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Downloaded from
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Background!
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I've been making films
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Official YIFY movies site:
YTS.MX
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for the big screen for a long time now.
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That's what inspires me creatively
as I'm writing the script,
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as I'm thinking about what this is
going to be, as I'm casting it.
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Everything is about
that "larger than life" experience
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that we're intending to
give the audience at the end of things.
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You have a set of ideas as a filmmaker
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that you're working on longer-term.
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And they could take decades
to come to fruition.
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The time has to be right
in all kinds of different ways.
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This film is so complex and ambitious.
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I just don't think he would've been
able to pull it off ten years ago.
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It's definitely a product
of the many years of experience
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that we all have at this point.
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I think, for me, Tenet was wanting to
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get back to
a broader sense of filmmaking.
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Dunkirk was a large-scale film,
but it was very specific to
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the one time and place.
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Without being too reactive to that,
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I wanted to
go all around the world again.
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Nathan is a big part of the very early
pre-production on the films,
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when Chris is still working
on the script.
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Fairly early on,
they'll just go off on scouts.
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I always...
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At the beginning of the film,
we go wandering, looking for the film.
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And it was just one of those things,
"Let's just go there, see what happens."
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They spend a lot of time walking,
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just absorbing the environments
that they see,
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and it's really valuable time,
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because it's that time
before Chris has figured out
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the answers to all the questions,
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and it really does shape the movie.
It shapes the script.
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Tenet is a classic spy story.
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I grew up loving spy movies,
particularly the Bond films.
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But to make it sing
to today's audiences,
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I felt like,
for me to really engage with it,
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I wanted it
to have bigger possibilities.
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I wanted to do it in a way
that I was excited about.
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What we did with Inception
for the heist genre
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is really what Tenet attempts to
bring to the spy movie genre.
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The film deals
with this concept of inversion,
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which is the idea
that the entropy of an object
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or a person, indeed, could be reversed.
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This isn't Interstellar, you know?
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I did have Kip Thorne read the script
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and he helped me out
with some of the concepts,
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but we're not gonna make any case
for this being scientifically accurate.
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But it is based roughly on real science.
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Every law of physics is symmetrical.
Every law of physics can run
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forward or backwards in time
and be the same,
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other than entropy.
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So the theory being that
if you could invert the flow of entropy,
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you could have an object that
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the direction of time
is reversed for that object.
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This screenplay is
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in my entire career,
the one that I have read more times
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than any other screenplay.
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Memento was like that,
and Inception was like that.
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You read the script,
and they're actually
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quite hard to parse on the page.
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One of the reasons
I kept going back to the script
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was to enjoy and delight in the fact
that so many things paid off.
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It kept yielding the penny-dropping on
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why we were there
or why that person was involved.
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The thing that really felt good to me
about the script was how fresh it was.
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It just didn't feel like
anything I had seen before.
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I think he is dealing
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with time head-on here.
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He's bringing up
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how we understand physics,
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how we've learned behavior,
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how we love, how we hate,
how we react...
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All of those things,
due to how time is perceived.
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The thing about inversion is
it's very much cinematic.
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It's something that
you have to see on the screen
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to fully engage with.
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That's the reason I felt like
it would make a compelling movie.
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You could read the screenplay
and see where it was gonna go,
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but to feel it
and actually experience it,
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we have to make the film.
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I didn't wanna take on the spy genre
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unless I felt I could
bring something very fresh to it.
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Something we talked about a lot
at the script stage was,
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these characters in fiction,
they are very often portrayed
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with real cynicism. They're
very hard and cynical characters.
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And yet,
there's a degree of selflessness
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and self-sacrifice to what they do
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that speaks
to a different set of ethics.
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For me, a lot of the inspiration
was John David Washington
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and realizing what he could do
with this character.
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I get told by my agents
that, "Christopher Nolan
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wants to have a meeting with you."
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So I was like...
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I didn't think it was real.
I didn't know what it was about.
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I end up meeting Chris, and then
we end up talking for a couple hours.
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Last thing he said
after that meeting was like,
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"Well, good luck."
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I was like, "That's it.
I guess I did terribly."
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His read on the script
was immediate and precise.
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He and I both felt that
we had the opportunity here
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to try and create a character
with more warmth and generosity
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as a motivation
for going to the extremes
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and doing the most extreme things,
but for the greater good.
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The Protagonist is
a sort of aspirational figure.
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He is suave and he is confident
and he's got a certain swagger,
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but he's also got
a very accessible humanity.
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You just love him. You just love him.
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I do, anyway.
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I wasn't trying to be warm
or charismatic or anything.
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I'm actually kinda...
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I'm kind of a nerd, so...
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But jumping into the psyche
of somebody like that,
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I think it is inherently
just displayed that way
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because he actually cares.
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JD was the first person that we cast,
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and then we cast
the rest of the film around him.
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Michael Caine,
I'm just trying to hold it together.
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I'm sitting across from him.
I'm like, "Just be in character."
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But I found myself
watching the performance.
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I'm like,
"I'm just gonna watch for a second."
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Seeing him play a scene
opposite Sir Michael...
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It was really a thrill
to watch these two play off each other
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and to watch Michael do
what's he done so well for so long.
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Chris went over there and hugged him.
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Afterwards said,
"That's a wrap on Michael Caine."
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It was such a beautiful moment.
I was really feeling it and dug that.
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It's just lovely to have
a little bit of Michael.
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We had Rob Pattinson, whose work
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we've been admiring hugely
in recent years.
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He just has done
such challenging and interesting work
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in the last few years
in independent films.
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You're looking at this guy
who's wanting to challenge himself,
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who's wanting to do things
very different.
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I met with Chris. We were talking
for three-and-a-half hours.
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Still no mention of a project.
So, I waited.
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And I kind of left,
and then my agent was like,
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"So how was it?" And I'm like,
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"I don't know. I mean,
he's a really nice guy."
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He didn't mention a movie at all,
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so maybe it was a really bad meeting.
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It was very important to me that
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we travel the world
with the film because
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it's about a threat to the entire world,
the entire human race.
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We needed an international cast
to continually remind you of that.
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Dimple...
She is very famous in India
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where film culture is really amazing.
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I go up to my nephew and I tell him,
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"I've been offered a Chris Nolan film."
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So he goes, "Auntie, Chris Nolan!
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You, you like Prestige. Chris Nolan."
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I said, "Okay. Chill.
It might be a crank call.
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Let's not get our hopes too high."
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The difficulty of casting Priya
was very much logistical.
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India's just a long way from Hollywood.
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The best way to do it was to
just go there and meet Dimple in person
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and talk about it
and have her do a scene for us,
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which she graciously offered to do.
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The highlight was that
he had the camera in his hands,
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and that was like
a real high point for me, okay?
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He's taking the audition.
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I saw Elizabeth Debicki in Widows
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and I said to Chris,
"You have to see that movie for her
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'cause she's just incredible."
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And he agreed and was like, "Oh, yeah.
Let's see if she'll be willing."
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With Kat, I feel
like Chris wrote a very strong woman.
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She's an incredibly intelligent person.
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She's very intuitive. She can
be manipulative if she wants to be.
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She has this dry gallows humor,
which I love,
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which was a pleasure to read
in a female character.
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She's certainly someone who's used
to getting what she wants in life.
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But she's been held captive
by this person.
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Chris Nolan repeatedly told me
when we spoke about it first
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that this guy really was
as bad as they get.
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"An appalling piece of humanity,"
is how he put it.
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It reminds me somewhat of
what Heath brought to the Joker
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when we made The Dark Knight
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because it really wasn't
the type of villain
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where you get overly concerned
with the justifications
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for the behavior.
It's really much more about
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a destructive presence in the world
and having to respond to that.
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If we see an Achilles heel in him,
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it's an emotional quality.
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Love, I would say,
for his estranged wife Kat.
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But he is ruthless.
He is ruthless and he is egotistical,
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and it's truly terrifying
inside an intelligent being.
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An intelligent being
capable of reckless risk-taking.
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We have to go to some very dark places
with these characters.
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So, I was very grateful to
have Ken as my scene partner,
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because I felt like
we both understood the seriousness
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of the imagery that
we were putting on screen.
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He does have a point of view
that has a certain logic to it,
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and the interesting thing
about what Ken brings to this character
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is that he makes the character
very difficult to sympathize with.
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It actually makes it
quite hard to accept
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any of the point of view or truth
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that he might be trying to expound
to justify what he's doing.
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Because he's so clearly doing everything
for the wrong reasons.
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There's something
so powerful about belief.
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We've seen these characters,
Sator and Protagonist,
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they both believe that they're right.
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Their motivations might differ,
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and obviously their tactics
are definitely different,
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but they truly believe in the tenets
that they stand on.
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And these themes
are highlighted and displayed
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in this film beautifully through
the characters, through the writing.
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And what keeps you interested,
what keeps you invested in the story
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of what's happening with inversion
are the characters.
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- Two, one...
- Action!
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This is my third film with Chris.
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You read it,
and you realize when you read it
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"Oh, shit, how are we gonna do this?"
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00:10:54,239 --> 00:10:56,157
Because he's gonna
wanna do this for real.
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We all know that Chris is very big
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on getting everything in-camera
and doing things as real as possible.
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You prep a movie with him
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and set up for it
different than any other movie.
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You have to look at every single thing,
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00:11:14,259 --> 00:11:17,262
like assume you're doing it
until told otherwise.
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This is how we make films.
If we can build it, we do.
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If it's impossible, we have to
rely on our friends at VFX.
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We use visual effects to combine
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filmed elements as much as possible.
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We're using a minimal approach,
rather than going full CG.
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We feel like audiences,
where 20, 30 years ago,
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they might've recognized those tricks,
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they're out of practice of seeing them.
Now we're used to just seeing CG,
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wall-to-wall built environments.
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So you can pull the wool
over their eyes again
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by using old-school tricks.
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I think a lot of what we do
is about texture.
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The audiences are always aware
on some level
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of the difference between
things that are animated
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and something that's been photographed.
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That has a patina and texture
and a flavor and a taste to things
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00:12:04,767 --> 00:12:06,102
that is unfamiliar to people.
239
00:12:06,185 --> 00:12:08,062
I think that has an impact long-term.
240
00:12:08,146 --> 00:12:11,250
It's the reason you can keep going back
and watch the movie, and it doesn't age.
241
00:12:11,274 --> 00:12:13,735
I think all his movies
get stronger with time.
242
00:12:13,818 --> 00:12:16,738
I have to credit being able to
shoot the way he shoots.
243
00:12:19,365 --> 00:12:23,745
Every film, you're trying
to challenge yourself
244
00:12:23,828 --> 00:12:25,973
because you're trying to give
something new to the audience,
245
00:12:25,997 --> 00:12:29,667
but you're also trying to advance
your techniques in some way.
246
00:12:29,751 --> 00:12:33,296
When you do look at the movies
and the trajectory,
247
00:12:33,379 --> 00:12:36,174
it does feel like
each of them builds on the last.
248
00:12:36,924 --> 00:12:38,885
It was very obvious that this script
249
00:12:38,968 --> 00:12:42,639
was going to be technically
very challenging in many ways.
250
00:12:42,722 --> 00:12:45,266
Film storytelling is very linear.
251
00:12:45,350 --> 00:12:49,687
You go from A, you go to B.
But in this script,
252
00:12:49,771 --> 00:12:53,441
people go from B to A as well,
and sometimes they meet along the way.
253
00:12:53,941 --> 00:12:57,403
Just reversing film...
That's a trick people are familiar with.
254
00:12:57,612 --> 00:13:00,156
And it doesn't really
quite tell our story.
255
00:13:00,239 --> 00:13:02,950
The manipulation of time
photographically
256
00:13:03,034 --> 00:13:04,869
that we needed to engage in,
257
00:13:04,952 --> 00:13:08,956
it's similarly analogous to
the way we approached zero gravity
258
00:13:09,040 --> 00:13:11,334
in Inception and Interstellar,
for example.
259
00:13:11,417 --> 00:13:16,297
It's using a variety of techniques,
so that there isn't one particular trick
260
00:13:16,381 --> 00:13:19,967
that the audience tunes into,
and then it starts to feel artificial.
261
00:13:20,051 --> 00:13:22,178
We used a lot of different techniques
to achieve that,
262
00:13:22,261 --> 00:13:23,930
including a lot of
in-camera photography,
263
00:13:24,013 --> 00:13:26,891
performers performing backwards
or cars driving backwards.
264
00:13:26,974 --> 00:13:29,060
The camera running
both forwards and backwards,
265
00:13:29,143 --> 00:13:30,311
depending on the needs of it.
266
00:13:30,395 --> 00:13:33,981
And also CG to put in the appropriate
reaction to the world around.
267
00:13:34,607 --> 00:13:37,610
We really tried to create something that
268
00:13:37,694 --> 00:13:40,655
feels possible,
plays as plausible to the eye,
269
00:13:40,738 --> 00:13:43,241
but what's happening is
actually quite impossible.
270
00:13:47,370 --> 00:13:48,663
We started the shoot
271
00:13:48,746 --> 00:13:51,874
with the scene
in the Rotas vault because
272
00:13:51,999 --> 00:13:55,336
it was relatively contained,
but extraordinarily complex.
273
00:13:58,297 --> 00:14:03,094
That first week's shooting
was literally preschool.
274
00:14:03,177 --> 00:14:09,851
I've never had any job where so many
of the finest professionals in the world
275
00:14:09,934 --> 00:14:13,146
at what they do,
would show up on a given day
276
00:14:13,229 --> 00:14:18,109
and, honest to God, they didn't have it
right what's happening in that scene.
277
00:14:18,192 --> 00:14:19,068
Here we go.
278
00:14:19,152 --> 00:14:21,154
That's no slur,
that's no call on anybody.
279
00:14:21,237 --> 00:14:25,408
It's just that complicated
and that different
280
00:14:25,491 --> 00:14:27,201
from movies that came before.
281
00:14:27,285 --> 00:14:30,204
It was a baptism by fire for sure.
282
00:14:30,288 --> 00:14:32,123
That first week was tough.
283
00:14:32,206 --> 00:14:36,461
It was really tough.
But it truly did set the tone.
284
00:14:36,544 --> 00:14:40,214
Chris was very happy with it,
the dailies looked fantastic,
285
00:14:40,298 --> 00:14:45,928
so it was a real morale-boosting way
to start such a huge adventure.
286
00:14:46,012 --> 00:14:49,182
It's a testament to the skill
of the different department heads that
287
00:14:49,265 --> 00:14:54,854
each technique that was at our disposal
tended to work equally well.
288
00:14:54,937 --> 00:14:57,565
And so on a case-by-case basis,
289
00:14:57,648 --> 00:15:01,903
every shot of every sequence,
we had to decide
290
00:15:01,986 --> 00:15:05,156
which technique to apply to a given shot
291
00:15:05,239 --> 00:15:07,533
to achieve
the appropriate narrative effect.
292
00:15:13,164 --> 00:15:15,875
The camera literally sees time.
293
00:15:15,958 --> 00:15:17,794
Before the motion picture
camera exists
294
00:15:17,877 --> 00:15:22,048
there's no way for people to
conceive of slow-motion
295
00:15:22,131 --> 00:15:23,424
or reverse-motion.
296
00:15:24,342 --> 00:15:28,054
Cinema itself is the window onto time
297
00:15:28,137 --> 00:15:31,766
that allows this project
to come to fruition.
298
00:15:31,849 --> 00:15:35,978
It's literally a project that can only
exist because the movie camera exists.
299
00:15:36,062 --> 00:15:39,565
So, the jumping-off point for
how you visualize these things is
300
00:15:39,649 --> 00:15:41,150
reversing the film in the camera.
301
00:15:43,528 --> 00:15:46,823
With Chris, it's always
an in-camera approach.
302
00:15:47,406 --> 00:15:51,035
By limiting yourself,
by doing everything in-camera,
303
00:15:51,118 --> 00:15:55,873
you always keep connected to reality,
and also the physics of reality.
304
00:15:55,957 --> 00:15:56,791
Action!
305
00:15:56,874 --> 00:15:59,919
Every film that we make,
we move further
306
00:16:00,002 --> 00:16:02,755
in the direction of making IMAX cameras
307
00:16:02,839 --> 00:16:06,843
be a part of our package in the same
way that any other camera would be.
308
00:16:06,926 --> 00:16:09,470
At this point,
they're the workhorse for us.
309
00:16:10,054 --> 00:16:12,431
It has this extraordinary strength
310
00:16:12,515 --> 00:16:14,767
and power in terms of
how deeply they can
311
00:16:14,851 --> 00:16:16,769
take the audience into the story.
312
00:16:17,311 --> 00:16:19,438
It's a very imposing camera.
313
00:16:19,522 --> 00:16:21,834
Feels very important when you're
shooting something on IMAX.
314
00:16:21,858 --> 00:16:23,776
There's a nice pressure to it.
315
00:16:23,860 --> 00:16:26,153
Everyone is very precious
about the film.
316
00:16:26,237 --> 00:16:30,741
You have to change the mag of film
every few minutes.
317
00:16:30,825 --> 00:16:35,788
So, every take is
a lot of time afterwards.
318
00:16:35,872 --> 00:16:39,083
It makes you bring
your "A" game pretty quickly.
319
00:16:39,166 --> 00:16:41,878
People always talk about IMAX,
"It's big."
320
00:16:41,961 --> 00:16:43,921
For me, it's also something else.
321
00:16:44,005 --> 00:16:47,341
It's a way of looking
at imagery and story
322
00:16:47,425 --> 00:16:51,220
that is not only supposed to connect
with you in an intellectual way,
323
00:16:51,304 --> 00:16:53,556
but also in a visceral way.
You have to feel it.
324
00:16:54,098 --> 00:16:57,977
And that is something that
the big format very much does for me.
325
00:16:58,311 --> 00:17:02,148
We had two 65 mm cameras
from Panavision.
326
00:17:02,231 --> 00:17:05,109
We shot most of our dialogue sequences
with those cameras.
327
00:17:05,192 --> 00:17:07,987
And our big action sequences,
we'd shoot with IMAX.
328
00:17:08,070 --> 00:17:09,614
We used more cameras
329
00:17:09,697 --> 00:17:14,452
and shot more 65 mm negative
than I think any project's ever shot.
330
00:17:14,535 --> 00:17:18,789
And it totaled, up to this point,
close to a million and a half feet.
331
00:17:18,873 --> 00:17:20,124
So, it's pretty impressive.
332
00:17:20,666 --> 00:17:23,252
We wanted to
not only shoot IMAX this time,
333
00:17:23,336 --> 00:17:26,088
but we wanted the IMAX cameras
to run backwards.
334
00:17:27,214 --> 00:17:28,507
This was challenging.
335
00:17:28,591 --> 00:17:33,638
IMAX cameras, for as far as I know,
has never really run backwards.
336
00:17:33,721 --> 00:17:36,474
Definitely not for
a production like this.
337
00:17:37,224 --> 00:17:41,145
IMAX was very helpful to start
a new engineering project with us,
338
00:17:41,228 --> 00:17:45,232
and we built mechanics in their
magazines and in the cameras
339
00:17:45,316 --> 00:17:47,193
to enable us to shoot backwards.
340
00:17:47,276 --> 00:17:51,614
Because of it, we've had to rethink
a lot of things about how you load mags,
341
00:17:51,697 --> 00:17:55,242
how you make the camera electronics
work in reverse, all that stuff.
342
00:17:55,326 --> 00:17:58,537
When we're shooting, sometimes
we'd work with a backwards mag,
343
00:17:58,621 --> 00:18:00,331
sometimes we'd work with a forwards mag.
344
00:18:00,414 --> 00:18:02,667
And you should definitely
not mix those up,
345
00:18:02,750 --> 00:18:05,503
because disastrous things will happen.
346
00:18:05,586 --> 00:18:07,630
Hoyte, with his engineering brain,
347
00:18:07,713 --> 00:18:09,191
'cause he has
a wonderful engineering brain
348
00:18:09,215 --> 00:18:10,655
as well as a great photographic eye,
349
00:18:10,716 --> 00:18:13,094
is always looking for and coming up with
350
00:18:13,177 --> 00:18:16,681
ways to break down the barriers
between where the camera can go
351
00:18:16,764 --> 00:18:18,099
and where the actors want to be.
352
00:18:18,182 --> 00:18:20,327
And on this film, he and his team
were able to get the camera
353
00:18:20,351 --> 00:18:23,980
absolutely everywhere that I could
possibly want and conceive of.
354
00:18:25,439 --> 00:18:29,151
We used the EDGE arm
for the vehicle chase sequences.
355
00:18:29,235 --> 00:18:31,320
We also had the EDGE arm on boats.
356
00:18:32,196 --> 00:18:33,781
We shot aerial.
357
00:18:34,323 --> 00:18:35,992
Steadicam.
358
00:18:36,075 --> 00:18:38,953
Handheld, a lot of handheld,
that Hoyte loves doing.
359
00:18:39,036 --> 00:18:40,371
Hoyte, he's athletic.
360
00:18:40,454 --> 00:18:43,082
These IMAX cameras are heavy,
they're not light.
361
00:18:43,165 --> 00:18:44,667
He's in there with this.
362
00:18:45,918 --> 00:18:47,670
There was a take where I was fighting,
363
00:18:47,753 --> 00:18:50,548
and I kicked him once,
and I was like, "Oh..."
364
00:18:50,631 --> 00:18:53,592
He was like, "No, no.
Keep going. Keep going."
365
00:18:54,343 --> 00:18:57,930
I was like, "I kicked the DP,
and he's totally with it."
366
00:18:59,473 --> 00:19:02,727
Chris and I and the core crew,
we are there,
367
00:19:02,810 --> 00:19:08,274
and we are on those freaking boats,
and we try to be as close as possible.
368
00:19:08,899 --> 00:19:11,861
I think some of that love he has
for film and this process
369
00:19:11,944 --> 00:19:14,780
and connecting with
the people he works with is in
370
00:19:14,864 --> 00:19:17,658
how he sets his lighting,
in how he finds things with the camera,
371
00:19:17,742 --> 00:19:21,162
in how he's able to find the strength
to carry that bad boy
372
00:19:21,245 --> 00:19:24,248
and run with me or move when I move.
373
00:19:24,331 --> 00:19:26,417
More than any other project,
374
00:19:26,500 --> 00:19:30,838
this is just, for me, every day,
learning, learning, learning.
375
00:19:30,921 --> 00:19:33,132
That is very gratifying in itself.
376
00:19:33,215 --> 00:19:37,511
It's by far the most complex thing
that I've ever shot.
377
00:19:37,595 --> 00:19:41,432
Not necessarily
in terms of purely action,
378
00:19:41,515 --> 00:19:43,893
but in terms of the concept of it,
379
00:19:43,976 --> 00:19:48,272
and in terms of how we wanted
to lead people through the story.
380
00:19:48,355 --> 00:19:49,565
It's a huge challenge.
381
00:19:53,569 --> 00:19:55,780
Where you're seeing a sequence
more than once
382
00:19:55,863 --> 00:19:57,698
or from more than one point of view,
383
00:19:57,782 --> 00:20:00,242
we wanted to never just simply
reverse the film,
384
00:20:00,326 --> 00:20:04,330
we wanted to create a new sequence
and make fresh choices about
385
00:20:04,413 --> 00:20:05,998
how to shoot it,
386
00:20:06,081 --> 00:20:08,125
what perspective to shoot it from.
387
00:20:08,584 --> 00:20:09,585
We would say,
388
00:20:09,668 --> 00:20:13,088
"Okay, so we're seeing this from
the Protagonist's point of view.
389
00:20:14,340 --> 00:20:15,382
Which Protagonist?
390
00:20:15,466 --> 00:20:21,263
How do we want the earlier Protagonist
to experience the later Protagonist?"
391
00:20:21,347 --> 00:20:23,974
And if you follow
a very complicated line
392
00:20:24,058 --> 00:20:27,394
with stuff happening and
going backwards and forwards,
393
00:20:27,478 --> 00:20:29,730
suddenly it becomes very important
394
00:20:29,814 --> 00:20:32,775
how you as a viewer
are led through that story.
395
00:20:36,570 --> 00:20:41,408
There's something very particular to
this approach to time
396
00:20:41,492 --> 00:20:43,744
and the mixing of directions of time
397
00:20:43,828 --> 00:20:48,165
that render it really, really, difficult
or impossible to intuit.
398
00:20:48,290 --> 00:20:49,959
It therefore becomes a film
399
00:20:50,042 --> 00:20:52,336
that's much easier to watch
than it was to make.
400
00:20:53,295 --> 00:20:56,131
There's nothing simple
about a Chris Nolan movie.
401
00:20:56,215 --> 00:20:59,760
We, as the crew, have to
just jump in with both our feet.
402
00:20:59,844 --> 00:21:02,555
It's just not as simple
as forwards and backwards.
403
00:21:02,638 --> 00:21:05,641
It's the interaction and combination
404
00:21:05,724 --> 00:21:07,977
of things going backwards and forwards,
405
00:21:08,060 --> 00:21:10,521
and going backwards
also means backwards in time
406
00:21:10,604 --> 00:21:12,356
and all that's implied in that.
407
00:21:12,439 --> 00:21:17,653
You needed a road map, as it were,
to get through this movie.
408
00:21:17,736 --> 00:21:20,865
So, what visual effects does
often on a lot of films is,
409
00:21:20,948 --> 00:21:24,368
is get involved with previs,
and quite often, that previs is
410
00:21:24,451 --> 00:21:26,871
what I like to call technical previs.
411
00:21:26,954 --> 00:21:29,999
It's more like a GPS map, if you like,
412
00:21:30,082 --> 00:21:34,587
of the entire sequence and all of
the different elements coming into play.
413
00:21:35,671 --> 00:21:39,300
And on this film, it became obvious
fairly quickly that that was gonna be
414
00:21:39,383 --> 00:21:41,176
a really useful thing.
415
00:21:41,260 --> 00:21:44,847
In fact, so much so that I felt like
that was gonna be all I would do.
416
00:21:45,890 --> 00:21:49,560
Andrew Jackson is one of
my favorite visual effects supervisors,
417
00:21:49,643 --> 00:21:51,729
for the very simple reason that
418
00:21:51,812 --> 00:21:56,025
he doesn't see his job starting
the moment you wrap.
419
00:21:56,108 --> 00:21:58,027
Even though
he's the visual effects guy,
420
00:21:58,110 --> 00:21:59,778
he just has ideas and suggestions
421
00:21:59,862 --> 00:22:02,823
that are gonna help us get
more creative stuff,
422
00:22:02,907 --> 00:22:04,366
as opposed to just saying,
423
00:22:04,450 --> 00:22:06,250
"Hey, we're gonna do this
all visual effects."
424
00:22:06,327 --> 00:22:10,164
I mean, Andrew Jackson
gets every piece of information,
425
00:22:10,664 --> 00:22:12,791
as he always does on all our films,
426
00:22:13,208 --> 00:22:17,963
and then we just use what is necessary
to a minimum,
427
00:22:18,047 --> 00:22:20,215
so you're not trying to
fake something into the shot.
428
00:22:20,299 --> 00:22:23,802
I brought Bodie in,
so that he could focus 100% on previs,
429
00:22:23,886 --> 00:22:27,097
and I could go back to actually
supervising all of the visual effects,
430
00:22:27,181 --> 00:22:28,265
which is my job.
431
00:22:28,349 --> 00:22:32,603
The fact that you had
someone dedicated on the movie
432
00:22:32,686 --> 00:22:35,064
to just explaining
what the hell's going on
433
00:22:35,147 --> 00:22:37,274
indicates what kind of movie this was.
434
00:22:37,358 --> 00:22:39,735
Throughout every kind of setup
in the whole film,
435
00:22:39,818 --> 00:22:41,946
the forwards and backwards had to work.
436
00:22:42,029 --> 00:22:43,739
'Cause there are parts of this film
437
00:22:43,822 --> 00:22:46,408
where there are at least
four of the same person.
438
00:22:46,492 --> 00:22:50,120
- At least four.
- At any one moment in time.
439
00:22:50,788 --> 00:22:52,581
Continuity in every film is important.
440
00:22:53,123 --> 00:22:57,544
I tried to put every scene
into a day or a night,
441
00:22:57,628 --> 00:23:00,464
and then just go chronologically
through the story.
442
00:23:01,006 --> 00:23:06,929
However, something that happens here
may also happen here,
443
00:23:07,012 --> 00:23:08,555
but in reverse.
444
00:23:08,639 --> 00:23:10,182
So, later in the movie,
445
00:23:10,265 --> 00:23:13,936
they're watching the same event,
but from a different perspective.
446
00:23:17,231 --> 00:23:21,276
The previs became
the only way that you can actually see
447
00:23:21,360 --> 00:23:24,113
the timelines in both directions
at the same time.
448
00:23:24,196 --> 00:23:26,740
And to explain it to people quickly
when you needed to.
449
00:23:28,450 --> 00:23:31,704
So much of it is visual.
Like actually seeing it,
450
00:23:31,787 --> 00:23:34,123
you're like, "That makes absolute sense.
451
00:23:34,206 --> 00:23:36,792
Yes, that's absolutely
how it should be done."
452
00:23:36,875 --> 00:23:39,420
It was really a great tool,
453
00:23:39,503 --> 00:23:41,672
but to imagine that you'd open it up,
454
00:23:41,755 --> 00:23:43,795
take a look, and go,
"Oh, that explains everything."
455
00:23:44,675 --> 00:23:47,136
That was not the case.
456
00:23:47,219 --> 00:23:48,804
The joke on set became
457
00:23:48,887 --> 00:23:50,490
that we'd ask him a question
about the car chase,
458
00:23:50,514 --> 00:23:52,367
"Does this happen before this?"
you know, whatever.
459
00:23:52,391 --> 00:23:54,309
The first answer would always be wrong.
460
00:23:54,393 --> 00:23:58,897
It was striking the degree to which
your instinct would tell you something,
461
00:23:58,981 --> 00:24:00,774
and you'd be absolutely convinced of it,
462
00:24:00,858 --> 00:24:04,111
and then after really puzzling it
through and looking at the sequence
463
00:24:04,194 --> 00:24:06,947
and looking at it objectively,
you'd realize that
464
00:24:07,031 --> 00:24:09,199
you'd started with a misapprehension.
465
00:24:09,283 --> 00:24:12,870
I've never worked on a film before
where I've seen so many people
466
00:24:12,953 --> 00:24:16,540
discussing the intricacies
of the plot at length
467
00:24:16,623 --> 00:24:19,585
and debating,
"Oh, what about if this happened?"
468
00:24:19,668 --> 00:24:22,504
"I think we're wrong.
I think we've got to stop."
469
00:24:24,506 --> 00:24:28,635
It took a village, in a way,
for everybody to keep everybody honest.
470
00:24:30,471 --> 00:24:35,017
That never got any easier,
and that's unique to this film.
471
00:24:35,100 --> 00:24:40,230
But that continually reinforced
my passion about the concept
472
00:24:40,314 --> 00:24:41,541
and my interest in the concept.
473
00:24:41,565 --> 00:24:44,276
'Cause it always felt like something
that not until it's finished,
474
00:24:44,359 --> 00:24:46,737
not until you experience it
do you fully understand it.
475
00:24:47,321 --> 00:24:49,615
And that was an exciting thing
to be involved in.
476
00:24:52,826 --> 00:24:55,662
It was all very well and good for us
to struggle with the concept,
477
00:24:55,746 --> 00:24:57,081
but to struggle with the action,
478
00:24:57,164 --> 00:24:59,917
one of my first thoughts
upon finishing the script was,
479
00:25:00,000 --> 00:25:04,546
"This is gonna be the toughest stunt
coordinator job George Cottle ever had."
480
00:25:05,672 --> 00:25:09,218
It was my first real meeting
with the other HODs.
481
00:25:09,301 --> 00:25:11,011
Chris was talking to me about
482
00:25:11,095 --> 00:25:14,264
how he thinks would be the best way
to first approach it,
483
00:25:14,389 --> 00:25:17,351
and I was like, "Okay." So he's like,
"So, you should put a fight together
484
00:25:17,434 --> 00:25:20,229
of one guy fighting another guy,
moving forward,
485
00:25:20,687 --> 00:25:22,147
and then play that backwards."
486
00:25:22,231 --> 00:25:24,108
And I was like, "Okay."
So I'm making my notes.
487
00:25:24,191 --> 00:25:26,377
I'm like, "Okay, so fight forward
and play it backwards."
488
00:25:26,401 --> 00:25:28,737
"Then take the other guy away
489
00:25:29,196 --> 00:25:31,865
and have the guy who was first attacking
490
00:25:31,949 --> 00:25:34,785
watch the video of him
doing it backwards,
491
00:25:34,868 --> 00:25:38,664
then have him
do the routine perfectly backwards,
492
00:25:39,414 --> 00:25:43,585
then have somebody attack him
as he's going backwards."
493
00:25:43,669 --> 00:25:46,547
I'm like, "Okay, attack him
as he's going backwards."
494
00:25:47,005 --> 00:25:50,467
"And then flip that film,
and that's your fight scene."
495
00:25:51,135 --> 00:25:54,054
And at that point,
I just stopped writing
496
00:25:54,138 --> 00:25:57,432
and looked up and
everybody at the table started laughing.
497
00:25:57,516 --> 00:25:59,396
And even Chris was like,
"I lost you, didn't I?"
498
00:25:59,476 --> 00:26:01,186
And I'm like, "You did. Yeah, you did."
499
00:26:03,021 --> 00:26:06,859
In writing the script, obviously
I had to visualize a lot of the things
500
00:26:07,276 --> 00:26:08,402
and give it my best guess
501
00:26:08,485 --> 00:26:11,196
as to how it was going to feel,
how it was going to work.
502
00:26:11,280 --> 00:26:15,117
But as far as the specifics
of what's that actually gonna look like,
503
00:26:15,200 --> 00:26:20,247
until George and his guys started seeing
what looked good this way or that way,
504
00:26:20,330 --> 00:26:22,374
it really was impossible to know.
505
00:26:25,127 --> 00:26:29,173
I had a team of four stunt guys
and a couple of stunt riggers
506
00:26:29,256 --> 00:26:31,967
and we just started coming up
with very simple moves
507
00:26:32,050 --> 00:26:34,636
to see what it looked like
forwards and backwards.
508
00:26:37,389 --> 00:26:40,350
At the end of every week, I'd put it all
together and I'd sit with Chris,
509
00:26:40,434 --> 00:26:43,187
and he'd be like, "I like this.
I don't like this. That works well."
510
00:26:47,316 --> 00:26:49,568
The first thing we learned is that
if you have
511
00:26:49,651 --> 00:26:51,820
such skilled stunt performers,
as we did,
512
00:26:51,904 --> 00:26:54,656
they can perform things forwards
and backwards, they look the same.
513
00:26:54,740 --> 00:26:58,243
I encouraged George and his team
to look to the world of dance
514
00:26:58,327 --> 00:27:01,330
and dance choreography, things
like that, really think outside the box.
515
00:27:01,413 --> 00:27:03,790
We brought in somebody who was amazing.
516
00:27:04,374 --> 00:27:07,002
Like the move on the floor
where he's going all crazy
517
00:27:07,085 --> 00:27:09,685
and going for the gun? That was
something that she'd come up with,
518
00:27:09,755 --> 00:27:11,232
and we showed it to Chris,
and he's like,
519
00:27:11,256 --> 00:27:13,717
"I love that.
That needs to be in there."
520
00:27:14,551 --> 00:27:16,136
The training was paramount.
521
00:27:16,553 --> 00:27:19,389
Nobody's ever thrown
an inverted punch before. So how does...
522
00:27:19,473 --> 00:27:21,141
How do you make
that real life, you know?
523
00:27:23,227 --> 00:27:26,355
Every rehearsal we did
with actors, we would video it,
524
00:27:26,438 --> 00:27:29,233
because there'd be times
where they would do a fight or a move,
525
00:27:29,316 --> 00:27:30,901
or even just a simple run backwards,
526
00:27:30,984 --> 00:27:33,070
and they'd be like,
"Oh, my God, that looks stupid."
527
00:27:33,153 --> 00:27:37,157
This is actually the most I've ever
looked at "playback," 'cause I had to
528
00:27:37,241 --> 00:27:39,034
just for mechanical purposes.
529
00:27:39,117 --> 00:27:43,080
You needed to have that
reassurance on hand and be like,
530
00:27:43,163 --> 00:27:45,040
"No, look, that's pretty good."
531
00:27:45,123 --> 00:27:47,292
And they're like,
"Oh, great. Okay, perfect."
532
00:27:47,793 --> 00:27:48,627
That's it.
533
00:27:48,710 --> 00:27:50,212
Even the stunt guys found it tough.
534
00:27:50,295 --> 00:27:53,340
They worked a long time
to get to that level,
535
00:27:53,423 --> 00:27:55,425
and we only get the actors
for three or four weeks
536
00:27:55,509 --> 00:27:57,594
to get them to that same level.
537
00:27:58,095 --> 00:28:01,598
I take my hats off to them.
They did a fantastic job.
538
00:28:05,477 --> 00:28:06,520
Yeah!
539
00:28:07,896 --> 00:28:10,440
The film was incredibly demanding
for all the actors,
540
00:28:10,524 --> 00:28:14,152
having to figure out acting backwards,
talking backwards.
541
00:28:15,112 --> 00:28:18,282
For fights, for running,
and, yes, for speaking.
542
00:28:18,365 --> 00:28:19,783
Sator has a Russian accent.
543
00:28:20,617 --> 00:28:24,955
And to speak in reverse
in a Russian accent at pace, at length,
544
00:28:25,038 --> 00:28:26,915
while fighting and walking backwards
545
00:28:26,999 --> 00:28:30,711
is unquestionably a challenging thing
for an actor to do.
546
00:28:31,253 --> 00:28:34,339
I feel like speaking backwards
with a Russian accent now
547
00:28:34,423 --> 00:28:36,174
will become like
new actor code for like,
548
00:28:36,258 --> 00:28:37,634
"But have you done your homework?"
549
00:28:37,718 --> 00:28:39,553
"Can you speak backwards
in a Russian accent?"
550
00:28:39,845 --> 00:28:41,763
It was so many days of like,
551
00:28:41,847 --> 00:28:45,225
"Stop. Hold it. Let's talk about this
before we do it again."
552
00:28:45,684 --> 00:28:47,894
JD Washington was great
because he came to play.
553
00:28:47,978 --> 00:28:49,771
I asked for my hot sauce an hour ago.
554
00:28:50,856 --> 00:28:52,607
He was a professional football player.
555
00:28:52,691 --> 00:28:54,609
And we didn't break him,
556
00:28:54,693 --> 00:28:56,862
but we definitely
pushed him to his limits.
557
00:28:58,697 --> 00:29:02,492
The first week was all the vault fight,
and it was intense.
558
00:29:03,994 --> 00:29:09,583
Ultimately, JD has to learn that fight
in four different variations.
559
00:29:10,083 --> 00:29:14,296
Forwards as the Protagonist
in current time in the suit,
560
00:29:14,379 --> 00:29:17,591
we also shot that in reverse,
561
00:29:17,674 --> 00:29:20,927
then in the antagonist suit
coming out of the machine,
562
00:29:21,011 --> 00:29:23,138
and he has to do
that whole fight forward,
563
00:29:23,221 --> 00:29:25,182
and he has to do
that whole fight backwards.
564
00:29:25,265 --> 00:29:28,769
When you watch the film,
it just plays so seamlessly
565
00:29:28,852 --> 00:29:31,438
that you don't realize
how much time and effort
566
00:29:31,521 --> 00:29:33,774
went into putting the pieces together.
567
00:29:34,983 --> 00:29:36,985
That was insane.
That was like...
568
00:29:37,069 --> 00:29:39,780
It was a different demand,
a different ask as an actor,
569
00:29:39,863 --> 00:29:42,657
which I thoroughly enjoy.
570
00:29:42,741 --> 00:29:45,702
But it was stressful
because you wanna get it right.
571
00:29:49,289 --> 00:29:52,376
The thing about
physically talented performers
572
00:29:52,459 --> 00:29:56,004
is you wanna get a gauge
on what they can do themselves
573
00:29:56,088 --> 00:29:59,549
because if you have an absolute divide
between what the actor can do,
574
00:29:59,633 --> 00:30:01,259
and then
what the stunt performer can do,
575
00:30:01,343 --> 00:30:03,678
if the actor's only
really walking and talking,
576
00:30:03,762 --> 00:30:04,989
and every time he breaks into a run,
577
00:30:05,013 --> 00:30:06,556
you have to get someone else in,
578
00:30:06,640 --> 00:30:08,760
it's pretty limiting
in terms of how you shoot things.
579
00:30:09,059 --> 00:30:12,020
Every movie we've ever done,
the actors always talk a big game.
580
00:30:12,104 --> 00:30:14,189
They always want to do their own stunts.
581
00:30:14,272 --> 00:30:16,525
This was an amazing group of actors
582
00:30:16,608 --> 00:30:18,902
because they all
not only talked a good game,
583
00:30:18,985 --> 00:30:21,029
but they gave a good game, too.
584
00:30:21,822 --> 00:30:25,117
On a warm evening in Mumbai,
we had a couple of shots to get
585
00:30:25,200 --> 00:30:27,661
where we're getting bungeed up
onto a building.
586
00:30:27,744 --> 00:30:29,996
Rob and I had to
do that first part of it.
587
00:30:30,080 --> 00:30:33,625
JD and Rob showed up and they're like,
"What have you got us into now?"
588
00:30:33,708 --> 00:30:34,977
And we walked them
to the top of the building,
589
00:30:35,001 --> 00:30:36,920
and they were like,
"Okay, show me once."
590
00:30:37,003 --> 00:30:39,506
So I got their doubles
to show them the little thing,
591
00:30:39,589 --> 00:30:40,817
and they were like, "Okay, all right."
592
00:30:40,841 --> 00:30:43,844
I think that's one
of the benefits of being so exhausted.
593
00:30:43,927 --> 00:30:46,012
You just don't have any energy
to be terrified.
594
00:30:46,096 --> 00:30:49,099
...two, one... Action!
595
00:30:49,182 --> 00:30:51,268
That, I wasn't
nervous about. That was just fun.
596
00:30:51,351 --> 00:30:53,121
It felt like a roller coaster.
I love roller coasters.
597
00:30:53,145 --> 00:30:55,397
But the jumping off, that was scary.
598
00:30:56,106 --> 00:30:57,023
I was like, "Chris, do you wanna
599
00:30:57,107 --> 00:30:58,984
hang a platform and have JD jump off,
600
00:30:59,067 --> 00:31:01,778
so you get that moment?"
He's like, "Great. Fantastic."
601
00:31:02,612 --> 00:31:04,698
It was ten-foot wide by eight-foot.
602
00:31:04,781 --> 00:31:09,244
When you hang that over the building
250 feet in the air,
603
00:31:09,327 --> 00:31:11,288
it looks like a postage stamp.
604
00:31:11,371 --> 00:31:13,957
John David, who'd gone through
everything with the stunt guys,
605
00:31:14,040 --> 00:31:15,750
and the harnesses, and the safety,
606
00:31:15,834 --> 00:31:17,752
and where the platform was,
all that stuff done.
607
00:31:17,836 --> 00:31:19,564
So then I'm talking to him
about performance.
608
00:31:19,588 --> 00:31:21,882
Chris was giving me
some notes 'cause I say a line,
609
00:31:21,965 --> 00:31:23,565
I gotta do some things
before I jump off,
610
00:31:24,342 --> 00:31:26,636
and I'm always sharp.
I'm usually on it,
611
00:31:26,720 --> 00:31:29,431
and I kept... I just hit him with a,
"Yeah, okay, okay."
612
00:31:29,514 --> 00:31:31,099
But I wasn't taking to the note.
613
00:31:31,183 --> 00:31:33,852
To me, it just felt like
he had a different idea
614
00:31:33,935 --> 00:31:36,688
about how he wanted to play the scene,
and he was sticking to that.
615
00:31:36,771 --> 00:31:38,148
He realized when I finally got it,
616
00:31:38,231 --> 00:31:40,150
like after take seven or something.
617
00:31:40,233 --> 00:31:41,961
He started laughing to himself,
and he told me,
618
00:31:41,985 --> 00:31:44,070
"Oh, I realized
you were scared shitless."
619
00:31:44,154 --> 00:31:47,157
I was like,
"Yes, Chris. I was."
620
00:31:47,240 --> 00:31:49,075
I was so scared.
621
00:31:49,159 --> 00:31:52,871
He was terrified about
being asked to jump off a skyscraper.
622
00:31:52,954 --> 00:31:54,289
I was like, 'Fair enough."
623
00:31:57,209 --> 00:32:02,005
Rob Pattinson had to do
an incredible amount of driving.
624
00:32:03,256 --> 00:32:05,967
He's a very self-deprecating guy, Rob.
625
00:32:06,051 --> 00:32:08,803
He pretends as though
he can barely drive.
626
00:32:09,221 --> 00:32:12,724
I think I did one day of training
of driving backwards,
627
00:32:12,807 --> 00:32:15,977
made my teacher feel so sick
he had to stop.
628
00:32:16,061 --> 00:32:20,857
And so I assumed, "All right,
that's nixed my driving for the movie."
629
00:32:20,941 --> 00:32:23,276
The stunt team did
an evaluation on him,
630
00:32:23,360 --> 00:32:24,504
and they were really impressed,
631
00:32:24,528 --> 00:32:26,613
and so he ended up
doing a lot of his own driving.
632
00:32:35,622 --> 00:32:39,292
We've done very large-scale
car action in the past.
633
00:32:39,376 --> 00:32:41,169
My interest in revisiting it was,
634
00:32:41,253 --> 00:32:43,505
"Well, what happens
if you can turn it on its head,
635
00:32:43,588 --> 00:32:44,828
look at it in a different way?"
636
00:32:46,550 --> 00:32:48,760
You're challenging everybody involved
637
00:32:48,843 --> 00:32:52,973
to come up with ways
of making this fresh and making it new.
638
00:32:53,682 --> 00:32:56,434
When we started seeing some ideas
for the car flip...
639
00:32:56,518 --> 00:32:59,563
We've all seen cars flip
hundreds of times.
640
00:32:59,646 --> 00:33:03,650
The key for us, again,
was the flip had to make sense forwards
641
00:33:03,733 --> 00:33:05,652
and it had to make sense backwards.
642
00:33:05,735 --> 00:33:08,822
It was another case of,
"We're gonna just have to do this."
643
00:33:09,322 --> 00:33:13,034
Scott Fisher and his incredible
effects team started building these cars
644
00:33:13,118 --> 00:33:14,953
and turning the drivetrain around,
645
00:33:15,036 --> 00:33:17,497
so we could drive them
at high speed backwards.
646
00:33:21,126 --> 00:33:24,129
The first time we did it,
it just blew everybody's mind.
647
00:33:24,212 --> 00:33:28,675
To watch that happening in reverse,
it just looked incredible.
648
00:33:29,718 --> 00:33:32,846
Traveling to Estonia
and putting those pieces together,
649
00:33:32,929 --> 00:33:34,139
we were ready to go.
650
00:33:34,472 --> 00:33:36,182
Those guys over there
started setting up
651
00:33:36,266 --> 00:33:38,685
all the actual vehicles for the movie
652
00:33:38,768 --> 00:33:41,896
with the same kind of stuff
that we had tested.
653
00:33:41,980 --> 00:33:45,525
This vehicle
we see flipping on the road.
654
00:33:46,610 --> 00:33:49,321
What you can see here
is a special effects rig.
655
00:33:49,404 --> 00:33:53,158
A cannon that's used
to flip the vehicle.
656
00:33:53,742 --> 00:33:56,536
They did a great job
getting all that stuff done
657
00:33:56,620 --> 00:33:58,901
and testing them and
making sure they were safe to operate
658
00:33:58,955 --> 00:34:00,206
through that whole thing
659
00:34:00,290 --> 00:34:02,876
because once we start there,
we're on the freeway
660
00:34:02,959 --> 00:34:06,963
for almost two weeks straight
of nonstop car stuff.
661
00:34:10,175 --> 00:34:11,885
Shooting in the day,
you have the problem
662
00:34:11,968 --> 00:34:13,595
of where are you gonna find a road that,
663
00:34:13,678 --> 00:34:17,891
that city is able to let you
shut it down for weeks at a time?
664
00:34:18,683 --> 00:34:21,519
The city of Tallinn in Estonia
665
00:34:21,603 --> 00:34:24,856
was kind enough to give us
a great big long stretch of highway
666
00:34:25,231 --> 00:34:26,816
for much of the day.
667
00:34:26,900 --> 00:34:27,942
That was a first for me.
668
00:34:28,026 --> 00:34:30,106
Like, "When will we ever be able
to do this in life?"
669
00:34:30,153 --> 00:34:32,906
Shut down the whole entire freeway.
670
00:34:32,989 --> 00:34:36,409
We knew early on that
we would be doing a lot of pod work.
671
00:34:36,493 --> 00:34:39,329
It's basically
the little cabin of a driving seat,
672
00:34:39,412 --> 00:34:40,872
pedals, and a steering wheel.
673
00:34:41,247 --> 00:34:43,333
We knew with the cars
going forwards and backwards
674
00:34:43,416 --> 00:34:47,003
that we would need the pods
to be able to be inside the vehicle
675
00:34:47,087 --> 00:34:49,297
for when they're going backwards,
so the guy can hide.
676
00:34:49,381 --> 00:34:51,216
And we'd also need it on the roof,
677
00:34:51,299 --> 00:34:54,010
so we could then shoot inside
at any angle,
678
00:34:54,094 --> 00:34:56,471
anywhere Chris wanted to be
with the IMAX camera.
679
00:34:57,180 --> 00:34:59,099
The spacing's looking perfect so far.
680
00:34:59,182 --> 00:35:02,560
The stunt drivers have known
and worked with each other for decades,
681
00:35:02,644 --> 00:35:05,438
so the guys just had it so dialed in.
682
00:35:05,522 --> 00:35:08,692
Much like earlier with the fighting
and almost being a dance,
683
00:35:09,025 --> 00:35:11,152
it was so similar in a way
with the vehicles.
684
00:35:14,739 --> 00:35:18,952
In going to Tallinn, where a Hollywood
production had never been before,
685
00:35:19,035 --> 00:35:22,539
there was an excitement
and an enthusiasm to help us out
686
00:35:22,622 --> 00:35:25,208
and to really show that
you could do something on a grand scale.
687
00:35:28,586 --> 00:35:32,757
It's hard to imagine that being possible
in any other city, really.
688
00:35:40,098 --> 00:35:42,142
Well,
Chris always envisioned this film
689
00:35:42,225 --> 00:35:44,811
as a globe-trotting action epic,
690
00:35:44,894 --> 00:35:48,815
and obviously, the best way to do that
is to actually travel yourself.
691
00:35:51,359 --> 00:35:52,944
In spy films in particular, I think,
692
00:35:53,027 --> 00:35:57,657
one of the reasons that
we're so drawn to the genre is escapism.
693
00:35:58,158 --> 00:36:00,702
And it's the idea of these characters
694
00:36:00,785 --> 00:36:03,288
who get to live in a world
that we don't get to live in.
695
00:36:03,371 --> 00:36:07,000
Yes, you could
recreate India in a soundstage
696
00:36:07,083 --> 00:36:09,419
or London in a soundstage,
697
00:36:09,502 --> 00:36:14,340
and you're not gonna capture the essence
or the authenticity.
698
00:36:14,424 --> 00:36:16,551
Being able to go
to seven different countries
699
00:36:16,634 --> 00:36:20,430
gives it such a nuanced sense of realism
'cause you're actually there.
700
00:36:20,513 --> 00:36:22,474
What you saw is what we experienced.
701
00:36:25,727 --> 00:36:29,898
Prep on this film was really complicated
702
00:36:29,981 --> 00:36:32,567
because we were based out of LA
703
00:36:32,650 --> 00:36:36,029
and making plans
for all these huge action set pieces
704
00:36:36,112 --> 00:36:38,072
that were gonna be happening
all over the world.
705
00:36:40,992 --> 00:36:43,995
We were going places
during the busiest times.
706
00:36:44,078 --> 00:36:47,791
Summer in Amalfi,
monsoon season in India.
707
00:36:47,874 --> 00:36:51,795
We basically had to make sure that
we had the best people on the ground
708
00:36:51,878 --> 00:36:54,422
in every country, and we certainly did.
709
00:36:54,506 --> 00:36:58,551
Chris wanted this Brutalist,
Eastern bloc vibe
710
00:36:58,635 --> 00:37:00,303
that we got from Tallinn.
711
00:37:00,386 --> 00:37:03,848
It's just phenomenal.
I mean, it's got a very vibrant culture,
712
00:37:03,932 --> 00:37:07,727
has all kinds of interesting Soviet-era
bits of architecture.
713
00:37:08,394 --> 00:37:12,190
As we prepped the film, we put
more and more things into Tallinn.
714
00:37:12,649 --> 00:37:15,527
We shot the concert sequence
there at Linnahall.
715
00:37:15,610 --> 00:37:20,114
It was built for
the Soviet Union's 1980 Olympics.
716
00:37:20,198 --> 00:37:26,454
It's Brutalist architecture, and it
sits out overlooking the Baltic Sea.
717
00:37:26,538 --> 00:37:28,748
Actually, I think
it's one of my favorite buildings
718
00:37:28,832 --> 00:37:29,832
we've ever shot in.
719
00:37:31,251 --> 00:37:34,879
In the end, what you see as an audience
is a fragment or is a shot,
720
00:37:34,963 --> 00:37:37,090
but you are filming a reality.
721
00:37:37,173 --> 00:37:39,968
You wanna buy into that reality.
722
00:37:42,303 --> 00:37:45,139
When you send in a SWAT team
or when you send in the actors,
723
00:37:45,223 --> 00:37:49,310
you want them to understand
the overall architecture of the place.
724
00:37:51,104 --> 00:37:53,648
So, in that way,
a real location always helps a lot.
725
00:37:59,696 --> 00:38:02,365
India is a great place to shoot,
but it had its challenges.
726
00:38:02,448 --> 00:38:05,743
Shooting at night in monsoon seasons,
727
00:38:05,827 --> 00:38:09,873
where it's very, very wet, over
a big area that we needed to light up.
728
00:38:09,956 --> 00:38:11,332
This was very challenging.
729
00:38:12,000 --> 00:38:15,837
Coming here and putting it all together
and putting it in such a massive way.
730
00:38:15,920 --> 00:38:20,008
Everybody's just gobsmacked
at what he's doing out here.
731
00:38:20,091 --> 00:38:21,551
It's absolutely awesome.
732
00:38:21,634 --> 00:38:23,344
The building sequence we shot
733
00:38:23,428 --> 00:38:25,068
in a building called
the Vardhan building.
734
00:38:25,096 --> 00:38:27,390
There are only
two little elevators in there,
735
00:38:27,473 --> 00:38:30,810
that would sometimes stop
or just not come, for no reason.
736
00:38:30,894 --> 00:38:32,353
And so, you would make the decision,
737
00:38:32,437 --> 00:38:34,355
"Am I gonna walk up
the 18 floors or not?"
738
00:38:34,439 --> 00:38:36,691
The Indian people that we worked with,
739
00:38:36,774 --> 00:38:39,903
they were just very, very good
and hardworking people
740
00:38:39,986 --> 00:38:42,405
that knew exactly
what needed to be done,
741
00:38:42,488 --> 00:38:44,282
and that made stuff happen for us.
742
00:38:45,033 --> 00:38:47,243
We were able to get
some really remarkable images,
743
00:38:47,327 --> 00:38:51,664
including some of the first aerials
in a film of Mumbai ever.
744
00:38:51,748 --> 00:38:53,625
It's not something
they'd allowed in the past.
745
00:38:57,795 --> 00:39:02,467
Crucial plot elements happen
in quite unusual places in the movie.
746
00:39:02,550 --> 00:39:06,054
I mean, who knew there was an enormous
wind farm in the middle of the ocean
747
00:39:06,137 --> 00:39:08,222
just off the coast of Denmark?
748
00:39:08,723 --> 00:39:11,684
Before I shot Dunkirk,
I was traveling with my family,
749
00:39:11,768 --> 00:39:15,647
and I saw this wind farm from a plane,
and I wrote it down, filed it away.
750
00:39:16,356 --> 00:39:19,943
Shooting Dunkirk, we were right next
to an offshore wind farm,
751
00:39:20,401 --> 00:39:23,112
and some of the only visual effects
we really had to do in Dunkirk
752
00:39:23,196 --> 00:39:25,949
were erasing the windmills
from the shots.
753
00:39:26,032 --> 00:39:28,368
And it was a bit of a shame
because they look fantastic.
754
00:39:28,993 --> 00:39:31,621
And so that cemented
the visual potential for me.
755
00:39:31,704 --> 00:39:33,957
I really want to shoot
one of these offshore wind farms.
756
00:39:34,916 --> 00:39:37,001
One of the things that
we had done on Dunkirk
757
00:39:37,085 --> 00:39:39,379
was we had shot a lot of boat scenes.
758
00:39:39,754 --> 00:39:43,800
Anytime you're shooting
with boats and working on the water,
759
00:39:44,425 --> 00:39:45,885
it's incredibly difficult.
760
00:39:46,719 --> 00:39:50,098
I don't think I ever would have
wanted to try something like
761
00:39:50,181 --> 00:39:52,892
shooting out at the wind farm
on the icebreaker
762
00:39:53,226 --> 00:39:54,769
if we hadn't done Dunkirk.
763
00:39:55,228 --> 00:39:59,232
A lot of the challenge for us
was finding these ships,
764
00:39:59,565 --> 00:40:01,609
their availability
for the times we needed them,
765
00:40:02,193 --> 00:40:04,862
and then finding out how we were
gonna effectively shoot them.
766
00:40:06,030 --> 00:40:08,032
The icebreaker, for me,
stood out right away,
767
00:40:08,116 --> 00:40:10,910
because it was so unusual
and the paint scheme is so unusual.
768
00:40:10,994 --> 00:40:12,870
And because these boats work.
769
00:40:12,954 --> 00:40:14,181
This boat's not sitting around,
770
00:40:14,205 --> 00:40:16,290
waiting for someone to call it up
to work on a movie.
771
00:40:16,374 --> 00:40:19,419
So, to find our icebreaker
that had this look to it,
772
00:40:19,502 --> 00:40:21,862
and then to get the boat to work
during the times we need it
773
00:40:21,921 --> 00:40:22,922
was really awesome.
774
00:40:24,340 --> 00:40:27,260
Dunkirk had been, I mean,
really one of the largest
775
00:40:27,343 --> 00:40:29,554
marine units ever assembled for a movie.
776
00:40:29,637 --> 00:40:31,389
And having done that with Neil,
777
00:40:31,472 --> 00:40:33,766
I thought this job would be
relatively easy for him.
778
00:40:33,850 --> 00:40:38,104
But the reality is
when you start writing in luxury yachts,
779
00:40:38,187 --> 00:40:41,149
and icebreakers,
it gradually started to add up.
780
00:40:41,607 --> 00:40:44,694
We had 120 ships on this movie,
which is staggering,
781
00:40:45,153 --> 00:40:47,363
and more than half of those
were on camera.
782
00:40:49,699 --> 00:40:51,534
When it came
to picking our mega yacht,
783
00:40:51,617 --> 00:40:52,744
we had a lot of options.
784
00:40:53,327 --> 00:40:55,496
A lot of these boats exist,
but generally
785
00:40:55,580 --> 00:40:58,833
they're owned by people who are not
interested in letting you rent them.
786
00:40:59,792 --> 00:41:02,086
A lot of them are meant
for cruising the coast
787
00:41:02,170 --> 00:41:05,882
and sitting at the beach, and Planet 9,
which we ended up going with,
788
00:41:05,965 --> 00:41:08,885
was very utilitarian.
This boat meant business.
789
00:41:09,635 --> 00:41:11,763
It is literally a world travel machine.
790
00:41:11,846 --> 00:41:15,641
It's got an ice-rated hull
that can go anywhere in the Antarctic.
791
00:41:16,017 --> 00:41:21,105
I gave it a very slightly
militaristic aspect. It feels defensive.
792
00:41:21,189 --> 00:41:23,816
It doesn't feel like a toy.
793
00:41:23,941 --> 00:41:25,818
It feels like
it has a functional purpose.
794
00:41:26,611 --> 00:41:28,696
The Amalfi Coast at that time of year,
795
00:41:29,155 --> 00:41:31,032
it was almost impossible
to get around by car.
796
00:41:31,574 --> 00:41:33,659
We would move the crew
starting at 3:00 a.m.
797
00:41:33,743 --> 00:41:35,063
out to the yacht to work all day.
798
00:41:35,411 --> 00:41:37,914
Food, water,
anything that was needed, film,
799
00:41:37,997 --> 00:41:39,832
everything came by shuttle and by boat.
800
00:41:39,916 --> 00:41:41,236
This is the first time Planet 9's
801
00:41:41,292 --> 00:41:43,169
being involved in this kind of thing.
802
00:41:43,252 --> 00:41:45,630
Normally, a yacht only takes 12 guests
803
00:41:46,255 --> 00:41:49,717
and here we are out at anchor
with 100 of you on board.
804
00:41:49,801 --> 00:41:55,056
So, it's been a pretty amazing,
very, very different experience for us.
805
00:41:55,389 --> 00:41:58,434
The real challenge of filming
on a luxury yacht like that
806
00:41:58,518 --> 00:42:00,937
is everything on that boat is finished
807
00:42:01,020 --> 00:42:03,773
to this extraordinarily expensive
and high degree.
808
00:42:03,856 --> 00:42:06,901
It was a bit like shooting in a museum
or a china shop.
809
00:42:08,027 --> 00:42:10,905
Everything here is custom.
The furniture is built inside the ship.
810
00:42:11,239 --> 00:42:13,491
The wallpaper, the lighting,
the carpets.
811
00:42:13,574 --> 00:42:15,743
Doorways are really narrow in a boat
812
00:42:15,827 --> 00:42:18,621
and the furniture's very large.
813
00:42:19,288 --> 00:42:21,791
This is to protect the woodwork from us.
814
00:42:21,874 --> 00:42:24,085
We had to protect the doors
and the walls
815
00:42:24,168 --> 00:42:26,629
because they're fabric or leather.
816
00:42:27,463 --> 00:42:29,215
Right now, we're preparing for a scene
817
00:42:29,298 --> 00:42:32,552
where we're gonna bring
an MI-8 military helicopter
818
00:42:32,635 --> 00:42:35,555
and perform some operations
on this deck.
819
00:42:35,638 --> 00:42:38,474
We're expecting downdraft speeds
of almost 100 miles an hour,
820
00:42:38,558 --> 00:42:41,769
which is really substantial. That's
a basic, I believe, a Class 2 hurricane.
821
00:42:43,980 --> 00:42:47,191
Well, the helicopter's too heavy to land
on the deck of the yacht.
822
00:42:47,275 --> 00:42:49,443
The yacht has its own helicopter
that can land,
823
00:42:49,527 --> 00:42:51,946
which is very, very small in comparison.
824
00:42:52,029 --> 00:42:54,049
And it was massive.
Those things are supposed to land
825
00:42:54,073 --> 00:42:55,908
on an aircraft carrier,
not on a mega yacht.
826
00:42:56,200 --> 00:42:58,536
And so, in the end,
through tests and rehearsals,
827
00:42:58,619 --> 00:43:01,372
they ascertained that they could
just touch down on the deck
828
00:43:01,455 --> 00:43:03,958
low enough for people to get in and out.
829
00:43:05,209 --> 00:43:08,504
No one, absolutely nobody
has pulled that off before,
830
00:43:08,588 --> 00:43:10,428
and I don't think
you will ever see that again.
831
00:43:10,631 --> 00:43:13,634
Of course, in the film's it's a very
quick thing, a very throwaway thing.
832
00:43:13,718 --> 00:43:16,137
But that's the nature
of this type of filmmaking.
833
00:43:16,220 --> 00:43:20,600
This is a real yacht, this is
how a character like Sator might live.
834
00:43:21,184 --> 00:43:23,644
To be on these boats is to
get a strong sense of character,
835
00:43:23,728 --> 00:43:26,939
which is manifest
in these incredible vessels
836
00:43:27,023 --> 00:43:31,569
that either keep him castle-like,
Neptune-like on the sea,
837
00:43:32,236 --> 00:43:35,740
repelling all invaders,
or cutting through his environment
838
00:43:36,073 --> 00:43:40,119
in this deadly, shark-like,
high-velocity way.
839
00:43:45,541 --> 00:43:48,502
There's definitely a level of casting
that goes on with these ships.
840
00:43:48,586 --> 00:43:51,047
And especially for Sator's character,
with the yacht,
841
00:43:51,130 --> 00:43:53,132
his personal racing sailboats.
842
00:43:53,216 --> 00:43:55,384
Somebody of that caliber
is gonna have the best.
843
00:43:56,510 --> 00:43:59,180
What I was looking for
in the script was that bridge
844
00:43:59,263 --> 00:44:01,682
between the glamorous, frivolous world.
845
00:44:01,766 --> 00:44:05,061
Yachts add something
with physicality and danger.
846
00:44:07,104 --> 00:44:13,486
The F50s. It's the baddest sailing
craft on the water. It's a rocket ship.
847
00:44:13,569 --> 00:44:15,613
They were quite terrifying, actually.
848
00:44:15,696 --> 00:44:17,758
You go, "Yeah, yeah, yeah,
I know it's gonna lift off the water."
849
00:44:17,782 --> 00:44:20,076
And then the first time we did it,
I went, "Holy hell."
850
00:44:20,159 --> 00:44:23,788
Like it's so...
It goes really incredibly high up.
851
00:44:25,081 --> 00:44:28,000
I made a few calls to some guys
I knew that had sailed
852
00:44:28,084 --> 00:44:31,170
previously in America's Cup and it
turned out that some of those guys
853
00:44:31,254 --> 00:44:34,090
were now these professional sailors
on the SailGP circuit,
854
00:44:34,173 --> 00:44:36,801
which is basically like Formula 1,
but for sailboats.
855
00:44:38,678 --> 00:44:40,388
When we first started talking to SailGP,
856
00:44:40,471 --> 00:44:42,699
we wanted to get them to Amalfi
'cause we were already there.
857
00:44:42,723 --> 00:44:44,725
We said,
"All right, we'll go to you guys,
858
00:44:44,809 --> 00:44:46,435
when you guys go to Southampton."
859
00:44:46,519 --> 00:44:48,854
These boats just can't travel.
It's a big deal
860
00:44:48,938 --> 00:44:51,708
to get these boats to move, and just
to get them in and out of the water
861
00:44:51,732 --> 00:44:52,775
is a whole process.
862
00:44:53,150 --> 00:44:55,486
They come in,
they set up these big tent cities.
863
00:44:55,569 --> 00:44:58,281
They've got... They unpack their boats
that they have in containers.
864
00:45:00,408 --> 00:45:02,328
Imagine a boat that
really doesn't want to float,
865
00:45:02,368 --> 00:45:04,680
and that's what you're dealing with.
This boat wants to fly.
866
00:45:04,704 --> 00:45:06,265
So, you put it in the water
when you use it,
867
00:45:06,289 --> 00:45:08,769
and you take it out of the water
when you don't want to use it.
868
00:45:09,458 --> 00:45:12,169
Obviously, the SailGP guys
have never done anything like this.
869
00:45:12,253 --> 00:45:14,147
They've never been asked
to do anything like this.
870
00:45:14,171 --> 00:45:16,007
I don't think sailing at this level
871
00:45:16,090 --> 00:45:19,051
has been in a feature film ever,
so this is a first.
872
00:45:19,593 --> 00:45:23,222
It's also been a learning curve
trying to film these.
873
00:45:23,306 --> 00:45:25,725
So, I think all of us have learned
from both sides.
874
00:45:26,017 --> 00:45:29,437
It was a meeting of
these two crazy worlds,
875
00:45:29,520 --> 00:45:34,567
like a film crew meeting
a traveling circus
876
00:45:34,650 --> 00:45:39,363
of the world's best athletes
and the fastest boats on the ocean.
877
00:45:40,239 --> 00:45:43,284
Like throwing people off
of one of their boats
878
00:45:44,076 --> 00:45:46,120
is just their idea of a nightmare.
879
00:45:46,203 --> 00:45:48,015
It's like, "No, you can't throw somebody
off the boat."
880
00:45:48,039 --> 00:45:49,558
"No, no, no.
But that's what we need to do."
881
00:45:49,582 --> 00:45:51,417
"Yeah, but he can't fall off the boat."
882
00:45:51,500 --> 00:45:52,940
"No, that's what we need him to do."
883
00:45:53,419 --> 00:45:56,130
There's a whole extraordinary
set of safety protocols
884
00:45:56,213 --> 00:45:57,715
that we needed to know how to do,
885
00:45:57,798 --> 00:45:59,276
and the actors needed to know how to do.
886
00:45:59,300 --> 00:46:00,944
So, we all went through
that safety training
887
00:46:00,968 --> 00:46:02,803
before we were allowed
to get near the boat.
888
00:46:03,971 --> 00:46:06,265
For the first time in the shoot
889
00:46:06,640 --> 00:46:09,310
we, as a film crew,
were very much subjected
890
00:46:09,393 --> 00:46:11,520
to what is possible with these boats.
891
00:46:12,480 --> 00:46:14,482
The fact
that these things go 50 knots,
892
00:46:14,565 --> 00:46:18,736
anything that you have on the water
that can keep up that fast,
893
00:46:19,195 --> 00:46:21,595
isn't gonna be stable enough
for any kind of camera platform.
894
00:46:21,739 --> 00:46:23,282
It's not actually that cold.
895
00:46:23,366 --> 00:46:26,035
No, it's not that cold.
It is that wet, however.
896
00:46:27,244 --> 00:46:30,539
The real breakthrough
was to have Andrew Jackson
897
00:46:30,664 --> 00:46:34,752
go a week early to work with SailGP
and look at camera placements.
898
00:46:35,836 --> 00:46:39,256
We were able to do things with these
boats that they had never done before,
899
00:46:39,340 --> 00:46:41,926
just because they've never had to
and no one had ever tried.
900
00:46:42,676 --> 00:46:45,596
We were able to remove the wing
and tow the boat
901
00:46:45,679 --> 00:46:48,557
and get it up on the foils,
which was very stable and very safe.
902
00:46:48,641 --> 00:46:50,994
That was the scenario where
it was safe to involve the actors
903
00:46:51,018 --> 00:46:54,230
and be able to photograph them
actually foiling,
904
00:46:54,313 --> 00:46:55,564
actually lifting off the water.
905
00:46:58,442 --> 00:47:00,611
We knew we were gonna
have to do some of the sequence
906
00:47:00,694 --> 00:47:02,571
on this other vehicle.
907
00:47:02,655 --> 00:47:04,031
The buck rig was a supplement.
908
00:47:04,115 --> 00:47:08,869
Basically half of the ship
bolted onto a real powerboat.
909
00:47:09,245 --> 00:47:12,123
It was really just for close-up stuff
and for dialogue.
910
00:47:12,540 --> 00:47:15,960
In the end, it all paid off,
it all worked actually very smoothly,
911
00:47:16,043 --> 00:47:19,088
and we were able to get the sequence
in a relatively short amount of time.
912
00:47:23,217 --> 00:47:24,736
I think Chris is unique in that he can
913
00:47:24,760 --> 00:47:27,138
look at things like enormous boats
914
00:47:27,221 --> 00:47:31,225
and just the quality of light
in a place like Amalfi
915
00:47:31,308 --> 00:47:33,060
and do something magical
916
00:47:33,144 --> 00:47:36,397
at the service of a story
that goes for his sweet spot,
917
00:47:36,480 --> 00:47:38,566
which is how do you make great cinema?
918
00:47:39,984 --> 00:47:41,610
Not just tell stories in pictures,
919
00:47:41,694 --> 00:47:43,779
but how do you make
the experience of cinema?
920
00:47:44,822 --> 00:47:49,743
To be actually in the thing,
to feel the thing physically
921
00:47:49,827 --> 00:47:53,539
move around you
or feel the boat rock under you,
922
00:47:53,622 --> 00:47:57,918
it just obviously, organically feeds
the truth of a performance.
923
00:47:59,920 --> 00:48:01,922
A lot of these sequences
you read in the script
924
00:48:02,339 --> 00:48:05,217
and you just think,
"Yeah, would be cool in a movie,"
925
00:48:05,509 --> 00:48:07,029
and then you get to set and it's like,
926
00:48:07,094 --> 00:48:09,430
"Yeah, we got a 747
we're crashing into a building."
927
00:48:09,513 --> 00:48:12,224
"That's how we're achieving
the 747 crashing into a building."
928
00:48:14,143 --> 00:48:15,895
Writing the plane crash,
929
00:48:15,978 --> 00:48:18,178
I knew I wanted to try
and do it in some ways in-camera.
930
00:48:19,773 --> 00:48:23,527
It read on the page
as the most exciting sequence,
931
00:48:24,069 --> 00:48:27,149
and I definitely was scratching my head
about how we were going to achieve it.
932
00:48:28,240 --> 00:48:29,950
One of the first things
I asked Chris was,
933
00:48:30,034 --> 00:48:31,452
"How big do you want the plane?"
934
00:48:31,535 --> 00:48:34,788
He laughed, and I said,
"I think I could get you a real plane."
935
00:48:35,998 --> 00:48:38,626
We wound up visiting an airport
in Victorville
936
00:48:38,709 --> 00:48:42,213
where they have all kinds of planes
that are being sold for scrap.
937
00:48:44,548 --> 00:48:48,260
When I looked at 737s, they looked
a bit small compared to the 747s
938
00:48:48,344 --> 00:48:50,144
and the MD-11s
I was seeing on the other side.
939
00:48:50,179 --> 00:48:53,682
It's like, "Well, maybe we could
just go shopping there instead."
940
00:48:57,269 --> 00:48:58,955
When we first talked about
crashing a plane,
941
00:48:58,979 --> 00:49:01,190
I thought maybe a Cessna.
942
00:49:01,273 --> 00:49:03,192
Maybe a 707, something small.
943
00:49:03,275 --> 00:49:05,361
But we went all-out, 747,
944
00:49:05,444 --> 00:49:08,197
almost 300,000 pounds.
945
00:49:08,530 --> 00:49:11,784
To see a plane like this
actually makes you realize
946
00:49:11,867 --> 00:49:15,162
what we're all flying in, when
we're flying. These things are huge.
947
00:49:15,246 --> 00:49:16,806
I don't think we tend to
get the scale of it
948
00:49:16,830 --> 00:49:18,916
when we're just walking in
through the gangplank.
949
00:49:19,708 --> 00:49:22,169
Our main focus, when we got there,
was the brakes.
950
00:49:22,253 --> 00:49:24,588
Of course, that's the part
they take off right away,
951
00:49:24,672 --> 00:49:26,507
when a plane is decommissioned.
952
00:49:26,590 --> 00:49:30,344
Here's a finished bogie
with four of our eight brakes.
953
00:49:30,427 --> 00:49:32,554
We have four on this side,
four on the other side.
954
00:49:32,638 --> 00:49:36,892
These rebuilt, real-deal calipers
from Boeing.
955
00:49:37,351 --> 00:49:40,604
The same system we use
to remote-drive cars
956
00:49:40,688 --> 00:49:43,857
with pods, you basically put that,
stuck it in the belly of the plane,
957
00:49:43,941 --> 00:49:46,527
and one guy steered,
one guy dealt with the braking,
958
00:49:46,610 --> 00:49:49,154
and we propelled it
by pulling it on cables.
959
00:49:49,238 --> 00:49:53,367
So, this is our cockpit.
There's nobody up above, obviously,
960
00:49:53,450 --> 00:49:54,868
and we drive, we steer from here.
961
00:49:55,369 --> 00:49:57,037
Braking systems here on the right.
962
00:49:57,121 --> 00:49:59,540
We have a couple cameras facing forward.
963
00:49:59,957 --> 00:50:02,626
Back ones, we can see the position
of the wheel at all times.
964
00:50:02,710 --> 00:50:05,146
We actually have several different views
we could switch between,
965
00:50:05,170 --> 00:50:07,131
so we can see forward,
we can see backwards.
966
00:50:07,506 --> 00:50:10,467
A couple of shots involve
guys climbing out of the escape hole,
967
00:50:10,551 --> 00:50:12,303
and they're near the wheels and stuff,
968
00:50:12,386 --> 00:50:15,389
so we want to be ready for
any kind of an emergency or panic stop.
969
00:50:15,973 --> 00:50:18,642
There was an enormous amount
of prep that went into that sequence
970
00:50:18,726 --> 00:50:21,186
because we were shooting
at a working airport,
971
00:50:21,270 --> 00:50:24,857
and they're not traditionally
in the business
972
00:50:24,940 --> 00:50:26,525
of crashing planes for real.
973
00:50:29,862 --> 00:50:32,990
From a safety point of view,
we made sure that everything was good.
974
00:50:33,073 --> 00:50:35,868
Just working with Scott Fisher
and his team,
975
00:50:35,951 --> 00:50:39,288
making sure that we knew
all of our parameters for safety.
976
00:50:44,293 --> 00:50:46,337
There were sections
we had to go through the cars,
977
00:50:46,420 --> 00:50:49,131
stop, go through the guy unloading.
978
00:50:50,632 --> 00:50:52,092
Blowing this stuff out the back.
979
00:50:52,968 --> 00:50:54,178
Dropping the gold out.
980
00:50:54,803 --> 00:50:58,766
That's the thing on Chris' movies.
You do it, it works, you move on.
981
00:50:59,767 --> 00:51:02,770
Yeah, I think I'll enjoy it more
when I see the movie.
982
00:51:05,731 --> 00:51:07,441
I was like,
"How they gonna pull this off?
983
00:51:07,524 --> 00:51:11,111
There's no way they're gonna
crash this thing into that building."
984
00:51:12,071 --> 00:51:15,074
It's still a damn 747, okay?
985
00:51:15,532 --> 00:51:18,494
It's really a big object.
986
00:51:18,577 --> 00:51:22,748
Chris and myself, we're very much
one camera at a time people.
987
00:51:23,082 --> 00:51:24,958
Of course, if you blow something up,
988
00:51:25,042 --> 00:51:28,587
and you can only blow it once,
we would shoot with several cameras.
989
00:51:28,670 --> 00:51:31,715
We have so many cameras, you're
not going to be able to watch this
990
00:51:31,799 --> 00:51:33,509
and it not potentially be photographed.
991
00:51:33,592 --> 00:51:36,929
So, wait for the movie to
come out next year, okay?
992
00:51:48,857 --> 00:51:52,111
Everybody in place.
And roll cameras.
993
00:51:54,154 --> 00:51:57,116
Three, two, one... action.
994
00:52:46,540 --> 00:52:47,767
I think from a wardrobe point of view,
995
00:52:47,791 --> 00:52:49,835
the film was
extraordinarily challenging.
996
00:52:51,003 --> 00:52:52,171
With this type of movie,
997
00:52:52,254 --> 00:52:55,007
you're looking to establish
an iconic presence at the heart of it,
998
00:52:55,340 --> 00:52:57,780
and that was something that
I knew Jeffrey would be able to do
999
00:52:57,885 --> 00:52:59,136
and put together a great team.
1000
00:52:59,219 --> 00:53:02,055
I read the script
at least four or five times
1001
00:53:02,139 --> 00:53:03,599
before I even spoke to Chris
1002
00:53:03,682 --> 00:53:06,143
because we knew we had
to do something new, something special,
1003
00:53:06,226 --> 00:53:08,061
because it is an amazing piece.
1004
00:53:08,520 --> 00:53:10,522
We started talking
about characters first.
1005
00:53:10,606 --> 00:53:12,524
What they're doing,
why they're doing it,
1006
00:53:12,774 --> 00:53:14,568
what their relationships
are to one another.
1007
00:53:14,651 --> 00:53:16,653
And then individual characters.
1008
00:53:18,906 --> 00:53:22,075
Well, the clothes do identify
where you are and what we're doing.
1009
00:53:22,618 --> 00:53:24,244
When you look at the Protagonist,
1010
00:53:24,328 --> 00:53:27,372
he continually changes.
He takes on different personas.
1011
00:53:27,664 --> 00:53:31,126
He's on the border of James Bond.
He's secret, yet he's out there.
1012
00:53:31,668 --> 00:53:34,963
All those things come into play
when you dress a person like that.
1013
00:53:35,047 --> 00:53:36,798
And I came up with
a very good, iconic look
1014
00:53:36,882 --> 00:53:39,092
that worked for JD
and works for the movie.
1015
00:53:39,468 --> 00:53:42,471
I didn't feel like I had to think about
it. They just felt so a part of me,
1016
00:53:42,554 --> 00:53:45,432
a part of the character.
I felt sexy, to be honest.
1017
00:53:46,016 --> 00:53:49,520
The Polo shirt has turned into
our, quote unquote, iconic look.
1018
00:53:50,312 --> 00:53:51,647
It has a great deal of strength,
1019
00:53:51,730 --> 00:53:54,650
yet it doesn't overpower you
with the tie and the shirt.
1020
00:53:54,733 --> 00:53:58,237
There's something slightly relaxed
and a lot of confidence,
1021
00:53:58,320 --> 00:54:01,532
and on JD it looks great.
1022
00:54:05,744 --> 00:54:10,207
Neil is a slob. He's just rolls in
every day, doing what he does.
1023
00:54:10,624 --> 00:54:15,337
I thought that Neil's the type
of person who appreciates chaos.
1024
00:54:15,712 --> 00:54:19,258
I felt like he couldn't take himself
too seriously.
1025
00:54:19,341 --> 00:54:22,678
His first suit that you see him in,
in India, is this linen suit.
1026
00:54:22,803 --> 00:54:26,014
Where you see it's just
been aged and worn down,
1027
00:54:26,098 --> 00:54:27,808
as if he's never cleaned it.
1028
00:54:27,891 --> 00:54:31,395
It's just like he wears it every day.
And that's the real Neil.
1029
00:54:31,478 --> 00:54:34,189
He's got the skinny little tie
that he ties like a schoolboy.
1030
00:54:34,731 --> 00:54:38,360
But then, when he goes posing
as a wealthy businessman,
1031
00:54:38,443 --> 00:54:40,028
he takes on a different persona.
1032
00:54:40,112 --> 00:54:42,447
Yet, a little bit of Neil
still peeks through.
1033
00:54:42,531 --> 00:54:44,008
So, you've got a double-breasted suit,
1034
00:54:44,032 --> 00:54:45,343
which is perfectly tailored
and everything.
1035
00:54:45,367 --> 00:54:47,967
But if you look at the fabric,
there's a little playfulness to it.
1036
00:54:48,328 --> 00:54:50,038
So, that character is still there,
1037
00:54:50,372 --> 00:54:52,624
even though he's pretending
to be somebody else.
1038
00:54:54,459 --> 00:54:57,170
With Sator, you could go so many ways
with that character.
1039
00:54:57,254 --> 00:55:01,592
You see, you hear Russian oligarch,
and you think wealth, lots of money.
1040
00:55:01,675 --> 00:55:04,886
Or you have a guy who says,
I'm so wealthy, I don't care.
1041
00:55:06,013 --> 00:55:08,599
It gave you a clue to the inside
of the mind of this character
1042
00:55:08,682 --> 00:55:11,602
and how he feels about the world,
how he reacts to the world.
1043
00:55:12,269 --> 00:55:15,397
The original designs for him
were more over-the-top.
1044
00:55:15,480 --> 00:55:18,233
Whereas after a serious discussion
with Chris,
1045
00:55:18,317 --> 00:55:20,694
I took it all down
to a much lower level,
1046
00:55:20,777 --> 00:55:24,406
which works for the character. It makes
him very individual to who he is.
1047
00:55:27,451 --> 00:55:32,164
Kat's journey in the film varies from
these moments of great strength
1048
00:55:32,247 --> 00:55:34,583
to fragility, to softness.
1049
00:55:34,958 --> 00:55:36,460
She's very conservative.
1050
00:55:36,543 --> 00:55:39,421
You could easily go
very Russian oligarch's wife.
1051
00:55:39,504 --> 00:55:41,548
You could go extremely designer.
1052
00:55:41,632 --> 00:55:45,552
But because she isn't that person,
the marriage has fallen apart,
1053
00:55:45,636 --> 00:55:47,095
she does not love this man anymore,
1054
00:55:47,179 --> 00:55:50,807
she's not in that world.
She comes from a stately place.
1055
00:55:50,891 --> 00:55:52,517
So, we kept her that way.
1056
00:55:53,268 --> 00:55:56,521
When you watched Elizabeth,
she had such graceful movements.
1057
00:55:56,605 --> 00:55:57,731
Like almost balletic.
1058
00:55:57,814 --> 00:56:00,525
I thought, here I have a 6'3" actress.
1059
00:56:00,609 --> 00:56:02,694
My feeling was to just own it,
1060
00:56:02,778 --> 00:56:06,239
and I said to Chris,
"I think we should just go with it."
1061
00:56:06,323 --> 00:56:10,494
So I made the clothes
flatter that physicality of her.
1062
00:56:10,786 --> 00:56:14,373
The wardrobe of this type of film was
always gonna be very important to me,
1063
00:56:14,456 --> 00:56:17,167
and Jeffrey has an excellent sensibility
1064
00:56:17,250 --> 00:56:20,128
for combining something
with a bit of glamour,
1065
00:56:20,212 --> 00:56:24,174
something with that little
extra aspirational quality almost,
1066
00:56:24,257 --> 00:56:26,635
but with an idea of
how that can be reconciled
1067
00:56:26,718 --> 00:56:29,930
with the real-world texture
that we're trying to get across.
1068
00:56:33,517 --> 00:56:39,189
I think part of the success
of what the movies look like is Nathan.
1069
00:56:41,608 --> 00:56:45,070
Nathan and I have
a shared North London background.
1070
00:56:45,153 --> 00:56:46,279
We speak that same language
1071
00:56:46,363 --> 00:56:48,407
of industrial design
from our childhoods.
1072
00:56:48,490 --> 00:56:49,908
He's been with Chris a long time.
1073
00:56:50,242 --> 00:56:52,285
Their synergy's just top-notch.
1074
00:56:52,369 --> 00:56:53,954
Traditionally, our methods are always,
1075
00:56:54,037 --> 00:56:57,332
you try and find something real
and shoot it, and then
1076
00:56:57,416 --> 00:56:59,835
use a little bit on stage.
Nothing new, old techniques.
1077
00:57:00,502 --> 00:57:03,338
So it just grows
the scale of the whole place.
1078
00:57:04,005 --> 00:57:05,882
To make the audience believe,
you have to make
1079
00:57:05,966 --> 00:57:08,885
the futurism of it believable,
1080
00:57:08,969 --> 00:57:11,471
and therefore
you have to make it familiar.
1081
00:57:11,555 --> 00:57:12,990
It's like something that you feel that
1082
00:57:13,014 --> 00:57:15,642
that could exist,
and for art department,
1083
00:57:15,726 --> 00:57:17,060
and I'm sure for Chris as well.
1084
00:57:17,144 --> 00:57:18,854
It's just more fun to build the stuff.
1085
00:57:21,356 --> 00:57:26,570
Nathan has that talent for building
things that you instantly believe in.
1086
00:57:27,195 --> 00:57:31,074
They're visceral.
They feel like real places.
1087
00:57:31,158 --> 00:57:32,701
The first time you read this script,
1088
00:57:32,784 --> 00:57:34,327
you have a lot of questions,
1089
00:57:34,411 --> 00:57:37,706
not the least of which are...
"Turnstile?
1090
00:57:38,749 --> 00:57:39,958
How does that work?"
1091
00:57:45,422 --> 00:57:48,759
We wanted to integrate
the process of inversion
1092
00:57:48,842 --> 00:57:51,511
into the texture and the tone
of the rest of the film.
1093
00:57:54,765 --> 00:57:57,517
The idea of the two rotating things
was something that
1094
00:57:57,601 --> 00:57:59,936
Nathan came up with
in terms of how to mirror things.
1095
00:58:00,020 --> 00:58:01,897
How to make it look like a reflection
1096
00:58:01,980 --> 00:58:05,525
at the same time as actually
a unique half of what's going on.
1097
00:58:05,609 --> 00:58:07,652
There's an evolution
of those turnstiles,
1098
00:58:07,736 --> 00:58:10,071
so they'd start off small,
and they keep getting bigger.
1099
00:58:10,655 --> 00:58:13,200
The early ones started off
as two cylinders
1100
00:58:13,283 --> 00:58:15,994
that rotate,
and you're able to transfer across,
1101
00:58:16,077 --> 00:58:17,996
and then the next one's bigger,
same idea,
1102
00:58:18,079 --> 00:58:20,582
but you're able to transfer across
something really large.
1103
00:58:20,916 --> 00:58:24,211
Then they look more like a slot machine
and go round and round vertically.
1104
00:58:24,294 --> 00:58:27,547
You could stop 'em and start 'em
and change the speed and the pacing,
1105
00:58:27,631 --> 00:58:29,800
depending upon
what was needed for the shot.
1106
00:58:36,765 --> 00:58:39,059
We try on every film
1107
00:58:39,142 --> 00:58:41,603
to do things in-camera
as far as possible.
1108
00:58:41,686 --> 00:58:45,565
We honed it down
into using scale tricks,
1109
00:58:46,399 --> 00:58:48,443
so we don't have to build so big,
and we can
1110
00:58:49,277 --> 00:58:51,988
deceive the eye
with our forced perspectives.
1111
00:58:52,072 --> 00:58:54,074
For example, in Barbara's office,
1112
00:58:54,157 --> 00:58:57,452
you're able to fool people
because you have the real set,
1113
00:58:57,536 --> 00:59:00,163
and then, at a certain point,
it fades into painting.
1114
00:59:01,206 --> 00:59:04,709
They brought in a painter
from England who did it freehand.
1115
00:59:05,252 --> 00:59:06,545
You're like, "Whoa!"
1116
00:59:06,628 --> 00:59:09,005
What you're doing
is putting three dimensions
1117
00:59:09,089 --> 00:59:10,298
on a two-dimensional surface
1118
00:59:10,382 --> 00:59:14,094
in order to give the impression that
it's one continual plane.
1119
00:59:18,473 --> 00:59:20,141
For the final battle sequence,
1120
00:59:20,225 --> 00:59:22,310
the scale of that set alone
was just immense.
1121
00:59:24,271 --> 00:59:28,358
There was a mine just behind
Joshua Tree in Eagle Mountain,
1122
00:59:28,441 --> 00:59:30,360
100-year-old mine,
1123
00:59:30,443 --> 00:59:34,406
and it had the core batch
of existing ruined architecture
1124
00:59:34,489 --> 00:59:38,201
where we could really develop that site
and twist it into what we wanted.
1125
00:59:40,161 --> 00:59:41,997
There were a few existing buildings.
1126
00:59:42,080 --> 00:59:43,432
In the model,
the ones that were existing
1127
00:59:43,456 --> 00:59:45,333
are represented in the light gray.
1128
00:59:46,293 --> 00:59:49,546
All the dark gray
are buildings that we built.
1129
00:59:49,629 --> 00:59:53,633
We've created some miniature buildings
that are 30 or 50%
1130
00:59:53,717 --> 00:59:55,969
of what a full-sized building would be.
1131
00:59:56,052 --> 00:59:58,889
This building here
is about 50% of full size,
1132
00:59:58,972 --> 01:00:01,892
and it just extends the city
even further than what we've done.
1133
01:00:03,977 --> 01:00:05,329
When we got into the cave sequence
1134
01:00:05,353 --> 01:00:06,730
where they enter the cave,
1135
01:00:06,813 --> 01:00:08,940
it had to tie into
our Eagle Mountain set.
1136
01:00:09,024 --> 01:00:11,985
That cave was amazing.
That was mind-boggling.
1137
01:00:12,444 --> 01:00:15,363
We are at Stage 16 at Warner Bros.
1138
01:00:15,447 --> 01:00:18,450
This is the largest stage in Hollywood
in terms of volume.
1139
01:00:19,576 --> 01:00:22,203
This is the link piece
to Eagle Mountain.
1140
01:00:23,455 --> 01:00:25,457
We've built a few caves in our time,
1141
01:00:25,540 --> 01:00:30,045
and we've learned over the years
how to achieve that grand scale.
1142
01:00:30,128 --> 01:00:32,172
So you feel it's big,
but it's an illusion.
1143
01:00:32,505 --> 01:00:35,091
What you're looking at down the end
is a forced perspective.
1144
01:00:35,175 --> 01:00:37,594
So it looks like it goes on forever,
but it doesn't.
1145
01:00:37,969 --> 01:00:39,638
So as we come in,
1146
01:00:39,721 --> 01:00:41,765
this perspective now is all forced,
1147
01:00:41,848 --> 01:00:44,392
so it's like Alice in Wonderland.
1148
01:00:44,476 --> 01:00:46,436
So here we go... See?
1149
01:00:46,728 --> 01:00:50,607
So we just scaled these down,
3D-printed them, and then,
1150
01:00:51,107 --> 01:00:52,525
Ed Strang, our scenic,
1151
01:00:52,609 --> 01:00:55,612
just painted a little backing
to make it go even further.
1152
01:00:55,695 --> 01:00:57,989
So, now we come out into the main cave.
1153
01:01:00,075 --> 01:01:02,869
This is now the hypocenter.
1154
01:01:02,953 --> 01:01:04,913
We've used fiberglass molds,
1155
01:01:04,996 --> 01:01:07,958
foam carving,
and then, as we got higher,
1156
01:01:08,041 --> 01:01:09,793
we used lightweight Vacuform,
1157
01:01:09,876 --> 01:01:12,796
and then plastered the whole thing
to link it all together.
1158
01:01:12,879 --> 01:01:14,923
So, there's lots of
different techniques.
1159
01:01:15,006 --> 01:01:18,218
In typical Chris fashion,
he made this big set,
1160
01:01:18,301 --> 01:01:20,220
he got to the end,
he wanted to blow it up.
1161
01:01:21,137 --> 01:01:23,890
So we did our best we could
to blow that thing up.
1162
01:01:25,892 --> 01:01:29,020
All these things just
helped inform me as a performer.
1163
01:01:29,104 --> 01:01:33,274
It felt like it was so real that it was
easy to lend yourself to that reality
1164
01:01:33,358 --> 01:01:35,860
and just go for it.
And that's a credit to Nate-dog.
1165
01:01:35,944 --> 01:01:37,821
He knows what he's doing.
1166
01:01:37,904 --> 01:01:40,115
Three, two, one. Up.
1167
01:01:47,080 --> 01:01:49,082
- Cut.
- And that's a cut.
1168
01:01:49,165 --> 01:01:50,166
- Cut it.
- Cut.
1169
01:01:53,753 --> 01:01:56,589
Three, two, one... action.
1170
01:02:06,474 --> 01:02:08,893
The battle at Stalsk-12 at the end,
1171
01:02:08,977 --> 01:02:10,603
that's the area of the film
1172
01:02:10,687 --> 01:02:13,398
where you're paying off
the concept for the audience
1173
01:02:13,481 --> 01:02:16,860
and you can take it to
a bigger scale of action.
1174
01:02:16,943 --> 01:02:18,570
We shot it at the end
1175
01:02:18,653 --> 01:02:22,198
because we knew that we would have to
learn how to do all this stuff
1176
01:02:22,657 --> 01:02:24,534
before we got to that sequence.
1177
01:02:24,617 --> 01:02:28,663
When we arrived there,
we felt ready to do that,
1178
01:02:28,747 --> 01:02:31,916
ready to apply it to
a real big set piece.
1179
01:02:32,000 --> 01:02:35,378
For me, I was like, "This is Dunkirk
on steroids or something."
1180
01:02:37,172 --> 01:02:39,132
I've never been on
a movie of this scale,
1181
01:02:39,215 --> 01:02:42,260
especially something that is
not a part of any franchise.
1182
01:02:42,343 --> 01:02:43,803
It's extraordinary.
1183
01:02:43,887 --> 01:02:47,766
The environment is as realistic
as it's gonna get.
1184
01:02:48,975 --> 01:02:52,812
It's much easier
because you are in a real circumstance
1185
01:02:52,896 --> 01:02:54,522
and you can feel it
and you don't need to
1186
01:02:54,606 --> 01:02:57,567
create your own fantasy.
1187
01:02:59,110 --> 01:03:02,655
Every set in every location,
they all bring their own challenges.
1188
01:03:02,739 --> 01:03:04,741
In the reality of Tenet,
1189
01:03:04,824 --> 01:03:08,328
a building can explode,
but a building can also rebuild itself.
1190
01:03:08,411 --> 01:03:10,371
We took the most practical approach.
1191
01:03:10,455 --> 01:03:13,917
We had a one-third scale building
that we blew up the bottom,
1192
01:03:14,000 --> 01:03:16,461
and we had a one-third scale building
we blew up the top,
1193
01:03:16,544 --> 01:03:17,984
and then we had a full-size building
1194
01:03:18,046 --> 01:03:20,089
that was the beginning
and the aftermath.
1195
01:03:21,549 --> 01:03:23,760
When you've done
a lot of movies with green screens,
1196
01:03:23,843 --> 01:03:26,523
it just feels like such a privilege
to be doing it. It feels like...
1197
01:03:28,181 --> 01:03:29,599
Yeah, make the building...
1198
01:03:29,682 --> 01:03:32,811
...that explodes itself
and comes back together.
1199
01:03:33,269 --> 01:03:36,648
It feels very, very real,
essentially 'cause it is real.
1200
01:03:39,692 --> 01:03:42,695
Eagle Mountain was at
the tail end of our shoot.
1201
01:03:42,779 --> 01:03:45,990
It'd been a long shoot,
everybody was tired.
1202
01:03:46,074 --> 01:03:47,367
You're in the middle of nowhere.
1203
01:03:47,450 --> 01:03:50,829
And you're like, "Oh, my God.
It's just gonna be so daunting."
1204
01:03:50,912 --> 01:03:54,666
And then, all of a sudden,
the four Chinooks started up.
1205
01:04:00,338 --> 01:04:04,592
And it was just, "Oh, my...
This is really happening."
1206
01:04:08,680 --> 01:04:14,060
Even my seasoned stunt guys who have
seen some pretty epic stuff were like...
1207
01:04:14,143 --> 01:04:16,437
You can just see 'em all standing up,
1208
01:04:16,521 --> 01:04:18,666
and holding their guns,
and like, "Yeah, let's do it,"
1209
01:04:18,690 --> 01:04:22,318
and it just really helped
charge the whole crew
1210
01:04:22,402 --> 01:04:25,238
to push through that three weeks
of Eagle Mountain.
1211
01:04:33,621 --> 01:04:36,207
We were out in the desert.
It was hot,
1212
01:04:36,291 --> 01:04:38,293
guys were in full gear,
1213
01:04:38,376 --> 01:04:41,504
the complication there
was having to run sequences
1214
01:04:41,588 --> 01:04:43,923
both forwards and backwards.
1215
01:04:44,007 --> 01:04:46,759
To try running out in the desert
over rocks this big,
1216
01:04:46,843 --> 01:04:48,553
not looking where you're running,
1217
01:04:48,636 --> 01:04:51,598
and trying to make it look like
you're running in the right direction.
1218
01:04:51,681 --> 01:04:53,224
That was definitely a challenge.
1219
01:04:54,475 --> 01:04:55,894
It's scary because
1220
01:04:55,977 --> 01:04:58,521
the scale is so big on this movie that
1221
01:04:58,855 --> 01:05:03,735
to reset four
military helicopters and 600 extras...
1222
01:05:03,943 --> 01:05:05,862
There's been a few shots where I've...
1223
01:05:05,945 --> 01:05:08,114
I've just... You just fall.
1224
01:05:09,282 --> 01:05:10,450
I was like, "I'm so sorry."
1225
01:05:13,036 --> 01:05:14,871
It's a credit to George and company
1226
01:05:14,954 --> 01:05:17,332
just being able to get everybody
on the same page
1227
01:05:17,415 --> 01:05:20,209
to move in unison,
backwards and forwards.
1228
01:05:20,710 --> 01:05:23,838
I think these scenes
are heightened in a way
1229
01:05:23,922 --> 01:05:29,218
that it has everyone constantly
having to think and work as a team.
1230
01:05:29,302 --> 01:05:33,389
Eagle Mountain, that was
graduation masterclass for all of us.
1231
01:05:33,473 --> 01:05:36,601
It was like a culmination
of everything we learned
1232
01:05:36,684 --> 01:05:39,771
put together
in this really physical place.
1233
01:05:39,854 --> 01:05:42,899
Every department head
coming to Stalsk-12
1234
01:05:42,982 --> 01:05:46,319
brought an expertise they'd developed
over the last six months,
1235
01:05:47,195 --> 01:05:50,365
and so they were able to pull off
a lot of really extraordinary things.
1236
01:06:02,168 --> 01:06:05,672
When you work with new people,
there's always a moment of terror
1237
01:06:05,755 --> 01:06:06,923
as you lose your...
1238
01:06:07,006 --> 01:06:09,717
The comfort blanket of the people
that you've worked with before.
1239
01:06:10,760 --> 01:06:13,221
Ludwig and Jen,
both are absolutely incredible,
1240
01:06:13,304 --> 01:06:17,183
and they both were involved
very early on, during the shoot.
1241
01:06:17,266 --> 01:06:20,520
I mean, they brought really
fresh energy, new perspectives.
1242
01:06:20,603 --> 01:06:23,481
Jen Lame has done some
extraordinary work prior to this film,
1243
01:06:23,564 --> 01:06:26,401
and it's easy to look at
a large-scale action film
1244
01:06:26,484 --> 01:06:28,611
and see the editor's influence.
1245
01:06:28,695 --> 01:06:31,823
It's much harder to look at dramas,
to look at smaller-scale things,
1246
01:06:31,906 --> 01:06:34,742
and understand fully
the influence of the editor.
1247
01:06:34,826 --> 01:06:37,495
But good work is good work,
and what I was looking for was somebody
1248
01:06:37,578 --> 01:06:39,890
with a different point of view,
who would have a fresh take
1249
01:06:39,914 --> 01:06:41,666
on this type of material.
1250
01:06:44,210 --> 01:06:46,129
I knew Ludwig's other work,
1251
01:06:46,212 --> 01:06:50,091
and what was interesting is working with
a younger composer, somebody who had
1252
01:06:50,174 --> 01:06:53,511
a completely different set of references
for film school.
1253
01:06:54,220 --> 01:06:56,931
The great thing
about our initial meeting was
1254
01:06:57,015 --> 01:06:59,142
that wasn't in any way a bad thing.
1255
01:06:59,225 --> 01:07:00,977
It was a totally positive thing.
1256
01:07:01,060 --> 01:07:05,356
It was like, "Okay, we're both gonna
bring interesting things to the table."
1257
01:07:05,440 --> 01:07:07,734
Most times, when I
start working with a new director,
1258
01:07:07,817 --> 01:07:10,528
you get thrown in
right in the middle of the process
1259
01:07:10,611 --> 01:07:12,697
when they're editing the movie.
1260
01:07:12,780 --> 01:07:14,340
This was a little bit different because
1261
01:07:14,365 --> 01:07:16,659
he contacted me
before they started shooting.
1262
01:07:16,743 --> 01:07:18,119
One of the challenges that I pose
1263
01:07:18,202 --> 01:07:19,829
to any composer I'm working with is
1264
01:07:19,912 --> 01:07:21,039
I don't use temp music.
1265
01:07:21,122 --> 01:07:22,832
I don't love using temp score either
1266
01:07:22,915 --> 01:07:25,084
because then you get used
to something... I don't know,
1267
01:07:25,168 --> 01:07:27,295
it always feels weird to me
to import CDs
1268
01:07:27,378 --> 01:07:29,047
of other composers and put them in.
1269
01:07:29,130 --> 01:07:30,757
There's something wrong about that.
1270
01:07:31,549 --> 01:07:34,343
Chris was like, "Okay, well,
do you wanna start working?"
1271
01:07:34,427 --> 01:07:36,667
"Do you wanna start...
Can you start writing some demos?"
1272
01:07:36,721 --> 01:07:38,139
I went to work straight away.
1273
01:07:40,349 --> 01:07:43,603
He was able to give me tracks
as we were finishing planning the film
1274
01:07:43,686 --> 01:07:46,189
and things I could listen to
as we were actually shooting.
1275
01:07:47,940 --> 01:07:50,985
Talking a lot to John David Washington
about his character,
1276
01:07:51,569 --> 01:07:54,405
just getting his take
on the Protagonist,
1277
01:07:54,489 --> 01:07:55,865
that's also extremely inspiring.
1278
01:07:57,283 --> 01:07:59,160
The last day of shooting in the desert,
1279
01:07:59,243 --> 01:08:03,498
we're surrounded by
thousands of extras in military gear.
1280
01:08:03,581 --> 01:08:06,292
Robert Pattinson's driving this truck
up the hill,
1281
01:08:06,375 --> 01:08:08,544
and four helicopters just...
1282
01:08:08,628 --> 01:08:11,464
Dreading like, "Okay, how I'm gonna
write music for this scene?"
1283
01:08:14,509 --> 01:08:15,968
We've maintained the tradition,
1284
01:08:16,052 --> 01:08:18,846
which used to be industry standard
until relatively recently,
1285
01:08:18,930 --> 01:08:21,849
of screening film dailies
wherever possible.
1286
01:08:22,934 --> 01:08:26,395
John Lee has figured out ways
over the years of bringing dailies
1287
01:08:26,479 --> 01:08:30,316
to some of the hardest-to-reach spots
in the world.
1288
01:08:30,399 --> 01:08:33,236
We're in Amalfi right now,
and we've found this school
1289
01:08:33,319 --> 01:08:35,279
and this is the gym.
1290
01:08:35,613 --> 01:08:39,659
Lucien, our projectionist,
travels with this huge kit of stuff.
1291
01:08:40,827 --> 01:08:44,705
We screen it at wrap. Four or five times
a week, we have a big screening.
1292
01:08:45,748 --> 01:08:48,543
It was such an amazing experience
to be able to watch film dailies.
1293
01:08:48,626 --> 01:08:50,253
Focus, take notes,
1294
01:08:50,336 --> 01:08:52,880
think how I would use that
when I get it in four days.
1295
01:08:54,090 --> 01:08:56,509
You can't hide in IMAX.
1296
01:08:56,592 --> 01:08:59,804
Some of my old tricks,
maybe, of doing certain things.
1297
01:08:59,887 --> 01:09:03,015
You really need to be aware
of what the end result is.
1298
01:09:06,269 --> 01:09:08,354
I hadn't done a lot
of fight sequences.
1299
01:09:08,437 --> 01:09:11,858
On top of that, a forwards person
fighting a backwards person.
1300
01:09:11,941 --> 01:09:14,986
It happens twice.
I was nervous about that.
1301
01:09:15,820 --> 01:09:18,072
We shot each sequence twice.
1302
01:09:18,364 --> 01:09:20,700
I literally directed the scene twice.
1303
01:09:20,783 --> 01:09:22,577
Talked to Jen early on about a rule
1304
01:09:22,660 --> 01:09:25,746
which we were able to
almost never violate.
1305
01:09:25,830 --> 01:09:29,375
I think we once had to do it,
but to never use the same shot
1306
01:09:29,458 --> 01:09:31,836
in both sequences, reversed.
1307
01:09:32,962 --> 01:09:34,082
Now the film's on home video
1308
01:09:34,130 --> 01:09:37,508
and people are able to scrub the edits
and look at it backwards and forwards,
1309
01:09:37,592 --> 01:09:41,012
they'll see all kinds of differences
in the sequences.
1310
01:09:41,095 --> 01:09:45,141
I felt like I had to keep referencing
the footage over and over again,
1311
01:09:45,224 --> 01:09:48,269
to the point where
I would watch it so many times
1312
01:09:48,352 --> 01:09:51,522
that I would have to step away
and go for a walk and come back
1313
01:09:51,606 --> 01:09:53,900
because it was daunting.
1314
01:09:55,276 --> 01:09:58,487
Editing is a misunderstood profession
1315
01:09:58,571 --> 01:10:01,616
because it's seen as
a technical job in some senses,
1316
01:10:01,699 --> 01:10:04,368
but the technical part of it
is the least of it.
1317
01:10:04,452 --> 01:10:07,788
It's really about having a sense
of story and character,
1318
01:10:07,872 --> 01:10:09,373
and how those things all mesh.
1319
01:10:09,457 --> 01:10:12,376
And Jen has that absolutely beautifully.
She's an extraordinary editor.
1320
01:10:12,460 --> 01:10:13,687
Another reason why I was excited
1321
01:10:13,711 --> 01:10:15,831
to work on a Chris Nolan film
is because of the music.
1322
01:10:17,298 --> 01:10:19,550
Chris is so involved with music.
1323
01:10:19,634 --> 01:10:23,387
Watching him work with Ludwig
and getting rough edits of pieces.
1324
01:10:23,471 --> 01:10:25,348
He came up with
a brilliant, brilliant score.
1325
01:10:25,806 --> 01:10:29,685
What I have always felt
about music in film is that
1326
01:10:29,769 --> 01:10:31,854
it shouldn't be a coat of varnish
1327
01:10:31,938 --> 01:10:34,732
that's applied to the thing at the end.
1328
01:10:34,815 --> 01:10:36,067
It should actually be something
1329
01:10:36,150 --> 01:10:38,444
that's in there
in the construction of the film,
1330
01:10:38,527 --> 01:10:41,197
because you want it to be
one of the building blocks of the film.
1331
01:10:41,489 --> 01:10:46,744
The big airplane heist, for example,
when they crash a 747 into a building.
1332
01:10:50,122 --> 01:10:53,000
I wrote that piece of music
just based on the script,
1333
01:10:53,793 --> 01:10:57,004
and it just felt like,
"Okay, did you actually shoot this scene
1334
01:10:57,088 --> 01:11:00,549
while listening to my music?"
Because everything matches up perfectly.
1335
01:11:04,929 --> 01:11:08,015
That way,
you build everything as a whole,
1336
01:11:08,099 --> 01:11:09,099
and you're seeing how
1337
01:11:09,141 --> 01:11:11,301
the different elements are working
as an organic whole.
1338
01:11:11,936 --> 01:11:15,189
I think that visiting the set,
seeing the designs early on,
1339
01:11:15,273 --> 01:11:17,441
reading the script
obviously ahead of time,
1340
01:11:17,525 --> 01:11:21,821
and spending as much time as possible
with the rest of the creative team,
1341
01:11:21,904 --> 01:11:23,948
understanding how
these decisions are made
1342
01:11:24,031 --> 01:11:27,618
and contributing and feeling the thing
grow as a whole,
1343
01:11:27,702 --> 01:11:30,413
that cohesion is very important to me.
1344
01:11:34,417 --> 01:11:40,673
The proudest thing for me is
now I can look back on the experience,
1345
01:11:40,756 --> 01:11:42,341
reading that script
1346
01:11:42,425 --> 01:11:45,052
and genuinely sitting
in that room and thinking,
1347
01:11:45,136 --> 01:11:48,347
"I have no idea how we're going to
do half of this stuff,"
1348
01:11:48,431 --> 01:11:50,891
to then completing it
and Chris being happy...
1349
01:11:52,018 --> 01:11:53,352
that's incredible.
1350
01:11:53,436 --> 01:11:56,522
It just goes to show
what can be achieved
1351
01:11:57,189 --> 01:12:00,067
when you take the time
and you have the right people
1352
01:12:00,151 --> 01:12:02,737
and you put
all of those ingredients together.
1353
01:12:03,612 --> 01:12:05,656
It was ambitious, there's no question,
1354
01:12:05,740 --> 01:12:09,160
but we were surrounded by
the absolute best in the business.
1355
01:12:09,952 --> 01:12:12,747
And we felt great about the huge talents
1356
01:12:12,830 --> 01:12:15,541
that were helping us
make the movie come to life.
1357
01:12:16,125 --> 01:12:18,210
I remember Chris,
after one of the meetings,
1358
01:12:18,294 --> 01:12:21,380
he was like, "It's gonna be hard."
He said it just like that.
1359
01:12:21,464 --> 01:12:24,383
And I laughed, but months later...
1360
01:12:25,885 --> 01:12:28,888
Yeah, you were right, sir.
It was very hard.
1361
01:12:30,097 --> 01:12:31,616
Working on
a Chris Nolan movie for me is
1362
01:12:31,640 --> 01:12:33,267
like watching a Chris Nolan movie.
1363
01:12:33,351 --> 01:12:36,979
It both felt like the hardest job
I'll ever have in my life,
1364
01:12:37,063 --> 01:12:39,743
and the hardest work I've ever done,
and the most fun I've ever had.
1365
01:12:39,815 --> 01:12:41,084
And I feel like
that's what you feel like
1366
01:12:41,108 --> 01:12:42,336
when you watch a Chris Nolan movie.
1367
01:12:42,360 --> 01:12:44,421
You're like, "Man, I need to
see that again. That was crazy,
1368
01:12:44,445 --> 01:12:45,780
but I had the best time ever."
1369
01:12:46,655 --> 01:12:48,449
It was undoubtedly
the most complicated thing
1370
01:12:48,532 --> 01:12:50,159
that I've ever been involved with.
1371
01:12:51,077 --> 01:12:54,413
But it was very inspiring to see
how the different department heads
1372
01:12:54,497 --> 01:12:56,791
and the people working for them
rose to the challenges.
1373
01:12:56,874 --> 01:13:00,336
It made for a very inspiring
environment on set.
1374
01:13:01,087 --> 01:13:03,464
Chris is so knowledgeable about film.
1375
01:13:03,547 --> 01:13:05,883
He directs everybody, every department.
1376
01:13:05,966 --> 01:13:08,886
He's not just directing the actors
and their performance,
1377
01:13:08,969 --> 01:13:11,097
he makes sure that everybody understands
1378
01:13:11,180 --> 01:13:13,474
why you're doing something
forward and backwards,
1379
01:13:13,557 --> 01:13:16,018
and the effect
it's gonna have in the film.
1380
01:13:16,102 --> 01:13:17,186
Chris always sets the tone.
1381
01:13:17,269 --> 01:13:19,355
He sets the tone for me
and for the actors.
1382
01:13:20,106 --> 01:13:23,984
He's never sitting down on apple box,
or he's never shying away
1383
01:13:24,068 --> 01:13:26,487
from testing out a rig.
1384
01:13:27,988 --> 01:13:29,028
He can just keep shooting.
1385
01:13:29,073 --> 01:13:31,075
If the rain's coming down,
he's loving it.
1386
01:13:31,492 --> 01:13:33,869
You lose the right
to complain about anything.
1387
01:13:33,953 --> 01:13:35,871
I mean, it's a good move on his part.
1388
01:13:35,955 --> 01:13:38,749
It's infectious. You can't help
but to want to keep going
1389
01:13:38,833 --> 01:13:40,000
and give it your all.
1390
01:13:40,084 --> 01:13:42,628
You come to work,
you come to play, luckily,
1391
01:13:42,711 --> 01:13:44,338
because that part of it is important.
1392
01:13:44,880 --> 01:13:49,343
This is a fairly brightly
puritanical approach to art.
1393
01:13:49,844 --> 01:13:52,179
There's this really nice tone that
1394
01:13:52,263 --> 01:13:54,932
we're all in it together.
We're all making this crazy film,
1395
01:13:55,015 --> 01:13:57,309
and let's not be too precious.
1396
01:13:58,102 --> 01:14:00,479
Let's stay safe, and let's do this.
1397
01:14:01,313 --> 01:14:03,315
When you're a kid,
and you think about the way
1398
01:14:03,399 --> 01:14:06,485
they make huge Hollywood movies,
1399
01:14:06,569 --> 01:14:09,447
this is what I would imagine that to be.
1400
01:14:09,530 --> 01:14:12,575
This massive team of people
that travel the world,
1401
01:14:12,658 --> 01:14:17,746
go to these incredible locations
and shoot all of this amazing stuff,
1402
01:14:17,830 --> 01:14:20,708
that is Tenet in a nutshell.
1403
01:14:21,750 --> 01:14:23,335
- And a cut.
- Cut.
1404
01:14:31,844 --> 01:14:33,637
More than any other film we've done,
1405
01:14:33,721 --> 01:14:36,849
everything we went through
and all the resources we had
1406
01:14:36,932 --> 01:14:39,185
are there on the screen
for the audience to enjoy.
1407
01:14:41,020 --> 01:14:43,898
And I feel very, very good
watching the finished film
1408
01:14:43,981 --> 01:14:46,942
that it's a grand-scale entertainment.
1409
01:14:47,026 --> 01:14:49,236
And, for me, that was always
the ambition for the film.
121984
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