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Zulu
In this video, I’ll show how each\h graphics settings work in Battlefield 6,\h\h
and the best settings to reduce the\h delay on PS5 by up to 30ms on average,\h\h
if 30ms less delay is worth it for\h you, you’re in the right place.
First, the Graphics Presets:
We’ve tested graphics options again,\h some of you asked what if we play\h\h
120Hz mode in performance and 1080p? The average delay on that is 42.86ms.\h
That’s very close to the other test results\h for 2160p and 1440p, based on the method we\h\h
make these tests, values under 1.1ms should\h be considered the same, so you can play on\h\h
any resolution on performance mode on PS5\h and there won’t be a significant difference.\h
But what if you’re limited to 60FPS\h or you want to have higher graphics,\h\h
but at the same time, lower input delay? Even if you force your TV and PS5 to 60Hz\h\h
or your TV doesn’t support 120Hz, if you\h choose performance mode in 60Hz output,\h\h
based on another advanced test we made, the delay\h was 44.5ms while balanced mode is around 70-80ms.
That’s the best thing about this game, even\h if your TV doesn’t support high refresh rate,\h\h
by choosing performance option\h you can achieve faster response.
But there’s another option called sharpness,\h\h
we’ve tested it on 3 values, 0, 50, and 100\h while the game was set to performance mode.
The difference in firing range\h was less than 1ms in all 3 modes,\h\h
which means this option has no affection on\h input lag, you can use any value you like.
Next, we’ve tested Field of View 90 Vs. 120. Based on 20 tests on average, if you use Field\h\h
of View 120, the delay increases to 54.7ms. That’s the only option that have a significant\h\h
affection on input lag, but again it’s around\h 10-12ms and if you use lower FOV values,\h\h
the delay wouldn’t increase as much. Not\h everyone cares about 10ms higher delay.
We’ve also tested the game once\h with all graphical effects off,\h\h
such as weapon motion blur, world motion\h blur, camera shake, reduce sprint camera,\h\h
chromatic aberration, vignette and film grain. The delay stayed the same, none of these options\h\h
affect input lag at least on PS5 and PS5 Pro,\h but you can use what looks better to you.
To recap: The best mode is performance mode,\h\h
even if your TV is limited to 60Hz output, that\h will give you the same input lag as 120Hz TV.
You can use any resolution you like for\h Performance mode 120Hz and the delay is almost\h\h
the same. Sharpness and other graphical effects\h will not affect input lag at all. FOV settings can\h\h
increase input lag by up to 12ms depending\h on how much higher you go, choose wisely.
In graphics section, we have World Brightness,\h this effects the overall picture brightness\h\h
it’s like when there’s more or less light in the\h world, as you see higher can cause losing details\h\h
in highlights such as sky, and lower can make it\h harder to see in dark areas, 50 looks good to me.
The UI brightness can change the brightness of\h User interface on the screen, if you play on\h\h
older OLED panels and want to prevent burn-in\h issues, you can reduce the UI brightness.
The sharpness makes the image look sharper, here\h you can see the difference between 0-50 and 100,\h\h
as mentioned no affection on input lag, so\h choose based on what looks best to you. Up\h\h
to 75 looks good to me in performance\h mode playing on a 27” 4K Monitor.
The weapon motion blur makes your\h weapon blurry when you rotate fast,\h\h
I don’t like motion blur at all so I turned\h it off but you can use lower values as well.\h
World motion blur is the same effect but\h just happens to the environment around you.\h
Camera shake happens when there’s an\h explosion which I kept it on least\h\h
amount for now, I want the sharpest view. The reduce sprint camera bobbing is an\h\h
effect that you see is shaking your camera when\h you’re walking or running, you can also reduce\h\h
that effect to make it more steady for better\h viewing. Chromatic aberration is an effect that\h\h
makes colors appear offset near the edge of the\h picture, something like this that I added in post,\h\h
it’s not as much in the game I just want you to\h notice it, it also makes things blurry off-center\h\h
which I don’t like, so I suggest keeping it off. The vignette effect, makes the areas around the\h\h
picture darker than the center to be\h focused on the center, good for story\h\h
mode but probably not smart for multiplayer. Film grain adds grainy dots to the picture to\h\h
make it look like old films, I added so much of\h it in post so you can see how it exactly looks,\h\h
I personally want the highest and cleanest\h quality so I keep this one off as well.
but none of these effects cause any higher\h delay, so if you like them, you can use them.
The same goes with HDR, it doesn’t\h add any extra delay to the game,\h\h
so you can use HDR if your TV looks good\h enough or bright enough for HDR content,\h\h
and you don’t need to be worried about\h any input delay increase when using HDR.
But I wanted to ask you something, do you also\h get screen tearing in this game even when you\h\h
have VRR enabled? I noticed that sometimes on\h PS5 Pro and I have a fully supported VRR monitor,\h\h
even in story mode. screen tearing is\h something like this that may happen\h\h
when frames aren’t consistent. If we get\h tearing either way, wouldn’t it be better\h\h
to test the game with VRR off to see how\h much is the delay? Well, let’s do it now.
I’ve tested it 20 more times in performance\h mode, once with VRR Off and Once Enabled.\h
The average delay only changed by 0.3ms,\h anything under 1.1ms is invalid, so the VRR\h\h
doesn’t affect input delay for controller\h in Battlefield 6, keep it on regardless.\h
You may wonder why most graphical effects\h and video options don’t affect input lag,\h\h
how is that even possible? Well, It is possible\h when a game is optimized, instead of being Ops.
And if you’re looking for the\h best controller settings in BF6,\h\h
check this video on the end screen, see you soon.
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