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[Music]
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hi and welcome to bites and bits if you
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do a lot of gaming it's important to
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have a good quality game controller so
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the people at gam sir have sent me
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across one of their new G7 H game
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controllers to have a bit of a play with
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now this controller here it boosts um
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hall effect sensors for its analog
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controls so that's for the both the
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joysticks and the triggers and then it
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uses micro switches for the various
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buttons so that should give it a good
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quality premium fa now this one retails
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at around about 40 to 50 or $40 to $50
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so it is sort of at the top end of um
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the game controller market so let's have
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a look at what we get and if it's
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actually worth the
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money so if we open up the box then so
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get inside
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here we'll find we have the actual
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controller itself so if I just take this
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stuff out of
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here so we have our controller and in
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the Box we get um some
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stickers we get a manual and we get a 1
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month Xbox games pass and then of course
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we have our USBC cable so those are
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really the important things that we need
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to get this um device up and
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running so let's have a look at the
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actual controller itself then so this
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controller does retail for between sort
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of 40 and 50 depending on where you're
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going to buy it from and I think I think
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dollar-wise it's pretty much the same so
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$40 to
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$50 so it it it would be sort of class
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as a fairly premium device so we are
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expecting it then to be a fairly premium
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feel to it first impressions um the
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weight of it is is is pretty much ideal
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actually it's not too light it's not too
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heavy it just feels nice in the hand it
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feels um sort chunky enough but but not
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um too too heavy or anything like that
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the grip itself we do have a textured
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area here on both um grips so where
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where your pams are sitting and your
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fingers are fitting that that really
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does add to the the security of it it
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feels very sort of nice in the hand
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there not just not going to move around
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or slip or slide as as you as you play
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your
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games button wise um one of the big
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selling points for this of course is
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that it has um micro switches for number
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of buttons so if I click this button
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here hopefully you can hear that
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clicking away so so these actually do
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have proper micro switches behind them
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quite a lot of these joysticks use um
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PCB pads and as you press the button
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down it sort of squeezes a conductor
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material between the pads to make the
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connection and that's where you get
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quite a spongy feel on S of lower
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quality buttons where these here are are
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really good um they're very positive and
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you really do know if you are pressing
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it or not so so that's a real bonus on
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here and again one of the selling points
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for this device the d-pad itself then uh
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again that has got little push buttons
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behind them I don't think those are
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micro switches um but again if you if
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you you can hopefully hear that just
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sort of clicking through I I I do play a
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lot of retro games so things like
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Pac-Man and Donkey Kong where you do
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need sort of like a four-way joystick
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and this d-pad here I I do find is about
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about one of the best I've I've seen for
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that particular function it is it is it
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gives you a very positive directional
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fail on here and again some other games
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that I play with it the the diagonals
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again are very easy to do as well so um
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a very good d-pad again from my point of
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view the other controls then again are
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our shoulder buttons those are again on
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on little push buttons but they do have
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a nice feel to them very positive and
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the analog controls are are very smooth
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actually I I do like the feel for these
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they do feel very high quality and again
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one of the selling aspects of this is
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that the analog um controls so both
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joysticks and the um shoulder or trigger
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buttons are all using hall effect
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switches or hall effect sensors and
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again I'll I'll talk more about what
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that means in a second but it does mean
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that um these are going to give you much
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better control um over time they AR they
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aren't going to degrade over time and
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again I I'll explain why that isn't in a
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second other features of it then again
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we do have um some media control so
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there's a little M button here we hold
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that in and we then have volume control
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on our d-pad and then our iname uh voice
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chat control as well on there on the
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back we do have a headset Jack plug here
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so if you want to connect up a headset
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wired headset you can just plug it in
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here so you have everything just running
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off a single USB cable and we do have
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our heads or our microphone mute button
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there as well so if we look at the back
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of the device we'll actually find there
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are two extra buttons on here now these
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are mappable buttons for the controller
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so what this allows you to do is to map
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one of the buttons on the front one of
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the main buttons
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to either of these buttons down here so
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you can have two extra buttons down the
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bottom which will mimic something up
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here so say you wanted to have an extra
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fire button down down below you could
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map this button to your a button so when
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you press this button underneath it will
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in fact press the a button or and again
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any any combination of those
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factors so that's pretty much all the
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aspects on the controller itself um
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again there are couple of other buttons
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here which um help it help us set it up
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and calibrate it and so on but again
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I'll take you to that in a second as
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well so so overall then um I I am really
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pleased to be honest with the feel of
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this controller uh and have again I
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already have had a go playing with it
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and it does feel really good to play um
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again I'm not a a a massive expert on on
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gaming um so uh obviously I'm doing just
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from a general sort of being able to use
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it and how it feels in a game and I say
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I I think from what I have at the moment
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um sort of orig Xbox controllers and
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other sort of um other third party Xbox
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controllers um I I would say this is
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probably the best one I have at the
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moment so I'm very very pleased with
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that but let's have a look more then at
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um the actual features of this and and
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why it would be classed in as a premium
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product and why you are paying slightly
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more for it and then of course how it
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plays in
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games so let's first look at the idea
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then of these hall effect sensors and
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and why those are better and and why
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they are on this premium device again
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you'll find a lot of the more premium
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devices these days are using these hall
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effect sensors for their analog controls
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so let's find out a bit more about
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that so if we first have a look at how a
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normal potentiometer based controller
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works so potentiometer is effectively a
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little variable resistor and that's what
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um is inside the actual joystick
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controller when you move the um
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joysticks around and what's really
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happen happening is that we are creating
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what's known as potential divider so
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it's very much similar to this little
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preset um potentiometer that I have here
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so basically we have two terminals which
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we apply power to so 5 volts to one end
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Z volts to the other and the this one
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there you can just about see underneath
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this metal bit there's a little carbon
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track there and that carbon track is a
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resistor um or resist of material so
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between this terminal and this terminal
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we have 1 kilo
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of
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resistance what we then have is a slider
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here so you can see that the point of
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the slider here is actually touching
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against that carbon track and what this
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allows us to do then is that little
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slider there a as it moves around in
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effect what it's doing is it's taking
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this full track of 1K and dividing it
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into two resistors so a resistance from
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here to this point and resistance from
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here to this this point and that gives
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us our potential divider and that will
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take our 5V power supply divide it up
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into two parts and give us a a center
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voltage which will change as we move the
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potentiometer around and that's what's
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happening so as you move your joystick
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in effect what you're doing is moving
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this little slider across a carbon track
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and that gives a varying voltage then
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back to your computer which tells it
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which position your potentiometer is in
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now of course the problem with these is
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that this little slider is physically
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moving and dragging across this carbon
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track So eventually as you use the
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joystick more and more that carbon tract
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starts to get worn away and that causes
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it then to start to give you um varying
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readings so as certain bits of it get
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worn the resistance changes and that's
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that's where things like your um
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joystick drift come into play where
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perhaps although it's in the center
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position here it's not actually
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registering as a center anymore because
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wear and tear on the carbon
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itself so in our hall effect sensor what
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we're doing is we're taking a little Joy
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this is sort like a just a little
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separate joystick sensor here and as you
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can see if you look at this little bit
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here that's the actual potentiometer and
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as you can see as I move the joystick we
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have a little um Center Point here which
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is moving and that's the actual um
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slider rubbing against the carbon what
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we're going to do is we're going to
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replace this resistance-based um sensor
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with a magne IC sensor and we'll
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effectively have a little magnet like
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one of these um these are from another
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project where we can actually um turn
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one of these sensors into a hall effect
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sensor but we B basically put a magnet
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in on that rotating part and as that we
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rotate the joystick that magnet will
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rotate and then allow us to sense the
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position of it using magnetic induction
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and that will then we can translate that
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sensor um position into a voltage which
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can then be fed back to our PC to give
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us our joystick position but of course
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the upshot of that then is that there
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are no wearing Parts as regards the
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actual sensor so that wear and tear of
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the wiper rubbing against the carbon
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track is removed with simply this
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magnetic induction process so obviously
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all of the other mechanical parts of the
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joystick the the knob and the springs
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and so on like that are as they ever
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were but the actual sensing part and the
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voltage getting back out of this sensor
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is not going to vary over time um it's a
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much more reliable
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process now as we're using hall effect
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sensors for the joysticks and the
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triggers they do need to be calibrated
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the very first time that you use the
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device so to do that we simply hold down
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the three buttons at the top here so our
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menu button our view button and our Xbox
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button and then we connect it to our
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computer now what we should find then is
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once we get that in is that our white
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indicator light here starts flashing and
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that means that we are in calibration
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mode so first off we need to tell it
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where these zero positions are so none
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of our sensors are being touched we
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press the A Button white light goes out
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and what we now do is we now cycle all
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of the controls so our trigger buttons
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in and
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out and then our joysticks just simply
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give them a full range of
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motion once we've done that we press our
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a button our White light comes on and
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our joystick is now calibrated now we do
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need to after we do that calibration
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process unplug
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it and then we can then replug it back
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into our
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computer and at this point our device is
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now ready to
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use so once we've got our device
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calibrated if we have a look at its
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properties then in Windows we should see
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that everything is working correctly so
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all of our controls and our buttons are
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all doing what they should
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do now one of the nice features of this
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um device as well of this game pad is
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that on the back here we have two um
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extra buttons and these are mappable so
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00:12:42,360 --> 00:12:48,079
what we can do here is if we want to map
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we can map any of the buttons on the on
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the ACT controller and duplicate them
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with these two buttons as well so if I
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want to put uh map this L4 button to
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something what I do is I hold in the M
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button I then press in The L4 button and
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we should then get our indicator um
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00:13:05,040 --> 00:13:09,839
flashing and then if I want to map that
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00:13:07,360 --> 00:13:13,079
to say the the right or sorry the left
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00:13:09,839 --> 00:13:15,440
d-pad I would just simply click on that
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and then that is now mapped so if I look
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at my properties window I should find
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that my have my left d-pad there but if
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I also Click The L4 button that also
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then is mapped to that same button so I
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can have two extra buttons which are
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quite easy to get to down the bottom
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here which I can map to any other
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function that I want to so that is
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really the um device itself so let's see
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what it's like in actual game
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play so for the game play I've actually
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00:13:44,360 --> 00:13:48,279
Enlisted the help of my son who who
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00:13:46,839 --> 00:13:51,199
actually plays games that were written
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after 1990 unlike myself so he's a lot
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00:13:51,199 --> 00:13:56,440
better of course at these controller
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games than I am and he he found the
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00:13:56,440 --> 00:14:00,519
controller to be a really good quality
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00:13:58,560 --> 00:14:02,560
one he said It felt really good in the
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00:14:00,519 --> 00:14:05,120
hand he was able to use all of the
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00:14:02,560 --> 00:14:07,480
controls really nicely like the buttons
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00:14:05,120 --> 00:14:09,199
um he wasn't massively keen on the
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00:14:07,480 --> 00:14:12,720
buttons at the back and we actually
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00:14:09,199 --> 00:14:14,320
mapped those in the end to do nothing um
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00:14:12,720 --> 00:14:16,240
he felt that sometimes he was hitting
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00:14:14,320 --> 00:14:17,399
those by accident and causing various
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00:14:16,240 --> 00:14:20,600
things to happen when he didn't want
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00:14:17,399 --> 00:14:22,320
them to happen um so again um again
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00:14:20,600 --> 00:14:25,880
personal choice here but again he put
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00:14:22,320 --> 00:14:29,959
them into doing nothing as regards the
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00:14:25,880 --> 00:14:31,759
um usage of the um game controller um he
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00:14:29,959 --> 00:14:34,160
I I don't think he was able to sort of
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00:14:31,759 --> 00:14:35,920
say whether it um made his game play
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00:14:34,160 --> 00:14:38,079
better or anything like that but he said
355
00:14:35,920 --> 00:14:40,839
it was a really good experience using it
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00:14:38,079 --> 00:14:43,480
so I think that that generally gives us
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00:14:40,839 --> 00:14:47,160
a bit of a thumbs up from
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00:14:43,480 --> 00:14:49,759
him as I said for me the d-pad control
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00:14:47,160 --> 00:14:51,720
um is an important aspect and really in
360
00:14:49,759 --> 00:14:53,759
the games that I was playing there where
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00:14:51,720 --> 00:14:55,839
I needed sort of the either the four-way
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00:14:53,759 --> 00:14:58,000
control or the eight-way control um it
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00:14:55,839 --> 00:15:00,040
it performed fantastically well so I was
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00:14:58,000 --> 00:15:03,000
really really pleased with that
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00:15:00,040 --> 00:15:05,160
that on these sorts of games as well um
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00:15:03,000 --> 00:15:07,600
some of them have multiple fire buttons
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00:15:05,160 --> 00:15:10,399
so the actual mapping of those back
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00:15:07,600 --> 00:15:13,240
buttons was really handy here where I
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00:15:10,399 --> 00:15:15,920
could have my my thumb on a fire button
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00:15:13,240 --> 00:15:18,800
and then use my um index finger
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00:15:15,920 --> 00:15:21,199
underneath to fire the second um bombing
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00:15:18,800 --> 00:15:23,120
button in this game Aus here so I find
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00:15:21,199 --> 00:15:25,519
those actually really useful in in some
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00:15:23,120 --> 00:15:25,519
of these
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00:15:25,959 --> 00:15:31,040
games so that pretty much wraps it up
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00:15:28,319 --> 00:15:34,440
for this video um so overall then this
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00:15:31,040 --> 00:15:36,079
game sir G7 H um I am really pleased
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00:15:34,440 --> 00:15:38,279
with it uh and thank you very much to
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00:15:36,079 --> 00:15:40,319
gam sir for sending that across to me um
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00:15:38,279 --> 00:15:42,920
and I'll be carrying on using this in in
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00:15:40,319 --> 00:15:44,560
my game play if you do want to buy one
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00:15:42,920 --> 00:15:46,120
of these I'll put some links down in the
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00:15:44,560 --> 00:15:49,199
description below uh and you can head
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00:15:46,120 --> 00:15:51,120
across there and get one for yourself I
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00:15:49,199 --> 00:15:52,959
hope you've enjoyed this video uh if you
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00:15:51,120 --> 00:15:54,600
have please do click that like button
387
00:15:52,959 --> 00:15:57,000
and subscribe to the channel for lots
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00:15:54,600 --> 00:15:59,319
more gaming and modding and electronics
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00:15:57,000 --> 00:16:03,800
and making projects I look forward to
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00:15:59,319 --> 00:16:03,800
seeing you again very soon and bye for
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00:16:04,600 --> 00:16:10,720
now for more games programming
392
00:16:07,440 --> 00:16:12,759
Electronics projects and Retro Gaming
393
00:16:10,720 --> 00:16:14,680
please make sure you like this video
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