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Hey, guys, welcome back.
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Yet another video of our introductory C.D. in SketchUp.
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So we're going to go through the remaining few tools, which we use quite a lot in SketchUp.
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So one of those tools is the raw details, so to rotate your.
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Group or your rectangles.
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You can select the rectangle Priscu on your keyboard to activate the rotate tool.
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Or you can selected from your large toolset.
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But.
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You can see that we cannot find a midpoint for a rectangle.
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So we need to draw a reference line for us.
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I'm going to do that.
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So press L to act with a line tool and or reference line.
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We can always delete that reference line later.
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Now you select the group or your rectangle press to Q2, although rotated on a large large to a sidebar,
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find the midpoint of the line.
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So that is our point of reference, which you're going to rotate from.
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Now we need to use our.
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Angled reference point as well.
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So this is going to be our angle, which we're going to rotate from, which is a red X and so click.
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Again, second time.
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And you can either click or you can type in a value.
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So I want to type in forty five Empress Ando.
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So that rotates the rectangle by forty five degrees.
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So that is a rotate tool and we can also make copies using the rotate tool.
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Now, let's say you want to make a copy this way.
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So I'm going to select the rectangle again, activate the cue tool, which is the rotated.
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So click once.
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So this is a point of difference, if you want to be more accurate, you can go ahead and draw a line
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and then use that as a part of reference.
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But I'm simply going to show you how to make multiple copies along an angle.
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So with that point of reference selected and when you see the point of angle, so I'm going to use this
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edge as the point of angle and I would hope this control it makes a copy.
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So I'm going to place my rectangle somewhere.
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And I'd been X in two ten.
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So that rotated by in times.
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How cool is that?
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Similarly, we can also divide this sums.
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I'm going to select all of this.
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You can see that when I selected, I'm dragging from the bottom right to the top left.
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So there's two ways to select in SketchUp.
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So one of those ways is from the top left to the bottom right.
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And the other way is the bottom right to the top left.
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Now, what happens with the top left to the bottom right is what it is.
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Within the box of this section will get selected.
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So these four guides got selected.
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And from the bottom right to the top left is Benowa, an object comes within the butt of this box election.
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It gets selected as well.
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So you can see that some items are not within the box, but they still get selected because they come
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into part of the selection.
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So I'm going to press control shift to select these rectangles.
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And district angles will click on delete.
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Now, let's say you want to rotated along an axis and also divided equally, so activate the rotate
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to place at outdoor point of reference, like the second time to choose your angle reference.
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Press control to make a copy.
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Please sit here.
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Now use a slash tool on your keyboard and divided by 10, so that divides it equally by then.
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Now I want to show you how to use the scale tool.
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So select a group and press s on your keyboard to activate the scale tool.
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So that activates all these edge points.
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Now I can use this edge and reduce the size by 50 percent to reduce it by 50 percent.
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You need to simply type in point five and press enter.
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So that reduces the entire box by 50 percent.
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We can also scale it back.
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So type in two.
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And then that brings it back to 200 percent.
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Now, let's say you want to marauded to the other side.
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So again, to Mido.
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We use the scale to select group press s on your keyboard.
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I'm also gonna apply a material for you to make you better understand the mirrored tool.
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So select this group, go to materials in our default tree, which is on the right.
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Select any material.
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And then once you select the material, the bucket to activates automatically.
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And then you can just click to apply the material.
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Now, if you want a team the size of this material, you can go to edit in the default rate on the materials
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and then you can see that we have a size zero.
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Want to change this to six hundred, which is two feet, and that changes the size of top bodyguard
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dots.
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Now go back to your scale to.
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Not tomorrow, right?
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And when he was despite which in the middle of the set, I'm going to mirror to the side.
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So dragged to the other side.
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Now you need to mirror it by hundred percent.
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You put as minus one and press enter.
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So that middle's it on the other side by hundred plus it.
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And finally, we have offset tool as well.
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Now, let's say you want to make an opening in this group or box.
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So go into this component.
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There's data, W's ability.
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No press F2 actor Adolf's at all.
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Or you can click on Dosser.
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Good from you as well.
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So there's two ways to offset cool and the best way is by selecting the face first and then clicking
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on the offset to.
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Now you can see that it hovers over these points.
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So, no, you can just simply click with interface.
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So that creates an offset.
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And I'm gonna give an all set off hundred hemin.
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So given an offset of hundred HIMYM.
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And now if you've been wondering how to make opening's and shachar up, it's simple since you've already
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created NATO.
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I'm going to create an opening.
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No.
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So activate the push tool with the face selected.
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Now click on the face Draga to the other side.
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And then simply click anywhere on the backside of the.
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That creates an opening.
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How cool is that?
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Since it's a component, it makes the change and all the similar components.
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Imagine if this was not a component and you had to go to each and every group and make that changed.
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That would be a total disaster.
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And a lot of time wasted.
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So we covered materials in the default rate.
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We're not gonna cover it much because we're going to be using video materials more than just the materials
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in our default.
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But one aspect of materiality, which we use a lot, is changing the dimensions which we change mostly
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in our SketchUp materials.
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We also have other materials which you can try.
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You have roofing.
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We are dial's.
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Woods.
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But the way I walk, I would like to add mitigants in our V.T. asset at the door first and then edit
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it out.
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We also have something called Entity Infl, so the entity in forgives details of every group and component
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in your Chacho Martin, so you simply need to select a group.
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And it shows up yo.
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And you can also change the tags and labels for this group by changing videos.
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You can see that we have tags if TAG doesn't show up in your sketch outfits.
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Most likely you are using the older versions and sketch out 20-20 that change the name of LEOs to darts.
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So you can simply click on this.
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We don't have any tags created, so once you created dyes, we can change the tags.
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So go to your tags, which is our game in your default.
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We click on the plus button.
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I'm gonna give a name of a random one.
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And this is gonna be random to.
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And the third one is going to be random.
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Three.
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So, no, I'm going to randomly select certain groups.
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I'm willing to control key to select stuff.
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Now, with these groups selected, go to your dags and change this to random one.
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Now, if I had random one in our bags, Leo, it gets hidden automatically and it won't affect your
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scene even if you press F three or four because it's hidden in LEO.
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So please be wary of that.
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And I'm also going to hide certain other groups.
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So select all these groups, assign it to random to hide random do as well.
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So you have really random three left.
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Some go and select all of this to a box election from top left to bottom right to select all your groups
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and rectangles and assign this to undo three.
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I'm going to show you something cool, which we also use in that interior design scenes where you want
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to show multiple options for, say, for example, a bathroom.
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We use tags and scenes.
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So what does a scene seen as basically your camera angle in the sketch up?
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So to set the scene, you can go to scenes on your default tree and click on the ADD scene button,
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so that creates a scene which also populates your on the top left.
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I'm going to create a scene from another angle.
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And click on the plus button.
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So this is our scene one, which is the first camera angle and scene to the second camera angle.
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And finally, a third camera, I click and click on ADD.
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This is another way to add a scene and sort of hiding it from you and our default.
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You can click.
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You click on add.
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So it's created three seasons and all we need scene, I'm going to hide certain layers.
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So I'm going to hide.
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Say, for example, random three.
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And surely random one.
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And you need to also update the scene because it doesn't change.
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No, say, for example, if I click on scene one without updating, it goes back to the original.
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Options.
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So make sure you update it so the updated.
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I click on the scene and click on Update Sunaj, you go back to seeing one.
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Retains, though, updated changes go to CNN to.
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I'm going to show you random doing this.
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Right, click update.
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And scene three is random three, which is already present.
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So now if I go back to scene one, this is option one, option two and option three and three different
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angles.
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The next video, we're going to explore some more few options in SketchUp.
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And I'm also going to show you a bonus in the next video.
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But we're going to export out a sectional view in sketch up and use it as a section in AutoCAD.
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So you don't have to go to Odegaard and draft out all these elevations in sections separately.
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That's the bowl of sketch out where you simply create a 3D model and sketch up and use sketch up models
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to create your elevations in sections.
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So you're gonna quickly go through that in the next video.
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And then we jump to the most exciting part of the course, which is modeling and rendering 3D holds.
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I'll see you guys in the next video.
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Joe's.
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