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These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:03,300 Oh my god they've added rotisserie chicken to Minecraft! 2 00:00:03,800 --> 00:00:06,160 Oh thank god we have butter as well! 3 00:00:06,520 --> 00:00:10,400 Recently Minecraft updated the textures for all the dyes in the game. 4 00:00:10,750 --> 00:00:14,250 Well, I say recently, but Bedrock Edition received this change like two 5 00:00:14,250 --> 00:00:18,350 ago, but you guys know me, I like to pretend Bedrock Edition doesn't exist. 6 00:00:18,710 --> 00:00:25,190 But now, the changes are on Java, my territory, and I want to talk about 7 00:00:25,390 --> 00:00:29,270 You see, Mojang actually directly outlines in their article why they've 8 00:00:29,270 --> 00:00:33,510 these texture changes, and it's to make the game way more accessible for users 9 00:00:33,510 --> 00:00:34,550 with colour blindness. 10 00:00:35,100 --> 00:00:38,100 Which, to be completely fair, I 100 % support. 11 00:00:38,480 --> 00:00:42,200 And to its credit, I genuinely think Minecraft is one of the better games out 12 00:00:42,200 --> 00:00:43,680 there when it comes to accessibility. 13 00:00:44,160 --> 00:00:47,620 That's why I think it's great that Mojang is trying to make an effort to 14 00:00:47,620 --> 00:00:50,880 certain changes to make the game better for colourblind players. 15 00:00:51,340 --> 00:00:52,500 Such as myself. 16 00:00:53,379 --> 00:00:57,460 Now, previously, they had made changes to the various ore textures in the game, 17 00:00:57,560 --> 00:01:01,380 to all have unique patterns within the rock face, to make them a lot more 18 00:01:01,380 --> 00:01:06,260 identifiable, when previously, they all shared the same pattern, which I do 19 00:01:06,260 --> 00:01:10,000 think some people didn't like at the time, but now that it's been a couple 20 00:01:10,000 --> 00:01:14,480 years, and we've gotten used to the new ore textures, I'm just gonna say it, I 21 00:01:14,480 --> 00:01:18,160 think the new ones for, like, iron, gold, and red, I just think they're 22 00:01:18,260 --> 00:01:20,960 They're way more identifiable. They're better. Good change. 23 00:01:21,590 --> 00:01:25,230 But I don't think I can say the same about these new die textures. 24 00:01:25,610 --> 00:01:30,610 Okay, so hear me out. If we were to take a look at the, I guess, old textures 25 00:01:30,610 --> 00:01:34,770 for the various dies in the game, you can quickly see that some of them are 26 00:01:34,770 --> 00:01:38,090 completely identical in all ways apart from colour. 27 00:01:38,310 --> 00:01:39,310 This isn't good. 28 00:01:39,710 --> 00:01:42,830 Okay, so to help illustrate this point, let's play a game. 29 00:01:43,070 --> 00:01:45,770 I'm going to remove the colour and shuffle them about. 30 00:01:46,110 --> 00:01:50,290 Now I want you, viewer, please point to the die you think is... 31 00:01:50,560 --> 00:01:51,560 Purple. 32 00:01:53,400 --> 00:01:54,400 It's this one. 33 00:01:54,620 --> 00:01:59,060 See? Even if you somehow manage to pick the correct one, you might see how this 34 00:01:59,060 --> 00:02:00,980 might be an issue for colour -blame players. 35 00:02:01,560 --> 00:02:06,400 However, let's play this game again, but this time I'm going to show you the red 36 00:02:06,400 --> 00:02:09,039 die, the yellow die, and the green die. 37 00:02:09,280 --> 00:02:12,640 Alright? Please choose the die which is green. 38 00:02:13,600 --> 00:02:16,000 Now that was a lot easier, wasn't it? 39 00:02:16,280 --> 00:02:21,080 Why? Because each one of these colors instead has a distinct texture and 40 00:02:21,620 --> 00:02:26,340 Realistically what Mojang should have done is only updated these circle dies 41 00:02:26,340 --> 00:02:30,360 have unique textures and shapes just to help those guys be more identifiable 42 00:02:30,360 --> 00:02:32,780 because the rest of them honestly were fine. 43 00:02:33,120 --> 00:02:38,080 But that's not what they've done. Instead what Mojang has done is updated 44 00:02:38,080 --> 00:02:39,660 the dies to now be these 45 00:02:40,440 --> 00:02:42,340 Undescriptive blobs with paper underneath. 46 00:02:42,660 --> 00:02:47,420 I mean, sure, they've given all the dyes a unique shape, but each one of them is 47 00:02:47,420 --> 00:02:52,760 so undefined and blob -like in its shape, I genuinely find it hard to tell 48 00:02:52,760 --> 00:02:53,539 from another. 49 00:02:53,540 --> 00:02:55,280 Especially if you make it greyscale. 50 00:02:55,520 --> 00:02:59,440 And all of this has been done in favour of helping users who are colourblind, 51 00:02:59,720 --> 00:03:01,060 such as myself. 52 00:03:01,400 --> 00:03:06,220 And I'm telling you, as a colourblind user of your game, this change is 53 00:03:06,220 --> 00:03:08,120 objectively harder for me. 54 00:03:08,340 --> 00:03:09,340 Colourblind test. 55 00:03:09,770 --> 00:03:14,690 let's do it that's just a grey blob is there a number in there that's a one 56 00:03:14,690 --> 00:03:21,610 that's a five i'm getting that nine six oh god what the hell is 57 00:03:21,610 --> 00:03:27,010 that what the hell is that i got one third of those wrong 58 00:03:27,010 --> 00:03:32,870 now i've done a whole video about how i feel that minecraft's art style has 59 00:03:32,870 --> 00:03:37,710 changed over the years but one point i made in particular is how japa has this 60 00:03:38,000 --> 00:03:42,720 tendency to smooth off all the textures. He really doesn't like roughness for 61 00:03:42,720 --> 00:03:46,700 whatever reason. If we look at the progression of the yellow dye, you can 62 00:03:46,700 --> 00:03:50,900 how in this new blob form it's tried to retain the shape of the original, but 63 00:03:50,900 --> 00:03:53,160 it's lost all of its roughness and contrast. 64 00:03:53,460 --> 00:03:55,560 The same goes for the green dye. 65 00:03:55,780 --> 00:04:01,220 The type of colour blindness I have in particular is Deuteranopia. 66 00:04:01,980 --> 00:04:02,980 Red green. 67 00:04:03,140 --> 00:04:07,560 Where, in particular, I'm not that good at picking up green wavelengths within 68 00:04:07,560 --> 00:04:08,409 my eyes. 69 00:04:08,410 --> 00:04:12,450 It's the most common type of colour blindness in the world, and actually 70 00:04:12,450 --> 00:04:14,050 around 1 in 20 men. 71 00:04:14,290 --> 00:04:18,310 It's not insignificant, it's actually quite common, right? And I'm not kidding 72 00:04:18,310 --> 00:04:23,090 you when I say this, but the yellow dye and the new green dye look so goddamn 73 00:04:23,090 --> 00:04:25,110 similar to me. Like, they really do. 74 00:04:25,330 --> 00:04:28,870 I just have to now remember that the yellow one is the one that points to the 75 00:04:28,870 --> 00:04:33,070 right, and the green one is the one that points to the left. When previously, I 76 00:04:33,070 --> 00:04:34,090 had no issues. 77 00:04:34,490 --> 00:04:36,530 I'd look at the green dye, and I'd say, hey. 78 00:04:36,880 --> 00:04:38,400 That's the one which looks like a bunch of bananas. 79 00:04:39,000 --> 00:04:40,920 That's not the yellow one. 80 00:04:41,140 --> 00:04:42,140 Yes, really. 81 00:04:42,460 --> 00:04:46,560 Now look, this is just a short video I wanted to make to highlight an issue 82 00:04:46,560 --> 00:04:50,580 Mojang clearly cares about, but I just don't think they've done a very good 83 00:04:50,720 --> 00:04:53,140 And I do hope they change it, because they clearly care. 84 00:04:53,360 --> 00:04:58,200 So that's about all I have to say. Now, I promise next video I'll stop simping 85 00:04:58,200 --> 00:05:02,720 for accessibility and go back to being mean and ruthless to the disabled, as 86 00:05:02,720 --> 00:05:03,720 always. 7757

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