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Good day guys. Austin here and in this
one today we're going to be looking at
the EPSXE
emulator. Now this emulates the
PlayStation 1, a long and forgotten
console, which was one of my favorites.
Now, I know there's about a thousand,
probably billions, if not godzillion
versions of people showing you how to
set this emulator up, but what they
don't do is show you how to do it
properly with shaders to get the full
advantage of your computer and to show
all the features, especially the new
ones which have been added to this
emulator because they shouldn't be
forgotten. And that's what I do. I bring
things back. So, here we go, guys. Let's
get stuck into the PlayStation one.
[Music]
Okay then. So, here we are. The EPSXE
emulator. Now, today's tutorial, we're
not just going to show you how to
install it. I mean, let's face it, it's
not exactly rocking science. He just put
the files in there, set it up, and Bob's
your uncle. a bit more obviously
configuration to do, but you can get
this up and going in no time. And it's
been covered loads and loads of time.
But what nobody does is actually take
you into detail on how to get this set
up properly for your machine. Not just
in terms of actually getting the games
running, but in terms of actually
emulating the games to the next level.
Because there's so many filters you can
use, there's so many shaders. There's a
lot of enhancements that's been brought
out which is one of the greatest effects
which came with the evolution of this
emulator. I mean this emulator came out
in what 2000. Um it's not open source.
It's not like Dolphin. It's not like
PCSX2 or something like that where
they're open source and people can jump
on the bandwagon. There's new releases,
you know, five times a day, never mind a
year. With this emulator, you are lucky
to get a release or a new build once
every year or something. But the actual
emulator isn't what makes this so
special. It's the plugins which utilizes
the emulator. And that's what's not
covered in all these tutorials and
guides and stupid things which are typed
in Notepad instead of people using mics.
So frustrating that when people you go
into someone's tutorial and you have to
wait for them to type it out. Jesus
wept. Stop it. For God's sake, stop it.
Anyway, so what I'm going to do today is
I'm going to show you how to use the
plugins. I'm going to produce for you
and give you the plugins and all the
ones that you will need. And then we're
going to go that one stage further and
actually configure the plugins
themselves to use even more plugins and
shaders and all that kind of good stuff.
So, we're not actually just getting
games running. We are taking this to the
limit. push it to the limit.
[Music]
Anyway, enough of my waffles and my
rambles. Let's actually get on and do
this.
Okay, then enough waffling. Let's
actually get stuck in and get this set
up first off. Right, this is not exactly
rocket science and you've probably been
down this road before, but just so I
know you're all singing off the himsh
sheet. Let's do it together and let's do
it properly. Right, first things first.
In the description down below, there
will be a link more than likely to a
mega site. Within that mega site, there
will be a download. Download that to
your computer. It will be in a sevenzip
format. So, I implore you, I plea with
you, please use sevenzip to extract,
decompress, uncompress, whatever the
fanboys say about that kind of process.
Um, if you use any other program or
feature, then I cannot I can't vouch for
it. In other words, often you get errors
when you use different kind of um
programs with different kind of formats.
Use sevenzip, guys. Let's air on the
side of caution on that one. Okay, once
you've done that, you'll end up with a
folder similar to this one, which is the
EPSX e pack. Now, leave it there. Don't
jump the gun yet, guys. Let's focus on
what we're doing. Now, what we need to
do is get the emulator itself. So, in
again the description down below,
there'll be a link more than likely to
this website, which is the official
EPSXE website. Now, on there, you will
find the latest builds. At this moment
in time, the latest build for me is
EPSXE version 1.9.25.
I'm going to be using the Windows
version. This does not take up much
resources at all. In fact, I believe
somewhere on here there's a
compatibility thing. Um, to be honest,
guys, you could probably get away with
this on your dad's laptop. You're going
to have no problems whatsoever as long
as you are not playing on a computer
from the Dark Ages. Um, right. All you
need to do then is download it. You'll
end up with it in a um a RAW format. I
believe this is RAR.
Oh, my computer is running super slow in
terms of internet today. I should have
really downloaded this beforehand.
Take forever to download a megabyte.
Less than a megabyte. H. There we go.
Anyway,
unra it then. In fact, it's a zip file,
isn't it? But I'm using uh
WinRAR to open it. I've done something
the devil today going against my own
words and using a different program to
extract this. Right then, so what we
want to do then is I've already made a
folder. I've labeled it EPSXE 1.9.25.
I'm sure I don't need to teach you how
to make folders, guys. Uh once you've
done that, then grab all your files from
the extracted path. Drop them inside
whatever folder you're running. I would
label your folders correctly. You know,
it's not exactly a big thing. It sounds
unimportant at this time, but trust me,
guys, once you get into the emulator
scene and you start building up your
collection of emulators, then not only
will you end up with loads of emulators,
but you will more than likely end up
with loads of different versions. So, it
would label them as the version of the
emulator also. So, when you are going
back, you can then switch between an
older version, a newer version, because
some games, especially with some of
these emulators, um they're not as
compatible. even with like the latest
ones, you may need to downgrade to play
your favorite games, let's say. So, make
sure you label your emulators properly.
Anyway, we digress. Let's actually do
our fixes then. Okay, so at this point,
let's move these out the way. Basically,
I put some games in here so we can test
them in a second. But now, we should
have our EPSXE pack and our emulator
files themselves. Uh, what I need you to
do then is go into here, select all the
files and folders, drag them over into
your EPSXE
um, folder itself. Yes, replace.
Now, we can get rid of that. And we can
get rid of our uh, folder if you wish,
but I'm going to keep it there for now.
Um, okay then. So, you'll end up with
this. This is basically all the files
and folders that EPSXE uses. No, there's
not much you need to mess around with
here, apart from the actual program
itself. So, let's actually boot this up.
Now,
EPSXE is a funny beast to tame. You see,
each time you play this on a fresh
computer, even if you've already got it
installed on a hard drive, say for
example, an external hard drive, if you
was to then switch that external hard
drive over to another computer, which
has never played this um emulator
before, it will not run. Well, in fact,
it will run. It will launch it, but it
will ask you to go through the config
menu, which is probably popped up a new
at this point. So, because I've already
run this, it's made files and folders
within my uh registry uh folders and
also within my documents folders. Uh
it's a good thing and a bad thing.
Depends on which way you look at it. But
the downside, the caveat to this is
whenever you play this on a new
computer, you will have to set it up uh
each time. So, yes, it keeps them on
your computer all the time, but like I
said, the caveat is if you then put your
install your build or your emulator onto
a fresh computer, you have to do the
initial setup again. Um, it's not too
bad. Let's go through it. It's not
rocket science. We got people in notepad
showing you how to do this. That's how
advanced there is.
Okay, let's see. You'll be greeted more
than likely with a window popping up
straight away looking like this. And the
first one's a load of gump probably
blowing their own trumpets and licking
their own ass. So, we'll skip that one
for now. Okay. Next one. Then we've got
um configuration and BIOS. Right. With
the newest build, you will end up with a
one already built into the actual
emulator, which is the HLLE BIOS. Excuse
me. Now, that HLE BIOS, unlike previous
versions, is actually usable and
compatible with games. you can actually
launch it without needing the proper uh
PlayStation BIOS itself. However, some
games are not compatible with that BIOS.
So, to get all singing, all dancing, uh
you're going to have to select this,
which is the one 01 USA. And you can
tell cuz it says recommended. It's
actually informing you that this is the
recommended BIOS. Thank you, EXE. Thank
you. Okay, then I've included in this a
lot of plugins for you to choose from
for your own pleasure. peruse, have a
look around, meet yourself at home.
There is loads of different plugins for
you to choose. However, for this
install, I'm going to be using the one
which is the most recommended and what I
would say in my eyes is the most uh
useful in terms of configuring and
getting the most from this emulator. So,
whereas I normally ask you to choose the
DirectX uh 3D or DirectX versions of the
plugins, especially like with PCSX uh
Dolphin and all that kind of stuff. What
I want you to use in this instance is
the OpenGL2 driver 2.9. This one here.
Now, I'm going to show you how to
configure this at a later date. You can
then go into here, have a mess around,
and see if any of the other features and
any of the other plugins will actually
aid you going forward. But for now,
we're going to use Pete's OpenGL driver
2.9. Okay. What we want to do then is
click on the config tab, and it'll bring
you to something like this. Now, as you
can see, Jesus, it's already got mine
configured. For me to reset this back to
default, I'd have to jump through so
many hoops. And to be honest, I just
want to get this video out. So, what I'm
going to do now is set it back to
default. How you would probably be
going. The only thing that we're going
to be messing around with is probably
the resolution and a couple of tick
boxes. But for now, I'm going to set
this back to uh default. Uh 000
non.
Jesus.
None.
No,
and none. Um, I don't want any of these
tick boxes. Basically, what we want to
do is first off, make sure that this
emulator is running properly. So, we've
I've put mine back to default. If this
is the first time you installed yours,
yours, too, will be set to default. As
you can see here, the only difference is
you will probably end up with 640x480 up
at the top here, cuz that's the default.
Um, well, it's not the default. That's
the maximum resolution that the
PlayStation one could run at. Um, the
actual default is a lot less than that
in most cases. It's on a game by-game uh
basis. In fact, the lowest it goes is
250p. 250p. That's like playing it on
your watch nowadays. Jesus. Anyway, um,
so make sure you're back to default.
Make sure these are unticked. The only
ones you want to be messing around with
is make sure in the MISK here uh MDE
MDE C filter.
Basically, what that means is um when
you get the videos that start when the
game starts and the videos which start
off when you're in the middle of the
game pop up and immerse you in the
atmospherics of the game and tell you
the story, the trepid tales of your
heroes and villains and the tales of
woe. Um that will be done more than
likely in a video thing cuz that's the
way it was back then. Now, if you wasn't
to tick that and if you had a different
resolution other than the one that was
standard, which is 640 very low, uh,
sorry, 480, um, you would probably get
glitches, errors, and the emulator
wouldn't know what to do. So, by
applying this filter, basically it helps
out with those movies and gets it
running kind of stable in most cases.
Okay, the only other thing that you want
to be changing here is the desktop
resolution. Now, let's not approach this
in the same way as Dolphin and PCSX2
or anything like that. We don't want to
be aiming for 4K. These games were
originally made, like I said, in a
maximum of uh 480p. 480p. That's very
low. Um, so when you're blowing this up
onto a big screen, the last thing you
want is to um show the errors and well
the yeah, the errors and the mistakes
that the actual games had back in the
day because they were very rough. You've
got to think back. This is like 1995 and
games are not that advanced. This is the
first console to actually bring in 3D
games to the masses. Yes, you could
emulate it on your I don't know. Sorry,
you could play it on your snares and you
could play it on your Mega Drive 3D
games, but they weren't Yes, they were,
but they weren't proper. This is the
first console to actually bring it to
the mainstream and get them running to
the full potential. This is what sparked
it all off. So, the games were very, I
don't know, rough around the edges. And
what you don't want to do is heighten
that. Yes, I will show you how to apply
filters and all kinds of stuff in just a
second, but for now, um, trust me guys,
you don't want to go any further than
your maximum resolution. And what I like
to do is find the happy medium ground
between my maximum resolution and the
intended resolution of the game just to
give it that little bit of blur. You
know, I don't want to see the the edges,
the sharp artifacts, which this which
these games are. Trust me guys, if you
played it on the emulator and you put it
all the way up to maximum, then you're
going to Well, my TV is 4K, so I can
literally go up to 4K uh graphics on
this. And trust me, it does not look
pretty. So, what I like to do is keep it
around here. Now, the other thing that
you need to take into consideration is
that this is also the aspect ratio. So,
whether it's actually playing the game.
So, in just a second when we start
playing,
back in the day, the PlayStation run on
a 4x3 screen. That means that basically
a lot of the TVs were not widescreen.
So, all the resolutions that this
console had were all 4x3 screens. So, if
you was to set a widescreen resolution
at this point, it would stretch the
actual screen across your wide screen.
Now, that sounds good because basically
you're filling up the whole screen. But
I hate that because if there's one thing
I hate more than black bars down the
side of the screen, it's having my old
characters stretched across the screen
and looking warped and looking
unattractive in my eyes. That's my
personal opinion. If you like to stretch
it, go ahead. Choose whatever you want.
But I like to choose a 4x3 uh
resolution. And if you're unsure about
that, wiki it, Google it, whatever.
There's loads of places you can find
that resolution, but it's pretty much
common sense. So, I'm going to use this
one. It seems to be a happy medium for
me. I cannot guarantee this for you. You
don't really want to be going over the
resolution of your native uh well, your
native resolution of the TV or monitor,
whatever it is you're using, cuz then
you'll get some kind of glitches and
errors. So, you want to go below or even
with what you've already got. Um, yeah.
So, we think we've covered that enough.
Uh, the rest of it 32bit. Leave all
these as standard. We just want to prove
that it's working. So, we're playing
this on minimum F at this moment in
time. The other and last thing that we
need to do at this point is where it
says frame rate. Um, you probably got
show frames per second on startup.
Untick that. You don't really want to
mess around with that kind of crap. And
tick the use frames per second limit.
And where it says frames per second
limit and it's got the numbers in
brackets, tick that also. Now, what you
want to do here is put this to 63 or 60,
whatever you want. I I do 63. Now, I
know it's a complete It sounds like a
complete random number, but because this
emulator is so well, the emulator is so
good and computers nowadays are so good.
Also, if you leave it, so there's no
limit. Basically, you're using your CPU
um to
to to emulate uh frames that haven't
been that aren't needed. You can't even
see them. They're just you just working
your CPU for no reason whatsoever. You
got to think that this is a PlayStation
one game. You know, 30 frames per second
was a jolly back then. Um so having up
to 60 and 60 plus is a bonus, a massive
bonus as it is. and you will not be
seeing the full potential even close to
60 frames per second anyway. In fact, uh
probably a lot lower than that. 30
frames per second is more than enough.
But we want to keep it smooth. We want
to keep it a happy medium. So to stop
lags and spikes and making it a
comfortable frame rate without taxing
your CPU too much or put it under any
undue stress which isn't needed. uh give
it a limit and I would say the sweet
spot for me is always 60 frames 63
frames per second. Random, I know, but
it's probably just my OCD kicking in. Uh
the rest of it then keep it as it is.
Keep it all default. Just make sure
you've got the MDC uh ticked there. And
that's about it. Basically, we're going
to launch this in native resolution. Uh
sorry, native uh kind of looks first off
to make sure it works. Um, unless you've
got a storage computer, you should have
no difficulties running this whatsoever.
So, once you've done that, then click
okay. And now we're going to go in for
the rest of the setup. Um, sound then
SPU. Yeah, basically there are some
plugins for extra sound compatibility,
but this has been advanced so much now
that, you know, again, it's PlayStation
games. The most you're going to get is
probably stereo. Um, so there's not much
incompatibility with most games. This
will cover your back for most of them.
Um, it's that thing that you can't even
go in and change any of the settings cuz
it's not really needed. There's not much
messing around to go with this. Uh, next
then asking you for a DVD drive, a CD
drive should say. Basically, this is the
plugin that controls emulating the
information of your games. We'll cover
this in more detail probably in a later
video cuz there's not much to go into in
this. We just want to get our ISOs
running at this point. Uh, sorry, our
disc images. We'll cover that again in a
second also. So, click next on that
point. And here's when you do your
controllers. Now, you are supposed to
turn your controller on before you start
actually booting this emulator up. If I
was to turn mine on now,
basically,
it wouldn't recognize it. it would uh go
in here and when I started to do my
buttons, the button presses wouldn't be
recognized by the emulator and it would
just be blank every time I tried to
change something. So, what we're going
to have to do is
once we've completed it, exit the
emulator, boot it back up again, and
then do the controls. You might be lucky
enough and have your plugged in already
switched on at this point, go through
the simple procedure of setting them all
up. Okay, next.
That's it. Done. Basically saying, well
done. It's tipped. its app towards us
and said, "Have fun with your new
emulator." And I'm going to say, "Thank
you, EPSC, guys. Thank you for that tip
of the hat." Okay, next thing then, go
into config pad config if you've not
done already. In fact, I need to restart
it, don't I? I even listen to my own
tutorial. That's how advanced I am. I
should get notepad out and start doing
this.
Gamepad port one.
Okay. So now at this point I would then
be able to go through the process of um
changing all these keys. It's just a
case of clicking on there and pressing
the button which you want to be emulated
on your pad. I'm not sure I use 360 pads
but I'm told that almost anything that
is recognized already by Windows can be
used in this including keys. But to your
heart's will guys. Okay. this dropown
box on the left and right here. It gives
you different options for different
types of controllers which you can
emulate. Um,
obviously in an ideal world, what we'd
put down there is like dual shock or a
dual analog at least or something so we
can make full potential of our 360 pads.
The issues we have then is that some
games because they're very old and this
is like the first time that dual pads
and all that kind of stuff started to
happen is some games don't recognize
that kind of format and you'll end up
with problems. I'd say 90% of all the
games that were ever released on the
PlayStation 1 are all compatible with
just the normal digital controller. So
to in to stop you running into those
errors I would say as default set up the
digital. If you then want to go into
more, I don't know, advanced settings
and playing more lucrative games that
take full advantage of the sticks and
all kinds of stuff, then do it on a game
byame basis. But for now, I'd stay
digital. Stay digital, man.
Okay, easy enough. Click out of there.
And that's it, guys. That is now the
emulator set up to be honest in the kind
of default way. So, it's not exactly
rocket science. I probably waffled a bit
more than was, but now we're going to go
into more detail. Now I've got you up to
the baseline and I know you should be
where you're at. Now we can start to
mess around. Right. So first off, let's
have a look at some games. Games
themselves, they come in kind of disc
images. Um, all my games are zipped up,
or should I say seven zipped up in my
games collection. Um, that's because my
front end can uncompress or decompress
the game and then run it from the files
once it's decompressed. The problem is
the emulator can't do this. So, it needs
the actual raw disc images. And with
PlayStation one, they used to come in
bin q format. Now, point to note at this
point and a big massive warning
is the fact that this emulator
uh sorry, those images that format of
bin cube do not like to be renamed
unless you know what you're doing. If
you have to rename it for any need, you
know, you want to rename your name to go
in the collection because you've got a
random one that you downloaded, look at
my bin Q video, um, it will tue to you
how to rename them properly. Um, the the
description down below there'll be a
link there. Watch and view to your
heart's content. But for those of others
of you, just make sure you don't rename
them because it will mess up. Basically
the every game in Bing Q will have two
or should have two files working in
conjunction with each other and one of
them within the files themselves is
labeled to work with the other. If you
rename one of those then basically what
will happen is the names the the files
will not be able to find its accompanied
file. So please take that on board.
Right. So we've covered that. Here is
some games that I have uncompressed or
decompressed for me to test out with
this emulator. not exactly a massive
collection, but it's enough to me to
know that I can get things working and
give you an example of how to do things.
All right, so let's actually get these
running then. So file to run a image,
all you need to do is file, run, run
ISO.
Mine's already mapped to the location of
these images, which is on my desktop
basically. And what can we play first?
Let's play Crash Bandicoot, I believe
the US call it. We call it Crash
Bandicoot. I don't know why. Um, okay.
So, all you need to do is choose the Q
file
and boom, you're in.
Now, it probably look horrible at this
point. All blocky, pixelated. That's if
it works. Please work. Yes, there we go.
This is basically a step up from the
actual original game because imagine
this was being emulated in I don't know
or played maximum 640p.
Now what I've done also is guys I've
taken the volume off. So don't worry the
volume is emulated but if I was to show
this on YouTube it would get picked up
for having music from this game or
whatever. So yeah as you can see it's
all there. It's all on its full glory.
It's actually been heightened because
the resolution has been turned up. So,
it's actually a bit better than the
originally intended game, but because
I'm playing this on a 60-in screen, it
it I would have to do this anyway to
make it look kind of bearable.
Otherwise, it would look like Pac-Man to
me on this massive screen. So, yes, we
can play this. We can have a look
around. And it's working. And at this
point, if this is all you're after, then
you would probably leave us here and
say, "Well done. You've just shown me
how to do it properly." But I'm happy.
But we want to take this another stage
further. Next, what we want to do is
actually heighten this to get HD
graphics. That's gonna be our next
level. And then we're going to go even
further into this and take it to the
next level after that. But for now, here
is the example of the game running. It's
perfectly okay. It's as it was back in
the old PlayStation days. Everything is
cool and groovy. Take notice of the
edges of everything. It's all very
pixelated. So, what we can do now is
exit out. Now, what we're going to do is
stump this up. We're going to take it to
the next level. So, go into your config
back into uh
we can't do that because on every time
you exit a game, it doesn't let you mess
around. So, you've got to exit out of
EPSXE properly. So, let's boot it up
again. Go into config. Go into video.
Now, you'd end up with this kind of
screen, which is just basically a way to
get into the visualization kind of
stuff. We're going to be configuring the
select config for main video plug-in
which as we selected before was 2.9
OpenGL2.
So open this up. You're greeted with the
exact same screen as we had before for
configuring things. Now this is where
you want to start tweaking. Now I cannot
say the recommended um
settings for this. It's all system
specific and even more importantly uh
user specific cuz I don't know what kind
of you know images you want to go for.
But for me, I'm going to try and get
this to like a HD kind of look. In other
words, it's the exact same game, but
it's just cleaner, if you get what I
mean. Um, I don't want to make it too
crisp, cuz then it starts looking I
don't know, it looks silly. PlayStation
games are too crisp. So, what I want to
do now is start heightening this up a
little bit. So, I'm going to because
this emulator was made so long ago, a
lot of these where it says extreme high,
ultra high, and stuff, you would think
you need a top- end computer to get this
kind of stuff. No, guys, this is looking
at as long as you've got even a very
dated computer in terms of gaming
computer. You can run this on maximum
and you'd have no problems whatsoever.
It is not a very taxing emulator at all,
but I cannot guarantee what kind of
impact it will make on your oldish
computers out there. So, give it a go.
Step it up a notch. So, what I want to
do is go very high on this. I'm going to
go ultra high on this. See, it's asking
on ultra high, it's asking a 256
megabyte card is recommended uh to give
us ultra high. Now, that may worry some
people. But what you got to think about
is put it into context. A normal
standard gaming card nowadays comes with
about a gig minimum. So that's like what
four times the amount of what it's
asking for on an ultra high. So don't
worry too much. Even an embedded card
will have more memory than this. So you
shouldn't need to worry. As long as
you've got some kind of card of some
kind of sorts, even if it's an embedded
one on your computer, then you should be
okay. people's gaming on the dad's
laptops can't guarantee. Let's hope your
dad's good at gaming or as an
upto-dateish u laptop stretching mode.
What I want to do is keep this to kind
of standard because I want to keep the
intended size, but I want to kind of
stretch it to the size of the window.
So, I want to keep everything in aspect,
but I don't want it to stretch to the
side. So because we've put a native
resolution at the top here, then when I
say to stretch this, what will happen is
it will give me the maximum size in
height and it will stop keeping the
aspect ratio. So in height, it would
should hopefully take me to the top and
the bottom of the screen, but I will
obviously end up with black bars on the
left and right because I want to keep
the aspect ratio with the desktop
resolution. Okay, then render mode.
Render mode. U can't remember where to
put this actually.
Um, I'm going to go number one. Why not?
Cannot remember where I put on there.
Um, texture.
Yeah, I'm going to go all the way with
this. Push it to the limit. Push it to
the limit.
I've been watching Scout Face the other
day, so I've got that song in my head.
Yeah, stretch. Do whatever you want. Put
me on maximum. Okay. It leave the frame
rate as it was as we talked about. I'm
not going to go into that again. And
compatibility wise,
let's have a look. Yeah, whatever. Put
it to maximum. Boom.
I'm not even going to let this worry me.
I'm just going to smash everything on
maximum and dance for the devil. Right.
So, that now should have everything
looking smooth. At this point, don't
mess around with full screen filters. I
will cover that in depth in just a
second. That's when we take this to the
next level. Right now, when I play this
game, you will notice the difference.
Trust me. So, press okay. File run ISO.
Now, it will be identical, the same
resolution, and it'll be, you know,
almost identical as the game it was.
However, you will notice the edges and
the pixelization or whatever it is you
say that word um will be far more crisp.
the edges will be a lot much nicer to
view.
Yeah, we're looking good so far. We're
looking good in terms of it's filling
the screen. So, that's the nice thing.
We will have the black bars. There's no
music again. But even as you can see on
that little doghouse there that's going
on. I can see the edges are not
pixelated anymore. So, it has done what
I intended it to do, which is basically
keep the original graphics, but clean
yourself up a little bit because you're
looking a bit mucky. So, as you can see,
it's kind of smoothed itself out a
little bit. It's looking a lot more
crisp and cleaner without taking away
the aesthetics of the original game,
just the way I like things. So, if it
was to press start, jump in a quick game
just to show you what's going on here.
Even the map itself, you can see a lot
more of the detail in there because the
pixels are not well, they're not
blocking the view. It looks a lot more
crisp and clean,
but the actual overall feel of the game
is still the same. You see what I mean,
guys? We're looking good here. We're
looking very good.
Yeah. So, that is the game. We've taken
it up to kind of HD graphics here, and
we're happy. This should not tax your
computer too much as again unless you've
got like a stone age computer. But as
you can see on the edges and stuff, you
know, it's very crisp. It's very clean,
but it looks the same as how the game
did originally, which is what I like to
play in to be honest.
Okay, so we've got that sorted. We've
now got up to HD graphics. What I want
to show you now is plugins and have a
play. Let's actually take this to the
next level of graphics. So, at this
point, if you are happy with how you're
gaming, with how you're getting on, you
could probably walk away with it. But
what I want to do is show you how to use
these plugins. Now, in those files that
I asked you to put into your EPSXE
folder is is my personal collection of
um filter plugins. So, as we play our
games, they will look completely
different. Well, not completely
different. Obviously, you can still
recognize the game, but the actual
atmospherics and the feel and the the
way it's displayed and um
put on rendered onto your screen is
completely different in terms of color
uh fidelity and overall appearance. So,
let's actually show you rather than talk
to you about it. It's probably the
easiest way to go. So, again, I've got
to exit out of here to actually go back
in so I can change settings. Here we go.
Config
video
configure. Right. So, basically, we've
got our graphics up to a kind of HD
state right now. And there's not much
that we need to do up the top here. Now,
what we need to do is focus on the full
screen filters. This is where we start
to apply more indepth um settings, let's
say, to render this at a different
fidelity and feel. So, first thing you
want to do is tick the screen filtering
box here. Now, the one below it is the
shader effects. That's what we're going
to start bringing into this. Now, now
each shader, let me show you in the
packs that I downloaded or I gave you,
should I say, um, is a plug-in folder.
Within the plugins folder, this is my
collection of shaders that I've
accumulated throughout my time in the
emulation stuff. And each one of these
will give your games a different feel, a
different kind of appearance, and you
know, you can make your own. You know,
there's different tutorials out there so
you can make your own kind of stuff on
here. But these are the ones that I like
to play with. I've got my personal
opinion on how I like my games to look.
Yours may be completely different,
completely transforming the game. If
anything, I like to give it the retro
look, but still keeping the crisp
fidelity of it all. So, I like to find
the sweet spot somewhere. Some people
like it to look completely retro. Some
people like to completely transform it
and make it look totally crisp HD,
futuristic almost. Uh there's loads of
different effects we can do here. So,
this is where it's basically up to your
heart's content to actually mess around,
experiment, and feel the way that the
game looks and what suits your needs and
best interprets your interpretation of
the game. Right. So, the way we do this
then is uh most of these will have uh
set up the way I'm going to show you
now. However, some of them, have a look
inside the folders. Uh have a look
inside the actual files and stuff if
there's any different settings. Usually,
I try to include a little text file. I
can't remember which ones have them
which ones don't. There's not that many
that would require it. But those that
have a text file will tell you certain
settings that you may need to put in
here to get it to work to how it was
intended. Um, you would have to worry
about it unless it doesn't work. Then
look at it, if that makes sense. But
I'll show you now how to get it working
the way 99% of these shaders work. Okay.
So on here, you want to pick five GL
slang.
On here, you want to take it up to
maximum. Take it to the max. And that's
it really. That is all you need to do in
terms of settings. Now, what you need to
do is choose which actual shader you
want to use for rendering your games.
So, all you need to do is click on that
little random box, which gives you no
gives you no idea what you're actually
opening. And you'll be greeted with a
little screen like this, custom shader
file directory. And what you want to do
is hunt down wherever you installed your
emulator. So, mine's on my desktop. Uh,
EPSXE.9.25.
5
um plugins because that's where we've
put it. And here you go. Here's the big
long list of well the uh the games. Oh,
sorry, the shaders. So, all you need to
do is have a mess around and find one
which suits your graphical needs. So,
try and find one which completely
transforms it. So I can show you um
so I can show you what we're looking at
cartoon sha
if this will I just randomly chosen that
one.
Be aware that not all of those shaders
will work with this emulator. That's my
because a lot of these shaders and
things like this work on other emulators
also. So that's just my collection. 99%
of them will work. However, knowing my
look now, I'll probably come across the
one that doesn't.
Okay. So go into file run ISO again and
we just so we can compare game to game.
We're going to do Crash Bandicoot as you
Americans say again.
Come on. Got this. So, as you can see,
we're kind of looking different already.
I don't know if those of you who took
note of how this looked, now it's
looking completely different.
This is kind of pushing it to the
extreme. This isn't. But what I wanted
to do was actually exaggerate the way
the game uh displays so you can see that
there's actually a difference because
some of these changes can be very subtle
and some of these changes can be almost
completely transformed in the actual
graphics and the way they're rendered on
the screen. So, as you can see with this
one, everything's smooth. The kind of I
don't know, the outlines are all got
black lines all over them. They got the
stroke effect on it to give the cartoony
look. And if you look at the colors,
there's kind of a a metallic glow and
they look kind of washed out. So, yes,
it's very noticeable on this one. I by
no means would probably use this,
especially on a game such as this one,
but it may suit other games. It may suit
some people's setups. This may make you
fall in love with this game all over
again. But like I said, there's
hundreds, there is thousands of uh
plugins, shaders, all kinds of settings
there for you to play with. And if you
want to adapt those or if you want to
even make yours from scratch, there is
loads of tutorials out there on websites
to aid you in your quest for making more
shaders, plugins, and all kinds of good
stuff like that. Right, so I hope that
that has actually answered some of your
questions today, guys. I really do
because this emulator, it's not my first
choice. It really isn't. For the
PlayStation 1, I will use RetroArchch as
my go-to emulator, but that's my
interpretation. That's how I like to
play it because for me, I like the more
retro side of things. And in terms of
retro looks, compatibility,
um, RetroArch ticks all the boxes for
me. My second choice would be a Zebra or
Zebra, however you pronounce that name.
Uh, that is an awesome PlayStation 1
emulator, but in terms of graphics,
there's nothing there. Yes, you can mess
around with the resolution. There's a
few settings, but you can't get the
overall feel and change the aesthetics
of the actual visualizations that are
made. Uh, but in terms of compatibility,
it's almost 100%. Every game that I've
thrown at that, it plays and it plays
flawlessly. Um, the problem that EPSXE
has is compatibility. Yes. In terms of
visualizations, nothing can come close.
And if you just want to play the more
popular games, um I will doubt that you
will ever feel any hindrance to this
whatsoever. But in terms of graphics and
stuff, this is second to none. EPSXE
really does focus more on
visualizations, in terms of getting it
the way you want to play this game
rather than compatibility. So if you
want all the games, please think outside
the box. Look at my channel. There's
loads of tutorials there that will aid
you in your quest for complete
PlayStation 1 dominance. But if you just
want HD graphics, then this is the way
to go, guys. It really is. This is an
awesome emulator. And I tip my hat to
the team that actually brought this to
us. Well, I think I've licked ass enough
on this one, guys. But yeah, great
emulator. A fantastic emulator. And I
implore you to at least give it a try.
Now I've given you the tools to actually
get the extra effects which is what
makes everybody tick this box for this
emulator.
But thank you for stopping by guys.
Please as always like, subscribe, share,
do all the things that people normally
do for YouTube stuff. It really does
help out and it gives me the sign and
the indication that I really am helping
people out there change their stuff. If
you've got any ideas or if you want to
cover any or you want me, should I say,
to cover any emulation wos or troubles
or special emulators themselves, give me
a shout. I'll try my best to endeavor to
get them going. Um, I'm trying my best
to get the Hyperspin PlayStation 2 build
out. The problem is that the module when
I've been checking it needs updating.
It's not fully compatible with the
latest version of the PC SX2 or the
PlayStation 2 emulator. As soon as
that's sorted, I will do my Hypers Spin
PlayStation 2. Then it's time for the
new vote. The new vote, which will bring
you a new hypers spin system. So, I'll
release, I don't know, probably about 10
different options. Go to my Google+
place. Uh, vote on the one that you want
to do. But give me some ideas in the
comments on this video, guys. What would
you like next in the hyperspin build?
Um, it's up to you. I just do what you
want and we we take it from there, shall
we? Um, thank you very much. I'm not
going to waffle anymore, guys. You guys
have been great as always. I really do
appreciate all the stuff that you do for
me and more most of all making this a a
great scene to be in because it it makes
me proud. It brings a tear to my eye
when I see all the help that's going on
between all you guys. You know, this is
all about enjoyment, hobbies, games,
keeping things positive and enjoying
what we do. So, thank you very much for
all the help that you've put in. And
most of all, most of all, guys, you have
a great day. I really do hope you do.
Lers, guys.
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