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Original subtitles

Good day guys. Austin here and in this

one today we're going to be looking at

the EPSXE

emulator. Now this emulates the

PlayStation 1, a long and forgotten

console, which was one of my favorites.

Now, I know there's about a thousand,

probably billions, if not godzillion

versions of people showing you how to

set this emulator up, but what they

don't do is show you how to do it

properly with shaders to get the full

advantage of your computer and to show

all the features, especially the new

ones which have been added to this

emulator because they shouldn't be

forgotten. And that's what I do. I bring

things back. So, here we go, guys. Let's

get stuck into the PlayStation one.

[Music]

Okay then. So, here we are. The EPSXE

emulator. Now, today's tutorial, we're

not just going to show you how to

install it. I mean, let's face it, it's

not exactly rocking science. He just put

the files in there, set it up, and Bob's

your uncle. a bit more obviously

configuration to do, but you can get

this up and going in no time. And it's

been covered loads and loads of time.

But what nobody does is actually take

you into detail on how to get this set

up properly for your machine. Not just

in terms of actually getting the games

running, but in terms of actually

emulating the games to the next level.

Because there's so many filters you can

use, there's so many shaders. There's a

lot of enhancements that's been brought

out which is one of the greatest effects

which came with the evolution of this

emulator. I mean this emulator came out

in what 2000. Um it's not open source.

It's not like Dolphin. It's not like

PCSX2 or something like that where

they're open source and people can jump

on the bandwagon. There's new releases,

you know, five times a day, never mind a

year. With this emulator, you are lucky

to get a release or a new build once

every year or something. But the actual

emulator isn't what makes this so

special. It's the plugins which utilizes

the emulator. And that's what's not

covered in all these tutorials and

guides and stupid things which are typed

in Notepad instead of people using mics.

So frustrating that when people you go

into someone's tutorial and you have to

wait for them to type it out. Jesus

wept. Stop it. For God's sake, stop it.

Anyway, so what I'm going to do today is

I'm going to show you how to use the

plugins. I'm going to produce for you

and give you the plugins and all the

ones that you will need. And then we're

going to go that one stage further and

actually configure the plugins

themselves to use even more plugins and

shaders and all that kind of good stuff.

So, we're not actually just getting

games running. We are taking this to the

limit. push it to the limit.

[Music]

Anyway, enough of my waffles and my

rambles. Let's actually get on and do

this.

Okay, then enough waffling. Let's

actually get stuck in and get this set

up first off. Right, this is not exactly

rocket science and you've probably been

down this road before, but just so I

know you're all singing off the himsh

sheet. Let's do it together and let's do

it properly. Right, first things first.

In the description down below, there

will be a link more than likely to a

mega site. Within that mega site, there

will be a download. Download that to

your computer. It will be in a sevenzip

format. So, I implore you, I plea with

you, please use sevenzip to extract,

decompress, uncompress, whatever the

fanboys say about that kind of process.

Um, if you use any other program or

feature, then I cannot I can't vouch for

it. In other words, often you get errors

when you use different kind of um

programs with different kind of formats.

Use sevenzip, guys. Let's air on the

side of caution on that one. Okay, once

you've done that, you'll end up with a

folder similar to this one, which is the

EPSX e pack. Now, leave it there. Don't

jump the gun yet, guys. Let's focus on

what we're doing. Now, what we need to

do is get the emulator itself. So, in

again the description down below,

there'll be a link more than likely to

this website, which is the official

EPSXE website. Now, on there, you will

find the latest builds. At this moment

in time, the latest build for me is

EPSXE version 1.9.25.

I'm going to be using the Windows

version. This does not take up much

resources at all. In fact, I believe

somewhere on here there's a

compatibility thing. Um, to be honest,

guys, you could probably get away with

this on your dad's laptop. You're going

to have no problems whatsoever as long

as you are not playing on a computer

from the Dark Ages. Um, right. All you

need to do then is download it. You'll

end up with it in a um a RAW format. I

believe this is RAR.

Oh, my computer is running super slow in

terms of internet today. I should have

really downloaded this beforehand.

Take forever to download a megabyte.

Less than a megabyte. H. There we go.

Anyway,

unra it then. In fact, it's a zip file,

isn't it? But I'm using uh

WinRAR to open it. I've done something

the devil today going against my own

words and using a different program to

extract this. Right then, so what we

want to do then is I've already made a

folder. I've labeled it EPSXE 1.9.25.

I'm sure I don't need to teach you how

to make folders, guys. Uh once you've

done that, then grab all your files from

the extracted path. Drop them inside

whatever folder you're running. I would

label your folders correctly. You know,

it's not exactly a big thing. It sounds

unimportant at this time, but trust me,

guys, once you get into the emulator

scene and you start building up your

collection of emulators, then not only

will you end up with loads of emulators,

but you will more than likely end up

with loads of different versions. So, it

would label them as the version of the

emulator also. So, when you are going

back, you can then switch between an

older version, a newer version, because

some games, especially with some of

these emulators, um they're not as

compatible. even with like the latest

ones, you may need to downgrade to play

your favorite games, let's say. So, make

sure you label your emulators properly.

Anyway, we digress. Let's actually do

our fixes then. Okay, so at this point,

let's move these out the way. Basically,

I put some games in here so we can test

them in a second. But now, we should

have our EPSXE pack and our emulator

files themselves. Uh, what I need you to

do then is go into here, select all the

files and folders, drag them over into

your EPSXE

um, folder itself. Yes, replace.

Now, we can get rid of that. And we can

get rid of our uh, folder if you wish,

but I'm going to keep it there for now.

Um, okay then. So, you'll end up with

this. This is basically all the files

and folders that EPSXE uses. No, there's

not much you need to mess around with

here, apart from the actual program

itself. So, let's actually boot this up.

Now,

EPSXE is a funny beast to tame. You see,

each time you play this on a fresh

computer, even if you've already got it

installed on a hard drive, say for

example, an external hard drive, if you

was to then switch that external hard

drive over to another computer, which

has never played this um emulator

before, it will not run. Well, in fact,

it will run. It will launch it, but it

will ask you to go through the config

menu, which is probably popped up a new

at this point. So, because I've already

run this, it's made files and folders

within my uh registry uh folders and

also within my documents folders. Uh

it's a good thing and a bad thing.

Depends on which way you look at it. But

the downside, the caveat to this is

whenever you play this on a new

computer, you will have to set it up uh

each time. So, yes, it keeps them on

your computer all the time, but like I

said, the caveat is if you then put your

install your build or your emulator onto

a fresh computer, you have to do the

initial setup again. Um, it's not too

bad. Let's go through it. It's not

rocket science. We got people in notepad

showing you how to do this. That's how

advanced there is.

Okay, let's see. You'll be greeted more

than likely with a window popping up

straight away looking like this. And the

first one's a load of gump probably

blowing their own trumpets and licking

their own ass. So, we'll skip that one

for now. Okay. Next one. Then we've got

um configuration and BIOS. Right. With

the newest build, you will end up with a

one already built into the actual

emulator, which is the HLLE BIOS. Excuse

me. Now, that HLE BIOS, unlike previous

versions, is actually usable and

compatible with games. you can actually

launch it without needing the proper uh

PlayStation BIOS itself. However, some

games are not compatible with that BIOS.

So, to get all singing, all dancing, uh

you're going to have to select this,

which is the one 01 USA. And you can

tell cuz it says recommended. It's

actually informing you that this is the

recommended BIOS. Thank you, EXE. Thank

you. Okay, then I've included in this a

lot of plugins for you to choose from

for your own pleasure. peruse, have a

look around, meet yourself at home.

There is loads of different plugins for

you to choose. However, for this

install, I'm going to be using the one

which is the most recommended and what I

would say in my eyes is the most uh

useful in terms of configuring and

getting the most from this emulator. So,

whereas I normally ask you to choose the

DirectX uh 3D or DirectX versions of the

plugins, especially like with PCSX uh

Dolphin and all that kind of stuff. What

I want you to use in this instance is

the OpenGL2 driver 2.9. This one here.

Now, I'm going to show you how to

configure this at a later date. You can

then go into here, have a mess around,

and see if any of the other features and

any of the other plugins will actually

aid you going forward. But for now,

we're going to use Pete's OpenGL driver

2.9. Okay. What we want to do then is

click on the config tab, and it'll bring

you to something like this. Now, as you

can see, Jesus, it's already got mine

configured. For me to reset this back to

default, I'd have to jump through so

many hoops. And to be honest, I just

want to get this video out. So, what I'm

going to do now is set it back to

default. How you would probably be

going. The only thing that we're going

to be messing around with is probably

the resolution and a couple of tick

boxes. But for now, I'm going to set

this back to uh default. Uh 000

non.

Jesus.

None.

No,

and none. Um, I don't want any of these

tick boxes. Basically, what we want to

do is first off, make sure that this

emulator is running properly. So, we've

I've put mine back to default. If this

is the first time you installed yours,

yours, too, will be set to default. As

you can see here, the only difference is

you will probably end up with 640x480 up

at the top here, cuz that's the default.

Um, well, it's not the default. That's

the maximum resolution that the

PlayStation one could run at. Um, the

actual default is a lot less than that

in most cases. It's on a game by-game uh

basis. In fact, the lowest it goes is

250p. 250p. That's like playing it on

your watch nowadays. Jesus. Anyway, um,

so make sure you're back to default.

Make sure these are unticked. The only

ones you want to be messing around with

is make sure in the MISK here uh MDE

MDE C filter.

Basically, what that means is um when

you get the videos that start when the

game starts and the videos which start

off when you're in the middle of the

game pop up and immerse you in the

atmospherics of the game and tell you

the story, the trepid tales of your

heroes and villains and the tales of

woe. Um that will be done more than

likely in a video thing cuz that's the

way it was back then. Now, if you wasn't

to tick that and if you had a different

resolution other than the one that was

standard, which is 640 very low, uh,

sorry, 480, um, you would probably get

glitches, errors, and the emulator

wouldn't know what to do. So, by

applying this filter, basically it helps

out with those movies and gets it

running kind of stable in most cases.

Okay, the only other thing that you want

to be changing here is the desktop

resolution. Now, let's not approach this

in the same way as Dolphin and PCSX2

or anything like that. We don't want to

be aiming for 4K. These games were

originally made, like I said, in a

maximum of uh 480p. 480p. That's very

low. Um, so when you're blowing this up

onto a big screen, the last thing you

want is to um show the errors and well

the yeah, the errors and the mistakes

that the actual games had back in the

day because they were very rough. You've

got to think back. This is like 1995 and

games are not that advanced. This is the

first console to actually bring in 3D

games to the masses. Yes, you could

emulate it on your I don't know. Sorry,

you could play it on your snares and you

could play it on your Mega Drive 3D

games, but they weren't Yes, they were,

but they weren't proper. This is the

first console to actually bring it to

the mainstream and get them running to

the full potential. This is what sparked

it all off. So, the games were very, I

don't know, rough around the edges. And

what you don't want to do is heighten

that. Yes, I will show you how to apply

filters and all kinds of stuff in just a

second, but for now, um, trust me guys,

you don't want to go any further than

your maximum resolution. And what I like

to do is find the happy medium ground

between my maximum resolution and the

intended resolution of the game just to

give it that little bit of blur. You

know, I don't want to see the the edges,

the sharp artifacts, which this which

these games are. Trust me guys, if you

played it on the emulator and you put it

all the way up to maximum, then you're

going to Well, my TV is 4K, so I can

literally go up to 4K uh graphics on

this. And trust me, it does not look

pretty. So, what I like to do is keep it

around here. Now, the other thing that

you need to take into consideration is

that this is also the aspect ratio. So,

whether it's actually playing the game.

So, in just a second when we start

playing,

back in the day, the PlayStation run on

a 4x3 screen. That means that basically

a lot of the TVs were not widescreen.

So, all the resolutions that this

console had were all 4x3 screens. So, if

you was to set a widescreen resolution

at this point, it would stretch the

actual screen across your wide screen.

Now, that sounds good because basically

you're filling up the whole screen. But

I hate that because if there's one thing

I hate more than black bars down the

side of the screen, it's having my old

characters stretched across the screen

and looking warped and looking

unattractive in my eyes. That's my

personal opinion. If you like to stretch

it, go ahead. Choose whatever you want.

But I like to choose a 4x3 uh

resolution. And if you're unsure about

that, wiki it, Google it, whatever.

There's loads of places you can find

that resolution, but it's pretty much

common sense. So, I'm going to use this

one. It seems to be a happy medium for

me. I cannot guarantee this for you. You

don't really want to be going over the

resolution of your native uh well, your

native resolution of the TV or monitor,

whatever it is you're using, cuz then

you'll get some kind of glitches and

errors. So, you want to go below or even

with what you've already got. Um, yeah.

So, we think we've covered that enough.

Uh, the rest of it 32bit. Leave all

these as standard. We just want to prove

that it's working. So, we're playing

this on minimum F at this moment in

time. The other and last thing that we

need to do at this point is where it

says frame rate. Um, you probably got

show frames per second on startup.

Untick that. You don't really want to

mess around with that kind of crap. And

tick the use frames per second limit.

And where it says frames per second

limit and it's got the numbers in

brackets, tick that also. Now, what you

want to do here is put this to 63 or 60,

whatever you want. I I do 63. Now, I

know it's a complete It sounds like a

complete random number, but because this

emulator is so well, the emulator is so

good and computers nowadays are so good.

Also, if you leave it, so there's no

limit. Basically, you're using your CPU

um to

to to emulate uh frames that haven't

been that aren't needed. You can't even

see them. They're just you just working

your CPU for no reason whatsoever. You

got to think that this is a PlayStation

one game. You know, 30 frames per second

was a jolly back then. Um so having up

to 60 and 60 plus is a bonus, a massive

bonus as it is. and you will not be

seeing the full potential even close to

60 frames per second anyway. In fact, uh

probably a lot lower than that. 30

frames per second is more than enough.

But we want to keep it smooth. We want

to keep it a happy medium. So to stop

lags and spikes and making it a

comfortable frame rate without taxing

your CPU too much or put it under any

undue stress which isn't needed. uh give

it a limit and I would say the sweet

spot for me is always 60 frames 63

frames per second. Random, I know, but

it's probably just my OCD kicking in. Uh

the rest of it then keep it as it is.

Keep it all default. Just make sure

you've got the MDC uh ticked there. And

that's about it. Basically, we're going

to launch this in native resolution. Uh

sorry, native uh kind of looks first off

to make sure it works. Um, unless you've

got a storage computer, you should have

no difficulties running this whatsoever.

So, once you've done that, then click

okay. And now we're going to go in for

the rest of the setup. Um, sound then

SPU. Yeah, basically there are some

plugins for extra sound compatibility,

but this has been advanced so much now

that, you know, again, it's PlayStation

games. The most you're going to get is

probably stereo. Um, so there's not much

incompatibility with most games. This

will cover your back for most of them.

Um, it's that thing that you can't even

go in and change any of the settings cuz

it's not really needed. There's not much

messing around to go with this. Uh, next

then asking you for a DVD drive, a CD

drive should say. Basically, this is the

plugin that controls emulating the

information of your games. We'll cover

this in more detail probably in a later

video cuz there's not much to go into in

this. We just want to get our ISOs

running at this point. Uh, sorry, our

disc images. We'll cover that again in a

second also. So, click next on that

point. And here's when you do your

controllers. Now, you are supposed to

turn your controller on before you start

actually booting this emulator up. If I

was to turn mine on now,

basically,

it wouldn't recognize it. it would uh go

in here and when I started to do my

buttons, the button presses wouldn't be

recognized by the emulator and it would

just be blank every time I tried to

change something. So, what we're going

to have to do is

once we've completed it, exit the

emulator, boot it back up again, and

then do the controls. You might be lucky

enough and have your plugged in already

switched on at this point, go through

the simple procedure of setting them all

up. Okay, next.

That's it. Done. Basically saying, well

done. It's tipped. its app towards us

and said, "Have fun with your new

emulator." And I'm going to say, "Thank

you, EPSC, guys. Thank you for that tip

of the hat." Okay, next thing then, go

into config pad config if you've not

done already. In fact, I need to restart

it, don't I? I even listen to my own

tutorial. That's how advanced I am. I

should get notepad out and start doing

this.

Gamepad port one.

Okay. So now at this point I would then

be able to go through the process of um

changing all these keys. It's just a

case of clicking on there and pressing

the button which you want to be emulated

on your pad. I'm not sure I use 360 pads

but I'm told that almost anything that

is recognized already by Windows can be

used in this including keys. But to your

heart's will guys. Okay. this dropown

box on the left and right here. It gives

you different options for different

types of controllers which you can

emulate. Um,

obviously in an ideal world, what we'd

put down there is like dual shock or a

dual analog at least or something so we

can make full potential of our 360 pads.

The issues we have then is that some

games because they're very old and this

is like the first time that dual pads

and all that kind of stuff started to

happen is some games don't recognize

that kind of format and you'll end up

with problems. I'd say 90% of all the

games that were ever released on the

PlayStation 1 are all compatible with

just the normal digital controller. So

to in to stop you running into those

errors I would say as default set up the

digital. If you then want to go into

more, I don't know, advanced settings

and playing more lucrative games that

take full advantage of the sticks and

all kinds of stuff, then do it on a game

byame basis. But for now, I'd stay

digital. Stay digital, man.

Okay, easy enough. Click out of there.

And that's it, guys. That is now the

emulator set up to be honest in the kind

of default way. So, it's not exactly

rocket science. I probably waffled a bit

more than was, but now we're going to go

into more detail. Now I've got you up to

the baseline and I know you should be

where you're at. Now we can start to

mess around. Right. So first off, let's

have a look at some games. Games

themselves, they come in kind of disc

images. Um, all my games are zipped up,

or should I say seven zipped up in my

games collection. Um, that's because my

front end can uncompress or decompress

the game and then run it from the files

once it's decompressed. The problem is

the emulator can't do this. So, it needs

the actual raw disc images. And with

PlayStation one, they used to come in

bin q format. Now, point to note at this

point and a big massive warning

is the fact that this emulator

uh sorry, those images that format of

bin cube do not like to be renamed

unless you know what you're doing. If

you have to rename it for any need, you

know, you want to rename your name to go

in the collection because you've got a

random one that you downloaded, look at

my bin Q video, um, it will tue to you

how to rename them properly. Um, the the

description down below there'll be a

link there. Watch and view to your

heart's content. But for those of others

of you, just make sure you don't rename

them because it will mess up. Basically

the every game in Bing Q will have two

or should have two files working in

conjunction with each other and one of

them within the files themselves is

labeled to work with the other. If you

rename one of those then basically what

will happen is the names the the files

will not be able to find its accompanied

file. So please take that on board.

Right. So we've covered that. Here is

some games that I have uncompressed or

decompressed for me to test out with

this emulator. not exactly a massive

collection, but it's enough to me to

know that I can get things working and

give you an example of how to do things.

All right, so let's actually get these

running then. So file to run a image,

all you need to do is file, run, run

ISO.

Mine's already mapped to the location of

these images, which is on my desktop

basically. And what can we play first?

Let's play Crash Bandicoot, I believe

the US call it. We call it Crash

Bandicoot. I don't know why. Um, okay.

So, all you need to do is choose the Q

file

and boom, you're in.

Now, it probably look horrible at this

point. All blocky, pixelated. That's if

it works. Please work. Yes, there we go.

This is basically a step up from the

actual original game because imagine

this was being emulated in I don't know

or played maximum 640p.

Now what I've done also is guys I've

taken the volume off. So don't worry the

volume is emulated but if I was to show

this on YouTube it would get picked up

for having music from this game or

whatever. So yeah as you can see it's

all there. It's all on its full glory.

It's actually been heightened because

the resolution has been turned up. So,

it's actually a bit better than the

originally intended game, but because

I'm playing this on a 60-in screen, it

it I would have to do this anyway to

make it look kind of bearable.

Otherwise, it would look like Pac-Man to

me on this massive screen. So, yes, we

can play this. We can have a look

around. And it's working. And at this

point, if this is all you're after, then

you would probably leave us here and

say, "Well done. You've just shown me

how to do it properly." But I'm happy.

But we want to take this another stage

further. Next, what we want to do is

actually heighten this to get HD

graphics. That's gonna be our next

level. And then we're going to go even

further into this and take it to the

next level after that. But for now, here

is the example of the game running. It's

perfectly okay. It's as it was back in

the old PlayStation days. Everything is

cool and groovy. Take notice of the

edges of everything. It's all very

pixelated. So, what we can do now is

exit out. Now, what we're going to do is

stump this up. We're going to take it to

the next level. So, go into your config

back into uh

we can't do that because on every time

you exit a game, it doesn't let you mess

around. So, you've got to exit out of

EPSXE properly. So, let's boot it up

again. Go into config. Go into video.

Now, you'd end up with this kind of

screen, which is just basically a way to

get into the visualization kind of

stuff. We're going to be configuring the

select config for main video plug-in

which as we selected before was 2.9

OpenGL2.

So open this up. You're greeted with the

exact same screen as we had before for

configuring things. Now this is where

you want to start tweaking. Now I cannot

say the recommended um

settings for this. It's all system

specific and even more importantly uh

user specific cuz I don't know what kind

of you know images you want to go for.

But for me, I'm going to try and get

this to like a HD kind of look. In other

words, it's the exact same game, but

it's just cleaner, if you get what I

mean. Um, I don't want to make it too

crisp, cuz then it starts looking I

don't know, it looks silly. PlayStation

games are too crisp. So, what I want to

do now is start heightening this up a

little bit. So, I'm going to because

this emulator was made so long ago, a

lot of these where it says extreme high,

ultra high, and stuff, you would think

you need a top- end computer to get this

kind of stuff. No, guys, this is looking

at as long as you've got even a very

dated computer in terms of gaming

computer. You can run this on maximum

and you'd have no problems whatsoever.

It is not a very taxing emulator at all,

but I cannot guarantee what kind of

impact it will make on your oldish

computers out there. So, give it a go.

Step it up a notch. So, what I want to

do is go very high on this. I'm going to

go ultra high on this. See, it's asking

on ultra high, it's asking a 256

megabyte card is recommended uh to give

us ultra high. Now, that may worry some

people. But what you got to think about

is put it into context. A normal

standard gaming card nowadays comes with

about a gig minimum. So that's like what

four times the amount of what it's

asking for on an ultra high. So don't

worry too much. Even an embedded card

will have more memory than this. So you

shouldn't need to worry. As long as

you've got some kind of card of some

kind of sorts, even if it's an embedded

one on your computer, then you should be

okay. people's gaming on the dad's

laptops can't guarantee. Let's hope your

dad's good at gaming or as an

upto-dateish u laptop stretching mode.

What I want to do is keep this to kind

of standard because I want to keep the

intended size, but I want to kind of

stretch it to the size of the window.

So, I want to keep everything in aspect,

but I don't want it to stretch to the

side. So because we've put a native

resolution at the top here, then when I

say to stretch this, what will happen is

it will give me the maximum size in

height and it will stop keeping the

aspect ratio. So in height, it would

should hopefully take me to the top and

the bottom of the screen, but I will

obviously end up with black bars on the

left and right because I want to keep

the aspect ratio with the desktop

resolution. Okay, then render mode.

Render mode. U can't remember where to

put this actually.

Um, I'm going to go number one. Why not?

Cannot remember where I put on there.

Um, texture.

Yeah, I'm going to go all the way with

this. Push it to the limit. Push it to

the limit.

I've been watching Scout Face the other

day, so I've got that song in my head.

Yeah, stretch. Do whatever you want. Put

me on maximum. Okay. It leave the frame

rate as it was as we talked about. I'm

not going to go into that again. And

compatibility wise,

let's have a look. Yeah, whatever. Put

it to maximum. Boom.

I'm not even going to let this worry me.

I'm just going to smash everything on

maximum and dance for the devil. Right.

So, that now should have everything

looking smooth. At this point, don't

mess around with full screen filters. I

will cover that in depth in just a

second. That's when we take this to the

next level. Right now, when I play this

game, you will notice the difference.

Trust me. So, press okay. File run ISO.

Now, it will be identical, the same

resolution, and it'll be, you know,

almost identical as the game it was.

However, you will notice the edges and

the pixelization or whatever it is you

say that word um will be far more crisp.

the edges will be a lot much nicer to

view.

Yeah, we're looking good so far. We're

looking good in terms of it's filling

the screen. So, that's the nice thing.

We will have the black bars. There's no

music again. But even as you can see on

that little doghouse there that's going

on. I can see the edges are not

pixelated anymore. So, it has done what

I intended it to do, which is basically

keep the original graphics, but clean

yourself up a little bit because you're

looking a bit mucky. So, as you can see,

it's kind of smoothed itself out a

little bit. It's looking a lot more

crisp and cleaner without taking away

the aesthetics of the original game,

just the way I like things. So, if it

was to press start, jump in a quick game

just to show you what's going on here.

Even the map itself, you can see a lot

more of the detail in there because the

pixels are not well, they're not

blocking the view. It looks a lot more

crisp and clean,

but the actual overall feel of the game

is still the same. You see what I mean,

guys? We're looking good here. We're

looking very good.

Yeah. So, that is the game. We've taken

it up to kind of HD graphics here, and

we're happy. This should not tax your

computer too much as again unless you've

got like a stone age computer. But as

you can see on the edges and stuff, you

know, it's very crisp. It's very clean,

but it looks the same as how the game

did originally, which is what I like to

play in to be honest.

Okay, so we've got that sorted. We've

now got up to HD graphics. What I want

to show you now is plugins and have a

play. Let's actually take this to the

next level of graphics. So, at this

point, if you are happy with how you're

gaming, with how you're getting on, you

could probably walk away with it. But

what I want to do is show you how to use

these plugins. Now, in those files that

I asked you to put into your EPSXE

folder is is my personal collection of

um filter plugins. So, as we play our

games, they will look completely

different. Well, not completely

different. Obviously, you can still

recognize the game, but the actual

atmospherics and the feel and the the

way it's displayed and um

put on rendered onto your screen is

completely different in terms of color

uh fidelity and overall appearance. So,

let's actually show you rather than talk

to you about it. It's probably the

easiest way to go. So, again, I've got

to exit out of here to actually go back

in so I can change settings. Here we go.

Config

video

configure. Right. So, basically, we've

got our graphics up to a kind of HD

state right now. And there's not much

that we need to do up the top here. Now,

what we need to do is focus on the full

screen filters. This is where we start

to apply more indepth um settings, let's

say, to render this at a different

fidelity and feel. So, first thing you

want to do is tick the screen filtering

box here. Now, the one below it is the

shader effects. That's what we're going

to start bringing into this. Now, now

each shader, let me show you in the

packs that I downloaded or I gave you,

should I say, um, is a plug-in folder.

Within the plugins folder, this is my

collection of shaders that I've

accumulated throughout my time in the

emulation stuff. And each one of these

will give your games a different feel, a

different kind of appearance, and you

know, you can make your own. You know,

there's different tutorials out there so

you can make your own kind of stuff on

here. But these are the ones that I like

to play with. I've got my personal

opinion on how I like my games to look.

Yours may be completely different,

completely transforming the game. If

anything, I like to give it the retro

look, but still keeping the crisp

fidelity of it all. So, I like to find

the sweet spot somewhere. Some people

like it to look completely retro. Some

people like to completely transform it

and make it look totally crisp HD,

futuristic almost. Uh there's loads of

different effects we can do here. So,

this is where it's basically up to your

heart's content to actually mess around,

experiment, and feel the way that the

game looks and what suits your needs and

best interprets your interpretation of

the game. Right. So, the way we do this

then is uh most of these will have uh

set up the way I'm going to show you

now. However, some of them, have a look

inside the folders. Uh have a look

inside the actual files and stuff if

there's any different settings. Usually,

I try to include a little text file. I

can't remember which ones have them

which ones don't. There's not that many

that would require it. But those that

have a text file will tell you certain

settings that you may need to put in

here to get it to work to how it was

intended. Um, you would have to worry

about it unless it doesn't work. Then

look at it, if that makes sense. But

I'll show you now how to get it working

the way 99% of these shaders work. Okay.

So on here, you want to pick five GL

slang.

On here, you want to take it up to

maximum. Take it to the max. And that's

it really. That is all you need to do in

terms of settings. Now, what you need to

do is choose which actual shader you

want to use for rendering your games.

So, all you need to do is click on that

little random box, which gives you no

gives you no idea what you're actually

opening. And you'll be greeted with a

little screen like this, custom shader

file directory. And what you want to do

is hunt down wherever you installed your

emulator. So, mine's on my desktop. Uh,

EPSXE.9.25.

5

um plugins because that's where we've

put it. And here you go. Here's the big

long list of well the uh the games. Oh,

sorry, the shaders. So, all you need to

do is have a mess around and find one

which suits your graphical needs. So,

try and find one which completely

transforms it. So I can show you um

so I can show you what we're looking at

cartoon sha

if this will I just randomly chosen that

one.

Be aware that not all of those shaders

will work with this emulator. That's my

because a lot of these shaders and

things like this work on other emulators

also. So that's just my collection. 99%

of them will work. However, knowing my

look now, I'll probably come across the

one that doesn't.

Okay. So go into file run ISO again and

we just so we can compare game to game.

We're going to do Crash Bandicoot as you

Americans say again.

Come on. Got this. So, as you can see,

we're kind of looking different already.

I don't know if those of you who took

note of how this looked, now it's

looking completely different.

This is kind of pushing it to the

extreme. This isn't. But what I wanted

to do was actually exaggerate the way

the game uh displays so you can see that

there's actually a difference because

some of these changes can be very subtle

and some of these changes can be almost

completely transformed in the actual

graphics and the way they're rendered on

the screen. So, as you can see with this

one, everything's smooth. The kind of I

don't know, the outlines are all got

black lines all over them. They got the

stroke effect on it to give the cartoony

look. And if you look at the colors,

there's kind of a a metallic glow and

they look kind of washed out. So, yes,

it's very noticeable on this one. I by

no means would probably use this,

especially on a game such as this one,

but it may suit other games. It may suit

some people's setups. This may make you

fall in love with this game all over

again. But like I said, there's

hundreds, there is thousands of uh

plugins, shaders, all kinds of settings

there for you to play with. And if you

want to adapt those or if you want to

even make yours from scratch, there is

loads of tutorials out there on websites

to aid you in your quest for making more

shaders, plugins, and all kinds of good

stuff like that. Right, so I hope that

that has actually answered some of your

questions today, guys. I really do

because this emulator, it's not my first

choice. It really isn't. For the

PlayStation 1, I will use RetroArchch as

my go-to emulator, but that's my

interpretation. That's how I like to

play it because for me, I like the more

retro side of things. And in terms of

retro looks, compatibility,

um, RetroArch ticks all the boxes for

me. My second choice would be a Zebra or

Zebra, however you pronounce that name.

Uh, that is an awesome PlayStation 1

emulator, but in terms of graphics,

there's nothing there. Yes, you can mess

around with the resolution. There's a

few settings, but you can't get the

overall feel and change the aesthetics

of the actual visualizations that are

made. Uh, but in terms of compatibility,

it's almost 100%. Every game that I've

thrown at that, it plays and it plays

flawlessly. Um, the problem that EPSXE

has is compatibility. Yes. In terms of

visualizations, nothing can come close.

And if you just want to play the more

popular games, um I will doubt that you

will ever feel any hindrance to this

whatsoever. But in terms of graphics and

stuff, this is second to none. EPSXE

really does focus more on

visualizations, in terms of getting it

the way you want to play this game

rather than compatibility. So if you

want all the games, please think outside

the box. Look at my channel. There's

loads of tutorials there that will aid

you in your quest for complete

PlayStation 1 dominance. But if you just

want HD graphics, then this is the way

to go, guys. It really is. This is an

awesome emulator. And I tip my hat to

the team that actually brought this to

us. Well, I think I've licked ass enough

on this one, guys. But yeah, great

emulator. A fantastic emulator. And I

implore you to at least give it a try.

Now I've given you the tools to actually

get the extra effects which is what

makes everybody tick this box for this

emulator.

But thank you for stopping by guys.

Please as always like, subscribe, share,

do all the things that people normally

do for YouTube stuff. It really does

help out and it gives me the sign and

the indication that I really am helping

people out there change their stuff. If

you've got any ideas or if you want to

cover any or you want me, should I say,

to cover any emulation wos or troubles

or special emulators themselves, give me

a shout. I'll try my best to endeavor to

get them going. Um, I'm trying my best

to get the Hyperspin PlayStation 2 build

out. The problem is that the module when

I've been checking it needs updating.

It's not fully compatible with the

latest version of the PC SX2 or the

PlayStation 2 emulator. As soon as

that's sorted, I will do my Hypers Spin

PlayStation 2. Then it's time for the

new vote. The new vote, which will bring

you a new hypers spin system. So, I'll

release, I don't know, probably about 10

different options. Go to my Google+

place. Uh, vote on the one that you want

to do. But give me some ideas in the

comments on this video, guys. What would

you like next in the hyperspin build?

Um, it's up to you. I just do what you

want and we we take it from there, shall

we? Um, thank you very much. I'm not

going to waffle anymore, guys. You guys

have been great as always. I really do

appreciate all the stuff that you do for

me and more most of all making this a a

great scene to be in because it it makes

me proud. It brings a tear to my eye

when I see all the help that's going on

between all you guys. You know, this is

all about enjoyment, hobbies, games,

keeping things positive and enjoying

what we do. So, thank you very much for

all the help that you've put in. And

most of all, most of all, guys, you have

a great day. I really do hope you do.

Lers, guys.

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