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Welcome back. In this tutorial we will learn about Operation toolbar from Sketch Reinforming.
So, click on Start, Mechanical Design, Sketch Up. Select the plane. This is the Operation toolbar.
You can see it there. So, here first is corner. Suppose two lines are there.
Press Escape to come out. Then click on Corner.
Click on the first line, second line and give the location.
So, by double clicking this parameter, you can change the radius.
So, on right.
So, here is corner. So, there are different options available here.
So, this is Trim all element that we have seen. Then next is Trim first element, node
Trim. If we take node Trim, it will not trim the lines. If I click first line, second
line, I can also give this radius using Tab button. Press the tab and give the radius.
How much you want 50 internal. So, it will not trim the lines.
So, in the next is Standard Line Trim. Then Consection Line Trim. So, it will create the construction
lines and Consection Line node Trim. Consection Line Trim. First line, second line, radius.
So, it will create the construction lines. It will not trim it. So, in this way, you can create corner.
Then, chamfer is there. Chamfer. Then you can choose which option you want.
Those are the same as corner option or fillet option. So, suppose I will take this
construction line Trim. Give first line, second line and location. So, here if you want
to give this dimension, then you have to delete this dimension. And using Constraint, you can
give the length of this line. How much you want. So, in this way, it will be created of
equal length. Chamfer and here is Consection Line node Trim. Then node Trim. So, it will not
trim the lines. It will give the lines. So, option is basically same as corner tool.
Then chamfer we have seen. Then next is Trim command. So, let's take two objects. So, basically,
this command and Trim command, you can use as a corner tool. If I click on this line
and this line, so it will create the corner. That means, one line will be extended and
other line will be Trim. So, in this way, you can use this Trim command to extend the object
and Trim and to create the corner basically. So, it will easily create the corners. Then
next is Brick command. Suppose, I have two objects are there. And suppose, I want to break
this line at this point. So, I will click on this break. Then at first, select the element
to be broken. So, I want to break this line and then select the breaking element. So, this
is the breaking element. So, this has been separated from this line. So, this line has been
divided at the intersection point of this line. So, in this way, you can use the break.
Brick Trim. So, whatever you don't want, that you can easily trim it using Brick Trim.
And next is Close Arc. Suppose, one arc is there. 3. Arc we have created. And if we click
on this Close Arc and click on the circle. So, it will make it full circle. That is Close
Arc. And if we click on this complement. So, it will create the opposite arc and it will
remove the original arc. That is complement. Then next is Mirror. Suppose, some object is
there. And suppose, one axis, you have to create one mirror axis around which you want
to mirror. Then select this object using Bedendo selection, holding down the first button,
pressing the mouse button and dragging it. Then click on this mirror. Then click on the
axis around which you want to mirror. So, it will mirror around that axis. Then next is
Cemetery. Select the object. Click on the symmetry. Click on the axis. So, it will delete
the original object and keep the other mirror object. Then next is Translate. That means,
you can move the object from one position to other position. Translate. So, for that
first you have to select it. Then click on Translate. Then at first we will cancel this duplicate
mode. Then give the base point and give the second point. So, it will be moved. The
selected object will be moved. Same way you can also use Translate to copy the object
also. Translate. At first select the object. Then click on this Translate. Then click on
this, if you want to copy, click on this duplicate mode. Then give the base point and give the second
point. Or here you can give the dimensions also. Suppose, there is some object is there.
Suppose, I will create one circle is there. I want to copy this circle at the end of the center
should come at the end of this point. So, I will select the object. Translate duplicate mode
is there. So, give the base point. This center has a base point and this has a second point.
So, it will be copied at that location. So, same way suppose I will remove this object.
If again I select this circle, translate. And if you do some instances, suppose I want four
copies, give the first point and second point. So, it will create extra four copies. So, in this
way you can create and if you select all of them, you can copy them vertically also. So, in this
way you can create an rectangular array also of some object if you want using translate.
So, after translate there is rotate is there. So, you can rotate any object. Suppose, a line is there.
I want to rotate this object. So, select it. Then click on rotate. Then cancel the duplicate
mode. Give the base point around which you want to rotate and then give the angle here.
How much angle 45 would you enter? So, in anticlockwise direction it would be rotated in
that angle. So, again I will say an object is selected. So, I will click on this rotate.
Same way you can use duplicate mode also. Duplicate mode. Give the number of instances. Suppose
I want it to be 8. Then give the base point and give the angle. Suppose, I want 60 degree
angle. So, in this way you can create a polar array also using rotate. Then next is scale.
Suppose, I select some object again. I select this object. Press control and select multiple
object. Click on the arrow below the rotate. Scale. Then give the base point. So, duplicate
mode is on. So, it will create the copy. If you remove this thing it will not create the
copy. So, give the base point and give the scale factor. I want it to be 2 times. In this
way, the object will be there. Original will be there and the scaled object is also there.
So, offset we have already seen the offset. So, that is the operation toolbar. Then next is
actually grid. You can make the grid on or off from here. Then next is snap to point.
If you make it on, so your pointer will only snap the point. Grid points. It will not
go anywhere. Sometimes what happens by mistake we snap the point and at that time we have
to see that if we jump our cursor jump like this, that means we have made it on by mistake.
So, just turn it off. So, you can go anywhere you want it. Then next is construction standard
element. Suppose I want this object to be in hidden line or as a reference object just click
on it. So, it will be converted into a reference object and if I want it to be normal objects
again selected and click on this. So, it will again become a normal object. When next
is geometrical constraint, suppose when we create some object, suppose I create this line.
So, here you can see V is automatically appear there. So, V is a constant vertical constraint.
If you want that your object should not have any constraints, then you can turn it off.
When you create the object, it will not apply any constraint there. And if you turn it
on, then it will create the constraint automatically. So, your constraint has been created. So, any
of the other constraint will be created automatically. Sometimes there is problem while creating
the object and you do not want any constraints. So, at that time you can make it off.
The next is dimensional constraint. Actually, these dimensional constraints are created when
we use the tab button to create the object. Suppose if I create the object and if I want to
give this radius, then I press that tab button and give the radius. So, at that time this
radius is created. But suppose I do not want this radius. So, I can turn it off. If now
I create a circle and press that tab and give the radius. So, it will not create any
constant dimension constraint. So, from this toggle you can control it whether you want
it to be created or not. So, in this way this lecture is completed. So, thanks for watching.
We will start here.
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