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Hi, my name's Phil Gardner and welcome
to Fun with Boxes where we are going to
take a look at a very small expansion
for a very small but wonderful card
game. Now, the card game is Sea Salt and
Paper. And I've covered this previously
on the channel. So, if you'd like to
check out the link wherever it is
appearing on your screen or check out
the channel and you'll be able to find
out all about this wonderful game and
how to play it. And you will also be
able to find the first expansion as well
on the channel which is the extra salt
expansion and again click on the link or
have a look on the channel for that. But
today we are going to be taking a look
at the brand new Sea Salt and Pepper
extra pepper expansion for this
wonderful game. Now inside this sort of
booster pack style uh little expansion
pack, you are going to find
12 cards
and the rules as well. Now, this
expansion
really, really changes up the game,
adding event cards to the game. So,
let's take a look at what you get in the
game, how to set it up, and how each of
these cards works when you integrate
this wonderful expansion into your main
game. Well, here we have the sea salt
and pepper extra pepper expansion, the
follow on to the extra salt expansion.
And how interesting this one is. So,
it's similar, very small package. There
are 12 cards included. So, let's take a
quick look at them. So, here are the 12
cards you get in the game. Now, this
time for this expansion, what we have is
a 12 card event deck that we can add to
the game. Now, to add these to the game,
you would simply take all 12 event
cards, give them a good old shuffle, and
then place these down onto the table to
form the event deck. That's your setup
all done. All quick and easy. And how do
you use this expansion? Well, at the
start of each round, you reveal the top
card in the event deck to find out which
special rule applies to everyone in that
round. So, for example, I would flip
this over at the beginning of the game.
And this card here is going to be in
effect for everyone. Now, I'll go
through what all the cards mean a little
later, but this one is the treasure
chest, and a player must reach 10 points
instead of the seven points you need to
end the round. And like I say, this is
in effect for everyone. But now, at the
end of the round, you would count the
points scored as normal and add them to
those from any previous rounds. Then you
would award the event card according to
what is shown in the bottom right hand
corner of the event card. So if you have
that little cup symbol with a plus, then
the player with the most points at the
end of the round places the card in
front of themselves. And if there is a
minus there, then the player with the
fewest points instead will take the card
and place it in front of them. And if
there was a tie, then we would simply
discard the card. When a player has an
event card in front of them, its special
rule applies only to them. And the card
is kept by that player as long as its
conditions are met. So for example, if
the player received it because they had
the fewest points, it is discarded at
the end of a round if they are no longer
in last position. And a player cannot
have more than one event card in front
of them at a time. And if they need to
pick up a second card, they can choose
between the new one and the old one for
them to keep and discard the other.
Okay, so let's take a look at each of
these cards. Now, this set of cards
changes the effects of duo, but the duo
is still worth one point. Here we have
the hermit crab and this effect is when
a pair of crabs is played, the player
takes one card from each discard pile.
Here we have the sunfish and its effect
is when a pair of fish is played, the
player adds the first two cards from the
deck to their hand. And next we have the
water rodeo. Now these new effects, each
duo scores one point. And these new
effects are here we have the swimmers.
When a pair of swimmers is placed, the
player can look at an opponent's hand.
They can then swap one of their cards
with one of their opponents. And then we
have the sharks. When a pair of sharks
is played, the player steals a pair
placed in front of an opponent and they
place it in front of themselves without
triggering its effects. Now we're on to
the change the point value cards. First,
we have the dance of the shells and each
shell card scores two points. The
Kraken, where each octopus card scores
one point. And the tornado. Now, this
one changes the mermaid cards. Now, the
mermaid cards do not score any points,
but a player still wins immediately if
they have all four mermaid cards. And
now we're on to change of rule. The
first one here is the dance of the
mermaids. If three mermaids are played
instead of the four, the player
immediately wins the game. Then we have
the treasure chest that we had a look at
earlier. A player must reach 10 points
instead of seven to end the round. And
then we have the diordan fish. I believe
that's how it's pronounced. A player
cannot end the round by saying stop.
They have to say last chance. Now that's
a very interesting card. And then the
last three cards here add a new rule,
the angelf fish. At the end of a
player's turn, if the two visible cards
on the discard piles are the same color,
the player chooses one of them to add to
their hand. The dolphins. When a player
discards a collection card, shell,
octopus, penguin, sailor, or seahorse,
the top card from the draw pile is added
to their hand. And then the coral reef.
A player may place a shell face down in
front of them. If they do so, they are
immune to all attacks, but that shell is
worth no points. Well, there you go. Sea
salt and paper. A fantastic card game.
Super small, delightful to play. And
that's your sea salt and paper extra
pepper expansion. And I can tell you
that you can get this expansion into the
box with some slight, very, very slight,
almost unnoticeable to be honest, lid
lift. So you can see you can get it into
your sea salt and paper box. If you've
sleeved your card game, well, you're not
going to be able to fit it into this box
because this box is now full. So, what I
would recommend doing is getting some
form of deck box and storing your game
inside of that. Well, there you have it.
Extra pepper. Oh my goodness. This
changes up the game quite a bit. It's
such an interesting expansion to add to
the game. I'd be almost tempted to say
you really need to pick this one up. You
really do because this changes up the
game quite a bit. You start off drawing
a random card and that has a gaming
effect on all players. But then at the
end of that round, depending on what
type of card it is, that card could go
to either the player who's in the lead
at the moment or the player who's in
last place at the moment. And when they
get that card, then that card only
applies to them. And then at the start
of the next round, a new card is drawn
and those effects will affect both
players. So, this really does change up
the game quite a bit. The Extra Salt
expansion added a few more cards and a
few more abilities, but this one really
takes the game up a few gears with its
event card system. Well, I'm certainly
looking forward to integrating that with
our games of Sea Salt and Paper, and I
hope you will have a look at it, too.
Well, I do hope you enjoy taking a look
at this little expansion with me. If you
did, please consider hitting the old
like button, and also please hit that
subscribe button if you haven't already
because that would really help to grow
the channel. And in the meantime, as
always, thanks so much for watching.
Please do take care and bye for now.
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