All language subtitles for GameSir G7 HE review - Great wired Xbox style controller(720P_HD)

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These are the user uploaded subtitles that are being translated: 1 00:00:00,230 --> 00:00:05,440 [Music] 2 00:00:14,879 --> 00:00:19,680 hi and welcome to bites and bits if you 3 00:00:17,920 --> 00:00:22,600 do a lot of gaming it's important to 4 00:00:19,680 --> 00:00:24,519 have a good quality game controller so 5 00:00:22,600 --> 00:00:27,960 the people at gam sir have sent me 6 00:00:24,519 --> 00:00:30,439 across one of their new G7 H game 7 00:00:27,960 --> 00:00:33,000 controllers to have a bit of a play with 8 00:00:30,439 --> 00:00:35,120 now this controller here it boosts um 9 00:00:33,000 --> 00:00:36,840 hall effect sensors for its analog 10 00:00:35,120 --> 00:00:39,640 controls so that's for the both the 11 00:00:36,840 --> 00:00:42,120 joysticks and the triggers and then it 12 00:00:39,640 --> 00:00:44,879 uses micro switches for the various 13 00:00:42,120 --> 00:00:48,160 buttons so that should give it a good 14 00:00:44,879 --> 00:00:51,680 quality premium fa now this one retails 15 00:00:48,160 --> 00:00:54,760 at around about 40 to 50 or $40 to $50 16 00:00:51,680 --> 00:00:57,440 so it is sort of at the top end of um 17 00:00:54,760 --> 00:00:59,440 the game controller market so let's have 18 00:00:57,440 --> 00:01:01,559 a look at what we get and if it's 19 00:00:59,440 --> 00:01:05,320 actually worth the 20 00:01:01,559 --> 00:01:07,880 money so if we open up the box then so 21 00:01:05,320 --> 00:01:07,880 get inside 22 00:01:08,960 --> 00:01:13,439 here we'll find we have the actual 23 00:01:11,360 --> 00:01:16,000 controller itself so if I just take this 24 00:01:13,439 --> 00:01:16,000 stuff out of 25 00:01:16,720 --> 00:01:22,600 here so we have our controller and in 26 00:01:20,040 --> 00:01:26,439 the Box we get um some 27 00:01:22,600 --> 00:01:29,479 stickers we get a manual and we get a 1 28 00:01:26,439 --> 00:01:32,240 month Xbox games pass and then of course 29 00:01:29,479 --> 00:01:33,720 we have our USBC cable so those are 30 00:01:32,240 --> 00:01:37,159 really the important things that we need 31 00:01:33,720 --> 00:01:39,520 to get this um device up and 32 00:01:37,159 --> 00:01:42,240 running so let's have a look at the 33 00:01:39,520 --> 00:01:44,240 actual controller itself then so this 34 00:01:42,240 --> 00:01:46,560 controller does retail for between sort 35 00:01:44,240 --> 00:01:48,520 of 40 and 50 depending on where you're 36 00:01:46,560 --> 00:01:49,960 going to buy it from and I think I think 37 00:01:48,520 --> 00:01:50,920 dollar-wise it's pretty much the same so 38 00:01:49,960 --> 00:01:54,159 $40 to 39 00:01:50,920 --> 00:01:57,280 $50 so it it it would be sort of class 40 00:01:54,159 --> 00:01:59,920 as a fairly premium device so we are 41 00:01:57,280 --> 00:02:03,200 expecting it then to be a fairly premium 42 00:01:59,920 --> 00:02:05,320 feel to it first impressions um the 43 00:02:03,200 --> 00:02:06,880 weight of it is is is pretty much ideal 44 00:02:05,320 --> 00:02:09,280 actually it's not too light it's not too 45 00:02:06,880 --> 00:02:13,160 heavy it just feels nice in the hand it 46 00:02:09,280 --> 00:02:17,120 feels um sort chunky enough but but not 47 00:02:13,160 --> 00:02:20,120 um too too heavy or anything like that 48 00:02:17,120 --> 00:02:22,840 the grip itself we do have a textured 49 00:02:20,120 --> 00:02:24,319 area here on both um grips so where 50 00:02:22,840 --> 00:02:26,200 where your pams are sitting and your 51 00:02:24,319 --> 00:02:29,319 fingers are fitting that that really 52 00:02:26,200 --> 00:02:31,160 does add to the the security of it it 53 00:02:29,319 --> 00:02:32,800 feels very sort of nice in the hand 54 00:02:31,160 --> 00:02:35,640 there not just not going to move around 55 00:02:32,800 --> 00:02:36,560 or slip or slide as as you as you play 56 00:02:35,640 --> 00:02:39,319 your 57 00:02:36,560 --> 00:02:41,280 games button wise um one of the big 58 00:02:39,319 --> 00:02:44,680 selling points for this of course is 59 00:02:41,280 --> 00:02:47,200 that it has um micro switches for number 60 00:02:44,680 --> 00:02:49,040 of buttons so if I click this button 61 00:02:47,200 --> 00:02:51,080 here hopefully you can hear that 62 00:02:49,040 --> 00:02:53,040 clicking away so so these actually do 63 00:02:51,080 --> 00:02:55,599 have proper micro switches behind them 64 00:02:53,040 --> 00:02:57,920 quite a lot of these joysticks use um 65 00:02:55,599 --> 00:03:00,000 PCB pads and as you press the button 66 00:02:57,920 --> 00:03:02,000 down it sort of squeezes a conductor 67 00:03:00,000 --> 00:03:03,480 material between the pads to make the 68 00:03:02,000 --> 00:03:05,840 connection and that's where you get 69 00:03:03,480 --> 00:03:08,680 quite a spongy feel on S of lower 70 00:03:05,840 --> 00:03:11,360 quality buttons where these here are are 71 00:03:08,680 --> 00:03:12,840 really good um they're very positive and 72 00:03:11,360 --> 00:03:15,560 you really do know if you are pressing 73 00:03:12,840 --> 00:03:16,920 it or not so so that's a real bonus on 74 00:03:15,560 --> 00:03:19,959 here and again one of the selling points 75 00:03:16,920 --> 00:03:22,200 for this device the d-pad itself then uh 76 00:03:19,959 --> 00:03:23,560 again that has got little push buttons 77 00:03:22,200 --> 00:03:25,959 behind them I don't think those are 78 00:03:23,560 --> 00:03:27,879 micro switches um but again if you if 79 00:03:25,959 --> 00:03:30,599 you you can hopefully hear that just 80 00:03:27,879 --> 00:03:32,280 sort of clicking through I I I do play a 81 00:03:30,599 --> 00:03:34,360 lot of retro games so things like 82 00:03:32,280 --> 00:03:36,560 Pac-Man and Donkey Kong where you do 83 00:03:34,360 --> 00:03:39,640 need sort of like a four-way joystick 84 00:03:36,560 --> 00:03:41,920 and this d-pad here I I do find is about 85 00:03:39,640 --> 00:03:43,959 about one of the best I've I've seen for 86 00:03:41,920 --> 00:03:46,280 that particular function it is it is it 87 00:03:43,959 --> 00:03:48,319 gives you a very positive directional 88 00:03:46,280 --> 00:03:50,200 fail on here and again some other games 89 00:03:48,319 --> 00:03:53,079 that I play with it the the diagonals 90 00:03:50,200 --> 00:03:56,640 again are very easy to do as well so um 91 00:03:53,079 --> 00:03:59,280 a very good d-pad again from my point of 92 00:03:56,640 --> 00:04:02,319 view the other controls then again are 93 00:03:59,280 --> 00:04:04,120 our shoulder buttons those are again on 94 00:04:02,319 --> 00:04:06,920 on little push buttons but they do have 95 00:04:04,120 --> 00:04:10,319 a nice feel to them very positive and 96 00:04:06,920 --> 00:04:12,720 the analog controls are are very smooth 97 00:04:10,319 --> 00:04:15,879 actually I I do like the feel for these 98 00:04:12,720 --> 00:04:17,799 they do feel very high quality and again 99 00:04:15,879 --> 00:04:20,720 one of the selling aspects of this is 100 00:04:17,799 --> 00:04:23,360 that the analog um controls so both 101 00:04:20,720 --> 00:04:25,560 joysticks and the um shoulder or trigger 102 00:04:23,360 --> 00:04:27,800 buttons are all using hall effect 103 00:04:25,560 --> 00:04:29,080 switches or hall effect sensors and 104 00:04:27,800 --> 00:04:31,360 again I'll I'll talk more about what 105 00:04:29,080 --> 00:04:34,240 that means in a second but it does mean 106 00:04:31,360 --> 00:04:37,520 that um these are going to give you much 107 00:04:34,240 --> 00:04:39,720 better control um over time they AR they 108 00:04:37,520 --> 00:04:42,199 aren't going to degrade over time and 109 00:04:39,720 --> 00:04:44,560 again I I'll explain why that isn't in a 110 00:04:42,199 --> 00:04:46,680 second other features of it then again 111 00:04:44,560 --> 00:04:48,320 we do have um some media control so 112 00:04:46,680 --> 00:04:50,759 there's a little M button here we hold 113 00:04:48,320 --> 00:04:54,919 that in and we then have volume control 114 00:04:50,759 --> 00:04:58,440 on our d-pad and then our iname uh voice 115 00:04:54,919 --> 00:05:01,520 chat control as well on there on the 116 00:04:58,440 --> 00:05:03,680 back we do have a headset Jack plug here 117 00:05:01,520 --> 00:05:05,479 so if you want to connect up a headset 118 00:05:03,680 --> 00:05:06,759 wired headset you can just plug it in 119 00:05:05,479 --> 00:05:09,360 here so you have everything just running 120 00:05:06,759 --> 00:05:11,560 off a single USB cable and we do have 121 00:05:09,360 --> 00:05:14,680 our heads or our microphone mute button 122 00:05:11,560 --> 00:05:16,720 there as well so if we look at the back 123 00:05:14,680 --> 00:05:19,919 of the device we'll actually find there 124 00:05:16,720 --> 00:05:22,680 are two extra buttons on here now these 125 00:05:19,919 --> 00:05:26,240 are mappable buttons for the controller 126 00:05:22,680 --> 00:05:28,120 so what this allows you to do is to map 127 00:05:26,240 --> 00:05:30,000 one of the buttons on the front one of 128 00:05:28,120 --> 00:05:31,880 the main buttons 129 00:05:30,000 --> 00:05:33,240 to either of these buttons down here so 130 00:05:31,880 --> 00:05:34,639 you can have two extra buttons down the 131 00:05:33,240 --> 00:05:36,680 bottom which will mimic something up 132 00:05:34,639 --> 00:05:39,520 here so say you wanted to have an extra 133 00:05:36,680 --> 00:05:42,160 fire button down down below you could 134 00:05:39,520 --> 00:05:43,840 map this button to your a button so when 135 00:05:42,160 --> 00:05:45,720 you press this button underneath it will 136 00:05:43,840 --> 00:05:47,960 in fact press the a button or and again 137 00:05:45,720 --> 00:05:50,639 any any combination of those 138 00:05:47,960 --> 00:05:52,800 factors so that's pretty much all the 139 00:05:50,639 --> 00:05:54,560 aspects on the controller itself um 140 00:05:52,800 --> 00:05:57,360 again there are couple of other buttons 141 00:05:54,560 --> 00:05:58,880 here which um help it help us set it up 142 00:05:57,360 --> 00:06:00,520 and calibrate it and so on but again 143 00:05:58,880 --> 00:06:04,960 I'll take you to that in a second as 144 00:06:00,520 --> 00:06:06,840 well so so overall then um I I am really 145 00:06:04,960 --> 00:06:08,840 pleased to be honest with the feel of 146 00:06:06,840 --> 00:06:10,639 this controller uh and have again I 147 00:06:08,840 --> 00:06:13,960 already have had a go playing with it 148 00:06:10,639 --> 00:06:17,560 and it does feel really good to play um 149 00:06:13,960 --> 00:06:21,080 again I'm not a a a massive expert on on 150 00:06:17,560 --> 00:06:23,440 gaming um so uh obviously I'm doing just 151 00:06:21,080 --> 00:06:26,440 from a general sort of being able to use 152 00:06:23,440 --> 00:06:28,840 it and how it feels in a game and I say 153 00:06:26,440 --> 00:06:30,759 I I think from what I have at the moment 154 00:06:28,840 --> 00:06:34,759 um sort of orig Xbox controllers and 155 00:06:30,759 --> 00:06:36,960 other sort of um other third party Xbox 156 00:06:34,759 --> 00:06:38,160 controllers um I I would say this is 157 00:06:36,960 --> 00:06:39,960 probably the best one I have at the 158 00:06:38,160 --> 00:06:43,039 moment so I'm very very pleased with 159 00:06:39,960 --> 00:06:45,479 that but let's have a look more then at 160 00:06:43,039 --> 00:06:47,479 um the actual features of this and and 161 00:06:45,479 --> 00:06:48,800 why it would be classed in as a premium 162 00:06:47,479 --> 00:06:50,840 product and why you are paying slightly 163 00:06:48,800 --> 00:06:52,919 more for it and then of course how it 164 00:06:50,840 --> 00:06:55,280 plays in 165 00:06:52,919 --> 00:06:57,840 games so let's first look at the idea 166 00:06:55,280 --> 00:07:00,199 then of these hall effect sensors and 167 00:06:57,840 --> 00:07:02,199 and why those are better and and why 168 00:07:00,199 --> 00:07:03,560 they are on this premium device again 169 00:07:02,199 --> 00:07:05,680 you'll find a lot of the more premium 170 00:07:03,560 --> 00:07:08,400 devices these days are using these hall 171 00:07:05,680 --> 00:07:11,160 effect sensors for their analog controls 172 00:07:08,400 --> 00:07:14,319 so let's find out a bit more about 173 00:07:11,160 --> 00:07:16,800 that so if we first have a look at how a 174 00:07:14,319 --> 00:07:20,160 normal potentiometer based controller 175 00:07:16,800 --> 00:07:22,639 works so potentiometer is effectively a 176 00:07:20,160 --> 00:07:25,039 little variable resistor and that's what 177 00:07:22,639 --> 00:07:27,440 um is inside the actual joystick 178 00:07:25,039 --> 00:07:29,240 controller when you move the um 179 00:07:27,440 --> 00:07:31,280 joysticks around and what's really 180 00:07:29,240 --> 00:07:33,759 happen happening is that we are creating 181 00:07:31,280 --> 00:07:35,280 what's known as potential divider so 182 00:07:33,759 --> 00:07:38,479 it's very much similar to this little 183 00:07:35,280 --> 00:07:40,759 preset um potentiometer that I have here 184 00:07:38,479 --> 00:07:43,199 so basically we have two terminals which 185 00:07:40,759 --> 00:07:45,759 we apply power to so 5 volts to one end 186 00:07:43,199 --> 00:07:47,400 Z volts to the other and the this one 187 00:07:45,759 --> 00:07:49,000 there you can just about see underneath 188 00:07:47,400 --> 00:07:52,120 this metal bit there's a little carbon 189 00:07:49,000 --> 00:07:55,120 track there and that carbon track is a 190 00:07:52,120 --> 00:07:57,800 resistor um or resist of material so 191 00:07:55,120 --> 00:07:59,960 between this terminal and this terminal 192 00:07:57,800 --> 00:08:01,080 we have 1 kilo 193 00:07:59,960 --> 00:08:04,319 of 194 00:08:01,080 --> 00:08:06,039 resistance what we then have is a slider 195 00:08:04,319 --> 00:08:08,560 here so you can see that the point of 196 00:08:06,039 --> 00:08:11,240 the slider here is actually touching 197 00:08:08,560 --> 00:08:14,199 against that carbon track and what this 198 00:08:11,240 --> 00:08:17,759 allows us to do then is that little 199 00:08:14,199 --> 00:08:20,639 slider there a as it moves around in 200 00:08:17,759 --> 00:08:23,800 effect what it's doing is it's taking 201 00:08:20,639 --> 00:08:26,759 this full track of 1K and dividing it 202 00:08:23,800 --> 00:08:29,080 into two resistors so a resistance from 203 00:08:26,759 --> 00:08:30,639 here to this point and resistance from 204 00:08:29,080 --> 00:08:32,800 here to this this point and that gives 205 00:08:30,639 --> 00:08:35,839 us our potential divider and that will 206 00:08:32,800 --> 00:08:38,680 take our 5V power supply divide it up 207 00:08:35,839 --> 00:08:42,039 into two parts and give us a a center 208 00:08:38,680 --> 00:08:43,320 voltage which will change as we move the 209 00:08:42,039 --> 00:08:45,320 potentiometer around and that's what's 210 00:08:43,320 --> 00:08:47,120 happening so as you move your joystick 211 00:08:45,320 --> 00:08:50,080 in effect what you're doing is moving 212 00:08:47,120 --> 00:08:52,279 this little slider across a carbon track 213 00:08:50,080 --> 00:08:54,399 and that gives a varying voltage then 214 00:08:52,279 --> 00:08:57,240 back to your computer which tells it 215 00:08:54,399 --> 00:08:59,079 which position your potentiometer is in 216 00:08:57,240 --> 00:09:01,399 now of course the problem with these is 217 00:08:59,079 --> 00:09:04,040 that this little slider is physically 218 00:09:01,399 --> 00:09:06,040 moving and dragging across this carbon 219 00:09:04,040 --> 00:09:08,480 track So eventually as you use the 220 00:09:06,040 --> 00:09:11,360 joystick more and more that carbon tract 221 00:09:08,480 --> 00:09:14,240 starts to get worn away and that causes 222 00:09:11,360 --> 00:09:16,519 it then to start to give you um varying 223 00:09:14,240 --> 00:09:19,279 readings so as certain bits of it get 224 00:09:16,519 --> 00:09:21,200 worn the resistance changes and that's 225 00:09:19,279 --> 00:09:23,279 that's where things like your um 226 00:09:21,200 --> 00:09:25,120 joystick drift come into play where 227 00:09:23,279 --> 00:09:27,160 perhaps although it's in the center 228 00:09:25,120 --> 00:09:29,519 position here it's not actually 229 00:09:27,160 --> 00:09:32,000 registering as a center anymore because 230 00:09:29,519 --> 00:09:34,839 wear and tear on the carbon 231 00:09:32,000 --> 00:09:36,680 itself so in our hall effect sensor what 232 00:09:34,839 --> 00:09:37,720 we're doing is we're taking a little Joy 233 00:09:36,680 --> 00:09:39,720 this is sort like a just a little 234 00:09:37,720 --> 00:09:41,000 separate joystick sensor here and as you 235 00:09:39,720 --> 00:09:43,480 can see if you look at this little bit 236 00:09:41,000 --> 00:09:45,519 here that's the actual potentiometer and 237 00:09:43,480 --> 00:09:47,399 as you can see as I move the joystick we 238 00:09:45,519 --> 00:09:49,440 have a little um Center Point here which 239 00:09:47,399 --> 00:09:52,279 is moving and that's the actual um 240 00:09:49,440 --> 00:09:53,680 slider rubbing against the carbon what 241 00:09:52,279 --> 00:09:58,560 we're going to do is we're going to 242 00:09:53,680 --> 00:10:00,440 replace this resistance-based um sensor 243 00:09:58,560 --> 00:10:02,880 with a magne IC sensor and we'll 244 00:10:00,440 --> 00:10:04,720 effectively have a little magnet like 245 00:10:02,880 --> 00:10:06,680 one of these um these are from another 246 00:10:04,720 --> 00:10:09,000 project where we can actually um turn 247 00:10:06,680 --> 00:10:12,640 one of these sensors into a hall effect 248 00:10:09,000 --> 00:10:16,240 sensor but we B basically put a magnet 249 00:10:12,640 --> 00:10:18,680 in on that rotating part and as that we 250 00:10:16,240 --> 00:10:21,680 rotate the joystick that magnet will 251 00:10:18,680 --> 00:10:24,120 rotate and then allow us to sense the 252 00:10:21,680 --> 00:10:26,040 position of it using magnetic induction 253 00:10:24,120 --> 00:10:29,360 and that will then we can translate that 254 00:10:26,040 --> 00:10:31,519 sensor um position into a voltage which 255 00:10:29,360 --> 00:10:33,440 can then be fed back to our PC to give 256 00:10:31,519 --> 00:10:35,480 us our joystick position but of course 257 00:10:33,440 --> 00:10:39,079 the upshot of that then is that there 258 00:10:35,480 --> 00:10:42,120 are no wearing Parts as regards the 259 00:10:39,079 --> 00:10:44,240 actual sensor so that wear and tear of 260 00:10:42,120 --> 00:10:46,880 the wiper rubbing against the carbon 261 00:10:44,240 --> 00:10:49,959 track is removed with simply this 262 00:10:46,880 --> 00:10:51,560 magnetic induction process so obviously 263 00:10:49,959 --> 00:10:53,639 all of the other mechanical parts of the 264 00:10:51,560 --> 00:10:56,240 joystick the the knob and the springs 265 00:10:53,639 --> 00:10:58,760 and so on like that are as they ever 266 00:10:56,240 --> 00:11:01,360 were but the actual sensing part and the 267 00:10:58,760 --> 00:11:03,399 voltage getting back out of this sensor 268 00:11:01,360 --> 00:11:05,800 is not going to vary over time um it's a 269 00:11:03,399 --> 00:11:08,480 much more reliable 270 00:11:05,800 --> 00:11:10,680 process now as we're using hall effect 271 00:11:08,480 --> 00:11:12,920 sensors for the joysticks and the 272 00:11:10,680 --> 00:11:14,800 triggers they do need to be calibrated 273 00:11:12,920 --> 00:11:18,279 the very first time that you use the 274 00:11:14,800 --> 00:11:20,200 device so to do that we simply hold down 275 00:11:18,279 --> 00:11:23,279 the three buttons at the top here so our 276 00:11:20,200 --> 00:11:25,440 menu button our view button and our Xbox 277 00:11:23,279 --> 00:11:27,800 button and then we connect it to our 278 00:11:25,440 --> 00:11:30,800 computer now what we should find then is 279 00:11:27,800 --> 00:11:32,880 once we get that in is that our white 280 00:11:30,800 --> 00:11:34,639 indicator light here starts flashing and 281 00:11:32,880 --> 00:11:37,120 that means that we are in calibration 282 00:11:34,639 --> 00:11:39,000 mode so first off we need to tell it 283 00:11:37,120 --> 00:11:41,240 where these zero positions are so none 284 00:11:39,000 --> 00:11:44,360 of our sensors are being touched we 285 00:11:41,240 --> 00:11:46,079 press the A Button white light goes out 286 00:11:44,360 --> 00:11:48,200 and what we now do is we now cycle all 287 00:11:46,079 --> 00:11:49,079 of the controls so our trigger buttons 288 00:11:48,200 --> 00:11:51,959 in and 289 00:11:49,079 --> 00:11:55,040 out and then our joysticks just simply 290 00:11:51,959 --> 00:11:55,040 give them a full range of 291 00:11:55,120 --> 00:12:00,360 motion once we've done that we press our 292 00:11:57,800 --> 00:12:03,760 a button our White light comes on and 293 00:12:00,360 --> 00:12:06,000 our joystick is now calibrated now we do 294 00:12:03,760 --> 00:12:07,880 need to after we do that calibration 295 00:12:06,000 --> 00:12:10,440 process unplug 296 00:12:07,880 --> 00:12:12,000 it and then we can then replug it back 297 00:12:10,440 --> 00:12:14,760 into our 298 00:12:12,000 --> 00:12:17,639 computer and at this point our device is 299 00:12:14,760 --> 00:12:17,639 now ready to 300 00:12:18,320 --> 00:12:22,440 use so once we've got our device 301 00:12:20,560 --> 00:12:24,680 calibrated if we have a look at its 302 00:12:22,440 --> 00:12:26,600 properties then in Windows we should see 303 00:12:24,680 --> 00:12:29,839 that everything is working correctly so 304 00:12:26,600 --> 00:12:31,880 all of our controls and our buttons are 305 00:12:29,839 --> 00:12:34,680 all doing what they should 306 00:12:31,880 --> 00:12:36,839 do now one of the nice features of this 307 00:12:34,680 --> 00:12:39,120 um device as well of this game pad is 308 00:12:36,839 --> 00:12:42,360 that on the back here we have two um 309 00:12:39,120 --> 00:12:45,600 extra buttons and these are mappable so 310 00:12:42,360 --> 00:12:48,079 what we can do here is if we want to map 311 00:12:45,600 --> 00:12:50,560 we can map any of the buttons on the on 312 00:12:48,079 --> 00:12:52,800 the ACT controller and duplicate them 313 00:12:50,560 --> 00:12:56,079 with these two buttons as well so if I 314 00:12:52,800 --> 00:12:58,480 want to put uh map this L4 button to 315 00:12:56,079 --> 00:13:02,120 something what I do is I hold in the M 316 00:12:58,480 --> 00:13:05,040 button I then press in The L4 button and 317 00:13:02,120 --> 00:13:07,360 we should then get our indicator um 318 00:13:05,040 --> 00:13:09,839 flashing and then if I want to map that 319 00:13:07,360 --> 00:13:13,079 to say the the right or sorry the left 320 00:13:09,839 --> 00:13:15,440 d-pad I would just simply click on that 321 00:13:13,079 --> 00:13:17,800 and then that is now mapped so if I look 322 00:13:15,440 --> 00:13:20,760 at my properties window I should find 323 00:13:17,800 --> 00:13:23,880 that my have my left d-pad there but if 324 00:13:20,760 --> 00:13:26,240 I also Click The L4 button that also 325 00:13:23,880 --> 00:13:28,360 then is mapped to that same button so I 326 00:13:26,240 --> 00:13:30,120 can have two extra buttons which are 327 00:13:28,360 --> 00:13:32,160 quite easy to get to down the bottom 328 00:13:30,120 --> 00:13:35,399 here which I can map to any other 329 00:13:32,160 --> 00:13:38,120 function that I want to so that is 330 00:13:35,399 --> 00:13:41,160 really the um device itself so let's see 331 00:13:38,120 --> 00:13:44,360 what it's like in actual game 332 00:13:41,160 --> 00:13:46,839 play so for the game play I've actually 333 00:13:44,360 --> 00:13:48,279 Enlisted the help of my son who who 334 00:13:46,839 --> 00:13:51,199 actually plays games that were written 335 00:13:48,279 --> 00:13:53,199 after 1990 unlike myself so he's a lot 336 00:13:51,199 --> 00:13:56,440 better of course at these controller 337 00:13:53,199 --> 00:13:58,560 games than I am and he he found the 338 00:13:56,440 --> 00:14:00,519 controller to be a really good quality 339 00:13:58,560 --> 00:14:02,560 one he said It felt really good in the 340 00:14:00,519 --> 00:14:05,120 hand he was able to use all of the 341 00:14:02,560 --> 00:14:07,480 controls really nicely like the buttons 342 00:14:05,120 --> 00:14:09,199 um he wasn't massively keen on the 343 00:14:07,480 --> 00:14:12,720 buttons at the back and we actually 344 00:14:09,199 --> 00:14:14,320 mapped those in the end to do nothing um 345 00:14:12,720 --> 00:14:16,240 he felt that sometimes he was hitting 346 00:14:14,320 --> 00:14:17,399 those by accident and causing various 347 00:14:16,240 --> 00:14:20,600 things to happen when he didn't want 348 00:14:17,399 --> 00:14:22,320 them to happen um so again um again 349 00:14:20,600 --> 00:14:25,880 personal choice here but again he put 350 00:14:22,320 --> 00:14:29,959 them into doing nothing as regards the 351 00:14:25,880 --> 00:14:31,759 um usage of the um game controller um he 352 00:14:29,959 --> 00:14:34,160 I I don't think he was able to sort of 353 00:14:31,759 --> 00:14:35,920 say whether it um made his game play 354 00:14:34,160 --> 00:14:38,079 better or anything like that but he said 355 00:14:35,920 --> 00:14:40,839 it was a really good experience using it 356 00:14:38,079 --> 00:14:43,480 so I think that that generally gives us 357 00:14:40,839 --> 00:14:47,160 a bit of a thumbs up from 358 00:14:43,480 --> 00:14:49,759 him as I said for me the d-pad control 359 00:14:47,160 --> 00:14:51,720 um is an important aspect and really in 360 00:14:49,759 --> 00:14:53,759 the games that I was playing there where 361 00:14:51,720 --> 00:14:55,839 I needed sort of the either the four-way 362 00:14:53,759 --> 00:14:58,000 control or the eight-way control um it 363 00:14:55,839 --> 00:15:00,040 it performed fantastically well so I was 364 00:14:58,000 --> 00:15:03,000 really really pleased with that 365 00:15:00,040 --> 00:15:05,160 that on these sorts of games as well um 366 00:15:03,000 --> 00:15:07,600 some of them have multiple fire buttons 367 00:15:05,160 --> 00:15:10,399 so the actual mapping of those back 368 00:15:07,600 --> 00:15:13,240 buttons was really handy here where I 369 00:15:10,399 --> 00:15:15,920 could have my my thumb on a fire button 370 00:15:13,240 --> 00:15:18,800 and then use my um index finger 371 00:15:15,920 --> 00:15:21,199 underneath to fire the second um bombing 372 00:15:18,800 --> 00:15:23,120 button in this game Aus here so I find 373 00:15:21,199 --> 00:15:25,519 those actually really useful in in some 374 00:15:23,120 --> 00:15:25,519 of these 375 00:15:25,959 --> 00:15:31,040 games so that pretty much wraps it up 376 00:15:28,319 --> 00:15:34,440 for this video um so overall then this 377 00:15:31,040 --> 00:15:36,079 game sir G7 H um I am really pleased 378 00:15:34,440 --> 00:15:38,279 with it uh and thank you very much to 379 00:15:36,079 --> 00:15:40,319 gam sir for sending that across to me um 380 00:15:38,279 --> 00:15:42,920 and I'll be carrying on using this in in 381 00:15:40,319 --> 00:15:44,560 my game play if you do want to buy one 382 00:15:42,920 --> 00:15:46,120 of these I'll put some links down in the 383 00:15:44,560 --> 00:15:49,199 description below uh and you can head 384 00:15:46,120 --> 00:15:51,120 across there and get one for yourself I 385 00:15:49,199 --> 00:15:52,959 hope you've enjoyed this video uh if you 386 00:15:51,120 --> 00:15:54,600 have please do click that like button 387 00:15:52,959 --> 00:15:57,000 and subscribe to the channel for lots 388 00:15:54,600 --> 00:15:59,319 more gaming and modding and electronics 389 00:15:57,000 --> 00:16:03,800 and making projects I look forward to 390 00:15:59,319 --> 00:16:03,800 seeing you again very soon and bye for 391 00:16:04,600 --> 00:16:10,720 now for more games programming 392 00:16:07,440 --> 00:16:12,759 Electronics projects and Retro Gaming 393 00:16:10,720 --> 00:16:14,680 please make sure you like this video 394 00:16:12,759 --> 00:16:18,160 subscribe to my YouTube channel and 395 00:16:14,680 --> 00:16:18,160 visit my website 28406

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