Afrikaans
Akan
Albanian
Amharic
Arabic
Armenian
Azerbaijani
Basque
Belarusian
Bemba
Bengali
Bihari
Bosnian
Breton
Bulgarian
Cambodian
Catalan
Cebuano
Cherokee
Chichewa
Chinese (Simplified)
Chinese (Traditional)
Corsican
Croatian
Czech
Danish
Dutch
English
Esperanto
Estonian
Ewe
Faroese
Filipino
Finnish
French
Frisian
Ga
Galician
Georgian
German
Guarani
Gujarati
Haitian Creole
Hausa
Hawaiian
Hebrew
Hindi
Hmong
Hungarian
Icelandic
Igbo
Indonesian
Interlingua
Irish
Italian
Japanese
Javanese
Kannada
Kazakh
Kinyarwanda
Kirundi
Kongo
Korean
Krio (Sierra Leone)
Kurdish
Kurdish (Soranรฎ)
Kyrgyz
Laothian
Latin
Latvian
Lingala
Lithuanian
Lozi
Luganda
Luo
Luxembourgish
Macedonian
Malagasy
Malay
Malayalam
Maltese
Maori
Marathi
Mauritian Creole
Moldavian
Mongolian
Myanmar (Burmese)
Montenegrin
Nepali
Nigerian Pidgin
Northern Sotho
Norwegian
Norwegian (Nynorsk)
Occitan
Oriya
Oromo
Pashto
Persian
Polish
Portuguese (Brazil)
Portuguese (Portugal)
Punjabi
Quechua
Romanian
Romansh
Runyakitara
Russian
Samoan
Scots Gaelic
Serbian
Serbo-Croatian
Sesotho
Setswana
Seychellois Creole
Shona
Sindhi
Sinhalese
Slovak
Slovenian
Somali
Spanish
Spanish (Latin American)
Sundanese
Swahili
Swedish
Tajik
Tamil
Tatar
Telugu
Thai
Tigrinya
Tonga
Tshiluba
Tumbuka
Turkish
Turkmen
Twi
Uighur
Ukrainian
Urdu
Uzbek
Vietnamese
Welsh
Wolof
Xhosa
Yiddish
Yoruba
Zulu
Do not try what you're about
to see at home.
We're what you call experts.
[ Clank ]
Ow!
Narrator: On this episode of
"mythbusters"...
Ta-da!
Narrator: You're in
charge.
The team randomly selects
stories from the mailbox and
gives them a whirl.
You've asked, "are Hollywood
gun-handling techniques
effective or just for show?"
Nice, gangsta.
Narrator: Your next request
is to test a ballistic myth
sent in by the troops.
Whoa!
Narrator: Then, there's the
Internet craze for crazy
roadside assistance.
Whoo-hoo!
Looks like a really dangerous
way to fill a tire.
Narrator: And the final lucky
dip in this eclectic mix of
myths...
Pick... A... Door!
Narrator: Is a
mathematical paradox from a
game show.
We have a winner.
[ Cheers and applause ]
Narrator: Who are the
mythbusters?
Adam savage...
I reject your reality and
substitute my own.
Narrator: And
Jamie hyneman.
We're gonna have an
adventure.
Narrator: Between them, more
than 30 years of special-effects
experience.
Together with Tory belleci...
I'm gonna die!
Narrator: Grant imahara...
This is the most dangerous
thing we're gonna do all week.
Narrator: And
kari Byron...
Let's do it.
Narrator: They don't just
tell the myths.
They put them to the test.
Captions by vitac... www.Vitac.Com
step right up, step right up for
a viewer-request extravaganza.
What's this about?
Ah, well, this is the
wheel of mythfortune
[misfortune].
In each one of these boxes is a
suggestion from a fan for a
story we should do.
Give it a spin.
Dear mythbusters, can you
please test the monty hall
paradox from the game show
"let's make a deal"?
This is great.
I know you're a big fan of
game shows, but let me remind
you what this one is.
Monty hall offers a contestant a
choice of one of three doors,
says there's a prize behind one
of them..
And the contestant chooses,
let's say, door "b."
Before he gets to see if there's
a prize behind that, monty opens
up door "a" and shows him that
there's nothing behind it.
Monty then offers the contestant
a chance to switch from his
original door "b" to the
remaining door "c."
The question is, should you
switch?
Now, this is interesting for
two reasons.
One is that apparently,
psychologically, people do not
want to switch from their
original choice.
Two is, apparently, they will
win more often if they do
switch.
Wow. Well, I'm not sure why
that would be the case, but
let's test it.
Narrator: It's unusual that a
complex mathematical paradox is
named after a game-show host,
but this counterintuitive
problem has puzzled
number-crunchers for years.
After a door selection is made,
the host always opens one of the
remaining two doors and then
gives the contestant a chance to
stick with their original choice
or switch to the other unopened
door, which leaves us with a
2-part myth.
Supposedly, people
overwhelmingly decide to stick,
and apparently it's better to
switch.
So, how do you want to go
about this?
Well, as far as i can see,
there's two parts to the
story... one psychological and
one statistical... the
psychological being that people
do not want to switch from their
original choice, the statistical
being that there is an advantage
to them if they do.
Well, let's start with the
psychological then.
Perfect.
Narrator: So, let the games
begin.
If we're gonna test this out
on the general public, we should
get a bunch of people... say,
20 or so.
20 sounds like a good number.
How do you want to run them
through it?
Well, we could do it with,
say, a deck of cards.
I feel like that's missing
something essential to a
game-show experience that may
influence people's
decision-making, so I'm thinking
a real stage and some real doors
and set up a "mythbusters"
game-show scenario.
That looks great.
Narrator: And with their
premade props in tow, the team's
mathematical mission begins at a
local theater...
Ladies and gentlemen,
door number 1.
[ Tool whirring ]
Narrator: Where they
prepare their game-show setting,
which includes the obligatory
over-the-top game-show host
outfit.
Ta-da!
Uh, maybe you should try
door number 3.
Oh.
[ Chuckles ]
[ Sighs ]
Much better.
Now should we start?
Yep.
Narrator: With Adam dressed
for the test, let's find out
exactly what the test is.
We've gotten 20 volunteers,
and the door behind which the
prize has been placed will be
determined by a
computer-generated randomizer.
[ Cheers and applause ]
Whoo!
The psychology of this myth
is what we're investigating with
this test.
It is stated that most people,
if given the choice to switch
their door, will not do it.
Hello, sir.
Hi.
We want to find out if
that's true.
We're gonna bring in a bunch of
contestants, run them through
the whole test, but what we're
really looking for is to see
how many stick with their
original choice and how many
switch.
[ Applause ]
Pick... A... Door!
We are playing a little game
today called "pick a door."
Okay.
I would like to start this
game by you telling me which
door is your choice.
I will take number 1.
Number 1.
Door number 1 is your choice?
Yeah.
Jamie, will you please show
Brian what's behind door
number 3.
Nothing.
As you can see, there's
nothing behind door number 3.
Those of you playing at home,
there's an important fact you
should know, which is that
whenever i open an empty door
for the contestant, i know where
the prize is, and I'm showing
them an empty door on purpose.
Your prize is either behind
door number 1, your original
choice, or door number 2.
I'm gonna give you one last
chance.
You could switch right now to
door number 2, if you'd like, or
you can stick with your original
choice.
Narrator: And so to the
moment of truth.
As per the first part of the
myth, will he stick or will he
take the opportunity to switch?
I will stick with my
door number 1.
You'll stick. All right.
How come?
Because it was my first
instinct.
There it is.
Contestant number 1 sticks, and
Adam and Jamie have their first
data point.
Jamie, will you show Brian
what's behind door number 1.
Nothing.
Aw.
Sorry, there's nothing behind
door number 1.
Thank you very much for playing.
That's an excellent data point.
Thank you.
Have a good day.
Thank you.
[ Cheers and applause ]
Narrator: With no
pre-knowledge of the test, from
backstage the next contestant
steps up.
How are you?
Narrator: And after picking
her door...
Which door is your choice?
1.
Narrator: Jamie opens up a
losing door, and Adam moves the
test along to the relevant
data point.
You can switch to
door number 3 or you can stick
with your original choice.
What's it gonna be?
Are you gonna switch or stick?
I'm sticking.
You're sticking. How come?
Because the door is pink.
Okay.
Narrator: This time, sticking
pays off.
[ Cheers and applause ]
We have a winner.
It's a winner!
Congratulations.
Narrator: But, remember, the
win-lose result is irrelevant in
part one of the myth.
We're testing the psychology of
the decision-making.
Is it true that the contestants
will predominantly choose to
stick?
Nothing.
I'd like to offer you one
last chance to perhaps switch
your choice to door number 3 or
stick with your original choice.
I'll stick with 1.
You really want to stick?
How come?
Gut feeling.
Gut feeling?
Narrator: That's 3 from 3.
I'm sorry.
Ha ha!
Narrator: And as the 100%
record in favor of the myth
continues...
I'm gonna still go with
number 1.
Narrator: Things start to
get really interesting.
I'm gonna stick with
number 2.
Is there a reason behind your
wanting to stick?
Uh, first choice.
Narrator: Because it's not
just the score that's providing
a pattern.
I'm gonna stick with 2.
Sticking with 3.
I'd like to stick with my
original.
You're gonna stick?
Narrator: But the motivation
for sticking is becoming
clearer.
I'm gonna stick.
You're gonna stick? How come?
I guess it's a 50/50 chance.
Narrator: The perception is
that with two doors left,
there's a 50/50 chance of
winning, and so there's
seemingly no advantage to
switching.
I trust my instincts.
I'm gonna stay with door
number 2.
Narrator: And, incredibly, as
every single contestant decides
to stick...
I'm gonna stay with 3.
Narrator: Part one of the
myth is looking great.
Dude, this is so cool.
They are, all of them, sticking
with their original choice.
I know.
It's so cool.
I would not have called that.
[ Chuckles ]
Stick with number 1.
Narrator: And to fully
decipher the results...
I'm gonna stick.
Narrator: Adam and Jamie
roll their game-show credits...
[ Cheers and applause ]
Fantastic. Congratulations.
Thank you.
Nicely done.
Thank you so much.
Narrator: And head back to
the shop.
Okay, wheel of mythfortune.
Shall i give it a spin?
Please.
Go for it.
* doo doo
* doo doo
what does it say?
This letter comes from a U.S.
Soldier.
He writes, "dear mythbusters, if
a hand grenade lands next to
you, is it better to hit the
ground because shrapnel will go
up and out?"
Okay, because if the shrapnel
goes up and out, it might create
a safe zone down below.
Narrator: Raised by a brave
friend in the military, it's an
interesting ballistics question.
Is the lethal fragment pattern
of a grenade really just up and
away?
Can you actually avoid shrapnel
damage by hitting the deck?
All right, so, there's two
things lethal about a grenade...
The shock wave and the shrapnel.
All right, well, why don't we
do this... let's go to the bomb
range, we'll set off some
hand grenades, and find out at
what point the shock wave is
no longer lethal.
Right. At that distance,
you'd be safe, and then all
you'd have to worry about is
the shrapnel.
So we build something to catch
all the shrapnel at that
distance and see what we get.
Narrator: To kick things off,
the guys hit their favorite
location.
We've come out to the
Alameda county sheriff's bomb
range to test the myth that if a
grenade is going off and you hit
the deck, lay flat on the
ground, you will get no
shrapnel.
But, before we get the
shrapnel, we need to establish
the blast-wave perimeter,
because, inside of that,
shrapnel or not, you'd be dead.
Now, to do that, we're gonna use
our oseco burst disks.
They're set to 75 psi, which is
the threshold of certain death.
Now, we'll have 10 burst
disks, starting at a foot, all
the way out to 10 feet from the
blast.
Now, this will record the
lethality of the blast from the
grenade.
Now, we've used these burst
disks in the past...
"knock your socks off"... and
"what is blast proof."
[ Explosions ]
So, it's gonna give us the data
we need.
All right, here's the last
one.
Sensors are set.
Narrator: Remember, this
first detonation is designed to
determine how far the lethal
perimeter of the shock wave
extends.
Later, the team will use that
minimum survival distance as the
point at which they measure the
height of the shrapnel
distribution.
But for now, it's all about the
shock wave, which means they're
ready to pull the pin, right?
Wrong.
Because pulling a pin from a
grenade can be somewhat
dangerous, we're having j.D. Set
it up so that we can fire
remotely from the bunker.
Narrator: So, while the team
hunker down in the bunker,
sergeant j.D. Nelson takes a
decommissioned grenade and rigs
it with an equivalent amount of
high explosive, a blasting cap,
and a remote-control detonator,
and that definitely means it's
boom time.
All right, you guys ready?
Let's do this.
All right, this is testing the
blast wave of a hand grenade.
This is the first time I've ever
seen a hand grenade go off this
closely.
Me too.
Here we go.
In 3... 2... 1, fire.
[ Explosions ]
Wow. That was awesome.
All right.
That was energetic.
Let's check it out.
Narrator: What they're
checking is how many of the
burst disks burst and,
crucially, which ones survive.
1, 2, 3, 4, 5.
All right, 5-foot radius.
That is our blast zone for our
grenade.
So, we set off our grenade, and
we got some good results.
First disk, at 5 feet away,
ruptured, but the one at 6 feet
didn't, meaning, at 5 feet, the
shock wave alone would kill you,
but at 6 feet, you'd survive.
So we're gonna set up our
shrapnel catchers just outside
that 5-foot radius and find out
exactly what the fragment
pattern is.
Okay, let's go get the
shrapnel catchers.
Perfect.
Narrator: Yep, it's time to
bring out the shrapnel catchers.
The idea of this test is to
determine exactly how high the
fragments hit.
Okay, so, just outside of
5 feet.
Narrator: If there's a zone
near the ground that is free
from damage, then the myth will
be confirmed.
And from what he's already seen,
Grant is optimistic.
So, if you look at the
high-speed footage, it's looking
really good for this myth.
So, you see the blast wave
propagating.
If you're outside of that lethal
5-foot radius, you're safe from
that.
What we're interested in is the
shrapnel, which is all the
little sparkly things, and you
see that going up and out.
Now, the important thing for us
is what happens if you're close
to the ground,
how much of that shrapnel will
actually hit you?
Narrator: Coming up, Adam and
Jamie butt heads...
Adam's gonna kick my butt.
Narrator: In order to
crunch the monty hall numbers.
In your face!
Narrator: What do you get
when you cross a complex
probability puzzle with a
game show?
The answer is the
viewer-requested myth known
as the monty hall paradox.
And so far...
Whoo!
Narrator: Adam and Jamie
have answered part one of the
problem.
What's it gonna be?
Are you gonna switch, or are you
gonna stick?
Narrator: As far as the
psychology of sticking or
switching goes...
I'm gonna stick with 2.
Narrator: Contestants are
unwilling to change their
choice.
I'm gonna stick.
Where do we stand?
Well, amazingly, our
volunteers chose to stick 100%
of the time.
The second part states that
we should see a clear
statistical advantage to
switching.
Did we see anything like that in
the numbers?
Well, given that nobody
decided to switch, we don't
really know.
Clearly, we should run this
again, and, i think, with an
equal number of switching
iterations to sticking
iterations so that we can really
compare the numbers.
Narrator: As Jamie said, with
all of the contestants sticking,
they don't yet have any data on
whether switching is
advantageous.
So test 2 will focus on the
statistical paradox... is
switching in what appears to
be a 50/50 situation really your
best bet?
To find out, Adam and Jamie will
collect a large and definitive
sample of 100 data points with
an elegant, mechanical,
mini-game-show setup.
So, what i need to do right
now is build a physical
monty hall paradox-testing
simulator.
And it's a machine.
I need to think of it like a
machine because there's a lot of
moving parts.
I'm thinking it's gonna have
two sets of three doors... one
for me, one for Jamie.
It's gonna have a roll of
50 tests, randomly selected,
preloaded so that we can cycle
through it really fast.
It's not gonna be a simple
build, but i think, in the end,
it's gonna be really cool.
All right, let's bring it on in.
This rig serves a couple of
functions.
First, it increases our sample
size, which, in turn, increases
our accuracy.
Secondly, it removes the
variable of choice from the
equation and puts both switching
and sticking on an even playing
field.
We'll show you how you would
fare, over time, with either
choice.
So, this all looks lovely, but
how does it work?
You and i are gonna run
through each of the tests, and
each time we win, we take a red
piece of paper and we thumbtack
it up onto the board behind us.
Okay.
At the end, we should be able
to see visually if there's a
difference between me always
switching and you never
switching, and we should be able
to count and compare the
numbers.
How do i think I'll do?
Well, if the myth is true,
Adam's gonna kick my butt.
[ Cheers and applause ]
Narrator: To find out, it's
"pick a door" take 2.
Test number 1, choose your
door.
I choose 1.
I choose door number 2.
Open an empty door.
I'm sticking.
I lose.
I am switching.
I win! Whee!
Narrator: Unlike the previous
test...
I choose 1.
I choose 3.
Narrator: Adam and Jamie
are focusing only on the
win-lose result.
I'm sticking.
I lose.
I am switching.
I win! Whoo-hoo!
Narrator: The rules are
exactly the same...
Test number 3.
Narrator: Except the
stick-or-switch variable is
removed.
I'm sticking.
Narrator: Jamie always
sticks...
I lose.
Narrator: And Adam always
switches.
I am switching.
I win! This is crazy.
I can't keep winning like this.
Narrator: In addition, the
large sample means that over
time...
I'm sticking.
I lose.
Narrator: The results will
reflect the true probability of
the choice to stick or switch.
I'm sticking.
I win.
Hey-hey!
Narrator: But it's not long
before the results on the board
paint a definitive picture.
I choose 2.
The monty hall paradox is
interesting because, on the face
of it, it seems simple.
I am switching.
I win!
During the final stage of it,
you've got two choices.
You know one of them's a winner
and one of them's not, so
common sense would tell you that
you've got a 50/50 chance of
winning, and yet you don't.
That's where the paradox
comes in.
I am switching.
I win! Seven in a row!
In your face!
You could talk about the
mathematics and the statistics
and the theory and the proofs of
this story until you're blue in
the face, but the only way to
make the numbers truly clear is
just to do it, and the results
are crystal clear.
Switching is far, far better
than sticking with your original
choice.
What's going on here is
really interesting.
If the prize is equally likely
to be behind each of the doors,
then if a player picks door 1,
there's a 1-in-3 chance the
prize is behind it.
That means that there's a 2-in-3
chance that the prize is behind
doors 2 and 3.
Now take away door 3, and
there's still a 2-in-3 chance
that it's behind door 2.
So switching effectively doubles
your chances of winning.
So, what advice can we offer our
viewers about the monty hall
paradox?
Well, clearly, if you're ever
playing this game, you will have
an overwhelming urge to stick
with your original choice.
But given the fact that the host
knows where the prize is and
shows you an empty door, it is
always an advantage for you to
switch.
Then it would be confirmed.
Totally confirmed.
[ Cheers and applause ]
Narrator: Next...
Ready for some shrapnel?
Narrator: Kari, Grant, and
Tory get the lowdown on
"hit the deck."
[ Explosions ]
Whoa!
Narrator: Kari, Grant, and
Tory are back at the bomb range.
They're testing the myth that
the shrapnel from a grenade only
goes up and out, if you hit the
deck, you won't get hit.
Here's what we've learned
so far.
When a grenades explodes,
there's about a 5-foot perimeter
in which the blast wave is
what's going to kill you.
But from the high-speed, it
looks like the shrapnel's all
going upward, leaving a safety
zone low, near the ground.
That's where our shrapnel
catcher comes in.
Now, around me are our
shrapnel catchers.
Now, the white section
represents somebody standing,
and the red section...
Represents somebody getting down
on the ground.
[ Grunts ] Give me 20.
[ Grunts ]
Now, there are two reasons
why hitting the deck might be
advantageous.
First of all, obviously, you're
minimizing your profile to the
grenade.
But, secondly...
[ Grunts ]
the pattern of the shrapnel
seems to be going up and out,
and that's why we're adding a
top to our shrapnel catcher, so
we can see what that looks like.
Narrator: The debris from the
preliminary explosion does seem
to indicate it's moving up and
out, but to find out for sure,
any lethal damage from the less
visible metal fragments will
mark the painted plywood of
these boards.
If the area at the bottom is
clear, the myth is confirmed.
Just to cover all our bases,
we're gonna use a couple
different kinds of grenades.
We have a vintage, mid-century
pineapple grenade and a more
modern baseball grenade.
Now, both these names are
somewhat innocuous... baseball,
pineapple.
The important thing to know is
that they're gonna be throwing
out shrapnel at 22,000 feet per
second.
Now, just to illustrate what
we're talking about here, the
inside of this grenade is
perforated.
Each of these little sections is
going to be a lethal projectile.
Narrator: First up, j.D.
Hooks up the pineapple grenade,
with its distinctive grooves,
and team heads down to the
bunker.
Ready for some shrapnel.
Narrator: With the remote
detonator rigged, it's time to
find out if you can avoid
grenade shrapnel by hitting the
deck.
In 3... 2... 1...
[ Explosions ]
[ Laughter ]
Wow!
[ Explosions ]
That did some serious damage.
It even knocked over one of
the shrapnel catchers.
Yeah!
I think we're gonna have a
lot of shrapnel.
All right, let's go check it
out.
Narrator: And what they find
is that being around when a
grenade goes off is not a good
idea at all.
The shrapnel spray on the
acrylic roof alone is
frightening.
Oh! Look at that!
Wow.
We got a lot of shrapnel.
But did we get it down below?
Yep.
So looks like this one is
busted.
You don't get away scot-free
down low.
Well, the shrapnel pattern is
definitely clear, and it's even
emphasized if you look at the
exit wound.
There's a lot more shrapnel at
the top than there is at the
bottom, but, clearly, there's
still shrapnel at the bottom, so
this myth is busted.
[ Explosions ]
Narrator: Yep, for the
pineapple grenade at least, the
myth that the blast carries all
of the shrapnel up and away and
leaves a clear zone near the
ground is busted.
All right, so this one is
busted.
Why don't we move on to the
modern-day grenade and see what
that does.
Modern grenade.
Narrator: The team moves in
on the double and replaces all
of the shrapnel catchers, and
j.D. Does his thing with the
baseball grenade.
Okay, baseball-grenade
shrapnel test.
Do it.
Charging.
In 3... 2... 1...
[ Explosions ]
Whoa!
That was way bigger than the
pineapple grenade.
Let's go check the shrapnel
pattern.
Narrator: And their discovery
puts this ballistic myth to bed.
Whoa!
[ Laughs ]
Look at that.
The modern-day grenade had even
more shrapnel in the
shrapnel-free zone.
Even if you hit the deck,
you're still gonna get hit by
shrapnel.
The myth that when a grenade
is going off, if you hit the
deck, you'll have no shrapnel
hit you is busted.
True, the pattern of shrapnel
mostly goes upward, but there's
still a lot that goes down below
in that zone.
Narrator: The exit wounds
tell the story.
The fragment pattern is a
chaotic spray in all directions,
including the mythical
shrapnel-free zone.
But it is less dense down low,
which suggests that hitting the
deck, although busted, is the
best of a very bad situation.
Yeah, it might be busted,
but, look, if I'm in the
situation, I'm gonna hit the
deck.
[ Chuckling ] Absolutely.
Coming up on "mythbusters,"
Adam and i shoot each other in
the face.
Do not try what you're about
to see at home.
We're what you call experts.
[ Gunfire ]
All right.
Let's see here.
"Mythbusters, I've been an
action-movie fanatic for years,
and I've noticed something about
the way people hold guns in
movies.
I've seen guns fired from the
hip, fired with an extended arm,
1-handed, 2-handed, and even
two guns at the same time.
Lately, everyone seems to be
holding guns sideways.
Do any of these styles offer
specific advantages and accuracy
over the others, or are they all
just meant to look cool?"
That seems pretty
straightforward.
We get some guns, some targets,
and see which technique is more
accurate.
Let's get shooting.
Narrator: The history of
firearm fashion is replete with
a heap of ever-changing stylish
poses.
Aah!
Narrator: And this fan
request is all about accuracy.
They want to know, of five
classic cinematic stances, which
work and which are style over
substance.
[ Gasps, grunts ]
Narrator: To find out, Adam
and Jamie are down at the range.
This is perfect.
Should we get to shooting?
I think so.
Shooting and shooting.
Here is the plan.
For every single handling
technique we'll be testing,
Jamie and i will each unload a
full magazine of eight bullets
at the intended target and we
will score ourselves based on
timing and accuracy.
At the end of all those tests, a
quick look at both the targets
and the scores really ought to
give us a fantastic picture
about which handling techniques
are truly effective and which
ones are just for show.
Narrator: That sounds
straightforward.
All they need now are some guns
and targets.
Here is today's target.
If you see one of these perched
over your bed in the middle of
the night, shoot it!
Shoot it immediately.
[ Chuckles ]
The gun we'll be using is
a .45-caliber semiautomatic
pistol.
We'll be putting 230-grain
full-metal-jacket ammo in it.
Very common gun, very common
ammo worldwide.
Scoring... pretty
straightforward.
Black section equals 10 points,
yellow section, 7 points,
white, 6, red, 5.
Once we've tallied up all the
points from shooting, we will
divide that by the amount of
seconds it took to fire all
eight bullets, and that'll give
us a final score.
The main tool we'll be using
for this test is an acoustic
timer.
When we press this button...
[ Beep ]
it'll start working.
It'll hear each shot, and it'll
give us the total amount of time
it took to make the eight shots.
I know you may be looking at
this setup and thinking that
we're making things pretty easy
for ourselves, but the point of
this experiment isn't about
whether Jamie or i are good
shots.
It's actually to compare the
different handholds and their
accuracy and their
effectiveness.
We've chosen this distance to
give us the best resolution for
that comparison.
Narrator: That's the setup...
A gun, 2 targets 15 feet away,
a scoring system that combines
accuracy and firing rate, and
there's a ballistics expert on
hand to keep everyone safe.
The only missing component is a
baseline control.
Range is hot.
Safety is on.
We'll be comparing all the
firing styles we're using
against this... the Weaver
stance.
It's been used since the 1980s
by law enforcement and in
competition, and it's regarded
as the most effective way to
repeatedly and accurately fire a
handgun.
That's good shooting, 'cause
it's a really good group.
And Jamie and i have actually
been trained in it.
The Weaver position has a
couple of things going for it.
The first is that it feels nice
and stable.
You're using both hands, you've
got a good, solid purchase on
the gun.
The second thing is, if you're
holding it in such a position
that you can see down the sights
of the gun, that also seems to
me like a pretty good idea.
Narrator: With the Weaver
technique complete, the scores
can be collated, and if any of
the five Hollywood poses to be
tested come close to Adam and
Jamie's controlled average of
7.3, it'll be confirmed it's a
reasonable technique.
All right.
Well, we've got our control.
Let's start holding the gun in
other ways.
Narrator: And first up,
popularized by bogart in
gangster movies of the '30s and
'40s, it's shooting from the
hip.
I don't know about you, but i
don't have high hopes for this
stance.
I mean, come on, you can't even
see the sight.
How are you gonna know where
you're aiming?
And after the gun resets, how
are you gonna get that second
shot?
I don't think it's gonna be that
effective.
Jamie's been shooting from the
hip for years.
[ Chuckles ]
Ready?
Safety's off.
Shooting from the hip.
[ Beep ]
Narrator: As Jamie fires off
his eight rounds, it seems
Adam's prediction is spot-on.
Jamie missed all eight.
You just got no clue where
it's going.
I mean, you're... you're just
sort of like, "well, that seems
about right."
[ Chuckles ]
I can't wait to try.
Good luck.
This is a crazy position to
shoot from.
[ Beep ]
Narrator: With a few hits
loosely spread around the
target, Adam is marginally more
successful than Jamie, but this
classic stance is clearly
not ideal.
It's crazy.
There's just no kinesthetic
reset down here.
Just you're hoping every single
time.
Oh, let's figure out what the
score is.
Narrator: And the scoreboard
story is a sorry tale of woe for
the first Hollywood handling
technique.
An average of 2.8 is
significantly short of the
control, meaning that method is
busted.
Well, that was fun.
Oh, it's not over yet.
There's more to go.
Coming up on "mythbusters,"
fix your tire by fire.
Whoo-hoo!
It's gonna blow!
[ Explosion ]
Narrator: Jamie and Adam have
already proved that as far as
firearm fashion goes, shooting
from the hip might look cool,
but it's just not very
effective.
It's crazy.
There's just no kinesthetic
reset down here.
Just you're hoping every single
time.
Narrator: Up next is the
straight arm from the shoulder.
It peaked in popularity in the
cheesy action movies of the '80s
but has long been a stylish
staple.
But will it work?
My feeling is that the
straight-arm position is gonna
be good, because i am able to
line up with the sights, as well
as my body, in a fairly stable
position.
[ Beep ]
Narrator: Jamie unloads, and
even before the points are
tallied, it's clear the position
is working well.
Nice shooting, Tex!
Narrator: As Adam also
demonstrates...
Okay, Adam, straight-arm
shooting.
Narrator: Compared to the
hip shot, it's stable, which
enables rapid repeat firing.
And being able to use the gun's
sights is another obvious
advantage.
[ Laughs ]
That's fun.
Narrator: And it all boils
down to a score that compares
extremely favorably with the
control.
I love this stance almost as
much as i like the Weaver.
It gives me a tremendous amount
of control.
The accuracy was as good as the
Weaver stance.
Yeah, this one's a winner.
So, next up is the
gangster-style, right?
Yes, yes, what we were just
doing, like this, body on the
side, except with the gun turned
like we're a straight-up thug.
Narrator: A staple of the
'90s, on-screen hoodlums seem to
think a 90-degree twist adds a
little something to their
shooting skills.
But does it really?
Adam's excited to find out.
[ Laughs ]
I have always wanted to hold a
gun this way.
I've heard tell that you could
break your wrist.
Clearly, i don't think that's
about to happen, but I'm
interested to see what my
accuracy is like.
Okay, I'm ready.
[ Beep]
Did i hit it once?
Narrator: Although the
straight arm did enable Adam to
fire off his rounds quickly
enough, his score was poor.
Final score of 1.0.
Narrator: Let's see how Jamie
does.
Mr. hyneman, gangster-style.
[ Chuckles ]
Narrator: Looking
suspiciously natural in the
gangsta pose, Jamie outscores
Adam.
Final score is 1.6.
Nice, gangsta.
Narrator: But when totaled
into the table, the result tells
us this funky-looking firearm
fashion is, frankly, defunct.
I'll be honest with you.
The gangsta-style... it's the
one i was anticipating the most.
And after shooting with it, it
is by far the most ridiculous of
all.
You can't see where your bullets
are going.
You have no point of reference.
You're looking at the wrong
part.
You're actually ignoring useful
sights that are right... forget
about it.
Don't shoot that way.
Wheel of mythfortune.
What we got?
All right.
"Dear mythbusters, is it true
that you can reseat an inflated
tire using starter fluid?"
There's so many videos on the
Internet of people with deflated
tires.
They put something flammable in
it, light it, and it goes
"whoo!" And it actually reseats,
inflates, and stays inflated.
Sounds simple enough.
All we need is a tire and some
starter fluid.
This could be so dangerous.
Or explosive.
Narrator: Where there's fire,
there's folk that just can't
help themselves.
But despite the danger, the
mythbusters want to know if
these clips of explosive
roadside assistance are real.
Can you really reseat and
inflate a tire by heating things
up?
Well, there's only one way to
find out.
Getting a flat on a deserted
road... this is how all horror
movies start.
[ Tires screech ]
Imagine you're in a deserted
location, you've got a flat
tire, and you've got no spare.
That's what this myth is all
about... seating a tire on a rim
and inflating it when you've got
nothing but a can of starter
fluid and a lighter.
Now, in the Internet clip, we
see a man spray starter fluid
into the deflated tire.
He lights a match, and it
reseats instantly and inflates
and stays inflated, so that is
what we're gonna be testing.
So, we're gonna try this with
a classic fire, and if that
doesn't work...
We're gonna move on to a truck
tire 'cause it has thicker
walls.
Narrator: First up, it's the
regular-size tire, which kari
lets down before getting dressed
up for a date with danger.
Good luck, kari.
Here's your fluid.
Here's your lighter.
Don't blow yourself up.
Narrator: Just like the
video, the tire is deflated and
unseated from the rim.
And also just like the reference
clip, kari sprays an accelerant
into the tire before lighting
it.
Well, we got a tire on fire.
Narrator: But it's just a big
letdown.
But it's not inflating.
No.
Okay.
It doesn't go "poof" like
that, right?
Let's try that again.
Narrator: Take 2.
But this time, Tory pumps his
foot on the air, mixing the
accelerant with air.
We'll see, if we get some air
in there, we get a better mix
ratio.
Whoo-hoo!
[ Laughing ] Wow!
That that worked like a
charm!
Narrator: Except now they
seem to have a rapidly inflating
tire on fire.
That means an explosion is a
very real possibility.
Whoo-hoo-hoo!
It's gonna blow!
Uh, maybe we should all, uh,
step a little bit further back.
Okay.
That was probably the most
terrifying tire inflating I've
ever experienced.
[ Whoosh ]
Whoo-hoo!
Seems like a really dangerous
way to fill a tire.
We got the starter fluid into
the tire, we got the mixture
right, kari lit it, and it
instantly seated and inflated
just like in the video.
In fact, it worked so well that
it looked like the tire was
gonna explode, and we all took
off running.
Whoo-hoo-hoo!
However, when it was all said
and done, a lot of cooling
happened, a lot of fuel was
burned, and we actually created
a vacuum inside the tire.
Yeah, look at that.
It's a vacuum.
Wow.
[ Laughs ]
I wouldn't call that inflated.
I'd call that the opposite of
inflated.
So, there's a couple parts to
this myth.
One, does it seat the tire on
the rim?
Yes, you ignite the gases, they
expand rapidly, and it pops
right off.
Two, does it inflate the tire?
Yes, it actually inflates it
very quickly, and it almost
looks like it's gonna blow up.
But, three and most important,
does it stay inflated?
No, because as the gas is
cooled, it forms sort of a
vacuum and you see the tire
shrink back down onto the room.
So this one is busted.
Narrator: Busted, but there
is some truth to the myth.
It's an excellent, if highly
dangerous method, of reseating
and briefly inflating the tire.
It just doesn't stay inflated.
But the team isn't done yet.
All right, next up,
heavy-duty truck tire.
Narrator: The clip the viewer
sent in showed the trick being
done on a truck tire.
So to cover all their bases,
they're giving that a go.
And once again, kari gets the
accelerant right into the tire
before lighting it.
Whoa!
Whoo-hoo!
Nice!
It worked.
Narrator: But did it really?
Oh, but look at that.
It's lost its inflation.
Oh!
So it's a great party trick but
not really good for road
repairs.
Not practical.
Narrator: The initial rapid
expansion of gases from the
explosion does pop the tire onto
the rim, but when those gases
cool, you're pretty much back to
square one.
Whoo-hoo!
Now, if you're watching the
video, it seemed like seating
and inflating your tire with
fire is dangerous, and, well,
face it, it is.
However, it does work.
You can seat the tire, but it
does not stay inflated.
You still need some kind of
compressed air to keep the tire
filled, so this one's busted.
Narrator: Coming up on
"mythbusters"...
Jamie, you look bad-ass.
Narrator: Duck and cover,
because Jamie's letting loose.
[ Chuckles ]
[ Gunfire ]
Welcome back.
We have been testing a bunch of
gun-handling techniques that we
have seen in the movies.
But now it's time to add another
layer... a gun-shaped layer.
That's right.
It's now time for two guns.
[ Gunfire ]
Narrator: So, "matrix" -style
2-gun gunplay is up next.
But are you really doubling your
chances of a ballistics
bull's-eye?
Jamie, you look bad-ass.
I'll tell you that.
Ready.
Here we go.
Narrator: There is one
important factor to note.
Despite using double the amount
of ammo, the final time-adjusted
score will still give an
accurate comparison to the
control.
After all, firing twice as many
bullets takes twice as long.
Nice work, hombre.
That was an experience.
There's a certain kind of
symmetry to it that i liked.
You can almost brace your hands
together on each other while
you're firing.
Narrator: Before we tally the
total, Adam's up.
And despite Jamie having a
'tache-tickling experience,
Adam's not confident.
Safeties are on.
Bang, bang, bang.
Bang, bang, bang.
Bang, bang, bang.
Low score, low score.
Moving on, right?
That's what I'm expecting.
Okay, here we go.
Safety's off.
Narrator: Yep, the balance
and symmetry of shooting two
guns at once may be the reason
it looks so cool.
But, really, it's a tricky feat
of coordination that makes real
marksmanship tough.
Yay!
That was awesome.
Isn't it?
Yes!
I really liked how that feels.
It's like a rocking horse of
death.
Jamie is totally right.
Two guns might not mean double
the score, but it is super fun.
I mean, you end up with this
kind of rhythm where you're
rocking your head and firing,
like, bang, bang, bang, bang,
bang, bang, bang.
Feels very kind of weirdly
natural and like you're a
cartoon character.
So what could be better?
Narrator: The score, for one
thing, because the final tally
of 4.1 means it might be an
adrenaline-surging ton of fun,
but it's also a whole heap of
busted.
Well, haven't we covered just
about everything?
Just about.
There's one more thing i want
to try.
We've done two guns towards one
target, but, in the movies, I've
seen this... crossed hands,
two different targets.
I think we should try it.
Why not?
All right.
These aren't real guns.
These are our stand-in guns,
'cause i don't point real guns
at our cameraman.
Narrator: It's where ballet
meets ballistic gunplay... the
ultimate in slick cinematic
choreography... but Adam is
unimpressed.
Crisscross is ridiculous.
I say now that it's second only
to the gangster-style in
ridiculousness and the lack of
effectiveness.
Narrator: With the targets
several feet apart, Jamie gets
his bearings, lines up, and
unleashes hell.
[ Beep ]
[ Gunshots ]
[ Laughs ]
You looked like you were
going a little popcorn-machine
there for a second.
I figured i might as well
have some fun with it.
Narrator: Yep, he was off
balance, and the patting your
head while rubbing your
stomach-type action means
coordination was also an issue,
all of which was reflected in a
low score that matches the
pretest prediction.
Final score, 2.1.
Narrator: But there's no
denying Jamie did look every
inch the cool cinematic
hit man... something, as he
takes his position, Adam
aspires to.
And as he fires at the dual
targets, it turns out it's a
role Adam believes he can fill.
Not bad!
Not bad at all!
Narrator: The stance was much
more effective than he expected.
The final score was 7.1...
Nice! Whoo!
Which is pretty good.
That's pretty good.
Narrator: But despite Adam's
surprisingly healthy points
total and considering he used
twice as many rounds as the
control, in the final analysis,
it just doesn't cut it.
I thought, because you could
brace your arms against each
other, it might work, but it
doesn't.
You'd be much better off using a
proper technique and one gun.
Crisscross is clearly busted.
Narrator: So, with crisscross
consigned to the "busted" bin,
let's get the lowdown on the
whole history of filming firearm
fashion.
Let's assess what we've
learned, shall we?
We started with the Weaver
technique, which was the best
store and the best clustering
for Jamie and i.
And we went to shooting from the
hip, which was pretty much the
worst.
When you did look down the
sights, as we did by holding the
gun at the side, we did pretty
darn well, getting most of the
bullets on the target and the
second-best score to the Weaver.
Gangsta-style [Laughs] what can
i say?
It's terrible. It's ridiculous.
It's totally a useless way to
hold a handgun.
And we brought two guns into the
mix, and what we saw when we
brought two guns into the mix,
with double the bullets, was
not double the scores.
In fact, the scores most of the
time went down except for, i
think, a couple lucky shots for
me at the end.
After looking at all of this, i
have to conclude that as long as
you're looking down the sights
of a single gun and
concentrating on it, you're
going to have the most effective
shooting technique.
You don't need two guns.
This wheel thing worked
pretty well.
It did.
But I'm wondering, what do we do
with the myths we haven't read
or filmed yet?
Well, let's just leave this
thing set up.
I have a feeling we're gonna be
using it again.
All right.
You heard the man.
Send us your ideas!
Want to know why we did what
we did and why we didn't do what
we didn't?
Go to discovery. Com/
mythbusters-aftershow
and check it out.
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.