07:35,840 --> 01:07:40,880 command which changes the permissions of that file it will actually know what file I'm talking 580 01:07:40,880 --> 01:07:51,600 about okay chmod plus x starnet 2 okay and then we're going to also do that chmod plus x on the 581 01:07:51,600 --> 01:08:00,320 install.sh file okay and then the README says okay just run the install.sh so we're going to do dot 582 01:08:00,320 --> 01:08:07,680 slash install.sh give it our password and I got this 583 01:08:07,680 --> 01:08:14,720 error uh this is a copy error saying user local lib is not a directory so I'm not 584 01:08:14,720 --> 01:08:21,040 sure what that meant but I knew how to find directories on my Mac so what I did was I 585 01:08:21,040 --> 01:08:27,200 went to Finder here went to the go menu went down to go to folder and typed in 586 01:08:27,200 --> 01:08:38,560 /usr/local double clicked and this is what I found i found that under usr local there 587 01:08:38,560 --> 01:08:45,920 was no lib directory so we can just make one a directory is the same thing as a folder so we can 588 01:08:45,920 --> 01:08:56,400 just right click and choose new folder give it our password again and type in lib enter okay so now 589 01:08:56,400 --> 01:09:05,760 there's a lib folder for it to copy some things into so we can now type in that command again 590 01:09:05,760 --> 01:09:11,920 /install.sh enter and this time it worked and I know it worked because look at all 591 01:09:11,920 --> 01:09:18,000 of these files that it copied into that folder okay with Starnet installed now we'll move on 592 01:09:18,000 --> 01:09:24,560 to the last one gnu image manipulation program just double click the DMG drag the application 593 01:09:24,560 --> 01:09:33,760 icon this uh character is named Wilbur to your applications folder 594 01:09:33,760 --> 01:09:41,760 and then you can drag both of these to the trash okay and just to make sure that worked let's try 595 01:09:41,760 --> 01:09:48,800 opening up the GNU image manipulation program click open when it asks and yes it is working 596 01:09:48,800 --> 01:09:54,720 okay and the last step here is we're going to configure serial so that it works natively with 597 01:09:54,720 --> 01:10:01,200 Starnet and GraXpert and to do this we go up here to the preferences menu which is under this little 598 01:10:01,200 --> 01:10:06,320 hamburger menu in the upper right so click on the little three horizontal lines that's called the 599 01:10:06,320 --> 01:10:12,560 hamburger menu then click on preferences and then there's a bunch of different preferences here but 600 01:10:12,560 --> 01:10:18,240 the one we're concerned with is miscellaneous which is the final option on the left and then 601 01:10:18,240 --> 01:10:23,600 go down here to where it says software location and if you've never done this before these three 602 01:10:23,600 --> 01:10:29,200 options here will be empty mine are filled in because I've done this before but I'll show 603 01:10:29,200 --> 01:10:36,640 you how to do it so for the first one Starnet must point to a valid Starnet executable you're 604 01:10:36,640 --> 01:10:44,640 going to click the little folder icon and go to where you've stored your Starnet folder 605 01:10:44,640 --> 01:10:52,880 for some reason in the latest version of serial uh this file picker is in Dutch rather than in 606 01:10:52,880 --> 01:10:59,600 English but it's still pretty easy to figure out so documents is documenting and um then here's my 607 01:10:59,600 --> 01:11:04,400 Starnet folder and then I'll just click on Starnet 2 here and when you click on it you can see this 608 01:11:04,400 --> 01:11:10,480 is an executable I'll click open and then you can see it says Starnet 2 right there same thing with 609 01:11:10,480 --> 01:11:18,080 this next one down you just want to click on the weights file it ends in pt click open and then 610 01:11:18,080 --> 01:11:25,120 GraXpert is a bit trickier uh for some reason you can see right now it says graxpert.app but 611 01:11:25,120 --> 01:11:30,560 that's actually not I don't know why it defaults to that because what you have to actually do it's 612 01:11:30,560 --> 01:11:38,400 not going to let you if you just pick graxpert.app and click open i know that looks the exact same 613 01:11:38,400 --> 01:11:47,200 but it doesn't actually work what you have to do is you click on this folder and then open 614 01:11:47,200 --> 01:11:57,680 up finder in Finder go to your applications and then right click on GraXpert click show package 615 01:11:57,680 --> 01:12:07,440 contents go into contents then click on MacOS and then there's the actual executable and so just 616 01:12:07,440 --> 01:12:17,360 um drag this from your finder to this file picker window here and then it will actually bring that 617 01:12:17,360 --> 01:12:26,080 up in the file picker and then click open here and then you can see now it says just graxpert right 618 01:12:26,080 --> 01:12:34,560 there that's the executable now after you hit apply and then open this back up you can see it 619 01:12:34,560 --> 01:12:38,800 switches to graxpert.app i don't know why it does that but anyways you have to do it the way I just 620 01:12:38,800 --> 01:12:44,400 showed or it doesn't actually work um but now just to double check it let's go ahead and open up an 621 01:12:44,400 --> 01:12:54,960 image and if we go to star processing star net star removal you can see the 622 01:12:54,960 --> 01:13:02,240 uh blue execute button or the execute button is blue so that means it's working and if we go to 623 01:13:02,240 --> 01:13:08,160 graxpert interface you can see this comes up and the apply button is blue indicating 624 01:13:08,160 --> 01:13:12,880 this is working as well and since this video is over 20 minutes long you're now seeing the names 625 01:13:12,880 --> 01:13:19,760 of everyone who already supports this channel on patreon.com/nebulaphotos and I can't thank 626 01:13:19,760 --> 01:13:24,960 everyone you're seeing here enough for their support because between sponsors and ads and 627 01:13:24,960 --> 01:13:30,400 the support on Patreon especially I'm able to run Nebula Photos full-time and that has been 628 01:13:30,400 --> 01:13:35,920 such a blast and if you're are able to join over on Patreon there are a number of perks that I've 629 01:13:35,920 --> 01:13:41,600 split into different tiers that you can check out but everyone who supports me at $1 a month and up 630 01:13:41,600 --> 01:13:46,080 gets direct messaging support with me a monthly Zoom call access to the Patreon channels on my 631 01:13:46,080 --> 01:13:51,120 Discord and much more so I would definitely uh appreciate it if you could take a look if you are 632 01:13:51,120 --> 01:13:56,160 a supporter of this channel it would really mean the world to me if you could join over on Patreon 633 01:13:56,160 --> 01:14:01,280 well till next time this has been Nico Carver and I'm wishing everyone watching clear skies!81684

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