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Okay, serial 1.4 has been released in
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beta just a couple weeks ago. So that
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means it's time for a new start to
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finish beginners video. But before we
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get started, I got a few important
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things that I want to talk about. First,
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because this is in beta as I'm recording
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this video, some things may change once
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it does come out of beta. So if you're
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watching it further down the road and
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you notice some discrepancies in the
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video versus what you're actually
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seeing, check the description. I'll
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leave a note about any major changes
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that may affect the way I'm showing you
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guys things in this video today. Second,
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this is a beginners's video. So, it's
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intended for somebody who has never used
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serial before, just like my two previous
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versions that I've done of this video.
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Every time a major release comes out, I
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put a beginner's video out for
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everybody. So, because of that, we're
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going to keep it basic. We're not going
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to get into a lot of the more advanced
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tools, just something that you can get
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to a final image with. I do have a ton
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of videos that cover serial. Those of
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you that watch the channel already know
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that. So once you have this workflow
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down, browse the rest of the videos on
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my channel so you can learn about those
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intermediate to advanced functions. As
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the video goes through, watch for cards
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like this one that'll pop up and that'll
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take you to a video that describes
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whatever function that I'm currently
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talking about and give you a little bit
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more detail on how to use it because
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again, we're just keeping things basic
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here. And lastly, I've left a link to my
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data that I'm using in this tutorial
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down in the description so you guys can
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download it and kind of follow along if
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you prefer to do that. So let's get to
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it. My name is Rich and you're watching
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Deep Space
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[Music]
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Astro. Okay, so if you haven't already
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downloaded and installed Serial, go to
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serial.org, select the operating system
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that you're running, download it, and
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get it installed. I'm not going to cover
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installing it. It's pretty
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straightforward. Once you have serial
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installed, then the second piece of
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software that we want to grab is Staret.
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And we're going to use Staret later in
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the workflow to remove the stars from
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our image like you see right here on
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Staret's page. So again,
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staretastro.com. I'll leave this link in
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the description as well. You want to
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click your download button. On the
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download page, you just want to scroll
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down until you see the command line
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tools section. This is what we want. We
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don't want anything else that's on this
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page. They do have a standalone version.
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That's this graphical user interface for
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Windows. that will not work for our
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implementation within serial. So again,
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command line version only. Choose your
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operating system. I'm on Windows. So I'm
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just going to download that. All right.
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And once the download is complete, I'm
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going to jump over into my downloads
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directory. And this is a zip file. So
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rightclick and extract
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all. And you'll see we now have a folder
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for Staret. I'm going to double click
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that to open that one up. And I am going
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to move this out of my downloads
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directory into a permanent location on
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my hard drive. You can place it wherever
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you want. Doesn't matter. You just need
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to know where you put it because we need
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to configure Starnet within serial. So
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I'm just going to cut it out of my
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downloads directory. And on my C drive,
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I have a folder that I call
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astrophotography. And that's where I
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keep utilities such as this. And I'm
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just going to paste it in there. So
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that's all you need to do for Staret.
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We're ready to configure serial. So,
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we're going to run serial so we can get
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that configuration done for Staret. It's
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going to come later on our workflow, but
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just getting everything set up in the
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beginning. Once serial opens up, come
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over to your burger menu and then click
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on
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preferences. And if you come down to
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miscellaneous, you'll see the section
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right here that says must point to a
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valid Staret executable. So, just click
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on the folder icon and browse out to
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where you saved Starnet. So, again, for
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me, it was on my C drive under
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astrophotography.
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There's the Staret folder and there's
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the executable. That's what it's looking
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for. So, select it, either double click
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it or click your open button and you
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should see
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Staret++.exe. Once that's in place,
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click apply and the configuration for
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Staret is complete. All right, just real
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quick before we continue, I just wanted
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to let everybody know that I have also
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written a guide and saved it in the PDF
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format that follows this workflow that
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I'm about to show you. The guide is
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available for download for free to all
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of my members either here on YouTube or
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on buy me a coffee. For the YouTube
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members, just go to my main YouTube page
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and click on the membership tab. Buy me
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a coffee members. There's a shop tab at
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the top of the screen. Click on that and
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you'll see that the guide is there and
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it'll be tagged as free for members. If
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you're not a member on YouTube or buy me
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a coffee and you prefer not to be,
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that's fine. You can purchase it on buy
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me a coffee. just go to my buy me a
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coffee site and visit the shop tab and
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you'll see it there available for
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purchase. I'll leave links in the
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description below. And also updates to
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the guide are always free. So let's get
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back to the tutorial and start talking
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about how to structure your working
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directory for serial. So the next thing
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we need to talk about is what's going to
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be our working directory. So if I come
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back over and show you on my I have a a
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second SSD drive in my computer. It's my
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D drive and under sessions and then edge
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HD and we're going to be working on the
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rosette nebullet today. The rosette
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folder is going to be my working
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directory and we need to set this in
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serial before we run the script to start
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our stacking. So if I open up my rosette
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folder, you'll see I've got four
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subfolders within it. Lights, flats,
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darks, and biases. And you absolutely
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have to have these four folders in your
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working directory named as you see them
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here. And each of them containing the
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respective files. So lights, I have all
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my light frames. These are the images
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that I took that
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night. Flats, I have all my flat frames.
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So on and so forth. Darks go in the
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darks, biases go on the biases. If you
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don't follow this step, you don't have
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these in place or you have them named
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incorrectly, the script will fail. So
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again, for me, my working directory is
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going to be my D drive, sessions,
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edgehd, and rosette. So that's the first
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thing we need to do in serial. So we're
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going to come over in serial. You can
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see up top my current working directory
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is set to just the sessions folder. So
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if I come over to the blue house button
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and then I'm in sessions. So I'm going
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to click on edge HD rosette. There's the
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four folders we were just talking about.
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Click open. Verify that your working
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directory is correct by looking up at
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the top middle of the screen. You can
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see the path. So that looks good.
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Another quick check that you can do to
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ensure that you are in the proper
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working directory is to click your open
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button because it'll open up this
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dialogue box right in your working
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directory. So you can look up here, say,
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"Yep, Rosett's my working directory and
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there's my four folders." Hit cancel.
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And now we're ready to run the script.
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So we're going to come up to our scripts
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menu, serial script files, and the OSC
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prep-processing script. Now, I'm going
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to start this and then I'm going to
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cancel it just a few seconds afterwards
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because I want to show you guys
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something in the console screen. And
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this is just for the Windows users. So,
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I'm going to go ahead and stop the
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process. And if we scroll back up
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through the log is this line right here.
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You should enable the developer mode in
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order to create symbolic links instead
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of simply copying files. Again, this is
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Windows only. What the script is doing
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currently is it's making copies of your
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original files during the conversion
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process and renaming them. you don't
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need to be worried about what it's doing
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behind the scenes, but because it's
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actually copying that first set of
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files, it's taking up additional hard
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drive space. If we enable developer
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mode, as indicated here, then instead of
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copying those files, it'll just create
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shortcuts to them. So, it'll minimize
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the amount of hard drive space that it's
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going to take. So, to enable that again
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on Windows, just come to your start
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button and you can just start typing
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developer and use developer features.
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The very first item up top is developer
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mode. Just turn that on. Click yes when
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it prompts you. So with developer mode
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on now, I'm going to run the script
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again. So scripts, serial script files,
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OSC prep-processing. And depending on
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the amount of data that you have, the
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speed of your computer, this will take a
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few minutes. So I'm going to pause the
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video and we'll be right back when it's
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finished. Okay, the stacking has
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completed as you can see over in our
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console window here on the right. First
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thing that I want to show you guys, if
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we go back into our working directory.
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So this is where we had lights, flats,
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darks, and biases. We now have a process
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directory and we have a masters folder
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as well as our final stack which we'll
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open here in a minute. So two additional
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folders I just wanted you to be aware of
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and we'll talk about that at the end of
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this tutorial. I just want to make you
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aware that the script does create these
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two additional folders for now. So back
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over into serial and we're going to
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click our open button. And there is our
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file
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result_4140s. The 4140 is the total
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acquisition time in seconds of your
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data. So obviously your number is going
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to be different. I'm going to double
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click it to open it. And you will be
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presented with a nearly if not
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completely all black screen. And this is
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completely normal. The data is still in
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a linear stage. And that's what our
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processing is going to do. We're going
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to pull that data up front so we can see
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it. So, in order for us to do that, we
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00:08:53,360 --> 00:08:55,200
need to change our display mode. Our
268
00:08:55,200 --> 00:08:57,200
display mode is this button down here on
269
00:08:57,200 --> 00:08:59,120
the bottom that says linear. As I said,
270
00:08:59,120 --> 00:09:01,200
we're the data is still linear. So, this
271
00:09:01,200 --> 00:09:03,200
is exactly what it looks like at this
272
00:09:03,200 --> 00:09:05,120
point in time. If we change our display
273
00:09:05,120 --> 00:09:07,920
mode from linear into autostretch,
274
00:09:07,920 --> 00:09:09,920
that's the actual data in your completed
275
00:09:09,920 --> 00:09:11,920
stack. Now, again, this is just a
276
00:09:11,920 --> 00:09:14,240
display mode. If I was to save this file
277
00:09:14,240 --> 00:09:16,640
out as a JPEG at this point, it would be
278
00:09:16,640 --> 00:09:18,320
completely black. it would look just
279
00:09:18,320 --> 00:09:21,680
like it does in its linear state. So we
280
00:09:21,680 --> 00:09:24,080
have processing to do. This display mode
281
00:09:24,080 --> 00:09:26,160
is just so we can work on our data
282
00:09:26,160 --> 00:09:28,000
before we get to the stretching piece.
283
00:09:28,000 --> 00:09:29,760
So the first thing we need to do is crop
284
00:09:29,760 --> 00:09:31,440
the image. And we need to crop the image
285
00:09:31,440 --> 00:09:33,839
because along the edges as each of those
286
00:09:33,839 --> 00:09:35,600
individual light frames were stacked
287
00:09:35,600 --> 00:09:37,519
together, you may see some artifacts
288
00:09:37,519 --> 00:09:40,240
from that stacking process. This one
289
00:09:40,240 --> 00:09:42,560
isn't too bad. But to make it easier to
290
00:09:42,560 --> 00:09:44,080
see, I found that if you come out of
291
00:09:44,080 --> 00:09:46,080
auto stretch and you go into histogram,
292
00:09:46,080 --> 00:09:48,480
this extreme histogram view will help
293
00:09:48,480 --> 00:09:50,640
you see those artifacts along the edge.
294
00:09:50,640 --> 00:09:52,160
And it's very faint in this one. This
295
00:09:52,160 --> 00:09:53,920
one wasn't too bad. But all we're going
296
00:09:53,920 --> 00:09:55,680
to do is I'm going to come up to the top
297
00:09:55,680 --> 00:09:57,440
left corner, hold my left mouse button
298
00:09:57,440 --> 00:09:58,880
down, and I'm just going to drag the
299
00:09:58,880 --> 00:10:01,040
selection box all the way across, and
300
00:10:01,040 --> 00:10:03,279
then let go of the left mouse button.
301
00:10:03,279 --> 00:10:05,519
And you can move this around. Just by
302
00:10:05,519 --> 00:10:06,880
holding your left mouse button, you can
303
00:10:06,880 --> 00:10:08,560
move your whole selection around. You
304
00:10:08,560 --> 00:10:10,640
can also adjust the size by grabbing the
305
00:10:10,640 --> 00:10:12,320
handles on either the top, left, or
306
00:10:12,320 --> 00:10:14,160
bottom. And then the same thing on the
307
00:10:14,160 --> 00:10:16,000
corners, right? You can drag the corners
308
00:10:16,000 --> 00:10:18,000
around as well. So once you have that in
309
00:10:18,000 --> 00:10:19,440
a position where it'll remove the
310
00:10:19,440 --> 00:10:21,839
stacking artifacts around the edges,
311
00:10:21,839 --> 00:10:24,160
we're going to rightclick, hit the crop
312
00:10:24,160 --> 00:10:27,040
menu, and then click crop. And our
313
00:10:27,040 --> 00:10:30,000
stacking artifacts are gone. So let's go
314
00:10:30,000 --> 00:10:32,880
back into an auto streretch display. And
315
00:10:32,880 --> 00:10:34,240
the next thing we want to work on is
316
00:10:34,240 --> 00:10:36,480
removing the background gradients. Now,
317
00:10:36,480 --> 00:10:38,480
a background gradient in an image comes
318
00:10:38,480 --> 00:10:41,440
from city light pollution from the moon.
319
00:10:41,440 --> 00:10:43,120
You know, any kind of external light
320
00:10:43,120 --> 00:10:44,720
source that is getting into your image.
321
00:10:44,720 --> 00:10:46,720
And you can see in this one, the top
322
00:10:46,720 --> 00:10:49,040
left corner looks brighter than the
323
00:10:49,040 --> 00:10:51,120
bottom right corner. So, that's what
324
00:10:51,120 --> 00:10:52,640
we're talking about here, removing that
325
00:10:52,640 --> 00:10:54,480
gradient in the image to try to flatten
326
00:10:54,480 --> 00:10:56,800
that background out a little bit. So, we
327
00:10:56,800 --> 00:10:58,160
do that with serial background
328
00:10:58,160 --> 00:10:59,600
extraction. So, we're going to come up
329
00:10:59,600 --> 00:11:02,240
into image processing and background
330
00:11:02,240 --> 00:11:03,760
extraction. There are different
331
00:11:03,760 --> 00:11:06,160
interpolation methods. Leave it in RBF.
332
00:11:06,160 --> 00:11:08,560
That's the best one to use. Smoothing is
333
00:11:08,560 --> 00:11:10,240
the amount of smoothing as it removes
334
00:11:10,240 --> 00:11:12,160
the gradient for you. So once you run
335
00:11:12,160 --> 00:11:14,240
through this process, if you still see a
336
00:11:14,240 --> 00:11:15,519
little bit of a gradient, you can come
337
00:11:15,519 --> 00:11:17,040
back and you can make adjustments to
338
00:11:17,040 --> 00:11:19,120
your smoothing factor. And we'll talk
339
00:11:19,120 --> 00:11:21,680
about samples and grid tolerance here in
340
00:11:21,680 --> 00:11:23,519
just a second. But the first thing I
341
00:11:23,519 --> 00:11:24,640
want you to do is just click your
342
00:11:24,640 --> 00:11:26,720
generate button. And you can see all
343
00:11:26,720 --> 00:11:28,240
these little red squares. These are
344
00:11:28,240 --> 00:11:30,240
sample points for the background
345
00:11:30,240 --> 00:11:32,640
extraction tool to sample the background
346
00:11:32,640 --> 00:11:34,640
of your image and determine where the
347
00:11:34,640 --> 00:11:37,200
gradient is and how to smooth it out.
348
00:11:37,200 --> 00:11:38,720
And that's where the samples per line
349
00:11:38,720 --> 00:11:40,560
and the grid tolerance comes into play.
350
00:11:40,560 --> 00:11:43,600
So default samples per line is 20. If
351
00:11:43,600 --> 00:11:45,839
you were to count any of these rows, you
352
00:11:45,839 --> 00:11:47,920
would have 20 sample points. And the
353
00:11:47,920 --> 00:11:49,760
grid tolerance is basically how it can
354
00:11:49,760 --> 00:11:51,600
detect where it thinks it should be
355
00:11:51,600 --> 00:11:53,120
putting these samples down for you. So
356
00:11:53,120 --> 00:11:54,640
you can see it's mostly on the
357
00:11:54,640 --> 00:11:56,000
background. and it stayed away from the
358
00:11:56,000 --> 00:11:58,480
bright areas of my image. If I was to
359
00:11:58,480 --> 00:12:01,240
bump this down even more and then hit
360
00:12:01,240 --> 00:12:03,279
generate, you can see these ones
361
00:12:03,279 --> 00:12:05,279
disappeared. If I went down even further
362
00:12:05,279 --> 00:12:07,200
and hit generate, even more of them
363
00:12:07,200 --> 00:12:09,040
disappear. If I went all the way over to
364
00:12:09,040 --> 00:12:10,240
the right, it's pretty much going to
365
00:12:10,240 --> 00:12:12,000
light up the whole image getting into
366
00:12:12,000 --> 00:12:14,720
the nebula, which we don't want. So, you
367
00:12:14,720 --> 00:12:16,320
can use the tolerance to help you more
368
00:12:16,320 --> 00:12:18,240
quickly get these sample points down.
369
00:12:18,240 --> 00:12:20,480
But generally the default two works
370
00:12:20,480 --> 00:12:22,560
rather well. But you do need to do some
371
00:12:22,560 --> 00:12:24,560
some editing to these sample points
372
00:12:24,560 --> 00:12:25,920
because again we're talking about
373
00:12:25,920 --> 00:12:28,560
sampling the background of the image. So
374
00:12:28,560 --> 00:12:30,399
anywhere you have a sample point that's
375
00:12:30,399 --> 00:12:32,240
on the object within your image. So the
376
00:12:32,240 --> 00:12:34,560
rosette nebula in my case, I don't want
377
00:12:34,560 --> 00:12:36,800
these sample points sitting on on the
378
00:12:36,800 --> 00:12:38,880
bottom part of the nebula. So I am just
379
00:12:38,880 --> 00:12:41,120
going to rightclick to remove the ones
380
00:12:41,120 --> 00:12:42,959
that I don't want. And then like over
381
00:12:42,959 --> 00:12:44,800
here there is some faint nebulosity
382
00:12:44,800 --> 00:12:46,399
coming down into the corner. So, I want
383
00:12:46,399 --> 00:12:48,240
to clear all these too. Instead of
384
00:12:48,240 --> 00:12:50,800
right-clicking on each individual one, I
385
00:12:50,800 --> 00:12:52,240
can just double click with my right
386
00:12:52,240 --> 00:12:53,760
mouse button. And you can see it kind of
387
00:12:53,760 --> 00:12:55,839
expands and clears those out for me. So,
388
00:12:55,839 --> 00:12:58,000
just kind of a little bit of a shortcut.
389
00:12:58,000 --> 00:13:00,160
Some of the light nebulosity is not that
390
00:13:00,160 --> 00:13:01,839
big of a deal to have a sample point on,
391
00:13:01,839 --> 00:13:03,440
but you really do want to stay off of
392
00:13:03,440 --> 00:13:05,120
the main part of your image, the object
393
00:13:05,120 --> 00:13:06,720
in your image. The other thing that you
394
00:13:06,720 --> 00:13:09,200
want to watch for is sample points that
395
00:13:09,200 --> 00:13:11,760
may have landed on large bright stars.
396
00:13:11,760 --> 00:13:13,600
So, for example, if I had a sample point
397
00:13:13,600 --> 00:13:15,920
right here, that's not good. When it
398
00:13:15,920 --> 00:13:17,600
does the background extraction, it can
399
00:13:17,600 --> 00:13:19,440
cause like dark blotching because of
400
00:13:19,440 --> 00:13:21,279
that sample point being there. So, take
401
00:13:21,279 --> 00:13:23,120
a quick look at your sample points and
402
00:13:23,120 --> 00:13:24,800
make sure none of them encompass any
403
00:13:24,800 --> 00:13:27,040
bright large stars. Once you're happy
404
00:13:27,040 --> 00:13:29,200
with what you have laid down, then we're
405
00:13:29,200 --> 00:13:30,720
going to come back over to the window
406
00:13:30,720 --> 00:13:32,079
and we're just going to hit compute
407
00:13:32,079 --> 00:13:33,760
background. You can see the difference
408
00:13:33,760 --> 00:13:35,600
it made in the image by removing that
409
00:13:35,600 --> 00:13:37,920
background gradient for us. Like I said,
410
00:13:37,920 --> 00:13:39,839
if you still see a bit of a gradient,
411
00:13:39,839 --> 00:13:41,600
you can adjust your smoothing factor up
412
00:13:41,600 --> 00:13:43,760
here and just hit compute background
413
00:13:43,760 --> 00:13:45,200
again. And when you're happy with the
414
00:13:45,200 --> 00:13:46,959
results, just click your apply button.
415
00:13:46,959 --> 00:13:48,880
And the gradient removal is added into
416
00:13:48,880 --> 00:13:50,639
the image. Now, I'm going to run
417
00:13:50,639 --> 00:13:52,800
background extraction one more time just
418
00:13:52,800 --> 00:13:54,959
to talk about the add dither option
419
00:13:54,959 --> 00:13:56,800
right here. Some images, and I've seen
420
00:13:56,800 --> 00:13:58,720
it with my Canon camera. I used to shoot
421
00:13:58,720 --> 00:14:01,199
with a Canon M50. you get these crazy
422
00:14:01,199 --> 00:14:02,880
colors in the background, these waves
423
00:14:02,880 --> 00:14:04,399
that go through your image that look
424
00:14:04,399 --> 00:14:06,399
like this once you click your compute
425
00:14:06,399 --> 00:14:08,800
background. If that's the case, then
426
00:14:08,800 --> 00:14:10,800
just come in and click add dither and
427
00:14:10,800 --> 00:14:12,560
then click compute background again and
428
00:14:12,560 --> 00:14:14,399
it should take away all those those
429
00:14:14,399 --> 00:14:15,760
colors in the background of your image
430
00:14:15,760 --> 00:14:17,519
and leave you with something that's been
431
00:14:17,519 --> 00:14:19,120
correctly calibrated. So, I just wanted
432
00:14:19,120 --> 00:14:20,880
to point that out. So, with background
433
00:14:20,880 --> 00:14:22,720
extraction complete, we're ready to
434
00:14:22,720 --> 00:14:24,800
start color calibrating our image. But
435
00:14:24,800 --> 00:14:26,720
before we do that, we need to plate
436
00:14:26,720 --> 00:14:28,399
solve the image. And what plate solving
437
00:14:28,399 --> 00:14:30,480
is is just identifying where in the sky
438
00:14:30,480 --> 00:14:32,959
this image is at among other things. So
439
00:14:32,959 --> 00:14:35,160
you're going to come up into tools
440
00:14:35,160 --> 00:14:37,839
astrometry and then image plate solver.
441
00:14:37,839 --> 00:14:39,440
Now there's a lot of settings in here.
442
00:14:39,440 --> 00:14:41,279
I'm not going to go over most of them.
443
00:14:41,279 --> 00:14:44,000
Default works for most cases, but the
444
00:14:44,000 --> 00:14:46,320
important ones are our coordinates, our
445
00:14:46,320 --> 00:14:48,399
rate ascension and declination, as well
446
00:14:48,399 --> 00:14:50,399
as our focal length and our pixel size.
447
00:14:50,399 --> 00:14:52,240
And for me, these values have autopop
448
00:14:52,240 --> 00:14:54,480
populated. It autopop populated because
449
00:14:54,480 --> 00:14:56,160
I shot this image with a dedicated
450
00:14:56,160 --> 00:14:58,240
astronomy camera that produces Fitz
451
00:14:58,240 --> 00:15:00,720
files and a Fitz file has a Fitz header.
452
00:15:00,720 --> 00:15:02,240
So, let me show you that real quick. If
453
00:15:02,240 --> 00:15:04,320
I come up in the tools and then fits
454
00:15:04,320 --> 00:15:06,160
header, this is all the information that
455
00:15:06,160 --> 00:15:08,240
is actually stored in my image and it's
456
00:15:08,240 --> 00:15:10,079
actually stored in each individual light
457
00:15:10,079 --> 00:15:11,760
frame that you took that night as well.
458
00:15:11,760 --> 00:15:14,480
So, if I came down to focal length,
459
00:15:14,480 --> 00:15:16,480
there's my focal length that we see
460
00:15:16,480 --> 00:15:18,160
right here in the plate solver.
461
00:15:18,160 --> 00:15:19,920
Scrolling down further, there's our
462
00:15:19,920 --> 00:15:21,920
right ascension and declination, which
463
00:15:21,920 --> 00:15:23,600
are these two values up here. And then
464
00:15:23,600 --> 00:15:25,519
our pixel size is stored in here as
465
00:15:25,519 --> 00:15:27,440
well. So again, that's why all my values
466
00:15:27,440 --> 00:15:29,440
are populated. If you're shooting with a
467
00:15:29,440 --> 00:15:31,920
mirrorless camera or a DSLR, these
468
00:15:31,920 --> 00:15:33,920
values will not be set for you because
469
00:15:33,920 --> 00:15:35,519
there is a header for those type of
470
00:15:35,519 --> 00:15:38,240
files, but they don't store right
471
00:15:38,240 --> 00:15:40,480
ascension and declination. They may or
472
00:15:40,480 --> 00:15:42,480
may not store focal length and pixel
473
00:15:42,480 --> 00:15:45,199
size. It depends. So, if you are
474
00:15:45,199 --> 00:15:46,880
shooting with a DSLR or a mirrorless
475
00:15:46,880 --> 00:15:48,639
camera, you'll need to populate these
476
00:15:48,639 --> 00:15:50,880
fields yourself. So, and that's very
477
00:15:50,880 --> 00:15:52,720
easy to do. So, this is the Rosette
478
00:15:52,720 --> 00:15:54,959
Nebula. So, I'm just going to enter the
479
00:15:54,959 --> 00:15:57,720
catalog number, which is
480
00:15:57,720 --> 00:16:00,000
NGC2244, into the search box and then
481
00:16:00,000 --> 00:16:02,000
click my find button. You'll see it
482
00:16:02,000 --> 00:16:04,480
located. All you need to do is click on
483
00:16:04,480 --> 00:16:06,240
that object and your right ascension and
484
00:16:06,240 --> 00:16:08,160
declination information will be
485
00:16:08,160 --> 00:16:10,399
populated based on that catalog search.
486
00:16:10,399 --> 00:16:12,160
Focal length. This is the focal length
487
00:16:12,160 --> 00:16:14,000
of your telescope. So ensure that that
488
00:16:14,000 --> 00:16:15,360
is correct. I was shooting with my
489
00:16:15,360 --> 00:16:17,680
HyperSar on my Edge HD which gives me a
490
00:16:17,680 --> 00:16:20,560
focal length of 425 mm and then the
491
00:16:20,560 --> 00:16:22,160
pixel size of your camera. So if you
492
00:16:22,160 --> 00:16:23,440
don't know the pixel size of your
493
00:16:23,440 --> 00:16:25,759
camera, a simple Google search should
494
00:16:25,759 --> 00:16:28,320
turn it up for you. So for example, if I
495
00:16:28,320 --> 00:16:32,320
did Canon M50 pixel size, you can see it
496
00:16:32,320 --> 00:16:33,680
and it came right up in the results,
497
00:16:33,680 --> 00:16:36,000
highlighted it for me. This is the AI.
498
00:16:36,000 --> 00:16:37,920
Be careful, right? It's it's a great
499
00:16:37,920 --> 00:16:39,440
tool, but it's not always right. I would
500
00:16:39,440 --> 00:16:40,720
look down on the bottom here to make
501
00:16:40,720 --> 00:16:43,440
sure that it is in fact correct. So 3.72
502
00:16:43,440 --> 00:16:45,680
is my pixel size. So if I was taking
503
00:16:45,680 --> 00:16:47,680
this image with the Canon M50, I would
504
00:16:47,680 --> 00:16:50,000
change this to 3.72. Again, I use a
505
00:16:50,000 --> 00:16:52,000
dedicated astronomy camera. Data was
506
00:16:52,000 --> 00:16:53,680
pulled from my Fitz header that I showed
507
00:16:53,680 --> 00:16:55,519
you. So I'm good with that. Everything
508
00:16:55,519 --> 00:16:57,360
else, don't worry about it. They're more
509
00:16:57,360 --> 00:16:59,199
intermediate to advanced features just
510
00:16:59,199 --> 00:17:00,959
for a simple plate solve. This is all
511
00:17:00,959 --> 00:17:03,120
you need. So just click okay. All right.
512
00:17:03,120 --> 00:17:05,039
So now we'll move into color correcting
513
00:17:05,039 --> 00:17:06,400
the image. So, we're going to come up to
514
00:17:06,400 --> 00:17:10,160
image processing, color calibration, and
515
00:17:10,160 --> 00:17:12,160
phototric color calibration. Default
516
00:17:12,160 --> 00:17:14,720
settings. All you have to do is click
517
00:17:14,720 --> 00:17:16,480
okay, and it'll color correct the image
518
00:17:16,480 --> 00:17:18,079
for you. I think you can see the
519
00:17:18,079 --> 00:17:19,520
difference. If you want to go back and
520
00:17:19,520 --> 00:17:21,679
forth, we have undo and redo buttons
521
00:17:21,679 --> 00:17:23,520
here. So, if I click my undo button,
522
00:17:23,520 --> 00:17:25,600
watching the image, there's the before
523
00:17:25,600 --> 00:17:28,000
color calibration, and then I can redo
524
00:17:28,000 --> 00:17:30,320
it. And there's the after. Okay. So, the
525
00:17:30,320 --> 00:17:32,320
next step is to remove the stars from
526
00:17:32,320 --> 00:17:34,320
the image before we start stretching the
527
00:17:34,320 --> 00:17:36,320
data. Now, this is optional. You don't
528
00:17:36,320 --> 00:17:37,919
have to do this. And this is why we
529
00:17:37,919 --> 00:17:40,000
downloaded and installed Staret at the
530
00:17:40,000 --> 00:17:41,919
beginning of the video. Like I said, you
531
00:17:41,919 --> 00:17:44,080
don't have to do this. You can move
532
00:17:44,080 --> 00:17:45,840
forward and you can stretch your data
533
00:17:45,840 --> 00:17:48,640
with the stars in it. But sometimes as
534
00:17:48,640 --> 00:17:50,160
you're trying to stretch to pull out
535
00:17:50,160 --> 00:17:51,919
maybe some fainter gases around the
536
00:17:51,919 --> 00:17:53,919
edge, the stars will start getting blown
537
00:17:53,919 --> 00:17:55,360
out and they'll get rather large.
538
00:17:55,360 --> 00:17:56,960
There's other ways to fix them. There's
539
00:17:56,960 --> 00:17:58,559
different workflows for everything, but
540
00:17:58,559 --> 00:18:00,000
this is the approach that I always take.
541
00:18:00,000 --> 00:18:01,919
I remove my stars first. So, we're going
542
00:18:01,919 --> 00:18:04,120
to come up into image
543
00:18:04,120 --> 00:18:06,960
processing, star processing, and then
544
00:18:06,960 --> 00:18:09,600
staret star removal. Default settings
545
00:18:09,600 --> 00:18:11,360
again are good, but just make sure that
546
00:18:11,360 --> 00:18:13,360
you have pre-stretch linear image
547
00:18:13,360 --> 00:18:15,679
selected as well as generate star mask
548
00:18:15,679 --> 00:18:18,080
and then click execute. It'll take a few
549
00:18:18,080 --> 00:18:19,440
minutes. You can watch it over in the
550
00:18:19,440 --> 00:18:21,200
console screen. And when it's done,
551
00:18:21,200 --> 00:18:23,120
it'll load the starless image for you.
552
00:18:23,120 --> 00:18:25,200
So, I'm going to once again pause the
553
00:18:25,200 --> 00:18:26,799
video and we'll be right back. All
554
00:18:26,799 --> 00:18:28,880
right, Staret has finished. And as you
555
00:18:28,880 --> 00:18:30,559
can see, we have a starless image on our
556
00:18:30,559 --> 00:18:32,480
screen. So now we're ready to start
557
00:18:32,480 --> 00:18:34,160
stretching it, right? We're still in a
558
00:18:34,160 --> 00:18:36,000
linear state. So now comes the time when
559
00:18:36,000 --> 00:18:38,160
we start to stretch the data. So the
560
00:18:38,160 --> 00:18:39,520
first thing that we're going to do is
561
00:18:39,520 --> 00:18:41,600
change our display mode from autostretch
562
00:18:41,600 --> 00:18:44,000
back into linear. And you can see in the
563
00:18:44,000 --> 00:18:45,440
bottom here we have what are called
564
00:18:45,440 --> 00:18:47,919
visualization sliders. So even though
565
00:18:47,919 --> 00:18:49,520
we're in linear, you may have been
566
00:18:49,520 --> 00:18:51,280
expecting a black image, and you would
567
00:18:51,280 --> 00:18:53,200
be correct. It should be black. If you
568
00:18:53,200 --> 00:18:55,039
take your top slider and move it all the
569
00:18:55,039 --> 00:18:56,559
way over to the right, it'll get us back
570
00:18:56,559 --> 00:18:58,080
to that black that we're looking for.
571
00:18:58,080 --> 00:18:59,600
And that's where we want to work. If you
572
00:18:59,600 --> 00:19:01,360
don't do that, it's fine. When we run
573
00:19:01,360 --> 00:19:03,280
the stretching tools, it should bring
574
00:19:03,280 --> 00:19:05,200
that visualization slider back over to
575
00:19:05,200 --> 00:19:07,600
the right for you. If it doesn't, just
576
00:19:07,600 --> 00:19:09,120
keep an eye on it. Make sure you drag it
577
00:19:09,120 --> 00:19:10,480
back over because it'll make things
578
00:19:10,480 --> 00:19:12,320
difficult if you don't start in this
579
00:19:12,320 --> 00:19:13,919
completely linear view when you're
580
00:19:13,919 --> 00:19:15,840
starting to stretch your data. So, let's
581
00:19:15,840 --> 00:19:17,440
look at the quick and dirty way of doing
582
00:19:17,440 --> 00:19:19,280
it. Although, it's not the best way. So,
583
00:19:19,280 --> 00:19:21,400
come up in the image processing and then
584
00:19:21,400 --> 00:19:23,600
stretches and then histogram
585
00:19:23,600 --> 00:19:25,919
transformation. When I say quick and
586
00:19:25,919 --> 00:19:28,080
dirty, I mean you can simply hit this
587
00:19:28,080 --> 00:19:29,760
little cog wheel over here that says
588
00:19:29,760 --> 00:19:32,480
apply autostretch algorithm. And this is
589
00:19:32,480 --> 00:19:34,720
pretty much the autostretch view that we
590
00:19:34,720 --> 00:19:36,400
had when we changed our display view
591
00:19:36,400 --> 00:19:38,080
down here in the bottom. So if I just
592
00:19:38,080 --> 00:19:40,640
click that button, it'll stretch my data
593
00:19:40,640 --> 00:19:42,799
to match what we saw before. And you can
594
00:19:42,799 --> 00:19:44,960
be done. If that looks good to you,
595
00:19:44,960 --> 00:19:47,120
that's fine. But this auto stretch tends
596
00:19:47,120 --> 00:19:49,120
to be a little too aggressive. More
597
00:19:49,120 --> 00:19:51,120
times than not, it will clip your
598
00:19:51,120 --> 00:19:53,039
shadows. So here's our histogram here,
599
00:19:53,039 --> 00:19:54,720
right? This is the data in our image.
600
00:19:54,720 --> 00:19:57,360
The left side are shadows and the right
601
00:19:57,360 --> 00:19:59,120
side are the are the brighter parts of
602
00:19:59,120 --> 00:20:01,120
the image. Sometimes it'll clip the
603
00:20:01,120 --> 00:20:02,559
blacks. And you can watch your clip
604
00:20:02,559 --> 00:20:04,080
percentage here. You can see right now
605
00:20:04,080 --> 00:20:07,120
it's nothing to worry about. It's 0009.
606
00:20:07,120 --> 00:20:09,039
But if you see anything more than I
607
00:20:09,039 --> 00:20:09,880
would
608
00:20:09,880 --> 00:20:12,880
say.1% it's clipping data. And when it's
609
00:20:12,880 --> 00:20:14,480
clipping data, that means you're losing
610
00:20:14,480 --> 00:20:16,400
some data. The other thing is the image
611
00:20:16,400 --> 00:20:18,240
is just way too bright. We can do better
612
00:20:18,240 --> 00:20:20,559
than this. So generally, especially if
613
00:20:20,559 --> 00:20:22,240
you're clipping data, and I'm not in
614
00:20:22,240 --> 00:20:23,360
this case, but I'm going to go through
615
00:20:23,360 --> 00:20:24,799
the step anyways. If you're clipping
616
00:20:24,799 --> 00:20:26,720
data, we want to start with a different
617
00:20:26,720 --> 00:20:29,280
type of stretch. So I am just going to
618
00:20:29,280 --> 00:20:32,000
hit reset and close. And we'll come back
619
00:20:32,000 --> 00:20:34,960
over into image processing stretches.
620
00:20:34,960 --> 00:20:36,400
And this time we're going to use the as
621
00:20:36,400 --> 00:20:38,799
sign transformation. This is very simple
622
00:20:38,799 --> 00:20:40,080
to use. You're just going to take your
623
00:20:40,080 --> 00:20:41,919
stretch factor and you're going to move
624
00:20:41,919 --> 00:20:44,320
the slider over to the right until you
625
00:20:44,320 --> 00:20:46,320
start to see the data in your image.
626
00:20:46,320 --> 00:20:48,240
Back it down just a little bit. and then
627
00:20:48,240 --> 00:20:51,120
click apply. Now we'll go back to image
628
00:20:51,120 --> 00:20:53,679
processing stretches once more and then
629
00:20:53,679 --> 00:20:56,240
back into our histogram transformation.
630
00:20:56,240 --> 00:20:58,159
And up top here where it says one and
631
00:20:58,159 --> 00:20:59,520
you see the plus button. This is
632
00:20:59,520 --> 00:21:01,600
actually a zoom function for the
633
00:21:01,600 --> 00:21:04,400
histogram view. So if I zoom in, you can
634
00:21:04,400 --> 00:21:06,640
see now I've got more room over here on
635
00:21:06,640 --> 00:21:08,960
the left hand side where previously this
636
00:21:08,960 --> 00:21:10,480
was slammed all the way over to the
637
00:21:10,480 --> 00:21:13,360
left. So now I'm in control of
638
00:21:13,360 --> 00:21:15,440
stretching my blacks so I don't lose any
639
00:21:15,440 --> 00:21:17,520
data like I would if I was going to use
640
00:21:17,520 --> 00:21:20,159
the auto stretch feature. So the button
641
00:21:20,159 --> 00:21:22,480
number one here will reset your zoom.
642
00:21:22,480 --> 00:21:24,000
And then if you notice on the bottom
643
00:21:24,000 --> 00:21:26,559
here we have three triangles. This one
644
00:21:26,559 --> 00:21:28,720
on the left is for our shadows, the
645
00:21:28,720 --> 00:21:30,880
darker parts of our image. The one in
646
00:21:30,880 --> 00:21:32,960
the middle is for our midtones. And the
647
00:21:32,960 --> 00:21:34,400
one all the way over to the right are
648
00:21:34,400 --> 00:21:36,159
for the brightest parts of our image.
649
00:21:36,159 --> 00:21:37,919
Just leave the one on the right slid all
650
00:21:37,919 --> 00:21:39,520
the way over. You don't need to adjust
651
00:21:39,520 --> 00:21:42,080
that one. Start with your midtones. Left
652
00:21:42,080 --> 00:21:44,080
mouse button click and drag it over
653
00:21:44,080 --> 00:21:45,919
towards your histogram and then let it
654
00:21:45,919 --> 00:21:48,000
go. It may look too bright like it does
655
00:21:48,000 --> 00:21:50,080
in my image right now. But again, if we
656
00:21:50,080 --> 00:21:53,440
zoom in to my histogram and I grab my
657
00:21:53,440 --> 00:21:55,360
shadow slider and start moving it
658
00:21:55,360 --> 00:21:57,039
towards the data and bring it right up
659
00:21:57,039 --> 00:21:59,039
to where that curve starts, you can see
660
00:21:59,039 --> 00:22:00,799
the image started to get darker. I don't
661
00:22:00,799 --> 00:22:02,480
want to go too much further than that.
662
00:22:02,480 --> 00:22:04,159
If you watch your clip percentage right
663
00:22:04,159 --> 00:22:06,559
here as I move the slider, you can see
664
00:22:06,559 --> 00:22:08,320
I'm starting to clip data as I go into
665
00:22:08,320 --> 00:22:09,600
the histogram. So that's what I was
666
00:22:09,600 --> 00:22:11,200
talking about. You don't want to start
667
00:22:11,200 --> 00:22:13,200
seeing that number tick up anything more
668
00:22:13,200 --> 00:22:16,159
than 0.1. So we can maybe take this
669
00:22:16,159 --> 00:22:18,320
right to there. We're still at zero. So
670
00:22:18,320 --> 00:22:20,240
there's no data being clipped. Still
671
00:22:20,240 --> 00:22:21,600
looks a little bit bright. So I can take
672
00:22:21,600 --> 00:22:23,520
my midtones and I can start sliding that
673
00:22:23,520 --> 00:22:25,200
back over to the right. Just a little
674
00:22:25,200 --> 00:22:27,600
bit at a time. Just watching the image,
675
00:22:27,600 --> 00:22:28,960
right? I don't want the background
676
00:22:28,960 --> 00:22:30,640
really dark. I don't want the image
677
00:22:30,640 --> 00:22:32,559
really bright. So it's just back and
678
00:22:32,559 --> 00:22:34,159
forth with the sliders to try to get it
679
00:22:34,159 --> 00:22:36,320
to a point where it looks correct. Let
680
00:22:36,320 --> 00:22:38,400
me try and move the blacks over just a
681
00:22:38,400 --> 00:22:40,400
little bit more if I can. If it gets
682
00:22:40,400 --> 00:22:42,240
really touchy like it is for me now, you
683
00:22:42,240 --> 00:22:44,240
can always zoom into your histogram
684
00:22:44,240 --> 00:22:46,480
further. You see, I did clip just a
685
00:22:46,480 --> 00:22:50,080
little bit, but 0013 is nothing to be
686
00:22:50,080 --> 00:22:52,080
concerned with. So, I'm going to run
687
00:22:52,080 --> 00:22:53,840
with that. We're going to click apply.
688
00:22:53,840 --> 00:22:56,080
And now our image is stretched. So, one
689
00:22:56,080 --> 00:22:58,000
thing I wanted to mention too is this.
690
00:22:58,000 --> 00:22:59,520
depending on your computer. If you have
691
00:22:59,520 --> 00:23:01,440
an older computer and it tends to run a
692
00:23:01,440 --> 00:23:02,799
little bit slow and you're doing your
693
00:23:02,799 --> 00:23:04,640
stretching and you're noticing it's not
694
00:23:04,640 --> 00:23:06,400
being very responsive, you have to wait
695
00:23:06,400 --> 00:23:08,159
a second or two for the results to
696
00:23:08,159 --> 00:23:10,159
actually display, you can help speed
697
00:23:10,159 --> 00:23:12,159
things up by using what's called region
698
00:23:12,159 --> 00:23:14,640
of interest. So, if I was to use my left
699
00:23:14,640 --> 00:23:17,440
mouse button and just draw a selection
700
00:23:17,440 --> 00:23:18,880
similar to how we did when we were
701
00:23:18,880 --> 00:23:21,919
cropping and then rightclick ROI and
702
00:23:21,919 --> 00:23:24,799
then click set ROI to selection, you'll
703
00:23:24,799 --> 00:23:26,799
be prompted that this tool does in fact
704
00:23:26,799 --> 00:23:28,799
support it. So that's good. Click okay.
705
00:23:28,799 --> 00:23:31,600
And now as I stretch the data. So let me
706
00:23:31,600 --> 00:23:33,840
reset my zoom. If I move my midtone
707
00:23:33,840 --> 00:23:36,080
slider over towards the data, you can
708
00:23:36,080 --> 00:23:38,559
see that it's only affecting my region
709
00:23:38,559 --> 00:23:41,039
of interest. So it's just focusing. It's
710
00:23:41,039 --> 00:23:42,799
just working on this area right here. So
711
00:23:42,799 --> 00:23:44,559
I can make my adjustments within my
712
00:23:44,559 --> 00:23:45,919
region of interest. And then when I'm
713
00:23:45,919 --> 00:23:48,320
happy and I click apply, these settings
714
00:23:48,320 --> 00:23:50,640
will be applied to the entire image. So
715
00:23:50,640 --> 00:23:52,400
it helps with the slower computers,
716
00:23:52,400 --> 00:23:54,159
larger files, and such. So, I just
717
00:23:54,159 --> 00:23:55,440
wanted to show you guys that as an
718
00:23:55,440 --> 00:23:57,760
option during your stretching. Uh, once
719
00:23:57,760 --> 00:23:59,679
you close it to get rid of the region of
720
00:23:59,679 --> 00:24:01,520
interest selection, just again right
721
00:24:01,520 --> 00:24:04,559
click, hit ROI, and then clear ROI, and
722
00:24:04,559 --> 00:24:06,559
then a single tap of your left mouse
723
00:24:06,559 --> 00:24:08,000
button will take away the selection.
724
00:24:08,000 --> 00:24:10,080
Now, we want to work on increasing the
725
00:24:10,080 --> 00:24:11,520
contrast and brightness of the image.
726
00:24:11,520 --> 00:24:13,159
So, we're going to come up in the image
727
00:24:13,159 --> 00:24:15,360
processing stretches again, and this
728
00:24:15,360 --> 00:24:16,919
time we're going to go into our curves
729
00:24:16,919 --> 00:24:18,720
transformation. And you can spend a lot
730
00:24:18,720 --> 00:24:20,320
of time in here making adjustments. It's
731
00:24:20,320 --> 00:24:22,480
it's a pretty powerful tool because
732
00:24:22,480 --> 00:24:24,640
again we're seeing our histogram. This
733
00:24:24,640 --> 00:24:26,320
is the data that we have in there. We
734
00:24:26,320 --> 00:24:28,400
have the same zoom controls up top. So
735
00:24:28,400 --> 00:24:30,080
we can play with those. So to start
736
00:24:30,080 --> 00:24:32,480
adjusting the contrast and brightness,
737
00:24:32,480 --> 00:24:34,080
I'm going to put a point right there on
738
00:24:34,080 --> 00:24:35,600
the line. And I'm going to left mouse
739
00:24:35,600 --> 00:24:38,320
button press and just pull that down
740
00:24:38,320 --> 00:24:39,919
very slightly. And then I'm going to put
741
00:24:39,919 --> 00:24:41,600
another point over on the right side of
742
00:24:41,600 --> 00:24:44,960
my data and just pull that up slightly.
743
00:24:44,960 --> 00:24:46,720
Take a look and see what I have. If I
744
00:24:46,720 --> 00:24:48,640
like the adjustments, that looks good to
745
00:24:48,640 --> 00:24:51,600
me. And hit apply. And this is an
746
00:24:51,600 --> 00:24:53,520
iterative process, right? So you can
747
00:24:53,520 --> 00:24:56,000
keep going. You can make a further
748
00:24:56,000 --> 00:24:58,480
scurve again just by clicking closer to
749
00:24:58,480 --> 00:25:01,360
your shadows part of your histogram and
750
00:25:01,360 --> 00:25:02,960
then putting a point in the right side
751
00:25:02,960 --> 00:25:05,360
and lifting that up like what you see.
752
00:25:05,360 --> 00:25:07,679
Again, hit apply. You can also just put
753
00:25:07,679 --> 00:25:09,679
a single point right in the center of
754
00:25:09,679 --> 00:25:12,559
the line and pull that up as well, just
755
00:25:12,559 --> 00:25:14,000
so you can see the effect that it has.
756
00:25:14,000 --> 00:25:15,679
This will pretty much take the whole
757
00:25:15,679 --> 00:25:17,520
brightness of the image up. Conversely,
758
00:25:17,520 --> 00:25:18,880
if you pull it the other way, it'll
759
00:25:18,880 --> 00:25:20,559
darken the entire image. So, I'm going
760
00:25:20,559 --> 00:25:22,320
to reset that because I'm happy with the
761
00:25:22,320 --> 00:25:24,240
way that looks. And then close. The
762
00:25:24,240 --> 00:25:25,760
other thing that you can do if you want
763
00:25:25,760 --> 00:25:27,440
to or if you feel there's a need to is
764
00:25:27,440 --> 00:25:29,360
you can increase or even decrease the
765
00:25:29,360 --> 00:25:31,520
saturation in the image. So, if you come
766
00:25:31,520 --> 00:25:32,679
up into image
767
00:25:32,679 --> 00:25:35,760
processing, color saturation, and just
768
00:25:35,760 --> 00:25:37,520
play with your amount slider, right? So,
769
00:25:37,520 --> 00:25:39,760
if I wanted to increase the amount of
770
00:25:39,760 --> 00:25:41,919
saturation globally, which means across
771
00:25:41,919 --> 00:25:43,440
all three channels, red, green, and
772
00:25:43,440 --> 00:25:46,000
blue, I could start bumping this up, and
773
00:25:46,000 --> 00:25:47,360
you'll see the image will start to get
774
00:25:47,360 --> 00:25:49,760
redder for us. You can get really crazy,
775
00:25:49,760 --> 00:25:51,039
right? If we go all the way over this
776
00:25:51,039 --> 00:25:53,200
way, it looks like somebody drew the
777
00:25:53,200 --> 00:25:54,880
image with a crayon. And then, like I
778
00:25:54,880 --> 00:25:56,960
said, you can reduce the saturation as
779
00:25:56,960 --> 00:25:58,799
well. If I hit the reset button, it'll
780
00:25:58,799 --> 00:26:00,559
take me back to where I started. And I
781
00:26:00,559 --> 00:26:02,240
can go the other way and I could
782
00:26:02,240 --> 00:26:04,400
decrease the saturation in the image.
783
00:26:04,400 --> 00:26:05,679
So, I'm going to hit the reset button
784
00:26:05,679 --> 00:26:08,400
one more time. and talk about the hue
785
00:26:08,400 --> 00:26:10,000
selection up here. Like I said, we're in
786
00:26:10,000 --> 00:26:12,080
global, so that means the entire image,
787
00:26:12,080 --> 00:26:14,240
all colors. If you pull the menu up,
788
00:26:14,240 --> 00:26:15,840
pretty self-explanatory, right? If you
789
00:26:15,840 --> 00:26:17,520
just want to work on the pinks and reds,
790
00:26:17,520 --> 00:26:19,600
reds and oranges of the image, if you
791
00:26:19,600 --> 00:26:21,760
have any orange and brown, so you can be
792
00:26:21,760 --> 00:26:23,840
a little bit more specific, a little
793
00:26:23,840 --> 00:26:25,440
more precise with the colors that you're
794
00:26:25,440 --> 00:26:28,240
playing with. So, if I was to do just
795
00:26:28,240 --> 00:26:30,559
the pink, red, red, orange, and move my
796
00:26:30,559 --> 00:26:32,720
slider over, you can see the orange came
797
00:26:32,720 --> 00:26:35,360
out more just by selecting that. So, you
798
00:26:35,360 --> 00:26:37,039
know, play with your hues to get an idea
799
00:26:37,039 --> 00:26:38,880
of what colors are in your image and how
800
00:26:38,880 --> 00:26:40,720
you can increase them. So, I'm going to
801
00:26:40,720 --> 00:26:43,279
go back into global. And actually, I'm
802
00:26:43,279 --> 00:26:45,120
not going to increase the saturation on
803
00:26:45,120 --> 00:26:47,039
this image at all. I I'm happy with the
804
00:26:47,039 --> 00:26:48,799
way that it looks. But again, you know,
805
00:26:48,799 --> 00:26:50,799
if I was to bump it up, just make sure
806
00:26:50,799 --> 00:26:52,480
you hit apply afterwards. And then the
807
00:26:52,480 --> 00:26:53,919
window will close for you. All right.
808
00:26:53,919 --> 00:26:55,600
So, now we're ready to put back in the
809
00:26:55,600 --> 00:26:57,360
stars that we took out earlier in the
810
00:26:57,360 --> 00:26:59,360
workflow. Before you do it, very
811
00:26:59,360 --> 00:27:01,120
important, make sure you come up and you
812
00:27:01,120 --> 00:27:03,039
click your save button to save all those
813
00:27:03,039 --> 00:27:04,720
changes that we just made. Otherwise,
814
00:27:04,720 --> 00:27:06,640
when we open up the next tool, the star
815
00:27:06,640 --> 00:27:08,400
recomposition tool, you'll lose
816
00:27:08,400 --> 00:27:10,080
everything that you just did. So,
817
00:27:10,080 --> 00:27:11,440
obviously, not something that you want
818
00:27:11,440 --> 00:27:13,520
to have happen. So, image is now saved.
819
00:27:13,520 --> 00:27:14,679
We're going to come up in the image
820
00:27:14,679 --> 00:27:17,440
processing, star processing, and then
821
00:27:17,440 --> 00:27:19,919
star recomposition. It's going to prompt
822
00:27:19,919 --> 00:27:22,559
to close our current image. Click yes.
823
00:27:22,559 --> 00:27:24,960
And lots of settings in here as well.
824
00:27:24,960 --> 00:27:26,400
We're going to keep it simple again
825
00:27:26,400 --> 00:27:28,240
because it's a beginner's video. We're
826
00:27:28,240 --> 00:27:29,840
going to come over under our background
827
00:27:29,840 --> 00:27:32,159
stretch parameters.
828
00:27:32,159 --> 00:27:34,720
Click on the folder underneath of it.
829
00:27:34,720 --> 00:27:36,799
And you can see we have two files that
830
00:27:36,799 --> 00:27:38,799
were created when we removed the stars,
831
00:27:38,799 --> 00:27:40,159
right? The starless, which is the one
832
00:27:40,159 --> 00:27:41,919
that we were just working on. And then
833
00:27:41,919 --> 00:27:43,840
there's our star mask. That's just our
834
00:27:43,840 --> 00:27:46,240
stars. We want our starless, right?
835
00:27:46,240 --> 00:27:47,799
That's our background stretch
836
00:27:47,799 --> 00:27:50,000
parameters. Give it a second and you'll
837
00:27:50,000 --> 00:27:51,679
see the starless is loaded back up in
838
00:27:51,679 --> 00:27:53,360
the screen for you. And then on the
839
00:27:53,360 --> 00:27:54,960
right hand side, we're going to hit star
840
00:27:54,960 --> 00:27:57,039
stretch parameters. Same thing, except
841
00:27:57,039 --> 00:27:58,559
this time we're going to select our star
842
00:27:58,559 --> 00:28:00,799
mask file. And the only thing you need
843
00:28:00,799 --> 00:28:02,399
to be worried about, again, just because
844
00:28:02,399 --> 00:28:03,679
we're keeping this a beginner's
845
00:28:03,679 --> 00:28:05,520
tutorial, is the stretch factor
846
00:28:05,520 --> 00:28:07,679
underneath your star mask. So, just
847
00:28:07,679 --> 00:28:09,919
start moving this over. And you'll see
848
00:28:09,919 --> 00:28:11,679
the stars being stretched back into your
849
00:28:11,679 --> 00:28:14,080
image. You can be as gentle or
850
00:28:14,080 --> 00:28:15,919
aggressive with this as you want. If we
851
00:28:15,919 --> 00:28:17,600
come all the way over to the right, you
852
00:28:17,600 --> 00:28:19,279
can see it's really overstretched the
853
00:28:19,279 --> 00:28:21,600
stars. If we leave it closer towards the
854
00:28:21,600 --> 00:28:23,600
left hand side, you'll just see tiny
855
00:28:23,600 --> 00:28:25,600
pinpoints of some of the stars. It'll
856
00:28:25,600 --> 00:28:27,279
leave the rest of them out. So we we're
857
00:28:27,279 --> 00:28:28,720
not stretching that brightness of those
858
00:28:28,720 --> 00:28:31,279
stars completely back into the image. So
859
00:28:31,279 --> 00:28:32,960
preference, right? Just play with the
860
00:28:32,960 --> 00:28:34,640
stretch values to get it to where you
861
00:28:34,640 --> 00:28:36,480
like it. And for me, I'm going to leave
862
00:28:36,480 --> 00:28:38,320
it there. All you need to do is click
863
00:28:38,320 --> 00:28:40,640
the apply button underneath star stretch
864
00:28:40,640 --> 00:28:42,399
and then close. One last thing that you
865
00:28:42,399 --> 00:28:44,480
may need to do is remove any green noise
866
00:28:44,480 --> 00:28:46,159
that may be in the image. Now, you only
867
00:28:46,159 --> 00:28:47,520
need to do this if you look at your
868
00:28:47,520 --> 00:28:49,520
image and specifically in the background
869
00:28:49,520 --> 00:28:51,360
sometimes if you see a slight green
870
00:28:51,360 --> 00:28:53,600
overcast. It's just an artifact of using
871
00:28:53,600 --> 00:28:55,840
a oneshot color camera. If you notice a
872
00:28:55,840 --> 00:28:58,080
little bit of green, it's easily removed
873
00:28:58,080 --> 00:29:00,080
just by coming up to image processing
874
00:29:00,080 --> 00:29:02,960
and then remove green noise. Leave it at
875
00:29:02,960 --> 00:29:05,360
average neutral and then click apply. If
876
00:29:05,360 --> 00:29:06,880
you're not sure, it's not going to hurt
877
00:29:06,880 --> 00:29:08,399
it to run it. And you don't have to run
878
00:29:08,399 --> 00:29:10,080
it if you don't notice the green noise.
879
00:29:10,080 --> 00:29:11,600
The color calibration that we did
880
00:29:11,600 --> 00:29:13,440
previously most of the time will take
881
00:29:13,440 --> 00:29:15,200
care of any kind of a green cast in the
882
00:29:15,200 --> 00:29:16,960
image. But I just wanted to point it out
883
00:29:16,960 --> 00:29:18,640
in case when you get to the step you
884
00:29:18,640 --> 00:29:20,080
still see a little bit of a green tint
885
00:29:20,080 --> 00:29:22,320
to the image, use the remove green noise
886
00:29:22,320 --> 00:29:24,320
tool and that'll take care of it for
887
00:29:24,320 --> 00:29:26,559
you. So that's our final image. You can
888
00:29:26,559 --> 00:29:28,159
see up in the corner here though it says
889
00:29:28,159 --> 00:29:30,640
unsaved star recomposition result. That
890
00:29:30,640 --> 00:29:32,880
means it's not saved as a file. It's
891
00:29:32,880 --> 00:29:34,960
just sitting in serial right now. So we
892
00:29:34,960 --> 00:29:36,000
want to save it. We're going to come
893
00:29:36,000 --> 00:29:38,640
over to our save as button here. And you
894
00:29:38,640 --> 00:29:40,000
can call it whatever you want. It's
895
00:29:40,000 --> 00:29:41,200
going to save it in our working
896
00:29:41,200 --> 00:29:43,919
directory which is the rosette. So I'll
897
00:29:43,919 --> 00:29:47,919
just call it rosette. Click save. 32-bit
898
00:29:47,919 --> 00:29:50,880
floating point is good. Click save. Now
899
00:29:50,880 --> 00:29:52,480
if you look at the file name, it shows
900
00:29:52,480 --> 00:29:54,720
rosette.fit. So now you have a saved
901
00:29:54,720 --> 00:29:56,880
Fitz image of all the work that you just
902
00:29:56,880 --> 00:29:58,799
did. You want to post it up on social
903
00:29:58,799 --> 00:30:00,799
media someplace and you want to save it
904
00:30:00,799 --> 00:30:03,279
off as a JPEG. Same thing. Come over
905
00:30:03,279 --> 00:30:05,679
into save as. I'm going to leave the
906
00:30:05,679 --> 00:30:08,240
name Rossette. And you can either select
907
00:30:08,240 --> 00:30:10,240
your supported files down here in the
908
00:30:10,240 --> 00:30:12,960
menu or just delete the fit and then
909
00:30:12,960 --> 00:30:16,640
type JPG for JPEG. Hit save. Set your
910
00:30:16,640 --> 00:30:18,240
quality. The higher the quality, the
911
00:30:18,240 --> 00:30:20,080
larger the image is going to be. Click
912
00:30:20,080 --> 00:30:22,159
save again. And then if we again jump
913
00:30:22,159 --> 00:30:24,559
over into our working directory, there's
914
00:30:24,559 --> 00:30:27,039
our FIT file we just saved and there's
915
00:30:27,039 --> 00:30:29,200
our JPEG file we just saved. So at this
916
00:30:29,200 --> 00:30:30,720
point, we have some cleanup that we can
917
00:30:30,720 --> 00:30:32,640
do, right? Files in our process folder
918
00:30:32,640 --> 00:30:34,559
and master folder are doing nothing but
919
00:30:34,559 --> 00:30:36,799
taking up drive space. Now, there are
920
00:30:36,799 --> 00:30:38,799
some files in the process folder that
921
00:30:38,799 --> 00:30:41,360
for good reason can be saved if you
922
00:30:41,360 --> 00:30:42,640
wanted to, but again, this is a
923
00:30:42,640 --> 00:30:44,320
beginner's video. That's more of an
924
00:30:44,320 --> 00:30:46,640
intermediate to advanced type stuff. So
925
00:30:46,640 --> 00:30:48,240
don't worry about it for now. So, just
926
00:30:48,240 --> 00:30:49,760
to clean up, to save yourself some hard
927
00:30:49,760 --> 00:30:51,120
drive space, you can delete your
928
00:30:51,120 --> 00:30:53,760
process, your masters. You can delete
929
00:30:53,760 --> 00:30:56,240
your star mask and your starless. And
930
00:30:56,240 --> 00:30:58,159
unless you want to go back and practice
931
00:30:58,159 --> 00:31:00,240
again with your result file, you could
932
00:31:00,240 --> 00:31:01,600
actually delete that as well. And
933
00:31:01,600 --> 00:31:03,360
that'll get you back to your lights,
934
00:31:03,360 --> 00:31:05,200
flats, darks, and biases, right? Your
935
00:31:05,200 --> 00:31:07,039
original files. Nothing has been changed
936
00:31:07,039 --> 00:31:08,880
in here. They were just used to create
937
00:31:08,880 --> 00:31:11,440
our result file. And then we have our
938
00:31:11,440 --> 00:31:14,000
final rosette.fit. And again, the one
939
00:31:14,000 --> 00:31:16,159
that we saved. So, as always, I hope
940
00:31:16,159 --> 00:31:17,440
that's helpful for a lot of people,
941
00:31:17,440 --> 00:31:18,640
especially if you're just starting off
942
00:31:18,640 --> 00:31:20,240
with serial. I want to take this time
943
00:31:20,240 --> 00:31:21,760
once again to say thank you to all my
944
00:31:21,760 --> 00:31:23,600
members, both on YouTube and on buy a
945
00:31:23,600 --> 00:31:25,279
coffee.com. And don't forget, if you're
946
00:31:25,279 --> 00:31:27,200
already a member, you have free access
947
00:31:27,200 --> 00:31:28,960
to the quick start guide that I put
948
00:31:28,960 --> 00:31:30,720
together for this tutorial that we just
949
00:31:30,720 --> 00:31:32,080
went through. Appreciate everybody's
950
00:31:32,080 --> 00:31:33,600
time. We'll see you on the next one in
951
00:31:33,600 --> 00:31:36,080
clear skies.69402
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