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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,240 --> 00:00:06,640 What’s up, Guardians — Zeus here — and today’s  Brawls come with a twist that many players are   2 00:00:06,640 --> 00:00:14,320 already underestimating. Electra is locked, but  the real danger isn’t Electra herself… it’s the   3 00:00:14,320 --> 00:00:20,240 team combinations forming around her. Stay  with me, because one wrong adjustment today   4 00:00:20,240 --> 00:00:25,760 can cost you multiple battles — and I’d  rather have you prepared than surprised. 5 00:00:25,760 --> 00:00:29,760 Today, Electra is a hero you  should strongly consider using   6 00:00:29,760 --> 00:00:34,960 in both your offense and defense. She  is shaping the battlefield right now,   7 00:00:34,960 --> 00:00:39,760 and until the community fully figures out  the strongest combinations, these Brawls   8 00:00:39,760 --> 00:00:46,400 are going to feel unpredictable. You can expect  to run into a wide variety of team compositions,   9 00:00:46,400 --> 00:00:51,360 which means flexibility will be  just as important as raw power. 10 00:00:51,360 --> 00:00:56,720 For this run, I’m approaching the Brawls with  three different teams — not because one team   11 00:00:56,720 --> 00:01:02,720 isn’t strong enough, but because adaptability  wins wars. It’s important to mention that while   12 00:01:02,720 --> 00:01:09,280 I was recording this content, many players hadn’t  yet adjusted their defenses. That may have worked   13 00:01:09,280 --> 00:01:16,960 in my favor during some attacks. But Brawls evolve  quickly. Once players start reacting and refining   14 00:01:16,960 --> 00:01:23,840 their setups, the difficulty rises overnight. If  things go south in tomorrow’s battles, I’ll adjust   15 00:01:23,840 --> 00:01:30,240 immediately — and that’s exactly why I want you  to share your losses as well. Losses tell us more   16 00:01:30,240 --> 00:01:37,840 than wins. They reveal the traps, the counters,  and the hidden threats we need to prepare for. 17 00:01:37,840 --> 00:01:41,360 Let’s start with the first  team — your primary weapon,   18 00:01:41,360 --> 00:01:45,600 the one you’ll likely rely on  in about 90% of your battles. 19 00:01:46,240 --> 00:01:50,320 This composition includes Electra  with Oliver, Krista with Biscuit,   20 00:01:50,320 --> 00:01:58,000 Cascade with Merlin, Orion with Khorus, and Lars  with Axel, with Merlin serving as the team pet. 21 00:01:58,000 --> 00:02:03,360 Think of this as your foundation. It’s  a highly synergistic magic setup built   22 00:02:03,360 --> 00:02:10,400 around sustained pressure and layered damage.  Krista, Lars, and Cascade continuously apply   23 00:02:10,400 --> 00:02:16,400 water marks while simultaneously healing the  team and chipping away at the enemy. That dual   24 00:02:16,400 --> 00:02:23,600 function — damage plus sustain — is what gives  this lineup its stability during longer fights. 25 00:02:23,600 --> 00:02:29,840 Now let’s talk about the real centerpiece:  Electra with her new skin. She is incredibly   26 00:02:29,840 --> 00:02:35,440 powerful right now. In several of my  tests, battles actually timed out because   27 00:02:35,440 --> 00:02:41,840 she simply refused to go down. That level of  durability forces you to think one step ahead,   28 00:02:41,840 --> 00:02:47,520 which is why I made a small but critical  adjustment — placing Biscuit on Krista. The   29 00:02:47,520 --> 00:02:53,680 healing reduction helps contain enemy Electra  variants that might otherwise outlast you. 30 00:02:53,680 --> 00:02:59,040 Merlin as the team pet adds another important  layer by amplifying your damage output,   31 00:02:59,040 --> 00:03:03,680 allowing your magic cores to scale  harder as the fight progresses.   32 00:03:03,680 --> 00:03:08,800 However — and this is very important —  always scan the enemy lineup before you   33 00:03:08,800 --> 00:03:15,280 press attack. If you see Arachne, you must  switch to Khorus as your team pet. Her stun   34 00:03:15,280 --> 00:03:20,400 chain can completely disrupt your tempo.  I nearly lost a battle simply because I   35 00:03:20,400 --> 00:03:26,880 didn’t notice her in time. One moment of  lost focus is all it takes at this level. 36 00:03:26,880 --> 00:03:32,160 This team can defeat compositions featuring  Fluffy and Augustus as well, and you should   37 00:03:32,160 --> 00:03:41,200 expect roughly a 90% win rate. But remember — 90%  is not certainty. Electra–Orion–Fluffy–Augustus   38 00:03:41,200 --> 00:03:46,400 variations can still catch you off  guard if conditions align against you. 39 00:03:46,400 --> 00:03:51,440 Now, let’s transition to the  second team — the countermeasure.  40 00:03:51,440 --> 00:03:56,720 After players watch videos like this, many  will naturally copy strong setups for their   41 00:03:56,720 --> 00:04:05,520 defenses. That’s normal. Strong teams spread  fast. Interestingly, I didn’t encounter my own   42 00:04:05,520 --> 00:04:12,320 main team during these Brawls, so I tested  this scenario extensively in max training. 43 00:04:12,320 --> 00:04:17,280 Before we go further, let me quickly  clarify what a mirror team is.   44 00:04:17,280 --> 00:04:22,880 A mirror team is essentially a lineup that  closely matches your own — same core heroes,   45 00:04:22,880 --> 00:04:29,280 similar pets, similar damage structure. When  two mirrored teams collide, the battle often   46 00:04:29,280 --> 00:04:36,080 comes down to small advantages like pet  timing, control effects, or damage spikes. 47 00:04:36,080 --> 00:04:39,600 If you face a mirror team,  switch to this composition:   48 00:04:39,600 --> 00:04:45,280 Electra with Merlin, Isaac with Oliver,  Sebastian with Albus, Keira with Vex,   49 00:04:45,280 --> 00:04:52,400 and Lara Croft with Mara. Use Khorus or Axel  as the team pet depending on the threat level. 50 00:04:52,400 --> 00:04:59,040 This lineup is specifically designed  to dismantle your main magic team. Why?   51 00:04:59,040 --> 00:05:04,400 Because it flips the damage dynamic.  Instead of relying purely on magic,   52 00:05:04,400 --> 00:05:11,280 this setup introduces heavy physical pressure  while Isaac interferes with enemy energy flow. 53 00:05:11,280 --> 00:05:16,880 Even if Lara Croft or Keira fall during the fight  — and they often draw early aggression — the   54 00:05:16,880 --> 00:05:22,800 battle is far from over. Isaac can quietly  take control of the late game and finish what   55 00:05:22,800 --> 00:05:28,960 they started. It’s a resilient composition  that doesn’t collapse when one piece drops. 56 00:05:29,600 --> 00:05:37,600 Now, moving to the third team — your contingency  plan for a very specific but dangerous scenario. 57 00:05:37,600 --> 00:05:41,680 What if you run into Electra and Isaac together?  58 00:05:41,680 --> 00:05:46,800 I didn’t face this combination during my  Brawls run, but I simulated it repeatedly in   59 00:05:46,800 --> 00:05:53,120 max training because ignoring potential threats  is how you lose before the fight even begins. 60 00:05:53,120 --> 00:05:58,800 For this situation, use Electra with Oliver,  Fluffy with Axel, Krista with Khorus,   61 00:05:58,800 --> 00:06:04,640 Orion with Mara, and Augustus with  Biscuit, with Khorus as the team pet. 62 00:06:04,640 --> 00:06:08,320 Here’s why this works. Fluffy plays a crucial   63 00:06:08,320 --> 00:06:14,400 role by neutralizing Sebastian’s impact, while  Augustus transforms incoming magic damage into   64 00:06:14,400 --> 00:06:20,640 pure damage — preventing Isaac from charging  effectively. When Isaac can’t build momentum,   65 00:06:20,640 --> 00:06:27,040 his threat level drops dramatically, and the  entire enemy structure becomes easier to break. 66 00:06:27,040 --> 00:06:32,640 But let me give you one clear warning  — do not use Cascade in this team.  67 00:06:32,640 --> 00:06:38,240 Cascade accelerates Isaac’s energy gain faster  than Sebastian’s ultimate can compensate,   68 00:06:38,240 --> 00:06:43,040 which turns Isaac into the very monster  you’re trying to control. Instead,   69 00:06:43,040 --> 00:06:49,600 stay with Krista or another reliable magic  damage dealer who won’t fuel the enemy engine. 70 00:06:49,600 --> 00:06:56,400 Sometimes, winning isn’t about adding more power  — it’s about refusing to empower your opponent. 71 00:06:56,400 --> 00:07:01,200 Approach these Brawls with awareness,  adjust when necessary, and remember:   72 00:07:01,200 --> 00:07:04,400 the strongest players aren’t  the ones with a single perfect   73 00:07:04,400 --> 00:07:09,760 team… they’re the ones ready for  every version of the battlefield. 74 00:07:09,760 --> 00:07:14,160 So here’s the bottom line — Electra  is shaping this Brawls environment,   75 00:07:14,160 --> 00:07:20,320 and success right now belongs to the players  who stay adaptable. One strong team is not   76 00:07:20,320 --> 00:07:25,520 enough anymore. You need a reliable  main composition, a mirror counter,   77 00:07:25,520 --> 00:07:32,400 and a contingency plan for Isaac-based setups.  Scan your opponents carefully, adjust your pets   78 00:07:32,400 --> 00:07:38,960 when necessary, and remember — small tactical  decisions often decide the entire battle. 79 00:07:38,960 --> 00:07:46,400 Now I want to hear from you. How are your Brawls  going so far? Which teams are giving you trouble,   80 00:07:46,400 --> 00:07:53,600 and what strategies are working best on your end?  Share your wins, your losses, and your discoveries   81 00:07:53,600 --> 00:07:59,920 in the comments — because when this community  exchanges knowledge, we all become stronger. 82 00:07:59,920 --> 00:08:05,120 If this video helped you see the battlefield  more clearly, make sure to hit the like button   83 00:08:05,120 --> 00:08:10,560 so more players can find it. Subscribe  to the channel for high-level strategy,   84 00:08:10,560 --> 00:08:15,040 smart team building, and daily insights  that keep you ahead of the meta — and   85 00:08:15,040 --> 00:08:19,920 don’t forget to turn on notifications  so you never miss an important update. 86 00:08:19,920 --> 00:08:26,400 Stay sharp, stay strategic, and remember —  in Hero Wars, victory rarely belongs to the   87 00:08:26,400 --> 00:08:33,040 strongest account… it belongs to the player  who prepares better than everyone else. 88 00:08:33,040 --> 00:08:35,680 Salute and friendship!10811

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