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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,320 --> 00:00:04,400 In this video, I’ll show how each\h graphics settings work in Battlefield 6,\h\h 2 00:00:04,400 --> 00:00:10,160 and the best settings to reduce the\h delay on PS5 by up to 30ms on average,\h\h 3 00:00:10,160 --> 00:00:14,480 if 30ms less delay is worth it for\h you, you’re in the right place. 4 00:00:14,480 --> 00:00:16,000 First, the Graphics Presets: 5 00:00:16,000 --> 00:00:20,160 We’ve tested graphics options again,\h some of you asked what if we play\h\h 6 00:00:20,160 --> 00:00:26,640 120Hz mode in performance and 1080p? The average delay on that is 42.86ms.\h 7 00:00:27,840 --> 00:00:35,440 That’s very close to the other test results\h for 2160p and 1440p, based on the method we\h\h 8 00:00:35,440 --> 00:00:41,280 make these tests, values under 1.1ms should\h be considered the same, so you can play on\h\h 9 00:00:41,280 --> 00:00:46,640 any resolution on performance mode on PS5\h and there won’t be a significant difference.\h 10 00:00:46,640 --> 00:00:50,800 But what if you’re limited to 60FPS\h or you want to have higher graphics,\h\h 11 00:00:50,800 --> 00:00:56,800 but at the same time, lower input delay? Even if you force your TV and PS5 to 60Hz\h\h 12 00:00:56,800 --> 00:01:03,360 or your TV doesn’t support 120Hz, if you\h choose performance mode in 60Hz output,\h\h 13 00:01:03,360 --> 00:01:12,160 based on another advanced test we made, the delay\h was 44.5ms while balanced mode is around 70-80ms. 14 00:01:13,440 --> 00:01:18,080 That’s the best thing about this game, even\h if your TV doesn’t support high refresh rate,\h\h 15 00:01:18,080 --> 00:01:21,520 by choosing performance option\h you can achieve faster response. 16 00:01:21,520 --> 00:01:23,840 But there’s another option called sharpness,\h\h 17 00:01:23,840 --> 00:01:30,880 we’ve tested it on 3 values, 0, 50, and 100\h while the game was set to performance mode. 18 00:01:30,880 --> 00:01:35,920 The difference in firing range\h was less than 1ms in all 3 modes,\h\h 19 00:01:35,920 --> 00:01:41,040 which means this option has no affection on\h input lag, you can use any value you like. 20 00:01:41,040 --> 00:01:47,280 Next, we’ve tested Field of View 90 Vs. 120. Based on 20 tests on average, if you use Field\h\h 21 00:01:47,280 --> 00:01:55,360 of View 120, the delay increases to 54.7ms. That’s the only option that have a significant\h\h 22 00:01:55,360 --> 00:02:02,240 affection on input lag, but again it’s around\h 10-12ms and if you use lower FOV values,\h\h 23 00:02:02,240 --> 00:02:06,880 the delay wouldn’t increase as much. Not\h everyone cares about 10ms higher delay. 24 00:02:06,880 --> 00:02:10,880 We’ve also tested the game once\h with all graphical effects off,\h\h 25 00:02:10,880 --> 00:02:16,000 such as weapon motion blur, world motion\h blur, camera shake, reduce sprint camera,\h\h 26 00:02:16,000 --> 00:02:21,760 chromatic aberration, vignette and film grain. The delay stayed the same, none of these options\h\h 27 00:02:21,760 --> 00:02:28,160 affect input lag at least on PS5 and PS5 Pro,\h but you can use what looks better to you. 28 00:02:28,160 --> 00:02:30,720 To recap: The best mode is performance mode,\h\h 29 00:02:30,720 --> 00:02:37,360 even if your TV is limited to 60Hz output, that\h will give you the same input lag as 120Hz TV. 30 00:02:37,360 --> 00:02:43,280 You can use any resolution you like for\h Performance mode 120Hz and the delay is almost\h\h 31 00:02:43,280 --> 00:02:49,600 the same. Sharpness and other graphical effects\h will not affect input lag at all. FOV settings can\h\h 32 00:02:49,600 --> 00:02:55,680 increase input lag by up to 12ms depending\h on how much higher you go, choose wisely. 33 00:02:55,680 --> 00:03:00,720 In graphics section, we have World Brightness,\h this effects the overall picture brightness\h\h 34 00:03:00,720 --> 00:03:06,240 it’s like when there’s more or less light in the\h world, as you see higher can cause losing details\h\h 35 00:03:06,240 --> 00:03:12,800 in highlights such as sky, and lower can make it\h harder to see in dark areas, 50 looks good to me. 36 00:03:12,800 --> 00:03:17,600 The UI brightness can change the brightness of\h User interface on the screen, if you play on\h\h 37 00:03:17,600 --> 00:03:23,120 older OLED panels and want to prevent burn-in\h issues, you can reduce the UI brightness. 38 00:03:23,120 --> 00:03:30,160 The sharpness makes the image look sharper, here\h you can see the difference between 0-50 and 100,\h\h 39 00:03:30,160 --> 00:03:35,520 as mentioned no affection on input lag, so\h choose based on what looks best to you. Up\h\h 40 00:03:35,520 --> 00:03:41,200 to 75 looks good to me in performance\h mode playing on a 27” 4K Monitor. 41 00:03:41,200 --> 00:03:45,360 The weapon motion blur makes your\h weapon blurry when you rotate fast,\h\h 42 00:03:45,360 --> 00:03:51,200 I don’t like motion blur at all so I turned\h it off but you can use lower values as well.\h 43 00:03:51,200 --> 00:03:56,240 World motion blur is the same effect but\h just happens to the environment around you.\h 44 00:03:56,240 --> 00:04:00,000 Camera shake happens when there’s an\h explosion which I kept it on least\h\h 45 00:04:00,000 --> 00:04:04,800 amount for now, I want the sharpest view. The reduce sprint camera bobbing is an\h\h 46 00:04:04,800 --> 00:04:10,000 effect that you see is shaking your camera when\h you’re walking or running, you can also reduce\h\h 47 00:04:10,000 --> 00:04:14,720 that effect to make it more steady for better\h viewing. Chromatic aberration is an effect that\h\h 48 00:04:14,720 --> 00:04:20,640 makes colors appear offset near the edge of the\h picture, something like this that I added in post,\h\h 49 00:04:20,640 --> 00:04:26,400 it’s not as much in the game I just want you to\h notice it, it also makes things blurry off-center\h\h 50 00:04:26,400 --> 00:04:31,120 which I don’t like, so I suggest keeping it off. The vignette effect, makes the areas around the\h\h 51 00:04:31,120 --> 00:04:35,440 picture darker than the center to be\h focused on the center, good for story\h\h 52 00:04:35,440 --> 00:04:40,800 mode but probably not smart for multiplayer. Film grain adds grainy dots to the picture to\h\h 53 00:04:40,800 --> 00:04:46,800 make it look like old films, I added so much of\h it in post so you can see how it exactly looks,\h\h 54 00:04:46,800 --> 00:04:51,760 I personally want the highest and cleanest\h quality so I keep this one off as well. 55 00:04:51,760 --> 00:04:55,840 but none of these effects cause any higher\h delay, so if you like them, you can use them. 56 00:04:55,840 --> 00:04:59,600 The same goes with HDR, it doesn’t\h add any extra delay to the game,\h\h 57 00:04:59,600 --> 00:05:04,400 so you can use HDR if your TV looks good\h enough or bright enough for HDR content,\h\h 58 00:05:04,400 --> 00:05:08,800 and you don’t need to be worried about\h any input delay increase when using HDR. 59 00:05:08,800 --> 00:05:13,120 But I wanted to ask you something, do you also\h get screen tearing in this game even when you\h\h 60 00:05:13,120 --> 00:05:19,040 have VRR enabled? I noticed that sometimes on\h PS5 Pro and I have a fully supported VRR monitor,\h\h 61 00:05:19,040 --> 00:05:22,800 even in story mode. screen tearing is\h something like this that may happen\h\h 62 00:05:22,800 --> 00:05:27,680 when frames aren’t consistent. If we get\h tearing either way, wouldn’t it be better\h\h 63 00:05:27,680 --> 00:05:32,640 to test the game with VRR off to see how\h much is the delay? Well, let’s do it now. 64 00:05:32,640 --> 00:05:38,080 I’ve tested it 20 more times in performance\h mode, once with VRR Off and Once Enabled.\h 65 00:05:38,080 --> 00:05:45,600 The average delay only changed by 0.3ms,\h anything under 1.1ms is invalid, so the VRR\h\h 66 00:05:45,600 --> 00:05:50,800 doesn’t affect input delay for controller\h in Battlefield 6, keep it on regardless.\h 67 00:05:50,800 --> 00:05:55,840 You may wonder why most graphical effects\h and video options don’t affect input lag,\h\h 68 00:05:55,840 --> 00:06:01,840 how is that even possible? Well, It is possible\h when a game is optimized, instead of being Ops. 69 00:06:01,840 --> 00:06:05,600 And if you’re looking for the\h best controller settings in BF6,\h\h 70 00:06:05,600 --> 00:06:08,400 check this video on the end screen, see you soon. 8579

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