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Hey, guys, welcome back.
Yet another video of our introductory C.D. in SketchUp.
So we're going to go through the remaining few tools, which we use quite a lot in SketchUp.
So one of those tools is the raw details, so to rotate your.
Group or your rectangles.
You can select the rectangle Priscu on your keyboard to activate the rotate tool.
Or you can selected from your large toolset.
But.
You can see that we cannot find a midpoint for a rectangle.
So we need to draw a reference line for us.
I'm going to do that.
So press L to act with a line tool and or reference line.
We can always delete that reference line later.
Now you select the group or your rectangle press to Q2, although rotated on a large large to a sidebar,
find the midpoint of the line.
So that is our point of reference, which you're going to rotate from.
Now we need to use our.
Angled reference point as well.
So this is going to be our angle, which we're going to rotate from, which is a red X and so click.
Again, second time.
And you can either click or you can type in a value.
So I want to type in forty five Empress Ando.
So that rotates the rectangle by forty five degrees.
So that is a rotate tool and we can also make copies using the rotate tool.
Now, let's say you want to make a copy this way.
So I'm going to select the rectangle again, activate the cue tool, which is the rotated.
So click once.
So this is a point of difference, if you want to be more accurate, you can go ahead and draw a line
and then use that as a part of reference.
But I'm simply going to show you how to make multiple copies along an angle.
So with that point of reference selected and when you see the point of angle, so I'm going to use this
edge as the point of angle and I would hope this control it makes a copy.
So I'm going to place my rectangle somewhere.
And I'd been X in two ten.
So that rotated by in times.
How cool is that?
Similarly, we can also divide this sums.
I'm going to select all of this.
You can see that when I selected, I'm dragging from the bottom right to the top left.
So there's two ways to select in SketchUp.
So one of those ways is from the top left to the bottom right.
And the other way is the bottom right to the top left.
Now, what happens with the top left to the bottom right is what it is.
Within the box of this section will get selected.
So these four guides got selected.
And from the bottom right to the top left is Benowa, an object comes within the butt of this box election.
It gets selected as well.
So you can see that some items are not within the box, but they still get selected because they come
into part of the selection.
So I'm going to press control shift to select these rectangles.
And district angles will click on delete.
Now, let's say you want to rotated along an axis and also divided equally, so activate the rotate
to place at outdoor point of reference, like the second time to choose your angle reference.
Press control to make a copy.
Please sit here.
Now use a slash tool on your keyboard and divided by 10, so that divides it equally by then.
Now I want to show you how to use the scale tool.
So select a group and press s on your keyboard to activate the scale tool.
So that activates all these edge points.
Now I can use this edge and reduce the size by 50 percent to reduce it by 50 percent.
You need to simply type in point five and press enter.
So that reduces the entire box by 50 percent.
We can also scale it back.
So type in two.
And then that brings it back to 200 percent.
Now, let's say you want to marauded to the other side.
So again, to Mido.
We use the scale to select group press s on your keyboard.
I'm also gonna apply a material for you to make you better understand the mirrored tool.
So select this group, go to materials in our default tree, which is on the right.
Select any material.
And then once you select the material, the bucket to activates automatically.
And then you can just click to apply the material.
Now, if you want a team the size of this material, you can go to edit in the default rate on the materials
and then you can see that we have a size zero.
Want to change this to six hundred, which is two feet, and that changes the size of top bodyguard
dots.
Now go back to your scale to.
Not tomorrow, right?
And when he was despite which in the middle of the set, I'm going to mirror to the side.
So dragged to the other side.
Now you need to mirror it by hundred percent.
You put as minus one and press enter.
So that middle's it on the other side by hundred plus it.
And finally, we have offset tool as well.
Now, let's say you want to make an opening in this group or box.
So go into this component.
There's data, W's ability.
No press F2 actor Adolf's at all.
Or you can click on Dosser.
Good from you as well.
So there's two ways to offset cool and the best way is by selecting the face first and then clicking
on the offset to.
Now you can see that it hovers over these points.
So, no, you can just simply click with interface.
So that creates an offset.
And I'm gonna give an all set off hundred hemin.
So given an offset of hundred HIMYM.
And now if you've been wondering how to make opening's and shachar up, it's simple since you've already
created NATO.
I'm going to create an opening.
No.
So activate the push tool with the face selected.
Now click on the face Draga to the other side.
And then simply click anywhere on the backside of the.
That creates an opening.
How cool is that?
Since it's a component, it makes the change and all the similar components.
Imagine if this was not a component and you had to go to each and every group and make that changed.
That would be a total disaster.
And a lot of time wasted.
So we covered materials in the default rate.
We're not gonna cover it much because we're going to be using video materials more than just the materials
in our default.
But one aspect of materiality, which we use a lot, is changing the dimensions which we change mostly
in our SketchUp materials.
We also have other materials which you can try.
You have roofing.
We are dial's.
Woods.
But the way I walk, I would like to add mitigants in our V.T. asset at the door first and then edit
it out.
We also have something called Entity Infl, so the entity in forgives details of every group and component
in your Chacho Martin, so you simply need to select a group.
And it shows up yo.
And you can also change the tags and labels for this group by changing videos.
You can see that we have tags if TAG doesn't show up in your sketch outfits.
Most likely you are using the older versions and sketch out 20-20 that change the name of LEOs to darts.
So you can simply click on this.
We don't have any tags created, so once you created dyes, we can change the tags.
So go to your tags, which is our game in your default.
We click on the plus button.
I'm gonna give a name of a random one.
And this is gonna be random to.
And the third one is going to be random.
Three.
So, no, I'm going to randomly select certain groups.
I'm willing to control key to select stuff.
Now, with these groups selected, go to your dags and change this to random one.
Now, if I had random one in our bags, Leo, it gets hidden automatically and it won't affect your
scene even if you press F three or four because it's hidden in LEO.
So please be wary of that.
And I'm also going to hide certain other groups.
So select all these groups, assign it to random to hide random do as well.
So you have really random three left.
Some go and select all of this to a box election from top left to bottom right to select all your groups
and rectangles and assign this to undo three.
I'm going to show you something cool, which we also use in that interior design scenes where you want
to show multiple options for, say, for example, a bathroom.
We use tags and scenes.
So what does a scene seen as basically your camera angle in the sketch up?
So to set the scene, you can go to scenes on your default tree and click on the ADD scene button,
so that creates a scene which also populates your on the top left.
I'm going to create a scene from another angle.
And click on the plus button.
So this is our scene one, which is the first camera angle and scene to the second camera angle.
And finally, a third camera, I click and click on ADD.
This is another way to add a scene and sort of hiding it from you and our default.
You can click.
You click on add.
So it's created three seasons and all we need scene, I'm going to hide certain layers.
So I'm going to hide.
Say, for example, random three.
And surely random one.
And you need to also update the scene because it doesn't change.
No, say, for example, if I click on scene one without updating, it goes back to the original.
Options.
So make sure you update it so the updated.
I click on the scene and click on Update Sunaj, you go back to seeing one.
Retains, though, updated changes go to CNN to.
I'm going to show you random doing this.
Right, click update.
And scene three is random three, which is already present.
So now if I go back to scene one, this is option one, option two and option three and three different
angles.
The next video, we're going to explore some more few options in SketchUp.
And I'm also going to show you a bonus in the next video.
But we're going to export out a sectional view in sketch up and use it as a section in AutoCAD.
So you don't have to go to Odegaard and draft out all these elevations in sections separately.
That's the bowl of sketch out where you simply create a 3D model and sketch up and use sketch up models
to create your elevations in sections.
So you're gonna quickly go through that in the next video.
And then we jump to the most exciting part of the course, which is modeling and rendering 3D holds.
I'll see you guys in the next video.
Joe's.
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