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Original subtitles

Welcome back in this tutorial we will learn remaining command from profile toolbar and

constant defined in dialog box. So click on start, mechanical design, sketcher, okay.

Then select the plane on which you want to create the sketch. So here we have

how did you see in the profile and next is rectangle. So click on rectangle, give the first point.

You can all give the second point and using constraint you can give the dimension. Click on

constraint, click on the line, give the position, double click and change the dimension.

And if you want the dimensions to come automatically, then for that give the rectangle command,

give the first point, then press tap button so that you can from here you can give the width.

Suppose width is 50, tap, there M has came. So you have to remove that other weight. Otherwise

it will create in meter and here height is suppose 100. Then press enter. So here,

rectangle is created with the dimensions has been placed automatically. So in this two ways you

can create triangle, cut here. So you can create the object, then give the dimension using constraint

or using tab you can give the parameter here. So if you click on the arrow on the rectangle,

below the rectangle, there is next is oriented rectangle. So give the first point, give the second

point, give the third point. Then using constraint you can give the angle, click on H and the

inclined line and give the angle and you can also give the parameter.

Then next is parallelogram. So click on it, give the first point, second point and third point.

And using constraint you can give the parameters.

Next is elongated hole, click the center point, then give the other point of the axis,

then give the third point, drag it outside and click. And using constraint, radius is already given there.

So using constraint you can give the dimension to this length, to this line,

skip, constraint, click on this line and you can give the length, whatever is the length.

And radius is also already given here. So in this way elongated hole is created.

Then next is cylindrically elongated hole, click on that, give the center point,

give the start point of the elongated hole, then give the end point, then drag it outside and click

there. And then you can give using constraint, you can give the radius of this circle,

then you can also give, suppose I want it to be at some particular angle.

Then using axis, you can from the center, you can connect this end point and give the angle to

this axis using constraint. So as per that it will be created up to that angle.

And the radius is already there. So in this way you can create

cylindrically elongated hole, then key hole profile, click on it, give the center point,

then give the second point vertically down, then just drag the motor,

pause outside, give the first radius, then give the second radius.

So in this way it has been created. So using constraint, you can give the parameters required parameters.

Then next is polygon hexagon,

hexagon, give the center point, then give the other point, suppose I want it horizontal.

So in this way it has been created. So using constraint, you can give

dimension constraint, if suppose I want to give face to face distance. So just click on the first line,

second line and location and change the dimension. Or if you want to give corner to corner,

that also you can give using constraint, give the first point, second point.

Now again it is face to face actually, just press skip, constraint, take the first point,

then click on the second point, careful, give the location. Now it has become ping,

that means you are given more parameters than required. Now if you want to give it corner to

corner, then there is no need to give face to face. So we will remove this. So in this way you can

change it and if you want edge length, that constraint, click on the edge and give the edge length.

So in this way you can give the parameter to the polyurethic zogh.

Then next is center rectangle, you can create rectangle from the center, click on the center,

drag diagonally and click there. So it will always maintain center as a fix. If you change the length,

then also center will not shift, the surrounding lines will be shifted.

So in this way you can create rectangle from center, then circle we have already seen the circle

command. Then there is 3 point arc is there, you have to give start point, first point, second point

and third point. So it will create arc passing through three points. Then next is

three point arc starting with limits. So at first you have to give start point and end point,

then defend the radius point. And using constraint you can give the radius

and other is from center point, give the center point, give the start point of dark and the end point

of dark. So in this way in this three ways you can create dark. Then next is spline, for spline give

the start point and click point in zigzag mode, one point of both and one point below.

Press skip to come out. So your spline will be ready. Then ellipse we have already seen the ellipse.

Then there is parabola by focus. So here also you can read the action to be done, select a point or

look at the focus, give the first point, then apex point, then start point of the parabola and end point

of the parabola. So in this way you can create the parabola. Then next is hyperbola by focus.

So again give start point, then look at the center point,

then look at the apex point, then give the start point and give the end point.

So in this way you can create the parabola by focus. You can give the parameter using

cast rate, then conic, click on the conic and give the first point, second point, then

specify the look at the second end point, then define the conic between those two lines.

Okay, that first conic, suppose one line is, look at the tangent, first tangent is like this,

second tangent is like this and in between a conic will be created.

So in this way conic is created, then line we are seeing it,

axis we are seeing it and by clicking the point you can give the point.

Reference required. Then next is we want to see this,

constraint defined in dialogue box. Suppose I have some line,

suppose by mistake I drawn it in line, I want it either horizontal or vertical,

so select the line and click on this, constraint defined in dialogue box.

So here you can give the length of the object, which are object you have selected,

you can make it either horizontal, I will just undo it, click here, undo,

or you can make it select the object, click on constraint defined in dialogue box.

So you can using this dialogue box, you can define different constraint, if you click on

vertical it will become vertical. Suppose I have two lines are there, this is the first line,

and I will give some angle to it, suppose from horizontal edge,

then I have this one more line. If you want to select multiple object, then you have to hold,

press control and hold it, press and hold the control button,

then click on constraint defined in dialogue box. So from here,

you can give the parameter distance length angle or you can make it perpendicular,

if you want it, or you can make it parallel,

so you can make it parallel or perpendicular using constraint defined in dialogue box.

Suppose I have one circle is there,

suppose this one circle is there, then this other circle is there,

suppose I will give parameter to it using constraint, and some gap is between the two circles.

Now I want the third circle, which I want actually tangent to this both circle,

I want this circle to be tangent to this both circle, so at first I will give parameter using

constraint, then press control and click on both the object, release the control, click on

constraint defined in dialogue box, and from here you can depend tangency.

Okay, same way here, click on the circle control other object, then constraint defined in dialogue

box tangency, so in this way you can make two circle tangent, or if other object is also there,

that also you can make it tangent, suppose one line is there, I want this line to be tangent to this,

so before that suppose I will give some location to it, location to that line with respect to

this center,

okay, so suppose from this line to this horizontal suppose, whatever is angle,

that I have given, plus I want to give from V to this point location that I have given,

then I want to make it tangent, so click the line, click control, select the circle,

constraint defined in dialogue box, so you can make it tangent also, if you want it,

so in this way you can, in this way you can use constraint defined in dialogue box, so at first

you have to select the object to which you want to apply the constraint, then it will automatically

show the available constraint, and from that you have to select it, suppose I want this

constraint entity, so I will just, suppose I will delete this circle, and I remove this

dimension, so that it can move, and if I select this both two, and constraint defined in dialogue box,

then constraint entity, so it will both center will become same, and as this circle was fully

defined that is green, therefore only white circle will move, because it is under defined,

so in this way you can define concentricity, then if you define the coincidance,

okay that will overfallen, okay, suppose I want, suppose I want to,

I want to touch this point to this circle, so I will select this circle and this point,

then click on constraint defined in dialogue box and coincidance, so it will automatically

extend up to that point, and so in this way you can use the constraint defined in dialogue box,

so thanks for watching, we will stop here.

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