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These are the user uploaded subtitles that are being translated: 1 00:00:12,210 --> 00:00:12,450 Well, 2 00:00:12,530 --> 00:00:14,150 We started to record officially, 3 00:00:14,150 --> 00:00:15,050 Before recording, 4 00:00:15,070 --> 00:00:17,650 We need to set our project directory first. 5 00:00:18,540 --> 00:00:20,100 In this project window here, 6 00:00:20,100 --> 00:00:21,585 Let's build a new first, 7 00:00:22,350 --> 00:00:23,615 Then give him a name, 8 00:00:24,890 --> 00:00:28,190 Just call him NTR. 9 00:00:28,270 --> 00:00:29,015 Then end. 10 00:00:30,060 --> 00:00:33,480 Then this is the project directory that we just set up, 11 00:00:33,480 --> 00:00:35,480 Let's take these two reference maps and stand, 12 00:00:35,480 --> 00:00:37,135 Let's put it in this image first, 13 00:00:42,540 --> 00:00:46,550 Then we started creating our reference map. 14 00:00:46,830 --> 00:00:49,865 First of all, the image sequence we import a image, 15 00:00:55,480 --> 00:00:55,720 Um, 16 00:00:55,880 --> 00:00:57,745 Let's put the reference diagram directly, 17 00:00:59,960 --> 00:01:00,880 Then when I put in, 18 00:01:00,880 --> 00:01:04,240 We need to determine its size. 19 00:01:04,240 --> 00:01:06,740 This role is about one eight -in -depth, 20 00:01:06,740 --> 00:01:09,075 Let's get it around one meter eighty -two. 21 00:01:09,890 --> 00:01:11,750 We are creating here, 22 00:01:11,770 --> 00:01:13,745 Let's create a measurement tool for it, 23 00:01:16,080 --> 00:01:18,815 Then nodded and nodded. 24 00:01:20,420 --> 00:01:23,620 Then we give it shift here in the outline view, we all give it all, 25 00:01:23,900 --> 00:01:24,820 All are divided up. 26 00:01:24,820 --> 00:01:29,255 Then we ctrl add a group, 27 00:01:31,480 --> 00:01:33,280 Then you can let them shrink together, 28 00:01:33,280 --> 00:01:46,790 Put in one meter eight. 29 00:01:47,050 --> 00:01:53,845 Then Dark D can put its several axes into the center of this positive view. 30 00:01:56,520 --> 00:01:58,180 Generally, it can be calculated according to B glue, 31 00:01:58,360 --> 00:02:19,105 Make sure you press D and then hold down X to suck it into the center of the grid. 32 00:02:22,500 --> 00:02:25,680 The test diagram of this reference diagram is slightly higher than it, 33 00:02:25,780 --> 00:02:28,185 So don't kick that heel. 34 00:02:34,150 --> 00:02:35,350 Then let's save it, 35 00:02:35,350 --> 00:02:41,315 This is the first scene of our foundation. 36 00:02:43,480 --> 00:02:43,720 Why, 37 00:02:43,840 --> 00:02:44,245 OK, 38 00:02:45,410 --> 00:02:45,705 Um, 39 00:02:48,360 --> 00:02:50,485 We can put this three good books. 40 00:02:51,500 --> 00:02:51,740 Well 41 00:02:51,800 --> 00:02:52,980 After a little later, 42 00:02:52,980 --> 00:02:54,620 We create a new empty floor here, 43 00:02:55,040 --> 00:02:57,000 Right -click to add it. 44 00:02:57,120 --> 00:02:59,260 Then we hit it on R, 45 00:02:59,360 --> 00:03:01,205 At this time, this picture can't move. 46 00:03:03,060 --> 00:03:03,300 Um, 47 00:03:04,120 --> 00:03:05,620 To speed up time, 48 00:03:05,700 --> 00:03:11,595 Let's use a silent film in a county seat here, 49 00:03:13,860 --> 00:03:15,820 Let's give it a few axis, 50 00:03:15,840 --> 00:03:20,710 Then drag this OB hook file from the outside, 51 00:03:20,710 --> 00:03:22,790 We need to give it the method first, 52 00:03:23,110 --> 00:03:25,230 Otherwise, there is something wrong with it, 53 00:03:25,570 --> 00:03:27,010 Shift right button to the bottom right, 54 00:03:27,030 --> 00:03:29,525 Then give it a overall softening side to the upper right, 55 00:03:31,700 --> 00:03:33,095 Then give it face, 56 00:03:36,160 --> 00:03:37,600 This is a little fat. 57 00:03:37,600 --> 00:03:41,155 Search for WeChat for him, 58 00:03:43,040 --> 00:03:46,160 This reference map is actually a little bit wrong, 59 00:03:46,160 --> 00:03:48,140 It is not a completely symmetrical reference map. 60 00:03:48,140 --> 00:03:50,555 So we have to make a choice ourselves 61 00:03:51,880 --> 00:03:53,040 This measurement tool is useless, 62 00:03:53,040 --> 00:03:53,865 This is deleted. 63 00:04:08,600 --> 00:04:09,805 Let's be two or three words, 64 00:04:10,550 --> 00:04:13,215 Try to give him as much as possible. 65 00:04:14,260 --> 00:04:15,580 If you are like this kind of eyes, 66 00:04:15,640 --> 00:04:17,875 Only then will open that symmetry. 67 00:04:19,290 --> 00:04:22,170 I can't let it go smoothly here, 68 00:04:22,170 --> 00:04:24,845 We need Shift right -click to give it a crease tool. 69 00:04:25,960 --> 00:04:26,855 He is hard here, 70 00:04:29,750 --> 00:04:30,790 There are lips here, 71 00:04:30,790 --> 00:04:33,545 We need to get it in the lips behind us. 72 00:04:42,590 --> 00:04:45,685 Then we chose this capture tool in the carved work, 73 00:04:48,530 --> 00:04:49,965 Give it a rough adjustment. 74 00:04:52,500 --> 00:04:55,880 Then, like this, it can be a nose tip, 75 00:04:55,880 --> 00:04:56,840 It can also be the tip of the nose. 76 00:04:56,840 --> 00:04:58,815 We can, we can, we can, 77 00:04:59,730 --> 00:05:00,495 I want to stand a stop, 78 00:05:06,370 --> 00:05:09,575 Then pull the engine up to move like this. 79 00:05:24,070 --> 00:05:25,730 At this time, it can actually be seen, 80 00:05:25,730 --> 00:05:28,185 It is not a completely symmetrical original painting. 81 00:05:29,380 --> 00:05:31,445 So we have to give up a bit, 82 00:05:54,540 --> 00:05:55,840 He can't just adjust it on the front, 83 00:05:55,980 --> 00:05:57,440 They have to take a look at the side, 84 00:05:57,660 --> 00:05:58,495 This is the present, 85 00:06:01,160 --> 00:06:03,775 This is a little bit full. 86 00:06:32,580 --> 00:06:34,580 Select and wait for it to open the soft choice according to B, 87 00:06:34,600 --> 00:06:37,895 Then hold down B. We can choose the scope of the soft selection, 88 00:06:38,780 --> 00:06:41,305 You can continue to fine -tune here, 89 00:06:42,740 --> 00:06:45,355 Make this eye not so cool as possible. 90 00:06:59,850 --> 00:07:01,325 Then we continue here, 91 00:07:03,330 --> 00:07:06,325 You look at your eyes a little bit, so a bit, 92 00:07:36,500 --> 00:07:37,140 His eyes, 93 00:07:37,140 --> 00:07:39,180 We can't just get stuck in the sound, 94 00:07:39,180 --> 00:07:40,940 Like some unreasonable places, 95 00:07:40,940 --> 00:07:42,415 We have to adjust it for it. 96 00:07:44,160 --> 00:07:46,380 Then there are these noodles as much as possible, 97 00:07:46,380 --> 00:07:47,400 Don't let it twist too much. 98 00:07:47,960 --> 00:07:49,440 Ctrl hold down Control Shift, 99 00:07:50,200 --> 00:07:51,680 Then when we choose this cursor, 100 00:07:51,680 --> 00:07:52,800 It will remind you 101 00:07:52,800 --> 00:07:56,680 Now it is a state of sliding. 102 00:07:56,680 --> 00:07:58,380 If you want to keep it always sliding, 103 00:07:58,380 --> 00:08:01,440 We can package in that tool, no, no, no, 104 00:08:01,440 --> 00:08:03,905 Make that change constraint like this to slide, 105 00:08:04,670 --> 00:08:06,970 In this case, it will always follow your change. 106 00:08:06,990 --> 00:08:08,270 But I generally don't need it, 107 00:08:08,350 --> 00:08:09,465 I go directly from shift. 108 00:08:38,750 --> 00:08:38,990 Why, 109 00:08:39,110 --> 00:08:42,835 This model is still a bit not too symmetrical, 110 00:08:44,920 --> 00:08:46,040 We deleted the lock needle, 111 00:08:46,040 --> 00:08:47,420 Just give him a copy again, 112 00:08:49,210 --> 00:08:50,730 CTRL plus DR, 113 00:08:51,530 --> 00:08:53,275 Press and hook it to push it over, 114 00:08:54,710 --> 00:08:56,550 Then merge, 115 00:08:56,610 --> 00:08:57,210 Alt Shift, 116 00:08:57,210 --> 00:08:58,490 Gali deletes green history records. 117 00:08:58,610 --> 00:09:02,355 Then the vertex level is to merge with him, 118 00:09:05,420 --> 00:09:05,660 Well, 119 00:09:05,700 --> 00:09:14,225 This is a little bit up here, here, 120 00:09:23,920 --> 00:09:25,275 I sleep, I feel fuck 121 00:09:32,360 --> 00:09:37,185 Then, I haven't drank it yet, 122 00:09:38,390 --> 00:09:38,845 Right? 123 00:09:41,780 --> 00:09:42,000 Um, 124 00:09:42,000 --> 00:09:44,435 Let's choose these lines in the middle, 125 00:09:47,670 --> 00:09:49,450 Then press R Push together. 126 00:09:49,590 --> 00:09:54,030 Then Shift right -click up and upper to the upper right to check history. 127 00:09:54,510 --> 00:09:55,485 It's okay this time, 128 00:10:02,510 --> 00:10:05,655 Then adjust the face of the face, 129 00:10:06,500 --> 00:10:08,325 This face is a bit fat now, 130 00:10:26,770 --> 00:10:29,065 Then press Shift to give him a Smooth, 131 00:10:41,300 --> 00:10:41,540 Well, 132 00:10:41,760 --> 00:10:43,020 Drop the mouth for it, drag it up, 133 00:10:43,020 --> 00:10:43,220 oops, 134 00:10:43,220 --> 00:10:44,185 Didn't open the clean words, 135 00:10:47,230 --> 00:10:50,530 After getting it up, I will discount him, 136 00:10:55,590 --> 00:10:57,030 Then turn off the original choice, 137 00:10:57,030 --> 00:10:59,045 Let's continue for him, 138 00:10:59,960 --> 00:11:00,200 Um, 139 00:11:00,360 --> 00:11:02,345 If you typing, you can do the app shift. 140 00:11:03,540 --> 00:11:05,665 Next is some points that can be paired together. 141 00:11:28,090 --> 00:11:30,145 Let me give him a software, let's 142 00:11:30,800 --> 00:11:31,955 He is particularly uncomfortable, 143 00:11:37,250 --> 00:11:38,610 A bit here. 144 00:11:40,830 --> 00:11:41,080 Um, 145 00:11:49,950 --> 00:11:52,975 Then continue the wooden spine brush it, 146 00:11:53,940 --> 00:12:00,555 Fix your face. 147 00:12:33,950 --> 00:12:34,090 Why, 148 00:12:34,090 --> 00:12:36,470 Don't use this symmetry when this zoom, 149 00:12:36,470 --> 00:12:38,590 Otherwise, it will shar from the side. 150 00:12:38,610 --> 00:12:44,475 This thing is that the hand signal, uh, 151 00:12:51,740 --> 00:12:52,640 Control plus f nine, 152 00:12:52,660 --> 00:12:54,280 Let's enter this click away, 153 00:12:54,280 --> 00:12:57,360 Then Ctrl adds the mouse key, 154 00:12:57,640 --> 00:12:58,440 I feel wrong, 155 00:12:58,560 --> 00:12:59,085 Excuse me, 156 00:13:00,130 --> 00:13:01,230 C rol plus mouse center key, 157 00:13:01,230 --> 00:13:02,790 Let's push it, 158 00:13:02,790 --> 00:13:04,830 You can let it swell along the direction of the French line, 159 00:13:04,830 --> 00:13:07,210 This is better than pressing R. 160 00:13:07,230 --> 00:13:16,955 Like you, you just do a little bit like this 161 00:13:21,820 --> 00:13:23,780 This must have 360 degrees to see, 162 00:13:23,900 --> 00:13:25,505 Don't let it have any obtrusive. 163 00:13:30,470 --> 00:13:30,710 Well, 164 00:13:30,790 --> 00:13:32,710 Now, this head is a bit big, 165 00:13:32,730 --> 00:13:34,410 Let's take our heads again. 166 00:13:34,410 --> 00:13:36,805 If you are positive, you can just like this, 167 00:13:40,180 --> 00:13:41,980 If we have to change later, what we want to change later, 168 00:13:41,980 --> 00:13:43,740 After he enters the next level, it will be subdivided, 169 00:13:43,740 --> 00:13:45,485 We can continue to modify it. 170 00:13:50,690 --> 00:13:52,510 Then I watched 360 degrees, 171 00:13:52,510 --> 00:13:54,560 Don't let it have any abrupt land, 172 00:14:29,810 --> 00:14:31,710 This apple muscle protrudes it, 173 00:14:31,710 --> 00:14:34,740 This place is directly recessed, 174 00:14:34,740 --> 00:14:35,215 Not good. 175 00:14:45,910 --> 00:14:50,650 Uh-huh, 176 00:14:52,080 --> 00:14:53,675 These eyes are a bit out, 177 00:14:54,320 --> 00:14:55,995 Get a little more, 178 00:14:58,130 --> 00:14:59,315 Don't be too earthy. 179 00:15:00,760 --> 00:15:01,000 Um, 180 00:15:07,750 --> 00:15:15,090 Go to open uh 181 00:15:15,370 --> 00:15:16,145 It's almost the same. 182 00:15:18,560 --> 00:15:18,800 Why, 183 00:15:18,800 --> 00:15:21,120 Then we add a second reference picture on the side, 184 00:15:21,120 --> 00:15:22,900 The second reference picture does not need to be imported directly. 185 00:15:22,900 --> 00:15:27,975 Let's choose the first one to fill in the window and fight to copy it. 186 00:15:28,760 --> 00:15:31,100 Then press E to hold the hook, 187 00:15:31,780 --> 00:15:36,975 Let's turn it directly here, uh ninety degrees, 188 00:15:44,430 --> 00:15:46,255 Then put it in the test diagram, 189 00:15:47,570 --> 00:15:59,970 Consider this neck. 190 00:16:00,190 --> 00:16:00,430 Why, 191 00:16:00,490 --> 00:16:05,570 Get a little bit afterwards, um, 192 00:16:05,570 --> 00:16:06,415 At about eight o'clock, 193 00:16:25,470 --> 00:16:29,980 Then take a look at the perspective diagram after the adjustment. 194 00:16:30,100 --> 00:16:30,860 After this adjustment, 195 00:16:30,860 --> 00:16:56,785 It must be to modify it again. 196 00:17:03,670 --> 00:17:03,885 Um, 197 00:17:17,230 --> 00:17:17,500 right, 198 00:17:25,170 --> 00:17:25,420 good, 199 00:17:34,730 --> 00:17:36,310 Then take a look at our test, 200 00:17:36,310 --> 00:17:37,925 The tip of the nose is a bit prominent. 201 00:17:43,980 --> 00:17:44,560 Just then, 202 00:17:44,560 --> 00:17:45,700 No need to brush in this number, 203 00:17:45,800 --> 00:17:48,405 We have a structure here. 204 00:17:56,960 --> 00:17:58,365 Then look like this, 205 00:18:01,830 --> 00:18:02,870 It's a bit high above, 206 00:18:02,870 --> 00:18:04,390 I will do my hair later, 207 00:18:04,550 --> 00:18:05,050 So, 208 00:18:05,050 --> 00:18:06,835 Let's press down. 209 00:18:47,560 --> 00:18:50,640 OK, let's do this temporarily first, 210 00:18:50,640 --> 00:18:53,180 Let's see if the effect is behind, 211 00:18:53,180 --> 00:18:54,460 We can continue to modify it. 212 00:18:54,680 --> 00:18:58,855 Let's start with hair. 14690

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