All language subtitles for 05_navod

af Afrikaans
ak Akan
sq Albanian
am Amharic
ar Arabic
hy Armenian
az Azerbaijani
eu Basque
be Belarusian
bem Bemba
bn Bengali
bh Bihari
bs Bosnian
br Breton
bg Bulgarian
km Cambodian
ca Catalan
ceb Cebuano
chr Cherokee
ny Chichewa
zh-CN Chinese (Simplified)
zh-TW Chinese (Traditional)
co Corsican
hr Croatian
da Danish
nl Dutch
en English
eo Esperanto
et Estonian
ee Ewe
fo Faroese
tl Filipino
fi Finnish
fr French
fy Frisian
gaa Ga
gl Galician
ka Georgian
de German
el Greek
gn Guarani
gu Gujarati
ht Haitian Creole
ha Hausa
haw Hawaiian
iw Hebrew
hi Hindi
hmn Hmong
hu Hungarian
is Icelandic
ig Igbo
id Indonesian
ia Interlingua
ga Irish
it Italian
ja Japanese
jw Javanese
kn Kannada
kk Kazakh
rw Kinyarwanda
rn Kirundi
kg Kongo
ko Korean
kri Krio (Sierra Leone)
ku Kurdish
ckb Kurdish (Soranî)
ky Kyrgyz
lo Laothian
la Latin
lv Latvian
ln Lingala
lt Lithuanian
loz Lozi
lg Luganda
ach Luo
lb Luxembourgish
mk Macedonian
mg Malagasy
ms Malay
ml Malayalam
mt Maltese
mi Maori
mr Marathi
mfe Mauritian Creole
mo Moldavian
mn Mongolian
my Myanmar (Burmese)
sr-ME Montenegrin
ne Nepali
pcm Nigerian Pidgin
nso Northern Sotho
no Norwegian
nn Norwegian (Nynorsk)
oc Occitan
or Oriya
om Oromo
ps Pashto
fa Persian
pl Polish
pt-BR Portuguese (Brazil)
pt Portuguese (Portugal)
pa Punjabi
qu Quechua
ro Romanian
rm Romansh
nyn Runyakitara
ru Russian
sm Samoan
gd Scots Gaelic
sr Serbian
sh Serbo-Croatian
st Sesotho
tn Setswana
crs Seychellois Creole
sn Shona
sd Sindhi
si Sinhalese
sk Slovak
sl Slovenian
so Somali
es Spanish
es-419 Spanish (Latin American)
su Sundanese
sw Swahili
sv Swedish
tg Tajik
ta Tamil
tt Tatar
te Telugu
th Thai
ti Tigrinya
to Tonga
lua Tshiluba
tum Tumbuka
tr Turkish
tk Turkmen
tw Twi
ug Uighur
uk Ukrainian
ur Urdu
uz Uzbek
vi Vietnamese
cy Welsh
wo Wolof
xh Xhosa
yi Yiddish
yo Yoruba
zu Zulu

Original subtitles

Welcome back. In this tutorial we will learn about Operation toolbar from Sketch Reinforming.

So, click on Start, Mechanical Design, Sketch Up. Select the plane. This is the Operation toolbar.

You can see it there. So, here first is corner. Suppose two lines are there.

Press Escape to come out. Then click on Corner.

Click on the first line, second line and give the location.

So, by double clicking this parameter, you can change the radius.

So, on right.

So, here is corner. So, there are different options available here.

So, this is Trim all element that we have seen. Then next is Trim first element, node

Trim. If we take node Trim, it will not trim the lines. If I click first line, second

line, I can also give this radius using Tab button. Press the tab and give the radius.

How much you want 50 internal. So, it will not trim the lines.

So, in the next is Standard Line Trim. Then Consection Line Trim. So, it will create the construction

lines and Consection Line node Trim. Consection Line Trim. First line, second line, radius.

So, it will create the construction lines. It will not trim it. So, in this way, you can create corner.

Then, chamfer is there. Chamfer. Then you can choose which option you want.

Those are the same as corner option or fillet option. So, suppose I will take this

construction line Trim. Give first line, second line and location. So, here if you want

to give this dimension, then you have to delete this dimension. And using Constraint, you can

give the length of this line. How much you want. So, in this way, it will be created of

equal length. Chamfer and here is Consection Line node Trim. Then node Trim. So, it will not

trim the lines. It will give the lines. So, option is basically same as corner tool.

Then chamfer we have seen. Then next is Trim command. So, let's take two objects. So, basically,

this command and Trim command, you can use as a corner tool. If I click on this line

and this line, so it will create the corner. That means, one line will be extended and

other line will be Trim. So, in this way, you can use this Trim command to extend the object

and Trim and to create the corner basically. So, it will easily create the corners. Then

next is Brick command. Suppose, I have two objects are there. And suppose, I want to break

this line at this point. So, I will click on this break. Then at first, select the element

to be broken. So, I want to break this line and then select the breaking element. So, this

is the breaking element. So, this has been separated from this line. So, this line has been

divided at the intersection point of this line. So, in this way, you can use the break.

Brick Trim. So, whatever you don't want, that you can easily trim it using Brick Trim.

And next is Close Arc. Suppose, one arc is there. 3. Arc we have created. And if we click

on this Close Arc and click on the circle. So, it will make it full circle. That is Close

Arc. And if we click on this complement. So, it will create the opposite arc and it will

remove the original arc. That is complement. Then next is Mirror. Suppose, some object is

there. And suppose, one axis, you have to create one mirror axis around which you want

to mirror. Then select this object using Bedendo selection, holding down the first button,

pressing the mouse button and dragging it. Then click on this mirror. Then click on the

axis around which you want to mirror. So, it will mirror around that axis. Then next is

Cemetery. Select the object. Click on the symmetry. Click on the axis. So, it will delete

the original object and keep the other mirror object. Then next is Translate. That means,

you can move the object from one position to other position. Translate. So, for that

first you have to select it. Then click on Translate. Then at first we will cancel this duplicate

mode. Then give the base point and give the second point. So, it will be moved. The

selected object will be moved. Same way you can also use Translate to copy the object

also. Translate. At first select the object. Then click on this Translate. Then click on

this, if you want to copy, click on this duplicate mode. Then give the base point and give the second

point. Or here you can give the dimensions also. Suppose, there is some object is there.

Suppose, I will create one circle is there. I want to copy this circle at the end of the center

should come at the end of this point. So, I will select the object. Translate duplicate mode

is there. So, give the base point. This center has a base point and this has a second point.

So, it will be copied at that location. So, same way suppose I will remove this object.

If again I select this circle, translate. And if you do some instances, suppose I want four

copies, give the first point and second point. So, it will create extra four copies. So, in this

way you can create and if you select all of them, you can copy them vertically also. So, in this

way you can create an rectangular array also of some object if you want using translate.

So, after translate there is rotate is there. So, you can rotate any object. Suppose, a line is there.

I want to rotate this object. So, select it. Then click on rotate. Then cancel the duplicate

mode. Give the base point around which you want to rotate and then give the angle here.

How much angle 45 would you enter? So, in anticlockwise direction it would be rotated in

that angle. So, again I will say an object is selected. So, I will click on this rotate.

Same way you can use duplicate mode also. Duplicate mode. Give the number of instances. Suppose

I want it to be 8. Then give the base point and give the angle. Suppose, I want 60 degree

angle. So, in this way you can create a polar array also using rotate. Then next is scale.

Suppose, I select some object again. I select this object. Press control and select multiple

object. Click on the arrow below the rotate. Scale. Then give the base point. So, duplicate

mode is on. So, it will create the copy. If you remove this thing it will not create the

copy. So, give the base point and give the scale factor. I want it to be 2 times. In this

way, the object will be there. Original will be there and the scaled object is also there.

So, offset we have already seen the offset. So, that is the operation toolbar. Then next is

actually grid. You can make the grid on or off from here. Then next is snap to point.

If you make it on, so your pointer will only snap the point. Grid points. It will not

go anywhere. Sometimes what happens by mistake we snap the point and at that time we have

to see that if we jump our cursor jump like this, that means we have made it on by mistake.

So, just turn it off. So, you can go anywhere you want it. Then next is construction standard

element. Suppose I want this object to be in hidden line or as a reference object just click

on it. So, it will be converted into a reference object and if I want it to be normal objects

again selected and click on this. So, it will again become a normal object. When next

is geometrical constraint, suppose when we create some object, suppose I create this line.

So, here you can see V is automatically appear there. So, V is a constant vertical constraint.

If you want that your object should not have any constraints, then you can turn it off.

When you create the object, it will not apply any constraint there. And if you turn it

on, then it will create the constraint automatically. So, your constraint has been created. So, any

of the other constraint will be created automatically. Sometimes there is problem while creating

the object and you do not want any constraints. So, at that time you can make it off.

The next is dimensional constraint. Actually, these dimensional constraints are created when

we use the tab button to create the object. Suppose if I create the object and if I want to

give this radius, then I press that tab button and give the radius. So, at that time this

radius is created. But suppose I do not want this radius. So, I can turn it off. If now

I create a circle and press that tab and give the radius. So, it will not create any

constant dimension constraint. So, from this toggle you can control it whether you want

it to be created or not. So, in this way this lecture is completed. So, thanks for watching.

We will start here.

Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.