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Alamogordo New Mexico.
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A small town, about
30,000 people
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00:00:17,986 --> 00:00:20,472
but it seems to attract
more than its fair share
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00:00:20,572 --> 00:00:22,870
of strange occurrences.
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00:00:23,158 --> 00:00:24,935
It's right around the
corner from where they
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tested the first atomic bomb.
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It's also the grave site of
Ham, the first chimpanzee...
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and really, the first
American... to go into space.
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And it's the place where
this guy broke the land
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speed record in a rocket sled.
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Which is cool, but
also kind of strange.
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Despite all of this, the
thing that Alamogordo is
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best known for is its landfill.
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The dump.
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Because supposedly, that's
where Atari buried E.T.,
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the worst video game
of all time.
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00:01:11,123 --> 00:01:14,818
It's been described
as the worst video game ever.
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E.T. for Atari.
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Today we're going to talk
about the worst of the worst.
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Here's our top 10
worst games ever.
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E.T., the Extra Terrestrial?
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Now here's the thing
about E.T.,
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it's widely regarded as the
worst video game of all time.
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WORST GAME EVER!
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We have this myth,
or this legend of something
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that happened 40 years ago.
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Son of a bitch, get out
of the fucking hole!
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If you grab a
piece of the phone,
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the FBI agent keeps
attacking you.
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And if you take a
step in any direction,
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you fall into a hole.
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And if you get out of the
hole, you fall right back down!
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One of the
major design flaws of the games
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was that E.T. fell into pits.
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Dammit!
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Shit!
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Oh, come on!
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And guess what?
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It now lives out it's
days in a landfill.
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00:02:03,717 --> 00:02:06,537
It's rumored that decades
ago, truckloads of that game
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00:02:06,637 --> 00:02:09,331
were dumped in the
Alamogordo landfill.
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00:02:09,431 --> 00:02:11,375
The idea that they had
so many of these things,
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and they were so unable to sell
them, give them away, whatever,
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they literally had
to drive them out
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into the middle of the desert,
and bury them like a dead gangster.
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It's almost too crazy
to be believed.
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I think it's kind of silly.
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00:02:21,652 --> 00:02:23,053
Because it's urban legend.
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It's just a great
story, I think.
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I believe that this story
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endures because the
adults just don't get it.
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And that's satisfying
to the young people.
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Whatever you look at
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what the reasons are for it,
nothing makes sense.
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What drove someone to need to
hide this stuff so intensely?
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When I was five
years old, Pong came out.
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00:02:57,187 --> 00:03:00,340
And my dad got it for me
and my brother and sister.
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00:03:00,440 --> 00:03:02,384
When the Atari 2600 came out...
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Atari!
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I got
every cartridge
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I could get my hands on.
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I played it constantly.
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Atari was like Xbox and
PlayStation rolled into one.
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It had an 80% market share, and
the 2600 was its killer app.
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Adventure was probably my
favorite game on the 2600.
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I spent three weeks
sitting in front
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of my TV trying to find
the first Easter egg
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ever hidden in a video game.
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00:03:29,344 --> 00:03:30,871
It looks kind of stupid now.
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You were just a block, who
picked up an invisible dot,
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and carried it into
the special room
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to discover the
programmer's name.
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00:03:36,560 --> 00:03:41,423
But to me, finding that hidden
screen was like a revelation.
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00:03:41,523 --> 00:03:44,009
As an adult, I still play
a lot of video games.
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00:03:44,109 --> 00:03:47,471
But I also write and direct
movies, that's my job.
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00:03:47,571 --> 00:03:49,467
I've worked on a lot
of big comic book movies
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the kind they make
shitty video games out of.
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And I even wrote some of
the shitty video games.
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But I'm also fascinated by
myths and urban legends.
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In fact, 10 years ago, me
and this guy Werner Herzog
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went to Scotland to find
the Loch Ness Monster.
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00:04:04,629 --> 00:04:07,282
We never did find
Nessie, but I still
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00:04:07,382 --> 00:04:12,142
love an adventure, especially
to unravel an urban legend.
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Today, video games
are everywhere,
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so it might be hard to
understand my generation's
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obsession with Atari.
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But for us, it was the gateway
drug to a lifelong addiction
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to video games.
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00:04:23,231 --> 00:04:26,405
And then one day
it was just gone.
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Sometime in the mid '80s,
it just disappeared.
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00:04:29,780 --> 00:04:31,932
And there were no
more Atari games.
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And I always wondered
what happened.
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Where did it go?
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00:04:36,870 --> 00:04:38,438
So, this is the famous landfill?
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Yeah.
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The burial... the final
resting ground of E.T.?
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Yeah, this is the place.
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This road here, this gate, this
is exactly the way the Ataris
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would have came through.
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Through that ditch,
and up through here.
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This was the only access in.
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Back in those days, it
was just pure desert.
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00:04:52,677 --> 00:04:54,079
And is there any way
to get through this,
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00:04:54,179 --> 00:04:55,372
or are we, I mean...
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00:04:55,472 --> 00:04:56,623
Well, yeah, it's a
high security gate.
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Just duck under.
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00:04:57,682 --> 00:04:58,500
Yeah, I guess that works.
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00:04:58,600 --> 00:04:59,751
Heh, heh, heh.
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Joe Lewandowski's
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been the garbage guru, if you
will, for a number of years.
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00:05:03,480 --> 00:05:06,633
He operated various
waste disposal companies
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00:05:06,733 --> 00:05:08,552
within Alamogordo
and Otero county.
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00:05:08,652 --> 00:05:10,595
And when it comes to
the Atari graveyard,
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I believe he probably
has more direct knowledge
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00:05:12,906 --> 00:05:14,099
of anybody else.
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Joe's the guy that's
advising the city,
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00:05:15,700 --> 00:05:17,686
and telling the city
where everything is.
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00:05:17,786 --> 00:05:20,480
And I think that he's the only
guy that might be able to walk
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out to that dump, and point to
a spot on the ground, and say,
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00:05:23,333 --> 00:05:24,735
this is where it's at.
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00:05:24,835 --> 00:05:28,655
So, so this whole area,
this is where it's buried?
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00:05:28,755 --> 00:05:30,615
Some people don't believe
it's there, but trust me,
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it's there.
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You can kind of feel it.
Right?
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00:05:32,801 --> 00:05:33,660
It that just me?
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Ah, that's pretty much you.
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It's just me.
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00:05:37,973 --> 00:05:39,958
So what are these
little boxes, here?
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Each one of those boxes
represents where garbage is.
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00:05:42,310 --> 00:05:43,420
I see.
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00:05:43,520 --> 00:05:45,130
Someone would write
down, oh, that's
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where we put the Atari trash.
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00:05:46,940 --> 00:05:47,966
That's where we put, you know.
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That's the problem.
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Nobody did.
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00:05:49,693 --> 00:05:51,219
We do today.
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00:05:51,319 --> 00:05:53,889
So it's looking for... it's
like looking for a haystack
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00:05:53,989 --> 00:05:55,348
in a pile of haystacks.
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00:05:55,448 --> 00:05:56,642
Pretty much.
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00:05:56,652 --> 00:05:57,976
And then looking for the
needle inside that haystack.
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00:05:58,076 --> 00:05:58,894
And find the needle.
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00:05:58,994 --> 00:06:00,604
So it's two levels.
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00:06:00,704 --> 00:06:01,189
This picture here
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is actually out of an old
El Paso Times article.
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This is actually that
day, and that event,
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when it actually occurred.
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00:06:06,459 --> 00:06:07,986
So what we did, is
just to figure out,
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00:06:08,086 --> 00:06:11,156
OK, if this reporter
took this picture here,
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then the reporter
had to be standing
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somewhere in this area.
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00:06:14,342 --> 00:06:17,120
So here's the two cells that
we've pinned it down to, now.
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So when you come
back here, and put
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the reporter taking the
picture, and you make that line.
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00:06:22,851 --> 00:06:25,253
And what you're looking for,
is to make sure the line
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intersects with the buildings.
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00:06:27,814 --> 00:06:29,591
Joe Lewandowski
wasn't just a guy
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who knew his way around a dump.
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00:06:31,568 --> 00:06:34,513
He was also an
amateur archaeologist,
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kind of like Indiana
Jones, but without the gun.
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00:06:38,950 --> 00:06:41,248
Or the whip.
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See, the newspaper photo
was like the medallion,
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00:06:44,623 --> 00:06:47,359
and Joe had used it to
construct his own version
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of the Staff of Ra.
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00:06:48,877 --> 00:06:50,946
And that pinpointed the
location of the Atari
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dump, which is exactly how
Indy would have done it.
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Joe was clearly obsessed.
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He believed in the legend.
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He'd spent over three
years constructing
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00:07:01,056 --> 00:07:04,960
a plan to dig up the landfill,
and prove it to the world.
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But he wasn't a gamer.
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He wasn't trying
to find out why.
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And that's what
I wanted to know.
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Why would the company I loved so
much decide to bury its future?
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The whole E.T. story is a very
small part of the Atari story.
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Let me go back and let me
explain how Atari started out.
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The video game
came because of the convergence
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of me working in an
amusement park summers,
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while pursuing an
engineering degree
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00:07:36,466 --> 00:07:38,243
at the University of Utah.
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00:07:38,343 --> 00:07:41,997
I knew the economics of the
coin operated game business.
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They made a lot of money.
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00:07:44,557 --> 00:07:47,787
Nolan designed
these incredibly elegant
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circuits.
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00:07:49,729 --> 00:07:52,465
Put together in a way that's
so clever that modern engineers
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00:07:52,565 --> 00:07:54,634
have a hard time, you
know, understanding
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00:07:54,734 --> 00:07:55,927
and repairing these things.
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00:07:56,027 --> 00:07:58,513
My partner and I,
Ted Dabney, started
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00:07:58,613 --> 00:08:00,993
working on a ping-pong game.
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00:08:02,951 --> 00:08:06,626
By the end of '72,
we did $3.5 million dollars.
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00:08:06,913 --> 00:08:09,190
And then we did $19 million.
191
00:08:09,290 --> 00:08:11,067
Then we did $35 million.
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00:08:11,167 --> 00:08:13,261
It was a hockey stick.
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00:08:13,545 --> 00:08:16,865
This electronic medium,
which was just beginning,
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00:08:16,965 --> 00:08:18,742
had some traction with people.
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00:08:18,842 --> 00:08:22,746
And once you played some of the
more sophisticated arcade games
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00:08:22,846 --> 00:08:24,748
of the day, and understood
that maybe there
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00:08:24,848 --> 00:08:28,418
was a chance you could
duplicate that in a home game,
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00:08:28,518 --> 00:08:29,920
your eyes got big.
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00:08:30,020 --> 00:08:31,713
Home video games
have been a success
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00:08:31,813 --> 00:08:34,299
from the moment a
company called Atari
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launched this basic game, Pong.
202
00:08:37,068 --> 00:08:40,180
Which has been imitated by at
least 40 other manufacturers.
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00:08:40,280 --> 00:08:41,973
They're selling like crazy.
204
00:08:42,073 --> 00:08:44,167
300,000 last year.
205
00:08:44,451 --> 00:08:46,144
This year, three million.
206
00:08:46,244 --> 00:08:48,964
Next year, six,
maybe 10 million.
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00:08:49,122 --> 00:08:51,983
We felt, well, maybe
this is a time to sell
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00:08:52,083 --> 00:08:54,110
to a company with deep pockets.
209
00:08:54,210 --> 00:08:56,655
I was in my office
at Warner in 1976.
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00:08:56,755 --> 00:08:59,282
The phone rang, and it was
a guy named Gordy Crawford,
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00:08:59,382 --> 00:09:01,284
and he asked the question
I've never forgotten.
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00:09:01,384 --> 00:09:04,871
Would you guys be interested in
acquiring a technology based,
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00:09:04,971 --> 00:09:06,539
fast growing
entertainment company?
214
00:09:06,639 --> 00:09:08,041
And I said yes.
215
00:09:08,141 --> 00:09:10,919
I didn't know what I said
yes to, but I said yes.
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00:09:11,019 --> 00:09:13,838
And that led to my
introduction to Atari.
217
00:09:13,938 --> 00:09:16,675
Atari, where
the future comes from.
218
00:09:16,775 --> 00:09:19,719
What excited
me about Atari wasn't Pong,
219
00:09:19,819 --> 00:09:23,264
it was the chipset that
led to the Atari 2600.
220
00:09:23,364 --> 00:09:27,560
Pong was sort of OK, you banged
up and back, and up and back.
221
00:09:27,660 --> 00:09:30,689
But this meant you could
constantly change the games.
222
00:09:30,789 --> 00:09:33,483
And that was a
very exciting idea.
223
00:09:33,583 --> 00:09:39,583
We introduced the 2600
in 1977
224
00:09:39,593 --> 00:09:41,306
with nine cartridges.
225
00:09:45,345 --> 00:09:49,332
The home video game was a
very close approximation
226
00:09:49,432 --> 00:09:51,642
of the coin-op experience.
227
00:09:53,812 --> 00:09:58,158
It changed
the mindset of the world.
228
00:09:58,441 --> 00:09:59,801
Turning the television
229
00:09:59,901 --> 00:10:03,179
from a passive medium into
an active medium, that
230
00:10:03,279 --> 00:10:04,931
was what we knew we were doing.
231
00:10:05,031 --> 00:10:08,059
And that was super exciting to
be the pioneers in that field.
232
00:10:08,159 --> 00:10:10,284
It just blew people away.
233
00:10:10,537 --> 00:10:11,563
Nobody knew any this stuff.
234
00:10:11,663 --> 00:10:12,522
They made it up as they went.
235
00:10:12,622 --> 00:10:13,481
And they were good at it.
236
00:10:13,581 --> 00:10:15,791
And it started everything.
237
00:10:16,042 --> 00:10:19,922
It was playing
those games that taught people
238
00:10:20,213 --> 00:10:22,407
the potential of a computer.
239
00:10:22,507 --> 00:10:25,636
Atari,
at some level,
240
00:10:25,927 --> 00:10:28,647
brought the computer revolution.
241
00:10:36,855 --> 00:10:38,381
They
started experimentally
242
00:10:38,481 --> 00:10:40,842
hiring smart kids, with this
idea that maybe they can
243
00:10:40,942 --> 00:10:44,037
come up with other stuff to do.
244
00:10:44,320 --> 00:10:47,057
And they inadvertently
were trying to create
245
00:10:47,157 --> 00:10:49,282
the job of game designer.
246
00:10:52,203 --> 00:10:54,564
Microprocessor real
time control programming
247
00:10:54,664 --> 00:10:55,982
is just where it's at.
248
00:10:56,082 --> 00:10:57,525
So, there's two kinds of
things you typically do
249
00:10:57,625 --> 00:10:59,486
with that in the early 1980s.
250
00:10:59,586 --> 00:11:01,613
You can do missile
guidance systems...
251
00:11:01,713 --> 00:11:05,116
or like we say, kill
people for 12 cents a head.
252
00:11:05,216 --> 00:11:06,951
Or you could make
video games, which
253
00:11:07,051 --> 00:11:08,495
I thought was a much
better application
254
00:11:08,595 --> 00:11:11,394
for the whole thing.
255
00:11:11,681 --> 00:11:14,876
What went on at
Atari from the very beginning
256
00:11:14,976 --> 00:11:16,795
was, basically, that
the engineers are
257
00:11:16,895 --> 00:11:18,088
going to drive this company.
258
00:11:18,188 --> 00:11:19,464
Because they weren't
just engineers.
259
00:11:19,564 --> 00:11:20,840
They were creative guys.
260
00:11:20,940 --> 00:11:24,820
They're like musicians,
or movie directors.
261
00:11:25,111 --> 00:11:26,930
They're artists.
262
00:11:27,030 --> 00:11:29,265
Through
luck, or providence, or both,
263
00:11:29,365 --> 00:11:31,684
they ended up with this
department of game designers
264
00:11:31,784 --> 00:11:34,145
that became this
dream team at Atari.
265
00:11:34,245 --> 00:11:37,565
These guys who made all of
these classics... Tempest,
266
00:11:37,665 --> 00:11:40,693
and Asteroids, and Centipede,
and Gauntlet, and, you know,
267
00:11:40,793 --> 00:11:42,028
think of a game.
268
00:11:42,128 --> 00:11:43,279
The
culture was these guys
269
00:11:43,379 --> 00:11:44,906
do what they want to do.
270
00:11:45,006 --> 00:11:46,658
One day, I was standing in
the men's room, at a urinal,
271
00:11:46,758 --> 00:11:50,912
and I looked down, and I saw a
pair of bare feet next to me.
272
00:11:51,012 --> 00:11:54,165
And I look, and here is a
guy wearing a pair of shorts,
273
00:11:54,265 --> 00:11:56,313
and nothing else.
274
00:11:56,601 --> 00:11:57,836
And I said something.
275
00:11:57,936 --> 00:11:58,670
And they said, oh
yeah, that's so and so.
276
00:11:58,770 --> 00:11:59,712
He's a great engineer.
277
00:11:59,812 --> 00:12:01,131
He doesn't like to wear clothes.
278
00:12:01,231 --> 00:12:05,051
The coin-op engineers at
Atari, they were great.
279
00:12:05,151 --> 00:12:08,155
And on the consumer
side, Howard was
280
00:12:08,446 --> 00:12:09,889
one of the best programmers.
281
00:12:09,989 --> 00:12:12,684
He was one of the best
of those engineers.
282
00:12:12,784 --> 00:12:14,519
At the heart
of the creative process
283
00:12:14,619 --> 00:12:16,271
is the programmer.
284
00:12:16,371 --> 00:12:20,024
I try to create, basically, a
sensory experience that evokes
285
00:12:20,124 --> 00:12:21,484
a certain feeling in the user.
286
00:12:21,584 --> 00:12:23,820
I mean, I tend to
program from a concept.
287
00:12:23,920 --> 00:12:26,364
I mean, it was... I
was made for this.
288
00:12:26,464 --> 00:12:29,524
I mean, was is what
I was made to do.
289
00:12:31,552 --> 00:12:35,790
January 11, 1981, I showed
up for my first day of work
290
00:12:35,890 --> 00:12:38,084
as a game programmer at Atari.
291
00:12:38,184 --> 00:12:42,005
So, do you remember the
first day you showed up here?
292
00:12:42,105 --> 00:12:43,506
Absolutely.
293
00:12:43,606 --> 00:12:47,343
My first office mates were
Tod Frye and Rob Zdybel.
294
00:12:47,443 --> 00:12:48,803
And I had an
understanding that there
295
00:12:48,903 --> 00:12:50,889
was a lot of dope
that was smoked
296
00:12:50,989 --> 00:12:52,599
at Atari, when we were there.
297
00:12:52,699 --> 00:12:54,851
And so on my first day at work,
I brought a joint, because I
298
00:12:54,951 --> 00:12:56,394
didn't want to be, you know...
299
00:12:56,494 --> 00:12:58,021
Yeah.
300
00:12:58,121 --> 00:13:00,523
I wanted to be a courteous
guest, and so I showed up...
301
00:13:00,623 --> 00:13:01,858
Which by the way,
this is a good lesson
302
00:13:01,958 --> 00:13:03,484
for our younger viewers.
303
00:13:03,584 --> 00:13:06,738
If people are doing drugs,
bring your own, so you fit in.
304
00:13:06,838 --> 00:13:11,139
Tod walks
in, shuts the door, and says,
305
00:13:11,426 --> 00:13:12,827
I'm going to get high
in here, so if you
306
00:13:12,927 --> 00:13:14,454
don't want to be around
this, you'd better leave.
307
00:13:14,554 --> 00:13:15,663
No, actually, here, I said.
308
00:13:15,763 --> 00:13:17,081
I brought a joint.
309
00:13:17,181 --> 00:13:19,167
And he sort of looked
at me and he went pbtt.
310
00:13:19,267 --> 00:13:20,543
I'm going to smoke real stuff.
311
00:13:20,643 --> 00:13:21,502
OK?
312
00:13:21,602 --> 00:13:22,545
That was my introduction.
313
00:13:22,645 --> 00:13:25,524
That was my first day at work.
314
00:13:25,815 --> 00:13:28,551
We wanted
people who worked hard, and yet
315
00:13:28,651 --> 00:13:30,651
had fun at doing it.
316
00:13:30,778 --> 00:13:34,057
How do we mix up, so that
we don't know the difference
317
00:13:34,157 --> 00:13:35,475
between our work and our play?
318
00:13:35,575 --> 00:13:38,436
The company's motto was,
we take fun seriously.
319
00:13:38,536 --> 00:13:41,522
But we used to say, we
take fun intravenously.
320
00:13:41,622 --> 00:13:44,234
And they didn't
like that very much.
321
00:13:44,334 --> 00:13:45,610
No, I don't know why.
322
00:13:45,710 --> 00:13:49,806
The party atmosphere
was actually
323
00:13:50,089 --> 00:13:52,933
calculated plan to incentivize.
324
00:13:53,217 --> 00:13:54,577
I would set quotas.
325
00:13:54,677 --> 00:13:57,455
If the quotas were met,
I'd throw a kegger.
326
00:13:57,555 --> 00:13:59,374
They
would just roll out in the car,
327
00:13:59,474 --> 00:14:00,917
go to a liquor store,
and they gave someone
328
00:14:01,017 --> 00:14:02,585
a company credit
card, and they came
329
00:14:02,685 --> 00:14:04,587
back with a bunch of booze.
330
00:14:04,687 --> 00:14:06,130
And we consumed it.
331
00:14:06,230 --> 00:14:08,216
Over there is where
the hot tub was.
332
00:14:08,316 --> 00:14:10,635
Inside, on the first floor,
there's some great stuff
333
00:14:10,735 --> 00:14:12,011
that went on in that room.
334
00:14:12,111 --> 00:14:13,763
Over here, here's the
hill that you know,
335
00:14:13,863 --> 00:14:15,390
one day I was wearing
a dashiki shirt, which
336
00:14:15,490 --> 00:14:16,724
I was very into back then.
337
00:14:16,824 --> 00:14:18,726
And I would do
somersaults down the hill.
338
00:14:18,826 --> 00:14:21,646
I might have had some cocktails
that afternoon, at that point.
339
00:14:21,746 --> 00:14:24,399
Did you know that you were
entering this crazy party
340
00:14:24,499 --> 00:14:25,358
atmosphere, that you'd be?
341
00:14:25,458 --> 00:14:26,859
No.
342
00:14:26,959 --> 00:14:30,280
Even though I was told I
was, I had no expectation
343
00:14:30,380 --> 00:14:32,532
that it could really exist.
344
00:14:32,632 --> 00:14:33,992
The
best recruiting tool
345
00:14:34,092 --> 00:14:37,203
we could have for an
engineer, was to bring
346
00:14:37,303 --> 00:14:38,788
him over to one of our parties.
347
00:14:38,888 --> 00:14:40,415
Hey, What's happening, people?
348
00:14:40,515 --> 00:14:41,749
Hey, how's it going?
349
00:14:41,849 --> 00:14:43,251
What's happening?
350
00:14:43,351 --> 00:14:45,336
And they
thought, hey, I'm a nerd.
351
00:14:45,436 --> 00:14:47,297
There are girls here.
352
00:14:47,397 --> 00:14:49,048
They're talking to me.
353
00:14:49,148 --> 00:14:50,133
It's good.
354
00:14:50,233 --> 00:14:51,551
That was the culture.
355
00:14:51,651 --> 00:14:52,844
These guys are the
lifeblood of the business,
356
00:14:52,944 --> 00:14:54,137
and they do what
they want to do.
357
00:14:54,237 --> 00:14:55,763
And that's fine.
358
00:14:55,863 --> 00:14:57,015
In some ways,
359
00:14:57,115 --> 00:14:58,391
things happened to
me over the course
360
00:14:58,491 --> 00:15:00,518
of three and a half
years here, that made
361
00:15:00,618 --> 00:15:03,021
the next 25 years really tough.
362
00:15:03,121 --> 00:15:04,689
Because it
established a standard
363
00:15:04,789 --> 00:15:07,942
of what professional life,
and life in general, could be.
364
00:15:08,042 --> 00:15:09,485
And I never let
go of the thought
365
00:15:09,585 --> 00:15:11,529
that my life could
still be this or better.
366
00:15:11,629 --> 00:15:14,599
I just didn't know how to do it.
367
00:15:14,882 --> 00:15:17,076
It's really intense for
me to come back here.
368
00:15:17,176 --> 00:15:21,497
This is the first time I've
been back here in 30 years.
369
00:15:21,597 --> 00:15:24,959
And this was the place
where I was introduced
370
00:15:25,059 --> 00:15:28,029
to what life could be, for me.
371
00:15:28,312 --> 00:15:29,630
What a working life could be.
372
00:15:29,730 --> 00:15:32,675
What real creative
satisfaction could be.
373
00:15:32,775 --> 00:15:34,802
What doing something
really meaningful could be.
374
00:15:34,902 --> 00:15:38,514
Those are all things that come
back to me in this moment.
375
00:15:38,614 --> 00:15:41,788
And it's just...
it's very intense.
376
00:15:42,076 --> 00:15:45,205
So what really
happened back in 1983?
377
00:15:45,496 --> 00:15:47,482
People heard the
rumors, but Atari denied
378
00:15:47,582 --> 00:15:49,707
the dump ever took place.
379
00:15:49,876 --> 00:15:52,362
And eventually, people
forgot about it.
380
00:15:52,462 --> 00:15:54,030
But with the growth
of the internet,
381
00:15:54,130 --> 00:15:57,575
and all of its best and worst
lists, E.T. and its burial
382
00:15:57,675 --> 00:16:02,556
went from small town gossip
to full blown urban legend.
383
00:16:02,847 --> 00:16:06,167
By the mid '90s, videos begin
to appear online that seemed
384
00:16:06,267 --> 00:16:09,670
to suggest that anyone with a
shovel go out in the desert,
385
00:16:09,770 --> 00:16:11,964
and dig up the buried games.
386
00:16:12,064 --> 00:16:16,511
That's what I thought too, but
it wasn't close to that easy.
387
00:16:16,611 --> 00:16:19,263
Joe had spent years
researching the burial.
388
00:16:19,363 --> 00:16:21,391
If his information
was correct, the games
389
00:16:21,491 --> 00:16:23,059
were not only deep
underground, they
390
00:16:23,159 --> 00:16:25,311
were covered with concrete.
391
00:16:25,411 --> 00:16:28,106
Joe was still wading
through a sea of red tape.
392
00:16:28,206 --> 00:16:30,233
But if and when the
city approved his plan
393
00:16:30,333 --> 00:16:33,319
to excavate the landfill,
he was going to need
394
00:16:33,419 --> 00:16:35,196
more than just a shovel.
395
00:16:35,296 --> 00:16:38,408
He would need giant
yellow digging machines.
396
00:16:38,508 --> 00:16:41,869
And a bunch of guys in hats
and vests to operate them.
397
00:16:41,969 --> 00:16:45,879
This is one of the
photos of the actual burial,
398
00:16:46,098 --> 00:16:47,750
when they did it.
399
00:16:47,850 --> 00:16:50,628
So we're looking at, like, 15
feet down, to hit the concrete.
400
00:16:50,728 --> 00:16:52,547
Under the concrete
is mostly dirt.
401
00:16:52,647 --> 00:16:54,090
It's just the... it's
the bottom of the pit.
402
00:16:54,190 --> 00:16:55,842
What's that thing,
right over there?
403
00:16:55,942 --> 00:16:57,009
That's a motor grader.
404
00:16:57,109 --> 00:16:58,010
A motor grader?
405
00:16:58,110 --> 00:16:59,303
Yes.
406
00:16:59,403 --> 00:17:01,180
That's for, really,
just fine grading.
407
00:17:01,280 --> 00:17:03,474
You know, like the
highways and roads.
408
00:17:03,574 --> 00:17:05,560
And fine planing large areas.
409
00:17:05,660 --> 00:17:09,564
So, we conceivably might
need that, for this, right?
410
00:17:09,664 --> 00:17:10,189
No.
411
00:17:10,289 --> 00:17:11,190
No.
412
00:17:11,290 --> 00:17:12,692
I mean, but you
might... you could
413
00:17:12,792 --> 00:17:14,944
bring it out before, right?
414
00:17:15,044 --> 00:17:17,029
I mean, you might want to
park it there so it's ready.
415
00:17:17,129 --> 00:17:17,822
No, not really.
416
00:17:17,922 --> 00:17:18,489
No.
417
00:17:18,589 --> 00:17:19,282
We're fine.
418
00:17:19,382 --> 00:17:20,074
I don't know.
419
00:17:20,174 --> 00:17:22,174
Not my field.
420
00:17:24,220 --> 00:17:26,268
I am
concerned that Joe's
421
00:17:26,556 --> 00:17:28,124
moving kind of quick.
422
00:17:28,224 --> 00:17:30,418
And we do need to throw some
brakes on, and slow it down.
423
00:17:30,518 --> 00:17:33,296
The opposition comes
from environmentalists,
424
00:17:33,396 --> 00:17:34,672
maybe within the community.
425
00:17:34,772 --> 00:17:37,300
And the concern is
that Alamogordo also
426
00:17:37,400 --> 00:17:39,427
may have something else
buried in the landfill that
427
00:17:39,527 --> 00:17:40,970
may be hazardous.
428
00:17:41,070 --> 00:17:43,431
And we may not know exactly
where this location is.
429
00:17:43,531 --> 00:17:45,141
Nobody
really and truly
430
00:17:45,241 --> 00:17:47,852
has dead honest
records as to where
431
00:17:47,952 --> 00:17:49,312
everything is buried out there.
432
00:17:49,412 --> 00:17:51,647
And we're talking
potential mercury laced
433
00:17:51,747 --> 00:17:54,297
pigs, malathion, possibly DDT.
434
00:17:54,417 --> 00:17:55,776
There's potentially
lead in there,
435
00:17:55,876 --> 00:17:57,695
and maybe some other
dangerous metals
436
00:17:57,795 --> 00:17:59,697
that are in those cartridges.
437
00:17:59,797 --> 00:18:02,366
I don't want to be in an area
where we might crack open
438
00:18:02,466 --> 00:18:06,461
a sealed tomb, so to
speak, of these hogs, where
439
00:18:06,679 --> 00:18:08,706
mercury the gas comes out.
440
00:18:08,806 --> 00:18:11,000
So I don't want the
Stephen King novel of,
441
00:18:11,100 --> 00:18:13,127
we hit the wrong spot,
and all of the sudden
442
00:18:13,227 --> 00:18:15,129
we are evacuating Alamogordo.
443
00:18:15,229 --> 00:18:16,964
That is unacceptable.
444
00:18:17,064 --> 00:18:19,926
If there's
a problem that the New Mexico
445
00:18:20,026 --> 00:18:22,136
Environmental
Department perceives,
446
00:18:22,236 --> 00:18:24,680
we're not going to
be able to proceed.
447
00:18:24,780 --> 00:18:27,058
Until I'm satisfied it's
safe, it's not going to happen.
448
00:18:27,158 --> 00:18:29,283
At least within my power.
449
00:18:29,368 --> 00:18:33,448
You know, there's only so
much power that I have.
450
00:18:36,542 --> 00:18:38,795
So, for my first game,
451
00:18:39,086 --> 00:18:42,886
they wanted me to do
a coin-op conversion.
452
00:18:43,174 --> 00:18:45,034
Although I had only
been there for about
453
00:18:45,134 --> 00:18:47,537
a week, I went to my manager,
and I said, you know something?
454
00:18:47,637 --> 00:18:50,790
I said this game, Star
Castle, on the 2600
455
00:18:50,890 --> 00:18:52,083
is just going to suck.
456
00:18:52,183 --> 00:18:53,793
I know it's going to suck.
457
00:18:53,893 --> 00:18:56,337
And I said, but I think I can
take some of the key things
458
00:18:56,437 --> 00:19:00,783
that I think make it fun
game, and re-work it so
459
00:19:01,067 --> 00:19:04,116
that it would work on the 2600.
460
00:19:04,403 --> 00:19:06,597
And so they said, OK, go ahead.
461
00:19:06,697 --> 00:19:08,224
Do what you want to do.
462
00:19:08,324 --> 00:19:09,642
So, how did you
learn how to program a game?
463
00:19:09,742 --> 00:19:11,102
I just read the manual
464
00:19:11,202 --> 00:19:13,667
and started writing the game.
465
00:19:13,829 --> 00:19:15,940
No one had ever done, like, a
backstory for a game before.
466
00:19:16,040 --> 00:19:17,441
And I thought, this
is my first game,
467
00:19:17,541 --> 00:19:19,986
and I want to be involved
in every part of it.
468
00:19:20,086 --> 00:19:22,822
And I want to make it the best
thing it could possibly be.
469
00:19:22,922 --> 00:19:24,407
So I wrote this, like,
seven, eight page story.
470
00:19:24,507 --> 00:19:26,033
I stayed up all night
just writing this story.
471
00:19:26,133 --> 00:19:27,243
Knocked it out.
472
00:19:27,343 --> 00:19:28,953
And it was a science
fiction story
473
00:19:29,053 --> 00:19:30,830
about flies that get on the
first interstellar spaceships,
474
00:19:30,930 --> 00:19:33,916
and mutate, and evolve, and
take over the solar system.
475
00:19:34,016 --> 00:19:36,127
But now they're under attack by
this other monster, and stuff.
476
00:19:36,227 --> 00:19:38,921
And that's the short
version of the story.
477
00:19:39,021 --> 00:19:40,756
So I thought, well,
I need to name it.
478
00:19:40,856 --> 00:19:43,384
So what I did, was I named
it Yar, because that's
479
00:19:43,484 --> 00:19:44,677
Ray spelled backwards.
480
00:19:44,777 --> 00:19:46,470
And Ray Kassar was
the CEO of Atari.
481
00:19:46,570 --> 00:19:47,847
Right?
482
00:19:47,947 --> 00:19:49,974
So I've got his name
keyed into the title.
483
00:19:50,074 --> 00:19:52,893
And I thought, revenge,
great action word.
484
00:19:52,993 --> 00:19:54,854
You know, so that's compelling.
485
00:19:54,954 --> 00:19:58,439
And so that's how it
became Yar's Revenge.
486
00:20:02,878 --> 00:20:05,531
When Yar's Revenge
came out, it was a hit.
487
00:20:05,631 --> 00:20:06,866
It was huge.
488
00:20:06,966 --> 00:20:08,951
Games that could look
like Yar's Revenge
489
00:20:09,051 --> 00:20:10,828
looked... that could draw
that kind of stuff...
490
00:20:10,928 --> 00:20:12,496
were, like, magical.
491
00:20:12,596 --> 00:20:14,415
Even though Yar's Revenge might
look primitive... you know,
492
00:20:14,515 --> 00:20:16,834
it looks like a
superconducting super collider
493
00:20:16,934 --> 00:20:18,628
compared to a lot
of the games that
494
00:20:18,728 --> 00:20:20,129
were out there at the time.
495
00:20:20,229 --> 00:20:21,172
I remember the first time
I put the cartridge in,
496
00:20:21,272 --> 00:20:22,715
and I was like, what is this?
497
00:20:22,815 --> 00:20:25,468
It really is a very innovative
shooter of that era.
498
00:20:25,568 --> 00:20:26,969
Getting
a ship to fly around.
499
00:20:27,069 --> 00:20:28,429
So it's fun just to
fly the ship around.
500
00:20:28,529 --> 00:20:30,306
It was a trick, especially
on that hardware.
501
00:20:30,406 --> 00:20:32,058
The enemy was cool and scary.
502
00:20:32,158 --> 00:20:34,602
And it felt really
good to defeat it.
503
00:20:34,702 --> 00:20:38,314
You feel like it's your victory
when you beat those challenges.
504
00:20:38,414 --> 00:20:40,650
And you feel like it's your
defeat when they beat you.
505
00:20:40,750 --> 00:20:42,860
And you keep coming
back, because you
506
00:20:42,960 --> 00:20:44,487
didn't lose by being cheated.
507
00:20:44,587 --> 00:20:45,946
You didn't lose because the
game did something unfair.
508
00:20:46,046 --> 00:20:48,074
You lost because you
weren't quite good enough.
509
00:20:48,174 --> 00:20:50,910
And all of the great games
sit right on that edge.
510
00:20:51,010 --> 00:20:53,746
I remember playing
Yar's Revenge one day,
511
00:20:53,846 --> 00:20:56,874
and we happened on
trick that let you...
512
00:20:56,974 --> 00:20:59,043
if you were on this right spot
at the right time in the game,
513
00:20:59,143 --> 00:21:01,879
and it was in between levels...
these initials came up.
514
00:21:01,979 --> 00:21:03,547
And the initials were HSW.
515
00:21:03,647 --> 00:21:05,007
To us, it was some
weird mystery.
516
00:21:05,107 --> 00:21:06,550
And like, we had to
figure out what HSW meant.
517
00:21:06,650 --> 00:21:08,094
And finally, in one
of the game magazines,
518
00:21:08,194 --> 00:21:09,679
they published what HSW meant.
519
00:21:09,779 --> 00:21:11,931
Turns out, HSW means
Howard Scott Warshaw,
520
00:21:12,031 --> 00:21:13,140
the guy who made the game.
521
00:21:13,240 --> 00:21:15,184
Yar's Revenge
was the first game
522
00:21:15,284 --> 00:21:17,853
that Atari ever did, where
the programmer's name
523
00:21:17,953 --> 00:21:19,480
went outwith the cartridge.
524
00:21:19,580 --> 00:21:21,357
Yar's Revenge had
a lot of firsts,
525
00:21:21,457 --> 00:21:23,025
and that was just one of them.
526
00:21:23,125 --> 00:21:25,236
Yar's Revenge is
the bestselling original game
527
00:21:25,336 --> 00:21:26,779
for the Atari 2600.
528
00:21:26,879 --> 00:21:29,115
It sold something
like a million copies.
529
00:21:29,215 --> 00:21:30,700
Every reviewer at
the time thought
530
00:21:30,800 --> 00:21:33,035
Yar's Revenge was one of the
best games Atari put out.
531
00:21:33,135 --> 00:21:36,620
You know it made a lot
of money for Atari.
532
00:21:36,722 --> 00:21:38,932
In 1981,
this was a company
533
00:21:39,058 --> 00:21:44,030
that made operating profits of
something like $375 million.
534
00:21:44,313 --> 00:21:46,298
One of today's greatest
marketing triumphs
535
00:21:46,398 --> 00:21:48,926
in the entertainment
field is video games.
536
00:21:49,026 --> 00:21:50,428
It was
beyond comprehension.
537
00:21:50,528 --> 00:21:53,472
The fastest growing company
in American history.
538
00:21:53,572 --> 00:21:55,266
This was an explosion.
539
00:21:55,366 --> 00:21:56,934
Even those of us who
were in the middle of it
540
00:21:57,034 --> 00:22:00,354
were shaking our heads, going,
oh my god, this is amazing.
541
00:22:00,454 --> 00:22:02,440
We were the most
successful coin-op company,
542
00:22:02,540 --> 00:22:05,443
we were the dominant
consumer company.
543
00:22:05,543 --> 00:22:10,720
And we sat around literally
saying to ourselves,
544
00:22:11,006 --> 00:22:12,366
what are the
categories of games?
545
00:22:12,466 --> 00:22:14,118
What are the
capabilities of the 2600?
546
00:22:14,218 --> 00:22:16,683
Where is this industry going?
547
00:22:16,846 --> 00:22:18,164
Everything that Joe
548
00:22:18,264 --> 00:22:22,126
has put together on this
Atari graveyard, so far,
549
00:22:22,226 --> 00:22:23,544
seems to be coming true.
550
00:22:23,644 --> 00:22:25,838
I'm in favor of the
Atari games being dug up,
551
00:22:25,938 --> 00:22:29,508
because it is the largest
myth in the gaming world.
552
00:22:29,608 --> 00:22:31,051
I believe that Joe
just thinks it would
553
00:22:31,151 --> 00:22:33,554
be an outstanding
event for Alamogordo,
554
00:22:33,654 --> 00:22:35,139
and a way to get us on the map.
555
00:22:35,239 --> 00:22:37,641
On Tuesday,
Alamogordo's city commission
556
00:22:37,741 --> 00:22:39,810
approved a deal to dig
in the old landfill
557
00:22:39,910 --> 00:22:41,604
within the next six months.
558
00:22:41,704 --> 00:22:43,105
The city
has given its OK,
559
00:22:43,205 --> 00:22:45,274
and now the state has
given them approval.
560
00:22:45,374 --> 00:22:47,568
Film crews will
be in Alamogordo.
561
00:22:47,668 --> 00:22:49,236
The documentary
film crews will
562
00:22:49,336 --> 00:22:52,072
start probing the dump for
their strange buried treasure
563
00:22:52,172 --> 00:22:54,172
at 9:30 AM.
564
00:23:05,394 --> 00:23:07,421
So, this is an
impressive looking machine
565
00:23:07,521 --> 00:23:08,380
out here.
566
00:23:08,480 --> 00:23:10,090
What the hell is it doing?
567
00:23:10,190 --> 00:23:11,842
What's this drilling rig does,
it goes down, straight down,
568
00:23:11,942 --> 00:23:13,344
and takes out core
samples, and brings
569
00:23:13,444 --> 00:23:15,947
up whatever's in the ground.
570
00:23:16,238 --> 00:23:18,432
We've narrowed it down
from 300 acres down
571
00:23:18,532 --> 00:23:20,532
to about 5 to 10 acres.
572
00:23:20,618 --> 00:23:23,020
And so, What we're doing now is
trying to get it even closer.
573
00:23:23,120 --> 00:23:25,022
We're looking for things
like somebody's mail...
574
00:23:25,122 --> 00:23:28,067
you know, the postmarks...
newspapers, things like that.
575
00:23:28,167 --> 00:23:29,318
Looking for dates.
576
00:23:29,418 --> 00:23:32,308
We're looking for
September of '83.
577
00:23:38,761 --> 00:23:39,912
Don't you think
people are going
578
00:23:40,012 --> 00:23:41,247
to be disappointed
if we dig it up,
579
00:23:41,347 --> 00:23:43,123
and we don't actually
find the E.T. games?
580
00:23:43,223 --> 00:23:44,583
I mean, wouldn't that be?
581
00:23:44,683 --> 00:23:45,793
That would be very
disappointing for all of us.
582
00:23:45,893 --> 00:23:47,127
All the work.
583
00:23:47,227 --> 00:23:48,003
Three years of work
put into this thing.
584
00:23:48,103 --> 00:23:49,755
So what do we do then?
585
00:23:49,855 --> 00:23:50,923
You're just going to dig up the
whole landfill, or something'?
586
00:23:51,023 --> 00:23:52,591
No, we can't.
587
00:23:52,691 --> 00:23:54,009
The environment department
will not allow that to happen.
588
00:23:54,109 --> 00:23:55,594
You're saying that
there's a possibility
589
00:23:55,694 --> 00:23:57,847
that this could turn out to
be a giant waste of time.
590
00:23:57,947 --> 00:23:59,598
I think I've said it
before, I'll bet the car,
591
00:23:59,698 --> 00:24:01,698
I won't bet the house.
592
00:24:08,248 --> 00:24:10,067
Most everybody, at least
in the Western world,
593
00:24:10,167 --> 00:24:11,318
has played a video
game of some kind.
594
00:24:11,418 --> 00:24:12,278
They've gone to an arcade.
595
00:24:12,378 --> 00:24:13,362
They know the Atari brand.
596
00:24:13,462 --> 00:24:14,780
They certainly know E.T.
597
00:24:14,880 --> 00:24:17,700
And so I think there's
a universal curiosity
598
00:24:17,800 --> 00:24:19,451
about this game.
599
00:24:19,551 --> 00:24:22,288
You know, something did happen
those couple of nights in 1983
600
00:24:22,388 --> 00:24:26,438
that I think it merits
serious investigation.
601
00:24:26,725 --> 00:24:28,586
So why did I
decide to go to Alamogordo?
602
00:24:28,686 --> 00:24:31,005
I'm very much
interested in the impact
603
00:24:31,105 --> 00:24:32,840
that a particular
game or an industry
604
00:24:32,940 --> 00:24:36,093
has made within a cultural
and social context.
605
00:24:36,193 --> 00:24:38,804
What's striking about
the Atari E.T. game
606
00:24:38,904 --> 00:24:41,140
in the Alamogordo
landfill is that they're
607
00:24:41,240 --> 00:24:42,808
there and not in museums.
608
00:24:42,908 --> 00:24:44,810
I think this is what
excites many people
609
00:24:44,910 --> 00:24:48,314
who keep this narrative alive
is they want to get these items.
610
00:24:48,414 --> 00:24:49,648
They want visible proof.
611
00:24:49,748 --> 00:24:51,400
They want some kind
of tangible evidence
612
00:24:51,500 --> 00:24:54,504
that that dump did take place.
613
00:24:54,795 --> 00:24:55,863
I've
been professionally
614
00:24:55,963 --> 00:24:58,073
making games since about '94.
615
00:24:58,173 --> 00:25:00,117
But more than that,
I'm somebody who
616
00:25:00,217 --> 00:25:02,536
has been chiefly doing
a lot of historical work
617
00:25:02,636 --> 00:25:03,829
with video games.
618
00:25:03,929 --> 00:25:05,497
Trying to preserve
video games, and get
619
00:25:05,597 --> 00:25:07,249
people to understand that
video games are more like art.
620
00:25:07,349 --> 00:25:08,667
And so I've been doing
a lot of video game
621
00:25:08,767 --> 00:25:10,669
preservation and education.
622
00:25:10,769 --> 00:25:12,838
I always thought, one day,
I'm going to get over there,
623
00:25:12,938 --> 00:25:14,757
I'm going to see,
finally, once and for all,
624
00:25:14,857 --> 00:25:16,342
like, where it's buried.
625
00:25:16,442 --> 00:25:17,885
I almost don't even really
need to know what's in it.
626
00:25:17,985 --> 00:25:19,845
I almost want to keep
that mystery alive.
627
00:25:19,945 --> 00:25:22,806
To me, under that landfill
is actually the burial
628
00:25:22,906 --> 00:25:24,600
site of an entire industry.
629
00:25:24,700 --> 00:25:28,103
Because what affected Atari at
the time, affected everyone.
630
00:25:28,203 --> 00:25:30,522
And everything that I thought
was going to go on forever
631
00:25:30,622 --> 00:25:31,899
stopped.
632
00:25:31,999 --> 00:25:33,275
And it stopped almost
at that same moment
633
00:25:33,375 --> 00:25:37,115
that these... whatever's
there... was buried.
634
00:25:38,255 --> 00:25:40,783
So, for me, I want to
find out what is there.
635
00:25:40,883 --> 00:25:42,910
It's like opening the
Ark of the Covenant.
636
00:25:43,010 --> 00:25:44,244
It's like, you kind
of want to look,
637
00:25:44,344 --> 00:25:45,537
but is my face
going to melt off?
638
00:25:45,637 --> 00:25:47,164
I don't know.
639
00:25:47,264 --> 00:25:50,542
I have told my wife that I
will be going to New Mexico.
640
00:25:50,642 --> 00:25:52,086
And she asked me why.
641
00:25:52,186 --> 00:25:53,629
And I started to
explain, and she said,
642
00:25:53,729 --> 00:25:56,298
I don't... I don't need to know.
643
00:25:56,398 --> 00:25:58,901
Just go do it.
644
00:25:59,193 --> 00:26:00,552
You want
it Ernest on screen?
645
00:26:00,652 --> 00:26:01,595
Oh, whatever.
646
00:26:01,695 --> 00:26:02,805
Ernest is my fancy writer name.
647
00:26:02,905 --> 00:26:04,390
Ernie is what
everybody calls me.
648
00:26:04,490 --> 00:26:05,432
All right, so
we'll use your writer's name.
649
00:26:05,532 --> 00:26:07,810
How would you describe yourself?
650
00:26:07,910 --> 00:26:11,480
Screenwriter, novelist,
gentleman adventurer.
651
00:26:11,580 --> 00:26:14,566
The thing about having an Atari,
for me, was it was a simulator.
652
00:26:14,666 --> 00:26:16,485
Like, I could simulate
being Indiana Jones,
653
00:26:16,585 --> 00:26:19,054
or simulate being E.T.
654
00:26:19,338 --> 00:26:20,656
Having access to that.
655
00:26:20,756 --> 00:26:22,491
And coming from a family
of, like, modest means,
656
00:26:22,591 --> 00:26:24,243
and not having to, you
know, beg for quarters.
657
00:26:24,343 --> 00:26:25,911
And just being able to
play as much as you wanted.
658
00:26:26,011 --> 00:26:27,788
That was such a huge
part of my childhood,
659
00:26:27,888 --> 00:26:29,498
and fed my imagination.
660
00:26:29,598 --> 00:26:33,043
And that was the inspiration
for Ready Player One, my novel.
661
00:26:33,143 --> 00:26:35,504
The idea of, like,
what if Willy Wonka
662
00:26:35,604 --> 00:26:37,214
had been a video game designer?
663
00:26:37,314 --> 00:26:39,717
And he held his golden ticket
contest inside his greatest
664
00:26:39,817 --> 00:26:41,010
video game creation?
665
00:26:41,110 --> 00:26:42,761
That all came from
finding those Easter
666
00:26:42,861 --> 00:26:44,513
eggs in all those Atari games.
667
00:26:44,613 --> 00:26:46,140
I feel like a little
kid, this past week.
668
00:26:46,240 --> 00:26:47,349
Like, getting ready
to go to camp.
669
00:26:47,449 --> 00:26:49,351
Alamogordo, and the
Atari graveyard.
670
00:26:49,451 --> 00:26:50,686
For me, it's like holy ground.
671
00:26:50,786 --> 00:26:51,770
And that was when I
realized my DeLorean
672
00:26:51,870 --> 00:26:53,522
is already in New Mexico.
673
00:26:53,622 --> 00:26:55,691
I just have to fly to Santa Fe,
pick up my DeLorean from George
674
00:26:55,791 --> 00:26:57,401
R. R. Martin... who was
using it for the Back
675
00:26:57,501 --> 00:26:59,945
to the Future screening... and
drive it down to Alamogordo.
676
00:27:00,045 --> 00:27:01,530
I could stop at the
very large array,
677
00:27:01,630 --> 00:27:03,949
and also hit Roswell, and
then go to Alamogordo,
678
00:27:04,049 --> 00:27:06,118
and be there for the excavation
of the Atari graveyard.
679
00:27:06,218 --> 00:27:08,746
As soon as those, you know,
tumblers clicked into place,
680
00:27:08,846 --> 00:27:10,706
I'm like, the most epic
road trip of all time.
681
00:27:10,806 --> 00:27:12,374
I have to go.
682
00:27:12,474 --> 00:27:15,210
It's like I'm Indy going to
Westeros to meet Doc Brown,
683
00:27:15,310 --> 00:27:17,310
and then save E.T.
684
00:27:33,620 --> 00:27:35,189
Boom.
685
00:27:35,289 --> 00:27:36,565
Have a great drive, and a
great time in Alamogordo.
686
00:27:36,665 --> 00:27:37,441
George, thank you so much.
687
00:27:37,541 --> 00:27:38,275
I appreciate it man.
688
00:27:38,375 --> 00:27:40,719
My pleasure.
689
00:28:04,484 --> 00:28:06,345
This is
a good piece of evidence,
690
00:28:06,445 --> 00:28:08,445
because right here.
691
00:28:08,697 --> 00:28:09,932
Is that the
date, right there?
692
00:28:10,032 --> 00:28:11,433
Yeah, a date.
693
00:28:11,533 --> 00:28:13,393
You've got Sunday, October
2, 1983, right there.
694
00:28:13,493 --> 00:28:14,353
That's good, right?
695
00:28:14,453 --> 00:28:15,854
Yeah.
696
00:28:15,954 --> 00:28:17,731
Atari was from the 23rd
to the 29th of September.
697
00:28:17,831 --> 00:28:19,108
So this is like a week later.
698
00:28:19,208 --> 00:28:20,275
Well, it's not even a week.
699
00:28:20,375 --> 00:28:21,443
It's like two or
three days later.
700
00:28:21,543 --> 00:28:23,153
Well, I'm not
very good at math.
701
00:28:23,253 --> 00:28:24,446
The Ataris
would have been on the bottom,
702
00:28:24,546 --> 00:28:25,614
then garbage from
the following weeks
703
00:28:25,714 --> 00:28:26,782
would've been piled on top.
704
00:28:26,882 --> 00:28:27,658
So where are the games?
705
00:28:27,758 --> 00:28:28,867
This is following week.
706
00:28:28,967 --> 00:28:29,743
No games yet.
707
00:28:29,843 --> 00:28:30,744
No Atari stuff at all?
708
00:28:30,844 --> 00:28:31,537
No, not yet.
709
00:28:31,637 --> 00:28:32,454
Not yet.
710
00:28:32,554 --> 00:28:33,330
OK.
711
00:28:33,430 --> 00:28:34,248
I love the challenges.
712
00:28:34,348 --> 00:28:35,791
I love the mystery.
713
00:28:35,891 --> 00:28:38,919
I love the... especially when
people say they'll never
714
00:28:39,019 --> 00:28:41,463
be found, or they're not there.
715
00:28:41,563 --> 00:28:43,298
That just makes the
challenge even better.
716
00:28:43,398 --> 00:28:48,120
I put three to four years
of this research, planning,
717
00:28:48,403 --> 00:28:50,848
the politics, the
environment department.
718
00:28:50,948 --> 00:28:54,101
I mean, many, many, many
things to get to this point.
719
00:28:54,201 --> 00:28:55,394
Yeah, no.
720
00:28:55,494 --> 00:28:58,639
It's very important
that we find them.
721
00:29:02,084 --> 00:29:03,694
So,
back in the early '80s,
722
00:29:03,794 --> 00:29:06,405
movie licenses for
video games were just
723
00:29:06,505 --> 00:29:08,073
starting to come into vogue.
724
00:29:08,173 --> 00:29:11,318
And I think Raiders
was the first one.
725
00:29:12,427 --> 00:29:14,413
So they needed someone to
do Raiders of the Lost Ark.
726
00:29:14,513 --> 00:29:17,207
I think what happened was,
Yar's was very successful,
727
00:29:17,307 --> 00:29:20,982
and so they wanted
me to do a big game.
728
00:29:21,270 --> 00:29:22,838
And then it was up to Spielberg.
729
00:29:22,938 --> 00:29:24,339
So when I went down
and met with Spielberg,
730
00:29:24,439 --> 00:29:25,799
and if Spielberg would
have said, you know,
731
00:29:25,899 --> 00:29:26,967
I don't think he's really
right for the game,
732
00:29:27,067 --> 00:29:28,677
they would have
sent someone else.
733
00:29:28,777 --> 00:29:32,857
Can Indiana Jones
escape from the forces of evil?
734
00:29:33,031 --> 00:29:36,185
In Atari's Raiders of the
Lost Ark adventure game.
735
00:29:36,285 --> 00:29:37,769
What was the
reception to the Raiders
736
00:29:37,869 --> 00:29:39,271
of the Lost Ark game?
737
00:29:39,371 --> 00:29:40,480
It was another million seller.
738
00:29:40,580 --> 00:29:41,982
Raiders was huge.
739
00:29:42,082 --> 00:29:43,942
I mean, I can honestly say
I'm the only programmer
740
00:29:44,042 --> 00:29:45,819
in the history of Atari
where every one of my games
741
00:29:45,919 --> 00:29:48,113
that was released
was a million seller.
742
00:29:48,213 --> 00:29:50,933
The word meteoric comes to mind.
743
00:29:53,051 --> 00:29:56,725
And now,
Steven Spielberg brings us
744
00:29:57,013 --> 00:29:59,766
E.T. the Extra Terrestrial.
745
00:30:01,810 --> 00:30:05,672
Spielberg says, well, you know,
my pictures, they open slow.
746
00:30:05,772 --> 00:30:09,259
And they build, and they
hold, and da da da da da.
747
00:30:09,359 --> 00:30:11,803
And I just looked at him,
and I didn't know anything.
748
00:30:11,903 --> 00:30:13,263
I said, not this one.
749
00:30:13,363 --> 00:30:15,015
It was E.T.
750
00:30:15,115 --> 00:30:20,300
I said, it's going to open huge
and it's going to stay huge.
751
00:30:21,872 --> 00:30:23,232
OK, the movie comes out.
752
00:30:23,332 --> 00:30:24,942
It's a huge hit.
753
00:30:25,042 --> 00:30:26,652
And we want to do
the cartridge of it.
754
00:30:26,752 --> 00:30:28,362
OK?
755
00:30:28,462 --> 00:30:30,906
You know, every time you try
to take some kind of a property
756
00:30:31,006 --> 00:30:33,867
and move it into another medium
for a pure profit motive,
757
00:30:33,967 --> 00:30:35,577
you get trouble.
758
00:30:35,677 --> 00:30:38,038
Specifically, with respect to
games, you know, it's like,
759
00:30:38,138 --> 00:30:39,498
oh you know, like,
let's go see if we can
760
00:30:39,598 --> 00:30:40,832
exploit this movie as a game.
761
00:30:40,932 --> 00:30:42,084
You know, maybe we
could make extra money
762
00:30:42,184 --> 00:30:43,752
out of a profitable franchise.
763
00:30:43,852 --> 00:30:47,589
Now, there was a negotiation
going on between the Atari
764
00:30:47,689 --> 00:30:49,591
people, and the
people at Universal,
765
00:30:49,691 --> 00:30:51,134
about what we're going to pay.
766
00:30:51,234 --> 00:30:54,554
And Steve Ross, who was the
CEO from Warner, got in,
767
00:30:54,654 --> 00:30:57,516
and for whatever the reasons, he
agrees to a deal that is so off
768
00:30:57,616 --> 00:30:59,142
the chart nobody believes it.
769
00:30:59,242 --> 00:31:00,727
But he does it.
770
00:31:00,827 --> 00:31:03,146
N was $20 to $30 million,
it was some crazy number.
771
00:31:03,246 --> 00:31:06,650
Steve Ross basically was trying
to woo Steven Spielberg to come
772
00:31:06,750 --> 00:31:08,485
to work for Warner,
because he recognized
773
00:31:08,585 --> 00:31:11,509
that Spielberg was a genius.
774
00:31:11,797 --> 00:31:15,051
And that all plays
into this story.
775
00:31:15,342 --> 00:31:17,995
Well, we acquired
the rights to E.T.,
776
00:31:18,095 --> 00:31:21,456
and it was... we had to have
the game out for Christmas.
777
00:31:21,556 --> 00:31:23,208
And that's a problem.
778
00:31:23,308 --> 00:31:28,986
One afternoon, I'm sitting in
my office, and a call comes in.
779
00:31:29,272 --> 00:31:31,049
And It's Ray Kassar.
780
00:31:31,149 --> 00:31:32,676
And he's calling from Monterey.
781
00:31:32,776 --> 00:31:34,845
So I take the call, and Ray
Kassar comes on the phone,
782
00:31:34,945 --> 00:31:36,346
and he says,
783
00:31:36,446 --> 00:31:39,825
Howard, can
you do E.T. in five weeks?
784
00:31:40,117 --> 00:31:42,711
And I said, yes I can.
785
00:31:42,994 --> 00:31:43,729
And he goes...
786
00:31:43,829 --> 00:31:45,480
OK.
787
00:31:45,580 --> 00:31:47,607
In two days, I want you to be
at San Jose Executive Airport.
788
00:31:47,707 --> 00:31:49,526
There'll be a Learjet
waiting for you.
789
00:31:49,626 --> 00:31:50,902
Be on that jet.
790
00:31:51,002 --> 00:31:54,487
Be ready to propose
the game to Spielberg.
791
00:31:55,632 --> 00:31:58,118
During that meeting, when I
flew down on a Learjet to go
792
00:31:58,218 --> 00:32:01,621
meet Spielberg and
present the game to him.
793
00:32:01,721 --> 00:32:02,998
Even though I only
had five weeks,
794
00:32:03,098 --> 00:32:04,374
I still wanted to innovate.
795
00:32:04,474 --> 00:32:07,461
So I proposed a 3D
world that the game
796
00:32:07,561 --> 00:32:08,879
was going to take place on.
797
00:32:08,979 --> 00:32:13,359
And the huge scope what
I was trying to achieve,
798
00:32:13,650 --> 00:32:17,179
it walks that line between
really trying to make something
799
00:32:17,279 --> 00:32:19,348
happen and venturing
into the impossible,
800
00:32:19,448 --> 00:32:21,099
and walking off a cliff.
801
00:32:21,199 --> 00:32:22,642
The emotionality of
the game was supposed
802
00:32:22,742 --> 00:32:23,769
to come out through
the interaction
803
00:32:23,869 --> 00:32:25,437
with the characters.
804
00:32:25,537 --> 00:32:28,982
You have the FBI agent who's
interested in what you have.
805
00:32:29,082 --> 00:32:31,068
That's why the FBI
agent just steals
806
00:32:31,168 --> 00:32:32,694
stuff that you were holding.
807
00:32:32,794 --> 00:32:35,447
You have the scientist who's
interested in who you are.
808
00:32:35,547 --> 00:32:39,284
The scientist actually
carries you back to the city,
809
00:32:39,384 --> 00:32:40,660
because they want to study you.
810
00:32:40,760 --> 00:32:42,329
And Elliott comes
in to save you.
811
00:32:42,429 --> 00:32:43,872
There's times when
you can call Elliott,
812
00:32:43,972 --> 00:32:45,165
and he will help you out.
813
00:32:45,265 --> 00:32:46,625
And so, those are
the kind of things
814
00:32:46,725 --> 00:32:48,752
that I had that I thought
created, possibly,
815
00:32:48,852 --> 00:32:50,462
some sentiment.
816
00:32:50,562 --> 00:32:54,549
And at one point, Spielberg
says to me, he goes, you know,
817
00:32:54,649 --> 00:32:58,261
couldn't you do something
more like Pac-Man?
818
00:32:58,361 --> 00:33:00,222
No, Steven, we need to
do a game that's fresh.
819
00:33:00,322 --> 00:33:03,225
We need to do something that's
really worthy of this movie.
820
00:33:03,325 --> 00:33:05,018
It's not how simple you can
make a complicated game.
821
00:33:05,118 --> 00:33:06,812
It's how complicated
a game can you
822
00:33:06,912 --> 00:33:10,732
make subject to the constraint
of easy learnability.
823
00:33:10,832 --> 00:33:12,401
My job is to produce
a cartridge that
824
00:33:12,501 --> 00:33:15,380
is going to sell for Atari.
825
00:33:15,670 --> 00:33:19,282
A typical VCS game at the
time took five or six months.
826
00:33:19,382 --> 00:33:21,159
And this is going
to be in five weeks.
827
00:33:21,259 --> 00:33:24,496
You might think, no, nobody
can do a game in five weeks.
828
00:33:24,596 --> 00:33:27,165
Like most people in the
department would think.
829
00:33:27,265 --> 00:33:28,208
But I don't think that way.
830
00:33:28,308 --> 00:33:30,773
I think, yeah, I can do that.
831
00:33:30,936 --> 00:33:32,671
The word hubris comes to mind.
832
00:33:32,771 --> 00:33:34,756
I mean, whatever it is I
might have been full of,
833
00:33:34,856 --> 00:33:37,342
I was overflowing
with it at that point.
834
00:33:37,442 --> 00:33:39,428
Because if the game can't
make the Christmas market,
835
00:33:39,528 --> 00:33:40,971
the game is a total waste.
836
00:33:41,071 --> 00:33:42,889
They're going miss their window.
837
00:33:42,989 --> 00:33:44,266
So that was the big thing.
838
00:33:44,366 --> 00:33:47,936
It was the $22 million
bet that you could turn
839
00:33:48,036 --> 00:33:49,438
the game around in that time.
840
00:33:49,538 --> 00:33:52,315
I had a development
station moved into my home,
841
00:33:52,415 --> 00:33:56,987
so I could be basically working
on this game almost 24 hours.
842
00:33:57,087 --> 00:34:00,490
We found that there was a
good probability of success.
843
00:34:00,590 --> 00:34:05,892
We took a coin operated game and
just ported it over to a game
844
00:34:06,179 --> 00:34:08,729
that we could play on the VCS.
845
00:34:10,475 --> 00:34:13,103
E.T. didn't have that.
846
00:34:13,395 --> 00:34:14,171
Hello?
847
00:34:14,271 --> 00:34:16,271
Is somebody out there?
848
00:34:21,528 --> 00:34:24,782
E.T. video game?
849
00:34:25,073 --> 00:34:26,516
Wow.
850
00:34:26,616 --> 00:34:27,893
It's
the video game that
851
00:34:27,993 --> 00:34:28,894
lets you pretend you're E.T.
852
00:34:28,994 --> 00:34:29,686
OK.
853
00:34:29,786 --> 00:34:30,937
So the game's done.
854
00:34:31,037 --> 00:34:32,147
And one of the
conditions I asked for
855
00:34:32,247 --> 00:34:33,690
was that Steven
Spielberg is the one
856
00:34:33,790 --> 00:34:35,066
who approves the final game.
857
00:34:35,166 --> 00:34:36,943
So Steven Spielberg
played the final game
858
00:34:37,043 --> 00:34:39,423
and approved it for release.
859
00:34:39,462 --> 00:34:44,468
Howard, who is a
certifiable genius,
860
00:34:44,759 --> 00:34:47,904
went off and, about,
a number of weeks
861
00:34:47,971 --> 00:34:51,881
later came back with a
concept and a game plan.
862
00:34:52,058 --> 00:34:55,253
I was amazed at how difficult
it was, yet at the same time
863
00:34:55,353 --> 00:34:57,733
how much fun it was to play.
864
00:34:57,939 --> 00:34:59,799
I've seen the final game.
865
00:34:59,899 --> 00:35:01,510
Oh yeah, yeah, it's my favorite.
866
00:35:01,610 --> 00:35:03,553
Of course I'm biased,
I made the movie.
867
00:35:03,653 --> 00:35:05,430
Steven
Spielberg thought it was OK,
868
00:35:05,530 --> 00:35:08,350
so I thought, all right,
I'm good with that.
869
00:35:08,450 --> 00:35:12,020
And... not that I'm
blaming him for anything.
870
00:35:12,120 --> 00:35:13,230
No, of course not.
871
00:35:13,330 --> 00:35:14,189
But...
872
00:35:14,289 --> 00:35:16,289
But it's his fault.
873
00:35:17,250 --> 00:35:21,471
The video game that
lets you help E.T. get home
874
00:35:21,755 --> 00:35:24,554
just in time for Christmas.
875
00:35:24,841 --> 00:35:26,284
After E.T. was released,
876
00:35:26,384 --> 00:35:27,536
there was a great
sense of relief
877
00:35:27,636 --> 00:35:28,954
that we'd actually
made the schedule.
878
00:35:29,054 --> 00:35:30,705
And everything was good.
879
00:35:30,805 --> 00:35:32,624
And then the game
went out into market,
880
00:35:32,724 --> 00:35:34,417
and it was very high
on the billboard list.
881
00:35:34,517 --> 00:35:36,169
And again, things were good.
882
00:35:36,269 --> 00:35:38,421
I got E.T., I think
it was Christmas of 1982,
883
00:35:38,521 --> 00:35:39,506
if I remember correctly.
884
00:35:39,606 --> 00:35:41,508
And I thought it
was like... I was
885
00:35:41,608 --> 00:35:44,261
to be the guy on the street who
had E.T. before everybody else.
886
00:35:44,361 --> 00:35:46,012
Turns out everybody I knew
got E.T. that Christmas.
887
00:35:46,112 --> 00:35:47,430
After a while,
888
00:35:47,530 --> 00:35:49,099
people start going by
me in the halls... people
889
00:35:49,199 --> 00:35:51,977
from other buildings, people
from marketing, and management.
890
00:35:52,077 --> 00:35:54,938
And they're saying things like,
you know, you know something,
891
00:35:55,038 --> 00:35:56,815
Howard, you did a great job.
892
00:35:56,915 --> 00:35:58,525
We don't blame you.
893
00:35:58,625 --> 00:35:59,985
That was really
something, what you did.
894
00:36:00,085 --> 00:36:01,778
You really came
through for us there,
895
00:36:01,878 --> 00:36:04,823
and we don't want you to
think we think anything else.
896
00:36:04,923 --> 00:36:06,241
This really isn't about you.
897
00:36:06,341 --> 00:36:07,492
Don't feel bad.
898
00:36:07,592 --> 00:36:09,202
It's OK, it's cool.
899
00:36:09,302 --> 00:36:10,537
And I'm thinking, like, what
the hell are they talking about?
900
00:36:10,637 --> 00:36:13,017
E.T. was a really hard game.
901
00:36:13,264 --> 00:36:17,269
It was the kind of game
that was brutal, unfair,
902
00:36:17,560 --> 00:36:18,712
it didn't make a lot of sense.
903
00:36:18,812 --> 00:36:20,130
I
grew up in London,
904
00:36:20,230 --> 00:36:22,632
and there was a video
game store in my town
905
00:36:22,732 --> 00:36:25,677
that let you rent... I don't know
what the rental was, like 50
906
00:36:25,777 --> 00:36:27,637
pence for a weekend...
and I still remember
907
00:36:27,737 --> 00:36:28,847
feeling like I wasted my money.
908
00:36:28,947 --> 00:36:30,223
Because it just... it was bad.
909
00:36:30,323 --> 00:36:31,641
People aren't liking it.
910
00:36:31,741 --> 00:36:34,269
And people aren't
liking it a lot.
911
00:36:34,369 --> 00:36:37,731
And what made it particularly
bad was my memory of the movie
912
00:36:37,831 --> 00:36:38,565
was SO great.
913
00:36:38,665 --> 00:36:39,899
I loved the movie.
914
00:36:39,999 --> 00:36:40,775
Everyone loved the
movie when it came out.
915
00:36:40,875 --> 00:36:41,985
It's a great movie.
916
00:36:42,085 --> 00:36:43,570
Still is it is a
classic movie today.
917
00:36:43,670 --> 00:36:46,197
And so this massive
chasm that existed
918
00:36:46,297 --> 00:36:49,242
between the quality of the movie
and the quality of the game
919
00:36:49,342 --> 00:36:51,953
that was based on, I think just
made it seem that much more
920
00:36:52,053 --> 00:36:53,288
like a slap in the face.
921
00:36:53,388 --> 00:36:55,123
OK, well, maybe it
won't sell six million.
922
00:36:55,223 --> 00:36:56,750
Maybe it will only
sell four million.
923
00:36:56,850 --> 00:36:58,627
Or three million,
that would be OK.
924
00:36:58,727 --> 00:37:00,378
And then there's, like, returns.
925
00:37:00,478 --> 00:37:02,005
People are returning the game.
926
00:37:02,105 --> 00:37:03,298
They made too many.
927
00:37:03,398 --> 00:37:04,716
How many they made,
I don't even know.
928
00:37:04,816 --> 00:37:07,052
They made, like, four
million cartridges.
929
00:37:07,152 --> 00:37:09,929
That means there could be
millions of carts coming back.
930
00:37:10,029 --> 00:37:14,956
So what do you do with
useless, worthless product'?
931
00:37:15,243 --> 00:37:16,353
How do you get rid of it?
932
00:37:16,453 --> 00:37:17,312
Bury it.
933
00:37:17,412 --> 00:37:19,792
That's a pretty good answer.
934
00:37:20,957 --> 00:37:22,275
Well, career change
935
00:37:22,375 --> 00:37:23,818
is not anything new for me.
936
00:37:23,918 --> 00:37:26,613
I've been through a number
of different careers.
937
00:37:26,713 --> 00:37:30,492
I actually went and got
a California real estate
938
00:37:30,592 --> 00:37:32,327
license, and then
a broker's license,
939
00:37:32,427 --> 00:37:33,662
and did that for a while.
940
00:37:33,762 --> 00:37:35,372
And I did that just
long enough to know
941
00:37:35,472 --> 00:37:38,124
this was, like, the last thing
in the world I wanted to do.
942
00:37:38,224 --> 00:37:41,628
And now I am a licensed,
practicing psychotherapist
943
00:37:41,728 --> 00:37:43,296
in California.
944
00:37:43,396 --> 00:37:45,423
And I'm a very unique therapist,
in that I have a Master's
945
00:37:45,523 --> 00:37:48,093
of Engineering and I also
have a Master of Arts
946
00:37:48,193 --> 00:37:49,803
in counseling psychology.
947
00:37:49,903 --> 00:37:51,680
I mean, I'm the Silicon
Valley therapist.
948
00:37:51,780 --> 00:37:56,285
I'm very good at translating
between English and nerd.
949
00:37:56,326 --> 00:38:00,772
And this is the first time since
I left Atari that I feel I'm
950
00:38:00,872 --> 00:38:03,274
doing what I really love doing.
951
00:38:03,374 --> 00:38:08,005
So it took me 30 years
to get back to a place
952
00:38:08,296 --> 00:38:12,367
that I don't feel I'm a step
down from where I used to work.
953
00:38:12,467 --> 00:38:15,846
And that's many,
many different jobs.
954
00:38:16,137 --> 00:38:18,623
I know this dig is coming up,
and I'm going to be there.
955
00:38:18,723 --> 00:38:21,042
I'm going to be
standing right there.
956
00:38:21,142 --> 00:38:24,671
And I am going to literally
watch my past being dug up.
957
00:38:24,771 --> 00:38:28,425
And that's a weird kind
of thing to anticipate.
958
00:38:28,525 --> 00:38:30,719
My hopes are in one way, and
my expectations are another.
959
00:38:30,819 --> 00:38:32,137
And I don't know what
it's going to be.
960
00:38:32,237 --> 00:38:33,763
I really don't know
what it's going to be.
961
00:38:33,863 --> 00:38:37,684
I don't know what it's
going to mean to me when,
962
00:38:37,784 --> 00:38:40,844
if something comes
up, if it's there.
963
00:39:20,535 --> 00:39:23,480
Part of punk archeology
is that sense of community.
964
00:39:23,580 --> 00:39:25,732
And the fact that we're
helping each other out
965
00:39:25,832 --> 00:39:27,650
to address the issues
that we're interested in.
966
00:39:27,750 --> 00:39:30,862
And most of the time we're
doing it on a volunteer basis.
967
00:39:30,962 --> 00:39:33,990
It's going to be interesting to
see how they decide to excavate
968
00:39:34,090 --> 00:39:36,159
in order to clear a
better area, you know,
969
00:39:36,259 --> 00:39:39,162
so that we can get at more
of the content that we need.
970
00:39:39,262 --> 00:39:41,122
One of the people down
there did confirm finding
971
00:39:41,222 --> 00:39:42,332
a Donny and Marie poster.
972
00:39:42,432 --> 00:39:44,042
Yeah, yeah, which is awesome.
973
00:39:44,142 --> 00:39:45,335
Well, basically,
because we're going
974
00:39:45,435 --> 00:39:46,795
to treat this as a
salvage excavation,
975
00:39:46,895 --> 00:39:48,379
we will dig a trench.
976
00:39:48,479 --> 00:39:51,007
We'll go through and excavate
the material in the pits
977
00:39:51,107 --> 00:39:52,509
that we dig.
978
00:39:52,609 --> 00:39:53,718
At which point, we'll send
them up to the tables.
979
00:39:53,818 --> 00:39:54,969
We'll sort through the material.
980
00:39:55,069 --> 00:39:55,804
We'll weigh it.
981
00:39:55,904 --> 00:39:56,679
We'll count it.
982
00:39:56,779 --> 00:39:57,680
Identify it.
983
00:39:57,780 --> 00:40:00,829
And, yeah, that's the plan.
984
00:40:01,117 --> 00:40:02,685
What's
happened so far today?
985
00:40:02,785 --> 00:40:04,771
Basically, we started
digging in the hole,
986
00:40:04,871 --> 00:40:05,939
and the trucks have
already started
987
00:40:06,039 --> 00:40:07,649
going through the train.
988
00:40:07,749 --> 00:40:09,776
So, just so people understand...
and probably, right now I'm
989
00:40:09,876 --> 00:40:13,471
cutting to an awesome
diagram of this.
990
00:40:13,755 --> 00:40:15,782
There's, like, 20
feet of garbage
991
00:40:15,882 --> 00:40:17,992
that's on the top of wherever
the games are buried.
992
00:40:18,092 --> 00:40:19,118
Garbage and dirt.
993
00:40:19,218 --> 00:40:21,037
Sorry,
garbage and dirt.
994
00:40:21,137 --> 00:40:23,289
In the diagram it's
going to be pretty clear.
995
00:40:23,389 --> 00:40:25,667
And so, that all has
to be taken away.
996
00:40:25,767 --> 00:40:27,460
Yeah,
we'll get the vast majority
997
00:40:27,560 --> 00:40:28,878
of the hole excavated out.
998
00:40:28,978 --> 00:40:30,046
And so far,
have we found anything?
999
00:40:30,146 --> 00:40:31,297
Found any Atari games?
1000
00:40:31,397 --> 00:40:32,090
No, nothing.
1001
00:40:32,190 --> 00:40:32,966
Nothing.
1002
00:40:33,066 --> 00:40:34,300
Nothing yet.
1003
00:40:34,400 --> 00:40:37,220
And Son, I mean, you
seem pretty nervous.
1004
00:40:37,320 --> 00:40:38,179
Right.
1005
00:40:38,279 --> 00:40:39,013
Are you?
1006
00:40:39,113 --> 00:40:39,806
Oh yeah, terrified.
1007
00:40:39,906 --> 00:40:40,598
Terrified.
1008
00:40:40,698 --> 00:40:42,100
OK.
1009
00:40:42,200 --> 00:40:43,852
I gotta be honest,
I'm nervous as shit.
1010
00:40:43,952 --> 00:40:46,980
I don't know if that'll help
motivate you guys, but...
1011
00:40:47,080 --> 00:40:48,940
Yeah, that did it for us.
1012
00:40:49,040 --> 00:40:49,899
We need to get back to work.
1013
00:40:49,999 --> 00:40:50,525
Yeah.
1014
00:40:50,625 --> 00:40:51,150
Great.
1015
00:40:51,250 --> 00:40:51,776
Let's go.
1016
00:40:51,876 --> 00:40:52,485
Go team.
1017
00:40:52,585 --> 00:40:53,278
Way to go.
1018
00:40:53,378 --> 00:40:55,378
Son, calm down, buddy.
1019
00:41:01,219 --> 00:41:02,579
People say nerd or geek.
1020
00:41:02,679 --> 00:41:04,080
I say enthusiast.
1021
00:41:04,180 --> 00:41:06,124
I love things, and I love
people who love things.
1022
00:41:06,224 --> 00:41:09,544
But if you spend all your time
focusing on all the amazing,
1023
00:41:09,644 --> 00:41:11,462
like, art and entertainment
that's being made,
1024
00:41:11,562 --> 00:41:12,839
there's so much of
it happening now,
1025
00:41:12,939 --> 00:41:16,944
you can't even take it all in.
1026
00:41:17,235 --> 00:41:18,845
And it's like the dig.
1027
00:41:18,945 --> 00:41:20,555
When I tell people, like, the
right kind people about it,
1028
00:41:20,655 --> 00:41:23,099
they're like, I can't believe
that it's finally happening.
1029
00:41:23,199 --> 00:41:25,143
And that you're going
to get to be there.
1030
00:41:25,243 --> 00:41:26,644
You know, I get,
look, goosebumps.
1031
00:41:26,744 --> 00:41:29,124
Goosebumps talking about it.
1032
00:41:55,940 --> 00:41:58,343
My local video game shop
in Austin, Texas, Game
1033
00:41:58,443 --> 00:42:00,553
Over Video Games, they gave
me every copy they have
1034
00:42:00,653 --> 00:42:02,764
of every one of Howard's games.
1035
00:42:02,864 --> 00:42:05,725
Little known fact... E.T. has the
very first official video game
1036
00:42:05,825 --> 00:42:07,560
Easter egg ever in a video game.
1037
00:42:07,660 --> 00:42:10,146
Warren Robinett had the
very first one in Adventure,
1038
00:42:10,246 --> 00:42:11,689
but he did that without
anybody knowing.
1039
00:42:11,789 --> 00:42:13,942
Howard asked if he could
put Easter eggs in the game,
1040
00:42:14,042 --> 00:42:15,193
and Atari said yes.
1041
00:42:15,293 --> 00:42:17,654
If you go find the
geranium, and you
1042
00:42:17,754 --> 00:42:19,906
make the germanium
regenerate, it turns
1043
00:42:20,006 --> 00:42:22,634
into Yar, from Yar's Revenge.
1044
00:42:22,925 --> 00:42:24,577
And he flies away.
1045
00:42:24,677 --> 00:42:26,704
The first time it happened to
me, when I was 11 years old,
1046
00:42:26,804 --> 00:42:28,206
I shit myself.
1047
00:42:28,306 --> 00:42:30,458
And then if you do it
again, it turns into Indy
1048
00:42:30,558 --> 00:42:31,709
from Raiders of the Lost Ark.
1049
00:42:31,809 --> 00:42:34,128
So Howard hid characters
from this game
1050
00:42:34,228 --> 00:42:36,523
and this game in this game.
1051
00:42:39,233 --> 00:42:40,176
Hello.
1052
00:42:40,276 --> 00:42:41,344
Hi, good afternoon.
1053
00:42:41,444 --> 00:42:42,345
Welcome to the Lodge.
1054
00:42:42,445 --> 00:42:43,763
Well, it's nice to be here.
1055
00:42:43,863 --> 00:42:45,056
Are you checking in?
- Absolutely.
1056
00:42:45,156 --> 00:42:45,932
Great.
1057
00:42:46,032 --> 00:42:47,058
Can I get the last name.
1058
00:42:47,158 --> 00:42:47,892
Warshaw.
1059
00:42:47,992 --> 00:42:50,620
W-A-R-S-H-A-W.
1060
00:42:50,912 --> 00:42:51,604
Howard.
1061
00:42:51,704 --> 00:42:53,704
That's me.
1062
00:43:10,556 --> 00:43:13,209
So it's the day
of the actual dig.
1063
00:43:13,309 --> 00:43:16,629
And my Wife and I are in a van,
on our way to the landfill.
1064
00:43:16,729 --> 00:43:18,006
It was a strange feeling.
1065
00:43:18,106 --> 00:43:20,091
I mean, I was, like, nervous.
1066
00:43:20,191 --> 00:43:23,081
And I didn't really
understand why.
1067
00:43:23,236 --> 00:43:26,723
But I just had this sense...
just like a tingly thing...
1068
00:43:26,823 --> 00:43:29,809
that something is
going on here today.
1069
00:43:29,909 --> 00:43:32,395
And as we pull
into the landfill,
1070
00:43:32,495 --> 00:43:33,980
there were already people there.
1071
00:43:34,080 --> 00:43:35,857
And there's more people.
1072
00:43:35,957 --> 00:43:38,526
And we go on, and
there's more people.
1073
00:43:38,626 --> 00:43:41,431
And it just keeps
going and going.
1074
00:43:45,883 --> 00:43:48,411
I guess it sort of felt like
a religious pilgrimage to me.
1075
00:43:48,511 --> 00:43:50,163
I called up some
friends, and said, hey,
1076
00:43:50,263 --> 00:43:51,706
can we get down there?
1077
00:43:51,806 --> 00:43:53,207
And I asked my brother-in-law
if he wanted to go.
1078
00:43:53,307 --> 00:43:54,542
Heck, let's do it.
Let's check it out.
1079
00:43:54,642 --> 00:43:56,937
And my wife said, whatever.
1080
00:44:05,153 --> 00:44:07,430
It's one of those
weird monumental video
1081
00:44:07,530 --> 00:44:10,183
game based events that only
comes around once a century.
1082
00:44:10,283 --> 00:44:12,560
This is our generation's
urban legend.
1083
00:44:12,660 --> 00:44:14,395
Billions of cartridges
out in the desert.
1084
00:44:14,495 --> 00:44:16,272
Growing up, you always read
the little rumors about it.
1085
00:44:16,372 --> 00:44:17,440
I grew up playing
an Atari, which
1086
00:44:17,540 --> 00:44:18,775
my babysitters had given me.
1087
00:44:18,875 --> 00:44:20,526
And I actually
had the E.T. game.
1088
00:44:20,626 --> 00:44:22,028
My friend and I, she
and I would actually
1089
00:44:22,128 --> 00:44:23,529
just for fun on
the weekends, drive
1090
00:44:23,629 --> 00:44:24,989
around trying to
figure out where would
1091
00:44:25,089 --> 00:44:26,407
these Atari games be buried.
1092
00:44:26,507 --> 00:44:27,825
It's the fun of the legend.
1093
00:44:27,925 --> 00:44:29,243
It's like looking for
the Loch Ness monster.
1094
00:44:29,343 --> 00:44:30,703
What did you
think when you played
1095
00:44:30,803 --> 00:44:32,747
the E.T. game last night?
1096
00:44:32,847 --> 00:44:34,165
It was awesome.
1097
00:44:34,265 --> 00:44:38,005
Because in my opinion,
I like terrible games.
1098
00:44:45,651 --> 00:44:47,887
To come back and to
relive the feeling
1099
00:44:47,987 --> 00:44:51,474
I got off those games is
something I couldn't pass up.
1100
00:44:51,574 --> 00:44:53,101
I just want to know
about the urban myth.
1101
00:44:53,201 --> 00:44:55,353
See if it's really
buried out here.
1102
00:44:55,453 --> 00:44:57,563
I just came out here to be
part of video game history.
1103
00:44:57,663 --> 00:44:59,065
Had to see whether
it's true or not.
1104
00:44:59,165 --> 00:45:01,442
You have to be a
special kind of nerd
1105
00:45:01,542 --> 00:45:06,047
to be able to want to drive
28 hours for a video game.
1106
00:45:09,508 --> 00:45:11,119
The myth
that E.T., the video game,
1107
00:45:11,219 --> 00:45:13,913
for the Atari 2600 was the
worst video game all time,
1108
00:45:14,013 --> 00:45:15,123
it would be so great
to debunk that,
1109
00:45:15,223 --> 00:45:16,958
because it's just not true.
1110
00:45:17,058 --> 00:45:18,626
But also to redeem
Howard Scott Warshaw,
1111
00:45:18,726 --> 00:45:20,878
because he's an amazing
video game designer,
1112
00:45:20,978 --> 00:45:22,978
and his game was great.
1113
00:45:24,857 --> 00:45:26,300
Ha ha, cool car.
1114
00:45:26,400 --> 00:45:27,385
Yeah, I like that.
1115
00:45:27,485 --> 00:45:28,970
E.T.'s in there.
1116
00:45:29,070 --> 00:45:30,513
This
morning, coming to a dump
1117
00:45:30,613 --> 00:45:33,207
in a small town in New Mexico.
1118
00:45:33,491 --> 00:45:36,269
There were people lined
up, waiting to get in.
1119
00:45:36,369 --> 00:45:38,229
When's the last time
you saw line of people
1120
00:45:38,329 --> 00:45:39,814
waiting to get into a dump?
1121
00:45:39,914 --> 00:45:44,589
It totally took me by surprise,
but in a delightful way.
1122
00:45:45,461 --> 00:45:48,573
You never go to a dump unless
you're throwing something away,
1123
00:45:48,673 --> 00:45:52,076
and here we are, trying to find
treasure... buried treasure.
1124
00:45:52,176 --> 00:45:53,452
I think they'll
find something.
1125
00:45:53,552 --> 00:45:55,538
I mean, the cartridges
had to go somewhere.
1126
00:45:55,638 --> 00:45:57,290
Why not here?
1127
00:45:57,390 --> 00:45:59,709
It is a lot of
open space, great place
1128
00:45:59,809 --> 00:46:01,669
to dump a million cartridges.
1129
00:46:01,769 --> 00:46:06,104
There is a definite
possibility that there is games.
1130
00:46:06,274 --> 00:46:09,510
This is archeology
for the time I grew up.
1131
00:46:09,610 --> 00:46:11,804
So nostalgia for anything
that came out of that era
1132
00:46:11,904 --> 00:46:13,904
is pretty high.
1133
00:46:20,913 --> 00:46:23,274
All right, now the wind is
really picking up, on cue.
1134
00:46:23,374 --> 00:46:24,817
On cue.
1135
00:46:24,917 --> 00:46:26,235
The weather
here, in Alamogordo
1136
00:46:26,335 --> 00:46:30,385
is awesome if you
like sandstorms
1137
00:46:30,673 --> 00:46:34,553
and an impending doom
filled cloud of white.
1138
00:46:34,844 --> 00:46:36,844
Whoa.
1139
00:46:40,057 --> 00:46:41,292
Aw, this is getting brutal.
1140
00:46:41,392 --> 00:46:42,168
Yeah.
1141
00:46:42,268 --> 00:46:44,268
Sorry, this is brutal.
1142
00:46:44,478 --> 00:46:45,838
Getting very windy.
1143
00:46:45,938 --> 00:46:47,715
Basically, what's
happening is the white sands
1144
00:46:47,815 --> 00:46:51,344
are blowing in from White
Sands, and covering everything.
1145
00:46:51,444 --> 00:46:52,887
And it's really shitty.
1146
00:46:52,987 --> 00:46:54,430
They're saying this is
like a historic wind today.
1147
00:46:54,530 --> 00:46:55,473
Really?
1148
00:46:55,573 --> 00:46:56,933
That's what somebody told us.
1149
00:46:57,033 --> 00:46:58,267
To think that we're
1150
00:46:58,367 --> 00:46:59,268
in the middle of a sandstorm.
1151
00:46:59,368 --> 00:47:00,144
Really?
1152
00:47:00,244 --> 00:47:01,562
This is what's going on?
1153
00:47:01,662 --> 00:47:02,980
And for me it was almost
like the big sand storm
1154
00:47:03,080 --> 00:47:04,690
right at the opening
of Close Encounters,
1155
00:47:04,790 --> 00:47:07,026
you know, the people wearing
the goggles and the bandannas.
1156
00:47:07,126 --> 00:47:09,403
Everybody's like, gather around,
because they found something.
1157
00:47:09,503 --> 00:47:11,447
And they can't believe
what they've found.
1158
00:47:11,547 --> 00:47:13,549
Are we the first?
1159
00:47:13,841 --> 00:47:15,701
This is Tony
Johnson, from Denver,
1160
00:47:15,801 --> 00:47:17,912
Colorado, who ran up
to me in my DeLorean.
1161
00:47:18,012 --> 00:47:18,913
He's like, I found something.
1162
00:47:19,013 --> 00:47:20,248
I found something.
1163
00:47:20,348 --> 00:47:22,291
And Tony is going to
go down in history,
1164
00:47:22,391 --> 00:47:24,543
because he found the first
evidence of Atari hardware.
1165
00:47:24,643 --> 00:47:25,503
Whoa.
1166
00:47:25,603 --> 00:47:26,671
Whoa, that's pretty huge.
1167
00:47:26,771 --> 00:47:28,172
Right there it is, my man.
1168
00:47:28,272 --> 00:47:31,676
Uh, ladies and gentlemen,
we have an announcement.
1169
00:47:31,776 --> 00:47:34,921
So, Tony, tell us
what you just found.
1170
00:47:35,154 --> 00:47:38,078
An Atari 2600 joystick toggle.
1171
00:47:41,243 --> 00:47:43,020
So, Tony, where
did you find it?
1172
00:47:43,120 --> 00:47:46,169
Walking to the bathroom.
1173
00:47:46,457 --> 00:47:48,317
So it was a surface find?
1174
00:47:48,417 --> 00:47:49,819
Surface find.
1175
00:47:49,919 --> 00:47:51,362
Yeah, like we know what
a surface find is, right?
1176
00:47:51,462 --> 00:47:53,281
Well, a surface find
is something... you know,
1177
00:47:53,381 --> 00:47:54,824
you're walking around, you're
looking down on the ground,
1178
00:47:54,924 --> 00:47:56,200
you see something interesting
and you pick it up.
1179
00:47:56,300 --> 00:47:58,661
It's totally out of
archaeological context.
1180
00:47:58,761 --> 00:48:00,871
What are the odds that that,
like, blew out of the hole?
1181
00:48:00,971 --> 00:48:02,540
Actually, I think
they're pretty good.
1182
00:48:02,640 --> 00:48:04,709
I mean, the wind is blowing
fiercely in that direction.
1183
00:48:04,809 --> 00:48:06,377
You know, the stuff's
coming out of the bucket.
1184
00:48:06,477 --> 00:48:08,129
You know, we've been finding
a lot of interesting things
1185
00:48:08,229 --> 00:48:09,380
that date from around that time.
1186
00:48:09,480 --> 00:48:10,339
Anything from Atari?
1187
00:48:10,439 --> 00:48:12,008
Uh, nothing from Atari yet.
1188
00:48:12,108 --> 00:48:13,718
How can you authenticate this?
1189
00:48:13,818 --> 00:48:15,866
Can you carbon date it?
1190
00:48:16,153 --> 00:48:18,958
No, it's much too
recent for that.
1191
00:48:23,077 --> 00:48:25,771
There are really two things
that we could be dealing with,
1192
00:48:25,871 --> 00:48:27,690
when taking a look
at these cartridges,
1193
00:48:27,790 --> 00:48:28,899
if they're actually there.
1194
00:48:28,999 --> 00:48:30,818
First thing is that
they just loaded
1195
00:48:30,918 --> 00:48:32,945
the trucks are these cartridges,
and then they dumped them.
1196
00:48:33,045 --> 00:48:34,530
And that's the best
possible scenario,
1197
00:48:34,630 --> 00:48:36,240
because you could pull
them out, and I bet you
1198
00:48:36,340 --> 00:48:37,491
most of them would be playable.
1199
00:48:37,591 --> 00:48:38,909
You know, they've
just been in there
1200
00:48:39,009 --> 00:48:41,562
for... you know, since 1983.
1201
00:48:45,349 --> 00:48:46,834
We're right about
where we need to be,
1202
00:48:46,934 --> 00:48:50,504
but there's still no
Atari detritus at all.
1203
00:48:50,604 --> 00:48:52,506
We've been here for
a while, all ready.
1204
00:48:52,606 --> 00:48:53,299
It's tedious.
1205
00:48:53,399 --> 00:48:54,967
The wind's horrible.
1206
00:48:55,067 --> 00:48:57,215
We're wondering if they're
going to find anything or not.
1207
00:49:01,615 --> 00:49:03,184
I don't think there's
anything in that hole
1208
00:49:03,284 --> 00:49:04,769
except rattlesnakes
and scorpions.
1209
00:49:04,869 --> 00:49:06,812
If it's buried, it's
probably for a reason.
1210
00:49:06,912 --> 00:49:08,912
It should stay buried.
1211
00:49:13,210 --> 00:49:15,446
I wasn't thinking that
something was really
1212
00:49:15,546 --> 00:49:18,846
messed up until late '83.
1213
00:49:19,133 --> 00:49:20,910
To me, Atari was
never going to go away.
1214
00:49:21,010 --> 00:49:22,620
It was this thing that
was just part of my life.
1215
00:49:22,720 --> 00:49:24,372
And the thought that
there could ever
1216
00:49:24,472 --> 00:49:28,584
be a day where there was no
Atari... or no Atari 2600... I
1217
00:49:28,684 --> 00:49:29,960
never crossed my mind.
1218
00:49:30,060 --> 00:49:33,089
E.T. comes out, and
E.T. is not so great.
1219
00:49:33,189 --> 00:49:36,739
And somewhere toward
the end of the year
1220
00:49:37,026 --> 00:49:40,096
I'm starting to wonder,
are we making our numbers?
1221
00:49:40,196 --> 00:49:43,015
Which leads to one of the
worst nights of my life.
1222
00:49:43,115 --> 00:49:48,277
On December 7, 1982 I get a
call from Dennis Groth, who
1223
00:49:48,287 --> 00:49:50,731
was the CFO of Atari,
and he says,
1224
00:49:50,831 --> 00:49:53,300
Manny,
here's the new budget.
1225
00:49:53,584 --> 00:49:56,695
And it's a huge shortfall
from what we have been told.
1226
00:49:56,795 --> 00:49:58,322
Warner Communications
said today
1227
00:49:58,422 --> 00:50:01,867
that its once booming Atari
business lost another $180
1228
00:50:01,967 --> 00:50:04,787
million dollars in the third
quarter, for total losses
1229
00:50:04,887 --> 00:50:07,289
this year of more than
half a billion dollars.
1230
00:50:07,389 --> 00:50:10,209
I was starting to see
enough signs in the company
1231
00:50:10,309 --> 00:50:12,378
that things were
starting to unravel.
1232
00:50:12,478 --> 00:50:14,672
It was unraveling
is hard and fast.
1233
00:50:14,772 --> 00:50:16,966
And we didn't have
any ready solutions.
1234
00:50:17,066 --> 00:50:20,136
Several Atari executives,
including Atari's chairman,
1235
00:50:20,236 --> 00:50:23,055
Raymond Kassar, sold
Warner stock shortly
1236
00:50:23,155 --> 00:50:24,974
before the negative
earnings announcement,
1237
00:50:25,074 --> 00:50:27,393
and the decline in the
price of the stock.
1238
00:50:27,493 --> 00:50:30,354
Kassar denies any
wrongdoing or impropriety,
1239
00:50:30,454 --> 00:50:33,274
but a number of stockholders
have sued Warner.
1240
00:50:33,374 --> 00:50:35,025
So they got rid of Ray Kassar,
1241
00:50:35,125 --> 00:50:37,570
and they brought in a
guy from Phillip Morris.
1242
00:50:37,670 --> 00:50:43,097
And when he came in, Atari
had 10,000 employees.
1243
00:50:43,384 --> 00:50:46,412
And within about four
months, or five months,
1244
00:50:46,512 --> 00:50:48,637
Atari had 2000 employees.
1245
00:50:48,847 --> 00:50:54,775
I really got that we had
lost 80% of our staff.
1246
00:50:55,062 --> 00:50:57,381
In the short run, the market
is frequently irrational.
1247
00:50:57,481 --> 00:50:59,884
In the longer run,
hopefully it's rational.
1248
00:50:59,984 --> 00:51:02,428
The wild upside ride was over.
1249
00:51:02,528 --> 00:51:07,558
I did not understand the extent of
the downside ride that was coming.
1250
00:51:07,658 --> 00:51:09,658
This is slipping away.
1251
00:51:09,868 --> 00:51:11,996
The train is derailing.
1252
00:51:12,288 --> 00:51:17,026
It's not going to keep riding,
and what am I going to do next?
1253
00:51:17,126 --> 00:51:19,506
It was a big emotional blow.
1254
00:51:19,712 --> 00:51:24,468
It was my baby, and I
hated to see it abused.
1255
00:51:24,758 --> 00:51:26,243
New Media magazine
1256
00:51:26,343 --> 00:51:31,770
credited E.T. with destroying
the video game industry.
1257
00:51:32,057 --> 00:51:33,501
That's interesting.
1258
00:51:33,601 --> 00:51:34,877
I think that's really
interesting that I could be
1259
00:51:34,977 --> 00:51:37,004
single handedly
responsible for toppling
1260
00:51:37,104 --> 00:51:38,923
a billion dollar industry.
1261
00:51:39,023 --> 00:51:39,715
E.T. comes out.
1262
00:51:39,815 --> 00:51:40,925
The industry dies.
1263
00:51:41,025 --> 00:51:42,259
Howard's associated
with that, and I
1264
00:51:42,359 --> 00:51:44,220
think that's...
that's affected his career,
1265
00:51:44,320 --> 00:51:45,763
and what people will
remember him for.
1266
00:51:45,863 --> 00:51:47,973
And that's... that's pretty bad.
1267
00:51:48,073 --> 00:51:50,826
The fact that a guy's career
1268
00:51:51,118 --> 00:51:53,646
got destroyed because
he did E.T.,
1269
00:51:53,746 --> 00:51:56,524
given the circumstances
surrounding doing E.T.,
1270
00:51:56,624 --> 00:51:58,442
is... it's completely unfair.
1271
00:51:58,542 --> 00:51:59,568
I mean, it's sad.
1272
00:51:59,668 --> 00:52:00,986
It's really sad.
1273
00:52:01,086 --> 00:52:02,655
There's this
video game walk of fame.
1274
00:52:02,755 --> 00:52:04,365
There's also this show called
DICE, where they give out
1275
00:52:04,465 --> 00:52:05,449
lifetime achievement awards.
1276
00:52:05,549 --> 00:52:06,575
Howard's not in that.
1277
00:52:06,675 --> 00:52:08,202
He's not put in that same group.
1278
00:52:08,302 --> 00:52:09,828
They kind of keep him
out of all these things,
1279
00:52:09,928 --> 00:52:12,053
and it's kind of a shame.
1280
00:52:13,474 --> 00:52:15,334
The day I left Atari.
1281
00:52:15,434 --> 00:52:17,795
When things had really fallen
apart, and it was over.
1282
00:52:17,895 --> 00:52:21,173
And I'm literally carrying
my garbage out to my car
1283
00:52:21,273 --> 00:52:24,197
to leave for the last time.
1284
00:52:24,485 --> 00:52:28,206
That was a very
depressing moment for me.
1285
00:52:28,489 --> 00:52:30,641
Because I felt I
was losing the most
1286
00:52:30,741 --> 00:52:33,085
important thing in my life.
1287
00:52:33,369 --> 00:52:37,966
And I also knew it
was so unreal that I'd
1288
00:52:38,248 --> 00:52:40,025
never be able to recreate it.
1289
00:52:40,125 --> 00:52:44,630
The burial in Alamogordo is
basically Atari's funeral.
1290
00:52:44,713 --> 00:52:48,576
The burial of those cartridges
represents the burial
1291
00:52:48,676 --> 00:52:52,271
of that beautiful era.
1292
00:52:52,554 --> 00:52:54,456
And that may be what's
interesting about it.
1293
00:52:54,556 --> 00:52:56,333
I don't know, I mean,
that's a whole psychology
1294
00:52:56,433 --> 00:52:57,960
I'm not going to go near.
1295
00:52:58,060 --> 00:53:00,379
But it may be because it is
about the death of Atari.
1296
00:53:00,479 --> 00:53:02,479
That's what it is.
1297
00:53:05,025 --> 00:53:07,845
We can't control
how the past returns to us.
1298
00:53:07,945 --> 00:53:10,222
We may get something
that no longer
1299
00:53:10,322 --> 00:53:11,807
resembles an E.T. cartridge.
1300
00:53:11,907 --> 00:53:14,059
We may get something
monstrous, something twisted,
1301
00:53:14,159 --> 00:53:15,352
something decayed.
1302
00:53:15,452 --> 00:53:16,478
We may not even know
what we're looking
1303
00:53:16,578 --> 00:53:19,832
at if we unearth Atari's E.T...
1304
00:53:20,124 --> 00:53:22,568
Part of me feels
that when you finally crack open
1305
00:53:22,668 --> 00:53:24,194
this place, and
you start to look,
1306
00:53:24,294 --> 00:53:25,946
it's going to be a lot like
the Ark of the Covenant.
1307
00:53:26,046 --> 00:53:27,698
It's just going to
be a bunch of sand.
1308
00:53:27,798 --> 00:53:31,598
But another part of
me hopes that what's
1309
00:53:31,885 --> 00:53:33,203
found there is going
to lead to a lot more
1310
00:53:33,303 --> 00:53:35,831
understanding, and
a lot more discovery
1311
00:53:35,931 --> 00:53:38,226
about what really happened.
1312
00:53:46,191 --> 00:53:47,885
What's his name?
1313
00:53:47,985 --> 00:53:48,677
Joe.
1314
00:53:48,777 --> 00:53:49,881
Joe!
1315
00:53:51,405 --> 00:53:52,556
They want me to come in?
1316
00:53:52,656 --> 00:53:54,656
Let's go.
1317
00:53:57,591 --> 00:53:59,271
So what's up?
1318
00:53:59,371 --> 00:54:01,411
You guys find something?
1319
00:54:04,251 --> 00:54:07,226
I should have
brought my binoculars.
1320
00:54:09,089 --> 00:54:11,089
Could you show me?
1321
00:54:20,934 --> 00:54:22,294
They're
bringing some stuff
1322
00:54:22,394 --> 00:54:24,505
over to the archaeologists'
table right now.
1323
00:54:24,605 --> 00:54:26,815
Let's see what's going on.
1324
00:54:29,693 --> 00:54:31,693
Can everybody hear me?
1325
00:54:34,448 --> 00:54:36,701
We found something.
1326
00:54:36,992 --> 00:54:40,145
The archaeologists have
confirmed it's from 1983.
1327
00:54:40,245 --> 00:54:42,339
28 feet down.
1328
00:54:42,623 --> 00:54:43,982
It's E.T., the video game.
1329
00:54:44,082 --> 00:54:46,082
Intact in its box.
1330
00:54:51,590 --> 00:54:52,366
Wow.
1331
00:54:52,466 --> 00:54:54,466
There you go, Son.
1332
00:54:57,805 --> 00:54:59,790
It's an emotional,
emotional event.
1333
00:54:59,890 --> 00:55:02,167
They've backed up
this legend with fact,
1334
00:55:02,267 --> 00:55:04,461
and it's incredible
to be a part of it.
1335
00:55:04,561 --> 00:55:07,565
Good job, Joe.
1336
00:55:07,856 --> 00:55:09,842
I wasn't nervous until we
got down to that, where he was
1337
00:55:09,942 --> 00:55:11,427
almost reaching his max length.
1338
00:55:11,527 --> 00:55:13,971
But yeah, it was a big
weight off my shoulders
1339
00:55:14,071 --> 00:55:18,622
when that bucket came
up and E.T. was there.
1340
00:55:18,909 --> 00:55:19,768
Congratulations.
1341
00:55:19,868 --> 00:55:21,270
Thank you.
1342
00:55:21,370 --> 00:55:22,771
I didn't think they were
going to find them intact,
1343
00:55:22,871 --> 00:55:24,398
I thought for sure they'd
be crushed and ruined.
1344
00:55:24,498 --> 00:55:25,816
Now I've got
goosebumps, and it's
1345
00:55:25,916 --> 00:55:27,234
not because of the dust storm.
1346
00:55:27,334 --> 00:55:29,570
What's this moment
like for you?
1347
00:55:29,670 --> 00:55:30,779
Look at all the
excitement that's
1348
00:55:30,879 --> 00:55:33,769
been generated
today over something
1349
00:55:33,841 --> 00:55:36,139
that I did 32 years ago.
1350
00:55:36,426 --> 00:55:42,777
It just... it's an immensely
personal thing.
1351
00:55:44,560 --> 00:55:49,613
What it took to make
these games, was a lot.
1352
00:55:50,899 --> 00:55:53,385
And this one was
done in five weeks.
1353
00:55:53,485 --> 00:55:58,161
That was one of the hardest
five weeks of my life.
1354
00:55:58,448 --> 00:56:02,453
So I need a little moment.
1355
00:56:02,744 --> 00:56:05,379
I'm just so excited to be here.
1356
00:56:13,463 --> 00:56:15,407
A lot of these people are
complaining about E.T.
1357
00:56:15,507 --> 00:56:16,784
and never actually even played it.
1358
00:56:16,884 --> 00:56:18,368
And I ever since then,
I would talk to people,
1359
00:56:18,468 --> 00:56:19,620
and we would talk about
E.T., and I'm like,
1360
00:56:19,720 --> 00:56:20,954
well, have you ever
played the game?
1361
00:56:21,054 --> 00:56:22,539
And it would come
out that they didn't.
1362
00:56:22,639 --> 00:56:24,917
They would just kind of
continue this myth of the game
1363
00:56:25,017 --> 00:56:25,709
being really horrible.
1364
00:56:25,809 --> 00:56:27,085
It is a good game.
1365
00:56:27,185 --> 00:56:29,087
It wasn't the worst
that Atari had to offer.
1366
00:56:29,187 --> 00:56:33,884
There was, like... I remember
getting a game called Fire Fly.
1367
00:56:33,984 --> 00:56:35,344
That is the worst
game for Atari.
1368
00:56:35,444 --> 00:56:36,512
That's what every
should be focusing
1369
00:56:36,612 --> 00:56:38,055
their efforts on, not E.T.
1370
00:56:38,155 --> 00:56:39,932
Now let me be clear,
the worst game ever made
1371
00:56:40,032 --> 00:56:42,157
was obviously Trespasser.
1372
00:56:43,535 --> 00:56:45,229
So I just want to
be clear with that.
1373
00:56:45,329 --> 00:56:47,397
With the shitload of
just horrible, poorly made
1374
00:56:47,497 --> 00:56:50,400
cranked out Atari games,
to call E.T.
1375
00:56:50,500 --> 00:56:52,361
the worst one is just...
shameful.
1376
00:56:52,461 --> 00:56:55,572
In contemporary game culture
we like trashing games.
1377
00:56:55,672 --> 00:56:57,616
I don't mean putting
them in landfills,
1378
00:56:57,716 --> 00:57:00,521
but verbally,
trashing game design.
1379
00:57:00,719 --> 00:57:04,373
It's become fashionable to sort
of regard E.T. as the worst
1380
00:57:04,473 --> 00:57:05,958
video game of all time.
1381
00:57:06,058 --> 00:57:08,544
In fact, it makes everybody's
list as the number one.
1382
00:57:08,644 --> 00:57:10,170
And I'm going to go
out on a complete limb
1383
00:57:10,270 --> 00:57:12,089
here, and say... maybe people
will attack me for this...
1384
00:57:12,189 --> 00:57:15,384
but I'd rather play Atari's
E.T. than any Call of Duty.
1385
00:57:15,484 --> 00:57:20,055
In context, given the time and
the situation that Howard had
1386
00:57:20,155 --> 00:57:22,057
to live in, to
program that game,
1387
00:57:22,157 --> 00:57:24,017
it really is an
astonishing master work.
1388
00:57:24,117 --> 00:57:26,019
He made an amazing
fucking game that's
1389
00:57:26,119 --> 00:57:28,647
a whole self-contained
world in five weeks,
1390
00:57:28,747 --> 00:57:30,190
that's even more impressive.
1391
00:57:30,290 --> 00:57:32,901
I don't know any human
being who could have turned
1392
00:57:33,001 --> 00:57:35,195
E.T., in the time
frames involved,
1393
00:57:35,295 --> 00:57:36,947
into a really successful game.
1394
00:57:37,047 --> 00:57:39,032
He should be
applauded for being
1395
00:57:39,132 --> 00:57:43,933
able to have done anything in
the time that was allotted.
1396
00:57:44,221 --> 00:57:47,281
The scorn should be
heaped upon those
1397
00:57:47,391 --> 00:57:52,406
who thought it was even rational
to try to build a cartridge
1398
00:57:52,521 --> 00:57:54,131
in a month and a half.
1399
00:57:54,231 --> 00:57:57,050
The analogy that people always
use for these first timers...
1400
00:57:57,150 --> 00:57:59,177
for people who try
something first...
1401
00:57:59,277 --> 00:58:01,013
is the first penguin analogy.
1402
00:58:01,113 --> 00:58:03,473
Where the first penguin
who jumps down the hole
1403
00:58:03,573 --> 00:58:05,767
through the ice is
the one who invariably
1404
00:58:05,867 --> 00:58:07,185
gets eaten by the seal.
1405
00:58:07,285 --> 00:58:09,146
But if there wasn't
a first penguin,
1406
00:58:09,246 --> 00:58:11,106
then the penguins wouldn't be
going down through the ice.
1407
00:58:11,206 --> 00:58:14,067
So, it sucks to be
the first penguin,
1408
00:58:14,167 --> 00:58:16,547
but somebody's got to do it.
1409
00:58:20,549 --> 00:58:22,492
So it turned
out that Joe Lewandowski
1410
00:58:22,592 --> 00:58:24,369
had been right all along.
1411
00:58:24,469 --> 00:58:28,040
The games were buried, almost
exactly where he had predicted.
1412
00:58:28,140 --> 00:58:32,419
And no mercury filled pigs
popped up out of the ground.
1413
00:58:32,519 --> 00:58:35,579
So the legend of
the burial was true.
1414
00:58:35,814 --> 00:58:37,633
Or was it?
1415
00:58:37,733 --> 00:58:40,218
When the archaeologists
cataloged all the games,
1416
00:58:40,318 --> 00:58:42,763
there were a bunch
of E.T. cartridges,
1417
00:58:42,863 --> 00:58:44,848
but nowhere near the
millions that were
1418
00:58:44,948 --> 00:58:46,767
such a big part of the legend.
1419
00:58:46,867 --> 00:58:51,748
In fact, E.T. made up about
10% of the total games found.
1420
00:58:52,039 --> 00:58:55,025
The rest included some of
the best games ever made,
1421
00:58:55,125 --> 00:58:58,695
Defender, and Centipede,
and Yar's Revenge.
1422
00:58:58,795 --> 00:59:03,300
There was even one copy of
Adventure, which I snagged.
1423
00:59:06,303 --> 00:59:09,623
The burial wasn't a cover
up, or done out of shame.
1424
00:59:09,723 --> 00:59:11,792
It was a warehouse
dump done by a company
1425
00:59:11,892 --> 00:59:13,892
in financial distress.
1426
00:59:13,935 --> 00:59:16,004
At the time, the Alamogordo
landfill was just
1427
00:59:16,104 --> 00:59:19,074
the most practical solution.
1428
00:59:19,357 --> 00:59:23,387
E.T. wasn't buried because
it was the worst game ever.
1429
00:59:23,487 --> 00:59:25,305
People called it
the worst game ever
1430
00:59:25,405 --> 00:59:28,079
because it had been buried.
1431
00:59:28,366 --> 00:59:30,519
And as a result, it got
blamed for destroying
1432
00:59:30,619 --> 00:59:32,354
an entire industry.
1433
00:59:32,454 --> 00:59:34,773
The game and its creator
had taken the rap
1434
00:59:34,873 --> 00:59:37,508
for a crime they didn't commit.
1435
00:59:37,584 --> 00:59:41,509
The notion that E.T.
caused the demise of Atari
1436
00:59:41,797 --> 00:59:43,407
is simply stupid.
1437
00:59:43,507 --> 00:59:45,117
It's just stupid.
1438
00:59:45,217 --> 00:59:47,077
Atari committed suicide.
1439
00:59:47,177 --> 00:59:49,177
It was not homicide.
1440
00:59:49,346 --> 00:59:52,066
And it wasn't the
E.T. cartridge.
1441
00:59:52,349 --> 00:59:59,699
It was a concomitant effect of
a lot of missteps in technology,
1442
00:59:59,981 --> 01:00:01,758
and deployment, and marketing.
1443
01:00:01,858 --> 01:00:03,760
Some people say E.T. destroyed
the video game industry.
1444
01:00:03,860 --> 01:00:05,012
And I'm sure I've
heard that before,
1445
01:00:05,112 --> 01:00:06,138
but it's just really funny.
1446
01:00:06,238 --> 01:00:07,639
No.
1447
01:00:07,739 --> 01:00:10,017
The behavior pattern that
created the conditions
1448
01:00:10,117 --> 01:00:12,269
for the E.T. failure
is what destroyed
1449
01:00:12,369 --> 01:00:13,770
the video game industry.
1450
01:00:13,870 --> 01:00:18,751
The cause of the fall was
Atari trying to sell yet
1451
01:00:19,042 --> 01:00:23,593
another 10 million Atari
2600s into a market that
1452
01:00:23,880 --> 01:00:24,740
was saturated.
1453
01:00:24,840 --> 01:00:26,658
E.T. didn't destroy Atari.
1454
01:00:26,758 --> 01:00:29,745
It wasn't good, but it
didn't destroy Atari.
1455
01:00:29,845 --> 01:00:32,990
That's one of those
things people say.
1456
01:00:33,265 --> 01:00:36,251
And the reality of life is,
if enough people say it,
1457
01:00:36,351 --> 01:00:38,211
it becomes the truth for people.
1458
01:00:38,311 --> 01:00:41,711
A simple answer that
is clear and precise
1459
01:00:41,898 --> 01:00:44,885
will always have
more power in the world
1460
01:00:45,027 --> 01:00:47,152
than a complex one
that is true.
1461
01:00:54,119 --> 01:00:56,584
Here's another E.T. six-pack.
1462
01:00:59,332 --> 01:01:01,443
What I would like
to see happen,
1463
01:01:01,543 --> 01:01:04,905
is I would like to see
whatever remains are recovered
1464
01:01:05,005 --> 01:01:06,823
will then find their
way into a museum,
1465
01:01:06,923 --> 01:01:09,451
in the service of game history.
1466
01:01:09,551 --> 01:01:11,369
Well, you know,
the city of Alamogordo
1467
01:01:11,469 --> 01:01:12,954
owns the games
and what have you
1468
01:01:13,054 --> 01:01:14,539
that came through there,
by virtue of the fact
1469
01:01:14,639 --> 01:01:17,000
they are in our landfill.
1470
01:01:17,100 --> 01:01:20,245
We might be able to
sell them on eBay.
1471
01:01:20,478 --> 01:01:22,923
So, if another
terrible video game needed
1472
01:01:23,023 --> 01:01:25,175
to be buried, will
you be prepared to
1473
01:01:25,275 --> 01:01:27,052
let it be buried
in Alamogordo?
1474
01:01:27,152 --> 01:01:28,261
Absolutely.
1475
01:01:28,361 --> 01:01:31,251
Come on down, we'll
bury your game.
1476
01:01:34,826 --> 01:01:38,706
Atari was the first
great consumer company
1477
01:01:38,997 --> 01:01:40,315
to come out of Silicon Valley.
1478
01:01:40,415 --> 01:01:41,108
It was exciting.
1479
01:01:41,208 --> 01:01:42,567
It was different.
1480
01:01:42,667 --> 01:01:43,819
It was the first engagement
that a generation
1481
01:01:43,919 --> 01:01:45,570
had with computers.
1482
01:01:45,670 --> 01:01:49,908
So a generation grew up being
introduced to the computer age
1483
01:01:50,008 --> 01:01:51,409
by Atari games.
1484
01:01:51,509 --> 01:01:54,830
We brought a whole massive
new entertainment medium
1485
01:01:54,930 --> 01:01:56,665
into public consciousness.
1486
01:01:56,765 --> 01:01:59,793
So for a whole generation,
we are the definition
1487
01:01:59,893 --> 01:02:01,933
of the video game era.
1488
01:02:02,145 --> 01:02:03,547
And it's cosmic.
1489
01:02:03,647 --> 01:02:07,092
These guys really never
got their due for really
1490
01:02:07,192 --> 01:02:08,844
starting the whole industry.
1491
01:02:08,944 --> 01:02:11,763
Three lives was
invented by a person.
1492
01:02:11,863 --> 01:02:14,391
Flying a ship around was
invented by a person, who had
1493
01:02:14,491 --> 01:02:15,892
to figure out what that was.
1494
01:02:15,992 --> 01:02:20,372
And it was so good that
it was copied everywhere.
1495
01:02:20,664 --> 01:02:22,399
And because it was
copied everywhere,
1496
01:02:22,499 --> 01:02:24,818
and because it's
so ubiquitous,
1497
01:02:24,918 --> 01:02:27,445
it's impossible to remember
why it was so special.
1498
01:02:27,545 --> 01:02:30,424
I think Atari's
legacy is that we
1499
01:02:30,715 --> 01:02:35,453
started the Silicon Valley ethic
of engineers as rock stars.
1500
01:02:35,553 --> 01:02:37,372
It didn't exist before.
1501
01:02:37,472 --> 01:02:41,193
I think the casual
culture, the meritocracy,
1502
01:02:41,476 --> 01:02:43,086
didn't exist before.
1503
01:02:43,186 --> 01:02:46,548
I believe these were
underpinnings of the things
1504
01:02:46,648 --> 01:02:49,593
that made, and continue to
make, Silicon Valley
1505
01:02:49,693 --> 01:02:52,663
a special place in the world.
1506
01:02:52,946 --> 01:02:57,747
And I think that Atari
will continue to endure
1507
01:02:58,034 --> 01:03:03,006
as an icon of innovation.
109049
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