All language subtitles for Flow 2024 2160p UHD Blu-ray Remux SDR HEVC DTS-HD MA 7 1-CiNEPHiLES_Commentary by director Gints Zilbalodis [English] (SUBRIP)
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[Zilbalodis]
Hello, this is Gints Zilbalodis
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and I'm here to do the commentary of Flow.
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Flow is my second feature film.
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This is the first film
I've done with a team.
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So this film has an actual budget,
and for that reason,
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you're gonna see all these logos at first
because for an independent film,
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especially made in Europe,
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you'll often see
all kinds of production companies.
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Flow was done in three countries,
in Latvia, France, and Belgium.
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And each of those have
their own companies,
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including Dream Well, which I founded.
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But you also see various distributors.
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You see the sales agents.
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And it takes a lot of people
just to make this film.
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It's quite funny to see this in a theater.
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You can get some laughs
of these endless credits.
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But, yeah, we actually had to fight
a little bit to not make them even longer.
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Sometimes after these logos,
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you would have basically, like,
credits designed in the style of the film
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and that would mean you would have
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to basically mention
all of these companies twice,
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but I had to kind of push
to only have this version.
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Because we were trying
to make this film not too long.
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We were fighting for every frame
to make it as lean as possible,
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and then we added all these logos
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and that was kind of
a little bit frustrating
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but also funny for me
that, yeah, these things add up.
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So, yeah, Sacrebleu, Take Five,
and Dream Well are the three companies.
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And we did pretty much everything
in Latvia at Dream Well,
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except character animation,
sound and some rigging,
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which were done in France and Belgium
in Sacrebleu and Take Five.
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So we're gonna just jump into the film.
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There's no fade in, there's no intro.
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We see the character immediately.
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And there's no music,
there's nothing to kind of hold your hand,
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and we have to kind of find our own way
to attach to these characters.
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And we'll come back to this,
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but the first image was
the cat looking at itself
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in a reflection in a puddle through water,
which is an important visual motif.
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And we will see how these characters
change once this motif is repeated.
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And, yeah, so this is the second shot
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and this was the first shot we animated.
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I wanted to test out the look
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and the style of animation,
just to see if it works.
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In the script, actually,
there were no cat statues here.
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There was supposed to be a human figure.
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And once I was doing the animatic,
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I realized
that it's not really that interesting.
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And I replaced them with cats
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and moved that human statue
to a later scene.
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Because I needed the cat statues
to convey the anxiety
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that the cat feels in a later scene
when the flood is rising.
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So I think
this shot is over a minute long.
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Which is quite complicated in terms
of just managing all the assets
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and for animators to work on a single shot
for many weeks sometimes.
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And for the lighting to work.
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It's very complicated,
even though it's animated
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and we can hide the lights.
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So I guess it is easier than live-action,
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but still we needed sometimes
to animate the lights,
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to move them,
to dial them brighter or lower,
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so that even though the frame changes,
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the lighting just looks good
or interesting
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in all these moving frames
within the frame.
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And, yeah, this is also the first cue
of the music we hear.
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♪♪ [peaceful]
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But it was one of
the last ones that was written.
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I start writing music very early
while writing the script.
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And I create a lot of material.
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In this case, I wrote over eight hours
of demo tracks.
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And in the end,
we only used about 15 minutes.
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And I also create a bunch of variations
and try things.
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And I'm not really writing them
for specific scenes.
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Oh, here's a boat in a tree,
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which some people don't notice
on their first watch.
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This film has kind of a circular
structure where the opening image
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and the closing image
kind of reflect on each other.
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And also in the end,
you'll see a boat in a tree.
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And so this is kind of again repeating.
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In high school, I made a short film
inspired by two cats I had at the time.
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The short film is called A qua.
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And, yeah,
it later went on to inspire Flow.
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I've been asked
if I'm a cat person or a dog person,
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and I've had both cats and dogs,
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and we only see one cat in this film,
but we see a bunch of dogs.
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And so it's not really fair
that we see all these dogs
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and how some are better than others.
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But we only see one cat,
so maybe I should do a dog film next,
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just to show that I like dogs as well.
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[dogs barking]
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This dog is inspired
by two dogs I had growing up.
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The cat in this film is kind of
on a journey of being very independent
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and learning how to trust others.
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And the dog is the opposite,
where it starts out being very trustful,
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always looking for someone
to tell them what to do.
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As it is here, following the other dogs.
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But throughout the journey,
the dog learns to be more independent,
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so I wanted to show the positives
and negatives of both of these ideas.
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I really like these shots
where the cat is running
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and the way that the camera moves.
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I'm very happy how it turned out.
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And this is one of the longer shots.
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I really like these long shots
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because I think it really creates
a sense of immersion.
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I think every time you're cutting,
at least subconsciously,
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the audience are reminded
that they're watching a film.
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But with these longer shots,
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you're kind of hypnotized
and drawn in into the action.
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This hare that the dogs end up chasing,
that was a fairly late addition.
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In the script, it was a deer.
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Also, in the first shot,
it was supposed to be a deer.
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But later I decided
to change it into a hare,
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so as not to just mix up
the kind of metaphors
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and the associations that
the cat has with the deer,
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which usually appear before the flood.
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So that's why I kind of added
a hare in that scene.
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I thought a cat would be
a great protagonist for such a story,
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which starts out being
very independent and introverted
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and trying to avoid others,
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and then it can go
on that journey and learn things.
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When doing these kind of longer takes,
I try not to pan unnecessarily.
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I try to only kind of pan 45 degrees.
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Or if it's a 180 turn,
then it's supposed to be jarring.
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It's supposed
to kind of put you on the edge.
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This is like a crowd scene.
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In my previous film,
I would try to avoid crowds
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and have as few characters as possible
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because that can be very complicated.
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But, actually, we ended up
getting a pretty good result
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by just repeating a fairly simple loop
of animation for the deer.
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And it was quite complicated,
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as all waters in any type of film,
whether animated or not.
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But we had to do all these, I don't know,
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dozens and dozens of simulations
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just to find the right physics
and the right look.
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In every scene, the water requires
almost a new set of tools to be designed.
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Because a river is very different
than a lake and an ocean or a puddle.
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So everything required new tools.
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Here we don't hear music.
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[cat crying]
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It's a fairly tense scene,
and I think it's more tense
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because there is no music and we get
a very kind of dimensional sound
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from all around you.
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Also, as the cat is afraid of the water,
it's also afraid of these other animals,
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and these two fears it has--
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They're kind of in sync.
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So, also, in the opening image,
the puddle is trembling,
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kind of showing
the anxiety that the cat has.
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And later it will calm down.
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But here, the cat is also not being
very friendly to the dog,
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and the water is also very unfriendly.
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So it's kind of a way for me
to express what the cat is feeling.
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[dog barks]
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So, here,
the dog doesn't have anyone to follow.
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So it will follow the cat.
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I like this next shot.
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Yeah, this one.
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I like the lighting in this shot
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where it's only lit
across the path that they walk.
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And I have these kind of pools of light
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with which I can kind of very precisely
direct the eye of the spectator.
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I like how the cat turns
its ears in this shot.
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It doesn't even need to look around,
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but we can express
a lot through the movement of the ears.
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I also learned that cats don't really
look around with their pupils.
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They tend to look around
with their whole heads,
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which really adds to that kind of anxious,
nervous character,
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which we also needed
for the cat in this film.
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[dog barking]
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I wanted to create
some kind of movement in this scene,
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so we added the kind of falling leaves,
which I think add a lot.
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And I tried to add wind in the grass
and the leaves to kind of...
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make it kind of feel alive.
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And some of these things
are quite complicated.
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The wind in the trees
is especially complicated.
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It's much easier to create still trees.
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I really love the animation
of the dog in this scene.
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It's very funny, I think.
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And here we'll see kind of
a moment of nothing really happening
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and just there's no plot being advanced,
there's no character development.
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But I want to have
these quiet moments in the film
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which allow us
to reflect on what's happened
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and allow us to take a breath,
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so that when the intense moments begin,
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we have kind of relaxed
and we've let our guard down,
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and I think that makes them more intense.
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This is a fairly complicated shot
with the reflection of the cat's face.
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It was quite hard
to just find the right position.
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And for the animators,
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they had to, like, animate
with the reflection in mind.
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But this also allows us
to kind of frame this shot
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and see both what the cat sees
and seeing its reaction at the same time
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without cutting back and forth
or panning back and forth.
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♪♪ [mysterious]
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In my original demo of the music,
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there was no music in this moment,
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but Rihards, my co-composer,
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who took my initial ideas and then kind of
developed them and expanded,
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suggested that we should start earlier
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and also we will end later
than I had originally planned.
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So this cue was originally
just a few minutes, like two,
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but Rihards expanded it,
I think, to about five minutes,
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which was, I think, a very good decision.
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[dog barking]
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This is the boat
we saw in the earlier scene
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that was up in the tree.
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And here there's quite a lot of editing.
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In a lot of the other scenes,
the shots are very long.
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But I try not to have
the technique be in charge of the story.
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Like, it's also not the story being
in charge of the technique,
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but I think
they should kind of work in tandem.
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So, in this scene, I think it benefits
from doing all these quicker edits
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and seeing these multiple moments
from different perspectives.
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But in other scenes,
I want to kind of really stay with the cat
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and not to cut to things, just to allow us
to be very kind of connected with the cat.
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These statues are basically
the same cat rig I took
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and just sculpted a little bit
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to make them a little bit
more bulky and more rounded.
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00:14:05,220 --> 00:14:07,305
The house that the cat lives...
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Originally,
there was no kind of backstory to it,
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but as I was developing the animatic,
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we decided to make it into a place
where a sculptor must have lived,
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with all these tools.
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00:14:21,194 --> 00:14:24,197
Kind of suggesting that the sculptor
has been obsessed about cats,
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00:14:24,364 --> 00:14:28,827
and maybe it's this very same cat,
or they've had multiple cats.
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00:14:28,994 --> 00:14:33,748
But it's kind of similar to me
making a film for many years about a cat.
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This shot, I'm quite happy about.
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It's kind of like a drone shot
with the camera turning around the cat,
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and the statue almost becomes a character
and we see the statue's point of view.
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The image of the cat
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is actually the only piece
of concept art for the cat that I drew.
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All the characters,
or at least the main characters,
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00:14:59,941 --> 00:15:01,985
were designed directly in 3D.
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And, to me,
it was just faster and more intuitive
235
00:15:05,363 --> 00:15:08,491
to kind of design them directly
in the 3D environment.
236
00:15:10,577 --> 00:15:11,703
This water line.
237
00:15:11,870 --> 00:15:17,375
It's much easier to render water
if it's just above or under the surface.
238
00:15:17,542 --> 00:15:22,005
But when you have that transition,
there are many complications with that.
239
00:15:24,090 --> 00:15:29,012
So these statues of the cats
really kind of represent the cat's fears,
240
00:15:29,179 --> 00:15:32,349
and it sees what's happening
to the other statues
241
00:15:32,515 --> 00:15:36,436
and it's suggested that it will happen
to our character as well.
242
00:15:37,187 --> 00:15:41,399
So the whale originally was supposed
to be just a real whale,
243
00:15:41,566 --> 00:15:44,277
but as we saw it in this scene,
244
00:15:44,444 --> 00:15:46,196
we were not really afraid of it
245
00:15:46,363 --> 00:15:50,158
because I think whales are so peaceful
and calming that...
246
00:15:51,117 --> 00:15:54,746
we couldn't really get
into that subjective point of view
247
00:15:54,913 --> 00:15:56,915
of the cat who is supposed
to be afraid of it.
248
00:15:57,082 --> 00:16:03,004
So we changed the design
to make it more mythological and scary.
249
00:16:03,171 --> 00:16:07,550
And we only see glimpses of it at first
and it's revealed gradually.
250
00:16:07,717 --> 00:16:10,512
It's kind of representing
the fear of the unknown.
251
00:16:10,679 --> 00:16:16,059
And as the cat learns more about it,
it starts to trust it.
252
00:16:16,226 --> 00:16:20,271
And this glass sphere
that we saw multiple--
253
00:16:20,438 --> 00:16:22,649
These spheres in the house,
254
00:16:22,816 --> 00:16:25,568
it's kind of reminding the cat
of the things it's lost.
255
00:16:25,735 --> 00:16:27,570
The house that is lost and--
256
00:16:27,737 --> 00:16:34,327
The glass sphere, it'll come back later
and it will save it in a tough spot.
257
00:16:36,204 --> 00:16:39,791
In most of these shots,
the water is basically procedural,
258
00:16:39,958 --> 00:16:42,335
which means
that it's not really simulated.
259
00:16:43,253 --> 00:16:46,840
Which makes it play almost in real time.
260
00:16:47,757 --> 00:16:51,261
And there are some close-ups
where we do need to simulate it
261
00:16:51,428 --> 00:16:54,931
and that's way more difficult.
262
00:16:55,098 --> 00:16:57,600
But we developed these tools
which allowed us
263
00:16:57,767 --> 00:17:00,353
to render most of these scenes
very quickly.
264
00:17:01,312 --> 00:17:06,317
And the whole film is made in Blender,
which is a free open-source software.
265
00:17:06,484 --> 00:17:08,695
And we rendered everything in EEVEE,
266
00:17:08,862 --> 00:17:12,907
which is its built-in,
real-time render engine,
267
00:17:13,074 --> 00:17:16,995
which allows us to see the lights
and see the textures.
268
00:17:17,162 --> 00:17:20,123
And we don't have to wait
for the rendering to happen.
269
00:17:20,290 --> 00:17:24,335
And this makes the creative process
a lot more fun
270
00:17:24,502 --> 00:17:27,213
and exciting and intuitive,
271
00:17:27,380 --> 00:17:33,511
and allows us to make these films
on a smaller budget and do them quickly.
272
00:17:34,220 --> 00:17:36,514
And this is really exciting, I think.
273
00:17:40,018 --> 00:17:44,481
Each of the characters in the film
are chosen based on the theme of the film.
274
00:17:44,647 --> 00:17:47,734
They're not just randomly
showing up there.
275
00:17:47,901 --> 00:17:53,031
They all kind of represent the idea
of the individual versus society.
276
00:17:54,157 --> 00:17:57,535
Each of them are on
a different spectrum of this idea, but...
277
00:17:58,578 --> 00:18:01,790
it's also about kind of trust
in others and...
278
00:18:02,791 --> 00:18:05,627
accepting your fears
and not running away from them.
279
00:18:06,169 --> 00:18:11,257
And capybara is like the ultimate example
of not being afraid.
280
00:18:14,052 --> 00:18:16,137
These characters have their own journeys.
281
00:18:16,304 --> 00:18:19,390
They learn certain things
or change throughout the story,
282
00:18:19,557 --> 00:18:22,644
but the capybara is the only one
that basically stays the same
283
00:18:22,811 --> 00:18:24,813
and doesn't really have a character arc.
284
00:18:26,064 --> 00:18:28,942
It's kind of a mentor figure
to everyone else,
285
00:18:29,109 --> 00:18:32,821
kind of teaching them
how to compromise and how to...
286
00:18:33,696 --> 00:18:36,407
just not worry about everything.
287
00:18:36,574 --> 00:18:38,993
And it's my aspirational figure.
288
00:18:39,160 --> 00:18:42,497
I really identify
with the cat in this film.
289
00:18:42,664 --> 00:18:44,082
I have these anxieties,
290
00:18:44,249 --> 00:18:47,168
but I really wish
I could be like the capybara.
291
00:18:51,131 --> 00:18:52,674
In a lot of the films I've--
292
00:18:52,841 --> 00:18:55,135
I think pretty much
all the films I've made,
293
00:18:55,301 --> 00:18:57,929
there is at least one scene with rain.
294
00:18:58,096 --> 00:19:01,641
And this allows me
to kind of play with the sounds
295
00:19:01,808 --> 00:19:06,521
because you can express a lot
with different sounds of the rain.
296
00:19:09,774 --> 00:19:15,488
It can be very peaceful, it can be scary,
it can be harsh, or it can be soft.
297
00:19:15,655 --> 00:19:17,115
And often when writing,
298
00:19:17,282 --> 00:19:23,163
I even try to consider the sounds
and what ways we can use them.
299
00:19:24,831 --> 00:19:28,293
Earlier, we saw these lights up in the sky
300
00:19:28,459 --> 00:19:33,590
and I just wanted to have
this short glimpse of them at first, so...
301
00:19:34,591 --> 00:19:37,719
If we would only kind of see them
in the end of the film,
302
00:19:37,886 --> 00:19:39,387
I think that might be too jarring.
303
00:19:39,554 --> 00:19:42,682
So if we kind of set them up
somehow earlier,
304
00:19:42,849 --> 00:19:46,352
I think that can make them
believable in some way.
305
00:19:49,772 --> 00:19:53,067
And here, again, I think
I'm really happy with the sound.
306
00:19:53,610 --> 00:19:55,612
[banging noises]
307
00:19:58,281 --> 00:20:03,286
Our sound designer, Gurwal,
would actually record sounds
308
00:20:03,453 --> 00:20:08,750
in a boat
under this kind of little roof it had.
309
00:20:08,917 --> 00:20:13,004
So it's kind of hard to fake this
with kind of effects.
310
00:20:13,171 --> 00:20:16,049
So he had to actually
record some of these sounds
311
00:20:16,549 --> 00:20:19,052
from a very specific angle.
312
00:20:19,928 --> 00:20:21,930
[lemur chittering]
313
00:20:24,515 --> 00:20:27,852
And the lemur as well,
it's collecting these objects,
314
00:20:28,019 --> 00:20:29,979
but the reason it does it
315
00:20:30,146 --> 00:20:33,024
is because it also is looking
for a place it belongs
316
00:20:33,191 --> 00:20:35,109
or it wants others to like it.
317
00:20:35,276 --> 00:20:38,738
And it's kind of silly and kind of lame,
318
00:20:38,905 --> 00:20:41,991
but I think we can still relate to that,
319
00:20:42,158 --> 00:20:44,244
even if we can kind of laugh about it.
320
00:20:44,410 --> 00:20:47,789
But I think we can see ourselves
within these characters.
321
00:20:50,166 --> 00:20:54,504
And this is the longest shot in the film
and I think it was one...
322
00:20:54,671 --> 00:20:58,091
Yeah, it was the last one that we finished
rendering just a few days
323
00:20:58,258 --> 00:21:00,802
before the premiere
in Cannes Film Festival.
324
00:21:00,969 --> 00:21:06,683
Just finishing the last water simulations
and that was very stressful for all of us.
325
00:21:08,601 --> 00:21:12,272
Because, in these longer shots,
it's really hard to make the light work
326
00:21:12,438 --> 00:21:14,148
from all these angles,
327
00:21:14,315 --> 00:21:16,776
and for the camera to go
in and out of the water
328
00:21:16,943 --> 00:21:18,653
and, later, up in the air.
329
00:21:18,820 --> 00:21:20,321
It's very complicated.
330
00:21:22,282 --> 00:21:23,533
You see these--
331
00:21:23,700 --> 00:21:30,081
The light kind of being reflected
onto the boat and the cat,
332
00:21:30,248 --> 00:21:33,376
that was kind of a challenge
to figure out how to do it
333
00:21:33,543 --> 00:21:36,087
in this kind of stylized rendering style.
334
00:21:36,254 --> 00:21:38,172
[cat meowing]
335
00:21:46,055 --> 00:21:49,100
Actually,
in an earlier version of the script,
336
00:21:50,226 --> 00:21:51,436
this bird we see here,
337
00:21:51,602 --> 00:21:57,400
and later, the leader of the bird group,
was a single character.
338
00:21:57,567 --> 00:21:59,777
It had kind of, like--
339
00:21:59,944 --> 00:22:03,114
It would change depending on the moment.
340
00:22:03,281 --> 00:22:08,953
In some scenes, it would be
very kind of aggressive and harsh,
341
00:22:09,120 --> 00:22:13,041
but in other scenes, it would be
very kind of soft and friendly.
342
00:22:13,207 --> 00:22:15,835
And I thought it would be interesting
to have this character
343
00:22:16,002 --> 00:22:18,504
with kind of multiple personalities.
344
00:22:18,671 --> 00:22:22,467
But I couldn't figure out
how to make it compelling and interesting,
345
00:22:22,633 --> 00:22:26,387
so in the writing process,
I split it in two characters.
346
00:22:26,554 --> 00:22:29,974
And we see how their point of views clash,
347
00:22:30,141 --> 00:22:33,895
and later this bird
and the leader of the group would fight.
348
00:22:35,104 --> 00:22:37,106
[cat meowing]
349
00:22:46,240 --> 00:22:49,786
This shot was already
designed in the animatic,
350
00:22:49,952 --> 00:22:54,499
but during one of the test screenings,
it felt too abrupt and fast,
351
00:22:54,665 --> 00:22:59,462
and we didn't really get
to soak in the tension.
352
00:22:59,629 --> 00:23:03,424
So I had to expand it
and add a few of these moments.
353
00:23:03,591 --> 00:23:06,677
But it's really complicated
when all these things
354
00:23:06,844 --> 00:23:11,391
are already kind of created
to add a moment within a longer shot.
355
00:23:13,601 --> 00:23:17,021
You can't just insert it
in the editing timeline.
356
00:23:17,188 --> 00:23:20,983
You have to, like, almost completely
remake the whole set.
357
00:23:21,150 --> 00:23:26,072
When you do a single adjustment
in a longer shot like this, there--
358
00:23:26,239 --> 00:23:30,618
It's like a domino effect that disrupts
so many different things.
359
00:23:30,785 --> 00:23:34,497
So just to add a few extra seconds
in a shot like that,
360
00:23:34,664 --> 00:23:40,586
like, required almost just a few days
to fix all these problems that it caused.
361
00:23:45,883 --> 00:23:49,762
And I really wanted
to stretch this moment quite long,
362
00:23:49,929 --> 00:23:52,515
so that we also see this in real time.
363
00:23:52,682 --> 00:23:57,770
And the whale is kind of obscured
in the underwater kind of fog.
364
00:23:59,355 --> 00:24:04,235
I thought there would be also foliage,
kind of these seaweeds,
365
00:24:04,402 --> 00:24:08,322
to, like, obscure the whale,
so it's more mysterious,
366
00:24:08,489 --> 00:24:11,409
but I couldn't figure out
how to make it work.
367
00:24:14,495 --> 00:24:16,456
And throughout this five-minute-long shot,
368
00:24:16,622 --> 00:24:19,041
there is no music,
which is a very long time.
369
00:24:19,208 --> 00:24:23,921
Especially in animated films,
there tends to be music all the time,
370
00:24:24,088 --> 00:24:28,176
kind of holding your hand
and pushing the emotion.
371
00:24:28,342 --> 00:24:32,680
But I really tried to have
a very long shot without music.
372
00:24:32,847 --> 00:24:37,185
And I think with these longer takes,
it even kind of makes sense to do that.
373
00:24:37,351 --> 00:24:41,689
It creates this very naturalistic feeling
that you feel like
374
00:24:41,856 --> 00:24:46,068
these are real animals
and you can sense all the elements.
375
00:24:47,487 --> 00:24:48,488
[cat meows]
376
00:24:52,283 --> 00:24:55,495
This was quite tough
for our sound designer, Gurwal,
377
00:24:55,661 --> 00:25:01,792
to kind of maintain the intense
kind of feeling and not to be repetitive.
378
00:25:04,128 --> 00:25:07,673
He couldn't hide behind dialogue
or even music,
379
00:25:07,840 --> 00:25:10,426
so he had so much responsibility in this,
380
00:25:10,593 --> 00:25:12,678
but I think he pulled it off.
381
00:25:18,184 --> 00:25:19,185
[capybara grunts]
382
00:25:20,645 --> 00:25:24,273
There's a lot of, like,
light bloom in many of the scenes,
383
00:25:24,440 --> 00:25:26,067
which makes the image softer.
384
00:25:27,944 --> 00:25:31,656
Maybe there is some influence
from video games,
385
00:25:31,822 --> 00:25:34,742
like from Fumito Ueda.
386
00:25:34,909 --> 00:25:38,621
And, like,
in these early 2000s video games,
387
00:25:38,788 --> 00:25:40,498
there was a lot of these effects used,
388
00:25:40,665 --> 00:25:45,545
but it's also influenced
by cinematographers like Janusz Kamiński
389
00:25:45,711 --> 00:25:47,588
and Vilmos Zsigmond,
390
00:25:47,755 --> 00:25:51,008
who would put
all these diffusion filters on the lens
391
00:25:51,175 --> 00:25:56,264
just to soften the highlights
without really affecting the shadows,
392
00:25:56,430 --> 00:25:59,892
which is a look
that I really like and I miss
393
00:26:00,059 --> 00:26:05,231
and I wish more filmmakers
would use this nowadays.
394
00:26:09,944 --> 00:26:13,447
These towers that the cat sees...
395
00:26:14,365 --> 00:26:19,036
it's a necessary way
to kind of convey the character's goals.
396
00:26:19,203 --> 00:26:23,916
I think in a dialogue-free film,
to make it compelling and clear,
397
00:26:24,083 --> 00:26:28,045
all the characters should have
very clear motivations.
398
00:26:28,212 --> 00:26:29,839
And in this case, this...
399
00:26:30,423 --> 00:26:33,634
I think, iconic design of the towers
400
00:26:33,801 --> 00:26:39,307
kind of always
reminds the cat to reach it.
401
00:26:39,473 --> 00:26:42,143
It tries to reach that goal
as quickly as possible
402
00:26:42,310 --> 00:26:45,021
because it thinks
it will climb up the towers
403
00:26:45,187 --> 00:26:49,275
and escape from the flood,
which is the highest place it can climb.
404
00:26:49,442 --> 00:26:51,360
So they needed to be very big,
405
00:26:51,527 --> 00:26:54,780
so that they can be visible
from any vantage point.
406
00:26:56,407 --> 00:26:59,619
Of course, we're adjusting
the size of them in every shot
407
00:26:59,785 --> 00:27:03,831
to make it look right,
but it's suggested that they're visible
408
00:27:03,998 --> 00:27:05,541
from anywhere in this world.
409
00:27:06,125 --> 00:27:08,127
♪♪ [upbeat]
410
00:27:09,337 --> 00:27:12,465
The difference between the short film
I made in high school
411
00:27:12,632 --> 00:27:13,799
and Flow is that,
412
00:27:13,966 --> 00:27:17,928
in Flow there's a big cast of characters
which were not in the short film,
413
00:27:18,095 --> 00:27:22,433
and I wanted to kind of create
an ensemble story,
414
00:27:22,600 --> 00:27:24,060
which I'd never done.
415
00:27:28,356 --> 00:27:32,109
This was also a very complicated shot,
I think three and a half minutes,
416
00:27:32,652 --> 00:27:38,991
and the water is constantly rising,
which makes the boat move,
417
00:27:39,158 --> 00:27:41,786
which would make also shadows move,
418
00:27:42,662 --> 00:27:48,334
and for the camera also to go
from being inside the boat,
419
00:27:48,501 --> 00:27:53,756
being attached to it,
and then now being attached to this floor,
420
00:27:53,923 --> 00:27:56,634
and then going back into the boat
as it's moving.
421
00:27:56,801 --> 00:28:00,888
That was quite complicated
to figure out the choreography
422
00:28:01,055 --> 00:28:03,391
of what's the right speed
for the water to rise
423
00:28:03,557 --> 00:28:07,019
and how fast
the boat should move forwards.
424
00:28:07,186 --> 00:28:09,105
[lemur chittering]
425
00:28:11,607 --> 00:28:14,694
And this was a very complicated moment
426
00:28:14,860 --> 00:28:19,240
to do the simulation
because also the objects are moving.
427
00:28:21,367 --> 00:28:23,327
With the cat and the dog,
428
00:28:23,494 --> 00:28:26,956
we really try to stay
as grounded as possible
429
00:28:27,123 --> 00:28:31,293
because we really
kind of know cats and dogs very well.
430
00:28:31,460 --> 00:28:34,422
Most of us have seen them very often.
431
00:28:34,588 --> 00:28:38,509
But with the lemur and I guess the bird
and maybe capybara,
432
00:28:38,676 --> 00:28:41,554
we can push them a little bit further.
433
00:28:42,138 --> 00:28:46,308
They can have slightly
more exaggerated personalities.
434
00:28:46,475 --> 00:28:49,979
But still we try to look at
as much references as possible
435
00:28:50,146 --> 00:28:52,773
to make them feel like real animals.
436
00:28:55,317 --> 00:28:56,694
[capybara grunts]
437
00:28:56,861 --> 00:28:59,488
I've heard a few times
Flow being referred to
438
00:28:59,655 --> 00:29:01,824
as being a silent film,
439
00:29:01,991 --> 00:29:05,953
and I think a more accurate description
would be dialogue-free.
440
00:29:06,120 --> 00:29:08,789
Because the sound and the music play
441
00:29:08,956 --> 00:29:12,376
an even greater role in this film
than most films
442
00:29:12,543 --> 00:29:15,004
because it has to convey the things
443
00:29:15,171 --> 00:29:18,132
that would be typically
conveyed through dialogue.
444
00:29:20,718 --> 00:29:24,305
And this was very complicated to do.
445
00:29:24,472 --> 00:29:27,558
The timing of this reaction,
446
00:29:28,225 --> 00:29:31,645
we had to send our animator
who did the shots.
447
00:29:31,812 --> 00:29:34,398
There were so many revisions
that needed to be done,
448
00:29:35,316 --> 00:29:39,862
and usually we only have two revisions
that I can give.
449
00:29:40,029 --> 00:29:44,492
But somehow the shot--
Like, if you have one frame more or less,
450
00:29:44,658 --> 00:29:48,662
it's either funny or not,
it can ruin the whole reaction.
451
00:29:48,829 --> 00:29:52,166
So we had to just go through
so many tries,
452
00:29:52,333 --> 00:29:54,585
but I'm very happy with the final result.
453
00:29:57,213 --> 00:30:02,301
Writing is the hardest thing for me,
and music is the most fun, the most easy.
454
00:30:02,468 --> 00:30:04,804
So when I get writer's block,
455
00:30:04,970 --> 00:30:07,640
I tend to do music
because I just enjoy it.
456
00:30:07,807 --> 00:30:11,727
I would do that just for fun,
even if not working on a project.
457
00:30:13,479 --> 00:30:16,148
We see, like, banana plants here.
458
00:30:16,315 --> 00:30:19,777
And we see all kinds of
different types of foliage
459
00:30:19,944 --> 00:30:22,863
and also different types
of architectural styles
460
00:30:23,030 --> 00:30:27,451
and different biomes
in a seemingly small space.
461
00:30:27,618 --> 00:30:33,249
So I guess it doesn't make
exact scientific sense,
462
00:30:33,415 --> 00:30:35,835
but I wasn't too worried about that.
463
00:30:36,377 --> 00:30:40,881
It was really just,
maybe these characters were all in the zoo
464
00:30:41,048 --> 00:30:42,424
and they escaped from a zoo,
465
00:30:42,591 --> 00:30:45,386
so that's why
they're in this single space.
466
00:30:45,553 --> 00:30:48,138
And maybe as the water is rising,
467
00:30:48,305 --> 00:30:52,810
they're kind of
also changing the altitude,
468
00:30:52,977 --> 00:30:55,729
so that could explain why there are
469
00:30:55,896 --> 00:30:58,607
these very different types
of plants growing.
470
00:31:03,445 --> 00:31:08,367
I think we can, like, have
the cat be not entirely sympathetic.
471
00:31:08,534 --> 00:31:12,788
Like, the cat can behave
in a very kind of grumpy
472
00:31:12,955 --> 00:31:15,207
and ungenerous way,
473
00:31:16,292 --> 00:31:20,045
and we can forgive it
and we can still follow it.
474
00:31:21,088 --> 00:31:23,591
I think if it would be a human character,
475
00:31:24,091 --> 00:31:26,886
we would have a harder time
to connect with it.
476
00:31:27,052 --> 00:31:31,307
But because the cat is so cute,
I think it's almost like cheating for us.
477
00:31:31,473 --> 00:31:36,562
We can get very immediate kind of
connection for the audience.
478
00:31:39,398 --> 00:31:42,860
And the cat is constantly
climbing up something.
479
00:31:43,861 --> 00:31:48,115
At first, it would climb up its house
and wait for the flood to go away.
480
00:31:48,282 --> 00:31:51,619
And now it's climbing up
the mast of the boat.
481
00:31:52,912 --> 00:31:55,998
Because it doesn't want
to kind of deal with everything
482
00:31:56,165 --> 00:32:01,128
that's going down
with all the new characters in the boat.
483
00:32:01,295 --> 00:32:06,759
It's just ignoring problems, basically,
burying its head in the sand.
484
00:32:09,219 --> 00:32:12,389
Later, it will climb up
these giant cliff towers
485
00:32:12,556 --> 00:32:15,309
and that's like the furthest up
it can climb.
486
00:32:15,476 --> 00:32:19,480
But sometimes when cats climb up a tree,
they get stuck there
487
00:32:19,647 --> 00:32:24,276
and can't get back down,
so this is something I wanted to explore.
488
00:32:29,907 --> 00:32:33,410
This behavior of reindeer actually
happens in real life
489
00:32:33,577 --> 00:32:39,166
that they walk
in these circular kind of patterns.
490
00:32:42,419 --> 00:32:49,426
And I thought this kind of
circular kind of symbols and spirals,
491
00:32:49,593 --> 00:32:53,138
I tried to interweave them
whenever I could.
492
00:32:53,305 --> 00:32:58,686
I wish I could have done that more,
but I think it's quite a striking image
493
00:32:58,852 --> 00:33:04,441
that we also have in our studio logo,
Dream Well Studio.
494
00:33:07,236 --> 00:33:10,114
It's kind of tricky to do dream sequences.
495
00:33:10,739 --> 00:33:14,493
It can be kind of either too direct
or too vague,
496
00:33:14,660 --> 00:33:18,956
or dreams often
don't really have logic to them.
497
00:33:19,123 --> 00:33:21,875
And sometimes
that can be very interesting,
498
00:33:22,042 --> 00:33:25,713
but this dream sequence,
I think we could have taken out,
499
00:33:25,879 --> 00:33:28,298
like you can still follow the story.
500
00:33:28,465 --> 00:33:31,093
And it's not really advancing the plot,
501
00:33:31,260 --> 00:33:33,679
but I think it's necessary
for the end of the film,
502
00:33:33,846 --> 00:33:35,681
when we see the deer again.
503
00:33:36,557 --> 00:33:40,936
It makes the emotion at the end
a lot more clear,
504
00:33:41,478 --> 00:33:43,647
which we would otherwise not feel.
505
00:33:46,692 --> 00:33:50,320
This was the first time
that I used Blender.
506
00:33:50,487 --> 00:33:54,450
And when I started using it,
there was a big update
507
00:33:54,616 --> 00:33:56,910
which made it a lot more user-friendly
508
00:33:57,077 --> 00:33:59,204
and industry-compatible.
509
00:33:59,371 --> 00:34:01,373
So I think it's really exciting
510
00:34:01,540 --> 00:34:06,003
that these tools that are being used
to make feature films
511
00:34:06,170 --> 00:34:10,257
shown in theaters around the world
are available for free.
512
00:34:10,424 --> 00:34:14,845
And this will allow voices
from around the world
513
00:34:15,012 --> 00:34:16,555
to share their stories
514
00:34:16,722 --> 00:34:18,682
who might otherwise
not have had the chance
515
00:34:18,849 --> 00:34:22,728
because they don't live in a place
where there is a big industry.
516
00:34:23,395 --> 00:34:27,983
And this will allow a greater variety
of not just stories being told,
517
00:34:28,150 --> 00:34:31,528
but how they are told,
the techniques that can be explored.
518
00:34:33,947 --> 00:34:36,867
When I'm designing the scenes,
519
00:34:37,034 --> 00:34:42,081
I'm kind of trying to simplify
the design of the elements,
520
00:34:42,247 --> 00:34:46,752
so we could have done, like,
multi-color flowers in the scene,
521
00:34:46,919 --> 00:34:50,547
and I could have had
all kinds of variety in the plants,
522
00:34:50,714 --> 00:34:56,929
but having these white dots on green,
I think, makes it more interesting.
523
00:34:58,138 --> 00:35:01,391
This was a very complicated thing
to design
524
00:35:01,558 --> 00:35:04,394
when the cat is walking
in the shallow water.
525
00:35:04,561 --> 00:35:08,315
It's not really walking on ground,
we had to do a lot of cheating
526
00:35:08,482 --> 00:35:11,443
to make sure that
the fish are visible through the water
527
00:35:11,610 --> 00:35:12,861
and the cat is not too deep
528
00:35:13,028 --> 00:35:17,866
and sometimes
it's floating above the water.
529
00:35:18,033 --> 00:35:20,786
It doesn't look right from other angles,
530
00:35:20,953 --> 00:35:24,164
but from this specific angle,
it looks right.
531
00:35:24,331 --> 00:35:28,710
So in all of the scenes,
there are a lot of cheating being done
532
00:35:28,877 --> 00:35:32,214
where, yeah, things are kind of floating
533
00:35:32,381 --> 00:35:36,510
or the size of things is adjusted
for specific moments
534
00:35:36,677 --> 00:35:38,846
because it looks right from that angle.
535
00:35:41,223 --> 00:35:42,224
[cat meows]
536
00:35:45,227 --> 00:35:47,020
That's why I've been asked
537
00:35:47,187 --> 00:35:51,859
if we could do, like,
a virtual-reality version of this film.
538
00:35:52,025 --> 00:35:53,777
And I think it wouldn't really work
539
00:35:53,944 --> 00:35:55,696
because everything only works
540
00:35:55,863 --> 00:35:59,116
from this very specific angle
of the camera.
541
00:35:59,283 --> 00:36:02,327
And if the audience could look around,
542
00:36:03,078 --> 00:36:05,497
it would really look very broken.
543
00:36:06,999 --> 00:36:08,000
[bird squawks]
544
00:36:10,377 --> 00:36:14,214
So this bird's leader
is the closest, I guess,
545
00:36:14,381 --> 00:36:17,301
we have to an antagonist or a villain.
546
00:36:17,467 --> 00:36:20,512
But, still, I think
even if we don't relate to it,
547
00:36:20,679 --> 00:36:25,684
we can understand that it wants
to protect the smaller bird.
548
00:36:26,602 --> 00:36:27,769
And that was important,
549
00:36:27,936 --> 00:36:31,440
that at least we understand
these characters.
550
00:36:34,443 --> 00:36:40,199
And the bird is the only other character
that the cat looks up to.
551
00:36:40,365 --> 00:36:45,162
It's really not interested
or doesn't like everyone.
552
00:36:46,288 --> 00:36:50,584
And the bird kind of also sees
the cat following it in its footsteps,
553
00:36:50,751 --> 00:36:52,878
kind of doing similar things,
554
00:36:53,045 --> 00:36:57,549
and it doesn't want the cat
to end up where it does.
555
00:36:59,009 --> 00:37:01,845
And later that we'll see the bird
556
00:37:02,012 --> 00:37:05,474
trying to make the cat not make
the same mistakes.
557
00:37:09,394 --> 00:37:14,066
Our budget was fairly limited,
so we could only afford to design
558
00:37:14,233 --> 00:37:16,652
and create the assets
that we see in the frame.
559
00:37:16,818 --> 00:37:20,864
So we tried to put every cent
of the budget on the screen.
560
00:37:21,031 --> 00:37:23,784
So the way I designed the scenes is,
561
00:37:23,951 --> 00:37:26,828
I just roughed them out with basic shapes
562
00:37:26,995 --> 00:37:28,580
and designed the camera.
563
00:37:28,747 --> 00:37:30,624
And once that is figured out,
564
00:37:30,791 --> 00:37:33,835
we only put the detail
where it's really noticeable
565
00:37:34,002 --> 00:37:35,712
from the camera's point of view.
566
00:37:35,879 --> 00:37:39,258
So if you would look around
within these scenes,
567
00:37:39,424 --> 00:37:42,552
the parts of the sets
that are outside of the frame
568
00:37:42,719 --> 00:37:45,222
look quite broken and unfinished.
569
00:37:47,683 --> 00:37:52,312
In this shot, actually, the whole set
is scaled up twice as big
570
00:37:52,479 --> 00:37:56,650
as every other shot in this sequence
571
00:37:56,817 --> 00:38:02,489
because we needed it to be long enough
to fit with the tempo of the music.
572
00:38:05,450 --> 00:38:08,203
It was already kind of edited
573
00:38:08,370 --> 00:38:11,248
so we couldn't extend
the length of the shot,
574
00:38:11,415 --> 00:38:14,418
but to make it fast enough,
575
00:38:14,584 --> 00:38:18,088
we figured out that we could
just make the whole set
576
00:38:18,255 --> 00:38:21,550
twice as big
while keeping the characters smaller.
577
00:38:24,303 --> 00:38:28,598
And this next sequence
where the birds are fighting
578
00:38:28,765 --> 00:38:32,060
was also originally designed
as a single shot.
579
00:38:32,227 --> 00:38:33,979
[both squawking]
580
00:38:34,146 --> 00:38:37,649
But it didn't really
have the aggressiveness
581
00:38:37,816 --> 00:38:38,942
that I tried to convey.
582
00:38:39,109 --> 00:38:41,403
It felt very distant...
583
00:38:42,446 --> 00:38:45,240
and kind of cold,
584
00:38:45,407 --> 00:38:49,995
so I didn't want just to do a long take...
585
00:38:51,455 --> 00:38:52,998
just to look cool.
586
00:38:53,165 --> 00:38:58,420
And I decided to kind of split it up
in these multiple quicker edits,
587
00:38:58,587 --> 00:39:01,131
and in this case,
it makes it more intense.
588
00:39:03,216 --> 00:39:04,384
In other cases,
589
00:39:04,551 --> 00:39:07,846
just extending a single shot
can create suspense,
590
00:39:08,013 --> 00:39:11,975
but also editing can be a very great tool.
591
00:39:14,394 --> 00:39:19,649
This shot with the bird breaking
the wing of the other bird,
592
00:39:19,816 --> 00:39:21,526
I was really impressed
593
00:39:21,693 --> 00:39:27,574
and quite shocked when the animator,
Veronique, who did this shot,
594
00:39:27,741 --> 00:39:31,078
she made it a lot more brutal
than I had expected it would be,
595
00:39:31,244 --> 00:39:36,583
but it felt right and we didn't want
to kind of soften it.
596
00:39:38,460 --> 00:39:40,462
[bird squawking in pain]
597
00:39:41,129 --> 00:39:43,423
And I left it as she did.
598
00:39:43,590 --> 00:39:49,471
I think we end up really connecting
with the bird because of how far it went.
599
00:39:50,847 --> 00:39:54,309
There's many ways
you can express emotions.
600
00:39:54,476 --> 00:39:58,188
I really think
flight can be so expressive.
601
00:39:58,355 --> 00:40:02,651
You can feel exhilaration and joy
and also sadness
602
00:40:02,818 --> 00:40:05,654
and being lost and falling.
603
00:40:06,405 --> 00:40:09,991
And this is something I wanted to explore
with the bird character as well,
604
00:40:10,158 --> 00:40:15,580
that it loses the ability to fly
and that's how we connect with it as well.
605
00:40:17,374 --> 00:40:21,336
The sound designer of Flow
is Gurwal Coïc-Gallas,
606
00:40:21,503 --> 00:40:26,508
and I learned from him
that often less is more
607
00:40:26,675 --> 00:40:32,055
and sometimes you can convey
a lot more through silence
608
00:40:32,222 --> 00:40:37,853
or by exclusion of sounds
and just focusing on one thing at a time.
609
00:40:38,437 --> 00:40:41,690
Gurwal also works kind of similarly to me
610
00:40:41,857 --> 00:40:44,276
that he wants to be very involved
611
00:40:44,443 --> 00:40:48,947
and he basically designed
all the sounds himself.
612
00:40:49,114 --> 00:40:50,532
There wasn't a big sound team.
613
00:40:50,699 --> 00:40:53,827
And because he wanted to be so hands-on,
614
00:40:53,994 --> 00:40:55,704
he had to start very early,
615
00:40:55,871 --> 00:40:59,458
before even
any of the animation was started.
616
00:40:59,624 --> 00:41:02,377
So he had to imagine a lot of things.
617
00:41:03,587 --> 00:41:06,590
This musical cue will be heard again
618
00:41:06,756 --> 00:41:09,217
when they actually reach the towers
and climb up.
619
00:41:09,384 --> 00:41:12,304
And so when I'm writing the cues,
620
00:41:12,471 --> 00:41:16,224
I'm not thinking
of specific scenes or characters,
621
00:41:16,391 --> 00:41:18,643
I'm just exploring ideas
622
00:41:19,311 --> 00:41:22,522
and basically trying to score the moment,
623
00:41:22,689 --> 00:41:25,525
to make sure
that the moment is not compromised
624
00:41:25,692 --> 00:41:27,736
and it's as effective as it can be.
625
00:41:27,903 --> 00:41:31,198
But when Rihards,
the other composer, came on board,
626
00:41:31,364 --> 00:41:35,202
he made sure that these themes
are developed throughout the film
627
00:41:35,368 --> 00:41:37,871
and they work as a cohesive whole
628
00:41:38,038 --> 00:41:40,582
and they're not just individual pieces.
629
00:41:40,749 --> 00:41:46,379
So he would take a melody
written for a scene where the cat appears
630
00:41:46,546 --> 00:41:50,550
and he would treat it basically
as the cat's theme
631
00:41:50,717 --> 00:41:53,345
and he would put it in other scenes
632
00:41:53,512 --> 00:41:57,140
and have them develop throughout the film,
633
00:41:57,307 --> 00:42:00,685
which I couldn't do on my own.
634
00:42:03,396 --> 00:42:10,362
So we see the characters kind of
being able to navigate the boat,
635
00:42:10,946 --> 00:42:13,615
which probably real animals couldn't do.
636
00:42:13,782 --> 00:42:17,911
But it was important
that these characters have agency,
637
00:42:18,078 --> 00:42:20,288
that they're affecting the story.
638
00:42:21,831 --> 00:42:23,959
If they would just sit in a boat
639
00:42:24,125 --> 00:42:27,712
and couldn't really affect
which way it goes,
640
00:42:27,879 --> 00:42:31,841
then we couldn't have
these moments of conflict
641
00:42:32,008 --> 00:42:34,844
where they have to argue which way to go
642
00:42:35,011 --> 00:42:39,015
or whether to let these other characters
in the boat or not.
643
00:42:39,182 --> 00:42:41,685
And because there's no dialogue,
644
00:42:41,851 --> 00:42:45,981
we learn about the characters
through their actions and their decisions.
645
00:42:46,147 --> 00:42:50,193
So in the writing process,
I'm trying to find
646
00:42:50,360 --> 00:42:54,739
as many moments as I can
where they have to make decisions.
647
00:42:54,906 --> 00:43:00,745
So that's why we made our decision
to have them able to steer a boat.
648
00:43:01,413 --> 00:43:03,123
But because we got used to them
649
00:43:03,290 --> 00:43:05,792
as being real cats and dogs
from the beginning,
650
00:43:05,959 --> 00:43:10,171
I think we can gradually accept this
651
00:43:10,338 --> 00:43:13,466
and it doesn't really
put you out from the story.
652
00:43:15,135 --> 00:43:17,137
- [cat meows]
- [water splashing]
653
00:43:21,141 --> 00:43:22,142
[bird squeaks]
654
00:43:27,606 --> 00:43:31,693
Again, we see some shots
which don't really advance the plot,
655
00:43:31,860 --> 00:43:34,070
but it was important
to have these moments
656
00:43:34,237 --> 00:43:37,699
to kind of let us understand
the characters...
657
00:43:39,618 --> 00:43:42,537
and see their relationships
with each other.
658
00:43:46,791 --> 00:43:49,961
Here, the animation,
the acting really does a lot of work.
659
00:43:50,128 --> 00:43:53,048
It's really great comedic timing, I think.
660
00:44:00,930 --> 00:44:06,645
This kind of subplot with the other lemurs
was a fairly late addition.
661
00:44:06,811 --> 00:44:10,690
I think it also wasn't in the script,
this scene.
662
00:44:10,857 --> 00:44:14,736
It was added after the first edit
of the animatic was finished.
663
00:44:14,903 --> 00:44:18,114
And I wanted
to introduce the lemurs earlier,
664
00:44:18,281 --> 00:44:21,910
to have us understand
the lemur's motivations
665
00:44:22,077 --> 00:44:24,871
so we can connect with it earlier.
666
00:44:25,038 --> 00:44:26,956
♪♪ [upbeat]
667
00:44:29,793 --> 00:44:35,173
When I find an idea
that is about a plot, that's not enough.
668
00:44:35,340 --> 00:44:39,719
And, also, when I find an idea
when it's just abstract
669
00:44:39,886 --> 00:44:42,639
and it's just emotion,
that's also not enough.
670
00:44:42,806 --> 00:44:47,143
But when there's something that kind of
is in sync with these two ideas
671
00:44:47,310 --> 00:44:52,524
and that they can express each other,
then I get excited about the story.
672
00:44:56,069 --> 00:45:02,492
This shot is meant to imply the image
of the whale in the reflection.
673
00:45:03,535 --> 00:45:05,954
I tried to have more moments like that,
674
00:45:06,121 --> 00:45:12,460
but there was no other opportunity,
really, to have that image.
675
00:45:20,301 --> 00:45:21,302
[bird squawks]
676
00:45:25,473 --> 00:45:29,352
This musical cue is kind of
different from what we've heard earlier.
677
00:45:29,519 --> 00:45:31,438
♪♪ [inspiring]
678
00:45:32,313 --> 00:45:35,734
There's brass instruments
which we haven't heard before.
679
00:45:38,111 --> 00:45:42,449
I want it to feel like it's kind of
unpredictable where it's gonna go
680
00:45:42,615 --> 00:45:47,328
and there can be some unexpected turns
quite late in the film.
681
00:45:47,495 --> 00:45:50,999
But at the same time, it had
to feel kind of part of the whole...
682
00:45:51,875 --> 00:45:54,294
and it's kind of a tricky balance.
683
00:45:55,086 --> 00:45:58,840
But the whole city sequence
was really complicated
684
00:45:59,007 --> 00:46:02,802
because it was originally built
as one big set...
685
00:46:03,553 --> 00:46:08,391
for me to figure out the layout
and the blocking of the scenes.
686
00:46:08,558 --> 00:46:12,270
And that set got super heavy
on my computer
687
00:46:12,812 --> 00:46:18,818
because of all the heavy assets,
which were not really optimized.
688
00:46:18,985 --> 00:46:20,862
I tried to work as quickly as possible
689
00:46:21,029 --> 00:46:24,199
and just put the assets in there,
690
00:46:24,365 --> 00:46:29,746
and it just took many, many minutes
to open this file every time.
691
00:46:29,913 --> 00:46:32,123
And it would crash just to open the file.
692
00:46:33,833 --> 00:46:37,045
The action, what we see, is--
It's not that dynamic,
693
00:46:37,212 --> 00:46:40,715
but the music is kind of really
driving the scene.
694
00:46:40,882 --> 00:46:47,388
And I kind of like that
when the visuals are fairly understated,
695
00:46:47,555 --> 00:46:51,518
but music and visuals can work
on kind of different layers.
696
00:46:51,684 --> 00:46:55,688
And I like when music is kind of
saying something different
697
00:46:55,855 --> 00:46:59,317
than the visuals and it can evoke
something more interesting.
698
00:47:03,655 --> 00:47:07,492
The world in Flow isn't really our world.
699
00:47:07,659 --> 00:47:10,829
We wanted to make something
you haven't seen before,
700
00:47:11,412 --> 00:47:14,666
to create that sense of adventure
that everything is new.
701
00:47:14,833 --> 00:47:17,293
Because the cat is seeing
these things for the first time.
702
00:47:17,460 --> 00:47:22,549
So we made these new places,
which are inspired by real places,
703
00:47:22,715 --> 00:47:28,596
like the architecture in Southeast Asia
or Central America or Europe.
704
00:47:28,763 --> 00:47:31,474
But we combined them
and made something new.
705
00:47:32,267 --> 00:47:35,728
And it was also important
that it feels kind of timeless.
706
00:47:35,895 --> 00:47:38,356
There are no skyscrapers or cars.
707
00:47:38,523 --> 00:47:42,110
So there's kind of like
a fable-like aspect to it.
708
00:47:43,695 --> 00:47:45,822
The sound designer, Gurwal,
709
00:47:45,989 --> 00:47:48,700
he knew in which scenes
the music would be used
710
00:47:48,867 --> 00:47:50,618
and in which scenes there is no music.
711
00:47:50,785 --> 00:47:54,581
So the sound
and the music are not competing.
712
00:47:54,747 --> 00:47:55,915
They're collaborating.
713
00:47:56,082 --> 00:47:58,543
And so there isn't a scene
714
00:47:58,710 --> 00:48:04,132
where there's the music dialed up to 11
and also the sound is very heavy.
715
00:48:04,299 --> 00:48:06,676
So when the music is very active,
716
00:48:06,843 --> 00:48:11,055
Gurwal would step back
and let the music take care of the scene.
717
00:48:12,140 --> 00:48:17,061
This was complicated,
with so many characters within the frame,
718
00:48:17,228 --> 00:48:20,398
just to make sure
that as the camera is moving
719
00:48:20,565 --> 00:48:25,361
that they're all kind of
framed and visible,
720
00:48:25,528 --> 00:48:28,865
and there's enough time for each of them.
721
00:48:29,032 --> 00:48:31,492
- [lemur chittering]
- [dog barks]
722
00:48:31,659 --> 00:48:34,245
Just to figure out
the layout of this shot,
723
00:48:34,412 --> 00:48:39,584
this was, like, way more complicated
than most of the shots.
724
00:48:41,794 --> 00:48:43,379
But I think it's interesting
725
00:48:43,546 --> 00:48:47,467
that it's not
a bunch of close-ups and inserts,
726
00:48:47,634 --> 00:48:50,470
but we can see everything
within the wide shot,
727
00:48:50,637 --> 00:48:56,476
and everyone can look around
at whatever they chose to look at
728
00:48:56,643 --> 00:49:02,023
and almost become an editor themselves
729
00:49:02,190 --> 00:49:06,486
by deciding what's
the most interesting thing to look at.
730
00:49:09,405 --> 00:49:14,327
In the animatic, there was a deleted shot,
which was never animated,
731
00:49:14,494 --> 00:49:17,246
that included the fruit that fell down.
732
00:49:17,413 --> 00:49:23,378
And it was about
how the lemur couldn't manage to eat it,
733
00:49:23,544 --> 00:49:26,798
and it was just about
the capybara helping it.
734
00:49:26,965 --> 00:49:28,466
It was just character development,
735
00:49:28,633 --> 00:49:33,471
as the lemur allowed others
to slowly support it.
736
00:49:33,638 --> 00:49:36,224
But it wasn't really necessary.
737
00:49:36,391 --> 00:49:37,308
[cat meows]
738
00:49:38,267 --> 00:49:40,186
The environment is really there
739
00:49:40,353 --> 00:49:42,855
to convey what the characters are feeling,
740
00:49:43,022 --> 00:49:45,775
so it's not there just to look pretty.
741
00:49:45,942 --> 00:49:49,070
I always kind of start
with the emotion I need to convey
742
00:49:49,237 --> 00:49:51,823
and then build
the environment around that,
743
00:49:51,990 --> 00:49:53,658
kind of reverse-engineering it.
744
00:49:53,825 --> 00:49:57,453
And because it's not a real place
that we're trying to replicate,
745
00:49:57,620 --> 00:50:01,374
I think I have more freedom
to design what's needed
746
00:50:01,541 --> 00:50:06,796
specifically for this scene
rather than just replicating a real place.
747
00:50:08,798 --> 00:50:14,095
Again, here's the kind of circular,
spiral-like motif,
748
00:50:14,262 --> 00:50:17,515
which I tried to use as much as I could,
749
00:50:18,641 --> 00:50:21,394
similar to the deer running in circles.
750
00:50:21,561 --> 00:50:23,479
- [capybara grunts]
- ♪♪ [lighthearted]
751
00:50:26,899 --> 00:50:29,610
The cat is underwater for a long time,
752
00:50:29,777 --> 00:50:31,904
not really taking a breath.
753
00:50:32,822 --> 00:50:35,491
But I think we can believe it
754
00:50:35,658 --> 00:50:39,287
because we're following the story,
hopefully.
755
00:50:43,624 --> 00:50:45,126
A cat being afraid of water
756
00:50:45,293 --> 00:50:48,087
is something we don't need
to explain with dialogue.
757
00:50:48,254 --> 00:50:52,258
It works visually and everyone
understands it across cultures,
758
00:50:52,425 --> 00:50:54,969
so I think it's a very strong concept.
759
00:50:55,136 --> 00:50:57,972
But, yeah, it's really--
I'm more interested in the idea
760
00:50:58,139 --> 00:51:01,017
of the cat being afraid of others
than the water.
761
00:51:04,103 --> 00:51:07,565
The next few shots
with the whale leaping out
762
00:51:07,732 --> 00:51:11,235
required the simulation
to be very, very detailed,
763
00:51:11,402 --> 00:51:14,155
and these were the heaviest files we had.
764
00:51:14,322 --> 00:51:19,452
Each frame had many,
many gigabytes of data for the water.
765
00:51:20,203 --> 00:51:22,205
[music continues]
766
00:51:29,879 --> 00:51:35,343
In the whole city sequence,
the light is very overexposed.
767
00:51:35,510 --> 00:51:39,388
And I kind of like that pastel-like look
768
00:51:39,555 --> 00:51:43,559
of overexposed film photography,
769
00:51:43,726 --> 00:51:47,271
which I tried to replicate
in this digital render
770
00:51:47,438 --> 00:51:52,110
where it's a very soft fall-off
of the highlights.
771
00:51:53,986 --> 00:51:57,490
It's kind of hard to convey smell
through images and sounds,
772
00:51:57,657 --> 00:52:01,828
and I think with the flies
I think you can smell them.
773
00:52:04,831 --> 00:52:08,126
Our animators work in passes.
774
00:52:08,292 --> 00:52:12,922
They first design the rough blocking,
which is just the key poses.
775
00:52:13,089 --> 00:52:15,675
And there's no kind of smooth movement
between these poses.
776
00:52:15,842 --> 00:52:18,719
And then they do the spline pass,
777
00:52:18,886 --> 00:52:23,141
where it's more smoothly morphing
between these poses.
778
00:52:23,307 --> 00:52:28,437
And, finally, they do the polish pass,
where you add these finer details.
779
00:52:29,647 --> 00:52:35,153
I really like the cat's reaction
and the voice it had.
780
00:52:36,737 --> 00:52:38,156
That wasn't in the animatic,
781
00:52:38,322 --> 00:52:41,909
that was something our animator,
Francis, suggested.
782
00:52:42,827 --> 00:52:48,416
So sometimes I would design these shots
and have a fairly clear idea,
783
00:52:48,583 --> 00:52:53,462
but we tried to have animators
be able to suggest things.
784
00:52:53,629 --> 00:52:58,050
If it doesn't completely
make us redo the whole layout,
785
00:52:58,217 --> 00:53:01,429
there are some subtle things
that animators suggested
786
00:53:01,596 --> 00:53:05,558
that really made a huge difference
and added to the film.
787
00:53:07,685 --> 00:53:10,563
And sometimes that's very complicated.
788
00:53:11,439 --> 00:53:15,610
Like, it requires me to adjust the camera
or redo some things.
789
00:53:16,277 --> 00:53:20,948
But because the team is pretty small,
they can send me their files,
790
00:53:21,115 --> 00:53:23,534
and I can make adjustments
to the camera very quickly
791
00:53:23,701 --> 00:53:25,828
and send the files back to the animator.
792
00:53:25,995 --> 00:53:28,539
And it takes just an hour or so.
793
00:53:28,706 --> 00:53:32,376
But in a bigger production,
it would have to go through many meetings
794
00:53:32,543 --> 00:53:34,378
and department heads.
795
00:53:34,545 --> 00:53:39,091
And on a smaller team,
you have kind of more flexibility
796
00:53:39,258 --> 00:53:43,763
to move more quickly
and try some alternative ideas,
797
00:53:43,930 --> 00:53:47,892
and I think that's the benefit
of a smaller team.
798
00:53:49,060 --> 00:53:51,062
♪♪ [upbeat]
799
00:53:59,820 --> 00:54:03,908
To me, the image
of a cat swimming is quite striking.
800
00:54:06,452 --> 00:54:12,333
It's something we are not used to seeing
and it can be very expressive as well.
801
00:54:12,500 --> 00:54:14,585
It's almost dance-like.
802
00:54:15,753 --> 00:54:17,880
I think we can express a lot
through movement,
803
00:54:18,047 --> 00:54:20,466
which is something
that I'm always looking for.
804
00:54:21,050 --> 00:54:24,095
How to express things
with movement rather than dialogue.
805
00:54:40,861 --> 00:54:44,490
This sequence is not just edited
to the tempo of the music,
806
00:54:44,657 --> 00:54:47,827
but within the shot, the cat would jump
807
00:54:47,994 --> 00:54:51,956
or look around on the beat of the music.
808
00:55:00,214 --> 00:55:01,590
So this was really helpful
809
00:55:01,757 --> 00:55:04,969
that the music was written
in pre-production,
810
00:55:05,553 --> 00:55:07,763
so the animators could use it.
811
00:55:07,930 --> 00:55:10,474
We didn't need to use temp score
from other films
812
00:55:10,641 --> 00:55:13,602
and then have it be replaced
by original music.
813
00:55:13,769 --> 00:55:17,189
We could use the original music
from the get-go and animate it.
814
00:55:24,822 --> 00:55:29,869
There are a little over 300 shots
in the whole film. I think, 309.
815
00:55:30,703 --> 00:55:35,249
And the average shot length
is about 14 seconds.
816
00:55:35,416 --> 00:55:40,129
And were it not for a sequence
like the one we just saw,
817
00:55:40,296 --> 00:55:45,426
which had many shots which were, like,
a second long or half a second,
818
00:55:46,218 --> 00:55:49,472
those make the average shot length
a lot shorter.
819
00:55:50,222 --> 00:55:53,768
I think, without this
and two more sequences,
820
00:55:53,934 --> 00:55:58,981
the average shot length would be,
like, 30 seconds, which is quite a lot.
821
00:56:02,443 --> 00:56:03,444
[dog barks]
822
00:56:11,327 --> 00:56:12,328
[dog barks]
823
00:56:16,999 --> 00:56:20,378
I made the fish really bright and shiny,
824
00:56:20,544 --> 00:56:23,589
almost like a light bulb,
825
00:56:23,756 --> 00:56:25,925
but it had to be very clear.
826
00:56:26,092 --> 00:56:28,052
So, yeah, it doesn't really make sense,
827
00:56:28,219 --> 00:56:31,847
but it had to be, like,
a very clear moment.
828
00:56:36,352 --> 00:56:40,606
This is the other longest shot,
almost five minutes long.
829
00:56:40,773 --> 00:56:43,859
And, again, there's no music
in this shot as well.
830
00:56:44,610 --> 00:56:50,491
And this entire shot was animated
by our director of animation,
831
00:56:50,658 --> 00:56:52,368
Léo Silly-Pélissier.
832
00:56:52,535 --> 00:56:54,537
He did all the characters.
833
00:56:54,703 --> 00:56:57,456
In many of the other shots,
there are multiple animators,
834
00:56:57,623 --> 00:56:59,417
each of them doing one of the characters,
835
00:56:59,583 --> 00:57:04,880
and sometimes even two or three
doing just a single character.
836
00:57:06,048 --> 00:57:07,967
But in this case, Léo did everything,
837
00:57:08,134 --> 00:57:12,972
and it's very complicated and very hard
838
00:57:13,139 --> 00:57:16,392
to do so many characters
in such a long shot.
839
00:57:17,184 --> 00:57:19,186
[dogs barking]
840
00:57:27,194 --> 00:57:28,737
But as I said,
841
00:57:28,904 --> 00:57:32,783
we understand the characters
through their decisions.
842
00:57:32,950 --> 00:57:38,247
And I think it's interesting
when both decisions are good
843
00:57:38,414 --> 00:57:41,417
or both decisions are bad,
844
00:57:41,584 --> 00:57:44,378
and there are no easy answers.
845
00:57:44,545 --> 00:57:50,843
And so we can understand
why they want to let the dogs in the boat,
846
00:57:51,010 --> 00:57:55,222
but we can also understand
why the bird is against that.
847
00:57:55,389 --> 00:57:58,434
And I think that makes
more interesting storytelling.
848
00:58:00,686 --> 00:58:06,692
We treated the voices of the characters
basically the same as dialogue.
849
00:58:06,859 --> 00:58:11,197
Our re-recording mixer, Philippe, said
it wasn't really any different for him,
850
00:58:11,363 --> 00:58:14,074
and it didn't feel like a different film
851
00:58:14,241 --> 00:58:16,827
than what he's used
to working with typically.
852
00:58:19,330 --> 00:58:26,170
Here, again, it was complicated
to avoid panning as much as possible.
853
00:58:26,337 --> 00:58:33,260
So it was decided
to kind of have the dogs, like,
854
00:58:33,427 --> 00:58:37,181
move from one side
of the tower to the other
855
00:58:37,348 --> 00:58:40,684
and to have
the boat kind of rotate around it,
856
00:58:40,851 --> 00:58:46,398
to make sure that the camera is not
being rotated as much as possible.
857
00:58:46,565 --> 00:58:53,239
So, to me, kind of designing the set
and designing the camera and the lighting,
858
00:58:53,405 --> 00:58:57,576
it's all one process
that I can't really separate.
859
00:59:01,330 --> 00:59:03,541
It is kind of listed as separate things,
860
00:59:03,707 --> 00:59:07,461
as cinematography and editing
and art direction.
861
00:59:07,628 --> 00:59:13,467
But, to me, it's really one process
where decisions are made kind of in sync.
862
00:59:16,053 --> 00:59:20,975
The set has to be built to work
with this specific camera move,
863
00:59:21,141 --> 00:59:24,812
and that's something that, for me,
864
00:59:24,979 --> 00:59:28,649
is hard to explain to others.
865
00:59:28,816 --> 00:59:32,111
That's why I kind of designed
the animatic myself
866
00:59:32,278 --> 00:59:36,532
because there are
so many kind of decisions
867
00:59:36,699 --> 00:59:39,285
depending on each other.
868
00:59:39,910 --> 00:59:43,497
I'm not able to convey this to others,
869
00:59:43,664 --> 00:59:49,086
so it's just easier for me
to design the shot myself.
870
00:59:53,090 --> 00:59:55,092
[lemur chittering]
871
01:00:02,016 --> 01:00:05,436
Some of the gestures
that the lemur does here
872
01:00:05,603 --> 01:00:09,106
are the most cartoony.
873
01:00:09,273 --> 01:00:11,191
[all making noises]
874
01:00:17,823 --> 01:00:19,867
That's something we try to avoid
875
01:00:20,034 --> 01:00:22,369
in many of the other scenes,
876
01:00:22,536 --> 01:00:25,497
to make them feel really believable
and naturalistic,
877
01:00:25,664 --> 01:00:28,500
but sometimes you also need
to break those rules.
878
01:00:28,667 --> 01:00:31,045
And, in this case, it worked better
879
01:00:31,211 --> 01:00:33,839
to kind of push the design
a little bit further.
880
01:00:36,717 --> 01:00:41,972
I spent a lot of time and energy
on this location,
881
01:00:42,139 --> 01:00:43,807
this prop, the boat,
882
01:00:43,974 --> 01:00:48,896
which most of the film takes place
in the boat.
883
01:00:49,063 --> 01:00:51,523
But it's not like a confined space
884
01:00:51,690 --> 01:00:54,234
because it's always moving and it's open.
885
01:00:54,401 --> 01:00:57,863
And I wanted each of the scenes
to be very different,
886
01:00:58,030 --> 01:01:00,741
and there's a variety of things we see.
887
01:01:00,908 --> 01:01:02,951
So even though
it's like a single location,
888
01:01:03,118 --> 01:01:04,912
it doesn't feel claustrophobic.
889
01:01:08,332 --> 01:01:13,504
I didn't go to film school,
and I also didn't study music.
890
01:01:13,671 --> 01:01:18,384
I learned music
for my first feature film, A way.
891
01:01:18,550 --> 01:01:21,095
At first,
I opened this professional software
892
01:01:21,261 --> 01:01:23,597
which had so many buttons you can press.
893
01:01:23,764 --> 01:01:29,311
But then I decided
to try using an app on the phone,
894
01:01:29,478 --> 01:01:31,980
which made things a lot more simple,
895
01:01:32,147 --> 01:01:35,442
so everything you press will be in key.
896
01:01:35,609 --> 01:01:38,445
And this made me learn the basics.
897
01:01:38,612 --> 01:01:41,907
And then when I opened
the professional software again,
898
01:01:42,074 --> 01:01:45,035
I realized you don't need
to press all the buttons.
899
01:01:45,202 --> 01:01:47,538
But, yeah, music is really
my favorite process
900
01:01:47,705 --> 01:01:50,457
of the whole filmmaking journey
901
01:01:50,624 --> 01:01:53,460
because it's so fast
compared to animation,
902
01:01:53,627 --> 01:01:57,673
and it has such a big impact
in the final experience.
903
01:01:57,840 --> 01:01:59,758
♪♪ [dramatic]
904
01:02:01,135 --> 01:02:04,471
There's a lot of fog and a lot of clouds
905
01:02:04,638 --> 01:02:07,558
and atmosphere in the whole film.
906
01:02:07,725 --> 01:02:13,355
And it's important to create
the sense of depth and scale, of course.
907
01:02:14,273 --> 01:02:17,526
But it's also helpful
to hide certain things
908
01:02:17,693 --> 01:02:22,364
and to kind of guide the eye
of the audience of which way to look at.
909
01:02:22,531 --> 01:02:26,577
And so, yeah,
that's something I use a lot.
910
01:02:32,124 --> 01:02:35,210
It's really kind of
a cat-versus-nature story,
911
01:02:35,377 --> 01:02:39,673
so we tried to make
the nature kind of scary,
912
01:02:40,340 --> 01:02:45,596
which I think allows us to develop
the characters and flesh them out,
913
01:02:45,763 --> 01:02:49,641
rather than have
the characters drive all the conflict.
914
01:02:52,436 --> 01:02:55,105
This is nature being very scary.
915
01:03:00,986 --> 01:03:05,282
The camera gets very close
to certain elements.
916
01:03:05,866 --> 01:03:10,621
There are some very extreme close-ups
with wide angle lenses,
917
01:03:11,413 --> 01:03:13,457
which can be tricky to make sure
918
01:03:13,624 --> 01:03:17,002
that it looks of a piece...
919
01:03:18,086 --> 01:03:20,839
with the rest of the set
920
01:03:21,006 --> 01:03:24,635
because they're, like,
different levels of detail.
921
01:03:29,097 --> 01:03:30,098
[cat meows]
922
01:03:32,017 --> 01:03:36,939
It is somewhat easier
to kind of create a more graphic art style
923
01:03:37,105 --> 01:03:38,607
with longer lenses,
924
01:03:38,774 --> 01:03:41,276
but I wanted to have
these very wide lenses
925
01:03:41,443 --> 01:03:43,487
to be very intimate with the characters.
926
01:03:43,654 --> 01:03:44,822
[cat cries]
927
01:03:48,408 --> 01:03:50,702
To make us feel like
we are inside this world
928
01:03:50,869 --> 01:03:53,205
and we are these characters.
929
01:03:54,832 --> 01:03:57,876
So maybe there was some compromise
930
01:03:58,043 --> 01:04:02,506
with the look of the film
or just the visuals.
931
01:04:02,673 --> 01:04:04,925
But, to me, it was more important
932
01:04:05,634 --> 01:04:08,095
to create that connection
with the characters.
933
01:04:08,262 --> 01:04:09,638
Yeah, I was willing
934
01:04:09,805 --> 01:04:13,559
to kind of compromise
the textures, I guess.
935
01:04:20,566 --> 01:04:24,820
This scene was really
kind of influenced by the music.
936
01:04:27,948 --> 01:04:32,202
I knew that they would be heading
towards this destination
937
01:04:32,369 --> 01:04:35,747
when writing
the initial idea for the script,
938
01:04:35,914 --> 01:04:38,333
but I couldn't figure out
what would actually happen
939
01:04:38,500 --> 01:04:40,002
when they get there.
940
01:04:42,462 --> 01:04:48,510
And when I had this piece of music,
it opened up a lot of ideas for me.
941
01:04:49,845 --> 01:04:54,516
It's both kind of melancholic
but uplifting at the same time.
942
01:04:55,726 --> 01:04:57,728
♪♪ [dramatic]
943
01:05:00,439 --> 01:05:02,524
And I like that,
944
01:05:02,691 --> 01:05:06,153
when there are kind of
multiple ideas clashing
945
01:05:06,820 --> 01:05:09,072
and creating something different.
946
01:05:09,239 --> 01:05:11,575
And it builds for quite a long time.
947
01:05:11,742 --> 01:05:15,871
And had the music been written later,
948
01:05:16,038 --> 01:05:21,418
maybe it would've just cut to the point
where it quickly is up on the tower
949
01:05:21,585 --> 01:05:25,505
and there wouldn't really be
this longer build-up.
950
01:05:25,672 --> 01:05:31,261
But I think it's really important
to create that sense of anticipation,
951
01:05:31,970 --> 01:05:33,972
to stretch out the suspense.
952
01:05:37,809 --> 01:05:42,940
I had used some electronic instruments
in the piece I had written,
953
01:05:43,106 --> 01:05:45,984
and this really gave me the idea
954
01:05:46,151 --> 01:05:50,948
to kind of use
this cosmic imagery in this scene.
955
01:05:51,114 --> 01:05:55,452
So it was really
the music kind of guiding the scene.
956
01:05:56,828 --> 01:05:58,830
♪♪ [inspiring]
957
01:06:02,125 --> 01:06:06,254
And I always get asked about what happens
958
01:06:06,421 --> 01:06:07,714
and what's the explanation,
959
01:06:07,881 --> 01:06:13,887
but, like, even when I was making it,
I wasn't really able to articulate it.
960
01:06:14,972 --> 01:06:20,268
I had the piece of music
and it felt right.
961
01:06:20,435 --> 01:06:23,355
It felt like there was a strong emotion.
962
01:06:24,690 --> 01:06:26,692
[music continues]
963
01:06:36,076 --> 01:06:38,370
And it was something that...
964
01:06:38,537 --> 01:06:41,248
It's impossible to convey
this experience with words.
965
01:06:41,415 --> 01:06:43,417
Maybe you could adapt it into something,
966
01:06:43,583 --> 01:06:47,170
but that's the reason why I make films,
967
01:06:47,337 --> 01:06:50,465
is to express things
that I can't with words.
968
01:06:58,807 --> 01:07:02,352
And I think it's enough
just to experience things
969
01:07:02,519 --> 01:07:05,147
and to have an emotional reaction.
970
01:07:05,313 --> 01:07:09,443
And maybe ideas might be more interesting
971
01:07:09,609 --> 01:07:11,486
when they're not explained.
972
01:07:11,653 --> 01:07:15,407
They might lose something
if they're overanalyzed.
973
01:07:15,574 --> 01:07:20,454
So music and film are more similar.
974
01:07:26,585 --> 01:07:30,088
Music doesn't need to be explained,
it either works or it doesn't.
975
01:07:30,255 --> 01:07:35,052
So I think films should also be treated
in a similar way,
976
01:07:35,218 --> 01:07:38,555
that there shouldn't always be, like,
977
01:07:38,722 --> 01:07:42,017
a definitive kind of explanation
for everything.
978
01:07:49,483 --> 01:07:50,692
[cat meows]
979
01:07:53,153 --> 01:07:57,657
Again, there's
that kind of spiral visual idea.
980
01:08:05,957 --> 01:08:10,504
The music in this kind of last moment...
981
01:08:14,091 --> 01:08:16,093
♪♪ [ethereal]
982
01:08:18,804 --> 01:08:21,765
...we used glasses
which were filled with water,
983
01:08:21,932 --> 01:08:25,852
and they're played with the finger
on the top of the glass.
984
01:08:27,521 --> 01:08:31,358
And, again, like,
glass and reflection kind of...
985
01:08:33,360 --> 01:08:37,030
suggest also this visual idea.
986
01:08:49,209 --> 01:08:53,755
So maybe what happened was real,
987
01:08:53,922 --> 01:08:57,300
maybe it's all in their heads,
maybe it's magical realism.
988
01:08:57,467 --> 01:08:58,885
And either way,
989
01:08:59,052 --> 01:09:03,974
the cat and the bird were up
in their fantasy, basically.
990
01:09:04,141 --> 01:09:10,522
What they imagine, rather than, like,
facing the problems of reality.
991
01:09:10,689 --> 01:09:15,944
So the cat has to literally
climb back down into reality
992
01:09:16,111 --> 01:09:18,446
and jump into the cold water.
993
01:09:18,613 --> 01:09:21,241
Otherwise, it will stay there alone.
994
01:09:21,408 --> 01:09:24,161
And, yeah, maybe it escapes
all the bad things,
995
01:09:24,327 --> 01:09:26,037
but also it escapes the good things,
996
01:09:26,204 --> 01:09:31,042
and so it doesn't want
to do that at this point.
997
01:09:31,877 --> 01:09:33,670
[cat meowing]
998
01:09:37,924 --> 01:09:43,680
I tried to make the water
very kind of inky, black-looking
999
01:09:43,847 --> 01:09:48,393
and kind of express
through the texture of the water
1000
01:09:48,560 --> 01:09:52,314
the kind of desolation that it feels.
1001
01:09:59,029 --> 01:10:04,367
But, yeah, in our case, we really had
to, like, find ways how to prioritize
1002
01:10:04,534 --> 01:10:08,079
the most important things
that really matter to the story.
1003
01:10:08,246 --> 01:10:10,624
I can't give, like,
infinite amount of notes
1004
01:10:10,790 --> 01:10:14,628
because we have our schedule
and we need to get things done.
1005
01:10:14,794 --> 01:10:20,467
So I have to really figure out
what notes are important
1006
01:10:20,634 --> 01:10:22,761
and what are not so important.
1007
01:10:27,515 --> 01:10:29,726
This was also kind of tricky,
1008
01:10:29,893 --> 01:10:34,189
to have the film slow down
after a very climactic moment,
1009
01:10:34,356 --> 01:10:40,028
where you usually have
a moment like that at the end of the film,
1010
01:10:41,279 --> 01:10:44,115
just for the pacing to make sense.
1011
01:10:46,117 --> 01:10:51,539
But we also needed for the cat
to feel kind of hopeless in that moment.
1012
01:10:53,416 --> 01:10:56,962
So, yeah, it was very tricky
to find the balance,
1013
01:10:57,128 --> 01:11:01,049
what is fast or slow enough.
1014
01:11:03,635 --> 01:11:05,720
Here is a very complicated shot
1015
01:11:05,887 --> 01:11:10,016
where a lot of things happen
within a single shot,
1016
01:11:10,183 --> 01:11:12,769
and there's nothing
to kind of hide behind.
1017
01:11:14,688 --> 01:11:18,984
It's very wide and turns around 360.
1018
01:11:20,402 --> 01:11:23,154
And we see the water really receding.
1019
01:11:23,321 --> 01:11:27,617
It would be a lot easier to do this
in many close-ups
1020
01:11:27,784 --> 01:11:31,037
or just static camera movement.
1021
01:11:31,663 --> 01:11:33,665
♪♪ [mysterious]
1022
01:11:38,962 --> 01:11:43,258
When I designed the shot,
I tried not to limit myself
1023
01:11:43,425 --> 01:11:46,261
because I thought
that would be someone else's problem,
1024
01:11:46,428 --> 01:11:47,637
to figure out how to do it.
1025
01:11:47,804 --> 01:11:50,056
And, in many ways, it was.
1026
01:11:50,223 --> 01:11:54,936
And we had amazing, like, artists
working on this,
1027
01:11:55,103 --> 01:11:59,065
but I was really kind of upset with myself
1028
01:11:59,232 --> 01:12:01,943
that I didn't make it easier.
1029
01:12:02,110 --> 01:12:03,611
Because people don't really care
1030
01:12:03,778 --> 01:12:07,324
whether it was difficult
to be made or easy.
1031
01:12:07,490 --> 01:12:09,242
They just care for the emotional impact.
1032
01:12:09,409 --> 01:12:14,080
And sometimes something
is extremely simple and quick to do
1033
01:12:14,247 --> 01:12:17,000
and has a huge effect...
1034
01:12:18,668 --> 01:12:22,339
and no one really cares
if something took months.
1035
01:12:25,008 --> 01:12:29,679
That can even be distracting,
that you think about how difficult it is.
1036
01:12:30,388 --> 01:12:33,308
That is something I would just suggest
1037
01:12:33,475 --> 01:12:37,896
for, like, first-time filmmakers
without a big budget,
1038
01:12:38,063 --> 01:12:40,982
to try and figure out things
that are easier to do,
1039
01:12:41,149 --> 01:12:43,818
whether in animation or in live-action,
1040
01:12:43,985 --> 01:12:50,575
to kind of find your strengths
and weaknesses and use them creatively.
1041
01:12:54,704 --> 01:12:57,499
That's what I tried to do
with my first film, A way,
1042
01:12:57,665 --> 01:13:02,712
where I tried to design the story
around things that are simple to do
1043
01:13:02,879 --> 01:13:05,882
and avoiding complicated things.
1044
01:13:07,008 --> 01:13:11,179
So these kind of limitations
can actually be very interesting
1045
01:13:11,346 --> 01:13:14,099
and give you original ideas.
1046
01:13:17,977 --> 01:13:21,231
This shot was also
one of the heaviest ones
1047
01:13:21,398 --> 01:13:24,401
and crashed my computer a lot
1048
01:13:24,567 --> 01:13:26,945
because there's a lot of foliage.
1049
01:13:27,112 --> 01:13:31,574
And there's I-don't-know-how-many dozens
1050
01:13:31,741 --> 01:13:37,038
of millions of particles
of these moss and plants.
1051
01:13:40,208 --> 01:13:42,669
In terms of my background,
1052
01:13:42,836 --> 01:13:46,798
I think maybe the beginning of the film
where we see the cat's home
1053
01:13:46,965 --> 01:13:50,301
could resemble Latvia
and the nature of it.
1054
01:13:50,468 --> 01:13:54,013
Unfortunately, we don't have
the giant cat statue yet,
1055
01:13:54,180 --> 01:13:55,682
but maybe there could be one.
1056
01:13:56,141 --> 01:13:59,978
But I think
what represents our culture is,
1057
01:14:00,145 --> 01:14:03,398
I guess, the character
and specifically the cat.
1058
01:14:03,565 --> 01:14:06,276
But it's really more a personal story
1059
01:14:06,443 --> 01:14:10,989
rather than kind of conveying
an entire culture.
1060
01:14:11,156 --> 01:14:13,658
But I would say the Latvians,
1061
01:14:13,825 --> 01:14:18,246
I know many of them
are maybe relatively introverted
1062
01:14:18,413 --> 01:14:21,291
or might seem kind of distant at first.
1063
01:14:21,458 --> 01:14:24,961
But once you get to know us
and we become friends,
1064
01:14:25,128 --> 01:14:28,673
we get really attached
and become kind of friends for life.
1065
01:14:28,840 --> 01:14:31,342
So I guess the journey of the cat
1066
01:14:31,509 --> 01:14:34,762
kind of represents
part of Latvian culture, I would say.
1067
01:14:34,929 --> 01:14:36,848
♪♪ [lighthearted]
1068
01:14:38,975 --> 01:14:41,853
I really like the lighting in this scene.
1069
01:14:42,896 --> 01:14:45,815
There are, again, these pools of light.
1070
01:14:47,192 --> 01:14:51,488
It's not just like a single sun
that illuminates everything.
1071
01:14:51,654 --> 01:14:57,118
There are many, many lights
and objects casting shadows,
1072
01:14:57,285 --> 01:15:01,956
just to make sure that these images
work from all these different angles
1073
01:15:02,123 --> 01:15:03,333
as the camera moves.
1074
01:15:04,417 --> 01:15:07,212
There was originally planned to be
a longer sequence
1075
01:15:07,378 --> 01:15:12,008
of the cat just wandering
around the forest, being lost.
1076
01:15:12,175 --> 01:15:14,886
And it really needed the momentum.
1077
01:15:15,553 --> 01:15:17,680
So it was shortened a lot.
1078
01:15:17,847 --> 01:15:23,645
And now we see the lemur basically
coming to the cat right after.
1079
01:15:23,811 --> 01:15:26,564
But, originally, there was the idea
1080
01:15:26,731 --> 01:15:28,983
that the cat would be lost
for a few minutes...
1081
01:15:29,943 --> 01:15:31,653
and feeling very hopeless.
1082
01:15:37,408 --> 01:15:38,409
[lemur chitters]
1083
01:15:43,665 --> 01:15:45,667
♪♪ [upbeat]
1084
01:15:47,877 --> 01:15:52,549
This whole kind of
sequence after the flood
1085
01:15:53,383 --> 01:15:59,055
was kind of inspired
by a place in Madeira, Portugal,
1086
01:15:59,222 --> 01:16:03,726
their Fanal Forest,
which is high up in the mountains,
1087
01:16:03,893 --> 01:16:09,482
which is often covered in clouds,
which looks like fog.
1088
01:16:13,278 --> 01:16:17,532
And there's these very old, ancient trees
covered in moss.
1089
01:16:18,866 --> 01:16:24,038
And I went there just to be inspired
while making this film.
1090
01:16:26,082 --> 01:16:28,084
[dogs barking]
1091
01:16:30,461 --> 01:16:33,172
This sequence with the boat in the tree,
1092
01:16:34,173 --> 01:16:36,175
again, was quite complicated.
1093
01:16:36,342 --> 01:16:38,636
And while I was writing this scene,
1094
01:16:38,803 --> 01:16:45,143
I would do, like, a very rough model
of the boat in the tree,
1095
01:16:46,060 --> 01:16:51,399
to figure out the various angles
that it needed to be,
1096
01:16:51,566 --> 01:16:54,652
to make sure that it makes sense.
1097
01:16:54,819 --> 01:17:00,283
That it needed to be, at first,
too high for them to jump out,
1098
01:17:00,450 --> 01:17:03,953
and later,
it's the right amount of distance.
1099
01:17:04,746 --> 01:17:06,706
Later, it's too low again,
1100
01:17:06,873 --> 01:17:11,419
and I wasn't even sure
if it would make sense.
1101
01:17:11,586 --> 01:17:16,424
So I had to, like, basically design
this scene in a 3D model
1102
01:17:16,591 --> 01:17:18,509
before the script was written.
1103
01:17:20,470 --> 01:17:23,806
And that's kind of helpful as a writer,
1104
01:17:23,973 --> 01:17:27,393
to be able to do
these kind of mock-up models
1105
01:17:27,560 --> 01:17:30,897
to figure out
what could happen in the scene.
1106
01:17:32,106 --> 01:17:33,650
So often, while writing,
1107
01:17:33,816 --> 01:17:38,071
I'm also kind of developing the look
and the layout of the scenes,
1108
01:17:38,237 --> 01:17:40,990
which can often also give me ideas,
1109
01:17:41,699 --> 01:17:45,745
which I wouldn't have come up with
if I would just be writing on the page.
1110
01:17:49,707 --> 01:17:50,708
[capybara grunts]
1111
01:17:54,003 --> 01:17:57,799
I was considering various characters
1112
01:17:57,965 --> 01:18:02,887
who could be the last one
who is stuck in the boat.
1113
01:18:04,555 --> 01:18:09,977
At one point, it was the golden retriever,
or it was all of the dogs.
1114
01:18:10,895 --> 01:18:15,191
But, yeah, I came to the realization
that it should be the capybara.
1115
01:18:18,319 --> 01:18:20,822
We really care about, and, again,
1116
01:18:20,988 --> 01:18:24,325
the film kind of returns
to where it started,
1117
01:18:24,492 --> 01:18:29,080
as the capybara being the first one
in the boat in the beginning
1118
01:18:29,247 --> 01:18:31,165
and now the last one to leave it.
1119
01:18:32,667 --> 01:18:34,335
I still don't play any instruments.
1120
01:18:34,502 --> 01:18:37,004
I write the music on my laptop,
1121
01:18:37,839 --> 01:18:42,093
moving the notes up and down,
and reacting to them as I listen to them.
1122
01:18:42,969 --> 01:18:45,471
I think because I didn't study music,
1123
01:18:45,638 --> 01:18:49,684
maybe some of the choices
I make are unexpected
1124
01:18:49,851 --> 01:18:52,395
and make the approach more interesting
1125
01:18:52,562 --> 01:18:55,189
because I don't know the right way
or the wrong way.
1126
01:18:57,817 --> 01:19:02,739
I thought there would be water
down in the gorge.
1127
01:19:02,905 --> 01:19:09,203
It would be scary that there would be
these scary waves crashing against rocks.
1128
01:19:12,373 --> 01:19:15,877
Again, water is, like,
what the cat is afraid of.
1129
01:19:16,461 --> 01:19:19,297
But that was
just too complicated to pull off,
1130
01:19:19,464 --> 01:19:22,884
and we ran out of time and budget.
1131
01:19:23,050 --> 01:19:28,139
And so we made it into this just fog
where the boat disappears,
1132
01:19:28,306 --> 01:19:32,727
and we don't even see it
crashing anywhere.
1133
01:19:34,061 --> 01:19:37,482
But I think it actually works better
than having water.
1134
01:19:42,820 --> 01:19:48,576
And when writing the film
and also developing the shots visually,
1135
01:19:49,702 --> 01:19:52,497
it took me a long time to convince myself
1136
01:19:52,663 --> 01:19:56,125
that this ending makes sense and it works,
1137
01:19:56,292 --> 01:20:00,213
and that we understand
what the cat is thinking.
1138
01:20:00,379 --> 01:20:05,510
Because it's kind of hard without dialogue
to convey these things.
1139
01:20:05,676 --> 01:20:09,555
So that's why it's not just the acting
of the characters,
1140
01:20:09,722 --> 01:20:13,643
it's not just the voices,
but it's the whole structure of the story.
1141
01:20:13,810 --> 01:20:16,479
That's why we needed
the deer in the beginning.
1142
01:20:16,646 --> 01:20:18,981
That's why we needed that dream sequence
1143
01:20:19,148 --> 01:20:22,944
to kind of convey
what the cat is feeling in this moment.
1144
01:20:24,278 --> 01:20:29,867
So it's really about the context,
how we reveal the information.
1145
01:20:30,034 --> 01:20:31,953
♪♪ [dramatic]
1146
01:20:34,872 --> 01:20:38,000
And the cat is running away
1147
01:20:38,167 --> 01:20:40,753
because it's implied
that there might be a flood,
1148
01:20:40,920 --> 01:20:45,258
but it's also running away
from the other characters.
1149
01:20:45,424 --> 01:20:48,135
It's running away from intimacy.
1150
01:20:49,971 --> 01:20:52,765
We've seen it kind of overcome
some of those fears,
1151
01:20:52,932 --> 01:20:57,228
but it was important
to show that, despite everything,
1152
01:20:58,312 --> 01:21:03,609
as we evolve as people
or as they evolve as animals,
1153
01:21:03,776 --> 01:21:08,239
that still, there's some things
we can't change about ourselves.
1154
01:21:08,406 --> 01:21:10,533
And maybe that's okay,
1155
01:21:10,700 --> 01:21:16,622
and we have to learn how to accept that
and allow others to support us.
1156
01:21:17,748 --> 01:21:19,375
So that was important to show,
1157
01:21:19,542 --> 01:21:23,754
that there isn't, like,
a simple solution to everything,
1158
01:21:23,921 --> 01:21:29,176
that you can just become brave
and everything is perfect from now on.
1159
01:21:32,346 --> 01:21:36,517
I think,
as everyone kind of learns things,
1160
01:21:36,684 --> 01:21:39,812
that, yeah, life is more complicated.
1161
01:21:39,979 --> 01:21:41,981
But that doesn't mean that it's hopeless.
1162
01:21:42,148 --> 01:21:44,108
But this felt just more honest,
1163
01:21:44,275 --> 01:21:48,571
that it's not like
a simple happy ending or a sad ending.
1164
01:21:48,738 --> 01:21:50,823
Hopefully, there's a bit of both.
1165
01:21:52,450 --> 01:21:54,452
[music continues]
1166
01:22:04,921 --> 01:22:08,549
And in the beginning of the film,
the water was trembling.
1167
01:22:09,133 --> 01:22:10,593
And it's still trembling,
1168
01:22:10,760 --> 01:22:14,680
but it will calm down
when the other characters join the cat.
1169
01:22:16,724 --> 01:22:22,313
And I thought it would actually return
back to its home near the house
1170
01:22:22,480 --> 01:22:26,359
where we started the story,
but it didn't make sense.
1171
01:22:27,193 --> 01:22:28,903
It's just too far.
1172
01:22:29,070 --> 01:22:33,491
And when I realized that it's enough
just to have an image like this,
1173
01:22:33,658 --> 01:22:35,326
of them looking in the reflection,
1174
01:22:35,493 --> 01:22:37,995
that's actually a lot more powerful
1175
01:22:38,162 --> 01:22:42,333
than just returning
to the same place geographically.
1176
01:22:47,630 --> 01:22:49,632
[music fades]
1177
01:22:53,469 --> 01:22:55,471
♪♪ [dramatic]
1178
01:22:56,263 --> 01:22:58,391
And the credits are pretty short.
1179
01:22:58,557 --> 01:23:01,227
They're, I think,
about two and a half minutes,
1180
01:23:01,394 --> 01:23:04,897
which is not a lot for an animated film.
1181
01:23:06,774 --> 01:23:09,902
But, yeah, when the film
was pretty much finished,
1182
01:23:10,069 --> 01:23:12,613
I had to figure out
what to do with the credits,
1183
01:23:12,780 --> 01:23:17,076
so as not to have
just a plain black background.
1184
01:23:17,243 --> 01:23:22,623
And I thought that I could put
some images of underwater.
1185
01:23:23,374 --> 01:23:25,418
But then, quite late,
1186
01:23:25,584 --> 01:23:29,005
I decided to kind of have
the camera emerge from the water,
1187
01:23:30,464 --> 01:23:34,427
which we'll see,
but it felt kind of empty.
1188
01:23:35,052 --> 01:23:39,765
And it was very late
that I decided to add that extra moment
1189
01:23:39,932 --> 01:23:41,976
where we see the whale again.
1190
01:23:42,810 --> 01:23:47,440
That wasn't in the script,
and all the team had left.
1191
01:23:47,606 --> 01:23:50,443
We couldn't just ask an animator
to create something new,
1192
01:23:50,609 --> 01:23:56,657
so I decided to reuse some animation
from an earlier scene.
1193
01:23:56,824 --> 01:24:01,871
But because it's a very different angle
and it's quite far, it worked.
1194
01:24:02,038 --> 01:24:06,500
But, yeah, there isn't really,
like, a clear logic to it.
1195
01:24:06,667 --> 01:24:12,840
It was a very kind of spontaneous decision
that, again, I couldn't explain myself.
1196
01:24:13,007 --> 01:24:19,305
It just felt right, and it might be
what's happening chronologically,
1197
01:24:19,472 --> 01:24:21,766
what happens next.
1198
01:24:21,932 --> 01:24:24,727
It might be a memory of something
that the whale had.
1199
01:24:24,894 --> 01:24:27,271
It might be a different whale.
We don't know.
1200
01:24:28,355 --> 01:24:30,274
But it just felt right to leave
1201
01:24:30,441 --> 01:24:35,946
on what could be a hopeful moment
for some characters, but also quite...
1202
01:24:37,323 --> 01:24:38,866
the opposite of that for others.
1203
01:24:39,033 --> 01:24:41,077
But no matter what I think...
1204
01:24:42,578 --> 01:24:44,288
Even if there is another flood,
1205
01:24:44,455 --> 01:24:48,918
I think these characters will find a way
to make it through
1206
01:24:49,085 --> 01:24:51,921
after what they've gone
through before, so...
1207
01:24:55,091 --> 01:24:57,802
Thank you for watching, and...
1208
01:24:59,762 --> 01:25:02,264
I'm quite happy with this film, like--
1209
01:25:02,431 --> 01:25:05,601
Of course, there are some things
that I wish I could improve, but...
1210
01:25:05,768 --> 01:25:07,394
it's quite rare, I think,
1211
01:25:07,561 --> 01:25:12,233
when you can make something
that you're pretty happy with.
1212
01:25:23,828 --> 01:25:25,830
[music fades]
100623
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