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These are the user uploaded subtitles that are being translated: 1 00:00:01,430 --> 00:00:04,020 (wind blowing) 2 00:00:41,930 --> 00:00:44,520 (gentle music) 3 00:00:48,930 --> 00:00:50,100 - So, I'm walking down the video game isle 4 00:00:50,100 --> 00:00:52,140 at Toys R Us, there's the glass next to me 5 00:00:52,140 --> 00:00:54,100 with all their games behind in and I remember 6 00:00:54,100 --> 00:00:55,810 walking and seeing the GhostBusters logo 7 00:00:55,810 --> 00:00:57,930 on the little placard, stopping, turning 8 00:00:57,930 --> 00:00:59,560 and slamming my finger on the glass going 9 00:00:59,560 --> 00:01:00,640 "What is THAT?" 10 00:01:00,640 --> 00:01:02,060 My mom was like, "That's a video game." 11 00:01:02,060 --> 00:01:03,810 And I was like "What's a video game?" 12 00:01:05,560 --> 00:01:07,310 - The first time I bought a game 13 00:01:07,310 --> 00:01:09,430 with my own money it was Donkey Kong 14 00:01:09,430 --> 00:01:14,430 for Atari 2600, and I saved up pennies... in penny rolls. 15 00:01:15,600 --> 00:01:17,020 Although, I remember the game was so hard 16 00:01:17,020 --> 00:01:19,680 I was crying because I had spent my money 17 00:01:19,680 --> 00:01:21,390 on this and the game was too hard. 18 00:01:21,390 --> 00:01:23,350 (laughing) 19 00:01:23,350 --> 00:01:26,430 - I don't remember the specific first game that I bought, 20 00:01:26,430 --> 00:01:30,430 but I remember really looking at digital as a platform 21 00:01:30,430 --> 00:01:32,770 with the Xbox Live Arcade. 22 00:01:33,680 --> 00:01:36,140 - Technology is one aspect of why it took so long 23 00:01:36,140 --> 00:01:38,390 for digital adoption to be a thing, but I think 24 00:01:38,390 --> 00:01:42,140 that if you were to examine other media 25 00:01:42,140 --> 00:01:43,850 that you'd see a similar story, which is 26 00:01:43,850 --> 00:01:46,140 that digital scares the old dinosaurs 27 00:01:46,140 --> 00:01:48,060 who are in charge and they don't know how to do it, 28 00:01:48,060 --> 00:01:50,180 and at first they freak out over piracy, 29 00:01:50,180 --> 00:01:52,810 but then Napster gets bought by Best Buy or whatever. 30 00:01:58,560 --> 00:02:01,180 - I opened in November of 2005, 31 00:02:01,180 --> 00:02:03,520 the day after Black Friday that year. 32 00:02:03,520 --> 00:02:05,730 I actually had the Clifton police call me 33 00:02:05,730 --> 00:02:07,980 one morning, 5 o'clock in the morning, 34 00:02:07,980 --> 00:02:09,600 are you the owner of this store front? 35 00:02:09,600 --> 00:02:11,270 I'm like, yes I am. I haven't opened yet. 36 00:02:11,270 --> 00:02:15,890 He was like well, it's a good thing 'cause there's a car lodged in the front of your store. 37 00:02:16,100 --> 00:02:17,640 I'm like 'ha ha, who is this?' 38 00:02:17,640 --> 00:02:21,060 I come down here and there's a giant, gaping hole 39 00:02:21,060 --> 00:02:22,390 in the storefront. 40 00:02:22,390 --> 00:02:24,520 The car was gone, but it had left 41 00:02:24,520 --> 00:02:26,140 a hole that you could literally 42 00:02:26,140 --> 00:02:28,730 just humpty dum, just walk straight through, 43 00:02:28,730 --> 00:02:31,680 and that was about three weeks before I was ready to open. 44 00:02:33,310 --> 00:02:35,390 - I've been here about nine and a half years. 45 00:02:35,390 --> 00:02:39,060 I got hired as a mechanic to fix PS2s and PSPs, 46 00:02:39,060 --> 00:02:40,680 at the time they were hot. 47 00:02:40,680 --> 00:02:43,140 We had coffee shops on both ends 48 00:02:43,140 --> 00:02:44,850 and in between, middle of the block, 49 00:02:44,850 --> 00:02:46,770 there's a motorcycle club. 50 00:02:46,770 --> 00:02:48,980 I don't necessarily wanna mention the motorcycle club 51 00:02:48,980 --> 00:02:51,600 by name, but they were kinda messin' with us at first 52 00:02:51,600 --> 00:02:52,430 when we moved in. 53 00:02:52,430 --> 00:02:53,600 I guess tryin' to see what we were doing, 54 00:02:53,600 --> 00:02:55,810 but now they know we sell fun, they're one 55 00:02:55,810 --> 00:02:57,850 of our good customers as well. 56 00:02:58,810 --> 00:03:00,350 Yeah! 57 00:03:00,350 --> 00:03:02,230 -Well when we first opened it was kinda unique 58 00:03:02,230 --> 00:03:03,810 because there's bars across the street 59 00:03:03,810 --> 00:03:05,100 and we would be here til like two, three, 60 00:03:05,100 --> 00:03:06,730 in the morning, just gettin' the place in order, 61 00:03:06,730 --> 00:03:08,430 workin' in the back fixin' stuff 62 00:03:08,430 --> 00:03:10,680 and people would roll in super drunk 63 00:03:10,680 --> 00:03:11,730 from all the bars. 64 00:03:11,730 --> 00:03:13,980 - He never wanted to close the store, ever, 65 00:03:13,980 --> 00:03:15,810 and we have bars across the street. 66 00:03:15,810 --> 00:03:19,520 You can't physically, mentally be open 24 hours a day 67 00:03:19,520 --> 00:03:21,730 and be there all the time. 68 00:03:21,730 --> 00:03:23,100 - My wife worked up an off sheet. 69 00:03:23,100 --> 00:03:25,930 We were sleeping here actually most nights. 70 00:03:25,930 --> 00:03:27,060 Don't tell the landlord that. 71 00:03:27,060 --> 00:03:28,520 - I'd been a cook my whole life. 72 00:03:28,520 --> 00:03:30,270 The reason I got here is because my last job, 73 00:03:30,270 --> 00:03:32,560 after 16 years, got new owners and they fired me, 74 00:03:32,560 --> 00:03:36,350 and to start over in that industry at my age sounded crudy 75 00:03:36,350 --> 00:03:38,020 so we took a chance and did this. 76 00:03:38,020 --> 00:03:40,020 I tell people all the time, if I sold socks 77 00:03:40,020 --> 00:03:41,430 I'd have gone crazy a long time ago, 78 00:03:41,430 --> 00:03:43,480 so if you're gonna do somethin' that's gonna take 79 00:03:43,480 --> 00:03:45,060 all your time, you might as well do somethin' 80 00:03:45,060 --> 00:03:47,930 enjoyable and it helps that it's a fun industry to be in. 81 00:03:48,890 --> 00:03:52,230 - The name, Thrillhouse Games, comes from The Simpsons 82 00:03:52,230 --> 00:03:54,850 episode, the one where everyone wants this game, 83 00:03:54,850 --> 00:03:58,230 Bonestorm and Milhouse is like, oh man! 84 00:03:58,230 --> 00:04:00,890 It's so awesome and I've only entered my name: 85 00:04:00,890 --> 00:04:02,060 - Thrillhouse. 86 00:04:03,770 --> 00:04:05,390 - When somebody calls and is like, hey, 87 00:04:05,390 --> 00:04:06,850 do you have an XBox One? 88 00:04:06,850 --> 00:04:09,600 Yeah, I've got a 24k gold plated one 89 00:04:09,600 --> 00:04:11,060 and it's like $700. 90 00:04:11,060 --> 00:04:14,140 They're like, you're outta your damn mind. 91 00:04:14,140 --> 00:04:15,810 (laughing) 92 00:04:15,810 --> 00:04:18,600 - When is was 15 or 16, everyone was going 93 00:04:18,600 --> 00:04:21,100 to career days and everyone knew what they wanted 94 00:04:21,100 --> 00:04:23,270 to do exactly and I was like, "I'm gonna move 95 00:04:23,270 --> 00:04:25,980 to California and start a video game store!" 96 00:04:25,980 --> 00:04:28,850 - Pink Gorilla is one of Seattle's oldest retro game stores. 97 00:04:28,850 --> 00:04:30,140 It's 13 years old. 98 00:04:30,140 --> 00:04:32,480 I've been here for about seven years now 99 00:04:32,480 --> 00:04:35,140 at this point, and owned it for about two and a half. 100 00:04:35,140 --> 00:04:36,180 It's been really rewarding. 101 00:04:36,180 --> 00:04:37,930 I didn't think I wanted to be a business owner, 102 00:04:37,930 --> 00:04:39,100 but I love it. 103 00:04:39,100 --> 00:04:40,640 I don't think I could go back now. 104 00:04:43,390 --> 00:04:44,430 - Attention gamers! 105 00:04:44,430 --> 00:04:46,850 Rent, buy, sell and trade at Game Zone. 106 00:04:46,850 --> 00:04:49,430 Trade in or sell your old games and systems for cash. 107 00:04:49,430 --> 00:04:51,770 Game Zone is your headquarters for PlayStation 2 108 00:04:51,770 --> 00:04:54,480 XBox, Nintendo, GameCube, GameBoy SP and more. 109 00:04:54,480 --> 00:04:56,180 Check out our selection of popular titles 110 00:04:56,180 --> 00:04:57,770 as well as hard to find games. 111 00:04:57,770 --> 00:04:59,390 Don't throw away your old game system. 112 00:04:59,390 --> 00:05:00,640 Game Zone can fix it. 113 00:05:00,640 --> 00:05:03,140 We're the area's only shop to specialize and repair 114 00:05:03,140 --> 00:05:05,060 a PlayStation 2 and we could restore 115 00:05:05,060 --> 00:05:07,350 your scratched game CDs and DVDs. 116 00:05:07,350 --> 00:05:08,930 Be sure to visit our new location 117 00:05:08,930 --> 00:05:11,480 at 270 Essex Street in Salem, Massachusetts. 118 00:05:11,480 --> 00:05:13,560 Game Zone, we've GOT game! 119 00:05:13,560 --> 00:05:17,430 - $25,000 for 30 days to advertise. 120 00:05:17,430 --> 00:05:20,980 You know how many games I can buy for $25,000? 121 00:05:20,980 --> 00:05:23,060 Do people watch TV anymore? 122 00:05:24,430 --> 00:05:27,270 I opened this store just 25 years ago 123 00:05:27,270 --> 00:05:32,140 because I had so many people knocking at my mail order business. 124 00:05:32,140 --> 00:05:35,430 I had a mail order business called Master the Game 125 00:05:35,430 --> 00:05:39,020 in the back of... EGM and Game Pro. 126 00:05:39,020 --> 00:05:41,270 This was like in 1989. 127 00:05:41,270 --> 00:05:44,230 I had my address up here, which is required. 128 00:05:44,230 --> 00:05:47,730 I started to get people knocking at my warehouse 129 00:05:47,730 --> 00:05:50,890 saying, we saw your ad, we drove up from Beverly, 130 00:05:50,890 --> 00:05:54,180 we drove up from Salem, we wanna buy these games 131 00:05:54,180 --> 00:05:56,810 that aren't at Child's World or Toys R Us. 132 00:05:56,810 --> 00:05:59,560 These people, they were in my warehouse 133 00:05:59,560 --> 00:06:02,980 and they're climbin' ladders to get stuff 134 00:06:02,980 --> 00:06:05,230 and I'm sayin', I'm gonna have a lawsuit on me. 135 00:06:05,230 --> 00:06:08,730 Most of the customers were coming from this area... 136 00:06:08,730 --> 00:06:12,430 So, I figured I'd bring the games to them. 137 00:06:12,430 --> 00:06:15,520 Game Zone is right in the heart of downtown Salem, 138 00:06:15,520 --> 00:06:18,060 right in the middle of all the tourist attractions 139 00:06:18,060 --> 00:06:21,270 and we get quite a bit of people enjoying Salem 140 00:06:21,270 --> 00:06:24,230 for their holiday, their vacation, and they pop in 141 00:06:24,230 --> 00:06:27,060 and just admire our... museum. 142 00:06:28,060 --> 00:06:31,060 Salem does a great job of doin' festivals 143 00:06:31,060 --> 00:06:34,310 and poet readings and restaurant weeks 144 00:06:34,310 --> 00:06:36,980 and parades and marketing that get people 145 00:06:36,980 --> 00:06:39,230 into Salem on a regular basis. 146 00:06:39,230 --> 00:06:42,390 When I first opened up it was just Halloween. 147 00:06:42,390 --> 00:06:44,350 Now, it's pretty much year round. 148 00:06:44,350 --> 00:06:47,680 It's pretty cool to have seen it over that 26 years 149 00:06:47,680 --> 00:06:50,890 blossom to a full year round attraction. 150 00:06:55,310 --> 00:06:57,020 - This building has, including me, 151 00:06:57,020 --> 00:06:59,020 there's three retail locations. 152 00:06:59,020 --> 00:07:01,680 There's a hairdresser and a tailor 153 00:07:01,680 --> 00:07:04,680 and upstairs there's a internet company. 154 00:07:04,680 --> 00:07:07,980 So I've been a tenant here for 14 years now 155 00:07:07,980 --> 00:07:11,180 and before I moved in it was a jewelry store. 156 00:07:11,180 --> 00:07:14,980 And actually the previous tenant died here. 157 00:07:16,310 --> 00:07:18,730 So, the jeweler would hang out back here, 158 00:07:18,730 --> 00:07:19,980 have his lunch. 159 00:07:19,980 --> 00:07:22,680 He had a one-way mirror, a nice little seat here, 160 00:07:22,680 --> 00:07:25,770 set up a counter and he could sit back here, 161 00:07:25,770 --> 00:07:28,390 relax, keep an eye on his store. 162 00:07:28,390 --> 00:07:32,390 The UPS driver came in and found the store empty, 163 00:07:32,390 --> 00:07:34,810 walked back here and found him dead 164 00:07:34,810 --> 00:07:36,770 while he was having his lunch 165 00:07:36,770 --> 00:07:40,310 right here in this spot, right where I keep the vacuum. 166 00:07:40,310 --> 00:07:43,850 Now I have a vacuum in this poor bastard's place. 167 00:07:43,850 --> 00:07:46,430 (gentle music) 168 00:07:49,230 --> 00:07:51,730 When we picked this store, one of the things we liked 169 00:07:51,730 --> 00:07:55,350 about it is that the chandaliers is fit in with Salem 170 00:07:55,350 --> 00:07:58,270 and video games and Resident Evil. 171 00:07:58,270 --> 00:08:00,270 Some of these cases are left over 172 00:08:00,270 --> 00:08:02,480 from when it was a jewelry store 173 00:08:02,480 --> 00:08:04,430 and then we were able to buy some of our own. 174 00:08:04,430 --> 00:08:06,890 We lucked out and got some Nintendo 175 00:08:06,890 --> 00:08:08,520 store fixtures from Lechmere. 176 00:08:09,350 --> 00:08:12,890 Everybody that grew up in this area remembers Lechmere. 177 00:08:12,890 --> 00:08:15,730 They were a small region electronic store 178 00:08:15,730 --> 00:08:17,770 here in the New England area. 179 00:08:17,770 --> 00:08:20,520 Best Buy has actually taken over their spot. 180 00:08:21,520 --> 00:08:23,770 I was lucky enough to be over there 181 00:08:23,770 --> 00:08:26,520 when they were moving 'em out and I inquired 182 00:08:26,520 --> 00:08:28,560 about what they were gonna do with them 183 00:08:28,560 --> 00:08:30,730 and they offered 'em to me. 184 00:08:30,730 --> 00:08:34,180 When I opened up, 26 years ago, my store was called, 185 00:08:34,180 --> 00:08:37,600 Master the Game, because I had a mail order business 186 00:08:37,600 --> 00:08:40,560 by the same name, so I stuck with that name 187 00:08:40,560 --> 00:08:42,980 for about seven, nine years. 188 00:08:42,980 --> 00:08:45,640 My wife didn't like Master the Game name 189 00:08:45,640 --> 00:08:48,310 and we were driving down Route One, 190 00:08:48,310 --> 00:08:50,560 there was a billboard and it had like this 191 00:08:50,560 --> 00:08:54,980 neon green hurricane and it said, "get in the zone" 192 00:08:54,980 --> 00:08:57,850 and she said, you gotta name the store Game Zone 193 00:08:57,850 --> 00:08:59,640 and that's gonna be your logo. 194 00:08:59,640 --> 00:09:02,230 So, kept the wife happy. 195 00:09:03,430 --> 00:09:06,020 (gentle music) 196 00:09:11,020 --> 00:09:15,140 When my wife passed away the first week or so 197 00:09:15,140 --> 00:09:18,680 I didn't even come into the store, it was so brutal, 198 00:09:18,680 --> 00:09:22,140 and I found sympathy and companionship with Corky. 199 00:09:23,310 --> 00:09:24,980 On the way down we'd talk out 200 00:09:24,980 --> 00:09:26,980 a lotta the issues and problems. 201 00:09:26,980 --> 00:09:29,520 He was like my security blanket. 202 00:09:29,520 --> 00:09:31,980 He just showed up all the time and wanted 203 00:09:31,980 --> 00:09:32,980 to come to work. 204 00:09:32,980 --> 00:09:35,350 The people like him and the kids would like him 205 00:09:35,350 --> 00:09:37,930 and he kept the girlfriends busy 206 00:09:37,930 --> 00:09:41,930 while the boyfriends were browsing for video games. 207 00:09:41,930 --> 00:09:44,520 (gentle music) 208 00:09:49,520 --> 00:09:52,560 - As a predominantly console gamer Xbox Live Arcade 209 00:09:52,560 --> 00:09:54,810 was really kind of like the window like oh yeah, 210 00:09:54,810 --> 00:09:56,560 I can download this game. 211 00:09:56,560 --> 00:09:59,060 The seven generation of consoles was really 212 00:09:59,060 --> 00:10:02,850 the rise of XBox 360 PS3 and Wii. 213 00:10:03,730 --> 00:10:06,270 - Certainly, Steam existed before that, 214 00:10:06,270 --> 00:10:08,770 but I'd argue that was more of a niche market 215 00:10:08,770 --> 00:10:09,730 for a while. 216 00:10:09,730 --> 00:10:12,600 The first game I bought digitally was Snood 217 00:10:12,600 --> 00:10:13,730 back in college. 218 00:10:13,730 --> 00:10:16,600 It was sort of a big deal to throw in that $2 219 00:10:16,600 --> 00:10:20,020 or $5 or whatever it was and upgrade from trial to pro 220 00:10:20,020 --> 00:10:21,930 or whatever the terminology was. 221 00:10:21,930 --> 00:10:24,230 - Digital marketplaces couldn't succeed 222 00:10:24,230 --> 00:10:26,890 before that time period because the technology 223 00:10:26,890 --> 00:10:27,810 just wasn't there yet. 224 00:10:27,810 --> 00:10:29,890 If you think about the hard drives 225 00:10:29,890 --> 00:10:33,560 that you used to use, like pre 2005, I mean, 226 00:10:33,560 --> 00:10:37,270 getting something that was over 64 gigabytes 227 00:10:37,270 --> 00:10:39,350 was outrageously expensive 228 00:10:39,350 --> 00:10:41,930 and games are large files. 229 00:10:41,930 --> 00:10:44,230 The idea that you could have a digital marketplace 230 00:10:44,230 --> 00:10:46,480 was just not feasible because these boxes 231 00:10:46,480 --> 00:10:48,680 didn't have the hard drive space to store 232 00:10:48,680 --> 00:10:50,140 all this information. 233 00:10:50,140 --> 00:10:53,810 - You could buy video games on your XBox 234 00:10:53,810 --> 00:10:54,640 over the internet. 235 00:10:54,640 --> 00:10:57,390 That was just a new concept for a long time. 236 00:10:57,390 --> 00:10:59,230 I think it took a long time for people 237 00:10:59,230 --> 00:11:03,020 to wrap their heads around the idea 238 00:11:03,020 --> 00:11:05,640 of paying money to download a game 239 00:11:05,640 --> 00:11:08,730 in the same way it was, and I'd argue 240 00:11:08,730 --> 00:11:10,310 until the iPhone, that people wrapped 241 00:11:10,310 --> 00:11:13,140 their heads around paying money for a song. 242 00:11:13,140 --> 00:11:15,560 - iTunes and digital games for Apple didn't really 243 00:11:15,560 --> 00:11:19,310 come about until around 2009, 2010, when the iPad 244 00:11:19,310 --> 00:11:20,770 debuted on the market. 245 00:11:20,770 --> 00:11:22,640 Mobile would never be where it is today 246 00:11:22,640 --> 00:11:23,980 if you had to go to a store and buy 247 00:11:23,980 --> 00:11:24,850 a physical copy. 248 00:11:24,850 --> 00:11:26,480 That's why mobile is huge. 249 00:11:26,480 --> 00:11:28,430 - It used to be like a one gigabyte download 250 00:11:28,430 --> 00:11:31,850 was an incredible, incredible amount of time 251 00:11:31,850 --> 00:11:34,680 and effort and you could probably pop down 252 00:11:34,680 --> 00:11:36,810 to the Best Buy and buy the game 253 00:11:36,810 --> 00:11:39,140 before you could finish downloading it at home. 254 00:11:39,140 --> 00:11:40,850 - Yeah, you just put your fingerprint down 255 00:11:40,850 --> 00:11:42,850 and you just keep spending the money. 256 00:11:42,850 --> 00:11:44,560 It's super easy. 257 00:11:44,560 --> 00:11:47,230 Digital stores are all about convenience 258 00:11:47,230 --> 00:11:49,020 and that is awesome for gamers 259 00:11:49,020 --> 00:11:50,850 who have families, who have jobs, 260 00:11:50,850 --> 00:11:51,930 who are in school. 261 00:11:51,930 --> 00:11:53,640 Maybe you don't have time to go down 262 00:11:53,640 --> 00:11:55,430 to the local store and pick up a game. 263 00:11:55,430 --> 00:11:57,100 But, you're sitting on the couch, 264 00:11:57,100 --> 00:11:57,930 it's Friday night. 265 00:11:57,930 --> 00:11:58,770 You've got the weekend. 266 00:11:58,770 --> 00:12:00,390 You're like hmmm, what am I gonna play? 267 00:12:00,390 --> 00:12:02,430 You can just go to the digital marketplace and browse 268 00:12:02,430 --> 00:12:04,560 and who knows, maybe you'll discover a game, 269 00:12:04,560 --> 00:12:05,810 a developer or a publisher that you've 270 00:12:05,810 --> 00:12:07,600 never heard of before and that's 271 00:12:07,600 --> 00:12:09,180 what's awesome about digital. 272 00:12:09,180 --> 00:12:11,180 - So, let me set the stage a little bit. 273 00:12:11,180 --> 00:12:14,890 It's the mid 1980s, Nintendo comes outta nowhere, 274 00:12:14,890 --> 00:12:16,310 at least to us Americans. 275 00:12:16,310 --> 00:12:17,640 While they're at the height of their power, 276 00:12:17,640 --> 00:12:19,230 there is a video game shortage. 277 00:12:19,230 --> 00:12:22,180 There is a chip shortage in 1988. 278 00:12:22,180 --> 00:12:24,810 There's a great Chicago Tribune article 279 00:12:24,810 --> 00:12:28,100 that called it the oil crisis for computers. 280 00:12:28,100 --> 00:12:30,310 I remember Peter Main, the Senior Vice President 281 00:12:30,310 --> 00:12:32,140 of Sales and Marketing at Nintendo, he had 282 00:12:32,140 --> 00:12:33,430 this big announcement where he said 283 00:12:33,430 --> 00:12:35,810 that Nintendo was not gonna be able to meet 284 00:12:35,810 --> 00:12:39,060 10%, 15% of their demand that year. 285 00:12:39,060 --> 00:12:41,730 One of the benefits today of digital distribution 286 00:12:41,730 --> 00:12:44,850 and the way that video games are made and sold 287 00:12:44,850 --> 00:12:47,230 is that you are not going to have a situation like 288 00:12:47,230 --> 00:12:49,270 the chip shortage in 1988. 289 00:12:49,270 --> 00:12:51,680 For the first time, people are making games 290 00:12:51,680 --> 00:12:54,520 for Nintendo systems out of their homes now. 291 00:12:54,520 --> 00:12:56,640 That is huge. 292 00:12:56,640 --> 00:12:58,770 Minecraft would not have been possible 293 00:12:58,770 --> 00:13:00,980 in a physical only realm. 294 00:13:00,980 --> 00:13:04,640 What Walmart buyer would've seen Minecraft 295 00:13:04,640 --> 00:13:07,480 in like 2003 or whatever, and gone like yeah, 296 00:13:07,480 --> 00:13:09,680 we'll order a million units of that. 297 00:13:09,680 --> 00:13:11,520 No, absolutely not. 298 00:13:11,520 --> 00:13:14,230 Now that we're able to communicate directly 299 00:13:14,230 --> 00:13:16,890 with the player, we're able to experiment 300 00:13:16,890 --> 00:13:18,520 and do much more interesting things 301 00:13:18,520 --> 00:13:21,850 and things are better than they've ever been 302 00:13:21,850 --> 00:13:24,810 right now and don't let anyone say otherwise. 303 00:13:24,810 --> 00:13:27,430 (gentle music) 304 00:13:35,100 --> 00:13:38,850 - I think there's no way you can say 305 00:13:38,850 --> 00:13:41,060 that games aren't more varied right now than ever before. 306 00:13:41,060 --> 00:13:44,270 Digital distribution plays into the fact that we're so varied 307 00:13:44,270 --> 00:13:45,930 and so diverse right now in the fact that anyone can make anything. 308 00:13:45,930 --> 00:13:47,980 If you have an idea for a video game, if you have something you enjoy, 309 00:13:47,980 --> 00:13:50,140 chances are there's another person out there 310 00:13:50,140 --> 00:13:51,430 who's gonna enjoy it, too. 311 00:13:51,430 --> 00:13:54,270 So, you can sit there and you can spend six months on it, 312 00:13:54,270 --> 00:13:55,350 you can spend six years on it. 313 00:13:55,350 --> 00:13:57,640 You can make this game that you think's 314 00:13:57,640 --> 00:13:59,480 gonna be amazing and you can get it out to the people. 315 00:13:59,480 --> 00:14:01,520 There is no longer a Nintendo seal of approval 316 00:14:01,520 --> 00:14:02,350 to worry about. 317 00:14:02,350 --> 00:14:04,560 You can make this game and you can put it out as an app. 318 00:14:04,560 --> 00:14:05,390 You can put it up on Steam. 319 00:14:05,390 --> 00:14:06,680 You can go and put it on ID and XBox. 320 00:14:06,680 --> 00:14:09,060 You can get this game out there to people. 321 00:14:09,060 --> 00:14:11,310 PAX originally, right, was such a community thing 322 00:14:11,310 --> 00:14:12,810 of, cool, we're gonna go there and we're 323 00:14:12,810 --> 00:14:14,480 gonna play Mario Kart Double Dash. 324 00:14:14,480 --> 00:14:15,430 We're gonna go there and we're gonna play 325 00:14:15,430 --> 00:14:18,680 Smash Brothers and now you go to PAX East right now 326 00:14:18,680 --> 00:14:19,930 you go around this and what is it? 327 00:14:19,930 --> 00:14:22,060 It's all indie games. 328 00:14:22,060 --> 00:14:24,770 - Horizon Chase Turbo is a throwback to arcade 329 00:14:24,770 --> 00:14:26,560 racing games from the '90s. 330 00:14:26,560 --> 00:14:29,230 So, it basically it brings back the feeling 331 00:14:29,230 --> 00:14:31,180 of playing a racing game with your friends 332 00:14:31,180 --> 00:14:32,270 on the couch. 333 00:14:32,270 --> 00:14:36,640 - Floor Kids is a break dance battle game 334 00:14:36,640 --> 00:14:39,180 and it also kinda has some fighting game components 335 00:14:39,180 --> 00:14:41,480 where you got combos and you gotta learn those combos 336 00:14:41,480 --> 00:14:42,930 and who has strengths. 337 00:14:42,930 --> 00:14:45,480 - Hitch Hiker is a narrative PC/console game... 338 00:14:45,480 --> 00:14:48,020 It's an inner journey about relationships, 339 00:14:48,020 --> 00:14:52,310 It's an adventure game, a narrative driven adventure game. 340 00:14:52,310 --> 00:14:54,390 We're started from a team of four people... 341 00:14:54,390 --> 00:14:57,480 to around 15 people at the end of the development. 342 00:14:57,480 --> 00:15:00,180 - There's four co-founders of the company, 343 00:15:00,180 --> 00:15:02,810 animation, music, programming. 344 00:15:02,810 --> 00:15:05,680 - It's five people, like one and a half coders, 345 00:15:05,680 --> 00:15:08,310 like two artists, one author for the story, 346 00:15:08,310 --> 00:15:11,390 he's actually American, and me. 347 00:15:11,390 --> 00:15:13,430 - Oh I mean, the move to digital has just opened 348 00:15:13,430 --> 00:15:14,890 so many doors. 349 00:15:14,890 --> 00:15:17,560 It's way more good than bad. 350 00:15:17,560 --> 00:15:19,980 When games were retail only, that was 351 00:15:19,980 --> 00:15:23,520 a significant barrier of entry for anyone 352 00:15:23,520 --> 00:15:25,890 who actually wanted to make it sell games. 353 00:15:25,890 --> 00:15:28,730 - A lot of new delves now go to digital marketplaces 354 00:15:28,730 --> 00:15:31,930 with foregoing the physical copy 'cause it could mean 355 00:15:31,930 --> 00:15:33,230 it's a lot easier to do. 356 00:15:33,230 --> 00:15:35,520 - Okay, I need to talk to a manufacturer 357 00:15:35,520 --> 00:15:36,730 about making the discs and making the cases 358 00:15:36,730 --> 00:15:39,060 and getting the artwork for the pamphlets. 359 00:15:39,060 --> 00:15:40,770 Then I need to talk to the platform holders 360 00:15:40,770 --> 00:15:41,930 about distribution. 361 00:15:41,930 --> 00:15:43,810 Like, all of those steps are something 362 00:15:43,810 --> 00:15:45,230 that's super daunting to somebody 363 00:15:45,230 --> 00:15:48,520 who just has a really amazing creative idea for a game. 364 00:15:48,520 --> 00:15:50,230 - You gotta worry about stealth space, right. 365 00:15:50,230 --> 00:15:52,810 You gotta worry about what is Walmart 366 00:15:52,810 --> 00:15:54,640 actually gonna stock. 367 00:15:54,640 --> 00:15:57,640 That space is limited and expensive, so a lotta AndiDevs 368 00:15:57,640 --> 00:16:00,230 don't have the money they need to be there. 369 00:16:00,230 --> 00:16:02,930 - We also envision a digital copy, but it's much 370 00:16:02,930 --> 00:16:04,140 more complicated. 371 00:16:04,140 --> 00:16:07,560 They need to be at least 25 to 30 bucks. 372 00:16:07,560 --> 00:16:12,140 If not, you don't have a viable business. 373 00:16:12,140 --> 00:16:14,520 - We're really a small team and we have 374 00:16:14,520 --> 00:16:16,350 a limited amount of resources, so when we have 375 00:16:16,350 --> 00:16:17,890 those resources we wanna put 'em all 376 00:16:17,890 --> 00:16:21,310 to the most exciting new feature or new modes 377 00:16:21,310 --> 00:16:23,100 or DLC, we'll see. 378 00:16:23,100 --> 00:16:25,140 - We could only be able to develop games 379 00:16:25,140 --> 00:16:27,270 because of the digital distribution. 380 00:16:27,270 --> 00:16:30,980 It's way more expensive to distribute a game physically 381 00:16:30,980 --> 00:16:33,810 and it's way more accessible for independent developers 382 00:16:33,810 --> 00:16:37,230 like us who are basically starting to understand 383 00:16:37,230 --> 00:16:39,180 the market and developing our first game. 384 00:16:39,180 --> 00:16:42,230 So, probably Horizon Chase would not exist 385 00:16:42,230 --> 00:16:43,810 without digital distribution. 386 00:16:51,180 --> 00:16:53,600 (soft music) 387 00:16:57,680 --> 00:16:59,980 - How long have you been collecting Sega Saturn? 388 00:16:59,980 --> 00:17:01,180 - A couple years. 389 00:17:01,180 --> 00:17:03,980 - Did you have a Saturn when the Saturn was popular? 390 00:17:03,980 --> 00:17:05,850 - I did not, but my cousin did, so I played 391 00:17:05,850 --> 00:17:07,270 a lot of the stuff that they had, 392 00:17:07,270 --> 00:17:08,310 especially like virtual Saturn. 393 00:17:08,310 --> 00:17:10,310 It's probably one of the most played ones they had. 394 00:17:10,310 --> 00:17:12,810 - But you started the collecting more years afterwards? 395 00:17:12,810 --> 00:17:13,640 - A couple years after. 396 00:17:13,640 --> 00:17:15,980 Going through all the stuff, flea markets, eBay, 397 00:17:15,980 --> 00:17:17,680 everything, to kinda get the best deals. 398 00:17:17,680 --> 00:17:19,390 - Do you care to share why you're trading 399 00:17:19,390 --> 00:17:20,890 your collection in at this point? 400 00:17:20,890 --> 00:17:22,730 - I haven't played them in a while 401 00:17:22,730 --> 00:17:24,850 and also it's the next stage in my life. 402 00:17:24,850 --> 00:17:28,020 I'm getting married, gotta find my own place, so. 403 00:17:28,020 --> 00:17:29,270 - Well, congratulations. 404 00:17:30,230 --> 00:17:32,100 If I haven't congratulated you before. 405 00:17:33,140 --> 00:17:35,480 When you did your appraisal, personal appraisal 406 00:17:35,480 --> 00:17:38,680 for the value of the system, did you come up with a number? 407 00:17:38,680 --> 00:17:41,600 - Between like 11 and a half and 12 of the whole thing, 408 00:17:41,600 --> 00:17:44,430 but being realistic I know that you have to make 409 00:17:44,430 --> 00:17:46,770 your own money and everything, so I was thinking 410 00:17:46,770 --> 00:17:49,060 more like six and a half to seven, 411 00:17:49,060 --> 00:17:50,640 a little bit around half. 412 00:17:50,640 --> 00:17:53,100 I would throw these two in 'cause I'm getting rid 413 00:17:53,100 --> 00:17:54,770 of all the now link stuff whatever 414 00:17:54,770 --> 00:17:56,890 and there's also this virtual vital remix 415 00:17:56,890 --> 00:17:58,890 which a lot of people don't know, 416 00:17:58,890 --> 00:18:01,560 was also a long version and worth somethings. 417 00:18:01,560 --> 00:18:03,060 And I also have the Knights with 3D controller, 418 00:18:03,060 --> 00:18:04,140 which is also-- 419 00:18:04,140 --> 00:18:05,060 - Right, you have the-- 420 00:18:05,060 --> 00:18:06,310 - No Knights log there. 421 00:18:06,310 --> 00:18:08,100 - Yeah, that's great. 422 00:18:08,100 --> 00:18:11,930 Okay, well I think we've got a deal. 423 00:18:11,930 --> 00:18:12,980 We can do it. 424 00:18:12,980 --> 00:18:15,430 Thank you, thanks for bringing it in. 425 00:18:15,430 --> 00:18:18,060 (guitar music) 426 00:18:24,810 --> 00:18:27,390 How many games do we have in the store? 427 00:18:27,390 --> 00:18:29,850 Well if you were to walk around in this upper level here, 428 00:18:29,850 --> 00:18:31,890 you'd probably find somewhere in the neighborhood, 429 00:18:31,890 --> 00:18:34,140 I'm really just estimating this, 430 00:18:34,140 --> 00:18:36,270 probably about 7,000 games 431 00:18:36,270 --> 00:18:38,480 and I'd say that because there's everything from Pong 432 00:18:38,480 --> 00:18:40,770 to PlayStation four here and in a lot of cases we have 433 00:18:40,770 --> 00:18:43,890 duplicates because some titles are very popular 434 00:18:43,890 --> 00:18:47,390 but if you go into the storage area downstairs, 435 00:18:47,390 --> 00:18:51,310 you're probably in that 25 to 30,000 games area. 436 00:18:53,060 --> 00:18:54,230 All right, watch your step 437 00:18:54,230 --> 00:18:56,020 and watch the air conditioning unit. 438 00:19:01,930 --> 00:19:05,350 I moved in here 11 years ago and I remember in this giant, 439 00:19:05,350 --> 00:19:08,270 empty basement where we have the same amount of space 440 00:19:08,270 --> 00:19:11,100 down here as we have upstairs, I was like, what a steal. 441 00:19:11,100 --> 00:19:12,600 I'm getting all of this extra space 442 00:19:12,600 --> 00:19:14,430 that I'll never even use. 443 00:19:16,390 --> 00:19:18,730 So this was 444 00:19:18,730 --> 00:19:21,180 traded in, we actually had a customer being us a whole 445 00:19:21,180 --> 00:19:23,350 bunch of sealed games, we've put it in a protective case 446 00:19:23,350 --> 00:19:26,560 because people that collect sealed games, they'll look for 447 00:19:26,560 --> 00:19:28,390 things like this T seal. 448 00:19:28,390 --> 00:19:31,350 Don't like, even the plastic on the sealed game to be 449 00:19:31,350 --> 00:19:33,930 messed with so as soon as we get something like this, 450 00:19:33,930 --> 00:19:37,350 we put it in a box protector and 451 00:19:37,350 --> 00:19:39,770 usually we put it on Ebay because 452 00:19:39,770 --> 00:19:42,810 people, like I said, are not going to walk into the store 453 00:19:42,810 --> 00:19:45,100 and just say here's $1,000. 454 00:19:45,100 --> 00:19:46,600 What's the most expensive game you have. 455 00:19:46,600 --> 00:19:48,430 That probably is the most expensive game we have in the 456 00:19:48,430 --> 00:19:49,520 store right now for sale. 457 00:19:49,520 --> 00:19:51,980 (light music) 458 00:19:53,980 --> 00:19:56,350 The world of digital distribution, it's changed the 459 00:19:56,350 --> 00:19:58,600 world of keeping brand new video games in the store, 460 00:19:58,600 --> 00:20:00,600 at least in my store. 461 00:20:00,600 --> 00:20:04,310 I don't really have the same drive or need to keep 462 00:20:04,310 --> 00:20:07,060 those shelves full of today's brand new releases 463 00:20:07,060 --> 00:20:09,430 or this month's brand new releases because 464 00:20:09,430 --> 00:20:12,770 most of these kids are getting their stuff from their couch. 465 00:20:12,770 --> 00:20:17,520 I mean I would say our store is 80% used games and 466 00:20:17,520 --> 00:20:20,930 10% new games and the other 10% is merchandise. 467 00:20:20,930 --> 00:20:23,270 That's a big change from what it was when I opened. 468 00:20:23,270 --> 00:20:26,810 When I opened, I'd say it was probably 40% new games 469 00:20:26,810 --> 00:20:29,810 and 50 to 60% in used games and very, very little 470 00:20:29,810 --> 00:20:32,390 merchandise, I wasn't stocking plushies and board games 471 00:20:32,390 --> 00:20:34,560 and comic books and things at that time. 472 00:20:35,640 --> 00:20:38,520 I would say that we get more traded in than we sell. 473 00:20:38,520 --> 00:20:41,770 I could never possibly keep up with the inflow 474 00:20:41,770 --> 00:20:43,140 of trade ins. 475 00:20:43,140 --> 00:20:44,680 During the course of a day, 476 00:20:44,680 --> 00:20:47,930 we'll probably buy anywhere between 500 and 477 00:20:49,230 --> 00:20:52,810 15 hundred dollars worth of stuff from people. 478 00:20:52,810 --> 00:20:56,520 There are days where it's so busy, the island where we do 479 00:20:56,520 --> 00:20:59,850 our sales just looks like Fred Sanford's backyard. 480 00:20:59,850 --> 00:21:03,810 It's just a heap of boxes and controllers and dirty wires 481 00:21:03,810 --> 00:21:05,100 and things. 482 00:21:05,100 --> 00:21:08,980 The trade ins here are, I wanna say mostly cash trade ins 483 00:21:08,980 --> 00:21:12,520 and I think it's because, well, people need cash, right? 484 00:21:12,520 --> 00:21:14,560 If you can find a place like a pawn shop that's going to 485 00:21:14,560 --> 00:21:16,600 give you cash for your items, that's always the first place 486 00:21:16,600 --> 00:21:17,600 you wanna go. 487 00:21:17,600 --> 00:21:19,890 They don't get as much in cash as they would for credit. 488 00:21:19,890 --> 00:21:21,730 I'm sure most of the game stores you've talked to do the 489 00:21:21,730 --> 00:21:24,430 same thing but if it brings in more trade ins, 490 00:21:24,430 --> 00:21:25,270 it's good for us. 491 00:21:25,270 --> 00:21:27,640 Ultimately, a business like this can't survive without 492 00:21:27,640 --> 00:21:30,390 a constant influx of product and it's gotta be new stuff. 493 00:21:30,390 --> 00:21:33,520 I can't keep the same games in the display cases for too 494 00:21:33,520 --> 00:21:35,930 long or people that are here just to shop are gonna get 495 00:21:35,930 --> 00:21:38,140 tired of looking at it. 496 00:21:38,140 --> 00:21:40,810 I like being able to have a constant influx and then 497 00:21:40,810 --> 00:21:43,140 being able to rotate all of those items for my customers 498 00:21:43,140 --> 00:21:45,890 who, you know, wanna spend the cash instead of take it. 499 00:21:48,180 --> 00:21:51,350 Before I opened the store, lots of people were collecting, 500 00:21:51,350 --> 00:21:53,680 that Atari generation, Atari and Caleco, 501 00:21:53,680 --> 00:21:54,930 up to the NES. 502 00:21:54,930 --> 00:21:56,850 Those guys, 503 00:21:56,850 --> 00:21:59,310 as they got older, stopped being interested in it 504 00:21:59,310 --> 00:22:01,850 or stopped collecting, now this group of people 505 00:22:01,850 --> 00:22:04,730 is interested in NES up to SNES 506 00:22:04,730 --> 00:22:08,230 but this group of people is not at all interested in that. 507 00:22:08,230 --> 00:22:10,680 I think this stops and I think it goes 508 00:22:10,680 --> 00:22:11,520 (fart noise) 509 00:22:11,520 --> 00:22:13,770 like that and at some point, you're not collecting 510 00:22:13,770 --> 00:22:15,480 'cause there's nothing to collect and the generation 511 00:22:15,480 --> 00:22:18,350 that you played didn't have physical media. 512 00:22:18,350 --> 00:22:20,390 There's nobody that's going to be collecting 513 00:22:20,390 --> 00:22:21,980 Xbox One S games. 514 00:22:21,980 --> 00:22:24,980 90% of that is going to be digital, right? 515 00:22:24,980 --> 00:22:26,270 There's no 516 00:22:26,270 --> 00:22:27,810 collecting, there's nothing to collect. 517 00:22:27,810 --> 00:22:30,560 It certainly, my game store gets nothing from that, right? 518 00:22:30,560 --> 00:22:32,350 There's nothing to sell them. 519 00:22:33,390 --> 00:22:34,480 It's done so, 520 00:22:35,770 --> 00:22:37,480 I wouldn't say it's peaked 521 00:22:37,480 --> 00:22:40,480 but I would say that there's an end to where it can go 522 00:22:40,480 --> 00:22:42,770 and that the base of collectors that have something to 523 00:22:42,770 --> 00:22:45,680 collect is getting too old to care and there's less and 524 00:22:45,680 --> 00:22:47,560 less of them of it to care about. 525 00:22:48,640 --> 00:22:51,140 (light music) 526 00:22:58,810 --> 00:23:00,600 - When I first started buying digital games, I always 527 00:23:00,600 --> 00:23:02,890 felt like, what am I actually buying? 528 00:23:02,890 --> 00:23:05,930 It's just rights to use software, really. 529 00:23:05,930 --> 00:23:08,140 - To me, I don't really see that many benefits. 530 00:23:08,140 --> 00:23:10,730 The biggest benefit is that you don't have to get up off 531 00:23:10,730 --> 00:23:12,390 your couch 532 00:23:12,390 --> 00:23:14,390 and that's sort of where it ends for me. 533 00:23:14,390 --> 00:23:16,850 - I would never buy a movie on cable on demand but it 534 00:23:16,850 --> 00:23:17,980 always comes up. 535 00:23:17,980 --> 00:23:20,230 I have a daughter so I always wanna like show her some of 536 00:23:20,230 --> 00:23:23,100 the classic Disney movies but you can't rent the Disney 537 00:23:23,100 --> 00:23:24,850 movies because they're always buy, like, 538 00:23:24,850 --> 00:23:27,890 Beauty and the Beast, the original, buy only for 25 bucks 539 00:23:27,890 --> 00:23:28,730 or whatever it is. 540 00:23:28,730 --> 00:23:30,230 Well, if I buy it, what happens? 541 00:23:30,230 --> 00:23:32,430 Do I just have it on my cable box? 542 00:23:32,430 --> 00:23:34,850 How long can you really watch that for? 543 00:23:34,850 --> 00:23:36,180 What do you own? 544 00:23:36,180 --> 00:23:38,640 That's one of the reasons why I like physical copies 545 00:23:38,640 --> 00:23:41,230 of things because it's like, okay I know this is my copy. 546 00:23:41,230 --> 00:23:43,930 I can watch it whenever I want, like, I don't wanna copy it, 547 00:23:43,930 --> 00:23:46,020 I don't wanna like distribute it, you know, or anything. 548 00:23:46,020 --> 00:23:47,730 I just wanna be able to watch it. 549 00:23:47,730 --> 00:23:49,600 - It's becoming increasingly obvious to me that the 550 00:23:49,600 --> 00:23:51,680 definition of ownership is changing. 551 00:23:51,680 --> 00:23:54,770 Owning something digitally doesn't feel really like 552 00:23:54,770 --> 00:23:57,100 ownership but it definitely feels 553 00:23:57,100 --> 00:23:58,980 much more like a timeshare. 554 00:23:58,980 --> 00:24:01,100 - I think when you buy digital, there's always, 555 00:24:01,100 --> 00:24:03,640 at least for me, a little bit of hesitation, I'm like, 556 00:24:03,640 --> 00:24:05,930 well, okay, if I buy this now and I delete it, am I gonna, 557 00:24:05,930 --> 00:24:07,520 am I gonna get it back? 558 00:24:07,520 --> 00:24:09,180 Am I gonna be able to download it again? 559 00:24:09,180 --> 00:24:11,680 Is that license still gonna be mine? 560 00:24:11,680 --> 00:24:16,390 - As a fairly young person, I never was hesitant to put 561 00:24:16,390 --> 00:24:19,270 my credit card information into a storefront. 562 00:24:19,270 --> 00:24:22,350 You know, I knew what a secure storefront 563 00:24:22,350 --> 00:24:25,390 was versus unsecure, you know, I knew not to, like, 564 00:24:25,390 --> 00:24:28,600 reply to emails with my personal info or whatever. 565 00:24:28,600 --> 00:24:30,480 - When you buy a digital game, 566 00:24:30,480 --> 00:24:33,890 you're just buying a license to use that digital game. 567 00:24:33,890 --> 00:24:36,560 You are not buying the game itself. 568 00:24:36,560 --> 00:24:38,680 I was one of the dumb people who bought, 569 00:24:38,680 --> 00:24:39,980 I think it was Pac-Man, 570 00:24:39,980 --> 00:24:41,980 on the original Xbox. 571 00:24:41,980 --> 00:24:45,390 They shut original Xbox servers down in like, 2007. 572 00:24:45,390 --> 00:24:47,560 You can't access that content anymore, you can't even 573 00:24:47,560 --> 00:24:50,270 re-download the $10 copy of Pac-Man 574 00:24:50,270 --> 00:24:51,480 that you bought back then. 575 00:24:51,480 --> 00:24:53,890 I didn't own Pac-Man. 576 00:24:53,890 --> 00:24:57,060 Microsoft gave me permission to download Pac-Man 577 00:24:57,060 --> 00:25:00,140 and they had the rights to pull that whenever they wanted. 578 00:25:00,140 --> 00:25:02,480 - I sell gift cards, I don't know why the hell I do. 579 00:25:02,480 --> 00:25:04,180 There's no money in it. 580 00:25:04,180 --> 00:25:07,310 I literally make a dollar, two dollars a card. 581 00:25:07,310 --> 00:25:09,600 Some day I'll probably come to my senses. 582 00:25:09,600 --> 00:25:13,520 These gift cards for the younger kids is their copy 583 00:25:13,520 --> 00:25:14,640 of the video game. 584 00:25:14,640 --> 00:25:16,230 They've been just conditioned. 585 00:25:16,230 --> 00:25:20,180 Is their N64 game, their PlayStation 2 disc. 586 00:25:20,180 --> 00:25:22,430 Even though when you try to educate 'em and say, 587 00:25:22,430 --> 00:25:26,100 you know, hey kid, I've been doing this for 26 years. 588 00:25:26,100 --> 00:25:29,230 You're gonna grow out of it, you're gonna get interested 589 00:25:29,230 --> 00:25:31,980 in cars, women, you're gonna come in here and wanna 590 00:25:31,980 --> 00:25:34,430 sell me a system and I'm gonna ask you, 591 00:25:34,430 --> 00:25:35,680 "Where are all your games?" 592 00:25:35,680 --> 00:25:39,350 You know, and you're not gonna have any games to sell. 593 00:25:39,350 --> 00:25:43,730 - Say you buy a game and you figure out after two days "Wow, I made a mistake." 594 00:25:43,730 --> 00:25:46,730 If it's on a disc, you can trade that game in to Gamestop 595 00:25:46,730 --> 00:25:48,810 or a mom and pop shop or trade it to someone 596 00:25:48,810 --> 00:25:52,390 or put it on Ebay and get maybe 80 to 90% of the 597 00:25:52,390 --> 00:25:54,350 purchase price back if you do it quick enough. 598 00:25:54,350 --> 00:25:58,560 There's a lot less flexibility with digital media 599 00:25:58,560 --> 00:26:01,390 'cause it's attached to either the physical system itself 600 00:26:01,390 --> 00:26:03,140 or your account. 601 00:26:03,140 --> 00:26:07,140 - Very often, people, when trading in their games will, 602 00:26:07,140 --> 00:26:09,930 you know, say enthusiastically that, it's like, 603 00:26:09,930 --> 00:26:12,430 oh, I have this game and this game 604 00:26:12,430 --> 00:26:14,980 on the system and 605 00:26:14,980 --> 00:26:18,680 that doesn't really add tangible value to the thing. 606 00:26:18,680 --> 00:26:23,230 Those digital downloads are tied to some account. 607 00:26:23,230 --> 00:26:25,060 It's not a licensing that's transferrable. 608 00:26:25,060 --> 00:26:28,140 It's not an artifact that can be passed from one hand 609 00:26:28,140 --> 00:26:28,980 to the other. 610 00:26:28,980 --> 00:26:32,390 Yes, you have those things but now no one else can. 611 00:26:32,390 --> 00:26:33,930 - Downloading has no value. 612 00:26:33,930 --> 00:26:36,350 They bring in systems and they're like, I have 50 games 613 00:26:36,350 --> 00:26:38,100 on this, how much you gonna give me? 614 00:26:38,100 --> 00:26:40,180 Nothing, I'm gonna give you the same price as if you had 615 00:26:40,180 --> 00:26:41,680 nothing on it. 616 00:26:41,680 --> 00:26:44,680 - I just like being in control of when I can play it 617 00:26:44,680 --> 00:26:45,980 and how I can play it. 618 00:26:45,980 --> 00:26:47,640 Let's say, I don't know, 619 00:26:47,640 --> 00:26:50,600 I get the newest generation console and I wanna be nice 620 00:26:50,600 --> 00:26:53,980 to a relative or a friend, it's a lot easier to transfer 621 00:26:53,980 --> 00:26:55,810 your collection to someone else if you have 622 00:26:55,810 --> 00:26:57,770 the physical version. 623 00:26:57,770 --> 00:27:00,930 - It eludes me that people can live their lives buying 624 00:27:00,930 --> 00:27:04,390 simply digital product and never, ever have a manual 625 00:27:04,390 --> 00:27:07,850 or a disc or a case or something to put in a bookshelf 626 00:27:07,850 --> 00:27:09,680 that says that's yours. 627 00:27:09,680 --> 00:27:11,930 Man, remember when video games required a manual? 628 00:27:11,930 --> 00:27:14,270 Remember when you couldn't finish that game, 629 00:27:14,270 --> 00:27:16,180 unless you had the manual because there was a certain 630 00:27:16,180 --> 00:27:18,680 bit of information that was only in the manual. 631 00:27:18,680 --> 00:27:21,020 That's something that I think is not happening so much 632 00:27:21,020 --> 00:27:22,600 in video games these days. 633 00:27:22,600 --> 00:27:25,270 Developing a game or creating a certain special situation 634 00:27:25,270 --> 00:27:27,730 in a game that requires you to think outside of the game 635 00:27:27,730 --> 00:27:30,520 itself is sort of waning a little bit. 636 00:27:30,520 --> 00:27:33,100 - So they have, like, the remake of MGS one 637 00:27:33,100 --> 00:27:34,560 for the Gamecube. 638 00:27:34,560 --> 00:27:38,060 In the game at one point you're asked to call this character 639 00:27:38,060 --> 00:27:40,480 and Snake asks like, "How do I know the number?" 640 00:27:40,480 --> 00:27:42,730 And the Colonel breaks the fourth wall by telling you to 641 00:27:42,730 --> 00:27:44,980 look at the back of the case. 642 00:27:46,560 --> 00:27:50,180 - I've had a fear for a long time that the youth of today 643 00:27:50,180 --> 00:27:52,270 would not be exposed to things 644 00:27:52,270 --> 00:27:53,520 outside of their comfort zone. 645 00:27:53,520 --> 00:27:56,680 That they would only interact with the media that was 646 00:27:56,680 --> 00:27:59,600 algorithmically pushed to them or marketed to them. 647 00:27:59,600 --> 00:28:02,640 I try really hard not to be, you know, 648 00:28:02,640 --> 00:28:05,350 an old person who thinks that something was better 649 00:28:05,350 --> 00:28:07,770 in the old days but the one concession I give myself 650 00:28:07,770 --> 00:28:11,520 is that I don't think that young people are being 651 00:28:11,520 --> 00:28:14,730 forced to expose themselves to media that maybe isn't 652 00:28:14,730 --> 00:28:16,060 their first choice anymore. 653 00:28:16,060 --> 00:28:18,770 When I was growing up, you know, I didn't have cable TV. 654 00:28:18,770 --> 00:28:21,810 We had, like, five channels and I might watch some bad 655 00:28:21,810 --> 00:28:25,430 TV show that wasn't necessarily my first choice but 656 00:28:25,430 --> 00:28:27,890 I would get something out of it or I would discover 657 00:28:27,890 --> 00:28:30,060 something that was older or weirder. 658 00:28:30,060 --> 00:28:33,680 I think that you become a more well rounded, interesting, 659 00:28:33,680 --> 00:28:37,020 creative person if you're exposed to media that isn't 660 00:28:37,020 --> 00:28:39,890 pushed on to you necessarily by 661 00:28:39,890 --> 00:28:41,890 people with corporate interests. 662 00:28:41,890 --> 00:28:45,810 - Video games are always going to be taking up more space 663 00:28:45,810 --> 00:28:47,680 and more space and more space 664 00:28:47,680 --> 00:28:50,810 and internet speeds are never gonna catch up to them. 665 00:28:50,810 --> 00:28:53,640 You're gonna be spending more and more on internet just to 666 00:28:53,640 --> 00:28:57,180 download games and at some point you're gonna say, hey, 667 00:28:57,180 --> 00:28:58,350 this is too much. 668 00:28:58,350 --> 00:29:00,640 I'm just gonna go buy the physical copy again. 669 00:29:02,560 --> 00:29:04,430 - We still have developing nations 670 00:29:04,430 --> 00:29:07,770 where internet connections might be iffy 671 00:29:07,770 --> 00:29:10,140 or not even nationwide. 672 00:29:10,140 --> 00:29:11,850 What about the military? 673 00:29:11,850 --> 00:29:14,770 If you're in a fort operating base in Afghanistan, 674 00:29:14,770 --> 00:29:17,560 internet might not be the best to get a new game. 675 00:29:17,560 --> 00:29:20,270 There's parts of the US, in the sticks that don't have 676 00:29:20,270 --> 00:29:21,270 the best internet. 677 00:29:21,270 --> 00:29:23,350 You might be pro digital distribution living 678 00:29:23,350 --> 00:29:24,600 in silicon valley, 679 00:29:24,600 --> 00:29:26,480 maybe not somewhere in West Virginia. 680 00:29:28,350 --> 00:29:31,060 - I have a lot of people that still don't have internet. 681 00:29:31,060 --> 00:29:33,100 They live in an area that just can't get 682 00:29:33,100 --> 00:29:34,770 high speed internet. 683 00:29:34,770 --> 00:29:37,390 It's not fast enough, it cuts out. 684 00:29:37,390 --> 00:29:40,480 I live in a valley and there's no signal. 685 00:29:40,480 --> 00:29:43,560 I take this issue kind of personally 'cause I can't get 686 00:29:43,560 --> 00:29:45,680 high speed internet where I live. 687 00:29:45,680 --> 00:29:48,680 My house is on a double yellow line and so it's not 688 00:29:48,680 --> 00:29:51,980 like I'm on a gravel road or single lane little dirt road 689 00:29:51,980 --> 00:29:53,350 out in the country, you know. 690 00:29:53,350 --> 00:29:56,640 I've had so many people say, that don't have internet, 691 00:29:56,640 --> 00:29:59,600 that they need to update their console and things like that, 692 00:29:59,600 --> 00:30:01,680 that I actually have a TV set up here. 693 00:30:01,680 --> 00:30:04,140 I had this extra space here, had an extra TV, I was like, 694 00:30:04,140 --> 00:30:07,350 let's put this up here for people that need to update 695 00:30:07,350 --> 00:30:10,140 their console if they don't have access to high speed 696 00:30:10,140 --> 00:30:13,060 internet, they can update, download their DLC. 697 00:30:13,060 --> 00:30:15,850 Some people will bring their Xbox in, set it up, 698 00:30:15,850 --> 00:30:17,560 start the updates, hand me the controller 699 00:30:17,560 --> 00:30:18,730 behind the counter, hey, I'll be back, 700 00:30:18,730 --> 00:30:19,890 I'm going to Wal-Mart. 701 00:30:19,890 --> 00:30:22,350 - I honestly still get a lot of customers that don't have 702 00:30:22,350 --> 00:30:26,480 solid internet at home so even selling an Xbox One console 703 00:30:26,480 --> 00:30:29,680 for instance, you actually need the internet initially 704 00:30:29,680 --> 00:30:32,600 to set up the system at all so we'll actually do a lot of 705 00:30:32,600 --> 00:30:35,350 set ups here in the store for the customer so they can get 706 00:30:35,350 --> 00:30:37,390 their system ready to play whenever they get home 707 00:30:37,390 --> 00:30:40,810 instead of being frustrated that they can't set it up at all 708 00:30:40,810 --> 00:30:42,390 because they don't have, you know, 709 00:30:42,390 --> 00:30:43,890 a good internet connection. 710 00:30:43,890 --> 00:30:46,520 - People will call me and be like, is the TV open so I can 711 00:30:46,520 --> 00:30:49,520 update and yeah, yeah, it's open, come on down. 712 00:30:49,520 --> 00:30:52,310 This has gotten a lot of use in that aspect. 713 00:30:53,480 --> 00:30:55,180 (light music) 714 00:30:55,180 --> 00:30:58,930 - I think what's missing from digital storefronts versus 715 00:30:58,930 --> 00:31:01,980 like a mom and pop shop is human curation. 716 00:31:01,980 --> 00:31:06,600 The current curation system that we have is 717 00:31:06,600 --> 00:31:07,730 not working. 718 00:31:07,730 --> 00:31:10,430 - It's so incredibly difficult for some of these indie devs 719 00:31:10,430 --> 00:31:12,680 to get people to just see their game. 720 00:31:12,680 --> 00:31:15,480 It could be the most amazing indie darling game ever 721 00:31:15,480 --> 00:31:18,180 but if all you get is one feature article on a blog 722 00:31:18,180 --> 00:31:20,390 that specializes in indie games, you're never gonna 723 00:31:20,390 --> 00:31:22,020 make your money back and then you might not ever be able 724 00:31:22,020 --> 00:31:23,480 to make another game again. 725 00:31:23,480 --> 00:31:26,520 - On PlayStation, every week, tons of games 726 00:31:26,520 --> 00:31:29,430 with absurd names that have no business being there 727 00:31:29,430 --> 00:31:31,310 and sure, a lot of them are gonna be great. 728 00:31:31,310 --> 00:31:32,810 There's gonna be a lot of ones that are terrible. 729 00:31:32,810 --> 00:31:34,730 That aren't, that are just rip off, that are just trying to 730 00:31:34,730 --> 00:31:35,730 get your money. 731 00:31:35,730 --> 00:31:37,980 There are so much there, somebody has to separate the 732 00:31:37,980 --> 00:31:39,480 wheat from the chaff. 733 00:31:39,480 --> 00:31:43,140 - Steam, much like YouTube, much like most of the internet 734 00:31:43,140 --> 00:31:48,140 right now is skewed toward popularity as opposed to 735 00:31:48,980 --> 00:31:52,430 actually understanding the user, that has just kind of 736 00:31:52,430 --> 00:31:55,640 resulted in popular people continuing to be popular. 737 00:31:55,640 --> 00:31:59,060 Whereas if I go into a mom and pop store and 738 00:31:59,060 --> 00:32:01,850 the person behind the counter is like, well versed in 739 00:32:01,850 --> 00:32:04,980 a lot of titles, you know, I might be able to mention 740 00:32:04,980 --> 00:32:06,850 a game that I like and they'll be like, oh man, have you 741 00:32:06,850 --> 00:32:08,140 tried this one. 742 00:32:08,140 --> 00:32:10,640 - Usually the people who are running, especially independent 743 00:32:10,640 --> 00:32:13,560 stores, you know, they are running it because it's what 744 00:32:13,560 --> 00:32:15,850 they're passionate about, it's something that they have 745 00:32:15,850 --> 00:32:17,060 you know, their deep knowledge of. 746 00:32:17,060 --> 00:32:19,640 All the algorithms in the world on the internet 747 00:32:19,640 --> 00:32:22,140 saying like, hey, if you like this, you'll probably like 748 00:32:22,140 --> 00:32:25,430 this too, I mean, it can't really replace someone who really 749 00:32:25,430 --> 00:32:28,310 knows you and knows, you know, what you're interested in. 750 00:32:28,310 --> 00:32:30,230 - You wanna talk to the person, ask them their opinion 751 00:32:30,230 --> 00:32:32,930 of the game, try to find out like a face to face. 752 00:32:32,930 --> 00:32:35,680 If you could build a trust with the customer that says, 753 00:32:35,680 --> 00:32:38,810 I'm not gonna tell you this is good just for you to buy it. 754 00:32:38,810 --> 00:32:40,520 You know with the internet, it's like, if you've ever gone 755 00:32:40,520 --> 00:32:43,850 across a message board, it's either super angry or super 756 00:32:43,850 --> 00:32:46,520 in love, there's no in between but if you go and talk to 757 00:32:46,520 --> 00:32:49,100 real people in a social environment where you're just 758 00:32:49,100 --> 00:32:51,270 knockin' ideas back and forth, sometimes you get a better 759 00:32:51,270 --> 00:32:52,890 read on what it is that you want. 760 00:32:52,890 --> 00:32:55,230 If I'm talkin' to you, you're probably way more likely to 761 00:32:55,230 --> 00:32:59,230 be honest with me talking like this than if you were online, 762 00:32:59,230 --> 00:33:01,060 you could say whatever you want behind a keyboard with a 763 00:33:01,060 --> 00:33:03,230 blank face, you're gonna be more passionate online and 764 00:33:03,230 --> 00:33:06,350 say things that, just to get your point across 765 00:33:06,350 --> 00:33:07,890 and lotta more hyperbole. 766 00:33:08,850 --> 00:33:10,930 - My name's Frank Stancheck, I'm the owner at Classic 767 00:33:10,930 --> 00:33:13,350 Game Junkie at 111 Southeastern road in 768 00:33:13,350 --> 00:33:14,640 Glenside, Pennsylvania. 769 00:33:14,640 --> 00:33:17,600 We're located just outside of northeast Philadelphia. 770 00:33:17,600 --> 00:33:20,480 We opened in 2010 and it was very stressful. 771 00:33:20,480 --> 00:33:22,560 We actually hit the ground running because we were already 772 00:33:22,560 --> 00:33:24,980 doing business out of a shed in the back of my house 773 00:33:24,980 --> 00:33:26,140 when we first started. 774 00:33:26,140 --> 00:33:28,060 - They spent about three years out here. 775 00:33:28,060 --> 00:33:30,680 You would see him out here, two, three, four, five o'clock 776 00:33:30,680 --> 00:33:32,980 in the morning just workin', workin', workin' 777 00:33:32,980 --> 00:33:34,730 and trying to get things goin'. 778 00:33:34,730 --> 00:33:36,810 - In the shed it was cars coming up all the time, 779 00:33:36,810 --> 00:33:38,980 people in and out all in the hours of the night 780 00:33:38,980 --> 00:33:42,770 and in a suburban area, you don't do that. 781 00:33:42,770 --> 00:33:45,480 - Well, yeah, the neighbors basically reported us because 782 00:33:45,480 --> 00:33:48,230 we had a bunch of people comin' in to the back of the shed. 783 00:33:48,230 --> 00:33:50,640 The cops came, they came up back in it and all they see 784 00:33:50,640 --> 00:33:52,890 is a shed filled with Nintendo games and stuff 785 00:33:52,890 --> 00:33:55,430 and essentially they said, look, we understand you're trying 786 00:33:55,430 --> 00:33:57,430 to make ends meet, everybody's trying to run a business 787 00:33:57,430 --> 00:34:01,810 but you're gonna have to find a place to actually do this. 788 00:34:01,810 --> 00:34:02,890 You should get a shop. 789 00:34:02,890 --> 00:34:04,930 - But it wasn't until that day we got the letter from 790 00:34:04,930 --> 00:34:08,100 the township saying you had to cease and desist. 791 00:34:08,100 --> 00:34:10,310 But we kept goin' anyway, you know. 792 00:34:10,310 --> 00:34:13,060 - I found them a spot in an area that I liked. 793 00:34:13,060 --> 00:34:14,430 I like Glenside. 794 00:34:14,430 --> 00:34:16,350 - Everything in the whole place was yellow. 795 00:34:16,350 --> 00:34:18,390 It was yellow because it was old, it was yellow because 796 00:34:18,390 --> 00:34:21,520 it was yellow, it was yellow because it smelled like yellow. 797 00:34:21,520 --> 00:34:23,850 So the whole place was just like fallin' apart. 798 00:34:23,850 --> 00:34:26,100 - It was just overwhelming on him. 799 00:34:26,100 --> 00:34:29,480 He was in a car accident, Francis was in a car accident 800 00:34:29,480 --> 00:34:32,180 and he developed a degenerative disorder. 801 00:34:32,180 --> 00:34:35,270 Every one of his discs came out slightly. 802 00:34:35,270 --> 00:34:39,680 His lower spine was pressing on a sciatica really bad. 803 00:34:39,680 --> 00:34:42,770 He couldn't physically walk and I was pregnant 804 00:34:42,770 --> 00:34:46,230 with my son and I had my son in September, he had surgery 805 00:34:46,230 --> 00:34:50,180 in November and it still hurt really bad. 806 00:34:50,180 --> 00:34:53,020 He was going to be put on disability. 807 00:34:53,020 --> 00:34:54,730 - I got herniated discs up and down and, 808 00:34:54,730 --> 00:34:56,980 yeah, can't use my left hand some days. 809 00:34:58,520 --> 00:35:00,480 - He could go on total disability 810 00:35:00,480 --> 00:35:03,480 which he elected not to do and it was already done deal 811 00:35:03,480 --> 00:35:04,640 with his back and all. 812 00:35:04,640 --> 00:35:08,350 - Opening a business was pretty much the only option. 813 00:35:08,350 --> 00:35:11,060 You don't have to be sitting in a chair all day. 814 00:35:11,060 --> 00:35:14,730 He was on the ground a lot and he was suffering a lot. 815 00:35:14,730 --> 00:35:18,230 It was a whole family effort, it wasn't just me and his dad. 816 00:35:18,230 --> 00:35:21,140 It was mom, dad, brothers, cousins, family friends, 817 00:35:21,140 --> 00:35:22,180 everyone was helping. 818 00:35:23,980 --> 00:35:25,140 - Well I came, what, 'bout, 819 00:35:25,140 --> 00:35:26,480 two years later, year later? 820 00:35:26,480 --> 00:35:28,890 - Yeah, that's when, you know, we decided we needed the 821 00:35:28,890 --> 00:35:31,930 extra help because we were really gettin' kinda bigger 822 00:35:31,930 --> 00:35:32,770 than we expected. 823 00:35:32,770 --> 00:35:35,100 - I kinda had to beg to get in here. 824 00:35:35,100 --> 00:35:38,680 - I was a Assistant Manager, I was a Supervisor. 825 00:35:38,680 --> 00:35:40,480 Okay, I had a lot of people under me 826 00:35:40,480 --> 00:35:43,390 and I had a lot of equipment that I was responsible for. 827 00:35:43,390 --> 00:35:45,980 I didn't know all that when I got to those places. 828 00:35:45,980 --> 00:35:48,930 I don't firmly believe you have to know everything about 829 00:35:48,930 --> 00:35:52,140 a industry or a business to work it, you know? 830 00:35:52,140 --> 00:35:54,480 If you just have the common sense for it, that's all. 831 00:35:54,480 --> 00:35:56,730 It's a learning experience every day. 832 00:35:56,730 --> 00:35:59,350 Even to today, you know, I been there like five years. 833 00:35:59,350 --> 00:36:01,810 I know games, you know, you gotta listen 834 00:36:01,810 --> 00:36:04,770 and things like that and you'll get the just of it. 835 00:36:04,770 --> 00:36:07,770 - I said, well, you know, it's a super charity case here 836 00:36:07,770 --> 00:36:08,600 and you're-- 837 00:36:08,600 --> 00:36:10,430 - Well pretty much got one foot in the grave already 838 00:36:10,430 --> 00:36:12,430 but you know, we'll let you come up here and help out. 839 00:36:12,430 --> 00:36:13,810 - He keeps telling me I'm about 80. 840 00:36:13,810 --> 00:36:16,520 - Yes, he is technically my boss. 841 00:36:16,520 --> 00:36:18,310 We kinda like don't think of it that way. 842 00:36:18,310 --> 00:36:20,560 You know what I mean, it's not like that. 843 00:36:20,560 --> 00:36:24,520 - So I had my guy make me a Nintendo Ice Hockey 844 00:36:24,520 --> 00:36:27,600 figurine guys and all the tape deck glory 845 00:36:27,600 --> 00:36:28,980 and he made some orange and black. 846 00:36:28,980 --> 00:36:32,430 - Actually when he was a baby, not even a couple months old, 847 00:36:32,430 --> 00:36:34,680 I used to lay on the floor in front of the television 848 00:36:34,680 --> 00:36:38,680 with him and watch Flyers constantly 849 00:36:38,680 --> 00:36:40,390 then he would cry and I would get angry because I 850 00:36:40,390 --> 00:36:43,230 couldn't hear the game, you know? 851 00:36:43,230 --> 00:36:44,180 (laughter) 852 00:36:44,180 --> 00:36:47,100 I don't think he can do anything without the family. 853 00:36:47,100 --> 00:36:49,350 We kinda hold it together and he knows that. 854 00:36:49,350 --> 00:36:53,520 We're all a viral part of his, you know, operation. 855 00:36:53,520 --> 00:36:55,680 Anybody could tell if you come into the store. 856 00:36:55,680 --> 00:36:56,980 We're very close. 857 00:36:56,980 --> 00:36:59,680 - We get tons of people from out of state, out of country, 858 00:36:59,680 --> 00:37:00,560 as a matter of fact. 859 00:37:00,560 --> 00:37:02,730 People from Germany, Britain, 860 00:37:02,730 --> 00:37:05,230 some people from, surprisingly, India, which was a real 861 00:37:05,230 --> 00:37:06,730 shocker to me. 862 00:37:06,730 --> 00:37:08,390 A lot of people from the UK. 863 00:37:08,390 --> 00:37:09,980 A lot of customers from there and they're usually pretty 864 00:37:09,980 --> 00:37:12,480 happy and they say they don't have too much stuff like 865 00:37:12,480 --> 00:37:14,180 this back home for some reason. 866 00:37:14,180 --> 00:37:16,560 That always surprises me, I thought this was kind of 867 00:37:16,560 --> 00:37:19,430 everywhere right now, I thought retro was pretty big, so. 868 00:37:20,350 --> 00:37:22,850 (light music) 869 00:37:28,520 --> 00:37:31,350 - Well the creation of Rocket League really depends on how 870 00:37:31,350 --> 00:37:35,020 far back you want to consider the genesis of the game. 871 00:37:35,020 --> 00:37:37,890 Technically you could look back at 2008 as really 872 00:37:37,890 --> 00:37:40,480 the beginning of Rocket League and before. 873 00:37:40,480 --> 00:37:42,310 - We built the company by working on 874 00:37:42,310 --> 00:37:43,680 other people's projects. 875 00:37:43,680 --> 00:37:46,430 They would hire us to work on parts of their games 876 00:37:46,430 --> 00:37:48,810 and in the meantime we were always working on our own 877 00:37:48,810 --> 00:37:51,810 products 'cause we wanted to have that independence of 878 00:37:51,810 --> 00:37:54,980 owning something that we've created and it was also very 879 00:37:54,980 --> 00:37:58,100 important for us to self publish and have the independence 880 00:37:58,100 --> 00:37:59,390 of being able to do that. 881 00:37:59,390 --> 00:38:01,850 - Rocket League is actually a sequel to a game 882 00:38:01,850 --> 00:38:04,980 called Supersonic Acrobatic Rocket Pog Battle Cars. 883 00:38:04,980 --> 00:38:06,730 - We shortened the Rocket League, 884 00:38:06,730 --> 00:38:07,770 really good move. 885 00:38:07,770 --> 00:38:11,140 - I was working on Unreal Tournament 2004 with Epic Games. 886 00:38:11,140 --> 00:38:13,680 We were playing around with cars that can jump 887 00:38:13,680 --> 00:38:16,930 and we didn't really know what we were gonna make out of 888 00:38:16,930 --> 00:38:18,600 cars that can jump and fly. 889 00:38:18,600 --> 00:38:19,430 (laughs) 890 00:38:19,430 --> 00:38:21,770 Someone threw a ball in the game and we just couldn't 891 00:38:21,770 --> 00:38:22,600 stop playing it after that. 892 00:38:22,600 --> 00:38:25,180 It was gonna be a combat game before that and we were like, 893 00:38:25,180 --> 00:38:27,560 no, this is the game, this is so much fun, we couldn't 894 00:38:27,560 --> 00:38:29,100 stop playing it. 895 00:38:29,100 --> 00:38:31,390 - It's a fantasy sport game. 896 00:38:31,390 --> 00:38:35,140 It's like a fun game that doesn't take itself too seriously. 897 00:38:35,140 --> 00:38:37,850 It's kinda like Remote Control Car Soccer. 898 00:38:38,640 --> 00:38:40,890 - That's really at its core what Rocket League is now. 899 00:38:40,890 --> 00:38:43,810 It's also soccer based video game, it was physics based, 900 00:38:43,810 --> 00:38:45,140 it was multiplayer. 901 00:38:45,140 --> 00:38:46,980 - We looked at having a publisher work with us. 902 00:38:46,980 --> 00:38:49,310 It would've been nice to go retail even then 'cause 903 00:38:49,310 --> 00:38:52,140 retail was very strong, this is 2008. 904 00:38:52,140 --> 00:38:55,600 The game was just such a crazy idea that 905 00:38:55,600 --> 00:38:57,020 no one was interested in picking it up. 906 00:38:57,020 --> 00:38:59,350 They didn't even have a genre for it. 907 00:38:59,350 --> 00:39:02,430 So we self published and the only way to do that was 908 00:39:02,430 --> 00:39:03,600 through digital. 909 00:39:03,600 --> 00:39:07,810 That game did very well amongst the people that found it. 910 00:39:07,810 --> 00:39:10,560 One of the problems, especially in the early days of digital 911 00:39:10,560 --> 00:39:12,100 was discoverability. 912 00:39:12,100 --> 00:39:14,060 It's easy to get buried in the store. 913 00:39:14,060 --> 00:39:15,640 We obviously didn't do it right, like, 914 00:39:15,640 --> 00:39:17,930 no one is saying it's a bad game, they're just not being 915 00:39:17,930 --> 00:39:19,480 able to find it that well. 916 00:39:19,480 --> 00:39:22,600 - We learned a lot about what that game meant to people 917 00:39:22,600 --> 00:39:25,560 who played it religiously and realized what elements of the 918 00:39:25,560 --> 00:39:27,680 game didn't get people interested. 919 00:39:27,680 --> 00:39:30,270 - Seven years later we started to get serious again. 920 00:39:30,270 --> 00:39:33,020 Let's build this again, let's do it right. 921 00:39:33,020 --> 00:39:35,640 A lot of things in the world were changing as well, 922 00:39:35,640 --> 00:39:36,480 the landscape. 923 00:39:36,480 --> 00:39:39,020 Store fronts were getting better at advertising what 924 00:39:39,020 --> 00:39:41,480 products are on there and we had this game we already knew 925 00:39:41,480 --> 00:39:44,600 was good so all we had to do was take advantage of the 926 00:39:44,600 --> 00:39:47,770 change in society's view on digital games and really 927 00:39:47,770 --> 00:39:49,430 quirky indie games. 928 00:39:52,390 --> 00:39:54,310 The launch of the game was insane. 929 00:39:54,310 --> 00:39:56,600 We broke every PlayStation Plus download record 930 00:39:56,600 --> 00:39:58,770 in the book immediately. 931 00:39:58,770 --> 00:40:03,060 That kind of immediate access to the game as is a result of 932 00:40:03,060 --> 00:40:05,730 digital distribution was very overwhelming. 933 00:40:05,730 --> 00:40:07,810 We launched Rocket League with a development team 934 00:40:07,810 --> 00:40:10,810 dedicated to only Rocket League, fewer than 15 people 935 00:40:10,810 --> 00:40:13,480 and now practically our entire studio is dedicated to 936 00:40:13,480 --> 00:40:16,100 the game and we're almost at 100 people now. 937 00:40:16,100 --> 00:40:19,230 Now being just a digital only game didn't necessarily 938 00:40:19,230 --> 00:40:22,430 stamp us as being a small, low quality product. 939 00:40:22,430 --> 00:40:25,270 There's some really amazing games out there that have, 940 00:40:25,270 --> 00:40:27,930 you know, kind of come out of nowhere and didn't have a 941 00:40:27,930 --> 00:40:32,180 major team or push and only distributing digitally and 942 00:40:32,180 --> 00:40:34,140 was a massive success. 943 00:40:34,140 --> 00:40:36,100 It really gave us some advantages that we didn't have 944 00:40:36,100 --> 00:40:36,930 the first time. 945 00:40:38,850 --> 00:40:41,430 (guitar music) 946 00:40:43,680 --> 00:40:46,480 - So basically, the library's mission is to have a record of 947 00:40:46,480 --> 00:40:49,100 the creative output of the United States. 948 00:40:49,100 --> 00:40:51,680 The important cultural, historical, 949 00:40:51,680 --> 00:40:54,930 creative record of what's been generated by the 950 00:40:54,930 --> 00:40:56,810 citizens of the United States. 951 00:40:56,810 --> 00:40:59,390 This building was designed to essentially serve as a 952 00:40:59,390 --> 00:41:01,100 preservation factory. 953 00:41:01,100 --> 00:41:04,680 To digitize older analog formats and to bring in 954 00:41:04,680 --> 00:41:08,390 new born digital formats which we would then ingest into 955 00:41:08,390 --> 00:41:09,980 our digital repositories. 956 00:41:11,560 --> 00:41:14,850 So I work in the moving image section of the Motion Picture 957 00:41:14,850 --> 00:41:17,230 Broadcast and Recorded Sound Division. 958 00:41:17,230 --> 00:41:20,520 We are tasked with collecting moving image in various 959 00:41:20,520 --> 00:41:22,980 formats from 35 millimeter film 960 00:41:22,980 --> 00:41:25,600 to video broadcast formats. 961 00:41:25,600 --> 00:41:29,850 Really old formats such as paper prints which is basically 962 00:41:29,850 --> 00:41:33,810 like an old silent film printed on a roll of contact paper. 963 00:41:33,810 --> 00:41:36,180 When silent films were being submitted for copyright, 964 00:41:36,180 --> 00:41:38,600 the library wasn't accepting film so they would send in 965 00:41:38,600 --> 00:41:40,390 these rolls of paper. 966 00:41:47,060 --> 00:41:50,770 Here we have some consoles that have been gifted to us. 967 00:41:50,770 --> 00:41:53,600 You know, we have our classic Nintendo zapper. 968 00:41:53,600 --> 00:41:55,810 The federal government's own zapper. 969 00:41:55,810 --> 00:41:59,100 We got three boxes worth of Nintendo Power. 970 00:41:59,100 --> 00:42:03,230 The complete run, starting actually with Nintendo Fan Club News. 971 00:42:03,230 --> 00:42:05,730 When the games come into the library, it's 972 00:42:05,730 --> 00:42:06,640 where they end up. 973 00:42:06,640 --> 00:42:08,850 Somewhat temperature and humidity controlled here. 974 00:42:08,850 --> 00:42:10,980 It's better than a basement. 975 00:42:12,390 --> 00:42:13,770 The Library of Congress has a video game collection 976 00:42:13,770 --> 00:42:16,430 because video games are one of the most powerful, 977 00:42:16,430 --> 00:42:19,100 modern testaments to American creativity. 978 00:42:19,100 --> 00:42:21,230 I mean, video games are hugely influential. 979 00:42:21,230 --> 00:42:25,230 Certainly, on moving images and film and television. 980 00:42:25,230 --> 00:42:28,600 I think any modern blockbuster that you see has, you know, 981 00:42:28,600 --> 00:42:30,600 direct references to video games. 982 00:42:31,430 --> 00:42:33,930 We really need to have some kind of a record of what 983 00:42:33,930 --> 00:42:36,350 video games are, what video games were 984 00:42:36,350 --> 00:42:40,270 and how it informs everything from film to politics. 985 00:42:40,270 --> 00:42:43,270 How we interact with each other, how we interact with 986 00:42:43,270 --> 00:42:46,890 our environment, I mean, Pokemon Go, for example, 987 00:42:46,890 --> 00:42:49,520 it gave people the ability to sort of get out and explore 988 00:42:49,520 --> 00:42:52,730 their town or their community through the means of 989 00:42:52,730 --> 00:42:54,680 essentially playing a video game. 990 00:42:54,680 --> 00:42:57,230 Actually, you know, this building, the Packard campus 991 00:42:57,230 --> 00:42:59,060 was a big Pokemon Go site. 992 00:42:59,060 --> 00:43:00,730 People were just driving up into our parking lot 993 00:43:00,730 --> 00:43:03,020 trying to capture Pokemon because they were hanging out 994 00:43:03,020 --> 00:43:04,810 in front of the front door of this building. 995 00:43:04,810 --> 00:43:07,060 You know, games, just from the fact that they're sort of 996 00:43:07,060 --> 00:43:09,600 like ever changing, ever developing, it's nothing that 997 00:43:09,600 --> 00:43:11,560 you can really like latch on to and say like, this is 998 00:43:11,560 --> 00:43:13,930 the definitive thing, it's like ever changing. 999 00:43:13,930 --> 00:43:16,350 - Things like Ingress and Pokemon Go 1000 00:43:16,350 --> 00:43:19,520 are just straight up impossible to preserve 1001 00:43:19,520 --> 00:43:20,730 in their original form. 1002 00:43:20,730 --> 00:43:23,930 You can preserve the fact that this world is here 1003 00:43:23,930 --> 00:43:26,270 and that there are these things that can happen but you 1004 00:43:26,270 --> 00:43:29,140 can't preserve the interactions between people or the 1005 00:43:29,140 --> 00:43:30,350 events or that sort of thing. 1006 00:43:30,350 --> 00:43:34,310 You can record them and that's about as good as you can get. 1007 00:43:34,310 --> 00:43:36,640 - Games have all kinds of different functions. 1008 00:43:36,640 --> 00:43:38,810 It's not just telling a narrative story. 1009 00:43:38,810 --> 00:43:41,890 You know, trying to put it all back together to show 1010 00:43:41,890 --> 00:43:44,560 like a library researcher in a hundred years, 1011 00:43:44,560 --> 00:43:46,810 this is what Pokemon Go was, 1012 00:43:46,810 --> 00:43:48,890 gets a little more complicated. 1013 00:43:48,890 --> 00:43:50,600 There are gonna be questions that can only really be 1014 00:43:50,600 --> 00:43:53,730 answered by the collecting community and the 1015 00:43:53,730 --> 00:43:55,930 gaming community and people who are passionate 1016 00:43:55,930 --> 00:43:57,810 about that content. 1017 00:43:57,810 --> 00:44:00,230 - My name is Frank Cifaldi, I'm the founder 1018 00:44:00,230 --> 00:44:02,430 of the Video Game History Foundation. 1019 00:44:02,430 --> 00:44:06,270 We're a 501C3 nonprofit that's dedicated to, 1020 00:44:06,270 --> 00:44:08,600 well, preserving video game history, but really more 1021 00:44:08,600 --> 00:44:11,390 specifically in making sure that researchers, 1022 00:44:11,390 --> 00:44:14,850 both professional and amateur have access to the materials 1023 00:44:14,850 --> 00:44:17,980 they would need to tell the story of video game history. 1024 00:44:17,980 --> 00:44:20,680 Things like behind the scenes materials, you know, 1025 00:44:20,680 --> 00:44:23,480 design document, even the source code itself for some 1026 00:44:23,480 --> 00:44:25,270 of these games, the marketing material, 1027 00:44:25,270 --> 00:44:27,850 that surrounded it, you can't tell the complete story 1028 00:44:27,850 --> 00:44:30,930 of a game unless you have all that surrounding materials. 1029 00:44:30,930 --> 00:44:34,430 So we're doing what we can to address that 'cause 1030 00:44:34,430 --> 00:44:35,770 movie historians have it easy. 1031 00:44:35,770 --> 00:44:38,060 There are film archives that have this kind of thing 1032 00:44:38,060 --> 00:44:42,060 but there's not really much in the way of accessible 1033 00:44:42,060 --> 00:44:44,100 video game stuff right now. 1034 00:44:44,100 --> 00:44:46,850 I like to call myself an archivist and a historian 1035 00:44:46,850 --> 00:44:49,560 with a game dev day job 'cause it turns out 1036 00:44:49,560 --> 00:44:51,810 that's not really a job that pays bills or anything. 1037 00:44:51,810 --> 00:44:54,680 On Mega Man Legacy collection, I was the producer and 1038 00:44:54,680 --> 00:44:57,730 the director and I did all the UI and stuff. 1039 00:44:57,730 --> 00:44:58,930 Sorry it's not better. 1040 00:44:58,930 --> 00:45:03,060 Really my focus on that project was contextualizing 1041 00:45:03,060 --> 00:45:05,560 the games beyond just playing them. 1042 00:45:05,560 --> 00:45:08,600 - Their approach to it was like, okay we're gonna basically 1043 00:45:08,600 --> 00:45:11,520 approach this like the Criterion Collection of this, 1044 00:45:11,520 --> 00:45:13,810 you know, the Criterion Collection, we're going to put out 1045 00:45:13,810 --> 00:45:15,350 a video game like, that's what we want this to be. 1046 00:45:15,350 --> 00:45:16,180 We want it to have the game, 1047 00:45:16,180 --> 00:45:18,100 we want you to be able to play the game like you 1048 00:45:18,100 --> 00:45:20,520 could on an old tube TV, we wanna have as much 1049 00:45:20,520 --> 00:45:24,100 contextual artwork and packaging and everything. 1050 00:45:24,100 --> 00:45:27,270 - I always liked the idea of, you know, having a library 1051 00:45:27,270 --> 00:45:29,310 of the stuff I've worked on on a bookshelf 1052 00:45:29,310 --> 00:45:30,930 just a proud trophy case. 1053 00:45:30,930 --> 00:45:34,270 For Mega Man Legacy Collection, I just went all in and 1054 00:45:34,270 --> 00:45:37,850 tried to get as much of the material that existed 1055 00:45:37,850 --> 00:45:39,890 that I could just to put it on my shelf. 1056 00:45:39,890 --> 00:45:43,560 I just wanted some representation of this work that I'm 1057 00:45:43,560 --> 00:45:46,140 incredibly proud of and the 1058 00:45:46,140 --> 00:45:49,430 biggest win for that is here's the actual game. 1059 00:45:49,430 --> 00:45:51,770 I've only ever done one physical game. 1060 00:45:51,770 --> 00:45:54,770 I wouldn't be surprised if this is also the last game 1061 00:45:54,770 --> 00:45:56,430 that's physical that I've worked on. 1062 00:45:56,430 --> 00:45:58,980 There was a follow up, I would say, to Mega Man Legacy 1063 00:45:58,980 --> 00:46:01,560 called the Disney Afternoon Collection, similar collection 1064 00:46:01,560 --> 00:46:03,140 with Disney themed games from Capcom. 1065 00:46:03,140 --> 00:46:05,430 There's no physical version 1066 00:46:05,430 --> 00:46:08,600 of that game so the only thing I have is 1067 00:46:08,600 --> 00:46:11,680 this slap bracelet that was given out as a promotional 1068 00:46:11,680 --> 00:46:14,930 item in storage which is the only thing I know of for 1069 00:46:14,930 --> 00:46:17,520 the game so you know, slap bracelet. 1070 00:46:17,520 --> 00:46:18,640 If you remember those. 1071 00:46:20,100 --> 00:46:22,520 - We currently have about 35 hundred games in our 1072 00:46:22,520 --> 00:46:24,680 collection here at the Library of Congress. 1073 00:46:24,680 --> 00:46:27,730 I think in 2016 we got 1074 00:46:27,730 --> 00:46:31,600 about 50 games out of 750 titles released. 1075 00:46:31,600 --> 00:46:34,930 We aren't getting any games that are just digitally 1076 00:46:34,930 --> 00:46:37,140 distributed, we're only getting games that are physically 1077 00:46:37,140 --> 00:46:39,140 available, so. 1078 00:46:39,140 --> 00:46:41,730 I mean we have hundreds of film negatives from the 1079 00:46:41,730 --> 00:46:44,310 Disney collection and Disney comes to us all the time 1080 00:46:44,310 --> 00:46:48,230 saying like, hey we're doing a 4K release of Snow White 1081 00:46:48,230 --> 00:46:50,390 or we're doing, you know, a Blu-Ray of the original 1082 00:46:50,390 --> 00:46:52,980 Cinderella, we need that original camera negative that 1083 00:46:52,980 --> 00:46:55,730 we have deposited with you for safekeeping. 1084 00:46:55,730 --> 00:46:58,480 They know that they can rely on us to sort of like be 1085 00:46:58,480 --> 00:47:01,560 the keepers of that thing that they're gonna eventually need 1086 00:47:01,560 --> 00:47:03,430 so that they can then make more money. 1087 00:47:03,430 --> 00:47:04,350 (laughs) 1088 00:47:04,350 --> 00:47:07,430 - You know, we should be treating video games the way that 1089 00:47:07,430 --> 00:47:08,600 way that we treat film. 1090 00:47:08,600 --> 00:47:11,180 We should be restoring video games from their source 1091 00:47:11,180 --> 00:47:13,930 material and keeping them in print. 1092 00:47:13,930 --> 00:47:16,270 The film foundation has a stat, I think it's 80% of 1093 00:47:16,270 --> 00:47:19,890 American cinema made before 1930 is gone 1094 00:47:19,890 --> 00:47:22,890 and I don't mean like, you can't buy it on DVD, 1095 00:47:22,890 --> 00:47:25,980 I mean it does not exist in this world anymore. 1096 00:47:25,980 --> 00:47:29,430 - While I was still in college in 2008 I got a job at 1097 00:47:29,430 --> 00:47:33,140 Epic Games working as a tester on Gears of War two. 1098 00:47:33,140 --> 00:47:37,060 After that, around 2010, I was in my senior year in college, 1099 00:47:37,060 --> 00:47:38,930 I started Mighty Rabbit Studios. 1100 00:47:40,430 --> 00:47:42,390 I was paying the people that would work with me 1101 00:47:42,390 --> 00:47:45,680 very, very, very little for the first two years until 1102 00:47:45,680 --> 00:47:49,310 we got our first game Saturday Morning RPG onto the market. 1103 00:47:49,310 --> 00:47:52,430 I'm Josh Furst and this is Mighty Rabbit Studios. 1104 00:47:52,430 --> 00:47:55,310 We made Saturday Morning RPG for the Uvio. 1105 00:47:55,310 --> 00:47:57,390 We wanna show you our office. 1106 00:47:57,390 --> 00:47:59,770 After that came out, I was able to boost money a little 1107 00:47:59,770 --> 00:48:01,810 bit but not much 'cause the game didn't really make 1108 00:48:01,810 --> 00:48:05,730 anywhere what it needed to be considered a success. 1109 00:48:05,730 --> 00:48:08,980 It really bothered me as a developer that the games 1110 00:48:08,980 --> 00:48:12,430 that I had poured all this time and effort into making 1111 00:48:12,430 --> 00:48:15,270 were only available digitally. 1112 00:48:15,270 --> 00:48:17,100 Any of the services that were hosting these things, 1113 00:48:17,100 --> 00:48:19,600 I mean the original IOS version of Saturday Morning RPG 1114 00:48:19,600 --> 00:48:22,140 is gone, it doesn't exist anymore, you cant get it. 1115 00:48:22,140 --> 00:48:25,060 I can still go into a Gamestop right now, 1116 00:48:25,060 --> 00:48:27,350 I can pull out Gears of War two, I can take the manual out 1117 00:48:27,350 --> 00:48:30,520 and I can flip to the size four font of my name in the 1118 00:48:30,520 --> 00:48:32,270 back of that manual that says I worked 1119 00:48:32,270 --> 00:48:34,100 on this physical thing. 1120 00:48:34,100 --> 00:48:37,350 It just really makes the thing that you've worked on real. 1121 00:48:37,350 --> 00:48:40,680 It's so hard to like, you know, make a plea toward 1122 00:48:40,680 --> 00:48:43,270 video game rights holders to hold on to their stuff 1123 00:48:43,270 --> 00:48:46,270 because it's like, hey, can you 1124 00:48:46,270 --> 00:48:51,230 spend significant money and resources on something 1125 00:48:51,230 --> 00:48:53,390 that you don't see the value in yet? 1126 00:48:53,390 --> 00:48:55,730 It's really the responsibility, I think, if you're working 1127 00:48:55,730 --> 00:48:59,060 on art like games or whatever that, like, 1128 00:48:59,060 --> 00:49:02,180 you take things home and you put 'em in a shoebox under your 1129 00:49:02,180 --> 00:49:03,770 bed or whatever you need to do. 1130 00:49:03,770 --> 00:49:06,520 What you should do if you work on games is just start 1131 00:49:06,520 --> 00:49:08,890 a box and just put everything in the box. 1132 00:49:08,890 --> 00:49:10,230 That's the best thing you can do. 1133 00:49:10,230 --> 00:49:13,310 Steal from work, that's how things get saved 1134 00:49:13,310 --> 00:49:14,930 is you steal them from work. 1135 00:49:18,430 --> 00:49:20,980 - For us, releasing Rocket League as a digital-only 1136 00:49:20,980 --> 00:49:22,350 product was a no-brainer. 1137 00:49:22,350 --> 00:49:25,180 We actually never imagined, in the beginning, that it 1138 00:49:25,180 --> 00:49:27,560 would be available physically at all. 1139 00:49:27,560 --> 00:49:29,520 The reason we decided to do the retail copy of Rocket League 1140 00:49:29,520 --> 00:49:32,180 is because digital distribution is taking over 1141 00:49:32,180 --> 00:49:34,680 but there's still a massive amount of people out there 1142 00:49:34,680 --> 00:49:37,100 that don't have the things necessary to make access 1143 00:49:37,100 --> 00:49:38,390 to the game possible. 1144 00:49:38,390 --> 00:49:41,730 - There's a lot of people that just miss physicality 1145 00:49:41,730 --> 00:49:44,730 in games, there's a lot of people that want that box, 1146 00:49:44,730 --> 00:49:46,850 that want to know that they own that thing because 1147 00:49:46,850 --> 00:49:50,810 in 10, 20 years, PSN might go down and they won't have 1148 00:49:50,810 --> 00:49:53,230 access to that 10 or 15 dollar game that 1149 00:49:53,230 --> 00:49:54,520 they purchased anymore. 1150 00:49:54,520 --> 00:49:56,680 I don't wanna be disrespectful to the games but there's a 1151 00:49:56,680 --> 00:49:59,350 lot of bad games that reach retail. 1152 00:49:59,350 --> 00:50:01,310 There's going to be people that want to go back and play 1153 00:50:01,310 --> 00:50:03,600 your game in a legitimate manner and they're not 1154 00:50:03,600 --> 00:50:05,890 going to be able to and it sucks that they're gonna 1155 00:50:05,890 --> 00:50:09,680 be able to play some really bad games in a legitimate 1156 00:50:09,680 --> 00:50:13,350 manner but not a really great game 1157 00:50:13,350 --> 00:50:15,770 and I just think that from a preservation standpoint, 1158 00:50:15,770 --> 00:50:18,060 that's just a little irresponsible. 1159 00:50:18,060 --> 00:50:20,140 - Well I think for a lot of companies, you know that you 1160 00:50:20,140 --> 00:50:23,560 have this percentage of the population, percentage of 1161 00:50:23,560 --> 00:50:27,310 gamers who are really, really loyal to physical media. 1162 00:50:27,310 --> 00:50:29,430 They know that there's gonna be this loyal population 1163 00:50:29,430 --> 00:50:31,810 that's gonna buy it either for the second time or 1164 00:50:31,810 --> 00:50:34,560 will finally put, you know, push this final whatever 1165 00:50:34,560 --> 00:50:36,520 it is, 20% or so on board. 1166 00:50:36,520 --> 00:50:39,020 - Many physical stores, depending how long they've been in 1167 00:50:39,020 --> 00:50:42,680 business, have very strong customer bases and are able 1168 00:50:42,680 --> 00:50:44,850 to reach out to those people and recommend that game 1169 00:50:44,850 --> 00:50:47,480 to someone who may have been reluctant to do so online. 1170 00:50:47,480 --> 00:50:50,060 We actually have customers that refuse to connect to the 1171 00:50:50,060 --> 00:50:51,520 internet for their gaming. 1172 00:50:51,520 --> 00:50:55,680 They prefer to support local brick and mortar shops. 1173 00:50:56,770 --> 00:51:00,640 - When you're on a display stand inside of a retail store, 1174 00:51:00,640 --> 00:51:03,810 you have the opportunity to sell your product to somebody 1175 00:51:03,810 --> 00:51:06,560 who maybe doesn't live in the digital ecosystem at all 1176 00:51:06,560 --> 00:51:09,810 and there are still millions of those video game consumers 1177 00:51:09,810 --> 00:51:12,600 out there and Sionix knows this, they're not stupid 1178 00:51:12,600 --> 00:51:14,980 and they're like, well we have a massive audience here 1179 00:51:14,980 --> 00:51:17,680 but we could have an even bigger audience if we're at 1180 00:51:17,680 --> 00:51:19,850 retail and that's why you sometimes see games that are 1181 00:51:19,850 --> 00:51:23,020 successful on digital finally take the leap to retail 1182 00:51:23,020 --> 00:51:25,140 once they have a critical mass. 1183 00:51:25,140 --> 00:51:27,560 - The latest figures I've heard, it's still 70% 1184 00:51:27,560 --> 00:51:30,430 of all game owners still buy some form of 1185 00:51:30,430 --> 00:51:32,180 video games physically. 1186 00:51:32,180 --> 00:51:34,430 That's still a lot of people when you consider just how many 1187 00:51:34,430 --> 00:51:36,680 hundreds of millions of people out there are playing 1188 00:51:36,680 --> 00:51:38,810 video games in some form or another be they on mobile 1189 00:51:38,810 --> 00:51:41,270 phones or consoles or PCs. 1190 00:51:41,270 --> 00:51:44,100 It's like a rite of passage almost to get that 1191 00:51:44,100 --> 00:51:45,480 physical copy out. 1192 00:51:45,480 --> 00:51:48,810 A manual we can read, you know, something we can touch. 1193 00:51:48,810 --> 00:51:52,060 Just giving people something that they can have and do with 1194 00:51:52,060 --> 00:51:55,680 as they please, not something that can be taken away. 1195 00:51:55,680 --> 00:51:57,850 - I do think that the physical game 1196 00:51:58,850 --> 00:52:00,520 and I think this is gonna change very soon 1197 00:52:00,520 --> 00:52:03,560 but I think it adds legitimacy to a title 1198 00:52:03,560 --> 00:52:06,060 which is strange because you think like, okay well 1199 00:52:06,060 --> 00:52:07,930 physical is sort of in the past and not what, 1200 00:52:07,930 --> 00:52:10,980 and not where we're going but I do still think that 1201 00:52:10,980 --> 00:52:12,560 there's some kind of, you know, 1202 00:52:12,560 --> 00:52:15,310 this is legitimizing this title, this is saying like, 1203 00:52:15,310 --> 00:52:17,100 it's worthy of a physical release. 1204 00:52:17,100 --> 00:52:19,730 - When I got into games, in the beginning there wasn't 1205 00:52:19,730 --> 00:52:20,810 really a digital channel. 1206 00:52:20,810 --> 00:52:22,810 I mean when I was dreaming about, oh I'd like to have 1207 00:52:22,810 --> 00:52:26,520 a game company, my dreams were walking in to a store 1208 00:52:26,520 --> 00:52:28,980 and seeing it on a shelf and that's what I dream, 1209 00:52:28,980 --> 00:52:32,390 like, I want my game to be on the shelf one day 1210 00:52:32,390 --> 00:52:34,520 and it's funny 'cause by the time I got to where we 1211 00:52:34,520 --> 00:52:36,180 were actually shipping our own games, it was like, 1212 00:52:36,180 --> 00:52:38,890 okay we should do this all digitally. 1213 00:52:38,890 --> 00:52:41,390 So it was a very proud moment when I was able to put it 1214 00:52:41,390 --> 00:52:44,430 out retail because I finally got that moment of being able 1215 00:52:44,430 --> 00:52:46,560 to walk in the store and see my game on the shelf and that 1216 00:52:46,560 --> 00:52:49,310 was very, very important to me, specifically. 1217 00:52:50,810 --> 00:52:53,310 (light music) 1218 00:52:54,640 --> 00:52:56,390 (laughter) 1219 00:52:56,390 --> 00:53:00,810 - You kinda forget how cool of a town you have until 1220 00:53:00,810 --> 00:53:05,560 you're flooded, inundated by tourists or Halloween. 1221 00:53:05,560 --> 00:53:09,180 It's like Mardis Gras but everyone has costumes on. 1222 00:53:09,180 --> 00:53:12,430 You know, they're here, they want somethin' to remember 1223 00:53:12,430 --> 00:53:16,140 Salem by, I have customers that come in every year 1224 00:53:16,140 --> 00:53:20,520 religiously and one customer told me, every time he plays 1225 00:53:20,520 --> 00:53:22,770 the game, that music comes on, 1226 00:53:22,770 --> 00:53:26,350 not only does he remember Salem during Halloween, 1227 00:53:26,350 --> 00:53:28,930 but he remembers our game store. 1228 00:53:28,930 --> 00:53:31,770 Other people buy a game when they hear that music, 1229 00:53:31,770 --> 00:53:35,060 they remember they were in Johnny's Basement, 1230 00:53:35,060 --> 00:53:38,390 you know, when mom was cookin' spaghetti, it all 1231 00:53:38,390 --> 00:53:40,020 comes as a flashback. 1232 00:53:41,890 --> 00:53:45,520 The whole memory of the first time playing it, 1233 00:53:45,520 --> 00:53:48,980 their childhood, it all flashes in front of 'em. 1234 00:53:48,980 --> 00:53:52,350 I really don't sell video games, I sell memories. 1235 00:53:52,350 --> 00:53:54,980 Or I sell your childhood back to you. 1236 00:53:54,980 --> 00:53:57,140 - Yeah a lot of the carts come with their own markings, 1237 00:53:57,140 --> 00:53:59,430 usually names and phone numbers. 1238 00:53:59,430 --> 00:54:02,270 I did get a copy of Qix that had written on it: 1239 00:54:02,270 --> 00:54:03,600 "This game sucks." 1240 00:54:03,600 --> 00:54:06,930 I'm like, but I like Qix, I found that kind of offensive. 1241 00:54:08,180 --> 00:54:12,640 I'm guilty of sometimes, I guess, being a little jaded 1242 00:54:12,640 --> 00:54:14,480 'cause I see this stuff everyday. 1243 00:54:14,480 --> 00:54:16,980 People are jumping into collecting, oh I want this top 1244 00:54:16,980 --> 00:54:19,180 10 list, I want to experience these things, these are 1245 00:54:19,180 --> 00:54:20,390 supposed to be the best. 1246 00:54:20,390 --> 00:54:23,770 You have other people who want the game that they played 1247 00:54:23,770 --> 00:54:26,770 with their brother and it's not necessarily even a good game 1248 00:54:26,770 --> 00:54:29,430 but that was the goofy game that they rented from the game 1249 00:54:29,430 --> 00:54:33,180 store this one memorable weekend, that was the experience. 1250 00:54:33,180 --> 00:54:36,680 They see some game they haven't seen in years, decades, 1251 00:54:36,680 --> 00:54:40,730 it triggers a waterfall of remembrance in their mind of 1252 00:54:40,730 --> 00:54:44,060 playing this at this time in this place with this person 1253 00:54:44,060 --> 00:54:47,480 and they typically can't help but exclaim it, 1254 00:54:47,480 --> 00:54:50,980 you know, it's like, oh look at this, oh the game! 1255 00:54:50,980 --> 00:54:52,890 You know, that's great, I mean that's 1256 00:54:54,180 --> 00:54:58,350 so gratifying 'cause that's really what it's all about. 1257 00:54:58,350 --> 00:55:00,390 The joys of remembrance. 1258 00:55:01,310 --> 00:55:04,230 - Yeah, I mean, I see almost everyday somebody walk into 1259 00:55:04,230 --> 00:55:08,140 the store and they're blasted with this nostalgic, 1260 00:55:08,140 --> 00:55:10,520 you know, image of things that they still haven't, 1261 00:55:10,520 --> 00:55:12,850 they say, I haven't played a Nintendo game since I was, 1262 00:55:12,850 --> 00:55:15,350 you know, 13 but there it is, I have Mike Tyson's 1263 00:55:15,350 --> 00:55:17,390 Punch Out sitting right in front of me, I can buy it. 1264 00:55:17,390 --> 00:55:20,850 They discover, wow, these video games have really touched 1265 00:55:20,850 --> 00:55:23,390 my life in a way that I didn't realize, you know? 1266 00:55:23,390 --> 00:55:25,310 I remember that when I was a kid, I played that with my 1267 00:55:25,310 --> 00:55:27,560 buddy in college, we drank way too much while playing that 1268 00:55:27,560 --> 00:55:29,270 game one night, who could forget? 1269 00:55:29,270 --> 00:55:32,060 So you kinda get to come back and relive those moments. 1270 00:55:32,060 --> 00:55:34,060 Sometimes, and for many of us, times that were a little 1271 00:55:34,060 --> 00:55:36,430 less stressful than they are today. 1272 00:55:37,890 --> 00:55:41,140 - People wanna come in and browse, they really don't know 1273 00:55:41,140 --> 00:55:43,020 what they're looking for. 1274 00:55:43,020 --> 00:55:46,810 Half the fun for the retro video game collectors 1275 00:55:46,810 --> 00:55:48,140 is the hunt. 1276 00:55:48,140 --> 00:55:50,680 The coolest stories that these guys tell me, 1277 00:55:50,680 --> 00:55:53,100 'cause they gotta tell somebody, is "Oh! I was 1278 00:55:53,100 --> 00:55:56,350 at this yard sale or this flea market..." 1279 00:55:56,350 --> 00:55:58,310 It's not about the game. 1280 00:55:58,310 --> 00:56:01,680 It's about how they came across the game. 1281 00:56:01,680 --> 00:56:06,100 I come across that gem that I had as a kid 1282 00:56:06,100 --> 00:56:08,600 that I didn't even remember 1283 00:56:08,600 --> 00:56:12,020 until the label jumped out at me. 1284 00:56:12,020 --> 00:56:14,270 That's the stories that people share with me. 1285 00:56:24,770 --> 00:56:26,890 - 10 years ago and I'm still in New Jersey 1286 00:56:26,890 --> 00:56:29,850 when I tried unsuccessfully to date some girls, 1287 00:56:29,850 --> 00:56:34,230 not one thought that retro game collecting was cool 1288 00:56:34,230 --> 00:56:36,560 or that it was something that they 1289 00:56:36,560 --> 00:56:37,890 would be comfortable with. 1290 00:56:37,890 --> 00:56:39,560 Like, you always hear people say, oh I remember playing 1291 00:56:39,560 --> 00:56:40,980 Duck Hunt, that's fine 1292 00:56:41,890 --> 00:56:44,180 to remember that game to them but it's weird 1293 00:56:44,180 --> 00:56:46,180 having a wall of those games. 1294 00:56:46,180 --> 00:56:47,980 I remember one girl walking in 1295 00:56:47,980 --> 00:56:49,640 to my apartment on a second date 1296 00:56:49,640 --> 00:56:52,060 and seeing my retro video games, she said to me, 1297 00:56:52,060 --> 00:56:54,180 oh this is 40 year old virgin stuff. 1298 00:56:54,180 --> 00:56:55,640 Never saw her again. 1299 00:56:55,640 --> 00:56:58,640 It's just interesting to finally be around people that 1300 00:56:58,640 --> 00:57:01,270 are in your world that love what you love and I think 1301 00:57:01,270 --> 00:57:03,930 that's one of the draws of the retro game store still 1302 00:57:03,930 --> 00:57:06,680 is that you can talk to the shop owner, you can talk 1303 00:57:06,680 --> 00:57:09,180 to other people walking in and there's a camaraderie 1304 00:57:09,180 --> 00:57:11,980 there, you commiserate on a hobby that you love and 1305 00:57:11,980 --> 00:57:14,230 you're passionate about because retro video games 1306 00:57:14,230 --> 00:57:18,350 is such a small minority of the overall video game market 1307 00:57:18,350 --> 00:57:20,520 share, it's probably five percent 1308 00:57:20,520 --> 00:57:23,270 and if they put out a new NES cart, they'd sell like 1309 00:57:23,270 --> 00:57:24,230 a thousand of 'em. 1310 00:57:24,230 --> 00:57:26,560 The Call of Duty sells a million, Madden sells 1311 00:57:26,560 --> 00:57:28,270 millions of 'em. 1312 00:57:28,270 --> 00:57:29,730 The scales are just totally different. 1313 00:57:29,730 --> 00:57:32,850 Everyone wants what's new and what's best and 1314 00:57:32,850 --> 00:57:36,060 the weirdos like me want the games that are 30 years old. 1315 00:57:37,770 --> 00:57:40,640 (electronic music) 1316 00:58:00,770 --> 00:58:02,980 - I think my first console was Nintendo 64 1317 00:58:03,890 --> 00:58:08,310 and I'm here to find more games and controllers for it. 1318 00:58:08,310 --> 00:58:11,060 I wanted to come and check out the culture and like 1319 00:58:11,060 --> 00:58:14,060 the panels and some of the events going on. 1320 00:58:14,060 --> 00:58:16,930 I think it'll be real fun to see some of the museum stuff. 1321 00:58:16,930 --> 00:58:20,140 There was a panel coming up about having more female 1322 00:58:20,140 --> 00:58:22,140 voices in the game world and I thought 1323 00:58:22,140 --> 00:58:23,480 that one looked interesting. 1324 00:58:23,480 --> 00:58:25,270 We also wanna see Peanut Butter Gamer. 1325 00:58:25,270 --> 00:58:26,850 (laughs) 1326 00:58:26,850 --> 00:58:29,680 I come here for the little accessories and collectible 1327 00:58:29,680 --> 00:58:32,640 type things like Ameebo cards, shirts, art and that 1328 00:58:32,640 --> 00:58:33,520 sort of thing. 1329 00:58:33,520 --> 00:58:35,890 If you're here you can examine the object, you can see 1330 00:58:35,890 --> 00:58:38,270 exactly what's wrong with it, you know from the person 1331 00:58:38,270 --> 00:58:40,350 selling it, hey, it's missing this component. 1332 00:58:40,350 --> 00:58:43,680 You don't have to open a dispute or email back and forth. 1333 00:58:43,680 --> 00:58:45,520 It's a more immediate transaction and 1334 00:58:45,520 --> 00:58:46,680 that is very appealing. 1335 00:58:48,100 --> 00:58:51,770 - I just really just love being around a large amount of people 1336 00:58:51,770 --> 00:58:54,140 passionate about the same things I'm passionate about. 1337 00:58:54,140 --> 00:58:55,980 I mean really that's all conventions are 1338 00:58:55,980 --> 00:58:57,890 at their core, right? 1339 00:58:57,890 --> 00:58:59,730 - We see a lot of young people in the store and they 1340 00:58:59,730 --> 00:59:02,180 absolutely do buy stuff and it's funny because sometimes 1341 00:59:02,180 --> 00:59:05,850 they buy things that maybe us veterans might 1342 00:59:05,850 --> 00:59:07,230 consider kinda silly. 1343 00:59:07,230 --> 00:59:10,020 They want to buy a copy of E.T. because they've heard it's 1344 00:59:10,020 --> 00:59:12,770 a terrible game and so they don't have an Atari yet 1345 00:59:12,770 --> 00:59:15,560 but they wanna buy this seven dollar copy of E.T. 1346 00:59:15,560 --> 00:59:17,600 because they've heard it's so terrible and it's only 1347 00:59:17,600 --> 00:59:20,850 seven dollars so they take steps, baby steps to get there 1348 00:59:20,850 --> 00:59:24,600 but I've definitely seen a lot of kids come in and buy 1349 00:59:24,600 --> 00:59:26,140 like an NES. 1350 00:59:26,140 --> 00:59:28,810 - I absolutely feel like internet culture is driving, 1351 00:59:28,810 --> 00:59:32,890 you know, a resurgent interest even amongst young kids 1352 00:59:32,890 --> 00:59:34,140 in the old stuff that they never even 1353 00:59:34,140 --> 00:59:35,850 experienced themselves. 1354 00:59:35,850 --> 00:59:38,730 It's funny, kids come in and like, do you have this game 1355 00:59:38,730 --> 00:59:40,980 for Nintendo, like I'm really nostalgic for it, 1356 00:59:40,980 --> 00:59:43,430 I'm like, I don't think you know what that means. 1357 00:59:47,730 --> 00:59:50,230 - I've seen something happen and a place like Portland 1358 00:59:50,230 --> 00:59:53,390 is a great example where you see the next generation 1359 00:59:53,390 --> 00:59:56,850 after me, 16, 17 year old, they love 1360 00:59:56,850 --> 00:59:59,560 retro video games, they love the franchises. 1361 00:59:59,560 --> 01:00:01,890 They love Mario, they love Legend of Zelda. 1362 01:00:01,890 --> 01:00:03,140 They love Sonic. 1363 01:00:03,140 --> 01:00:07,100 That doesn't necessarily mean they love the original 1364 01:00:07,100 --> 01:00:09,980 media in form that video game was originally was 1365 01:00:09,980 --> 01:00:11,060 released on. 1366 01:00:11,060 --> 01:00:14,230 They'll adore that franchise 30 years from now. 1367 01:00:14,230 --> 01:00:15,890 Doesn't necessarily mean they have to go 1368 01:00:15,890 --> 01:00:17,310 own the original cartridge. 1369 01:00:18,730 --> 01:00:22,230 - I think I mostly, other than buying things for older 1370 01:00:22,230 --> 01:00:25,020 consoles, which obviously then you've got to go to a 1371 01:00:25,020 --> 01:00:27,680 store or a collector or someone online and like buy the 1372 01:00:27,680 --> 01:00:31,180 physical things, I think I mostly download games now. 1373 01:00:31,180 --> 01:00:33,890 Most of my recent games have been downloads. 1374 01:00:33,890 --> 01:00:37,600 - We care about physical media because we grew up with it 1375 01:00:37,600 --> 01:00:39,310 and that's why we are passionate about it because it 1376 01:00:39,310 --> 01:00:40,930 connects them to our childhood. 1377 01:00:40,930 --> 01:00:43,640 You know, we remember blowing off that NES cartridge 1378 01:00:43,640 --> 01:00:46,230 and putting it into the system or Atari 1379 01:00:46,230 --> 01:00:49,850 or taking a disc and putting it into a PlayStation. 1380 01:00:49,850 --> 01:00:51,390 I think the younger, younger generation, 1381 01:00:51,390 --> 01:00:53,230 I have a son that's nine, 1382 01:00:54,350 --> 01:00:55,980 I don't know if they're gonna care as much because 1383 01:00:55,980 --> 01:00:57,390 what do they grow up with, you know? 1384 01:00:57,390 --> 01:01:00,230 They grew up with an iPad, you know, iPhone. 1385 01:01:00,230 --> 01:01:04,100 I think that ingrains into people's memory and I think 1386 01:01:04,100 --> 01:01:05,770 they're gonna care less about it. 1387 01:01:07,600 --> 01:01:11,390 People that loved Elvis when he was big in the 60s 1388 01:01:11,390 --> 01:01:13,560 and 70s and he died in the late 70s, 1389 01:01:13,560 --> 01:01:18,020 maybe that original RCA Elvis record was worth $100 1390 01:01:19,100 --> 01:01:22,390 20 years ago, maybe it's worth $20 now, maybe it's worth 1391 01:01:22,390 --> 01:01:25,430 10 because there aren't the same amount of new Elvis 1392 01:01:25,430 --> 01:01:27,890 collectors come in and replace the ones that are either 1393 01:01:27,890 --> 01:01:30,810 selling off their collection, getting out of it or 1394 01:01:30,810 --> 01:01:32,180 literally dying off. 1395 01:01:32,180 --> 01:01:35,310 The rarity of the media is only one factor. 1396 01:01:35,310 --> 01:01:37,480 There has to be interest in it. 1397 01:01:37,480 --> 01:01:39,640 - I worked at Luna Video Games 1398 01:01:39,640 --> 01:01:42,390 kind of as a General Manager and we see a lot of young 1399 01:01:42,390 --> 01:01:45,310 people there as well just like we're seeing here. 1400 01:01:45,310 --> 01:01:47,350 I think a lot of them do wanna immerse themselves 1401 01:01:47,350 --> 01:01:51,520 in the culture, they wanna be part of it but because 1402 01:01:51,520 --> 01:01:53,230 of things like digital releases, they don't necessarily 1403 01:01:53,230 --> 01:01:58,180 need to own those cartridges and those games but a lot 1404 01:01:58,520 --> 01:02:02,230 of young people come here and they buy shirts or prints 1405 01:02:02,230 --> 01:02:06,270 or things that are recognizable to them and they feel like 1406 01:02:06,270 --> 01:02:09,060 they're part of that community, that's how they express 1407 01:02:09,060 --> 01:02:11,930 it as opposed to starting these massive collections 1408 01:02:11,930 --> 01:02:14,430 that are now out of the price range of, well frankly, 1409 01:02:14,430 --> 01:02:15,270 a lot of people. 1410 01:02:17,850 --> 01:02:19,680 - I prefer to get my games on a digital medium 'cause 1411 01:02:19,680 --> 01:02:22,600 I typically play them on my computer now or on my 3DS 1412 01:02:22,600 --> 01:02:25,730 and it's just significantly more convenient. 1413 01:02:25,730 --> 01:02:29,180 I can download a multi-gigabyte game in like, five minutes. 1414 01:02:29,180 --> 01:02:31,680 - Buying physical copies is definitely a little bit more 1415 01:02:31,680 --> 01:02:34,350 nostalgic for me, I love having the physical copy so I 1416 01:02:34,350 --> 01:02:36,980 bought like a physical copy of Horizon and Sky Rim when 1417 01:02:36,980 --> 01:02:38,770 it came out remastered 1418 01:02:38,770 --> 01:02:41,310 but if the deal's a little bit better online, 1419 01:02:41,310 --> 01:02:42,770 I will usually download it. 1420 01:02:44,520 --> 01:02:47,480 - I think the future of conventions in game stores 1421 01:02:47,480 --> 01:02:49,560 in general in my opinion will depend upon 1422 01:02:49,560 --> 01:02:51,890 how many generations does it get passed down to? 1423 01:02:51,890 --> 01:02:53,640 Like you said, you do see 12 and 13 year olds buying it. 1424 01:02:53,640 --> 01:02:56,140 They probably had their parents that grew up with a NES. 1425 01:02:56,140 --> 01:02:57,640 What happens next? 1426 01:02:57,640 --> 01:02:59,980 - Yeah, what happens when they have kids? 1427 01:02:59,980 --> 01:03:02,770 How much do they hold on to this things that their 1428 01:03:02,770 --> 01:03:04,680 parents passed on to them? 1429 01:03:04,680 --> 01:03:07,390 A good comparison, though, might be like, I love 80s music. 1430 01:03:07,390 --> 01:03:10,890 I was not alive in the 80s but I love 80s music and I 1431 01:03:10,890 --> 01:03:15,680 can't see myself just forgetting that I like 80s music. 1432 01:03:15,680 --> 01:03:18,640 Maybe I don't play nearly as much 80s music as my parents 1433 01:03:18,640 --> 01:03:23,140 did, so if I have children, they get a little bit of that 1434 01:03:23,140 --> 01:03:27,060 and maybe it just sort of passes down in like a slower 1435 01:03:27,060 --> 01:03:30,180 and slower stream but I don't see it just stopping 1436 01:03:30,180 --> 01:03:31,730 after the next generation. 1437 01:03:31,730 --> 01:03:34,140 - To your point though, 80s music, 1438 01:03:34,140 --> 01:03:35,230 how are you listening to that? 1439 01:03:35,230 --> 01:03:38,390 Digitally, YouTube, Pandora, or the original cassette? 1440 01:03:38,390 --> 01:03:40,770 - You know what, that's a great point actually 1441 01:03:40,770 --> 01:03:44,310 'cause I do all my music through streaming so 1442 01:03:44,310 --> 01:03:45,140 that's a great point. 1443 01:03:45,140 --> 01:03:47,270 - So if I wanna listen to Tiffany, I love Tiffany, 1444 01:03:47,270 --> 01:03:49,390 if I wanna listen to Tiffany 20 years from now, 1445 01:03:49,390 --> 01:03:51,640 I probably won't get that old cassette that my sister had. 1446 01:03:51,640 --> 01:03:54,310 Or that Whitney Houston tape, I'll just stream it. 1447 01:03:54,310 --> 01:03:56,100 So that's the thing, Super Mario Brothers, 20 years 1448 01:03:56,100 --> 01:03:58,560 from now, again, there'll be 20 ways to play it and the 1449 01:03:58,560 --> 01:04:01,890 cartridge will be the least convenient way to play it. 1450 01:04:01,890 --> 01:04:04,100 - There are plenty of people who are totally willing to 1451 01:04:04,100 --> 01:04:06,560 spend five dollars on Super Mario Brothers again 1452 01:04:06,560 --> 01:04:08,310 but the issue is, and they've already spent that 1453 01:04:08,310 --> 01:04:10,680 five dollars four different times. 1454 01:04:10,680 --> 01:04:13,390 So the streaming service is a way for them to be like, 1455 01:04:13,390 --> 01:04:16,730 look, we get it, you want this game still and you bought 1456 01:04:16,730 --> 01:04:18,430 it a bunch of times already, 1457 01:04:18,430 --> 01:04:19,730 you don't have to do that anymore. 1458 01:04:19,730 --> 01:04:22,100 You can just have all of them and just pay, 1459 01:04:22,100 --> 01:04:23,270 you know, like a Netflix model. 1460 01:04:23,270 --> 01:04:24,310 - And it follows the movie path, right? 1461 01:04:24,310 --> 01:04:27,520 It's like, I bought it on VHS, I bought it on DVD, 1462 01:04:27,520 --> 01:04:29,100 I might've even gotten it on Blue-Ray. 1463 01:04:29,100 --> 01:04:31,600 I don't wanna touch the thing and I don't wanna buy it 1464 01:04:31,600 --> 01:04:32,770 anymore. - Right. 1465 01:04:32,770 --> 01:04:35,270 - But like, I will pay for a subscription service 1466 01:04:35,270 --> 01:04:36,100 that has it. 1467 01:04:38,020 --> 01:04:40,730 - When you get older your priorities change. 1468 01:04:40,730 --> 01:04:44,350 Maybe you don't wanna own all these pieces of plastic 1469 01:04:44,350 --> 01:04:46,930 and paper, maybe it's not a priority so you get rid of 1470 01:04:46,930 --> 01:04:47,770 those games. 1471 01:04:48,810 --> 01:04:51,980 Will there be a generation behind me that will step in 1472 01:04:51,980 --> 01:04:55,060 and collect these games and wanna preserve them to the 1473 01:04:55,060 --> 01:04:57,680 same extent that I wanted to do that? 1474 01:04:57,680 --> 01:05:02,430 My head says no because it's like any other hobby 1475 01:05:02,430 --> 01:05:04,480 and sometimes some hobbies die out. 1476 01:05:06,930 --> 01:05:09,930 (light piano music) 1477 01:05:16,390 --> 01:05:18,850 - I spent my whole life collecting video games 1478 01:05:18,850 --> 01:05:21,310 from pack ratting them away when I was young 1479 01:05:21,310 --> 01:05:23,890 to trying to fill up every little possible gap 1480 01:05:23,890 --> 01:05:26,140 in every single possible collection. 1481 01:05:26,140 --> 01:05:29,810 I have every physical game that Sega ever made in the 1482 01:05:29,810 --> 01:05:31,890 United States, every one. 1483 01:05:31,890 --> 01:05:35,600 Every master system, Sega Genesis, Saturn, 1484 01:05:35,600 --> 01:05:37,730 Game Gear, Dreamcast, 1485 01:05:38,560 --> 01:05:42,680 Pico, Sega CD, 32X, all of 'em, every single one. 1486 01:05:42,680 --> 01:05:46,730 I think about physical media probably more than most people 1487 01:05:46,730 --> 01:05:49,980 do I think more than most people do and that's the 1488 01:05:49,980 --> 01:05:52,390 reason why I opened a museum. 1489 01:05:53,730 --> 01:05:56,390 (ambient music) 1490 01:06:01,230 --> 01:06:04,180 The end goal of the museum, it would be a be all, 1491 01:06:04,180 --> 01:06:06,560 end all of the industry so it would have an archive 1492 01:06:06,560 --> 01:06:09,730 of every game and console and accessory that ever came out. 1493 01:06:09,730 --> 01:06:12,850 Where industry people could come out and give lectures and 1494 01:06:12,850 --> 01:06:15,140 teach you about the industry. 1495 01:06:15,140 --> 01:06:19,230 The National Video Game Museum is the country's first 1496 01:06:19,230 --> 01:06:22,060 dedicated video game museum. 1497 01:06:22,060 --> 01:06:24,480 It's not part of a wing of other things, 1498 01:06:24,480 --> 01:06:26,980 it's not a section of video games, 1499 01:06:26,980 --> 01:06:29,390 it is the all inclusive history of video games 1500 01:06:29,390 --> 01:06:31,480 specifically devoted to that industry. 1501 01:06:34,640 --> 01:06:36,770 Well, it's the National Video Game Museum so it's 1502 01:06:36,770 --> 01:06:39,730 about what you would expect which is a physical museum 1503 01:06:39,730 --> 01:06:42,310 that has displays that teach you about the history of 1504 01:06:42,310 --> 01:06:43,180 video games. 1505 01:06:44,310 --> 01:06:47,520 - When we founded our first convention in 1999, 1506 01:06:47,520 --> 01:06:50,850 the museum was a part of that and the museum was simply 1507 01:06:50,850 --> 01:06:53,730 pieces of a collection, maybe 30 pieces. 1508 01:06:53,730 --> 01:06:56,390 - They used to tour it around at like, E3, CES. 1509 01:06:57,980 --> 01:06:59,890 We're talking like, one of a kind items, 1510 01:06:59,890 --> 01:07:03,930 original developer notes from Atari, prototypes of games. 1511 01:07:03,930 --> 01:07:07,480 You know, these are guys who were among the earliest 1512 01:07:07,480 --> 01:07:11,890 video game collectors and had been collecting not just the 1513 01:07:11,890 --> 01:07:13,890 games but the material and things like that. 1514 01:07:13,890 --> 01:07:17,100 I mean John Hardy has told me stories of actually 1515 01:07:17,100 --> 01:07:20,810 dumpster diving at Atari, not just saying that but like 1516 01:07:20,810 --> 01:07:23,100 actually going to Atari's office and 1517 01:07:23,100 --> 01:07:24,770 going in their dumpsters. 1518 01:07:24,770 --> 01:07:27,230 - It certainly was a project of passion. 1519 01:07:27,230 --> 01:07:30,770 All the years of collecting and then traveling with our 1520 01:07:30,770 --> 01:07:34,020 things, that just suddenly became a museum on the road. 1521 01:07:34,020 --> 01:07:35,560 What finally made me say, 1522 01:07:36,810 --> 01:07:41,480 I wanna open a museum was getting old, time is running short, 1523 01:07:41,480 --> 01:07:44,270 and we need to find a place to put all of these 1524 01:07:44,270 --> 01:07:46,390 things and keep them so that people can enjoy them 1525 01:07:46,390 --> 01:07:48,520 every day as opposed to whenever we happen to be at a 1526 01:07:48,520 --> 01:07:51,140 specific event once a year or whenever. 1527 01:07:53,270 --> 01:07:56,230 (chatter) 1528 01:07:56,230 --> 01:07:58,140 - One of the reasons that we decided that we needed to 1529 01:07:58,140 --> 01:08:01,770 build a video game museum is nobody else had. 1530 01:08:01,770 --> 01:08:04,930 - For years we wondered why hasn't somebody done this 1531 01:08:04,930 --> 01:08:05,810 before, right? 1532 01:08:05,810 --> 01:08:09,270 Sean will often cite that there are two carrot museums 1533 01:08:09,270 --> 01:08:11,930 in the United States dedicated to carrots 1534 01:08:11,930 --> 01:08:14,140 but there was not one video game museum dedicated 1535 01:08:14,140 --> 01:08:15,600 to video games. 1536 01:08:15,600 --> 01:08:17,560 You know, like, the Smithsonian has their section 1537 01:08:17,560 --> 01:08:20,640 of video games, the Strum Museum of Play up in Rochester 1538 01:08:20,640 --> 01:08:22,890 which we went to, it was a beautiful museum 1539 01:08:22,890 --> 01:08:25,230 but it's a toy museum and they have a floor that's 1540 01:08:25,230 --> 01:08:27,730 dedicated to video games but you don't go there just 1541 01:08:27,730 --> 01:08:28,980 to see video games. 1542 01:08:28,980 --> 01:08:30,350 It shouldn't just be a timeline. 1543 01:08:30,350 --> 01:08:32,810 It shouldn't just be why is Nintendo important. 1544 01:08:32,810 --> 01:08:34,770 It really needs to be a full thing so that no matter 1545 01:08:34,770 --> 01:08:37,930 how old you are, no matter what piece of video gaming 1546 01:08:37,930 --> 01:08:41,060 has touched your life, you can learn way more about that 1547 01:08:41,060 --> 01:08:43,140 than anything else that you can think of. 1548 01:08:44,100 --> 01:08:46,060 Let's put the exhibits that we think will have the most 1549 01:08:46,060 --> 01:08:48,390 impact, the ones where we can teach people something 1550 01:08:48,390 --> 01:08:51,810 and also allow them to sort of enjoy themselves. 1551 01:08:51,810 --> 01:08:53,520 So you're not just sitting there learning about it 1552 01:08:53,520 --> 01:08:55,680 but you actually get to experience it. 1553 01:08:57,980 --> 01:09:01,680 We have a 1985 replica bedroom. 1554 01:09:01,680 --> 01:09:03,310 You can go in, you can jump on the bed, 1555 01:09:03,310 --> 01:09:06,140 you can use the zapper to play Duck Hunt, you know, 1556 01:09:06,140 --> 01:09:08,890 you can rummage through the drawers and find baseball cards 1557 01:09:08,890 --> 01:09:12,100 from the 80s or look through the vinyl albums or 1558 01:09:12,100 --> 01:09:14,230 pick up the skateboard, you know, the concept of 1559 01:09:14,230 --> 01:09:16,980 everything in the museum is to make it as visceral 1560 01:09:16,980 --> 01:09:19,770 as the feeling of playing video games themselves. 1561 01:09:19,770 --> 01:09:22,600 And the reason why that setting is important is because 1562 01:09:22,600 --> 01:09:25,020 what you're playing is something nobody would be playing 1563 01:09:25,020 --> 01:09:28,060 anymore either, you know, playing on this giant 1564 01:09:28,060 --> 01:09:31,020 console that takes cartridges and has a joystick with 1565 01:09:31,020 --> 01:09:33,600 just one button on it kind of puts you in that frame of 1566 01:09:33,600 --> 01:09:37,350 mind like, okay well, if this is what they were playing with 1567 01:09:37,350 --> 01:09:39,390 and I look around, now I got a kind of a better 1568 01:09:39,390 --> 01:09:42,100 understanding of what the world was like at that time. 1569 01:09:43,390 --> 01:09:45,730 Similarly we have an 80s arcade and the 80s arcade 1570 01:09:45,730 --> 01:09:48,810 is meant to look like the arcade that you would've 1571 01:09:48,810 --> 01:09:51,230 seen in 1983. 1572 01:09:51,230 --> 01:09:54,480 It's playing 80s music, it's neon black lights, 1573 01:09:54,480 --> 01:09:55,850 that you know, you would never see anymore 1574 01:09:55,850 --> 01:09:58,140 and the whole idea is to put you there. 1575 01:09:58,140 --> 01:10:00,060 You've seen Frogger, you've see Donkey Kong, 1576 01:10:00,060 --> 01:10:01,850 you know everything about Mario 1577 01:10:01,850 --> 01:10:03,890 but now you're standing where those characters 1578 01:10:03,890 --> 01:10:04,890 were first introduced. 1579 01:10:04,890 --> 01:10:06,890 This is exactly what it was like for people that 1580 01:10:06,890 --> 01:10:08,560 got to see it for the first time. 1581 01:10:08,560 --> 01:10:10,810 It would be easy to say well couldn't I have a 3D model 1582 01:10:10,810 --> 01:10:13,270 of something like that where you could kind of move through 1583 01:10:13,270 --> 01:10:16,560 it but there's just something about the feel of those things 1584 01:10:16,560 --> 01:10:20,060 and the smell of those things and the sound that you have 1585 01:10:20,060 --> 01:10:21,850 to be standing there to really get it. 1586 01:10:21,850 --> 01:10:23,100 That was the whole point. 1587 01:10:25,140 --> 01:10:28,520 - You can see pictures all day long of something but to 1588 01:10:28,520 --> 01:10:31,520 see it up close, maybe even get to interact with it 1589 01:10:31,520 --> 01:10:33,230 is a huge part of it. 1590 01:10:33,230 --> 01:10:36,770 There's so much back story to the industry with the people 1591 01:10:36,770 --> 01:10:39,230 who created the industry and the games. 1592 01:10:39,230 --> 01:10:41,560 It's important to get that out there. 1593 01:10:41,560 --> 01:10:44,100 - The store is a little bit like a museum and I would 1594 01:10:44,100 --> 01:10:46,480 imagine most game store owners feel that way especially 1595 01:10:46,480 --> 01:10:48,020 if your stocking used products. 1596 01:10:48,020 --> 01:10:50,980 If you have products that are 20 or 30 years ago sitting 1597 01:10:50,980 --> 01:10:52,640 on a shelf, 1598 01:10:52,640 --> 01:10:55,480 guaranteed someone's gonna look at it and go, I had 1599 01:10:55,480 --> 01:10:57,560 that when I was a kid, you know, and they wanna 1600 01:10:57,560 --> 01:10:58,680 talk about it. 1601 01:10:58,680 --> 01:11:01,020 We've sometimes turned into curators 1602 01:11:01,020 --> 01:11:02,520 while we're on a sales floor. 1603 01:11:02,520 --> 01:11:05,060 I have the same conversations here with customers that 1604 01:11:05,060 --> 01:11:07,980 I have with people that are visiting the museum. 1605 01:11:07,980 --> 01:11:09,640 Very similar conversations. 1606 01:11:15,600 --> 01:11:18,390 Typically what you would see in a museum are priceless 1607 01:11:18,390 --> 01:11:21,850 works of art or one of a kind pieces that have some 1608 01:11:21,850 --> 01:11:25,390 kind of artistic significance that you want to make sure 1609 01:11:25,390 --> 01:11:28,730 that is preserved and shared to the public so that everyone 1610 01:11:28,730 --> 01:11:31,560 can experience witnessing that on their own. 1611 01:11:31,560 --> 01:11:34,020 They're looking at the before times, you know, 1612 01:11:34,020 --> 01:11:37,810 things that existed in a time before I was born or a time 1613 01:11:37,810 --> 01:11:40,560 that my parents were playing games or a time that 1614 01:11:40,560 --> 01:11:43,350 no longer exist again and they're extinct. 1615 01:11:44,770 --> 01:11:47,430 (ambient music) 1616 01:11:49,810 --> 01:11:51,980 (chatter) 1617 01:12:02,270 --> 01:12:04,850 (guitar music) 1618 01:12:39,480 --> 01:12:42,390 It's on everybody's mind and no matter what they tell you, 1619 01:12:42,390 --> 01:12:46,100 you are now where Barnes and Noble is or 1620 01:12:46,100 --> 01:12:48,850 Blockbuster was just a couple years ago. 1621 01:12:48,850 --> 01:12:51,230 Where Sam Goody was 10 years ago. 1622 01:12:51,230 --> 01:12:53,430 You're there now, what are you gonna do? 1623 01:12:53,430 --> 01:12:56,980 Are you going to stop selling games and sell something else? 1624 01:12:56,980 --> 01:13:00,560 Or are you gonna try to hang in there with what's left? 1625 01:13:00,560 --> 01:13:02,180 And I think if you're trying to hang in there with 1626 01:13:02,180 --> 01:13:03,100 what's left, 1627 01:13:04,270 --> 01:13:05,100 (exhales) 1628 01:13:05,100 --> 01:13:07,480 lots of us are gonna go away in five years. 1629 01:13:07,480 --> 01:13:10,640 - I've had people ask me for advice for opening up their 1630 01:13:10,640 --> 01:13:12,770 own game store and in general 1631 01:13:12,770 --> 01:13:17,770 my advice to people when they ask me that is just don't. 1632 01:13:18,850 --> 01:13:21,390 - I would open up a coffee shop before opening up a 1633 01:13:21,390 --> 01:13:23,270 retro game store at this point in time. 1634 01:13:23,270 --> 01:13:25,600 The amount of people interested in the original media 1635 01:13:25,600 --> 01:13:28,520 form of retro games is growing smaller year by year 1636 01:13:28,520 --> 01:13:31,310 and plus some of us already got it, we got most of what 1637 01:13:31,310 --> 01:13:34,930 we're gonna want so what am I gonna buy from you? 1638 01:13:34,930 --> 01:13:37,810 - When I lived in Los Angeles, I went to smaller, 1639 01:13:37,810 --> 01:13:39,890 locally owned stores all the time. 1640 01:13:39,890 --> 01:13:42,180 Unfortunately I haven't found one here in my current 1641 01:13:42,180 --> 01:13:45,640 neighborhood because, sadly, they're going away because 1642 01:13:45,640 --> 01:13:48,230 they're getting either, you know, dominated by the other 1643 01:13:48,230 --> 01:13:51,060 retailers or like all retail, it's getting dominated 1644 01:13:51,060 --> 01:13:52,390 by online shopping. 1645 01:13:53,600 --> 01:13:57,730 - If I see a mom and pop store for games, yeah I would be 1646 01:13:57,730 --> 01:13:59,930 incredibly interested in looking at that. 1647 01:13:59,930 --> 01:14:04,100 To me it's almost like going into a vintage music shop, 1648 01:14:04,100 --> 01:14:07,180 though, you know, it's a reminder of the old way of doing 1649 01:14:07,180 --> 01:14:09,680 things and it's nostalgic more than anything. 1650 01:14:10,770 --> 01:14:14,730 - It's tough, things have dried up and the customer base 1651 01:14:14,730 --> 01:14:17,390 is much more savvy now than it was five or 10 years ago. 1652 01:14:17,390 --> 01:14:19,680 The world has moved on and doesn't need 1653 01:14:19,680 --> 01:14:22,390 this anymore, you know, I 1654 01:14:22,390 --> 01:14:23,350 just don't need it, 1655 01:14:23,350 --> 01:14:26,060 you know, everybody's living in a world now where 1656 01:14:26,060 --> 01:14:29,390 it's on their computer or it's, I don't need that piece. 1657 01:14:29,390 --> 01:14:32,350 - I think the desire's always going to be there 1658 01:14:32,350 --> 01:14:35,770 but it is receding from the mainstream because, 1659 01:14:35,770 --> 01:14:39,270 more and more there's people who it's just not a priority 1660 01:14:39,270 --> 01:14:44,230 for them and that's okay but it's sort of sad to see 1661 01:14:44,230 --> 01:14:48,680 because it is frustrating when games that I really love 1662 01:14:48,680 --> 01:14:50,810 don't have something I can hold on to. 1663 01:14:52,060 --> 01:14:54,640 - I don't understand why there are still physical movies 1664 01:14:54,640 --> 01:14:57,930 but I think games are different because I think games are 1665 01:14:57,930 --> 01:15:01,270 a much more personal experiences and I think people 1666 01:15:01,270 --> 01:15:05,890 want to have a physical remnant of the time that they 1667 01:15:05,890 --> 01:15:07,520 spent in that world. 1668 01:15:07,520 --> 01:15:10,520 The equivalent of your vacation photos or whatever. 1669 01:15:10,520 --> 01:15:14,810 I think people want a physical reminder of that time. 1670 01:15:14,810 --> 01:15:16,560 As opposed to the two hours they spend in the theater 1671 01:15:16,560 --> 01:15:19,600 or whatever, you know, the 40 hours they spent in this 1672 01:15:19,600 --> 01:15:22,810 game's world that, you know, probably affected them a lot 1673 01:15:22,810 --> 01:15:24,060 more than most movies do. 1674 01:15:24,980 --> 01:15:27,520 Looking around at all the physical media, there's a lot 1675 01:15:27,520 --> 01:15:30,640 more exciting than just browsing on your computer screen 1676 01:15:30,640 --> 01:15:32,890 even though it may be more efficient on the computer, 1677 01:15:32,890 --> 01:15:34,640 there's somethin' cool about just getting like, 1678 01:15:34,640 --> 01:15:37,180 sidetracked, getting lost, like I compare it with video 1679 01:15:37,180 --> 01:15:40,270 stores, that was the entertaining part, it was kind of 1680 01:15:40,270 --> 01:15:42,730 more fun than even watching the movie sometimes, it was 1681 01:15:42,730 --> 01:15:44,770 just be able to just walk around and look at all the movies 1682 01:15:44,770 --> 01:15:46,520 that you could watch. 1683 01:15:46,520 --> 01:15:48,730 - My personal plan here is to continue to do that 1684 01:15:48,730 --> 01:15:51,310 community type of a thing where we just keep having 1685 01:15:51,310 --> 01:15:53,640 more and more events, I try to do as many things as I can 1686 01:15:53,640 --> 01:15:55,560 with the space to keep people coming. 1687 01:15:56,520 --> 01:15:58,520 Again, it's just, it's always gonna be a smaller and 1688 01:15:58,520 --> 01:16:01,270 smaller base and the great ones, I'm sure like record 1689 01:16:01,270 --> 01:16:04,390 stores now, the great record stores, there's probably, 1690 01:16:04,390 --> 01:16:06,730 maybe there's 50 of 'em in the country, maybe every state 1691 01:16:06,730 --> 01:16:08,730 has one that everybody knows about that they go to 1692 01:16:08,730 --> 01:16:12,060 but you can't have three or four in the same town. 1693 01:16:12,060 --> 01:16:17,060 - Running a game store or any sort of like small business 1694 01:16:17,520 --> 01:16:22,520 in a niche market is not a way to get fabulously wealthy. 1695 01:16:24,600 --> 01:16:27,230 It's something you do not because you're an entrepreneur 1696 01:16:27,230 --> 01:16:28,890 but because you're an enthusiast. 1697 01:16:29,810 --> 01:16:32,390 (guitar music) 1698 01:16:46,100 --> 01:16:48,430 (footsteps) 1699 01:16:59,930 --> 01:17:02,430 (door creaks) 1700 01:17:06,520 --> 01:17:09,180 (machine whirs) 1701 01:17:11,310 --> 01:17:13,810 (door creaks) 1702 01:17:15,770 --> 01:17:18,390 - I couldn't take half the merchandise in if we didn't 1703 01:17:18,390 --> 01:17:21,480 have this machine, they're so scratched up. 1704 01:17:21,480 --> 01:17:24,640 It takes out the scratches, it buffs out the scratches, 1705 01:17:24,640 --> 01:17:25,600 so to speak. 1706 01:17:25,600 --> 01:17:29,560 You can resurface a disc, three, four times and at that 1707 01:17:29,560 --> 01:17:32,180 point it's not gonna do any good. 1708 01:17:32,180 --> 01:17:34,270 It's just really thin. 1709 01:17:34,270 --> 01:17:37,230 It's like a wafer, you can just see it thinnin' 1710 01:17:37,230 --> 01:17:38,430 out each time. 1711 01:17:38,430 --> 01:17:41,640 But if people take care of their disc then they don't 1712 01:17:41,640 --> 01:17:42,770 need this machine. 1713 01:17:43,640 --> 01:17:46,310 (ambient music) 1714 01:17:53,060 --> 01:17:57,100 As long as I'm havin' fun, I don't think I'll retire. 1715 01:17:57,100 --> 01:18:00,020 You know, I won't be buyin' a Lamborghini anytime soon 1716 01:18:00,020 --> 01:18:03,230 but I didn't get into this to make a lot of money, 1717 01:18:03,230 --> 01:18:07,180 it's a fun business, it's actually an addictive business. 1718 01:18:08,480 --> 01:18:11,430 The thing that I like about being in business, it allows 1719 01:18:11,430 --> 01:18:14,890 you to have the lifestyle that you want. 1720 01:18:14,890 --> 01:18:17,850 Bringing my dog to work, making the decisions, 1721 01:18:17,850 --> 01:18:20,640 even though they're small decisions, but I'm in charge 1722 01:18:20,640 --> 01:18:22,270 of my own destiny. 1723 01:18:23,980 --> 01:18:28,180 I'm a skier, I have an RV and my girlfriend and I 1724 01:18:28,180 --> 01:18:31,390 with our two dogs travel around the east coast, just 1725 01:18:31,390 --> 01:18:34,310 skiing, sleeping in ski resort's parking lots, 1726 01:18:34,310 --> 01:18:37,310 gettin' up the next day, gettin' first tracks, 1727 01:18:37,310 --> 01:18:39,390 we're hitting every mountain on the east coast 1728 01:18:39,390 --> 01:18:41,770 that has three chairlifts or more. 1729 01:18:41,770 --> 01:18:44,230 That's what I'd be doing full time if I didn't have 1730 01:18:44,230 --> 01:18:45,850 a retro video game store. 1731 01:18:46,980 --> 01:18:48,810 As long as there's snow on the ground. 1732 01:18:48,810 --> 01:18:50,230 I would ski in dirt. 1733 01:18:51,480 --> 01:18:53,680 - My mother thought I spent too much, she was really right, 1734 01:18:53,680 --> 01:18:56,730 I spent way too much money in my college years on video 1735 01:18:56,730 --> 01:18:59,560 game stuff when it should've been spent towards, you know, 1736 01:18:59,560 --> 01:19:01,680 tuition for example. 1737 01:19:01,680 --> 01:19:02,980 She was the... 1738 01:19:03,930 --> 01:19:07,430 sort of the final gate for me in opening the store. 1739 01:19:07,430 --> 01:19:09,930 So I went through all the checks, I went through my wife. 1740 01:19:09,930 --> 01:19:12,770 I checked our finances but I had to finally get through 1741 01:19:12,770 --> 01:19:15,680 my mom, if my mom said, you have my blessing to do this, 1742 01:19:15,680 --> 01:19:16,640 I was gonna do it. 1743 01:19:16,640 --> 01:19:18,180 Both my mom and dad were very proud when I opened 1744 01:19:18,180 --> 01:19:20,230 the store and it had been open for a while 1745 01:19:20,230 --> 01:19:24,020 and they both lived just long enough to see the museum 1746 01:19:24,020 --> 01:19:28,640 open which was important to me 1747 01:19:29,640 --> 01:19:32,180 and I know that they were really proud of that too. 1748 01:19:32,180 --> 01:19:34,310 - There's been nothing like this, being able to wake 1749 01:19:34,310 --> 01:19:37,140 up every day, know I'm goin' to a place to share my 1750 01:19:37,140 --> 01:19:40,060 store with other people who share the same interests as me. 1751 01:19:40,060 --> 01:19:42,640 I mean, it's amazing, the sights, the sounds, the video 1752 01:19:42,640 --> 01:19:44,810 game music playing in the store, all that stuff 1753 01:19:44,810 --> 01:19:47,230 makes me excited to be able to wake up and know I get to 1754 01:19:47,230 --> 01:19:48,770 go to that place every morning. 1755 01:19:48,770 --> 01:19:51,480 I mean, granted, any work becomes work for everybody but 1756 01:19:51,480 --> 01:19:55,310 I can't think of a better place and as long as I can make 1757 01:19:55,310 --> 01:19:57,600 it last I'm gonna continue to wake up and go there 1758 01:19:57,600 --> 01:19:59,930 and really enjoy what I get to do every day. 1759 01:19:59,930 --> 01:20:02,350 I get to spend time with my family everyday, for better 1760 01:20:02,350 --> 01:20:04,930 or for worse, this is a 1761 01:20:04,930 --> 01:20:06,770 once in a lifetime opportunity for most people, 1762 01:20:06,770 --> 01:20:09,350 to get to live their actual dream that they had 1763 01:20:09,350 --> 01:20:11,930 when they were a kid and if it lasts 10 more years, 1764 01:20:11,930 --> 01:20:14,980 great, if it lasts 20, amazing, if it lasts one, 1765 01:20:14,980 --> 01:20:17,810 then I had a hell of a good time doing it. 1766 01:20:17,810 --> 01:20:20,480 (ambient music) 1767 01:20:43,600 --> 01:20:46,270 (machine whirs) 1768 01:20:49,140 --> 01:20:51,640 (light music) 1769 01:21:05,770 --> 01:21:08,980 ♪ Fighting the war ♪ 1770 01:21:08,980 --> 01:21:13,100 ♪ We can never win ♪ 1771 01:21:13,100 --> 01:21:16,680 ♪ Trying to flee ♪ 1772 01:21:16,680 --> 01:21:20,730 ♪ The pain that's within ♪ 1773 01:21:20,730 --> 01:21:24,390 ♪ Still hanging on ♪ 1774 01:21:24,390 --> 01:21:28,350 ♪ To hold what is lost ♪ 1775 01:21:28,350 --> 01:21:32,140 ♪ Trying to carry on ♪ 1776 01:21:32,140 --> 01:21:35,270 ♪ No matter the cost ♪ 1777 01:21:35,270 --> 01:21:38,930 ♪ There's one thing ♪ 1778 01:21:38,930 --> 01:21:41,100 ♪ That makes me come alive ♪ 1779 01:21:41,100 --> 01:21:42,850 ♪ When you're by my side ♪ 1780 01:21:42,850 --> 01:21:46,730 ♪ To get everything ♪ 1781 01:21:46,730 --> 01:21:48,350 ♪ Together with me ♪ 1782 01:21:48,350 --> 01:21:52,730 ♪ When I'm weary take the road ♪ 1783 01:21:52,730 --> 01:21:54,480 ♪ Play that movie ♪ 1784 01:21:54,480 --> 01:21:56,310 ♪ I want you to smile ♪ 1785 01:21:56,310 --> 01:21:57,930 ♪ Shut out all the worries ♪ 1786 01:21:57,930 --> 01:22:00,270 ♪ Stream away for a while ♪ 1787 01:22:00,270 --> 01:22:01,770 ♪ The look you had ♪ 1788 01:22:01,770 --> 01:22:05,980 ♪ In your eyes back then, We'll pretend ♪ 1789 01:22:05,980 --> 01:22:09,390 ♪ It's 85 again Play that tape ♪ 1790 01:22:09,390 --> 01:22:11,560 ♪ Make me feel like I'm whole ♪ 1791 01:22:11,560 --> 01:22:15,310 ♪ Take me back again to see the look of that chrome ♪ 1792 01:22:15,310 --> 01:22:18,850 ♪ The power of love is back on the screen ♪ 1793 01:22:18,850 --> 01:22:21,390 ♪ And we'll have ♪ 1794 01:22:21,390 --> 01:22:23,640 ♪ 85 again ♪ 1795 01:22:24,980 --> 01:22:27,520 (synth music) 1796 01:22:47,600 --> 01:22:51,560 - The reason we love something has to do with something 1797 01:22:51,560 --> 01:22:54,600 more than sheer technical achievement or historical 1798 01:22:54,600 --> 01:22:58,930 significance, it has to do with how fun it is and that's a 1799 01:22:58,930 --> 01:23:01,180 very nebulous quality. 1800 01:23:01,180 --> 01:23:03,810 It's hard to define but it's very fun to try 1801 01:23:03,810 --> 01:23:05,430 and grapple with. 1802 01:23:05,430 --> 01:23:09,270 - I think there's something about a physical copy, 1803 01:23:09,270 --> 01:23:12,140 like being able to pick it up and look at it, 1804 01:23:12,140 --> 01:23:15,560 it's like a snapshot of the time it was released, you know, 1805 01:23:15,560 --> 01:23:18,310 especially if you grew up with that, like whenever I see 1806 01:23:18,310 --> 01:23:21,350 a stack of NES games come in, I can get like an idea 1807 01:23:21,350 --> 01:23:24,100 of this person and how their life was almost, like he was 1808 01:23:24,100 --> 01:23:26,310 playing Batman just like me, you know, we were both 1809 01:23:26,310 --> 01:23:28,770 into Battle Toads probably at the same time. 1810 01:23:28,770 --> 01:23:31,520 I wonder what makes people sell it in the first place, 1811 01:23:31,520 --> 01:23:34,180 like what makes you move on from it, that's the 1812 01:23:34,180 --> 01:23:35,850 bigger question to me. 1813 01:23:35,850 --> 01:23:39,140 - We all love experiencing games with other people. 1814 01:23:39,140 --> 01:23:41,810 If you are like, hey I can't afford to buy this game 1815 01:23:41,810 --> 01:23:43,850 and I'm like, but I want you to try it, I can loan 1816 01:23:43,850 --> 01:23:46,180 you my disc and then you can give it back to me. 1817 01:23:46,180 --> 01:23:48,100 - I literally have video games sitting in a bank 1818 01:23:48,100 --> 01:23:48,930 vault right now. 1819 01:23:49,810 --> 01:23:53,890 How is that good for humanity? 1820 01:23:53,890 --> 01:23:55,140 What does that serve? 1821 01:23:56,180 --> 01:23:59,850 Literally locking away video game history. 1822 01:23:59,850 --> 01:24:02,480 It doesn't make any sense, it doesn't make any sense. 1823 01:24:02,480 --> 01:24:04,770 - I think the industry's gonna change a little bit in the 1824 01:24:04,770 --> 01:24:07,980 next 10 years, I think we're gonna see maybe less of a 1825 01:24:07,980 --> 01:24:10,980 focus on newer games having physical media but you know, 1826 01:24:10,980 --> 01:24:12,930 that's why we don't sell only video games. 1827 01:24:12,930 --> 01:24:15,680 We sell lots of video game merchandise 'cause the game 1828 01:24:15,680 --> 01:24:17,810 community's not going anywhere, people are always gonna 1829 01:24:17,810 --> 01:24:21,060 be into video games and I'm not looking 1830 01:24:21,060 --> 01:24:22,680 for global domination. 1831 01:24:22,680 --> 01:24:23,600 (laughs) 1832 01:24:23,600 --> 01:24:25,850 - This is a personal anecdote, so I don't know how many 1833 01:24:25,850 --> 01:24:29,310 had this experience also but my wife and I, 1834 01:24:29,310 --> 01:24:32,140 I wanted to show her a Miyazaki movie. 1835 01:24:32,140 --> 01:24:34,140 "My Neighbor Totoro," she had never seen it. 1836 01:24:34,140 --> 01:24:37,270 We went on Amazon, it's like, oh you can't rent 1837 01:24:37,270 --> 01:24:38,680 "My Neighbor Totoro." 1838 01:24:38,680 --> 01:24:42,390 I looked and there's one local video store left in 1839 01:24:42,390 --> 01:24:46,640 the east bay, they have every Miyazaki movie there 1840 01:24:46,640 --> 01:24:50,770 and like, we now have a video membership and we rent 1841 01:24:50,770 --> 01:24:54,520 a movie every week... from humans. 1842 01:24:54,520 --> 01:24:57,230 - I had a paper route, my parents were like this, 1843 01:24:57,230 --> 01:24:59,480 they liked gamin' but I think they thought I was gonna 1844 01:24:59,480 --> 01:25:02,640 like rot my brain, so as a rule of thumb, I might get 1845 01:25:02,640 --> 01:25:05,560 two games on Christmas and like one for my birthday 1846 01:25:05,560 --> 01:25:07,310 but that was clearly not enough. 1847 01:25:07,310 --> 01:25:09,730 Street Fighter 2, I like literally, was like, 1848 01:25:09,730 --> 01:25:11,560 the day it comes out, I'm gonna have the money with 1849 01:25:11,560 --> 01:25:12,730 my parents' help or not 1850 01:25:13,600 --> 01:25:16,390 and I think that's where I got most of my like, work 1851 01:25:16,390 --> 01:25:19,600 ethic from, like, I don't need you for my hobby. 1852 01:25:20,560 --> 01:25:21,600 It was fun. 1853 01:25:22,230 --> 01:25:24,850 (laughs) 1854 01:25:24,850 --> 01:25:27,350 (synth music) 155107

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