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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,080 --> 00:00:02,240 Okay, serial 1.4 has been released in 2 00:00:02,240 --> 00:00:04,000 beta just a couple weeks ago. So that 3 00:00:04,000 --> 00:00:05,600 means it's time for a new start to 4 00:00:05,600 --> 00:00:07,279 finish beginners video. But before we 5 00:00:07,279 --> 00:00:08,400 get started, I got a few important 6 00:00:08,400 --> 00:00:10,000 things that I want to talk about. First, 7 00:00:10,000 --> 00:00:11,920 because this is in beta as I'm recording 8 00:00:11,920 --> 00:00:14,000 this video, some things may change once 9 00:00:14,000 --> 00:00:15,519 it does come out of beta. So if you're 10 00:00:15,519 --> 00:00:17,039 watching it further down the road and 11 00:00:17,039 --> 00:00:18,560 you notice some discrepancies in the 12 00:00:18,560 --> 00:00:19,840 video versus what you're actually 13 00:00:19,840 --> 00:00:21,439 seeing, check the description. I'll 14 00:00:21,439 --> 00:00:22,960 leave a note about any major changes 15 00:00:22,960 --> 00:00:24,560 that may affect the way I'm showing you 16 00:00:24,560 --> 00:00:26,640 guys things in this video today. Second, 17 00:00:26,640 --> 00:00:28,480 this is a beginners's video. So, it's 18 00:00:28,480 --> 00:00:30,240 intended for somebody who has never used 19 00:00:30,240 --> 00:00:32,239 serial before, just like my two previous 20 00:00:32,239 --> 00:00:33,760 versions that I've done of this video. 21 00:00:33,760 --> 00:00:35,520 Every time a major release comes out, I 22 00:00:35,520 --> 00:00:36,880 put a beginner's video out for 23 00:00:36,880 --> 00:00:38,320 everybody. So, because of that, we're 24 00:00:38,320 --> 00:00:39,600 going to keep it basic. We're not going 25 00:00:39,600 --> 00:00:41,040 to get into a lot of the more advanced 26 00:00:41,040 --> 00:00:42,640 tools, just something that you can get 27 00:00:42,640 --> 00:00:45,200 to a final image with. I do have a ton 28 00:00:45,200 --> 00:00:46,719 of videos that cover serial. Those of 29 00:00:46,719 --> 00:00:48,160 you that watch the channel already know 30 00:00:48,160 --> 00:00:50,239 that. So once you have this workflow 31 00:00:50,239 --> 00:00:52,160 down, browse the rest of the videos on 32 00:00:52,160 --> 00:00:54,000 my channel so you can learn about those 33 00:00:54,000 --> 00:00:55,840 intermediate to advanced functions. As 34 00:00:55,840 --> 00:00:57,760 the video goes through, watch for cards 35 00:00:57,760 --> 00:00:59,840 like this one that'll pop up and that'll 36 00:00:59,840 --> 00:01:01,760 take you to a video that describes 37 00:01:01,760 --> 00:01:03,280 whatever function that I'm currently 38 00:01:03,280 --> 00:01:04,720 talking about and give you a little bit 39 00:01:04,720 --> 00:01:06,320 more detail on how to use it because 40 00:01:06,320 --> 00:01:07,840 again, we're just keeping things basic 41 00:01:07,840 --> 00:01:10,560 here. And lastly, I've left a link to my 42 00:01:10,560 --> 00:01:12,720 data that I'm using in this tutorial 43 00:01:12,720 --> 00:01:14,560 down in the description so you guys can 44 00:01:14,560 --> 00:01:16,320 download it and kind of follow along if 45 00:01:16,320 --> 00:01:17,920 you prefer to do that. So let's get to 46 00:01:17,920 --> 00:01:19,439 it. My name is Rich and you're watching 47 00:01:19,439 --> 00:01:22,000 Deep Space 48 00:01:26,960 --> 00:01:28,920 [Music] 49 00:01:28,920 --> 00:01:31,360 Astro. Okay, so if you haven't already 50 00:01:31,360 --> 00:01:33,640 downloaded and installed Serial, go to 51 00:01:33,640 --> 00:01:35,759 serial.org, select the operating system 52 00:01:35,759 --> 00:01:37,600 that you're running, download it, and 53 00:01:37,600 --> 00:01:38,880 get it installed. I'm not going to cover 54 00:01:38,880 --> 00:01:40,000 installing it. It's pretty 55 00:01:40,000 --> 00:01:41,920 straightforward. Once you have serial 56 00:01:41,920 --> 00:01:43,759 installed, then the second piece of 57 00:01:43,759 --> 00:01:46,320 software that we want to grab is Staret. 58 00:01:46,320 --> 00:01:48,000 And we're going to use Staret later in 59 00:01:48,000 --> 00:01:50,159 the workflow to remove the stars from 60 00:01:50,159 --> 00:01:51,600 our image like you see right here on 61 00:01:51,600 --> 00:01:54,280 Staret's page. So again, 62 00:01:54,280 --> 00:01:56,320 staretastro.com. I'll leave this link in 63 00:01:56,320 --> 00:01:58,079 the description as well. You want to 64 00:01:58,079 --> 00:01:59,680 click your download button. On the 65 00:01:59,680 --> 00:02:01,200 download page, you just want to scroll 66 00:02:01,200 --> 00:02:03,360 down until you see the command line 67 00:02:03,360 --> 00:02:05,840 tools section. This is what we want. We 68 00:02:05,840 --> 00:02:07,439 don't want anything else that's on this 69 00:02:07,439 --> 00:02:09,840 page. They do have a standalone version. 70 00:02:09,840 --> 00:02:11,760 That's this graphical user interface for 71 00:02:11,760 --> 00:02:14,319 Windows. that will not work for our 72 00:02:14,319 --> 00:02:17,200 implementation within serial. So again, 73 00:02:17,200 --> 00:02:19,200 command line version only. Choose your 74 00:02:19,200 --> 00:02:21,599 operating system. I'm on Windows. So I'm 75 00:02:21,599 --> 00:02:23,440 just going to download that. All right. 76 00:02:23,440 --> 00:02:25,280 And once the download is complete, I'm 77 00:02:25,280 --> 00:02:26,879 going to jump over into my downloads 78 00:02:26,879 --> 00:02:29,319 directory. And this is a zip file. So 79 00:02:29,319 --> 00:02:31,720 rightclick and extract 80 00:02:31,720 --> 00:02:34,319 all. And you'll see we now have a folder 81 00:02:34,319 --> 00:02:36,160 for Staret. I'm going to double click 82 00:02:36,160 --> 00:02:38,560 that to open that one up. And I am going 83 00:02:38,560 --> 00:02:40,480 to move this out of my downloads 84 00:02:40,480 --> 00:02:42,319 directory into a permanent location on 85 00:02:42,319 --> 00:02:44,000 my hard drive. You can place it wherever 86 00:02:44,000 --> 00:02:45,840 you want. Doesn't matter. You just need 87 00:02:45,840 --> 00:02:47,519 to know where you put it because we need 88 00:02:47,519 --> 00:02:50,000 to configure Starnet within serial. So 89 00:02:50,000 --> 00:02:51,280 I'm just going to cut it out of my 90 00:02:51,280 --> 00:02:53,680 downloads directory. And on my C drive, 91 00:02:53,680 --> 00:02:55,360 I have a folder that I call 92 00:02:55,360 --> 00:02:56,879 astrophotography. And that's where I 93 00:02:56,879 --> 00:02:59,440 keep utilities such as this. And I'm 94 00:02:59,440 --> 00:03:00,800 just going to paste it in there. So 95 00:03:00,800 --> 00:03:02,319 that's all you need to do for Staret. 96 00:03:02,319 --> 00:03:03,920 We're ready to configure serial. So, 97 00:03:03,920 --> 00:03:06,000 we're going to run serial so we can get 98 00:03:06,000 --> 00:03:08,239 that configuration done for Staret. It's 99 00:03:08,239 --> 00:03:09,760 going to come later on our workflow, but 100 00:03:09,760 --> 00:03:11,280 just getting everything set up in the 101 00:03:11,280 --> 00:03:13,200 beginning. Once serial opens up, come 102 00:03:13,200 --> 00:03:15,760 over to your burger menu and then click 103 00:03:15,760 --> 00:03:17,159 on 104 00:03:17,159 --> 00:03:19,200 preferences. And if you come down to 105 00:03:19,200 --> 00:03:20,959 miscellaneous, you'll see the section 106 00:03:20,959 --> 00:03:23,120 right here that says must point to a 107 00:03:23,120 --> 00:03:26,000 valid Staret executable. So, just click 108 00:03:26,000 --> 00:03:28,000 on the folder icon and browse out to 109 00:03:28,000 --> 00:03:29,920 where you saved Starnet. So, again, for 110 00:03:29,920 --> 00:03:31,440 me, it was on my C drive under 111 00:03:31,440 --> 00:03:33,360 astrophotography. 112 00:03:33,360 --> 00:03:36,319 There's the Staret folder and there's 113 00:03:36,319 --> 00:03:38,159 the executable. That's what it's looking 114 00:03:38,159 --> 00:03:40,400 for. So, select it, either double click 115 00:03:40,400 --> 00:03:42,799 it or click your open button and you 116 00:03:42,799 --> 00:03:44,519 should see 117 00:03:44,519 --> 00:03:46,480 Staret++.exe. Once that's in place, 118 00:03:46,480 --> 00:03:48,239 click apply and the configuration for 119 00:03:48,239 --> 00:03:50,159 Staret is complete. All right, just real 120 00:03:50,159 --> 00:03:52,000 quick before we continue, I just wanted 121 00:03:52,000 --> 00:03:53,840 to let everybody know that I have also 122 00:03:53,840 --> 00:03:55,920 written a guide and saved it in the PDF 123 00:03:55,920 --> 00:03:57,920 format that follows this workflow that 124 00:03:57,920 --> 00:03:59,439 I'm about to show you. The guide is 125 00:03:59,439 --> 00:04:01,760 available for download for free to all 126 00:04:01,760 --> 00:04:03,920 of my members either here on YouTube or 127 00:04:03,920 --> 00:04:05,680 on buy me a coffee. For the YouTube 128 00:04:05,680 --> 00:04:07,840 members, just go to my main YouTube page 129 00:04:07,840 --> 00:04:09,599 and click on the membership tab. Buy me 130 00:04:09,599 --> 00:04:11,680 a coffee members. There's a shop tab at 131 00:04:11,680 --> 00:04:13,439 the top of the screen. Click on that and 132 00:04:13,439 --> 00:04:15,040 you'll see that the guide is there and 133 00:04:15,040 --> 00:04:17,120 it'll be tagged as free for members. If 134 00:04:17,120 --> 00:04:18,639 you're not a member on YouTube or buy me 135 00:04:18,639 --> 00:04:20,400 a coffee and you prefer not to be, 136 00:04:20,400 --> 00:04:22,639 that's fine. You can purchase it on buy 137 00:04:22,639 --> 00:04:24,479 me a coffee. just go to my buy me a 138 00:04:24,479 --> 00:04:26,560 coffee site and visit the shop tab and 139 00:04:26,560 --> 00:04:28,000 you'll see it there available for 140 00:04:28,000 --> 00:04:29,440 purchase. I'll leave links in the 141 00:04:29,440 --> 00:04:31,440 description below. And also updates to 142 00:04:31,440 --> 00:04:33,120 the guide are always free. So let's get 143 00:04:33,120 --> 00:04:35,120 back to the tutorial and start talking 144 00:04:35,120 --> 00:04:36,560 about how to structure your working 145 00:04:36,560 --> 00:04:38,400 directory for serial. So the next thing 146 00:04:38,400 --> 00:04:40,320 we need to talk about is what's going to 147 00:04:40,320 --> 00:04:43,040 be our working directory. So if I come 148 00:04:43,040 --> 00:04:45,680 back over and show you on my I have a a 149 00:04:45,680 --> 00:04:48,320 second SSD drive in my computer. It's my 150 00:04:48,320 --> 00:04:51,360 D drive and under sessions and then edge 151 00:04:51,360 --> 00:04:53,199 HD and we're going to be working on the 152 00:04:53,199 --> 00:04:55,840 rosette nebullet today. The rosette 153 00:04:55,840 --> 00:04:57,919 folder is going to be my working 154 00:04:57,919 --> 00:05:00,160 directory and we need to set this in 155 00:05:00,160 --> 00:05:02,080 serial before we run the script to start 156 00:05:02,080 --> 00:05:04,560 our stacking. So if I open up my rosette 157 00:05:04,560 --> 00:05:06,720 folder, you'll see I've got four 158 00:05:06,720 --> 00:05:09,039 subfolders within it. Lights, flats, 159 00:05:09,039 --> 00:05:10,960 darks, and biases. And you absolutely 160 00:05:10,960 --> 00:05:13,520 have to have these four folders in your 161 00:05:13,520 --> 00:05:15,680 working directory named as you see them 162 00:05:15,680 --> 00:05:17,840 here. And each of them containing the 163 00:05:17,840 --> 00:05:20,400 respective files. So lights, I have all 164 00:05:20,400 --> 00:05:21,919 my light frames. These are the images 165 00:05:21,919 --> 00:05:23,479 that I took that 166 00:05:23,479 --> 00:05:26,479 night. Flats, I have all my flat frames. 167 00:05:26,479 --> 00:05:28,240 So on and so forth. Darks go in the 168 00:05:28,240 --> 00:05:30,479 darks, biases go on the biases. If you 169 00:05:30,479 --> 00:05:32,160 don't follow this step, you don't have 170 00:05:32,160 --> 00:05:34,360 these in place or you have them named 171 00:05:34,360 --> 00:05:37,120 incorrectly, the script will fail. So 172 00:05:37,120 --> 00:05:39,360 again, for me, my working directory is 173 00:05:39,360 --> 00:05:42,080 going to be my D drive, sessions, 174 00:05:42,080 --> 00:05:44,800 edgehd, and rosette. So that's the first 175 00:05:44,800 --> 00:05:46,320 thing we need to do in serial. So we're 176 00:05:46,320 --> 00:05:48,479 going to come over in serial. You can 177 00:05:48,479 --> 00:05:50,479 see up top my current working directory 178 00:05:50,479 --> 00:05:52,800 is set to just the sessions folder. So 179 00:05:52,800 --> 00:05:55,039 if I come over to the blue house button 180 00:05:55,039 --> 00:05:57,440 and then I'm in sessions. So I'm going 181 00:05:57,440 --> 00:06:00,639 to click on edge HD rosette. There's the 182 00:06:00,639 --> 00:06:02,880 four folders we were just talking about. 183 00:06:02,880 --> 00:06:05,199 Click open. Verify that your working 184 00:06:05,199 --> 00:06:06,880 directory is correct by looking up at 185 00:06:06,880 --> 00:06:08,319 the top middle of the screen. You can 186 00:06:08,319 --> 00:06:10,400 see the path. So that looks good. 187 00:06:10,400 --> 00:06:12,400 Another quick check that you can do to 188 00:06:12,400 --> 00:06:14,080 ensure that you are in the proper 189 00:06:14,080 --> 00:06:16,400 working directory is to click your open 190 00:06:16,400 --> 00:06:19,600 button because it'll open up this 191 00:06:19,600 --> 00:06:21,360 dialogue box right in your working 192 00:06:21,360 --> 00:06:23,440 directory. So you can look up here, say, 193 00:06:23,440 --> 00:06:25,280 "Yep, Rosett's my working directory and 194 00:06:25,280 --> 00:06:27,520 there's my four folders." Hit cancel. 195 00:06:27,520 --> 00:06:29,680 And now we're ready to run the script. 196 00:06:29,680 --> 00:06:31,160 So we're going to come up to our scripts 197 00:06:31,160 --> 00:06:34,960 menu, serial script files, and the OSC 198 00:06:34,960 --> 00:06:37,039 prep-processing script. Now, I'm going 199 00:06:37,039 --> 00:06:38,319 to start this and then I'm going to 200 00:06:38,319 --> 00:06:40,080 cancel it just a few seconds afterwards 201 00:06:40,080 --> 00:06:41,199 because I want to show you guys 202 00:06:41,199 --> 00:06:42,720 something in the console screen. And 203 00:06:42,720 --> 00:06:45,039 this is just for the Windows users. So, 204 00:06:45,039 --> 00:06:46,240 I'm going to go ahead and stop the 205 00:06:46,240 --> 00:06:48,560 process. And if we scroll back up 206 00:06:48,560 --> 00:06:51,039 through the log is this line right here. 207 00:06:51,039 --> 00:06:52,720 You should enable the developer mode in 208 00:06:52,720 --> 00:06:54,560 order to create symbolic links instead 209 00:06:54,560 --> 00:06:57,039 of simply copying files. Again, this is 210 00:06:57,039 --> 00:06:58,960 Windows only. What the script is doing 211 00:06:58,960 --> 00:07:01,039 currently is it's making copies of your 212 00:07:01,039 --> 00:07:02,960 original files during the conversion 213 00:07:02,960 --> 00:07:05,039 process and renaming them. you don't 214 00:07:05,039 --> 00:07:06,400 need to be worried about what it's doing 215 00:07:06,400 --> 00:07:08,319 behind the scenes, but because it's 216 00:07:08,319 --> 00:07:10,000 actually copying that first set of 217 00:07:10,000 --> 00:07:11,919 files, it's taking up additional hard 218 00:07:11,919 --> 00:07:14,400 drive space. If we enable developer 219 00:07:14,400 --> 00:07:17,039 mode, as indicated here, then instead of 220 00:07:17,039 --> 00:07:18,800 copying those files, it'll just create 221 00:07:18,800 --> 00:07:20,880 shortcuts to them. So, it'll minimize 222 00:07:20,880 --> 00:07:22,479 the amount of hard drive space that it's 223 00:07:22,479 --> 00:07:24,960 going to take. So, to enable that again 224 00:07:24,960 --> 00:07:26,639 on Windows, just come to your start 225 00:07:26,639 --> 00:07:28,479 button and you can just start typing 226 00:07:28,479 --> 00:07:32,000 developer and use developer features. 227 00:07:32,000 --> 00:07:34,240 The very first item up top is developer 228 00:07:34,240 --> 00:07:36,720 mode. Just turn that on. Click yes when 229 00:07:36,720 --> 00:07:38,400 it prompts you. So with developer mode 230 00:07:38,400 --> 00:07:39,599 on now, I'm going to run the script 231 00:07:39,599 --> 00:07:42,080 again. So scripts, serial script files, 232 00:07:42,080 --> 00:07:45,039 OSC prep-processing. And depending on 233 00:07:45,039 --> 00:07:46,800 the amount of data that you have, the 234 00:07:46,800 --> 00:07:48,800 speed of your computer, this will take a 235 00:07:48,800 --> 00:07:50,080 few minutes. So I'm going to pause the 236 00:07:50,080 --> 00:07:51,520 video and we'll be right back when it's 237 00:07:51,520 --> 00:07:53,199 finished. Okay, the stacking has 238 00:07:53,199 --> 00:07:54,720 completed as you can see over in our 239 00:07:54,720 --> 00:07:56,479 console window here on the right. First 240 00:07:56,479 --> 00:07:57,840 thing that I want to show you guys, if 241 00:07:57,840 --> 00:07:59,680 we go back into our working directory. 242 00:07:59,680 --> 00:08:01,280 So this is where we had lights, flats, 243 00:08:01,280 --> 00:08:04,080 darks, and biases. We now have a process 244 00:08:04,080 --> 00:08:06,479 directory and we have a masters folder 245 00:08:06,479 --> 00:08:08,400 as well as our final stack which we'll 246 00:08:08,400 --> 00:08:10,479 open here in a minute. So two additional 247 00:08:10,479 --> 00:08:12,560 folders I just wanted you to be aware of 248 00:08:12,560 --> 00:08:14,319 and we'll talk about that at the end of 249 00:08:14,319 --> 00:08:15,840 this tutorial. I just want to make you 250 00:08:15,840 --> 00:08:17,440 aware that the script does create these 251 00:08:17,440 --> 00:08:20,000 two additional folders for now. So back 252 00:08:20,000 --> 00:08:22,240 over into serial and we're going to 253 00:08:22,240 --> 00:08:24,960 click our open button. And there is our 254 00:08:24,960 --> 00:08:26,520 file 255 00:08:26,520 --> 00:08:30,080 result_4140s. The 4140 is the total 256 00:08:30,080 --> 00:08:32,240 acquisition time in seconds of your 257 00:08:32,240 --> 00:08:34,080 data. So obviously your number is going 258 00:08:34,080 --> 00:08:36,000 to be different. I'm going to double 259 00:08:36,000 --> 00:08:38,399 click it to open it. And you will be 260 00:08:38,399 --> 00:08:40,640 presented with a nearly if not 261 00:08:40,640 --> 00:08:42,719 completely all black screen. And this is 262 00:08:42,719 --> 00:08:44,640 completely normal. The data is still in 263 00:08:44,640 --> 00:08:46,720 a linear stage. And that's what our 264 00:08:46,720 --> 00:08:48,480 processing is going to do. We're going 265 00:08:48,480 --> 00:08:50,720 to pull that data up front so we can see 266 00:08:50,720 --> 00:08:53,360 it. So, in order for us to do that, we 267 00:08:53,360 --> 00:08:55,200 need to change our display mode. Our 268 00:08:55,200 --> 00:08:57,200 display mode is this button down here on 269 00:08:57,200 --> 00:08:59,120 the bottom that says linear. As I said, 270 00:08:59,120 --> 00:09:01,200 we're the data is still linear. So, this 271 00:09:01,200 --> 00:09:03,200 is exactly what it looks like at this 272 00:09:03,200 --> 00:09:05,120 point in time. If we change our display 273 00:09:05,120 --> 00:09:07,920 mode from linear into autostretch, 274 00:09:07,920 --> 00:09:09,920 that's the actual data in your completed 275 00:09:09,920 --> 00:09:11,920 stack. Now, again, this is just a 276 00:09:11,920 --> 00:09:14,240 display mode. If I was to save this file 277 00:09:14,240 --> 00:09:16,640 out as a JPEG at this point, it would be 278 00:09:16,640 --> 00:09:18,320 completely black. it would look just 279 00:09:18,320 --> 00:09:21,680 like it does in its linear state. So we 280 00:09:21,680 --> 00:09:24,080 have processing to do. This display mode 281 00:09:24,080 --> 00:09:26,160 is just so we can work on our data 282 00:09:26,160 --> 00:09:28,000 before we get to the stretching piece. 283 00:09:28,000 --> 00:09:29,760 So the first thing we need to do is crop 284 00:09:29,760 --> 00:09:31,440 the image. And we need to crop the image 285 00:09:31,440 --> 00:09:33,839 because along the edges as each of those 286 00:09:33,839 --> 00:09:35,600 individual light frames were stacked 287 00:09:35,600 --> 00:09:37,519 together, you may see some artifacts 288 00:09:37,519 --> 00:09:40,240 from that stacking process. This one 289 00:09:40,240 --> 00:09:42,560 isn't too bad. But to make it easier to 290 00:09:42,560 --> 00:09:44,080 see, I found that if you come out of 291 00:09:44,080 --> 00:09:46,080 auto stretch and you go into histogram, 292 00:09:46,080 --> 00:09:48,480 this extreme histogram view will help 293 00:09:48,480 --> 00:09:50,640 you see those artifacts along the edge. 294 00:09:50,640 --> 00:09:52,160 And it's very faint in this one. This 295 00:09:52,160 --> 00:09:53,920 one wasn't too bad. But all we're going 296 00:09:53,920 --> 00:09:55,680 to do is I'm going to come up to the top 297 00:09:55,680 --> 00:09:57,440 left corner, hold my left mouse button 298 00:09:57,440 --> 00:09:58,880 down, and I'm just going to drag the 299 00:09:58,880 --> 00:10:01,040 selection box all the way across, and 300 00:10:01,040 --> 00:10:03,279 then let go of the left mouse button. 301 00:10:03,279 --> 00:10:05,519 And you can move this around. Just by 302 00:10:05,519 --> 00:10:06,880 holding your left mouse button, you can 303 00:10:06,880 --> 00:10:08,560 move your whole selection around. You 304 00:10:08,560 --> 00:10:10,640 can also adjust the size by grabbing the 305 00:10:10,640 --> 00:10:12,320 handles on either the top, left, or 306 00:10:12,320 --> 00:10:14,160 bottom. And then the same thing on the 307 00:10:14,160 --> 00:10:16,000 corners, right? You can drag the corners 308 00:10:16,000 --> 00:10:18,000 around as well. So once you have that in 309 00:10:18,000 --> 00:10:19,440 a position where it'll remove the 310 00:10:19,440 --> 00:10:21,839 stacking artifacts around the edges, 311 00:10:21,839 --> 00:10:24,160 we're going to rightclick, hit the crop 312 00:10:24,160 --> 00:10:27,040 menu, and then click crop. And our 313 00:10:27,040 --> 00:10:30,000 stacking artifacts are gone. So let's go 314 00:10:30,000 --> 00:10:32,880 back into an auto streretch display. And 315 00:10:32,880 --> 00:10:34,240 the next thing we want to work on is 316 00:10:34,240 --> 00:10:36,480 removing the background gradients. Now, 317 00:10:36,480 --> 00:10:38,480 a background gradient in an image comes 318 00:10:38,480 --> 00:10:41,440 from city light pollution from the moon. 319 00:10:41,440 --> 00:10:43,120 You know, any kind of external light 320 00:10:43,120 --> 00:10:44,720 source that is getting into your image. 321 00:10:44,720 --> 00:10:46,720 And you can see in this one, the top 322 00:10:46,720 --> 00:10:49,040 left corner looks brighter than the 323 00:10:49,040 --> 00:10:51,120 bottom right corner. So, that's what 324 00:10:51,120 --> 00:10:52,640 we're talking about here, removing that 325 00:10:52,640 --> 00:10:54,480 gradient in the image to try to flatten 326 00:10:54,480 --> 00:10:56,800 that background out a little bit. So, we 327 00:10:56,800 --> 00:10:58,160 do that with serial background 328 00:10:58,160 --> 00:10:59,600 extraction. So, we're going to come up 329 00:10:59,600 --> 00:11:02,240 into image processing and background 330 00:11:02,240 --> 00:11:03,760 extraction. There are different 331 00:11:03,760 --> 00:11:06,160 interpolation methods. Leave it in RBF. 332 00:11:06,160 --> 00:11:08,560 That's the best one to use. Smoothing is 333 00:11:08,560 --> 00:11:10,240 the amount of smoothing as it removes 334 00:11:10,240 --> 00:11:12,160 the gradient for you. So once you run 335 00:11:12,160 --> 00:11:14,240 through this process, if you still see a 336 00:11:14,240 --> 00:11:15,519 little bit of a gradient, you can come 337 00:11:15,519 --> 00:11:17,040 back and you can make adjustments to 338 00:11:17,040 --> 00:11:19,120 your smoothing factor. And we'll talk 339 00:11:19,120 --> 00:11:21,680 about samples and grid tolerance here in 340 00:11:21,680 --> 00:11:23,519 just a second. But the first thing I 341 00:11:23,519 --> 00:11:24,640 want you to do is just click your 342 00:11:24,640 --> 00:11:26,720 generate button. And you can see all 343 00:11:26,720 --> 00:11:28,240 these little red squares. These are 344 00:11:28,240 --> 00:11:30,240 sample points for the background 345 00:11:30,240 --> 00:11:32,640 extraction tool to sample the background 346 00:11:32,640 --> 00:11:34,640 of your image and determine where the 347 00:11:34,640 --> 00:11:37,200 gradient is and how to smooth it out. 348 00:11:37,200 --> 00:11:38,720 And that's where the samples per line 349 00:11:38,720 --> 00:11:40,560 and the grid tolerance comes into play. 350 00:11:40,560 --> 00:11:43,600 So default samples per line is 20. If 351 00:11:43,600 --> 00:11:45,839 you were to count any of these rows, you 352 00:11:45,839 --> 00:11:47,920 would have 20 sample points. And the 353 00:11:47,920 --> 00:11:49,760 grid tolerance is basically how it can 354 00:11:49,760 --> 00:11:51,600 detect where it thinks it should be 355 00:11:51,600 --> 00:11:53,120 putting these samples down for you. So 356 00:11:53,120 --> 00:11:54,640 you can see it's mostly on the 357 00:11:54,640 --> 00:11:56,000 background. and it stayed away from the 358 00:11:56,000 --> 00:11:58,480 bright areas of my image. If I was to 359 00:11:58,480 --> 00:12:01,240 bump this down even more and then hit 360 00:12:01,240 --> 00:12:03,279 generate, you can see these ones 361 00:12:03,279 --> 00:12:05,279 disappeared. If I went down even further 362 00:12:05,279 --> 00:12:07,200 and hit generate, even more of them 363 00:12:07,200 --> 00:12:09,040 disappear. If I went all the way over to 364 00:12:09,040 --> 00:12:10,240 the right, it's pretty much going to 365 00:12:10,240 --> 00:12:12,000 light up the whole image getting into 366 00:12:12,000 --> 00:12:14,720 the nebula, which we don't want. So, you 367 00:12:14,720 --> 00:12:16,320 can use the tolerance to help you more 368 00:12:16,320 --> 00:12:18,240 quickly get these sample points down. 369 00:12:18,240 --> 00:12:20,480 But generally the default two works 370 00:12:20,480 --> 00:12:22,560 rather well. But you do need to do some 371 00:12:22,560 --> 00:12:24,560 some editing to these sample points 372 00:12:24,560 --> 00:12:25,920 because again we're talking about 373 00:12:25,920 --> 00:12:28,560 sampling the background of the image. So 374 00:12:28,560 --> 00:12:30,399 anywhere you have a sample point that's 375 00:12:30,399 --> 00:12:32,240 on the object within your image. So the 376 00:12:32,240 --> 00:12:34,560 rosette nebula in my case, I don't want 377 00:12:34,560 --> 00:12:36,800 these sample points sitting on on the 378 00:12:36,800 --> 00:12:38,880 bottom part of the nebula. So I am just 379 00:12:38,880 --> 00:12:41,120 going to rightclick to remove the ones 380 00:12:41,120 --> 00:12:42,959 that I don't want. And then like over 381 00:12:42,959 --> 00:12:44,800 here there is some faint nebulosity 382 00:12:44,800 --> 00:12:46,399 coming down into the corner. So, I want 383 00:12:46,399 --> 00:12:48,240 to clear all these too. Instead of 384 00:12:48,240 --> 00:12:50,800 right-clicking on each individual one, I 385 00:12:50,800 --> 00:12:52,240 can just double click with my right 386 00:12:52,240 --> 00:12:53,760 mouse button. And you can see it kind of 387 00:12:53,760 --> 00:12:55,839 expands and clears those out for me. So, 388 00:12:55,839 --> 00:12:58,000 just kind of a little bit of a shortcut. 389 00:12:58,000 --> 00:13:00,160 Some of the light nebulosity is not that 390 00:13:00,160 --> 00:13:01,839 big of a deal to have a sample point on, 391 00:13:01,839 --> 00:13:03,440 but you really do want to stay off of 392 00:13:03,440 --> 00:13:05,120 the main part of your image, the object 393 00:13:05,120 --> 00:13:06,720 in your image. The other thing that you 394 00:13:06,720 --> 00:13:09,200 want to watch for is sample points that 395 00:13:09,200 --> 00:13:11,760 may have landed on large bright stars. 396 00:13:11,760 --> 00:13:13,600 So, for example, if I had a sample point 397 00:13:13,600 --> 00:13:15,920 right here, that's not good. When it 398 00:13:15,920 --> 00:13:17,600 does the background extraction, it can 399 00:13:17,600 --> 00:13:19,440 cause like dark blotching because of 400 00:13:19,440 --> 00:13:21,279 that sample point being there. So, take 401 00:13:21,279 --> 00:13:23,120 a quick look at your sample points and 402 00:13:23,120 --> 00:13:24,800 make sure none of them encompass any 403 00:13:24,800 --> 00:13:27,040 bright large stars. Once you're happy 404 00:13:27,040 --> 00:13:29,200 with what you have laid down, then we're 405 00:13:29,200 --> 00:13:30,720 going to come back over to the window 406 00:13:30,720 --> 00:13:32,079 and we're just going to hit compute 407 00:13:32,079 --> 00:13:33,760 background. You can see the difference 408 00:13:33,760 --> 00:13:35,600 it made in the image by removing that 409 00:13:35,600 --> 00:13:37,920 background gradient for us. Like I said, 410 00:13:37,920 --> 00:13:39,839 if you still see a bit of a gradient, 411 00:13:39,839 --> 00:13:41,600 you can adjust your smoothing factor up 412 00:13:41,600 --> 00:13:43,760 here and just hit compute background 413 00:13:43,760 --> 00:13:45,200 again. And when you're happy with the 414 00:13:45,200 --> 00:13:46,959 results, just click your apply button. 415 00:13:46,959 --> 00:13:48,880 And the gradient removal is added into 416 00:13:48,880 --> 00:13:50,639 the image. Now, I'm going to run 417 00:13:50,639 --> 00:13:52,800 background extraction one more time just 418 00:13:52,800 --> 00:13:54,959 to talk about the add dither option 419 00:13:54,959 --> 00:13:56,800 right here. Some images, and I've seen 420 00:13:56,800 --> 00:13:58,720 it with my Canon camera. I used to shoot 421 00:13:58,720 --> 00:14:01,199 with a Canon M50. you get these crazy 422 00:14:01,199 --> 00:14:02,880 colors in the background, these waves 423 00:14:02,880 --> 00:14:04,399 that go through your image that look 424 00:14:04,399 --> 00:14:06,399 like this once you click your compute 425 00:14:06,399 --> 00:14:08,800 background. If that's the case, then 426 00:14:08,800 --> 00:14:10,800 just come in and click add dither and 427 00:14:10,800 --> 00:14:12,560 then click compute background again and 428 00:14:12,560 --> 00:14:14,399 it should take away all those those 429 00:14:14,399 --> 00:14:15,760 colors in the background of your image 430 00:14:15,760 --> 00:14:17,519 and leave you with something that's been 431 00:14:17,519 --> 00:14:19,120 correctly calibrated. So, I just wanted 432 00:14:19,120 --> 00:14:20,880 to point that out. So, with background 433 00:14:20,880 --> 00:14:22,720 extraction complete, we're ready to 434 00:14:22,720 --> 00:14:24,800 start color calibrating our image. But 435 00:14:24,800 --> 00:14:26,720 before we do that, we need to plate 436 00:14:26,720 --> 00:14:28,399 solve the image. And what plate solving 437 00:14:28,399 --> 00:14:30,480 is is just identifying where in the sky 438 00:14:30,480 --> 00:14:32,959 this image is at among other things. So 439 00:14:32,959 --> 00:14:35,160 you're going to come up into tools 440 00:14:35,160 --> 00:14:37,839 astrometry and then image plate solver. 441 00:14:37,839 --> 00:14:39,440 Now there's a lot of settings in here. 442 00:14:39,440 --> 00:14:41,279 I'm not going to go over most of them. 443 00:14:41,279 --> 00:14:44,000 Default works for most cases, but the 444 00:14:44,000 --> 00:14:46,320 important ones are our coordinates, our 445 00:14:46,320 --> 00:14:48,399 rate ascension and declination, as well 446 00:14:48,399 --> 00:14:50,399 as our focal length and our pixel size. 447 00:14:50,399 --> 00:14:52,240 And for me, these values have autopop 448 00:14:52,240 --> 00:14:54,480 populated. It autopop populated because 449 00:14:54,480 --> 00:14:56,160 I shot this image with a dedicated 450 00:14:56,160 --> 00:14:58,240 astronomy camera that produces Fitz 451 00:14:58,240 --> 00:15:00,720 files and a Fitz file has a Fitz header. 452 00:15:00,720 --> 00:15:02,240 So, let me show you that real quick. If 453 00:15:02,240 --> 00:15:04,320 I come up in the tools and then fits 454 00:15:04,320 --> 00:15:06,160 header, this is all the information that 455 00:15:06,160 --> 00:15:08,240 is actually stored in my image and it's 456 00:15:08,240 --> 00:15:10,079 actually stored in each individual light 457 00:15:10,079 --> 00:15:11,760 frame that you took that night as well. 458 00:15:11,760 --> 00:15:14,480 So, if I came down to focal length, 459 00:15:14,480 --> 00:15:16,480 there's my focal length that we see 460 00:15:16,480 --> 00:15:18,160 right here in the plate solver. 461 00:15:18,160 --> 00:15:19,920 Scrolling down further, there's our 462 00:15:19,920 --> 00:15:21,920 right ascension and declination, which 463 00:15:21,920 --> 00:15:23,600 are these two values up here. And then 464 00:15:23,600 --> 00:15:25,519 our pixel size is stored in here as 465 00:15:25,519 --> 00:15:27,440 well. So again, that's why all my values 466 00:15:27,440 --> 00:15:29,440 are populated. If you're shooting with a 467 00:15:29,440 --> 00:15:31,920 mirrorless camera or a DSLR, these 468 00:15:31,920 --> 00:15:33,920 values will not be set for you because 469 00:15:33,920 --> 00:15:35,519 there is a header for those type of 470 00:15:35,519 --> 00:15:38,240 files, but they don't store right 471 00:15:38,240 --> 00:15:40,480 ascension and declination. They may or 472 00:15:40,480 --> 00:15:42,480 may not store focal length and pixel 473 00:15:42,480 --> 00:15:45,199 size. It depends. So, if you are 474 00:15:45,199 --> 00:15:46,880 shooting with a DSLR or a mirrorless 475 00:15:46,880 --> 00:15:48,639 camera, you'll need to populate these 476 00:15:48,639 --> 00:15:50,880 fields yourself. So, and that's very 477 00:15:50,880 --> 00:15:52,720 easy to do. So, this is the Rosette 478 00:15:52,720 --> 00:15:54,959 Nebula. So, I'm just going to enter the 479 00:15:54,959 --> 00:15:57,720 catalog number, which is 480 00:15:57,720 --> 00:16:00,000 NGC2244, into the search box and then 481 00:16:00,000 --> 00:16:02,000 click my find button. You'll see it 482 00:16:02,000 --> 00:16:04,480 located. All you need to do is click on 483 00:16:04,480 --> 00:16:06,240 that object and your right ascension and 484 00:16:06,240 --> 00:16:08,160 declination information will be 485 00:16:08,160 --> 00:16:10,399 populated based on that catalog search. 486 00:16:10,399 --> 00:16:12,160 Focal length. This is the focal length 487 00:16:12,160 --> 00:16:14,000 of your telescope. So ensure that that 488 00:16:14,000 --> 00:16:15,360 is correct. I was shooting with my 489 00:16:15,360 --> 00:16:17,680 HyperSar on my Edge HD which gives me a 490 00:16:17,680 --> 00:16:20,560 focal length of 425 mm and then the 491 00:16:20,560 --> 00:16:22,160 pixel size of your camera. So if you 492 00:16:22,160 --> 00:16:23,440 don't know the pixel size of your 493 00:16:23,440 --> 00:16:25,759 camera, a simple Google search should 494 00:16:25,759 --> 00:16:28,320 turn it up for you. So for example, if I 495 00:16:28,320 --> 00:16:32,320 did Canon M50 pixel size, you can see it 496 00:16:32,320 --> 00:16:33,680 and it came right up in the results, 497 00:16:33,680 --> 00:16:36,000 highlighted it for me. This is the AI. 498 00:16:36,000 --> 00:16:37,920 Be careful, right? It's it's a great 499 00:16:37,920 --> 00:16:39,440 tool, but it's not always right. I would 500 00:16:39,440 --> 00:16:40,720 look down on the bottom here to make 501 00:16:40,720 --> 00:16:43,440 sure that it is in fact correct. So 3.72 502 00:16:43,440 --> 00:16:45,680 is my pixel size. So if I was taking 503 00:16:45,680 --> 00:16:47,680 this image with the Canon M50, I would 504 00:16:47,680 --> 00:16:50,000 change this to 3.72. Again, I use a 505 00:16:50,000 --> 00:16:52,000 dedicated astronomy camera. Data was 506 00:16:52,000 --> 00:16:53,680 pulled from my Fitz header that I showed 507 00:16:53,680 --> 00:16:55,519 you. So I'm good with that. Everything 508 00:16:55,519 --> 00:16:57,360 else, don't worry about it. They're more 509 00:16:57,360 --> 00:16:59,199 intermediate to advanced features just 510 00:16:59,199 --> 00:17:00,959 for a simple plate solve. This is all 511 00:17:00,959 --> 00:17:03,120 you need. So just click okay. All right. 512 00:17:03,120 --> 00:17:05,039 So now we'll move into color correcting 513 00:17:05,039 --> 00:17:06,400 the image. So, we're going to come up to 514 00:17:06,400 --> 00:17:10,160 image processing, color calibration, and 515 00:17:10,160 --> 00:17:12,160 phototric color calibration. Default 516 00:17:12,160 --> 00:17:14,720 settings. All you have to do is click 517 00:17:14,720 --> 00:17:16,480 okay, and it'll color correct the image 518 00:17:16,480 --> 00:17:18,079 for you. I think you can see the 519 00:17:18,079 --> 00:17:19,520 difference. If you want to go back and 520 00:17:19,520 --> 00:17:21,679 forth, we have undo and redo buttons 521 00:17:21,679 --> 00:17:23,520 here. So, if I click my undo button, 522 00:17:23,520 --> 00:17:25,600 watching the image, there's the before 523 00:17:25,600 --> 00:17:28,000 color calibration, and then I can redo 524 00:17:28,000 --> 00:17:30,320 it. And there's the after. Okay. So, the 525 00:17:30,320 --> 00:17:32,320 next step is to remove the stars from 526 00:17:32,320 --> 00:17:34,320 the image before we start stretching the 527 00:17:34,320 --> 00:17:36,320 data. Now, this is optional. You don't 528 00:17:36,320 --> 00:17:37,919 have to do this. And this is why we 529 00:17:37,919 --> 00:17:40,000 downloaded and installed Staret at the 530 00:17:40,000 --> 00:17:41,919 beginning of the video. Like I said, you 531 00:17:41,919 --> 00:17:44,080 don't have to do this. You can move 532 00:17:44,080 --> 00:17:45,840 forward and you can stretch your data 533 00:17:45,840 --> 00:17:48,640 with the stars in it. But sometimes as 534 00:17:48,640 --> 00:17:50,160 you're trying to stretch to pull out 535 00:17:50,160 --> 00:17:51,919 maybe some fainter gases around the 536 00:17:51,919 --> 00:17:53,919 edge, the stars will start getting blown 537 00:17:53,919 --> 00:17:55,360 out and they'll get rather large. 538 00:17:55,360 --> 00:17:56,960 There's other ways to fix them. There's 539 00:17:56,960 --> 00:17:58,559 different workflows for everything, but 540 00:17:58,559 --> 00:18:00,000 this is the approach that I always take. 541 00:18:00,000 --> 00:18:01,919 I remove my stars first. So, we're going 542 00:18:01,919 --> 00:18:04,120 to come up into image 543 00:18:04,120 --> 00:18:06,960 processing, star processing, and then 544 00:18:06,960 --> 00:18:09,600 staret star removal. Default settings 545 00:18:09,600 --> 00:18:11,360 again are good, but just make sure that 546 00:18:11,360 --> 00:18:13,360 you have pre-stretch linear image 547 00:18:13,360 --> 00:18:15,679 selected as well as generate star mask 548 00:18:15,679 --> 00:18:18,080 and then click execute. It'll take a few 549 00:18:18,080 --> 00:18:19,440 minutes. You can watch it over in the 550 00:18:19,440 --> 00:18:21,200 console screen. And when it's done, 551 00:18:21,200 --> 00:18:23,120 it'll load the starless image for you. 552 00:18:23,120 --> 00:18:25,200 So, I'm going to once again pause the 553 00:18:25,200 --> 00:18:26,799 video and we'll be right back. All 554 00:18:26,799 --> 00:18:28,880 right, Staret has finished. And as you 555 00:18:28,880 --> 00:18:30,559 can see, we have a starless image on our 556 00:18:30,559 --> 00:18:32,480 screen. So now we're ready to start 557 00:18:32,480 --> 00:18:34,160 stretching it, right? We're still in a 558 00:18:34,160 --> 00:18:36,000 linear state. So now comes the time when 559 00:18:36,000 --> 00:18:38,160 we start to stretch the data. So the 560 00:18:38,160 --> 00:18:39,520 first thing that we're going to do is 561 00:18:39,520 --> 00:18:41,600 change our display mode from autostretch 562 00:18:41,600 --> 00:18:44,000 back into linear. And you can see in the 563 00:18:44,000 --> 00:18:45,440 bottom here we have what are called 564 00:18:45,440 --> 00:18:47,919 visualization sliders. So even though 565 00:18:47,919 --> 00:18:49,520 we're in linear, you may have been 566 00:18:49,520 --> 00:18:51,280 expecting a black image, and you would 567 00:18:51,280 --> 00:18:53,200 be correct. It should be black. If you 568 00:18:53,200 --> 00:18:55,039 take your top slider and move it all the 569 00:18:55,039 --> 00:18:56,559 way over to the right, it'll get us back 570 00:18:56,559 --> 00:18:58,080 to that black that we're looking for. 571 00:18:58,080 --> 00:18:59,600 And that's where we want to work. If you 572 00:18:59,600 --> 00:19:01,360 don't do that, it's fine. When we run 573 00:19:01,360 --> 00:19:03,280 the stretching tools, it should bring 574 00:19:03,280 --> 00:19:05,200 that visualization slider back over to 575 00:19:05,200 --> 00:19:07,600 the right for you. If it doesn't, just 576 00:19:07,600 --> 00:19:09,120 keep an eye on it. Make sure you drag it 577 00:19:09,120 --> 00:19:10,480 back over because it'll make things 578 00:19:10,480 --> 00:19:12,320 difficult if you don't start in this 579 00:19:12,320 --> 00:19:13,919 completely linear view when you're 580 00:19:13,919 --> 00:19:15,840 starting to stretch your data. So, let's 581 00:19:15,840 --> 00:19:17,440 look at the quick and dirty way of doing 582 00:19:17,440 --> 00:19:19,280 it. Although, it's not the best way. So, 583 00:19:19,280 --> 00:19:21,400 come up in the image processing and then 584 00:19:21,400 --> 00:19:23,600 stretches and then histogram 585 00:19:23,600 --> 00:19:25,919 transformation. When I say quick and 586 00:19:25,919 --> 00:19:28,080 dirty, I mean you can simply hit this 587 00:19:28,080 --> 00:19:29,760 little cog wheel over here that says 588 00:19:29,760 --> 00:19:32,480 apply autostretch algorithm. And this is 589 00:19:32,480 --> 00:19:34,720 pretty much the autostretch view that we 590 00:19:34,720 --> 00:19:36,400 had when we changed our display view 591 00:19:36,400 --> 00:19:38,080 down here in the bottom. So if I just 592 00:19:38,080 --> 00:19:40,640 click that button, it'll stretch my data 593 00:19:40,640 --> 00:19:42,799 to match what we saw before. And you can 594 00:19:42,799 --> 00:19:44,960 be done. If that looks good to you, 595 00:19:44,960 --> 00:19:47,120 that's fine. But this auto stretch tends 596 00:19:47,120 --> 00:19:49,120 to be a little too aggressive. More 597 00:19:49,120 --> 00:19:51,120 times than not, it will clip your 598 00:19:51,120 --> 00:19:53,039 shadows. So here's our histogram here, 599 00:19:53,039 --> 00:19:54,720 right? This is the data in our image. 600 00:19:54,720 --> 00:19:57,360 The left side are shadows and the right 601 00:19:57,360 --> 00:19:59,120 side are the are the brighter parts of 602 00:19:59,120 --> 00:20:01,120 the image. Sometimes it'll clip the 603 00:20:01,120 --> 00:20:02,559 blacks. And you can watch your clip 604 00:20:02,559 --> 00:20:04,080 percentage here. You can see right now 605 00:20:04,080 --> 00:20:07,120 it's nothing to worry about. It's 0009. 606 00:20:07,120 --> 00:20:09,039 But if you see anything more than I 607 00:20:09,039 --> 00:20:09,880 would 608 00:20:09,880 --> 00:20:12,880 say.1% it's clipping data. And when it's 609 00:20:12,880 --> 00:20:14,480 clipping data, that means you're losing 610 00:20:14,480 --> 00:20:16,400 some data. The other thing is the image 611 00:20:16,400 --> 00:20:18,240 is just way too bright. We can do better 612 00:20:18,240 --> 00:20:20,559 than this. So generally, especially if 613 00:20:20,559 --> 00:20:22,240 you're clipping data, and I'm not in 614 00:20:22,240 --> 00:20:23,360 this case, but I'm going to go through 615 00:20:23,360 --> 00:20:24,799 the step anyways. If you're clipping 616 00:20:24,799 --> 00:20:26,720 data, we want to start with a different 617 00:20:26,720 --> 00:20:29,280 type of stretch. So I am just going to 618 00:20:29,280 --> 00:20:32,000 hit reset and close. And we'll come back 619 00:20:32,000 --> 00:20:34,960 over into image processing stretches. 620 00:20:34,960 --> 00:20:36,400 And this time we're going to use the as 621 00:20:36,400 --> 00:20:38,799 sign transformation. This is very simple 622 00:20:38,799 --> 00:20:40,080 to use. You're just going to take your 623 00:20:40,080 --> 00:20:41,919 stretch factor and you're going to move 624 00:20:41,919 --> 00:20:44,320 the slider over to the right until you 625 00:20:44,320 --> 00:20:46,320 start to see the data in your image. 626 00:20:46,320 --> 00:20:48,240 Back it down just a little bit. and then 627 00:20:48,240 --> 00:20:51,120 click apply. Now we'll go back to image 628 00:20:51,120 --> 00:20:53,679 processing stretches once more and then 629 00:20:53,679 --> 00:20:56,240 back into our histogram transformation. 630 00:20:56,240 --> 00:20:58,159 And up top here where it says one and 631 00:20:58,159 --> 00:20:59,520 you see the plus button. This is 632 00:20:59,520 --> 00:21:01,600 actually a zoom function for the 633 00:21:01,600 --> 00:21:04,400 histogram view. So if I zoom in, you can 634 00:21:04,400 --> 00:21:06,640 see now I've got more room over here on 635 00:21:06,640 --> 00:21:08,960 the left hand side where previously this 636 00:21:08,960 --> 00:21:10,480 was slammed all the way over to the 637 00:21:10,480 --> 00:21:13,360 left. So now I'm in control of 638 00:21:13,360 --> 00:21:15,440 stretching my blacks so I don't lose any 639 00:21:15,440 --> 00:21:17,520 data like I would if I was going to use 640 00:21:17,520 --> 00:21:20,159 the auto stretch feature. So the button 641 00:21:20,159 --> 00:21:22,480 number one here will reset your zoom. 642 00:21:22,480 --> 00:21:24,000 And then if you notice on the bottom 643 00:21:24,000 --> 00:21:26,559 here we have three triangles. This one 644 00:21:26,559 --> 00:21:28,720 on the left is for our shadows, the 645 00:21:28,720 --> 00:21:30,880 darker parts of our image. The one in 646 00:21:30,880 --> 00:21:32,960 the middle is for our midtones. And the 647 00:21:32,960 --> 00:21:34,400 one all the way over to the right are 648 00:21:34,400 --> 00:21:36,159 for the brightest parts of our image. 649 00:21:36,159 --> 00:21:37,919 Just leave the one on the right slid all 650 00:21:37,919 --> 00:21:39,520 the way over. You don't need to adjust 651 00:21:39,520 --> 00:21:42,080 that one. Start with your midtones. Left 652 00:21:42,080 --> 00:21:44,080 mouse button click and drag it over 653 00:21:44,080 --> 00:21:45,919 towards your histogram and then let it 654 00:21:45,919 --> 00:21:48,000 go. It may look too bright like it does 655 00:21:48,000 --> 00:21:50,080 in my image right now. But again, if we 656 00:21:50,080 --> 00:21:53,440 zoom in to my histogram and I grab my 657 00:21:53,440 --> 00:21:55,360 shadow slider and start moving it 658 00:21:55,360 --> 00:21:57,039 towards the data and bring it right up 659 00:21:57,039 --> 00:21:59,039 to where that curve starts, you can see 660 00:21:59,039 --> 00:22:00,799 the image started to get darker. I don't 661 00:22:00,799 --> 00:22:02,480 want to go too much further than that. 662 00:22:02,480 --> 00:22:04,159 If you watch your clip percentage right 663 00:22:04,159 --> 00:22:06,559 here as I move the slider, you can see 664 00:22:06,559 --> 00:22:08,320 I'm starting to clip data as I go into 665 00:22:08,320 --> 00:22:09,600 the histogram. So that's what I was 666 00:22:09,600 --> 00:22:11,200 talking about. You don't want to start 667 00:22:11,200 --> 00:22:13,200 seeing that number tick up anything more 668 00:22:13,200 --> 00:22:16,159 than 0.1. So we can maybe take this 669 00:22:16,159 --> 00:22:18,320 right to there. We're still at zero. So 670 00:22:18,320 --> 00:22:20,240 there's no data being clipped. Still 671 00:22:20,240 --> 00:22:21,600 looks a little bit bright. So I can take 672 00:22:21,600 --> 00:22:23,520 my midtones and I can start sliding that 673 00:22:23,520 --> 00:22:25,200 back over to the right. Just a little 674 00:22:25,200 --> 00:22:27,600 bit at a time. Just watching the image, 675 00:22:27,600 --> 00:22:28,960 right? I don't want the background 676 00:22:28,960 --> 00:22:30,640 really dark. I don't want the image 677 00:22:30,640 --> 00:22:32,559 really bright. So it's just back and 678 00:22:32,559 --> 00:22:34,159 forth with the sliders to try to get it 679 00:22:34,159 --> 00:22:36,320 to a point where it looks correct. Let 680 00:22:36,320 --> 00:22:38,400 me try and move the blacks over just a 681 00:22:38,400 --> 00:22:40,400 little bit more if I can. If it gets 682 00:22:40,400 --> 00:22:42,240 really touchy like it is for me now, you 683 00:22:42,240 --> 00:22:44,240 can always zoom into your histogram 684 00:22:44,240 --> 00:22:46,480 further. You see, I did clip just a 685 00:22:46,480 --> 00:22:50,080 little bit, but 0013 is nothing to be 686 00:22:50,080 --> 00:22:52,080 concerned with. So, I'm going to run 687 00:22:52,080 --> 00:22:53,840 with that. We're going to click apply. 688 00:22:53,840 --> 00:22:56,080 And now our image is stretched. So, one 689 00:22:56,080 --> 00:22:58,000 thing I wanted to mention too is this. 690 00:22:58,000 --> 00:22:59,520 depending on your computer. If you have 691 00:22:59,520 --> 00:23:01,440 an older computer and it tends to run a 692 00:23:01,440 --> 00:23:02,799 little bit slow and you're doing your 693 00:23:02,799 --> 00:23:04,640 stretching and you're noticing it's not 694 00:23:04,640 --> 00:23:06,400 being very responsive, you have to wait 695 00:23:06,400 --> 00:23:08,159 a second or two for the results to 696 00:23:08,159 --> 00:23:10,159 actually display, you can help speed 697 00:23:10,159 --> 00:23:12,159 things up by using what's called region 698 00:23:12,159 --> 00:23:14,640 of interest. So, if I was to use my left 699 00:23:14,640 --> 00:23:17,440 mouse button and just draw a selection 700 00:23:17,440 --> 00:23:18,880 similar to how we did when we were 701 00:23:18,880 --> 00:23:21,919 cropping and then rightclick ROI and 702 00:23:21,919 --> 00:23:24,799 then click set ROI to selection, you'll 703 00:23:24,799 --> 00:23:26,799 be prompted that this tool does in fact 704 00:23:26,799 --> 00:23:28,799 support it. So that's good. Click okay. 705 00:23:28,799 --> 00:23:31,600 And now as I stretch the data. So let me 706 00:23:31,600 --> 00:23:33,840 reset my zoom. If I move my midtone 707 00:23:33,840 --> 00:23:36,080 slider over towards the data, you can 708 00:23:36,080 --> 00:23:38,559 see that it's only affecting my region 709 00:23:38,559 --> 00:23:41,039 of interest. So it's just focusing. It's 710 00:23:41,039 --> 00:23:42,799 just working on this area right here. So 711 00:23:42,799 --> 00:23:44,559 I can make my adjustments within my 712 00:23:44,559 --> 00:23:45,919 region of interest. And then when I'm 713 00:23:45,919 --> 00:23:48,320 happy and I click apply, these settings 714 00:23:48,320 --> 00:23:50,640 will be applied to the entire image. So 715 00:23:50,640 --> 00:23:52,400 it helps with the slower computers, 716 00:23:52,400 --> 00:23:54,159 larger files, and such. So, I just 717 00:23:54,159 --> 00:23:55,440 wanted to show you guys that as an 718 00:23:55,440 --> 00:23:57,760 option during your stretching. Uh, once 719 00:23:57,760 --> 00:23:59,679 you close it to get rid of the region of 720 00:23:59,679 --> 00:24:01,520 interest selection, just again right 721 00:24:01,520 --> 00:24:04,559 click, hit ROI, and then clear ROI, and 722 00:24:04,559 --> 00:24:06,559 then a single tap of your left mouse 723 00:24:06,559 --> 00:24:08,000 button will take away the selection. 724 00:24:08,000 --> 00:24:10,080 Now, we want to work on increasing the 725 00:24:10,080 --> 00:24:11,520 contrast and brightness of the image. 726 00:24:11,520 --> 00:24:13,159 So, we're going to come up in the image 727 00:24:13,159 --> 00:24:15,360 processing stretches again, and this 728 00:24:15,360 --> 00:24:16,919 time we're going to go into our curves 729 00:24:16,919 --> 00:24:18,720 transformation. And you can spend a lot 730 00:24:18,720 --> 00:24:20,320 of time in here making adjustments. It's 731 00:24:20,320 --> 00:24:22,480 it's a pretty powerful tool because 732 00:24:22,480 --> 00:24:24,640 again we're seeing our histogram. This 733 00:24:24,640 --> 00:24:26,320 is the data that we have in there. We 734 00:24:26,320 --> 00:24:28,400 have the same zoom controls up top. So 735 00:24:28,400 --> 00:24:30,080 we can play with those. So to start 736 00:24:30,080 --> 00:24:32,480 adjusting the contrast and brightness, 737 00:24:32,480 --> 00:24:34,080 I'm going to put a point right there on 738 00:24:34,080 --> 00:24:35,600 the line. And I'm going to left mouse 739 00:24:35,600 --> 00:24:38,320 button press and just pull that down 740 00:24:38,320 --> 00:24:39,919 very slightly. And then I'm going to put 741 00:24:39,919 --> 00:24:41,600 another point over on the right side of 742 00:24:41,600 --> 00:24:44,960 my data and just pull that up slightly. 743 00:24:44,960 --> 00:24:46,720 Take a look and see what I have. If I 744 00:24:46,720 --> 00:24:48,640 like the adjustments, that looks good to 745 00:24:48,640 --> 00:24:51,600 me. And hit apply. And this is an 746 00:24:51,600 --> 00:24:53,520 iterative process, right? So you can 747 00:24:53,520 --> 00:24:56,000 keep going. You can make a further 748 00:24:56,000 --> 00:24:58,480 scurve again just by clicking closer to 749 00:24:58,480 --> 00:25:01,360 your shadows part of your histogram and 750 00:25:01,360 --> 00:25:02,960 then putting a point in the right side 751 00:25:02,960 --> 00:25:05,360 and lifting that up like what you see. 752 00:25:05,360 --> 00:25:07,679 Again, hit apply. You can also just put 753 00:25:07,679 --> 00:25:09,679 a single point right in the center of 754 00:25:09,679 --> 00:25:12,559 the line and pull that up as well, just 755 00:25:12,559 --> 00:25:14,000 so you can see the effect that it has. 756 00:25:14,000 --> 00:25:15,679 This will pretty much take the whole 757 00:25:15,679 --> 00:25:17,520 brightness of the image up. Conversely, 758 00:25:17,520 --> 00:25:18,880 if you pull it the other way, it'll 759 00:25:18,880 --> 00:25:20,559 darken the entire image. So, I'm going 760 00:25:20,559 --> 00:25:22,320 to reset that because I'm happy with the 761 00:25:22,320 --> 00:25:24,240 way that looks. And then close. The 762 00:25:24,240 --> 00:25:25,760 other thing that you can do if you want 763 00:25:25,760 --> 00:25:27,440 to or if you feel there's a need to is 764 00:25:27,440 --> 00:25:29,360 you can increase or even decrease the 765 00:25:29,360 --> 00:25:31,520 saturation in the image. So, if you come 766 00:25:31,520 --> 00:25:32,679 up into image 767 00:25:32,679 --> 00:25:35,760 processing, color saturation, and just 768 00:25:35,760 --> 00:25:37,520 play with your amount slider, right? So, 769 00:25:37,520 --> 00:25:39,760 if I wanted to increase the amount of 770 00:25:39,760 --> 00:25:41,919 saturation globally, which means across 771 00:25:41,919 --> 00:25:43,440 all three channels, red, green, and 772 00:25:43,440 --> 00:25:46,000 blue, I could start bumping this up, and 773 00:25:46,000 --> 00:25:47,360 you'll see the image will start to get 774 00:25:47,360 --> 00:25:49,760 redder for us. You can get really crazy, 775 00:25:49,760 --> 00:25:51,039 right? If we go all the way over this 776 00:25:51,039 --> 00:25:53,200 way, it looks like somebody drew the 777 00:25:53,200 --> 00:25:54,880 image with a crayon. And then, like I 778 00:25:54,880 --> 00:25:56,960 said, you can reduce the saturation as 779 00:25:56,960 --> 00:25:58,799 well. If I hit the reset button, it'll 780 00:25:58,799 --> 00:26:00,559 take me back to where I started. And I 781 00:26:00,559 --> 00:26:02,240 can go the other way and I could 782 00:26:02,240 --> 00:26:04,400 decrease the saturation in the image. 783 00:26:04,400 --> 00:26:05,679 So, I'm going to hit the reset button 784 00:26:05,679 --> 00:26:08,400 one more time. and talk about the hue 785 00:26:08,400 --> 00:26:10,000 selection up here. Like I said, we're in 786 00:26:10,000 --> 00:26:12,080 global, so that means the entire image, 787 00:26:12,080 --> 00:26:14,240 all colors. If you pull the menu up, 788 00:26:14,240 --> 00:26:15,840 pretty self-explanatory, right? If you 789 00:26:15,840 --> 00:26:17,520 just want to work on the pinks and reds, 790 00:26:17,520 --> 00:26:19,600 reds and oranges of the image, if you 791 00:26:19,600 --> 00:26:21,760 have any orange and brown, so you can be 792 00:26:21,760 --> 00:26:23,840 a little bit more specific, a little 793 00:26:23,840 --> 00:26:25,440 more precise with the colors that you're 794 00:26:25,440 --> 00:26:28,240 playing with. So, if I was to do just 795 00:26:28,240 --> 00:26:30,559 the pink, red, red, orange, and move my 796 00:26:30,559 --> 00:26:32,720 slider over, you can see the orange came 797 00:26:32,720 --> 00:26:35,360 out more just by selecting that. So, you 798 00:26:35,360 --> 00:26:37,039 know, play with your hues to get an idea 799 00:26:37,039 --> 00:26:38,880 of what colors are in your image and how 800 00:26:38,880 --> 00:26:40,720 you can increase them. So, I'm going to 801 00:26:40,720 --> 00:26:43,279 go back into global. And actually, I'm 802 00:26:43,279 --> 00:26:45,120 not going to increase the saturation on 803 00:26:45,120 --> 00:26:47,039 this image at all. I I'm happy with the 804 00:26:47,039 --> 00:26:48,799 way that it looks. But again, you know, 805 00:26:48,799 --> 00:26:50,799 if I was to bump it up, just make sure 806 00:26:50,799 --> 00:26:52,480 you hit apply afterwards. And then the 807 00:26:52,480 --> 00:26:53,919 window will close for you. All right. 808 00:26:53,919 --> 00:26:55,600 So, now we're ready to put back in the 809 00:26:55,600 --> 00:26:57,360 stars that we took out earlier in the 810 00:26:57,360 --> 00:26:59,360 workflow. Before you do it, very 811 00:26:59,360 --> 00:27:01,120 important, make sure you come up and you 812 00:27:01,120 --> 00:27:03,039 click your save button to save all those 813 00:27:03,039 --> 00:27:04,720 changes that we just made. Otherwise, 814 00:27:04,720 --> 00:27:06,640 when we open up the next tool, the star 815 00:27:06,640 --> 00:27:08,400 recomposition tool, you'll lose 816 00:27:08,400 --> 00:27:10,080 everything that you just did. So, 817 00:27:10,080 --> 00:27:11,440 obviously, not something that you want 818 00:27:11,440 --> 00:27:13,520 to have happen. So, image is now saved. 819 00:27:13,520 --> 00:27:14,679 We're going to come up in the image 820 00:27:14,679 --> 00:27:17,440 processing, star processing, and then 821 00:27:17,440 --> 00:27:19,919 star recomposition. It's going to prompt 822 00:27:19,919 --> 00:27:22,559 to close our current image. Click yes. 823 00:27:22,559 --> 00:27:24,960 And lots of settings in here as well. 824 00:27:24,960 --> 00:27:26,400 We're going to keep it simple again 825 00:27:26,400 --> 00:27:28,240 because it's a beginner's video. We're 826 00:27:28,240 --> 00:27:29,840 going to come over under our background 827 00:27:29,840 --> 00:27:32,159 stretch parameters. 828 00:27:32,159 --> 00:27:34,720 Click on the folder underneath of it. 829 00:27:34,720 --> 00:27:36,799 And you can see we have two files that 830 00:27:36,799 --> 00:27:38,799 were created when we removed the stars, 831 00:27:38,799 --> 00:27:40,159 right? The starless, which is the one 832 00:27:40,159 --> 00:27:41,919 that we were just working on. And then 833 00:27:41,919 --> 00:27:43,840 there's our star mask. That's just our 834 00:27:43,840 --> 00:27:46,240 stars. We want our starless, right? 835 00:27:46,240 --> 00:27:47,799 That's our background stretch 836 00:27:47,799 --> 00:27:50,000 parameters. Give it a second and you'll 837 00:27:50,000 --> 00:27:51,679 see the starless is loaded back up in 838 00:27:51,679 --> 00:27:53,360 the screen for you. And then on the 839 00:27:53,360 --> 00:27:54,960 right hand side, we're going to hit star 840 00:27:54,960 --> 00:27:57,039 stretch parameters. Same thing, except 841 00:27:57,039 --> 00:27:58,559 this time we're going to select our star 842 00:27:58,559 --> 00:28:00,799 mask file. And the only thing you need 843 00:28:00,799 --> 00:28:02,399 to be worried about, again, just because 844 00:28:02,399 --> 00:28:03,679 we're keeping this a beginner's 845 00:28:03,679 --> 00:28:05,520 tutorial, is the stretch factor 846 00:28:05,520 --> 00:28:07,679 underneath your star mask. So, just 847 00:28:07,679 --> 00:28:09,919 start moving this over. And you'll see 848 00:28:09,919 --> 00:28:11,679 the stars being stretched back into your 849 00:28:11,679 --> 00:28:14,080 image. You can be as gentle or 850 00:28:14,080 --> 00:28:15,919 aggressive with this as you want. If we 851 00:28:15,919 --> 00:28:17,600 come all the way over to the right, you 852 00:28:17,600 --> 00:28:19,279 can see it's really overstretched the 853 00:28:19,279 --> 00:28:21,600 stars. If we leave it closer towards the 854 00:28:21,600 --> 00:28:23,600 left hand side, you'll just see tiny 855 00:28:23,600 --> 00:28:25,600 pinpoints of some of the stars. It'll 856 00:28:25,600 --> 00:28:27,279 leave the rest of them out. So we we're 857 00:28:27,279 --> 00:28:28,720 not stretching that brightness of those 858 00:28:28,720 --> 00:28:31,279 stars completely back into the image. So 859 00:28:31,279 --> 00:28:32,960 preference, right? Just play with the 860 00:28:32,960 --> 00:28:34,640 stretch values to get it to where you 861 00:28:34,640 --> 00:28:36,480 like it. And for me, I'm going to leave 862 00:28:36,480 --> 00:28:38,320 it there. All you need to do is click 863 00:28:38,320 --> 00:28:40,640 the apply button underneath star stretch 864 00:28:40,640 --> 00:28:42,399 and then close. One last thing that you 865 00:28:42,399 --> 00:28:44,480 may need to do is remove any green noise 866 00:28:44,480 --> 00:28:46,159 that may be in the image. Now, you only 867 00:28:46,159 --> 00:28:47,520 need to do this if you look at your 868 00:28:47,520 --> 00:28:49,520 image and specifically in the background 869 00:28:49,520 --> 00:28:51,360 sometimes if you see a slight green 870 00:28:51,360 --> 00:28:53,600 overcast. It's just an artifact of using 871 00:28:53,600 --> 00:28:55,840 a oneshot color camera. If you notice a 872 00:28:55,840 --> 00:28:58,080 little bit of green, it's easily removed 873 00:28:58,080 --> 00:29:00,080 just by coming up to image processing 874 00:29:00,080 --> 00:29:02,960 and then remove green noise. Leave it at 875 00:29:02,960 --> 00:29:05,360 average neutral and then click apply. If 876 00:29:05,360 --> 00:29:06,880 you're not sure, it's not going to hurt 877 00:29:06,880 --> 00:29:08,399 it to run it. And you don't have to run 878 00:29:08,399 --> 00:29:10,080 it if you don't notice the green noise. 879 00:29:10,080 --> 00:29:11,600 The color calibration that we did 880 00:29:11,600 --> 00:29:13,440 previously most of the time will take 881 00:29:13,440 --> 00:29:15,200 care of any kind of a green cast in the 882 00:29:15,200 --> 00:29:16,960 image. But I just wanted to point it out 883 00:29:16,960 --> 00:29:18,640 in case when you get to the step you 884 00:29:18,640 --> 00:29:20,080 still see a little bit of a green tint 885 00:29:20,080 --> 00:29:22,320 to the image, use the remove green noise 886 00:29:22,320 --> 00:29:24,320 tool and that'll take care of it for 887 00:29:24,320 --> 00:29:26,559 you. So that's our final image. You can 888 00:29:26,559 --> 00:29:28,159 see up in the corner here though it says 889 00:29:28,159 --> 00:29:30,640 unsaved star recomposition result. That 890 00:29:30,640 --> 00:29:32,880 means it's not saved as a file. It's 891 00:29:32,880 --> 00:29:34,960 just sitting in serial right now. So we 892 00:29:34,960 --> 00:29:36,000 want to save it. We're going to come 893 00:29:36,000 --> 00:29:38,640 over to our save as button here. And you 894 00:29:38,640 --> 00:29:40,000 can call it whatever you want. It's 895 00:29:40,000 --> 00:29:41,200 going to save it in our working 896 00:29:41,200 --> 00:29:43,919 directory which is the rosette. So I'll 897 00:29:43,919 --> 00:29:47,919 just call it rosette. Click save. 32-bit 898 00:29:47,919 --> 00:29:50,880 floating point is good. Click save. Now 899 00:29:50,880 --> 00:29:52,480 if you look at the file name, it shows 900 00:29:52,480 --> 00:29:54,720 rosette.fit. So now you have a saved 901 00:29:54,720 --> 00:29:56,880 Fitz image of all the work that you just 902 00:29:56,880 --> 00:29:58,799 did. You want to post it up on social 903 00:29:58,799 --> 00:30:00,799 media someplace and you want to save it 904 00:30:00,799 --> 00:30:03,279 off as a JPEG. Same thing. Come over 905 00:30:03,279 --> 00:30:05,679 into save as. I'm going to leave the 906 00:30:05,679 --> 00:30:08,240 name Rossette. And you can either select 907 00:30:08,240 --> 00:30:10,240 your supported files down here in the 908 00:30:10,240 --> 00:30:12,960 menu or just delete the fit and then 909 00:30:12,960 --> 00:30:16,640 type JPG for JPEG. Hit save. Set your 910 00:30:16,640 --> 00:30:18,240 quality. The higher the quality, the 911 00:30:18,240 --> 00:30:20,080 larger the image is going to be. Click 912 00:30:20,080 --> 00:30:22,159 save again. And then if we again jump 913 00:30:22,159 --> 00:30:24,559 over into our working directory, there's 914 00:30:24,559 --> 00:30:27,039 our FIT file we just saved and there's 915 00:30:27,039 --> 00:30:29,200 our JPEG file we just saved. So at this 916 00:30:29,200 --> 00:30:30,720 point, we have some cleanup that we can 917 00:30:30,720 --> 00:30:32,640 do, right? Files in our process folder 918 00:30:32,640 --> 00:30:34,559 and master folder are doing nothing but 919 00:30:34,559 --> 00:30:36,799 taking up drive space. Now, there are 920 00:30:36,799 --> 00:30:38,799 some files in the process folder that 921 00:30:38,799 --> 00:30:41,360 for good reason can be saved if you 922 00:30:41,360 --> 00:30:42,640 wanted to, but again, this is a 923 00:30:42,640 --> 00:30:44,320 beginner's video. That's more of an 924 00:30:44,320 --> 00:30:46,640 intermediate to advanced type stuff. So 925 00:30:46,640 --> 00:30:48,240 don't worry about it for now. So, just 926 00:30:48,240 --> 00:30:49,760 to clean up, to save yourself some hard 927 00:30:49,760 --> 00:30:51,120 drive space, you can delete your 928 00:30:51,120 --> 00:30:53,760 process, your masters. You can delete 929 00:30:53,760 --> 00:30:56,240 your star mask and your starless. And 930 00:30:56,240 --> 00:30:58,159 unless you want to go back and practice 931 00:30:58,159 --> 00:31:00,240 again with your result file, you could 932 00:31:00,240 --> 00:31:01,600 actually delete that as well. And 933 00:31:01,600 --> 00:31:03,360 that'll get you back to your lights, 934 00:31:03,360 --> 00:31:05,200 flats, darks, and biases, right? Your 935 00:31:05,200 --> 00:31:07,039 original files. Nothing has been changed 936 00:31:07,039 --> 00:31:08,880 in here. They were just used to create 937 00:31:08,880 --> 00:31:11,440 our result file. And then we have our 938 00:31:11,440 --> 00:31:14,000 final rosette.fit. And again, the one 939 00:31:14,000 --> 00:31:16,159 that we saved. So, as always, I hope 940 00:31:16,159 --> 00:31:17,440 that's helpful for a lot of people, 941 00:31:17,440 --> 00:31:18,640 especially if you're just starting off 942 00:31:18,640 --> 00:31:20,240 with serial. I want to take this time 943 00:31:20,240 --> 00:31:21,760 once again to say thank you to all my 944 00:31:21,760 --> 00:31:23,600 members, both on YouTube and on buy a 945 00:31:23,600 --> 00:31:25,279 coffee.com. And don't forget, if you're 946 00:31:25,279 --> 00:31:27,200 already a member, you have free access 947 00:31:27,200 --> 00:31:28,960 to the quick start guide that I put 948 00:31:28,960 --> 00:31:30,720 together for this tutorial that we just 949 00:31:30,720 --> 00:31:32,080 went through. Appreciate everybody's 950 00:31:32,080 --> 00:31:33,600 time. We'll see you on the next one in 951 00:31:33,600 --> 00:31:36,080 clear skies.69402

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