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Original subtitles

Welcome back in this tutorial we will learn fillet, chamfer, mirror, then create a

france plane and measuring elements. So let's begin click on start, mechanical

design, part design okay. So we will see fillet. So for that at first we will create

one object. So click on sketch, we will create one red tangle, center red tangle. Okay, so here is

the fillet command, h fillet click on it. Select the edge which is you want to fillet click on that

edge, then from here give the radius how much you want, then preview. So in this way this

fillet is created, if you click on okay here is the fillet, you can double click and edit it.

Then next it's in more, here you can use the limiting elements, if I want to limit this

fillet up to something, suppose I want it to be half in line with this plane. So click on that

plane, preview. So only half fillet will be created and if I click on this arrow, so other half of

the fillet will be created. So in this way you can limit the fillet, then you can create multiple

fillets also, suppose h fillet, if you select the multiple objects, multiple edges, suppose I

take these three edges and preview. So it has created a fillet to, suppose I will increase the radius,

preview, click outside actually on any other element to make the preview on, so it will show you the

preview. So you can make fillet to multiple edges also at a time, just double click to edit and if

we click on more, then there is this blend corner is there, if you want to blend some corner,

so just right click on this no selection and create, click on create by vertex and click on

this vertex and here are the setback distance you can vary or individually you can vary here also,

just click on preview and click on okay, so it is looking the same, we'll just change the setback

distance, so just double click on this and I will make it 20 and I will make it 20 preview and I will

make it 15 preview, then click on okay, so in that way as further setback distance, it has

blended the corner, so in this way you can use this blend corners feature, then next is this

edges to keep, so let's see how to use that, suppose I have some feature here,

and I will make a pad from it, now suppose I try to fillet this edge, click on h fillet,

select this edge and click on preview, so here if I click on okay, here you can see that there is

actually distortion to this straight edge, so there arc is created, suppose I don't want to

create this arc and I want this edge to be straight and if there is some modification in the fillet

that is accepted to me, so just double click on this, then click on this more and click on edges to

keep and select this edge, can preview okay, so it has kept that line as a straight line and it has

modified the fillet as per that, so in this way you can use this edges to keep option, then next we

will see what is this tangency mode, suppose we delete this features or we will keep it

my problem, suppose there is some fillet is here, edge fillet, I will make one edge fillet here,

okay, suppose I remove this, select and delete, then if I click on this edge fillet and select this

edge, as my tangency option is on, therefore it has selected the complete edge, tangent edges,

if I want to fillet only this edge, then you have to, from here you have to select minimal,

okay, so it will only fillet that edge and if you want it the complete edges to be filleted,

then again select the tangency mode, so it will fillet the complete edge, so in this way

you can use that tangency option, so we will delete it, select delete, okay, then after edge fillet

there is next is variable radius fillet, suppose I want to create a variable radius fillet,

then click on this, then select the edge, then add the two corners you can view that there are

two parameters as been shown, so you can double click it and change the parameter and view the

preview, so here from 10 to 20, two points we are given, so as we have selected here variation

as cubic, therefore there is curvature is created, if you want it to be connected straight,

then you can choose linear, if you choose linear, it will be connected by a straight line,

and now automatically it has different two points on the end points, if I want add some point in

between, then here two elements are there, click here and right click and create point, click on

create point, then click this line and give the location where you want to create and click on

okay, so here one more dimension is added, you can just double click it and change the dimension,

I want it to be supposed to 25, and I want this to be 10, preview, so in this way from 10 to 25 to 10,

if you click on okay, so in this way this variable radius will be created,

and okay other edges to keep and limiting and set back, that will be same as we say in the

edge fillet, see in this way you can use variable fillet radius, variable radius fillet,

then you can create this fillet also using cord, cord or fillet, so click, click it,

select the edge and give the cord length, so I want it to be 20, preview, so this length will be

20 and not this fillet, not this radius, so in this way you can create a

this fillet, then next is face to face fillet, you can create a fillet between two faces also,

suppose I create one object here,

and one object here,

it is it, now actually I want to give different height to this both circles, I want this height to

be different, but I can then keep it same also, so I will take it pad and give the height,

okay, then I will create one fillet, edge fillet here, click on the arrow, edge fillet,

see if these two edges give the fillet of 5, preview, okay, or we can increase this, 10,

then, okay, then select this option, click on the arrow below the edge fillet, and select this

face face fillet, face face fillet, click on this face and this face, and define the radius,

how much radius you want, suppose I want it to be 30, click on preview, so in this way,

this 30 radius fillet is created between these two circular faces, click on okay,

so in this way you can create a radius between faces, then next is

try tangent fillet, select the option, then face to fillet,

suppose I want to create a circular portion here, so if I want to create it using

try tangent fillet, then face to fillet will be the these two side faces, and face to

remain, will be this face, face to remain will be this one, so select face to, face to fillet,

so this face face and face, and face to remove this one, and click on preview, and okay,

so in this way it has created that curve portion here, so in this way you can use this tangent fillet,

then next is chamfer, so click on chamfer, then click the edge to which you want to create the

chamfer, select the edge for chamfer, then here you can choose the mode, so this is by default,

there is length and angle, so here you can give the length, and here you can give the angle,

at what angle you want the chamfer, click on preview, so in this way it has been created,

and if you want to change the direction, click on this arrow, so by clicking on this arrow,

you can change the direction of the chamfer, and if you want to or from here also, you can reverse it

by ticking this reverse option, then other option is length, if you want to give both in the length

format, then you can choose length 1 and length 2, so in that way this chamfer will be created,

and if you select the tangent edges, the complete, it will be graded on complete tangents,

edges, because option is tangency has been selected, as we seen in edge fillet,

and okay, so in this way you can create the chamfer, then next is mirror, then how to mirror the

features, suppose I want to mirror some feature, suppose I will create some feature here,

so sketch, surface, suppose make it bad, okay, now I want to mirror this bad on this side

around this plane, so for that at first you have to select this feature, then click on this mirror,

option here, then select the mirroring element, so I want to mirror around this plane, click on that

plane, so that plane will be at the center of both the object, then click on okay, so in this way you

can create the mirror by choosing the plane, and if at a desired position plane is not available,

you can create the planes, so that we will see next how to create different reference planes,

so for that suppose planes, it may be there here inside, we just drag it out, here it is,

and we will suppose close this and we will need it, so we will put it back on its place,

so here is the option to create the plane, so click on this plane, before that if any of the

toolbar are not available here, you can drag it from here or other place, where it may be available,

and arrange it here, so here is the plane, click on plane, suppose I want to create a plane

parallel to the surface, just select this surface, and here you can specify the dimension or you can

also drag this arrow to specify the dimension, how much you want, and if you want to repeat the plane,

you can click on this, repeat object up to root K, and you have to specify how many times you want

to repeat five times, okay, so it has created five more planes, so multiple planes can also be

created at once, again plane tool, suppose I want a plane, suppose passing through this

three point, suppose, suppose this is the first point, second point, and this is the third point,

and click on okay, so this plane is created passing through those three points,

so in this way you can create a plane passing through multiple points, or you can also create a

plane passing through two lines, suppose I will click on this plane, suppose I will choose

this line, and this line, so it has created a plane passing through two lines, so you can use this

plane to create the sketch and make the pad, if some complicated object is there, in such a moment

you have to create the planes, or you can also create the planes to mirror the object,

and then next is suppose I want to create a plane at an angle to this surface, suppose, so click

on this plane, select this surface, select this, okay, before that actually, click on this plane,

plane tool, then click on this line at first, then click on this surface, then here you can

define the angle, suppose 45 degree, preview, and here it has been created, okay, so in this way you

can create a plane at an desired angle, then if you want to create plane tangent, so you can use

click on this tangent surface, and then you will have to actually define the point,

this, it should be tangent at what point, so for that right click this point, create point,

suppose click this face, and define the point where you want that point to be, okay,

so and click on okay, so in this way it will create tangent at that point, a plane tangent at that point,

so in this different ways, you can create planes, then next is if you want to measure anything,

so for that here is the major tools has been given, so first is measure between,

so click on that measure between, then you have to define the two elements, suppose I want to

measure between this center and this center, so here it has given the distance, whatever it is,

so in this way you can measure between two elements basically using measure between, suppose

this line and this line, so it has given this length, so this is measure between,

then next is measure between in chain mode, so what happens in this that we will see,

so we will take it again, measure between in chain mode, suppose at first I want to measure from

this line to this center, okay, and after that I want to measure from this line to this center,

so your first line remains the fix and it gives, okay sorry, actually second line becomes the first

line and it will give dimension from the second line to the third line, and if I again take some

other element, suppose I want to measure up to this center, so from last previous second line,

it will go to next line, so this is chain mode, so your second line will be used as a first line

for the next measurement, that is chain mode, then next is measure between in fan mode,

so in fan mode your first line will be fixed, from first line you can measure all the parameters,

suppose again I will click on this measure between fan mode is selected, I will select this line,

suppose I want to measure from this line to this center, so it has given the distance,

again I want to measure up to this center, so again by keeping the first line fix,

it has given the distance, it does like that only, I want to measure up to next circle,

so in this way by keeping the first line fix, you can measure as with respect to that line as

many times as you want, that is fan mode, then next is measure atm, or measure atm you can

take it from here also measure atm, select suppose I will select this cylinder,

so it has given me the area and radius of that cylinder, if I select this circle,

so actually face it has given me the plane area, if I select this circle,

so radius and area both it has given, that is measure atm, so which your atm you selects,

it will give the area or if possible some parameters also,

then next is measure inertia, so click on that, select this part body,

so it has given the with the volume area mass, and you can change the density as per that your

mass will be updated, then center of gravity, it has given the center of gravity,

with respect to your this coordinate system, so all these param then principle moments,

inertia matrix, all these details you can get it from here, from the measuring, measure inertia,

so that is some, so we have completed this tutorial here, so thanks for joining,

and if you want to view the exercise, which has been solved based on this tutorial,

you can view it here in this portion, and if you want to see the next lecture,

you can view it here, and if you want to view the complete list, you can view it here,

and if you want to subscribe, you can subscribe from here, so thanks for joining, again,

we will stop here, thank you.

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