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okay so you're into astrophotography and
so you take images of your targets you
stack them and then after you've stacked
all of your subframes you get a master
frame that you need to process and of
course there are many uh software that
lets you do that there's like pick ins
sight but it's quite expensive you can
use Photoshop you can use some others in
terms of free software we have some
things like Cil uh which is available
for free and has a new version coming
soon as well and recently on the the
market on in in the free software free
processing software for astr photography
we have the uh CI Astro Suite by SEI
Astro Frank from SEI Astro who has his
own YouTube channel by I'll put the link
down in the description and today I want
to introduce that cityi Astro suite and
I want to follow uh one of the workflows
that Frank has published on his own
channel to process onshot color images
Broadband images for Now using an image
of m78 that I've taken from the
starfront observatories uh in Texas
during a recent live stream I'll put the
link to that live stream up above and
down in the description if you're
interested this is the result of I think
20 frames of 10 minutes each so it's a
bit over 3 hours of data uh but from a
very very dark location uh in the US and
so we'll go through the workflow
suggested by Frank the creator of that
free software and I'll also process the
same image in pix Insight uh just to
show you what we can expect from the
free City Astro Suite compared to pix
inside but because the Frank videos can
be quite quick and involved uh I also
will go through the installing of C asro
Suite because there's multiple steps if
you want to also integrate other tools
like graur starnet Plus+ Cosmic Clarity
that kind of stuff and I also try to go
a bit more slowly than Frank does into
each of the steps of this oneshot color
workflow and of course I'll have all of
the links down in the description if
you're interested in terms of the image
that we are going to use I mentioned
it's m78 and it was taken with a Redcat
61 and an ASI 2600 MC dual camera uh and
a luminance filter as I recall okay so
let's get started first with the
installation of C asro suite and the
other tools that can be used with it
okay so I am on the website for the C
Astro editing Suite also known as SAS
and to get CI Astro Suite you can just
you know click on the get it here and
you have a GitHub repository it gets
updated very very often which means that
likely my video will be out of date in
like six
months but it is because Frank is so
good at building new features into uh
into his software and the last one you
can see is like from 15 hours ago so you
just uh choose the one from your for
your os I'll be using Windows in this
video so you just click on that to
download the uh Windows version uh you
also want to install as it's as is
written here Cosmic Clarity which is
also created by Frank and this is Den
noising sharpening AI Power Tool uh that
is available for pix and sight but also
as a that is available there's an
interface for it in the CI Astro Suite
so we need to download that so I need to
go to uh Cosmic Clarity and we need to
uh download the version that works for
us so uh yeah I can go to the uh folder
there this will this will open a Google
Drive and you want to uh get the version
for your OS so for me it would be this
one so I would go ahead and download it
right so Cosmic Clarity and that those
are the two main ones but you can
actually use other things with uh SI
asro set asro or more accurately set
asro can make use of other tools as well
you have grabber.com which is our
grabert that is uh used to uh remove
backgrounds of the image CI Astros twet
has its own native way of doing that uh
but I kind of like graer that's probably
what I'll be using in this video and uh
there it is so just want to go to the
graer website and download for uh
windows at least for me uh 64 bits so
you know just download and you'll get
graper I've already done it so I'm going
to cancel my download and another thing
that you'll want for this workflow is
starnet which lets you remove stars from
your images and then you can place them
back later so you can process the
nebulosity without affecting the Stars
which is always nice so this is on the
uh starnet page and again all of the
links down in the description and for me
I will go and download the command line
interface there for Windows so starnet
V2 CLI for command line interface when
the zip uh it's fine to have command
line interface because uh CI asro Suite
has its own graphical interface that
will call the uh starnet Plus+ tool so
you just click on that to download it
and then finally another tool that can
be used I will not be using it in our
workflow but it can be useful to do a
plate solving of your images is to use
ASAP if you are using Nina for your
Imaging it's probable that on your
Imaging laptop or Imaging computer uh
you already have it installed uh but
often people don't have it installed on
their processing machine but you would
want to go ahead and go to this uh page
download the uh ASAP uh in my case
windows program there it is and also you
want to download a star base star
database um for ASAP to the the plate
solving if you use a long focal length
uh you will want to use like this d80
for me I don't really have long focal
length images so I went with D50 to save
some space and I think in a lot of cases
it's uh it's enough uh but a Frank
recommends I believe the ad in his own
uh video about using ASAP together with
uh set as Suite again this is not
necessary for this particular onot color
process uh but you know it can be
interesting I'll have the link by the
way down in the description as well to
the raw file that I'll be using for this
process so you can also have a stab at
it yourself because I I don't consider
it to be my data I I used a a remote
obsy and also I borrowed someone else's
equipment for that image I was just the
operator of the imaging software which
was the ESI a uh while you know doing
capture so I don't really own that data
I don't see myself as owning the data
really it would be Brays the guy who
basically uh built and manages starfront
obies uh in Texas who owns it I haven't
asked his permission before filming this
video I hope it's going to be fine Bray
don't kill me and if you're ever
interested in starfront upsies most
people they just send their own rig
there uh I didn't want to do that
because I need my rigs for my reviews on
the channel Etc I never know when I'll
be needing to use one of the pie of
equipment I have and yeah you can just
send your rig there and they will
install it for you and then you can just
use your own rig it's your own rig just
a at a remote location and it's honestly
a lot of fun again if you want to have a
taste of how it would look like you can
check my live stream okay so now we go
to where I have all of my downloads
there so what you want to do is just
install everything one by one it's
fairly uh simple so asop setup uh yes
and I'm just going to go ahead and uh
and click next to install ASAP and I
will finish then I can install the star
database for ASAP exactly the same uh
process and we're done with that now I
can go to graper same deal just like
install the uh the program remember the
path that uh graer set gets installed at
so I'm just going to open a a notepad
window there and and put in the path
there because I'll have I'll need to use
it later on so I'm just going to click
next and then let it install okay now
we're done and the city Astro Suite
actually does not need to be installed
so we don't need to run it yet and for
the starnet stuff it also does not need
to be installed you just need to have it
like in a folder for me I've put all of
this into their own like steady Astros
Suite downloads folder so I can do is
just unzip it I will extract all I don't
even need to show extract files when
complete and click on extract okay so
now with that we're ready to go so I
will open up the steady Astro Suite by
simply dble dble clicking on the
executable file that we downloaded
Windows will tell me that it protected
the PC but I tell it it's fine I I know
what I'm doing and after a few second
this should come up this is the CI Astro
suite and that's what we're going to be
using to process our images now first
things first I will go to preferences
there uh open preferences and you can
see you can set your graer path your
starnet executable path your ASAP path
your Cosmic clarity folder and your
working directory which reminds me I
completely forgot about Cosmic Clarity
so uh I added it to this same folder
sorry about that and Cosmic Clarity is
basically the same handling as starnet I
will just uh right click extract all
choose the uh the folder and let it
unzip there okay so now it's unzipped
there it is we have Cosmic Clarity suite
and so I should go back to CI asro suite
and as a refresher we went to
preferences and to open preferences then
you need to set the path for each of
those executables manually so we click
on the three dots here and we're going
to find the um graer folder where graer
is installed so remember how I copy
pasted uh that path into notepad there
was a reason for that so I can just uh
put it there and enter and then select
folder so that's for graer then we have
the starnet executable path which is
going to be for removing stars and so I
can just navigate to the uh starnet
folder that we just unzipped together
and go all the way in and Select starnet
Plus plus. exac there we go same for
ASAP ASAP would typically be under
program files so you can see uh C
program
files ASAP and then you can just select
asap. exec and then Cosmic Clarity it's
again the uh folder where we that we
just unzipped together so I can just go
to Cosmic Clarity Suite there and that
is the main folder there so I'm just
going to select there we go and finally
the working directory is where U the
cestra suite will save any temporary
files that it has to generate to do
processing so we'll just select maybe
what I can do is actually go to the uh
the folder where I have everything
downloaded and I'm just going to create
a new folder in there called Temp and
that's where I will put my working
working Direct Direct Dory for uh CI
asro
Suite so there it is I will just select
temp there and select folder and there
we have all of the this uh stuff put in
if you want to you can put some other
information in there like if you have a
astrometry API key and you want to use
astrometry.net for plate solving you can
use that but most of the time ASAP would
be just fine so now I can just click on
Save and we're done with those initial
pref setting now before I go a bit
further in there I want to give you an
idea of the interface you have a series
of tools there at the top with um undo
and redo the Last Action that can be
very useful but they are not as good as
what you have in pix insight as far as I
know there's no like image history
what's happened like in multi multiple
steps to your image and also when you do
an undo or redo sometimes it's not very
clear exactly what you're undoing uh
somehow sometimes I made Mis manipul
ations and I just like completely undid
curves that I had done and then there
was no way to redo them so there's still
some weird funky stuff happening there
but otherwise you have operations like
uh looking at the histogram cropping the
image removing gradients via the the
internal native gradient removal tool to
the C asro Suite or via graer you can
remove stars using starnet place them
back remove the green so this is the
same as the scnr feature in uh pixin
sight you can neutralize the background
you can change the white balance you can
extract the luminant recombine luminance
do RGB combination or extraction so all
of that is very familiar for people who
have like access to a to pix inside
already you have also a blemish Blaster
that lets you basically use it's kind of
a clone stamp tool in Photoshop if you
have a blemish in your image that you
want to remove you can use the blemish
Blaster and it will replace it by the
average of the surrounding pix CS that
kind of stuff and then we also have like
HDR multiscale transform so if you have
like an image like the oran nebula that
has very bright areas and very dark
areas and you want to kind of like put
them at the same level so we can see
everything at once that's the tool you'd
be
using we have some uh local histogram
Equalization and we also have like a
pixel math uh utility that we will be
using actually and there's some mask
stuff as well like applying a mask
removing a mask Etc we'll be using some
of those as well we also have a further
list of tools in there kind of as tabs
that more or less make it into a
workflow where you have like XF
Liberator this is to read XF files
generated by the Pix Insight stacking
tool for instance uh you can compare uh
frames before stacking and that's
actually very useful uh because it's
much faster than the Pix Insight tool
that does the same thing so I really
like that it's actually valuable even if
you have a PIX in sight in my opinion
you have Cosmic Clarity sharpen SL Den
noise and this is AI based den noising
and sharpening for the tool so I'm going
to click on the wrench there and make
sure that we select the uh Cosmic
Clarity folder once again while I'm at
it I'm not sure why we need to select
here as well as in the main preferences
but it is what it is right now and we
also have like a satellite Trail removal
provided by uh Cosmic Clarity uh we have
a static statist iCal stretch to stretch
the uh the image from a linear state to
a stretched State we have a curves
utility to apply curves to the image a
pal pallet picker is more like for um
narrow band
Imaging same uh narrow band stuff you
can stretch Stars if you remove Stars
prior to stretching and you want to
recombine them after stretching and also
some cool stuff like frequency
separation which can be useful to do
Advanced kind of noise reduction
depending on the noise pattern that you
uh that you see there's also a tool to
remove Halos on Stars I haven't used it
yet but it's there and also this
Continuum substraction uh tool can be
used when you want to do Galaxy
processing and you want to combine a
luminance a Broadband galaxy image with
like separately taken narrow band data
of that Galaxy uh so lots of very cool
Tools in there and also something that's
important to be aware of with this tool
is on the left hand side you have those
slots and those slots basically allow
you it's a bit like layers in Photoshop
kind of like a bit where uh you can load
an image into each slot you can say like
I'm going to load an image in slot zero
and Slot one and Slot two and slot three
and then later on you can say like yeah
I'll combine slot zero image with slot
two image right and you can copy you can
use this little tool there uh the copy
slot to copy whatever is in image zero
to slot one so it's kind of like an
image memory there as to what slot
contains what image and we have
something similar you have slots for
masks if you can create multiple masks
at once and you can say like I'll apply
mask from slot one from slot two etc etc
so it's a very interesting way of
representing the images that you have
loaded that is the overall interface of
the tool so with that out of the way
let's get into processing oh by the way
before we go to that next step don't
forget making those videos is a lot of
work and if you want to help me you can
just go ahead and like this video it
really helps the channel out and it
takes one second you can also leave a
comment down below what do you think of
C Astro Suite have you tried it will you
try it uh it's really amazing and please
check out Frank's Channel and if you
want to support me even more at no cost
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do so after clicking one of the links I
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you make all of this possible thank you
so much for your support with that let's
keep going on to the processing so I'll
click here to open the image I want to
process and for me it's from the
starfront obes and uh under master this
is the image that will be processing of
m78 after a moment it gets loaded into
the software I'm going to tell it to uh
fit to the windows we have the view of
the whole image at once and just because
the image is in a linear stage we don't
see anything without doing some sort of
visual stretch so I'm going to toggle
the auto stretch to see what we are
doing so now by the way uh just FYI and
I'll put the link to that video up above
and down in the description this is the
video whose workflow I will be following
religiously because again City asro
Suite is a new tool it's a very new to
me definitely and so uh yeah I will will
follow this tutorial I'll be slightly
slower than uh Frank is I think to
explain a bit what's going on what
exactly we are doing so with this this
is an unlined auto stretch by the way uh
so that means that if there's some weird
like gradient in the image as there
usually is especially if you're in a
light polluted area but even from a very
dark area usually you will have like a
green yellow red tint to the image we
actually can double check that by uh
going to statistical stretch here uh we
can unlink uh link stretch no we can
keep link stretched actually on there
this will basically stretch all of the
color channels in the exact same way so
we can look at how the uh image looks
like natively in a way so I'm going to
just uh preview the stretch and this is
how it looks like right so we have a a
gradient that we will need to get uh rid
of at some
point so let me undo that we're back to
a a linear
image and what Frank suggests doing is
basically first removing what is called
the pedestal of the image which is
basically when uh you open up the uh the
histogram here using this histogram tool
you can see that the minimum value for
uh red green and blue seem to be around
0.01 0.02
0.007 it's actually not that bad but it
is a pedestal to the image and to kind
of sanitize the image we can remove that
and have everything go to the minimum
being zero and for that we can use the
pixel Mass tool that is available so for
that I can just go ahead click on this
little pixel Mass thing and what we're
going to do is that for each of the uh
channels we are going to say uh that
we're going to take uh slot Z and we
going to do slot 0 minus the minimum of
slot Z so what we're saying is that take
the image that is in slot zero so
remember how I mentioned slots earlier
this image was loaded into slot zero and
remove from it the uh darkest value that
you can find in the image for each
channel so that basically it's not going
to change anything from our point of
view I'm just going to click on okay it
will apply that and it's done
okay we're done it didn't change much
for us but it's apparently a nice uh
thing to do at first to kind of uh get
rid of that pedestal that we have into
the image I actually think it can help
with the stat statistical stretch later
down the road so that could be something
that is good for statistical stretch we
can double check that this did something
by opening up the histogram tool again
and now you'll see that the minimum
value for every channel is now zero
right as expected it did not click any
data I just remove that useless pedestal
that we have on the data so next step we
saw that there's a bit of a gradient in
the image so we have um two ways that we
could remove that gradient we can use
the native tool or we can use graer and
I I like both actually but I'm going to
use graper I would just recommend that
the smoothing should not be the default
uh unless you have a reason to do so I
would keep the smoothing amount to one
which basically makes graer uh remove
the least amount of nebulosity details
that it possibly can so I like to do
that and what it will do is we'll
actually invoke the graper tool that we
installed together and I'm just going to
click okay and let it do its job okay
and there it is the gradient was removed
uh successfully and actually we can
double check that uh if I go back to the
statistical stretch uh tab here and I do
a linked stretch again with uh
previewing the stretch we see that we no
longer have that weird greenish gradient
that we used to have I'm going to still
go back to linear I don't want to apply
stretch yet so now what I can do is I
can use the cosmic Clarity sharpen SL
the noise tool there remember we've
already set up the executable both
actually in the preferences and in this
wrench icon here and I'm going to set
auto stretch to on just that we can see
what we're doing and I'm going to do a
fit to preview so we can see the overall
image and what we can do is uh we will
both sharpen and the noise the image at
the same time so I'll set uh both and
then you have some um you know options
that are available you could uh treat
each RGB channel so red green and blue
channels separately you can uh say that
you want to to sharpen the Stars a lot
you want to have like a high amount of
the noise strength for for instance
there's a lot of parameters that you can
change and really what you'd want to do
ideally is just to like zoom into the
image and look at like the the noise
pattern that you see in the image for me
it is only like three hours of data
right uh so even from a very dark Zone
because this is a dark NE nebulite is
fairly noisy so I'll do is maybe like
the noise strength of
0.7 and and see what happens right so I
also can choose the the noise mode
whether I wanted to the noise only like
the the black and white information like
the the levels of brightness of the
image or whether I want it to also deal
with the color kind of information of
the image and I wanted to do both so I
will select full here and for the rest I
will let the leave the default settings
and we're going to click on execute and
see what we
get okay and the tool is done it took
quite a bit of time so uh you know let
it do its job uh also if you have an
Nvidia I I don't know maybe other gpus
make sure you have used GPU acceleration
but you can see there's actually a very
good result we can see the stars are
sharper and everything seems to be a bit
a bit sharper so we can um undo so this
is the before the tool was uh run and
then redo and this is after right so we
see there's a huge Improvement in terms
of uh noise and I think to some extent
detail this is actually pretty uh pretty
good as a result already okay now our
image is basically ready to stretch
everything so what we'll do again I'm
following the steps outlined by Frank I
will be removing the stars using uh
starnet Plus+ so I'll click on remove
stars and the first time you run it it
will ask you to select the uh executable
where starnet is which I don't know why
we have to do that because we've already
set it up in the overall preferences but
we have to do this and so I will select
that now something important to know
because I I spent one hour trying to
figure out what the heck was happening
once you have selected this folder you
cannot change it afterwards so if you
ever move starnet Plus+
uh well you have a workaround which is
to reset all of the preferences close uh
C Astro reopen it and then you can reset
this but otherwise there is no way as
far as I can tell to manually reset just
this uh thing here uh so it would be
nice for stared Plus+ to also have this
kind of wrench icon so we can reset the
folder where where it's installed
because to make this video I actually
moved folders around and then I was like
hitting my head against the wall for an
hour trying to figure out hard to make
things work again so now it should be
working we select the executable just
make sure that once You' selected it you
never move starnet Plus+ ever again uh
and I'm going to click on okay we've set
the executable I will say that the
current image is is indeed linear yes
because we haven't stretched it yet and
we'll it will say stretching the image
for started processing which might feel
like you just need to wait no you
actually need to collect that okay
button I found myself the first time
waiting five minutes on this screen
because I didn't realize it wasn't
actually doing anything I had to click
on okay first there we go so now we're
we're it's working and starnet is doing
its magic to remove the Stars okay and
starnet seems to be done so now we
actually need to save that file from
starnet Plus+ uh
so what will I do I'll probably put it
in SS download temp and then call it
like uh Stars
removed uh m78 instead of having to save
the file like that it would be nice if
we could just uh okay load it into one
of the slots directly and once it's done
it will load the starless image here
again into uh slot zero there so if we
wanted to keep the Star full image first
we would have need to uh leave it in
slot one for instance I will not reuse
the Star full image but just FYI we
could uh have basically said like okay
before applying
starnet we could use this little copy
thing to say like yeah we're going to
copy the image that's in slot zero we'll
copy it to slot one say okay and now in
slot one and now I will reapply starnet
in slot
zero so there it is we've removed the
stars in slot zero but in slot one if I
go there
I still have my image with all of the
stars that's kind of like the fun thing
with those uh slots
there and by the way if I go into uh
slots I can rename slot and I can say
that uh slot number zero I can press
okay I can call it something like uh
main poop and you can see now it's
called Main and again under slots I
could say uh rename slots and say that
slot number one will be renamed to starf
whatever that that's fine right so now I
know exactly what I'm doing what is in
each slot Etc uh so yeah we have the
starless image some of the stars were
not removed uh that's fine so anyway now
that we have our starless image we can
finally uh stretch it so I can go ahead
into the statistical stretch uh tool and
now we'll do a linked stretch I'll keep
the default settings if you feel like
the stretch is too aggressive you could
change the target median to something
else for now I'll just uh keep it to uh
to this and I will click on preview
stretch and what's interesting is and I
F I I don't know if I'm doing something
weird or I'm not thinking things through
correctly is that this preview stretch
actually seems to just apply the stretch
to the image so I'm not sure whether it
should be a preview stretch name but you
know it is what it is it seems to be
working as is so now we have stretched
the image and uh because we have
stretched the uh image we could also now
try to kind of uh fix those uh like the
the traces where the stars have been
left over in the image um or like the
the Halos there around the stars I could
go ahead and use a blemish Blaster here
and say like okay uh where do I see a
nice blemish here here is a nice uh
blemish I could say that I want the
correction radius to be a bit larger
than the BL blemish itself something
like that that's a bit too large so
something like that and then click on
that and buom like we we've kind of
removed that
blemish but I'm going to undo because
it's a lot of work I don't feel like it
uh but if you really want it to be like
precise you would you know remove all of
those little Halos that are remaining
from uh the starnet Plus+ stuff but yeah
I'm I'm too lazy for that now the next
thing that uh Frank recommends doing is
to do a background neutralization which
is interesting to me because in in pix
Insight I'm used to doing uh background
neutralization before we stretch the
image and also it's probably not
necessary in our case because grabert as
far as I understand it does a background
neutralization already uh but you know
let's let's uh do it just so that we
know exactly how it works for that it's
this uh little icon there like this uh
icon I will click on it and I need to
select an area of background that is
representative of background so maybe I
can select like can drag and drop here
we selected this little uh Red Square
here and I click on apply neutralization
and now it's done uh so you'll see that
it's changed a tiny bit it's used the
color that it found there and it
subtracted kind of that color to the
entire image I kind of feel like I want
to um also before doing the stretching
and before removing the Stars I would
want to uh actually open up the image in
Cil do a photometric color calibration
and then import it back s Astro that
might actually be even better but for
now I'll stick to just this piece of
software because it's it's complicated
enough as it is okay now that we're here
if I zoom into the uh to the
image you can see that the areas there
are quite bright actually at the center
of m78 and so if we want to reveal some
more details in there we can use the HDR
tool there so that's uh uh the
equivalent inpix inside to the HDR
multiscale transform and uh in there
I'll you know leave all of those
defaults I'll find the nebula itself
here we
go and with the default settings for now
I'm just going to click on preview see
what happens okay that's actually quite
nice we can see a bit more what's
happening in this uh nebula let's try
with a slightly smaller number of scales
do a preview see if we see something a
bit uh different yeah I actually I
prefer that we get back more of those uh
details that have been drowned out into
the bright parts of the nebula that's
probably what I'm going to use so I'm
going to click on apply here and there
we go we have the uh HDR multi
multiscale transform that's being
applied to our image okay so now we are
kind of ready to do some uh curves uh so
we're going to go to Curves uh utility
and we can do kind of uh brightness
curve to do contrast adjustment ments
and to add points of the curves
apparently you need to double click
there so now we're double clicking to
add points and I can say like okay the
very dark background I want to like pull
down there and I can adjust it so that I
have some contrast in the in the image
and I can choose how much contrast I
want at each level of brightness this
exactly like the curves in uh pix sight
so I kind of like what I see here
although I would love to have like a
preview on off kind of button maybe
there is one and I'm missing it but I
want to see like what was the image
before the curves and after the curves
before I actually apply the curve uh to
the image but you know I'm just going to
apply the curve so here we go the curve
is now applied onto uh onto the image
and what I can do next is actually also
part of the uh the workflow that uh
Frank has in his tutorial which as you
can see like in the background there's a
lot of green uh image which is not
something that you would get in
Broadband uh images of uh of targets
including m78 so we can use the uh green
removal tool that's somewhere in here
there it is it is this little uh button
there remove green so I'm going to click
on that just click on apply and there
like all of that green in the image is
now gone we have something a bit more
looking like what I want to uh to see I
could play a little bit with the curves
like that
to further enhance the uh contrast that
we get and I'm just going to apply the
curve uh once again just because now I
really like all of the nebulosity that
we're getting out and now what we could
do is actually play with uh some masks
or I could just like try directly on
this image you know to adjust the chroma
of the uh oops of the uh
image like to get a bit more like of a
Punchy image image uh but I'm not going
to going to do that I'm going to right
click to remove those points I could try
to play with the saturation to see what
we would
get actually kind of like that the whole
saturation onto the uh onto the image
like that so I'm just going to uh to
apply this curves but we could also add
masks and that's one of the really cool
is my curve applied yes now it is I
could add masks that's one of the really
cool features that we have so we can go
into masks create a mask and and I can
say that I want to add a lightness mask
and we can tell s asra that we want to
blur that mask by a certain amount I can
I can select the entire image click
preview mask and then we can see how our
lightness mask would look like and I can
save that mask and I can save to uh a
mask slot and say that it's going to be
slot number zero and that's our
lightness mask and I could also have
like a second mask uh that could be uh a
chrominance mask for like which amount
of the image has the most color
effectively and I can again you know
blur that mask preview the mask and that
looks good to me actually I probably
want to blur it more preview the mask
and that looks good so I'm going to save
the mask into uh a slot again and this
is going to be the mask slot
one and then something that if we wanted
to like apply some um saturation only to
the red color for instance we could go
ahead and create uh a color mask for the
color red that could be very useful in
things like Naran processing as well I
I'm going to blur it quite a bit and I'm
going to preview the mask and that gives
me like a blurred um mask image that
tells us where the color red is so I'm
going to save that as the mask slot uh
number what
two right so I'm going to say okay and
now we have multiple masks Crea this is
exactly what uh Frank does in his video
and I could say like uh going back to
masks mask slots and I can rename a mask
slot and say number one uh number zero
sorry is
lightness okay and now I can uh again go
to mask slots rename Mas mask slots uh
number one is going to be uh
chroma and number three
again uh number two sorry is going to
and number two mask is going to be what
uh it's going to be red pop there you go
so now we have three masks and I can um
load like the lightness mask and have it
applied to the image or I can apply the
chroma or I can apply the red I'm going
to try to apply the red mask and select
chroma there and then see what happens
if I increase the chroma of just like
the red parts of the uh of the image so
it's kind of nice or I could try
saturation instead no chroma is better
there it is so I can you know play on
each of the colors
independently and I could also let's say
apply the chroma mask the chroma mask is
applied and again I'm going to try to
add some chroma to that see what happens
so it does like kind of give some
punchiness to uh to the image so I'm
going to apply that curve and what we
could also do as well is go to uh mask
and we're going to go to mask slot
number zero which is lightness and say
that we want to invert the mask I'm
going to say yes the mask has been uh
inverted so I can apply that mask from
slot zero and now I could say like using
this brightness curve I could drag the
curve a little bit down to kind of uh
affect the background more than the main
image just to increase the contrast a
tiny little bit uh so that's what it
would give us and I can apply the curves
so you can see we can play with the
masks and the curves
together uh it's a bit unwieldy but it
works and that's really pretty amazing
okay so now what I want to do is I want
to combine the Stars again now the stars
that we extracted were linear from a
linear image effectively so we need to
stretch the Stars so we'll need to use
this star stretch tool that we have at
the top let me make sure that I do not
have any mask applied how do I unapply
so to unapply the mask I will click on
that which does not actually delete the
mask it just removes the mask from the
current image uh so that can be a little
bit uh confusing but what I want to do
next is to place back the Stars before
placing back the Stars I will need to
stretch them so I will need to open the
star image that we saved earlier which
means that uh once we open it it's going
to be on slot zero slot zero will
replace what whatever we have we don't
want that so I am going to use the copy
feature to say that what we have in uh
slot
zero so which is called main will be
copied to slot number two there and I'm
going to say
okay and uh I will rename that image in
slot number two uh it's going to be
renamed to what to um
starless processed po there we go so now
we have the starless processed image in
slot number two and I'm free to open the
star for the Stars image that we create
so much earlier in the video and
actually um I had named it Stars removed
M8 m78 but actually uh stars of m78 the
Stars removed was actually uh loaded
into the image so now that I have loaded
the Stars I can go into star stretch and
I'm probably going to just leave
everything as is and re uh re refresh
the preview and those are the stars and
it look kind of nice uh there's a little
bit of teal color again like kind of
green color so I can uh undo this and
remove the the green and try again okay
I kind of like that so now we have a
Stars image with the uh Stars themselves
that are stretched so we can go ahead
and recombine everything together so now
that we have our Stars I'm just going to
copy them into slot number three like
when in doubt copy into a new slot
basically so you make sure you don't
lose uh some of your work so now it's
copied to slot number three I will go
ahead and re rename the slot number
three to uh Stars
stretched pop there we go so now that we
have that we can place back the Stars
into the image in Franklin's own video
He suggests using a lightness mask so
that you'll you'll add back the Stars
more into the bright areas of the image
compared to the dark areas of the image
I'm not sure I'm a big fan of that it
feels like I'm cheating even though
we're doing a lot of cheating but I
don't know that that's where I place my
boundary which is silly but it is what
it is and I'm going to just click on
that little uh add the stars back into
the image and we're going to say that
the Bland type is a screen Bland and the
starless image is going to be this
number two slot called starless
processed and the Stars only image is
going to be Stars stretched and uh I am
going to just apply with the default
options okay and here we go with the uh
image in uh slot zero that has all of
those stars back and it looks like a
really nice image to be honest now what
I do notice is that if I zoom in uh the
image looks quite uh noisy again so and
it looks like chrominance noise so I
think while I was doing the chroma
curves I added back some noise so maybe
I can try like Cosmic Clarity again and
so I'm back into Cosmic Clarity and I'm
going to try to uh execute Cosmic
Clarity uh both no not no sharpen just
denoise and I'm going to do a full uh
denoise and yes strength again of maybe
0.7 and execute just to see if we get
something better I can undo if I wish
okay and we have Cosmic Clarity has run
on the image for Den noise again and the
result is actually really nice I like
what I'm seeing this is pretty much I
would say our final image with CI Astro
suite and I think it's pretty good image
I do remember Franklin doing like a
white balance of the uh image so us
using that little white balance tool
which seems to be a photometric color
calibration I'm not sure exactly what
this is um it that says it's going to
use the uh the Stars so I'm just going
to uh apply that to the image and see
how this affects it so this is so this
is the before where the image is quite
warm in terms of color and after where
it looks a bit colder in terms of uh
colors uh so again I would be used in
pixel sight to doing like spect TR
photometric color calibration before uh
stretching but you know I like what I
see there this is a really nice process
of uh of this image it's a beautiful
image again obtained with equipment as
at starfront obies and I'm going to go
ahead and save as this uh image so for
that I will say that I will save it as a
tiff file so we have all of the
information so I will call it like
m78
processed. Tiff uh and uh save it will
ask me the bit depth I will to take
32bit floating point I have all of the
information from the image and I will
also save as again and save it as uh a
JPEG or PNG so that we have m78 uh
processed.
PNG and we can you know keep it as a PNG
file and there we go it's uh saved so
let me show you quickly how this all
look like in pix Insight with the same
image so here we are in pix insight this
is the initial image let me do an auto
stretch so that's what we started with
again and in pix and sight I do the
usual stuff first graer to remove the
background uh gradient so that gives us
this right this is very similar uh to
what we had then blur exterminator to
get more details and sharpen the stars
in the image then noise exterminator uh
the new version of noise exterminator
looks like it's working really really
well to remove the noise and the image
then uh I also did some uh
spectrophotometric color calibration by
the way and then I can stretch the image
I can remove the Stars I can do some HDR
multiscale transform so this is like on
this core the uh before and after and I
can keep going so scnr to remove a lot
of that uh greenish color then uh some
curves and curves and more curves and
curves and curves playing with the
colors basically quite a lot there and
that's at the end after all of the
curves have been uh done and then I
noticed that I had uh quite a bit of
noise back so I actually ran noise
exterminator again just like we did uh
with Cosmic Clarity in uh SI Aster suite
and this is what we're getting so that
is the uh result of the starless image
so now I could play and add back the
stars and for removing the Stars I used
star exterminator rather than starnet
and this is the image that we get once
we add back the Stars I'm not quite
finished because I wanted to make the
Stars smaller so I use the uh star
reduce script something like that so
under utilities uh star reduction there
it is star reduction script and the
stars are much smaller less noticeable
now and then did some curves a little
bit more and that's basically my uh
final image from pix andite so now let's
compare both of those images one by one
uh that I got from City Astro Suite
completely free and from pixon sight
which is €300 plus blur exterminator
noise exterminator and what star
exterminator which together are
something like $200 a bit more uh so uh
yeah free software compared to5
$600 let's see the difference between
the two okay so here we go this is the C
Astro processed version free everything
is free and this is processed with pixin
sight pixin sight CI asro s Astro pick
ins sight it's very interesting to see
that
I've ended up processing quite
differently I think the uh image the
colors overall in pixite are cooler than
the warmer colors in CI asro the Pix
inside image definitely has more
contrast I managed to get more contrast
more easily than the CI Astro image um
like if you if you see look at those
like kind of gr brownish nebulosity if
you look at them in pix inside suddenly
they're much more visible and contrasty
compared to the image that I got from SE
Astro but still this is a banging image
in CI asro I do prefer and maybe it's
simply because I'm more used to pix
Insight I do prefer the image that I get
in pix inide but I really like what I
see in CI asra as well and if we look
into the details of m78 this is what we
get from pix and sites I like this
beautiful blue color that I was able to
get together with all of those super
crazy details I would love to actually
crop on this and just zoom on this this
is beautiful and this is the same with
uh uh the uh SII Astro suite and I think
that it does show really at this stage
how I think pix Insight is still quite a
bit better uh is it infinitely better
since it costs infinitely more money no
uh but it's still like I think pix
inside is still quite Superior and this
is like both process to the best of my
ability in both software that said I'm
much more used to pix ins sight and S
asro Suite is in its infancy and it
keeps being updated all the freaking
time so anyway let me know in the
comments which image you prefer it'll be
very interesting in seeing what you
actually prefer in terms of end uh
processing and while you add it please
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you guys you know it you make this
channel possible I'll have the list of
the credits with you guys at the end of
the video while we zoom into this m78
image because you guys are rock stars
thank you so so much for making this
channel possible anyway I'd love to hear
your thoughts let me know down in the
comments have fun testing out CI Astro
Suite I hope this was a useful video as
always thank you so much for watching
don't forget whenever you came to look
up at the stars and I'll see you next
time
I
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