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These are the user uploaded subtitles that are being translated: 1 00:00:00,160 --> 00:00:02,520 okay so you're into astrophotography and 2 00:00:02,520 --> 00:00:05,359 so you take images of your targets you 3 00:00:05,359 --> 00:00:07,680 stack them and then after you've stacked 4 00:00:07,680 --> 00:00:09,880 all of your subframes you get a master 5 00:00:09,880 --> 00:00:12,040 frame that you need to process and of 6 00:00:12,040 --> 00:00:14,200 course there are many uh software that 7 00:00:14,200 --> 00:00:15,920 lets you do that there's like pick ins 8 00:00:15,920 --> 00:00:17,520 sight but it's quite expensive you can 9 00:00:17,520 --> 00:00:20,320 use Photoshop you can use some others in 10 00:00:20,320 --> 00:00:22,039 terms of free software we have some 11 00:00:22,039 --> 00:00:24,680 things like Cil uh which is available 12 00:00:24,680 --> 00:00:27,039 for free and has a new version coming 13 00:00:27,039 --> 00:00:30,320 soon as well and recently on the the 14 00:00:30,320 --> 00:00:33,160 market on in in the free software free 15 00:00:33,160 --> 00:00:35,680 processing software for astr photography 16 00:00:35,680 --> 00:00:39,280 we have the uh CI Astro Suite by SEI 17 00:00:39,280 --> 00:00:41,559 Astro Frank from SEI Astro who has his 18 00:00:41,559 --> 00:00:43,640 own YouTube channel by I'll put the link 19 00:00:43,640 --> 00:00:45,960 down in the description and today I want 20 00:00:45,960 --> 00:00:48,280 to introduce that cityi Astro suite and 21 00:00:48,280 --> 00:00:50,800 I want to follow uh one of the workflows 22 00:00:50,800 --> 00:00:52,440 that Frank has published on his own 23 00:00:52,440 --> 00:00:55,280 channel to process onshot color images 24 00:00:55,280 --> 00:00:57,840 Broadband images for Now using an image 25 00:00:57,840 --> 00:01:00,920 of m78 that I've taken from the 26 00:01:00,920 --> 00:01:03,840 starfront observatories uh in Texas 27 00:01:03,840 --> 00:01:05,720 during a recent live stream I'll put the 28 00:01:05,720 --> 00:01:07,720 link to that live stream up above and 29 00:01:07,720 --> 00:01:09,200 down in the description if you're 30 00:01:09,200 --> 00:01:11,799 interested this is the result of I think 31 00:01:11,799 --> 00:01:13,880 20 frames of 10 minutes each so it's a 32 00:01:13,880 --> 00:01:16,479 bit over 3 hours of data uh but from a 33 00:01:16,479 --> 00:01:19,320 very very dark location uh in the US and 34 00:01:19,320 --> 00:01:20,920 so we'll go through the workflow 35 00:01:20,920 --> 00:01:23,280 suggested by Frank the creator of that 36 00:01:23,280 --> 00:01:26,200 free software and I'll also process the 37 00:01:26,200 --> 00:01:29,040 same image in pix Insight uh just to 38 00:01:29,040 --> 00:01:31,280 show you what we can expect from the 39 00:01:31,280 --> 00:01:34,040 free City Astro Suite compared to pix 40 00:01:34,040 --> 00:01:36,840 inside but because the Frank videos can 41 00:01:36,840 --> 00:01:40,759 be quite quick and involved uh I also 42 00:01:40,759 --> 00:01:43,479 will go through the installing of C asro 43 00:01:43,479 --> 00:01:45,360 Suite because there's multiple steps if 44 00:01:45,360 --> 00:01:47,000 you want to also integrate other tools 45 00:01:47,000 --> 00:01:50,600 like graur starnet Plus+ Cosmic Clarity 46 00:01:50,600 --> 00:01:52,280 that kind of stuff and I also try to go 47 00:01:52,280 --> 00:01:55,040 a bit more slowly than Frank does into 48 00:01:55,040 --> 00:01:57,920 each of the steps of this oneshot color 49 00:01:57,920 --> 00:01:59,479 workflow and of course I'll have all of 50 00:01:59,479 --> 00:02:01,799 the links down in the description if 51 00:02:01,799 --> 00:02:03,560 you're interested in terms of the image 52 00:02:03,560 --> 00:02:05,079 that we are going to use I mentioned 53 00:02:05,079 --> 00:02:08,399 it's m78 and it was taken with a Redcat 54 00:02:08,399 --> 00:02:13,000 61 and an ASI 2600 MC dual camera uh and 55 00:02:13,000 --> 00:02:15,519 a luminance filter as I recall okay so 56 00:02:15,519 --> 00:02:17,239 let's get started first with the 57 00:02:17,239 --> 00:02:19,680 installation of C asro suite and the 58 00:02:19,680 --> 00:02:22,040 other tools that can be used with it 59 00:02:22,040 --> 00:02:24,120 okay so I am on the website for the C 60 00:02:24,120 --> 00:02:27,000 Astro editing Suite also known as SAS 61 00:02:27,000 --> 00:02:29,480 and to get CI Astro Suite you can just 62 00:02:29,480 --> 00:02:32,319 you know click on the get it here and 63 00:02:32,319 --> 00:02:34,720 you have a GitHub repository it gets 64 00:02:34,720 --> 00:02:37,519 updated very very often which means that 65 00:02:37,519 --> 00:02:39,360 likely my video will be out of date in 66 00:02:39,360 --> 00:02:40,840 like six 67 00:02:40,840 --> 00:02:44,319 months but it is because Frank is so 68 00:02:44,319 --> 00:02:46,840 good at building new features into uh 69 00:02:46,840 --> 00:02:48,440 into his software and the last one you 70 00:02:48,440 --> 00:02:50,640 can see is like from 15 hours ago so you 71 00:02:50,640 --> 00:02:52,800 just uh choose the one from your for 72 00:02:52,800 --> 00:02:54,599 your os I'll be using Windows in this 73 00:02:54,599 --> 00:02:56,319 video so you just click on that to 74 00:02:56,319 --> 00:02:59,200 download the uh Windows version uh you 75 00:02:59,200 --> 00:03:01,959 also want to install as it's as is 76 00:03:01,959 --> 00:03:04,799 written here Cosmic Clarity which is 77 00:03:04,799 --> 00:03:07,239 also created by Frank and this is Den 78 00:03:07,239 --> 00:03:10,959 noising sharpening AI Power Tool uh that 79 00:03:10,959 --> 00:03:13,200 is available for pix and sight but also 80 00:03:13,200 --> 00:03:15,799 as a that is available there's an 81 00:03:15,799 --> 00:03:18,360 interface for it in the CI Astro Suite 82 00:03:18,360 --> 00:03:19,799 so we need to download that so I need to 83 00:03:19,799 --> 00:03:23,319 go to uh Cosmic Clarity and we need to 84 00:03:23,319 --> 00:03:24,879 uh download the version that works for 85 00:03:24,879 --> 00:03:28,680 us so uh yeah I can go to the uh folder 86 00:03:28,680 --> 00:03:30,480 there this will this will open a Google 87 00:03:30,480 --> 00:03:33,000 Drive and you want to uh get the version 88 00:03:33,000 --> 00:03:35,080 for your OS so for me it would be this 89 00:03:35,080 --> 00:03:37,560 one so I would go ahead and download it 90 00:03:37,560 --> 00:03:41,000 right so Cosmic Clarity and that those 91 00:03:41,000 --> 00:03:42,879 are the two main ones but you can 92 00:03:42,879 --> 00:03:45,640 actually use other things with uh SI 93 00:03:45,640 --> 00:03:48,519 asro set asro or more accurately set 94 00:03:48,519 --> 00:03:51,159 asro can make use of other tools as well 95 00:03:51,159 --> 00:03:53,760 you have grabber.com which is our 96 00:03:53,760 --> 00:03:57,599 grabert that is uh used to uh remove 97 00:03:57,599 --> 00:04:00,079 backgrounds of the image CI Astros twet 98 00:04:00,079 --> 00:04:02,959 has its own native way of doing that uh 99 00:04:02,959 --> 00:04:05,599 but I kind of like graer that's probably 100 00:04:05,599 --> 00:04:08,480 what I'll be using in this video and uh 101 00:04:08,480 --> 00:04:09,760 there it is so just want to go to the 102 00:04:09,760 --> 00:04:12,319 graer website and download for uh 103 00:04:12,319 --> 00:04:15,680 windows at least for me uh 64 bits so 104 00:04:15,680 --> 00:04:17,560 you know just download and you'll get 105 00:04:17,560 --> 00:04:19,160 graper I've already done it so I'm going 106 00:04:19,160 --> 00:04:22,079 to cancel my download and another thing 107 00:04:22,079 --> 00:04:24,240 that you'll want for this workflow is 108 00:04:24,240 --> 00:04:27,120 starnet which lets you remove stars from 109 00:04:27,120 --> 00:04:29,120 your images and then you can place them 110 00:04:29,120 --> 00:04:31,280 back later so you can process the 111 00:04:31,280 --> 00:04:33,479 nebulosity without affecting the Stars 112 00:04:33,479 --> 00:04:35,919 which is always nice so this is on the 113 00:04:35,919 --> 00:04:38,199 uh starnet page and again all of the 114 00:04:38,199 --> 00:04:40,759 links down in the description and for me 115 00:04:40,759 --> 00:04:43,520 I will go and download the command line 116 00:04:43,520 --> 00:04:46,080 interface there for Windows so starnet 117 00:04:46,080 --> 00:04:49,240 V2 CLI for command line interface when 118 00:04:49,240 --> 00:04:51,400 the zip uh it's fine to have command 119 00:04:51,400 --> 00:04:54,039 line interface because uh CI asro Suite 120 00:04:54,039 --> 00:04:56,639 has its own graphical interface that 121 00:04:56,639 --> 00:04:59,720 will call the uh starnet Plus+ tool so 122 00:04:59,720 --> 00:05:02,199 you just click on that to download it 123 00:05:02,199 --> 00:05:04,080 and then finally another tool that can 124 00:05:04,080 --> 00:05:06,639 be used I will not be using it in our 125 00:05:06,639 --> 00:05:08,759 workflow but it can be useful to do a 126 00:05:08,759 --> 00:05:10,919 plate solving of your images is to use 127 00:05:10,919 --> 00:05:14,120 ASAP if you are using Nina for your 128 00:05:14,120 --> 00:05:16,199 Imaging it's probable that on your 129 00:05:16,199 --> 00:05:18,720 Imaging laptop or Imaging computer uh 130 00:05:18,720 --> 00:05:20,880 you already have it installed uh but 131 00:05:20,880 --> 00:05:22,479 often people don't have it installed on 132 00:05:22,479 --> 00:05:24,600 their processing machine but you would 133 00:05:24,600 --> 00:05:27,600 want to go ahead and go to this uh page 134 00:05:27,600 --> 00:05:30,560 download the uh ASAP uh in my case 135 00:05:30,560 --> 00:05:34,160 windows program there it is and also you 136 00:05:34,160 --> 00:05:36,639 want to download a star base star 137 00:05:36,639 --> 00:05:39,319 database um for ASAP to the the plate 138 00:05:39,319 --> 00:05:42,039 solving if you use a long focal length 139 00:05:42,039 --> 00:05:44,479 uh you will want to use like this d80 140 00:05:44,479 --> 00:05:46,039 for me I don't really have long focal 141 00:05:46,039 --> 00:05:48,280 length images so I went with D50 to save 142 00:05:48,280 --> 00:05:51,520 some space and I think in a lot of cases 143 00:05:51,520 --> 00:05:53,440 it's uh it's enough uh but a Frank 144 00:05:53,440 --> 00:05:55,840 recommends I believe the ad in his own 145 00:05:55,840 --> 00:05:58,919 uh video about using ASAP together with 146 00:05:58,919 --> 00:06:00,880 uh set as Suite again this is not 147 00:06:00,880 --> 00:06:03,319 necessary for this particular onot color 148 00:06:03,319 --> 00:06:05,240 process uh but you know it can be 149 00:06:05,240 --> 00:06:06,680 interesting I'll have the link by the 150 00:06:06,680 --> 00:06:08,680 way down in the description as well to 151 00:06:08,680 --> 00:06:11,080 the raw file that I'll be using for this 152 00:06:11,080 --> 00:06:13,160 process so you can also have a stab at 153 00:06:13,160 --> 00:06:15,599 it yourself because I I don't consider 154 00:06:15,599 --> 00:06:18,800 it to be my data I I used a a remote 155 00:06:18,800 --> 00:06:21,840 obsy and also I borrowed someone else's 156 00:06:21,840 --> 00:06:24,479 equipment for that image I was just the 157 00:06:24,479 --> 00:06:26,960 operator of the imaging software which 158 00:06:26,960 --> 00:06:29,759 was the ESI a uh while you know doing 159 00:06:29,759 --> 00:06:31,560 capture so I don't really own that data 160 00:06:31,560 --> 00:06:33,880 I don't see myself as owning the data 161 00:06:33,880 --> 00:06:36,080 really it would be Brays the guy who 162 00:06:36,080 --> 00:06:38,560 basically uh built and manages starfront 163 00:06:38,560 --> 00:06:41,800 obies uh in Texas who owns it I haven't 164 00:06:41,800 --> 00:06:43,360 asked his permission before filming this 165 00:06:43,360 --> 00:06:44,919 video I hope it's going to be fine Bray 166 00:06:44,919 --> 00:06:47,680 don't kill me and if you're ever 167 00:06:47,680 --> 00:06:49,360 interested in starfront upsies most 168 00:06:49,360 --> 00:06:51,319 people they just send their own rig 169 00:06:51,319 --> 00:06:53,199 there uh I didn't want to do that 170 00:06:53,199 --> 00:06:55,599 because I need my rigs for my reviews on 171 00:06:55,599 --> 00:06:57,400 the channel Etc I never know when I'll 172 00:06:57,400 --> 00:06:59,879 be needing to use one of the pie of 173 00:06:59,879 --> 00:07:02,400 equipment I have and yeah you can just 174 00:07:02,400 --> 00:07:04,240 send your rig there and they will 175 00:07:04,240 --> 00:07:06,360 install it for you and then you can just 176 00:07:06,360 --> 00:07:09,039 use your own rig it's your own rig just 177 00:07:09,039 --> 00:07:11,479 a at a remote location and it's honestly 178 00:07:11,479 --> 00:07:13,560 a lot of fun again if you want to have a 179 00:07:13,560 --> 00:07:15,240 taste of how it would look like you can 180 00:07:15,240 --> 00:07:17,879 check my live stream okay so now we go 181 00:07:17,879 --> 00:07:20,199 to where I have all of my downloads 182 00:07:20,199 --> 00:07:21,800 there so what you want to do is just 183 00:07:21,800 --> 00:07:23,680 install everything one by one it's 184 00:07:23,680 --> 00:07:27,560 fairly uh simple so asop setup uh yes 185 00:07:27,560 --> 00:07:29,520 and I'm just going to go ahead and uh 186 00:07:29,520 --> 00:07:32,560 and click next to install ASAP and I 187 00:07:32,560 --> 00:07:34,879 will finish then I can install the star 188 00:07:34,879 --> 00:07:38,280 database for ASAP exactly the same uh 189 00:07:38,280 --> 00:07:40,840 process and we're done with that now I 190 00:07:40,840 --> 00:07:43,479 can go to graper same deal just like 191 00:07:43,479 --> 00:07:46,199 install the uh the program remember the 192 00:07:46,199 --> 00:07:49,400 path that uh graer set gets installed at 193 00:07:49,400 --> 00:07:51,639 so I'm just going to open a a notepad 194 00:07:51,639 --> 00:07:53,800 window there and and put in the path 195 00:07:53,800 --> 00:07:55,280 there because I'll have I'll need to use 196 00:07:55,280 --> 00:07:57,039 it later on so I'm just going to click 197 00:07:57,039 --> 00:07:59,680 next and then let it install okay now 198 00:07:59,680 --> 00:08:01,680 we're done and the city Astro Suite 199 00:08:01,680 --> 00:08:03,240 actually does not need to be installed 200 00:08:03,240 --> 00:08:05,720 so we don't need to run it yet and for 201 00:08:05,720 --> 00:08:07,680 the starnet stuff it also does not need 202 00:08:07,680 --> 00:08:09,400 to be installed you just need to have it 203 00:08:09,400 --> 00:08:11,199 like in a folder for me I've put all of 204 00:08:11,199 --> 00:08:13,120 this into their own like steady Astros 205 00:08:13,120 --> 00:08:15,360 Suite downloads folder so I can do is 206 00:08:15,360 --> 00:08:18,960 just unzip it I will extract all I don't 207 00:08:18,960 --> 00:08:21,159 even need to show extract files when 208 00:08:21,159 --> 00:08:23,720 complete and click on extract okay so 209 00:08:23,720 --> 00:08:26,599 now with that we're ready to go so I 210 00:08:26,599 --> 00:08:28,639 will open up the steady Astro Suite by 211 00:08:28,639 --> 00:08:30,360 simply dble dble clicking on the 212 00:08:30,360 --> 00:08:32,560 executable file that we downloaded 213 00:08:32,560 --> 00:08:34,800 Windows will tell me that it protected 214 00:08:34,800 --> 00:08:37,560 the PC but I tell it it's fine I I know 215 00:08:37,560 --> 00:08:39,599 what I'm doing and after a few second 216 00:08:39,599 --> 00:08:42,159 this should come up this is the CI Astro 217 00:08:42,159 --> 00:08:43,880 suite and that's what we're going to be 218 00:08:43,880 --> 00:08:46,959 using to process our images now first 219 00:08:46,959 --> 00:08:48,600 things first I will go to preferences 220 00:08:48,600 --> 00:08:51,160 there uh open preferences and you can 221 00:08:51,160 --> 00:08:54,279 see you can set your graer path your 222 00:08:54,279 --> 00:08:58,240 starnet executable path your ASAP path 223 00:08:58,240 --> 00:09:00,600 your Cosmic clarity folder and your 224 00:09:00,600 --> 00:09:02,600 working directory which reminds me I 225 00:09:02,600 --> 00:09:05,000 completely forgot about Cosmic Clarity 226 00:09:05,000 --> 00:09:08,279 so uh I added it to this same folder 227 00:09:08,279 --> 00:09:10,279 sorry about that and Cosmic Clarity is 228 00:09:10,279 --> 00:09:12,880 basically the same handling as starnet I 229 00:09:12,880 --> 00:09:15,760 will just uh right click extract all 230 00:09:15,760 --> 00:09:18,040 choose the uh the folder and let it 231 00:09:18,040 --> 00:09:20,920 unzip there okay so now it's unzipped 232 00:09:20,920 --> 00:09:23,200 there it is we have Cosmic Clarity suite 233 00:09:23,200 --> 00:09:25,920 and so I should go back to CI asro suite 234 00:09:25,920 --> 00:09:28,360 and as a refresher we went to 235 00:09:28,360 --> 00:09:31,680 preferences and to open preferences then 236 00:09:31,680 --> 00:09:33,880 you need to set the path for each of 237 00:09:33,880 --> 00:09:36,320 those executables manually so we click 238 00:09:36,320 --> 00:09:38,360 on the three dots here and we're going 239 00:09:38,360 --> 00:09:42,120 to find the um graer folder where graer 240 00:09:42,120 --> 00:09:44,839 is installed so remember how I copy 241 00:09:44,839 --> 00:09:48,519 pasted uh that path into notepad there 242 00:09:48,519 --> 00:09:51,320 was a reason for that so I can just uh 243 00:09:51,320 --> 00:09:54,760 put it there and enter and then select 244 00:09:54,760 --> 00:09:57,200 folder so that's for graer then we have 245 00:09:57,200 --> 00:09:59,839 the starnet executable path which is 246 00:09:59,839 --> 00:10:02,120 going to be for removing stars and so I 247 00:10:02,120 --> 00:10:05,079 can just navigate to the uh starnet 248 00:10:05,079 --> 00:10:07,680 folder that we just unzipped together 249 00:10:07,680 --> 00:10:09,959 and go all the way in and Select starnet 250 00:10:09,959 --> 00:10:13,079 Plus plus. exac there we go same for 251 00:10:13,079 --> 00:10:15,360 ASAP ASAP would typically be under 252 00:10:15,360 --> 00:10:18,000 program files so you can see uh C 253 00:10:18,000 --> 00:10:20,120 program 254 00:10:20,120 --> 00:10:23,360 files ASAP and then you can just select 255 00:10:23,360 --> 00:10:27,360 asap. exec and then Cosmic Clarity it's 256 00:10:27,360 --> 00:10:29,760 again the uh folder where we that we 257 00:10:29,760 --> 00:10:32,320 just unzipped together so I can just go 258 00:10:32,320 --> 00:10:35,040 to Cosmic Clarity Suite there and that 259 00:10:35,040 --> 00:10:36,920 is the main folder there so I'm just 260 00:10:36,920 --> 00:10:39,959 going to select there we go and finally 261 00:10:39,959 --> 00:10:42,160 the working directory is where U the 262 00:10:42,160 --> 00:10:44,680 cestra suite will save any temporary 263 00:10:44,680 --> 00:10:46,440 files that it has to generate to do 264 00:10:46,440 --> 00:10:49,120 processing so we'll just select maybe 265 00:10:49,120 --> 00:10:51,200 what I can do is actually go to the uh 266 00:10:51,200 --> 00:10:52,480 the folder where I have everything 267 00:10:52,480 --> 00:10:54,040 downloaded and I'm just going to create 268 00:10:54,040 --> 00:10:56,800 a new folder in there called Temp and 269 00:10:56,800 --> 00:10:58,399 that's where I will put my working 270 00:10:58,399 --> 00:11:00,720 working Direct Direct Dory for uh CI 271 00:11:00,720 --> 00:11:03,040 asro 272 00:11:04,240 --> 00:11:07,880 Suite so there it is I will just select 273 00:11:07,880 --> 00:11:09,800 temp there and select folder and there 274 00:11:09,800 --> 00:11:12,920 we have all of the this uh stuff put in 275 00:11:12,920 --> 00:11:14,639 if you want to you can put some other 276 00:11:14,639 --> 00:11:16,839 information in there like if you have a 277 00:11:16,839 --> 00:11:19,639 astrometry API key and you want to use 278 00:11:19,639 --> 00:11:21,639 astrometry.net for plate solving you can 279 00:11:21,639 --> 00:11:24,160 use that but most of the time ASAP would 280 00:11:24,160 --> 00:11:26,600 be just fine so now I can just click on 281 00:11:26,600 --> 00:11:28,959 Save and we're done with those initial 282 00:11:28,959 --> 00:11:31,639 pref setting now before I go a bit 283 00:11:31,639 --> 00:11:33,160 further in there I want to give you an 284 00:11:33,160 --> 00:11:35,839 idea of the interface you have a series 285 00:11:35,839 --> 00:11:39,200 of tools there at the top with um undo 286 00:11:39,200 --> 00:11:41,040 and redo the Last Action that can be 287 00:11:41,040 --> 00:11:43,440 very useful but they are not as good as 288 00:11:43,440 --> 00:11:45,360 what you have in pix insight as far as I 289 00:11:45,360 --> 00:11:47,399 know there's no like image history 290 00:11:47,399 --> 00:11:49,040 what's happened like in multi multiple 291 00:11:49,040 --> 00:11:51,120 steps to your image and also when you do 292 00:11:51,120 --> 00:11:53,480 an undo or redo sometimes it's not very 293 00:11:53,480 --> 00:11:56,880 clear exactly what you're undoing uh 294 00:11:56,880 --> 00:11:59,320 somehow sometimes I made Mis manipul 295 00:11:59,320 --> 00:12:01,880 ations and I just like completely undid 296 00:12:01,880 --> 00:12:04,079 curves that I had done and then there 297 00:12:04,079 --> 00:12:06,480 was no way to redo them so there's still 298 00:12:06,480 --> 00:12:08,320 some weird funky stuff happening there 299 00:12:08,320 --> 00:12:11,440 but otherwise you have operations like 300 00:12:11,440 --> 00:12:13,800 uh looking at the histogram cropping the 301 00:12:13,800 --> 00:12:17,240 image removing gradients via the the 302 00:12:17,240 --> 00:12:20,240 internal native gradient removal tool to 303 00:12:20,240 --> 00:12:23,240 the C asro Suite or via graer you can 304 00:12:23,240 --> 00:12:25,560 remove stars using starnet place them 305 00:12:25,560 --> 00:12:27,959 back remove the green so this is the 306 00:12:27,959 --> 00:12:31,279 same as the scnr feature in uh pixin 307 00:12:31,279 --> 00:12:34,600 sight you can neutralize the background 308 00:12:34,600 --> 00:12:36,480 you can change the white balance you can 309 00:12:36,480 --> 00:12:38,639 extract the luminant recombine luminance 310 00:12:38,639 --> 00:12:41,040 do RGB combination or extraction so all 311 00:12:41,040 --> 00:12:43,920 of that is very familiar for people who 312 00:12:43,920 --> 00:12:45,839 have like access to a to pix inside 313 00:12:45,839 --> 00:12:48,000 already you have also a blemish Blaster 314 00:12:48,000 --> 00:12:49,800 that lets you basically use it's kind of 315 00:12:49,800 --> 00:12:52,040 a clone stamp tool in Photoshop if you 316 00:12:52,040 --> 00:12:53,399 have a blemish in your image that you 317 00:12:53,399 --> 00:12:55,560 want to remove you can use the blemish 318 00:12:55,560 --> 00:12:57,720 Blaster and it will replace it by the 319 00:12:57,720 --> 00:12:59,600 average of the surrounding pix CS that 320 00:12:59,600 --> 00:13:01,639 kind of stuff and then we also have like 321 00:13:01,639 --> 00:13:04,120 HDR multiscale transform so if you have 322 00:13:04,120 --> 00:13:06,160 like an image like the oran nebula that 323 00:13:06,160 --> 00:13:08,440 has very bright areas and very dark 324 00:13:08,440 --> 00:13:10,199 areas and you want to kind of like put 325 00:13:10,199 --> 00:13:11,680 them at the same level so we can see 326 00:13:11,680 --> 00:13:13,560 everything at once that's the tool you'd 327 00:13:13,560 --> 00:13:14,399 be 328 00:13:14,399 --> 00:13:18,880 using we have some uh local histogram 329 00:13:18,880 --> 00:13:21,279 Equalization and we also have like a 330 00:13:21,279 --> 00:13:23,519 pixel math uh utility that we will be 331 00:13:23,519 --> 00:13:26,120 using actually and there's some mask 332 00:13:26,120 --> 00:13:28,639 stuff as well like applying a mask 333 00:13:28,639 --> 00:13:30,839 removing a mask Etc we'll be using some 334 00:13:30,839 --> 00:13:33,320 of those as well we also have a further 335 00:13:33,320 --> 00:13:36,120 list of tools in there kind of as tabs 336 00:13:36,120 --> 00:13:38,240 that more or less make it into a 337 00:13:38,240 --> 00:13:40,519 workflow where you have like XF 338 00:13:40,519 --> 00:13:43,519 Liberator this is to read XF files 339 00:13:43,519 --> 00:13:45,639 generated by the Pix Insight stacking 340 00:13:45,639 --> 00:13:48,839 tool for instance uh you can compare uh 341 00:13:48,839 --> 00:13:51,759 frames before stacking and that's 342 00:13:51,759 --> 00:13:53,759 actually very useful uh because it's 343 00:13:53,759 --> 00:13:55,920 much faster than the Pix Insight tool 344 00:13:55,920 --> 00:13:57,360 that does the same thing so I really 345 00:13:57,360 --> 00:13:59,480 like that it's actually valuable even if 346 00:13:59,480 --> 00:14:01,360 you have a PIX in sight in my opinion 347 00:14:01,360 --> 00:14:04,480 you have Cosmic Clarity sharpen SL Den 348 00:14:04,480 --> 00:14:07,240 noise and this is AI based den noising 349 00:14:07,240 --> 00:14:09,360 and sharpening for the tool so I'm going 350 00:14:09,360 --> 00:14:11,240 to click on the wrench there and make 351 00:14:11,240 --> 00:14:13,480 sure that we select the uh Cosmic 352 00:14:13,480 --> 00:14:15,720 Clarity folder once again while I'm at 353 00:14:15,720 --> 00:14:17,560 it I'm not sure why we need to select 354 00:14:17,560 --> 00:14:20,399 here as well as in the main preferences 355 00:14:20,399 --> 00:14:22,680 but it is what it is right now and we 356 00:14:22,680 --> 00:14:25,240 also have like a satellite Trail removal 357 00:14:25,240 --> 00:14:28,040 provided by uh Cosmic Clarity uh we have 358 00:14:28,040 --> 00:14:30,519 a static statist iCal stretch to stretch 359 00:14:30,519 --> 00:14:32,639 the uh the image from a linear state to 360 00:14:32,639 --> 00:14:34,839 a stretched State we have a curves 361 00:14:34,839 --> 00:14:37,759 utility to apply curves to the image a 362 00:14:37,759 --> 00:14:40,279 pal pallet picker is more like for um 363 00:14:40,279 --> 00:14:41,880 narrow band 364 00:14:41,880 --> 00:14:45,279 Imaging same uh narrow band stuff you 365 00:14:45,279 --> 00:14:48,160 can stretch Stars if you remove Stars 366 00:14:48,160 --> 00:14:49,720 prior to stretching and you want to 367 00:14:49,720 --> 00:14:52,199 recombine them after stretching and also 368 00:14:52,199 --> 00:14:53,759 some cool stuff like frequency 369 00:14:53,759 --> 00:14:55,560 separation which can be useful to do 370 00:14:55,560 --> 00:14:57,639 Advanced kind of noise reduction 371 00:14:57,639 --> 00:15:00,480 depending on the noise pattern that you 372 00:15:00,480 --> 00:15:02,440 uh that you see there's also a tool to 373 00:15:02,440 --> 00:15:04,639 remove Halos on Stars I haven't used it 374 00:15:04,639 --> 00:15:07,000 yet but it's there and also this 375 00:15:07,000 --> 00:15:09,240 Continuum substraction uh tool can be 376 00:15:09,240 --> 00:15:11,480 used when you want to do Galaxy 377 00:15:11,480 --> 00:15:13,759 processing and you want to combine a 378 00:15:13,759 --> 00:15:16,440 luminance a Broadband galaxy image with 379 00:15:16,440 --> 00:15:18,839 like separately taken narrow band data 380 00:15:18,839 --> 00:15:22,120 of that Galaxy uh so lots of very cool 381 00:15:22,120 --> 00:15:24,600 Tools in there and also something that's 382 00:15:24,600 --> 00:15:26,720 important to be aware of with this tool 383 00:15:26,720 --> 00:15:28,440 is on the left hand side you have those 384 00:15:28,440 --> 00:15:31,240 slots and those slots basically allow 385 00:15:31,240 --> 00:15:34,079 you it's a bit like layers in Photoshop 386 00:15:34,079 --> 00:15:36,480 kind of like a bit where uh you can load 387 00:15:36,480 --> 00:15:38,800 an image into each slot you can say like 388 00:15:38,800 --> 00:15:40,720 I'm going to load an image in slot zero 389 00:15:40,720 --> 00:15:43,120 and Slot one and Slot two and slot three 390 00:15:43,120 --> 00:15:44,720 and then later on you can say like yeah 391 00:15:44,720 --> 00:15:47,199 I'll combine slot zero image with slot 392 00:15:47,199 --> 00:15:50,040 two image right and you can copy you can 393 00:15:50,040 --> 00:15:52,399 use this little tool there uh the copy 394 00:15:52,399 --> 00:15:55,040 slot to copy whatever is in image zero 395 00:15:55,040 --> 00:15:57,399 to slot one so it's kind of like an 396 00:15:57,399 --> 00:16:00,800 image memory there as to what slot 397 00:16:00,800 --> 00:16:02,560 contains what image and we have 398 00:16:02,560 --> 00:16:04,639 something similar you have slots for 399 00:16:04,639 --> 00:16:07,399 masks if you can create multiple masks 400 00:16:07,399 --> 00:16:09,639 at once and you can say like I'll apply 401 00:16:09,639 --> 00:16:13,319 mask from slot one from slot two etc etc 402 00:16:13,319 --> 00:16:15,800 so it's a very interesting way of 403 00:16:15,800 --> 00:16:17,319 representing the images that you have 404 00:16:17,319 --> 00:16:19,880 loaded that is the overall interface of 405 00:16:19,880 --> 00:16:21,839 the tool so with that out of the way 406 00:16:21,839 --> 00:16:24,199 let's get into processing oh by the way 407 00:16:24,199 --> 00:16:25,839 before we go to that next step don't 408 00:16:25,839 --> 00:16:27,480 forget making those videos is a lot of 409 00:16:27,480 --> 00:16:29,319 work and if you want to help me you can 410 00:16:29,319 --> 00:16:30,759 just go ahead and like this video it 411 00:16:30,759 --> 00:16:32,040 really helps the channel out and it 412 00:16:32,040 --> 00:16:33,839 takes one second you can also leave a 413 00:16:33,839 --> 00:16:35,839 comment down below what do you think of 414 00:16:35,839 --> 00:16:38,399 C Astro Suite have you tried it will you 415 00:16:38,399 --> 00:16:40,880 try it uh it's really amazing and please 416 00:16:40,880 --> 00:16:42,519 check out Frank's Channel and if you 417 00:16:42,519 --> 00:16:44,000 want to support me even more at no cost 418 00:16:44,000 --> 00:16:45,120 to you and you're planning on buying 419 00:16:45,120 --> 00:16:47,079 anything from Amazon aena High Point 420 00:16:47,079 --> 00:16:49,519 scientific first light Optics Etc if you 421 00:16:49,519 --> 00:16:51,360 do so after clicking one of the links I 422 00:16:51,360 --> 00:16:53,160 have in the description it will help me 423 00:16:53,160 --> 00:16:55,240 out at no cost to you and of course this 424 00:16:55,240 --> 00:16:57,639 video is sponsored by my patreon 425 00:16:57,639 --> 00:17:00,240 supporters and by my channel members who 426 00:17:00,240 --> 00:17:02,480 support the whole Channel if you two 427 00:17:02,480 --> 00:17:04,600 want to support my work you can join my 428 00:17:04,600 --> 00:17:06,760 patreon as member the link is down in 429 00:17:06,760 --> 00:17:09,039 the description some of my patreon ranks 430 00:17:09,039 --> 00:17:10,760 uh get access to my videos early and 431 00:17:10,760 --> 00:17:13,199 without ads and you can also join as a 432 00:17:13,199 --> 00:17:15,000 child member on YouTube this is the join 433 00:17:15,000 --> 00:17:17,760 button next to the Subscribe button and 434 00:17:17,760 --> 00:17:19,439 my channel members my patreon supporters 435 00:17:19,439 --> 00:17:21,280 you make all of this possible thank you 436 00:17:21,280 --> 00:17:24,480 so much for your support with that let's 437 00:17:24,480 --> 00:17:27,199 keep going on to the processing so I'll 438 00:17:27,199 --> 00:17:29,320 click here to open the image I want to 439 00:17:29,320 --> 00:17:30,840 process and for me it's from the 440 00:17:30,840 --> 00:17:35,400 starfront obes and uh under master this 441 00:17:35,400 --> 00:17:38,160 is the image that will be processing of 442 00:17:38,160 --> 00:17:41,360 m78 after a moment it gets loaded into 443 00:17:41,360 --> 00:17:43,120 the software I'm going to tell it to uh 444 00:17:43,120 --> 00:17:45,080 fit to the windows we have the view of 445 00:17:45,080 --> 00:17:48,160 the whole image at once and just because 446 00:17:48,160 --> 00:17:50,640 the image is in a linear stage we don't 447 00:17:50,640 --> 00:17:52,640 see anything without doing some sort of 448 00:17:52,640 --> 00:17:54,880 visual stretch so I'm going to toggle 449 00:17:54,880 --> 00:17:56,919 the auto stretch to see what we are 450 00:17:56,919 --> 00:17:59,760 doing so now by the way uh just FYI and 451 00:17:59,760 --> 00:18:01,960 I'll put the link to that video up above 452 00:18:01,960 --> 00:18:03,919 and down in the description this is the 453 00:18:03,919 --> 00:18:06,679 video whose workflow I will be following 454 00:18:06,679 --> 00:18:09,039 religiously because again City asro 455 00:18:09,039 --> 00:18:11,640 Suite is a new tool it's a very new to 456 00:18:11,640 --> 00:18:14,400 me definitely and so uh yeah I will will 457 00:18:14,400 --> 00:18:16,480 follow this tutorial I'll be slightly 458 00:18:16,480 --> 00:18:18,960 slower than uh Frank is I think to 459 00:18:18,960 --> 00:18:21,240 explain a bit what's going on what 460 00:18:21,240 --> 00:18:23,480 exactly we are doing so with this this 461 00:18:23,480 --> 00:18:26,360 is an unlined auto stretch by the way uh 462 00:18:26,360 --> 00:18:28,840 so that means that if there's some weird 463 00:18:28,840 --> 00:18:30,799 like gradient in the image as there 464 00:18:30,799 --> 00:18:32,120 usually is especially if you're in a 465 00:18:32,120 --> 00:18:34,360 light polluted area but even from a very 466 00:18:34,360 --> 00:18:35,960 dark area usually you will have like a 467 00:18:35,960 --> 00:18:39,080 green yellow red tint to the image we 468 00:18:39,080 --> 00:18:41,039 actually can double check that by uh 469 00:18:41,039 --> 00:18:43,720 going to statistical stretch here uh we 470 00:18:43,720 --> 00:18:46,880 can unlink uh link stretch no we can 471 00:18:46,880 --> 00:18:49,520 keep link stretched actually on there 472 00:18:49,520 --> 00:18:51,280 this will basically stretch all of the 473 00:18:51,280 --> 00:18:53,480 color channels in the exact same way so 474 00:18:53,480 --> 00:18:55,480 we can look at how the uh image looks 475 00:18:55,480 --> 00:18:58,240 like natively in a way so I'm going to 476 00:18:58,240 --> 00:19:00,400 just uh preview the stretch and this is 477 00:19:00,400 --> 00:19:02,400 how it looks like right so we have a a 478 00:19:02,400 --> 00:19:04,960 gradient that we will need to get uh rid 479 00:19:04,960 --> 00:19:06,600 of at some 480 00:19:06,600 --> 00:19:09,520 point so let me undo that we're back to 481 00:19:09,520 --> 00:19:11,760 a a linear 482 00:19:11,760 --> 00:19:15,360 image and what Frank suggests doing is 483 00:19:15,360 --> 00:19:16,960 basically first removing what is called 484 00:19:16,960 --> 00:19:19,080 the pedestal of the image which is 485 00:19:19,080 --> 00:19:21,679 basically when uh you open up the uh the 486 00:19:21,679 --> 00:19:24,080 histogram here using this histogram tool 487 00:19:24,080 --> 00:19:27,039 you can see that the minimum value for 488 00:19:27,039 --> 00:19:29,520 uh red green and blue seem to be around 489 00:19:29,520 --> 00:19:32,360 0.01 0.02 490 00:19:32,360 --> 00:19:34,840 0.007 it's actually not that bad but it 491 00:19:34,840 --> 00:19:37,360 is a pedestal to the image and to kind 492 00:19:37,360 --> 00:19:40,640 of sanitize the image we can remove that 493 00:19:40,640 --> 00:19:42,880 and have everything go to the minimum 494 00:19:42,880 --> 00:19:44,720 being zero and for that we can use the 495 00:19:44,720 --> 00:19:47,120 pixel Mass tool that is available so for 496 00:19:47,120 --> 00:19:49,799 that I can just go ahead click on this 497 00:19:49,799 --> 00:19:52,480 little pixel Mass thing and what we're 498 00:19:52,480 --> 00:19:55,640 going to do is that for each of the uh 499 00:19:55,640 --> 00:19:58,240 channels we are going to say uh that 500 00:19:58,240 --> 00:20:00,840 we're going to take uh slot Z and we 501 00:20:00,840 --> 00:20:04,480 going to do slot 0 minus the minimum of 502 00:20:04,480 --> 00:20:07,919 slot Z so what we're saying is that take 503 00:20:07,919 --> 00:20:10,240 the image that is in slot zero so 504 00:20:10,240 --> 00:20:12,200 remember how I mentioned slots earlier 505 00:20:12,200 --> 00:20:15,039 this image was loaded into slot zero and 506 00:20:15,039 --> 00:20:18,159 remove from it the uh darkest value that 507 00:20:18,159 --> 00:20:20,120 you can find in the image for each 508 00:20:20,120 --> 00:20:22,799 channel so that basically it's not going 509 00:20:22,799 --> 00:20:24,320 to change anything from our point of 510 00:20:24,320 --> 00:20:26,760 view I'm just going to click on okay it 511 00:20:26,760 --> 00:20:29,440 will apply that and it's done 512 00:20:29,440 --> 00:20:31,400 okay we're done it didn't change much 513 00:20:31,400 --> 00:20:34,200 for us but it's apparently a nice uh 514 00:20:34,200 --> 00:20:36,919 thing to do at first to kind of uh get 515 00:20:36,919 --> 00:20:39,760 rid of that pedestal that we have into 516 00:20:39,760 --> 00:20:41,919 the image I actually think it can help 517 00:20:41,919 --> 00:20:44,640 with the stat statistical stretch later 518 00:20:44,640 --> 00:20:46,640 down the road so that could be something 519 00:20:46,640 --> 00:20:49,200 that is good for statistical stretch we 520 00:20:49,200 --> 00:20:51,039 can double check that this did something 521 00:20:51,039 --> 00:20:53,400 by opening up the histogram tool again 522 00:20:53,400 --> 00:20:55,080 and now you'll see that the minimum 523 00:20:55,080 --> 00:20:57,120 value for every channel is now zero 524 00:20:57,120 --> 00:20:59,080 right as expected it did not click any 525 00:20:59,080 --> 00:21:01,880 data I just remove that useless pedestal 526 00:21:01,880 --> 00:21:04,280 that we have on the data so next step we 527 00:21:04,280 --> 00:21:06,840 saw that there's a bit of a gradient in 528 00:21:06,840 --> 00:21:09,360 the image so we have um two ways that we 529 00:21:09,360 --> 00:21:10,960 could remove that gradient we can use 530 00:21:10,960 --> 00:21:14,720 the native tool or we can use graer and 531 00:21:14,720 --> 00:21:16,480 I I like both actually but I'm going to 532 00:21:16,480 --> 00:21:19,159 use graper I would just recommend that 533 00:21:19,159 --> 00:21:22,000 the smoothing should not be the default 534 00:21:22,000 --> 00:21:24,600 uh unless you have a reason to do so I 535 00:21:24,600 --> 00:21:27,240 would keep the smoothing amount to one 536 00:21:27,240 --> 00:21:30,679 which basically makes graer uh remove 537 00:21:30,679 --> 00:21:33,960 the least amount of nebulosity details 538 00:21:33,960 --> 00:21:36,240 that it possibly can so I like to do 539 00:21:36,240 --> 00:21:37,559 that and what it will do is we'll 540 00:21:37,559 --> 00:21:39,720 actually invoke the graper tool that we 541 00:21:39,720 --> 00:21:42,000 installed together and I'm just going to 542 00:21:42,000 --> 00:21:44,440 click okay and let it do its job okay 543 00:21:44,440 --> 00:21:46,600 and there it is the gradient was removed 544 00:21:46,600 --> 00:21:48,279 uh successfully and actually we can 545 00:21:48,279 --> 00:21:50,360 double check that uh if I go back to the 546 00:21:50,360 --> 00:21:53,360 statistical stretch uh tab here and I do 547 00:21:53,360 --> 00:21:55,520 a linked stretch again with uh 548 00:21:55,520 --> 00:21:58,200 previewing the stretch we see that we no 549 00:21:58,200 --> 00:22:00,640 longer have that weird greenish gradient 550 00:22:00,640 --> 00:22:02,320 that we used to have I'm going to still 551 00:22:02,320 --> 00:22:04,120 go back to linear I don't want to apply 552 00:22:04,120 --> 00:22:06,400 stretch yet so now what I can do is I 553 00:22:06,400 --> 00:22:08,840 can use the cosmic Clarity sharpen SL 554 00:22:08,840 --> 00:22:10,600 the noise tool there remember we've 555 00:22:10,600 --> 00:22:13,159 already set up the executable both 556 00:22:13,159 --> 00:22:15,240 actually in the preferences and in this 557 00:22:15,240 --> 00:22:18,279 wrench icon here and I'm going to set 558 00:22:18,279 --> 00:22:21,200 auto stretch to on just that we can see 559 00:22:21,200 --> 00:22:23,520 what we're doing and I'm going to do a 560 00:22:23,520 --> 00:22:25,720 fit to preview so we can see the overall 561 00:22:25,720 --> 00:22:28,960 image and what we can do is uh we will 562 00:22:28,960 --> 00:22:31,799 both sharpen and the noise the image at 563 00:22:31,799 --> 00:22:34,679 the same time so I'll set uh both and 564 00:22:34,679 --> 00:22:37,159 then you have some um you know options 565 00:22:37,159 --> 00:22:39,039 that are available you could uh treat 566 00:22:39,039 --> 00:22:41,320 each RGB channel so red green and blue 567 00:22:41,320 --> 00:22:44,000 channels separately you can uh say that 568 00:22:44,000 --> 00:22:46,279 you want to to sharpen the Stars a lot 569 00:22:46,279 --> 00:22:48,120 you want to have like a high amount of 570 00:22:48,120 --> 00:22:50,400 the noise strength for for instance 571 00:22:50,400 --> 00:22:52,240 there's a lot of parameters that you can 572 00:22:52,240 --> 00:22:54,360 change and really what you'd want to do 573 00:22:54,360 --> 00:22:56,159 ideally is just to like zoom into the 574 00:22:56,159 --> 00:22:58,159 image and look at like the the noise 575 00:22:58,159 --> 00:23:00,360 pattern that you see in the image for me 576 00:23:00,360 --> 00:23:02,880 it is only like three hours of data 577 00:23:02,880 --> 00:23:05,799 right uh so even from a very dark Zone 578 00:23:05,799 --> 00:23:07,960 because this is a dark NE nebulite is 579 00:23:07,960 --> 00:23:10,320 fairly noisy so I'll do is maybe like 580 00:23:10,320 --> 00:23:12,080 the noise strength of 581 00:23:12,080 --> 00:23:15,360 0.7 and and see what happens right so I 582 00:23:15,360 --> 00:23:17,880 also can choose the the noise mode 583 00:23:17,880 --> 00:23:20,120 whether I wanted to the noise only like 584 00:23:20,120 --> 00:23:22,039 the the black and white information like 585 00:23:22,039 --> 00:23:24,360 the the levels of brightness of the 586 00:23:24,360 --> 00:23:26,600 image or whether I want it to also deal 587 00:23:26,600 --> 00:23:29,000 with the color kind of information of 588 00:23:29,000 --> 00:23:31,559 the image and I wanted to do both so I 589 00:23:31,559 --> 00:23:34,159 will select full here and for the rest I 590 00:23:34,159 --> 00:23:37,000 will let the leave the default settings 591 00:23:37,000 --> 00:23:39,120 and we're going to click on execute and 592 00:23:39,120 --> 00:23:40,640 see what we 593 00:23:40,640 --> 00:23:43,159 get okay and the tool is done it took 594 00:23:43,159 --> 00:23:44,880 quite a bit of time so uh you know let 595 00:23:44,880 --> 00:23:47,720 it do its job uh also if you have an 596 00:23:47,720 --> 00:23:50,400 Nvidia I I don't know maybe other gpus 597 00:23:50,400 --> 00:23:52,919 make sure you have used GPU acceleration 598 00:23:52,919 --> 00:23:54,720 but you can see there's actually a very 599 00:23:54,720 --> 00:23:56,840 good result we can see the stars are 600 00:23:56,840 --> 00:23:59,880 sharper and everything seems to be a bit 601 00:23:59,880 --> 00:24:02,520 a bit sharper so we can um undo so this 602 00:24:02,520 --> 00:24:06,240 is the before the tool was uh run and 603 00:24:06,240 --> 00:24:09,360 then redo and this is after right so we 604 00:24:09,360 --> 00:24:12,200 see there's a huge Improvement in terms 605 00:24:12,200 --> 00:24:14,799 of uh noise and I think to some extent 606 00:24:14,799 --> 00:24:16,799 detail this is actually pretty uh pretty 607 00:24:16,799 --> 00:24:19,799 good as a result already okay now our 608 00:24:19,799 --> 00:24:22,039 image is basically ready to stretch 609 00:24:22,039 --> 00:24:23,880 everything so what we'll do again I'm 610 00:24:23,880 --> 00:24:26,440 following the steps outlined by Frank I 611 00:24:26,440 --> 00:24:28,559 will be removing the stars using uh 612 00:24:28,559 --> 00:24:31,080 starnet Plus+ so I'll click on remove 613 00:24:31,080 --> 00:24:33,520 stars and the first time you run it it 614 00:24:33,520 --> 00:24:37,080 will ask you to select the uh executable 615 00:24:37,080 --> 00:24:39,279 where starnet is which I don't know why 616 00:24:39,279 --> 00:24:40,799 we have to do that because we've already 617 00:24:40,799 --> 00:24:43,600 set it up in the overall preferences but 618 00:24:43,600 --> 00:24:45,960 we have to do this and so I will select 619 00:24:45,960 --> 00:24:48,039 that now something important to know 620 00:24:48,039 --> 00:24:50,159 because I I spent one hour trying to 621 00:24:50,159 --> 00:24:52,440 figure out what the heck was happening 622 00:24:52,440 --> 00:24:54,320 once you have selected this folder you 623 00:24:54,320 --> 00:24:56,440 cannot change it afterwards so if you 624 00:24:56,440 --> 00:24:59,000 ever move starnet Plus+ 625 00:24:59,000 --> 00:25:01,559 uh well you have a workaround which is 626 00:25:01,559 --> 00:25:04,640 to reset all of the preferences close uh 627 00:25:04,640 --> 00:25:07,080 C Astro reopen it and then you can reset 628 00:25:07,080 --> 00:25:08,960 this but otherwise there is no way as 629 00:25:08,960 --> 00:25:11,960 far as I can tell to manually reset just 630 00:25:11,960 --> 00:25:14,520 this uh thing here uh so it would be 631 00:25:14,520 --> 00:25:16,799 nice for stared Plus+ to also have this 632 00:25:16,799 --> 00:25:19,320 kind of wrench icon so we can reset the 633 00:25:19,320 --> 00:25:21,240 folder where where it's installed 634 00:25:21,240 --> 00:25:22,919 because to make this video I actually 635 00:25:22,919 --> 00:25:25,000 moved folders around and then I was like 636 00:25:25,000 --> 00:25:26,840 hitting my head against the wall for an 637 00:25:26,840 --> 00:25:29,200 hour trying to figure out hard to make 638 00:25:29,200 --> 00:25:31,799 things work again so now it should be 639 00:25:31,799 --> 00:25:34,720 working we select the executable just 640 00:25:34,720 --> 00:25:36,559 make sure that once You' selected it you 641 00:25:36,559 --> 00:25:40,039 never move starnet Plus+ ever again uh 642 00:25:40,039 --> 00:25:42,520 and I'm going to click on okay we've set 643 00:25:42,520 --> 00:25:45,039 the executable I will say that the 644 00:25:45,039 --> 00:25:48,760 current image is is indeed linear yes 645 00:25:48,760 --> 00:25:52,000 because we haven't stretched it yet and 646 00:25:52,000 --> 00:25:53,760 we'll it will say stretching the image 647 00:25:53,760 --> 00:25:55,559 for started processing which might feel 648 00:25:55,559 --> 00:25:57,360 like you just need to wait no you 649 00:25:57,360 --> 00:25:59,080 actually need to collect that okay 650 00:25:59,080 --> 00:26:01,360 button I found myself the first time 651 00:26:01,360 --> 00:26:04,279 waiting five minutes on this screen 652 00:26:04,279 --> 00:26:05,880 because I didn't realize it wasn't 653 00:26:05,880 --> 00:26:08,080 actually doing anything I had to click 654 00:26:08,080 --> 00:26:11,480 on okay first there we go so now we're 655 00:26:11,480 --> 00:26:13,720 we're it's working and starnet is doing 656 00:26:13,720 --> 00:26:16,960 its magic to remove the Stars okay and 657 00:26:16,960 --> 00:26:19,279 starnet seems to be done so now we 658 00:26:19,279 --> 00:26:21,080 actually need to save that file from 659 00:26:21,080 --> 00:26:24,000 starnet Plus+ uh 660 00:26:24,000 --> 00:26:26,399 so what will I do I'll probably put it 661 00:26:26,399 --> 00:26:29,960 in SS download temp and then call it 662 00:26:29,960 --> 00:26:32,399 like uh Stars 663 00:26:32,399 --> 00:26:36,200 removed uh m78 instead of having to save 664 00:26:36,200 --> 00:26:37,840 the file like that it would be nice if 665 00:26:37,840 --> 00:26:41,200 we could just uh okay load it into one 666 00:26:41,200 --> 00:26:44,000 of the slots directly and once it's done 667 00:26:44,000 --> 00:26:46,880 it will load the starless image here 668 00:26:46,880 --> 00:26:50,720 again into uh slot zero there so if we 669 00:26:50,720 --> 00:26:53,679 wanted to keep the Star full image first 670 00:26:53,679 --> 00:26:56,559 we would have need to uh leave it in 671 00:26:56,559 --> 00:26:58,840 slot one for instance I will not reuse 672 00:26:58,840 --> 00:27:01,559 the Star full image but just FYI we 673 00:27:01,559 --> 00:27:04,399 could uh have basically said like okay 674 00:27:04,399 --> 00:27:06,279 before applying 675 00:27:06,279 --> 00:27:09,039 starnet we could use this little copy 676 00:27:09,039 --> 00:27:10,679 thing to say like yeah we're going to 677 00:27:10,679 --> 00:27:13,440 copy the image that's in slot zero we'll 678 00:27:13,440 --> 00:27:16,799 copy it to slot one say okay and now in 679 00:27:16,799 --> 00:27:20,440 slot one and now I will reapply starnet 680 00:27:20,440 --> 00:27:22,480 in slot 681 00:27:22,480 --> 00:27:24,960 zero so there it is we've removed the 682 00:27:24,960 --> 00:27:27,679 stars in slot zero but in slot one if I 683 00:27:27,679 --> 00:27:29,200 go there 684 00:27:29,200 --> 00:27:31,080 I still have my image with all of the 685 00:27:31,080 --> 00:27:33,039 stars that's kind of like the fun thing 686 00:27:33,039 --> 00:27:35,000 with those uh slots 687 00:27:35,000 --> 00:27:38,760 there and by the way if I go into uh 688 00:27:38,760 --> 00:27:41,640 slots I can rename slot and I can say 689 00:27:41,640 --> 00:27:44,320 that uh slot number zero I can press 690 00:27:44,320 --> 00:27:46,960 okay I can call it something like uh 691 00:27:46,960 --> 00:27:48,880 main poop and you can see now it's 692 00:27:48,880 --> 00:27:51,760 called Main and again under slots I 693 00:27:51,760 --> 00:27:54,760 could say uh rename slots and say that 694 00:27:54,760 --> 00:27:59,000 slot number one will be renamed to starf 695 00:27:59,000 --> 00:28:00,840 whatever that that's fine right so now I 696 00:28:00,840 --> 00:28:02,799 know exactly what I'm doing what is in 697 00:28:02,799 --> 00:28:05,919 each slot Etc uh so yeah we have the 698 00:28:05,919 --> 00:28:08,039 starless image some of the stars were 699 00:28:08,039 --> 00:28:11,679 not removed uh that's fine so anyway now 700 00:28:11,679 --> 00:28:14,200 that we have our starless image we can 701 00:28:14,200 --> 00:28:16,559 finally uh stretch it so I can go ahead 702 00:28:16,559 --> 00:28:19,760 into the statistical stretch uh tool and 703 00:28:19,760 --> 00:28:22,399 now we'll do a linked stretch I'll keep 704 00:28:22,399 --> 00:28:24,760 the default settings if you feel like 705 00:28:24,760 --> 00:28:27,200 the stretch is too aggressive you could 706 00:28:27,200 --> 00:28:29,240 change the target median to something 707 00:28:29,240 --> 00:28:31,919 else for now I'll just uh keep it to uh 708 00:28:31,919 --> 00:28:34,000 to this and I will click on preview 709 00:28:34,000 --> 00:28:36,679 stretch and what's interesting is and I 710 00:28:36,679 --> 00:28:38,240 F I I don't know if I'm doing something 711 00:28:38,240 --> 00:28:39,960 weird or I'm not thinking things through 712 00:28:39,960 --> 00:28:42,159 correctly is that this preview stretch 713 00:28:42,159 --> 00:28:45,039 actually seems to just apply the stretch 714 00:28:45,039 --> 00:28:47,360 to the image so I'm not sure whether it 715 00:28:47,360 --> 00:28:49,760 should be a preview stretch name but you 716 00:28:49,760 --> 00:28:51,640 know it is what it is it seems to be 717 00:28:51,640 --> 00:28:53,720 working as is so now we have stretched 718 00:28:53,720 --> 00:28:55,919 the image and uh because we have 719 00:28:55,919 --> 00:28:58,960 stretched the uh image we could also now 720 00:28:58,960 --> 00:29:02,840 try to kind of uh fix those uh like the 721 00:29:02,840 --> 00:29:05,080 the traces where the stars have been 722 00:29:05,080 --> 00:29:08,480 left over in the image um or like the 723 00:29:08,480 --> 00:29:10,240 the Halos there around the stars I could 724 00:29:10,240 --> 00:29:13,200 go ahead and use a blemish Blaster here 725 00:29:13,200 --> 00:29:15,360 and say like okay uh where do I see a 726 00:29:15,360 --> 00:29:17,720 nice blemish here here is a nice uh 727 00:29:17,720 --> 00:29:19,880 blemish I could say that I want the 728 00:29:19,880 --> 00:29:23,279 correction radius to be a bit larger 729 00:29:23,279 --> 00:29:25,919 than the BL blemish itself something 730 00:29:25,919 --> 00:29:28,120 like that that's a bit too large so 731 00:29:28,120 --> 00:29:29,480 something like that and then click on 732 00:29:29,480 --> 00:29:32,320 that and buom like we we've kind of 733 00:29:32,320 --> 00:29:35,279 removed that 734 00:29:35,720 --> 00:29:38,000 blemish but I'm going to undo because 735 00:29:38,000 --> 00:29:39,840 it's a lot of work I don't feel like it 736 00:29:39,840 --> 00:29:41,480 uh but if you really want it to be like 737 00:29:41,480 --> 00:29:44,080 precise you would you know remove all of 738 00:29:44,080 --> 00:29:46,200 those little Halos that are remaining 739 00:29:46,200 --> 00:29:50,159 from uh the starnet Plus+ stuff but yeah 740 00:29:50,159 --> 00:29:52,440 I'm I'm too lazy for that now the next 741 00:29:52,440 --> 00:29:54,880 thing that uh Frank recommends doing is 742 00:29:54,880 --> 00:29:56,880 to do a background neutralization which 743 00:29:56,880 --> 00:29:58,679 is interesting to me because in in pix 744 00:29:58,679 --> 00:30:01,320 Insight I'm used to doing uh background 745 00:30:01,320 --> 00:30:03,480 neutralization before we stretch the 746 00:30:03,480 --> 00:30:05,640 image and also it's probably not 747 00:30:05,640 --> 00:30:08,760 necessary in our case because grabert as 748 00:30:08,760 --> 00:30:11,039 far as I understand it does a background 749 00:30:11,039 --> 00:30:13,799 neutralization already uh but you know 750 00:30:13,799 --> 00:30:15,919 let's let's uh do it just so that we 751 00:30:15,919 --> 00:30:18,240 know exactly how it works for that it's 752 00:30:18,240 --> 00:30:21,159 this uh little icon there like this uh 753 00:30:21,159 --> 00:30:23,159 icon I will click on it and I need to 754 00:30:23,159 --> 00:30:25,360 select an area of background that is 755 00:30:25,360 --> 00:30:27,120 representative of background so maybe I 756 00:30:27,120 --> 00:30:29,640 can select like can drag and drop here 757 00:30:29,640 --> 00:30:31,799 we selected this little uh Red Square 758 00:30:31,799 --> 00:30:34,240 here and I click on apply neutralization 759 00:30:34,240 --> 00:30:36,919 and now it's done uh so you'll see that 760 00:30:36,919 --> 00:30:40,120 it's changed a tiny bit it's used the 761 00:30:40,120 --> 00:30:41,919 color that it found there and it 762 00:30:41,919 --> 00:30:44,080 subtracted kind of that color to the 763 00:30:44,080 --> 00:30:46,519 entire image I kind of feel like I want 764 00:30:46,519 --> 00:30:49,000 to um also before doing the stretching 765 00:30:49,000 --> 00:30:51,039 and before removing the Stars I would 766 00:30:51,039 --> 00:30:53,559 want to uh actually open up the image in 767 00:30:53,559 --> 00:30:56,519 Cil do a photometric color calibration 768 00:30:56,519 --> 00:30:58,880 and then import it back s Astro that 769 00:30:58,880 --> 00:31:00,639 might actually be even better but for 770 00:31:00,639 --> 00:31:02,320 now I'll stick to just this piece of 771 00:31:02,320 --> 00:31:04,159 software because it's it's complicated 772 00:31:04,159 --> 00:31:07,159 enough as it is okay now that we're here 773 00:31:07,159 --> 00:31:11,200 if I zoom into the uh to the 774 00:31:12,480 --> 00:31:15,000 image you can see that the areas there 775 00:31:15,000 --> 00:31:16,919 are quite bright actually at the center 776 00:31:16,919 --> 00:31:19,559 of m78 and so if we want to reveal some 777 00:31:19,559 --> 00:31:21,720 more details in there we can use the HDR 778 00:31:21,720 --> 00:31:23,600 tool there so that's uh uh the 779 00:31:23,600 --> 00:31:25,440 equivalent inpix inside to the HDR 780 00:31:25,440 --> 00:31:29,000 multiscale transform and uh in there 781 00:31:29,000 --> 00:31:32,679 I'll you know leave all of those 782 00:31:32,679 --> 00:31:36,000 defaults I'll find the nebula itself 783 00:31:36,000 --> 00:31:38,320 here we 784 00:31:38,440 --> 00:31:41,120 go and with the default settings for now 785 00:31:41,120 --> 00:31:43,000 I'm just going to click on preview see 786 00:31:43,000 --> 00:31:45,519 what happens okay that's actually quite 787 00:31:45,519 --> 00:31:47,639 nice we can see a bit more what's 788 00:31:47,639 --> 00:31:51,000 happening in this uh nebula let's try 789 00:31:51,000 --> 00:31:54,159 with a slightly smaller number of scales 790 00:31:54,159 --> 00:31:56,240 do a preview see if we see something a 791 00:31:56,240 --> 00:31:58,880 bit uh different yeah I actually I 792 00:31:58,880 --> 00:32:01,679 prefer that we get back more of those uh 793 00:32:01,679 --> 00:32:03,960 details that have been drowned out into 794 00:32:03,960 --> 00:32:05,639 the bright parts of the nebula that's 795 00:32:05,639 --> 00:32:06,799 probably what I'm going to use so I'm 796 00:32:06,799 --> 00:32:09,760 going to click on apply here and there 797 00:32:09,760 --> 00:32:12,480 we go we have the uh HDR multi 798 00:32:12,480 --> 00:32:14,360 multiscale transform that's being 799 00:32:14,360 --> 00:32:17,720 applied to our image okay so now we are 800 00:32:17,720 --> 00:32:20,880 kind of ready to do some uh curves uh so 801 00:32:20,880 --> 00:32:23,519 we're going to go to Curves uh utility 802 00:32:23,519 --> 00:32:26,120 and we can do kind of uh brightness 803 00:32:26,120 --> 00:32:28,600 curve to do contrast adjustment ments 804 00:32:28,600 --> 00:32:30,000 and to add points of the curves 805 00:32:30,000 --> 00:32:31,960 apparently you need to double click 806 00:32:31,960 --> 00:32:33,880 there so now we're double clicking to 807 00:32:33,880 --> 00:32:35,919 add points and I can say like okay the 808 00:32:35,919 --> 00:32:38,039 very dark background I want to like pull 809 00:32:38,039 --> 00:32:41,360 down there and I can adjust it so that I 810 00:32:41,360 --> 00:32:44,360 have some contrast in the in the image 811 00:32:44,360 --> 00:32:46,880 and I can choose how much contrast I 812 00:32:46,880 --> 00:32:49,200 want at each level of brightness this 813 00:32:49,200 --> 00:32:52,960 exactly like the curves in uh pix sight 814 00:32:52,960 --> 00:32:54,720 so I kind of like what I see here 815 00:32:54,720 --> 00:32:57,080 although I would love to have like a 816 00:32:57,080 --> 00:32:59,840 preview on off kind of button maybe 817 00:32:59,840 --> 00:33:01,639 there is one and I'm missing it but I 818 00:33:01,639 --> 00:33:03,200 want to see like what was the image 819 00:33:03,200 --> 00:33:05,240 before the curves and after the curves 820 00:33:05,240 --> 00:33:07,720 before I actually apply the curve uh to 821 00:33:07,720 --> 00:33:09,799 the image but you know I'm just going to 822 00:33:09,799 --> 00:33:12,519 apply the curve so here we go the curve 823 00:33:12,519 --> 00:33:16,120 is now applied onto uh onto the image 824 00:33:16,120 --> 00:33:18,720 and what I can do next is actually also 825 00:33:18,720 --> 00:33:21,440 part of the uh the workflow that uh 826 00:33:21,440 --> 00:33:23,760 Frank has in his tutorial which as you 827 00:33:23,760 --> 00:33:25,120 can see like in the background there's a 828 00:33:25,120 --> 00:33:27,960 lot of green uh image which is not 829 00:33:27,960 --> 00:33:29,440 something that you would get in 830 00:33:29,440 --> 00:33:32,799 Broadband uh images of uh of targets 831 00:33:32,799 --> 00:33:37,240 including m78 so we can use the uh green 832 00:33:37,240 --> 00:33:39,919 removal tool that's somewhere in here 833 00:33:39,919 --> 00:33:41,720 there it is it is this little uh button 834 00:33:41,720 --> 00:33:43,919 there remove green so I'm going to click 835 00:33:43,919 --> 00:33:47,320 on that just click on apply and there 836 00:33:47,320 --> 00:33:49,760 like all of that green in the image is 837 00:33:49,760 --> 00:33:52,159 now gone we have something a bit more 838 00:33:52,159 --> 00:33:54,559 looking like what I want to uh to see I 839 00:33:54,559 --> 00:33:56,440 could play a little bit with the curves 840 00:33:56,440 --> 00:33:59,679 like that 841 00:34:01,960 --> 00:34:05,360 to further enhance the uh contrast that 842 00:34:05,360 --> 00:34:07,360 we get and I'm just going to apply the 843 00:34:07,360 --> 00:34:09,639 curve uh once again just because now I 844 00:34:09,639 --> 00:34:11,960 really like all of the nebulosity that 845 00:34:11,960 --> 00:34:14,119 we're getting out and now what we could 846 00:34:14,119 --> 00:34:16,359 do is actually play with uh some masks 847 00:34:16,359 --> 00:34:18,560 or I could just like try directly on 848 00:34:18,560 --> 00:34:20,960 this image you know to adjust the chroma 849 00:34:20,960 --> 00:34:24,399 of the uh oops of the uh 850 00:34:24,399 --> 00:34:27,159 image like to get a bit more like of a 851 00:34:27,159 --> 00:34:29,520 Punchy image image uh but I'm not going 852 00:34:29,520 --> 00:34:32,000 to going to do that I'm going to right 853 00:34:32,000 --> 00:34:33,960 click to remove those points I could try 854 00:34:33,960 --> 00:34:35,760 to play with the saturation to see what 855 00:34:35,760 --> 00:34:37,079 we would 856 00:34:37,079 --> 00:34:39,800 get actually kind of like that the whole 857 00:34:39,800 --> 00:34:42,240 saturation onto the uh onto the image 858 00:34:42,240 --> 00:34:44,119 like that so I'm just going to uh to 859 00:34:44,119 --> 00:34:47,079 apply this curves but we could also add 860 00:34:47,079 --> 00:34:49,679 masks and that's one of the really cool 861 00:34:49,679 --> 00:34:51,679 is my curve applied yes now it is I 862 00:34:51,679 --> 00:34:53,440 could add masks that's one of the really 863 00:34:53,440 --> 00:34:55,240 cool features that we have so we can go 864 00:34:55,240 --> 00:34:58,079 into masks create a mask and and I can 865 00:34:58,079 --> 00:35:02,200 say that I want to add a lightness mask 866 00:35:02,200 --> 00:35:04,920 and we can tell s asra that we want to 867 00:35:04,920 --> 00:35:08,480 blur that mask by a certain amount I can 868 00:35:08,480 --> 00:35:11,480 I can select the entire image click 869 00:35:11,480 --> 00:35:13,960 preview mask and then we can see how our 870 00:35:13,960 --> 00:35:16,280 lightness mask would look like and I can 871 00:35:16,280 --> 00:35:18,920 save that mask and I can save to uh a 872 00:35:18,920 --> 00:35:21,160 mask slot and say that it's going to be 873 00:35:21,160 --> 00:35:23,760 slot number zero and that's our 874 00:35:23,760 --> 00:35:25,920 lightness mask and I could also have 875 00:35:25,920 --> 00:35:29,160 like a second mask uh that could be uh a 876 00:35:29,160 --> 00:35:31,240 chrominance mask for like which amount 877 00:35:31,240 --> 00:35:33,359 of the image has the most color 878 00:35:33,359 --> 00:35:36,560 effectively and I can again you know 879 00:35:36,560 --> 00:35:39,920 blur that mask preview the mask and that 880 00:35:39,920 --> 00:35:41,400 looks good to me actually I probably 881 00:35:41,400 --> 00:35:45,000 want to blur it more preview the mask 882 00:35:45,000 --> 00:35:46,599 and that looks good so I'm going to save 883 00:35:46,599 --> 00:35:49,560 the mask into uh a slot again and this 884 00:35:49,560 --> 00:35:52,560 is going to be the mask slot 885 00:35:52,560 --> 00:35:55,240 one and then something that if we wanted 886 00:35:55,240 --> 00:35:58,520 to like apply some um saturation only to 887 00:35:58,520 --> 00:36:00,720 the red color for instance we could go 888 00:36:00,720 --> 00:36:03,000 ahead and create uh a color mask for the 889 00:36:03,000 --> 00:36:05,440 color red that could be very useful in 890 00:36:05,440 --> 00:36:08,160 things like Naran processing as well I 891 00:36:08,160 --> 00:36:10,560 I'm going to blur it quite a bit and I'm 892 00:36:10,560 --> 00:36:13,440 going to preview the mask and that gives 893 00:36:13,440 --> 00:36:16,319 me like a blurred um mask image that 894 00:36:16,319 --> 00:36:18,880 tells us where the color red is so I'm 895 00:36:18,880 --> 00:36:21,800 going to save that as the mask slot uh 896 00:36:21,800 --> 00:36:23,480 number what 897 00:36:23,480 --> 00:36:26,000 two right so I'm going to say okay and 898 00:36:26,000 --> 00:36:28,280 now we have multiple masks Crea this is 899 00:36:28,280 --> 00:36:30,800 exactly what uh Frank does in his video 900 00:36:30,800 --> 00:36:32,760 and I could say like uh going back to 901 00:36:32,760 --> 00:36:35,560 masks mask slots and I can rename a mask 902 00:36:35,560 --> 00:36:38,200 slot and say number one uh number zero 903 00:36:38,200 --> 00:36:40,640 sorry is 904 00:36:40,640 --> 00:36:44,200 lightness okay and now I can uh again go 905 00:36:44,200 --> 00:36:48,079 to mask slots rename Mas mask slots uh 906 00:36:48,079 --> 00:36:50,839 number one is going to be uh 907 00:36:50,839 --> 00:36:55,000 chroma and number three 908 00:36:56,400 --> 00:36:59,920 again uh number two sorry is going to 909 00:36:59,920 --> 00:37:02,760 and number two mask is going to be what 910 00:37:02,760 --> 00:37:05,960 uh it's going to be red pop there you go 911 00:37:05,960 --> 00:37:09,160 so now we have three masks and I can um 912 00:37:09,160 --> 00:37:11,960 load like the lightness mask and have it 913 00:37:11,960 --> 00:37:13,839 applied to the image or I can apply the 914 00:37:13,839 --> 00:37:15,319 chroma or I can apply the red I'm going 915 00:37:15,319 --> 00:37:18,119 to try to apply the red mask and select 916 00:37:18,119 --> 00:37:20,119 chroma there and then see what happens 917 00:37:20,119 --> 00:37:22,520 if I increase the chroma of just like 918 00:37:22,520 --> 00:37:26,079 the red parts of the uh of the image so 919 00:37:26,079 --> 00:37:27,839 it's kind of nice or I could try 920 00:37:27,839 --> 00:37:30,599 saturation instead no chroma is better 921 00:37:30,599 --> 00:37:32,319 there it is so I can you know play on 922 00:37:32,319 --> 00:37:35,000 each of the colors 923 00:37:35,000 --> 00:37:37,160 independently and I could also let's say 924 00:37:37,160 --> 00:37:39,560 apply the chroma mask the chroma mask is 925 00:37:39,560 --> 00:37:41,440 applied and again I'm going to try to 926 00:37:41,440 --> 00:37:44,240 add some chroma to that see what happens 927 00:37:44,240 --> 00:37:46,119 so it does like kind of give some 928 00:37:46,119 --> 00:37:48,440 punchiness to uh to the image so I'm 929 00:37:48,440 --> 00:37:50,400 going to apply that curve and what we 930 00:37:50,400 --> 00:37:52,839 could also do as well is go to uh mask 931 00:37:52,839 --> 00:37:54,640 and we're going to go to mask slot 932 00:37:54,640 --> 00:37:57,960 number zero which is lightness and say 933 00:37:57,960 --> 00:37:59,839 that we want to invert the mask I'm 934 00:37:59,839 --> 00:38:03,480 going to say yes the mask has been uh 935 00:38:03,480 --> 00:38:05,960 inverted so I can apply that mask from 936 00:38:05,960 --> 00:38:08,880 slot zero and now I could say like using 937 00:38:08,880 --> 00:38:11,359 this brightness curve I could drag the 938 00:38:11,359 --> 00:38:15,040 curve a little bit down to kind of uh 939 00:38:15,040 --> 00:38:17,160 affect the background more than the main 940 00:38:17,160 --> 00:38:19,920 image just to increase the contrast a 941 00:38:19,920 --> 00:38:22,680 tiny little bit uh so that's what it 942 00:38:22,680 --> 00:38:24,680 would give us and I can apply the curves 943 00:38:24,680 --> 00:38:26,000 so you can see we can play with the 944 00:38:26,000 --> 00:38:27,960 masks and the curves 945 00:38:27,960 --> 00:38:31,480 together uh it's a bit unwieldy but it 946 00:38:31,480 --> 00:38:33,359 works and that's really pretty amazing 947 00:38:33,359 --> 00:38:35,119 okay so now what I want to do is I want 948 00:38:35,119 --> 00:38:37,599 to combine the Stars again now the stars 949 00:38:37,599 --> 00:38:40,040 that we extracted were linear from a 950 00:38:40,040 --> 00:38:41,880 linear image effectively so we need to 951 00:38:41,880 --> 00:38:43,359 stretch the Stars so we'll need to use 952 00:38:43,359 --> 00:38:45,040 this star stretch tool that we have at 953 00:38:45,040 --> 00:38:47,400 the top let me make sure that I do not 954 00:38:47,400 --> 00:38:50,440 have any mask applied how do I unapply 955 00:38:50,440 --> 00:38:53,200 so to unapply the mask I will click on 956 00:38:53,200 --> 00:38:55,640 that which does not actually delete the 957 00:38:55,640 --> 00:38:57,880 mask it just removes the mask from the 958 00:38:57,880 --> 00:38:59,960 current image uh so that can be a little 959 00:38:59,960 --> 00:39:02,280 bit uh confusing but what I want to do 960 00:39:02,280 --> 00:39:04,160 next is to place back the Stars before 961 00:39:04,160 --> 00:39:05,680 placing back the Stars I will need to 962 00:39:05,680 --> 00:39:07,920 stretch them so I will need to open the 963 00:39:07,920 --> 00:39:10,520 star image that we saved earlier which 964 00:39:10,520 --> 00:39:13,480 means that uh once we open it it's going 965 00:39:13,480 --> 00:39:15,680 to be on slot zero slot zero will 966 00:39:15,680 --> 00:39:17,720 replace what whatever we have we don't 967 00:39:17,720 --> 00:39:19,880 want that so I am going to use the copy 968 00:39:19,880 --> 00:39:22,560 feature to say that what we have in uh 969 00:39:22,560 --> 00:39:23,599 slot 970 00:39:23,599 --> 00:39:26,760 zero so which is called main will be 971 00:39:26,760 --> 00:39:29,560 copied to slot number two there and I'm 972 00:39:29,560 --> 00:39:31,319 going to say 973 00:39:31,319 --> 00:39:35,640 okay and uh I will rename that image in 974 00:39:35,640 --> 00:39:38,119 slot number two uh it's going to be 975 00:39:38,119 --> 00:39:40,960 renamed to what to um 976 00:39:40,960 --> 00:39:44,880 starless processed po there we go so now 977 00:39:44,880 --> 00:39:47,240 we have the starless processed image in 978 00:39:47,240 --> 00:39:50,319 slot number two and I'm free to open the 979 00:39:50,319 --> 00:39:53,040 star for the Stars image that we create 980 00:39:53,040 --> 00:39:55,359 so much earlier in the video and 981 00:39:55,359 --> 00:39:58,400 actually um I had named it Stars removed 982 00:39:58,400 --> 00:40:02,839 M8 m78 but actually uh stars of m78 the 983 00:40:02,839 --> 00:40:05,440 Stars removed was actually uh loaded 984 00:40:05,440 --> 00:40:07,560 into the image so now that I have loaded 985 00:40:07,560 --> 00:40:11,240 the Stars I can go into star stretch and 986 00:40:11,240 --> 00:40:14,440 I'm probably going to just leave 987 00:40:14,440 --> 00:40:18,760 everything as is and re uh re refresh 988 00:40:18,760 --> 00:40:21,160 the preview and those are the stars and 989 00:40:21,160 --> 00:40:22,960 it look kind of nice uh there's a little 990 00:40:22,960 --> 00:40:24,720 bit of teal color again like kind of 991 00:40:24,720 --> 00:40:29,200 green color so I can uh undo this and 992 00:40:29,200 --> 00:40:32,599 remove the the green and try again okay 993 00:40:32,599 --> 00:40:33,960 I kind of like that so now we have a 994 00:40:33,960 --> 00:40:36,839 Stars image with the uh Stars themselves 995 00:40:36,839 --> 00:40:39,400 that are stretched so we can go ahead 996 00:40:39,400 --> 00:40:42,720 and recombine everything together so now 997 00:40:42,720 --> 00:40:45,000 that we have our Stars I'm just going to 998 00:40:45,000 --> 00:40:47,560 copy them into slot number three like 999 00:40:47,560 --> 00:40:49,640 when in doubt copy into a new slot 1000 00:40:49,640 --> 00:40:50,720 basically so you make sure you don't 1001 00:40:50,720 --> 00:40:53,040 lose uh some of your work so now it's 1002 00:40:53,040 --> 00:40:55,760 copied to slot number three I will go 1003 00:40:55,760 --> 00:40:57,839 ahead and re rename the slot number 1004 00:40:57,839 --> 00:41:01,920 three to uh Stars 1005 00:41:01,920 --> 00:41:05,520 stretched pop there we go so now that we 1006 00:41:05,520 --> 00:41:07,839 have that we can place back the Stars 1007 00:41:07,839 --> 00:41:10,040 into the image in Franklin's own video 1008 00:41:10,040 --> 00:41:12,599 He suggests using a lightness mask so 1009 00:41:12,599 --> 00:41:14,760 that you'll you'll add back the Stars 1010 00:41:14,760 --> 00:41:17,119 more into the bright areas of the image 1011 00:41:17,119 --> 00:41:19,079 compared to the dark areas of the image 1012 00:41:19,079 --> 00:41:21,280 I'm not sure I'm a big fan of that it 1013 00:41:21,280 --> 00:41:23,160 feels like I'm cheating even though 1014 00:41:23,160 --> 00:41:24,720 we're doing a lot of cheating but I 1015 00:41:24,720 --> 00:41:26,359 don't know that that's where I place my 1016 00:41:26,359 --> 00:41:28,160 boundary which is silly but it is what 1017 00:41:28,160 --> 00:41:31,280 it is and I'm going to just click on 1018 00:41:31,280 --> 00:41:33,680 that little uh add the stars back into 1019 00:41:33,680 --> 00:41:35,880 the image and we're going to say that 1020 00:41:35,880 --> 00:41:38,079 the Bland type is a screen Bland and the 1021 00:41:38,079 --> 00:41:41,359 starless image is going to be this 1022 00:41:41,359 --> 00:41:43,599 number two slot called starless 1023 00:41:43,599 --> 00:41:46,119 processed and the Stars only image is 1024 00:41:46,119 --> 00:41:49,440 going to be Stars stretched and uh I am 1025 00:41:49,440 --> 00:41:51,680 going to just apply with the default 1026 00:41:51,680 --> 00:41:54,520 options okay and here we go with the uh 1027 00:41:54,520 --> 00:41:58,119 image in uh slot zero that has all of 1028 00:41:58,119 --> 00:42:00,079 those stars back and it looks like a 1029 00:42:00,079 --> 00:42:02,440 really nice image to be honest now what 1030 00:42:02,440 --> 00:42:05,960 I do notice is that if I zoom in uh the 1031 00:42:05,960 --> 00:42:08,560 image looks quite uh noisy again so and 1032 00:42:08,560 --> 00:42:10,599 it looks like chrominance noise so I 1033 00:42:10,599 --> 00:42:12,640 think while I was doing the chroma 1034 00:42:12,640 --> 00:42:15,520 curves I added back some noise so maybe 1035 00:42:15,520 --> 00:42:18,160 I can try like Cosmic Clarity again and 1036 00:42:18,160 --> 00:42:20,800 so I'm back into Cosmic Clarity and I'm 1037 00:42:20,800 --> 00:42:24,200 going to try to uh execute Cosmic 1038 00:42:24,200 --> 00:42:27,520 Clarity uh both no not no sharpen just 1039 00:42:27,520 --> 00:42:30,880 denoise and I'm going to do a full uh 1040 00:42:30,880 --> 00:42:34,240 denoise and yes strength again of maybe 1041 00:42:34,240 --> 00:42:36,839 0.7 and execute just to see if we get 1042 00:42:36,839 --> 00:42:39,000 something better I can undo if I wish 1043 00:42:39,000 --> 00:42:41,280 okay and we have Cosmic Clarity has run 1044 00:42:41,280 --> 00:42:43,480 on the image for Den noise again and the 1045 00:42:43,480 --> 00:42:45,640 result is actually really nice I like 1046 00:42:45,640 --> 00:42:47,640 what I'm seeing this is pretty much I 1047 00:42:47,640 --> 00:42:50,720 would say our final image with CI Astro 1048 00:42:50,720 --> 00:42:53,119 suite and I think it's pretty good image 1049 00:42:53,119 --> 00:42:55,119 I do remember Franklin doing like a 1050 00:42:55,119 --> 00:42:57,880 white balance of the uh image so us 1051 00:42:57,880 --> 00:42:59,760 using that little white balance tool 1052 00:42:59,760 --> 00:43:01,359 which seems to be a photometric color 1053 00:43:01,359 --> 00:43:03,599 calibration I'm not sure exactly what 1054 00:43:03,599 --> 00:43:07,559 this is um it that says it's going to 1055 00:43:07,559 --> 00:43:09,760 use the uh the Stars so I'm just going 1056 00:43:09,760 --> 00:43:13,440 to uh apply that to the image and see 1057 00:43:13,440 --> 00:43:15,960 how this affects it so this is so this 1058 00:43:15,960 --> 00:43:18,359 is the before where the image is quite 1059 00:43:18,359 --> 00:43:20,440 warm in terms of color and after where 1060 00:43:20,440 --> 00:43:23,200 it looks a bit colder in terms of uh 1061 00:43:23,200 --> 00:43:25,720 colors uh so again I would be used in 1062 00:43:25,720 --> 00:43:27,319 pixel sight to doing like spect TR 1063 00:43:27,319 --> 00:43:30,000 photometric color calibration before uh 1064 00:43:30,000 --> 00:43:31,599 stretching but you know I like what I 1065 00:43:31,599 --> 00:43:34,280 see there this is a really nice process 1066 00:43:34,280 --> 00:43:36,160 of uh of this image it's a beautiful 1067 00:43:36,160 --> 00:43:38,839 image again obtained with equipment as 1068 00:43:38,839 --> 00:43:41,240 at starfront obies and I'm going to go 1069 00:43:41,240 --> 00:43:44,599 ahead and save as this uh image so for 1070 00:43:44,599 --> 00:43:46,520 that I will say that I will save it as a 1071 00:43:46,520 --> 00:43:47,800 tiff file so we have all of the 1072 00:43:47,800 --> 00:43:50,200 information so I will call it like 1073 00:43:50,200 --> 00:43:51,839 m78 1074 00:43:51,839 --> 00:43:56,040 processed. Tiff uh and uh save it will 1075 00:43:56,040 --> 00:43:58,240 ask me the bit depth I will to take 1076 00:43:58,240 --> 00:44:00,400 32bit floating point I have all of the 1077 00:44:00,400 --> 00:44:02,839 information from the image and I will 1078 00:44:02,839 --> 00:44:06,559 also save as again and save it as uh a 1079 00:44:06,559 --> 00:44:11,680 JPEG or PNG so that we have m78 uh 1080 00:44:11,680 --> 00:44:13,920 processed. 1081 00:44:13,920 --> 00:44:16,839 PNG and we can you know keep it as a PNG 1082 00:44:16,839 --> 00:44:19,359 file and there we go it's uh saved so 1083 00:44:19,359 --> 00:44:22,119 let me show you quickly how this all 1084 00:44:22,119 --> 00:44:25,160 look like in pix Insight with the same 1085 00:44:25,160 --> 00:44:27,599 image so here we are in pix insight this 1086 00:44:27,599 --> 00:44:29,520 is the initial image let me do an auto 1087 00:44:29,520 --> 00:44:31,960 stretch so that's what we started with 1088 00:44:31,960 --> 00:44:34,160 again and in pix and sight I do the 1089 00:44:34,160 --> 00:44:36,240 usual stuff first graer to remove the 1090 00:44:36,240 --> 00:44:39,440 background uh gradient so that gives us 1091 00:44:39,440 --> 00:44:42,200 this right this is very similar uh to 1092 00:44:42,200 --> 00:44:44,440 what we had then blur exterminator to 1093 00:44:44,440 --> 00:44:46,559 get more details and sharpen the stars 1094 00:44:46,559 --> 00:44:50,000 in the image then noise exterminator uh 1095 00:44:50,000 --> 00:44:51,800 the new version of noise exterminator 1096 00:44:51,800 --> 00:44:53,680 looks like it's working really really 1097 00:44:53,680 --> 00:44:56,400 well to remove the noise and the image 1098 00:44:56,400 --> 00:44:58,240 then uh I also did some uh 1099 00:44:58,240 --> 00:45:00,280 spectrophotometric color calibration by 1100 00:45:00,280 --> 00:45:03,599 the way and then I can stretch the image 1101 00:45:03,599 --> 00:45:06,319 I can remove the Stars I can do some HDR 1102 00:45:06,319 --> 00:45:08,440 multiscale transform so this is like on 1103 00:45:08,440 --> 00:45:12,160 this core the uh before and after and I 1104 00:45:12,160 --> 00:45:15,359 can keep going so scnr to remove a lot 1105 00:45:15,359 --> 00:45:18,480 of that uh greenish color then uh some 1106 00:45:18,480 --> 00:45:20,720 curves and curves and more curves and 1107 00:45:20,720 --> 00:45:22,920 curves and curves playing with the 1108 00:45:22,920 --> 00:45:25,480 colors basically quite a lot there and 1109 00:45:25,480 --> 00:45:27,000 that's at the end after all of the 1110 00:45:27,000 --> 00:45:29,400 curves have been uh done and then I 1111 00:45:29,400 --> 00:45:31,400 noticed that I had uh quite a bit of 1112 00:45:31,400 --> 00:45:33,520 noise back so I actually ran noise 1113 00:45:33,520 --> 00:45:35,839 exterminator again just like we did uh 1114 00:45:35,839 --> 00:45:38,640 with Cosmic Clarity in uh SI Aster suite 1115 00:45:38,640 --> 00:45:40,359 and this is what we're getting so that 1116 00:45:40,359 --> 00:45:43,119 is the uh result of the starless image 1117 00:45:43,119 --> 00:45:45,920 so now I could play and add back the 1118 00:45:45,920 --> 00:45:48,040 stars and for removing the Stars I used 1119 00:45:48,040 --> 00:45:50,480 star exterminator rather than starnet 1120 00:45:50,480 --> 00:45:52,400 and this is the image that we get once 1121 00:45:52,400 --> 00:45:54,440 we add back the Stars I'm not quite 1122 00:45:54,440 --> 00:45:57,000 finished because I wanted to make the 1123 00:45:57,000 --> 00:45:59,880 Stars smaller so I use the uh star 1124 00:45:59,880 --> 00:46:02,040 reduce script something like that so 1125 00:46:02,040 --> 00:46:04,800 under utilities uh star reduction there 1126 00:46:04,800 --> 00:46:07,079 it is star reduction script and the 1127 00:46:07,079 --> 00:46:09,280 stars are much smaller less noticeable 1128 00:46:09,280 --> 00:46:11,880 now and then did some curves a little 1129 00:46:11,880 --> 00:46:14,319 bit more and that's basically my uh 1130 00:46:14,319 --> 00:46:17,359 final image from pix andite so now let's 1131 00:46:17,359 --> 00:46:20,880 compare both of those images one by one 1132 00:46:20,880 --> 00:46:22,720 uh that I got from City Astro Suite 1133 00:46:22,720 --> 00:46:24,680 completely free and from pixon sight 1134 00:46:24,680 --> 00:46:27,119 which is €300 plus blur exterminator 1135 00:46:27,119 --> 00:46:29,559 noise exterminator and what star 1136 00:46:29,559 --> 00:46:31,200 exterminator which together are 1137 00:46:31,200 --> 00:46:34,119 something like $200 a bit more uh so uh 1138 00:46:34,119 --> 00:46:37,119 yeah free software compared to5 1139 00:46:37,119 --> 00:46:39,839 $600 let's see the difference between 1140 00:46:39,839 --> 00:46:43,240 the two okay so here we go this is the C 1141 00:46:43,240 --> 00:46:46,240 Astro processed version free everything 1142 00:46:46,240 --> 00:46:48,760 is free and this is processed with pixin 1143 00:46:48,760 --> 00:46:52,960 sight pixin sight CI asro s Astro pick 1144 00:46:52,960 --> 00:46:56,599 ins sight it's very interesting to see 1145 00:46:56,599 --> 00:46:57,359 that 1146 00:46:57,359 --> 00:46:58,920 I've ended up processing quite 1147 00:46:58,920 --> 00:47:01,960 differently I think the uh image the 1148 00:47:01,960 --> 00:47:04,599 colors overall in pixite are cooler than 1149 00:47:04,599 --> 00:47:07,240 the warmer colors in CI asro the Pix 1150 00:47:07,240 --> 00:47:09,079 inside image definitely has more 1151 00:47:09,079 --> 00:47:11,480 contrast I managed to get more contrast 1152 00:47:11,480 --> 00:47:15,400 more easily than the CI Astro image um 1153 00:47:15,400 --> 00:47:17,319 like if you if you see look at those 1154 00:47:17,319 --> 00:47:20,920 like kind of gr brownish nebulosity if 1155 00:47:20,920 --> 00:47:22,319 you look at them in pix inside suddenly 1156 00:47:22,319 --> 00:47:25,040 they're much more visible and contrasty 1157 00:47:25,040 --> 00:47:27,000 compared to the image that I got from SE 1158 00:47:27,000 --> 00:47:30,040 Astro but still this is a banging image 1159 00:47:30,040 --> 00:47:32,559 in CI asro I do prefer and maybe it's 1160 00:47:32,559 --> 00:47:34,400 simply because I'm more used to pix 1161 00:47:34,400 --> 00:47:36,480 Insight I do prefer the image that I get 1162 00:47:36,480 --> 00:47:38,920 in pix inide but I really like what I 1163 00:47:38,920 --> 00:47:41,280 see in CI asra as well and if we look 1164 00:47:41,280 --> 00:47:43,559 into the details of m78 this is what we 1165 00:47:43,559 --> 00:47:46,119 get from pix and sites I like this 1166 00:47:46,119 --> 00:47:47,920 beautiful blue color that I was able to 1167 00:47:47,920 --> 00:47:49,960 get together with all of those super 1168 00:47:49,960 --> 00:47:51,800 crazy details I would love to actually 1169 00:47:51,800 --> 00:47:53,599 crop on this and just zoom on this this 1170 00:47:53,599 --> 00:47:56,640 is beautiful and this is the same with 1171 00:47:56,640 --> 00:47:59,839 uh uh the uh SII Astro suite and I think 1172 00:47:59,839 --> 00:48:02,240 that it does show really at this stage 1173 00:48:02,240 --> 00:48:06,119 how I think pix Insight is still quite a 1174 00:48:06,119 --> 00:48:08,760 bit better uh is it infinitely better 1175 00:48:08,760 --> 00:48:12,119 since it costs infinitely more money no 1176 00:48:12,119 --> 00:48:14,240 uh but it's still like I think pix 1177 00:48:14,240 --> 00:48:16,680 inside is still quite Superior and this 1178 00:48:16,680 --> 00:48:19,240 is like both process to the best of my 1179 00:48:19,240 --> 00:48:22,240 ability in both software that said I'm 1180 00:48:22,240 --> 00:48:24,359 much more used to pix ins sight and S 1181 00:48:24,359 --> 00:48:26,480 asro Suite is in its infancy and it 1182 00:48:26,480 --> 00:48:29,440 keeps being updated all the freaking 1183 00:48:29,440 --> 00:48:31,160 time so anyway let me know in the 1184 00:48:31,160 --> 00:48:33,440 comments which image you prefer it'll be 1185 00:48:33,440 --> 00:48:35,599 very interesting in seeing what you 1186 00:48:35,599 --> 00:48:37,440 actually prefer in terms of end uh 1187 00:48:37,440 --> 00:48:39,200 processing and while you add it please 1188 00:48:39,200 --> 00:48:40,400 like the video it really helps the 1189 00:48:40,400 --> 00:48:43,079 channel out and if you want to help out 1190 00:48:43,079 --> 00:48:44,520 the channel at no cost to you and you're 1191 00:48:44,520 --> 00:48:46,920 planning on buying anything from Amazon 1192 00:48:46,920 --> 00:48:49,040 ainaa Astro High Point scientific first 1193 00:48:49,040 --> 00:48:51,599 light Optics Etc if you do so after 1194 00:48:51,599 --> 00:48:53,520 clicking the links that I have down in 1195 00:48:53,520 --> 00:48:55,839 the description it helps me out again at 1196 00:48:55,839 --> 00:48:57,920 no cost to you and if you want to help 1197 00:48:57,920 --> 00:48:59,640 sponsor the channel because this video 1198 00:48:59,640 --> 00:49:02,000 was sponsored by my channel members and 1199 00:49:02,000 --> 00:49:04,520 patreon supporters if like them you want 1200 00:49:04,520 --> 00:49:07,319 to support this channel directly you can 1201 00:49:07,319 --> 00:49:09,960 join my patreon as a member the link is 1202 00:49:09,960 --> 00:49:12,240 down in the description or you can join 1203 00:49:12,240 --> 00:49:13,839 as a YouTube channel member it's the 1204 00:49:13,839 --> 00:49:15,799 join button next to the Subscribe button 1205 00:49:15,799 --> 00:49:17,400 you guys you know it you make this 1206 00:49:17,400 --> 00:49:19,200 channel possible I'll have the list of 1207 00:49:19,200 --> 00:49:20,880 the credits with you guys at the end of 1208 00:49:20,880 --> 00:49:23,680 the video while we zoom into this m78 1209 00:49:23,680 --> 00:49:26,200 image because you guys are rock stars 1210 00:49:26,200 --> 00:49:28,400 thank you so so much for making this 1211 00:49:28,400 --> 00:49:30,640 channel possible anyway I'd love to hear 1212 00:49:30,640 --> 00:49:32,040 your thoughts let me know down in the 1213 00:49:32,040 --> 00:49:34,720 comments have fun testing out CI Astro 1214 00:49:34,720 --> 00:49:37,960 Suite I hope this was a useful video as 1215 00:49:37,960 --> 00:49:39,799 always thank you so much for watching 1216 00:49:39,799 --> 00:49:41,240 don't forget whenever you came to look 1217 00:49:41,240 --> 00:49:43,160 up at the stars and I'll see you next 1218 00:49:43,160 --> 00:49:46,160 time 1219 00:50:03,160 --> 00:50:06,160 I 1220 00:50:07,420 --> 00:50:56,599 [Music] 1221 00:50:56,599 --> 00:50:59,599 o 1222 00:51:00,990 --> 00:51:10,760 [Music]88902

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