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(wind blowing)
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00:00:41,930 --> 00:00:44,520
(gentle music)
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00:00:48,930 --> 00:00:50,100
- So, I'm walking down
the video game isle
4
00:00:50,100 --> 00:00:52,140
at Toys R Us, there's
the glass next to me
5
00:00:52,140 --> 00:00:54,100
with all their games
behind in and I remember
6
00:00:54,100 --> 00:00:55,810
walking and seeing the
GhostBusters logo
7
00:00:55,810 --> 00:00:57,930
on the little placard,
stopping, turning
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00:00:57,930 --> 00:00:59,560
and slamming my finger
on the glass going
9
00:00:59,560 --> 00:01:00,640
"What is THAT?"
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00:01:00,640 --> 00:01:02,060
My mom was like,
"That's a video game."
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00:01:02,060 --> 00:01:03,810
And I was like
"What's a video game?"
12
00:01:05,560 --> 00:01:07,310
- The first time I bought a game
13
00:01:07,310 --> 00:01:09,430
with my own money
it was Donkey Kong
14
00:01:09,430 --> 00:01:14,430
for Atari 2600, and I saved
up pennies... in penny rolls.
15
00:01:15,600 --> 00:01:17,020
Although, I remember
the game was so hard
16
00:01:17,020 --> 00:01:19,680
I was crying because
I had spent my money
17
00:01:19,680 --> 00:01:21,390
on this and the
game was too hard.
18
00:01:21,390 --> 00:01:23,350
(laughing)
19
00:01:23,350 --> 00:01:26,430
- I don't remember the specific
first game that I bought,
20
00:01:26,430 --> 00:01:30,430
but I remember really looking
at digital as a platform
21
00:01:30,430 --> 00:01:32,770
with the Xbox Live Arcade.
22
00:01:33,680 --> 00:01:36,140
- Technology is one aspect
of why it took so long
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00:01:36,140 --> 00:01:38,390
for digital adoption to
be a thing, but I think
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00:01:38,390 --> 00:01:42,140
that if you were to
examine other media
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00:01:42,140 --> 00:01:43,850
that you'd see a similar
story, which is
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00:01:43,850 --> 00:01:46,140
that digital scares
the old dinosaurs
27
00:01:46,140 --> 00:01:48,060
who are in charge and they
don't know how to do it,
28
00:01:48,060 --> 00:01:50,180
and at first they freak
out over piracy,
29
00:01:50,180 --> 00:01:52,810
but then Napster gets bought
by Best Buy or whatever.
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00:01:58,560 --> 00:02:01,180
- I opened in November of 2005,
31
00:02:01,180 --> 00:02:03,520
the day after Black
Friday that year.
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00:02:03,520 --> 00:02:05,730
I actually had the
Clifton police call me
33
00:02:05,730 --> 00:02:07,980
one morning, 5 o'clock
in the morning,
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00:02:07,980 --> 00:02:09,600
are you the owner of
this store front?
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00:02:09,600 --> 00:02:11,270
I'm like, yes I am.
I haven't opened yet.
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00:02:11,270 --> 00:02:15,890
He was like well, it's a good
thing 'cause there's a car
lodged in the front of your
store.
37
00:02:16,100 --> 00:02:17,640
I'm like 'ha ha, who is this?'
38
00:02:17,640 --> 00:02:21,060
I come down here and
there's a giant, gaping hole
39
00:02:21,060 --> 00:02:22,390
in the storefront.
40
00:02:22,390 --> 00:02:24,520
The car was gone,
but it had left
41
00:02:24,520 --> 00:02:26,140
a hole that you could literally
42
00:02:26,140 --> 00:02:28,730
just humpty dum, just
walk straight through,
43
00:02:28,730 --> 00:02:31,680
and that was about three weeks
before I was ready to open.
44
00:02:33,310 --> 00:02:35,390
- I've been here about
nine and a half years.
45
00:02:35,390 --> 00:02:39,060
I got hired as a mechanic
to fix PS2s and PSPs,
46
00:02:39,060 --> 00:02:40,680
at the time they were hot.
47
00:02:40,680 --> 00:02:43,140
We had coffee shops on both ends
48
00:02:43,140 --> 00:02:44,850
and in between,
middle of the block,
49
00:02:44,850 --> 00:02:46,770
there's a motorcycle club.
50
00:02:46,770 --> 00:02:48,980
I don't necessarily wanna
mention the motorcycle club
51
00:02:48,980 --> 00:02:51,600
by name, but they were kinda
messin' with us at first
52
00:02:51,600 --> 00:02:52,430
when we moved in.
53
00:02:52,430 --> 00:02:53,600
I guess tryin' to see
what we were doing,
54
00:02:53,600 --> 00:02:55,810
but now they know we
sell fun, they're one
55
00:02:55,810 --> 00:02:57,850
of our good customers as well.
56
00:02:58,810 --> 00:03:00,350
Yeah!
57
00:03:00,350 --> 00:03:02,230
-Well when we first
opened it was kinda unique
58
00:03:02,230 --> 00:03:03,810
because there's bars
across the street
59
00:03:03,810 --> 00:03:05,100
and we would be here
til like two, three,
60
00:03:05,100 --> 00:03:06,730
in the morning, just
gettin' the place in order,
61
00:03:06,730 --> 00:03:08,430
workin' in the back fixin' stuff
62
00:03:08,430 --> 00:03:10,680
and people would
roll in super drunk
63
00:03:10,680 --> 00:03:11,730
from all the bars.
64
00:03:11,730 --> 00:03:13,980
- He never wanted to
close the store, ever,
65
00:03:13,980 --> 00:03:15,810
and we have bars
across the street.
66
00:03:15,810 --> 00:03:19,520
You can't physically, mentally
be open 24 hours a day
67
00:03:19,520 --> 00:03:21,730
and be there all the time.
68
00:03:21,730 --> 00:03:23,100
- My wife worked
up an off sheet.
69
00:03:23,100 --> 00:03:25,930
We were sleeping here
actually most nights.
70
00:03:25,930 --> 00:03:27,060
Don't tell the landlord that.
71
00:03:27,060 --> 00:03:28,520
- I'd been a cook my whole life.
72
00:03:28,520 --> 00:03:30,270
The reason I got here
is because my last job,
73
00:03:30,270 --> 00:03:32,560
after 16 years, got new
owners and they fired me,
74
00:03:32,560 --> 00:03:36,350
and to start over in that
industry at my age sounded crudy
75
00:03:36,350 --> 00:03:38,020
so we took a chance
and did this.
76
00:03:38,020 --> 00:03:40,020
I tell people all the
time, if I sold socks
77
00:03:40,020 --> 00:03:41,430
I'd have gone crazy
a long time ago,
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00:03:41,430 --> 00:03:43,480
so if you're gonna do
somethin' that's gonna take
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00:03:43,480 --> 00:03:45,060
all your time, you might
as well do somethin'
80
00:03:45,060 --> 00:03:47,930
enjoyable and it helps that
it's a fun industry to be in.
81
00:03:48,890 --> 00:03:52,230
- The name, Thrillhouse
Games, comes from The Simpsons
82
00:03:52,230 --> 00:03:54,850
episode, the one where
everyone wants this game,
83
00:03:54,850 --> 00:03:58,230
Bonestorm and Milhouse
is like, oh man!
84
00:03:58,230 --> 00:04:00,890
It's so awesome and I've
only entered my name:
85
00:04:00,890 --> 00:04:02,060
- Thrillhouse.
86
00:04:03,770 --> 00:04:05,390
- When somebody calls
and is like, hey,
87
00:04:05,390 --> 00:04:06,850
do you have an XBox One?
88
00:04:06,850 --> 00:04:09,600
Yeah, I've got a 24k
gold plated one
89
00:04:09,600 --> 00:04:11,060
and it's like $700.
90
00:04:11,060 --> 00:04:14,140
They're like, you're
outta your damn mind.
91
00:04:14,140 --> 00:04:15,810
(laughing)
92
00:04:15,810 --> 00:04:18,600
- When is was 15 or 16,
everyone was going
93
00:04:18,600 --> 00:04:21,100
to career days and everyone
knew what they wanted
94
00:04:21,100 --> 00:04:23,270
to do exactly and I was
like, "I'm gonna move
95
00:04:23,270 --> 00:04:25,980
to California and start
a video game store!"
96
00:04:25,980 --> 00:04:28,850
- Pink Gorilla is one of
Seattle's oldest retro game
stores.
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00:04:28,850 --> 00:04:30,140
It's 13 years old.
98
00:04:30,140 --> 00:04:32,480
I've been here for
about seven years now
99
00:04:32,480 --> 00:04:35,140
at this point, and owned it
for about two and a half.
100
00:04:35,140 --> 00:04:36,180
It's been really rewarding.
101
00:04:36,180 --> 00:04:37,930
I didn't think I wanted
to be a business owner,
102
00:04:37,930 --> 00:04:39,100
but I love it.
103
00:04:39,100 --> 00:04:40,640
I don't think I
could go back now.
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00:04:43,390 --> 00:04:44,430
- Attention gamers!
105
00:04:44,430 --> 00:04:46,850
Rent, buy, sell and
trade at Game Zone.
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00:04:46,850 --> 00:04:49,430
Trade in or sell your old
games and systems for cash.
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00:04:49,430 --> 00:04:51,770
Game Zone is your headquarters
for PlayStation 2
108
00:04:51,770 --> 00:04:54,480
XBox, Nintendo, GameCube,
GameBoy SP and more.
109
00:04:54,480 --> 00:04:56,180
Check out our selection
of popular titles
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00:04:56,180 --> 00:04:57,770
as well as hard to find games.
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00:04:57,770 --> 00:04:59,390
Don't throw away your
old game system.
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00:04:59,390 --> 00:05:00,640
Game Zone can fix it.
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00:05:00,640 --> 00:05:03,140
We're the area's only shop
to specialize and repair
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00:05:03,140 --> 00:05:05,060
a PlayStation 2 and
we could restore
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00:05:05,060 --> 00:05:07,350
your scratched
game CDs and DVDs.
116
00:05:07,350 --> 00:05:08,930
Be sure to visit
our new location
117
00:05:08,930 --> 00:05:11,480
at 270 Essex Street in
Salem, Massachusetts.
118
00:05:11,480 --> 00:05:13,560
Game Zone, we've GOT game!
119
00:05:13,560 --> 00:05:17,430
- $25,000 for 30
days to advertise.
120
00:05:17,430 --> 00:05:20,980
You know how many games
I can buy for $25,000?
121
00:05:20,980 --> 00:05:23,060
Do people watch TV anymore?
122
00:05:24,430 --> 00:05:27,270
I opened this store
just 25 years ago
123
00:05:27,270 --> 00:05:32,140
because I had so many people
knocking at my mail order
business.
124
00:05:32,140 --> 00:05:35,430
I had a mail order business
called Master the Game
125
00:05:35,430 --> 00:05:39,020
in the back of...
EGM and Game Pro.
126
00:05:39,020 --> 00:05:41,270
This was like in 1989.
127
00:05:41,270 --> 00:05:44,230
I had my address up here,
which is required.
128
00:05:44,230 --> 00:05:47,730
I started to get people
knocking at my warehouse
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00:05:47,730 --> 00:05:50,890
saying, we saw your ad,
we drove up from Beverly,
130
00:05:50,890 --> 00:05:54,180
we drove up from Salem,
we wanna buy these games
131
00:05:54,180 --> 00:05:56,810
that aren't at Child's World
or Toys R Us.
132
00:05:56,810 --> 00:05:59,560
These people, they
were in my warehouse
133
00:05:59,560 --> 00:06:02,980
and they're climbin'
ladders to get stuff
134
00:06:02,980 --> 00:06:05,230
and I'm sayin', I'm gonna
have a lawsuit on me.
135
00:06:05,230 --> 00:06:08,730
Most of the customers were
coming from this area...
136
00:06:08,730 --> 00:06:12,430
So, I figured I'd bring
the games to them.
137
00:06:12,430 --> 00:06:15,520
Game Zone is right in the
heart of downtown Salem,
138
00:06:15,520 --> 00:06:18,060
right in the middle of all
the tourist attractions
139
00:06:18,060 --> 00:06:21,270
and we get quite a bit
of people enjoying Salem
140
00:06:21,270 --> 00:06:24,230
for their holiday, their
vacation, and they pop in
141
00:06:24,230 --> 00:06:27,060
and just admire our... museum.
142
00:06:28,060 --> 00:06:31,060
Salem does a great job
of doin' festivals
143
00:06:31,060 --> 00:06:34,310
and poet readings and
restaurant weeks
144
00:06:34,310 --> 00:06:36,980
and parades and marketing
that get people
145
00:06:36,980 --> 00:06:39,230
into Salem on a regular basis.
146
00:06:39,230 --> 00:06:42,390
When I first opened up
it was just Halloween.
147
00:06:42,390 --> 00:06:44,350
Now, it's pretty
much year round.
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00:06:44,350 --> 00:06:47,680
It's pretty cool to have
seen it over that 26 years
149
00:06:47,680 --> 00:06:50,890
blossom to a full year
round attraction.
150
00:06:55,310 --> 00:06:57,020
- This building has,
including me,
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00:06:57,020 --> 00:06:59,020
there's three retail locations.
152
00:06:59,020 --> 00:07:01,680
There's a hairdresser
and a tailor
153
00:07:01,680 --> 00:07:04,680
and upstairs there's
a internet company.
154
00:07:04,680 --> 00:07:07,980
So I've been a tenant
here for 14 years now
155
00:07:07,980 --> 00:07:11,180
and before I moved in
it was a jewelry store.
156
00:07:11,180 --> 00:07:14,980
And actually the previous
tenant died here.
157
00:07:16,310 --> 00:07:18,730
So, the jeweler would
hang out back here,
158
00:07:18,730 --> 00:07:19,980
have his lunch.
159
00:07:19,980 --> 00:07:22,680
He had a one-way mirror,
a nice little seat here,
160
00:07:22,680 --> 00:07:25,770
set up a counter and
he could sit back here,
161
00:07:25,770 --> 00:07:28,390
relax, keep an eye on his store.
162
00:07:28,390 --> 00:07:32,390
The UPS driver came in
and found the store empty,
163
00:07:32,390 --> 00:07:34,810
walked back here
and found him dead
164
00:07:34,810 --> 00:07:36,770
while he was having his lunch
165
00:07:36,770 --> 00:07:40,310
right here in this spot,
right where I keep the vacuum.
166
00:07:40,310 --> 00:07:43,850
Now I have a vacuum in
this poor bastard's place.
167
00:07:43,850 --> 00:07:46,430
(gentle music)
168
00:07:49,230 --> 00:07:51,730
When we picked this store,
one of the things we liked
169
00:07:51,730 --> 00:07:55,350
about it is that the
chandaliers is fit in with Salem
170
00:07:55,350 --> 00:07:58,270
and video games and
Resident Evil.
171
00:07:58,270 --> 00:08:00,270
Some of these cases
are left over
172
00:08:00,270 --> 00:08:02,480
from when it was a jewelry store
173
00:08:02,480 --> 00:08:04,430
and then we were able
to buy some of our own.
174
00:08:04,430 --> 00:08:06,890
We lucked out and
got some Nintendo
175
00:08:06,890 --> 00:08:08,520
store fixtures from Lechmere.
176
00:08:09,350 --> 00:08:12,890
Everybody that grew up in
this area remembers Lechmere.
177
00:08:12,890 --> 00:08:15,730
They were a small
region electronic store
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00:08:15,730 --> 00:08:17,770
here in the New England area.
179
00:08:17,770 --> 00:08:20,520
Best Buy has actually
taken over their spot.
180
00:08:21,520 --> 00:08:23,770
I was lucky enough
to be over there
181
00:08:23,770 --> 00:08:26,520
when they were moving
'em out and I inquired
182
00:08:26,520 --> 00:08:28,560
about what they were
gonna do with them
183
00:08:28,560 --> 00:08:30,730
and they offered 'em to me.
184
00:08:30,730 --> 00:08:34,180
When I opened up, 26 years
ago, my store was called,
185
00:08:34,180 --> 00:08:37,600
Master the Game, because I
had a mail order business
186
00:08:37,600 --> 00:08:40,560
by the same name, so
I stuck with that name
187
00:08:40,560 --> 00:08:42,980
for about seven, nine years.
188
00:08:42,980 --> 00:08:45,640
My wife didn't like
Master the Game name
189
00:08:45,640 --> 00:08:48,310
and we were driving
down Route One,
190
00:08:48,310 --> 00:08:50,560
there was a billboard
and it had like this
191
00:08:50,560 --> 00:08:54,980
neon green hurricane and
it said, "get in the zone"
192
00:08:54,980 --> 00:08:57,850
and she said, you gotta
name the store Game Zone
193
00:08:57,850 --> 00:08:59,640
and that's gonna be your logo.
194
00:08:59,640 --> 00:09:02,230
So, kept the wife happy.
195
00:09:03,430 --> 00:09:06,020
(gentle music)
196
00:09:11,020 --> 00:09:15,140
When my wife passed away
the first week or so
197
00:09:15,140 --> 00:09:18,680
I didn't even come into the
store, it was so brutal,
198
00:09:18,680 --> 00:09:22,140
and I found sympathy and
companionship with Corky.
199
00:09:23,310 --> 00:09:24,980
On the way down we'd talk out
200
00:09:24,980 --> 00:09:26,980
a lotta the issues and problems.
201
00:09:26,980 --> 00:09:29,520
He was like my security blanket.
202
00:09:29,520 --> 00:09:31,980
He just showed up all
the time and wanted
203
00:09:31,980 --> 00:09:32,980
to come to work.
204
00:09:32,980 --> 00:09:35,350
The people like him and
the kids would like him
205
00:09:35,350 --> 00:09:37,930
and he kept the girlfriends busy
206
00:09:37,930 --> 00:09:41,930
while the boyfriends were
browsing for video games.
207
00:09:41,930 --> 00:09:44,520
(gentle music)
208
00:09:49,520 --> 00:09:52,560
- As a predominantly console
gamer Xbox Live Arcade
209
00:09:52,560 --> 00:09:54,810
was really kind of like
the window like oh yeah,
210
00:09:54,810 --> 00:09:56,560
I can download this game.
211
00:09:56,560 --> 00:09:59,060
The seven generation
of consoles was really
212
00:09:59,060 --> 00:10:02,850
the rise of XBox
360 PS3 and Wii.
213
00:10:03,730 --> 00:10:06,270
- Certainly, Steam
existed before that,
214
00:10:06,270 --> 00:10:08,770
but I'd argue that was
more of a niche market
215
00:10:08,770 --> 00:10:09,730
for a while.
216
00:10:09,730 --> 00:10:12,600
The first game I bought
digitally was Snood
217
00:10:12,600 --> 00:10:13,730
back in college.
218
00:10:13,730 --> 00:10:16,600
It was sort of a big
deal to throw in that $2
219
00:10:16,600 --> 00:10:20,020
or $5 or whatever it was and
upgrade from trial to pro
220
00:10:20,020 --> 00:10:21,930
or whatever the terminology was.
221
00:10:21,930 --> 00:10:24,230
- Digital marketplaces
couldn't succeed
222
00:10:24,230 --> 00:10:26,890
before that time period
because the technology
223
00:10:26,890 --> 00:10:27,810
just wasn't there yet.
224
00:10:27,810 --> 00:10:29,890
If you think about
the hard drives
225
00:10:29,890 --> 00:10:33,560
that you used to use,
like pre 2005, I mean,
226
00:10:33,560 --> 00:10:37,270
getting something that
was over 64 gigabytes
227
00:10:37,270 --> 00:10:39,350
was outrageously expensive
228
00:10:39,350 --> 00:10:41,930
and games are large files.
229
00:10:41,930 --> 00:10:44,230
The idea that you could
have a digital marketplace
230
00:10:44,230 --> 00:10:46,480
was just not feasible
because these boxes
231
00:10:46,480 --> 00:10:48,680
didn't have the hard
drive space to store
232
00:10:48,680 --> 00:10:50,140
all this information.
233
00:10:50,140 --> 00:10:53,810
- You could buy video
games on your XBox
234
00:10:53,810 --> 00:10:54,640
over the internet.
235
00:10:54,640 --> 00:10:57,390
That was just a new
concept for a long time.
236
00:10:57,390 --> 00:10:59,230
I think it took a
long time for people
237
00:10:59,230 --> 00:11:03,020
to wrap their heads
around the idea
238
00:11:03,020 --> 00:11:05,640
of paying money to
download a game
239
00:11:05,640 --> 00:11:08,730
in the same way it
was, and I'd argue
240
00:11:08,730 --> 00:11:10,310
until the iPhone,
that people wrapped
241
00:11:10,310 --> 00:11:13,140
their heads around
paying money for a song.
242
00:11:13,140 --> 00:11:15,560
- iTunes and digital games
for Apple didn't really
243
00:11:15,560 --> 00:11:19,310
come about until around
2009, 2010, when the iPad
244
00:11:19,310 --> 00:11:20,770
debuted on the market.
245
00:11:20,770 --> 00:11:22,640
Mobile would never
be where it is today
246
00:11:22,640 --> 00:11:23,980
if you had to go
to a store and buy
247
00:11:23,980 --> 00:11:24,850
a physical copy.
248
00:11:24,850 --> 00:11:26,480
That's why mobile is huge.
249
00:11:26,480 --> 00:11:28,430
- It used to be like a
one gigabyte download
250
00:11:28,430 --> 00:11:31,850
was an incredible,
incredible amount of time
251
00:11:31,850 --> 00:11:34,680
and effort and you could
probably pop down
252
00:11:34,680 --> 00:11:36,810
to the Best Buy and buy the game
253
00:11:36,810 --> 00:11:39,140
before you could finish
downloading it at home.
254
00:11:39,140 --> 00:11:40,850
- Yeah, you just put
your fingerprint down
255
00:11:40,850 --> 00:11:42,850
and you just keep
spending the money.
256
00:11:42,850 --> 00:11:44,560
It's super easy.
257
00:11:44,560 --> 00:11:47,230
Digital stores are all
about convenience
258
00:11:47,230 --> 00:11:49,020
and that is awesome for gamers
259
00:11:49,020 --> 00:11:50,850
who have families,
who have jobs,
260
00:11:50,850 --> 00:11:51,930
who are in school.
261
00:11:51,930 --> 00:11:53,640
Maybe you don't have
time to go down
262
00:11:53,640 --> 00:11:55,430
to the local store
and pick up a game.
263
00:11:55,430 --> 00:11:57,100
But, you're sitting
on the couch,
264
00:11:57,100 --> 00:11:57,930
it's Friday night.
265
00:11:57,930 --> 00:11:58,770
You've got the weekend.
266
00:11:58,770 --> 00:12:00,390
You're like hmmm,
what am I gonna play?
267
00:12:00,390 --> 00:12:02,430
You can just go to the
digital marketplace and browse
268
00:12:02,430 --> 00:12:04,560
and who knows, maybe
you'll discover a game,
269
00:12:04,560 --> 00:12:05,810
a developer or a
publisher that you've
270
00:12:05,810 --> 00:12:07,600
never heard of before and that's
271
00:12:07,600 --> 00:12:09,180
what's awesome about digital.
272
00:12:09,180 --> 00:12:11,180
- So, let me set the
stage a little bit.
273
00:12:11,180 --> 00:12:14,890
It's the mid 1980s, Nintendo
comes outta nowhere,
274
00:12:14,890 --> 00:12:16,310
at least to us Americans.
275
00:12:16,310 --> 00:12:17,640
While they're at the
height of their power,
276
00:12:17,640 --> 00:12:19,230
there is a video game shortage.
277
00:12:19,230 --> 00:12:22,180
There is a chip
shortage in 1988.
278
00:12:22,180 --> 00:12:24,810
There's a great Chicago
Tribune article
279
00:12:24,810 --> 00:12:28,100
that called it the oil
crisis for computers.
280
00:12:28,100 --> 00:12:30,310
I remember Peter Main,
the Senior Vice President
281
00:12:30,310 --> 00:12:32,140
of Sales and Marketing
at Nintendo, he had
282
00:12:32,140 --> 00:12:33,430
this big announcement
where he said
283
00:12:33,430 --> 00:12:35,810
that Nintendo was not
gonna be able to meet
284
00:12:35,810 --> 00:12:39,060
10%, 15% of their
demand that year.
285
00:12:39,060 --> 00:12:41,730
One of the benefits today
of digital distribution
286
00:12:41,730 --> 00:12:44,850
and the way that video
games are made and sold
287
00:12:44,850 --> 00:12:47,230
is that you are not going
to have a situation like
288
00:12:47,230 --> 00:12:49,270
the chip shortage in 1988.
289
00:12:49,270 --> 00:12:51,680
For the first time,
people are making games
290
00:12:51,680 --> 00:12:54,520
for Nintendo systems
out of their homes now.
291
00:12:54,520 --> 00:12:56,640
That is huge.
292
00:12:56,640 --> 00:12:58,770
Minecraft would not
have been possible
293
00:12:58,770 --> 00:13:00,980
in a physical only realm.
294
00:13:00,980 --> 00:13:04,640
What Walmart buyer
would've seen Minecraft
295
00:13:04,640 --> 00:13:07,480
in like 2003 or whatever,
and gone like yeah,
296
00:13:07,480 --> 00:13:09,680
we'll order a million
units of that.
297
00:13:09,680 --> 00:13:11,520
No, absolutely not.
298
00:13:11,520 --> 00:13:14,230
Now that we're able to
communicate directly
299
00:13:14,230 --> 00:13:16,890
with the player, we're
able to experiment
300
00:13:16,890 --> 00:13:18,520
and do much more
interesting things
301
00:13:18,520 --> 00:13:21,850
and things are better
than they've ever been
302
00:13:21,850 --> 00:13:24,810
right now and don't let
anyone say otherwise.
303
00:13:24,810 --> 00:13:27,430
(gentle music)
304
00:13:35,100 --> 00:13:38,850
- I think there's
no way you can say
305
00:13:38,850 --> 00:13:41,060
that games aren't more varied
right now than ever before.
306
00:13:41,060 --> 00:13:44,270
Digital distribution plays into
the fact that we're so varied
307
00:13:44,270 --> 00:13:45,930
and so diverse right now in the
fact that anyone can make
anything.
308
00:13:45,930 --> 00:13:47,980
If you have an idea for a video
game, if you have something you
enjoy,
309
00:13:47,980 --> 00:13:50,140
chances are there's
another person out there
310
00:13:50,140 --> 00:13:51,430
who's gonna enjoy it, too.
311
00:13:51,430 --> 00:13:54,270
So, you can sit there and you
can spend six months on it,
312
00:13:54,270 --> 00:13:55,350
you can spend six years on it.
313
00:13:55,350 --> 00:13:57,640
You can make this
game that you think's
314
00:13:57,640 --> 00:13:59,480
gonna be amazing and you can
get it out to the people.
315
00:13:59,480 --> 00:14:01,520
There is no longer a
Nintendo seal of approval
316
00:14:01,520 --> 00:14:02,350
to worry about.
317
00:14:02,350 --> 00:14:04,560
You can make this game and
you can put it out as an app.
318
00:14:04,560 --> 00:14:05,390
You can put it up on Steam.
319
00:14:05,390 --> 00:14:06,680
You can go and put
it on ID and XBox.
320
00:14:06,680 --> 00:14:09,060
You can get this game
out there to people.
321
00:14:09,060 --> 00:14:11,310
PAX originally, right,
was such a community thing
322
00:14:11,310 --> 00:14:12,810
of, cool, we're gonna
go there and we're
323
00:14:12,810 --> 00:14:14,480
gonna play Mario
Kart Double Dash.
324
00:14:14,480 --> 00:14:15,430
We're gonna go there
and we're gonna play
325
00:14:15,430 --> 00:14:18,680
Smash Brothers and now you
go to PAX East right now
326
00:14:18,680 --> 00:14:19,930
you go around this
and what is it?
327
00:14:19,930 --> 00:14:22,060
It's all indie games.
328
00:14:22,060 --> 00:14:24,770
- Horizon Chase Turbo
is a throwback to arcade
329
00:14:24,770 --> 00:14:26,560
racing games from the '90s.
330
00:14:26,560 --> 00:14:29,230
So, it basically it
brings back the feeling
331
00:14:29,230 --> 00:14:31,180
of playing a racing
game with your friends
332
00:14:31,180 --> 00:14:32,270
on the couch.
333
00:14:32,270 --> 00:14:36,640
- Floor Kids is a break
dance battle game
334
00:14:36,640 --> 00:14:39,180
and it also kinda has some
fighting game components
335
00:14:39,180 --> 00:14:41,480
where you got combos and
you gotta learn those combos
336
00:14:41,480 --> 00:14:42,930
and who has strengths.
337
00:14:42,930 --> 00:14:45,480
- Hitch Hiker is a narrative
PC/console game...
338
00:14:45,480 --> 00:14:48,020
It's an inner journey
about relationships,
339
00:14:48,020 --> 00:14:52,310
It's an adventure game, a
narrative driven adventure game.
340
00:14:52,310 --> 00:14:54,390
We're started from a team of
four people...
341
00:14:54,390 --> 00:14:57,480
to around 15 people at the
end of the development.
342
00:14:57,480 --> 00:15:00,180
- There's four co-founders
of the company,
343
00:15:00,180 --> 00:15:02,810
animation, music, programming.
344
00:15:02,810 --> 00:15:05,680
- It's five people, like
one and a half coders,
345
00:15:05,680 --> 00:15:08,310
like two artists, one
author for the story,
346
00:15:08,310 --> 00:15:11,390
he's actually American, and me.
347
00:15:11,390 --> 00:15:13,430
- Oh I mean, the move to
digital has just opened
348
00:15:13,430 --> 00:15:14,890
so many doors.
349
00:15:14,890 --> 00:15:17,560
It's way more good than bad.
350
00:15:17,560 --> 00:15:19,980
When games were
retail only, that was
351
00:15:19,980 --> 00:15:23,520
a significant barrier
of entry for anyone
352
00:15:23,520 --> 00:15:25,890
who actually wanted to
make it sell games.
353
00:15:25,890 --> 00:15:28,730
- A lot of new delves now
go to digital marketplaces
354
00:15:28,730 --> 00:15:31,930
with foregoing the physical
copy 'cause it could mean
355
00:15:31,930 --> 00:15:33,230
it's a lot easier to do.
356
00:15:33,230 --> 00:15:35,520
- Okay, I need to talk
to a manufacturer
357
00:15:35,520 --> 00:15:36,730
about making the discs
and making the cases
358
00:15:36,730 --> 00:15:39,060
and getting the artwork
for the pamphlets.
359
00:15:39,060 --> 00:15:40,770
Then I need to talk to
the platform holders
360
00:15:40,770 --> 00:15:41,930
about distribution.
361
00:15:41,930 --> 00:15:43,810
Like, all of those
steps are something
362
00:15:43,810 --> 00:15:45,230
that's super
daunting to somebody
363
00:15:45,230 --> 00:15:48,520
who just has a really amazing
creative idea for a game.
364
00:15:48,520 --> 00:15:50,230
- You gotta worry about
stealth space, right.
365
00:15:50,230 --> 00:15:52,810
You gotta worry about
what is Walmart
366
00:15:52,810 --> 00:15:54,640
actually gonna stock.
367
00:15:54,640 --> 00:15:57,640
That space is limited and
expensive, so a lotta AndiDevs
368
00:15:57,640 --> 00:16:00,230
don't have the money
they need to be there.
369
00:16:00,230 --> 00:16:02,930
- We also envision a
digital copy, but it's much
370
00:16:02,930 --> 00:16:04,140
more complicated.
371
00:16:04,140 --> 00:16:07,560
They need to be at
least 25 to 30 bucks.
372
00:16:07,560 --> 00:16:12,140
If not, you don't have
a viable business.
373
00:16:12,140 --> 00:16:14,520
- We're really a small
team and we have
374
00:16:14,520 --> 00:16:16,350
a limited amount of
resources, so when we have
375
00:16:16,350 --> 00:16:17,890
those resources we
wanna put 'em all
376
00:16:17,890 --> 00:16:21,310
to the most exciting
new feature or new modes
377
00:16:21,310 --> 00:16:23,100
or DLC, we'll see.
378
00:16:23,100 --> 00:16:25,140
- We could only be
able to develop games
379
00:16:25,140 --> 00:16:27,270
because of the digital
distribution.
380
00:16:27,270 --> 00:16:30,980
It's way more expensive to
distribute a game physically
381
00:16:30,980 --> 00:16:33,810
and it's way more accessible
for independent developers
382
00:16:33,810 --> 00:16:37,230
like us who are basically
starting to understand
383
00:16:37,230 --> 00:16:39,180
the market and developing
our first game.
384
00:16:39,180 --> 00:16:42,230
So, probably Horizon
Chase would not exist
385
00:16:42,230 --> 00:16:43,810
without digital distribution.
386
00:16:51,180 --> 00:16:53,600
(soft music)
387
00:16:57,680 --> 00:16:59,980
- How long have you been
collecting Sega Saturn?
388
00:16:59,980 --> 00:17:01,180
- A couple years.
389
00:17:01,180 --> 00:17:03,980
- Did you have a Saturn
when the Saturn was popular?
390
00:17:03,980 --> 00:17:05,850
- I did not, but my
cousin did, so I played
391
00:17:05,850 --> 00:17:07,270
a lot of the stuff
that they had,
392
00:17:07,270 --> 00:17:08,310
especially like virtual Saturn.
393
00:17:08,310 --> 00:17:10,310
It's probably one of the
most played ones they had.
394
00:17:10,310 --> 00:17:12,810
- But you started the collecting
more years afterwards?
395
00:17:12,810 --> 00:17:13,640
- A couple years after.
396
00:17:13,640 --> 00:17:15,980
Going through all the
stuff, flea markets, eBay,
397
00:17:15,980 --> 00:17:17,680
everything, to kinda
get the best deals.
398
00:17:17,680 --> 00:17:19,390
- Do you care to share
why you're trading
399
00:17:19,390 --> 00:17:20,890
your collection
in at this point?
400
00:17:20,890 --> 00:17:22,730
- I haven't played
them in a while
401
00:17:22,730 --> 00:17:24,850
and also it's the next
stage in my life.
402
00:17:24,850 --> 00:17:28,020
I'm getting married, gotta
find my own place, so.
403
00:17:28,020 --> 00:17:29,270
- Well, congratulations.
404
00:17:30,230 --> 00:17:32,100
If I haven't congratulated
you before.
405
00:17:33,140 --> 00:17:35,480
When you did your appraisal,
personal appraisal
406
00:17:35,480 --> 00:17:38,680
for the value of the system,
did you come up with a number?
407
00:17:38,680 --> 00:17:41,600
- Between like 11 and a half
and 12 of the whole thing,
408
00:17:41,600 --> 00:17:44,430
but being realistic I
know that you have to make
409
00:17:44,430 --> 00:17:46,770
your own money and
everything, so I was thinking
410
00:17:46,770 --> 00:17:49,060
more like six and
a half to seven,
411
00:17:49,060 --> 00:17:50,640
a little bit around half.
412
00:17:50,640 --> 00:17:53,100
I would throw these two
in 'cause I'm getting rid
413
00:17:53,100 --> 00:17:54,770
of all the now link
stuff whatever
414
00:17:54,770 --> 00:17:56,890
and there's also this
virtual vital remix
415
00:17:56,890 --> 00:17:58,890
which a lot of
people don't know,
416
00:17:58,890 --> 00:18:01,560
was also a long version
and worth somethings.
417
00:18:01,560 --> 00:18:03,060
And I also have the
Knights with 3D controller,
418
00:18:03,060 --> 00:18:04,140
which is also--
419
00:18:04,140 --> 00:18:05,060
- Right, you have the--
420
00:18:05,060 --> 00:18:06,310
- No Knights log there.
421
00:18:06,310 --> 00:18:08,100
- Yeah, that's great.
422
00:18:08,100 --> 00:18:11,930
Okay, well I think
we've got a deal.
423
00:18:11,930 --> 00:18:12,980
We can do it.
424
00:18:12,980 --> 00:18:15,430
Thank you, thanks
for bringing it in.
425
00:18:15,430 --> 00:18:18,060
(guitar music)
426
00:18:24,810 --> 00:18:27,390
How many games do we
have in the store?
427
00:18:27,390 --> 00:18:29,850
Well if you were to walk around
in this upper level here,
428
00:18:29,850 --> 00:18:31,890
you'd probably find somewhere
in the neighborhood,
429
00:18:31,890 --> 00:18:34,140
I'm really just estimating this,
430
00:18:34,140 --> 00:18:36,270
probably about 7,000 games
431
00:18:36,270 --> 00:18:38,480
and I'd say that because
there's everything from Pong
432
00:18:38,480 --> 00:18:40,770
to PlayStation four here and
in a lot of cases we have
433
00:18:40,770 --> 00:18:43,890
duplicates because some
titles are very popular
434
00:18:43,890 --> 00:18:47,390
but if you go into the
storage area downstairs,
435
00:18:47,390 --> 00:18:51,310
you're probably in that
25 to 30,000 games area.
436
00:18:53,060 --> 00:18:54,230
All right, watch your step
437
00:18:54,230 --> 00:18:56,020
and watch the air
conditioning unit.
438
00:19:01,930 --> 00:19:05,350
I moved in here 11 years ago
and I remember in this giant,
439
00:19:05,350 --> 00:19:08,270
empty basement where we have
the same amount of space
440
00:19:08,270 --> 00:19:11,100
down here as we have upstairs,
I was like, what a steal.
441
00:19:11,100 --> 00:19:12,600
I'm getting all of
this extra space
442
00:19:12,600 --> 00:19:14,430
that I'll never even use.
443
00:19:16,390 --> 00:19:18,730
So this was
444
00:19:18,730 --> 00:19:21,180
traded in, we actually had
a customer being us a whole
445
00:19:21,180 --> 00:19:23,350
bunch of sealed games, we've
put it in a protective case
446
00:19:23,350 --> 00:19:26,560
because people that collect
sealed games, they'll look for
447
00:19:26,560 --> 00:19:28,390
things like this T seal.
448
00:19:28,390 --> 00:19:31,350
Don't like, even the plastic
on the sealed game to be
449
00:19:31,350 --> 00:19:33,930
messed with so as soon as
we get something like this,
450
00:19:33,930 --> 00:19:37,350
we put it in a box protector and
451
00:19:37,350 --> 00:19:39,770
usually we put it
on Ebay because
452
00:19:39,770 --> 00:19:42,810
people, like I said, are not
going to walk into the store
453
00:19:42,810 --> 00:19:45,100
and just say here's $1,000.
454
00:19:45,100 --> 00:19:46,600
What's the most expensive
game you have.
455
00:19:46,600 --> 00:19:48,430
That probably is the most
expensive game we have in the
456
00:19:48,430 --> 00:19:49,520
store right now for sale.
457
00:19:49,520 --> 00:19:51,980
(light music)
458
00:19:53,980 --> 00:19:56,350
The world of digital
distribution, it's changed the
459
00:19:56,350 --> 00:19:58,600
world of keeping brand new
video games in the store,
460
00:19:58,600 --> 00:20:00,600
at least in my store.
461
00:20:00,600 --> 00:20:04,310
I don't really have the
same drive or need to keep
462
00:20:04,310 --> 00:20:07,060
those shelves full of
today's brand new releases
463
00:20:07,060 --> 00:20:09,430
or this month's brand
new releases because
464
00:20:09,430 --> 00:20:12,770
most of these kids are getting
their stuff from their couch.
465
00:20:12,770 --> 00:20:17,520
I mean I would say our
store is 80% used games and
466
00:20:17,520 --> 00:20:20,930
10% new games and the
other 10% is merchandise.
467
00:20:20,930 --> 00:20:23,270
That's a big change from
what it was when I opened.
468
00:20:23,270 --> 00:20:26,810
When I opened, I'd say it
was probably 40% new games
469
00:20:26,810 --> 00:20:29,810
and 50 to 60% in used
games and very, very little
470
00:20:29,810 --> 00:20:32,390
merchandise, I wasn't stocking
plushies and board games
471
00:20:32,390 --> 00:20:34,560
and comic books and
things at that time.
472
00:20:35,640 --> 00:20:38,520
I would say that we get
more traded in than we sell.
473
00:20:38,520 --> 00:20:41,770
I could never possibly
keep up with the inflow
474
00:20:41,770 --> 00:20:43,140
of trade ins.
475
00:20:43,140 --> 00:20:44,680
During the course of a day,
476
00:20:44,680 --> 00:20:47,930
we'll probably buy
anywhere between 500 and
477
00:20:49,230 --> 00:20:52,810
15 hundred dollars worth
of stuff from people.
478
00:20:52,810 --> 00:20:56,520
There are days where it's so
busy, the island where we do
479
00:20:56,520 --> 00:20:59,850
our sales just looks like
Fred Sanford's backyard.
480
00:20:59,850 --> 00:21:03,810
It's just a heap of boxes and
controllers and dirty wires
481
00:21:03,810 --> 00:21:05,100
and things.
482
00:21:05,100 --> 00:21:08,980
The trade ins here are, I
wanna say mostly cash trade ins
483
00:21:08,980 --> 00:21:12,520
and I think it's because,
well, people need cash, right?
484
00:21:12,520 --> 00:21:14,560
If you can find a place like
a pawn shop that's going to
485
00:21:14,560 --> 00:21:16,600
give you cash for your items,
that's always the first place
486
00:21:16,600 --> 00:21:17,600
you wanna go.
487
00:21:17,600 --> 00:21:19,890
They don't get as much in
cash as they would for credit.
488
00:21:19,890 --> 00:21:21,730
I'm sure most of the game
stores you've talked to do the
489
00:21:21,730 --> 00:21:24,430
same thing but if it
brings in more trade ins,
490
00:21:24,430 --> 00:21:25,270
it's good for us.
491
00:21:25,270 --> 00:21:27,640
Ultimately, a business like
this can't survive without
492
00:21:27,640 --> 00:21:30,390
a constant influx of product
and it's gotta be new stuff.
493
00:21:30,390 --> 00:21:33,520
I can't keep the same games
in the display cases for too
494
00:21:33,520 --> 00:21:35,930
long or people that are here
just to shop are gonna get
495
00:21:35,930 --> 00:21:38,140
tired of looking at it.
496
00:21:38,140 --> 00:21:40,810
I like being able to have
a constant influx and then
497
00:21:40,810 --> 00:21:43,140
being able to rotate all of
those items for my customers
498
00:21:43,140 --> 00:21:45,890
who, you know, wanna spend
the cash instead of take it.
499
00:21:48,180 --> 00:21:51,350
Before I opened the store,
lots of people were collecting,
500
00:21:51,350 --> 00:21:53,680
that Atari generation,
Atari and Caleco,
501
00:21:53,680 --> 00:21:54,930
up to the NES.
502
00:21:54,930 --> 00:21:56,850
Those guys,
503
00:21:56,850 --> 00:21:59,310
as they got older, stopped
being interested in it
504
00:21:59,310 --> 00:22:01,850
or stopped collecting,
now this group of people
505
00:22:01,850 --> 00:22:04,730
is interested in NES up to SNES
506
00:22:04,730 --> 00:22:08,230
but this group of people is
not at all interested in that.
507
00:22:08,230 --> 00:22:10,680
I think this stops
and I think it goes
508
00:22:10,680 --> 00:22:11,520
(fart noise)
509
00:22:11,520 --> 00:22:13,770
like that and at some
point, you're not collecting
510
00:22:13,770 --> 00:22:15,480
'cause there's nothing to
collect and the generation
511
00:22:15,480 --> 00:22:18,350
that you played didn't
have physical media.
512
00:22:18,350 --> 00:22:20,390
There's nobody that's
going to be collecting
513
00:22:20,390 --> 00:22:21,980
Xbox One S games.
514
00:22:21,980 --> 00:22:24,980
90% of that is going
to be digital, right?
515
00:22:24,980 --> 00:22:26,270
There's no
516
00:22:26,270 --> 00:22:27,810
collecting, there's
nothing to collect.
517
00:22:27,810 --> 00:22:30,560
It certainly, my game store
gets nothing from that, right?
518
00:22:30,560 --> 00:22:32,350
There's nothing to sell them.
519
00:22:33,390 --> 00:22:34,480
It's done so,
520
00:22:35,770 --> 00:22:37,480
I wouldn't say it's peaked
521
00:22:37,480 --> 00:22:40,480
but I would say that there's
an end to where it can go
522
00:22:40,480 --> 00:22:42,770
and that the base of collectors
that have something to
523
00:22:42,770 --> 00:22:45,680
collect is getting too old
to care and there's less and
524
00:22:45,680 --> 00:22:47,560
less of them of
it to care about.
525
00:22:48,640 --> 00:22:51,140
(light music)
526
00:22:58,810 --> 00:23:00,600
- When I first started buying
digital games, I always
527
00:23:00,600 --> 00:23:02,890
felt like, what am
I actually buying?
528
00:23:02,890 --> 00:23:05,930
It's just rights to
use software, really.
529
00:23:05,930 --> 00:23:08,140
- To me, I don't really
see that many benefits.
530
00:23:08,140 --> 00:23:10,730
The biggest benefit is that
you don't have to get up off
531
00:23:10,730 --> 00:23:12,390
your couch
532
00:23:12,390 --> 00:23:14,390
and that's sort of
where it ends for me.
533
00:23:14,390 --> 00:23:16,850
- I would never buy a movie
on cable on demand but it
534
00:23:16,850 --> 00:23:17,980
always comes up.
535
00:23:17,980 --> 00:23:20,230
I have a daughter so I always
wanna like show her some of
536
00:23:20,230 --> 00:23:23,100
the classic Disney movies
but you can't rent the Disney
537
00:23:23,100 --> 00:23:24,850
movies because they're
always buy, like,
538
00:23:24,850 --> 00:23:27,890
Beauty and the Beast, the
original, buy only for 25 bucks
539
00:23:27,890 --> 00:23:28,730
or whatever it is.
540
00:23:28,730 --> 00:23:30,230
Well, if I buy it, what happens?
541
00:23:30,230 --> 00:23:32,430
Do I just have it
on my cable box?
542
00:23:32,430 --> 00:23:34,850
How long can you
really watch that for?
543
00:23:34,850 --> 00:23:36,180
What do you own?
544
00:23:36,180 --> 00:23:38,640
That's one of the reasons
why I like physical copies
545
00:23:38,640 --> 00:23:41,230
of things because it's like,
okay I know this is my copy.
546
00:23:41,230 --> 00:23:43,930
I can watch it whenever I want,
like, I don't wanna copy it,
547
00:23:43,930 --> 00:23:46,020
I don't wanna like distribute
it, you know, or anything.
548
00:23:46,020 --> 00:23:47,730
I just wanna be
able to watch it.
549
00:23:47,730 --> 00:23:49,600
- It's becoming increasingly
obvious to me that the
550
00:23:49,600 --> 00:23:51,680
definition of ownership
is changing.
551
00:23:51,680 --> 00:23:54,770
Owning something digitally
doesn't feel really like
552
00:23:54,770 --> 00:23:57,100
ownership but it
definitely feels
553
00:23:57,100 --> 00:23:58,980
much more like a timeshare.
554
00:23:58,980 --> 00:24:01,100
- I think when you buy
digital, there's always,
555
00:24:01,100 --> 00:24:03,640
at least for me, a little
bit of hesitation, I'm like,
556
00:24:03,640 --> 00:24:05,930
well, okay, if I buy this now
and I delete it, am I gonna,
557
00:24:05,930 --> 00:24:07,520
am I gonna get it back?
558
00:24:07,520 --> 00:24:09,180
Am I gonna be able to
download it again?
559
00:24:09,180 --> 00:24:11,680
Is that license still
gonna be mine?
560
00:24:11,680 --> 00:24:16,390
- As a fairly young person,
I never was hesitant to put
561
00:24:16,390 --> 00:24:19,270
my credit card information
into a storefront.
562
00:24:19,270 --> 00:24:22,350
You know, I knew what
a secure storefront
563
00:24:22,350 --> 00:24:25,390
was versus unsecure, you
know, I knew not to, like,
564
00:24:25,390 --> 00:24:28,600
reply to emails with my
personal info or whatever.
565
00:24:28,600 --> 00:24:30,480
- When you buy a digital game,
566
00:24:30,480 --> 00:24:33,890
you're just buying a license
to use that digital game.
567
00:24:33,890 --> 00:24:36,560
You are not buying
the game itself.
568
00:24:36,560 --> 00:24:38,680
I was one of the dumb
people who bought,
569
00:24:38,680 --> 00:24:39,980
I think it was Pac-Man,
570
00:24:39,980 --> 00:24:41,980
on the original Xbox.
571
00:24:41,980 --> 00:24:45,390
They shut original Xbox
servers down in like, 2007.
572
00:24:45,390 --> 00:24:47,560
You can't access that content
anymore, you can't even
573
00:24:47,560 --> 00:24:50,270
re-download the $10
copy of Pac-Man
574
00:24:50,270 --> 00:24:51,480
that you bought back then.
575
00:24:51,480 --> 00:24:53,890
I didn't own Pac-Man.
576
00:24:53,890 --> 00:24:57,060
Microsoft gave me permission
to download Pac-Man
577
00:24:57,060 --> 00:25:00,140
and they had the rights to
pull that whenever they wanted.
578
00:25:00,140 --> 00:25:02,480
- I sell gift cards, I don't
know why the hell I do.
579
00:25:02,480 --> 00:25:04,180
There's no money in it.
580
00:25:04,180 --> 00:25:07,310
I literally make a dollar,
two dollars a card.
581
00:25:07,310 --> 00:25:09,600
Some day I'll probably
come to my senses.
582
00:25:09,600 --> 00:25:13,520
These gift cards for the
younger kids is their copy
583
00:25:13,520 --> 00:25:14,640
of the video game.
584
00:25:14,640 --> 00:25:16,230
They've been just conditioned.
585
00:25:16,230 --> 00:25:20,180
Is their N64 game, their
PlayStation 2 disc.
586
00:25:20,180 --> 00:25:22,430
Even though when you try
to educate 'em and say,
587
00:25:22,430 --> 00:25:26,100
you know, hey kid, I've been
doing this for 26 years.
588
00:25:26,100 --> 00:25:29,230
You're gonna grow out of it,
you're gonna get interested
589
00:25:29,230 --> 00:25:31,980
in cars, women, you're
gonna come in here and wanna
590
00:25:31,980 --> 00:25:34,430
sell me a system and
I'm gonna ask you,
591
00:25:34,430 --> 00:25:35,680
"Where are all your games?"
592
00:25:35,680 --> 00:25:39,350
You know, and you're not
gonna have any games to sell.
593
00:25:39,350 --> 00:25:43,730
- Say you buy a game and you
figure out after two days "Wow,
I made a mistake."
594
00:25:43,730 --> 00:25:46,730
If it's on a disc, you can
trade that game in to Gamestop
595
00:25:46,730 --> 00:25:48,810
or a mom and pop shop
or trade it to someone
596
00:25:48,810 --> 00:25:52,390
or put it on Ebay and get
maybe 80 to 90% of the
597
00:25:52,390 --> 00:25:54,350
purchase price back if
you do it quick enough.
598
00:25:54,350 --> 00:25:58,560
There's a lot less
flexibility with digital media
599
00:25:58,560 --> 00:26:01,390
'cause it's attached to either
the physical system itself
600
00:26:01,390 --> 00:26:03,140
or your account.
601
00:26:03,140 --> 00:26:07,140
- Very often, people, when
trading in their games will,
602
00:26:07,140 --> 00:26:09,930
you know, say enthusiastically
that, it's like,
603
00:26:09,930 --> 00:26:12,430
oh, I have this
game and this game
604
00:26:12,430 --> 00:26:14,980
on the system and
605
00:26:14,980 --> 00:26:18,680
that doesn't really add
tangible value to the thing.
606
00:26:18,680 --> 00:26:23,230
Those digital downloads
are tied to some account.
607
00:26:23,230 --> 00:26:25,060
It's not a licensing
that's transferrable.
608
00:26:25,060 --> 00:26:28,140
It's not an artifact that
can be passed from one hand
609
00:26:28,140 --> 00:26:28,980
to the other.
610
00:26:28,980 --> 00:26:32,390
Yes, you have those things
but now no one else can.
611
00:26:32,390 --> 00:26:33,930
- Downloading has no value.
612
00:26:33,930 --> 00:26:36,350
They bring in systems and
they're like, I have 50 games
613
00:26:36,350 --> 00:26:38,100
on this, how much
you gonna give me?
614
00:26:38,100 --> 00:26:40,180
Nothing, I'm gonna give you
the same price as if you had
615
00:26:40,180 --> 00:26:41,680
nothing on it.
616
00:26:41,680 --> 00:26:44,680
- I just like being in
control of when I can play it
617
00:26:44,680 --> 00:26:45,980
and how I can play it.
618
00:26:45,980 --> 00:26:47,640
Let's say, I don't know,
619
00:26:47,640 --> 00:26:50,600
I get the newest generation
console and I wanna be nice
620
00:26:50,600 --> 00:26:53,980
to a relative or a friend,
it's a lot easier to transfer
621
00:26:53,980 --> 00:26:55,810
your collection to
someone else if you have
622
00:26:55,810 --> 00:26:57,770
the physical version.
623
00:26:57,770 --> 00:27:00,930
- It eludes me that people
can live their lives buying
624
00:27:00,930 --> 00:27:04,390
simply digital product and
never, ever have a manual
625
00:27:04,390 --> 00:27:07,850
or a disc or a case or
something to put in a bookshelf
626
00:27:07,850 --> 00:27:09,680
that says that's yours.
627
00:27:09,680 --> 00:27:11,930
Man, remember when video
games required a manual?
628
00:27:11,930 --> 00:27:14,270
Remember when you
couldn't finish that game,
629
00:27:14,270 --> 00:27:16,180
unless you had the manual
because there was a certain
630
00:27:16,180 --> 00:27:18,680
bit of information that
was only in the manual.
631
00:27:18,680 --> 00:27:21,020
That's something that I think
is not happening so much
632
00:27:21,020 --> 00:27:22,600
in video games these days.
633
00:27:22,600 --> 00:27:25,270
Developing a game or creating
a certain special situation
634
00:27:25,270 --> 00:27:27,730
in a game that requires you
to think outside of the game
635
00:27:27,730 --> 00:27:30,520
itself is sort of
waning a little bit.
636
00:27:30,520 --> 00:27:33,100
- So they have, like,
the remake of MGS one
637
00:27:33,100 --> 00:27:34,560
for the Gamecube.
638
00:27:34,560 --> 00:27:38,060
In the game at one point you're
asked to call this character
639
00:27:38,060 --> 00:27:40,480
and Snake asks like, "How
do I know the number?"
640
00:27:40,480 --> 00:27:42,730
And the Colonel breaks the
fourth wall by telling you to
641
00:27:42,730 --> 00:27:44,980
look at the back of the case.
642
00:27:46,560 --> 00:27:50,180
- I've had a fear for a long
time that the youth of today
643
00:27:50,180 --> 00:27:52,270
would not be exposed to things
644
00:27:52,270 --> 00:27:53,520
outside of their comfort zone.
645
00:27:53,520 --> 00:27:56,680
That they would only interact
with the media that was
646
00:27:56,680 --> 00:27:59,600
algorithmically pushed to
them or marketed to them.
647
00:27:59,600 --> 00:28:02,640
I try really hard not
to be, you know,
648
00:28:02,640 --> 00:28:05,350
an old person who thinks
that something was better
649
00:28:05,350 --> 00:28:07,770
in the old days but the one
concession I give myself
650
00:28:07,770 --> 00:28:11,520
is that I don't think that
young people are being
651
00:28:11,520 --> 00:28:14,730
forced to expose themselves
to media that maybe isn't
652
00:28:14,730 --> 00:28:16,060
their first choice anymore.
653
00:28:16,060 --> 00:28:18,770
When I was growing up, you
know, I didn't have cable TV.
654
00:28:18,770 --> 00:28:21,810
We had, like, five channels
and I might watch some bad
655
00:28:21,810 --> 00:28:25,430
TV show that wasn't
necessarily my first choice but
656
00:28:25,430 --> 00:28:27,890
I would get something out
of it or I would discover
657
00:28:27,890 --> 00:28:30,060
something that was
older or weirder.
658
00:28:30,060 --> 00:28:33,680
I think that you become a more
well rounded, interesting,
659
00:28:33,680 --> 00:28:37,020
creative person if you're
exposed to media that isn't
660
00:28:37,020 --> 00:28:39,890
pushed on to you necessarily by
661
00:28:39,890 --> 00:28:41,890
people with corporate interests.
662
00:28:41,890 --> 00:28:45,810
- Video games are always going
to be taking up more space
663
00:28:45,810 --> 00:28:47,680
and more space and more space
664
00:28:47,680 --> 00:28:50,810
and internet speeds are
never gonna catch up to them.
665
00:28:50,810 --> 00:28:53,640
You're gonna be spending more
and more on internet just to
666
00:28:53,640 --> 00:28:57,180
download games and at some
point you're gonna say, hey,
667
00:28:57,180 --> 00:28:58,350
this is too much.
668
00:28:58,350 --> 00:29:00,640
I'm just gonna go buy
the physical copy again.
669
00:29:02,560 --> 00:29:04,430
- We still have
developing nations
670
00:29:04,430 --> 00:29:07,770
where internet connections
might be iffy
671
00:29:07,770 --> 00:29:10,140
or not even nationwide.
672
00:29:10,140 --> 00:29:11,850
What about the military?
673
00:29:11,850 --> 00:29:14,770
If you're in a fort operating
base in Afghanistan,
674
00:29:14,770 --> 00:29:17,560
internet might not be the
best to get a new game.
675
00:29:17,560 --> 00:29:20,270
There's parts of the US, in
the sticks that don't have
676
00:29:20,270 --> 00:29:21,270
the best internet.
677
00:29:21,270 --> 00:29:23,350
You might be pro digital
distribution living
678
00:29:23,350 --> 00:29:24,600
in silicon valley,
679
00:29:24,600 --> 00:29:26,480
maybe not somewhere
in West Virginia.
680
00:29:28,350 --> 00:29:31,060
- I have a lot of people that
still don't have internet.
681
00:29:31,060 --> 00:29:33,100
They live in an area
that just can't get
682
00:29:33,100 --> 00:29:34,770
high speed internet.
683
00:29:34,770 --> 00:29:37,390
It's not fast enough,
it cuts out.
684
00:29:37,390 --> 00:29:40,480
I live in a valley and
there's no signal.
685
00:29:40,480 --> 00:29:43,560
I take this issue kind of
personally 'cause I can't get
686
00:29:43,560 --> 00:29:45,680
high speed internet
where I live.
687
00:29:45,680 --> 00:29:48,680
My house is on a double
yellow line and so it's not
688
00:29:48,680 --> 00:29:51,980
like I'm on a gravel road or
single lane little dirt road
689
00:29:51,980 --> 00:29:53,350
out in the country, you know.
690
00:29:53,350 --> 00:29:56,640
I've had so many people say,
that don't have internet,
691
00:29:56,640 --> 00:29:59,600
that they need to update their
console and things like that,
692
00:29:59,600 --> 00:30:01,680
that I actually have
a TV set up here.
693
00:30:01,680 --> 00:30:04,140
I had this extra space here,
had an extra TV, I was like,
694
00:30:04,140 --> 00:30:07,350
let's put this up here for
people that need to update
695
00:30:07,350 --> 00:30:10,140
their console if they don't
have access to high speed
696
00:30:10,140 --> 00:30:13,060
internet, they can update,
download their DLC.
697
00:30:13,060 --> 00:30:15,850
Some people will bring
their Xbox in, set it up,
698
00:30:15,850 --> 00:30:17,560
start the updates,
hand me the controller
699
00:30:17,560 --> 00:30:18,730
behind the counter,
hey, I'll be back,
700
00:30:18,730 --> 00:30:19,890
I'm going to Wal-Mart.
701
00:30:19,890 --> 00:30:22,350
- I honestly still get a lot
of customers that don't have
702
00:30:22,350 --> 00:30:26,480
solid internet at home so even
selling an Xbox One console
703
00:30:26,480 --> 00:30:29,680
for instance, you actually
need the internet initially
704
00:30:29,680 --> 00:30:32,600
to set up the system at all
so we'll actually do a lot of
705
00:30:32,600 --> 00:30:35,350
set ups here in the store for
the customer so they can get
706
00:30:35,350 --> 00:30:37,390
their system ready to play
whenever they get home
707
00:30:37,390 --> 00:30:40,810
instead of being frustrated
that they can't set it up at all
708
00:30:40,810 --> 00:30:42,390
because they don't
have, you know,
709
00:30:42,390 --> 00:30:43,890
a good internet connection.
710
00:30:43,890 --> 00:30:46,520
- People will call me and be
like, is the TV open so I can
711
00:30:46,520 --> 00:30:49,520
update and yeah, yeah,
it's open, come on down.
712
00:30:49,520 --> 00:30:52,310
This has gotten a lot
of use in that aspect.
713
00:30:53,480 --> 00:30:55,180
(light music)
714
00:30:55,180 --> 00:30:58,930
- I think what's missing from
digital storefronts versus
715
00:30:58,930 --> 00:31:01,980
like a mom and pop shop
is human curation.
716
00:31:01,980 --> 00:31:06,600
The current curation
system that we have is
717
00:31:06,600 --> 00:31:07,730
not working.
718
00:31:07,730 --> 00:31:10,430
- It's so incredibly difficult
for some of these indie devs
719
00:31:10,430 --> 00:31:12,680
to get people to
just see their game.
720
00:31:12,680 --> 00:31:15,480
It could be the most amazing
indie darling game ever
721
00:31:15,480 --> 00:31:18,180
but if all you get is one
feature article on a blog
722
00:31:18,180 --> 00:31:20,390
that specializes in indie
games, you're never gonna
723
00:31:20,390 --> 00:31:22,020
make your money back and then
you might not ever be able
724
00:31:22,020 --> 00:31:23,480
to make another game again.
725
00:31:23,480 --> 00:31:26,520
- On PlayStation, every
week, tons of games
726
00:31:26,520 --> 00:31:29,430
with absurd names that have
no business being there
727
00:31:29,430 --> 00:31:31,310
and sure, a lot of them
are gonna be great.
728
00:31:31,310 --> 00:31:32,810
There's gonna be a lot of
ones that are terrible.
729
00:31:32,810 --> 00:31:34,730
That aren't, that are just rip
off, that are just trying to
730
00:31:34,730 --> 00:31:35,730
get your money.
731
00:31:35,730 --> 00:31:37,980
There are so much there,
somebody has to separate the
732
00:31:37,980 --> 00:31:39,480
wheat from the chaff.
733
00:31:39,480 --> 00:31:43,140
- Steam, much like YouTube,
much like most of the internet
734
00:31:43,140 --> 00:31:48,140
right now is skewed toward
popularity as opposed to
735
00:31:48,980 --> 00:31:52,430
actually understanding the
user, that has just kind of
736
00:31:52,430 --> 00:31:55,640
resulted in popular people
continuing to be popular.
737
00:31:55,640 --> 00:31:59,060
Whereas if I go into a
mom and pop store and
738
00:31:59,060 --> 00:32:01,850
the person behind the counter
is like, well versed in
739
00:32:01,850 --> 00:32:04,980
a lot of titles, you know,
I might be able to mention
740
00:32:04,980 --> 00:32:06,850
a game that I like and they'll
be like, oh man, have you
741
00:32:06,850 --> 00:32:08,140
tried this one.
742
00:32:08,140 --> 00:32:10,640
- Usually the people who are
running, especially independent
743
00:32:10,640 --> 00:32:13,560
stores, you know, they are
running it because it's what
744
00:32:13,560 --> 00:32:15,850
they're passionate about,
it's something that they have
745
00:32:15,850 --> 00:32:17,060
you know, their
deep knowledge of.
746
00:32:17,060 --> 00:32:19,640
All the algorithms in
the world on the internet
747
00:32:19,640 --> 00:32:22,140
saying like, hey, if you like
this, you'll probably like
748
00:32:22,140 --> 00:32:25,430
this too, I mean, it can't
really replace someone who
really
749
00:32:25,430 --> 00:32:28,310
knows you and knows, you know,
what you're interested in.
750
00:32:28,310 --> 00:32:30,230
- You wanna talk to the
person, ask them their opinion
751
00:32:30,230 --> 00:32:32,930
of the game, try to find
out like a face to face.
752
00:32:32,930 --> 00:32:35,680
If you could build a trust
with the customer that says,
753
00:32:35,680 --> 00:32:38,810
I'm not gonna tell you this is
good just for you to buy it.
754
00:32:38,810 --> 00:32:40,520
You know with the internet,
it's like, if you've ever gone
755
00:32:40,520 --> 00:32:43,850
across a message board, it's
either super angry or super
756
00:32:43,850 --> 00:32:46,520
in love, there's no in between
but if you go and talk to
757
00:32:46,520 --> 00:32:49,100
real people in a social
environment where you're just
758
00:32:49,100 --> 00:32:51,270
knockin' ideas back and forth,
sometimes you get a better
759
00:32:51,270 --> 00:32:52,890
read on what it
is that you want.
760
00:32:52,890 --> 00:32:55,230
If I'm talkin' to you, you're
probably way more likely to
761
00:32:55,230 --> 00:32:59,230
be honest with me talking like
this than if you were online,
762
00:32:59,230 --> 00:33:01,060
you could say whatever you
want behind a keyboard with a
763
00:33:01,060 --> 00:33:03,230
blank face, you're gonna be
more passionate online and
764
00:33:03,230 --> 00:33:06,350
say things that, just
to get your point across
765
00:33:06,350 --> 00:33:07,890
and lotta more hyperbole.
766
00:33:08,850 --> 00:33:10,930
- My name's Frank Stancheck,
I'm the owner at Classic
767
00:33:10,930 --> 00:33:13,350
Game Junkie at 111
Southeastern road in
768
00:33:13,350 --> 00:33:14,640
Glenside, Pennsylvania.
769
00:33:14,640 --> 00:33:17,600
We're located just outside
of northeast Philadelphia.
770
00:33:17,600 --> 00:33:20,480
We opened in 2010 and
it was very stressful.
771
00:33:20,480 --> 00:33:22,560
We actually hit the ground
running because we were already
772
00:33:22,560 --> 00:33:24,980
doing business out of a
shed in the back of my house
773
00:33:24,980 --> 00:33:26,140
when we first started.
774
00:33:26,140 --> 00:33:28,060
- They spent about
three years out here.
775
00:33:28,060 --> 00:33:30,680
You would see him out here,
two, three, four, five o'clock
776
00:33:30,680 --> 00:33:32,980
in the morning just
workin', workin', workin'
777
00:33:32,980 --> 00:33:34,730
and trying to get things goin'.
778
00:33:34,730 --> 00:33:36,810
- In the shed it was cars
coming up all the time,
779
00:33:36,810 --> 00:33:38,980
people in and out all in
the hours of the night
780
00:33:38,980 --> 00:33:42,770
and in a suburban area,
you don't do that.
781
00:33:42,770 --> 00:33:45,480
- Well, yeah, the neighbors
basically reported us because
782
00:33:45,480 --> 00:33:48,230
we had a bunch of people comin'
in to the back of the shed.
783
00:33:48,230 --> 00:33:50,640
The cops came, they came up
back in it and all they see
784
00:33:50,640 --> 00:33:52,890
is a shed filled with
Nintendo games and stuff
785
00:33:52,890 --> 00:33:55,430
and essentially they said, look,
we understand you're trying
786
00:33:55,430 --> 00:33:57,430
to make ends meet, everybody's
trying to run a business
787
00:33:57,430 --> 00:34:01,810
but you're gonna have to find
a place to actually do this.
788
00:34:01,810 --> 00:34:02,890
You should get a shop.
789
00:34:02,890 --> 00:34:04,930
- But it wasn't until that
day we got the letter from
790
00:34:04,930 --> 00:34:08,100
the township saying you
had to cease and desist.
791
00:34:08,100 --> 00:34:10,310
But we kept goin'
anyway, you know.
792
00:34:10,310 --> 00:34:13,060
- I found them a spot
in an area that I liked.
793
00:34:13,060 --> 00:34:14,430
I like Glenside.
794
00:34:14,430 --> 00:34:16,350
- Everything in the
whole place was yellow.
795
00:34:16,350 --> 00:34:18,390
It was yellow because it was
old, it was yellow because
796
00:34:18,390 --> 00:34:21,520
it was yellow, it was yellow
because it smelled like yellow.
797
00:34:21,520 --> 00:34:23,850
So the whole place was
just like fallin' apart.
798
00:34:23,850 --> 00:34:26,100
- It was just
overwhelming on him.
799
00:34:26,100 --> 00:34:29,480
He was in a car accident,
Francis was in a car accident
800
00:34:29,480 --> 00:34:32,180
and he developed a
degenerative disorder.
801
00:34:32,180 --> 00:34:35,270
Every one of his discs
came out slightly.
802
00:34:35,270 --> 00:34:39,680
His lower spine was pressing
on a sciatica really bad.
803
00:34:39,680 --> 00:34:42,770
He couldn't physically
walk and I was pregnant
804
00:34:42,770 --> 00:34:46,230
with my son and I had my son
in September, he had surgery
805
00:34:46,230 --> 00:34:50,180
in November and it
still hurt really bad.
806
00:34:50,180 --> 00:34:53,020
He was going to be
put on disability.
807
00:34:53,020 --> 00:34:54,730
- I got herniated discs
up and down and,
808
00:34:54,730 --> 00:34:56,980
yeah, can't use my
left hand some days.
809
00:34:58,520 --> 00:35:00,480
- He could go on
total disability
810
00:35:00,480 --> 00:35:03,480
which he elected not to do
and it was already done deal
811
00:35:03,480 --> 00:35:04,640
with his back and all.
812
00:35:04,640 --> 00:35:08,350
- Opening a business was
pretty much the only option.
813
00:35:08,350 --> 00:35:11,060
You don't have to be
sitting in a chair all day.
814
00:35:11,060 --> 00:35:14,730
He was on the ground a lot
and he was suffering a lot.
815
00:35:14,730 --> 00:35:18,230
It was a whole family effort,
it wasn't just me and his dad.
816
00:35:18,230 --> 00:35:21,140
It was mom, dad, brothers,
cousins, family friends,
817
00:35:21,140 --> 00:35:22,180
everyone was helping.
818
00:35:23,980 --> 00:35:25,140
- Well I came, what, 'bout,
819
00:35:25,140 --> 00:35:26,480
two years later, year later?
820
00:35:26,480 --> 00:35:28,890
- Yeah, that's when, you
know, we decided we needed the
821
00:35:28,890 --> 00:35:31,930
extra help because we were
really gettin' kinda bigger
822
00:35:31,930 --> 00:35:32,770
than we expected.
823
00:35:32,770 --> 00:35:35,100
- I kinda had to beg
to get in here.
824
00:35:35,100 --> 00:35:38,680
- I was a Assistant
Manager, I was a Supervisor.
825
00:35:38,680 --> 00:35:40,480
Okay, I had a lot
of people under me
826
00:35:40,480 --> 00:35:43,390
and I had a lot of equipment
that I was responsible for.
827
00:35:43,390 --> 00:35:45,980
I didn't know all that
when I got to those places.
828
00:35:45,980 --> 00:35:48,930
I don't firmly believe you
have to know everything about
829
00:35:48,930 --> 00:35:52,140
a industry or a business
to work it, you know?
830
00:35:52,140 --> 00:35:54,480
If you just have the common
sense for it, that's all.
831
00:35:54,480 --> 00:35:56,730
It's a learning
experience every day.
832
00:35:56,730 --> 00:35:59,350
Even to today, you know, I
been there like five years.
833
00:35:59,350 --> 00:36:01,810
I know games, you know,
you gotta listen
834
00:36:01,810 --> 00:36:04,770
and things like that and
you'll get the just of it.
835
00:36:04,770 --> 00:36:07,770
- I said, well, you know,
it's a super charity case here
836
00:36:07,770 --> 00:36:08,600
and you're--
837
00:36:08,600 --> 00:36:10,430
- Well pretty much got one
foot in the grave already
838
00:36:10,430 --> 00:36:12,430
but you know, we'll let you
come up here and help out.
839
00:36:12,430 --> 00:36:13,810
- He keeps telling
me I'm about 80.
840
00:36:13,810 --> 00:36:16,520
- Yes, he is
technically my boss.
841
00:36:16,520 --> 00:36:18,310
We kinda like don't
think of it that way.
842
00:36:18,310 --> 00:36:20,560
You know what I mean,
it's not like that.
843
00:36:20,560 --> 00:36:24,520
- So I had my guy make
me a Nintendo Ice Hockey
844
00:36:24,520 --> 00:36:27,600
figurine guys and all
the tape deck glory
845
00:36:27,600 --> 00:36:28,980
and he made some
orange and black.
846
00:36:28,980 --> 00:36:32,430
- Actually when he was a baby,
not even a couple months old,
847
00:36:32,430 --> 00:36:34,680
I used to lay on the floor
in front of the television
848
00:36:34,680 --> 00:36:38,680
with him and watch
Flyers constantly
849
00:36:38,680 --> 00:36:40,390
then he would cry and I
would get angry because I
850
00:36:40,390 --> 00:36:43,230
couldn't hear the
game, you know?
851
00:36:43,230 --> 00:36:44,180
(laughter)
852
00:36:44,180 --> 00:36:47,100
I don't think he can do
anything without the family.
853
00:36:47,100 --> 00:36:49,350
We kinda hold it together
and he knows that.
854
00:36:49,350 --> 00:36:53,520
We're all a viral part of
his, you know, operation.
855
00:36:53,520 --> 00:36:55,680
Anybody could tell if
you come into the store.
856
00:36:55,680 --> 00:36:56,980
We're very close.
857
00:36:56,980 --> 00:36:59,680
- We get tons of people from
out of state, out of country,
858
00:36:59,680 --> 00:37:00,560
as a matter of fact.
859
00:37:00,560 --> 00:37:02,730
People from Germany, Britain,
860
00:37:02,730 --> 00:37:05,230
some people from, surprisingly,
India, which was a real
861
00:37:05,230 --> 00:37:06,730
shocker to me.
862
00:37:06,730 --> 00:37:08,390
A lot of people from the UK.
863
00:37:08,390 --> 00:37:09,980
A lot of customers from there
and they're usually pretty
864
00:37:09,980 --> 00:37:12,480
happy and they say they don't
have too much stuff like
865
00:37:12,480 --> 00:37:14,180
this back home for some reason.
866
00:37:14,180 --> 00:37:16,560
That always surprises me,
I thought this was kind of
867
00:37:16,560 --> 00:37:19,430
everywhere right now, I thought
retro was pretty big, so.
868
00:37:20,350 --> 00:37:22,850
(light music)
869
00:37:28,520 --> 00:37:31,350
- Well the creation of Rocket
League really depends on how
870
00:37:31,350 --> 00:37:35,020
far back you want to consider
the genesis of the game.
871
00:37:35,020 --> 00:37:37,890
Technically you could look
back at 2008 as really
872
00:37:37,890 --> 00:37:40,480
the beginning of Rocket
League and before.
873
00:37:40,480 --> 00:37:42,310
- We built the company
by working on
874
00:37:42,310 --> 00:37:43,680
other people's projects.
875
00:37:43,680 --> 00:37:46,430
They would hire us to work
on parts of their games
876
00:37:46,430 --> 00:37:48,810
and in the meantime we were
always working on our own
877
00:37:48,810 --> 00:37:51,810
products 'cause we wanted
to have that independence of
878
00:37:51,810 --> 00:37:54,980
owning something that we've
created and it was also very
879
00:37:54,980 --> 00:37:58,100
important for us to self publish
and have the independence
880
00:37:58,100 --> 00:37:59,390
of being able to do that.
881
00:37:59,390 --> 00:38:01,850
- Rocket League is
actually a sequel to a game
882
00:38:01,850 --> 00:38:04,980
called Supersonic Acrobatic
Rocket Pog Battle Cars.
883
00:38:04,980 --> 00:38:06,730
- We shortened the
Rocket League,
884
00:38:06,730 --> 00:38:07,770
really good move.
885
00:38:07,770 --> 00:38:11,140
- I was working on Unreal
Tournament 2004 with Epic Games.
886
00:38:11,140 --> 00:38:13,680
We were playing around
with cars that can jump
887
00:38:13,680 --> 00:38:16,930
and we didn't really know
what we were gonna make out of
888
00:38:16,930 --> 00:38:18,600
cars that can jump and fly.
889
00:38:18,600 --> 00:38:19,430
(laughs)
890
00:38:19,430 --> 00:38:21,770
Someone threw a ball in the
game and we just couldn't
891
00:38:21,770 --> 00:38:22,600
stop playing it after that.
892
00:38:22,600 --> 00:38:25,180
It was gonna be a combat game
before that and we were like,
893
00:38:25,180 --> 00:38:27,560
no, this is the game, this
is so much fun, we couldn't
894
00:38:27,560 --> 00:38:29,100
stop playing it.
895
00:38:29,100 --> 00:38:31,390
- It's a fantasy sport game.
896
00:38:31,390 --> 00:38:35,140
It's like a fun game that
doesn't take itself too
seriously.
897
00:38:35,140 --> 00:38:37,850
It's kinda like Remote
Control Car Soccer.
898
00:38:38,640 --> 00:38:40,890
- That's really at its core
what Rocket League is now.
899
00:38:40,890 --> 00:38:43,810
It's also soccer based video
game, it was physics based,
900
00:38:43,810 --> 00:38:45,140
it was multiplayer.
901
00:38:45,140 --> 00:38:46,980
- We looked at having a
publisher work with us.
902
00:38:46,980 --> 00:38:49,310
It would've been nice to
go retail even then 'cause
903
00:38:49,310 --> 00:38:52,140
retail was very
strong, this is 2008.
904
00:38:52,140 --> 00:38:55,600
The game was just such
a crazy idea that
905
00:38:55,600 --> 00:38:57,020
no one was interested
in picking it up.
906
00:38:57,020 --> 00:38:59,350
They didn't even
have a genre for it.
907
00:38:59,350 --> 00:39:02,430
So we self published and
the only way to do that was
908
00:39:02,430 --> 00:39:03,600
through digital.
909
00:39:03,600 --> 00:39:07,810
That game did very well amongst
the people that found it.
910
00:39:07,810 --> 00:39:10,560
One of the problems, especially
in the early days of digital
911
00:39:10,560 --> 00:39:12,100
was discoverability.
912
00:39:12,100 --> 00:39:14,060
It's easy to get
buried in the store.
913
00:39:14,060 --> 00:39:15,640
We obviously didn't
do it right, like,
914
00:39:15,640 --> 00:39:17,930
no one is saying it's a bad
game, they're just not being
915
00:39:17,930 --> 00:39:19,480
able to find it that well.
916
00:39:19,480 --> 00:39:22,600
- We learned a lot about what
that game meant to people
917
00:39:22,600 --> 00:39:25,560
who played it religiously and
realized what elements of the
918
00:39:25,560 --> 00:39:27,680
game didn't get
people interested.
919
00:39:27,680 --> 00:39:30,270
- Seven years later we
started to get serious again.
920
00:39:30,270 --> 00:39:33,020
Let's build this again,
let's do it right.
921
00:39:33,020 --> 00:39:35,640
A lot of things in the
world were changing as well,
922
00:39:35,640 --> 00:39:36,480
the landscape.
923
00:39:36,480 --> 00:39:39,020
Store fronts were getting
better at advertising what
924
00:39:39,020 --> 00:39:41,480
products are on there and we
had this game we already knew
925
00:39:41,480 --> 00:39:44,600
was good so all we had to
do was take advantage of the
926
00:39:44,600 --> 00:39:47,770
change in society's view
on digital games and really
927
00:39:47,770 --> 00:39:49,430
quirky indie games.
928
00:39:52,390 --> 00:39:54,310
The launch of the
game was insane.
929
00:39:54,310 --> 00:39:56,600
We broke every PlayStation
Plus download record
930
00:39:56,600 --> 00:39:58,770
in the book immediately.
931
00:39:58,770 --> 00:40:03,060
That kind of immediate access
to the game as is a result of
932
00:40:03,060 --> 00:40:05,730
digital distribution
was very overwhelming.
933
00:40:05,730 --> 00:40:07,810
We launched Rocket League
with a development team
934
00:40:07,810 --> 00:40:10,810
dedicated to only Rocket
League, fewer than 15 people
935
00:40:10,810 --> 00:40:13,480
and now practically our
entire studio is dedicated to
936
00:40:13,480 --> 00:40:16,100
the game and we're
almost at 100 people now.
937
00:40:16,100 --> 00:40:19,230
Now being just a digital
only game didn't necessarily
938
00:40:19,230 --> 00:40:22,430
stamp us as being a small,
low quality product.
939
00:40:22,430 --> 00:40:25,270
There's some really amazing
games out there that have,
940
00:40:25,270 --> 00:40:27,930
you know, kind of come out
of nowhere and didn't have a
941
00:40:27,930 --> 00:40:32,180
major team or push and only
distributing digitally and
942
00:40:32,180 --> 00:40:34,140
was a massive success.
943
00:40:34,140 --> 00:40:36,100
It really gave us some
advantages that we didn't have
944
00:40:36,100 --> 00:40:36,930
the first time.
945
00:40:38,850 --> 00:40:41,430
(guitar music)
946
00:40:43,680 --> 00:40:46,480
- So basically, the library's
mission is to have a record of
947
00:40:46,480 --> 00:40:49,100
the creative output
of the United States.
948
00:40:49,100 --> 00:40:51,680
The important
cultural, historical,
949
00:40:51,680 --> 00:40:54,930
creative record of what's
been generated by the
950
00:40:54,930 --> 00:40:56,810
citizens of the United States.
951
00:40:56,810 --> 00:40:59,390
This building was designed
to essentially serve as a
952
00:40:59,390 --> 00:41:01,100
preservation factory.
953
00:41:01,100 --> 00:41:04,680
To digitize older analog
formats and to bring in
954
00:41:04,680 --> 00:41:08,390
new born digital formats which
we would then ingest into
955
00:41:08,390 --> 00:41:09,980
our digital repositories.
956
00:41:11,560 --> 00:41:14,850
So I work in the moving image
section of the Motion Picture
957
00:41:14,850 --> 00:41:17,230
Broadcast and Recorded
Sound Division.
958
00:41:17,230 --> 00:41:20,520
We are tasked with collecting
moving image in various
959
00:41:20,520 --> 00:41:22,980
formats from 35 millimeter film
960
00:41:22,980 --> 00:41:25,600
to video broadcast formats.
961
00:41:25,600 --> 00:41:29,850
Really old formats such as
paper prints which is basically
962
00:41:29,850 --> 00:41:33,810
like an old silent film printed
on a roll of contact paper.
963
00:41:33,810 --> 00:41:36,180
When silent films were being
submitted for copyright,
964
00:41:36,180 --> 00:41:38,600
the library wasn't accepting
film so they would send in
965
00:41:38,600 --> 00:41:40,390
these rolls of paper.
966
00:41:47,060 --> 00:41:50,770
Here we have some consoles
that have been gifted to us.
967
00:41:50,770 --> 00:41:53,600
You know, we have our
classic Nintendo zapper.
968
00:41:53,600 --> 00:41:55,810
The federal government's
own zapper.
969
00:41:55,810 --> 00:41:59,100
We got three boxes
worth of Nintendo Power.
970
00:41:59,100 --> 00:42:03,230
The complete run, starting
actually with Nintendo Fan Club
News.
971
00:42:03,230 --> 00:42:05,730
When the games come
into the library, it's
972
00:42:05,730 --> 00:42:06,640
where they end up.
973
00:42:06,640 --> 00:42:08,850
Somewhat temperature and
humidity controlled here.
974
00:42:08,850 --> 00:42:10,980
It's better than a basement.
975
00:42:12,390 --> 00:42:13,770
The Library of Congress
has a video game collection
976
00:42:13,770 --> 00:42:16,430
because video games are
one of the most powerful,
977
00:42:16,430 --> 00:42:19,100
modern testaments to
American creativity.
978
00:42:19,100 --> 00:42:21,230
I mean, video games
are hugely influential.
979
00:42:21,230 --> 00:42:25,230
Certainly, on moving images
and film and television.
980
00:42:25,230 --> 00:42:28,600
I think any modern blockbuster
that you see has, you know,
981
00:42:28,600 --> 00:42:30,600
direct references
to video games.
982
00:42:31,430 --> 00:42:33,930
We really need to have some
kind of a record of what
983
00:42:33,930 --> 00:42:36,350
video games are, what
video games were
984
00:42:36,350 --> 00:42:40,270
and how it informs everything
from film to politics.
985
00:42:40,270 --> 00:42:43,270
How we interact with each
other, how we interact with
986
00:42:43,270 --> 00:42:46,890
our environment, I mean,
Pokemon Go, for example,
987
00:42:46,890 --> 00:42:49,520
it gave people the ability to
sort of get out and explore
988
00:42:49,520 --> 00:42:52,730
their town or their community
through the means of
989
00:42:52,730 --> 00:42:54,680
essentially playing
a video game.
990
00:42:54,680 --> 00:42:57,230
Actually, you know, this
building, the Packard campus
991
00:42:57,230 --> 00:42:59,060
was a big Pokemon Go site.
992
00:42:59,060 --> 00:43:00,730
People were just driving
up into our parking lot
993
00:43:00,730 --> 00:43:03,020
trying to capture Pokemon
because they were hanging out
994
00:43:03,020 --> 00:43:04,810
in front of the front
door of this building.
995
00:43:04,810 --> 00:43:07,060
You know, games, just from
the fact that they're sort of
996
00:43:07,060 --> 00:43:09,600
like ever changing, ever
developing, it's nothing that
997
00:43:09,600 --> 00:43:11,560
you can really like latch
on to and say like, this is
998
00:43:11,560 --> 00:43:13,930
the definitive thing,
it's like ever changing.
999
00:43:13,930 --> 00:43:16,350
- Things like Ingress
and Pokemon Go
1000
00:43:16,350 --> 00:43:19,520
are just straight up
impossible to preserve
1001
00:43:19,520 --> 00:43:20,730
in their original form.
1002
00:43:20,730 --> 00:43:23,930
You can preserve the fact
that this world is here
1003
00:43:23,930 --> 00:43:26,270
and that there are these
things that can happen but you
1004
00:43:26,270 --> 00:43:29,140
can't preserve the interactions
between people or the
1005
00:43:29,140 --> 00:43:30,350
events or that sort of thing.
1006
00:43:30,350 --> 00:43:34,310
You can record them and that's
about as good as you can get.
1007
00:43:34,310 --> 00:43:36,640
- Games have all kinds
of different functions.
1008
00:43:36,640 --> 00:43:38,810
It's not just telling
a narrative story.
1009
00:43:38,810 --> 00:43:41,890
You know, trying to put it
all back together to show
1010
00:43:41,890 --> 00:43:44,560
like a library researcher
in a hundred years,
1011
00:43:44,560 --> 00:43:46,810
this is what Pokemon Go was,
1012
00:43:46,810 --> 00:43:48,890
gets a little more complicated.
1013
00:43:48,890 --> 00:43:50,600
There are gonna be questions
that can only really be
1014
00:43:50,600 --> 00:43:53,730
answered by the collecting
community and the
1015
00:43:53,730 --> 00:43:55,930
gaming community and
people who are passionate
1016
00:43:55,930 --> 00:43:57,810
about that content.
1017
00:43:57,810 --> 00:44:00,230
- My name is Frank
Cifaldi, I'm the founder
1018
00:44:00,230 --> 00:44:02,430
of the Video Game
History Foundation.
1019
00:44:02,430 --> 00:44:06,270
We're a 501C3 nonprofit
that's dedicated to,
1020
00:44:06,270 --> 00:44:08,600
well, preserving video game
history, but really more
1021
00:44:08,600 --> 00:44:11,390
specifically in making
sure that researchers,
1022
00:44:11,390 --> 00:44:14,850
both professional and amateur
have access to the materials
1023
00:44:14,850 --> 00:44:17,980
they would need to tell the
story of video game history.
1024
00:44:17,980 --> 00:44:20,680
Things like behind the
scenes materials, you know,
1025
00:44:20,680 --> 00:44:23,480
design document, even the
source code itself for some
1026
00:44:23,480 --> 00:44:25,270
of these games, the
marketing material,
1027
00:44:25,270 --> 00:44:27,850
that surrounded it, you
can't tell the complete story
1028
00:44:27,850 --> 00:44:30,930
of a game unless you have all
that surrounding materials.
1029
00:44:30,930 --> 00:44:34,430
So we're doing what we
can to address that 'cause
1030
00:44:34,430 --> 00:44:35,770
movie historians have it easy.
1031
00:44:35,770 --> 00:44:38,060
There are film archives
that have this kind of thing
1032
00:44:38,060 --> 00:44:42,060
but there's not really much
in the way of accessible
1033
00:44:42,060 --> 00:44:44,100
video game stuff right now.
1034
00:44:44,100 --> 00:44:46,850
I like to call myself an
archivist and a historian
1035
00:44:46,850 --> 00:44:49,560
with a game dev day
job 'cause it turns out
1036
00:44:49,560 --> 00:44:51,810
that's not really a job
that pays bills or anything.
1037
00:44:51,810 --> 00:44:54,680
On Mega Man Legacy collection,
I was the producer and
1038
00:44:54,680 --> 00:44:57,730
the director and I did
all the UI and stuff.
1039
00:44:57,730 --> 00:44:58,930
Sorry it's not better.
1040
00:44:58,930 --> 00:45:03,060
Really my focus on that
project was contextualizing
1041
00:45:03,060 --> 00:45:05,560
the games beyond
just playing them.
1042
00:45:05,560 --> 00:45:08,600
- Their approach to it was
like, okay we're gonna basically
1043
00:45:08,600 --> 00:45:11,520
approach this like the
Criterion Collection of this,
1044
00:45:11,520 --> 00:45:13,810
you know, the Criterion
Collection, we're going to put
out
1045
00:45:13,810 --> 00:45:15,350
a video game like, that's
what we want this to be.
1046
00:45:15,350 --> 00:45:16,180
We want it to have the game,
1047
00:45:16,180 --> 00:45:18,100
we want you to be able
to play the game like you
1048
00:45:18,100 --> 00:45:20,520
could on an old tube TV,
we wanna have as much
1049
00:45:20,520 --> 00:45:24,100
contextual artwork and
packaging and everything.
1050
00:45:24,100 --> 00:45:27,270
- I always liked the idea of,
you know, having a library
1051
00:45:27,270 --> 00:45:29,310
of the stuff I've worked
on on a bookshelf
1052
00:45:29,310 --> 00:45:30,930
just a proud trophy case.
1053
00:45:30,930 --> 00:45:34,270
For Mega Man Legacy Collection,
I just went all in and
1054
00:45:34,270 --> 00:45:37,850
tried to get as much of
the material that existed
1055
00:45:37,850 --> 00:45:39,890
that I could just to
put it on my shelf.
1056
00:45:39,890 --> 00:45:43,560
I just wanted some
representation of this work that
I'm
1057
00:45:43,560 --> 00:45:46,140
incredibly proud of and the
1058
00:45:46,140 --> 00:45:49,430
biggest win for that is
here's the actual game.
1059
00:45:49,430 --> 00:45:51,770
I've only ever done
one physical game.
1060
00:45:51,770 --> 00:45:54,770
I wouldn't be surprised if
this is also the last game
1061
00:45:54,770 --> 00:45:56,430
that's physical that
I've worked on.
1062
00:45:56,430 --> 00:45:58,980
There was a follow up, I
would say, to Mega Man Legacy
1063
00:45:58,980 --> 00:46:01,560
called the Disney Afternoon
Collection, similar collection
1064
00:46:01,560 --> 00:46:03,140
with Disney themed
games from Capcom.
1065
00:46:03,140 --> 00:46:05,430
There's no physical version
1066
00:46:05,430 --> 00:46:08,600
of that game so the
only thing I have is
1067
00:46:08,600 --> 00:46:11,680
this slap bracelet that was
given out as a promotional
1068
00:46:11,680 --> 00:46:14,930
item in storage which is
the only thing I know of for
1069
00:46:14,930 --> 00:46:17,520
the game so you know,
slap bracelet.
1070
00:46:17,520 --> 00:46:18,640
If you remember those.
1071
00:46:20,100 --> 00:46:22,520
- We currently have about
35 hundred games in our
1072
00:46:22,520 --> 00:46:24,680
collection here at the
Library of Congress.
1073
00:46:24,680 --> 00:46:27,730
I think in 2016 we got
1074
00:46:27,730 --> 00:46:31,600
about 50 games out of
750 titles released.
1075
00:46:31,600 --> 00:46:34,930
We aren't getting any games
that are just digitally
1076
00:46:34,930 --> 00:46:37,140
distributed, we're only getting
games that are physically
1077
00:46:37,140 --> 00:46:39,140
available, so.
1078
00:46:39,140 --> 00:46:41,730
I mean we have hundreds
of film negatives from the
1079
00:46:41,730 --> 00:46:44,310
Disney collection and Disney
comes to us all the time
1080
00:46:44,310 --> 00:46:48,230
saying like, hey we're doing
a 4K release of Snow White
1081
00:46:48,230 --> 00:46:50,390
or we're doing, you know,
a Blu-Ray of the original
1082
00:46:50,390 --> 00:46:52,980
Cinderella, we need that
original camera negative that
1083
00:46:52,980 --> 00:46:55,730
we have deposited with
you for safekeeping.
1084
00:46:55,730 --> 00:46:58,480
They know that they can rely
on us to sort of like be
1085
00:46:58,480 --> 00:47:01,560
the keepers of that thing that
they're gonna eventually need
1086
00:47:01,560 --> 00:47:03,430
so that they can then
make more money.
1087
00:47:03,430 --> 00:47:04,350
(laughs)
1088
00:47:04,350 --> 00:47:07,430
- You know, we should be
treating video games the way
that
1089
00:47:07,430 --> 00:47:08,600
way that we treat film.
1090
00:47:08,600 --> 00:47:11,180
We should be restoring video
games from their source
1091
00:47:11,180 --> 00:47:13,930
material and keeping
them in print.
1092
00:47:13,930 --> 00:47:16,270
The film foundation has a
stat, I think it's 80% of
1093
00:47:16,270 --> 00:47:19,890
American cinema made
before 1930 is gone
1094
00:47:19,890 --> 00:47:22,890
and I don't mean like,
you can't buy it on DVD,
1095
00:47:22,890 --> 00:47:25,980
I mean it does not exist
in this world anymore.
1096
00:47:25,980 --> 00:47:29,430
- While I was still in
college in 2008 I got a job at
1097
00:47:29,430 --> 00:47:33,140
Epic Games working as a
tester on Gears of War two.
1098
00:47:33,140 --> 00:47:37,060
After that, around 2010, I was
in my senior year in college,
1099
00:47:37,060 --> 00:47:38,930
I started Mighty Rabbit Studios.
1100
00:47:40,430 --> 00:47:42,390
I was paying the people
that would work with me
1101
00:47:42,390 --> 00:47:45,680
very, very, very little for
the first two years until
1102
00:47:45,680 --> 00:47:49,310
we got our first game Saturday
Morning RPG onto the market.
1103
00:47:49,310 --> 00:47:52,430
I'm Josh Furst and this
is Mighty Rabbit Studios.
1104
00:47:52,430 --> 00:47:55,310
We made Saturday Morning
RPG for the Uvio.
1105
00:47:55,310 --> 00:47:57,390
We wanna show you our office.
1106
00:47:57,390 --> 00:47:59,770
After that came out, I was
able to boost money a little
1107
00:47:59,770 --> 00:48:01,810
bit but not much 'cause
the game didn't really make
1108
00:48:01,810 --> 00:48:05,730
anywhere what it needed to
be considered a success.
1109
00:48:05,730 --> 00:48:08,980
It really bothered me as
a developer that the games
1110
00:48:08,980 --> 00:48:12,430
that I had poured all this
time and effort into making
1111
00:48:12,430 --> 00:48:15,270
were only available digitally.
1112
00:48:15,270 --> 00:48:17,100
Any of the services that
were hosting these things,
1113
00:48:17,100 --> 00:48:19,600
I mean the original IOS
version of Saturday Morning RPG
1114
00:48:19,600 --> 00:48:22,140
is gone, it doesn't exist
anymore, you cant get it.
1115
00:48:22,140 --> 00:48:25,060
I can still go into a
Gamestop right now,
1116
00:48:25,060 --> 00:48:27,350
I can pull out Gears of War
two, I can take the manual out
1117
00:48:27,350 --> 00:48:30,520
and I can flip to the size
four font of my name in the
1118
00:48:30,520 --> 00:48:32,270
back of that manual
that says I worked
1119
00:48:32,270 --> 00:48:34,100
on this physical thing.
1120
00:48:34,100 --> 00:48:37,350
It just really makes the thing
that you've worked on real.
1121
00:48:37,350 --> 00:48:40,680
It's so hard to like, you
know, make a plea toward
1122
00:48:40,680 --> 00:48:43,270
video game rights holders
to hold on to their stuff
1123
00:48:43,270 --> 00:48:46,270
because it's like, hey, can you
1124
00:48:46,270 --> 00:48:51,230
spend significant money
and resources on something
1125
00:48:51,230 --> 00:48:53,390
that you don't see
the value in yet?
1126
00:48:53,390 --> 00:48:55,730
It's really the responsibility,
I think, if you're working
1127
00:48:55,730 --> 00:48:59,060
on art like games or
whatever that, like,
1128
00:48:59,060 --> 00:49:02,180
you take things home and you
put 'em in a shoebox under your
1129
00:49:02,180 --> 00:49:03,770
bed or whatever you need to do.
1130
00:49:03,770 --> 00:49:06,520
What you should do if you
work on games is just start
1131
00:49:06,520 --> 00:49:08,890
a box and just put
everything in the box.
1132
00:49:08,890 --> 00:49:10,230
That's the best
thing you can do.
1133
00:49:10,230 --> 00:49:13,310
Steal from work, that's
how things get saved
1134
00:49:13,310 --> 00:49:14,930
is you steal them from work.
1135
00:49:18,430 --> 00:49:20,980
- For us, releasing Rocket
League as a digital-only
1136
00:49:20,980 --> 00:49:22,350
product was a no-brainer.
1137
00:49:22,350 --> 00:49:25,180
We actually never imagined,
in the beginning, that it
1138
00:49:25,180 --> 00:49:27,560
would be available
physically at all.
1139
00:49:27,560 --> 00:49:29,520
The reason we decided to do
the retail copy of Rocket League
1140
00:49:29,520 --> 00:49:32,180
is because digital
distribution is taking over
1141
00:49:32,180 --> 00:49:34,680
but there's still a massive
amount of people out there
1142
00:49:34,680 --> 00:49:37,100
that don't have the things
necessary to make access
1143
00:49:37,100 --> 00:49:38,390
to the game possible.
1144
00:49:38,390 --> 00:49:41,730
- There's a lot of people
that just miss physicality
1145
00:49:41,730 --> 00:49:44,730
in games, there's a lot of
people that want that box,
1146
00:49:44,730 --> 00:49:46,850
that want to know that
they own that thing because
1147
00:49:46,850 --> 00:49:50,810
in 10, 20 years, PSN might
go down and they won't have
1148
00:49:50,810 --> 00:49:53,230
access to that 10 or
15 dollar game that
1149
00:49:53,230 --> 00:49:54,520
they purchased anymore.
1150
00:49:54,520 --> 00:49:56,680
I don't wanna be disrespectful
to the games but there's a
1151
00:49:56,680 --> 00:49:59,350
lot of bad games
that reach retail.
1152
00:49:59,350 --> 00:50:01,310
There's going to be people
that want to go back and play
1153
00:50:01,310 --> 00:50:03,600
your game in a legitimate
manner and they're not
1154
00:50:03,600 --> 00:50:05,890
going to be able to and it
sucks that they're gonna
1155
00:50:05,890 --> 00:50:09,680
be able to play some really
bad games in a legitimate
1156
00:50:09,680 --> 00:50:13,350
manner but not a
really great game
1157
00:50:13,350 --> 00:50:15,770
and I just think that from
a preservation standpoint,
1158
00:50:15,770 --> 00:50:18,060
that's just a little
irresponsible.
1159
00:50:18,060 --> 00:50:20,140
- Well I think for a lot of
companies, you know that you
1160
00:50:20,140 --> 00:50:23,560
have this percentage of the
population, percentage of
1161
00:50:23,560 --> 00:50:27,310
gamers who are really, really
loyal to physical media.
1162
00:50:27,310 --> 00:50:29,430
They know that there's gonna
be this loyal population
1163
00:50:29,430 --> 00:50:31,810
that's gonna buy it either
for the second time or
1164
00:50:31,810 --> 00:50:34,560
will finally put, you know,
push this final whatever
1165
00:50:34,560 --> 00:50:36,520
it is, 20% or so on board.
1166
00:50:36,520 --> 00:50:39,020
- Many physical stores,
depending how long they've been
in
1167
00:50:39,020 --> 00:50:42,680
business, have very strong
customer bases and are able
1168
00:50:42,680 --> 00:50:44,850
to reach out to those people
and recommend that game
1169
00:50:44,850 --> 00:50:47,480
to someone who may have been
reluctant to do so online.
1170
00:50:47,480 --> 00:50:50,060
We actually have customers
that refuse to connect to the
1171
00:50:50,060 --> 00:50:51,520
internet for their gaming.
1172
00:50:51,520 --> 00:50:55,680
They prefer to support local
brick and mortar shops.
1173
00:50:56,770 --> 00:51:00,640
- When you're on a display
stand inside of a retail store,
1174
00:51:00,640 --> 00:51:03,810
you have the opportunity to
sell your product to somebody
1175
00:51:03,810 --> 00:51:06,560
who maybe doesn't live in
the digital ecosystem at all
1176
00:51:06,560 --> 00:51:09,810
and there are still millions
of those video game consumers
1177
00:51:09,810 --> 00:51:12,600
out there and Sionix knows
this, they're not stupid
1178
00:51:12,600 --> 00:51:14,980
and they're like, well we
have a massive audience here
1179
00:51:14,980 --> 00:51:17,680
but we could have an even
bigger audience if we're at
1180
00:51:17,680 --> 00:51:19,850
retail and that's why you
sometimes see games that are
1181
00:51:19,850 --> 00:51:23,020
successful on digital finally
take the leap to retail
1182
00:51:23,020 --> 00:51:25,140
once they have a critical mass.
1183
00:51:25,140 --> 00:51:27,560
- The latest figures I've
heard, it's still 70%
1184
00:51:27,560 --> 00:51:30,430
of all game owners
still buy some form of
1185
00:51:30,430 --> 00:51:32,180
video games physically.
1186
00:51:32,180 --> 00:51:34,430
That's still a lot of people
when you consider just how many
1187
00:51:34,430 --> 00:51:36,680
hundreds of millions of
people out there are playing
1188
00:51:36,680 --> 00:51:38,810
video games in some form or
another be they on mobile
1189
00:51:38,810 --> 00:51:41,270
phones or consoles or PCs.
1190
00:51:41,270 --> 00:51:44,100
It's like a rite of
passage almost to get that
1191
00:51:44,100 --> 00:51:45,480
physical copy out.
1192
00:51:45,480 --> 00:51:48,810
A manual we can read, you
know, something we can touch.
1193
00:51:48,810 --> 00:51:52,060
Just giving people something
that they can have and do with
1194
00:51:52,060 --> 00:51:55,680
as they please, not something
that can be taken away.
1195
00:51:55,680 --> 00:51:57,850
- I do think that
the physical game
1196
00:51:58,850 --> 00:52:00,520
and I think this is
gonna change very soon
1197
00:52:00,520 --> 00:52:03,560
but I think it adds
legitimacy to a title
1198
00:52:03,560 --> 00:52:06,060
which is strange because
you think like, okay well
1199
00:52:06,060 --> 00:52:07,930
physical is sort of in
the past and not what,
1200
00:52:07,930 --> 00:52:10,980
and not where we're going
but I do still think that
1201
00:52:10,980 --> 00:52:12,560
there's some kind of, you know,
1202
00:52:12,560 --> 00:52:15,310
this is legitimizing this
title, this is saying like,
1203
00:52:15,310 --> 00:52:17,100
it's worthy of a
physical release.
1204
00:52:17,100 --> 00:52:19,730
- When I got into games, in
the beginning there wasn't
1205
00:52:19,730 --> 00:52:20,810
really a digital channel.
1206
00:52:20,810 --> 00:52:22,810
I mean when I was dreaming
about, oh I'd like to have
1207
00:52:22,810 --> 00:52:26,520
a game company, my dreams
were walking in to a store
1208
00:52:26,520 --> 00:52:28,980
and seeing it on a shelf
and that's what I dream,
1209
00:52:28,980 --> 00:52:32,390
like, I want my game to
be on the shelf one day
1210
00:52:32,390 --> 00:52:34,520
and it's funny 'cause by
the time I got to where we
1211
00:52:34,520 --> 00:52:36,180
were actually shipping our
own games, it was like,
1212
00:52:36,180 --> 00:52:38,890
okay we should do
this all digitally.
1213
00:52:38,890 --> 00:52:41,390
So it was a very proud moment
when I was able to put it
1214
00:52:41,390 --> 00:52:44,430
out retail because I finally
got that moment of being able
1215
00:52:44,430 --> 00:52:46,560
to walk in the store and see
my game on the shelf and that
1216
00:52:46,560 --> 00:52:49,310
was very, very important
to me, specifically.
1217
00:52:50,810 --> 00:52:53,310
(light music)
1218
00:52:54,640 --> 00:52:56,390
(laughter)
1219
00:52:56,390 --> 00:53:00,810
- You kinda forget how cool
of a town you have until
1220
00:53:00,810 --> 00:53:05,560
you're flooded, inundated
by tourists or Halloween.
1221
00:53:05,560 --> 00:53:09,180
It's like Mardis Gras but
everyone has costumes on.
1222
00:53:09,180 --> 00:53:12,430
You know, they're here, they
want somethin' to remember
1223
00:53:12,430 --> 00:53:16,140
Salem by, I have customers
that come in every year
1224
00:53:16,140 --> 00:53:20,520
religiously and one customer
told me, every time he plays
1225
00:53:20,520 --> 00:53:22,770
the game, that music comes on,
1226
00:53:22,770 --> 00:53:26,350
not only does he remember
Salem during Halloween,
1227
00:53:26,350 --> 00:53:28,930
but he remembers our game store.
1228
00:53:28,930 --> 00:53:31,770
Other people buy a game
when they hear that music,
1229
00:53:31,770 --> 00:53:35,060
they remember they were
in Johnny's Basement,
1230
00:53:35,060 --> 00:53:38,390
you know, when mom was
cookin' spaghetti, it all
1231
00:53:38,390 --> 00:53:40,020
comes as a flashback.
1232
00:53:41,890 --> 00:53:45,520
The whole memory of the
first time playing it,
1233
00:53:45,520 --> 00:53:48,980
their childhood, it all
flashes in front of 'em.
1234
00:53:48,980 --> 00:53:52,350
I really don't sell video
games, I sell memories.
1235
00:53:52,350 --> 00:53:54,980
Or I sell your
childhood back to you.
1236
00:53:54,980 --> 00:53:57,140
- Yeah a lot of the carts
come with their own markings,
1237
00:53:57,140 --> 00:53:59,430
usually names and phone numbers.
1238
00:53:59,430 --> 00:54:02,270
I did get a copy of Qix
that had written on it:
1239
00:54:02,270 --> 00:54:03,600
"This game sucks."
1240
00:54:03,600 --> 00:54:06,930
I'm like, but I like Qix, I
found that kind of offensive.
1241
00:54:08,180 --> 00:54:12,640
I'm guilty of sometimes, I
guess, being a little jaded
1242
00:54:12,640 --> 00:54:14,480
'cause I see this
stuff everyday.
1243
00:54:14,480 --> 00:54:16,980
People are jumping into
collecting, oh I want this top
1244
00:54:16,980 --> 00:54:19,180
10 list, I want to experience
these things, these are
1245
00:54:19,180 --> 00:54:20,390
supposed to be the best.
1246
00:54:20,390 --> 00:54:23,770
You have other people who
want the game that they played
1247
00:54:23,770 --> 00:54:26,770
with their brother and it's not
necessarily even a good game
1248
00:54:26,770 --> 00:54:29,430
but that was the goofy game
that they rented from the game
1249
00:54:29,430 --> 00:54:33,180
store this one memorable
weekend, that was the
experience.
1250
00:54:33,180 --> 00:54:36,680
They see some game they
haven't seen in years, decades,
1251
00:54:36,680 --> 00:54:40,730
it triggers a waterfall of
remembrance in their mind of
1252
00:54:40,730 --> 00:54:44,060
playing this at this time in
this place with this person
1253
00:54:44,060 --> 00:54:47,480
and they typically can't
help but exclaim it,
1254
00:54:47,480 --> 00:54:50,980
you know, it's like, oh
look at this, oh the game!
1255
00:54:50,980 --> 00:54:52,890
You know, that's
great, I mean that's
1256
00:54:54,180 --> 00:54:58,350
so gratifying 'cause that's
really what it's all about.
1257
00:54:58,350 --> 00:55:00,390
The joys of remembrance.
1258
00:55:01,310 --> 00:55:04,230
- Yeah, I mean, I see almost
everyday somebody walk into
1259
00:55:04,230 --> 00:55:08,140
the store and they're
blasted with this nostalgic,
1260
00:55:08,140 --> 00:55:10,520
you know, image of things
that they still haven't,
1261
00:55:10,520 --> 00:55:12,850
they say, I haven't played
a Nintendo game since I was,
1262
00:55:12,850 --> 00:55:15,350
you know, 13 but there it
is, I have Mike Tyson's
1263
00:55:15,350 --> 00:55:17,390
Punch Out sitting right in
front of me, I can buy it.
1264
00:55:17,390 --> 00:55:20,850
They discover, wow, these
video games have really touched
1265
00:55:20,850 --> 00:55:23,390
my life in a way that I
didn't realize, you know?
1266
00:55:23,390 --> 00:55:25,310
I remember that when I was
a kid, I played that with my
1267
00:55:25,310 --> 00:55:27,560
buddy in college, we drank way
too much while playing that
1268
00:55:27,560 --> 00:55:29,270
game one night,
who could forget?
1269
00:55:29,270 --> 00:55:32,060
So you kinda get to come back
and relive those moments.
1270
00:55:32,060 --> 00:55:34,060
Sometimes, and for many of
us, times that were a little
1271
00:55:34,060 --> 00:55:36,430
less stressful than
they are today.
1272
00:55:37,890 --> 00:55:41,140
- People wanna come in and
browse, they really don't know
1273
00:55:41,140 --> 00:55:43,020
what they're looking for.
1274
00:55:43,020 --> 00:55:46,810
Half the fun for the retro
video game collectors
1275
00:55:46,810 --> 00:55:48,140
is the hunt.
1276
00:55:48,140 --> 00:55:50,680
The coolest stories
that these guys tell me,
1277
00:55:50,680 --> 00:55:53,100
'cause they gotta tell
somebody, is "Oh! I was
1278
00:55:53,100 --> 00:55:56,350
at this yard sale or
this flea market..."
1279
00:55:56,350 --> 00:55:58,310
It's not about the game.
1280
00:55:58,310 --> 00:56:01,680
It's about how they
came across the game.
1281
00:56:01,680 --> 00:56:06,100
I come across that gem
that I had as a kid
1282
00:56:06,100 --> 00:56:08,600
that I didn't even remember
1283
00:56:08,600 --> 00:56:12,020
until the label
jumped out at me.
1284
00:56:12,020 --> 00:56:14,270
That's the stories that
people share with me.
1285
00:56:24,770 --> 00:56:26,890
- 10 years ago and I'm
still in New Jersey
1286
00:56:26,890 --> 00:56:29,850
when I tried unsuccessfully
to date some girls,
1287
00:56:29,850 --> 00:56:34,230
not one thought that retro
game collecting was cool
1288
00:56:34,230 --> 00:56:36,560
or that it was
something that they
1289
00:56:36,560 --> 00:56:37,890
would be comfortable with.
1290
00:56:37,890 --> 00:56:39,560
Like, you always hear people
say, oh I remember playing
1291
00:56:39,560 --> 00:56:40,980
Duck Hunt, that's fine
1292
00:56:41,890 --> 00:56:44,180
to remember that game
to them but it's weird
1293
00:56:44,180 --> 00:56:46,180
having a wall of those games.
1294
00:56:46,180 --> 00:56:47,980
I remember one girl walking in
1295
00:56:47,980 --> 00:56:49,640
to my apartment on a second date
1296
00:56:49,640 --> 00:56:52,060
and seeing my retro video
games, she said to me,
1297
00:56:52,060 --> 00:56:54,180
oh this is 40 year
old virgin stuff.
1298
00:56:54,180 --> 00:56:55,640
Never saw her again.
1299
00:56:55,640 --> 00:56:58,640
It's just interesting to
finally be around people that
1300
00:56:58,640 --> 00:57:01,270
are in your world that love
what you love and I think
1301
00:57:01,270 --> 00:57:03,930
that's one of the draws of
the retro game store still
1302
00:57:03,930 --> 00:57:06,680
is that you can talk to the
shop owner, you can talk
1303
00:57:06,680 --> 00:57:09,180
to other people walking in
and there's a camaraderie
1304
00:57:09,180 --> 00:57:11,980
there, you commiserate on
a hobby that you love and
1305
00:57:11,980 --> 00:57:14,230
you're passionate about
because retro video games
1306
00:57:14,230 --> 00:57:18,350
is such a small minority of
the overall video game market
1307
00:57:18,350 --> 00:57:20,520
share, it's probably
five percent
1308
00:57:20,520 --> 00:57:23,270
and if they put out a new
NES cart, they'd sell like
1309
00:57:23,270 --> 00:57:24,230
a thousand of 'em.
1310
00:57:24,230 --> 00:57:26,560
The Call of Duty sells
a million, Madden sells
1311
00:57:26,560 --> 00:57:28,270
millions of 'em.
1312
00:57:28,270 --> 00:57:29,730
The scales are just
totally different.
1313
00:57:29,730 --> 00:57:32,850
Everyone wants what's
new and what's best and
1314
00:57:32,850 --> 00:57:36,060
the weirdos like me want the
games that are 30 years old.
1315
00:57:37,770 --> 00:57:40,640
(electronic music)
1316
00:58:00,770 --> 00:58:02,980
- I think my first
console was Nintendo 64
1317
00:58:03,890 --> 00:58:08,310
and I'm here to find more
games and controllers for it.
1318
00:58:08,310 --> 00:58:11,060
I wanted to come and check
out the culture and like
1319
00:58:11,060 --> 00:58:14,060
the panels and some of
the events going on.
1320
00:58:14,060 --> 00:58:16,930
I think it'll be real fun to
see some of the museum stuff.
1321
00:58:16,930 --> 00:58:20,140
There was a panel coming
up about having more female
1322
00:58:20,140 --> 00:58:22,140
voices in the game
world and I thought
1323
00:58:22,140 --> 00:58:23,480
that one looked interesting.
1324
00:58:23,480 --> 00:58:25,270
We also wanna see
Peanut Butter Gamer.
1325
00:58:25,270 --> 00:58:26,850
(laughs)
1326
00:58:26,850 --> 00:58:29,680
I come here for the little
accessories and collectible
1327
00:58:29,680 --> 00:58:32,640
type things like Ameebo
cards, shirts, art and that
1328
00:58:32,640 --> 00:58:33,520
sort of thing.
1329
00:58:33,520 --> 00:58:35,890
If you're here you can examine
the object, you can see
1330
00:58:35,890 --> 00:58:38,270
exactly what's wrong with
it, you know from the person
1331
00:58:38,270 --> 00:58:40,350
selling it, hey, it's
missing this component.
1332
00:58:40,350 --> 00:58:43,680
You don't have to open a
dispute or email back and forth.
1333
00:58:43,680 --> 00:58:45,520
It's a more immediate
transaction and
1334
00:58:45,520 --> 00:58:46,680
that is very appealing.
1335
00:58:48,100 --> 00:58:51,770
- I just really just love being
around a large amount of people
1336
00:58:51,770 --> 00:58:54,140
passionate about the same
things I'm passionate about.
1337
00:58:54,140 --> 00:58:55,980
I mean really that's
all conventions are
1338
00:58:55,980 --> 00:58:57,890
at their core, right?
1339
00:58:57,890 --> 00:58:59,730
- We see a lot of young
people in the store and they
1340
00:58:59,730 --> 00:59:02,180
absolutely do buy stuff and
it's funny because sometimes
1341
00:59:02,180 --> 00:59:05,850
they buy things that
maybe us veterans might
1342
00:59:05,850 --> 00:59:07,230
consider kinda silly.
1343
00:59:07,230 --> 00:59:10,020
They want to buy a copy of
E.T. because they've heard it's
1344
00:59:10,020 --> 00:59:12,770
a terrible game and so they
don't have an Atari yet
1345
00:59:12,770 --> 00:59:15,560
but they wanna buy this
seven dollar copy of E.T.
1346
00:59:15,560 --> 00:59:17,600
because they've heard it's
so terrible and it's only
1347
00:59:17,600 --> 00:59:20,850
seven dollars so they take
steps, baby steps to get there
1348
00:59:20,850 --> 00:59:24,600
but I've definitely seen a
lot of kids come in and buy
1349
00:59:24,600 --> 00:59:26,140
like an NES.
1350
00:59:26,140 --> 00:59:28,810
- I absolutely feel like
internet culture is driving,
1351
00:59:28,810 --> 00:59:32,890
you know, a resurgent interest
even amongst young kids
1352
00:59:32,890 --> 00:59:34,140
in the old stuff
that they never even
1353
00:59:34,140 --> 00:59:35,850
experienced themselves.
1354
00:59:35,850 --> 00:59:38,730
It's funny, kids come in and
like, do you have this game
1355
00:59:38,730 --> 00:59:40,980
for Nintendo, like I'm
really nostalgic for it,
1356
00:59:40,980 --> 00:59:43,430
I'm like, I don't think
you know what that means.
1357
00:59:47,730 --> 00:59:50,230
- I've seen something happen
and a place like Portland
1358
00:59:50,230 --> 00:59:53,390
is a great example where
you see the next generation
1359
00:59:53,390 --> 00:59:56,850
after me, 16, 17
year old, they love
1360
00:59:56,850 --> 00:59:59,560
retro video games, they
love the franchises.
1361
00:59:59,560 --> 01:00:01,890
They love Mario, they
love Legend of Zelda.
1362
01:00:01,890 --> 01:00:03,140
They love Sonic.
1363
01:00:03,140 --> 01:00:07,100
That doesn't necessarily
mean they love the original
1364
01:00:07,100 --> 01:00:09,980
media in form that video
game was originally was
1365
01:00:09,980 --> 01:00:11,060
released on.
1366
01:00:11,060 --> 01:00:14,230
They'll adore that
franchise 30 years from now.
1367
01:00:14,230 --> 01:00:15,890
Doesn't necessarily
mean they have to go
1368
01:00:15,890 --> 01:00:17,310
own the original cartridge.
1369
01:00:18,730 --> 01:00:22,230
- I think I mostly, other
than buying things for older
1370
01:00:22,230 --> 01:00:25,020
consoles, which obviously
then you've got to go to a
1371
01:00:25,020 --> 01:00:27,680
store or a collector or
someone online and like buy the
1372
01:00:27,680 --> 01:00:31,180
physical things, I think I
mostly download games now.
1373
01:00:31,180 --> 01:00:33,890
Most of my recent games
have been downloads.
1374
01:00:33,890 --> 01:00:37,600
- We care about physical media
because we grew up with it
1375
01:00:37,600 --> 01:00:39,310
and that's why we are
passionate about it because it
1376
01:00:39,310 --> 01:00:40,930
connects them to our childhood.
1377
01:00:40,930 --> 01:00:43,640
You know, we remember blowing
off that NES cartridge
1378
01:00:43,640 --> 01:00:46,230
and putting it into
the system or Atari
1379
01:00:46,230 --> 01:00:49,850
or taking a disc and putting
it into a PlayStation.
1380
01:00:49,850 --> 01:00:51,390
I think the younger,
younger generation,
1381
01:00:51,390 --> 01:00:53,230
I have a son that's nine,
1382
01:00:54,350 --> 01:00:55,980
I don't know if they're
gonna care as much because
1383
01:00:55,980 --> 01:00:57,390
what do they grow
up with, you know?
1384
01:00:57,390 --> 01:01:00,230
They grew up with an
iPad, you know, iPhone.
1385
01:01:00,230 --> 01:01:04,100
I think that ingrains into
people's memory and I think
1386
01:01:04,100 --> 01:01:05,770
they're gonna care
less about it.
1387
01:01:07,600 --> 01:01:11,390
People that loved Elvis
when he was big in the 60s
1388
01:01:11,390 --> 01:01:13,560
and 70s and he died
in the late 70s,
1389
01:01:13,560 --> 01:01:18,020
maybe that original RCA
Elvis record was worth $100
1390
01:01:19,100 --> 01:01:22,390
20 years ago, maybe it's worth
$20 now, maybe it's worth
1391
01:01:22,390 --> 01:01:25,430
10 because there aren't the
same amount of new Elvis
1392
01:01:25,430 --> 01:01:27,890
collectors come in and replace
the ones that are either
1393
01:01:27,890 --> 01:01:30,810
selling off their collection,
getting out of it or
1394
01:01:30,810 --> 01:01:32,180
literally dying off.
1395
01:01:32,180 --> 01:01:35,310
The rarity of the media
is only one factor.
1396
01:01:35,310 --> 01:01:37,480
There has to be interest in it.
1397
01:01:37,480 --> 01:01:39,640
- I worked at Luna Video Games
1398
01:01:39,640 --> 01:01:42,390
kind of as a General Manager
and we see a lot of young
1399
01:01:42,390 --> 01:01:45,310
people there as well just
like we're seeing here.
1400
01:01:45,310 --> 01:01:47,350
I think a lot of them do
wanna immerse themselves
1401
01:01:47,350 --> 01:01:51,520
in the culture, they wanna
be part of it but because
1402
01:01:51,520 --> 01:01:53,230
of things like digital
releases, they don't necessarily
1403
01:01:53,230 --> 01:01:58,180
need to own those cartridges
and those games but a lot
1404
01:01:58,520 --> 01:02:02,230
of young people come here
and they buy shirts or prints
1405
01:02:02,230 --> 01:02:06,270
or things that are recognizable
to them and they feel like
1406
01:02:06,270 --> 01:02:09,060
they're part of that community,
that's how they express
1407
01:02:09,060 --> 01:02:11,930
it as opposed to starting
these massive collections
1408
01:02:11,930 --> 01:02:14,430
that are now out of the
price range of, well frankly,
1409
01:02:14,430 --> 01:02:15,270
a lot of people.
1410
01:02:17,850 --> 01:02:19,680
- I prefer to get my games
on a digital medium 'cause
1411
01:02:19,680 --> 01:02:22,600
I typically play them on my
computer now or on my 3DS
1412
01:02:22,600 --> 01:02:25,730
and it's just significantly
more convenient.
1413
01:02:25,730 --> 01:02:29,180
I can download a multi-gigabyte
game in like, five minutes.
1414
01:02:29,180 --> 01:02:31,680
- Buying physical copies is
definitely a little bit more
1415
01:02:31,680 --> 01:02:34,350
nostalgic for me, I love
having the physical copy so I
1416
01:02:34,350 --> 01:02:36,980
bought like a physical copy
of Horizon and Sky Rim when
1417
01:02:36,980 --> 01:02:38,770
it came out remastered
1418
01:02:38,770 --> 01:02:41,310
but if the deal's a
little bit better online,
1419
01:02:41,310 --> 01:02:42,770
I will usually download it.
1420
01:02:44,520 --> 01:02:47,480
- I think the future of
conventions in game stores
1421
01:02:47,480 --> 01:02:49,560
in general in my opinion
will depend upon
1422
01:02:49,560 --> 01:02:51,890
how many generations does
it get passed down to?
1423
01:02:51,890 --> 01:02:53,640
Like you said, you do see 12
and 13 year olds buying it.
1424
01:02:53,640 --> 01:02:56,140
They probably had their parents
that grew up with a NES.
1425
01:02:56,140 --> 01:02:57,640
What happens next?
1426
01:02:57,640 --> 01:02:59,980
- Yeah, what happens
when they have kids?
1427
01:02:59,980 --> 01:03:02,770
How much do they hold on
to this things that their
1428
01:03:02,770 --> 01:03:04,680
parents passed on to them?
1429
01:03:04,680 --> 01:03:07,390
A good comparison, though,
might be like, I love 80s music.
1430
01:03:07,390 --> 01:03:10,890
I was not alive in the 80s
but I love 80s music and I
1431
01:03:10,890 --> 01:03:15,680
can't see myself just forgetting
that I like 80s music.
1432
01:03:15,680 --> 01:03:18,640
Maybe I don't play nearly as
much 80s music as my parents
1433
01:03:18,640 --> 01:03:23,140
did, so if I have children,
they get a little bit of that
1434
01:03:23,140 --> 01:03:27,060
and maybe it just sort of
passes down in like a slower
1435
01:03:27,060 --> 01:03:30,180
and slower stream but I
don't see it just stopping
1436
01:03:30,180 --> 01:03:31,730
after the next generation.
1437
01:03:31,730 --> 01:03:34,140
- To your point
though, 80s music,
1438
01:03:34,140 --> 01:03:35,230
how are you listening to that?
1439
01:03:35,230 --> 01:03:38,390
Digitally, YouTube, Pandora,
or the original cassette?
1440
01:03:38,390 --> 01:03:40,770
- You know what, that's
a great point actually
1441
01:03:40,770 --> 01:03:44,310
'cause I do all my music
through streaming so
1442
01:03:44,310 --> 01:03:45,140
that's a great point.
1443
01:03:45,140 --> 01:03:47,270
- So if I wanna listen to
Tiffany, I love Tiffany,
1444
01:03:47,270 --> 01:03:49,390
if I wanna listen to
Tiffany 20 years from now,
1445
01:03:49,390 --> 01:03:51,640
I probably won't get that old
cassette that my sister had.
1446
01:03:51,640 --> 01:03:54,310
Or that Whitney Houston
tape, I'll just stream it.
1447
01:03:54,310 --> 01:03:56,100
So that's the thing, Super
Mario Brothers, 20 years
1448
01:03:56,100 --> 01:03:58,560
from now, again, there'll be
20 ways to play it and the
1449
01:03:58,560 --> 01:04:01,890
cartridge will be the least
convenient way to play it.
1450
01:04:01,890 --> 01:04:04,100
- There are plenty of people
who are totally willing to
1451
01:04:04,100 --> 01:04:06,560
spend five dollars on
Super Mario Brothers again
1452
01:04:06,560 --> 01:04:08,310
but the issue is, and
they've already spent that
1453
01:04:08,310 --> 01:04:10,680
five dollars four
different times.
1454
01:04:10,680 --> 01:04:13,390
So the streaming service is
a way for them to be like,
1455
01:04:13,390 --> 01:04:16,730
look, we get it, you want
this game still and you bought
1456
01:04:16,730 --> 01:04:18,430
it a bunch of times already,
1457
01:04:18,430 --> 01:04:19,730
you don't have to
do that anymore.
1458
01:04:19,730 --> 01:04:22,100
You can just have all
of them and just pay,
1459
01:04:22,100 --> 01:04:23,270
you know, like a Netflix model.
1460
01:04:23,270 --> 01:04:24,310
- And it follows the
movie path, right?
1461
01:04:24,310 --> 01:04:27,520
It's like, I bought it on
VHS, I bought it on DVD,
1462
01:04:27,520 --> 01:04:29,100
I might've even gotten
it on Blue-Ray.
1463
01:04:29,100 --> 01:04:31,600
I don't wanna touch the thing
and I don't wanna buy it
1464
01:04:31,600 --> 01:04:32,770
anymore.
- Right.
1465
01:04:32,770 --> 01:04:35,270
- But like, I will pay
for a subscription service
1466
01:04:35,270 --> 01:04:36,100
that has it.
1467
01:04:38,020 --> 01:04:40,730
- When you get older
your priorities change.
1468
01:04:40,730 --> 01:04:44,350
Maybe you don't wanna own
all these pieces of plastic
1469
01:04:44,350 --> 01:04:46,930
and paper, maybe it's not a
priority so you get rid of
1470
01:04:46,930 --> 01:04:47,770
those games.
1471
01:04:48,810 --> 01:04:51,980
Will there be a generation
behind me that will step in
1472
01:04:51,980 --> 01:04:55,060
and collect these games and
wanna preserve them to the
1473
01:04:55,060 --> 01:04:57,680
same extent that I
wanted to do that?
1474
01:04:57,680 --> 01:05:02,430
My head says no because
it's like any other hobby
1475
01:05:02,430 --> 01:05:04,480
and sometimes some
hobbies die out.
1476
01:05:06,930 --> 01:05:09,930
(light piano music)
1477
01:05:16,390 --> 01:05:18,850
- I spent my whole life
collecting video games
1478
01:05:18,850 --> 01:05:21,310
from pack ratting them
away when I was young
1479
01:05:21,310 --> 01:05:23,890
to trying to fill up
every little possible gap
1480
01:05:23,890 --> 01:05:26,140
in every single
possible collection.
1481
01:05:26,140 --> 01:05:29,810
I have every physical game
that Sega ever made in the
1482
01:05:29,810 --> 01:05:31,890
United States, every one.
1483
01:05:31,890 --> 01:05:35,600
Every master system,
Sega Genesis, Saturn,
1484
01:05:35,600 --> 01:05:37,730
Game Gear, Dreamcast,
1485
01:05:38,560 --> 01:05:42,680
Pico, Sega CD, 32X, all
of 'em, every single one.
1486
01:05:42,680 --> 01:05:46,730
I think about physical media
probably more than most people
1487
01:05:46,730 --> 01:05:49,980
do I think more than most
people do and that's the
1488
01:05:49,980 --> 01:05:52,390
reason why I opened a museum.
1489
01:05:53,730 --> 01:05:56,390
(ambient music)
1490
01:06:01,230 --> 01:06:04,180
The end goal of the museum,
it would be a be all,
1491
01:06:04,180 --> 01:06:06,560
end all of the industry so
it would have an archive
1492
01:06:06,560 --> 01:06:09,730
of every game and console and
accessory that ever came out.
1493
01:06:09,730 --> 01:06:12,850
Where industry people could
come out and give lectures and
1494
01:06:12,850 --> 01:06:15,140
teach you about the industry.
1495
01:06:15,140 --> 01:06:19,230
The National Video Game
Museum is the country's first
1496
01:06:19,230 --> 01:06:22,060
dedicated video game museum.
1497
01:06:22,060 --> 01:06:24,480
It's not part of a
wing of other things,
1498
01:06:24,480 --> 01:06:26,980
it's not a section
of video games,
1499
01:06:26,980 --> 01:06:29,390
it is the all inclusive
history of video games
1500
01:06:29,390 --> 01:06:31,480
specifically devoted
to that industry.
1501
01:06:34,640 --> 01:06:36,770
Well, it's the National
Video Game Museum so it's
1502
01:06:36,770 --> 01:06:39,730
about what you would expect
which is a physical museum
1503
01:06:39,730 --> 01:06:42,310
that has displays that teach
you about the history of
1504
01:06:42,310 --> 01:06:43,180
video games.
1505
01:06:44,310 --> 01:06:47,520
- When we founded our
first convention in 1999,
1506
01:06:47,520 --> 01:06:50,850
the museum was a part of that
and the museum was simply
1507
01:06:50,850 --> 01:06:53,730
pieces of a collection,
maybe 30 pieces.
1508
01:06:53,730 --> 01:06:56,390
- They used to tour it
around at like, E3, CES.
1509
01:06:57,980 --> 01:06:59,890
We're talking like,
one of a kind items,
1510
01:06:59,890 --> 01:07:03,930
original developer notes from
Atari, prototypes of games.
1511
01:07:03,930 --> 01:07:07,480
You know, these are guys
who were among the earliest
1512
01:07:07,480 --> 01:07:11,890
video game collectors and had
been collecting not just the
1513
01:07:11,890 --> 01:07:13,890
games but the material
and things like that.
1514
01:07:13,890 --> 01:07:17,100
I mean John Hardy has told
me stories of actually
1515
01:07:17,100 --> 01:07:20,810
dumpster diving at Atari,
not just saying that but like
1516
01:07:20,810 --> 01:07:23,100
actually going to
Atari's office and
1517
01:07:23,100 --> 01:07:24,770
going in their dumpsters.
1518
01:07:24,770 --> 01:07:27,230
- It certainly was a
project of passion.
1519
01:07:27,230 --> 01:07:30,770
All the years of collecting
and then traveling with our
1520
01:07:30,770 --> 01:07:34,020
things, that just suddenly
became a museum on the road.
1521
01:07:34,020 --> 01:07:35,560
What finally made me say,
1522
01:07:36,810 --> 01:07:41,480
I wanna open a museum was
getting old, time is running
short,
1523
01:07:41,480 --> 01:07:44,270
and we need to find
a place to put all of these
1524
01:07:44,270 --> 01:07:46,390
things and keep them so
that people can enjoy them
1525
01:07:46,390 --> 01:07:48,520
every day as opposed to
whenever we happen to be at a
1526
01:07:48,520 --> 01:07:51,140
specific event once
a year or whenever.
1527
01:07:53,270 --> 01:07:56,230
(chatter)
1528
01:07:56,230 --> 01:07:58,140
- One of the reasons that
we decided that we needed to
1529
01:07:58,140 --> 01:08:01,770
build a video game museum
is nobody else had.
1530
01:08:01,770 --> 01:08:04,930
- For years we wondered why
hasn't somebody done this
1531
01:08:04,930 --> 01:08:05,810
before, right?
1532
01:08:05,810 --> 01:08:09,270
Sean will often cite that
there are two carrot museums
1533
01:08:09,270 --> 01:08:11,930
in the United States
dedicated to carrots
1534
01:08:11,930 --> 01:08:14,140
but there was not one
video game museum dedicated
1535
01:08:14,140 --> 01:08:15,600
to video games.
1536
01:08:15,600 --> 01:08:17,560
You know, like, the
Smithsonian has their section
1537
01:08:17,560 --> 01:08:20,640
of video games, the Strum
Museum of Play up in Rochester
1538
01:08:20,640 --> 01:08:22,890
which we went to, it
was a beautiful museum
1539
01:08:22,890 --> 01:08:25,230
but it's a toy museum and
they have a floor that's
1540
01:08:25,230 --> 01:08:27,730
dedicated to video games
but you don't go there just
1541
01:08:27,730 --> 01:08:28,980
to see video games.
1542
01:08:28,980 --> 01:08:30,350
It shouldn't just be a timeline.
1543
01:08:30,350 --> 01:08:32,810
It shouldn't just be why
is Nintendo important.
1544
01:08:32,810 --> 01:08:34,770
It really needs to be a
full thing so that no matter
1545
01:08:34,770 --> 01:08:37,930
how old you are, no matter
what piece of video gaming
1546
01:08:37,930 --> 01:08:41,060
has touched your life, you
can learn way more about that
1547
01:08:41,060 --> 01:08:43,140
than anything else
that you can think of.
1548
01:08:44,100 --> 01:08:46,060
Let's put the exhibits that
we think will have the most
1549
01:08:46,060 --> 01:08:48,390
impact, the ones where we
can teach people something
1550
01:08:48,390 --> 01:08:51,810
and also allow them to
sort of enjoy themselves.
1551
01:08:51,810 --> 01:08:53,520
So you're not just sitting
there learning about it
1552
01:08:53,520 --> 01:08:55,680
but you actually get
to experience it.
1553
01:08:57,980 --> 01:09:01,680
We have a 1985 replica bedroom.
1554
01:09:01,680 --> 01:09:03,310
You can go in, you
can jump on the bed,
1555
01:09:03,310 --> 01:09:06,140
you can use the zapper to
play Duck Hunt, you know,
1556
01:09:06,140 --> 01:09:08,890
you can rummage through the
drawers and find baseball cards
1557
01:09:08,890 --> 01:09:12,100
from the 80s or look
through the vinyl albums or
1558
01:09:12,100 --> 01:09:14,230
pick up the skateboard,
you know, the concept of
1559
01:09:14,230 --> 01:09:16,980
everything in the museum
is to make it as visceral
1560
01:09:16,980 --> 01:09:19,770
as the feeling of playing
video games themselves.
1561
01:09:19,770 --> 01:09:22,600
And the reason why that
setting is important is because
1562
01:09:22,600 --> 01:09:25,020
what you're playing is something
nobody would be playing
1563
01:09:25,020 --> 01:09:28,060
anymore either, you know,
playing on this giant
1564
01:09:28,060 --> 01:09:31,020
console that takes cartridges
and has a joystick with
1565
01:09:31,020 --> 01:09:33,600
just one button on it kind
of puts you in that frame of
1566
01:09:33,600 --> 01:09:37,350
mind like, okay well, if this
is what they were playing with
1567
01:09:37,350 --> 01:09:39,390
and I look around, now
I got a kind of a better
1568
01:09:39,390 --> 01:09:42,100
understanding of what the
world was like at that time.
1569
01:09:43,390 --> 01:09:45,730
Similarly we have an 80s
arcade and the 80s arcade
1570
01:09:45,730 --> 01:09:48,810
is meant to look like the
arcade that you would've
1571
01:09:48,810 --> 01:09:51,230
seen in 1983.
1572
01:09:51,230 --> 01:09:54,480
It's playing 80s music,
it's neon black lights,
1573
01:09:54,480 --> 01:09:55,850
that you know, you would
never see anymore
1574
01:09:55,850 --> 01:09:58,140
and the whole idea
is to put you there.
1575
01:09:58,140 --> 01:10:00,060
You've seen Frogger,
you've see Donkey Kong,
1576
01:10:00,060 --> 01:10:01,850
you know everything about Mario
1577
01:10:01,850 --> 01:10:03,890
but now you're standing
where those characters
1578
01:10:03,890 --> 01:10:04,890
were first introduced.
1579
01:10:04,890 --> 01:10:06,890
This is exactly what it
was like for people that
1580
01:10:06,890 --> 01:10:08,560
got to see it for
the first time.
1581
01:10:08,560 --> 01:10:10,810
It would be easy to say well
couldn't I have a 3D model
1582
01:10:10,810 --> 01:10:13,270
of something like that where
you could kind of move through
1583
01:10:13,270 --> 01:10:16,560
it but there's just something
about the feel of those things
1584
01:10:16,560 --> 01:10:20,060
and the smell of those things
and the sound that you have
1585
01:10:20,060 --> 01:10:21,850
to be standing there
to really get it.
1586
01:10:21,850 --> 01:10:23,100
That was the whole point.
1587
01:10:25,140 --> 01:10:28,520
- You can see pictures all
day long of something but to
1588
01:10:28,520 --> 01:10:31,520
see it up close, maybe even
get to interact with it
1589
01:10:31,520 --> 01:10:33,230
is a huge part of it.
1590
01:10:33,230 --> 01:10:36,770
There's so much back story to
the industry with the people
1591
01:10:36,770 --> 01:10:39,230
who created the
industry and the games.
1592
01:10:39,230 --> 01:10:41,560
It's important to
get that out there.
1593
01:10:41,560 --> 01:10:44,100
- The store is a little bit
like a museum and I would
1594
01:10:44,100 --> 01:10:46,480
imagine most game store owners
feel that way especially
1595
01:10:46,480 --> 01:10:48,020
if your stocking used products.
1596
01:10:48,020 --> 01:10:50,980
If you have products that are
20 or 30 years ago sitting
1597
01:10:50,980 --> 01:10:52,640
on a shelf,
1598
01:10:52,640 --> 01:10:55,480
guaranteed someone's gonna
look at it and go, I had
1599
01:10:55,480 --> 01:10:57,560
that when I was a kid,
you know, and they wanna
1600
01:10:57,560 --> 01:10:58,680
talk about it.
1601
01:10:58,680 --> 01:11:01,020
We've sometimes
turned into curators
1602
01:11:01,020 --> 01:11:02,520
while we're on a sales floor.
1603
01:11:02,520 --> 01:11:05,060
I have the same conversations
here with customers that
1604
01:11:05,060 --> 01:11:07,980
I have with people that
are visiting the museum.
1605
01:11:07,980 --> 01:11:09,640
Very similar conversations.
1606
01:11:15,600 --> 01:11:18,390
Typically what you would see
in a museum are priceless
1607
01:11:18,390 --> 01:11:21,850
works of art or one of a
kind pieces that have some
1608
01:11:21,850 --> 01:11:25,390
kind of artistic significance
that you want to make sure
1609
01:11:25,390 --> 01:11:28,730
that is preserved and shared
to the public so that everyone
1610
01:11:28,730 --> 01:11:31,560
can experience witnessing
that on their own.
1611
01:11:31,560 --> 01:11:34,020
They're looking at the
before times, you know,
1612
01:11:34,020 --> 01:11:37,810
things that existed in a time
before I was born or a time
1613
01:11:37,810 --> 01:11:40,560
that my parents were
playing games or a time that
1614
01:11:40,560 --> 01:11:43,350
no longer exist again
and they're extinct.
1615
01:11:44,770 --> 01:11:47,430
(ambient music)
1616
01:11:49,810 --> 01:11:51,980
(chatter)
1617
01:12:02,270 --> 01:12:04,850
(guitar music)
1618
01:12:39,480 --> 01:12:42,390
It's on everybody's mind and
no matter what they tell you,
1619
01:12:42,390 --> 01:12:46,100
you are now where
Barnes and Noble is or
1620
01:12:46,100 --> 01:12:48,850
Blockbuster was just
a couple years ago.
1621
01:12:48,850 --> 01:12:51,230
Where Sam Goody
was 10 years ago.
1622
01:12:51,230 --> 01:12:53,430
You're there now, what
are you gonna do?
1623
01:12:53,430 --> 01:12:56,980
Are you going to stop selling
games and sell something else?
1624
01:12:56,980 --> 01:13:00,560
Or are you gonna try to hang
in there with what's left?
1625
01:13:00,560 --> 01:13:02,180
And I think if you're
trying to hang in there with
1626
01:13:02,180 --> 01:13:03,100
what's left,
1627
01:13:04,270 --> 01:13:05,100
(exhales)
1628
01:13:05,100 --> 01:13:07,480
lots of us are gonna
go away in five years.
1629
01:13:07,480 --> 01:13:10,640
- I've had people ask me for
advice for opening up their
1630
01:13:10,640 --> 01:13:12,770
own game store and in general
1631
01:13:12,770 --> 01:13:17,770
my advice to people when they
ask me that is just don't.
1632
01:13:18,850 --> 01:13:21,390
- I would open up a coffee
shop before opening up a
1633
01:13:21,390 --> 01:13:23,270
retro game store at
this point in time.
1634
01:13:23,270 --> 01:13:25,600
The amount of people interested
in the original media
1635
01:13:25,600 --> 01:13:28,520
form of retro games is
growing smaller year by year
1636
01:13:28,520 --> 01:13:31,310
and plus some of us already
got it, we got most of what
1637
01:13:31,310 --> 01:13:34,930
we're gonna want so what
am I gonna buy from you?
1638
01:13:34,930 --> 01:13:37,810
- When I lived in Los
Angeles, I went to smaller,
1639
01:13:37,810 --> 01:13:39,890
locally owned stores
all the time.
1640
01:13:39,890 --> 01:13:42,180
Unfortunately I haven't
found one here in my current
1641
01:13:42,180 --> 01:13:45,640
neighborhood because, sadly,
they're going away because
1642
01:13:45,640 --> 01:13:48,230
they're getting either, you
know, dominated by the other
1643
01:13:48,230 --> 01:13:51,060
retailers or like all retail,
it's getting dominated
1644
01:13:51,060 --> 01:13:52,390
by online shopping.
1645
01:13:53,600 --> 01:13:57,730
- If I see a mom and pop store
for games, yeah I would be
1646
01:13:57,730 --> 01:13:59,930
incredibly interested
in looking at that.
1647
01:13:59,930 --> 01:14:04,100
To me it's almost like going
into a vintage music shop,
1648
01:14:04,100 --> 01:14:07,180
though, you know, it's a
reminder of the old way of doing
1649
01:14:07,180 --> 01:14:09,680
things and it's nostalgic
more than anything.
1650
01:14:10,770 --> 01:14:14,730
- It's tough, things have
dried up and the customer base
1651
01:14:14,730 --> 01:14:17,390
is much more savvy now than
it was five or 10 years ago.
1652
01:14:17,390 --> 01:14:19,680
The world has moved
on and doesn't need
1653
01:14:19,680 --> 01:14:22,390
this anymore, you know, I
1654
01:14:22,390 --> 01:14:23,350
just don't need it,
1655
01:14:23,350 --> 01:14:26,060
you know, everybody's
living in a world now where
1656
01:14:26,060 --> 01:14:29,390
it's on their computer or
it's, I don't need that piece.
1657
01:14:29,390 --> 01:14:32,350
- I think the desire's
always going to be there
1658
01:14:32,350 --> 01:14:35,770
but it is receding from
the mainstream because,
1659
01:14:35,770 --> 01:14:39,270
more and more there's people
who it's just not a priority
1660
01:14:39,270 --> 01:14:44,230
for them and that's okay
but it's sort of sad to see
1661
01:14:44,230 --> 01:14:48,680
because it is frustrating
when games that I really love
1662
01:14:48,680 --> 01:14:50,810
don't have something
I can hold on to.
1663
01:14:52,060 --> 01:14:54,640
- I don't understand why there
are still physical movies
1664
01:14:54,640 --> 01:14:57,930
but I think games are different
because I think games are
1665
01:14:57,930 --> 01:15:01,270
a much more personal
experiences and I think people
1666
01:15:01,270 --> 01:15:05,890
want to have a physical
remnant of the time that they
1667
01:15:05,890 --> 01:15:07,520
spent in that world.
1668
01:15:07,520 --> 01:15:10,520
The equivalent of your
vacation photos or whatever.
1669
01:15:10,520 --> 01:15:14,810
I think people want a physical
reminder of that time.
1670
01:15:14,810 --> 01:15:16,560
As opposed to the two hours
they spend in the theater
1671
01:15:16,560 --> 01:15:19,600
or whatever, you know, the
40 hours they spent in this
1672
01:15:19,600 --> 01:15:22,810
game's world that, you know,
probably affected them a lot
1673
01:15:22,810 --> 01:15:24,060
more than most movies do.
1674
01:15:24,980 --> 01:15:27,520
Looking around at all the
physical media, there's a lot
1675
01:15:27,520 --> 01:15:30,640
more exciting than just
browsing on your computer screen
1676
01:15:30,640 --> 01:15:32,890
even though it may be more
efficient on the computer,
1677
01:15:32,890 --> 01:15:34,640
there's somethin' cool
about just getting like,
1678
01:15:34,640 --> 01:15:37,180
sidetracked, getting lost,
like I compare it with video
1679
01:15:37,180 --> 01:15:40,270
stores, that was the
entertaining part, it was kind
of
1680
01:15:40,270 --> 01:15:42,730
more fun than even watching
the movie sometimes, it was
1681
01:15:42,730 --> 01:15:44,770
just be able to just walk around
and look at all the movies
1682
01:15:44,770 --> 01:15:46,520
that you could watch.
1683
01:15:46,520 --> 01:15:48,730
- My personal plan here
is to continue to do that
1684
01:15:48,730 --> 01:15:51,310
community type of a thing
where we just keep having
1685
01:15:51,310 --> 01:15:53,640
more and more events, I try
to do as many things as I can
1686
01:15:53,640 --> 01:15:55,560
with the space to
keep people coming.
1687
01:15:56,520 --> 01:15:58,520
Again, it's just, it's
always gonna be a smaller and
1688
01:15:58,520 --> 01:16:01,270
smaller base and the great
ones, I'm sure like record
1689
01:16:01,270 --> 01:16:04,390
stores now, the great record
stores, there's probably,
1690
01:16:04,390 --> 01:16:06,730
maybe there's 50 of 'em in
the country, maybe every state
1691
01:16:06,730 --> 01:16:08,730
has one that everybody
knows about that they go to
1692
01:16:08,730 --> 01:16:12,060
but you can't have three
or four in the same town.
1693
01:16:12,060 --> 01:16:17,060
- Running a game store or any
sort of like small business
1694
01:16:17,520 --> 01:16:22,520
in a niche market is not a
way to get fabulously wealthy.
1695
01:16:24,600 --> 01:16:27,230
It's something you do not
because you're an entrepreneur
1696
01:16:27,230 --> 01:16:28,890
but because you're
an enthusiast.
1697
01:16:29,810 --> 01:16:32,390
(guitar music)
1698
01:16:46,100 --> 01:16:48,430
(footsteps)
1699
01:16:59,930 --> 01:17:02,430
(door creaks)
1700
01:17:06,520 --> 01:17:09,180
(machine whirs)
1701
01:17:11,310 --> 01:17:13,810
(door creaks)
1702
01:17:15,770 --> 01:17:18,390
- I couldn't take half the
merchandise in if we didn't
1703
01:17:18,390 --> 01:17:21,480
have this machine,
they're so scratched up.
1704
01:17:21,480 --> 01:17:24,640
It takes out the scratches,
it buffs out the scratches,
1705
01:17:24,640 --> 01:17:25,600
so to speak.
1706
01:17:25,600 --> 01:17:29,560
You can resurface a disc,
three, four times and at that
1707
01:17:29,560 --> 01:17:32,180
point it's not
gonna do any good.
1708
01:17:32,180 --> 01:17:34,270
It's just really thin.
1709
01:17:34,270 --> 01:17:37,230
It's like a wafer, you
can just see it thinnin'
1710
01:17:37,230 --> 01:17:38,430
out each time.
1711
01:17:38,430 --> 01:17:41,640
But if people take care of
their disc then they don't
1712
01:17:41,640 --> 01:17:42,770
need this machine.
1713
01:17:43,640 --> 01:17:46,310
(ambient music)
1714
01:17:53,060 --> 01:17:57,100
As long as I'm havin' fun,
I don't think I'll retire.
1715
01:17:57,100 --> 01:18:00,020
You know, I won't be buyin'
a Lamborghini anytime soon
1716
01:18:00,020 --> 01:18:03,230
but I didn't get into this
to make a lot of money,
1717
01:18:03,230 --> 01:18:07,180
it's a fun business, it's
actually an addictive business.
1718
01:18:08,480 --> 01:18:11,430
The thing that I like about
being in business, it allows
1719
01:18:11,430 --> 01:18:14,890
you to have the lifestyle
that you want.
1720
01:18:14,890 --> 01:18:17,850
Bringing my dog to work,
making the decisions,
1721
01:18:17,850 --> 01:18:20,640
even though they're small
decisions, but I'm in charge
1722
01:18:20,640 --> 01:18:22,270
of my own destiny.
1723
01:18:23,980 --> 01:18:28,180
I'm a skier, I have an RV
and my girlfriend and I
1724
01:18:28,180 --> 01:18:31,390
with our two dogs travel
around the east coast, just
1725
01:18:31,390 --> 01:18:34,310
skiing, sleeping in ski
resort's parking lots,
1726
01:18:34,310 --> 01:18:37,310
gettin' up the next day,
gettin' first tracks,
1727
01:18:37,310 --> 01:18:39,390
we're hitting every
mountain on the east coast
1728
01:18:39,390 --> 01:18:41,770
that has three
chairlifts or more.
1729
01:18:41,770 --> 01:18:44,230
That's what I'd be doing
full time if I didn't have
1730
01:18:44,230 --> 01:18:45,850
a retro video game store.
1731
01:18:46,980 --> 01:18:48,810
As long as there's
snow on the ground.
1732
01:18:48,810 --> 01:18:50,230
I would ski in dirt.
1733
01:18:51,480 --> 01:18:53,680
- My mother thought I spent
too much, she was really right,
1734
01:18:53,680 --> 01:18:56,730
I spent way too much money
in my college years on video
1735
01:18:56,730 --> 01:18:59,560
game stuff when it should've
been spent towards, you know,
1736
01:18:59,560 --> 01:19:01,680
tuition for example.
1737
01:19:01,680 --> 01:19:02,980
She was the...
1738
01:19:03,930 --> 01:19:07,430
sort of the final gate for
me in opening the store.
1739
01:19:07,430 --> 01:19:09,930
So I went through all the
checks, I went through my wife.
1740
01:19:09,930 --> 01:19:12,770
I checked our finances but
I had to finally get through
1741
01:19:12,770 --> 01:19:15,680
my mom, if my mom said, you
have my blessing to do this,
1742
01:19:15,680 --> 01:19:16,640
I was gonna do it.
1743
01:19:16,640 --> 01:19:18,180
Both my mom and dad were
very proud when I opened
1744
01:19:18,180 --> 01:19:20,230
the store and it had
been open for a while
1745
01:19:20,230 --> 01:19:24,020
and they both lived just
long enough to see the museum
1746
01:19:24,020 --> 01:19:28,640
open which was important to me
1747
01:19:29,640 --> 01:19:32,180
and I know that they were
really proud of that too.
1748
01:19:32,180 --> 01:19:34,310
- There's been nothing like
this, being able to wake
1749
01:19:34,310 --> 01:19:37,140
up every day, know I'm
goin' to a place to share my
1750
01:19:37,140 --> 01:19:40,060
store with other people who
share the same interests as me.
1751
01:19:40,060 --> 01:19:42,640
I mean, it's amazing, the
sights, the sounds, the video
1752
01:19:42,640 --> 01:19:44,810
game music playing in
the store, all that stuff
1753
01:19:44,810 --> 01:19:47,230
makes me excited to be able
to wake up and know I get to
1754
01:19:47,230 --> 01:19:48,770
go to that place every morning.
1755
01:19:48,770 --> 01:19:51,480
I mean, granted, any work
becomes work for everybody but
1756
01:19:51,480 --> 01:19:55,310
I can't think of a better
place and as long as I can make
1757
01:19:55,310 --> 01:19:57,600
it last I'm gonna continue
to wake up and go there
1758
01:19:57,600 --> 01:19:59,930
and really enjoy what
I get to do every day.
1759
01:19:59,930 --> 01:20:02,350
I get to spend time with my
family everyday, for better
1760
01:20:02,350 --> 01:20:04,930
or for worse, this is a
1761
01:20:04,930 --> 01:20:06,770
once in a lifetime
opportunity for most people,
1762
01:20:06,770 --> 01:20:09,350
to get to live their
actual dream that they had
1763
01:20:09,350 --> 01:20:11,930
when they were a kid and
if it lasts 10 more years,
1764
01:20:11,930 --> 01:20:14,980
great, if it lasts 20,
amazing, if it lasts one,
1765
01:20:14,980 --> 01:20:17,810
then I had a hell of a
good time doing it.
1766
01:20:17,810 --> 01:20:20,480
(ambient music)
1767
01:20:43,600 --> 01:20:46,270
(machine whirs)
1768
01:20:49,140 --> 01:20:51,640
(light music)
1769
01:21:05,770 --> 01:21:08,980
♪ Fighting the war ♪
1770
01:21:08,980 --> 01:21:13,100
♪ We can never win ♪
1771
01:21:13,100 --> 01:21:16,680
♪ Trying to flee ♪
1772
01:21:16,680 --> 01:21:20,730
♪ The pain that's within ♪
1773
01:21:20,730 --> 01:21:24,390
♪ Still hanging on ♪
1774
01:21:24,390 --> 01:21:28,350
♪ To hold what is lost ♪
1775
01:21:28,350 --> 01:21:32,140
♪ Trying to carry on ♪
1776
01:21:32,140 --> 01:21:35,270
♪ No matter the cost ♪
1777
01:21:35,270 --> 01:21:38,930
♪ There's one thing ♪
1778
01:21:38,930 --> 01:21:41,100
♪ That makes me come alive ♪
1779
01:21:41,100 --> 01:21:42,850
♪ When you're by my side ♪
1780
01:21:42,850 --> 01:21:46,730
♪ To get everything ♪
1781
01:21:46,730 --> 01:21:48,350
♪ Together with me ♪
1782
01:21:48,350 --> 01:21:52,730
♪ When I'm weary take the road ♪
1783
01:21:52,730 --> 01:21:54,480
♪ Play that movie ♪
1784
01:21:54,480 --> 01:21:56,310
♪ I want you to smile ♪
1785
01:21:56,310 --> 01:21:57,930
♪ Shut out all the worries ♪
1786
01:21:57,930 --> 01:22:00,270
♪ Stream away for a while ♪
1787
01:22:00,270 --> 01:22:01,770
♪ The look you had ♪
1788
01:22:01,770 --> 01:22:05,980
♪ In your eyes back then,
We'll pretend ♪
1789
01:22:05,980 --> 01:22:09,390
♪ It's 85 again
Play that tape ♪
1790
01:22:09,390 --> 01:22:11,560
♪ Make me feel like I'm whole ♪
1791
01:22:11,560 --> 01:22:15,310
♪ Take me back again to
see the look of that chrome ♪
1792
01:22:15,310 --> 01:22:18,850
♪ The power of love is
back on the screen ♪
1793
01:22:18,850 --> 01:22:21,390
♪ And we'll have ♪
1794
01:22:21,390 --> 01:22:23,640
♪ 85 again ♪
1795
01:22:24,980 --> 01:22:27,520
(synth music)
1796
01:22:47,600 --> 01:22:51,560
- The reason we love something
has to do with something
1797
01:22:51,560 --> 01:22:54,600
more than sheer technical
achievement or historical
1798
01:22:54,600 --> 01:22:58,930
significance, it has to do
with how fun it is and that's a
1799
01:22:58,930 --> 01:23:01,180
very nebulous quality.
1800
01:23:01,180 --> 01:23:03,810
It's hard to define but
it's very fun to try
1801
01:23:03,810 --> 01:23:05,430
and grapple with.
1802
01:23:05,430 --> 01:23:09,270
- I think there's something
about a physical copy,
1803
01:23:09,270 --> 01:23:12,140
like being able to pick
it up and look at it,
1804
01:23:12,140 --> 01:23:15,560
it's like a snapshot of the
time it was released, you know,
1805
01:23:15,560 --> 01:23:18,310
especially if you grew up
with that, like whenever I see
1806
01:23:18,310 --> 01:23:21,350
a stack of NES games come
in, I can get like an idea
1807
01:23:21,350 --> 01:23:24,100
of this person and how their
life was almost, like he was
1808
01:23:24,100 --> 01:23:26,310
playing Batman just like
me, you know, we were both
1809
01:23:26,310 --> 01:23:28,770
into Battle Toads
probably at the same time.
1810
01:23:28,770 --> 01:23:31,520
I wonder what makes people
sell it in the first place,
1811
01:23:31,520 --> 01:23:34,180
like what makes you move
on from it, that's the
1812
01:23:34,180 --> 01:23:35,850
bigger question to me.
1813
01:23:35,850 --> 01:23:39,140
- We all love experiencing
games with other people.
1814
01:23:39,140 --> 01:23:41,810
If you are like, hey I can't
afford to buy this game
1815
01:23:41,810 --> 01:23:43,850
and I'm like, but I want
you to try it, I can loan
1816
01:23:43,850 --> 01:23:46,180
you my disc and then you
can give it back to me.
1817
01:23:46,180 --> 01:23:48,100
- I literally have video
games sitting in a bank
1818
01:23:48,100 --> 01:23:48,930
vault right now.
1819
01:23:49,810 --> 01:23:53,890
How is that good for humanity?
1820
01:23:53,890 --> 01:23:55,140
What does that serve?
1821
01:23:56,180 --> 01:23:59,850
Literally locking away
video game history.
1822
01:23:59,850 --> 01:24:02,480
It doesn't make any sense,
it doesn't make any sense.
1823
01:24:02,480 --> 01:24:04,770
- I think the industry's gonna
change a little bit in the
1824
01:24:04,770 --> 01:24:07,980
next 10 years, I think we're
gonna see maybe less of a
1825
01:24:07,980 --> 01:24:10,980
focus on newer games having
physical media but you know,
1826
01:24:10,980 --> 01:24:12,930
that's why we don't
sell only video games.
1827
01:24:12,930 --> 01:24:15,680
We sell lots of video game
merchandise 'cause the game
1828
01:24:15,680 --> 01:24:17,810
community's not going anywhere,
people are always gonna
1829
01:24:17,810 --> 01:24:21,060
be into video games
and I'm not looking
1830
01:24:21,060 --> 01:24:22,680
for global domination.
1831
01:24:22,680 --> 01:24:23,600
(laughs)
1832
01:24:23,600 --> 01:24:25,850
- This is a personal anecdote,
so I don't know how many
1833
01:24:25,850 --> 01:24:29,310
had this experience
also but my wife and I,
1834
01:24:29,310 --> 01:24:32,140
I wanted to show her
a Miyazaki movie.
1835
01:24:32,140 --> 01:24:34,140
"My Neighbor Totoro,"
she had never seen it.
1836
01:24:34,140 --> 01:24:37,270
We went on Amazon, it's
like, oh you can't rent
1837
01:24:37,270 --> 01:24:38,680
"My Neighbor Totoro."
1838
01:24:38,680 --> 01:24:42,390
I looked and there's one
local video store left in
1839
01:24:42,390 --> 01:24:46,640
the east bay, they have
every Miyazaki movie there
1840
01:24:46,640 --> 01:24:50,770
and like, we now have a
video membership and we rent
1841
01:24:50,770 --> 01:24:54,520
a movie every week...
from humans.
1842
01:24:54,520 --> 01:24:57,230
- I had a paper route, my
parents were like this,
1843
01:24:57,230 --> 01:24:59,480
they liked gamin' but I think
they thought I was gonna
1844
01:24:59,480 --> 01:25:02,640
like rot my brain, so as a
rule of thumb, I might get
1845
01:25:02,640 --> 01:25:05,560
two games on Christmas and
like one for my birthday
1846
01:25:05,560 --> 01:25:07,310
but that was clearly not enough.
1847
01:25:07,310 --> 01:25:09,730
Street Fighter 2, I
like literally, was like,
1848
01:25:09,730 --> 01:25:11,560
the day it comes out, I'm
gonna have the money with
1849
01:25:11,560 --> 01:25:12,730
my parents' help or not
1850
01:25:13,600 --> 01:25:16,390
and I think that's where I
got most of my like, work
1851
01:25:16,390 --> 01:25:19,600
ethic from, like, I don't
need you for my hobby.
1852
01:25:20,560 --> 01:25:21,600
It was fun.
1853
01:25:22,230 --> 01:25:24,850
(laughs)
1854
01:25:24,850 --> 01:25:27,350
(synth music)
155107
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